Rockbox Archos Recorder 6, Archos Recorder 10, Archos Recorder 15, Archos Recorder 20 User Manual

The Rockbox Manual
for
Archos Recorder 6, 10, 15 and 20
rockbox.org
June 18, 2009
2
http://www.rockbox.org/
Open Source Jukebox Firmware
Rockbox and this manual is the collaborative effort of the Rockbox team and its contributors. See the appendix for a complete list of contributors.
c
2003-2009 The Rockbox Team and its contributors,c 2004 Christi Alice Scarborough,c 2003 Jos´e Maria Garcia-Valdecasas Bernal & Peter Schlenker.
Version 3.3. Built using pdfLATEX.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sec­tions, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.
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Contents
1 Introduction 10
1.1 Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.2 Getting more help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.3 Naming conventions and marks . . . . . . . . . . . . . . . . . . . . . . . . 11
2 Installation 12
2.1 Before Starting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2 Installing Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2.1 Automated Installation . . . . . . . . . . . . . . . . . . . . . . . . 12
2.2.2 Manual Installation . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.2.3 Finishing the install . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.2.4 Enabling Speech Support (optional) . . . . . . . . . . . . . . . . . 14
2.3 Running Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.4 Updating Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5 Uninstalling Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.1 Automatic Uninstallation . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.2 Manual Uninstallation . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.6 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3 Quick Start 16
3.1 Basic Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.1.1 The player’s controls . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.1.2 Turning the player on and off . . . . . . . . . . . . . . . . . . . . . 17
3.1.3 Putting music on your player . . . . . . . . . . . . . . . . . . . . . 17
3.1.4 The first contact . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.1.5 Basic controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.1.6 Basic concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3.2 Customising Rockbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4 Browsing and playing 20
4.1 File Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.1.1 File Browser Controls . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.1.2 Context Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.1.3 Virtual Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.2 Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
4.2.2 Initializing the Database . . . . . . . . . . . . . . . . . . . . . . . . 24
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4.2.3 The Database Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 24
4.2.4 Using the Database . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.3 While Playing Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.3.1 WPS Key Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
4.3.2 Peak Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
4.3.3 The WPS Context Menu . . . . . . . . . . . . . . . . . . . . . . . 29
4.4 Quick Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
4.5 Working with Playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
4.5.1 Playlist terminology . . . . . . . . . . . . . . . . . . . . . . . . . . 32
4.5.2 Creating playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4.5.3 Adding music to playlists . . . . . . . . . . . . . . . . . . . . . . . 34
4.5.4 Modifying playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.5.5 Saving playlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
4.5.6 Loading saved playlists . . . . . . . . . . . . . . . . . . . . . . . . 36
4.5.7 Helpful Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5 The Main Menu 37
5.1 Introducing the Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 37
5.2 Navigating the Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 37
5.3 Recent Bookmarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
5.4 Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
5.5 Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
5.6 Now Playing/Resume Playback . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7 Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.1 Sound Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.2 Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.3 General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.4 Theme Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.5 Recording Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.7.6 Manage Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
5.8 Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
5.8.1 While Recording Screen . . . . . . . . . . . . . . . . . . . . . . . . 40
5.9 Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.10 Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
5.11 System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
5.12 Quick Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6 Sound Settings 43
6.1 Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.2 Bass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.3 Treble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
6.4 Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.5 Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.6 Stereo Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
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6.7 Loudness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.8 Auto Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.9 Super Bass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
6.10 MDB – Micronas Dynamic Bass . . . . . . . . . . . . . . . . . . . . . . . 45
7 Playback Settings 47
7.1 Shuffle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.2 Repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
7.3 Play Selected First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.4 Fast-Forward/Rewind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.5 Anti-Skip Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.6 Fade on Stop/Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.7 Party Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.8 Auto-Change Directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
7.9 Last.fm Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
7.10 Cuesheet Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
7.11 Skip Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
7.12 Prevent Track Skipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
8 General Settings 50
8.1 Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
8.2 File View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
8.3 Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
8.4 Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
8.5 System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
8.5.1 Start Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
8.5.2 Battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
8.5.3 Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
8.5.4 Idle Poweroff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
8.5.5 Limits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
8.5.6 Car Adapter Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
8.6 Bookmarking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
8.7 Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
8.8 Voice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
9 Theme Settings 60
10 Recording Settings 61
10.1 Quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
10.2 Frequency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
10.3 Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
10.4 Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
10.5 Independent Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
10.6 File Split Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
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10.7 Prerecord Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
10.8 Clear Recording Directory . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
10.9 Clipping Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
10.10Trigger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
11 Plugins 65
11.1 Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
11.1.1 Blackjack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
11.1.2 BrickMania . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
11.1.3 Bubbles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
11.1.4 Chessbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
11.1.5 Chopper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
11.1.6 Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
11.1.7 Flipit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
11.1.8 Goban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
11.1.9 Jewels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
11.1.10 MazezaM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
11.1.11 Minesweeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
11.1.12 Pegbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
11.1.13 Pong . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
11.1.14 Robotfindskitten . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
11.1.15 Rockblox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
11.1.16 Rockblox1d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
11.1.17 Rocklife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
11.1.18 Sliding Puzzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
11.1.19 Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
11.1.20 Snake 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
11.1.21 Sokoban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
11.1.22 Solitaire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
11.1.23 Spacerocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
11.1.24 Star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
11.1.25 Sudoku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
11.1.26 Wormlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
11.1.27 Xobox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
11.2 Demos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
11.2.1 Bounce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
11.2.2 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
11.2.3 Cube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
11.2.4 Demystify . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
11.2.5 Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
11.2.6 Logo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
11.2.7 Mandelbrot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
11.2.8 Mosaique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
11.2.9 Oscilloscope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
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11.2.10 PictureFlow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
11.2.11 Plasma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
11.2.12 Snow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
11.2.13 Starfield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
11.2.14 VU meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
11.3 Viewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.3.1 Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
11.3.2 Chip-8 Emulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
11.3.3 JPEG viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
11.3.4 Movie Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
11.3.5 Rockbox flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
11.3.6 Rockboy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
11.3.7 Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
11.3.8 Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
11.3.9 Text Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
11.3.10 VBRfix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.3.11 Wavplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
11.3.12 ZXBox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
11.4 Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
11.4.1 Alpine CD changer emulator . . . . . . . . . . . . . . . . . . . . . 105
11.4.2 Battery Benchmark . . . . . . . . . . . . . . . . . . . . . . . . . . 106
11.4.3 Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
11.4.4 Calendar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
11.4.5 Chess Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
11.4.6 Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
11.4.7 Disk Tidy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
11.4.8 Firmware
flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
11.4.9 Keybox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
11.4.10 Lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
11.4.11 md5sum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
11.4.12 Metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
11.4.13 Random Folder Advance Configuration . . . . . . . . . . . . . . . 114
11.4.14 Split Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
11.4.15 Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
11.4.16 Stopwatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
11.4.17 Text Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
12 Advanced Topics 121
12.1 Customising the User Interface . . . . . . . . . . . . . . . . . . . . . . . . 121
12.1.1 Getting Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
12.1.2 Loading Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
12.1.3 Loading Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
12.2 Configuring the WPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
12.2.1 WPS – General Info . . . . . . . . . . . . . . . . . . . . . . . . . . 121
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12.2.2 WPS – Build Your Own . . . . . . . . . . . . . . . . . . . . . . . . 122
12.3 Managing Rockbox Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 125
12.3.1 Introduction to .cfg Files. . . . . . . . . . . . . . . . . . . . . . . 125
12.3.2 Specifications for .cfg Files. . . . . . . . . . . . . . . . . . . . . . 125
12.3.3 The Manage Settings menu . . . . . . . . . . . . . . . . . . . . 126
12.4 Firmware Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
12.4.1 Using ROLO (Rockbox Loader) . . . . . . . . . . . . . . . . . . . . 127
12.5 Rockbox in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
12.5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
12.5.2 Terminology and Basic Operation . . . . . . . . . . . . . . . . . . 127
12.5.3 Initial Flashing Procedure . . . . . . . . . . . . . . . . . . . . . . . 128
12.5.4 Updating the Rockbox Image in Flash . . . . . . . . . . . . . . . . 129
12.5.5 Restoring the Original Flash ROM Contents . . . . . . . . . . . . 129
A File formats 130
A.1 Supported file formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
B WPS Tags 132
B.1 Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
B.2 Information from the track tags . . . . . . . . . . . . . . . . . . . . . . . . 132
B.3 Power Related Information . . . . . . . . . . . . . . . . . . . . . . . . . . 133
B.4 Information about the file . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
B.5 Playlist/Song Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
B.6 Runtime Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
B.7 Virtual LED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
B.8 Repeat Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
B.9 Playback Mode Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
B.10 Changing Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
B.11 Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
B.12 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
B.13 Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
B.14 Conditional Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
B.15 Subline Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
B.16 Time and Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
B.17 Other Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
C Album Art 141
C.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
C.2 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
C.3 Where to put album art . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
D Config file options 143
E Menu Overview 147
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F User feedback 148
F.1 Bug reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
F.1.1 Rules for submitting new bug reports . . . . . . . . . . . . . . . . 148
F.2 Feature ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
F.2.1 Rules for submitting a new feature idea . . . . . . . . . . . . . . . 148
F.2.2 Features we will not implement . . . . . . . . . . . . . . . . . . . . 149
G Changelog 151
G.1 What is new since v3.0? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
G.1.1 New features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
G.1.2 Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
G.2 What is new since v2.5? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
G.2.1 New features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
G.2.2 Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
G.2.3 Bug fixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
H Credits 155
I Licenses 158
I.1 GNU Free Documentation License . . . . . . . . . . . . . . . . . . . . . . 158
I.2 The GNU General Public License . . . . . . . . . . . . . . . . . . . . . . . 166
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Chapter 1. Introduction 10
1 Introduction
1.1 Welcome
This is the manual for Rockbox. Rockbox is an open source firmware replacement for a growing number of digital audio players. Rockbox aims to be considerably more functional and efficient than your device’s stock firmware while remaining easy to use and customisable. Rockbox is written by users, for users. Not only is it free to use, it is also released under the GNU General Public License (GPL), which means that it will always remain free both to use and to change.
Rockbox has been in development since 2001, and receives new features, tweaks and fixes each day to provide you with the best possible experience on your digital audio player. A major goal of Rockbox is to be simple and easy to use, yet remain very customisable and configurable. We believe that you should never need to go through a series of menus for an action you perform frequently. We also believe that you should be able to configure almost anything about Rockbox you could want, pertaining to functionality. Another top priority of Rockbox is audio playback quality – Rockbox, for most models, includes a wider range of sound settings than the device’s original firmware. A lot of work has been put into making Rockbox sound the best it can, and improvements are constantly being made. All models have access to a large number of plugins, including many games, applications, and graphical “demos”. You can load different configurations quickly for different purposes (e.g. a large font for in your car, different sound settings for at home). Rockbox features a very wide range of languages, and all supported models also have the ability to talk to you – menus can be voiced and filenames spelled out or spoken.
1.2 Getting more help
This manual is intended to be a comprehensive introduction to the Rockbox firmware. There is, however, more help available. The Rockbox website at http://www.rockbox.org/ contains very extensive documentation and guides written by members of the Rockbox community and this should be your first port of call when looking for further help.
If you cannot find the information you are searching for on the Rockbox website there are a number of support channels you should have a look at. You can try the Rockbox forums located at http://forums.rockbox.org/. The mailing lists are another option, and can be found at http://www.rockbox.org/mail/. From that page you can subscribe to the lists and browse the archives. To search the list archives simply use the search field that is located on the left side of the website. Furthermore, you can ask on IRC. The
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Chapter 1. Introduction 11
main channel for Rockbox is #rockbox on irc://irc.freenode.net. Many helpful developers and users are usually around. Just join and ask your question (don’t ask to ask!) – if someone knows the answer you’ll usually get an answer pretty quickly. More information including IRC logs can be found at http://www.rockbox.org/irc/. We also have a web client so that you can join the Rockbox IRC channel without needing to install additional software onto your computer.
If you think you have found a bug please make sure it actually is a bug and is still present in the most recent version of Rockbox. You should try to confirm that by using the above mentioned support channels first. After that you can submit that issue to our tracker. Refer to section F (page 148) for details on how to use the tracker.
1.3 Naming conventions and marks
We have some conventions (especially for naming) that are intended to be consistent throughout this manual.
Manufacturer and product names are formatted in accordance with the standard rules of English grammar, e.g. “Archos playback is currently unsupported”. Manufacturer and model names are proper nouns, and thus are written beginning with a capital letter.
This manual has some parts that are marked with icons on the margin to help you finding important parts or parts you could skip. The following icons are used:
Note: This indicates a note. A note starts always with the text “Note”. In order to
b
make finding notes easier each one is accompanied by an icon in the margin as here. Notes are used to mark useful information that may help you to get the most out of Rockbox.
Warning: This is a warning. In contrast to notes mentioned above, a warning should
!
be taken more seriously. Whereas ignoring notes will not cause any serious damage, ignoring warnings could cause serious damage to your player. You really should read the warnings, especially if you are new to Rockbox.
This icon marks a section that is intended especially for the blind and visually impaired.
¸
As they cannot read the manual in the same way sighted people do we have added some additional descriptions. If you are not blind or visually impaired you can probably com­pletely skip these blocks. To make this easier, there is an icon shown in the margin on the right.
Links to the wiki are abbreviated by the name of the wiki page. Those names are still linked so you can simply follow them like any other link in this manual. If you want to access a wiki page manually go to Z http://www.rockbox.org/wiki/ and type the page name in the “Go” box at the top of the page. Links to wiki pages are also indicated by the symbol Z in front of the page name.
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Chapter 2. Installation 12
2 Installation
Installing Rockbox is generally a quick and easy procedure. However before beginning there are a few things it is important to know.
2.1 Before Starting
USB connection. To transfer Rockbox to your player you need to connect it to your
computer. For manual installation/uninstallation, or should autodetection fail during automatic installation, you need to know where to access the player. On Windows this means you need to know the drive letter associated with the player. On Linux you need to know the mount point of your player. On Mac OS X you need to know the volume name of your player.
2.2 Installing Rockbox
There are two ways to install Rockbox: automated and manual. The automated way is the preferred method of installing Rockbox for the majority of people. Rockbox Utility is a graphical application that does almost everything for you. However, should you encounter a problem, then the manual way is still available to you.
Rockbox itself comes as a single package. There is no need to install additional software to run Rockbox.
Apart from the required parts there are some addons you might be interested in installing.
Fonts. Rockbox can load custom fonts. The fonts are distributed as a separate package
and thus need to be installed separately. They are not required to run Rockbox itself but a lot of themes require the fonts package to be installed.
Themes. The appearance of Rockbox can be customised by themes. Depending on your
taste you might want to install additional themes to change the look of Rockbox.
2.2.1 Automated Installation
To automatically install Rockbox, download the official installer and housekeeping tool Rockbox Utility. It allows you to:
Automatically install all needed components for using Rockbox (“Minimal Instal­lation”).
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Chapter 2. Installation 13
Automatically install all suggested components (“Complete Installation”).
Selectively install optional components.
Install additional fonts and themes.
Install voice files and generate talk clips.
Uninstall all components you installed using Rockbox Utility.
Prebuilt binaries for Windows, Linux and Mac OS X are available at the ZRockboxUtility
wiki page.
When first starting Rockbox Utility run “Autodetect”, found in the configuration dialog (File Configure). Autodetection can detect most player types. If autodetection fails or is unable to detect the mountpoint, make sure to enter the correct values. The mountpoint indicates the location of the player in your filesystem. On Windows, this is the drive letter the player gets assigned, on other systems this is a path in the filesystem.
Choosing a Rockbox version
There are three different versions of Rockbox available from the Rockbox website: Re­lease version, current build and archived daily build. You need to decide which one you want to install and get the appropriate version for your player. If you select either “Min­imal Installation” or “Complete Installation” from the “Quick Start” tab, then Rockbox Utility will automatically install the release version of Rockbox. Using the “Installation” tab will allow you to select which version you wish to install.
Release. The release version is the latest stable release, free of known critical bugs.
For a manual install, the current stable release of Rockbox is available at http:
//www.rockbox.org/download/.
Current Build. The current build is built at each source code change to the Rockbox
SVN repository and represents the current state of Rockbox development. This means that the build could contain bugs but most of the time is safe to use. For a manual install, you can download the current build from http://build.rockbox.org/.
Archived Build. In addition to the release version and the current build, there is also an
archive of daily builds available for download. These are built once a day from the latest source code in the SVN repository. For a manual install, you can download archived builds from http://www.rockbox.org/daily.shtml.
Note: Because current and archived builds are development versions that change fre-
b
quently, they may behave differently than described in this manual, or they may in­troduce new (and potentially annoying) bugs. Unless you wish to try the latest and greatest features at the price of possibly greater instability, or you wish to help with
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Chapter 2. Installation 14
development, you should stick with the release.
Please now go to section 2.2.3 (page 14) to complete the installation procedure.
2.2.2 Manual Installation
The manual installation method is still available to you, should you need or desire it by following the instructions below. If you have used Rockbox Utility to install Rockbox, then you do not need to follow the next section and can skip straight to section 2.2.3 (page 14)
Installing the firmware
1. Download your chosen version of Rockbox from the links in the previous section.
2. Connect your player to the computer via USB as described in the manual that came with your player.
3. Take the .zip file that you downloaded and use the “Extract all” command of your unzip program to extract the files onto your player.
Note: The entire contents of the .zip file should be extracted directly to the root of
b
your player’s drive. Do not try to create a separate directory on your player for the Rockbox files! The .zip file already contains the internal structure that Rockbox needs.
If the contents of the .zip file are extracted correctly, you will have a file called
ajbrec.ajz in the main directory of your player’s drive, and also a directory called .rockbox, which contains a number of other directories and system files needed by
Rockbox.
2.2.3 Finishing the install
Safely eject / unmount the USB drive, unplug the cable and restart.
2.2.4 Enabling Speech Support (optional)
If you wish to use speech support you will also need a voice file. Voice files allow Rockbox to speak the user interface to you. Rockbox Utility can install an English voice file, or you can download it from http://www.rockbox.org/daily.shtml and unzip it to the root of your player. Rockbox Utility can also aid you in the creation of voice files with different voices or in other languages if you have a suitable speech engine installed on your computer. Voice menus are enabled by default and will come into effect after a reboot. See section 8.8 (page 58) for details on voice settings. Rockbox Utility can also aid in the production of talk files, which allow Rockbox to speak file and folder names.
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Chapter 2. Installation 15
2.3 Running Rockbox
When you turn the unit on, Rockbox should load.
2.4 Updating Rockbox
Rockbox can be easily updated with Rockbox Utility. You can also update Rockbox manually - download a Rockbox build as detailed above, and unzip the build to the root directory of your player as in the manual installation stage. If your unzip program asks you whether to overwrite files, choose the “Yes to all” option. The new build will be installed over your current build.
The bootloader only changes rarely, and should not normally need to be updated.
Note: If you use Rockbox Utility be aware that it cannot detect manually installed
b
components.
2.5 Uninstalling Rockbox
2.5.1 Automatic Uninstallation
You can uninstall Rockbox automatically by using Rockbox Utility. If you installed Rockbox manually you can still use Rockbox Utility for uninstallation but will not be able to do this selectively.
2.5.2 Manual Uninstallation
If you would like to go back to using the original Archos software, connect the player to your computer, and delete the ajbrec.ajz file.
If you wish to clean up your disk, you may also wish to delete the .rockbox directory and its contents. Turn the Archos off. Turn the player back on and the original Archos software will load.
2.6 Troubleshooting
“File Not Found” If you receive a “File Not Found” from the bootloader, then the
bootloader cannot find the Rockbox firmware. This is usually a result of not extracting the contents of the .zip file to the proper location, and should not happen when Rockbox has been installed with Rockbox Utility.
To fix this, either install Rockbox with the Rockbox Utility which will take care of this for you, or recheck the Manual Install section to see where the files need to be located.
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Chapter 3. Quick Start 16
3 Quick Start
3.1 Basic Overview
3.1.1 The player’s controls
Throughout this manual, the buttons on the player are labelled according to the picture above. Whenever a button name is prefixed by “Long”, a long press of approx­imately one second should be performed on that button. The buttons are described in detail in the following paragraph.
Additional information for blind users is available on the Rockbox website at ZBlindFAQ.
¸
Holding the Jukebox in front of you, there should be three rectangular buttons in a horizontal line towards the middle of the unit, and below this to the left there is a circular four button array with the circular Play button as a fifth button in the centre. These are the navigation controls. Below the rectangular buttons and to the right of the circular buttons are two small round buttons one above the other.
The On button is the topmost of the two buttons located below and to the left of the navigation controls whereas the lower of these two is called Off. The small round button in the middle of the large circular button array is called Play button. To the right of the
Play button there is the Right button, left of it is the Left, above it Up, and below the Play button there is the Down button placed. In the row of three rectangular buttons the following buttons can be found (from left to right): F1, F2 and F3.
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Chapter 3. Quick Start 17
On the top of the player is the headphone jack on the left and the Line-Out jack on the right. On the bottom of the player is the Line-In jack on the left, the DC-In jack on the right, and the USB connector in the centre.
3.1.2 Turning the player on and off
To turn on and off your Rockbox enabled player use the following keys:
Key Action
Long On Start Rockbox Double tap Off when playback is stopped
Shutdown Rockbox
On shutdown, Rockbox automatically saves its settings.
In the unlikely event of a software failure, hardware poweroff or reset can be performed by holding down Off until the player shuts off or reboots.
3.1.3 Putting music on your player
With the player connected to the computer as an MSC/UMS device (like a USB Drive), music files can be put on the player via any standard file transfer method that you would use to copy files between drives (e.g. Drag ’n’ Drop). The default directory structure that is assumed by some parts of Rockbox (missing-tag fallback in some WPSes) uses the parent directory of a song as the Album name, and the parent directory of that folder as the Artist name. While files may be organized however you like, WPSes may display information incorrectly if your files are not properly tagged, and you have your music organized in a way different than they assume when attempting to guess the Artist and Album names from your filetree.
3.1.4 The first contact
After you have first started the player, you’ll be presented by the Main Menu. From this menu you can reach every function of Rockbox, for more information (see section 5.1 (page 37)). To browse the files on you player, select Files (see section 4.1 (page 20)), and to browse in a view that is based on the meta-data1of your audio files, select Database (see section 4.2 (page 23)).
3.1.5 Basic controls
When browsing files and moving through menus you usually get a list view presented. The navigation in these lists are usually the same and should be pretty intuitive. In
1
ID3 Tags, Vorbis comments, etc.
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Chapter 3. Quick Start 18
the tree view use Down and Up to move around the selection. Use Right or On to select an item. When browsing the file system selecting an audio file plays it. The view switches to the “While playing screen”, usually abbreviated as “WPS” (see section 4.3 (page 26). The dynamic playlist gets replaced with the contents of the current directory. This way you can easily treat directories as playlists. The created dynamic playlist can be extended or modified while playing. This is also known as “on-the-fly playlist”. To go back to the File Browser stop the playback with the Off button or return to the file browser while keeping playback running using On. In list views you can go back one step with Left.
3.1.6 Basic concepts
Playlists
Rockbox is playlist oriented. This means that every time you play an audio file, a so­called “dynamic playlist” is generated, unless you play a saved playlist. You can modify the dynamic playlist while playing and also save it to a file. If you do not want to use playlists you can simply play your files directory based. Playlists are covered in detail in section 4.5 (page 32).
Menu
From the menu you can customise Rockbox. Rockbox itself is very customisable. Also there are some special menus for quick access to frequently used functions.
Context Menu
Some views, especially the file browser and the WPS have a context menu. From the file browser this can be accessed with Long Play. The contents of the context menu vary, depending on the situation it gets called. The context menu itself presents you with some operations you can perform with the currently highlighted file. In the file browser this is the file (or directory) that is highlighted by the cursor. From the WPS this is the currently playing file. Also there are some actions that do not apply to the current file but refer to the screen from which the context menu gets called. One example is the playback menu, which can be called using the context menu from within the WPS.
3.2 Customising Rockbox
Rockbox’ User Interface can be customised using “Themes”. Themes usually only affect the visual appearance, but an advanced user can create a theme that also changes various other settings like file view, LCD settings and all other settings that can be modified using .cfg files. This topic is discussed in more detail in section 12.3 (page 125). The Rockbox distribution comes with some themes that should look nice on your player. Note: Some of the themes shipped with Rockbox need additional fonts from the fonts
b
package, so make sure you installed them. Also, if you downloaded additional themes
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Chapter 3. Quick Start 19
from the Internet make sure you have the needed fonts installed as otherwise the theme may get displayed garbled.
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Chapter 4. Browsing and playing 20
4 Browsing and playing
4.1 File Browser
Figure 4.1: The file browser
Rockbox lets you browse your music in either of two ways. The File Browser lets you navigate through the files and directories on your player, entering directories and executing the default action on each file. To help differentiate files, each file format is displayed with an icon.
The Database Browser, on the other hand, allows you to navigate through the music on your player using categories like album, artist, genre, etc.
You can select whether to browse using the File Browser or the Database Browser by selecting either Files or Database in the Main Menu. If you choose the File Browser, the Show Files setting lets you select what types of files you wish to view. See section 8.2 (page 51) for more information on the Show Files setting. Note: The File Browser allows you to manipulate your files in ways that are not
b
available within the Database Browser. Read more about Database in section 4.2 (page 23). The remainder of this section deals with the File Browser.
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Chapter 4. Browsing and playing 21
4.1.1 File Browser Controls
Key Action
Up/Down Go to previous/next item in list. If you
are on the first/last entry, the cursor will wrap to the last/first entry.
On+Up/ Down Move one page up/down in the list. Left Go to the parent directory. Right Executes the default action on the se-
lected file or enters a directory.
On If there is an audio file playing, returns
to the While Playing Screen (WPS)
without stopping playback. Off Stops audio playback. Long Play Enter the Context Menu
F1 Enter the Main Menu F2 Switches to the Quick Screen (see sec-
tion 5.12 (page 42)) F3 Switches to the Display Quick Screen
The functions of the F keys are also summarised on the button bar at the bottom of the screen.
4.1.2 Context Menu
Figure 4.2: The Context Menu
The Context Menu allows you to perform certain operations on files or directories. To access the Context Menu, position the selector over a file or directory and access the context menu with Long Play. Note: The Context Menu is a context sensitive menu. If the Context Menu is
b
invoked on a file, it will display options available for files. If the Context Menu is invoked on a directory, it will display options for directories.
The Context Menu contains the following options (unless otherwise noted, each
option pertains both to files and directories):
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Chapter 4. Browsing and playing 22
Playlist. Enters the Playlist Submenu (see section 4.5.3 (page 34)).
Playlist Catalog. Enters the Playlist Catalog Submenu (see section 4.5.2 (page 33)).
Rename. This function lets the user modify the name of a file or directory.
Cut. Copies the name of the currently selected file or directory to the clipboard and
marks it to be ‘cut’.
Copy. Copies the name of the currently selected file or directory to the clipboard and
marks it to be ‘copied’.
Paste. Only visible if a file or directory name is on the clipboard. When selected it will
move or copy the clipboard to the current directory.
Delete. Deletes the currently selected file. This option applies only to files, and not to
directories. Rockbox will ask for confirmation before deleting a file. Press Play to confirm deletion or any other key to cancel.
Delete Directory. Deletes the currently selected directory and all of the files and subdi-
rectories it may contain. Deleted directories cannot be recovered. Use this feature with caution!
Open with. Runs a viewer plugin on the file. Normally, when a file is selected in Rock-
box, Rockbox automatically detects the file type and runs the appropriate plugin. The Open With function can be used to override the default action and select a viewer by hand. For example, this function can be used to view a text file even if the file has a non-standard extension (i.e., the file has an extension of something other than .txt). See section 11.3 (page 97) for more details on viewers.
Create Directory. Create a new directory in the current directory on the disk.
Properties. Shows properties such as size and the time and date of the last modification
for the selected file. If used on a directory, the number of files and subdirectories will be shown, as well as the total size.
Set As Recording Directory. Save recordings in the selected directory.
Add to Shortcuts. Adds a link to the selected item in the shortcuts.link file. If the
file does not already exist it will be created in the root directory. Note that if you create a shortcut to a file, Rockbox will not open it upon selecting, but simply bring you to it’s location in the File Browser.
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Chapter 4. Browsing and playing 23
4.1.3 Virtual Keyboard
Figure 4.3: The virtual keyboard
This is the virtual keyboard that is used when entering text in Rockbox, for example when renaming a file or creating a new directory. The virtual keyboard can be easily changed by making a text file with the required layout. More information on how to achieve this can be found on the Rockbox website at ZLoadableKeyboardLayouts.
Key Action
Left / Right / Up / Down
Move about the virtual keyboard (moves
the solid cursor) F1 Flip to the next page of characters (if
there is more than one) On + Leftor On + Right
Move the line cursor within the text line
Play Inserts the selected keyboard letter at the
current cursor position Off Exits the virtual keyboard without saving
any changes F1 Shifts between the upper case, lower case
and accented keyboards F2 Exits the virtual keyboard and saves any
changes F3 Deletes the character before the line cur-
sor
4.2 Database
4.2.1 Introduction
This chapter describes the Rockbox music database system. Using the information contained in the tags (ID3v1, ID3v2) in your audio files, Rockbox builds and maintains a database of the music files on your player and allows you to browse them by Artist, Album, Genre, Song Name, etc. The criteria the database uses to sort the songs can be
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completely customised. More information on how to achieve this can be found on the Rockbox website at ZDataBase.
4.2.2 Initializing the Database
The first time you use the database, Rockbox will scan your disk for audio files. This can take quite a while depending on the number of files on your player. This scan happens in the background, so you can choose to return to the Main Menu and continue to listen to music. If you shut down your player, the scan will continue next time you turn it on. After the scan is finished you may be prompted to restart your player before you can use the database.
Ignoring Directories During Database Initialization
You may have directories on your player whose contents should not be added to the database. Placing a file named database.ignore in a directory will exclude the files in that directory and all its subdirectories from scanning their tags and adding them to the database. This will speed up the database initialization.
If a subdirectory of an ’ignored’ directory should still be scanned, place a file named database.unignore in it. The files in that directory and its subdirectories will be scanned and added to the database.
4.2.3 The Database Menu
Auto Update If Auto update is set to on, each time the player boots, the database
will automatically be updated. Auto Update does not detect deleted files. To remove deleted files from the database you need to run Update Now.
Initialize Now You can force Rockbox to rescan your disk for tagged files by using the
Initialize Now function in the Database Menu.
Warning: Initialize Now removes all database files (removing runtimedb data
!
also) and rebuilds the database from scratch.
Update Now Update now causes the database to detect new and deleted files Unlike
Initialize Now, the Update Now function does not remove runtime database
information.
Gather Runtime Data When enabled, rockbox will record how often and how long a
track is being played, when it was last played and its rating. This information can be displayed in the WPS and is used in the database browser to, for example, show the most played, unplayed and most recently played tracks.
Export Modifications This allows for the runtime data to be exported to the file
/.rockbox/database changelog.txt, which backs up the runtime data in ASCII format. This is needed when database structures change, because new code cannot
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read old database code. But, all modifications exported to ASCII format should be readable by all database versions.
Import Modifications. Allows the /.rockbox/database changelog.txt backup to be
conveniently loaded into the database. If Auto Update is enabled this is per- formed automatically when the database is initialized.
4.2.4 Using the Database
Once the database has been initialized, you can browse your music by Artist, Al­bum, Genre, Song Name, etc. To use the database, go to the Main Menu and select Database.
Note: You may need to increase the value of the Max files in dir browser setting
b
(Settings General Settings System Limits) in order to view long lists of tracks in the ID3 database browser.
There is no option to turn off database completely. If you do not want to use it just do not do the initial build of the database and do not load it to RAM.
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Tag Type Origin
filename string system album string id tag albumartist string id tag artist string id tag comment string id tag composer string id tag genre string id tag grouping string id tag title string id tag bitrate numeric id tag discnum numeric id tag year numeric id tag tracknum numeric id tag/filename autoscore numeric runtime db lastplayed numeric runtime db playcount numeric runtime db Pm (play time ­min)
numeric runtime db
Ps (play time - sec) numeric runtime db rating numeric runtime db commitid numeric system entryage numeric system length numeric system Lm (track len ­min)
numeric system
Ls (track len - sec) numeric system
4.3 While Playing Screen
The While Playing Screen (WPS) displays various pieces of information about the cur­rently playing audio file. The appearance of the WPS can be configured using WPS configuration files. The items shown depend on your configuration – all item can be turned on or off independently. Refer to section B (page 132) for details on how to change the display of the WPS.
Status bar: The Status bar shows Battery level, charger status, volume, play mode, repeat mode, shuffle mode and clock. In contrast to all other items, the status bar is always at the top of the screen.
(Scrolling) path and filename of the current song.
The ID3 track name.
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The ID3 album name.
The ID3 artist name.
Bit rate. VBR files display average bitrate and “(avg)”
Elapsed and total time.
A slidebar progress meter representing where in the song you are.
Peak meter.
Note:
b
The number of lines shown depends on the size of the font used.
The peak meter is only visible if you turn off the status bar or if using a small font
that gives 8 or more display lines.
See section 12.2 (page 121) for details of customising your WPS (While Playing
Screen).
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4.3.1 WPS Key Controls
Key Action
Up / Down Volume up/down. Left Go to beginning of track, or if pressed
while in the first seconds of a track, go
to previous track. Long Left Rewind in track. Right Go to next track. Long Right Fast forward in track.
Play Toggle play/pause. Off Stop playback. On Return to the File Browser. Long Play Enter WPS Context Menu. F1 Enter Main Menu. F2 Switches to the Quick Screen. (see sec-
tion 5.12 (page 42))
F1+Down Key lock on/off. F3 Toggles Display quick screen. F1+Play Mute on/off. On + Up/Down Show Pitch Screen (see section 4.3.3
(page 30)).
F1 + On Enter ID3 Viewer. On + Left or
Short Right + Long Right
Skip to the next directory.
On + Right or Short Left + Long
Left
Skip to the previous directory.
4.3.2 Peak Meter
The peak meter can be displayed on the While Playing Screen and consists of several indicators. For a picture of the peak meter, please see the While Recording Screen in section 5.8.1 (page 40).
The bar: This is the wide horizontal bar. It represents the current volume value.
The peak indicator: This is a little vertical line at the right end of the bar. It indicates
the peak volume value that occurred recently.
The clip indicator: This is a little black block that is displayed at the very right of the
scale when an overflow occurs. It usually does not show up during normal playback
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unless you play an audio file that is distorted heavily. If you encounter clipping while recording, your recording will sound distorted. You should lower the gain.
Note: Note that the clip detection is not very precise. Clipping might occur
b
without being indicated.
The scale: Between the indicators of the right and left channel there are little dots.
These dots represent important volume values. In linear mode each dot is a 10% mark. In dbfs mode the dots represent the following values (from right to left): 0db, -3db, -6db, -9db, -12db, -18db, -24db, -30db, -40db, -50db, -60db.
4.3.3 The WPS Context Menu
Like the context menu for the File Browser, the WPS Context Menu allows you quick access to some often used functions:
Playlist
The Playlist submenu allows you to view, save, search and reshuffle the current playlist. To change settings for the Playlist Viewer press F1 while viewing the playlist to bring up the Playlist Viewer Menu.
Playlist Viewer Menu
Show Icons. This toggles display of the icon for the currently selected playlist entry and
the icon for moving a playlist entry
Show Indicies. This toggles display of the line numbering for the playlist
Track Display. This toggles between filename only and full path for playlist entries
Save Current Playlist. Allows the current playlist to be saved as a .m3u8 playlist file
Playlist catalog
View catalog. This lists all playlists that are part of the Playlist catalog. You can load
a new playlist directly from this list.
Add to playlist. Adds the currently playing file to a playlist. Select the playlist you
want the file to be added to and it will get appended to that playlist.
Add to new playlist. Similar to the previous entry this will add the currently playing
track to a playlist. You need to enter a name for the new playlist first.
Sound Settings
This is a shortcut to the Sound Settings Menu, where you can configure volume, bass, treble, and other settings affecting the sound of your music. See section 6 (page 43) for more information.
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Playback Settings
This is a shortcut to the Playback Settings Menu, where you can configure shuffle, repeat, party mode, study mode and other settings affecting the playback of your music.
Rating
The menu entry is only shown if Gather Runtime Information is enabled. It allows the asignment of a personal rating value (0 – 10) to a track which can be displayed in the WPS and used in the Database browser. Press Right to increment the value. The value wraps at 10.
Bookmarks
This allows you to create a bookmark in the currently-playing track.
Show Track Info
Figure 4.4: The track info viewer
This screen is accessible from the WPS screen, and provides a detailed view of all the identity information about the current track. This info is known as meta data and is stored in audio file formats to keep information on artist, album etc. To access this screen, press F1 + On. Use Left and Right to move through the information.
Open With...
This Open With function is the same as the Open With function in the file browser’s Context Menu.
Delete
Delete the currently playing file.
Pitch
The Pitch Screen allows you to change the pitch and (at the same time) the playback speed of your player. The pitch value can be adjusted between 50% and 200%. 50% means half the normal playback speed and the pitch that is an octave lower than the
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normal pitch. 200% means double playback speed and the pitch that is an octave higher than the normal pitch. It is not possible to change the pitch without changing the playback speed and vice versa. Changing the pitch can be done in two modes: procentual and semitone. Initially (after the player is switched on), procentual mode is active.
Key Action
F1 Toggle pitch changing mode Up / Down Increase / Decrease pitch by 0.1% (in pro-
centual mode) or a semitone (in semitone
mode) Long Up / Long
Down
Increase / Decrease pitch by 1% (in pro-
centual mode) or a semitone (in semitone
mode) Right / Left Temporarily increase / decrease pitch by
2.0%
On Reset pitch to 100% Off Leave the Pitch Screen
Warning: Changing the pitch can cause audible ’Artifacts’ or ’Dropouts’.
!
4.4 Quick Screens
Figure 4.5: The F2 quick screen
Figure 4.6: The F3 quick screen
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Rockbox handles function buttons in a different way to the Archos software. F1 is always bound to the menu function, while F2 and F3 enable two quick screens.
F2 displays some browse and play settings which are likely to be changed frequently.
This settings are Shuffle mode, Repeat mode and the Show files options
Shuffle mode plays each track in the currently playing list in a random order rather
than in the order shown in the browser.
Repeat mode repeats either a single track (One) or the entire playlist (All).
Show files determines what type files can be seen in the browser. This can be just MP3 files and directories (Music), Playlists, MP3 files and directories (Playlists), any files that Rockbox supports (Supported) or all files on the disk (All).
See section ?? (page ??) for more information about these settings.
Key Action
Left Controls Shuffle mode setting Right Controls Repeat mode setting Down Controls Show file setting
F3 controls frequently used display options.
Scroll bar turns the display of the Scroll bar on the left of the screen on or off.
Status bar turns the status display at the top of the screen on or off. Upside down inverts the screen so that the top of the display appears nearest to the buttons. This is sometimes useful when storing the player in a pocket. Key assignments swap over with the display orientation where it is logical for them to do so.
See section 8.4 (page 52) for more information about these settings.
Key Action
Left Controls scroll bar display Right Controls status bar display Down Controls upside down screen setting
4.5 Working with Playlists
This section is currently in a half written state, with possible errors and a lot of stuff missing. Please help us fix this chapter by submitting addi­tions/corrections to the tracker
4.5.1 Playlist terminology
Some common terms that are used in Rockbox when referring to playlists:
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Directory. A playlist! One of the keys to getting the most out of Rockbox is under-
standing that Rockbox always considers the song that it is playing to be part of a playlist, and in some situations, Rockbox will create a playlist automatically. For example, if you are playing the contents of a directory, Rockbox will automatically create a playlist containing all songs in it. This means that just about anything that is described in this chapter with respect to playlists also applies to directories.
Dynamic playlist. A dynamic playlist is a playlist that is created “On the fly.” Any
time you insert or queue tracks using the Playlist submenu (see section 4.5.3 (page 34)), you are creating (or adding to) a dynamic playlist.
Insert. In Rockbox, to Insert an item into a playlist means putting an item into a
playlist and leaving it there, even after it is played. As you will see later in this chapter, Rockbox can Insert into a playlist in several places.
Queue. In Rockbox, to Queue a song means to put the song into a playlist and then
to remove the song from the playlist once it has been played. The only difference between Insert and Queue is that the Queue option removes the song from the playlist once it has been played, and the Insert option does not.
4.5.2 Creating playlists
Rockbox can create playlists in four different ways.
By selecting (“playing”) a song from the File Browser
Whenever a song is selected from the File Browser with Right, Rockbox will auto- matically create a playlist containing all of the songs in that directory and start playback with the selected song. Note: If you already have created a dynamic playlist, playing a new song will erase the
b
current dynamic playlist and create a new one. If you want to add a song to the current playlist rather than erasing the current playlist, see the section below on how to add music to a playlist.
By using Insert and Queue functions
If playback is stopped, the Insert and Queue functions can be used as described in
4.5.3 to create a new playlist instead of adding to an existing one. This will erase any
dynamic playlist.
By using the Playlist catalog
The Playlist catalog makes it possible to modify and create playlists that are not currently playing. To do this select Playlist catalog in the Context Menu. There you will have two choices, Add to playlist adds the selected track or directory to an
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existing playlist and Add to a new playlist creates a new playlist containing the selected track or directory. Note: All playlists in the Playlist catalog are stored by default in the /Playlists
b
directory in the root of your player’s disk and playlists stored in other locations are not included in the catalog. It is however possible to move existing playlists there (see section 4.1.2 (page 21)).
By using the Main Menu
To create a playlist containing all music on your player, you can use the Create Playlist command in the Playlists menu found in the Main Menu. The created
playlist will be named root.m3u8 and saved in the root of your player’s disk.
4.5.3 Adding music to playlists
Adding music to a dynamic playlist
Figure 4.7: The Playlist Submenu
The Playlist Submenu is a submenu in the Context Menu (see section 4.1.2 (page 21)), it allows you to put tracks into a “dynamic playlist”. If there is no music currently play­ing, Rockbox will create a new dynamic playlist and put the selected track(s) into it. If there is music currently playing, Rockbox will put the selected track(s) into the cur­rent playlist. The place in which the newly selected tracks are added to the playlist is determined by the following options:
Insert. Add track(s) immediately after any tracks added via the most recent Insert
operation. If no tracks have yet been added via an Insert, new tracks will be added immediately after the current playing track. If playback is stopped a new dynamic playlist will get created with the selected tracks.
Insert Next. Add track(s) immediately after current playing track, no matter what else
has been inserted.
Insert Last. Add track(s) to end of playlist.
Insert Shuffled. Add track(s) to the playlist in a random order.
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Queue. Queue is the same as Insert except queued tracks are deleted immediately from
the playlist after they have been played. Also, queued tracks are not saved to the playlist file (see section 5.9 (page 41)).
Queue Next. Queue track(s) immediately after current playing track.
Queue Last. Queue track(s) at end of playlist.
Queue Shuffled. Queue track(s) in a random order.
Play Next. Replaces all but the current playing track with track(s). Current playing
track is queued.
The Playlist Submenu can be used to add either single tracks or entire directories to a playlist. If the Playlist Submenu is invoked on a single track, it will put only that track into the playlist. On the other hand, if the Playlist Submenu is invoked on a directory, Rockbox adds all of the tracks in that directory to the playlist. Note: You can control whether or not Rockbox includes the contents of subdirectories
b
when adding an entire directory to a playlists. Set the Settings → General SettingsPlaylist Recursively Insert Directories setting to Yes if you would like
Rockbox to include tracks in subdirectories as well as tracks in the currently-selected directory.
Dynamic playlists are saved so resume will restore them exactly as they were before shutdown. Note: To view, save or reshuffle the current dynamic playlist use the Playlist sub
b
menu in the WPS context menu or in the Main Menu.
4.5.4 Modifying playlists
Reshuffling
Reshuffling the current playlist is easily done from the Playlist sub menu in the WPS, just select Reshuffle.
Moving and removing tracks
To move or remove a track from the current playlist enter the Playlist Viewer by selecting View Current Playlist in the Playlist submenu in the WPS context menu or the Main Menu. Once in the Playlist Viewer open the context menu on the track you want to move or remove. If you want to move the track, select Move in the context menu and then move the blinking cursor to the place where you want the track to be moved and confirm with Right or On. To remove a track, simply select
Remove in the context menu.
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4.5.5 Saving playlists
To save the current playlist either enter the Playlist submenu in the WPS Context Menu (see section 4.3.3 (page 29)) and select Save Current Playlist or enter the Playlist Options menu in the Main Menu and select Save Current Playlist.
Either method will bring you to the Virtual Keyboard (see section 4.1.3 (page 23)), enter a filename for your playlist and accept it and you are done.
4.5.6 Loading saved playlists
Through the File Browser
Playlist files, like regular music tracks, can be selected through the File Browser. When loading a playlist from disk it will replace the current dynamic playlist.
Through the Playlist catalog
The Playlist catalog offers a shortcut to all playlists in your player’s specified playlist directory. It can be used like the File Browser.
4.5.7 Helpful Hints
Including subdirectories in playlists
You can control whether or not Rockbox includes the contents of subdirectories when adding an entire directory to a playlists. Set the Main Menu Settings General Settings Playlists Recursively Insert Directories setting to On if you would like to include tracks in subdirectories as well as tracks in the currently selected directory.
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5 The Main Menu
5.1 Introducing the Main Menu
Figure 5.1: The main menu
The Main Menu is the screen from which all of the Rockbox functions can be accessed. This is the first screen you will see when starting Rockbox. To return to the Main Menu, press the F1 button.
All settings are stored on the unit. However, Rockbox does not spin up the disk solely for the purpose of saving settings. Instead, Rockbox will save settings when it spins up the disk the next time, for example when refilling the MP3 buffer or navigating through the File Browser. Changes to settings may therefore not be saved unless the player is shut down safely (see section 3.1.2 (page 17)).
5.2 Navigating the Main Menu
Key Action
Down Selects the next option in the menu.
Inside a setting, increases the value or chooses next option
Up Selects the previous option in the menu.
Inside a setting, decreases the value or chooses previous option
Right or On Selects option Left or Off Exits menu, setting or moves to parent
menu
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5.3 Recent Bookmarks
Figure 5.2: The list bookmarks screen
If the Save a list of recently created bookmarks option is enabled then you can view a list of several recent bookmarks here and select one to jump straight to that track.
Key Action
Down Selects the next bookmark. Up Selects the previous bookmark. Right or On Resumes from the selected bookmark. Left or Off Exits Recent Bookmark menu On + Play Deletes the currently selected bookmark
Long Play Enters the context menu for the selected
bookmark.
There are two options in the context menu:
Resume will commence playback of the currently selected bookmark entry.
Delete will remove the currently selected bookmark entry from the list.
This entry is not shown in the Main Menu when the option is off (the default setting). See section 8.6 (page 56) for more details on configuring bookmarking in Rockbox.
5.4 Files
Browse the files on your player (see section 4.1 (page 20)).
5.5 Database
Browse by the meta-data in your audio files (see section 4.2 (page 23)).
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Chapter 5. The Main Menu 39
5.6 Now Playing/Resume Playback
Go to the While Playing Screen and resume if music playback is stopped or paused and there is something to resume (see section 4.3 (page 26)).
5.7 Settings
The Settings menu allows to set or adjust many parameters that affect the way your player works. There are many submenus for different parameter areas. Every time you are setting a value of a parameter, and that value is selected from a list of some predefined available values, you can press Long Play, and the selection cursor will jump to the default value for the parameter. You can then confirm or cancel the value. This is useful if you have changed the value of the parameter from the default to some other value and would like to restore the default value.
5.7.1 Sound Settings
The Sound Settings menu offers a selection of sound properties you may change to customise your listening experience. The details of this menu are covered in section 6 (page 43).
5.7.2 Playback Settings
The Playback Settings menu allows you to configure settings related to audio play­back. The details of this menu are covered in section 7 (page 47).
5.7.3 General Settings
The General Settings menu allows you to customise the way Rockbox looks and the way it plays music. The details of this menu are covered in section 8 (page 50).
5.7.4 Theme Settings
The Theme Settings menu contains options that control the visual apperance of Rock­box. The details of this menu are covered in section 9 (page 60).
5.7.5 Recording Settings
The Recording Settings menu allows you to configure settings related to recording. The details of this menu are covered in detail in section 10 (page 61).
5.7.6 Manage Settings
The Manage Settings option allows the saving and re-loading of user configuration settings, browsing the hard drive for alternate firmwares, and finally resetting your player
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Chapter 5. The Main Menu 40
back to initial configuration. This menu also allows the user to load different versions of the Rockbox firmware. The details of this menu are covered in section 12.3 (page 125).
5.8 Recording
5.8.1 While Recording Screen
Figure 5.3: The while recording screen
Selecting the Recording option in the Main Menu enters the Recording Screen, whilst pressing Long Play enters the Recording Settings (see section 10 (page 61)). The Recording Screen shows the time elapsed and the size of the file being recorded. A peak meter is present to allow you set gain correctly. There is also a volume setting, this will only affect the output level of the player and does not affect the recorded sound. If enabled in the peak meter settings, a counter in front of the peak meters shows the number of times the clip indicator was activated during recording. The counter is reset to zero when starting a new recording.
The frequency, channels and quality settings are shown in the status bar.
The controls for this screen are:
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Chapter 5. The Main Menu 41
Key Action
Up / Down Select setting. Left / Right Adjust selected setting. Play Start recording.
While recording: pause recording (press again to continue).
Off Exit Recording Screen.
While recording: Stop recording.
F1 Open Recording Settings (see sec-
tion 10 (page 61)).
F2 Quick menu for recording settings. A
quick press will leave the screen up (press F2 again to exit), while holding it will close the screen when you release it.
F3 Quick menu for source setting.
Quick/hold works as for F2. While recording: Start a new recording file.
5.9 Playlist
This menu allows you to work with playlists. Playlists can be created in three ways. Playing a file in a directory causes all the files in it to be placed in a playlist. Playlists can be created manually by either using the Context Menu (see section 4.1.2 (page 21)) or using the Playlist menu. Both automatically and manually created playlists can be edited using this menu.
Create Playlist: Rockbox will create a playlist with all tracks in the current directory
and all sub-directories. The playlist will be created one directory level “up” from where you currently are.
View Current Playlist: Displays the contents of the playlist currently stored in memory.
Save Current Playlist: Saves the current dynamic playlist, excluding queued tracks, to
the specified file. If no path is provided then playlist is saved to the current directory.
Playlist Catalog: The Playlist Catalog provides a simple interface to maintain sev-
eral playlists (see section 4.5 (page 32)).
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5.10 Plugins
With this option you can load and run various plugins that have been written for Rock­box. There are a wide variety of these supplied with Rockbox, including several games, some impressive demos and a number of utilities. A detailed description of the different plugins is to be found in section 11 (page 65).
5.11 System
Time and Date: Time related menu options. Pressing Long Play will voice the current
time if voice support is enabled
Set Time/Date: Set current time and date. Sleep Timer: The Sleep Timer powers off your player after playing for a given
time. It can be set from Off to 5 hours in 5 minute steps. The Sleep Timer is reset on boot.
Time Format: Choose 12 or 24 hour clock.
Rockbox Info: Displays some basic system information. This is, from top to bottom,
the amount of memory Rockbox has available for storing music (the buffer). The battery status. Hard disk size and the amount of free space on the disk.
Credits: Display the list of contributors.
Debug (Keep Out!): This sub menu is intended to be used only by Rockbox developers.
It shows hardware, disk, battery status and other technical information.
Warning: It is not recommended that users access this menu unless instructed
!
to do so in the course of fixing a problem with Rockbox. If you think you have messed up your settings by use of this menu please try to reset all settings before asking for help.
5.12 Quick Screen
Although the Quick Screen is accessible from nearly everywhere, not just the Main Menu, it is worth mentioning here. It allows rapid access to your three favourite settings.
The default settings are Shuffle (section 7 (page 47)), Repeat (section 7 (page 47)) and the Show Files (section 8.2 (page 51)) options, but almost all configurable options in Rockbox can be placed on this screen. To change the options, navigate through the menus to the setting you want to add and press Long Play. In the menu which appears you will be given options to place the setting on the Quick Screen.
Press F2 to access it and Play to exit. The direction buttons will modify the indi­vidual setting values as indicated by the arrow icons.
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Chapter 6. Sound Settings 43
6 Sound Settings
Figure 6.1: The sound settings screen
The sound settings menu offers a selection of sound settings you may change to customise your listening experience.
6.1 Volume
This setting adjusts the volume of your music. Like most professional audio gear and many consumer audio products, Rockbox uses a decibel scale where 0 dB is a refer­ence that indicates the maximum volume that the player can produce without possible distortion (clipping). All values lower than this reference will be negative and yield a progressively softer volume. Values higher than 0 dB are available and can be used to raise the volume more than would otherwise be possible. These volume levels will ordinarily lead to distorted sound, but might work nicely for music that has an other­wise low volume level. The volume can be adjusted from a minimum of -100 dB to a maximum of +12 dB.
6.2 Bass
This setting emphasises or suppresses the lower (bass) frequencies in the sound. A value of 0 dB means that bass sounds are unaltered (flat response). The minimum setting is
-12 dB and the maximum is 12 dB.
6.3 Treble
This setting emphasises or suppresses the higher (treble) frequencies in the sound. A value of 0 dB means that treble sounds are unaltered (flat response). The minimum setting is -12 dB and the maximum is 12 dB.
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Chapter 6. Sound Settings 44
6.4 Balance
This setting controls the balance between the left and right channels. The default, 0, means that the left and right outputs are equal in volume. Negative numbers increase the volume of the left channel relative to the right, positive numbers increase the volume of the right channel relative to the left.
6.5 Channels
A stereo audio signal consists of two channels, left and right. The Channels setting determines if these channels are to be combined in any way, and if so, in what manner they will be combined. Available options are:
Setting Description
Stereo Leave the audio signal unmodified. Mono Combine both channels and send the resulting signal to both stereo
channels, resulting in a monophonic output.
Custom Allows you to manually specify a stereo width with the Stereo Width
setting described later in this chapter. Mono Left Plays the left channel in both stereo channels. Mono Right Plays the right channel in both stereo channels. Karaoke Removes all sound that is common to both channels. Since most music
is recorded with vocals being equally present in both channels to make
the singer sound centrally placed, this often (but not always) has the
effect of removing the voice track from a song. This setting also very
often has other undesirable effects on the sound.
6.6 Stereo Width
Stereo width allows you to manually specify the effect that is applied when the Chan­nels setting is set to “custom”. All values below 100% will progressively mix the con-
tents of one channel into the other. This has the effect of gradually centering the stereo image, until you have monophonic sound at 0%. Values above 100% will progressively remove components in one channel that is also present in the other. This has the effect of widening the stereo field. A value of 100% will leave the stereo field unaltered.
6.7 Loudness
When listening at low volumes, the ear will tend to make bass and treble frequencies sound quieter than they really are. To compensate for this, Loudness is an effect which emphasises bass and treble in a fashion suited to the human ear. Frequencies in the
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Chapter 6. Sound Settings 45
vocal range are unaffected, since the human ear picks these up very easily at any sound level. It is of course also possible to use this effect at higher volumes for enhanced bass and treble.
6.8 Auto Volume
Auto volume is a feature that automatically lowers the volume on loud parts, and then slowly restores the volume to the previous level over a time interval. This setting allows this time interval to be configured. Short values like 20ms are useful for ensuring a constant volume for in-car use and other applications where background noise makes a constant loudness desirable. A longer timeout means that the change in volume back to the previous level will be smoother, so there will be fewer sharp changes in volume level.
6.9 Super Bass
This setting changes the threshold at which bass frequencies are affected by the Loud­ness setting, making the sound of drums and bass guitar louder in comparison to the
rest of the sound. This setting only has an effect if Loudness is set to a value larger than 0dB.
6.10 MDB – Micronas Dynamic Bass
The rest of the parameters in this menu relate to the Micronas Dynamic Bass (MDB) function. MDB is designed to enable the user to hear bass notes that the headphones and/or speakers are not capable of reproducing. Every tone has a fundamental frequency (the “main tone”) and also several harmonics, which are related to that tone. The human brain has a mechanism whereby it can actually infer the presence of bass notes from the higher harmonics that they would generate.
The practical upshot of this is that MDB produces a more authentic sounding bass by tricking the brain into believing it is hearing tones that the headphones or speakers are not capable of reproducing.
The MDB parameters are as follows:
MDB enable: This turns the MDB feature on or off. For many users this will be the only
setting they need, since Rockbox picks sensible defaults for the other parameters. MDB is turned off by default.
MDB strength: How loud the harmonics generated by MDB will be.
MDB Harmonics: The percentage of the low notes that is converted into harmonics. If
low notes are causing speaker distortion, this can be set to 100% to eliminate the fundamental completely and only produce harmonics in the signal. If set to 0% this is the same as turning the MDB feature off.
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Chapter 6. Sound Settings 46
MDB Centre Frequency: The cutoff frequency of your headphones or speakers. This is
usually given in the specification for the headphones/speakers.
MDB shape: It is recommended that this parameter be set to 1.5 times the centre
frequency.
This is the frequency up to which harmonics are generated. Some of the lower fundamentals near the cut-off range will have their lower harmonics cut, since they will be below the range of the speakers. Fundamentals between the cut-off frequency and the lower frequency will have their harmonics proportionally boosted to compensate and restore the ‘loudness’ of these notes.
For most users, the defaults should provide an improvement in sound quality and can be safely left as they are. For reference, the defaults Rockbox uses are:
Setting Value
MDB Strength 50dB MDB Harmonics 48% MDB Centre Frequency 60Hz MDB Shape 90Hz
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Chapter 7. Playback Settings 47
7 Playback Settings
The Playback Settings menu allows you to configure settings related to audio play­back.
7.1 Shuffle
Turning shuffle on will cause Rockbox to randomly re-order the playlist. Thus, to shuffle all of the audio files on the player, you first need to create a playlist containing all of them. For more information on creating playlists refer to section 4.5 (page 32). Options: Yes/No.
7.2 Repeat
Configures settings related to repeating of directories or playlists. Options: Off / All / One / Shuffle / A-B:
Off The current playlist will not repeat when it is finished.
Note: If you have the Auto-Change Directory option set to Yes, Rockbox
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will move on to the next directory on your hard drive. If the Auto-Change Directory option is set to No, playback will stop when the current directory or
playlist is finished.
All The current playlist will repeat when it is finished.
One Repeat one track over and over.
Shuffle When the current playlist has finished playing, it will be shuffled and then
repeated.
A-B Repeats between two user defined points within a track, typically used by musi-
cians when attempting to learn a piece of music. This option is more complicated to use than the others as the player must first be placed into A-B repeat mode and then the start and end points defined.
To set the Start Point (A) press On + Right. Setting the End Point (B) is done accordingly using On + Left. To reset the markers press On + Off .
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Chapter 7. Playback Settings 48
7.3 Play Selected First
This setting controls what happens when you select a file for playback while shuffle mode is on. If the Play Selected First setting is Yes, the file you selected will be played first. If this setting is No, a random file in the directory will be played first.
7.4 Fast-Forward/Rewind
These settings control the speed and acceleration during fast forward and rewind. The setting FF/RW Min Step controls the initial speed and FF/RW Accel controls the acceleration.
7.5 Anti-Skip Buffer
This setting controls how early Rockbox starts refilling the music buffer from the hard drive when playing. A longer Anti-Skip Buffer helps prevent skips in music playback if Rockbox has trouble reading from the disk. This can happen if the player is knocked, shaken or jogged heavily while Rockbox is trying to read the hard drive.
The anti-skip buffer can be set to a value between 0 and 7 seconds. Note: Having a large anti-skip buffer tends to use more power, and may reduce your
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battery life. It is recommended to always use the lowest possible setting that allows correct and continuous playback.
7.6 Fade on Stop/Pause
Enables and disables a fade effect when you pause or stop playing a song. If the Fade on Stop/Pause option is set to Yes, your music will fade out when you stop or pause playback, and fade in when you resume playback.
7.7 Party Mode
Enables unstoppable music playback. When new songs are selected, they are queued at the end of the current dynamic playlist instead of being played immediately. Pausing and stopping playback is disabled as well as skipping songs and launching plugins.
7.8 Auto-Change Directory
Control what Rockbox does when it reaches the end of a directory. If Auto-Change Directory is set to Yes, Rockbox will continue to the next directory. If Auto-Change Directory is set to No, playback will stop at the end of the current playlist. Using
the Random feature requires you to first generate a folder list via the Random Folder Advance Configuration plugin (see section 11.4.13 (page 114)).
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Chapter 7. Playback Settings 49
Note: You must have the Repeat option set to No for Auto-Change Directory to
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function properly. Note: This feature only works when songs have been played from the file browser. Using
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it with the database may cause unexpected behavior.
7.9 Last.fm Log
Enables logging of your played tracks for submittal to http://www.last.fm. This service was formely known as Audioscrobbler. When you enable this option, you’ll have to reboot to start the logging. The log-file is called .scrobbler.log,and is to be found in the root directory of your player.
Note: See ZLastFMLog for a further description, and for tools you can use to submit
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your Last.fm log.
7.10 Cuesheet Support
Enables reading of cuesheet files for played tracks. If a cuesheet is found for a track, track markers are displayed on the progressbar and it is possible to skip between the tracks within the cuesheet. Also the information found in the cuesheet file will replace the information from the ID3 tags. When you enable this option, you’ll have to reboot for it to come into effect.
7.11 Skip Length
Designed to speed up navigation when listening to long audio tracks, Skip Length changes the behavior of the Left and Right buttons so that they skip by a given time instead of skipping to a new track.
7.12 Prevent Track Skipping
If this option is enabled, the ability to manually skip tracks is disabled in order to avoid accidental track skips. It does not prevent changing tracks if a track ends, which can be achieved by combining this option with Repeat set to One
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8 General Settings
Figure 8.1: The general settings screen
8.1 Playlist
The Playlist sub menu allows you to configure settings related to playlists.
Recursively Insert Directories. If set to On, then when a directory is inserted or
queued into a dynamic playlist, all subdirectories will also be inserted. If set to Ask, Rockbox will prompt the user about whether to include sub-directories.
Warn When Erasing Dynamic Playlist. If set to Yes, Rockbox will provide a warning
if the user attempts to take an action that will cause Rockbox to erase the current dynamic playlist.
8.2 File View
The File View menu deals with options relating to how the File Browser displays files.
Sort Case Sensitive: If this option is set to Yes, all files that start with upper case
letters will be listed first, followed by all files that begin with lower case letters. If this option is set to NO, then case will be ignored when sorting files.
Sort Directories: This option controls how Rockbox sorts directories. The default is to
sort them alphabetically. By date sorts them with the oldest directory first. By newest date sorts them with the newest directory first.
Sort Files: This option controls how Rockbox sorts files. All of the options for Sort
Directories are available in this option. In addition, there is a By type option
which sorts files alphabetically by their type (such as .mp3) then alphabetically within each type.
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Interpret numbers when sorting: As whole numbers enables a sorting algorithm which
is similar to the default sorting of, for example, Windows Explorer, Mac OS X’s Finder or Nautilus, with regards to numbers at the beginning or within filenames. It combines consecutive digits to a number used for sorting, taking leading zeros into account. As digits disables this algorithm, and causes every digit to be compared sepa­rately. The following table demonstrates the two sortings.
As whole numbers As digits
03 Jackson.mp3 03 Jackson.mp3 1 Ring Of Fire.mp3 1 Ring Of Fire.mp3 2 I Walk The Line.mp3 10 A Thing Called Love.mp3 10 A Thing Called Love.mp3 2 I Walk The Line.mp3 Episode 1.ogg Episode 1.ogg Episode 57.ogg Episode 233.ogg Episode 233.ogg Episode 57.ogg
Show Files: This option controls which files are displayed in the File Browser.
All: The File Browser displays all files and directories. Extensions are shown.
No files or directories are hidden.
Supported: The File Browser displays all directories and files supported by
Rockbox (see section A.1 (page 131)). Files and directories starting with . (dot) or with the hidden flag set are hidden.
Music: The File Browser displays only directories, playlists and the supported
audio file formats. Extensions are stripped. Files and directories starting with . or with the “hidden” flag set are hidden.
Playlists: The File Browser displays only directories and playlists, for simplified
navigation.
Show Filename Extensions: This option controls how file extensions are shown in the
File Browser.
Off: The file extensions are never shown. On: The file extensions are always shown. Only unknown types: Only the extensions of unknown filetypes are shown. Only when viewing all types: Only show file extensions when Show Files is set
to All.
Follow Playlist: This option determines what directory the File Browser displays
first. If Follow Playlist is set to Yes, when you enter the File Browser from the WPS, you will find yourself in the same directory as the currently playing file. If Follow Playlist is set to No, when you enter the File Browser from the
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Chapter 8. General Settings 52
WPS, you will find yourself in the directory you were in when you last left the File Browser.
Show Path: If this setting is set to Full Path the full path to the current directory
will be displayed on the first line in the File Browser. If set to Current Directory Only only the name of the current directory will be displayed.
This has a similar effect on the Database browser. If set to Current Directory Only or Full Path, then the title of each menu will be displayed on the first line in the Database Browser.
8.3 Database
This sub menu allows you to configure the database. See section 4.2 (page 23) for more information about using the database.
8.4 Display
LCD Settings: This sub menu contains settings that relate to the display of the player.
Backlight: The amount of time the backlight shines after a key press. If set to
Off, the backlight will not light when a button is pressed. If set to On, the backlight will never shut off. If set to a time (1 to 90 seconds), the backlight will stay lit for that amount of time after a button press.
Backlight (While Plugged In): This setting is equivalent to the Backlight set-
ting except it applies when the player is plugged into the charger.
Backlight on Hold: This setting controls the behavior of the backlight when the
Hold switch is toggled. If set to Normal the backlight will behave as usual. If set to Off the backlight will be turned off immediately when the Hold switch is engaged and if set to On the backlight will be turned on and stay on while the Hold switch is engaged.
Caption Backlight: This option turns on the backlight a number of seconds before
the start of a new track, and keeps it on for the same number of seconds after the beginning so that the display can be read to see song information. The amount of time is determined by the value of the backlight timeout setting, but is no less than 5 seconds.
First Keypress Enables Backlight Only: With this option enabled the first key-
press while the backlight is turned off will only turn the backlight on without having any other effect. When disabled the first keypress will also perform its appropriate action.
Contrast: Changes the contrast of your LCD display.
Warning: Setting the contrast too dark or too light can make it hard to find
!
this menu option again!
LCD Mode: This setting lets you invert the colours of the display.
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Upside Down: Displays the screen so that the top of the display is nearest the
buttons. This is sometimes useful when carrying the player in a pocket for easy access to the headphone socket.
Scrolling This feature controls how text will scroll in Rockbox. You can configure the
following parameters:
Scroll Speed: Sets how many times per second the automatic horizontal scrolling
text will move a step.
Scroll Start Delay: Controls how many milliseconds Rockbox should wait before
a new text begins automatically scrolling.
Scroll Step Size: Defines the number of pixels the text should move for each step,
as used by the Scroll Speed setting.
Bidirectional Scroll Limit: Rockbox has two different automatic horizontal scrolling
methods: 1) always scrolling the text to the left until the line has ended and then beginning again at the start, and 2) moving to the left until you can read the end of the line and then scrolling right until you see the beginning again. Rockbox chooses which method it should use depending of how much it has to scroll to the left. This setting lets you tell Rockbox where that limit is, expressed in percentage of the line length.
Screen Scrolls Out of View: Screens can be manually scrolled horizontally by
pressing On+Right/Left . Setting this option to Yes will keep the list entries at their fixed positions and allow them to be scrolled out of view, whereas No will only scroll those entries which surpass the right margin.
Screen Scroll Step Size: Defines the number of pixels the horizontal manual screen
scroll should move for each step.
Paged Scrolling: When set to Yes scrolling vertically on pages that surpass the
screen size will page up/down instead of simply changing lines. This can be useful on slow displays.
Status/Scrollbar: Settings related to on screen status display and the scrollbar.
Scroll Bar: Enables or disables the scroll bar at the left. Status Bar: Enables or disables the status bar at the upper side. Button Bar: Enables or disables the button bar prompts for the “F”-keys at the
bottom of the screen.
Volume Display: Controls whether the volume is displayed as a graphic or a nu-
meric value on the Status Bar. If you select a numeric display, volume is displayed in decibels. See section 6.1 (page 43) for more on the volume set­ting.
Battery Display: Controls whether the battery charge status is displayed as a
graphic or numerical percentage value on the Status Bar.
Peak Meter: The peak meter can be configured with a number of parameters.
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Chapter 8. General Settings 54
Peak Release: This determines how fast the bar shrinks when the music becomes
softer. Lower values make the peak meter look smoother. Expressed in scale units per 10ms.
Peak Hold Time: Specifies the time after which the peak indicator will reset. For
example, if you set this value to 5s, the peak indicator displays the loudest volume value that occurred within the last 5 seconds. Larger values are useful if you want to find the peak level of a song, which might be of interest when copying music from the player via the analogue output to some other recording device.
Clip Hold Time: The number of seconds that the clipping indicator will be visible
after clipping is detected.
Clip Counter: Show the number of times the clip indicator went active during
recording in front of the peak meters.
Scale: Select whether the peak meter displays linear or logarithmic values. The
human ear perceives loudness on a logarithmic scale. If the Scale setting is set to Logarithmic (dB) scale, the volume values are scaled logarithmically. The volume meters of digital audio devices usually are scaled this way. On the other hand, if you are interested in the power level that is applied to your headphones you should choose Linear display. This setting cannot be displayed in units like volts or watts because such units depend on your headphones.
Minimum and maximum range: These two options define the full value range
that the peak meter displays. Recommended values for the Logarithmic (dB) setting are -40 dB for minimum and 0 dB for maximum. Recommended values for Linear display are 0 and 100%. Note that -40 dB is approxi­mately 1% in linear value, but if you change the minimum setting in linear mode slightly and then change to the dB scale, there will be a large change. You can use these values for ‘zooming’ into the peak meter.
Default Codepage: A codepage describes the way extended characters that are not
available within the ASCII character set are encoded. ID3v1 tags do not have a codepage encoding contained so Rockbox needs to know what encoding has been used when generating these tags. This should be “ISO-8859-1” but to support lan­guages outside Western Europe most applications use the setting of your operating system instead. If your operating system uses a different codepage and you are getting garbled extended characters you should adjust this settings. In most cases sticking to “ISO-8859-1” would be sufficient.
8.5 System
8.5.1 Start Screen
Set the screen that Rockbox will start in. Selecting Resume Playback will resume playback where it was when the player was shut off if there is a playlist to resume and
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Chapter 8. General Settings 55
will then end up in the WPS. Selecting Previous Screen will make Rockbox start in the screen it was when the player was shut off.
8.5.2 Battery
Options relating to the batteries in the player.
Battery Capacity: This setting can be used to tell Rockbox what capacity (in mAh)
the battery being used has. The default is 1500mAh, which is the capacity value for the standard batteries shipped with the player. Rockbox uses this value for runtime estimation, not battery percentage calculation. Changing this setting has no effect whatsoever on actual battery life. This setting only affects the accuracy of the runtime estimation as shown on screen.
8.5.3 Disk
Options relating to the hard disk.
Disk Spindown: Rockbox has a timer that makes it spin down the hard disk after it is
idle for a certain amount of time. This setting controls the amount of time between the last user activity and the time that the disk spins down. This idle time is only affected by user activity, like navigating through the File Browser. When the hard disk spins up to fill the audio buffer, it automatically spins down afterwards.
8.5.4 Idle Poweroff
Rockbox can be configured to turn off power after the unit has been idle for a defined number of minutes. The player is idle when playback is stopped or paused. It is not idle while the USB or charger is connected , or while recording. Settings are either Off or 1 to 10 minutes in 1 minute steps. Then 15,30,45 and 60 minutes are available.
8.5.5 Limits
This sub menu relates to limits in the Rockbox operating system.
Max Entries in File Browser: This setting controls the limit on the number of files
that you can put in any particular directory in the file browser. You can configure the size to be between 50 and 10,000 files in steps of 50. The default is 400. Higher values will shorten the music buffer, so you should increase this setting only if you have directories with a large number of files.
Max Playlist Size: This setting controls the maximum size of a playlist. The playlist
size can be between 1,000 and 32,000 files, in steps of 1,000 (default is 10,000). Higher values will shorten the music buffer, so you should increase this setting only if you have very large playlists.
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8.5.6 Car Adapter Mode
This option turns On and Off the car ignition auto stop function.
Car Adapter Mode: When using the player in a car, Car Adapter Mode automat-
ically stops playback on the player when power (i.e. from cigarette lighter power adapter) to the external DC in jack is turned off. If the Car Adapter Mode is set to On, Rockbox will pause playback when the external power off condition is detected. Rockbox will then shutdown the player after the length of time set in the Idle Poweroff setting (see above). If power to the DC in jack is turned back on before the Idle Poweroff function has shut the player off, playback will be resumed 5 seconds after the power is applied. This delay is to allow for the time while the car engine is being started.
Once the player is shut off either manually, or automatically with the Idle Poweroff function, it must be powered up manually to resume playback.
8.6 Bookmarking
Bookmarks allow you to save your current position within a track so that you can return to it at a later time. Bookmarks are saved on a per directory basis (for dynamic playlists) or for individual (saved) playlists. They are stored next to the directory/playlist they reference. You can store multiple bookmarks for the same track.
Bookmark on Stop. This option controls whether Rockbox writes a bookmark to the
disk when playback is stopped. Setting this to No turns automatic bookmarking completely off. In contrast Yes turns automatic bookmarking on while Ask asks on stopping the track if a bookmark should be created. With the above options Yes and Ask if there is an existing .bmark file the current position information will be added to the front of the existing list, up to the maximum number of allowed bookmarks per file (currently 10). If no .bmark file exists, one will be created with the new bookmark information. Finally, if the Maintain a list of Recently Used Bookmarks option is enabled, the bookmarking information will be added to recent bookmarks list.
Yes – Recent Only. Turns on automatic bookmarking – One bookmark only Ask – Recent Only. Asks if a bookmark should be created when stopping track –
One bookmark only
With the two Recent Only options, nothing is written to the .bmark file. If the Maintain a list of Recently Used Bookmarks option is enabled, the bookmarking information will however be added to recent bookmarks list.
Note: The Resume function remembers your position in the most recently ac-
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cessed track regardless of how the Bookmark on Stop option is set.
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Load Last Bookmark. When the Load Last Bookmark option is set to Yes, Rock-
box automatically returns to the position of the last bookmark within a file when that file is played.
When the Load Last Bookmark option is set to Ask, Rockbox will give the user the option of starting from the beginning of the track of or from the bookmark.
When the Load Last Bookmark option is set to No, playback always starts from the beginning of the track, and the user must play the bookmark or use the Load Bookmark function in the Main Menu, while the file is playing, to resume at the bookmarked location.
Maintain a list of Recently Used Bookmarks. This list of Most Recent Bookmarks
(MRB’s) may be accessed through the Recent Bookmarks option of the Book- marks sub menu of the Main Menu. When set to Yes each new bookmark will be added to the MRB list. Setting this to No disables the addition of bookmarks to the MRB list. Unique Only behaves like the Yes setting but in addition all older entries for the current (dynamic) playlist will be removed from the MRB whenever a new entry is added.
Bookmark list keys. The following keys can be used to navigate in any bookmark list.
Key Action
Down Selects the next bookmark. Up Selects the previous bookmark. Right or On Resumes from the selected bookmark. Left or Off Exits Recent Bookmark menu On + Play Deletes the currently selected bookmark
Long Play Enters the context menu for the selected
bookmark.
There are two options in the context menu:
Resume will commence playback of the currently selected bookmark entry.
Delete will remove the currently selected bookmark entry from the list.
8.7 Language
This setting controls the language of the Rockbox user interface. Selecting a language will activate it. The language files must be in the /.rockbox/langs/ directory. See section 12.1.3 (page 121) for further details about languages.
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8.8 Voice
Voice Menus. This option controls the voicing of menus/settings as they are selected
by the cursor. In order for this to work, a voice file must be present in the /.rockbox/langs/ directory on the player. Voice files are large and are not shipped with Rockbox by default. The voice file is the name of the language for which it is made, followed by the extension .voice. So for English, the file name would be english.voice. This option is on by default, but will do nothing unless the appropriate voice file is installed in the correct place on the player. The Voice Menus have several limitations:
Setting the Sound Option Channels to Karaoke may disable voice menus.
Plugins and the wake up alarm do not support voice features.
Voice Directories. This option controls voicing of directory names. A voice file must be
present for this to work. Several options are available.
Spell. Speak the directory name by spelling it out letter by letter. Support is
provided only for the most common letters, numbers and punctuation.
Numbers. Each directory is assigned a number based upon its position in the file
list. They are then announced as “Directory 1”, “Directory 2” etc.
Off. No attempt will be made to speak directory names.
You can use pre-generated .talk clips to have directory names spoken properly, but you must enable this explicitly (see below).
Use Directory .talk Clips. This option turns on the use of .talk clips for directories.
On. Use special pre-recorded MP3 files ( dirname.talk) in each directory. These
must be generated in advance, and are typically produced synthetically using a text-to-speech engine on a PC.
Off. No checking is made for directory .talk clips; they are not used even if present.
This can reduce disk activity.
Use of a .talk clip takes precedence over other directory name voicing. Otherwise (e.g. if a .talk clip is not available), voicing uses the method set under Voice Directories above.
Voice Filenames. This option controls voicing of filenames. Again, a voice file must be
present for this to work. The options provided are Spell, Numbers, and Off which function the same as for Voice Directories. You can use pre-generated .talk clips to have filenames spoken properly, but you must enable this explicitly (see below).
Use File .talk Clips. This option turns on the use of .talk clips for files.
On. Use special pre-recorded MP3 files for each file. This functions the same as
for directories except that the .talk clip file must have the same name as the described file with an extra .talk extension (e.g. Punkadiddle.mp3 would require a file called Punkadiddle.mp3.talk).
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Chapter 8. General Settings 59
Off. No checking is made for file .talk clips; they are not used even if present. This
can reduce disk activity.
Use of a .talk clip takes precedence over other filename voicing. Otherwise (e.g. if a .talk clip is not available), voicing uses the method set under Voice Filenames above.
Say File Type. This option turns on voicing of file types when Voice Filenames is set
to Spell or Numbers. When Voice Directories is set to Spell, “Directory” will be voiced after each spelled out directory.
Announce Battery Level. When this option is enabled the battery level is announced
when it falls under 50%, 30% and 15%.
See ZVoiceHowto for more details on configuring speech support in Rockbox.
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Chapter 9. Theme Settings 60
9 Theme Settings
The Theme Settings menu offers options that you can change to customize the visual apperance of Rockbox.
Browse Themes. This option will display all the currently installed themes on the
player, press Right to load the chosen theme and apply it.
A theme is a configuration file, stored in a specific directory, that typically changes the WPS , font used and on some platforms additional information such as back­ground image and text colours.
There are a number of themes that ship with Rockbox. If none of these suit your needs, many more can be downloaded from ZWpsArchos. Some of the downloads from this website will actually be standalone WPS files, others will be full-blown themes.
Note: Themes do not have to be purely visual. It is quite possible to create a theme
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that switches between audio configurations for use in the car, with headphones and when connected to an external amplifier. See section 12.2.2 (page 122) for more details.
Browse Fonts. Browse the installed fonts on your player. Selecting one will activate it.
See section 12.1.2 (page 121) for further details about fonts.
Browse WPS files. Opens the File Browser in the /.rockbox/wps directory and
displays all .wps files. Selecting one will activate it, stop will exit back to the menu. For further information about the WPS see section 4.3 (page 26). For information about editing a .wps file see section 12.2 (page 121).
Show Icons. Rockbox has the ability to display an icon to the left of the file in the File
Browser. For details of these icons, see section A.1 (page 131). These icons can
also be customised. See the ZIconSets and ZCustomIcons Wiki pages for details.
Line Selector Type. This option allows you to select which type of line selector to use.
Pointer: A small arrow to the left of the menu text. Bar (inverse): A bar with inverted foreground and background colour.
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Chapter 10. Recording Settings 61
10 Recording Settings
Figure 10.1: The recording settings screen
Note: To change the location where recordings are stored open the Context Menu
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(see section 4.1.2 (page 21)) on the directory where you want to store them in the File Browser and select Set As Recording Directory.
10.1 Quality
Choose the quality here (0 to 7). Default is 5, best quality is 7, smallest file size is 0. This setting effects how much your sound sample will be compressed. Higher quality settings result in larger MP3 files.
The quality setting is just a way of selecting an average bit rate, or number of bits per second, for a recording. When this setting is lowered, recordings are compressed more (meaning worse sound quality), and the average bitrate changes as follows.
Frequency Bitrate (Kbit/s) – quality 07
44100Hz stereo 75, 80, 90, 100, 120, 140, 160, 170 22050Hz stereo 39, 41, 45, 50, 60, 80, 110, 130 44100Hz mono 65, 68, 73, 80, 90, 105, 125, 140 22050Hz mono 35, 38, 40, 45, 50, 60, 75, 90
10.2 Frequency
Choose the recording frequency (sample rate). 48kHz, 44.1kHz, 32kHz, 24kHz, 22.05kHz, 16kHz are available. Higher sample rates use up more disk space, but give better sound quality. The frequency setting also determines which version of the MPEG standard
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the sound is recorded using: MPEG v1 for 48, 44.1 and 32 MPEG v2 for 24, 22.05 and 16
Note: You cannot change the sample rate for digital recordings.
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10.3 Source
Choose the source of the recording. The options are: SPDIF (digital), Mic, and Line In.
10.4 Channels
This allows you to select mono or stereo recording. Please note that for mono recording, only the left channel is recorded. Mono recordings are usually somewhat smaller than stereo.
10.5 Independent Frames
The independent frames option tells the player to encode with the bit reservoir disabled, so the frames are independent of each other. This makes a file easier to edit.
10.6 File Split Options
This sub menu contains options for file splitting, which can be used to split up long recordings into manageable pieces. The splits are seamless (frame accurate), no audio is lost at the split point. The break between recordings is only the time required to stop and restart the recording, on the order of 2 – 4 seconds.
Split Measure: This option controls wether to split the recording when the Split File-
size is reached or when the Split Time has elapsed.
What to do when Splitting: This controls what will happend when the splitting con-
dition is fullfilled the two available options here are Start a new file or Stop recording.
Split Time: Set the time to record between each split, if time is used as Split Measure.
Options (hours:minutes between splits): Off, 00:05, 00:10, 00:15, 00:30, 1:00, 1:14 (74 minute CD), 1:20 (80 minute CD), 2:00, 4:00, 8:00, 10:00, 12:00, 18:00, 24:00.
Split Filesize: Set the filesize to record between each split, if filesize is used as Split
Measure.
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10.7 Prerecord Time
This setting buffers a small amount of audio so that when the record button is pressed, the recording will begin from that number of seconds earlier. This is useful for ensuring that a recording begins before a cue that is being waited for.
10.8 Clear Recording Directory
Resets the location where the recorded files are saved to the root of your player’s drive.
10.9 Clipping Light
Causes the backlight to flash on when clipping has been detected. Options: Off, Main unit only, Main and remote unit, Remote unit only.
10.10 Trigger
When you record a source you often are only interested in the sound and not the silence in between. The recording trigger provides you with a tool to automatically distinguish between sound and silence and record the sound only. Unfortunately it is not very easy to make this distinction between silence and sound because you hardly ever encounter real silence. There always are background noises. What is considered as background noise depends on the situation. For example during a lecture the very low noise of rustling paper might be considered as background noise. During a rock concert the murmur of the audience might be concidered background noise which is much louder compared to rustling paper. Also the duration of the signal matters. When you record speech you want to record every syllable. When you record live music you may not be interested in that chord the guitarist strokes for two minutes before the show to verify his amp is turned on. The trigger features numerous parameters to adapt its behaviour to the desired situation.
Trigger This parameter specifies the trigger mode. When set to Off the recording must
be started manually and apart from the Prerecord time no other parameter has any effect. Once will have the trigger start one recording only; after the recording has finished the input signal will not start another recording. Repeat will have the trigger start multiple recordings.
Trigtype Add description of Trigtype Options: Stop, Pause, New File.
Prerecord Time This specifies the time that is included into the recording before the
trigger event occurs. This is very useful if you record a signal that fades in. Usually you want to set the prerecord time ¿= start duration. That ensures that you record the entire sound. Strictly speaking the prerecord time is not a special parameter of the trigger. It is available during normal recordings too.
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Start Above The start threshold defines the minimal volume a sound must have to start
the recording. It is displayed numerically in the line ”Start Above”. Note that the unit of the threshold depends on the settings of the peak meter. (i.e. When the peak meter displays db you can adjust the level in db and when the peak meter is set to linear the threshold is displayed as percentage.) In the peak meter at the bottom of the screen the start threshold is displayed graphically by a little triangle pointing to the right. There are two special values. The value Off turns the start condition off. With this setting you have to start the recording manually and the trigger only stops the recording according to the stop condition. The setting -inf sets the trigger to the absolute minimum. This setting only makes sense when you record via a digital input as even the noise of the device itself would exceed this threshold immediately.
for at least The start duration defines the minimal duration that a signal must exceed
the start threshold to start the recording. Depending on your situation you may want to set this setting to 0 (e.g. when copying a song from a commercial medium) or to quite big values. Because sound is not continuous by nature (think of per­cussion) neglectable dropouts are tolerated during this start duration.
Stop Below When the sound level drops below the stop threshold the recording is
stopped. It is displayed numerically in the line ”Stop Below”. Just like the start threshold the unit of the stop threshold depends on the settings of the peak meter. There’s also a small triangular marker in the peak meter at the bottom of the screen. In contrast to the start threshold marker it points to the left. The value Off turns the stop condition off. With this setting you have to stop the recording manually.
for at least This time specifies the duration the signal must drop below the stop thresh-
old to stop the recording. By selecting high values you can ensure that, for example, trailing fade-outs are recorded entirely.
Presplit Gap When the signal drops below the stop threshold for the time specified by
the presplit gap a new recording may be started when the signal raises above the start threshold. Thus the value of the presplit gap should be smaller than the stop hold time. Otherwise the recording would stop anyway and the presplit gap has no effect. For most uses I recommend to set this parameter equal to the stop hold time. Sometimes you may encounter a sound source (e.g. a CD) where the songs have fade outs and hardly any gaps between the tracks. Here you can set the stop hold time to long values to ensure that all fade outs are recorded completely. By specifying a short presplit gap you still can split the recording into seperate tracks whenever the trigger start condition is met.
More information can be found at ZVolumeTriggeredRecording.
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11 Plugins
Plugins are programs that Rockbox can load and run. Only one plugin can be loaded at a time. Plugins have exclusive control over the user interface. This means you cannot switch back and forth between a plugin and Rockbox. When a plugin is loaded, you need to exit it to return to the Rockbox interface. Most plugins will not interfere with music playback but some of them will stop playback while running. Plugins have the file extension .rock. Most of them can be started from Browse Plugins in the Main Menu.
Viewer plugins get started automatically by opening an associated file (i.e. text files, chip8 games), or from the Open with option on the Context Menu.
11.1 Games
See also the Chip-8 emulator in section 11.3.2 (page 98) and Rockboy in section 11.3.6 (page 100).
11.1.1 Blackjack
Figure 11.1: Blackjack
Blackjack, a game played in casinos around the world, is now available in the palm of your hand! The rules are simple: try to get as close to 21 without going over or simply beat out the dealer for the best hand. Although this may not seem difficult, blackjack is a game renowned for the strategy involved. This version includes the ability to split, buy insurance, and double down.
For the full set of rules to the game, and other facinating information visit
http://www.blackjackinfo.com/blackjack-rules.php
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Key Action
In menu On Start new game Play Resume saved game Right Show high scores Off Quit
In game Left / Right / Up / Down Enter betting amount F1 Hit (Draw new card) F2 Stay (End hand) F3 Double down Play Save game Off Return to menu or cancel
11.1.2 BrickMania
Figure 11.2: BrickMania
BrickMania is a clone of the classic game Breakout. The aim of the game is to destroy all the bricks by hitting them with the ball once or more. Sometimes a special item falls down when you destroy a brick. For a special item to take effect, you must catch it with the paddle. Look out for the bad ones.
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Special items
Displayed Name Description
N Normal Returns paddle to normal. D Die Ball dies; lose a life. L Life Gain a life. F Fire Allows you to shoot bricks with paddle. G Glue Ball sticks to paddle each time it hits. B Ball Immediately fires another ball.
FL Flip Flip left / right movement.
Key Action
Left / Right Moves the paddle Play / Up Release the ball / Fire Off Open menu / Quit
11.1.3 Bubbles
Figure 11.3: Bubbles
The goal of the game is to beat each level as quickly as possible by clearing the board of all bubbles. Bubbles are removed from the board when a cluster of three of more of the same type is formed. The game is over when any bubbles on the board extend below the bottom line. To make things more difficult, the entire board is shifted down every time a certain number of shots have been fired. Points are awarded depending on how quickly the level was completed.
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Key Action
On Pause game Left / Right Aim the bubble Play Fire bubble F1 Save game Off Exit to menu
11.1.4 Chessbox
Figure 11.4: Chessbox
Chessbox is a one-person chess game with computer artificial intelligence. The chess engine is a port of GNU Chess 2 by John Stanback.
It also works as a PGN file viewer. Instead of executing the game from the plugin menu, look for any file with .pgn extension in the file browser and execute it. Chessbox will show the list of matches included in the file and allow you to select the one you want to watch. After that, you can scroll back and forth through the moves of the game. If the menu is invoked while in the viewer, the user is allowed to select a new match from the same file or quit the game.
“Force play” while the computer is thinking will cause it to make its move immediately. If done while it’s your turn, the computer will move for you and flip the board so that you are playing from the other side. If you want, you can force play an entire game and watch the artificial intelligence fight against itself.
When you quit the game the current state will be saved and restored when you resume the game. The menu also allows the user to reload the last game saved, save the current position and start a new game without having to quit the game. Note: This plugin will stop playback.
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Keys
Key Action
Direction keys Move the cursor
Play Pick up / Drop piece F1 Change level On Force play Off Show the menu
11.1.5 Chopper
Figure 11.5: Chopper
Navigate a cavernous maze without banging into walls, the ceiling, or the floor. How long can you fly your chopper?
Key Action
Play Make chopper fly Off Enter menu
11.1.6 Dice
Dice is a simple dice rolling simulator. Select number and type of dice to roll in a menu and start by choosing “Roll Dice”. The result is shown as individual numbers as well as the total of the rolled dice.
Key Action
On Roll dice again Off Quit
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11.1.7 Flipit
Figure 11.6: Flipit
Flipping the colour of the token under the cursor also flips the tokens above, below, left and right of the cursor. The aim is to end up with a screen containing tokens of only one colour.
Key Action
Up / Down / Left / Right
Move the cursor
Play Flip F1 Shuffle F2 Solve F3 Solve step by step Off Quit the game
11.1.8 Goban
Figure 11.7: Goban
Goban is a a plugin for playing, viewing and recording games of Go (also known as Weiqi, Baduk, Igo and Goe). It uses standard Smart Game Format (SGF) files for saving and loading games.
You can find a short introduction to Go at http://senseis.xmp.net/?WhatIsGo and more information about SGF files can be read at http://senseis.xmp.net/?SmartGameFormat or the SGF specification at http://www.red-bean.com/sgf/.
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This plugin can load all modern SGF files (file format 3 or 4) with few problems. It attempts to preserve SGF properties which it doesn’t understand, and most common SGF properties are handled fully. It is possible to view (and edit if you like) Kogo’s Joseki Dictionary (http://waterfire.us/joseki.htm) with this plugin, although the load and save times can be on the order of a minute or two on particularly slow devices. Large SGF files may stop audio playback for the duration of the plugin’s run in order to free up more memory and some very large SGF files will not even load on devices with little available memory.
Note: The plugin does NOT support SGF files with multiple games in one file. These are rare, but if you have one don’t even try it (the file will most likely be corrupted if you save over it). You have been warned.
The file "/sgf/gbn def.sgf" is used by the plugin to store any unsaved changes in the most recently loaded game. This means that if you forget to save your changes, you should load "/sgf/gbn def.sgf" immediately to offload the changes to another file. If you load another file first then your changes will be lost permanently. The "/sgf/gbn def.sgf" file is also the file loaded if another is not selected.
The information panel which displays the current move number may also contain these markers:
Mark Meaning
+ There are nodes after the current node in the SGF tree. * There are sibling variations which can be navigated to using the Next Vari-
ation menu option of the Context Menu or the On button.
C There is a comment at the current node. It can be viewed/edited using the
Add/Edit Comment menu option of the Context Menu.
Controls
Key Action
Up Move cursor up Down Move cursor down Left Move cursor left Right Move cursor right Play Play a move (or use a tool if play-mode
has been changed).
F1 Retreat one node in the game tree F3 Advance one node in the game tree F2 Main Menu On Go to the next variation when at the first
node in a branch
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Menus
Main Menu. The main menu for game setup and access to other menus.
New. Create a new game with your choice of board size and handicaps. Save. Save the current state of the game. It will be saved to "/sgf/gbn def.sgf"
unless otherwise set.
Save As. Save to a specified file. Game Info. View and modify the metadata of the current game. Playback Control. Control the playback of the current playlist and modify the
volume of your player. Zoom Level. Zoom in or out on the board. If you set the zoom level, it will be saved and used again the next time you open this plugin.
Options. Open the Options Menu. Context Menu. Open the Context Menu which allows you to set play modes and
other tools. Quit. Leave the plugin. Any unsaved changes are saved to "/sgf/gbn def.sgf".
Game Info. The menu for modifying game info (metadata) of the current game. This
information will be saved to the SGF file and can be viewed in almost all SGF readers.
Basic Info. Shows a quick view of the basic game metadata, if any has been set (otherwise does nothing). This option does not allow editing.
Time Limit. The time limit of the current game. Overtime. The overtime settings of the current game. Result. The result of the current game. This text must follow the format speci-
fied at http://www.red-bean.com/sgf/properties.html#RE to be read by other SGF readers. Some examples are B+R (Black wins by resignation), B+5.5 (Black wins by 5.5 points), W+T (White wins on Time).
Handicap. The handicap of the current game. Komi. The komi of the current game (compensation to the white player for black
having the first move). Ruleset. The name of the ruleset in use for this game. The NZ and GOE rulesets include suicide as a legal move (for multi-stone suicide only); the rest do not.
Black Player. The name of the black player. Black Rank. Black’s rank, in dan or kyu. Black Team. The name of black’s team, if any. White Player. The name of the white player. White Rank. White’s rank, in dan or kyu. White Team. The name of white’s team, if any. Date. The date that this game took place. This text must follow the format
specified at http://www.red-bean.com/sgf/properties.html#DT to be read by other SGF readers. Event. The name of the event which this game was a part of, if any.
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Place. The place that this game took place. Round. If part of a tournament, the round number for this game. Done. Return to the previous menu.
Options. Customize the behavior of the plugin in certain ways.
Show Child Variations? Enable this to mark child variations on the board if there are more than one. Note: variations which don’t start with a move are not visible in this way. Disable Idle Poweroff? Enable this if you do not want the player to turn off after a certain period of inactivity (depends on your global Rockbox settings). Idle Autosave Time. Set the amount of idle time to wait before automatically saving any unsaved changes. These autosaves go to the file "/sgf/gbn def.sgf" regardless of if you have loaded a game or used Save As to save the game before or not. Set to Off to disable this functionality completely. Automatically Show Comments? If this is enabled and you navigate to a node containing game comments, they will automatically be displayed.
Context Menu. The menu for choosing different play modes and tools, adding or edit-
ing comments, adding pass moves, or switching between sibling variations.
Play Mode. Play moves normally on the board. If there are child moves from the current node, this mode will let you follow variations by simply playing the first move in the sequence. Unless it is following a variation, this mode will not allow you to play illegal moves. This is the default mode before another is set after loading a game or creating a new one. Add Black Mode. Add black stones to the board as desired. These stones are not moves and do not perform captures or count as ko threats. Add White Mode. Add white stones to the board as desired. These stones are not moves and do not perform captures or count as ko threats. Erase Stone Mode. Remove stones from the board as desired. These removed stones are not counted as captured, they are simply removed.
Pass. Play a single pass move. This does not change the mode of play. Next Variation. If the game is at the first move in a variation, this will navigate
to the next variation after the current one. This is the only way to reach varia­tions which start with adding or removing stones, as you cannot follow them by ”playing” the same move. Force Play Mode. The same as Play Mode except that this mode will allow you to play illegal moves such as retaking a ko immediately without a ko threat, suicide on rulesets which don’t allow it (including single stone suicide), and playing a move where there is already a stone.
Mark Mode. Add generic marks to the board, or remove them. Circle Mode. Add circle marks to the board, or remove them. Square Mode. Add square marks to the board, or remove them.
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Triangle Mode. Add triangle marks to the board, or remove them. Label Mode. Add one character labels to the board. Each label starts at the letter
’a’ and each subsequent application of a label will increment the letter. To remove a label, click on it until it cycles through the allowed letters and disappears.
Add/Edit Comment. Add or edit a comment at the current node. Done. Go back to the previous screen.
11.1.9 Jewels
Figure 11.8: Jewels
Jewels is a simple yet addicting game which involves swapping pairs of jewels in order to form connected segments of three or more of the same type.
The goal of the game is to score as many points as possible before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels.
Key Action
Left/Right/ Up/Down Move the cursor around the jewels Play Select a jewel Long Play Show the in-game menu Off Exit
11.1.10 MazezaM
Figure 11.9: MazezaM
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The goal of this puzzle game is to escape a dungeon consisting of ten “mazezams”. These are rooms containing rows of blocks which can be shifted left or right. You can move the rows only by pushing them and if you move the rows carelessly, you will get stuck. You can have another go by selecting “retry level” from the menu, but this will cost you a life. You start the game with three lives. Luckily, there are checkpoints at levels four and eight.
Key Action
Up, Down, Left, Right
Move Character
Off Menu
11.1.11 Minesweeper
Figure 11.10: Minesweeper plugin
The classic game of minesweeper. Use the Up and Down keys to select the required percentage of mines to set the difficulty then press the On key to begin.
The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, then the number of mines adjacent to the current square is revealed. The aim is to use the information you are given to work out where the mines are and avoid them. When the player is certain that they know the location of a mine, it can be tagged to avoid accidentally “stepping” on it.
Key Action
Up / Down / Left / Right
Move the cursor across the minefield
F1/On Toggle flag on / off F2/Play Reveal the contents of the current square F3 Display the current game status Off Exit the game
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11.1.12 Pegbox
Figure 11.11: pegbox
To beat each level, you must destroy all of the pegs. If two like pegs are pushed into each other they disappear except for triangles which form a solid block and crosses which allow you to choose a replacement block.
Key Action
In game
Up, Down,
Left, Right
to move around
On to select/save F2 to restart level F1 to go up a level F3 to go down a level Off to quit
11.1.13 Pong
Figure 11.12: Pong
Pong is a simple two player “tennis game”. Whenever a player misses the ball the other scores.
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Key Action
F1 Left player up Left Left player down F3 Right player up Right Right player down Off Quit
11.1.14 Robotfindskitten
Figure 11.13: Robotfindskitten
In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.
Key Action
Up, Down, Left, Right
Move robot
Off Quit
11.1.15 Rockblox
Figure 11.14: Rockblox
Rockblox is a Rockbox version of the classic falling blocks game from Russia. The aim of the game is to make the falling blocks of different shapes form full rows. Whenever
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a row is completed, it will be cleared away, and you gain points. For every ten lines completed, the game level increases, making the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
Key Action
F1 Restart game Left Move left Right Move right Down Move down Play Rotate left Up Rotate right On Drop Off Quit
11.1.16 Rockblox1d
Rockblox1d is a game for people who find rockblox too hard. In this version the second dimension is missing so the user only has to move the bricks down. No horizontal moving anymore and no need to rotate the brick!
Key Action
Play Move down faster Off Quit
11.1.17 Rocklife
This an implementation of J. H. Conway’s Game of Life (see http://en.wikipedia.org/
wiki/Conway%27s Game of Life for a detailed description).
Rockbox can open files with a configuration description (.cells files). Just “play” such file and the game configuration stored in it will be loaded into this plugin.
A .cells file is a text file. A capital ‘O’ marks a live cell, a dot marks a dead cell, all other characters are ignored. Everything on a line starting with an exclamation sign (and including it) is a comment and is ignored.
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11.1.18 Sliding Puzzle
Figure 11.15: Sliding puzzle
The classic sliding puzzle game. Rearrange the pieces so that you can see the whole picture, or switch to number tiles if you like it a little easier
Key controls:
Key Action
Left, Right, Up
and Down
Move Tile
F1 Shuffle F2 Change between picture and numbered
tiles
Off Stop the game
11.1.19 Snake
Figure 11.16: Snake
This is the popular snake game. The aim is to grow your snake as large as possible by eating the dots that appear on the screen. The game will end when the snake touches either the borders of the screen or itself.
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Key Action
Up/Down Change levels (1 is slowest, 9 is fastest) Play Toggle Play/Pause
11.1.20 Snake 2
Figure 11.17: Snake 2 – The Snake Strikes Back
Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs into itself.
Key Action
In menu Up / Down Set game speed Right / Left Select starting maze F3 Select game type (A or B) Play Start the game
In game Up / Down / Left / Right
Steer the snake
Play Pause and resume the game Off Quit
In game A, the maze stays the same, in game B after an increasing number of apples
eaten the maze is replaced by a new one.
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11.1.21 Sokoban
Figure 11.18: Sokoban
The object of the game is to push boxes into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can only be pushed, never pulled, and only one can be pushed at a time.
Sokoban may be used as a viewer for viewing saved solutions and playing external level sets with the .sok extension. Level sets should be in the standard Sokoban text format or RLE (Run Length Encoded). For more information about the level format, see http://sokobano.de/wiki/index.php?title=Level format
Key Action
In game Up, Down, Left, Right
Move the “sokoban” up, down, left, or right
Off Menu F1 Back to previous level F2 Restart level F3 Go to next level On Undo last movement Play Redo previously undone move
Solution playback Play Pause/resume Up/Down Increase/decrease playback speed Left/Right Go backward/forward (while paused) Off Quit
Some places where can you can find level sets:
http://www.sourcecode.se/sokoban/levels.php
http://sokobano.de/en/levels.php
Note that some level sets may contain levels that are too large for this version of Sokoban and are unplayable as a result.
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11.1.22 Solitaire
Figure 11.19: Klondike solitaire
This is the classic Klondike solitaire game for Rockbox. This is probably the best-known solitaire in the world. Many people do not even realize that other games exist. Though the name may not be familiar, the game itself certainly is. This is due in no small part to Microsoft’s inclusion of the the game in every version of Windows. Though popular, the odds of winning are rather low, perhaps one in thirty hands.
For the full set of rules to the game, and other interesting information visit http:
//www.solitairecentral.com/rules/klondike.html
Key Action
Up / Down / Left / Right
Move Cursor around.
On Select cards, move cards, reveal hidden
cards...
F1 If a card was selected – unselect it, else
Draw 3 new cards from the remains stack
Play Put the card from the top of the remains
stack on top of the cursor
F2 Put the card under the cursor on one of
the 4 final colour stacks.
F3 Put the card on top of the remains stack
on one of the final colour stacks.
Off Show menu
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11.1.23 Spacerocks
Figure 11.20: Spacerocks
Spacerocks is a clone of the old arcade game Asteroids. The goal of the game is to blow up the asteroids and avoid being hit by them. Once in a while, a UFO will appear – shoot this for extra points.
Key Action
Play Shoot Up Thrust Left/ Right Turn left/right Down Teleport On Pause game Off Quit
11.1.24 Star
Figure 11.21: Star game
This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator.
Rules: Take all of the “o”s to go to the next level. You can switch control between the filled circle, which can take “o”s, and the filled square, which is used as a mobile wall to allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take “o”s.
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Key Action
Left Move Left Right Move Right Up Move Up Down Move Down On Switch between circle and square F1 Previous level F2 Reset level F3 Next level Off Exit the game
11.1.25 Sudoku
Figure 11.22: Sudoku
Sudoku in Rockbox can act as both a plugin and a viewer. When starting Sudoku from the Browse Plugins menu, a random game will be generated automatically, and an estimate of its difficulty (very easy, easy, medium, hard or fiendish) will be displayed on the screen. New games can be generated from the Generate menu option. When “playing” an existing Sudoku game file from Rockbox’ file browser the plugin is invoked as viewer. The selected Sudoku will get loaded and you can start solving it. The sudoku games need to be stored as text files with the extension .ss as single file per game.
You can create and save your own grids under the New menu option. Enter the menu (as described in the key table below) when you have finished and enter the full path to save to including the .ss extension (e.g. /sudoku/new.ss).
The scratchpad
When you play Sudoku on paper most people like to mark numbers in cells that are possible candidates for the cells. This can be done with the scratchpad, shown as separate column. Change the number under the cursor to the number you want to put on the scratchpad and press the scratchpad button, the number will then be added. If the number was already on the scratchpad it will get removed again. The column is stored seperatly for every cell on the board. The stored values can be displayed inline as small dots by enabling the Show Markings settings.
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Note: The scratchpad is not saved when saving the game.
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Key Action
Up / Down / Left / Right
Move the cursor
Play Change number under the cursor Long Play Constantly changing the number under
the cursor
F1 Open Menu F2 Add/Remove number to scratchpad Off Quit
Some places where can you can find .ss files:
Simple Sudoku (Advanced Puzzle Packs 1 and 2 located near the bottom of that page): http://www.angusj.com/sudoku/
Kjell’s Sudoku generator/solver: http://kjell.haxx.se/sudoku/
11.1.26 Wormlet
Figure 11.23: Wormlet game
Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional Rockbox console. You navigate a hungry little worm. Help your worm to find food and to avoid poisoned argh-tiles. The goal is to turn your tiny worm into a big worm for as long as possible.
For 2-player games a remote control is not necessary but recommended. If you try to hold the player in the four hands of two players you’ll find out why. Games with three players are only possible using a remote control.
Menu controls:
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Key Action
Left / Right Controls number of worms in the game Up / Down Selects number of players F1 Selects game mode.
Game controls:
Players Modes Player 1 Player 2 Player 3
0 Out of con-
trol
With no player taking part in the game all worms are out of control and steered by artificial stupidity.
1
2 key control on player Left:
turn left Right: turn right
- -
4 key control on player Left:
turn left Up: turn up Right: turn right Down: turn down
- -
2
Remote con­trol
on player Left: turn left Right: turn right
on remote control VOL DOWN: turn left VOL UP: turn right
-
No remote control
on player Left: turn left Right: turn right
on player F2: turn left F3: turn right
-
3 Remote con-
trol
on player Left: turn left Right: turn right
on remote control VOL DOWN: turn left VOL UP: turn right
on player F2: turn left F3: turn right
The game
Use the control keys of your worm to navigate around obstacles and find food. Worms do not stop moving except when dead. Dead worms are no fun. Be careful as your worm will try to eat anything that you steer it across. It won’t distinguish whether it is edible or not.
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Food. The small square hollow pieces are food. Move the worm over a food tile to eat
it. After eating the worm grows. Each time a piece of food has been eaten a new piece of food will pop up somewhere. Unfortunately for each new piece of food that appears two new “argh” pieces will appear, too.
Argh. An “argh” is a black square poisoned piece - slightly bigger than food - that
makes a worm say “Argh!” when run into. A worm that eats an “argh” is dead. Thus eating an “argh” must be avoided under any circumstances. “Arghs” have the annoying tendency to accumulate.
Worms. Thou shall not eat worms. Neither other worms nor thyself. Eating worms is
blasphemous cannibalism, not healthy and causes instant death. And it doesn’t help anyway: the other worm isn’t hurt by the bite. It will go on creeping happily and eat all the food you left on the table.
Walls. Don’t crash into the walls. Walls are not edible. Crashing a worm against a wall
causes it a headache it doesn’t survive.
Game over. The game is over when all worms are dead. The longest worm wins the
game.
Pause the game. Press Play to pause the game. Press Play again to resume the game.
Stop the game. There are two ways to stop a running game.
If you want to quit Wormlet entirely simply hit Off. The game will stop immediately and you will return to the game menu.
If you want to stop the game and still see the screen hit On. This freezes the game. If you hit On button again a new game starts with the same configuration. To return to the games menu you can hit Off. A stopped game can not be resumed.
The scoreboard
On the right side of the game field is the score board. For each worm it displays its status and its length. The top most entry displays the state of worm 1, the second worm 2 and the third worm 3. When a worm dies its entry on the score board turns black.
Len: Here the current length of the worm is displayed. When a worm is eating food it
grows by one pixel for each step it moves.
Hungry: That’s the normal state of a worm. Worms are always hungry and want to eat.
It is good to have a hungry worm since it means that your worm is alive. But it is better to get your worm growing.
Growing: When a worm has eaten a piece of food it starts growing. For each step it
moves over food it can grow by one pixel. One piece of food lasts for 7 steps. After your worm has moved 7 steps the food is used up. If another piece of food is eaten while growing it will increase the size of the worm for another 7 steps.
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Crashed: This indicates that a worm has crashed against a wall.
Argh: If the score board entry displays “Argh!” it means the worm is dead because it
tried to eat an “argh”. Until we can make the worm say “Argh!” it is your job to say “Argh!” aloud.
Wormed: The worm tried to eat another worm or even itself. That’s why it is dead
now. Making traps for other players with a worm is a good way to get them out of the game.
Hints
Initially you will be busy with controlling your worm. Try to avoid other worms and crawl far away from them. Wait until they curl up themselves and collect the food afterwards. Don’t worry if the other worms grow longer than yours - you can catch up after they’ve died.
When you are more experienced watch the tactics of other worms. Those worms controlled by artificial stupidity head straight for the nearest piece of food. Let the other worm have its next piece of food and head for the food it would probably want next. Try to put yourself between the opponent and that food. From now on you can ’control’ the other worm by blocking it. You could trap it by making a 1 pixel wide U-turn. You also could move from food to food and make sure you keep between your opponent and the food. So you can always reach it before your opponent.
While playing the game the player can still play music. For single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X-Phobie (http://www.x-phobie.de/). Play fair and don’t kick your opponent in the toe or poke him in the eye. That would be bad manners.
11.1.27 Xobox
Figure 11.24: Xobox
Xobox is a simple clone of the well known arcade game Qix. The aim of the game is to section off parts of the arena with your trail in order to remove that section from the
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game. Be careful not to get in the way of enemy balls because, if they hit you or your trail, you lose a life. To finish a level you have to section off more than 75%.
Key Action
Up, Down, Left, Right
Move around the arena
Play Pause Off Open menu
11.2 Demos
11.2.1 Bounce
Figure 11.25: Bounce
This demo is of the word “Rockbox” bouncing across the screen. There is also an analogue clock in the background. In Scroll mode the bouncing text is replaced by a different one scrolling from right to left.
Key Action
Up / Down Moves to next/previous option Left / Right Increases/decreases option value On Toggles Scroll mode Off Exits bounce demo
Available options are:
Xdist/Ydist. The distance to X axis and Y axis respectively
Xadd/Yadd. How fast the code moves on the sine curve on each axis
Xsane/Ysane. Changes the appearance of the bouncing.
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11.2.2 Credits
The credits plugin scrolls the entire list of the names of all the Rockbox contributors after displaying the Rockbox logo and version. This plugin is called when selecting Version from the System section of the Rockbox main menu. Exit at any time by pressing Left or Off.
11.2.3 Cube
Figure 11.26: Cube
This is a rotating cube screen saver in 3D.
Key Action
On Display at maximum frame rate Play Pause F3 Cycle draw mode Right / Left Select axis to adjust Up / Down Change speed/angle (speed can not be
changed while paused)
Off Quit
11.2.4 Demystify
Figure 11.27: Demystify
Demystify is a screen saver like demo.
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Key Action
Up / Down Increase / decrease speed Right / Left Add / remove polygon Off Quit
11.2.5 Fire
Figure 11.28: Fire
Fire is a demo displaying a fire effect.
Key Action
Up / Down Increase / decrease number of flames On Toggle flame type Play Toggle moving flames Off Quit
11.2.6 Logo
Demo showing the Rockbox logo bouncing around the screen.
Key Action
Right / Left Increase / decrease speed on the x-axis Up / Down Increase / decrease speed on the y-axis Off Quit
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11.2.7 Mandelbrot
Figure 11.29: Mandelbrot
This demonstration draws fractal images from the Mandelbrot set using the greyscale engine.
Key Action
Direction keys Move about the image
Play Zoom in On Zoom out F1 Decrease iteration depth (less detail) F2 Increase iteration depth (more detail) F3 Reset and return to the default image Off Quit
11.2.8 Mosaique
Figure 11.30: Mosaique
This simple graphics demo draws a mosaic picture on the screen of the player. Press Off to quit.
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11.2.9 Oscilloscope
Figure 11.31: Oscilloscope
This demo shows the shape of the sound samples that make up the music being played.
Keys
Key Action
F1 Toggle filled / curve / plot F2 Toggle whether to scroll or not F3 Toggle drawing orientation Play Pause the demo Up / Down Increase / decrease volume Right / Left Increase / decrease speed Off Exit demo
11.2.10 PictureFlow
Figure 11.32: PictureFlow
PictureFlow is a plugin that provides a visualisation of your albums with their associated cover art. Note: This plugin will cause playback to stop.
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Requirements
PictureFlow uses both the album art (see section C (page 141)) and database (see section 4.2 (page 23)) features of Rockbox. It is therefore important that these are working correctly before attempting to use PictureFlow. In addition, there are some other points of which to be aware:
PictureFlow will accept album art larger than the dimensions of the screen, but the larger the dimensions, the longer they will take to scale.
Note: PictureFlow is a visualisation only. It cannot be used to select and play music.
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Keys
Key Action
Left / Right Scroll through albums Up / Down Scroll through track list On Enter track list Left Exit track list F1 Enter menu Off Exit PictureFlow
Main Menu
Settings. Enter the settings menu.
Return. Exit menu.
Quit. Exit PictureFlow plugin.
Settings Menu
Show FPS. Displays frames per second on screen.
Spacing. The distance between the front edges of the side slides, i.e. changes the degree
of overlap of the side slides. A larger number means less overlap. Scales with zoom.
Centre margin. The distance, in screen pixels, with zoom at 100, between the centre
and side slides. Scales with zoom.
Number of slides. Sets the number of slides at each side, including the centre slide.
Therefore if set to 4, there will be 3 slides on the left, the centre slide, and then 3 slides on the right.
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Zoom. Changes the distance at which slides are rendered from the ”camera”.
Show album title. Allows setting the album title to be shown above or below the cover
art, or not at all.
Resize Covers. Set whether to automatically resize the covers or to leave them at their
original size.
Rebuild cache. Rebuild the PictureFlow cache. This is needed in order for PictureFlow
to pick up new albums, and may occasionally be needed if albums are removed.
11.2.11 Plasma
Figure 11.33: Plasma
Plasma is a demo displaying a 80’s style retro plasma effect.
Key Action
Up / Down Adjust frequency Off Quit
11.2.12 Snow
Figure 11.34: Have you ever seen snow falling?
This demo replicates snow falling on your screen. If you love winter, you will love this demo. Or maybe not. Press Off to quit.
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11.2.13 Starfield
Figure 11.35: Starfield
Starfield simulation (like the classic screensaver).
Key Action
Right / Left Increase / decrease number of stars Up / Down Increase / decrease speed Off Quit
11.2.14 VU meter
Figure 11.36: VU-Meter
This is a VU meter, which displays the volume of the left and right audio channels. There are 3 types of meter selectable. The analogue meter is a classic needle style. The digital meter is modelled after LED volume displays, and the mini-meter option allows for the display of small meters in addition to the main display (as above). From the settings menu the decay time for the meter (its memory), the meter type and the meter scale can be changed.
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Key Action
Off Save settings and quit On Help F1 Settings Up Raise Volume Down Lower Volume
11.3 Viewers
Viewers are plugins which are associated with specific file extensions. They cannot be run directly but are started by “playing” the associated file. Viewers are stored in the /.rockbox/rocks/viewers/ directory.
11.3.1 Shortcuts
The Shortcuts Plugin allows you to jump to places within the file browser without having to navigate there manually. The plugin works with .link files. A .link file is just a text file with every line containing the name of the file or the directory you want to quickly jump to. All names should be full absolute names, i.e. they should start with a /. Directory names should also end with a /.
How to create .link files
You can use your favourite text editor to create a .link file on the PC an then copy the file to the player. Or you can use the context menu on either a file or a directory in the file browser tree, and use the “Add to shortcuts” menu option. This will append a line with the full name of the file or the directory to the shortcuts.link file in the root directory of the player. (The file will be created if it does not exist yet.) You can later rename the automatically created shortcuts.link file or move it to another directory if you wish. Subsequent calls of the context menu will create it again.
How to use .link files, i.e. jump to desired places
To use a .link file just “play” it from the file browser. This will show you a list with the entries in the file. Selecting one of them will then exit the plugin and leave you within the directory selected, or with the file selected in the file browser. You can then play the file or do with it whatever you want. The file will not be “played” automatically.
If the .link file contains only one entry no list will be shown, you will directly jump to that location. The file shortcuts.link in the root directory is an exception. After “playing” it, the list will be shown even if the file contains just one entry.
If the list you are seeing is from shortcuts.link in the root directory, you can delete the selected entry by pressing F1. Deleting entries from other .link files is not possible.
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Advanced Usage
Placing the line “#Display last path segments=n” (where n is a number) in the beginning of a .link file will leave just the last n segments of the entries when they are shown. For example, if n is chosen to be 1, then the entry /MyMusic/collection/song.mp3 will be shown as song.mp3. This allows you to hide common path prefixes.
You can also provide a custom display name for each entry individually. To do so, append a tabulator character after the entry’s path followed by your custom name. That name will then be used for showing the entry. For example:
Example
/MyMusic/collection/song.mp3<TAB>My favourite song!
11.3.2 Chip-8 Emulator
Chip8 is a kind of assembly language for a long-gone architecture. This plugin runs games written using the chip8 instructions. To start a game open a .ch8 file in the File
Browser
There are lots of tiny Chip8 games (usually only about 256 bytes to a couple of KB) which were made popular by the HP48 calculator’s emulator for them. The orig­inal Chip8 had 64x32 pixel graphics, and the new superchip emulator supports 128x64 graphics.
The only problem is that they are based on a 4x4 keyboard, but since most games do not use all of the buttons, this can easily be worked around.
To do this, one may put a .c8k file with the same name as the original program which contains new key mappings (for BLINKY.ch8, one writes a BLINKY.c8k file). That .c8k file contains 16 characters describing the mapping from the Chip8 keyboard to the default key mapping (that way, several Chip8 keys can be pressed using only one Rockbox key). For example, a file containing the single line:
Code
0122458469ABCDEF
would correspond to the following non-default mappings:
3 2, 6 8, 7 4, 8 6.
The default keymappings are:
Chip8 Off 0 1 2 3 4 5 6 7 8 9 A B C D E F
Key
Off
F1
Up
F3
Left
Play
Right
F2
Down
On
Some places where can you can find .ch8 files:
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The PluginChip8 page on www.rockbox.org has several attached: ZPluginChip8
Check out the HP48 chip games section: http://www.hpcalc.org/hp48/games/chip/
PC emulator by the guy who wrote the HP48 emulator: http://www.pdc.kth.se/
lfo/chip8/CHIP8.htm
Links to other chip8 emulators: http://www.zophar.net/chip8.html
11.3.3 JPEG viewer
Open a JPEG file in the File Browser to view it using Rockbox’s greyscale library. Note: This plugin will cause playback to stop.
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Key Action
Up / Down / Left / Right
Move around in zoomed in image
Play Zoom in On Zoom out F3 Next jpeg in directory F2 Previous jpeg in directory Off Show menu
The menu has the following entries.
Quit. Quits the viewer and returns to the File Browser.
Toggle Slideshow Mode. Enables or disables the slideshow mode.
Change Slideshow Timeout. You can set the timeout for the slideshow between 1 sec-
ond and 20 seconds.
Return. Returns you to the image
Note: Progressive scan and other unusual JPEG files are not supported, and will result
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in various “unsupported xx” messages. Processing could also fail if the image is too big to decode which will be explained by a respective message.
11.3.4 Movie Player
Play movies on your player! In order to do this, movies must be in AVI format, and then converted to .RVF, Rockbox’s own video format. For more details on how to use this plugin, please see ZVideoTutorial.
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11.3.5 Rockbox flash
For “playing” .UCL files on a flashed player. Reprograms the flash memory of the player unit (see section 12.5 (page 127) for details).
11.3.6 Rockboy
Figure 11.37: Rockboy
Rockboy is a Nintendo Game Boy and Game Boy Color emulator for Rockbox based on the gnuboy emulator. To start a game, open a ROM file saved as .gb or .gbc in the file browser.
Default keys
Key Action
Up / Down / Left / Right
Direction keys
F1 A button F2 B button F3 Start Play Select On Cycle display scaling modes Off Open Rockboy menu
Rockboy menu
Load Game. .. Loads a previously saved game.
Save Game. .. Saves your current state.
Options. . . Max Frameskip. Change frameskip setting to improve speed.
Sound. Toggle sound on or off. Stats. Toggle showing fps and current frameskip.
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