Robot Code Break User Manual

Page 1
Root’s friend Square is hiding, and we need your help to find them! Square has been sending us clues in the form of code and puzzles. Use your programming and math skills to crack the codes, collect answers, decode the mystery and find Square!
You’ll Need: Activity Packet, a Root
Robot, Root’s Fold-out Whiteboard
Ideal for Grades 5-8
Page 2
Name:
Grades 5-8
You
Root’s friend Square is hiding, and we need
Root the Coding Robot is hiding, and we
your help to find them! Square has been
need your help to find it. Root has been
sending us clues in the form of code and
sending us clues in the form of code and
puzzles. Use your programming and math
puzzles. Use your programming and math
skills to crack the codes, collect answers,
skills to crack the codes, collect answers,
decode the mystery and find Square!
Need:
Root’s friend Square is hiding, and we need your help to find them!
Square has been sending us clues in the form of code and puzzles. Use your programming and math skills to crack the codes, collect answers, decode the mystery and find Square!
decode the mystery and find Root!
You’ll Need: Activity Packet, a Root
You’ll Need: This activity packet
Robot, Root’s Fold-out Whiteboard
and a pen or pencil.
Grid, Dry-Erase Markers and a pencil.
Ideal for Grades 1-4
Ideal for Grades 5-8
Activity
Packet
Root
Coding
App
Root
Coding
Robot
Dry Erase
Markers
Fold-Out
Whiteboard
Grid
Pen/
Pencil
Page 3
How to Read Root Code
Reading Root Code is a lot like following step-by-step instructions.
Step 1
Step 2
Step 3
These pieces of code tell Root which instructions to follow when something happens.
Some code tells Root to move or turn.
This code tells Root how many times to repeat the instructions inside.
Other code tells Root to start drawing lines to everywhere it drives.
This code helps Root remember numbers that change when something happens, like somebody scoring a point in a game.
Example Code:
1
Step 1
Step 2
Step 3
Read the code from top to bottom to follow Root’s instructions.
You’ll use Root Code to solve the puzzles in this packet and crack the code to where in the world Root is hiding!
2 3
Page 4
Challenge: Treasure Map
Can you follow the code to see where Root ends?
Open your fold-out whiteboard grid and place Root on the bottom-left
1. corner as pictured
Copy the code on
2.
the right into your Root Coding app.
Connect to Root and
3. press Play to watch Root follow the code.
Draw an “X” on the
4. grid square where Root stops.
You’ll Need:
Use the Root Map below to find the correct clue. When you are finished, write the clue’s letters in the Answer Box.5.
Root Map
If Root landed on grid spot shown on the left with the red “X”, the answer is “J K P”
If Root landed on grid spot shown on the left with the orange “X”, the answer is “M W Q”
If Root landed on grid spot shown on the left with the green “X”, the answer is “S R I”
If Root landed on grid spot shown on the left with the blue “X”, the answer is “A H R”
Have you found the letters? Turn to page 11 to
write the code in the spaces beside Code #1.
Code #1
1 2 3
1
1
Page 5
Mystery MelodyMystery Melody:
Printable Music Sheet
Mystery Melody
COPY the code below into a blank coding project.1. PLACE Root on the Mystery
You’ll Need:
2. Melody Printable Music Sheet.
4
cm / s
4
cm / s
when
Mystery MelodyMystery Melody:
Printable Music Sheet
4
E
when
C# D# F# G# A#
C D E F G A B C
D
when
7
C
when
Press PLAY and LISTEN.
3.
4.
Circle the song’s name in the Melody Machine. WRITE its letters in the Code Key.
Melody Machine
Which song was Root playing?
A A S. Mary Had a Little Lamb
W O O . Old Macdonald
Code #2
7
N
e
x
t
P
a
g
e
S E Y. The Star-Spangled Banner
Have you found the letters? Turn to page 8 to
write the code in the spaces beside Code #2.
2
2
Page 6
Mystery Melody:
Printable Music Sheet
3
Page 7
Learn: Navigate by Shape
Root
Game
Piece
start moving forward
1. Use scissors to cut out the Root Game Piece.
square
2. Guide the Root Game Piece through the color maze by following the
continue along maze
triangle
color-turn code on the left.
3. If your Root drives over any letters, write them into the Code Key in the order
continue along maze
circle
continue moving forward
that you find them.
A K
A
UNPLUGGED: No Robot, No Device
Code #3
1 2 3
Have you found the letters? Turn to page 11 to
write the code in the spaces beside Code #3.
H C
C
B
N
L
N
I
L
P
O
4
Page 8
Challenge: Shape Maze
1. Use the Root Game
start moving forward
Piece from the previous challenge.
UNPLUGGED: No Robot, No Device
Code #4
square
continue along maze
triangle
continue along maze
circle
continue moving forward
2. Guide the Root Game Piece through the color maze by following the color-turn code on the left.
3. If your Root drives over any letters, write them into the Code Key in the order that you find them.
O
1 2 3
Have you found all three letters? Turn to page 11 to
write the code in the spaces beside Code #4.
C
X
C
3
M
L
Q
K
A
Y
E
O
W
N
F
4
T
H
5
Page 9
Learn: Coding Shape Wheels
Use this guide to help you with the Shape Wheel Challenges.
This code draws a square by putting a pen down and then moving forward and turning again and again four times.
4
3
2
To spread out all of the squares that you draw, add a small turn right after each square.
To draw lots of squares over and over, you can place your Repeat Loop inside another Repeat Loop!
1
12
# of shapes in your wheel
# of sides in your small shapes.
This number tells you how spread out your shapes will be.
11
10
12
9
Looks like Root finished its shape wheel!
1 2
3
4
3
1
2
30
78
4
5
6
6
Page 10
Challenge: Shape Match
You’ll Need:
1. Place a marker in Root’s center.
2. Place Root in the center of the whiteboard grid.
3. Copy the code next to #1 into the Root Coding app. Press play and watch Root draw.
5. Write the letter of the matching shape below into the Cross Off bank at the bottom of the page.
6. Repeat steps 2-5 for all three sets of code.
H
M
B
V
2 31
3
3
16
120
120
Cross Off
Root’s WHY answer does NOT CONTAIN these letters.
Turn to the Letter Bank on page 11 and CROSS THEM
OFF of the list.
7
Page 11
Spirograph Math
You’ll need your Root Robot, fold-out whiteboard grid, and the Root Coding App for this activity.
First, copy the code on the right into a blank coding project.1.
Place a marker in Root and move Root to the center of your
2. fold-out whiteboard grid.
Press Play and
3. watch Root draw the programmed spirograph.
When Root is
4. finished drawing, follow the directions in the Super-Secret Lie Detector.
You’ll Need:
Super-Secret Lie Detector
Read the statements to the right. If a statement is false, cross it out. If it is true, circle it. When you are finished, write the remaining letters in the Answer Box.
F. The final shape contains 12 diamond shapes.
T. The spirograph contains 24 circles.
G. The outside border is shaped like a hexagon.
X. The final shape contains 7 hexagons total.
W. The entire shape contains 16 triangles.
O. The entire shape is smaller than Root.
Cross Off
Root’s WHY answer does NOT CONTAIN these letters.
Turn to the Letter Bank on page 11 and CROSS THEM
OFF of the list.
8
Page 12
Learn: Using Variables
Use this guide to help you with the Variable Challenge.
A variable is a piece of code that helps your robot remember and change numbers.
This code’s variable is called “myNumber.” Right now, the variable is equal to 0.
This code can be used to count how many times Root’s bumpers are pressed. When the program starts, we tell Root that myNumber is 0.
Then, every time Root’s bumpers are pressed, we tell Root to add 1 to
This code tells Root to change myNumber every time a bumper is pressed.
When Root’s left bumper is pressed, myNumber will equal 1.
When Root’s right bumper is pressed, myNumber will equal 1.
whatever myNumber currently is. That means, if we pressed Root’s bumpers three times, we would do the following math:
myNumber
myNumber
myNumber
myNumber
= 0
=
myNumber 1
=
myNumber 1
=
myNumber 1
+
+
+
myNumber starts out at 0.
When a bumper is pressed, we add 1 to myNumber.
Now
When a bumper is pressed again, we add another 1 to myNumber. Before this bump, myNumber was 1.
Now
When a bumper is pressed again, we add another 1 to myNumber. Before this bump, myNumber was 1.
Now
myNumber
myNumber
myNumber
= 1
= 2
= 3
9
Page 13
Variable Math String
You’ll Need:
First, read the code instructions below.1. Follow the sequence below. Keep track
0
+
3. of what myNumber equals by doing the math in your head (like a robot) or on a piece of scrap paper.
When you reach the end, write the final number that myNumber equals in the blank circle.
myNumber
0
myNumber myNumber
myNumber
1
myNumber
*
myNumber
myNumber myNumber
Next, read the example sequence below. myNumber starts
2. as 0. We add 1 to myNumber every time the right bumper is pressed.
myNumber myNumbermyNumber
0 1 2
/
Variable
If the final number is 1, your answer is “B V E”
Math
If the final number is 2, your answer is “ K N P”
Decoder
Circle the TRUE statement and write its letters in the Answer Box.
If the final number is 3, your answer is “W W L”
If the number is 0, your answer is “A T S”
Circle the number in the last circle,
4. then follow the instructions in the Variable Math Decoder below.
Cross Off
Root’s WHY answer does NOT CONTAIN these letters.
Turn to the Letter Bank on page 11 and CROSS THEM
OFF of the list.
10
10
8
Page 14
Crack the Code!
Code #1 (from page 2)
1 2 3
Where?
To figure out where Root’s friend
Square is hiding, you must solve the puzzles on pages 2-5.
When you complete each puzzle, write the letters in the correct spaces on the right.
When you have filled in all of the spaces above, it’s time to crack the code! Follow the directions below for how to fill in the letters in the spaces below from left to right.
1.
Start at the top of the column of letters in the “1” spaces. Write all of the letters going down from top to bottom.
2.
Now go to the top of the “2” column. Write all the letters going down from top to bottom.
3.
Now go to the top of the “3” column. Write all the letters going down from top to bottom.
4.
You’re finished! Now read the secret message.
Code #2 (from page 3)
Code #3 (from page 4)
Code #4 (from page 5)
1 2 3
1 2 3
1 2 3
Why?
To figure out what Square went
to go see, you must solve the puzzles on pages 7-10.
When you complete each puzzle, CROSS OUT the letters
you find in the Letter Bank on
the right.
When you have solved all the puzzles, write the remaining letters from the Location Decoder in order from left to right in WHY box.
Where is Root hiding?
C M A B H L K N E V
C G P A X R F S
Why is Root there?
11
11
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