Robe RMS DT Series, DT Series, RMS User Manual

Version 1.
4
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Table of contents
1. Safety instructions ...................................................................................................................................................... 4
2. Unpacking ................................................................................................................................................................... 5
3. Introduction ................................................................................................................................................................ 5
4. Fixture exterior view ................................................................................................................................................... 6
5. Video inputs/outputs .................................................................................................................................................. 7
6. Connection to the mains ............................................................................................................................................ 8
6.1 Powering on the ROBE Media Server ................................................................................................................... 8
6.2 Shutting down the ROBE Media Server ................................................................................................................ 8
7. DMX 512 connection .................................................................................................................................................. 8
8. Ethernet connection ................................................................................................................................................... 9
9. Folder organization ................................................................................................................................................... 10
10. Control menu map .................................................................................................................................................. 12
11. Operating modes .................................................................................................................................................... 17
12. Control menu .......................................................................................................................................................... 17
12.1 Fixture Address ................................................................................................................................................. 17
12.2 Fixture information ........................................................................................................................................... 18
12.3 Personality ........................................................................................................................................................ 18
12.4 Manual control ................................................................................................................................................. 19
12.5 Stand-alone setting ........................................................................................................................................... 19
12.6 Preview mode. .................................................................................................................................................. 21
12.7 Reset functions ................................................................................................................................................. 21
12.8 Service menu .................................................................................................................................................... 21
12.9 Special functions ............................................................................................................................................... 21
12.10 Pixel mapping ................................................................................................................................................. 23
12.11 Fixture Off ....................................................................................................................................................... 23
13. Keystones ................................................................................................................................................................ 23
13.1 Global keystone parameters............................................................................................................................. 23
13.2 Layer keystone parameters .............................................................................................................................. 24
14. In Frame and Out Frame parameters ..................................................................................................................... 28
15. Video Control .......................................................................................................................................................... 28
16. Playback speed ...................................................................................................................................................... 29
17. Graphic effects ........................................................................................................................................................ 30
17.1 Kaleidoscopic effect .......................................................................................................................................... 30
17.2 Circular effect (Fish eye) ................................................................................................................................... 32
17.3 RGB (CMY) effects ............................................................................................................................................. 32
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17.4 Iris effect on layer ............................................................................................................................................. 37
17.5 Auto iris effect on layer .................................................................................................................................... 40
17.6 Zoom effects on layer ....................................................................................................................................... 40
17.7 Another graphic effects on layers..................................................................................................................... 41
18. Media content management .................................................................................................................................. 43
18.1 Moving files between the fixture and PC ......................................................................................................... 43
18.2 Moving files between networked fixtures ........................................................................................................ 47
19. Remote control of the fixture via WWW browser ................................................................................................. 48
20. Picture merging....................................................................................................................................................... 52
20.1 Picture merging control channels ..................................................................................................................... 52
20.2 Picture merging example .................................................................................................................................. 60
21. Pre-cut content mode for Picture Merging ........................................................................................................... 61
22. Effect video synchronization .................................................................................................................................. 63
23. Projection onto angular, cylindric or spheric surfaces ........................................................................................... 64
23.1 Curved surface support channels ..................................................................................................................... 64
23.2 Rectangle onto circle (sphere) mapping with picture merging ........................................................................ 66
24. Video processing on gobo layers from a streaming video server .......................................................................... 67
25. RDM ........................................................................................................................................................................ 74
25.1 CITP/MSEX protocol ......................................................................................................................................... 74
26. Pixel mapping.......................................................................................................................................................... 76
27. Technical specifications .......................................................................................................................................... 83
28. Maintenance ........................................................................................................................................................... 85
28.1 Installing the DVI/VGA (SDI/ASI ) capture card ................................................................................................ 85
28.2 Cleaning the air filter ........................................................................................................................................ 85
28.3 System restore .................................................................................................................................................. 86
28.4 Cleaning ............................................................................................................................................................ 86
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FOR YOUR OWN SAFETY, PLEASE READ THIS USER MANUAL CAREFULLY
BEFORE POWERING OR INSTALLING YOUR ROBE MEDIA SERVER !
Save it for future reference.
This device has left our premises in absolutely perfect condition. In order to maintain this condition and to ensure a safe operation, it is absolutely necessary for the user to follow the safety instructions and warning notes written in this manual.
The manufacturer will not accept liability for any resulting damages caused by the non-observance of this manual or any unauthorized modification to the device.
Please consider that damages caused by manual modifications to the device are not subject to warranty.
The ROBE Media Server was designed for indoor use and it is intended for professional application only.It is not
for household use.
1. Safety instructions
DANGEROUS VOLTAGE CONSTITUTING A RISK OF ELECTRIC SHOCK IS PRESENT WITHIN THIS UNIT!
Make sure that the available voltage is not higher than stated on the rear panel of the fixture. This fixture should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supplied, consult your authorized distributor or local power company.
Always disconnect the fixture from AC power before cleaning, removing or installing the fuses, or any part.
Make sure that the power switch is set to off-position before you connect the fixture to the mains. The power plug has to be accessible after installing the fixture. Do not overload wall outlets and extension cords as this can result in fire or electric shock.
Do not allow anything to rest on the power cord. Do not locate this fixture where the cord may be damaged by persons walking on it.
Make sure that the power cord is never crimped or damaged by sharp edges. Check the fixture and the power cord from time to time.
Refer servicing to qualified service personnel.
This fixture falls under protection class I. Therefore this fixture has to be connected to a mains socket outlet with a protective earthing connection.
If the device has been exposed to drastic temperature fluctuation (e.g. after transportation), do not switch it on immediately. The arising condensation water might damage your device. Leave the device switched off until it has reached room temperature.
Do not shake the device. Avoid brute force when installing or operating the device.
This fixture was designed for indoor use only, Do not expose this unit to rain or use near water.
When choosing the installation spot, please make sure that the device is not exposed to extreme heat, moisture or dust.
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Air vents and slots in the fixture are provided for ventilation, to ensure reliable operation of the device and to protect it from overheating.
The openings should never be covered with cloth or other materials, and never must be blocked.
This fixture should not be placed in a built-in installation unless proper ventilation is provided.
Only operate the fixture after having checked that the housing is firmly closed and all screws are tightly fastened.
Operate the fixture only after having familiarized with its functions. Do not permit operation by persons not qualified for operating the fixture. Most damages are the result of unprofessional operation!
Please use the original packaging if the fixture is to be transported.
Please consider that unauthorized modifications on the fixture are forbidden due to safety reasons!
If this device will be operated in any way different to the one described in this manual, the product may suffer damages and the guarantee becomes void. Furthermore, any other operation may lead to dangers like short­circuit, burns, electric shock etc.
To switch the ROBE Media Server off, always use either option "Fixture Off" in the main menu of the control board
or set a DMX value of the channel 1 (Power/Special Functions) between 240-249.
Never switch the fixture off by pulling out the power plug from the socket otherwise the fixture may be damaged
(operating system)!
2. Unpacking
The ROBE Media Server is packaged in either a cardboard box or one-unit flight case to protect the product during transportation. The following items are included:
- 1 x ROBE Media Server
- 1 x USB flash drive with a System recovery utility
- 1 x user manual
3. Introduction
The ROBE Media Server features a DMX controllable digital media server installed in a 19” rackmount case. The built-in 32-bit Graphics Engine utilizes Linux and DirectX application programming interface to provide extensive image control of graphic objects. The
ROBE Media Server
uses DMX512 protocol to control media fixture capabilities including loading images and movies. The graphics engine allows you manipulate position, scale, rotation, apply visual effects and colour mix each image.
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4. Fixture exterior view
Front panel of the fixture
Rear panel of the fixture
1
- Handle
2
- Covering
3
- Front doors
1 - 5" TFT Display
2 - Escape button 3 - RNS control wheel 4 - Enter button 5 - Reset button 6 - 2xUSB 7 - System indicator 8 - Fan fail indicator 9 - HDD indicator 10 - Power indicator 11 - ATX power switch
1 -
Power input
2 - Power switch 3 - 2 x USB 4 - 2 x USB 5 - Ethernet input 6 - Video input - S-video 7 - VGA outputs 1-4 8 - Video input - Composite 9 - 3-pin DMX input/output- DMX 1 10 - 5-pin DMX input/output- DMX 2
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5. Video inputs/outputs
Two video inputs S-Video (6) and Composite (8) allow to process data in a graphics engine, you can use all spectrum of effects that the graphic engine of the Robe Media Server offers. One parallel video output is splitted with 4 Full HD layers available via 4 VGA outputs (7).
One of the four VGA output marked as Master- VGA 1 utilizes EDID data passed from the monitor connected to this output. EDID ( Extended Display Identification Data) is a data-structure, provided by a display, to describe its capabilities to a graphics card (that is connected to the display’s source). The EDID enables the Robe Media Server to “know” what kind of monitor is connected to the output. The EDID includes the manufacturer’s name, the product type, the timing data supported by the display, the display size and luminance data.
For correct function of the EDID you should keep the following rules:
- The Master-VGA 1 output has to be always connected to the monitor
- If more monitors are connected to the Robe Media Server, all monitors has to be the same type
- Switch on monitors before powering on the Robe Media Server
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6. Connection to the mains
Fixtures must be installed by a Qualified electrician in accordance with all national and local electrical
and construction codes and regulation.
Install a suitable plug on the power cord, note that the cores in the power cord are colored according to the following table.
C
ore (Eu) C
ore (US) Pin Symbol
Brown
Black
Live L
Light blue
White
Neutral
N
Yellow/Green Green Earth
The earth has to be connected!
6.1 Powering on the ROBE Media Server
When the fixture is connected to the AC mains supply and the power switch is on, press the ATX power switch, it automatically begins a setup procedure to verify that all functions of the fixture in good order. If the fixture is in a stand- by mode, you can use option “ Wake On DMX” on the Pover/Special Functions channel (control channel 1 ) - see DMX chart.
6.2 Shutting down the ROBE Media Server
There are two recommended ways how to shutdown the fixture:
1. A DMX controller can shut down the fixture with the " Fixture Off" option on the Pover/Special Functions channel (control channel 1 ) - see DMX chart.
2. The option "Fixture Off" in main menu of ROBE Media Server shuts down the fixture. After shutting down the fixture switch the power switch on the rear side of the fixture base to the off position in order to save energy.
Removing power directly without the shutdown procedure
can reduce fixture reliability!
7. DMX 512 connection
The fixture is equipped with both 3-pin and 5-pin XLR sockets for DMX input and output. Only use a shielded twisted-pair cable designed for RS-485 and 3-pin/5-pin XLR- connectors in order to connect the controller with the fixture or one fixture with another.
Wiring of the XLR connectors: DMX output DMX input XLR mounting sockets (rear view): XLR mounting plugs (rear view):
1
– Shield
2
- Signal (-)
3
- Signal (+)
4
– Not connected
5
– Not connected
To build a DMX chain
1. Connect the DMX output of the first fixture in the DMX chain with the DMX input of the next fixture. Always connect one output with the input of the next fixture until all fixtures are connected.
2. Use menu "DMX Settings " to set the DMX start address on all fixtures (see the "Fixture address" menu).
3. The option Activate DMX mode has to be confirmed in the “DMX Settings" menu on all fixtures.
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Do not overload the link. Max. 32 fixtures may be connected on a DMX link. Example:
Caution: Terminate the link by installing a termination plug in the DMX output of the last fixture. The termination plug is a male 3-pin XLR plug with a 120 Ohm resistor soldered between Signal (–) and Signal (+).
8. Ethernet connection
The fixtures on a data link are connected to the Ethernet network with an Art-Net communication protocol. The control software from PC (or lighting console) has to support the Art-Net protocol. The Art-Net communication protocol is a 10 Base T Ethernet protocol based on the TCP/IP. Its purpose is to allow transfer of large amounts of DMX 512 data over a wide area using standard network technology.
IP address is the Internet protocol address. The IP uniquely identifies any node (fixture) on a network. The Universe is a single DMX 512 frame of 512 channels.
The the ROBE Media Server is equipped with 8-pin RJ- 45 socket for Ethernet input. Use a network cable category 5 (with four “twisted” wire pairs) and standard RJ-45 plugs in order to connect the fixture to the network.
RJ-45 socket (front view): RJ-45 plug (front view): 1- TD+ 5- Not connected 2- TD- 6- RX- 3- RX+ 7- Not connected 4- Not connected 8- Not connected
Patch cables that connect fixtures to the hubs or LAN sockets are wired 1:1, that is, pins with the same numbers are connected together: 1-1 2-2 3-3 4-4 5-5 6-6 7-7 8-8
If only the fixture and the computer are to be interconnected, no hubs or other active components are needed. A cross-cable has to be used: 1-3 2-6 3-1 4-8 5-7 6-2 7-5 8-4
Ethernet operation.
Connect the Ethernet inputs of all fixtures in the fixture chain with the network. Use the menu "Artnet Settings " to set an IP address , artnet universe and artnet subnet on all fixtures (see the "Fixture address" menu). The option “Activate Artnet mode" has to be confirmed in “Artnet Settings ” menu on all fixtures. Example:
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9. Folder organization
The library structure is reflected on the hard drive where all files for the library are stored. The whole library is contained within a special folder called ‘Media’. Inside the Media folder is a collection of folders (000,001...240) each named with a 3-digit number. Each folder following this convention represents a library folder and the 3-digit number represents the name of the folder. Because of this, you can’t have folders without the 3 digit number scheme. You can’t neither have two folders with the same digits. Inside each folder is a collection of media files that the library folder holds. The media files also should follow the 3-digit conventions where a 3-digit number is followed by an underscore and a name e.g.: 001_testfile1.png. Note that for media files the digit starts at 001_ since visual 0 is always considered as being empty. The media files assigned to the DMX values can be sorted either in an alphabetical or numerical order. Default assigning is the alphabetical order. If you need to change this sorting, go to the menu ”Personality“ and select “Gobo selection mode“ option. The numerical order is suitable in the case that you need to exactly assign certain media files to specified DMX addresses. The table below show differences in fileDMX assignment between the alphabetical and numerical sorting. The table also includes file names without a correct 3-digit convention to illustrate their behaviour in the numerical sorting.
Media file
name
DMX
value
at Alphabetical Sorting
DMX
value
at Numerical Sorting
001_testfile1.png
1 1
020_testfile2.png
2 20
19_testfile3.png
3 19
3_testfile4.png
4 3
460_testfile5.png
5
Not Assigned
*
testfile6.png
6 Not Assigned
**
* The 3-digit number has to be in range of 001-255. If there is more than 255 media files in the folder, files above 255 are ignored. ** The media file name does not contain any digit.
Subfolders 000-020 are reserved for default gobos and videos (from factory) and their content cannot be changed.
The images and video clips can be in one of the following formats: bmp, jpg, tga; .png, gif, pcx, pnm, xpm and lbm for images and mpeg1, mpeg2 for videos.
The folder "Programs" serves for saving recorded DMX programs (dprg_01.csv,......dprg_10.csv).
The folder named "Update" contains subfolders with the update files.The subfolders are created automatically during software updating and their names matching to date when software update has been executed.
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The folder a "Log" serves for saving log files generate by the option "Generate Log File" in a menu "Special Functions" of the control panel.Log file names are deducated from the date when the file has been logged out. Top level folder Media 000 001 002 : 240 Programs Update 13-08-06_09:15:33 : 01-03-06_14:23:50 Log
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10. Control menu map
Default settings=Bold print
Menu Level 1 Menu Level 2 Menu Level 3 Menu Level 4 Menu Level 5 Menu Level 6 Menu Level 7 Menu Level 8
Fixture Address
DMX Settings
Set DMX Address
001-512
Activate DMX
Mode Ethernet Settings
Set IP Address
Default IP Address
Custom IP
Address Set ArtNet Universe
0-15
Set ArtNet Subnet
0-15
Activate Artnet Mode
Fixture Information
DMX Values Power 0-255
:
Synchro to L4 0-255
Media Disk Space Usage
Free Disk Space Used Disk Space
Software Version
Graphic Engine
GPU Info: GPU:
Video Bios:
Driver Version:
Disp:
Product IDs Mac Addr.
RDM UID
Personality
Display Adjusting
Display Permanent On
Display Off After
5 min
Permanent On
Display Orientation
Normal
Orientation
Rotated
Orientation
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Menu Level 1 Menu Level 2 Menu Level 3 Menu Level 4 Menu Level 5 Menu Level 6 Menu Level 7 Menu Level 8
Display Modes CRT-I: CRT-I
Screen
Resolution
1024x768
Projection Presetting
Ceiling Projection
On, Off
Rear Projection
On, Off
Dmx Protocol
Set DMX Mode
2 Layers
3 Layers
4 Layers
Protocol Version
Version 1.1
Gobo Selection Mode
Alphabetical Order
Y;
Numerical Order
Microphone Sensitivity
1..10..20
Verbose Mode
Verbose Mode 0
Verbose Mode 1
DMX Verbose Mode
Synchro Verbose Mode
Default Settings
Set Default Values
Remove User Media Content
Manual Control
Manual DMX Control
Power 0-255
:
Synchro to L4 0-255
Stand-alone Setting
Play Program
Program 1 in Loop
:
Program 10 in Loop
Edit Program Program 1
: Edit Steps Step 1
Powe
Program 10 :
:
Step 99
Synchro To L4
Step Time
0.1 - 25.5 sec.
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Menu Level 1 Menu Level 2 Menu Level 3 Menu Level 4 Menu Level 5 Menu Level 6 Menu Level 7 Menu Level 8
Fade Time
0.1-25.5 sec.
Snap DMX
Save
Start Step 1-99
Save and Copy
End Step 1-99
Play DMX Program
Test DMX program DMX Program 1
:
DMX Program 10 in Loop
Record DMX Program
DMX Program 1
:
DMX Program 10
Preset Playback
Deactivated
:
DMX Program 10 in Loop
Fixture Off Timer
Timer Deactivated Timer Activated Set Timer Hours Set Timer Minutes Actual Time to Off
Preview Mode
Reset Functions
Reset Graphics Engine
Service Menu
Power On Time
Total Hours
Resetable Hours
Special Functions
Regenerate Thumbnails
Set Thumbnail size
50..96...300
Regenerate Thumbnails
FTP Server Set Account
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Menu Level 1 Menu Level 2 Menu Level 3 Menu Level 4 Menu Level 5 Menu Level 6 Menu Level 7 Menu Level 8
Allow Anonymous
Yes/No
HTTP Access Set Account
Allow Anonymous
Yes/No
USB Data Synchronization
USB1 Open Media Open 000 Open
USB2 :
Synchronize to Fixture
240
Synchronize from Fixture
Synchronize to Fixture
Synchronize from Fixture
Update Open
Synchronize to Fixture
Synchronize from Fixture
Init Flash Disc
Software Update
Update
Graphical Software
Update HW
processors Software
Update Media Content
Generate Log File
Remote Servis
Set Service IP Address
Remote IP
Address
077.048.000.224
Remote Port 08283
Service Port 08290
Set Default Gateway
Gateway
Address
002.001.001.001
Start Remote Service
Pixel Mapping Actual Mode Not Active
Artnet Config 1
:
Artnet Config 5
DMX Config 1
:
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Menu Level 1
Menu Level 2 Menu Level 3 Menu Level 4 Menu Level 5 Menu Level 6 Menu Level 7 Menu Level 8
DMX Config 5
Pixel Mapper Type
Nearest
Linear
Prewiew LED Mapping
Config Mode Not Active
Artnet Config 1 Set Grid Width
: Set Grid Height
Artnet Config 5
Config Dots
Address
Test Picture 1
DMX Config 1 :
: Test Picture 10
DMX Config 5
Config PM
Outputs
Artnet PM Output
Enabled,Disabled
DMX 1 PM Output
Enabled,Disabled
DMX 2 PM Output
Enabled,Disabled
Num. Dots On DMX 1
Num. Dots On DMX 2
Fixture Off
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11. Operating modes
Before operating the ROBE Media Server from a DMX 512 controller, you need to define the source of DMX data, which may be: DMX 512 - data is transmitted over standard DMX cables. Set a valid DMX start address, which is defined as the first channel from which the ROBE Media Server will respond to the controller. Please, be sure that you don’t have any overlapping channels in order to control each ROBE Media Server correctly and independently from any other fixture on the DMX data link. For DMX start address setting, please refer to the instructions under "Fixture Address". ArtNet - data is transmitted over Ethernet network using Artnet protocol. Set an IP address, Artnet Universe and Artnet Subnet. For Artnet setting, please refer to the instructions under article "Fixture Address".
12. Control menu
The control panel situated on the front panel of the base offers several features. You can simply set the fixture addresses, configure the fixture, run test, make a reset and also use many functions for setting fixture behaviour.
Control elements on the control board:
[RNS] encoder wheel-moves between menu items on the same level, scrolls between values. [ESC] button-leaves menu without saving changes [ENTER] button-enters menu, confirms adjusted values and leaves menu
After switching the fixture on, than press [ENTER] and the display shows the initial screen: the display shows address:
The main menu of the control panel is accessed by pressing the [ENTER] button. To browse through the menu, rotate the [RNS] wheel. To select a function or submenu, press the [ENTER] button.
12.1 Fixture Address
Use this menu to set the DMX address. DMX Setting --- Select this submenu to set the DMX start address. Set DMX Address - sets DMX address. After selecting desired DMX address confirm setting by using the function "Activate DMX Mode": Activate DMX Mode - Data is
received from DMX input.
Artnet Setting --- Select this submenu to set the fixture for Ethernet operating. Set IP Address - Select this submenu to set an IP address and NetMask.
The IP address is the Internet protocol address and uniquely identifies any node (fixture) on a network. There can't be 2 fixtures with the same IP address on the network! Default IP Address -Preset IP address. Custom IP Address - The option enables edit all numbers of the IP address. To set the custom IP address:
1. Select „Custom IP Address” and press the [ENTER].
2. Use RNS wheel to set the first number of the IP address
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3. Press the [ENTER] to move on the second number of the IP address
4. Repeat steps 2 and 3 for the third and fourth number of the IP address. If you want to return back on the previously edited number, press [ESC]. The same way you can set the Netmask Address. Set ArtNet Universe -
Select this submenu to set a Universe (0-15).
The Universe is a single DMX 512 frame
of 512 channels.
Set ArtNet Subnet -
Select the option to set Ethernet subnetworks to which the fixture belongs (0-15) After setting all Artnet parameters confirm setting by using the function "Activate Artnet Mode":
Activate Artnet Mode - Data is
received from the Ethernet input.
12.2 Fixture information
DMX Values --- Select this item to read DMX values of each channel received by the fixture.
Media Disk Space Usage --- Select the item to read information about the hard disk space.
Free Disk Space --- Select the item to show a size of free hard disk space (MB). Used Disk Space --- Select the item to show a size of used hard disk space (MB).
Software Version --- Select this function to read the software version of the fixture´s Graphic Engine.
GPU Info --- Select the item to read information about graphics processing unit, drivers and display device.
Product IDs --- Select the function to read the MAC address and the RDM UID code.
12.3 Personality
Use this menu to modify ROBE Media Server operating behaviour.
Display Adjusting --- This function allows you to change the display settings: Display Permanent On - This function allows you to keep the display permanent on or to turn it off after 5 minutes of inactivity of control buttons (wheel) Display Orientation - Select this function to adjust the display orientation: Normal orientation - A standard display orientation. Rotated Orientation - Inverts the display by 180°.
Display Mode --- Use this menu to set suitable resolution for connected monitor (monitors): CRT-I: CRT-I --- On this line is displayed the name of connected monitor (e.g. CRT-I: Philips 170C)
Screen Resolution - the menu item includes the standard list of resolutions, if the monitor is connected to the “ Master- VGA1” output, this list is extended with another resolutions supported by the monitor. Default resolution is 1024x768.
Projection Presetting --- Use this menu depending on the installation location of the fixture: Ceiling Projection --- When this function is "On", a picture is top (bottom and left) right reversed.This function enables to project the image from a ceiling mounting of the ROBE Media Server. Rear projection --- When this function is "On", picture is left (right) reversed. This function enables to project the image to a rear projection screen.
DMX protocol
--- Use this menu to set desired number of gobo/video layers and DMX channels.
Set DMX mode --- the item allow you to select a desired number of control channels 2 Layers - 92 control channels
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3 Layers - 120 control channels 4 Layers - 148 control channels Protocol Version --- the item allow you to select a desired protocol version.
Gobo Selection Mode --- Use this menu to select desired sorting of media files in media subfolders. Alphabetical Order --- The media files are assigned to DMX values in an alphabetical order. Numerical projection --- The media files are assigned to DMX values in a numerical order.
Verbose Mode --- Use this menu to hide messages displayed on the screen when you are changing some setting
on the Power/Special functions channel (e.g. Rear projection on, Rear projection off.....) .
Verbose Mode 0 --- Generated messages are hidden. Verbose Mode I --- Generated messages are visible on the projection screen. DMX Verbose Mode --- It displayes information regards picture at the bottom left corner of the image (channel, name, DMX value):
Synchro Verbose Mode --- used for debugging of video synchronization.
Default Settings --- Select this option to set default values or to remove user´s content in the fixture.
Set Default Values --- Select this option to reset all fixture personalities to the default values. Remove User Media Content --- The item deletes all user media contents except the factory media
content.
12.4 Manual control
Manual DMX control ---Select this menu to control all channels by the control elements on the control board.
12.5 Stand-alone setting
Use this menu to set options for a stand-alone mode as a selection of the program, programming and modifying user programs. Play Program --- Select this menu to run a built-in program or 10 freely-programmable programs in a loop. Program 1 In Loop : These options start user defined programs Program 10 In Loop
Running program can be paused by pressing the [ENTER] button.
Edit Program
--- Select this menu to edit or create a program. The ROBE Media Server has 10 freely-programmable
programs, each up to 99 steps. Each program step has a step time, during which effects last in a current step.
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Procedure:
1. Select the program you want to edit (“Program 1” - “Program 10”) and press the [ENTER] button.
2. Select “Edit Steps” menu and press [ENTER] button.
3. Select the desired program step (“Step 01” - “Step 99”) and press [ENTER] button.
4. Select the desired item and press the [ENTER] button. Now you can edit a DMX value of selected item by the [RNS] encoder wheel
5. Press the [ENTER] to save adjusted value.
6. Select another effects (channels) and repeat steps 4 an 5.
7. Select “Save” or “Save and Copy” and press the [Enter] to confirm all adjusted values in a current step: “Save” - saves the current prog. step “Save and Copy” - saves and copies the current prog. step to the next prog. step. Option “Snap DMX”- inserts current values from DMX to all effects (channels). It is very useful function, you don not have to adjust all effects to desired positions, all values are loaded from DMX.
8. Go to the next prog. step ,press the [ENTER] and repeat this procedure (steps 4 and 7). After creation of the program, you can simply reduced its length (by changing the start/end step) using either the “Start Step” item or the “End Step” item.
Play DMX Program --- Select this menu to run one of 10 programs which have been recorded via the menu “Record DMX program”. By pressing the [ENTER] you can switch the running program into the 3 following modes:
Pause, Playing, Playing in Loop. The current program step is shown on the fixture display:
Record DMX Program --- The menu allows to record DMX data that receives the fixture and then replay them again via the menu “Play DMX program”. There is a list of 10 programs for recording with unlimited steps each. Select desired program number and press the [ENTER] to enter the recording screen.
The data record starts after changing any receiving DMX value. To stop recording, press [ENTER] or [ESC]. Recorded DMX program has the name dprg_xx.csv where the xx means the number of the program (e.g.
dpr_01.csv, dprg_02.csv....) and is stored in the folder “Programs” accessible by means of FTP. The format of this
file is a plain text that allows additional user editing. The first line of the file includes all DMX channels with their starting DMX values and the next lines display changes of DMX values of channel effect and a relevant time of the changes.
Note: If you select the program which contains previously recorded data, the data will be overwritten without warning.
Preset playback --- The menu allows to select a program (or a DMX program), which will be played automatically in
a loop after switching the fixture on.
Fixture Off Timer --- The menu offers to control the time during which the fixture is on and, for example, plays the recorded program. The adjusted time period is counted from starting the fixture.
Deactivated Timer
--- The item disables the “Fixture Off Timer” option.
Set Timer Hours --- The item enables to set hours for the “Fixture Off Timer”.
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Set Timer Minutes --- The item enables to set minutes for the “Fixture Off Timer”.
Actual Time to Off --- Shows time remaining to switching the fixure off.
12.6 Preview mode.
This item enables to display the image, sending to monitors, on the fixture´s display. Note: If this function is called out ,the video sequence on monitors will not be played continuously because the fixture´s processor has to display this sequence twice at the same time ( on the wall and on the display)
12.7 Reset functions
Reset Graphics Engine --- This function resets a graphics engine of the ROBE Media Server.
12.8 Service menu
Use this menu to read time information about the fixture.
Power On Time ---Select this submenu to read the number of operation hours of the fixture. Total Hours - The function shows the total number of the operation hours since
the ROBE Media Server has been fabricated. Resetable Hours - The function shows the number of the operation hours that the ROBE Media Server has been powered on since the counter was last reset. In order to reset this counter to 0, press [ENTER] twice.
12.9 Special functions
Use this menu for special services like remote servis or software update.
Regenerate Thumbnails --- Use the menu to manage thumbnails behaviour. Set Thumbnail size - The menu item allows set the size of the thumbnail: 50-min.size,
300-max.size. Regenerate Thumbnails - By pressing the "Enter" button the refreshing process of gobo/video thumbnails starts. This action should be performed if you have changed gobo/video files and the fixture was not switched off after the change , otherwise the refreshing process runs automatically at starting up of the ROBE Media Server. FTP Server --- The FTP (File Transfer Protocol) server is used to transfer files between the fixture and a PC over an ethernet network by means of FTP client running on your PC. The "FTP Server" menu allows control of an access to the fixture´s folders. Set Account - The option allows you to protect the access to the fixture folders by setting the name and password. The same data must be entered in FTP terminal running on your PC. Allow Anonymous - If this option is set "Yes" ,no password is required in FTP terminal but the user name may be "ftp" or "anonymous". HTTP Access --- This menu enables to set access privileges which are used at entering to the Remote control program via your WWW browser. Set Account - The option allows you to protect the access to the Remote control program by setting the name and password. The same data must be used in the Remote control program running on your PC or a light control console. Allow Anonymous - If this option is set "Yes" ,no password is required at entering to the Remote control program.
USB Data Synchronization
--- The menu allows transfer of media files (images, videos) and software files between the USB stick and fixture´s hard disk and related operations. The USB stick must contain the following folders structure:
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Top level folder Media 000 001 002 : 240 Programs Update Log To create the folders structure mentioned above, use the option "Init Flash Disc". After creating folders structure on the USB stick you may load/download files into folders/subfolders .Maximum number of media files in one Media subfolder is 240. Subfolders 000-020 are reserved for default images/videos and cannot be changed (you cannot copy media files into these subfolders).
To upload a file/folder from the USB stick to the Media folder in the fixture:
1. Insert the USB stick to the USB port , select "USB Data Synchronize" from the menu and press the [ENTER], "USB1" or "USB2" (depends on used USB port) is displayed on the screen.
2. Press the [ENTER], select "Open", press the [ENTER].
3. Select "Media", press the [ENTER],
4. If you want to copy all Media folder (including subfolders 000-240), select item "Synchronize to Fixture". If you want to copy only one subfolder (e.g. 035) ,select "Open", press the [ENTER] , select desired subfolder from a list of subfolders ,press the [ENTER] and select option "Synchronize to Fixture". If you want to copy only one file, select "Open" and press the [ENTER]. Select the desired file, press the [ENTER] and confirm a question in a dialogue box. To download folder from the Media folder to the USB stick.
1. Insert the USB stick to the USB port , select "USB Data Synchronize" from the menu and press the [ENTER]. "USB1" or "USB2" (depends on used USB port) is displayed on the screen.
2. Press the [ENTER], select Open, press the [ENTER].
3. Select "Media", press the [ENTER],
4. If you want to copy all Media folder from the fixture (including subfolders 000-240), select item "Synchronize from Fixture". If you want to copy only one subfolder (e.g. 035) ,select "Open", press the [ENTER] , select desired subfolder from a list of subfolders ,press the [ENTER] and select option "Synchronize from Fixture". If you want to copy only one file, select "Open" and press Enter. Select the desired file, press the [ENTER] and confirm a question in a dialogue box.
Software Update --- This menu allows to update graphical software or hardware processors software. You have to download the latest version of the ROBE Media Server software from ROBE website to your hard disk and then use either Ethernet network or the USB stick to move this file to the relevant folder in the ROBE Media Server.
Copying software update file from the USB stick to the fixture:
1. Insert the USB stick to the USB port, select "USB Data Synchronize" from the menu and press Enter. There is an USB1 or USB2 (depends on used USB port) displayed on the screen.
2. Press Enter, select Open, press the [ENTER].
3. Select Update and press the [ENTER]. If you want to upload whole Update folder to the fixture, select option "Synchronize to Fixture". If you only want to copy one or more files to the fixture, select option "Open" and press the [ENTER]. Select desired file, press the [ENTER] and confirm a question in a dialogue box. After copying update file to the fixture, the desired software update will be activated by confirming the follow items: Update Graphical Software
- starts update of the graphical software.
If the message Please Update HW Processors in Menu "Special Functions" will appear after updating, run update of the hardware functions.
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Update HW processors Software - starts update of the display module. Update Media Content - starts update of the factory media folders 00-20 (pictures, videos)
Generate Log File
---
This item starts generating a log file. The file is saved in a folder "Log" on the hard disk. This file records events in a certain scope in order to provide an audit trail that can be used to diagnose problems of the fixture.
Remote servis
---
This menu provides necessary items for remote servis of the ROBE Media Server.
12.10 Pixel mapping
The menu serves for pixel mapping of the ArcDots modules.
Actual Mode --- Use the menu to select previously adjusted configuration of the ArcDot modules. Pixel Mapper Type --- This menu allows to select type of the image edges.
Nearest – sets sharp edges of the projected image. Linear – sets fuzzy edges of the projected image.
Preview Led Mapping --- This menu item shows current projected image. Config Mode --- The menu contains options for performing pixel mapping of Led modules.
12.11 Fixture Off
This menu item shuts down the fixture. We strictly recommend to use this function because removing power directly without the shutdown procedure can reduce fixture reliability.
13. Keystones
13.1 Global keystone parameters
If an image is output from the projector at an angle the image may be skewed. Eight keystone channels (KeyStone Top Left X, KeyStone Top Left Y, KeyStone Top Right X, KeyStone Top Right Y, KeyStone Bottom Right X, KeyStone Bottom Right Y, KeyStone Bottom Left X, KeyStone Bottom Left Y) adjust the image shape.It is possible to control
each of the four corners of the image and reshape it. Default DMX value is 0, it means that no keystone correction has been used.
Setting all keystone values to 0 will place all four corners of the image at the four corners of the projector output. The keystone values can also be used to create interesting skewing effects. For the picture merging are important both the KeyStone X-ratio and KeyStoneY-ratio channels for correction of the image distortion caused by placing projectors at different distances from the final image.
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13.2 Layer keystone parameters
By the global keystone parameters stated above you can control each of the four corners of the graphics output individually to reshape your image to a form that is projected correctly. By the layer keystone parameters you can control all four corners of the image at the same time. With these parameters you can create the same skewing and shape effects like with the global keystone parameters but on each gobo layer. Major use of these effects is in a situation where the gobo mask is applied on a layer and you need to adjust a mask shape onto some object on the scene. More important is adjusting of the inner part of the image on the layer than the outer shape of the graphics output.
Characteristic case is a composition of 2 layers: the layer 1, where is applied a picture of the landscape and the layer 2, where is a gobo mask selected (see picture below).
To adjust desired image shape you can use the following (keystone) parameters on the gobo layer 2:
1. Layer zoom in X and Y direction. The channels Gobo zoom X coarse and Gobo zoom X fine allow 8-bit/16-bit zooming in X-direction.
The channels Gobo zoom Y coarse and Gobo zoom Y fine allow 8-bit/16-bit zooming in Y-direction.
use
the
channel
KeyStone Y-ratio for correction
use channel
the KeyStone X
-
ratio
for
correction
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2. Gobo position in X and Y direction. The channels Gobo position X coarse and Gobo position X fine allow 8-bit/16-bit positioning in X-direction.
The channels Gobo position Y coarse and Gobo position Y fine allow 8-bit/16-bit positioning in Y-direction.
3. Layer skewing along X and Y axis.
On the channel Gobo effect 1 selection adjust a DMX value=150 and using the control parameters 1 an 2 you can skew the image in either X or Y axis. The channel Gobo effect 1 – Parameter 1 skews the image in X-axis.
The channel Gobo effect 1 – Parameter 2 skews the image in Y-axis.
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4. Layer Squeezing/Stretching along X and Y axis.
On the channel Gobo effect 1 selection adjust a DMX value=150 and using the Control Parameters 3 you can squeeze the image in X axis. The channel Gobo effect 1 – Parameter 3 squeezes/stretches the image edges in Y-axis.
On the channel Gobo effect 2 selection adjust a DMX value=150 and using the control parameters 1 you can squeeze the image in Y axis. Note. To allows this effect, the channel Gobo effect 1 selection has to be set to DMX=150. The channel Gobo effect 2 – Parameter 1 squeezes/stretches the image edges in X-axis.
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5. Image X-ratio and Y-ratio.
On the channel Gobo effect 2 selection adjust a DMX value=150 and the second and third parameter control image X-ratio and Y-ratio. Note. To allows this effect, the channel Gobo effect 1 selection has to be set at DMX=150.
The channel Gobo effect 2 – Parameter 2 compresses or expands the image in X- axis
The channel Gobo effect 2 – Parameter 3 compresses or expands the image in Y- axis.
After shaping the image by means of the parameters stated above, you can apply the global banner effects on the whole graphics output and this final image should appear for instance like this:
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14. In Frame and Out Frame parameters
You can select any segment of a video file for playback by assigning parameters for In Frame (start point) and an Out Frame (end point) as pictured below. The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the playback segment of the selected video file. The Out Frame parameter corresponds to a 16-bit DMX value equal to an end point for the playback segment of the selected video file.
1.Assigning the In Frame DMX values to 0 and Out Frame DMX values to 255 you will playback the entire video file.
2.
You can create a segment anywhere between the beginning and the end of the video file
.
3.
It is possible to skip a segment in the video file by setting the In Frame to a point following the Out Frame value.
15. Video Control
The channel Gobo control defines how the current layer will be ‘composed’ with the previous layers and the playback options in each mode .The
ROBE Media Server
supports the following options:
Copy mode (0-17 DMX): In this mode, the pixels of the layer are written on top of the previous layers. Addition mode (20-37 DMX: In this mode, the pixel values of the current layer are added to the ones of
the previous layers. This means that “dark” pixels in the current layer image won’t alter the pixels that are underneath while “light” pixel will saturate the image underneath.
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Subtraction mode (40-47DMX): In this mode, the pixel values of the current layer are subtracted from the pixel value in the underlying layers. Dark pixel from the current layer won’t alter the pixel of the layers underneath while light pixel will darken them. Multiplication mode (60-77 DMX): In this mode, the pixels from the current layer will be multiplied by the pixels of the underlying layers. For a pixel to appear bright in the output, the equivalent pixel of the current layer and the underlying layer needs to be bright. If any of the layers has a dark pixel, the result will be dark. Minimum mode (80-97 DMX): This mode takes the pixel that is the darkest between the current layer and
the layer underneath
Maximum mode (100-117 DMX): This mode takes the pixel that is the brightest between the current layer and
the layer underneath.
The playback options: DMX value Playback option Meaning
0. Play forward continuously if dimmer >0 Plays the video segment from In Frame point to Out Frame point, continuous looping. The dimmer value has to be greater than 0. 1 Play forward once if dimmer >0 Plays the video segment from In Frame point to Out Frame point and holds on the last frame. The dimmer value has to be greater than 0. 2 Pause Stops playback of video file at the current playing
3 Play forward in continuous loop Plays the video segment from In frame point to Out Frame point, looping continuously frame 4 Play forward once Plays the video segment from In Frame point to Out Frame point and holds on the last frame
6 Scrub (display) the selected In Frame Displays the frame which has been defined by the In Frame value.
7 Scrub (display) the selected Out Frame Displays the frame which has been defined by the Out Frame value.
16. Playback speed
The Playback speed channel controls the speed of video playback at selected playback options.
DMX value Playback speed Meaning
0 or 128 Normal speed Plays back video files at the original record. speed 1-127 Slow speeds from slowest to normal Plays back video files at an increasing speed, from the slowest to the original recorded speed 129-255 Faster than normal to fastest Plays back video files at an increasing speed, from faster than normal to the fastest.
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17. Graphic effects
There are two gobo effect channels on each gobo layer (Gobo effect 1 selection, Gobo effect 2 selection), which offer amount of effects that can be applied to the current running picture/video. Each effect channels have three control channels - Parameter 1, Parameter 2, Parameter 3 – which allow to change the behaviour of selected effect (e.g. speed, amount...)
17.1 Kaleidoscopic effect
The kaleidoscopic effect section on the channel Gobo effect 1 selection allows selection of the static or dynamic mode of the kaleidoscopic effect according to the desired mosaic segment.
DMX value
Segment of mosaic
Example
Source picture
Static
mode
Dynamic
mode
100
101
Square
102
103
Right triangular
104
105
Isosceles triangular
106
107
Triangular 1
108
109
Triangular 2
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DMX value
Mosaic effect
Examples
Source picture
Static
mode
Dynamic
mode
110
111
Centered Kaleidoscope
(rough
)
Note: As the effect does
not cover all projection
are, the image from the
lower layer can be
displayed at the sides of
the effect.
E.g. Centered
Kaleidoscope effect has
been selected on the layer
4 and the picture on the
layer 3 is visible at the
sides of the effect.
112
113
Centered Kaleidoscope
(fine
)
Note: As the effect does
not cover all projection
are, the image from the
lower layer can be
displayed at the sides of
the effect.
E.g. Centered
Kaleidoscope effect has
been selected on the layer
4 and the picture on the
layer 3 is visible at the
sides of the effect.
Meaning of the control channels depends on the kaleidoscope mode which has been selected:
Static mode. Gobo effect 1- Parameter 1: Density of mosaic segments
DMX value
Function
0 -
255 D
ensity
of mosaic
segments
from large (0 DMX) to small (255 DMX)
If the effect “Centered Kaleidoscope (rough)” is selected, meaning of the Parameter 1 is the following:
DMX value
Function
0 -
255 Shape
(diamond (0 DMX)
circle (255 DMX))
and a number of
mirroring
planes
Gobo effect 1- Parameter 2: Content of segments-coarse
DMX value
Function
0 -
255 Coarse adjustment of
the segments content
Gobo effect 1- Parameter 3 : Content of segments-fine
DMX value
Function
0 -
255 Fine adjustment of the
segments
content
Dynamic mode. Gobo effect 1- Parameter 1: Density of mosaic segments
DMX value
Function
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0 -
255 Adjusting density of mosaic segments from large (0 DMX) to small (255 DMX)
If the effect “Centered Kaleidoscope (fine) ” is selected, meaning of the Parameter 1 is the following:
DMX value
Function
0 -
255 Shape and a number of mirroring
planes
Gobo effect 1- Parameter 2: Size and pulsation of the segments content
DMX value
Function
0 -
128 Size of
segments
content
from small (0 DMX) to large (128 DMX)
129 -
255 Speed of
segment
pulsation
from slow (129 DMX) to fast (255 DMX)
Gobo effect 1- Parameter 3: Movement of the segments content
DMX value
Function
0 -
127 B
ackward movement of segment
s content from fast (0 DMX) to slow
(127 DMX)
128 No movement
129-255 F
orward movement of segments content from slow (129 DMX) to fast (255 DMX)
17.2 Circular effect (Fish eye)
The effect allows to convert a picture from an oblong format to a circle format and adjust the character of the circular effect. The circular effect can be activated on each gobo layer if you set the Gobo Effect 1 Selection channel to a DMX Value of 90. The Parameter 1 of this effect changes the character of the circular effect from concave to convex. The Parameter 2 and Parameter 3 serve for adjusting X ratio and Y ratio of the source image. A default value for all three parameters is 128. Control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Character of the
circular effect
0-255 concave
(0) no adjustment (128) convex (255)
Parameter 2 X-ratio of the image 0-255 continual adjustment Parameter 3 Y-ratio of the image 0-255 continual adjustment
17.3 RGB (CMY) effects
The RGB effects section on the channel Gobo effect 2 selection allows to apply a variety of RGB colour swapping effects to graphic objects.
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RGB subtract All Pixels (DMX value=50) – the effect reduces colour values across all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255 no adjustment minimum saturation Parameter 2 Green colour element 0-255 no adjustment minimum saturation Parameter 3 Blue colour element 0-255 no adjustment minimum saturation
RGB add All Pixels (DMX value=51) – the effect increases colour values across all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255 no adjustment maximum saturation Parameter 2 Green colour element 0-255 no adjustment maximum saturation Parameter 3 Blue colour element 0-255 no adjustment maximum saturation
RGB add non-black Pixels (DMX value=52) – the effect increases colour values across all pixels except black pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255 no adjustment maximum saturation Parameter 2 Green colour element 0-255 no adjustment maximum saturation Parameter 3 Blue colour element 0-255 no adjustment maximum saturation
RGB subtract/add All Pixels (DMX value=53) – the effect reduces/ increases colour values across all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
Min. saturat. (0) no adjustment (128) max. saturation(255)
Parameter 2 Green colour element 0-255
Min. saturat. (0) no adjustment (128) max. saturation(255)
Parameter 3 Blue colour element 0-255
Min. saturat. (0) no adjustment (128) max. saturation(255)
Swap RGB to RBG (DMX value=54) – the effect swaps green and blue colour in all pixels. Red colour remains without change. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
No change.
Parameter 2 Green colour element 0-255
no adjustment (0 ) blue (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) green (255)
Swap RGB to GRB (DMX value=55) – the effect swaps red and green colour in all pixels. Blue colour remains without change. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) green (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) red (255)
Parameter 3 Blue colour element 0-255
No change.
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Swap RGB to GBR (DMX value=56) – the effect swaps red to green, green to blue and blue to red colour in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) green (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) blue (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) red (255)
Swap RGB to BRG (DMX value=57) – the effect swaps red to blue, green to red and blue to green colour in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) blue (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) red (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) green (255)
Swap RGB to BGR (DMX value=58) – the effect swaps red and blue colour in all pixels. Green colour remains without change. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) blue (255)
Parameter 2 Green colour element 0-255
No change.
Parameter 3 Blue colour element 0-255
no adjustment (0 ) red (255)
RGB invert (DMX value=59) – the effect inverts red, green and blue colour in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) full inversion (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) full inversion (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) full inversion (255)
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Invert and swap RGB to BRG (DMX value=60) – the effect swaps red, green and blue colour to inverted BRG in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) full inverted blue (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) full inverted red (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) full inverted green (255)
Invert and swap RGB to GBR (DMX value=61) – the effect swaps red, green and blue colour to inverted GBR in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
no adjustment (0 ) full inverted green (255)
Parameter 2 Green colour element 0-255
no adjustment (0 ) full inverted blue (255)
Parameter 3 Blue colour element 0-255
no adjustment (0 ) full inverted red (255)
Colour to Alpha (DMX value=62) – the effect changes the transparency level of an image´s element colour values. You can adjust the transparency of individual colours from completely transparent to full opacity using the control parameters 1, 2 and 3:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
Changes the red colour element transparency
Parameter 2 Green colour element 0-255
Changes the green colour element transparency
Parameter 3 Blue colour element 0-255
Changes the blue colour element transparency
Colour to Alpha Inverted (DMX value=63) – the effect changes the transparency level of the inverse of an image´s element colour values. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour element 0-255
Changes the inverted red colour element transparency
Parameter 2 Green colour element 0-255
Changes the inverted green colour element transparency
Parameter 3 Blue colour element 0-255
Changes the inverted blue colour element transparency
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RGB scale (DMX value=68) – the effect changes the output intensity of red, green and blue colour in all pixels. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1 Red colour 0-255
Changes the inclination of conversion line for red colour from max. output intensity (0 ) no adjustment (255)
Parameter 2 Green colour 0-255
Changes the inclination of conversion line for green colour from max. output intensity (0 ) no adjustment (255)
Parameter 3 Blue colour 0-255
Changes the inclination of conversion line for blue colour from max. output intensity (0 ) no adjustment (255)
Brightness scale (DMX value=69) – the effect changes the output intensity of brightness of the picture. Associated control parameters:
Control parameter
Controlled item DMX
value
Function
Parameter 1
Inclination of the conversion line – bottom point
0-255
Changes the inclination of conversion line for output brightness from no adjustment (0 ) min. brightness (255)
Parameter 2
Inclination of the conversion line – top point
0-255
Changes the inclination of conversion line for output brightness from max. brightness (0 ) no adjustment (255)
Example:
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17.4 Iris effect on layer
The effect allows to simplify transition effects between layers and it can be activated on each gobo layer. On the effect can be applied layer´s X/Y zoom, X/Y position and rotation parameters. Another possible application of the iris effect is to use it as the mask function to mask unwanted parts of the image. On the iris effect on the layer can be also applied global effects as the iris, picture merging etc.
The iris effect on layer can be activated on each gobo layer if you set the Gobo Effect 1 Selection channel to a DMX value of 91. The Parameter 1 of this effect changes the size of the iris. The Parameter 2 selects type of the iris and the last Parameter 3 serves for selecting of several texture modes applied on the iris surface. To see various texture modes, the channels of the X/Y zoom have to comply with a condition:
Gobo zoom X coarse > 128 and the Gobo zoom Y coarse>128. After that you can use the channels Gobo position X coarse(Gobo position X fine)and Gobo position Y
coarse(Gobo position Y fine) to move the iris to the desired position on the layer. Example:
Selected image on the layer 3: Selected image on the layer 4:
+ Gobo effect selection on the layer 4:
Gobo effect 1 selection =91
(the effected has been activated)
Gobo effect 1- Parameter 1 = 158
(iris size)
Gobo effect 1- Parameter 2 = 2
(iris type)
Gobo effect 1- Parameter 3 = 5
(texture mode)
Visual effect on the projection screen when the Iris Effect On Layer is activated:
Below, there is a description of the Parameter 3 for each group of texture modes ( examples in the table are stated for X-axis only, but the Y-axis behaves in the same). The original pictures on both gobo layers are figured above.
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Gobo Effect 1-Parameter 3: Texture modes applied on the iris surface
Parameter 3
DMX value
(Mode)
Zoom X
Zoom X + Position X
0-9
(Mode 1)
10-19
(Mode 2)
20-29
(Mode 3)
30-39
(Mode 4)
The following modes (5
-
8) include black mask
40-49
(Mode 5)
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
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Parameter 3
DMX value
(Mode)
Zoom X
Position X
50-59
(Mode 6)
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
60-69
(Mode 7)
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
70-79
(Mode 8)
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
Dimmer on the layer 3= 255 DMX
Dimmer on the layer 3= 1 DMX
The iris effect can be combined together, e.g. between layers 4-3 and 3-2.
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17.5 Auto iris effect on layer
The effect behaves similar as Iris effect on layer, but it is auto- triggered by gobo changes.
The iris effect on layer can be activated on each gobo layer if you set the Gobo Effect 1 Selection channel to a DMX value of 92. The Parameter 1 of this effect changes the speed of the iris movement. The Parameter 2 changes the iris mask type. The value of 254 and 255 activates random iris with the following functions:
DMX value
Function
254
Every iris opening and closing is performed with different type of iris
255 Type
of iris is changed after completing the open/close cycle
The Parameter 3 allows to choose iris opening/closing command:
DMX value
Function
0 Close iris
1 Open iris
2 Open and close iris at gobo change
3 Open iris at gobo change, close iris at gobo
change
A default value for all three parameters is 0.
17.6 Zoom effects on layer
Two zoom effects on each gobo layer can be applied on images if the Gobo Effect 1 Selection (or Gobo Effect 2 Selection) channel is set to a DMX value of 95 and 96. Both zoom effects can be activated by the Gobo Effect 1 Selection or Gobo Effect 2 Selection channel.
1. Zoom In/Move XY (DMX=95) – control of the effect is as follows:
Parameter 1 – zoom factor Parameter 2 – movement in X-axis Parameter 3 – movement in Y-axis
Example: original picture after applying the effect
2. Zoom In/Auto Move XY (DMX=96) – control of the effect is following:
Parameter 1 – zoom factor Parameter 2 –speed in X-axis Parameter 3 – speed in Y-axis
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17.7 Another graphic effects on layers
1. Swirl effect
Activation channel
Gobo Effect
2 Selection
(on each layer)
Default value
Activation DMX value
70
Control: Parameter 1
Radius
: 0-
255
DMX
- min.
max 0
Parameter 2
Angle
: 0-127DMX
- turning by 360° to the right
128 DMX - no change 129-255 DMX -turning by 360° to the left
128
Parameter 3
Diagonal position
: 0-255DMX
top left corner
bottom right corner
128 DMX - center of image
128
Example
Original P1=111DMX, P2=84DMX, P3=138DMX
2. Pixelation effect
Activation channel
Gobo Effect
2 Selection
(on each layer)
Default value
Activation DMX value
71
Control: Parameter 1
Amount of pixel in X
-
axis
: 0-255DMX
-
max.
 min.
0
Parameter 2
Amount of pixel in
Y-axis: 0-255DMX
-
max
.  min.
0
Parameter 3
Effect boundary position in X
-
axis
: 0-255 DMX
– movement of effect
boundary from left to right
0
Example
Original P1=27DMX, P2=27DMX, P3=138DMX
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3. Cross-stitching effect
Activation channel
Gobo Effect
2 Selection
(on each layer)
Default value
Activation DMX value
72
Control: Parameter 1
Pattern density
: 0-255 DMX
-
max.
 min.
0
Parameter 2
Colour of stitch:
0-127
DMX
-
coloured
128-255 DMX - black
0
Parameter 3
Effect boundary position in X
-
axis
: 0-255 DMX
– movement of effect
boundary from left to right
0
Example
Original
P1=81DMX, P2=0DMX, P3=85DMX P1=81DMX, P2=128DMX, P3=85DMX
4. Posterization effect
Activation channel
Gobo Effect
2 Selection
(on each layer)
Default value
Activation DMX
value
73
Control: Parameter 1
Number of colours
: 0 DMX
- all colours
1-255DMX - reducing of colours
0
Parameter 2
Gamma correction:
0-255DMX
-
min.
max. 0
Example
Original P1=228DMX, P2=0DMX
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18. Media content management
As you seen earlier , the ROBE Media Server uses the root folder named "Media". This folder contains subfolders (000,001...240) and inside each subfolder is the collection of media that the subfolder holds. The files in subfolders are sorted in an alphabetic or numerical order and assigned to DMX. The first part of the file name should be a 3-digit number followed by an underscore and a name e.g.:
001_sun.png...................... 1 DMX
002_snow_castle.png........2 DMX
:
255_apple.png................255 DMX
Subfolders 000-020 are reserved for default (factory) gobos/videos and their contents cannot be changed.
User subfolders 21-240 and their contents can be mowed between fixtures and your local drive (PC) as well as between fixtures. Which method you use depends on:
- how much content you want to move
- whether the fixture is currently connected to the Ethernet fixture link
There is several methods for moving user content files and folders between fixtures and a local drive and between fixtures each other. You can use:
- FTP client in Windows explorer window (fixtures have to be connected to Ethernet link)
- FTP client in Mozilla Firefox (fixtures have to be connected to Ethernet link)
- USB stick
- option "Contents Synchronization" in a Remote control program (fixtures have to be connected to Ethernet link). For detail description see articles below.
18.1 Moving files between the fixture and PC
1. FTP client in explorer window.
All fixtures have to be linked to the Ethernet link. The proper network configuration and IP address setting of your PC is very important. The following is an example of an IP setting for Windows XP :
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After network configuration, type the IP address of the ROBE Media Server in address line in your Windows
explorer window. Use this format
ftp:// 2.X.X.X
/ (e.g. ftp://2.236.2.88/- see picture below).
If all settings are proper, you will see "Media" and "Update" folders in the Windows explorer window and now you can work with them as local folders and files.
See also "Special functions"--> "FTP Server".
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2. FTP client in Mozilla Firefox
If you use Mozilla Firefox as your web browser, you can install FTP client into the browser. To install FTP client for Mozilla Firefox on your computer.
1. Run Mozilla Firefox.
2.Select option “ Tools” from the Menu bar, select “Add-ons” item.
3.Select option “Get Add-ons” from the standard toolbar, type fireftp into the top left field and press Enter key.
4.Click on the Add to Firefox.. button and follow the installation instructions.
5. Follow the installation instructions until the installation has finished.
5.After installation, go to the “ Tools”, select “Add-ons” item, select “Extensions” in the toolbar and click on the Options button. Select “Interface” menu and check option “Configure FTP links in Firefox to automatically use FireFTP”.
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After installing FTP client, run Mozilla Firefox and type the IP address of desired fixture in ftp format e. g. ftp://2.126.85.62 and a Fire FTP window will appear. If you do not want to keep in mind IP addresses of all connected fixtures, you can use the Remote configuration program (by typing the IP address of one fixture to the web browser in http format e. g. http://2.126.85.62) and go to the Contents Synchronization window where a list of available fixtures is offered.
You need to know only IP address of one fixture as the rest of connected fixtures with their IP addresses is displayed in this window. By clicking on the Ftp option (in parenthesis) at desired fixture the FireFTP window will appear:
Now you can move files between PC and desired fixture.
3. Via USB stick.
Next way, how to add or remove files from the media folders is by means of the USB stick - see "USB Data
Synchronization" in chapter "Special functions
".
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18.2 Moving files between networked fixtures
The option "Contents Synchronization" in a "Remote control program" running on your PC offers easy control of file transfer between networked fixtures via web browser. (For detail description of the Remote configuration program see chapter "Remote control of the fixture via web browser" below).
A window of the Contents Synchronization:
There is a list of available fixtures under Device Available for Update. If you connect another fixture to a network, use option "Rescan Devices" to refresh the list of fixtures. A list of available folders with their check boxes is placed under Synchronization Folders. Option "Synchronization Mode" gives you possibility to select how the files will be moved to target folder: "Mirror"- a content of the target folder will be fully overwritten by a content of the source folder. "Add"- files from the source folder are added to existing files in the target folder. The last folder "Update" next to the gobo folder no. 240 serves for a synchronization of the “update” folders between the fixtures.
To move files.
1. Select desired folders check boxes. If you want to select all folders, check All Media check box.
2. Select a target fixture (fixtures) in a list of available fixtures.
3. Select desired Synchronization Mode and click the "Do Synchronization" button to start the file transfer.
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19. Remote control of the fixture via WWW browser
The ROBE Media Server offers a remote control of the fixture and diplaying useful information about the fixture including the gobo folders contents via www browser. The fixtures has to be connected via an ethernet (with Art-Net communication protocol) to a network. The PC or light console has to be connected to the same network as the fixtures. Use only the IP addresses which have first number 2 like 2.X.X.X, e.g. 2.126.85.62. To run a Remote control program type the IP address of the desired fixture to your www browser (e.g. http://2.126.85.62) and the input window of the Remote Control will appear. Note: if you wish to have access to this utility under password, use the menu "HTTP Access" in "Special functions" to set a password.
The Remote Control screen offers several options:
Fixture Info - the window with information about current fixture address, disk space, software versions etc.
Personality - the window allows you to change the fixture settings like a display adjusting,
DMX protocol selection etc.
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Status Messages -the window under this option displays error and status messages.
Special Functions - the window offers several items:
"Thumbnails size" - changing the size of the thumbnails. The change takes effect in the item "Content". If you change the thumbnail size, use the button "Update" below the size box. "Log File" - enables to generate log file for service purposes. "System Reboot"- starts reboot of the fixture
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Content - by entering this window a complete overview of all gobo folders is offered, from which the folder to be view can be selected.Click a desired folder to display its content. Click a desired picture to zoom it in.
Contents Synchronization - the window allows you copy (addition) media content from a current fixture to another fixtures on an ethernet network.
There is a list of available fixtures under Device Available for Update. If you connect another fixture to a network, use option "Rescan Devices" to refresh the list of fixtures. A list of available folders with their check boxes is placed under Synchronization Folders. Option "Synchronization Mode" gives you possibility to select the way how the files will be moved to target folder: "Mirror"- a content of the target folder will be fully overwritten by a content of the source folder. "Add"- files from the source folder are added to existing files in the target folder. The last folder "Update" next to the gobo folder no. 240 serves for a synchronization of the “update” folders between the fixtures.
To move files.
1. Select desired folders check boxes. If you want to select all folders, check "All Media" check box.
2. Select a target fixture (fixtures) in a list of available fixtures.
3. Select desired Synchronization mode and click the "Do Synchronization" button to start file transfer.
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Remote Graphics Output - preview of the current projecting output.
Remote RNS Display - the window shows the fixture´s control panel. You can browse and adjust all items in this
fixture menu by means of your keyboard. Use the Up/Down and Enter/Escape keys.
Remote Content - the window offers a table for definition of streaming sources. Type a streaming protocol, an IP address and a port number for the desired streaming source (e.g. laptop) to the first line in the following format: http://2.x.x.x:port number (for example http://2.1.1.3:1234) and click the "Update" button on the right side of the line to save the streaming source address. This source is assigned to the DMX value of 1 on channel "Gobo selection". Up to 20 streaming sources is possible to define in this way. All defined streaming sources are assigned to DMX values of the Gobo selection channel and can be used on each gobo layer. Previous channel Gobo folder selection has to be set at DMX value of 252 in order to allow the use of streaming sources assigned to the Gobo selection channel. See the chapter Streaming video.
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To end the Remote control program, close WWW browser ( or use option "Logout" if you entered the program using the user name and password).
20. Picture merging
The picture merging system allows to create a panoramic projection controlled from a light DMX console. The resulting seamless image consists of the images of the individual projectors. It is possible to create an image field up to 64 segments (non-mirrored configuration). You can display the original ROBE Media Server gobos/videos or custom gobos/videos from user folders.
20.1 Picture merging control channels
Global effect 1
DMX values in a range of 1-7 enable the picture merging procedure. You can select from several predefined widths of the picture overlapping edges (from 0 to 35%). In many cases the projection screen is smaller than the total merged image of the projectors. This total image can be scaled either using Keystoning parameters or (better) adjusting the width of blending areas. DMX=2 (width=0%) DMX=1 (width=10% ) DMX=7 (width=35% )
There are dot symbols in each corner of test pattern. The dot symbols correspond to the global keystone parameters in the following way:
- KeyStone Top Left X/ KeyStone Top Left Y
- KeyStone Top Right X/ KeyStone Top Right Y
- KeyStone Bottom Right X/ KeyStone Bottom Right Y
- KeyStone Bottom Left X/ KeyStone Bottom Left Y These symbols should make easy identification of appropriate keystones in case there is several parts of merged picture.
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Global effect 1- Parameter 1
The DMX value from the range of 1- 235 allows selection of desired image field configuration according to the
tables on the following pages.
Image field configuration
Non-mirrored configuration
DMX
value
Image field
Configuration
W x H
Total number of
fixtures
DMX
value
Image field
Configuration
W x H
Total number of
fixtures
1 2 x 1 2 56 4 x 8 32
2 1 x 2 2 57 8 x 5 40
2 2 x 2 4 58 5 x 8 40
4 3 x 1 3 59 8 x 6 48
5 1 x 3 3 60 6 x 8 48
6 3 x 2 6 61 8 x 7 56
7 2 x 3 6 62 7 x 8 56
8 3 x 3 9 63 8 x 8 64
9 4 x 1 4 64 9 x 1 9
10 1 x 4 4 65 1 x 9 9
11 4 x 2 8 66 9 x 2 18
12 2 x 4 8 67 2 x 9 18
13 4 x 3 12 68 9 x 3 27
14 3 x 4 12 69 3 x 9 97
15 4 x 4 16 70 9 x 4 36
16 5 x 1 5 71 4 x 9 36
17 1 x 5 5 72 9 x 5 45
18 5 x 2 10 73 5 x 9 45
19 2 x 5 10 74 9 x 6 54
20 5 x 3 15 75 6 x 9 54
21 3 x 5 15 76 9 x 7 63
22 5 x 4 20 77 7 x 9 63
23 4 x 5 20 78 10 x 1 10
24 5 x 5 25 79 1 x10 10
25 6 x 1 6 80 10 x 2 20
26 1 x 6 6 81 2 x 10 20
27 6 x2 12 82 10 x 3 30
28 2 x6 12 83 3 x 10 30
29 6 x 3 18 84 10 x 4 40
30 3 x 6 18 85 4 x 10 40
31 6 x 4 24 86 10 x 5 50
32 4 x6 24 87 5 x 10 50
33 6 x 5 30 88 10 x 6 60
34 5 x 6 30 89 6 x 10 60
35 6 x 6 36 90 11 x 1 11
36 7 x 1 7 91 1 x 11 11
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DMX
value
Image field
Configuration
W x H
Total number of
fixtures
DMX
value
Image field
Configuration
W x H
Total number of
fixtures
37 1 x 7 7 92 11 x 1 11
38 7 x 2 14 93 2 x 11 22
39 2 x 7 14 94 11 x 3 33
40 7 x 3 21 95 3 x 11 33
41 3 x 7 21 96 11 x 4 44
42 7 x 4 28 97 4 x 11 44
43 4 x 7 28 98 11 x 5 55
44 7 x 5 35 99 5 x 11 55
45 5 x 7 35 100 12 x 1 12
46 7 x 6 42 101 1 x 12 12
47 6 x 7 42 102 12 x 2 24
48 7 x7 49 103 2 x 12 24
49 8 x 1 8 104 12 x 3 36
50 1 x 8 8 105 3 x 12 36
51 8 x2 16 106 12 x 4 48
52 2 x 8 16 107 4 x 12 48
53 8 x 3 24 108 12 x 5 60
54 3 x 8 24 109 5 x 12 60
55 8 x 4 32 - - -
Example
Image field configuration:
W x H =2 x 2 =4 projectors W x H =4 x 4 =16 projectors
DMX= 3 DMX=15
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Horizontally mirrored configuration
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
128 2 x 1 2 146 10 x 2 20
129 4 x 1 4 147 4 x 5 20
130 2 x 2 4 148 10 x 3 30
131 4 x 2 8 149 6 x 5 30
132 6 x 1 6 150 10 x 4 40
133 2 x 3 6 151 8 x 5 40
134 6 x 2 12 152 10 x 5 50
135 4 x 3 12 153 12 x 1 12
136 6 x 3 18 154 2 x 6 12
137 8 x 1 8 155 12 x 2 24
138 2 x 4 8 156 4 x 6 24
139 8x 2 16 157 12 x 3 36
140 4 x 4 16 158 6 x 6 36
141 8 x 3 24 159 12 x 4 48
142 6 x 4 24 160 8 x 6 48
143 8 x 4 32 161 12 x 5 60
144 10 x 1 10 162 10 x 6 60
145 2 x 5 10 163 12 x 6 72
Example
Image field configuration:
W x H =2 x 2 =4 projectors W x H =4 x 4 =16 projectors
DMX= 130 DMX=140
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Vertically mirrored configuration
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
164 1 x 2 2 182 5 x 4 20
165 2 x 2 4 183 2 x 10 20
166 1 x 4 4 184 5 x 6 30
167 2 x 4 8 185 3 x 10 30
168 3 x 2 6 186 5 x 8 40
169 1 x 6 6 187 4 x 10 40
170 3 x 4 12 188 5 x 10 50
171 2 x 6 12 189 6 x 2 12
172 3 x 6 18 190 1 x 12 12
173 4 x 2 8 191 6 x 4 24
174 1 x 8 8 192 2 x 12 24
175 4 x 4 16 193 6 x 6 36
176 2 x 8 16 194 3 x 12 36
177 4 x 6 24 195 6 x 8 48
178 3 x 8 24 196 4 x 12 48
179 4 x 8 32 197 6 x 10 60
180 5 x 2 10 198 5 x 12 60
181 1 x 10 10 199 6 x 12 72
Example
Image field configuration:
W x H =2 x 2 =4 projectors W x H =4 x 4 =16 projectors
DMX= 165 DMX=175
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Vertically and horizontally mirrored configuration
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
DMX
value
Image field
configuration
of base matrix
W x H
Total number of
fixtures in base
matrix
200 2 x 2 4 218 10 x 4 40
201 4 x 2 8 219 4 x 10 40
202 2 x 4 8 220 10 x 6 60
203 4 x 4 16 221 6 x 10 60
204 6 x 2 12 222 10 x 8 80
205 2 x 6 12 223 8 x 10 80
206 6 x 4 24 224 10 x 10 100
207 4 x 6 24 225 12 x 2 24
208 6 x 6 36 226 2 x 12 24
209 8 x 2 16 227 12 x 4 48
210 2 x 8 16 228 4 x 12 48
211 8 x 4 32 229 12 x 6 72
212 4 x 8 32 230 6 x 12 72
213 8 x 6 48 231 12 x 8 96
214 6 x 8 48 232 8 x 12 96
215 8 x 8 64 233 12 x 10 120
216 10 x 2 20 234 10 x 12 120
217 2 x 10 20 235 12 x 12 144
Example
Image field configuration:
W x H =2 x 2 =4 projectors W x H =4 x 4 =16 projectors
DMX= 200 DMX=203
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The mirrored image configurations bring 2 advantages:
1. Resolution of the source image and merged images on the wall is the same in comparison with non-mirrored configuration (if you use suitable mirrored configuration – see example 3 below).
2. By using the picture merging with mirrored configuration you can cover any size of projection area.
The total number of used projectors is unlimited.
Examples: 4 ROBE Media Servers are used in the picture merging. Source picture Aspect ratio: 4:3 Resolution: 1024 x 768
Images on the wall:
Example 1. Horizontally mirrored configuration 4 x 1 (DMX=129) set on all fixtures
All projected images have a resolution of 1024 x 768, but the resolution of 1024 pixels is “made ” from 512 pixels as each fixture projects 1/2 of the source picture (this half has a source resolution 512 x 768).
Example 2. Horizontally mirrored configuration 2 x 1 (DMX=128) set on two pairs of fixtures
2 x 1 2 x 1 All projected images have a resolution of 1024 x 768 pixels and the total image does not have any distortion (horizontally or vertically). The base matrix 2 x 1 is twice repeated.
Example 3. Non- mirrored configuration 4 x 1 (DMX=9) set on all fixtures
All projected images have resolution 1024 x 768, but the resolution of 1024 pixels is “made ” from 256 pixels as each fixture projects ¼ of the source picture (this quarter has a source resolution 256 x 768).
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Global effect 1- Parameter 2
The DMX values from the range of 0-255 are used to step segment by segment throw the image grid. The DMX
value of 0 corresponds to the upper left segment of the image grid. The stepping runs from the left to the right and
down from top (see example for field 8x3 segments bellow
).
Global effect 1- Parameter 3
This channel enables to transform displaying of the segment edges-sharp or blended edges. You can also display the blue and red auxiliary frame with the alignment marks for easier alignment of the adjacent segments:
Channel
Value
Type of control
Type of control
32
0-130 131-141 142-150 151-160 161-171 172-255
Global effect 1
- Parameter 3
Displays segment with blended edges (active keystoning) Displays segment with sharp edges (active keystoning) Displays segment with sharp edges
Displays auxiliary patern frame with sharp edges (active keystoning)
Displays auxiliary patern frame, sharp edges Reserved
step step step step step
To align segments use pan/tilt, zoom and keystones channels. Segments before alignment: Segments after alignment:
At adjacent edges, there is the blue edge that overlaps the red one and respectively : Note. DMX values of both channels Global effect 1 and Global effect 1- Parameter 1 have to be set at the same values on all fixtures used in the picture merging.
Global effect 2
A DMX value of 20 enables fine adjusting of the red, green and blue gamma curve at overlaping edges to achieve consistent colour (brightness) of these parts of image.
Note. After selecting desired image segment for the gamma correction (by means of the Global effect 1 ­Parameter 2), set the channel Global effect 1 - Parameter 3 to 0 in order to display blended edges of the picture segment.
Global effect 2- Parameter 1
The parameter adjust the red gamma value at respective image adge.
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Global effect 2- Parameter 2
The parameter adjust the green gamma value at respective image adge.
Global effect 2- Parameter 3
The parameter adjust the blue gamma value at respective image adge.
The second way how to adjust the red, green and blue gamma curve at overlapping edges is by means of the
channel Gobo effect 2 Selection on a gobo layer. The option works on the global layer and it doesn´t matter on
which layer the channel Gobo effect 2 Selection was activated. This option can be a suitable solution in a case
that the channel Global effect 2 is used for another effect.
To activate the fine adjustment of blending curves.
1. Set the channel Gobo effect 2 selection to 200 on any gobo layer .
2. Now parameters 1-3 of this effect changing the red, green and blue gamma curves.
20.2 Picture merging example
Here is an example of the image field 3x2.
1. All fixtures that are a part of the picture merging should have a different fixture ID (The fixture ID= the last number of its IP address). The fixture´s IP address consists of four numbers separated by the dot e.g.
002.168.002.010.
2. Select the same gobo/video on the six ROBE Media Server.
3. On all fixtures you are configuring set a DMX value=1 at the channel Global Effect 1.
On all fixtures you are configuring set a DMX value=6 at the channel Global Effect 1-Parameter 1.
4. Set a DMX value at the channel Global Effect 1- Parameter 3 between 151-160 to define a sharp edges of segments for a fine alignment.
5. On each individual fixture set a DMX value between 0-5 at Global Effect 1 - Parameter 2 to select the segment that the fixture will project.
6. Use pan/tilt/zoom and keystone channels to align the projections of individual fixtures in such a way that there is some overlap between the separate portions of the image. This overlap is necessary for the picture merging adjustment.
7. Set a DMX value at Global Effect 1- Parameter 3 between 131-141 to display the segment with sharp edges for fine adjustment by means the fine pan/tilt and keystones channels. After it set this parameter to 0 and the channel Global Effect 2 set to 20 to enable fine RGB gamma correction by means of the Global Effect 2 – Parameter 1-3.
8. To execute the picture merging ,run the same gobo/video on all six fixtures and set the channels Global Effect 1- Parameter 3 to a DMX value of 0-130.
Note: In order to assure a correct playback of videos sequences , all fixtures in the picture merging system should be synchronized to the one (master) fixture - see the chapter bellow.
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21. Pre-cut content mode for Picture Merging
The mode is useful when you want to cover large projection area with full resolution for each projector or you don't want to be restricted with limits of matrix configuration. The basic idea is that before projection you have to prepare the pre-cut content (e.g. picture) and upload the single parts of the splitted source picture into individual fixtures.
Source picture Pre-cut pictures for matrix 3x1 (with overlapping edges)
Resolution: 1024x768 pixels 366x768 366x768 366x768
Single segments of the source picture must have the same size (pixels) which is given by:
L
partX
= L
totalX
/[x-(b/100)*(x-1)] …………. Size of the single segment in X-axis
L
partY
= L
totalY
/[y-(b/100)*(y-1)] …………. Size of the single segment in Y-axis where L
partX
= size (pixels) of picture segment in X-axis L
partY
= size (pixels) of picture segment in Y-axis
L
totalX
= total size (pixels) of the source picture in X-axis L
totalY
= total size (pixels) of the source picture in Y-axis x = number of picture segments in X-axis y = number of picture segments in Y-axis b = size of overlapping edges in %
Positions at which single picture segments start in the source picture are given by:
L
posX
= (Nx-1)* L
partX
*[1.0-(b/100)] ………Position in X-axis
L
posY
= (NY -1)* L
partY
*[1.0-(b/100)] ………Position in Y-axis where L
posX
= position (pixels) at which segment starts in X-axis
L
posY
= position (pixels) at which segment starts in Y-axis Nx = order of the fixture image in X-axis (figured from the left side of the source picture) NY = order of the fixture image in Y-axis (figured from the bottom side of the source picture) b = size of overlapping edges in %
The pre-cut content mode has several advantages compared to the standard picture merging:
-unlimited size of the image field configuration matrix
-allows full resolution of every matrix element
- less loading of fixtures ´graphics engines But the time for preparing pictures and calculation of the overlapping edges has to be taken into account.
There is an example of calculation of needed points in the source fixture for the image stated above.
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Size of segments in X-axis: L
partX
= L
totalX
/[x-(b/100)*(x-1)]
L
partX
=1024/ [3-(10/100)*(3-1)] the size of overlapping edges was selected 10% (b=10)
L
partX
= 366 pixels Since the size of the segments in Y-axis is the same as at the source picture, each of the 3 fixtures will project picture with resolution of 366x768 pixels.
___________________________________________________________________________________________ Note. On the other way round, if you need to calculate the resolution of the source picture to ensure that every
fixture will use the resolution of 1024x768 pixels, use the formula: L
totalX
= L
partX
*[x-(b/100)*(x-1)]
for this case: L
totalX
= 1024 *[ 3-(10/100)*(3-1)] L
partX
=1024pixels
L
totalX
=2867 pixels The source picture should have min. resolution of 2867x768 pixels. ___________________________________________________________________________________________
Positions in X-axis at which single picture segments start: L
posX
= (Nx-1)* L
partX
*[1.0-(b/100)]
For the segment 1: L
0X
= (1-1)* 366 *[1.0-(10/100)] = 0 pixels Nx = 1
For the segment 2: L
1X
= (2-1)* 366 *[1.0-(10/100)] = 329 pixels Nx = 2
For the segment 3: L
2X
= (3-1)* 366 *[1.0-(10/100)] = 659 pixels Nx = 3
Result: The first picture segment starts at point 0 pixels and has resolution of 366x768 pixels.
The second picture segment starts at point 329 pixels and has resolution of 366x768 pixels. The third picture segment starts at point 659 pixels and has resolution of 366x768 pixels.
Using a suitable software you have to prepare these three pictures and copy them to the individual fixtures in order to use them in the picture merging procedure. On the channel Global Effect 1 select a DMX value from the range of 11-17 DMX according as large overlapping edges you have calculated. All other settings are the same as for standard picture merging operation.
Note. For correct video files synchronization you have to ensure that all cutted video segments must have the same times of video lasting.
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22. Effect video synchronization
The synchronization option can be set separately for each gobo layer (channels Synchronization to ID). The fixture synchronization acts with the fixture ID which is defined as the last number of fixture´s IP address. This fixture ID is shown on the fixture´s display. The fixtures are synchronized to the one fixture - named a master fixture. The fixtures may be controlled by the DMX but the fixture synchronization runs over ethernet network - it means that all fixtures that are to be synchronized have to be connected to the ethernet. Each DMX value of the synchronizing channel responds to the fixture ID of a certain fixture. You have to set the DMX value (ID) of the master fixture on all fixtures that are to be synchronized. If the DMX value= fixture ID, in this case the fixture is set as a master. Example: 4 ROBE Media Servers which are synchronized through the gobo layer 1 to the fixture 3 :
IP
address
Fixture ID
Synchronization to ID
(Channel
64)
Fixture 1 002.168.002.010 10 DMX=20
Fixture 2 002.168.002.015 15 DMX=20
Fixture 3 002.168.002.
020 20
DMX=
20 Master fixture
Fixture 4 002.168.002.021 21 DMX=20
Note: For a synchronous video projection on the layer 1, the channels InFrame High, In Frame Low, Out Frame High, Out frame Low, Gobo control, Playback Speed have to be set at the same values on all fixtures. The same
rule proceeds for the gobo layer 2 ,3 and 4.
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23. Projection onto angular, cylindric or spheric surfaces
If a projection on curved surface is required a correction of the shape distortions is necessary. The ROBE Media Server supports projection onto angular screens, cylinders and spheres.
23.1 Curved surface support channels
Global effect 2
This channel enables you to select desired shape of the surface:
To simplify a correction process, there is a gobo with a net pattern (DMX value = 2) in a factory folder No. 20 (DMX value= 20) on a Gobo folder selection channel each gobo layer.
Global effect 2- parameter 1
This parameter enables to adjust the total length of the image edge. A value of 0 means no adjustment, a value of 255 means maximum correction. Note. If a corner projection is selected on a Global effect 1 (values of 1-4), the red guiding line will appear in the image (the gobo with the net pattern has to be projected).
Guiding line
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Global effect 2- parameter 2
This parameter enables to adjust the horizontal length of the edge. A DMX Value of 128 = no adjustment, values below 128 move the edge to the left, values above 128 move the edge to the right.
Global effect 2- parameter 3
This parameter enables to adjust the vertical length of the edge. A DMX Value of 128 = no adjustment, values below 128 move the edge downwards, values above 128 move the edge upwards.
These global effect 2 parameters 1-3 have to be used in combination with the KeyStone and KeyStone X-ratio (Y­ratio) parameters to adjust desired shape of image. Corner projection
Example:
1. Project the gobo with a net pattern on the wall (the channel Gobo Folder selection ,is set at a value of 20 ,the channel Gobo selection at a value of 2).
2. Set the channel Global Effect 2 to a Horizontal inside corner mapping (DMX value=3)
3. Use the channel Global Effect 2 -Parameter 1 to adjust the length of the image edge.
4. Use the channels Global Effect 2 -Parameter 2, and Global Effect 2 -Parameter 3 and Keystone channels to correct image on the wall.
5. Use the KeyStone Y-ratio channel for the final correction of the image.
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Note: If a projection of rectangle (square) on a circle (sphere) is selected on the channel Global Effect 2 (DMX value of 10 or 11), the meaning of the Keystone parameters in a DMX chart will be changed as follows:
Channel
DMX value
Function
Type of control
2
0 -127
128
129-255
Image moving in an X
-
direction
Moving the image from left to center Center Moving the image from center to right
proportional
step
proportional
3
0 -127
128
129-255
Image moving in a Y
-
direction
Moving the image from bottom to center Center Moving the image from center to top
proportional
step
proportional
4
0 - 255
Squeezing in an X
-
direction
Continual squeezing
proportional
5
0 - 255
Squeezing in a Y
-
direction
Continual squeezing
proportional
6
0 - 255
Squeezing in a diagonal direction
(top right-bottom left)
Continual squeezing
proportional
7
0 - 255
Squeezing in a diagonal direction
(bottom left-top right)
Continual squeezing
proportional
8
0-255
Zoom
Continual zooming
proportional
9
0-255
Indexing
Anticlockwise indexing
proportional
23.2 Rectangle onto circle (sphere) mapping with picture merging
This effect in contrast to the effects stated above allows not only a projection onto a circle (sphere) but in addition enables a picture merging onto a circle (sphere) surface. This effect can be activated on the the Global Effect 2 Selection channel at a DMX Value of 12. The Parameter 1 of the effect changes the sphere diameter. The Parameter 2 and Parameter 3 correct distortion in X-axe and Y-axe due to the different projection angles of the fixtures. There are examples for the image field configuration 2x2: Example 1 Example 2
Example 3 Example 4
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24. Video processing on gobo layers from a streaming video server
A streaming video is a video that is continuously sent by one device (e.g. PC) and received by another device (ROBE Media Server) over an ethernet network.
1. TightVNC client
The TightVNC is a free remote control software package available at http://www.tightvnc.com/download.php . With TightVNC installed onyour PC, you can see desktop of the PC on projection device output. To install TightVNC server (here is an example for PC running Windows XP)
1. Download the Tight VNC to the PC (Tight VNC 2.0.4 for Windows suports all client and server versions of Microsoft Windows starting at Windows 2000, up to Windows 7)
2. Click on a Tight VNC installation file located on your hard disk and follow the on-screen instructions.
When Service Configuration window will appear, do not set any pasword, check the option “ Skip this step, set passwords after the installation”.
3. After installing it, run the TightVNC server.
Select tab “ Server “ and check setting as stated below.
4.Switch off the Firewall on the PC, where the TightVNC server is installed. Hire is an example for Windows XP:
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5. Run a Remote control by means of WWW browser at your PC, select option “Remote content” and write IP address of TightVNC server to the Source Address line in the following format : vnc:// xxx.xxx.xxx (e.g. vnc://2.1.1.12).
2. Streaming video server
The Streaming video software stated on the pictures below is available at http://www.videolan.org/vlc/. Download VLC media player from this web page and install it on your streaming source (PC, notebook..). Here are important installation points how to prepare a video processing on gobo layers from a remote streaming video source in the fixture. Streaming source (here is an example for PC running Windows XP)
1. Download the VLC media player to the PC (Windows self-extracting package 0.8.6f),
2. Set PC network card for Art-Net network:
- Menu path: "Start" --> "Control Panel" --> "Network Connection" --> "Connection"
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- Click on the "Properties" button and the following window will open.
- Click on the item "Internet Protocol (TCP/IP)" and the Internet Protocol Properties window will open. Set IP address to something like 2.X.X.X with an IP mask of 255.0.0.0
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3. Install a VLC media player.
- click on a VLC media player self-extracting package located on the hard disk and follow the on-screen instructions. After installing it, run this VLC media player. In a horizontal menu "File" click on "Open" and the following window will open.
Type the name of video file in the "Open" field, check the "Stream/Save" option and click the "Settings" button. The "Stream output" window will open:
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Check the "HTTP" option in a Outputs column, type an IP address of the PC in the "Address" field and a figure port in the "port" field. Note: If you want to run more videos on this PC, you have to run the VLC media player for each video and every media player has to have a different figure of the port but the IP address will be the same. Select the MPGTS or MPEGPS option in the "Encapsulation method" row. Check the "Video codec" option and select mp2v. In the field "Bitrate kb/s" set value of 1024 or higher. The Bitrate is the number of kbits that are conveyed or processed per second. The higher is the number, the higher is the quality of the projected image. For streaming of desktop we recommend the bitrate of 8192. Click the "OK" button and confirm the "Open" window. The VLC media player is now ready for playing up the video sequences.
PC Desktop streaming. The desktop streaming enables you to sent your presentation directly to the ROBE Media Server via an ethernet network. You do not need extra cables for connecting video inputs of the ROBE Media Server with your PC.
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A different setting of VLC media player for streaming of the PC desktop is required. Type the following line in the "Customize" field of the Open window: screen:// screen-fps=10 :screen-caching=100
Space
The Stream output window has the same setting like for video streaming except the field "Bitrate (kb/s)" which should be set at the value of 8192.
Important: The Playback speed channel at corresponding gobo layer should be set at a DMX value of 150-200.
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Control PC (light console)
Type the IP address of the ROBE Media Server which is to project data from a remote streaming video source in your WWW browser to run the Remote Control program. Select the option "Remote Content" and the following window will open:
Type in the "source Address" field the IP address and the port number of the streaming source (in our case it is a PC) in this format: http://2.x.x.x:port number e.g. http://2.1.1.3:1234 and save it by clicking the "Update" button. This way defined streaming source is assigned to a DMX value of 1 at the channel Gobo selection. You can define another videos from the same streaming source - the IP addresses will be the same for all videos only the port numbers have to be different. After specifying all streaming sources close the "Remote Content" window.
To run a video processing on the fixture On The ROBE Media Server which is to project video data from a streaming video source, set the channel Gobo folder selection at value of 252 and on the following channel Gobo selection set a DMX value which responds to the streaming video source defined in the "Remote Content" window. The streaming video processing starts running with a delay of cca 10 seconds. Example for gobo/video layer 1:
Channel Value Function Type of control
38
0-20
21-240
241-250
251
252
253-255
Gobo Folder selection Factory folders User folders Reserved Live input (grab. card)-see channel 39
Streaming from remote source
Reserved
step step
step step
39
0
1 - 255
0
1-20
:
Gobo selection White
255 Gobos/videos (one by one)
If Live input (251 DMX) is selected on channel 38:
White screen Video composite input-PAL system :
step step
step step
:
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Fixture linkage:
25. RDM
This fixture is ready for RDM operation.RDM (Remote Device Management) is a bi-directional communications protocol for use in DMX512 control systems, it is the new open standard for DMX512 device configuration and status monitoring. The RDM protocol allows data packets to be inserted into a DMX512 data stream without adversely affecting existing non-RDM equipment. By using a special „Start Code,“ and by complying with the timing specifications for DMX512, the RDM protocol allows a console or dedicated RDM controller to send commands to and receive messages from specific moving lights. RDM allows explicit commands to be sent to a device and responses to be received from it. The ROBE DreamBox allows to utilize all ROBE Media Server RDM functionality.Please read the Robe Univeral Interface user manual for detail description of RDM possibilities.
25.1 CITP/MSEX protocol
The fixture also supports CITP/MSEX protocol. It is an open protocol for integration of lighting controllers, media servers and visualizers on a higher-than-control level. It makes it possible to browse a media server with thumbnail previews of content as well as effects, to use the correct effect-specific parameter names while programming and to preview output from a controller or visualizer. It also allows bidirectional DMX, device selection and patch transfer to and from visualizers. For more information see at http://www.citp-protocol.org/
This screenshot comes from Chamsys console MagicQ working together with the Robe Media Server.
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The CITP protocol allows to report folders for live input and streaming. These icons serves for thumbnails preview on the control console:
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26. Pixel mapping
The item "Pixel Mapping“ in the main menu serves for pixel mapping of the Anolis ArcDots orArcPixes used in large scale matrix applications. There is an example how to use this menu to map ArcDots matrix of 8x8 (the same rules are true for ArcPixes if not stated in a different way).
1. Connect all fixtures as shown on the picture below. In this example, the Robe Media Server and the
ArcPixPower are interconnected via ArtNet. The monitor should be connected to the Master VGA output.
2. Set desired IP address of the ArcPixPower and its DMX has to be set at 1, its universes should be different
to the universe of the Robe Media Server. Run the functions “Search Dots“ (Dots—>Search Dots) and “Auto Sort“ (Dots—>Auto Sort) in the menu of the ArcPixPower to check if all connected ArcDots were detected by the ArcPixPower. Save found values by the “Store Config“ function . Note: If you use more than one ArcPixPower, set their DMX addresses to 1, but ArtNet Universes have to be different for each driver.
3. Go to the menu “Pixel Mapping“ of the Robe Media Server and select configuration mode (e.g.PM Config
1).
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4. Press the [ENTER] and the screen where the size of the ArcDots matrix has to be defined will appear.
5. After setting matrix width and height, go to the menu “Config PM Outputs”. If DMX is used for connection
between the Robe Media Server and ArcPixPower set, the number of ArcDots connected to DMX 1 (DMX
2) output. Note: DMX 1: 3-pin XLR DMX 2 : 5-pin XLR
If the ArtNet is used, select the option “Num. Dots On Artnet“ and the following screen will appear.
6. Run the “Scan Network For ArcPowers“ to find all ArcPixPowers. List of IP addresses of found
ArcPixPowers will be displayed above in the item “ Create New Node”. In case that you need to create a new node on the Artnet (option “Scan Network For ArcPowers“ finds ArcPixPower drivers only), use the option “Create New Node“ to edit its IP address, ArtNet Universe and number of dots connected to the node.
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7. Go to the menu “Config Dots Address“ , press the [ENTER] and the screen screen with dots configuration
modes will appear:
Now you have to select option according to the type of ArcDots connection. “Fixed- Wiring Mode” - Position of each ArcDot in matrix is defined in certain order which is kept in entire ArcDot matrix.
“Pictures Mode”- Position of ArcDots in matrix is arbitrary.
A. Fixed-Wiring Mode – If you select this option, the screen with two options of ArcDots wiring will
appear.
Under each menu item you can find several options of ArcDots connecting .
Examples: ZigZag orientation ScanLine orientation
From Top Left  Right From Top Left  Right
From Top Right  Bottom From Top Right  Bottom
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Note: For large ArcDots matrix more than one ArcPixPower has to be used. Artnet universes of ArcPixPowers has to be set in ascending order (driver 1 – Universe 1, driver 2 – Universe 2, driver 3 – Universe 3). Some universes may be missed, but ascending order has to be kept (driver 1 – Universe 1, driver 2 – Universe 3, driver 3 – Universe 5). At each ArcPixPower, always connect ArcDots to the LED
output 1, after that to the LED output 2.... , keep order 1-2-3-4 of connected LED outputs of each
ArcPixPower (do not connect LED outputs at random.) The same rules are hold for ArcPixes, where 100 ArcPix modules can be connected to the one LED output of the ArcPixPower. If all LED outputs of the driver are occupied, set universes 1-4 for the first driver, universes 5-8 for the second driver etc. There is an axample for matrix 5x24 ArcDots with 3 ArcPixPowers and 10 ArcDot modules on each LED output:
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B. Pictures Mode – If you select this option, the number of detected ArcDots will be dispayed.
1. Press the [ENTER] and the test pictures list will appear.
2. Select option “Test picture 1 “, press the [ENTER] and following screen will appear.
Take a picture of the ArcDots matrix , after that press the [ESCAPE] and go on “Test Picture 2”,press the [ENTER] and take a picture of ArcDots matrix again.
Press the [ESCAPE] and repeat this procedure for all test pictures. Take a picture of the ArcDots from the same place, using a tripod for camera is ideal. The number of shining ArcDots is different in each test pictures, only the test picture 1 switches all LED modules on. Note: The number of test pictures depends on the number of the LED modules connected to the Media Server: 1-2 ArcDots –> 2 test pictures 3-4 ArcDots –> 3 test pictures 5-8 ArcDots –> 4 test pictures 9-16 ArcDots –> 5 test pictures
17-32 ArcDots –> 6 test pictures 33-64 ArcDots –> 7 test pictures 65-128 ArcDots –> 8 test pictures 129-256 ArcDots –> 9 test pictures 257-512 ArcDots – >10 test pictures
3. After taking a picture of all test pictures, add all photos into any folder of the Robe Media Server and go again on the item “Test Picture 1” , press the [ENTER] and display the first test picture on the monitor connected to the master VGA output of the fixture.
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Now adjust the picture in such a way that the red crosses will be (approximately) in the centres of the ArcDots. To reach this aligning , follow the points :
1. Set the global keystone channels 2-9 at DMX value of 128.
2. Use the channels Gobo zoom X coarse and Gobo zoom Y coarse at digital layer (from which
the test picture is projected) to adjust size of the test picture.
3. Set the channel Global effect 1 at DMX=21 and use its parameters to adjust ArcDots on control
signs (red crosses):
Global effect 1-Parameter 1 – zoom of the test picture (default=0 DMX) Global effect 1-Parameter 2 – movement in X-axis (default=128 DMX) Global effect 1-Parameter 3 – movement in Y-axis (default=128 DMX)
Properly adjusted test picture 1 on the monitor:
After adjusting the test picture, press the [ENTER] and the following message will appear on the screen
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The red crosses will change in blue colour. If some crosses stay in red, the adjusting procedure must be repeated.
4. Project the test picture 2-7 and at each picture check positions of the ArcDots and red crosses and repeat instructions stated in the point 9 (if needed). After adjusting the last picture (test picture 7), the following message will appear:
5. Press the [ENTER] and select the option “ Save Configuration” to save current configuration.
6. Go to the “Actual Mode” and select Item Artnet Config 5.
7. The ArcDots mapping is finished, now you can play back pictures and videos on the ArcDots
matrix.
Note: By means of the menu “Pixel Mapper Type” you can set sharp edges of the projected images (option “Nearest”) or fuzzy edges (“ Linear”).
Active Pixel Mapping is signalized by coloured icon at right top corner:
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27. Technical specifications
Electrical specifications
Auto-switching power supply Input voltage range: 100-120V/ 200-240V AC, 50/60 Hz Max. Pover Consumption @ 230V: 100W (120VA) Power factor: 0.86
Hardware
Motherboard:
Supermico C7B75-0
Processor: Intel
Core i3-3220 BOX (3.3GHz, LGA1155, VGA
Memory:
RAM Kingston 2GB DDR3-1600MHz
Graphics card:
GIGABYTE GT630 -1G (128activ 2xDHDsD3
Video Capture Card: AVerMedia DVD EZMaker Gold
Hard disk:
HDD 2,5'' 500 GB Seagate Momentus 7200.4 G-Force
Gigabit Ethernet
Operation system
Linux OS
Graphic engine
4 Digital Gobo Layers for Image and Video control Layer Media Control Modes (Copy, Add, Subtract, Multi, Minimum and Maximum) Banner Effects creating action scripts for Images or Videos Graphic engine supports a combined total of more than 60,000 original and user-created videos/gobos usable on all gobo layers Digital Iris effect + 160 masking effects Full Key-Stone correction Digital strobe effect CMY Image and Video Colour Mixing and CTC (Colour Temperature Correction) 2 independent effect channels on each gobo layer with more than one hundred of effects Huge amount of Default Images/Videos Import of User Images or Videos Supported Image Formats: JPG, TGA, PNG, GIF, PCX, PNM, XPM and LBM (Max 4096x4096 pixel) Supported Video Formats: MPEG1, MPEG2 (video codec parameters: MPEG2VIDEO; YUV420P; resolution 720x576;
bitrate 6000kb/s; 25fps) Effect video synchronization Preview of projecting output through web interface Picture merging effect in the field up to 64 segments Mirrored picture merging effect with unlimited numbers of pictures Projection on to cylindrical/spherical surfaces and angular screens Video processing on all gobo layers from a remote streaming video server Pixel mapping
Control
5“ TFT LCD display & Robe navigation system Web access for total control of fixture (user library management) Media Content Synchronization in web interface Protocol: USITT DMX 512, Artnet RDM support 148 control channels max. Support of CITP/MSEX protocol
Connections
Video input:
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Standard: 1 x S-Video (Mini Din 4 pin), 1 x Composite video (RCA) Optional:1 x DVI-D, 1 x VGA (Mini D-sub 15 pin) or 1 x SDI/ASI (BNC)
Video output:
1x parallel video output splitted with 4 Full HD layers available via 4 VGA outputs (4 x VGA; 15- pin HD connectors)
6 x USB 2.0 (series A) DMX data in/out: Locking 3-pin and 5-pin XLRs ArtNet: RJ 45 AC power input: 1.5 m power cord with plug
Mechanical
19” rackmount eurocase IPC 4U 500 Removable and washable air filter Front doors are lockable
Environmental Specifications
Operating temperature range: 0° - 35°C Maximum housing temperature: 40°C
Accessories
USB 2.0 flash drive with a System recovery utility
Optional Accessories
Capture card DVI/DGA: Ncast DDC 3.1 (
P.N. 13051425
) Capture card ASI/SDI In+Out: DTA-145-SBD (P.N. 13051189) Cable VGA –BNC; male-female (P.N. 1305 1470) Flight case (P.N. 10120098)
Dimensions (mm)
Weight
16 kg
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28. Maintenance
28.1 Installing the DVI/VGA (SDI/ASI ) capture card
To install the optional DVI/VGA (SDI/ASI) capture card.
1. Disconnect the fixture from power.
2. Remove top cover (1) of the fixture by unscrewing two screws (2).
3. Remove the metal plate (3) by unscrewing two screws (4).
4. Remove the graphic card (5) from the slots and install the new one.
5. Screw the metal plate (3) and top cover (1) back to the chassis.
28.2 Cleaning the air filter
Important! Check the air filter periodically and clean before it becomes clogged!
Clean the air filter with a vacuum cleaner or you can wash it and put back dry.
Replacing the air filter in the front cover
1. Disconnect the fixture from power.
2. Unscrew 4 screws at the sides of the cover.
3. Remove securing grid and pull the air filter out.
4. Clean or replace the air filter .
5. Put the filter back and secure it with the grid.
6. Screw the grid back to the cover
We recommend avoiding dusty/smoky environments when operating the fixture.
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28.3 System restore
You can perform a system restore on the ROBE Media Server with your System Restore USB flash drive.
Warning.
The system restore replaces all fixture settings and the Media folder content.
This action return the device to a factory state.
For a system restore, you will need:
- the USB flash drive with a System restore utility (part of the
ROBE Media Server
delivery)
- the USB keyboard
Use the following steps to perform a system restore:
1. Plug the USB flash drive with System restore utility and the USB keyboard into two external
USB ports on the ROBE Media Server.
2. Power on the ROBE Media Server. When the fixture boots, press Delete key on the keyboard to enter the
fixture´s computer SETUP and set the boot from USB drive (Path: "Advanced Bios Features" --- >"1st boot device"----> "[USB]).
3. Save this setting and exit SETUP. The fixture continues booting, wait until you see a full-screen menu titled:
Image Manager for ROBE Digital Products
Options: Write "rescue" for enter to Main Menu
4. Type the word rescue on the keyboard and the following screen will appear:
Options: Restore From Backup Restart
5. Select option "Restore From Backup" to start recovery process This process will take cca 5 minutes.
6. Select option "Restart" to restart the fixture. After a few minutes you may remove all your external USB
devices. Now the fixture is in a factory state and you should perform update (if required) of graphical software, HW processors and media content to the current state.
28.4 Cleaning
Turn the power off and disconnect the fixture from the mains before starting cleaning procedure. It is absolutely essential that the fixture is kept clean and that dust, dirt and smoke-fluid residues must not build up on or within the fixture. A soft lint-free cloth moistened with water is recommended for cleaning , under no circumstances should alcohol or solvents be used!
DANGER !
Disconnect from the mains before starting any
cleaning and maintenance work
The interior of the fixture should be cleaned at least annually using an air-jet. More complicated maintenance and service operations are only to be carried out by authorized dealers.
Specifications are subject to change without notice.
June 10, 2014
DMX protocol
1
Power/Special functions
0-39
Reserved
To activate following functions,hold DMX value 3 sec. and Digital Iris (channel 17)
must be at range of 240-250 DMX
40-44
Internal Hardware (PC) reset
step
45-49
Wake On DMX
step
50-89
Reserved
To activate following functions,hold DMX value 3 sec. and Digital Iris must be
closed at least 3 sec. (channel 17 must be at 255 DMX).Corresponding menu items are temporarily overriden
90-94
Ceiling projection On
step
95-99
Ceiling projection Off
step
100-104
Rear projection On
step
105-109
Rear projection Off
step
110-114
DMX In
step
115-119
Artnet In
step
120-209
Reserved
To activate following function,hold DMX value 3 seconds
210-215
Graphic engine reset/software update executing
step
216-239
Reserved
240-249
Fixture Off
(hold DMX value 5 seconds)
step
250-255
Reserved
Robe Media Server - DMX protocol v. 1.1, April 6, 2012
Function Type of controlDMX Value
DMX
Channel
Common digital effects for all gobo layers
2
KeyStone Top Left X
0-255
Move top left corner X value to center (0-default)
proportional
3
KeyStone Top Left Y
0-255
Move top left corner Y value to center (0-default)
proportional
4
KeyStone Top Right X
0-255
Move top right corner X value to center (0-default)
proportional
5
KeyStone Top Right Y
0-255
Move top right corner Y value to center (0-default)
proportional
6
KeyStoneBottom Right X
0-255
Move bottom right corner X value to center (0-default)
proportional
7
KeyStone Bottom Right Y
0-255
Move bottom right corner Y value to center (0-default)
proportional
8
KeyStone Bottom Left X
0-255
Move bottom left corner X value to center (0-default)
proportional
9
KeyStone Bottom Left Y
0-255
Move bottom left corner Y value to center (0-default)
proportional
10
KeyStone X-ratio
0-127
Ratio control from left to center
proportional
128
Center
(default)
step
129-255
Ratio control from center to right
proportional
11
KeyStone Y-ratio
0-127
Ratio control from bottom to center
proportional
128
Center
(default)
step
129-255
Ratio control from center to top
proportional
12
Cyan
Page 1
DMX protocol
Function Type of controlDMX Value
DMX
Channel
0-255
Cyan continuously (0-white,255-full cyan
)
proportional
13
Magenta
0-255
Magenta continuously (0-white,255-full magenta
)
proportional
14
Yellow
0-255
Yellow continuously (0-white,255-full yellow
)
proportional
15
CTF
0
Without CTF
step
1
14000 K
step
2
13000 K
step
3
12500 K
step
4
12000 K
step
5
11500 K
step
6
11000 K
step
7
10500 K
step
8
10000 K
step
9
9500 K
step
10
9000 K
step
11
8600 K
step
12
8575 K
step
13
8550 K
step
:
:
:
255
2500 K
step
16
Digital Iris-type selection
0
Circular ,outside-->in,sharp edge
step
0
Circular ,outside-->in,sharp edge
step
1
Circular ,outside-->in,fuzzy edge 1
step
2
Circular ,outside-->in,fuzzy edge 2
step
3
Circular ,outside-->in,fuzzy edge 3
step
4
Circular ,outside-->in,fuzzy edge 4 (maximum)
step
5
Circular ,inside-->out,sharp edge
step
6
Circular ,inside-->out,fuzzy edge 1
step
7
Circular ,inside-->out,fuzzy edge 2
step
8
Circular ,inside-->out,fuzzy edge 3
step
9
Circular ,inside-->out,fuzzy edge 4 (maximum)
step
10
Horizontal ellipse ,outside-->in,sharp edge
step
11
Horizontal ellipse ,outside-->in,fuzzy edge 1
step
12
Horizontal ellipse ,outside-->in,fuzzy edge 2
step
13
Horizontal ellipse ,outside-->in,fuzzy edge 3
step
14
Horizontal ellipse ,outside-->in,fuzzy edge 4 (maximum)
step
15
Horizontal ellipse ,inside-->out,sharp edge
step
16
Horizontal ellipse ,inside-->out,fuzzy edge 1
step
17
Horizontal ellipse ,inside-->out,fuzzy edge 2
step
18
Horizontal ellipse ,inside-->out,fuzzy edge 3
step
19
Horizontal ellipse ,inside-->out,fuzzy edge 4 (maximum)
step
20
Vertical ellipse ,outside-->in,sharp edge
step
21
Vertical ellipse ,outside-->in,fuzzy edge 1
step
22
Vertical ellipse ,outside-->in,fuzzy edge 2
step
23
Vertical ellipse ,outside-->in,fuzzy edge 3
step
24
Vertical ellipse ,outside-->in,fuzzy edge 4 (maximum)
step
25
Vertical ellipse ,inside-->out,sharp edge
step
26
Vertical ellipse ,inside-->out,fuzzy edge 1
step
Page 2
DMX protocol
Function Type of controlDMX Value
DMX
Channel
27
Vertical ellipse ,inside-->out,fuzzy edge 2
step
27
Vertical ellipse ,inside-->out,fuzzy edge 3
step
29
Vertical ellipse ,inside-->out,fuzzy edge 4 (maximum)
step
30
Clockwise wipe,sharp edge
step
31
Clockwise wipe,fuzzy edge 1
step
32
Clockwise wipe,fuzzy edge 2
step
33
Clockwise wipe,fuzzy edge 3
step
34
Clockwise wipe,fuzzy edge 4 (maximum)
step
35
Anticlockwise wipe,sharp edge
step
36
Anticlockwise wipe,fuzzy edge 1
step
37
Anticlockwise wipe,fuzzy edge 2
step
38
Anticlockwise wipe,fuzzy edge 3
step
39
Anticlockwise wipe,fuzzy edge 4 (maximum)
step
40
Wedge wipe ,top-->down, sharp edge
step
41
Wedge wipe, top-->down, fuzzy edge 1
step
42
Wedge wipe ,top-->down, fuzzy edge 2
step
43
Wedge wipe, top-->down, fuzzy edge 3
step
44
Wedge wipe ,top-->down, fuzzy edge 4 (maximum)
step
45
Wedge wipe ,bottom-->up, sharp edge
step
46
Wedge wipe ,bottom-->up, fuzzy edge 1
step
47
Wedge wipe ,bottom-->up, fuzzy edge 2
step
1648Wedge wipe,bottom-->up, fuzzy edge 3
step
49
Wedge wipe,bottom-->up, fuzzy edge 4 (maximum)
step
50
Radial wipe ,left -->bottom,sharp edge
step
51
Radial wipe ,left -->bottom,fuzzy edge 1
step
52
Radial wipe ,left -->bottom,fuzzy edge 2
step
53
Radial wipe ,left -->bottom,fuzzy edge 3
step
54
Radial wipe ,left -->bottom,fuzzy edge 4 (maximum)
step
55
Radial wipe ,bottom-->left,sharp edge
step
56
Radial wipe ,bottom-->left,fuzzy edge 1
step
57
Radial wipe ,bottom-->left,fuzzy edge 2
step
58
Radial wipe ,bottom-->left,fuzzy edge 3
step
59
Radial wipe ,bottom-->left,fuzzy edge 4 (maximum)
step
60
Radial wipe ,top-->left,sharp edge
step
61
Radial wipe ,top-->left,fuzzy edge 1
step
62
Radial wipe ,top-->left,fuzzy edge 2
step
63
Radial wipe ,top-->left,fuzzy edge 3
step
64
Radial wipe ,top-->left,fuzzy edge 4 (maximum)
step
65
Radial wipe ,left-->top,sharp edge
step
66
Radial wipe ,left-->top,fuzzy edge 1
step
67
Radial wipe ,left-->top,fuzzy edge 2
step
68
Radial wipe ,left-->top,fuzzy edge 3
step
69
Radial wipe ,left-->top,fuzzy edge 4 (maximum)
step
70
Vertical barn-doors,outside-->in,sharp edge
step
71
Vertical barn-doors,outside-->in,fuzzy edge 1
step
72
Vertical barn-doors,outside-->in,fuzzy edge 2
step
73
Vertical barn-doors,outside-->in,fuzzy edge 3
step
74
Vertical barn-doors,outside-->in,fuzzy edge 4 (maximum)
step
75
Vertical barn-doors,inside-->out,sharp edge
step
76
Vertical barn-doors,inside-->out,fuzzy edge 1
step
Page 3
DMX protocol
Function Type of controlDMX Value
DMX
Channel
77
Vertical barn-doors,inside-->out,fuzzy edge 2
step
78
Vertical barn-doors,inside-->out,fuzzy edge 3
step
79
Vertical barn-doors,inside-->out,fuzzy edge 4 (maximum)
step
80
Horizontal barn-doors,outside-->in,sharp edge
step
81
Horizontal barn-doors,outside-->in,fuzzy edge 1
step
82
Horizontal barn-doors,outside-->in,fuzzy edge 2
step
83
Horizontal barn-doors,outside-->in,fuzzy edge 3
step
84
Horizontal barn-doors,outside-->in,fuzzy edge 4 (maximum)
step
85
Horizontal barn-doors,inside-->out,sharp edge
step
86
Horizontal barn-doors,inside-->out,fuzzy edge 1
step
87
Horizontal barn-doors,inside-->out,fuzzy edge 2
step
88
Horizontal barn-doors,inside-->out,fuzzy edge 3
step
89
Horizontal barn-doors,inside-->out,fuzzy edge 4 (maximum)
step
90
Horizontal one-way band wipe,top left-->bottom right
step
91
Horizontal one-way band wipe,bottom right-->top left
step
92
Horizontal one-way band wipe,top right-->bottom left
step
93
Horizontal one-way band wipe,bottom left-->top right
step
94
Horizontal two-way band wipe,top left-->bottom right
step
95
Horizontal two-way band wipe,bottom right-->top left
step
96
Horizontal two-way band wipe,top right-->bottom left
step
97
Horizontal two-way band wipe,bottom left-->top right
step
1698Vertical one-way band wipe,top left-->bottom right
step
99
Vertical one-way band wipe,bottom right-->top left
step
100
Vertical one-way band wipe,bottom left-->top right
step
101
Vertical one-way band wipe,top right-->bottom left
step
102
Vertical two-way band wipe,top right-->bottom left
step
103
Vertical two-way band wipe,bottom right-->top left
step
104
Vertical two-way band wipe,bottom left-->top right
step
105
Vertical two-way band wipe,top right-->bottom left
step
106
Horizontal bands 4x,top-->bottom
step
107
Horizontal bands 4x,bottom-->top
step
108
Vertical bands 4x,left -->right
step
109
Vertical bands 4x,right -->left
step
110
Horizontal bands 8x,top-->bottom
step
111
Horizontal bands 8x,bottom-->top
step
112
Vertical bands 8x,left-->right
step
113
Vertical bands 8x,right-->left
step
114
Horizontal bands 16x,top-->bottom
step
115
Horizontal bands 16x,bottom-->top
step
116
Vertical bands 16x,left-->right
step
117
Vertical bands 16x,right-->left
step
118
Horizontal bands 32x,top-->bottom
step
119
Horizontal bands 32x,bottom-->top
step
120
Vertical bands 32x,left-->right
step
121
Vertical bands 32x,right-->left
step
122
Horizontal crossing 4x
step
123
Horizontal crossing 4x,inverse
step
124
Vertical crossing 4x
step
125
Vertical crossing 4x,inverse
step
126
Horizontal crossing 8x
step
Page 4
DMX protocol
Function Type of controlDMX Value
DMX
Channel
127
Horizontal crossing 8x,inverse
step
128
Vertical crossing 8x
step
129
Vertical crossing 8x,inverse
step
130
Horizontal crossing 16x
step
131
Horizontal crossing 16x,inverse
step
132
Vertical crossing 16x
step
133
Vertical crossing 16x,inverse
step
134
Checker wipe 3x4, left-->right
step
135
Checker wipe 3x4, right-->left
step
136
Checker wipe 4x4, left-->right
step
137
Checker wipe 4x4, right-->left
step
138
Checker wipe 5x8, left-->right
step
139
Checker wipe 5x8, right-->left
step
140
Checker wipe 9x8, left-->right
step
141
Checker wipe 9x8, right-->left
step
142
Checker wipe 9x16, left-->right
step
143
Checker wipe 9x16, right-->left
step
144
Checker wipe 10x32, left-->right
step
145
Checker wipe 10x32, right-->left
step
146
2 diagonal curtains, bottom left-->center<-- top right
step
147
2 diagonal curtains, top left-->center<-- bottom right
step
16
148
Grid wipe 8x8,bottom right-->top left
step
149
Grid wipe 8x8,bottom right-->top left,inverse
step
150
Grid wipe 8x8,top right-->bottom left
step
151
Grid wipe 8x8,top right-->bottom left,inverse
step
152
Grid wipe 16x16,bottom right-->top left
step
153
Grid wipe 16x16,bottom right-->top left,inverse
step
154
Grid wipe 16x16,top right-->bottom left
step
155
Grid wipe 16x16,top right-->bottom left,inverse
step
156
Grid wipe 32x32,bottom right-->top left
step
157
Grid wipe 32x32,bottom right-->top left,inverse
step
158
Grid wipe 32x32,top right-->bottom left
step
159
Grid wipe 32x32,top right-->bottom left,inverse
step
160
4 sliding triangles
step
161-169
Reserved
170
Rectangular ,outside-->in,sharp edge
step
171
Rectangular ,outside-->in,fuzzy edge 1
step
172
Rectangular, outside-->in,fuzzy edge 2
step
173
Rectangular ,outside-->in,fuzzy edge 3
step
174
Rectangular ,outside-->in,fuzzy edge 4 (maximum)
step
175
Rectangular ,inside-->out,sharp edge
step
176
Rectangular ,inside-->out,fuzzy edge 1
step
177
Rectangular ,inside-->out,fuzzy edge 2
step
178
Rectangular ,inside-->out,fuzzy edge 3
step
179
Rectangular ,inside-->out,fuzzy edge 4 (maximum)
step
180-255
Reserved
17
Digital Iris
0
Open iris
step
1-254
From max. diameter to min. diameter
proportional
255
Closed iris
step
Page 5
DMX protocol
Function Type of controlDMX Value
DMX
Channel
18
Digital Iris fine
0-255
Iris fine
proportional
19
Digital strobe
0 - 30
Open light output
step
31 - 80
Digital strobe-effect from slow to fast
proportional
81 - 110
Open light output
step
111 - 140
Random digital strobe-effect from slow to fast
proportional
141 - 149
Open light output
step
150 - 154
Iris displays current gobo from gobo layer 1
step
155 - 159
Iris displays current gobo from gobo layer 2
step
160 - 164
Iris displays current gobo from gobo layer 3
step
165 - 169
Iris displays current gobo from gobo layer 4
step
170 - 189
Reserved
190-194
Banner displays current gobo from gobo layer 1
step
195-199
Banner displays current gobo from gobo layer 2
step
200 - 204
Banner displays current gobo from gobo layer 3
step
205-209
Banner displays current gobo from gobo layer 4
step
210-244
Reserved
245-255
Digital strobe closed
step
20
Banner left positioning
0-255
Positioning from left to right (0-default)
proportional
21
Banner left rotation
0-255
Rotation +/- 45° (128-default)
proportional
22
Banner right positioning
22
Banner right positioning
0-255
Positioning from right to left (0-default)
proportional
23
Banner right rotation
0-255
Rotation +/- 45° (128-default)
proportional
24
Banner top positioning
0-255
Positioning from top to bottom (0-default)
proportional
25
Banner top rotation
0-255
Rotation +/- 45° (128-default)
proportional
26
Banner bottom positioning
0-255
Positioning from bottom to top (0-default)
proportional
27
Banner bottom rotation
0-255
Rotation +/- 45° (128-default)
proportional
28
All Banners rotation
0-255
Rotation +/- 45° (128-default)
proportional
29
Global Effect 1
0
No effect
step
Picture merging -selection of width of overlapping edges:
1
Width of overlapping edges -10 %
P1, P2, P3
2
Width of overlapping edges - 0 %
P1, P2, P3
3
Width of overlapping edges - 15 %
P1, P2, P3
4
Width of overlapping edges - 20 %
P1, P2, P3
5
Width of overlapping edges - 25 %
P1, P2, P3
6
Width of overlapping edges - 30 %
P1, P2, P3
7
Width of overlapping edges - 35 %
P1, P2, P3
8-10
Reserved
Picture merging -selection of width of overlapping edges for pre-
cut content mode:
Page 6
DMX protocol
Function Type of controlDMX Value
DMX
Channel
11
Width of overlapping edges -10 %
P1, P2, P3
12
Width of overlapping edges - 0 %
P1, P2, P3
13
Width of overlapping edges - 15 %
P1, P2, P3
14
Width of overlapping edges - 20 %
P1, P2, P3
15
Width of overlapping edges - 25 %
P1, P2, P3
16
Width of overlapping edges - 30 %
P1, P2, P3
17
Width of overlapping edges - 35 %
P1, P2, P3
P1- field configuration, P2- segment selection, P3- segment edge
18-255
Reserved
30
Global effect 1- Parameter 1
0
None
Image field configuration for Picture merging
1-109
Non-mirrored configurations
step
110-127
Reserved
128-163
Horizontally mirrored configurations
step
164-199
Vertically mirrored configurations
step
200-235
Horizontally and verticaly mirrored configurations
step
236-255
Reserved
31
Global effect 1- Parameter 2
0-255
Segment selection for Pixture merging
step
32
Global effect 1- Parameter 3
0-171
Segment edge display for Pixture merging
step
172-255
Reserved
33
Global Effect 2
33
Global Effect 2
0
None
1
Vertical inside corner mapping
P1, P2,P3
2
Vertical outside corner mapping
P1, P2,P3
3
Horizontal inside corner mapping
P1, P2,P3
4
Horizontal outside corner mapping
P1, P2,P3
5
Vertical convex cylinder mapping
P1, P2,P3
6
Vertical concave cylinder mapping
P1, P2,P3
7
Horizontal convex cylinder mapping
P1, P2,P3
8
Horizontal concave cylinder mapping
P1, P2,P3
9
Orthographic sphere mapping
P1, P2,P3
10
Rectangle on circle (sphere) mapping*
P1, P2,P3
11
Square on circle (sphere) mapping*
P1, P2,P3
12
Rectangle on circle (sphere) mapping with picture merging
P1, P2,P3
13-19
Reserved
20
Picture merging - R/G/B gamma adjustment in blended edges
P1, P2,P3
P 1- red, P 2 - green, P 3- blue
21-255
Reserved
34
Global Effect 2 - Parameter 1
0-255
Function depends on selected Global Effect 2
depends on offect
35
Global Effect 2 - Parameter 2
0-255
Function depends on selected Global Effect 2
depends on offect
Global Effect 2 - Parameter 3
36
0-255
Function depends on selected Global Effect 2
depends on offect
37
Dimmer
Gobo layer 1
Page 7
DMX protocol
Function Type of controlDMX Value
DMX
Channel
0-255
Dimmer intensity from 0% to 100% (255-default)
proportional
38
Gobo Folder selection
0-20
Factory folders
step
21-240
User folders
step
241-250
Reserved
251
Live input (grab. card)-see channel 39
step
252
Streaming from remote sources
step
253-255
Reserved
39
Gobo selection
0
White
step
1-255
255 Gobos (one by one)
step
If Live input (251 DMX) is selected on channel 38 :
0
White screen
step
1-20
Video composite input-PAL system
step
21-40
SVIDEO input- PAL system
step
21-60
Video composite input-NTSC system
step
61-80
SVIDEO input- NTSC system
step
81-100
Video composite input-SECAM system
step
101-120
SVIDEO input- SECAM system
step
121-140
Reserved
If Grabber Card is installed in the fixture
141-160
VGA input of DVI/VGA grabber card
step
161-180
DVI-I input of DVI/VGA grabber card
step
181-200
SDI input of SDI/ASI grabber card
step
201-220
ASI input of SDI/ASI grabber card
step
221-255
Reserved
40
In Frame High
0-255
Defines the beginning of a media file segment as a
percentage of the movie length (0-default)
proportional
41
In Frame Low
0-255
Defines the beginning of a media file segment as a
percentage of the movie length (0-default)
proportional
42
Out Frame High
0-255
Defines the end of a media file segment as a percentage of
the movie length (255-default)
proportional
43
Out Frame Low
0-255
Defines the beginning of a media file segment as a
percentage of the movie length (255-default)
proportional
44
Gobo control
Copy mode
Video stream 1:
0
Play forward if dimmer (on layer 1) > 0, looping continuously
step
1
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
2
Pause
step
3
Play forward in continuous loop
step
4
Play forward once and hold on the last frame
step
5
No function
6
Scrub (Display) the selected In Frame
step
7
Scrub (Display) the selected Out Frame
step
8-9
Reserved
Page 8
DMX protocol
Function Type of controlDMX Value
DMX
Channel
Video stream 2 (
the same functionality as for Video stream 1):
10
Play forward if dimmer (on layer 1) > 0, looping continuously
step
11
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
12
Pause
step
13
Play forward in continuous loop
step
14
Play forward once and hold on the last frame
step
15
No function
16
Scrub (Display) the selected In Frame
step
17
Scrub (Display) the selected Out Frame
step
18-19
Reserved
Addition mode
Video stream 1:
20
Play forward if dimmer (on layer 1) > 0, looping continuously
step
21
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
22
Pause
step
23
Play forward in continuous loop
step
24
Play forward once and hold on the last frame
step
25
No function
26
Scrub (Display) the selected In Frame
step
27
Scrub (Display) the selected Out Frame
step
28-29
Reserved
Video stream 2:
30-37
The same functionality as for Video stream 1
step
38-39
Reserved
Substraction mode
Video stream 1:
44
40
Play forward if dimmer (on layer 1) > 0, looping continuously
step
41
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
42
Pause
step
43
Play forward in continuous loop
step
44
Play forward once and hold on the last frame
step
45
No function
46
Scrub (Display) the selected In Frame
step
47
Scrub (Display) the selected Out Frame
step
48-49
Reserved
Video stream 2:
50-57
The same functionality as for Video stream 1
step
58-59
Reserved
Multiplication mode
Video stream 1:
60
Play forward if dimmer (on layer 1) > 0, looping continuously
step
61
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
62
Pause
step
63
Play forward in continuous loop
step
64
Play forward once and hold on the last frame
step
65
No function
66
Scrub (Display) the selected In Frame
step
67
Scrub (Display) the selected Out Frame
step
68-69
Reserved
Video stream 2:
Page 9
DMX protocol
Function Type of controlDMX Value
DMX
Channel
70-77
The same functionality as for Video stream 1
step
78-79
Reserved
Minimum mode
Video stream 1:
80
Play forward if dimmer (on layer 1) > 0, looping continuously
step
81
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
82
Pause
step
83
Play forward in continuous loop
step
4484Play forward once and hold on the last frame
step
85
No function
86
Scrub (Display) the selected In Frame
step
87
Scrub (Display) the selected Out Frame
step
88-89
Reserved
Video stream 2:
90-97
The same functionality as for Video stream 1
98-99
Reserved
Maximum mode
Video stream 1:
100
Play forward if dimmer (on layer 1) > 0, looping continuously
step
101
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
102
Pause
step
103
Play forward in continuous loop
step
104
Play forward once and hold on the last frame
step
105
No function
106
Scrub (Display) the selected In Frame
step
107
Scrub (Display) the selected Out Frame
step
108-109
Reserved
Video stream 2:
110-117
The same functionality as for Video stream 1
step
118-255
Reserved
45
Playback Speed
0
Normal Speed
step
1-127
Slow speeds from slowest ---> normal
proportional
128
Normal Speed
step
129-255
Faster than Normal ---> Fastest
proportional
46
Gobo rotation and indexing
0-63
Clockwise rotation from fast to slow
proportional
64-127
Indexing
proportional
128
No rotation-centre (128-default)
step
129-192
Indexing
proportional
193-255
Anticlockwise rotation from slow to fast
proportional
47
Gobo fine indexing (rotation)
0-255
Fine indexing (rotation)
proportional
48
Gobo effect 1 Selection
0
No effect
1
Zoom sinus
P1-speed
2
Zoom bump in fade out
P1-speed
3
Zoom fade in bump out
P1-speed
4
Reserved
5
Zoom in fade
P1-speed
Page 10
DMX protocol
Function Type of controlDMX Value
DMX
Channel
6
Zoom out fade
P1-speed
7
Scale xy sinus
P1-speed
8
Reserved
9
Reserved
10
Reserved
11
XY pos. circle counter-clockwise
P1-speed
12
XY pos. circle clockwise
P1-speed
13
XY pos. scroll up
P1-speed
14
XY pos. scroll down
P1-speed
15
XY pos. scroll left
P1-speed
16
XY pos.scroll right
P1-speed
17
Right-left diag. down scroll
P1-speed
18
Right-left diag. up scroll
P1-speed
19
Left-right diag. down scroll
P1-speed
20
Left-right diag. up scroll
P1-speed
21
X rotate
P1-speed
22
Y rotate
P1-speed
23
XY rotate
P1-speed
24
XY inv. rotate
P1-speed
25
X inv. y rotate
P1-speed
26
Tile xy
P1-amount
27
Tile xy
P1-speed
28
XYZ rot. cube
P1-speed
29
XYZ rot. sphere
P1-speed
30
X rot. cylinder
P1-speed
31
Y rot. cylinder
P1-speed
32
Reserved
33
Kaleidoscope
none
34
Squeeze in
none
35
Squeeze out
none
36
Bend X
none
37
Bend Y
none
38
Tile frame
none
39
Frame
none
40
Plane Flip X
none
41
Plane Flip Y
none
42
Plane Flip XY
none
43
Plane mirror X top
none
44
Plane mirror X bottom
none
45
Plane mirror Y left
none
46
Plane mirror Y right
none
4847Plane mirror XY segment 1
none
48
Plane mirror XY segment 2
none
49
Plane mirror XY segment 3
none
50
Plane mirror XY segment 4
none
51
Plane tile 2x
none
52
Plane tile 3x
none
53
Plane tile 4x
none
54
Plane tile 5x
none
55
Plane cross tile 2x
none
Page 11
DMX protocol
Function Type of controlDMX Value
DMX
Channel
56
Plane cross tile 2x inverse
none
57
Plane cross tile 3x
none
58
Plane cross tile 3x inverse
none
59
Plane cross tile 4x
none
60
Plane cross tile 4x inverse
none
61
Plane cross tile 5x
none
62
Plane cross tile 5x inverse
none
63
Plane cross tiler 5x
none
64
Plane cross tiler 5x inverse
none
65
Plane bar
none
66
Plane bar inverse
none
67
Plane bar left-righ
none
68
Plane bar top-bottom
none
69
Reserved
70
Reserved
71
Gobo disc
none
72
Gobo disc Flip X
none
73
Gobo disc Flip Y
none
74
Gobo disc Flip XY
none
75
Gobo disc mirror X
none
76
Gobo disc mirror Y
none
77
Gobo disc mirror XY
none
78-79
Reserved
80
Plane mirror X top inverse
none
81
Plane mirror X bottom inverse
none
82
Plane mirror Y left inverse
none
83
Plane mirror Y right inverse
none
84
Plane mirror XY inverse
none
4885Plane mirror X-inverse,Y
none
86
Plane mirror X,Y-inverse
none
87-89
Reserved
90
Circular effect (Fish eye)
P1, P2, P3
P1-character, P2-X ratio, P3-Y ratio
91
Iris on layer
P1, P2, P3
P1-size, P2-iris type, P3-texture mode
92
Auto Iris effect on layer
P1, P2, P3
P1-speed, P2-mask type, P3-opening/closing command
93-94
Reserved
95
Zoom In/Move XY
P1, P2, P3
P1-zoom, P2-X-movement, P3-Y-movement
96
Zoom In/Auto Move XY
P1, P2, P3
P1-zoom, P2-X-speed, P3- Y-speed
97-99
Reserved
kaleidoscope - mode and mosaic segment selection:
100
Square -static mode
P1, P2, P3
101
Square -dynamic mode
P1, P2, P3
102
Right triangular - static mode
P1, P2, P3
103
Right triangular - dynamic mode
P1, P2, P3
104
Isosceles triangular - static mode
P1, P2, P3
105
Isosceles triangular - dynamic mode
P1, P2, P3
Page 12
DMX protocol
Function Type of controlDMX Value
DMX
Channel
106
Triangular 1 - static mode
P1, P2, P3
107
Triangular 1 -dynamic mode
P1, P2, P3
108
Triangular 2 -static mode
P1, P2, P3
109
Triangular 2 - dynamic mode
P1, P2, P3
110
Centered kaleidoscope (rough)-static mode
P1, P2, P3
111
Centered kaleidoscope (rough)-dynamic mode
P1, P2, P3
112
Centered kaleidoscope (fine)-static mode
P1, P2, P3
113
Centered kaleidoscope (fine)-dynamic mode
P1, P2, P3
Stat. mode:P1-density, P2-content (coarse), P3-content (fine)
Dyn. mode:P1-density, P2-size and pulsation, P3-movement
114-149
Reserved
150
Layer keystoning
P1,P2,P3
P1-skewing in X, P2-skewing in Y, P3-squeezing/stretching in Y
151-255
Reserved
49
Gobo effect 1 - Parameter 1
0-255
Effect control
depends on effect
50
Gobo effect 1 - Parameter 2
0-255
Effect control
depends on effect
51
Gobo effect 1 - Parameter 3
0-255
Effect control
depends on effect
52
Gobo effect 2 Selection
0
No effect
1
Colour to black and white
P1-amount
2
Colour to black and white inverse
P1-amount
2
Colour to black and white inverse
P1-amount
3
Black and white to black and white inverse
P1-amount
4
Inversion
P1-amount
5
Black Mask
P1-amount
6
Black Mask inverse
P1-amount
7
Contrast
P1-amount
8
Brightness
P1-amount
9
RGB to GBR
P1-amount
10
RGB to BRG
P1-amount
11
RGB to RBG
P1-amount
12
Black and white to black and white inverse timed
P1-speed
13
Colour to black and white timed
P1-speed
14
Colour to inverse timed
P1-speed
15
Cycle
P1-speed
16
Cycle inverse
P1-speed
17
Reserved
18
Reserved
19
Colour Key
P1-amount
20
Colour Key inverse
P1-amount
5221Key Black
P1-amount
22
Key Black inverse
P1-amount
23
Key White
P1-amount
24
Key White inverse
P1-amount
25
White flash
P1-amount
26
Black flash
P1-amount
27
Alpha flash
P1-amount
28
Invert flash
P1-amount
Page 13
DMX protocol
Function Type of controlDMX Value
DMX
Channel
29
BW Flash
P1-amount
30
Black and white to black and white inverse Flash
P1-amount
31
Gradient Wipe X
P1-amount
32
Gradient Wipe Y
P1-amount
33-39
Reserved
40
Gaussian filter
P1-amount
41
Mean filter
P1-amount
42
Laplacian filter
P1-amount
43
Emboss filter
P1-amount
44
Sharpness filter
P1-amount
45-49
Reserved
RGB effects:
50
RGB subtract All Pixels
P1, P2, P3
51
RGB add All Pixels
P1, P2, P3
52
RGB add non-black Pixels
P1, P2, P3
53
RGB substract/add All Pixels
P1, P2, P3
54
Swap RGB to RBG
P1, P2, P3
55
Swap RGB to GRB
P1, P2, P3
56
Swap RGB to GBR
P1, P2, P3
57
Swap RGB to BRG
P1, P2, P3
58
Swap RGB to BGR
P1, P2, P3
59
RGB invert
P1, P2, P3
5260Invert and swap RGB to BRG
P1, P2, P3
61
Invert and swap RGB to GBR
P1, P2, P3
62
Colour to Alpha
P1, P2, P3
63
Colour to Alpha inverted
P1, P2, P3
64-67
Reserved
P1, P2, P3
68
RGB scale
P1, P2, P3
P1-red, P2-green, P3-blue
69
Brightness scale
P1, P2
P1, P2 - inclination of conversion line
70
Swirl effect
P1, P2, P3
P1-radius, P2-angle, P3-diagonal position
71
Pixelation effect
P1, P2, P3
P1-num. of pixels (X), P2-num. of pixels (Y), P3-position in X-axis
72
Cross-stitching effect
P1, P2, P3
P1-pattern density, P2-colour of stitch, P3- position in X-axis
73
Posterization effect
P1, P2
P1-number of colours, P2-Gamma correction
74-94
Reserved
95
Zoom In/Move XY
P1, P2, P3
P1-zoom, P2-X-movement, P3-Y-movement
96
Zoom In/Auto Move XY
P1, P2, P3
P1-zoom, P2-X-speed, P3- Y-speed
97-149
Reserved
150
Layer keystoning
P1,P2,P3
P1-squeezing/stretching in X, P2/P3-compressing & expanding in X/Y
151-199
Reserved
200
Picture merging - R/G/B gamma adjustment in blended edges
P1, P2,P3
P 1- red, P 2 - green, P 3- blue
Page 14
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