Rio Grande Games 5th Avenue User Manual

This side of the board is especially for 4 players.Of course, players m ay choose to play this side with two or three players, but the competition for building plots in the districts will be much lower.
All rules are the same, with one exception: during preparation, the 7 business tiles are placed on the sixth building plot (with broken border) in each district. Of course, players may later place a second business on this building plot.
The author and publisher thank the many test players for their committed involvement in testing the game and making rules suggestions, especially: Christine & Peter Dürdoth, Ilka Dürkop, Uta Gruber-Balehr,Walburga Freudenstein, Dieter Habelitz, Markus Huber,Miriam & Peter Linner, Steffi Manz, Bernhard Manz, Karin & Albrecht Manz, Elisabeth Schiffer, Dominik Wagner, Britta & Volker Waßmuth, and the Rosenheimer game group.
If you have comments, questions, or suggestions, please send them to:
Rio Grande Games PO Box 45715 Rio Rancho, NM 87174, USA
E-Mail: RioGames@aol.com
You are invited to visit our website: www.riograndegames.com
© 2003 Wilko Manz
© 2004 Ravensburger Spieleverlag/alea
Rules for the side with 6 building plots
the back side of the game board is especially designed for use with 4 players
220150
12
Wilko Manz
It is New York in the 1930’s. The building boom has reached its zenith.
Above all, the skyscrapers on the famous Fifth Avenue
tower over the city. But who will find the best building plots?
Where are the fanciest boutiques and the choicest galleries?
Who has the most sought jeweler in his neighborhood?
In the end, victory points (VP) will decide the winner!
Each player tries to earn the most victory points (VP).To earn victory points is not as simple as building the most skyscrapers. Rather, players score victory points by building skyscrapers in prestigious locations: those with many different businesses nearby.Thus, players will compete to build as many skyscrapers as possible in the best locations.This is the key to victory!
The players are offered four options for each turn, including, for example, placing a business or scoring a district.They may also choose to take the very important bidding cards. Only players who have the right bidding cards will succeed in the auctions when they come. It is only during the auctions that players have the possibility to build skyscrapers - and without skyscrapers, there can be no victory.
The game requires careful planning, sharp tactics, timely cooperation with your opponents, and wise placement of skyscrapers to find success on Fifth Avenue!
In the end, the player with the most victory points will be the winner!
1 game board (showing Midtown Manhattan, with City Hall,
7 districts, Central Park, a business supply
row, and a scoring track) 60 colored bidding cards (5 of 4,4 of 5,and 3 of 6 in each of 5 colors) 50 black bidding cards (20 of 4, 16 of 5, and 14 of 6) 72 skyscrapers (18 of each player color) 36 business tiles (9 each of boutique,jeweler, gallery, and
perfume shop)
4 summary cards (one per player) 2 commissioners (to mark current districts) 6 commissioner markers (to mark visited districts) 2 building stop tiles (to mark the closed districts)
OVERVIEW
the players try to score the most victory points by placing businesses and building skyscrapers
the players have four options for each turn
the bidding cards are critical in the auctions and the building of skyscrapers
the player with the most victory points is the winner
OVERVIEW
CONTENTS
PREPARATION
open up the game board
place 1 business tile per district and 20 on the business supply row
Each player takes:
z 1 bidding card per color
z 4 black bidding cards
(place the remaining cards in 6 separate stacks next to each other: colored cards face up and black cards face down)
z one summary card
z 6 skyscrapers
- one as scoring marker
- two on building plots
- three in his supply
(place the remaining skyscrapers next to the board as a general supply)
* small tip: if possible, players should try to place their 2 skyscrapers adjacent to the business tiles placed earlier
place commissioners and markers on City Hall
place the building stop markers
2
Place the game board in the middle of the table. It shows 7 districts, each divided into 5 different colored building plots. On the left is City Hall (the starting space for the commissioners with 4 white and 4 beige colored spots). On the right is Central Park (the ending space for the commissioners).The scoring track runs around the board.
Note: on the back side of the game board, the map shows 6 building plots in each district. This allows another way for players to play the game (see special rules for this at the end of these rules).
Shuffle the business tiles face down, draw them one at a time, and randomly place one face up on one building plot in each district.When placing these business tiles, make certain at least one is placed on each plot color and none are placed so that more than two plots of a color are used. Next, draw another 20 businesses, one at a time, and place them face up in the order drawn, from left to right on the 20 spaces of the business supply row near the upper edge of the board. Place the 9 un-drawn businesses face down back in the box,without looking at them. They will not be used in this game.
Separate the colored bidding cards by color and shuffle each stack separately face down. Each player draws one card of each color as his starting hand.The players keep the cards in their hands secret from each other during the game. Next, place the remaining colored cards face up in 5 separate stacks next to each other near the game board. Place the stacks so only the top-most card in each stack can be seen.To be safe,you can also place the stacks face down, turning the top-most card face up each time one is taken.
Shuffle the black bidding cards face down. Each player draws 4 black cards, adding them to his hand. Place the remaining black cards in a face down stack next to the 5 colored stacks.
Each player takes one summary card, placing it face up in his play area (the area before him). On this side is a review of a player’s turn options, the victory points players earn during scoring and building stops, and a skyscraper supply. On the back side is an example of the movement of the commissioners.
Each player chooses a color and takes, in that color:
z 1 skyscraper,placing it on the 0/80 space of the scoring track. z 2 skyscrapers,placing them on the game board using these rules: the
youngest (or starting player,chosen in any way the players want) first places one of his skyscrapers on any empty building plot*. Next, his right neighbor places one of his skyscrapers on any empty building plot, and so on, until all players each have placed one skyscraper (in counter-clockwise order). Now, each player places his second skyscraper on the game board on any empty building plot, but this time in clockwise order, beginning with the player who placed his first skyscraper last.
Example: 1st placing round:Anna - Kevin - Ken - Alfonzo
2nd placing round:Alfonzo - Ken - Kevin - Anna
z 3 skyscrapers,placing them on the supply space on his summary card.The
skyscrapers in a player’s supply are always visible to all players, so all know how many each player has in his supply.
Separate the remaining skyscrapers by color and place them next to the game board as a general supply.
With fewer than 4 players, place the unchosen skyscrapers back in the box.
Place the 2 commissioners and the 6 commissioner markers on the appropriate colored spots on City Hall. Place the 2 building stop tiles next to the game board.
PREPARATION
When playing with 2 players, use a ll the normal rules, but with the following changes: there is a third, imaginary player, that we have named Alea (= “a lucky energetic adversary").
The preparation for 2 players is identical to that for 3 and 4 players. For Alea, there is no preparation, except that all the skyscrapers in one of the two unchosen colors are placed next to the board in the general skyscraper supply. These are Alea’s skyscrapers.
Playing the game is nearly identical; only the auctions are played differently: a n d only here,Alea competes against the other players in each auction for building in the districts in the following way:
1.) First,the player who triggered the auctions begins the auction or passes as in the 3 or 4 player game.
2.) Next, the second player makes his first bid or passes as in the 3 or 4 player game.
3.) Always, as the third bidder,comes Alea: for Alea’s bid, the players draw black cards, one after the other, placing each face up on the table until they draw and place a card with the same number as one already drawn and placed. This is Alea’s complete bid for the auction and will total between 8 and 21 (see figure to the right).He will bid no higher!
4.1)If Alea’s bid is less than or equal to the highest bid so far, he is out of the auction and the auction continues with the two real players as in the 3 or 4 player game.
4.2)If Alea’s bid is now higher than the previous high bid, the auction continues with the two real players as in the 3 or 4 player game.If the others both pass with Alea’s bid the highest,Alea wins the auction. If one (or both) real players overbid Alea’s bid, then Alea is out of the bidding for this auction.
In any case,Alea’s bid cards are put on the bottom of the black stack after the auction.
If Alea wins in Central Park, he does not build. If Alea wins in a district, he builds in the district using his skyscrapers from the general supply with these rules:
z Alea always builds 1 skyscraper on a building plot, rega rdless of the number
of skyscrapers shown on his bid cards.
z Alea always builds on an empty building plot, even if he has already built
skyscrapers in this district with a previous auction. As an exception to the real players, Alea may build in different building plots in a district.
z Alea always chooses the most valuable building plot (the one that would
score the most points) to build his skyscraper. If there is more than one building plot that would tie for highest score, he builds 1 skyscraper in each such building plot!
Example: Alea [red] would build as shown above.
z If Alea wins an auction for a district with no empty building plots, he
declares a building stop in this district.The 2 real players score points as in the 3 or 4 player game.
When a player wins an auction, he pays and builds as in the 3 or 4 player game. When a player declares a building stop in a district, he scores Alea’s skyscrapers as well as those of the 2 real players.
The game ends as in the 3 or 4 player game when the business supply row is empty or the second building stop is completed.
Special rules for playing with 2 players
11
Special rules for 2 players
in a game with 2 players, there is a third, imaginary player: Alea
all is the same except for the auctions, where Alea competes as a third bidder; he draws black cards until he draws a duplicate number - these cards are his total bid
Alea’s possible combinations:
if Alea wins a district auction, he builds
z always only 1 skyscraper
in a building plot
z always in an
empty building plot
z always in the most
valuable empty building plots
Note: Alea never scores victory points, neither when scoring districts, a building stop, nor at game end.
fig.13
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