Rio Grande Games 27 User Manual

1 game board
75 rangers
5 aeroplanes
5 scoring markers
5 player’s boards in the five player colors
42 cards
24 industrialization tiles
44 Australian dollars
1 windmill (for use in full game only) 1 arrow, 1 ring and 1 base for the wind wheel
A game for 2 – 5 players from age 10
Authors: W. Kramer and M. Kiesling Design: Walter Pepperle, DE Ravensburger, KniffDesign Illustration: Harald Lieske Ravensburger®Spiele No. 26358-5
Contents
10x
20x 20x 14 x 11x 10 x
8x 7x
3x 4x 5x 5x 4x 3x
6x 6x 5x
GB
The story
Australia – the fifth and smallest continent at the beginning of the 1920’s. The economic crisis is yet to come – Australia is booming. Industrial modernization and development are pursued with vigor to help the economy “down under” progress. At the same time, the government is arranging for countless National Parks to be set up and are initiating numerous projects to support the natural environment.
The aim of the game
Every player leads a troop of rangers who have been assigned the task, by the government, of carrying out various conservation and industrialization projects.
The most successful player, wins the game.
The game board
The game board is a map of Australia, divided into the 6 territories of Western Australia, Northern Territory, Queensland, New South Wales, Victoria and South Australia (Tasmania is not included).
Every territories consists of a number of regions, identified by different colors. There are a total of 24 land and water regions on the board.
On the state and regional borders are camps or ships (ill.) where the players position their rangers during the course of the game to score winning points.
The scoring track runs around the outer edge of the game board; the players’ scores are displayed here using the scoring markers.
In the top right of the game board are the windmill and ranger tracks. These are not used in the simple (familiarization) game. However, in the full game they will be used for the industrialization or conservation tiles and for the rangers to be placed on.
Due to technical limitations, exact reproduction of the continent of Australia is not possible.
region
scoring track
camp
ship
ranger track windmill track
borders
Preparation
Before playing for the first time, carefully remove the pre-punched parts from the perforated board. Assemble the windmill (front, back, arrow, ring and base) as shown in the picture (cf. ill.)
Put the game board in the middle of the table.
Shuffle the industrialization tiles face down. Then place an industrialization tile face down on every region.
Place a conservation tile face up on every region.
Every player selects a color according to the number of players and the number of rangers detailed below:
Each player also receives the following in their color:
• 1 aeroplane, which he places in front of him on the table.
• 1 scoring marker, which he places on square “0/100” on the scoring track.
• 1 player’s board. The area on the right of the player’s board, showing an aeroplane, is used for the rangers. A summary of the rules can also be found on the left.
Separate the cards according to the designs on the back of each card, one stack for each different design. You should end up with four separate stacks.
Shuffle the 4 stacks separately. Remove 9 cards from each stack and place them face side up, next to the game board.
Remove the remaining cards from the game.
Starting with the youngest player and then moving around the table, each player takes a card from any pile. Repeat this so every player has 2 cards.
The back of the card shows the
maximum
number of rangers that may be put in one location.
The front shows where this location is! It also tells you how much a player receives when the card is played.
Place the Australian dollars next to the game board.
For the simple (familiarization) Game, the windmill is not needed, so it can be put back in the box.
Players Rangers Players’ colors
2 20 black, white 3 14 black, white, orange 4 11 black, white, orange, blue 5 10 black, white, orange, blue, brown
19
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