Maintaining the highest quality standards is the top priority for Radikal Technologies
GmbH. This is why the design process for any of our new products continues even
after they are released to the public. Technical changes are implemented at any time
without prior notification, if we feel they serve to improve the product. According to
this statement the technical specifications and/or the look of the instrument might vary from the specs and pictures shown in this Manual.
Any duplication, of all or parts of this manual, in any form and for any reason, requires prior written permission from Radikal Technologies GmbH.
it is hereby declared, that it confirms to the requirements of the council Directive 89/
336/FWG for radio frequency interference. It also complies with the regulations about
radio interference of electronic devices dated on August 30th, 1995.
The following standards have been used to declare conformity
-!EN 50082-1! 1992,
-!EN 50081-1! 1992,
-!EN 60065!1993
This declaration has been given responsible by the manufacturer:!
RadikalTechnologies Deutschland GmbH, Eduard-Schmid-Str. 27, D-81541 Munich
Munich, 01.03.2011
Jurgen Korduletsch, Geschäftsführer Jurgen Korduletsch, Managing Director
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Table of contents
1.0 Warranty!8
1.1 Terms!8
1.2 Coverage!8
1.3 Transfer of warranty!8
1.4 Liability!8
1.5 Safety notices!8
2.0 Introduction!10
Feature summary!10
a.) 8 voice polyphonic synthesizer!10
b.) Advanced synthesis engine!10
c.) FX bus system!10
d.) Step sequencer and programmable, polyphonic arpeggiator!10
e.) Everything under control - the masterkeyboard features.!11
f.) Randomize sound - individual sounds on a fingertip!11
g.) Song chain: fast access to performances, splits and single sounds!11
h.) Matter of course!11
3.0 About this manual!12
4.0 First Steps!12
4.1 User Interface basics!12
4.2 Selecting and playing performances!14
4.3 Selecting and playing single sounds!16
4.4 Creating split and dual layer sounds!18
4.5 Saving performances!18
4.6 Loading Chains and using chains!19
4.7 Chain save procedure!21
4.8 Randomize sound algorithm!22
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Table of contents
5.0 Sound editing details!23
5.1 Overview about the synthesis engine features!26
5.2 Oscillator section!27
5.3 Noise section!29
5.4 VCF section (Multimode filters)!30
5.5 String filter (delay with damped feedback loop)!31
5.10 Global modulation matrix (bus/part modulation matrix)!43
5.10 Pitch bend range!45
5.11 Mono modes and retrigger settings!45
5.12 Glide and glissando!47
5.13 Saving single sounds!48
6.0 FX section and bus system!50
6.1 Introduction: FX-chains and output busses!50
6.2 The output busses!51
6.3 FX fundamentals!52
6.4 Distortion/Saturation!54
6.5 Modulation delay!54
6.6 Phasing!56
6.7 Leslie!57
6.8 Chorus!59
6.10 Post FX EQ!61
7.0 Sequencer section overview!61
7.1 Entering of notes and chords!66
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Table of contents
7.2 Further playback variations!67
7.3 Adding parameter sequencer lines!69
7.4 Saving of sequencer motifs!70
7.5 Loading sequence motifs from memory!71
7.6 Combining sounds and sequencer motifs in performance memories.!
72
7.7 Realtime transpose of sequence lines!72
8.0 Arpeggiator section!75
8.1 Arpeggiator basic functions!75
8.2 Arpeggiator user motifs!77
9.0 Multi performances!80
9.1 Keyboardzone parameter in the performance edit menu!80
9.2 Performance default edit part.!84
9.3 Performance Button Modes!85
9.4 User knob assignments (USER)!85
10.0 Chain editing details!87
10.1 Adding MIDI splits to direct access memories of the chain!93
10.2 Programming a song chain!95
11.0 Setting up the Accelerator!97
12.0 Global parameters in the system menu!99
12.1 Setting up a velocity curve for the Accelerator keyboard!99
12.2 Pedal configuration!99
12.3 Global sequence transpose!100
12.4 MIDI system channel and MIDI input/output definitions!100
12.5 Setting up MIDI Input and output definitions!102
12.6 MIDI synchronisation!103
12.7 Mastertune!104
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Table of contents
12.8 Setting up the display backlight color!105
12.9 Setting up realtime controls and the acceleration sensor.!105
13.0 Addendum!106
13.1 MIDI NRPN Listing!106
14.0 Upgrade opportunities!118
14.1 Voice expansions!118
14.2 Software upgrades!118
15.0 Feature summary!119
Connections:!120
Weight and dimensions!120
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1.0 Warranty
1.1 Terms
Radikal Technologies warrants all electronic und mechanical components of this
product, subjects to the conditions herein described, for a period of 12 months from
purchase. If any covered malfunctions occur during the warranty period, the unit will
either be repaired or replaced at the Manufacturerʼs election. The general business
terms and conditions of Radikal Technologies GmbH Germany shall apply.
1.2 Coverage
Radikal Technologies Deutschland GmbH reserves the right to perform warranty repairs or product replacement subject only to prior warranty registration by the customer. Such registration needs to be submitted together with a copy of dealer invoice
or sales receipt. The final decision concerning validity of the warranty is made by
Radikal Technologies GmbH. In case of a justified warranty claim the submitted product will be repaired or replaced within 30 days of receipt at Radikal Technologies
offices. Any physical damage to the instrument or unauthorized attempts to open or
fix the unit will render the warranty null and void. Repair of non-registered products
or products with a lapsed warranty will be performed at customerʼs expense. We
strongly recommended that customers ask for an estimate of costs before sending in
their instruments for repair. Cost of packaging and shipping will be charged additionally.
In case of covered warranty claims the product will be shipped back to the customer
free of charge. Shipment to customers residing outside of Germany will take place at
the cost of the customer.
1.3 Transfer of warranty
This warranty is exclusive and personal to the original owner and may not be transferred. Other than Radikal Technologies Deutschland GmbH, no third party (retailer,
etc.) is authorized to promise or perform warranty services. Services other than ones
specified herein are not covered under this warranty
1.4 Liability
Claims for additional damages of any kind, including all claims of financial damages
as a result of malfunction of a product, are specifically excluded hereunder. The liability of Radikal Technologies Deutschland GmbH in all cases is expressly limited to
the purchase price or the adjusted value of the product only. All warranty services
and shipments are performed subject exclusively to Radikal Technologies Deutschland GmbHʼgeneral business terms and conditions.
1.5 Safety notices
CAUTION: Please do not open the instrumentʼs case at any time, to avoid the possi-
bility of electric shock. There are no functions or features inside the unit intended for
the user. Do not ever make any attempt to repair the instrument yourself! Any technical problems should be addressed with qualified service personnel only.
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WARNING: Do not expose the unit to rain or humidity to avoid electric shock or
shorts.
Before using your unit please read the security and user instructions carefully.
•
Store the safety and user instructions in a safe and readily accessible place.
•
Never use the unit close to water (i.e. bathtub, sink, swimming-pool)!
•
Do not to set your unit up too close to heat-sources (heaters, Amps, etc.). To ensu-!
•
re proper air ventilation it is important not to obstruct the unitʼs heat vents.
Make sure to place the unit on a solid surface strong enough to support its weight.
•
Connect the unit only with the correct and sufficient power sources.
•
Position the power-cord carefully, so nobody will fall over it.
•
Only use undamaged and fully functioning power-cords
•
Turn off unit and remove the power-cord before moving or transporting the unit.
•
Unplug the power-cord before cleaning the unit
•
When youʼre not using the unit for any extended period of time make sure to turn it
•
off and remove the power-cord.
Clean the unit only with a dry or slightly damp cloth. NEVER use cleaning soluti-
•
ons!
Make sure that no hard particles or liquid can get inside the unit.
•
As a result of rapid temperature-changes it is possible that condensation can form
•
inside the unit. Make sure your unit has sufficient time for the condensation to dry
off, before reconnecting it to a power-supply after such temperature change.
The unit needs to be checked by a qualified service-technician in case:!
The power-cord or the plug has been damaged
•
Hard particles or liquid have managed to get inside the unit
•
The unit has been exposed to rain or humidity
•
The unit has been dropped and/or shows physical damage
•
The unit is not functioning in the usual or described fashion!
•
9
2.0 Introduction
We first would like to thank you for purchasing the Accelerator. You have purchased
a modern music instrument, which not only sounds great, but also doubles as a powerful ”Performance-Controller” for your entire live setup.
Feature summary
In this section we will summarize the key features of the Accelerator. Everything is
described in much more detail later in this manual, but we thought it would be a good
tidea to give you a basic overview first.
a.) 8 voice polyphonic synthesizer
The Accelerator in its standard configuration sports 8 voices and two part multitimbrality. The polyphony can be increased to up to 32 voices via expansion modules.
Each of the two expansions adds 12 voices. At least one expansion must be inserted
to get 8 part multitimbrality.
b.) Advanced synthesis engine
Besides the basic voice structure with three oscillators, three multimode filters, 6 envelope generators and 4 LFOs the Accelerator offers some advanced synthesis algorithms and parameters that allow for the creation of synthesizer sounds that cover a
much wider range than more basic subtractive synthesizers.
Phasemodulation in combination with sweepable waveforms, oscillator synchronisation, time linearity modulation and ringmodulation allows for a wide range of different
spectrums.
Furthermore, a delayline with a damped feeback loop (string filter) lets you explore
virtual instument synth design like plucked string sounds, woodwind instruments and
bowed string FXs. Three full parametric EQs per voice add realism to your sound
creations and can help to place a new sound well in the mix.
Two modulation matrixes, one with 32 nodes for voice parameters and a second with
8 nodes for part parameters, are very helpful for adding complex modulations and
powerful realtime control over your timbres.
c.) FX bus system
The Accelerator has 4 FX-Busses with incredible FXs. Each of the two Accelerator
parts is fed into a separate bus. The remaining two busses are used for smooth transitions from one performance to the next. When switching from one layer or split sound to the next, the Accelerator selects the next two busses for the new sounds. The
FXs of the former sound remain untouched without any glitches or interrupted reverbration release phases. Each FX-chain contains the following algorithms: distortion,
stereo modulations-delay, phasing, leslie, chorus, reverb and a post FX EQ.
d.) Step sequencer and programmable, polyphonic arpeggiator
A polyphonic step sequencer and a programmable polyphonic arpeggiator for each
part - with independent or global transpose zones for the sequencers - gives the
Accelerator its special music machine appeal. Another highlight for sure is the realtime access to the music parameters of the sequencer and arpeggiator motifs.
In addition three sequencerlines can be assigned to synthesizer parameters in the
modulation matrix.
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e.) Everything under control - the masterkeyboard features.
If you happen to play more than a single instrument on stage you will benefit from
the masterkeyboard functionality the Accelerator offers. By pressing a single button
in the song chain mode, all attached MIDI instruments receive bank and program
changes, volume and panpot settitngs. Velocity and keyboard split zones let you play
multiple instruments together with the accelerator sound engine from the keyboard.
Zones can not only be assigned to the Accelerator keyboard. If you connect a second masterkeyboard or synthesizer to the Accelerator MIDI input, additional zones
can be programmed to integrate your second keyboard completly into your setup.
f.) Randomize sound - individual sounds on a fingertip
The randomize sound function of the Accelerator selects elements from different, already programmed sounds in memory and recombines them to new sounds. This
algorithm creates thousands of variations of sounds. As soon as you hear a result
that you would like to recall later, you can save the sound into the singlesound memory.
g.) Song chain: fast access to performances, splits and single sounds
Organizing your favorite sounds and performances without changing the order of the
sounds in the memory - that is the main benefit you get from chains. But chains can
do more. Switching between different play modes, building new combinations and
splits from single sounds and playing MID instruments without programming a complex masterkeyboard program - all this can be done in chains.
Even cooler is the opportunity to use the chain memories for the organisation of your
live gigs. Create a chain for each song of your setlist. During the gig one can select a
song from the setlist in the display menu. For each song the Accelerator sports 10
direct access buttons that recall the programs preselected for the song. Additionally
these programs can be organized in a row. The [NEXT]-button increments the position in the song row and recalls the sounds and performances more or less automatically. The button can also be controlled by a foot switch remote control.
h.) Matter of course
Voice rem ain
Select a new sound while holding a chord and play the new sound above the sustained chord. The new sound does not interrupt the held chord and even the FXs remain untouched.
USB MIDI
The Accelerator appears as a MIDI interface in your computer as soon as you connect the ACC to the USB port. Not even a driver installation is necessary as the
Accelerator works fine with the USB MIDI class device drivers.
Galvanic isolated USB port.
USB normally can cause groundloops in your setup if you connect a music instrument to a USB host. The Accelerator USB connector is galvanic isolated and prevents these problems.
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Balanced inputs for external instruments
Not only line signals can be fed into the external inputs. Connect dynamic microphones or an electric guitar directly to the balanced inputs of the Accelerator and use the
FX bus system as a powerful external Multi FX unit.
Memory organisation
500 Single sounds, 300 performances, 100 song chains and 60 sequencer memories.
3.0 About this manual
Do you like reading manuals? Most people donʻt. Just sitting in front of the new instrument and trying to figure out everything without checking the secrets in the manual for many people is the preferred way to explore a new instrument. We really recommend that you at least read the first steps section of this book and everything
about the memory managment. Especially the „first steps“ section will help you navigate faster through edit menus and will help you to find the parameters quickly. Besides the manual the Accelerator has another very unique and powerful help system.
Users getting stuck when they use their new synth for the first time should know, that
all knobs of the Accelerator have additional button functions. The help system is a
kind of built in reference manual and eliminates the need for you to revert to the manual in most cases. Simply hold a button or an encoder button, you want to get some infos about and in most cases the button functions call up submenu pages with
parameters, that are belonging to the parameter or the encoder is controlling. For
example if you press an encoder that is assigned to an envelope parameter, the envelope edit page will pop up. If one holds that knob button a little bit longer, the help
screen will appear while holding the button and it will give a short description of that
parameter.
4.0 First Steps
If you are not familiar with the connection and cabling of keyboards and amplifiers
please just check chapter 11.1 „Connections and preparations“. Weʼll assume in the
next section, that your Accelerator is already powered up and connected to a valid
amplifier and speaker system.
4.1 User Interface basics
Every technical device has a user interface philosophy. If the user interaction with
the device evolves more or less consistently in all sections, the operation is much
easier and more or less self explanatory as soon as you have understood the basics.
For that reason the following section is the most important one in the entire manual
aside from your skills. Here are the most essential facts about the Accelerator:
a.) All encoders (knobs) of the Accelerator have multiple button functions. In most
cases these buttons recall submenus. Instead of navigating with cursor buttons the
encoder buttons allow for a much faster direct access to different edit sections.
b.) By holding down a button or an encoder button the Accelerator shows up a
description of the parameter or parameter section that is assigned to that button.
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This even works with the three encoders under the display section. They are assigned to different parameters depending on the selected edit screen and parameter
row. Simply press and hold them down if you are wondering what the selected
parameter is all about. Below you can see a little sample screen. This help text pops
up, if you just powered up the unit and press and hold the first display encoder
„SET“:
c.) At the top left corner of the „Advanced Edit“ section you can locate the [page]-encoder. By turning this encoder you can reach different edit pages. Available edit pages can be seen at the top page bar in all display menus. By touching the page encoder alternate views of the selected edit page can be recalled. In the envelope generator edit page you can for example recall another menu page with a graphic view
of the envelope:
d.) All parameters can be reached inside the display menu but the most essential ones can also accessed much faster in the matrix edit section at the left side of the
front panel. The eight encoders control up to 8 parameters at a time and the assignment can be controlled by the button row left of the matrix and with the page dial as
well. If you turn the page encoder during sound editing you will realize, that the button LEDs at the left side of the matrix are changing accordingly. On the other hand
switching the buttons in the edit matrix is also selecting menu pages in the display
menu. In short you have two different possibilities to navigate and even the encoder
buttons in the edit matrix can recall edit menus or different views in the display menu. If you select for example the VCO1 section by pushing the VCO button, the display shows the VCO page as well.
d.) In the display menu parameters are shown, that can be controlled with the display
encoders 1-3. If multiple rows of parameters are shown, the current row of three is
highlighted. The next row can be selected by using the [cursor up] and [cursor down]
([ ] [ ]) buttons to the left of the display. As you already learned, the page encoder
button offers different views of edit pages. Some pages only show one row of accessible parameters. The envelope graphics and VCO waveform view for example does
not leave enough room to display more than 3 parameters. But even in those menus
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the ([ ] [ ])-buttons allow for the selection of other parameters.
Selecting performances fromthedisplay menu:
The name of the selected performanceprogramshowsupwithlargelet-
ters. Above the name the memorylocationisshown.Theperformance
memory is arranged in threesets(A,B,C),banks(0..9)andmemoryslots
(0..9). Each set contains 10bankswith10slotseach.„BassplusStrings“
is a split program that has beenstoredinthefirstset„A“atbanknumber
„0“ and memory slot „0“.
Now check the bottom row inthedisplaymenu.Therearethreefunctions
visible:
[SET]
The first encoder shows the set selection.
Select one of the sets A,B or C with the encoder. The preset performances are all stored in Bank A. The set selection is only necessary when selecting performances with
the bank and program select buttons. In the
display select mode, performances can be
selected by just choosing a category and selecting performances with the [LOAD-SOUND] encoder.
[CATEGORY]
The second encoder allows for choosing a
category for the performance selection.
4.2 Selecting and playing performances
After powering up, the Accelerator always starts in Performance mode:
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Selecting performances fromthedisplay menu:
[LOAD SND]
The third display encoder allows for the selection of all Performances of the selected
category. To load a selected performance just
push the [Load Snd] encoder button after dialing in the desired performance. The factory
soundset already contains 60 performance
examples. They are stored in Set A at the
first 6 memory banks (0-5).
In the following picture, we highlighted all buttons and encoders, that are essential
for the display menu driven performance selection and basic editing:
The right section of the front panel offers dedicated buttons for bank and sound selection purposes. The [bank] and the [program] buttons are colored in green. In most
cases you select a bank first by pushing [bank] and selecting a bank between 0 and
9 with the numeric buttons at the right side. Afterwards you push [program]. Now you
have direct access to the memory slots 0-9.
For the selection of another performance set simply use the first encoder in the dis-
Single sound selection:
[SINGLE]
Single Mode selection.
[BANK]
Bank change mode selection.
[0] - [9]
Selection of the desired bank/category
[PROGRAM]
Program Change mode selection.
[0]-[9]
Selecting of memory slots.
play menu.
If you get lost in one of the edit menus and would like to jump back into the
performance selection, just push the [PERFORMANCE]-button. This button is hardwired to the performance mode menu.
Please also recall, that the parameter triple in the bottom area of the display area
can be selected with the cursor ([ ] [ ])-buttons. If you are missing the category and
set selection in this button row simply press the [ ]-button a couple of times until the
parameter group is selected again.
A performance of the Accelerator contains all parameter settings of the involved
parts. If you tweak the parameters of one of the parts and save the performance, the
sound data of the involved parts get saved as well. Other performances or the single
sound memory of the tweaked part remain untouched. The Accelerator has 300
performance memories. Each of these performance memories can hold the patch
data of up to 8 parts in the expanded version. 2400 single sounds can be saved inside the performance memories.
4.3 Selecting and playing single sounds
500 single sound memories are available beside the performance memories. Like
performances, the single sound memories are arranged in sets, banks and memory
slots. Single sounds are not only associated with categories - the whole single sound
memory is arranged in categories. The numeric buttons are labeled with categories.
If you select a bank, you choose a category as well. If you select for example the
bank „Organ“, all programs of that bank are organ sounds. By selecting a different
set, multiple banks of organs can be selected. Before selecting single sounds the
single mode must be selected by pressing the [SINGLE]-button:
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The basic Accelerator offers two independent synthesizer parts. That means, two
Selecting parts:
[PART]
Pushing [PART] selects the part select mode.
[1] [LOWER] - [2] [UPPER]
Select the part with numeric buttons 1 and 2.
Single sound selection with thedisplay menu:
[SINGLE]
Select the single mode.
[PROGRAM]
Recall the program select menu by pushing
[PROGRAM].
Knob 2 [CATEGORY]
Select the sound category by dialing display
encoder 2.
Knob 3 [LOAD SOUND]
Dial in the desired sound and confirm the selection with the encoder button.
single sounds can be played simultaneously. Both parts have independent stereo
busses with independent FX chains. If you save a single sound all FX settings will
get saved as well.
In most performances multiple synth parts are in use. The program selection in single mode works always on the selected part. The first two parts are also called „upper“ and „lower“. If you program split and layer sounds you need to deal with those
two parts.
The edit matrix and the edit menus are also always assigned to the selected part. If
you start to tweak a sound in a split or layer performance you should check, whether
you have selected the correct part.
Now you can recall the program selection by pushing the [PROGRAM]-button:
Single sounds can be selected in the display menu as well. Instead of dealing with
[BANK] and [PROGRAM]-select modes and set selections, all sounds of a category
can be dialed in and confirmed with the Load-Sound encoder. Sets A -C are already
almost filled with factory sounds. In the display picture above you see the sound selection menu. The second display encoder selects the category and with the third
encoder you can choose a sound by dialing the knob and load the sound by pushing
the encoder:
In the text field above the third encoder, the sound name sometimes getʻs truncated
if the string length does not fit the text field. After the confirmation with the encoder
button the full name appears in the display with larger characters.
!!!!
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4.4 Creating split and dual layer sounds
Setup the split function and definethesplitpoint
[SPLIT]
Pushing [SPLIT] activates the Split function.
Hold [SPLIT] + keyboardnote.
Selecting the keyboard note while holding
[SPLIT] sets the splitpoint.
[PART]-> [0-MASTER]
Activate the part select mode and select virtual part 0 (MASTER). Now the keyboard is
assigned to the split function.
You already learned now how to select parts and their single sounds. In this section
you will create a basic split performance. With split performances two parts are sharing the keyboard. Two separate sounds can be played with the left and right hand.
All you need to know is how to activate the split mode and how to define the splitpoint on the keyboard. The Split mode has a dedicated button on the frontpanel right
next to the [SINGLE]-button. Pushing the [SPLIT] button activates the split function:
Select the desired sounds for the lower and the upper part. The lower part is assigned to the left side of the keyboard and the upper part is assigned to the right side.
Creating a dual layer performance is a no brainer. Instead of [SPLIT] push the [DUAL]-button. If the Master part is selected, both parts are playing simultaneously if you
press some notes on the keyboard. In dualmode the polyphony is reduced to 4 voices in the basic Accelerator version. Adding one expansion the polyphony of 20 voices already expands the polyphony limit of dual sounds to 10 voices.
4.5 Saving performances
You should now learn how to save such basic performances. Please remember - the
performance memory does not only hold the playmode (single, split, dual or multi)
and the program change numbers of the involved parts - the sound data of all parts
and the FX settings of the busses will be saved as well. Even the Arpeggiator settings are part of the performance.
The save dialog pops up if you press the red [SAVE]-button left of the display encoders:
You can decide whether you would like to save a performance or a single sound. We
choose [Perf.] with the first display encoder button in order to save the performance.
By the way - sometimes you may change your mind and want to leave the Save Dialog for further editing. Simply press [SAVE] again to leave the save dialog!
Now choose [Perf.]. The next page of the save dialog will appear:
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Here you can select the target memory slot for your new performance. The first encoder selects the Set and the banknumber for the new performance and the second
encoder selects the memory slot. To make sure, whether you really want to overwrite
the slected memory location the current performance of the target slot can be played
on the keyboard. After finding a proper memory location just press [NEXT].
Here you can choose a category for your new performance with the first encoder.
Now press [NEXT] again:!
At the last page of the save performance dialog you can enter a name for your
performance. We implemented two ways to name a performance:
1.) The first encoder selects the position of the name string and the second encoder
selects the character at that position.
2.) Pushing the [CHAR]-encoder button activates the keyboard entry mode for the
naming procedure. If this function is activated, the keyboard is not triggering notes
anymore. The characters are assigned to different notes on the keyboard. Please
refer to the labelling on the frontpanel and use the keyboard like a typewriter.
When you are satisfied with the name push [SAVE]. Now your performance is stored
in the memory.
4.6 Loading Chains and using chains
In Live situations one needs a much faster access to sounds and performances than
in the home studio. Chains offer a way to select up to 10 sounds of a song with single fingertips. Just load a song of your setlist in the display menu to get direct access
to all sounds and mode settings you have prepared for that song. The chain sound
access memories 0-9 are references to single programs, split or dual layer selections
or performances. By pushing a numeric button between 0-9, the chain recalls the
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memory locations and mode settings. You can concentrate on your playing instead of
Chain mode activation and usage:
[CHAIN]
Pushing [CHAIN] activates the chain mode.
[Bank]
With the [BANK] encoder one can select a
bank between A and J. The axamples are all
located in bank A. The Accelerator offers 100
chains from A0 to J9.
[Slot]
Select one of the chains A0 - A6 with the second display encoder.
[LOAD]
Push [LOAD] to load the chain.
[0]-[9]
Now you can select the referenced memories
by using the numeric buttons 0-9.
Basic chain editing:
[CHAIN]
Pushing [CHAIN] activates the chain mode.
[Bank]
With the [BANK] encoder one can select a
bank between A and J. Choose an empty
chain and press [LOAD].
dealing with sets, banks, programs, part selections and mode settings.
Chains can also be used to build some favorite banks without rearranging the whole
memory. The Accerelator ships with some example chains that will help you to understand the benefits of the chain mode:
In order to create your own chain, all you have to do is combining all the different
skills you already learned about the Accelerator. The chain mode offers some additional features we will present in depth in chapter 10.0. Here we will just arrange some
performances and single sounds into a chain, that you can already create a favorite
soundbank.
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Basic chain editing:
[Slot]
Select an empty memory slot.
[LOAD]
Push [LOAD] to load the empty chain.
[0]-[9]
Select the first numeric button [0].
Now you can leave the chainmodeandselectasinglesoundora
Performance. After selectingthedesiredsoundpress[CHAIN]againand
select another numeric buttonfor your nextfavoritesound.
[CHAIN]
Jump back into the chain mode.
[0]-[9]
Select the next numeric button [1..9].
[PERFORMANCE], [SINGLE], [DUAL] or [SPLIT]
Choose the desired mode for the next memory. Select the performance, a single sound or
two single sounds for a split or dual sound.
[CHAIN]
Jump back to the chain mode.
[0]-[9]
You can now switch between your two chain
memories.
Just follow these instructionsfor allchainreferencememories.
The last step of the chain programming is the save procedure. The save-menu offers
How to save a chain:
[CHAIN]
Activate the chain mode.
[SAVE]
Press [SAVE] to enter the save dialog.
[BANK] + [SLOT]
Select the target memory slot with the
[BANK] and the [SLOT] display encoders.
[NEXT]
Jump to the next dialog page, where you can
enter a name for the new chain.
different options dependent on the selected edit section. If the chain mode is active,
the save menu automaticly offers the save function for chains.
4.7 Chain save procedure
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How to save a chain:
< x >
Select the position in the string with the first
display encoder.
(Char)
Dial in the desired character for that string
position with the second encoder.
or:
[Char]
Push the [CHAR] display encoder to activate
the keyboard typewriter function and enter
the string with the keyboard.
[SAVE]
Press [SAVE] to save the new chain.
4.8 Randomize sound algorithm
Using the randomize sound function:
[SINGLE]
Push [SINGLE] to activate the single sound
mode.
[RANDOM]
Push [RANDOM] to activate the randomize
sound function.
[0]-[9]
Choose a sound category for the randomize
function by pressing one of the numeric buttons [0]-[9]. The randomized sound function
combines elements of sounds already stored
under that category. For that reason, pushing
[BASS] will probably create a new bass sound.
You should reduce the mastervolumealittlebitbeforeusingtherandomize
function. In some cases a randomizedsoundcanbemuchlouderthanthe
factory sounds.
Before starting to program your own sounds we will show you the powerful randomize sound function. This function creates thousands of new sounds by recombining
elements of the sounds, which are already stored in the memory of the Accelerator.
For that reason the function does not work, if the memory is empty. As soon as you
get a sound that fits your needs you can save the new creation in the single sound
memory.
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You should choose the category carefully when saving a new single sound. If the
category does not match the sound character, the randomize function will prove useless after a while. If you save a sound that does not match any of the categories,
choose „Other“. Sounds, that are saved under „Other“ will not get used by the Randomize function.
5.0 Sound editing details
The most essential parameters are available in the edit matrix at the left side of the
frontpanel:
The edit matrix assignment can be selected with the buttons at the left side of the
matrix. Depending on your selection (VCO, VCF, VCA or LFO) the knobs are controlling the parameters printed in the matrix. Pushing one of the buttons multiple times selects the desired subsection. The Accelerator sports for example 3 VCOs
which can be accessed by pushing the [VCO] button multiple times. At the right side
of the button row LEDs are indicating which VCO you chose.
Check the display while selecting the VCO in the matrix. The display menu follows
the selection in the matrix:
The active parameter row is higlighted and the parameter values of the active parameters are visible at the bottom end of the display area. Another triple of parameters
can be selected with the [ ] [ ]-buttons.
If you push the [PAGE]-Encoderbutton, alternate views of the edit section show up:
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Up to 9 parameters with their values are visible in this view. The parameter triples
can be selected in the same way like in all other views - with the [ ] [ ]-buttons.
Furthermore, different rows can also be selected with the encoder buttons of the edit
matrix. That allows for navigating in a menu page without using the cursor buttons. If
you press the [VCO2PM]-encoder button, the parameter triple with the PM parameters gets selected and highlighted:
Now push the matrix encoder button that is assigned to the VCO waveform
parameter. The parameter triple with the waveform parameter gets selected again in
the display menu as well. The more you learn about the different interactions between the matrix and the display menu the faster you will manage the menu navigation
in the future.
At the upper section of the display you will notice tabs, you maybe already know
from some computer programs. The [PAGE]-encoder allows for a fast selection of
the different tabs. Dialing the [PAGE]-encoder switchs through the different edit menus.
You will notice, that each tabbed menu jumps back into the view which was selected
when leaving the dialog last time. The views of the different sections are working independent from each other. If you navigate with the [PAGE]-encoder, the selected
edit parameter triple gets memorized as well for all edit pages. That makes navigation very quick.
If you select different VCOs with the [PAGE]-encoder, the LED in the edit matrix will
highlight these VCOs as well. That means that also the assignment of the matrix encoders follows the selection.
Now push the [PAGE]-encoderbutton multiple times until the waveform view shows
up:!
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When you dial the waveform encoder in the edit-matrix or the display encoder for the
waveform, you can follow the changes of the waveform shape in realtime in the display.
Now turn the TLM encoder in the edit matrix. The waveform changes caused by the
TLM modulation will be shown as well. Beside that an overlay window shows the value of the TLM modulation as well:
Last, but not least - sometimes you may come across a parameter that does not tell
you anything. Donʻt hesitate to use the help function in such a case. If for example
you hold the TLM encoder in the matrix or the display a little bit longer, the TLM help
screen pops up in the display.
You should now play around a little bit further with all these editing and navigation
features. Use the help function whenever something appears that you are not familiar with. Later inside the parameter reference we will not cover all these different editing options anymore. Weʼll assume, that you know how to reach different views and
edit sections in later chapters. If we were to decribe that again and again in detail,
the manual would get too heavy for overseas shipments.
After practising a little bit you may want to do a little test. Try to figure out how to reach the envelope generator graphics view in the display. If you find it you mastered
the menu navigation contest.
Push the [ATTACK]-encoder button in the edit matrix.
By selecting an envelope generatorpalarameterinthematrix,theenvelo-
pe generator edit menu opensautomaticly.Envelope3ispreselectedbe-
cause EG 3 is assigned to theVCF1cutofffrequency.
[PAGE]
If you now push the [PAGE]-encoderbutton a
couple of times, the graphic view will pop up
automaticly:!
Edit matrix encoder 5-8
With the edit matrix encoders [ATTACK],
[DECAY], [SUSTAIN] and [RELEASE] the
envelope shape can be altered. The graphic
changes accordingly. An additional envelope
parameter is assigned to the middle display
encoder - [HOLD] controls the length of a
plateau between the attack and the decay
phase of the envelope.
After learning everything about menu navigation itʻs time to learn more about the
synthesizer engine of the Accelerator.
5.1 Overview about the synthesis engine features
On the next page you see a graphic overview of the voice architecture. We omitted
envelope generator 5 and 6 as well as the LFO section and the modulation matrix.
We also omitted the realtime controls, the step sequencer and the FX-Bus. Otherwise, the graphic would become too complex. But you will get an impression about the
raw voice architecture.
Oscillators as well as the noise source have independent level controls for both
Multimode filters. The noise source has an additional Multimode filter.
Oscillator signals can be fed parallel into both filters with adjustable levels. Filter 1
can be fed into filter 2 for series configurations. Between filter 1 and filter 2 is a special string filter that allows for a wide range of virtual instrument FXs. As you can see,
Multimode filter 1 acts as a prefilter and filter 2 acts as a post filter for these virtual
instrument FXs. You will learn more about the string filter in a later chapter. The
string filter can be bypassed for normal series configurations of filter 1 and 2.
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At the end of the signal chain is a 3 band full parametric EQ.
Oscillator parameters reference
VCO waveform [WAVEFRM]
The waveform changes the VCO signal shape from sine over triangle and sawtooth to
rectangle.
Time Linearity Modulation
[TLM]
The TLM modulation changes the shape of
the oscillator waveform. Results in pulswidth
modulation on rectangle waves.
Oscillator synchronisation
[SYNC] ( VCO 1 only)
This parameter is only available in the oscillator 1 section. Oscillator 1 gets synchronised to oscillator 2. If oscillator 1 is synchronized to oscillator 2, each zero crossing of
oscillator 2 resets oscillator 1 to the beginning of the waveform. At settings below 127,
oscillator 1 only resets, if itʻs waveform is close to the zero crossing as well. The value determines how close the waveform shape
must be at the zero crossing in order to get
resetted by Oscillator 2.
Ok - that is really a very simple overview only but it should give you a first impression
about the sonic capabilities. In the picture you can also locate the phasemodulation
between oscillators and you can check, which envelopes are assigned to which sections by default. Everything else will be described in much more detail in the different
section chapters for VCOs, VCFs, VCAs, LFOs and the modulation matrix.
5.2 Oscillator section
The Accelerator sports 3 oscillators, one filtered noise source and a ringmodulator
per voice. The oscillators have continuously adjustable waveforms, time linearity
modulation for futher wave adjustments, oscillator 2 and 3 can phase modulate oscillator 1-3, oscillator 2 can synchronize oscillator 1 and oscillator 2 and 3 can be fed
into the ringmodulator. All these signal sources can be fed with independent adjustable volumes into both filters. First we will concentrate on the oscillators.
27
Oscillator parameters reference
VCO2 phasenmodulation
[VCO2PM]
Controls the depth of the oscillator 2 phasemodulation.
VCO3 phasemodulation.
[VCO3PM]
Controls the depth of the oscillator 3 phasemodulation.
Phasestartpoint [PHASE]
At a value of 0 the oscillator is set to freerunning mode. Values above zero start the oscillator at a certain phase.
Coarse tune [COARSE]
Adjusts the pitch of the oscillator in halftone
steps.
Finetune [FINETNE]
Finetune (percentage)
Frequency Offset.
[FREQOFF]
Finetune in Hertz (linear detuning for equal
frequency beating between oscillators over
the entire keyboard range).
Oscillator Volume. [VOLUME]
Oscillator Volume. The volume can be modulated in the modulation matrix. If volume is
set to zero, no oscillator signal can be fed
into the filters with the filter feeds.
Oscillator feed for VCF 1.
[FEED1]
Controls the feed level for multimode Filter 1
(VCF1).
Oscillator feed for VCF 2.
[FEED2]
Controls the feed level for multimode filter 2
(VCF2)
Pitchscaling. [SCALE]
At a value of 12, each key at the claviatur increases the oscillator pitch by one halftone.
Values below 12 decrease the pitch difference between keys, values above increase
the pitch difference.
Waveform inversion. [INV]
This parameter is only available for oscillator
1. If the inversion is set to 1, the waveform
runs backwards. If the waveform is set to
sawtooth and a second sawtooth oscillator
runs with a little detune, the resulting waveform sum looks similar to a pulsewidthmodulated rectange.
Sets the ringmodulator volume. The outputs
of oscillator 2 and 3 are fed into a ringmodulator. A ringmodulator builds the sum and the
difference of the two oscillator frequency
spectrums.
Controls the keyboardscaling of the noise
filter frequency. Higher notes will increase the
cutoff frequency if the keyboard scaling has a
positive value.
Cutoff frequency. [CUTOFF]
The filter frequency of the noise filter.
Filterresonance. [RESO]
The resonance of the noise filter.
Filtertyp. [FLTTYPE]
Lowpass, highpass, bandpass and notch are
the different available filter types. Each filtertype is available in 12dB and 24dB versions.
The noise section of the Accelerator has an independent multimode filter section. As
the volume and the filter parameters can be controlled by envelopes and other modulation sources in the modulation matrix, adding noise keeps the rest of the sound
engine nearly untouched - even if you need a short noise burst with a certain frequency spectrum.
The noise section is located directly behind the three oscillators in the edit menu. Select the noise section by dialing in the Noise tab in the display menu.
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Noise parameters:
5.4 VCF section (Multimode filters)
Filter section VCF1 and VCF2
Cutoff frequency. [CUTOFF]
The cutoff frequency of the filter.
Resonance. [RESO]
The resonance of the multimode filter.
Filtertyp. [FLTTYPE]
Lowpass, highpass, bandpass and notch are
the different available filter types. Each filtertype is available in 12dB and 24dB versions.
Envelope depth. [EGDEPTH]
The third envelope is assigned to the first
VCF and the fourth envelope is assigned to
the second VCF. EG-depth controls the depth
of the envelope control over the cutoff frequency.
The Accelerator sports two multimode filters plus the noise multimode filter. in addition the Accelerator has a special string filter which we will describe in the next chapter. All filter types have in common, that they are passing certain frequency components while damping other frequency components. Depending on the resonance settings the frequency components at the cutoff frequency can get boosted as well.
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