Radica Games Texas Hold'em 75033 User Manual

E 1
MODEL 75033
For 1 player / Ages 8 and up
INSTRUCTIONMANUAL
P/N 82391710 Rev
Experience a real World Poker Tour® Tournament!
.D
FEATURES AND BUTTONS
RESET
SOUND/
HIGH SCORE
BET/RAISE
/ALL-IN
game will automatically shut down, going into “sleep mode.” To turn it on again, simply press the ON button and the game will start back-up where you ended play.
HOW TO PLAY
No Limit Texas Hold'Em is a fast pace high stakes poker game! The objective is to obtain the best five card combination among a total of seven cards with five community cards common to all players. The challenge is that you’re sharing five of the seven cards with your opponents! “No Limit” means that any player can go "all in" - bet all the credit they have - during any round of bet­ting. High stakes poker has never been so fun. So, let’s get into the game.
Press the ON button to turn on the game. All players start with 5,000 credits in their BANK. You will always play at the same table; however, you will have new players join your table as other virtu­al tables shut down. Depending on the status of the game, you will have up to five opponents who will challenge your ability to get to the next round. The dealer or player who is ON THE BUTTON is randomly selected at the start of a game. Once selected, this status rotates clockwise from one player to the next after each round. The two play­ers sitting to the left of the dealer or BUTTON must pay BLINDS.
BLINDS: Before cards are dealt, the two players to the left of the dealer are required to post predeter­mined for ly to the left of the BUTTON must pay a SMALL BLIND that is half of the BIG BLIND. The second player from the BUTTON must post the BIG BLIND. Initially, the SMALL BLIND BET equals 20 credits and the BIG BLIND or LOWER LIMIT BET equals 40 credits. As play continues, the LOWER LIMIT BET will increase which directly impacts the value of the SMALL and BIG BLINDS. BLIND payments ar
ced BLIND/BETS. The player immediate-
e automatically deducted from your BANK.
BETTING (THIRD ROUND) - Just like the second round of BETTING, the active player to the left of the BUTTON BETS. Players can again CHECK, BET, RAISE, FOLD, CALL, RE-RAISE or go ALL-IN. Once you’ve decided your action, press the ENTER button to continue play and the next cards are dealt.
The River: One final community card is dealt on the table face-up.
BETTING (FOURTH ROUND) - Fourth round BET­TING begins just like the prior round with the active player to the left of the BUTTON. Players can again CHECK, BET, RAISE, FOLD, CALL, RE­RAISE or go ALL-IN. Once you’ve decided your action, press the ENTER button to continue play. Once all BETTING is complete the showdown begins.
THE SHOWDOWN: The players show their hands. The best hand which is any five card combination of the community cards and player’s cards WINS. The POT will automatically be added to the win­ners BANK. If two or more players have an equal hand the game will result in a DRAW, and the pot will be split evenly. If there is a SIDE POT(S), it will be divided after the SHOWDOWN.
Note: SIDE POT(S) occurs when a player does not have a BANK large enough to CALL previous BETS, forcing the player to go ALL-IN. The addi­tional BETS, above the player going ALL-IN, will go into a SIDE POT(S) that will only be won by the player(s) who contributed. If the player who goes ALL-IN wins, this player will r The other players will evenly divide the remaining SIDE POT(S). However, if a player wins who con­tributed to a SIDE POT, they will win both the main and any contributing SIDE POT(S).
eceive the main POT
.
CHECK
/CALL
SKIP/ZIP
/OP. BANK
ON/DEAL/ENTER – Press this button to turn the
game ON. Pr onds to start a new game. Pr at the beginning of each round to shuffle and DEAL the cards to each player. Press ENTER to confirm your betting action.
SKIP/ZIP/OP. BANK – This button allows you to speed up game play or to review competitor moves:
• If a competitor is BETTING:
- SKIP - Pressing this button immediately reveals the competitors BET choice and play continues to the next opponent. Y SKIPPING through each competitor.
-
SKIP - Pressing and holding this button elimi-
nates all detailed play (i.e. BETTING) and it immediately becomes your turn again or goes to the next stage of the game.
ZIP - If you FOLD, pressing and holding this
• button will eliminate all detailed play (i.e. deal ing, BETTING) and will immediately reveal the winning players hand.
OP. BANK (OPPONENTS BANK) - If you’re BETTING and need competitive insight, press this button to toggle thr
evious BET and curr
pr
SOUND/HIGH SCORE – T OFF. Press and hold the HIGH SCORE button to reveal your highest BANK ever reached.
BET/RAISE/ALL-IN – Press the BET button to select the amount you would like to wager. You can also RAISE above your opponents wager. When you RAISE to the maximum value of your BANK, you have gone ALL-IN.
CHECK/CALL – If no one has previously BET, you have the option to press the CHECK button which allows you to continue playing without wagering credits. after the FLOP, TURN and RIVER. Pressing the CALL button will allow you to match the highest BET amount previously made by a competitor.
FOLD – Pressing the FOLD button means you have decided to remove yourself from play and will NOT CALL or RAISE your hand.
NOTE: This function is only available
ON/
DEAL/ENTER
ess and hold the ON button for 2 sec
ent BANK amount.
FOLD
ess the DEAL button
ou have the option of
ough each competitors
n the SOUND ON or
ur
-
ess the DEAL button to begin another hand of
Pr
exas Hold’Em.
T
HOLE CARDS: The game begins with all the play­ers receiving 2 cards face-down. Each player can only see his or her own cards.
-
ADDITIONAL TERMS/SYMBOLS
BETTING (FIRST ROUND) – Considering the first two players, left of the BUTTON, have alr by paying BLINDS, BETTING continues clockwise with the thir FOLD, CALL, RE-RAISE or go ALL-IN. When it becomes your turn and you’ve chosen your action,
ess the ENTER button to continue play. Once
pr every player calls or folds the next cards are dealt.
THE FLOP: Thr up on the center of the table. Players combine these car best five car
BETTING (SECOND ROUND) - Second r BETTING again starts with the active or not folded player to the left of the BUTTON. Players can CHECK, BET, RAISE, FOLD, CALL, RE-RAISE or go ALL-IN. Once you’ve decided your action, press the ENTER button to continue play and when every player calls or folds the next card is dealt.
THE TURN: A fourth community car the table face-up.
ds with their own hand to construct the
. Players can BET
d player
ee community car
d hand possible.
eady BET
, RAISE,
ds are dealt face-
ound of
d is dealt on
ALL-IN – To BET your complete BANK.
BANK – A player’s total number of earned credits.
BET – The act of wagering credit during each turn.
BLIND – A forced BET for the two individuals who
sit to the left of the dealer. The SMALL BLIND is paid by the first player left of the DEALER. This BET is half of the BIG BLIND or LOWER LIMIT BET which is paid by the second player to the left of the DEALER. The BLIND will incr nament pr
CALL – T BIG BLIND.
CHECK – If no one has pr the option to CHECK which allows you to continue playing without wagering credits. This move is only available after the FLOP, TURN and RIVER.
FOLD – T
LOWER LIMIT BET – The pr
that defines the total value of the BIG BLIND and the SMALL BLIND is half that value. This will increase as the tournament progresses.
MAX POT – The maximum size of an individual
.
POT
ON THE BUTTON/DEALER – At the beginning of the tournament, a player is randomly selected to deal the car rotates clockwise.
POT – The total cr munity BETS and BLINDS
RAISE – To wager a BET that exceeds your oppo­nent’s previous BET.
RE-RAISE – In the same round, to wager a second BET that exceeds your opponent’
esses.
ogr
o match a competitor’
o withdraw yourself fr
ds. As play continues, DEALER status
edits accumulated from all com-
ease as the tour
ent BET or
s curr
eviously BET
edetermined amount
, you have
om a hand.
evious BET
s pr
-
.
RESET – Insert a blunt point into this button to reset the game to its original settings.
SLEEP MODE - After 3 minutes of inactivity, the
BETTING ACTIONS / OTHER SYMBOLS:
COMPETITORS
YOUR ACTIONS
6. Straight: Five cards in sequence, but not in the same suit.
Note: There is no wrap around (it doesn't work if you have K, A, 2, 3, 4). The straight that has the highest card wins.
7. Three of a Kind: Three cards with the same e considered three of a kind (Ex: 8, 8,
value ar
8). The three of a kind of the highest value wins.
warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use a rechargeable battery.
• Do not attempt to recharge a non-rechargeable battery.
• Remove any exhausted battery from the device.
• Do not short-circuit the supply terminals.
• Insert battery with the correct polarity.
Please retain this for future reference.
RECYCLING - EUROPE
The consumer has a significant role to play in reducing the impact of waste electrical and elec­tronic equipment on the environment, through re­using or recycling such equipment.
ossed out wheelie-bin symbol on this prod-
The cr uct is to remind you that Waste Electrical and Electronic products should not be disposed of with household waste. If you are unable to re-use or recycle your product it should be disposed of at a civic amenity site.
GAME PROGRESS:
RDER –Small Blind, Big Blind, Flop, Turn, River,
O
Win, Game Over.
Two Pair: Two pairs (Ex: 7, 7, Q, Q). The pair
8. with the higher value is used to determine the winner of a tie.
9. Pair: One pair (Ex: J, J).
10. High Card: If the hand has no other combina- tion (see above), its worth is determined by
. If two players have the same
the high car
d high card, the tie is broken by the second highest card.
While Radica toys comply with all relevant safety standards, we are obliged to tell you that some of the components used in electrical and electronic equipment may contain hazardous substances that can damage the environment and present a risk to human health if not properly disposed of.
6 MONTH PRODUCT WARRANTY
oduct warranty is valid in the United
(This pr Kingdom only)
All products in the RADICA® range are fully guar­anteed for a period of 6 months from the original
chase date under normal use, against defective
pur workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship.
In the unlikely event that you do experience a problem within the first 6 months, please tele­phone the Technical Support team:
8278. Calls ar
e charged at 10p per minute and will show up on your standard telephone bill. Helpline hours are 2pm-11pm, Monday to
.
Friday
IMPORTANT:
Always test the product with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a fre­quent cause of unsatisfactory operation.
Tel. 0871 222
RANKING OF THE HANDS - Here are the basic
hands, in or
1.
der of the str
Royal Flush: A royal flush is a straight flush
that has a high car
ongest to the weakest:
d value of Ace (Ex: A, K, Q, J, 10).
2. Straight Flush: A five card sequence in the same suit. (Ex: 8, 7, 6, 5, 4).
3. Four of a Kind: Four car
ds of the same value.
(Ex: Q, Q, Q, Q).
4. Full House: Three of a kind combined with a pair (Ex: 3, 3, 3, K, K). Ties on a full house are broken by the three of a kind, since it is impossible to have two equal sets of three of a kind in a single deck.
BATTERY INSTALLATION
This game is powered by one (1) CR2032 battery.
• Using a screwdriver, loosen the screw until the battery compartment door can be r
Insert one (1) CR2032 battery as indicated inside
emoved.
the battery compartment.
• Replace the battery compartment door and
. Do not
tighten the scr
-tighten.
over
T SUPER
ADUL
ew with a scr
VISION IS RECOMMENDED
ewdriver
WHEN CHANGING BATTERIES
CAUTION
• As with all small batteries, the battery used with this device should be kept away fr small children who might still put things in their mouths. If a battery is swallowed, con­sult a physician immediately.
• Be sure you insert the battery correctly and always follow the device and battery manu-
er’s instructions.
factur
• Do not dispose of batteries in fire.
Batteries might leak if impr
operly installed, or
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop working. Just r
eset the game, and it will
work again.
om
Y RIGHTS ARE NOT EFFECTED.
TUTOR
YOUR ST
Distributed by:
RADICA U.K. Ltd.
The Old Stables, Munns Farm, Cole Green, Hertfordshire, SG14 2NL, England
A
www.radicauk.com
RADICA: ® ©2005 RADICA GAMES L PRODUCT SHAPE™ ALL RIGHTS RESER
World Poker Tour & Spade Card Design are registered trademarks of WPT Enterprises, Inc. © 2005 WPT Enterprises, Inc. All Rights Reserved. All photographic images contained her and used with permission herein. © 2005 WPT Enterprises, Inc. All Rights Reserved. Bee Royal Face Card Designs used on packaging backgr Car
ravel Channel and logo ar
T trademarks of Discovery Communications, Inc., used under license.
operty of WPT Enterprises, Inc.
e pr
ein ar
e © The United States Playing
ound ar
d Company
TD.
VED
All Rights Reserved.
.
e r
All rights r
egister
ed
eserved.
5. Flush: Any five cards of the
same suit, but not in sequence. If two people both have a flush in the same suit, the person with the highest card is the winner.
MAINTENANCE
• Handle this device carefully.
e this device away from dusty or dirty areas.
• Stor
• Keep this device away fr temperatur
e.
• Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the
om moisture or extreme
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