Conquer
In the Conqu er game, victory is a chieved by defeating the o pponent’s ‘King’ mons ter:
• Player( s) place their mons ters in all 4 corners of t he selected game ma p.
• The monste r placed on the ‘crown squ are’ (highlighted o n the board) is automa tically
declare d the king.
• Each player t hen takes turns moving t heir monsters and st arting a Dual.
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If a player defe ats their opponent ’s ‘King’ mo nster then they are dec lared the victor.
Infecte d
In an Infecte d game a monster is dee med to be infected with a ma gical plague
until it defe ats another monster i n a duel. Every turn a mons ter has plague count s
against th at team’s score:
• Player( s) place their mons ters on opposite side s of the selected game m ap.
• After all m onsters have been plac e, one monster is rand omly chosen to be infec ted
– this is indi cated by an animated ico n floating over its head.
• The Health , Reload and Force stat s of the monster that is cur rently infected are
doubled so t hat the monster beco mes very powerful .
• Each player t hen takes turns moving t heir monsters and st arting a Dual.
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The infecte d monster’s task is to hunt d own a rival monster and en gage it in a Duel:
- If the infecte d monster wins the Due l then the rival monste r is removed from the
board as no rmal and one of the oppon ent’s team is randomly d eclared infected .
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If the infecte d monster loses the D uel then their monste r is removed from the boa rd
and anothe r member of their team i s randomly declare d infected.
- If a team’s monste rs have all been defeate d then the game ends and t he team with
the highes t score is declared t he winner.
• Both teams st art with 20 points, as d isplayed on the displ ay:
- Every turn a p oint is removed from the te am with the infected mo nster.
- If a team’s score hi ts 0 then the opposing te am is declared the vic tor.
Skull Sc ramble
In the Skull Sc ramble game, victo ry is achieved by moving a m agic skull to the opposi te
team’s edge of the b attle map:
• Player( s) place their mons ters on opposite side s of the selected game m ap. In addi
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tion a skull ‘m arker’ is placed at the c entre of the board.
• Each player t hen takes turns moving t heir monsters and st arting a Dual.
• If a monster e nds its turn on the squa re bearing the skull th en that monster is cons id
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ered to be ‘ho lding the skull’ – an anim ated skull icon now appe ars above its head.
• If the monste r holding the skull is de feated in a Duel, the vict orious monster now
takes poss ession of the skull.
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If the monste r holding the skull suc cessfully reache s the opposite team’s goal s quare
(i.e the cor ner square on that playe r’s side of the board; th is square is highligh ted on
the board fo r emphasis) then th eir team is declared t he winner.
Upgrad ing Stat istics – S ingle Playe r
If the player de feats their oppone nt then they may be able to upg rade their stats.
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There are o nly three stats that may b e upgraded: Heat h, Damage and Reload
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To upgrade stats , the player must Duel an d defeat an opponent w ith at least one stat
higher tha n their monster’s. In add ition, only those sta ts may be upgraded (if t here’s
more than on e then the one to be upgrad ed is chosen random ly).
• The Diffi culty level selecte d also affects stat s upgrades:
- Easy – No upg rade
- Medium – 1 p oint upgrade
- Hard – 2 poi nt upgrade (never beyo nd that monster’s Max st at value).
Upgrad ing Stat istics – Two-P layer
This is nea r identical to the singl e-player version : whoever wins the dual g ets one of
their stat s (chosen random ly) upgraded by a sing le point.
Player Colo rs
So that each p layer can quickly and e asily identify wh ich monster is their s during a Battle or a Duel, e ach monster is tinted s lightly different :
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Player 1 – Al l the monsters have a blue c olor, and during the game th is player is
referred to a s the ‘Blue Player’.
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Player 2 – Al l the monsters have a red co lor, and during the game thi s player is
referred to a s the ‘Red Player’.
Note: w hen monsters are viewe d on the Bestiary sc reen and during dua ls, they are
seen in the ir ‘true colors’.
Option s
On this scre en the player can sele ct from the following op tions:
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Battl e Animation O n/Off – If this i s set to ‘On’, the player sees monste rs move from
square to squ are on the battlegr ound; if this is set to ‘Of f’ then monsters ‘s nap move’
from squa re to square.
•
Music Vol ume – Music Volume is rep resented by a bar, the length o f which can be
altered us ing the [D-Pad ] to change the volume.
•
Sound F X Volume – Sound FX Volume i s represented by a bar, the le ngth of which
can be alter ed using the [D- Pad] to change the volum e.
Items
In addition t o collecting monste rs, scanning cer tain UPC codes gives th e player items:
Items can be u sed during any battl e game at the beginnin g of a player’s turn. Pressin g
[B] wh ile on the Battle scre en brings up an Option s menu, one of which is ‘Use I tem’.
Highlight t his option with the [D -Pad] and selec ting it with [A] brin gs up an overlay
• T
he player cycl es between items with t he [D-Pad] – as th is happens, the moni tor
read-ou t changes to explain wh at the item does – and when t he desired one is high lighted it ca n be selected by pres sing [A].
• There are t hree ‘classes’ of item :
- Defens ive – These items aff ect the player’s monster s:
- After sel ecting a defensive ite m, the screen returns to t he Battle map.
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With the [ D-Pad] the player gu ides a cursor onto one of t heir monsters.
- Once the de sired monster is high lighted, pressing [ A] activates the item .
- Offen sive – These items af fect the opponent ’s monste rs:
- After sel ecting an offensive i tem, the screen retur ns to the Battle map.
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With the [ D-Pad] the player gu ides a cursor onto an en emy monster.
- Once the de sired monster is high lighted, pressing [ A] activates the item .
- Enviro nmental – These i tems affect all mon sters on the battle ma p. Once the item
is selecte d its effects appl y immediately.
• There are 20 i tems the player can coll ect and then use in Bat tle.
- Health P otions (Def ensive) – When th e player uses this item on a m onster, the
monster’s he alth is restored to full.
- Boots Of S peed (Defe nsive) – When the pl ayer uses this item, the m onster can
move up to 5 space s on the Battle map. If the mo nster engages in a Du el, their
arena spe ed is also increase d. Boots Of Speed’s eff ect lasts for a single tu rn.
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Book Of Th e Dead (Offe nsive & Defensi ve; Battle o nly) – When this item i s used,
a defeated mo nster from each team is r esurrected. The p layer who used the Book
chooses t he monsters both from t heir own team and the oppo nent’s.
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Ring Of S trength (D efensive) – Whe n the player uses this ite m on a monster, the
monster’s For ce doubles. The effe cts of the Ring last for a s ingle turn.
- Vortex ( Offensive & D efensive) – Whe n the player uses this ite m they can teleport
any monster to a ny space on the Battle m ap. Note: monsters th at are currently
holding a fla g (in Capture The Flag ) or a skull (in Advanc e) cannot be telepo rted.
- Lightn ing Bolt (Of fensive) – Whe n the player uses this ite m on an opponent’s
monster, its he alth is reduced by 50% .
- Spide r’s Web (Offen sive) – When the pl ayer uses this item on an op ponent’s
monster, the mon ster is not able to move on the Ba ttle map (this eff ect does not
carry ove r into Duels). The e ffect lasts for thre e turns.
- Aura Of Co nfusion (O ffensive) – W hen the player uses thi s item on an opponent’s
monster, the mon ster’s controls are reve rsed during Duels ( i.e. pressing [U p]
makes the mon ster go down, pressin g [Down] makes the m onster go up, pressin g
[Left ] makes the monster go r ight, and pressing [ Right] makes the mo nster go left.)
The effec ts last for a single tur n.
- Gravit y Hex (Enviro nmental) – W hen this item is used, al l flying monster are
immobiliz ed on the Battle map (o n both armies). Fur thermore, if a flyin g monster
engages i n a Duel while the effec ts of a Gravity Hex are in p lace, the monster’s
speed is re duced and it essen tially becomes gro und-moving (i.e. it now t akes
damage fro m things like lava pools, e tc). The effect la sts for three turns.
- Meteor S hower (Envir onmental ; Battle only ) – When this item is use d, a meteor
shower occu rs. The meteor shower c auses damage to a rand om number of monsters from e ither team. Once sel ected, the meteor showe r is instant.
- Horn Of Pl enty (Defe nsive) – Raise s the Health of every mon ster in the player’s
army by 50% .
- Titan A rmour (Defe nsive) – Boosts th e selected monster ’s stats to the ir Max
value for a sin gle turn/rest of D uel (note that Healt h remains boosted )
- Gaunt lets of Dexteri ty (Defens ive) – Doubles the m onster’s Reload Rate for a
single tur n/rest of Duel.
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Dwarve n Ale (Offe nsive) – Gives a mon ster High Inertia fo r a single turn/re st of Duel.
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Magic Ru ne (Environ mental; Bat tle only) – Gi ves Magic monsters a co mbat ‘boost’
against Tech mo nsters and doubles t heir usual boost ag ainst Power monsters . Lasts
for three tur ns, can only be played o n the Battle board.
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Tech Upgra de (Environ mental; Bat tle only) – Gi ves Tech mons ters a combat ‘boost ’
against Powe r monsters and doubl es their usual boos t against Magic mons ters. Lasts
for three tur ns, can only be played o n the Battle board.
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Power Sur ge (Environ mental; Ba ttle only) – Gi ves Power monsters a com bat
‘boost’ ag ainst Magic monste rs and doubles their u sual boost agains t Tech monsters. La sts for three turns, c an only be played on the Bat tle board.
- Chaos St orm (Enviro nment; Bat tle only) – Rever ses the
Magic> Power>Technology combat ad vantage triangle fo r three turns.
- Glyph O f Warding (De fensive) – Prote cts a monster from har m for a turn (where
they can not be a ttacked on the Battl e board) or for a limite d time during a Duel.
Can’t be used o n a monster carryi ng a flag or a skull.
- Stones o f Henge (Envi ronmental ; Battle only ) – Causes a random nu mber of
pillars to e rupt on the Battle boa rd for three turns; a ny monsters standin g on a
pillared s quare cannot move or at tack, and monsters c annot move into squares
with pillar s on.
•
While most of t he items may only be used o nce (without re-s canning the item) , the player
is able to store u p to 5 Health Potions. The nu mber collected is s hown by a small number
overlaying t he icon, which decrea ses every time a Heal th Potion is used.
•
If the player hi ghlights a monster wh ich is still under an ite m’s effec t, an icon in the
monitor dis play indicates this ( i.e. if a monster has an Aur a Of Confusion cast o n it, a
small icon i ndicating this will a ppear whenever it is hi ghlighted).
• A monster ca n only be under the effe cts of one item at a time – an ite m’s effect
superse des that of any previou s items.
TROUBLE SHOOTING
TV
To locate your auxil iary channel, whi ch is usually not 3 or 4, bu t a gaming channel foun d
between 2 a nd 99 (example 2, 1, 0, 99) , first try 00 to see if it i s the auxiliary cha nnel.
Channels d ownwards from 3 until a Lin e 1 or Line 2, Video 1 or Vide o 2, Front, Aux,
AV, etc., appears on sc reen, then push the po wer button on the game an d it should
automatic ally come on if you have sele cted the correct ch annel. If this does not wo rk,
another way to d etermine your auxilia ry channel is to take a l ook at your television
remote. The re may be a button on the rem ote that may take you direct ly to the correct
channel. T he buttons you are look ing for may be labeled In put, AUX, AV, Line, TV/Vi deo,
or Video. If yo ur remote has one of these b uttons, turn your tele vision back to Channe l
3 and selec t that button. The power b utton on the game shou ld be turned on in orde r
for the game to a ppear on the televisi on. If your television re mote does not have any of
these but tons, and channel 00 i s not working, you may nee d to search the main menu
for a way to determ ine your auxiliary c hannel. If none of thes e methods have helped
you locate you r auxiliary chann el, you may need to check you r owner’s manual and /or
contact a lo cal television repa ir company.
VCR
When conne cting to a VCR, you must firs t start with a blue ba ckground showing on
your televis ion screen. To obtain a blue s creen, try inser ting a videotape into t he VCR,
let it star t to play, then hit the stop butto n. This may give you a blue sc reen, then you
can chann el down to your auxiliar y channel. If the blue sc reen still does not ap pear, try
entering yo ur TV and/or VCR ma in menu and see if it gives y ou options to select a blu e
screen ba ckground. Many times if yo u enter the main menu on yo ur television you can
change the s etting from cable to v ideo and display a blue s creen. Also if you have an
older telev ision, you may locate a hid den door on your televis ion that has color, pictur e,
horizonta l, vertical, and ca ble, antennae button s. If your television inc ludes this panel,
you can sele ct the antennae/c able button and see t he blue screen appe ars. If you have
tried all of t hese options and are st ill unsuccessful c onnecting the cons ole, then you may
need to chec k your VCR owner’s manual or c ontact the manufact urer to find out how to
set up your VCR fo r console games.
Remembe r, you can’t play o ur games through a ca ble box or satellite, so if you o wn one
of these make s ure it is turned off bef ore connecting the g ame. You can connect our
games thr ough DVD players with the s ame connection as a VC R.
If you still have di fficulty with setu p or operation of your ga me, please call our pl ayers
helpline m entioned at the end of th is manual.
If you choose to u se an AC Adapter we sugges t the following :
Recomm ended Adaptor O utput:
-Voltage: 6 Volt s DC
-Curren t: 300 mA (minimu m)
Polarity : Negative Center
Plug Size: 5. 5 mm outside diameter, 2.1 inside di ameter.
AC Adapters a re available at most ele ctronic stores.
If you use the pr oduct with a transfo rmer, regularly examin e for damage to the cord,
plug, encl osure and other par ts. In the event of any damag e, do not use the toy with
the transf ormer.
CAUTION
• As with al l small batte ries, the bat teries used wit h this device sh ould be kept
away from s mall childre n who might stil l put things in t heir mouths. I f a battery is s wallowed, cons ult a physicia n immediately.
• Be sure yo u insert the ba ttery corr ectly and alway s follow the devi ce and bat
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tery ma nufacturer ’s instructi ons.
• Do not dis pose of batter ies in fire.
• Batte ries might leak i f improperl y installed, o r explode if rech arged, disa ssem
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bled or he ated.
•
Someti mes, a build-u p of static elec tric (from ca rpets, etc) m ay cause the gam e
to stop wor king. Just res et the game by swit ching the power b utton off for a fe w
second s and it will work ag ain.
•
The unit m ay malfuncti on when there i s radio interf erence on the pow er line and
signal l ine. The unit wi ll revert to norm al operation w hen the inter ference stop s.
• In an envi ronment with r adio frequen cy interfere nce, the produ ct may malfunct ion and requir e user to reset th e product.
MAINTEN ANCE
• Handle thi s device carefully.
• Store this dev ice away from dusty or di rty areas.
• Keep this devi ce away from moisture or ex treme temperatur e.
• Do not disas semble this device. I f a problem occurs, p ress the Reset butto n, or
remove and re place the batterie s to reset the device, or tr y new batteries. If p roblems per sist, consult the war ranty informatio n located at the end of this i nstruction
manual.
• Use only the re commended batte ry type.
• Do not mix old a nd new batteries.
• D
o not mix alka line, standard (ca rbon-zinc) or rech argeable (nicke l-cadmium)
batterie s.
• Do not use rec hargeable batte ries.
• Do not attem pt to recharge non-r echargeable bat teries.
• Remove any exha usted batteries fr om the device.
• Do not shor t-circuit the suppl y terminals.
• Insert b atteries with the co rrect polarity.
• This produ ct is not suitable for c hildren under 36 mon ths.
• Use only with t he recommended tr ansformer type.
• Disconn ect the transforme r before cleaning the c onsole or controlle r.
• The trans former is not a toy.
•
Transformer s used with the toy are to be re gularly examined fo r damage to the
cord,plug , enclosure and othe r parts. In the event of su ch damage, the toy must not
be used with t his transformer un til the damage has bee n repaired.
• The toy is not to be co nnected to more than on e power supply.
• Packaging s hould be kept as it conta ins important info rmation.
Please r etain this for f uture refere nce.
This devic e complies with Part 15 of th e FCC Rules. Operatio n is subject to the following two co nditions: (1) this dev ice may not cause harmf ul interference a nd (2) this
device must a ccept any interfer ence received, incl uding interferen ce that may cause
undesire d operation.
WARNING : Changes or modifi cations to this unit not e xpressly approved by t he party
respons ible for compliance c ould void the user’s auth ority to operate the eq uipment.
NOTE: T his equipment has be en tested and found to com ply with the limits for a Cl ass B
digital dev ice, pursuant to Par t 15 of the FCC Rul es. These limits are d esigned to provide
reasona ble protection agai nst harmful interf erence in a residen tial installation. T his
equipme nt generates, uses a nd can radiate radio fr equency energy an d if not installed
and used in a ccordance with the in structions, may cau se harmful interf erence to radio
communic ations. However, there is no gu arantee that inter ference will not occu r in a
partic ular installation. I f this equipment doe s cause harmful inte rference to radio or te levision re ception, which can be d etermined by turning t he equipment off an d on, the user
is encour aged to try to correc t the interference by o ne or more of the following m easures:
• Reorien t or relocate the recei ving antenna.
• Increase t he separation bet ween the equipment an d receiver.
• Connect t he equipment into an out let on a circuit diffe rent from that to which th e
receiver i s connected.
• Consult th e dealer or an experie nced radio TV tech nician for help.
6-MONTH LIMITED WARRANTY FOR USA
(This p roduct warra nty is valid in t he United Stat es and Canada on ly)
Radica Ga mes Limited warrant s this product for a per iod of 6 months from the or iginal
purchas e date under normal use a gainst defective wor kmanship and mater ials (batteries exclu ded). This warr anty does not cover da mage resulting from a ccident,
unreaso nable use, negligen ce, improper ser vice or other causes n ot arising out of
defects in m aterial or workmans hip. Radica Games Li mited will not be liable fo r any
costs incu rred due to loss of use of th is product or other in cidental or conseq uential
costs, exp enses or damages in curred by the purchas er. Some states do not allow th e
exclusion o r limitation of incide ntal or consequen tial damages, so the a bove limitations
may not apply to yo u. This warranty gi ves you specific legal r ights and you may also
have other leg al rights, which var y from state to state.
During thi s 6-month warrant y period, the game wil l either be repaired o r replaced (at
our option ) without charge to the p urchaser when retu rned prepaid with p roof of date
of purchas e to: Radica USA , Ltd., 13628-A Be ta Road, Dalla s, Texas 752 44, USA.
Please rem ove the batteries and wr ap the unit carefull y before shipping. Ple ase include
a brief des cription of the proble m along with your retur n address and mail it po stage
prepaid.
IMPORTANT: Be fore returning the uni t for repair, test it with fre sh alkaline batter ies.
Even new batte ries may be defective or we ak and low battery p ower is a frequent caus e
of unsatis factory operatio n.
6 MONTH PRODUCT WARRANTY FOR UK
(This p roduct warra nty is valid in t he United Kingd om only)
All produc ts in the RADICA® ran ge are fully guarante ed for a period of 6 month s from
the origin al purchase date unde r normal use, again st defective workman ship and
material s (batteries exclu ded). This warr anty does not cover dam age resulting from a ccident, un reasonable use, ne gligence, improp er service or other c auses not arising o ut
of defects in m aterial or workman ship.
In the unlikel y event that you do experie nce a problem within t he first 6 months, plea se
telephon e the Technic al Support team : Tel. 0871 2 22 8278. Calls a re charged at 10 p
per minu te and will show u p on your standa rd telephone b ill. Helpline h ours are
2pm-11pm, Mond ay to Friday.
IMPORTANT: Al ways test the product wit h fresh alkaline bat teries. Even new batte ries may
be defecti ve or weak and low batter y power is a frequent cau se of unsatisfactor y operation.
THIS WARR ANTY IS IN ADDIT ION TO YOUR STATUTORY RIGHTS.