E
I6006
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82399500 Rev.D
Clear the Pyramid!
The Pyramid takes Classic Solitaire to a new level.
Clear card pairs equal to 13 and climb your way to the
top! You’ll clear with pocket size portability and experie
nce a new way to play.
BUTTONS AND FEATURES
ON/DEAL
SCORE
/ HIGH
SOUND /
NEW
ON/DEAL – Press this button to turn the game ON.
During game play, press DEAL to transfer your STOCK
ds, one at a time, to the W
car
have passed through the STOCK pile the first time,
press the DEAL button to reshuffle your WASTE pile
and place the cards back into your STOCK pile. At the
end of a round, press the DEAL button to reshuffle and
start a new game.
SCORE / HIGH SCORE – Press this button once to
reveal your current score. Press and hold this button
to obtain the HIGHEST SCORE.
SELECT – Use this four way button to toggle up,
down, left, or right. T
ASTE pile, pr
W
the button. To quickly move to the lower left portion of
the Pyramid, press between the left side and the bottom portion of the SELECT button.
ENTER – Once you have made your card SELECTION,
press the ENTER button to highlight your first card
choice. After highlighting the first card, you will toggle
through and SELECT your second card to create a pair
equal to 13. Press the ENTER button a second time to
remove or clear the card pair from the Pyramid.
UNDO – Once you’ve SELECTED and ENTERED a
card, you can reverse or UNDO your previous move by
pressing the UNDO button.
SOUND / NEW – Press this button to turn the SOUND
ON or OFF. Press and hold this button to start a NEW
GAME.
RESET – When a blunt point is inserted, this button
RESETS the game to its original settings.
SLEEP MODE – After 60 seconds of inactivity, the game
will automatically shut down, going into “sleep mode.”
To turn it on again, simply press the ON button and the
game will start where you ended play.
ess between the top and right side of
ASTE pile. Once you
o quickly move to the STOCK or
ENTER
UNDO
RESET
SELECT
H
OW TO PLAY
Before you begin:
Pyramid Solitaire is a quick and fun game of clearing
t
wenty eight cards face-up in the shape of a Pyramid.
This is achieved by discarding card pairs equal to thirteen. The Pyramid consists of seven rows of cards starting with seven foundation cards. The next row up has
six; the next five, four, three, two and finally one card is
p
laced on top of the Pyramid. Once the Pyramid is complete, the remaining cards are placed face-up in a pile.
This pile is called STOCK.
As you clear your way up the Pyramid, playable cards
are only those with no other cards below them.
STOCK and WASTE piles can also be used for matching. The WASTE pile is created as you shuffle through
your STOCK pile one card at a time.
Note: During a game, you’re only allowed to go
through your STOCK pile twice. Once you have
passed through the STOCK pile once, pressing the
DEAL button will reshuffle your WASTE pile and place
the cards back into your STOCK pile.
To clear pairs equal to 13, numeric cards are worth
their face value and Face Cards (Jack, Queen, and
King) are worth 11, 12 and 13. An Ace is worth one.
Since a King is already worth 13, you can take it away
by itself, without finding a match. Each time you clear
a pair or a King you will receive 10 points, and additional BONUS points are won for consecutive matches.
Let’s begin:
Turn the unit on by pressing the ON button. To start a
new game, press and hold the NEW GAME button and
the unit will automatically shuf
the shape of a Pyramid. Once this is completed, the
remaining cards will be placed face-up into your
STOCK pile.
Note: The screen only displays two of the seven rows
of the Pyramid. To climb up or down the Pyramid,
press the SELECT button to toggle and display the different rows.
o SELECT car
T
with the SELECT button. To quickly move to the
STOCK or WASTE pile, press between the top and
right side of the button. If you want to quickly move to
the lower portion of the Pyramid, press between the
bottom and left side of the SELECT button.
The SELECT button will allow you to highlight one car
at a time. If you’re pairing a card with another, you
SELECT or highlight the first car
This card will be paired with the next card you choose,
by pressing SELECT and ENTER. If the card(s) you
have SELECTED is a King or equal to 13, these car
will be removed from the Pyramid. If they are not valid,
the unit will flash INVALID and play will continue.
Continue removing card pairs until the Pyramid is clear.
If you cannot match any mor
To start a new game, press the NEW or DEAL button.
d pairs, toggle up, down, left, or right
fle and deal 28 cards into
essing ENTER.
d by pr
ds
e cards, the game is over.
d
ADDITIONAL TERMS AND
SYMBOLS
BONUS – Clearing multiple pairs with no invalid moves
or re-deal results in BONUS points.
Consecutive Pairs BONUS Points
2 10
3 20
4 30
5 40
6 50
Each additional match of 1 10
If Pyramid is cleared 200
CARD VALUES – Numeric cards are worth their face
value and the Face Cards are worth the following:
Cards Value
N
umeric
F
ace Value
Jack 11
Queen 12
King 13
Ace 1
INVALID –
This display indicates that an incorrect card
pair is trying to be cleared.
STOCK – After the Pyramid has been built, the remaining cards are placed in a STOCK pile. Each card is
revealed, one at a time, and available to be played.
SCORING – You will receive 10 points for every King or
valid pair.
WASTE – To reveal additional STOCK cards, STOCK
cards can be transferred, one at a time, face up, to the
W
ASTE pile and used in pairing.
BATTERY INSTALLATION
This game is power
• Using a screwdriver, loosen the screw until the battery compartment door can be removed.
• Insert 2 x AAA (LR03) batteries as indicated inside the
battery compartment.
• Replace the battery compartment door and tighten
with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN
INSTALLING BATTERIES.
ed by 2 x AAA (LR03) batteries.
CAUTION
•
As with all small batteries, the batteries used
with this device should be kept away from small
children who might still put things in their
mouths. If a battery is swallowed, consult a
physician immediately.
• Be sure you insert the battery correctly and
always follow the device and battery manufactur-
s instructions.
er’
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from
carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
• In an environment with radio frequency interfer-
e
ence, the pr
oduct may malfunction and r
equir
user to reset the product.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away fr
temperatur
e.
om moistur
• Do not disassemble this device. If a pr
press the Reset button, or remove and replace the
batteries to reset the device, or try new batteries. If
problems persist, consult the warranty information
located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
Do not attempt to recharge non-rechargeable batteries.
•
•
Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) this device may not cause harmful interference
and (2) this device must accept any interference
received, including interference that may cause
undesired operation.
e or extreme
oblem occurs,
WARNING: Changes or modifications to this unit not
expressly approved by the party responsible for compliance could void the user's authority to operate the
e
quipment.
NOTE: This equipment has been tested and found to
c
omply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against
harmful interference in a residential installation. This
equipment generates, uses and can radiate radio freq
uency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by
o
ne or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
r
eceiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
•
Consult the dealer or an experienced radio TV technician for help.
RECYCLING - EUROPE
The consumer has a significant role to play in reducing
the impact of waste electrical and electronic equipment
on the envir
onment, through re-using or recycling such
equipment.
The crossed out wheelie-bin symbol on this product is
to remind you that Waste Electrical and Electronic
products should not be disposed of with household
waste. If you are unable to re-use or recycle your produ
ct it should be disposed of at a civic amenity site.
While Radica toys comply with all relevant safety standards, we are obliged to tell you that some of the components used in electrical and electronic equipment
may contain hazardous substances that can damage
the environment and present a risk to human health if
not properly disposed of.
90-DAY LIMITED WARRANTY
oduct warranty is valid in the United States
(This pr
and Canada only)
Radica Games Limited warrants this product for a period
of 90 days from the original purchase date under normal
use against defective workmanship and materials (batteries excluded). This warranty does not cover damage
resulting from accident, unreasonable use, negligence,
improper service or other causes not arising out of
defects in material or workmanship. Radica Games
Limited will not be liable for any costs incurred due to
loss of use of this product or other incidental or consequential costs, expenses or damages incurr
purchaser. Some states do not allow the exclusion or
limitation of incidental or consequential damages, so the
above limitations may not apply to you. This warranty
gives you specific legal rights and you may also have
other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either
be repaired or replaced (at our option) without charge
ned pr
to the pur
chaser when r
etur
date of purchase to: Radica USA, Ltd., 13628-A Beta
Road, Dallas, Texas 75244, USA.
batteries and wrap the unit car
efully befor
Please include a brief description of the problem along
with your return address and mail it postage prepaid.
IMPOR
T
ANT
:
Befor
ning the unit for r
etur
e r
with fresh alkaline batteries. Even new batteries may
be defective or weak and low battery power is a fr
quent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA:®
VED
AIRE
IS A
TD.
POCKET PYRAMID SOLIT
TRADEMARK OF RADICA GAMES L
©2005 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESER
ed by the
epaid with proof of
Please remove the
e shipping.
epair, test it
e
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