E
UNO® – Press this button to turn the unit ON.
Press this button to say “UNO!” Also press this
®
button to call “UNO! ” on an opponent.
When you or one of your opponents plays their
last card, the hand is over. Whoever won the
round is then awarded points based on the
cards left in the remaining players’ hands (see
SCORING ).
BASIC GAME RULES
OBJECT OF THE GAME
The object of UNO® is to get rid of all the cards in
your hand before your opponent(s). Your score is
based on the cards left in your opponents’ hands
when you discard your final card (See SCORING).
NUMBER OF PLAYERS
The first thing to do is to select the number of
players that you want to play with. You can select
2, 3, or 4 players. Use the SCROLL LEFT and
SCROLL RIGHT buttons to toggle to the desired
number of players and then press ENTER to lock
in your selection.
If the last card played in a hand is a Draw Two or
a Wild Draw Four card, the next player must draw
the 2 or 4 cards respectively. These cards are
counted when the points are totaled.
If no player is out of cards by the time the DRAW
pile is depleted, the deck is reshuffled and play
continues.
WINNING THE GAME
Rounds of play continue until one player has
a score of 500 points, and then he/she is the
winner!
For 1 player / Ages 7 and up
M0253
INSTRUCTION MANUAL
P/N 823B3300 Rev.B
UNO®! Test your UNO® skills like never before
with an electronic handheld version of the
classic card game! The amazing Thiniant™ color
screen technology will make you come back for
more as you battle against 1, 2, or even 3 virtual
opponents. The first player to score 500 points
wins the game! So, score big points as you get
rid of all your cards and leave your opponent with
a full hand....
NOTE: When you first purchase your game,
it will be in demo mode. To exit demo mode,
press the RESET button located on the back
of the housing.
BUTTON FUNCTIONS
SKILL LEVELS
After selecting the number of players, you must
next select the level of difficulty. There are two
levels of dif ficulty to select from before you begin
a game: level I (EASY) and level II (HARD). Use
the SCROLL LEFT and SCROLL RIGHT buttons
to toggle to the desired skill level and then press
ENTER to lock in your selection.
HOW TO PLAY
Each player begins the game with 7 cards. The
remainder of the deck is turned face down as the
DRAW pile, and the top card from the DRAW pile
is turned face up to begin the DISCARD pile. If
an Action Card is the first one turned up from the
DRAW pile, certain rules apply (See FUNCTIONS
OF ACTION CARDS) .
When it is your turn (when your player indicator
is flashing through the different colors) to play a
card, the card you play must match the top card
on the DISCARD pile, either by number, color, or
symbol.
SCORING
The first player to get rid of his /her cards receives
points for cards left in the opponents’ hands as
follows:
All nu mbe r card s (0 -9 ) ………….. .Fac e Value
Draw Two ………………………… 20 Poi nts
Rever se …………………………… 20 Poi nts
Skip ……………………………….2 0 Poin ts
Wild ………………………………50 Po int s
Wild D raw Fo ur ………………….. 50 Po ints
FUNCTIONS OF THE ACTION
CARDS
The functions of the action cards, and when they
may be played, are defined below.
DRAW TWO CARD – When this card is played,
the next player must draw 2 cards and miss
his/her turn. This card can only be played on
matching colors and other Draw Two cards. If
turned up at the beginning of play, the star ting
player must draw 2 cards.
SOUND/
NEW GA ME
SCROLL
LEFT
ENTER/PLAY
DRAW/
HI-S CORE
UNO®
SCROLL
RIGHT
ENTER /PLAY – Press this button to turn the
unit ON. This button will allow you to play the
currently highlighted card which will be moved to
the DISCARD pile. Also use this button to enter
selections during initial game set-up.
SCROLL LEFT – Press this button to “scroll left”
through your cards. Also use this button to toggle
between the number of players and levels of
difficulty during game set-up.
SCROLL RIGHT – Press this button to “scroll
right” through your cards. Also use this button to
toggle between the number of players and levels
of difficulty during game set-up.
SOUND /NEW GAME – Press this button to
turn the SOUND on/off. Also press and hold this
button for 2 seconds to start a new game.
DRAW/ HI-SCORE – Press this button to draw a
card from the DRAW pile. Also press and hold
this button for 2 seconds to view the HI-SCORE.
For example, if the top card is a red 7, you could
put down a red card or a 7 card of any color.
Alternatively, you could put down a Wild card or
a Wild +4 card (See FUNCTIONS OF ACTION
CARDS).
If you don’t have a card to match the one on the
DISCARD pile, and you have no Wild or Wild
+4 cards to play, you must take a card from
the DRAW pile. If the card you pick up can be
played, you are free to put it down immediately.
Other wise, it will be the next opponent’s turn.
You may choose not to play a playable card from
your hand. If so, you must draw a card from the
DRAW pile. If playable, that card can be put
down in the same turn, but you may not use any
other card from your hand af ter the draw. If the
card that you just drew is playable, yet you do not
want to play it, simply wait for a few seconds and
play will continue with the next opponent’s turn.
GOING OUT
When you have only one card left, you must call
“UNO!” ( by pressing the UNO® button). You can
either call “UNO! ” just prior to playing your 2nd to
last card (if this card is in the highlight position)
or immediately after playing your 2nd to last card.
Failure to call “UNO !” will allow your opponents
to call “UNO! ” first. If an opponent calls “UNO! ”
before you do, the unit will automatically pick up 2
cards from the DR AW pile for your hand.
Your opponents must also call “UNO!” when they
have only 1 card left, so pay attention ! If you call
“UNO!” on an opponent with only 1 card left,
before they call “UNO! ” themselves, then they will
be forced to pick up 2 cards from the DRAW pile.
REVERSE CARD – This simply reverses direction
of play, changing from clockwise to counterclockwise, or vice versa. This card may only be
played on a matching color or on another Reverse
card. If this card is turned up at the beginning
of play, the dealer goes first, then play moves
counter-clockwise instead of clockwise. If used in
a two-player match, it will act the same as a Skip
card, and it will be the same player’s turn again.
SKIP CARD – The next player to play after this
card has been laid loses his/her turn and is
“skipped.” The card may only be played on a
matching color or on another Skip card. If a Skip
card is turned up at the beginning of play, the
starting player is “skipped,” hence the player to
the left of that player commences play.
WILD CARD – When a Wild card is played, the
player may choose any color to continue the play,
including the one currently being played, if so
desired. A Wild card can be played at any time
– even if the player has another playable card in
the hand. After you play a Wild card, use SCROLL
RIGHT and SCROLL LEFT to toggle between
the different colors, and press ENTER when the
desired color is visible. If a Wild card is turned up
at the beginning of play, the person to the left of
the dealer determines the color, which continues
play.
WILD DRAW FOUR CARD – This is the best card
to have. The person who plays it chooses the
color that continues play. Also, the next player
has to draw 4 cards from the DRAW pile and miss
his/her turn. Unfor tunately, the card can only
be played when the player holding it does not
have a card in his/her hand to match the color on
the DISCARD pile. If the player holds matching
numbers or Action Cards, however, the Wild Draw
Four card may be played. After you play a Wild
Draw Four card, use SCROLL RIGHT and SCROLL
LEFT to toggle between the different colors, and
press ENTER when the desired color is visible. If
this card is turned up at the beginning of play, it is
returned to the deck and another card replaces it.
LET’S BEGIN !
When you first purchase your game, it will be in
demo mode. To exit demo mode, press the RESET
button located on the back of the housing.
Press either UNO® or ENTER/PLAY to turn ON the
game.
Use the SCROLL LEFT/SCROLL RIGHT buttons to
choose a 2, 3, or 4 player game, and press ENTER
to confirm your selection.
Use the SCROLL LEFT/SCROLL RIGHT buttons
to select a level of difficulty, and press ENTER to
confirm your selection.
Once the game begins, you will know when it is
your turn when your player indicator (the circle
with the number 1) is quickly displaying all of the
different game colors.
When it is your turn, you can use the SCROLL
LEFT/SCROLL RIGHT buttons to scroll through
your cards. When you have highlighted (placed in
the center position) the card that you want to play
(See HOW TO PLAY and FUNCTIONS OF ACTION
CARDS), press ENTER/PLAY to move that card to
the DISCARD pile.
If you do not have a playable card, press DRAW/
HIGH SCORE to draw a card from the DRAW pile.
If the card is playable, press ENTER /PL AY to move
the card to the DISCARD pile. If the card is not
playable, it is your opponent’s turn.
In addition to being visually represented, the exact
number of cards in each player’s hand will be
displayed in his /her player indicator ( circle with the
number 1, 2, 3, or 4).
When it is your turn, your current score will be
displayed in black in the center right-hand side of
the screen. When it is an opponent’s turn, this area
will display his/her score in red. At the end of each
round of play, the scores will be updated. Rounds
of play will continue until either you or an opponent
reaches 500 points and becomes the winner.
Keep playing and sharpening your skills, and in no
time you’ll be saying “UNO”!
SLEEP MODE
In order to conserve battery power, your game will
go to sleep if there is no activity (buttons pressed)
for one minute. Don’t worry! If you press either
UNO® or ENTER/PLAY, the unit will wake up, and
your game will be exactly where you left it!
BATTERY INSTALLATION / REPLACEMENT
This game is powered by four (4) AAA ( LR03)
batteries.
• Using a screwdriver (not included), loosen the
screw until the battery compar tment door can
be removed.
• Remove batteries and dispose of them safely.
• Insert four (4) A AA (LR03) batteries as indicated
inside the battery compartment.
• Replace the battery compartment door and
tighten the screw with a screwdriver. Do not
over-tighten.
• Batteries included are for demonstration pur
-
poses only.
• For longer life use only alkaline batteries.
• Replace the batteries when the product does
not function properly.
ADULT SUPERVISION IS RECOMMENDED
WHEN CHANGING BATTERIES.
BATTERY SAFET Y INFORMATION
In exceptional circumstances batteries may leak
fluids that can cause a chemical burn injury or ruin
your product. To avoid battery leakage ;
• Do not use rechargeable batteries.
• Non-rechargeable batteries are not to be re
-
charged.
• Do not mix alkaline, standard ( carbon-zinc), or
rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as
recommended are to be used.
• Batteries are to be inserted with the correct
polarity.
• Exhausted batteries are to be removed from the
product.
• The supply terminals are not to be shortcircuited.
• Dispose of batteries safely.
• Do not dispose of this product in a fire. The bat
teries inside may explode or leak.
CAUTION
• Sometimes, a build-up of static electricity
(from carpets, etc ) may cause the game to
stop working. Just reset the game, and it will
work again.
• In an environment with radio frequency in
terference, the product may malfunction and
require user to reset the product.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful
interference, and (2) this device must accept any
interference received, including interference that
may cause undesired operation.
WARNING: Changes or modifications to this unit
not expressly approved by the party responsible
for compliance could void the user’s authority to
operate the equipment.
NOTE: This equipment has been tested and
found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates,
uses and can radiate radio frequency energy and,
if not installed and used in accordance with the
instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful
interference to radio or television reception, which
can be determined by turning the equipment off
-
and on, the user is encouraged to tr y to correct
the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio / T V
technician for help.
Keep these instructions for future reference as
they contain important information.
Protect the environment by not disposing of this product with household waste
(2002/96/ EC) . Check your local authority
for recycling advice and facilities.
6-M ONTH LI MIT ED WAR RA NTY FO R USA
(Thi s produ ct warranty i s valid in t he Unit ed States and C anada only)
Radica G ames Limi ted warrants this produ ct for a pe riod of 6 mo nths fr om
the origi nal purchase dat e under normal use ag ainst de fecti ve workm anship
and mater ials (batte ries exclu ded) . This warrant y does not cover dama ge
result ing from ac cident, unreas onable u se, neglig ence, improper se rvice o r
other ca uses not a rising o ut of defects in ma terial o r workmanship. R adica
Games Li mited wil l not be liab le for any c osts in curred d ue to loss o f use of
this pro duct or ot her incidental or consequential costs , expens es or damag es
incurre d by the purchaser. So me stat es do not al low the exclusion or li mitati on
of incide ntal or c onsequential damages, s o the abov e limitat ions may not apply
to you. Th is warra nty gives you spe cific leg al right s and you may also have
other legal right s, which vary fr om stat e to state.
In the even t of a defect covere d under th is warra nty, fir st call th e toll-f ree
number lis ted below. Many prob lems can be s olved in this manner. If n ecessary, you w ill be inst ructed to retur n the product, po stage p repaid a nd insure d,
to the addr ess below. Enclos e your name, a ddress , dated sales rece ipt, and
a brief exp lanati on of the de fect. Replacem ent, and r eturn shipment , will be
free of ch arge.
TOLL-FR EE NUMBE R: 1-8 00- 803 -9611. Hour s: 9:0 0 AM - 7:0 0 PM Eastern
Time; M onday - Friday; 11: 00 AM - 5 :00 PM; S aturday.
ADDR ESS FOR RE TURNS : CONS UMER RE LATIONS, 63 6 GIRARD AVEN UE,
EAST A URORA, NY 140 52.
IMPOR TANT: Before ret urning t he unit fo r repair, tes t it with f resh alk aline
batte ries. Even new bat teries may be defective or we ak and low batter y power
is a freque nt cause of unsat isfac tory operati on.
6-M ONTH P RODUCT WAR RA NTY FO R UK
(Thi s produ ct warranty i s valid in t he Unit ed Kingdom onl y)
All prod ucts in t he RADICA ® rang e are fully guaran teed for a p eriod of 6
months f rom the original purchas e date unde r normal u se, again st defective
workma nship and m ateria ls (batteri es exclude d). This war rant y does not cover
damage re sulting f rom accident, unreason able use, n egligen ce, impro per
servi ce or othe r causes n ot aris ing out of defect s in material or workmanshi p.
In the unli kely event t hat you do experien ce a probl em within t he first 6
months , please t elepho ne the Technic al Suppo rt tea m: Tel. 016 28 50 030 3.
-
IMPOR TANT: Al ways tes t the prod uct wit h fresh al kaline ba tteries. Even n ew
batte ries may be d efect ive or weak a nd low bat tery power is a fr equent c ause
of unsat isfac tory o perat ion.
THIS WAR RANTY IS IN A DDITION TO YOU R STATUTO RY RIGH TS.
CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.
© 2007 Mattel, Inc. All Rights Reserved.
RADICA USA Ltd., 16650 Westgrove Dr., Suite 500, Addison, TX 75001.
www.radicagames.com Helpline 1.800.803.9611 or service.mattel.com
Retain this address for future reference.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free
at 1.800.803.9611.
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Service - 1300 135 312.
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Tsimshatsui, HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara
Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-
78803867.
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Consumer Relations 1.800.803.9611.