Radica Games PLAY TV Football 2, L7278 Instruction Manual

WARNING : EPILEPSY AND SEIZU RES READ B EFORE OPER ATING YOUR PTV
A few people may exp erience ep ileptic seizur es when viewing fl ashing lights or pat terns in our dai ly environmen t. These per sons may experienc e seizures whil e watching TV p ictures or play ing video game s. Players who have not h ad any seizures m ay nonetheles s have an undetected e pileptic con dition.
Get off the co uch and onto th e field !
Whether you’re run ning for a touchd own or intercepti ng a pass, Play T V Footbal l 2 brings the fun a nd excitement of pr ofessional fo otball into
your living roo m! Choose form ations and play s then power up, spee d burst, spi n, or stiff­arm your way to a touch down, just like the re al thing!
SETTING UP BATTERY INSTALLATION
On the back of the m ain unit, open t he battery c ompartme nt and inser t four (4) A A batteries as indicate d inside the com partment ( alkaline batterie s recommend ed). Rep lace the batte ry compar tment door.
NOTE: Ba tteries in th e Main Unit shou ld give you about 10 hour s of game play (i f alkaline bat teries are us ed). Th e game will not ope rate normally wh en the batter ies begin to run l ow. The screen may be bl urred and reset ting the game may no t work. Be sure to ins tall fresh ba tteries. There is als o no memory f unction. All g ame data will be e rased when th e power is turne d off or batter ies are repl aced.
ADULT SUPERVI SION IS RECO MMENDE D WHEN INSTALLI NG BATTERIES .
BATTERY SAFETY INFORMATION
In exceptional c ircumstan ces batteri es may leak fluid s that can cause a chemical b urn injury o r ruin your produ ct. To avoid battery le akage;
• Do not use rec hargeable b atteries.
• Non-rec hargeable b atteries ar e not to be rechar ged.
• Do not mix alka line, standa rd (carbo n-zinc), or re chargeabl e (nickel­cadmium) b atteries.
• Do not mix old an d new batterie s.
• Only batte ries of the same o r equivalent t ype as recom mended are to be used.
• Batterie s are to be inser ted with the cor rect polar ity.
• Exhauste d batteries a re to be removed fro m the product.
• The supply te rminals are n ot to be short-c ircuited.
• Dispose of b atteries sa fely.
Do not dispos e of this produc t in a fire. The batte ries inside m ay explode or le ak.
APPLYING ADHESIVE GRIPS
The adhe sive grip s will prev ent excess ive slidi ng.
• To apply, peel the triangl e paper off.
• Position and p lace the adhes ive grip on the back o f the mat.
Helpfu l Hint : Try to position the adh esive grips on th e back of the mat, directly be hind the cente r of 3 buttons, tho se are “X”, “R” & “L”.
TV CONN ECTION
NOTE: To conne ct Play TV Foo tball 2 dire ctly to a TV, the TV mu st be equipped w ith audio and vid eo input jacks . They are commo nly found on the front of the T V near the contrast, colo r, and picture adjus tment con­trols or on the r ear of the TV ne ar the antenna an d cable/ satellite jacks .
If your TV has a udio and vide o input jacks, in sert the yell ow video plug from the Main U nit into the video -in (yellow) j ack on your TV, the white audio plug into t he left audio -in (white ) jack. Then se t the TV to the ap ­propriate vi deo input mod e (see your T V’s operating m anual for deta ils).
If your TV doe s not have audio and v ideo input jac ks, you may connec t Play TV Foo tball 2 thro ugh a VCR connec ted to your TV.
CONNECTI NG TO A VCR
To connect Play T V Football 2 to yo ur VCR, inser t the yellow video plug from the M ain Unit into the vid eo-in (Yellow ) jack on your VCR, the white audio plu g into the left au dio-in (whi te) jack. The n set the VCR to the appropr iate video inpu t mode (see yo ur VCR’s operating ma nual for details ).
Remember, you can’ t play our games th rough a cable b ox or satellite, so if you own one of thes e make sure it is tur ned off befor e connecting t he game. You can conne ct our games th rough some DVD pl ayers with the same conne ction as a VCR.
ADULT SUPERVI SION IS RECO MMENDE D WHEN CONN ECTING CABLES TO A T V AND VCR.
FEATURES
POWER BUT TON - Press to turn o n the unit.
X BUTTON - Ste p on the “X” to enter a se lection, high light players , or
activate an acti on.
L AND R BUTTO NS - Use the “L” or “R” to scroll thro ugh selecti ons and highlight pl ayers. Run on the m to give players a “ turbo boost.”
FOOTBALL - Use th is motion sens or football to sel ect plays, hike, an d pass the ball .
NOTE: Play s can be selec ted with motionin g the football or “ X” on the running mat .
O BUTTON ( on footba ll) - Pres s this button on t he football to toggl e between pl ays and highligh t receivers .
Runnin g Mat:
The Running M at has 3 buttons : [Left], [ Right] and [ X]
• Step on any of the 3 A rrows
[L] “L”, [R] “R” and [X ]“X” to highlight
corresp onding recei ver on screen ( One Player).
• Step on
[X] at the r ight time to per form a juke, spin, t ackle, interc ept, dive tackle, or Powe r-Up. [X] als o switches your defe nder before th e snap (On e Player).
• Alternate ly stepping on
[L] and [ R] quickly for a turbo bo ost. (One
player – offen se and defense. Two player s – defense only ).
• Navigate menu s with
[L] and [ R] , [X] to select
• View plays ( Left/ Right) and [ Action] to select. ( Two player – defense only).
[POWER ] button located on main p lastic hous ing to power on/ off.
Footbal l Control ler:
• Start G ame [Motio n during Title S creen]
• Hike ball
[Moti on]
• Throw ball to hig hlighted rec eiver
[Moti on]
• View plays
[O] and [ Motion] to selec t. (Two player – offens e only)
Cycle throug h receivers [ O] and [Motion ] to select. (Two player – offense )
• Perform a ction/ Power-Up moves [O ] and [Mot ion] to sele ct. (Two player – offen se)
1 PLAYER MODE
Input Button Function
[POWER ]
Turns the game power on a nd off
[L]
• Highlight le ft receiver ( offense)
• Turbo boost (ru nning on mat)
• Scroll lef t (in menus )
[R]
• Highlight ri ght receiver ( offense )
• Turbo boost (ru nning on mat)
• Scroll righ t (in menus )
[X]
• Highlight ri ght receiver ( offense )
• Spin move, stif f arm, and hurdl e (offens e)
Power tackle, co ugh-up, interce ption (defe nse)
• Enter selec tion (in menu s)
[Moti on]
• Hike and Pass the b all (offen se)
• Enter selec tion (in menu s)
[0]
• Scroll Plays an d Power-ups (offe nse)
• Scroll righ t (in menus )
2 PLAYER MODE
Input Button Function
[POWER ]
Turns the game power on a nd off
Defens e (runn ing mat )
[L]
• Turbo boost (ru nning on mat)
• Scroll lef t (in menus )
[R]
• Turbo boost (ru nning on mat)
• Scroll righ t (in menus )
[X]
• Spin move, stif f arm, and hurdl e (offens e)
Power tackle, co ugh-up, interce ption (defe nse)
• Enter selec tion (in menu s)
Offen se (foot ball)
[Moti on]
• Hike and Pass the b all (offen se)
• Enter selec tion (in menu s)
[0]
• Choose one of th ree receive r X, L, R
• Scroll Plays an d Power-ups (offe nse)
• Scroll righ t (in menus )
IT’S TIME TO PL AY!
At the Main Menu, t ap the Direct ional Button s with your foot to cho ose “Player 1 vs. Comp uter”, “Player 1 vs. Player 2”, or “Training Ca mp”. Lock in your sel ection by tapp ing the Action Bu tton (X) .
NOTE: Ju st like the pros, b efore playing a ga me you may want to atten d Training Camp.
TRAIN ING CAMP
Training Camp help s you familiarize yo urself with th e way the running mat and Footbal l work. After you c hoose Training Camp, p ick one of the three mini ga mes to improve your sk ills.
QUARTERBACK CHALLENGE
In this game, you m ust pass the foo tball to one of three r eceivers. “ Hike” the football by qu ickly snapp ing it back to your che st with both han ds. The receive rs will run acr oss the field an d it’s your job to throw a pas s to the open man. U sing the Action, L eft, or Right D irectiona l buttons on the running mat , quickly step on t he button that re presents th e highlighted receiver an d throw a pass. If th e left recei ver is highlighte d, quickly tap the Left Dir ectional Bu tton. The righ t Button for the ri ght receiver a nd the Action But ton for the ce nter receive r. When throwing a pass, d on’t actually thr ow the football. Si mply grip it tigh tly and make a throwi ng motion strai ght ahead. The m otion sensor s inside the ba ll will read this as a pass and th e quarterb ack on the scree n will throw the bal l. Once all nine balls ar e thrown, your final s core is calcu lated based on yo ur actual quarter back rating, ju st like the pros. A pe rfect rat ing equals 158.3.
IMPORTANT NOTE : DO NOT actually throw the ba ll. Throwing the b all could cause i njury and da mage the game i tself. Use the safet y strap at­tached to the foo tball when in us e.
RUNNI NG BACK CHALLENGE
This will hon e your running sk ills and help you g et your timing down to run the ball in fo r a touchdown. Gri p the football tig htly and snap the b all to start the g ame. It’s up to you to run down th e field as fast as yo u can while avoiding va rious defend ers along the way.
Your player will automat ically run, bu t it’s up to you to give him a “tur bo boost” by ac tually runnin g on the two Dire ctional But tons. The Turbo Meter at the bot tom of the screen s hows how big a boos t you give him.
When a defend er tries to tack le you, just befor e he gets to you, quick ly step on the Actio n Button to Spin o r give him a Stiff A rm. The faster you get down the fiel d, the better your s core.
L7278
For 1 to 2 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A8800 Rev.A
E
Power
O BUTTON
If you choose to us e an AC Adapter we sugg est the followin g :
Recommen ded Adaptor Ou tput:
-Voltage: 6 Volts DC
-Curren t: 300 mA ( minimum) Polarity : Negative Cente r Plug Size: 5.5 m m outside diam eter, 2.1 inside diameter. AC Adapters ar e available at mos t electronic s tores.
CAUTION
• Sometime s, a build-up of st atic electr icity (fro m carpets, etc ) may cause the gam e to stop working. Ju st reset the gam e, by pressing t he power button of f for a few seconds, and it will wor k again.
• In an environm ent with radio f requency inte rference , the product may malfuncti on and require u ser to reset the p roduct.
• The unit may ma lfunction whe n there is radi o interfere nce on the power line and si gnal line. The u nit will revert to n ormal oper ation when the inter ference stops.
• Use only with th e recommend ed transfor mer type.
• Disconne ct the transfo rmer before c leaning the co nsole or contr oller.
• The transfo rmer is not a toy.
• Transformers u sed with the toy are to b e regularly exa mined for dam
­age to the cord,p lug, enclosu re and other par ts. In the event of such damage, the toy mu st not be used wit h this transfor mer until the damage has b een repaire d.
• The toy is not to be con nected to more th an one power supp ly.
NOT SUITABLE FOR C HILDREN UN DER 3 YEA RS DUE TO LONG CABLES
This device co mplies with Par t 15 of the FCC Rules . Operation i s subject to the following t wo conditions : (1) this device may n ot cause harmf ul interfer ence and (2 ) this device must accept any i nterferen ce received, including in terferen ce that may cause u ndesired op eration.
WARNING : Changes or modificati ons to this unit not ex pressly approved by the pa rty resp onsible for co mpliance co uld void the user’s authorit y to operate the eq uipment.
NOTE: T his equipme nt has been teste d and found to comp ly with the limits for a Cl ass B digital d evice, pursua nt to Part 15 of the FCC Rules. The se limits are de signed to provid e reasonabl e protection against ha rmful inter ference in a res idential ins tallation. Th is equipmen t generates , uses and can r adiate radio fre quency ener gy and if not installe d and used in acc ordance with t he instructi ons, may cause harmful inte rferenc e to radio communi cations. However, there i s no guarantee t hat interfer ence will not oc cur in a parti cular instal lation. If this equipm ent does caus e harmful inte rference to r adio or televisi on reception, w hich can be dete rmined by turni ng the equipme nt off and on, the user is e ncourage d to try to correc t the interfe rence by one or more of the follow ing measure s:
• Reorient o r relocate the re ceiving ante nna.
• Increase t he separatio n between the e quipment and r eceiver.
• Connect th e equipment in to an outlet on a cir cuit differe nt from that to which the rec eiver is conne cted.
• Consult the d ealer or an exp erienced r adio TV techn ician for help.
Keep thes e instru ctions f or futur e referen ce as they co ntain impor tant inf ormatio n.
Protect the envi ronment by not dis posing of this p roduct with househol d waste (2002 /96/ EC). Check your loca l authority fo r recycling adv ice and facilit ies.
6-MO NTH LIMITE D WARRA NTY FOR US A
(This pr oduct warrant y is valid in the Un ited States a nd Canada only)
Radica Game s Limited warran ts this product fo r a period of 6 months f rom the original pu rchase date under n ormal use against de fective workma nship and materia ls (batterie s excluded). Th is warranty do es not cover damage resulting f rom accident, unre asonable use, neg ligence, improper s ervice or other c auses not arising o ut of defects in material or w orkmanship. Radi ca Games Limited w ill not be liable for any c osts incurred du e to loss of use of this produc t or other incident al or consequent ial costs, expen ses or damages incur red by the purchase r. Some states do no t allow the exclusion o r limitation of inc idental or conse quential damages , so the above limita tions may not apply to yo u. This warrant y gives you specific l egal rights and you m ay also have other leg al rights, which va ry from state t o state.
During this 6 -month warran ty period, the ga me will either be repai red or replaced (a t our option) wi thout charge to the purchas er when returned pr epaid with proof o f date of purchase t o: Radica USA , Ltd., 13628-A B eta Road, Dallas, Texas 75 244, USA. P lease remove the bat teries and wrap t he unit carefully b efore shipping. P lease include a brie f description of t he problem along wit h your return addre ss and mail it post age prepaid.
IMPORTAN T: Before return ing the unit for repa ir, test it with fresh a lkaline batter ies. Even new batt eries may be defective o r weak and low batte ry power is a freque nt cause of unsati sfactory ope ration.
As your player pr ogresses u p the field succe ssfully, they’ll earn Powe r­ups that can be u sed. They will on ly be earned wh en the player has successf ully broken ever y tackle up to that point.
FIELD GOAL CHALLENGE
In this game, you m ust complete a se t of increasin gly difficul t field goals. First, watch th e moving Accurac y Meter at the botto m of the screen an d snap the ball to l ock in your aim, the n watch the power mete r and tap the action bu tton to lock in the powe r to complete the ki ck. Make sure to complete the k ick before the def ense rushes . The more kicks yo u make, the better you r score.
NOW THAT YOU’RE TRAINED, IT’S TIME TO PLAY A GAME! GAME SETUP
When setti ng up the game, you ge t to choose which te ams to play for and against .
If only one playe r is selected, yo u will be asked to cho ose a Difficu lty Setting ( Rookie, Pro, or All Pro). D o so by using the Di rectional Bu ttons and the Action B utton. Use the D irectional B uttons to scro ll through the teams and the ir stats. Tap the Action B utton to lock in you r selection.
For two players , use the Direc tional Butto ns and Action Bu tton to choose an Away Team. Player s will alternate u sing the Footbal l Controlle r (Offen se) and the Ru nning Mat ( Defense) .
The last opti on to set up is the len gth of the game’s quar ters (1-5 min) . Choose the Qu arter Len gth by using the Di rectional Bu ttons and the Action But ton.
SELECTIN G PLAYS
Each player ca n select a play by us ing the Direc tional Butto ns and Action But tons on the runnin g mat, or the O But ton and a passin g motion to enter.
To select plays from th e football contr oller, the O Button ca n be used to toggle betwe en plays. Duri ng game play, the O Butto n is used to toggle between re ceivers.
The offens e will always be at the b ottom of the scre en while the defen se will always be at the to p. Players one and t wo will be repre sented by their helmets. Playe r one will be repr esented by a helm et facing the rig ht of the screen. Playe r Two’s helmet w ill always face the le ft side of the sc reen.
OFFENSIVE PLAY
Once the playe rs are in posit ion, hike the ball by qui ckly snappi ng it back to your ches t.
PASSING
When you’re ready to pa ss decide whi ch receiver to th row to by either stepping on on e of the Running Pad’s but tons (1 Player m ode), or pressing t he O Button on the fo otball contro ller, and then make a passing mot ion with the footba ll controlle r.
NOTE: T he player on the scr een will have an “L”, “R”, or “X” above the players head .
RUNNING 1 Player
After comp leting a pass, yo u control the spe ed of the player ru nning with the ball by runni ng on the Direc tional Butto ns. While runn ing, watch the Turbo Meter on your side o f the screen. O nce the meter rea ches into the red, your player w ill be given a quick s peed burs t. When the ball c arrier gets close to a de fender, step on the run ning mat’s Action Bu tton. If timed corr ectly, this makes the ba ll carrier p erform an a ppropriate a ction (hurdle, s pin, or stiff a rm).
Note: In 2 Pl ayer Mode, offe nse does not have tur bo, but can juke wit h the O Button on th e football.
FIELD GOAL S
Watch the Accura cy Meter and snap t he ball at just the r ight time. The n, tap the Action /O Button to lock in the ki cker’s power.
EXTRA POINTS & TWO PO INT CONVERSIONS
After a touch down is scored, t he offensive pl ayer can selec t an “automatic extra point ” or go for two poi nts by selectin g a different p lay. After a touchdown AUTO PAT (Point Afte r Touchdown) is high lighted. The playe r can then either s elect AUTO PAT, or scroll to a different p lay to go for 2 points.
KICKOFF
During Kic koffs, the kic king team will be at t he bottom of the sc reen kicking to the r eturn team.
PUNTING
You may choose a punt play i n the Play Select S creen then exec ute it the same as you wou ld a kick off.
SAFET Y
Whenever a ball c arrier is t ackled in thei r own end zone, the defe nse is awarded two po ints. The offe nse must imme diately kickof f the ball to the defense.
DEFEN SIVE PL AY BEFORE TH E SNAP
The defensi ve player can step on th e Arrow Butto ns to select dif ferent defensive lin emen on the field . This gives the def ensive player con trol over a partic ular lineman f or rushing.
PASS PLAY
Run on the Lef t & Right Arrow Bu ttons to build up yo ur chosen playe r’s turbo meter to do a r ush move. Try to break thr ough that offe nsive line!
Once the ball i s in the air, however, your controll ed defender automatica lly becomes th e one closest to th e intended rec eiver. As the ball near s, try to time ste pping on the Acti on Button to go for a n interceptio n, knock the bal l down, or jar the ba ll loose from the r eceiver.
RUNNING P LAY
When chasi ng after a ball c arrier, run on the Le ft & Right Arr ow Buttons to increase you r player’s turbo mete r.
Once your playe r is close to the bal l carrier, step on the A ction Button and you player wil l dive toward and tack le the ball carr ier.
ACTIONS
Actions are a b ig part of this g ame, and can gr eatly add to your su ccess if you can maste r the timing of thes e. Running back c hallenge is h elpful in getting a fe el for correc t timing of actio ns.
In most case s when your player c omes in close p roximity with another playe r, an action can be per formed, if timed corre ctly. It is recommen ded that you expe riment with ac tions at variou s times in the games to see wh at can be done.
Available defe nse actions in clude power tack les, cough- ups, interceptio ns, and bat-down s. Offense a ctions inclu de spin moves, stif f arms, and dr ives. If timed co rrectly, the best a ction for the sit uation is automatica lly perfor med.
POWER UPS
These spe cial moves will be awa rded to players a nd then used wit h plays when they h ave been selecte d on the Play Call scr een.
Each Power-Up will be d isplayed on-s creen by its own ic on and sound effect. Wh en in use, Power-Ups ar e displayed by show ing an icon over the player that i s affected by tha t Power-Up.
AWARDING POWER-UP S
Each time the of fense or defe nse makes a key play, that team i s awarded a Power-Up.
When awarded a Powe r-Up, a window appea rs that rando mly awards a power-up to that team.
POWER- UP SELECTI ON
Each user ca n store up to six Power-Ups fo r offense and d efense. Afte r a play is picked, i f a Power-up is available, it i s displayed with t heir name and icon in a play c all window. If a user ha s a Power-Up, but doesn’t want to use it, they c an select “No ne” by scrolling to i t.
Once a Power-Up is act ivated, an icon ap pears over the he ad of the player that is se lected to use it.
Hint : If both offens e and defense ch oose the same Powe r-up, those Power-ups are rend ered usele ss.
POWER- UP DESCRIPTION S (OFFENSE & DEFENS E)
TURBO – The pl ayer gets a turbo bo ast for a few seco nds.
STICKY H ANDS– G ives the player a gre ater chance to ca tch/inte rcept
the ball thrown.
FREEWAY– Gives the ball c arrier the en hanced abil ity to break /make tackles.
METEOR – On offense, a r andom recei ver is chosen. W hen the pass is completed, t he defenders f all to the ground a llowing him to make the play. On defense, us ing meteor will c ause the ball to be “co ughed up” more often af ter tackling a receiver.
THE BULL– Ma kes the offens ive line impenet rable to rushe s or blitzes. On defense, th e highlighted p layer will insta ntly break thro ugh the offensive li ne to rush the QB.
HEAT – This will inc rease the QB’s abili ty to complete th e pass and make the big play. On defen se, the coverage of th e receivers i s increased.
NOW GET OUT THE RE AND SCORE A TOUCHDOWN!
TROUBLE SHOOTING
TV
To locate your auxiliar y channel, which is usuall y not 3 or 4, but a gaming channel fou nd between 2 an d 99 (example 2, 1, 0, 99 ), first tr y 00 to see if it is the auxil iary chan nel. Channel s downwards from 3 un til a Line 1 or Line 2, Video 1 o r Video 2, Front, Aux, AV, etc., appea rs on screen , then push the p ower button on th e game and it sho uld automatica lly come on if you have se lected the cor rect chann el. If this does no t work, another way to dete rmine your auxil iary chan nel is to take a look at yo ur television re mote. There may be a b utton on the rem ote that may take you directly to t he correct ch annel. The but tons you are l ooking for may be labeled I nput, AUX, AV, Line, TV/ Video, or Video. If your remote h as one of these bu ttons, turn your te levision bac k to Channel 3 and se lect that button. T he power button o n the game shoul d be turned on in o rder for the game to ap pear on the televi sion. If your televi sion remote doe s not have any of these b uttons, and ch annel 00 is not wo rking, you may need to searc h the main menu fo r a way to determine your a uxiliary channel. If no ne of these meth ods have helped you l ocate your auxil iary channel, you m ay need to check you r owner’s manual an d/or cont act a local televi sion repair co mpany.
VCR
When conne cting to a VCR, you must fi rst star t with a blue backgr ound showing on your te levision scre en. To obtain a blue scr een, try ins erting a videotape i nto the VCR, let it sta rt to play, then hit the sto p button. This may give you a blue sc reen, then you ca n channel down to you r auxiliar y channel. If th e blue screen s till does not ap pear, try enteri ng your TV and/or VC R main menu and se e if it gives you opti ons to select a bl ue screen bac kground. Many tim es if you enter the ma in menu on your television you c an change the s etting from c able to video and d isplay a blue scree n. Also if you have an ol der televisio n, you may locate a hidden door o n your television th at has color, picture , horizontal, ver tical, and cable, an tennae button s. If your televisi on includes th is panel, you can selec t the antennae /cable button and see th e blue scree n appears . If you have tried all of t hese options a nd are still unsu ccessful connectin g the console, th en you may need to che ck your VCR owner’s manual or co ntact the manu facturer to find ou t how to set up your VCR for console g ames.
If you still have dif ficulty with s etup or operat ion of your game, pl ease call our playe rs helpline me ntioned at the e nd of this manual .
CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.
© 2006 Mattel, Inc.All Rights Reserved.
RADICA USA Ltd., 13628-A Beta Road, Dallas, TX 75244-4510. www.radicagames.com Helpline 1.800.803.9611.
Retain this address for future reference.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-8697.
Technical D irector – J ay Obern olte
Lead Eng ineer – Se an Shann on Developm ent Dire ctor – Bobb y King Associ ate Produ cer – Scot t Shelton
Art Di rector – Tom Gre en
Senior A rtis t – Craig Al exander
Senior A rtis t – Migo Wu
Technical A rtist – C hris Kli ne
RADICA GAMES
CREDITS
FAR SIGHT STUDIO
Indust rial Designer – R yan Paxson
Design D irecto r – Ron Bagley
Produc t Manager – J eff Bru neau
Sr. Graph ic Design er – Rober t Brock
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