MODEL 77014
For 1 player / Ages 5 and up
INSTRUCTION MANUAL
P/N 823A5600 Rev.D
I KNOW WH AT YOU’RE THINKI NG!
Now early readers will be amazed as they discover
the classic game of Twenty Questions. 20Q Junior
has been developed with simplified questions and
answers, big button design and an easy to read
display. Players can challenge 20Q by thinking of
any object or using the 10 themed pictures for help.
Now anyone can challenge the all knowing 20Q.
BUTTONS AND FEATURES
RELEASE BUTTON
PICTURE
CARDS
E
ROTATION WHEEL – This button allows you to view
the picture cards by turning or spinning the wheel.
RESET – If the game begins to malfunction, insert
a blunt point and press the RESET button. This
action will RESET the game to its original settings.
SLEEP MODE – After 60 seconds of inactivity,
the game will automatically shut down, going into
SLEEP MODE. To turn it on again, simply press the
ON button and the game will star t where you ended
play.
CHANGING PICTURE CARDS – There are 5 picture cards with a total of 10 images. The images
have fun themes with over 150 different images
that you can identify. The themes include:
DISK 1
Beach / Under the sea
DISK 2
Farm / Zoo
DISK 3
City / Fun Features(People)
DISK 4
Castle / Construction
DISK 5
Home / Playground
The above picture cards are held in a removable
CARD HOLDER. To remove, press the RELEASE
BUTTON slightly and slide the CARD HOLDER out
of the top of the unit. Once the CARD HOLDER
is clear of the unit, you can remove the cards by
turning the CENTER TAB. Once you have freed
the cards, place the card you would like to play
face-up on top of the stack. Insert all five CARDS
back into the CARD HOLDER and turn the TAB.
Slide the CARD HOLDER back into the UNIT until
the RELEASE BUTTON clicks. Now you’re ready to
begin to play 20Q Junior!
LEFT
SCROLL
SOUND
UNKNOWN
NO
RESET
ON/ YES/NEW GAME – Press this button to turn
the unit ON. This button will also allow you to
answer YES to a question or prompt. To start a
NEW GAME, press and hold this button until the
unit clears and a new game begins.
NO –
Use this button to answer “NO” to a question.
SOMETIMES – Press this button to answer “depends” or “maybe” to a question or prompt.
UNKNOWN – Press this button if the question is
irrelevant or if the answer is UNKNOWN.
UNDO – This button will allow you to change your
previous answer by going back to the last question.
SOUND – Press this button to turn the sound ON
or OFF. A high tone indicates SOUND is ON, a low
tone indicates when the sound has been turned OFF.
SCROLL BUTTONS – Use these two buttons to move
forward or backward through a menu, or to return to
a previous section. Also, press the LEFT SCROLL
button to increase the speed of the scrolling text, and
press the RIGHT SCROLL button to slow it down.
PICTURE CARDS – There are 5 cards with a
total of 10 themed pictures on the front and back.
There are over 150 images that you can identify.
These cards help you think of an object before
starting a game of 20Q.
CARD HOLDER – This round disk will allow you
to store four picture cards while displaying the
fifth, or top card.
RELEASE BUTTON – Press this button slightly
and pull to release the CARD HOLDER.
ROTATION WHEEL
RIGHT
SCROLL
UNDO
SOMETIMES
ON/ YES/
NEW GAME
LET’S BEGIN
Although you won’t win, I’ll tell you how to play
anyway!
Press the ON button to turn the unit on or to wake
the unit from SLEEP MODE. To start a new game,
press and hold the NEW GAME button until the
current game clears, and then I will ask if you are
READY to play. If you’re ready, press the YES
button and think of any thing OR look at one of the
ten picture cards for help.
Once you think or choose an object, I will ask you a
series of five questions that begins with “Is it... Animal?...Vegetable?...Mineral...Other, or Unknown?”
Use the LEFT SCROLL and RIGHT SCROLL buttons
to toggle between the options. When making your
selection, keep in mind that Animal, Vegetable and
Mineral each has a broader meaning. Consider the
object you have selected and think of its primary
substance. For example, if you are thinking about a
“wool sweater,” you should say, “Animal,” because
it’s made of wool, which comes from sheep, which
are animals. You should answer “Mineral” for an
“arrow” because most of its par ts are made of metal
and “Vegetable” for a “T-shirt,” because it’s made of
cotton, which is a plant.
There are two ways to select among the first five
options (Animal, Vegetable, Mineral, Other or Unknown). First, you can answer each question with
YES or NO as I advance to the next question. Or,
you can toggle between these five options by pressing the LEF T SCROLL or RIGHT SCROLL buttons to
identify the option that is correct and answer YES.
When I ask the remaining questions, answer honestly by pressing one of the answer buttons ( YES,
NO, SOMETIMES, UNKNOWN). If you answered
a question incorrectly, press the UNDO button
to return to the prior question. I will try to guess
what you are thinking before I have asked twenty
questions. However, if I ask you a total of twenty
questions, I will stop and try to guess what you’re
thinking. If I guess correctly, press the YES button.
If for some strange reason I guess incorrectly, I will
ask you five more questions, then guess again.
When I guess what you are thinking, I win! If all
my guesses are wrong, you win. But don’t worry,
that will never happen.
Good luck! You’re going to need it!
BATTERY INSTALLATION
This game is powered by two (2) AAA (LR03)
batteries.
• Using a screwdriver, loosen the screw until the
batter y compartment door can be removed.
• Insert two ( 2) AAA (LR03) batteries (we recom
mend alkaline) as indicated inside the batter y
compar tment.
• Replace the battery compartment door and
tighten the screw with a screwdriver. Do not
over-tighten.
ADULT SUPERVISION IS RECOMMENDED
WHEN CHANGING BATTEIES.
CAUTION
• As with all small batteries, the batteries
used with this device should be kept away
from small children who might still put
things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the bat tery correctly and
always follow the device and batter y manufacturer’s instructions.
• Do not dispose of batteries in fire.
Batteries might leak if improperly installed, or
•
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity
(from carpets, etc) may cause the game to
stop working. Just reset the game, and it
will work again.
• In an environment with radio frequency
interference, the product may malfunction
and require user to reset the product.
MAINTENANCE
• Handle this device carefully.
Store this device away from dusty or dirty areas.
•
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem
occurs, press the Reset button, or remove and
replace the batteries to reset the device, or try
new batteries. If problems persist, consult the
warranty information located at the end of this
instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable ( nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable
batteries.
Remove any exhausted batteries from the device.
•
• Do not short-circuit the supply terminals.
• Insert batteries with the co
Please retain this for future reference.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful
interference and (2) this device must accept any
interference received, including interference that
may cause undesired operation.
WARNING: Changes or modifications to this unit
not expressly approved by the par ty responsible
for compliance could void the user’s authority to
operate the equipment.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital device, pursuant to Par t 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful interference in a residential in-
rrect polarity.
stallation. This equipment generates, uses and can
radiate radio frequency energy and if not installed
and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference
to radio or television reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference
by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equip
-
ment and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the receiver
is connected.
• Consult the dealer or an experienced radio TV
-
technician for help.
RECYCLING
The consumer has a significant role to play in
reducing the impact of waste electrical and electronic equipment on the environment, through
re-using or recycling such equipment.
The crossed out wheelie-bin symbol on this
product is to remind you that Waste Electrical and
Electronic products should not be disposed of
with household waste. If you are unable to re-use
or recycle your product it should be disposed of
at a civic amenity site.
While Radica toys comply with all relevant safety
standards, we are obliged to tell you that some of
the components used in electrical and electronic
equipment may contain hazardous substances
that can damage the environment and present a
risk to human health if not properly disposed of.
90-DAY LIMITED WARRANTY
(This product warrant y is valid in the United
States and Canada only)
Radica Games Limited warrants this product for a
period of 90 days from the original purchase date under normal use against defective workmanship and
materials (batteries excluded). This warranty does
not cover damage resulting from accident, unreasonable use, negligence, improper service or other
causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for
any costs incurred due to loss of use of this product
or other incidental or consequential costs, expenses
or damages incurred by the purchaser. Some states
do not allow the exclusion or limitation of incidental
or consequential damages, so the above limitations
may not apply to you. This warranty gives you specific legal rights and you may also have other legal
rights, which vary from state to state.
During this 90-day warranty period, the game
will either be repaired or replaced (at our option)
without charge to the purchaser when returned
prepaid with proof of date of purchase to: Radica
USA, Ltd., 13628-A Beta Road, Dallas, Texas
75244, USA. Please remove the batteries and
wrap the unit carefully before shipping. Please include a brief description of the problem along with
your return address and mail it postage prepaid.
IMPORTANT:
test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power
is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA: ®
20Q AND “I CAN READ YOUR MIND”
ARE TRADEMARKS OF 20Q.NET, INC.
USED UNDER LICENSE BY RADICA GAMES LTD.
© 2006 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
Play on-line at www.20Q.net. Marketed under
license from 20Q.net, Inc. All rights reserved.
Before returning the unit for repair,