E
Model 76073
For 1 player / Ages 8 and up
IINNSSTTRRUUCCTTIIOONNMMAANNUUAAL
P/N 823A2800 Rev.D
WARNING: EPILEPSY AND SEIZURES
READ BEFORE OPERATING YOUR CONNECTV
A few people may experience epileptic seizures when viewing flashing lights
or patterns in our daily environment. These persons may experience seizures
while watching TV pictures or playing video games. Players who have not
had any seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary movements,
loss of awareness of your surroundings, mental confusion and/or convulsions.
L
BATTERY INSTALLATION
On the back of the main unit, loosen the screw
on the battery compartment and insert four (4)
“AA” (LR6) batteries as indicated inside the
compartment (alkaline batteries recommended). Replace the battery compartment door.
NOTE: Batteries in the Main Unit should give you
about 10 hours of game play (if alkaline batteries
e used). The game will not operate normally
ar
when the batteries begin to run low
may be blurr
work. Be sur
game data will be erased when the power is turned off or batteries are replaced.
On the bottom of the bat handle loosen the scr
ment. Insert two (2) “AA” (LR6) batteries, aligning the positive (+) and negative (-) terminals as indicated. Insert the positive terminals facing down.
Replace the cover and tighten the scr
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BATTERIES.
ed and resetting the game may not
e to install fr
e
. The screen
sh batteries. There is also no memory function. All
ews on the battery compart
ews.
-
CONNECTING TO YOUR TV
o connect
T
audio and video input jacks. They are commonly found on the front of the TV
near the contrast, color, and picture adjustment controls; or on the back of
the TV near the antenna and cable/satellite jacks.
Insert the yellow video plug from the game into the Video-In (yellow) jack on
the TV.
Insert the white audio plug from the game into the left Audio-In (white) jack
on the TV
Set your TV to the appr
manual for details.)
ConnecTV Cricket
.
opriate video input mode. (See your TV’
ectly to a TV
dir
, the TV must be equipped with
s operating
CONNECTING TO YOUR VCR
If your TV doesn’t have audio and video input jacks, you can connect
ConnecTV Cricket to your VCR.
Insert the yellow video plug fr
the VCR.
Insert the white audio plug from the game into the left Audio-In (white) jack
on the VCR.
Set your TV and VCR to the appr
and VCR operating manuals for details.)
NOTE: If your TV or VCR does not have AV inputs, a “Y” adapter may be
purchased separately at any electronics store.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
om the game into the V
opriate video input mode. (See your TV
ideo-In (yellow) jack on
CAUTION
Before playing ConnecTV Cricket, ensure that you have
a clear area around you and you will not hit the TV,
other people or any other objects when swinging the
bat or bowling the ball.
BUTTON FUNCTIONS
BASE CONSOLE
POWER
LEFT
ENTER
PAUSE
BACK
RIGHT
POWER – Pressing the Power Button will turn ConnecTV Cricket on or off.
LEFT/ RIGHT – Used to navigate the menu screens. Press Enter to make
your selection.
ENTER – Used to make selections in menu screens.
PAUSE – Used to pause the game and access in game options.
BACK – Used to back up 1-step in menu screens.
BALL CONTROLS
DIRECTIONAL
PAD
A-BUTTON/ENTER
A-BUTTON/ENTER – Use the A-Button/Enter to make menu selections and
in combination with the B-Button and C-Button to apply spin to the ball when
thrown.
B-BUTTON – Use the B-Button in combination with the A-Button and CButton to apply spin to the ball when thrown.
C-BUTTON – Use the C-Button in combination with the A-Button and BButton to apply spin to the ball when thrown.
DIRECTIONAL PAD – Use the directional pad to aim when bowling and to
navigate menu screens.
THROWING – Make bowling motion when bowling.
C-BUTTON
B-BUTTON
BAT CONTROLS
BLOCK
RUN
SWING – Stand over the main console when swinging.
BLOCK BUTTON – Use the block button in gameplay to block
RUN BUTTON – Use the run button in gameplay to run between the wickets.
TED
GETTING ST
ARNING: Make sur
W
the TV, located far enough from the TV and any other objects or people
to avoid striking anything or anyone when you swing the bat.
AR
e you place the base console on the floor in fr
ont of
OPTIONS MENU
Show/ Hide Status
Select this option to show or hide the mini scor
ball bowled.
Delete Save
This will clear the battery back up memory of any pr
d shown between each
ecar
eviously saved game data.
BATTING
ANT SAFETY NOTE: Befor
T
IMPOR
place your bottom batting hand through the Safety Strap on the bottom
of the bat handle.
POSITIONING -
(50cm) and 4ft (120cm) behind the base console. Y
base unit will affect the bats ability to transmit your swing to the base unit.
SWING AWAY - Swing the bat to hit the ball. The batter’s timing and force
will determine dir
ball, try swinging earlier. Also, the timing to hit the ball will be different if facing a spin bowler or a fast bowler, so experiment with the timing of your
swing in or
BLOCKING – To block the batter must hold down the block key on the bat at
any time after the ball is bowled. A ball will only be blocked if it is pitched in
line with the wicket.
RUNNING – After the ball is hit the batter can choose to run. Pr
ton to travel between the wickets. T
the batsmen are less than halfway between the wickets they will turn back.
When batting, make sure to set your stance between 19”
ection and distance. If you ar
der to get a feel for the pr
e beginning game play
our position r
e having dif
oper technique. Remember: swing early!
o stop running pr
ess the run button again. If
THROWING THE BALL
ning: When making the thr
ar
W
the ball. Doing so can damage the game, damage whatever it hits, or
injure whomever it hits.
owing motion, you must never let go of
, make sure to
elative to the
ficulties hitting the
ess the run but
-
BOWLING
BOWLER SELECT – The bowler first selects fr
At the end of each over, the player will be able to select whether to use a
spin or fast bowler for the next over.
o bowl the ball, the player must use the directional pad to move the Ball Aim
T
Indicator on the scr
nation of the A, B, or C buttons. The gauge r
popping crease. The closer the gauge is to the line, the better the ball bowled. If
the gauge crosses the line a no-ball is called. Pressing a combination of buttons
when bowling will cause the ball to spin in different directions after pitching. Using
these combinations while pitching in different places will enable the bowler to perform certain types of ball including Y
FIELDING – Fielding is automatic.
YING CONNECTV CRICKET
PLA
If your ConnecTV Cricket is connected to your TV, turn on the TV, then set the
TV to the appr
your ConnecTV Cricket is connected to your TV through a VCR, turn on the TV
and VCR, then set both the TV and VCR to the appropriate video input modes
(see set-up section of this manual). Next, turn on the power to your ConnecTV
Cricket by pressing the On/Off Button on the base console. After a brief startup animation, the Game Selection Menu will appear on the TV screen.
Using either the dir
able to scroll through the menu options (1-Day Match, 5-Day Test,
Tournament, Skill Level, Options).
een then make a bowling motion while holding down a combi-
orkers, googlies, leg br
opriate video input mode (see set-up section of this manual). If
ectional pad on the ball or on base console, you will be
om either spin or fast bowler
esents the bowler’s run up to the
epr
eaks and sliders.
.
The currently selected option will be highlighted. Use the bat, the ball or the
enter button (see button functions section of this manual) to make your selection.
You can choose from 1-Day Match, 5-Day Test or Tournament, you will also
be able to
ting stance.
• Choose number of players
• Player 1: Choose your side
•
• Choose number of overs
• Player 1/2: Choose your stance (as applicable)
SKILL LEVEL –
of difficulty. ConnecTV Cricket has 3 levels of difficulty:
•
•
• International: Batting and bowling is DIFFICULT
Players can further adjust difficulty levels through the teams they select. Each
team is assigned its own batting, bowling and fielding attributes.
select the amount of players, number of overs (1-day only) and bat-
Player 2: Choose your side or Player 1: Choose CPU side (as applicable).
From the main menu, the player can adjust the games level
Club: Batting and bowling is EASY
County: Batting and bowling is MODERATE
1-Day Match
Play a standard 10, 20, 30, 40 or 50 over game for 1-2 players. You will be
able to choose both playing teams. The player with the highest score within
the set amount of overs is the winner.
The Toss
Select heads or tails on the coin toss screen. The team that wins the toss will
be able to choose to bat or bowl first.
In-Game Options
Pressing Pause at any point during the game will take you to the In-Game
options scr
een. From here you will be able to quit or resume.
5-Day Test Match
A full 5-Day Test Match with declarations, follow-ons and game save facility
for 1-2 players. You will be able to choose both playing teams.
oss
The T
Select heads or tails on the coin toss screen. The team that wins the toss will
be able to choose to bat or bowl first.
In-Game Options
Pressing Pause at any point during the game will take you to the In-Game options
screen. From here you will be able to quit, save and quit, resume or declare.
Declaring
In test match mode the batting player can declare at any point, ending their
innings on their current score. To do this press the Pause button and select
e.
Declar
Save T
To save your test match press Pause whilst in bowling/ batting view and
select
game will automatically overwrite and pr
tour
game you are about to overwrite.
est
Save and Quit. The game will save automatically. Note: saving a
nament and T
est Match mode.
viously saved data for both
e
The menu scr
een will inform you of the
Resume Test
esume the 5-Day Test Match, select 5-Day Test then Resume. The game
o r
T
will restart at the point it was last saved.
TOURNAMENT
A full tournament played with 16 international sides that are randomly split
into four pr
ear
from each group moving up to the Final Group.
Save T
To save your tournament press pause during a game and select Save and Quit.
The game will save automatically. Note: saving a game will automatically
overwrite and previously saved data for both tournament and Test Match
mode. The menu screen will inform you of the game you are about to overwrite.
eliminary gr
ning 4 points for a win or 2 for a draw
ournament
oups. The sides in each Gr
oup play each other once,
, with the two highest scoring sides
Resume Tournament
To resume the tournament, select Tournament then Resume. The game will
restart at the point it was last saved.
nament Structur
our
T
oup –
In the Final Gr
oups -
eliminary Gr
Pr
that won the most games progress. If this still results in a draw then the side
with the higher net Run Rate (total number of runs divided by the number of
Overs) goes through.
Final Gr
Play Offs – Once the Final Group games have been played out, the top four
sides enter semi-final play-offs, with the side that came first playing the side
that came fourth and the side that came second plays the side that came
third. The winners of those two matches then face each other in the final.
e ( show tour
If any sides finish on the same points then the side(s)
oup the eight competing sides play each other once.
nament table screen)
GAME VIEWS
If a human player is batting the screen will prompt the player to “Swing the
Bat”. When the player swings the bat, this indicates that they are ready and
the bowler will begin his run up. If a player controlled team is bowling against
a computer contr
Please Note: Pr
swinging the bat here.
Once the bowler has thr
When the ball is hit the BATTER’S VIEW screen will show the initial trajectory
and angle of the ball quickly befor
es will be shown at the end of each over and at the end of each innings.
Scor
BATSMAN VIEW – will be shown whenever someone is up to bat, The following information will also be shown:
• The current score for the batting team and the number of overs bowled.
The wicket. If you ar
•
olled team, then the player bowling can start immediately.
essing the Run or Block buttons has the same ef
own the ball, the batter will attempt to hit the ball.
e panning to the FIELDING VIEW screen.
e bowled out you will see the ball hit the wicket.
fect as
FIELDER VIEW – When the screen pans to fielding view the batsmen will be
CREDITS
Publisher – Radica
Programmer/Author - Hi-Score TV Limited
Production Company - Hi-Score TV Limited
visible in an inset screen in the top left hand corner. The batter can use this
to judge whether to run.
Bowling
•
AIMING – Use the DIRECTONAL PAD to move the
BALL AIM INDICATOR on the screen. The cursor
will indicate where the ball will pitch if bowled at
maximum power.
• SPIN/ SEAM SELECTION – Use the 3 SPIN SELEC
TION buttons A, B, or C to determine what type of ball
will be bowled. Note that a spin bowler will be able to
manipulate the ball better than a fast bowler.
NOTE: You must keep your chosen button combination held down until you’ve completed your bowling
motion to ensure correct delivery.
NOTE: The SPIN SELECTION is not locked until the throwing motion begins.
A – Ball will spin or seam to the left (as seen from the batter’s perspective).
C – Ball will spin or seam to the right (as seen from the batter’s perspective).
B – Applies top spin.
A + B – Applies left and top spin.
C + B – Applies right and top spin.
A + C – Applies bottom spin.
A+B+C – No spin
• BOWLING – T
movement. The degree of force will determine the speed of the ball. The
length of the pitch will be determined by the power bar that rises as the
bowler runs up to the popping crease. The closer the gauge is to the maximum line, the mor
line, then the player will bowl a no-ball.
o bowl the ball the player must use force and a bowling
e accurate the ball will be. If the gauge goes over the
-
No-Balls and Wides
No balls will occur if the bowler goes over the maximum line of the power
gauge or if the ball bounces mor
A wide will be called if the ball is bowled wide. In either case the batsman will
eceive 1 extra run and the ball will not be counted as part of the over
r
batsman can still choose to run on either ball.
e than twice befor
eaches the batsman.
e it r
BATTING
Batting will take place in BATTER’S VIEW with three different actions:
SWINGING, BLOCKING, and RUNNING.
SWINGING – Once the ball has been thrown, the player should swing the
•
bat to hit the ball. Hitting the ball is a matter of timing.
BLOCK – To block the ball instead of swinging at it, press the BLOCK but-
•
ton on the bat when the ball is bowled. Note that the ball will only be
blocked if it is heading toward the wicket.
• RUNNING – Once a ball has been hit, the player can choose to RUN by
essing the RUN button situated on the Cricket Bat. Player can stop run
pr
ning by pressing the RUN button again. On release of the RUN button the
batsmen will continue to complete the run they ar
reached the halfway point, in which case they will turn back. If the ball hits
the stumps before the batsmen complete their run, player will be OUT.
YS OF GETTING OUT
A
W
ofessional cricket ther
In pr
ConnecTV Cricket uses the four main ways.
e 10 ways of getting out. T
e ar
e on, unless they haven’
o keep things simple
Bowled
The ball hits the stumps directly from the bowler’s ball.
LBW
The ball is deemed to have hit the batsman’s leg when it would otherwise
have hit the stumps
Caught
The fielding team catches the ball from the player’s bat before it bounces.
Run Out
The fielding team hit the stumps before the batsman reaches it while running.
Scorecard
At the end of each ball bowled you will see a mini scorecard detailing the
ent bowler and batters stats. You can select to show or hide this screen
curr
in the options menu.
Bowler
O: Overs bowled
M: Maiden overs bowled (overs where no runs have been scored)
R: Runs Conceded
W: Wickets taken
Batter
R: Total Runs Scored
B: Balls faced
. The
4s: Number of 4s scored
6s: Number of 6s scored
C
AUTION
• As with all small batteries, the batteries used with this device should
be kept away from small children who might still put things in their
mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device
and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged,
disassembled or heated.
Sometimes, a build-up of static electricity (from carpets, etc) may cause
•
the game to stop working. Just reset the game by switching the power
button off for a few seconds and it will work again.
• The unit may malfunction when there is radio interference on the power
line and signal line. The unit will revert to normal operation when the
interference stops.
• In an environment with radio frequency interference, the product may
malfunction and require user to reset the product.
• Sometimes, a Strong Electro Magnetic Interference may cause the
game to stop working and memory lost. Just reset the game, and it
will work again.
MAINTENANCE
• Handle this device carefully.
At the end of each over you will be shown two separate scorecards for both
batting and bowling sides. Press
ting and bowling stats. Swing the bat or press Enter/A on the ball to start
the next over.
left and right button to toggle between bat-
Bowler
Bowler’s Name
O: Overs bowled
M: Maiden overs bowled (overs where no runs have been scored)
R: Runs Conceded
W
: Wickets taken
Extras – The amount of extra runs scored from wides and no-balls
Over – The amount of overs bowled in the innings
Score – The total amount of Runs Scored
FoW – The runs scored at the fall of each wicket
Batter
Batter’s name
Status:
N.O - Not Out/ C.O- Caught Out/ B- Bowled/ LBW- Leg Befor
R.O- Run Out
R: Total Runs Scored
B: Balls faced
4s: Number of 4s scor
6’s Number of 6s scored
Extras – The amount of extra runs scored from wides and no-balls
Over – The amount of overs bowled in the innings
Score –The total amount of Runs Scored
FoW – The runs scored at the fall of each wicket
ed
e Wicket/
IN GAME OPTIONS
Pressing pause at any point during gameplay will enter the in-game
options menu
rom here you can choose to Quit, Hide/ Show status, Quit and Save (5 day
F
match and tournament only), Declare (5 day match only).
TROUBLE SHOOTING
TV
-
t
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming
channel found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if it
is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 2,
Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the
power button on the game and it should automatically come on if you have
selected the correct channel. If this does not work, another way to determine
your auxiliary channel is to take a look at your television r
be a button on the remote that may take you directly to the correct channel.
The buttons you are looking for may be labeled Input, AUX, AV, Line,
ideo, or V
TV/V
sion back to Channel 3 and select that button. The power button on the
game should be turned on in order for the game to appear on the television.
If your television remote does not have any of these buttons, and channel 00
is not working, you may need to sear
mine your auxiliary channel. If none of these methods have helped you locate
your auxiliary channel, you may need to check your owner's manual and/or
contact a local television repair company.
ideo. If your r
emote has one of these buttons, tur
ch the main menu for a way to deter-
emote. Ther
e may
n your televi
-
VCR
When connecting to a VCR, you must first start with a blue backgr
ing on your television scr
into the VCR, let it start to play, then hit the stop button. This may give you a
een, then you can channel down to your auxiliary channel. If the blue
blue scr
screen still does not appear, try entering your TV and/or VCR main menu and
see if it gives you options to select a blue screen background. Many times if
you enter the main menu on your television you can change the setting fr
cable to video and display a blue screen. Also if you have an older television,
you may locate a hidden door on your television that has color
tal, vertical, and cable, antennae buttons. If your television includes this panel,
you can select the antennae/cable button and see the blue scr
you have tried all of these options and are still unsuccessful connecting the
console, then you may need to check your VCR owner’
manufacturer to find out how to set up your VCR for console games.
Remember, you can't play our games through a cable box or satellite, so if
you own one of these make sure it is turned off before connecting the game.
You can connect our games through DVD players with the same connection
as a VCR.
If you still have dif
players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Recommended Adaptor Output:
-Voltage: 6 Volts DC
ent: 300 mA (minimum)
-Curr
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters ar
If you use the pr
the cord, plug, enclosure and other parts. In the event of any damage, do
not use the toy with the transformer
ficulty with setup or operation of your game, please call our
e available at most electr
oduct with a transformer
o obtain a blue scr
een. T
.
een, try inserting a videotape
s manual or contact the
onic stores.
egularly examine for damage to
, r
ound show
, picture, horizon-
een appears. If
-
om
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
Do not disassemble this device. If a problem occurs, press the Reset but-
•
ton, or remove and replace the batteries to reset the device, or try new
batteries. If problems persist, consult the warranty information located at
the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmi-
•
um) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
Do not short-circuit the supply terminals.
•
• Insert batteries with the correct polarity.
This product is not suitable for children under 36 months.
•
Use only with the recommended transformer type.
•
• Disconnect the transformer before cleaning the console or controller.
• The transformer is not a toy.
•
Transformers used with the toy are to be regularly examined for damage to
d,plug, enclosur
the cor
must not be used with this transformer until the damage has been repaired.
• The toy is not to be connected to more than one power supply.
• Packaging should be kept as it contains important information.
Please retain this for future reference.
e and other parts. In the event of such damage, the toy
RECYCLING - EUROPE
The consumer has a significant r
electrical and electr
recycling such equipment.
The crossed out wheelie-bin symbol on this product is to remind you that
Waste Electrical and Electronic products should not be disposed of with
household waste. If you ar
be disposed of at a civic amenity site.
While Radica toys comply with all relevant safety standards, we are obliged
to tell you that some of the components used in electrical and electr
equipment may contain hazardous substances that can damage the environment and present a risk to human health if not properly disposed of.
onic equipment on the envir
ole to play in r
e unable to r
educing the impact of waste
onment, thr
e-use or recycle your product it should
ough re-using or
onic
6 MONTH PRODUCT WARRANTY
oduct warranty is valid in the United Kingdom only)
(This pr
All products in the RADICA® range are fully guaranteed for a period of 6
months fr
workmanship and materials (batteries excluded). This warranty does not cover
damage resulting from accident, unreasonable use, negligence, improper
service or other causes not arising out of defects in material or workmanship.
In the unlikely event that you do experience a problem within the first 6
months, please telephone the Technical Support team: Tel. 0871 222 8278.
Calls ar
telephone bill. Helpline hours are 2pm-11pm, Monday to Friday.
IMPORTANT:
batteries may be defective or weak and low battery power is a frequent
cause of unsatisfactory operation.
THIS W
Distributed by:
RADICA UK Ltd.
The Old Stables, Munns Farm,
Cole Gr
SG14 2NL, England
www.radicauk.com
RADICA:®
CONNECTV AND CONNECTV CRICKET
ARE EITHER REGISTERED TRADEMARKS
OR TRADEMARKS OF RADICA GAMES LTD.
©2006 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESER
om the original pur
e charged at 10p per minute and will show up on your standar
Always test the product with fresh alkaline batteries. Even new
ARRANTY IS IN ADDITION TO YOUR ST
een, Hertfor
dshir
VED
chase date under normal use, against defective
TUTORY RIGHTS.
A
e,
d