E
STICK GAMES™:
S
eries 3
6059, 76060, 76061, 76062, 76063, 76064,
7
76093, 76094, 76095 & 76096
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
P/N 823A3400 Rev.C
STICK PEOPLE STICKING TOGETHER™
Play with one Cube™ or stick two or more cubes
ogether and they’ll interact to build a world!
t
STICK PEOPLE™ will play, pester, and protect
each other. As you stack they’ll interact and visit
one another’s cubes. So, collect them all!
Chief – Police Trainer
Dash – Package Dash
MOTION SENSORS – Play with and pester each
STICK MAN™ by shaking or tumbling the cube.
CONNECT – BUILD A WORLD by CONNECTING
the cubes with the magnetic sides.
TRANSFER – When a STICK MAN™moves from
its own cube to a CONNECTING cube.
DISSOLVE – If a STICK MAN™ has TRANSFERRED
into another cube and the magnetic CONNECTION
oken, all the STICK PEOPLE™ will automatical-
is br
ly DISSOLVE and return to their own cubes.
Toner – Paper Pile-up
Sparky – Fire Academy
IMPORTANT: Cube World™ contains magnets
which can cause distortion and color separation
when they ar
unusual color variations or distortion on your TV
or computer terminal scr
is near it, move it away from the screen.
e near CR
T screens. If you notice
een when a Cube World
BUTTONS:
SOUND
ON / STICK GAME
/ GAME CONTROL
HIGH SCORE
™
RESET
HOW TO PLAY:
CUBE WORLD™ allows you to PLAY WITH ONE
STICK MAN™ or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK MAN™ will
. Each STICK PERSON™ has unique anima
appear
tions and will interact with its own unique objects.
o interact with the STICK PERSON™, you can use
T
the MOTION SENSORS or play STICK GAMES™.
OTION SENSORS –The interactive MOTION
M
SENSORS will allow you to tumble the STICK
PERSON
STICK GAME™ – Each cube also has a fun
STICK GAME™ (CHIEF: Police Trainer, TONER:
Desk Jockey, DASH: Package Dash, SPARKY:
Fire Academy). To start a game, press the STICK
GAME™ button to initiate the GAME MODE.
Then press the STICK GAME™ button a second
time to start the game. The GAME CONTROL
button will allow you to control the movement of
each STICK MAN™. At the end of each GAME,
your scor
SCORE, press the HIGH SCORE button once.
ound the cube.
™ ar
e will be displayed. To see the HIGH
BUILD A WORLD:
To start, press each cube’s ON button and the
STICK MEN™ will appear
by using the magnets that are located on the
sides of the cube.
. CONNECT each cube
-
SOUND - This button will allow you to tur
sound ON and OFF
ON / STICK GAME™ / GAME CONTROL –
essing this button will turn ON the cube. Once
Pr
the cube is on, pressing this button will start the
GAME MODE. Once in GAME MODE, pr
button a second time to start the GAME. Once
the GAME begins, you CONTROL the actions of
the STICK MAN™ by pressing this button.
HIGH SCORE – This button will r
GAME’S™ HIGH SCORE.
RESET – Insert a blunt point into the RESET
BUTTON to reset the game settings. This button
is located on the back of the cube.
.
eveal the STICK
n the
ess this
FEATURES:
COLLECT ALL FOUR CUBES!
STICK MEN™:
• Chief – Policeman
Toner – Corporate Desk Jockey
•
Dash – Speedy Delivery
•
Sparky – Fireman
•
ANIMATIONS – Each cube has over 100 animations!
STICK GAMES™ – Each cube has a unique
STICK GAME™.
The cubes can be CONNECTED in any horizontal
or vertical patter
Once CONNECTED, the STICK MEN™ will auto
matically interact with one another. They may
introduce themselves by waving or TRANSFER
over to a connected cube.
Hint: CONNECTING all four cubes in a vertical or
horizontal row will result in a fun and unique
STICK ANIMATION™.
TRANSFER – A STICK MAN™ will automatically
TRANSFER out of its own cube. Once this hap
pens, a window blind or covering will lower to
show that no one is in that cube.
Notes:
• Maximum capacity for any one cube is four
STICK PEOPLE™.
n.
-
-
• If a STICK MAN™ has TRANSFERRED into
another cube and the magnetic CONNECTION
is broken, all the characters will automatically
DISSOLVE and return back to their own cubes.
DDITIONAL TERMS / ACTIONS:
A
SLEEP MODE – After 4 minutes with no interaction, the STICK MAN™ will automatically display
a sleeping animation.
If the cube is not touched for an additional
minute, the cube will automatically go into
“SLEEP MODE.” To turn the cube back on, simply press the ON button and the STICK MAN
™
will reappear on the screen ready for action.
INTERACTION – If you purchase multiple cubes in
this Series, they will interact with one another and
with themselves. For example, Toner will interact
with another Toner cube. This cube Series will also
interact with other Cube World™ Series cubes.
BATTERY INSTALLATION
d by one (1) CR2032 battery.
This game is power
e
• Using a screwdriver, loosen the screw until the
battery compartment door can be removed.
• Insert One (1) CR2032 battery as indicated outside the battery compartment.
•
Replace the battery compartment door and tighten
the screw with a screwdriver. Do not over-tighten.
TANT!:
IMPOR
If your unit fails to come on after
replacing the battery, press the "Reset" button on
the back of the Cube.
ADULT SUPERVISION IS RECOMMENDED
WHEN CHANGING BATTERIES.
CAUTION
• As with all small batteries, the batteries
used with this device should be kept away
om small childr
fr
en who might still put
things in their mouths. If a battery is swal-
ctly and
e
.
lowed, consult a physician immediately
e you insert the battery corr
Be sur
•
always follow the device and battery manu-
s instructions.
er’
factur
• Do not dispose of batteries in fire.
•
Batteries might leak if improperly installed, or
explode if recharged, disassembled or heated.
•
Sometimes, a build-up of static electricity (from
carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
• In an environment with radio frequency
interfer
equir
and r
ence, the pr
e user to r
oduct may malfunction
eset the pr
oduct.
MAINTENANCE
• Handle this device carefully.
e this device away from dusty or dirty areas.
•
Stor
Keep this device away fr
•
eme temperatur
extr
•
Do not disassemble this device. If a problem occurs,
om moistur
e.
press the Reset button, or remove and replace the
battery to reset the device, or try new batteries. If
problems persist, consult the warranty information
located at the end of this instruction manual.
• Use only the recommended battery type.
geable battery
Do not use r
•
•
Do not attempt to r
•
Remove any exhausted batteries fr
Do not short-cir
•
echar
ge non-r
echar
cuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1)
this device may not cause harmful interference and (2)
this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit
not expressly approved by the party responsible
for compliance could void the user's authority to
operate the equipment.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and if not
installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation.
If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equipment off and on, the user
is encouraged to try to correct the interference by
one or more of the following measures:
e or
.
geable battery
echar
om the device.
.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio TV
technician for help.
RECYCLING - EUROPE
The consumer has a significant role to play in
reducing the impact of waste electrical and electronic equipment on the environment, through reusing or recycling such equipment.
The crossed out wheelie-bin symbol on this
product is to remind you that Waste Electrical
and Electronic products should not be disposed
of with household waste. If you are unable to reuse or recycle your product it should be disposed of at a civic amenity site.
While Radica toys comply with all relevant safety
standards, we are obliged to tell you that some of
the components used in electrical and electronic
equipment may contain hazardous substances
that can damage the environment and present a
risk to human health if not properly disposed of.
6-MONTH LIMITED WARRANTY
OR USA
F
(This product warranty is valid in the United
States and Canada only)
Radica Games Limited warrants this product for a
period of 6 months from the original purchase
date under normal use against defective workmanship and materials (batteries excluded). This
warranty does not cover damage resulting from
accident, unreasonable use, negligence, improper
service or other causes not arising out of defects
in material or workmanship. Radica Games
Limited will not be liable for any costs incurred
due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do
not allow the exclusion or limitation of incidental
or consequential damages, so the above limitations may not apply to you. This warranty gives
you specific legal rights and you may also have
other legal rights, which vary from state to state.
During this 6-month warranty period, the game will
either be repaired or replaced (at our option) with-
ge to the pur
out char
with proof of date of purchase to:
Ltd., 13628-A Beta Road, Dallas, T
USA.
Please remove the batteries and wrap the
efully befor
unit car
chaser when returned prepaid
Radica USA,
exas 75244,
e shipping. Please include a
brief description of the problem along with your
address and mail it postage prepaid.
n
etur
r
IMPORTANT: Before returning the unit for repair,
test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power
is a frequent cause of unsatisfactory operation.
6 MONTH PRODUCT W
ARRANTY
FOR UK
oduct warranty is valid in the United
(This pr
Kingdom only)
oducts in the
All pr
RADICA® range ar
guaranteed for a period of 6 months from the
original purchase date under normal use, against
defective workmanship and materials (batteries
excluded). This warranty does not cover damage
resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship.
In the unlikely event that you do experience a pr
lem within the first 6 months, please telephone the
echnical Support team: Tel. 0871 222 8278. Calls
T
are charged at 10p per minute and will show up
on your standar
e 2pm-11pm, Monday to Friday
ar
d telephone bill. Helpline hours
IMPORTANT: Always test the product with fresh
alkaline batteries. Even new batteries may be
defective or weak and low battery power is a frequent cause of unsatisfactory operation.
ARRANTY IS IN ADDITION TO YOUR
THIS W
STATUTORY RIGHTS.
Distributed in the USA by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
Distributed in the UK by:
RADICA UK Ltd.
The Old Stables, Munns Farm,
Cole Green, Hertfordshire,
SG14 2NL, England
RADICA:®
CUBE WORLD, STICK PEOPLE STICKING TOGETHER,
STICK PEOPLE, STICK MEN, STICK MAN, STICK GAMES,
STICK PERSON, STICK ANIMATION AND CUBES ARE
TRADEMARKS OF RADICA GAMES L
©2006 RADICA GAMES L
PRODUCT SHAPE™
ALL RIGHTS RESER
TD.
VED
TD.
e fully
-
ob
.