Radica Games 76060, 76064, 76094, 76093, 76095 User Manual

...
E
STICK GAMES™:
S
eries 3
6059, 76060, 76061, 76062, 76063, 76064,
7
76093, 76094, 76095 & 76096
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
P/N 823A3400 Rev.C
STICK PEOPLE STICKING TOGETHER™
Play with one Cube™ or stick two or more cubes
ogether and they’ll interact to build a world!
t STICK PEOPLE™ will play, pester, and protect each other. As you stack they’ll interact and visit one another’s cubes. So, collect them all!
Chief – Police Trainer
Dash – Package Dash
MOTION SENSORS – Play with and pester each
STICK MAN™ by shaking or tumbling the cube.
CONNECT – BUILD A WORLD by CONNECTING the cubes with the magnetic sides.
TRANSFER – When a STICK MAN™moves from its own cube to a CONNECTING cube.
DISSOLVE – If a STICK MAN™ has TRANSFERRED into another cube and the magnetic CONNECTION
oken, all the STICK PEOPLE™ will automatical-
is br ly DISSOLVE and return to their own cubes.
Toner – Paper Pile-up
Sparky – Fire Academy
IMPORTANT: Cube World™ contains magnets
e near CR
T screens. If you notice
een when a Cube World
BUTTONS:
SOUND
ON / STICK GAME / GAME CONTROL
HIGH SCORE
RESET
HOW TO PLAY:
CUBE WORLD™ allows you to PLAY WITH ONE STICK MAN™ or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK MAN™ will
. Each STICK PERSON™ has unique anima
appear tions and will interact with its own unique objects.
o interact with the STICK PERSON™, you can use
T the MOTION SENSORS or play STICK GAMES™.
OTION SENSORS –The interactive MOTION
M
SENSORS will allow you to tumble the STICK PERSON
STICK GAME™ – Each cube also has a fun STICK GAME™ (CHIEF: Police Trainer, TONER: Desk Jockey, DASH: Package Dash, SPARKY: Fire Academy). To start a game, press the STICK GAME™ button to initiate the GAME MODE. Then press the STICK GAME™ button a second time to start the game. The GAME CONTROL button will allow you to control the movement of each STICK MAN™. At the end of each GAME, your scor SCORE, press the HIGH SCORE button once.
ound the cube.
™ ar
e will be displayed. To see the HIGH
BUILD A WORLD:
To start, press each cube’s ON button and the STICK MEN™ will appear by using the magnets that are located on the sides of the cube.
. CONNECT each cube
-
SOUND - This button will allow you to tur sound ON and OFF
ON / STICK GAME™ / GAME CONTROL –
essing this button will turn ON the cube. Once
Pr the cube is on, pressing this button will start the GAME MODE. Once in GAME MODE, pr button a second time to start the GAME. Once the GAME begins, you CONTROL the actions of the STICK MAN™ by pressing this button.
HIGH SCORE – This button will r GAME’S™ HIGH SCORE.
RESET – Insert a blunt point into the RESET BUTTON to reset the game settings. This button is located on the back of the cube.
.
eveal the STICK
n the
ess this
FEATURES: COLLECT ALL FOUR CUBES!
STICK MEN™:
Chief – Policeman Toner – Corporate Desk Jockey
Dash – Speedy Delivery
Sparky – Fireman
ANIMATIONS – Each cube has over 100 anima­tions!
STICK GAMES™ – Each cube has a unique STICK GAME™.
The cubes can be CONNECTED in any horizontal or vertical patter
Once CONNECTED, the STICK MEN™ will auto matically interact with one another. They may introduce themselves by waving or TRANSFER over to a connected cube.
Hint: CONNECTING all four cubes in a vertical or horizontal row will result in a fun and unique STICK ANIMATION™.
TRANSFER – A STICK MAN™ will automatically TRANSFER out of its own cube. Once this hap pens, a window blind or covering will lower to show that no one is in that cube.
Notes:
• Maximum capacity for any one cube is four STICK PEOPLE™.
n.
-
-
• If a STICK MAN™ has TRANSFERRED into another cube and the magnetic CONNECTION is broken, all the characters will automatically DISSOLVE and return back to their own cubes.
DDITIONAL TERMS / ACTIONS:
A
SLEEP MODE – After 4 minutes with no interac­tion, the STICK MAN™ will automatically display a sleeping animation.
If the cube is not touched for an additional minute, the cube will automatically go into “SLEEP MODE.” To turn the cube back on, sim­ply press the ON button and the STICK MAN
will reappear on the screen ready for action.
INTERACTION – If you purchase multiple cubes in this Series, they will interact with one another and with themselves. For example, Toner will interact with another Toner cube. This cube Series will also interact with other Cube World™ Series cubes.
BATTERY INSTALLATION
d by one (1) CR2032 battery.
This game is power
e
• Using a screwdriver, loosen the screw until the battery compartment door can be removed.
• Insert One (1) CR2032 battery as indicated out­side the battery compartment.
Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
TANT!:
IMPOR
If your unit fails to come on after replacing the battery, press the "Reset" button on the back of the Cube.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION
• As with all small batteries, the batteries
used with this device should be kept away
om small childr
fr
en who might still put
things in their mouths. If a battery is swal-
ctly and
e
.
lowed, consult a physician immediately
e you insert the battery corr
Be sur
always follow the device and battery manu-
s instructions.
er’
factur
• Do not dispose of batteries in fire.
Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop work­ing. Just reset the game, and it will work again.
• In an environment with radio frequency
interfer
equir
and r
ence, the pr
e user to r
oduct may malfunction
eset the pr
oduct.
MAINTENANCE
• Handle this device carefully.
e this device away from dusty or dirty areas.
Stor Keep this device away fr
eme temperatur
extr
Do not disassemble this device. If a problem occurs,
om moistur
e.
press the Reset button, or remove and replace the battery to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
geable battery
Do not use r
Do not attempt to r
Remove any exhausted batteries fr Do not short-cir
echar
ge non-r
echar
cuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, includ­ing interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residen­tial installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instruc­tions, may cause harmful interference to radio com­munications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be deter­mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
e or
.
geable battery
echar
om the device.
.
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a cir­cuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
RECYCLING - EUROPE
The consumer has a significant role to play in reducing the impact of waste electrical and elec­tronic equipment on the environment, through re­using or recycling such equipment.
The crossed out wheelie-bin symbol on this product is to remind you that Waste Electrical and Electronic products should not be disposed of with household waste. If you are unable to re­use or recycle your product it should be dis­posed of at a civic amenity site.
While Radica toys comply with all relevant safety standards, we are obliged to tell you that some of the components used in electrical and electronic equipment may contain hazardous substances that can damage the environment and present a risk to human health if not properly disposed of.
6-MONTH LIMITED WARRANTY
OR USA
F
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 6 months from the original purchase date under normal use against defective work­manship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other inci­dental or consequential costs, expenses or dam­ages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limita­tions may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 6-month warranty period, the game will either be repaired or replaced (at our option) with-
ge to the pur
out char with proof of date of purchase to:
Ltd., 13628-A Beta Road, Dallas, T USA.
Please remove the batteries and wrap the
efully befor
unit car
chaser when returned prepaid
Radica USA,
exas 75244,
e shipping. Please include a
brief description of the problem along with your
address and mail it postage prepaid.
n
etur
r
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batter­ies may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
6 MONTH PRODUCT W
ARRANTY
FOR UK
oduct warranty is valid in the United
(This pr Kingdom only)
oducts in the
All pr
RADICA® range ar guaranteed for a period of 6 months from the original purchase date under normal use, against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negli­gence, improper service or other causes not aris­ing out of defects in material or workmanship.
In the unlikely event that you do experience a pr lem within the first 6 months, please telephone the
echnical Support team: Tel. 0871 222 8278. Calls
T
are charged at 10p per minute and will show up on your standar
e 2pm-11pm, Monday to Friday
ar
d telephone bill. Helpline hours
IMPORTANT: Always test the product with fresh
alkaline batteries. Even new batteries may be defective or weak and low battery power is a fre­quent cause of unsatisfactory operation.
ARRANTY IS IN ADDITION TO YOUR
THIS W STATUTORY RIGHTS.
Distributed in the USA by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
Distributed in the UK by:
RADICA UK Ltd.
The Old Stables, Munns Farm, Cole Green, Hertfordshire, SG14 2NL, England
RADICA:®
CUBE WORLD, STICK PEOPLE STICKING TOGETHER, STICK PEOPLE, STICK MEN, STICK MAN, STICK GAMES, STICK PERSON, STICK ANIMATION AND CUBES ARE
TRADEMARKS OF RADICA GAMES L ©2006 RADICA GAMES L PRODUCT SHAPE™ ALL RIGHTS RESER
TD.
VED
TD.
e fully
-
ob
.
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