Radica Games 76042 User Manual

M
T
MODEL 76042
For 1 Player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A0400 Rev.A
T
ake the Sudoku challenge!
S skills. Time is ticking! So, carefully place numbers 1-9
nto the puzzle and avoid duplication across rows and
i columns. How quickly can you fill the grid?
E
NDO –Reverse or UNDO a previous number
U
lacement or erasure by pressing the UNDO button.
p BEST TIME AND AVERAGE TIME – Press and hold
this button for two seconds. The game will PAUSE
nd the puzzle will be removed from the screen. The
a
EST TIME and the AVERAGE TIME will be displayed
B
lternatingly in the upper right corner for the SKILL
a
EVEL you’re currently playing. Each of the four SKILL
L
EVELS has a BEST TIME and an AVERAGE TIME.
L
o restart the game, press the PAUSE button once.
T
OODLE PEN –Adry erase DOODLE PEN snaps
D
nto the back of the unit. This pen can be used to
i
elp solve a puzzle. Similar to a paper Sudoku
h puzzle, you can write potential numbers on the glass before entering a number into a cell.
ote:To prolong the use of the dry erase DOODLE
N
EN, please keep the cap on the pen when it is not
P being used.
ELL –Displayed at the top of the screen, the WELL
W
ndicates which of the numbers 1-9 has been fully
i used 9 times within the puzzle.
IMER –The electronic TIMER begins when you start
T
puzzle. When you have entered the last number
a into a puzzle, you must press CHECK PUZZLE to pause the TIMER. CHECK PUZZLE will automatically determine if the puzzle is completely correct. If correct and you have achieved a BEST TIME for the
evel you are playing, this TIME will be recorded. If
l
he puzzle has errors, the incorrect numbers will be
t
emoved and play will be continued.
r Note: While playing, additional penalty time will be
dded to your total time if you use the HINT or
a
UZZLE CHECKER.
P
KEY PAD
NDO
U
ON / SELECT/ PAUSE / NEW GAME
TIMER
RESET
SOUND
HINT
FOUR WAY
PUZZLE CHECKER
BUTTONS AND FEATURES
ON / SELECT / PAUSE / NEW GAME – Press this button to turn the game ON. After toggling and choosing a skill level, press SELECT to confirm your choice. During game play stop the TIMER. Press the PAUSE button again to re­start the game and TIMER. For a NEW GAME, press and hold this button for two seconds. Once a new game has started, you can press the button again to skip past the opening sequence.
Note: Once you have pushed the PAUSE button and time has stopped, the screen will clear and you will not be able to continue working on the puzzle without the timer running.
CURSOR – This icon indicates the active cell you’re playing. When you begin a new game, the CURSOR will start in the center of the puzzle.
SKILL LEVEL – Sudoku has four SKILL LEVELS that are displayed at the top of the screen. When you begin a NEW GAME, you will be prompted to select a SKILL LEVEL. Press the left or right FOUR WAY button to select a SKILL LEVEL. One star is the easiest puzzle and the most difficult is indicated by four stars. Once you have selected the level, press SELECT to confirm your choice.
FOUR WAY – When starting a new game, choose the SKILL LEVEL by pressing the left or right buttons. During play, press any one of the four directional buttons to toggle the CURSOR (Up, Down, Left or Right) to the cell you intend to play.
KEY PAD (1-9) – Once you have selected a cell to play, enter a number by pressing one of the nine numeric buttons (1-9.) You can also erase and change a previously selected number by moving the CURSOR to a cell and pressing a different number. If only number erasure is required, press the same number as the previously selected one to erase it.
, press the PAUSE button to
HINT – During play, press this button to get the
orrect number in the active cell. After receiving a
c
INT, you will receive a 30 second penalty for needing
H
HINT. During the same game, each additional
a
enalty increases by 2X.
p
Example:
INT 1 – 30 sec.
H HINT 2 – 1 min. HINT 3 – 2 min. HINT 4 – 4 min. HINT 5 – 8 min. HINT 6 – 16 min. HINT 7 – 32 min. HINT 8 and onwards – 60 min.
PUZZLE CHECKER – Press this button to check if the numbers you entered are correct. Once the CHECKER is finished, the incorrect numbers will be removed from the puzzle and you will receive a 30 second penalty for using the PUZZLE CHECKER. During the same game, each additional penalty increases by 2X.
Example:
HINT 1 – 30 sec. HINT 2 – 1 min. HINT 3 – 2 min. HINT 4 – 4 min. HINT 5 – 8 min. HINT 6 – 16 min. HINT 7 – 32 min. HINT 8 and onwards – 60 min.
SOUND – Press this button to turn the SOUND ON or
.
OFF RESET – When a blunt point is inserted, this button
RESETS the game to its original settings. SLEEP MODE – The unit will go to sleep after 5 minutes
if no buttons are pressed during game play. The unit will also tur while selecting a SKILL LEVEL.
f after 2 minutes if the unit is P
n of
AUSED or
HOW TO PLAY
e you begin:
Befor
A Sudoku puzzle contains nine boxes. Each box has nine cells for a total of eighty one cells thr puzzle. The objective of the game is to fill in each box with the numbers 1 – 9 without duplication. Also, you
oughout the
annot duplicate the numbers 1-9 across the complete
c
uzzle across columns or rows.
p
epending on the skill level and complexity of the
D
ame, each game starts with cells that already contain
g
umbers. These pre-existing numbers provide hints
n to solving the puzzle. The complexity of a puzzle is
etermined by how many pre-existing numbers are
d included. Fewer numbers indicate a more difficult
uzzle and more numbers indicate an easier puzzle.
p
Let’s begin:
Turn the unit on by pressing the ON button. To start a
ew game, press the NEW GAME button. Before you
n
egin, you will need to select a SKILL LEVEL by
b
oggling the left or right FOUR WA
t SKILL LEVEL is chosen, press the SELECT button to
onfirm your choice.
c Once the game begins, you will toggle the CURSOR
hrough the puzzle with the FOUR WAY buttons.
t Once you have selected an active cell, enter one of
he numbers (1-9) and avoid duplication of that
t number in each box, row and column. Continue
ntering numbers until the puzzle is complete. Pause
e the timer and check the puzzle by pressing the PUZZLE CHECKER button. If the puzzle has errors,
he incorrect numbers will be removed. If the puzzle
t is correct, you have successfully completed a puzzle.
f you have improved your BEST TIME, the unit will
I automatically enter your time into memory as the new
EST TIME for that SKILL LEVEL.
B To start another game, press the NEW GAME button
nd take the Sudoku challenge!
a
Y buttons. Once a
Do not mix alkaline, standard (carbon-zinc) or
• rechargeable (nickel-cadmium) batteries.
Do not use rechargeable batteries.
o not attempt to recharge non-rechargeable batteries.
D Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
his device complies with Part 15 of the FCC Rules.
T
peration is subject to the following two conditions: (1)
O
his device may not cause harmful interference and (2) this
t device must accept any interference received, including
nterference that may cause undesired operation.
i
ARNING: Changes or modifications to this unit not
W
expressly approved by the party responsible for
ompliance could void the user's authority to operate
c the equipment.
OTE: This equipment has been tested and found to
N
comply with the limits for a Class B digital device,
ursuant to Part 15 of the FCC Rules. These limits are
p designed to provide reasonable protection against
armful interference in a residential installation. This
h equipment generates, uses and can radiate radio
requency energy and if not installed and used in
f accordance with the instructions, may cause harmful
nterference to radio communications. However, there
i is no guarantee that interference will not occur in a
articular installation. If this equipment does cause
p
armful interference to radio or television reception,
h which can be determined by turning the equipment off
nd on, the user is encouraged to try to correct the
a interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
• receiver.
Connect the equipment into an outlet on a circuit
ifferent from that to which the receiver is connected.
d
• Consult the dealer or an experienced radio TV technician for help.
BATTERY INSTALLATION:
This game is powered by two (2) AAA batteries. The battery compartment is located on the bottom of the game.
• Using a screwdriver, loosen the screw until the battery compartment door can be removed.
Insert two (2) AAA batteries (we recommend alkaline)
• as indicated inside the battery compartment.
Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
Adult supervision is recommended when changing batteries.
CAUTION
As with all small batteries, the batteries used
• with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
Be sure you insert the battery correctly and
• always follow the device and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
Sometimes, a build-up of static electricity (from
• carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
• In an environment with radio frequency interference, the product may malfunction and require user to reset the product.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs
ed due to loss of use of this product or other
incurr incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to:
13628-A Beta Road, Dallas, Texas 75244, USA.
Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the pr
oblem along with your r
address and mail it postage prepaid.
IMPOR
T
Befor
e r
:
ANT
with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Radica USA, Ltd.,
ning the unit for r
etur
eturn
epair
, test it
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
Do not disassemble this device. If a problem occurs,
• press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA:
BIG SCREEN SUDOKU IS A TRADEMARK OF RADICA GAMES LTD. © 2005 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
®
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