Radica Games 76017 User Manual

For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
WARNING: EPILEPSY AND SEIZURES READ BEFORE OPERATING YOUR PLAY TV
A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. Players who have not had any seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic condition or experience any of the following symptoms while playing video games: altered vision, eye or muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and /or convulsions.
MAXIMUM WEIGHT LIMIT: 82KG / 180 LBS / 13 STONES IMPORTANT SAFET Y NOTE :
Do not attempt to “grab” the skateboard while riding it. Rubber soled shoes are best to wear when riding to avoid slipping off the board.
MODEL 76017
P/N 823A3100 Rev.B
GET OFF THE COUCH AND INTO THE GRIND !
Race down the street with Play TV SKATEBOARDER! Experience the extreme sport of skateboarding—any time, any season! Ultra-realistic board action drops you in a skate park with the ability to perform tricks and jumps using the skateboard. Demonstrate your free-styling skills in Free Skate. Strive for the best tricks in the Tournament. Learn the tricks, earn the points, and show your friends just how sick you are!
E
Handset Controller
X (Left ) – In the Main Menu press to return to the previous screen.
M (Middle) – In the Main Menu press to enter your choice.
O (Right) – In the game, press & hold to crouch and speed up.
CONTINUE
The Continue Screen is accessed from the Main Menu and allows the player to continue playing with any unlocked content they have acquired.
BOARD FUNCTIONS
Tilt Back/For ward – In the Main Menu, tilting the board back and forward toggles through the available selections. Selections are made with the M button. During game play, tilting the board back causes the skater to jump, and jumping as the skater hits a ramp causes him to catch more air.
Tilt Soft Right / Tilt Soft Left – In the Main Menu, tilt your board to the Right or to the Left to toggle through some menu screens (ie. Park Se­lect). During game play, tilt your board to the Right or to the Left to turn your character slowly left or right.
Tilt Hard Right / Tilt Hard Left – During game play, tilt your board hard to the Right or to the Left to turn your character faster left or right.
As you place in the top 3 of the Tournament, you are given a code which can be entered here. All codes are a combination of 3 trick names. Using the board controller, scroll left and right through a list of trick names and select the appropriate names for the code you’ve been given. Tricks are selected using the M button.
BASIC RULES
As you watch the screen, using your board and handset controller you’ll tilt your board Forward, Back, Right, and Left and make game selections to guide your character through a series of skate parks, tricks, and grabs.
You’ll begin each course from a stopped position in the skate park. Press the “O” button on your handset controller to push off and get moving.
CHARACTERS
From the Choose Your Character screen, the player may choose one of the three available characters; Max, Arlo, or Deuce.
To toggle between characters, tilt your board to the Right or the Left in the character select screen. When you have selected a character, press the “M” button on the handset controller to enter the selection.
PAUSE MENU
The game can be paused at any time by pressing the three handset controller buttons (X, M, O) at the same time for 2 seconds. From the Pause Menu, players can view the game credits, quit the game, resume
To slow down, press the “X” button on the handset controller. To move to the right, tilt your board to the Right. To move to the left, tilt your board to the Left.
the game or view the Trick List.
SETTING UP PLAY TV SKATEBOARDER
BATTERY INSTALLATION AND REPLACEMENT
Loosen the screw on the bottom of the Base unit’s battery compartment door with a screwdriver. Remove the battery compartment door and insert four (4 ) AA (LR6) batteries (alkaline recommended) as indicated inside the compartment. Replace the battery compartment door and tighten the screw with a screwdriver. Do not over tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BATTERIES.
CONNECTING PLAY TV SKATEBOARDER TO YOUR TV OR VCR
Connecting to your TV
To connect Play TV SKATEBOARDER directly to a TV, the TV must be equipped with audio and video input jacks. They are commonly found on the front of the TV near the contrast, color, and picture adjustment con­trols; or on the back of the TV near the antenna and cable /satellite jacks.
Insert the yellow video plug from the game into the Video-In (yellow) jack on the TV.
Insert the white audio plug from the game into the left Audio-In (white) jack on the T V.
Set your TV to the appropriate video input mode. ( See your TV’s operat­ing manual for details.)
Connecting to your VCR
If your TV doesn’t have audio and video input jacks, you can connect Play TV SK ATEBOARDER to your VCR.
Insert the yellow video plug from the game into the Video-In (yellow) jack on the VCR.
Insert the white audio plug from the game into the left Audio-In (white) jack on the VCR.
Set your TV and VCR to the appropriate video input mode. (See your TV and VCR operating manuals for details.)
NOTE: If your TV or VCR does not have AV inputs, a “Y” adapter may be purchased separately at any electronics store.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A T V AND VCR.
BUTTON FUNCTIONS
Main Unit
On / Off – Slide this button to turn the game on or off.
If you fail to successfully land a jump, you’ll per form a face plant! So practice those moves.
CONTROLLING SPEED
While your skater and board are flat on the ground, holding the “O” but­ton makes your skater crouch down and increases his speed. When you let go of the “O” button, the skater will start to lose speed.
BASIC GAME PLAY
Slide the On•Off button to turn the game on and then stand on the board. Af ter a brief title screen, you’ll see the Main Menu screen. There you must choose from Free Skate, Tournament, Options, or Continue.
FREE SKATE
Here is where you can practice those lips, grabs, grinds, and flips. There is no score kept in this mode, only individual trick and combo scores. Since you’re not directly competing in a competition, you can simply have fun and learn how to do the different tricks in the game. Free Skate begins with your skater located at the bottom of the course. From there you will progressively move forward through the park. Use the board to move left and right to hit ramps, rails, half-pipes, and other obstacles which allow you to execute tricks using the handset controller.
When you first start the game, only one of the skate parks is avail­able in Free Skate. The other parks are unlocked once the player has progressed to that course in the Tournament. The “unlocked” parks are accessed by entering a password after selecting the “Continue” option on the Main Menu.
TOURNAMENT
Tournament Mode is a three round competition where ten skaters compete in the standard skate parks, executing a variety of tricks in 120 second rounds.
When the Tournament begins, you will start skating at the bottom of the screen. You then have 120 seconds to skate anywhere in the park, ex­ecuting whatever tricks you choose to do. At the end of the 120 seconds, the Tournament Results are displayed indicating all of your competitor’s scores from that run.
The standard point scoring system is used for the tournament and your total score from the 3 rounds combined will represent your score, and be used to compare against other skaters. After each round of the Tournament is completed, your scores are totaled and displayed on the Tournament Standings screen. The skater with the highest total score after three rounds wins the tournament. Finishing in 1st, 2nd, or 3rd place in the Tournament unlocks the next difficulty level (Skate Park).
OPTIONS
The Options screen is accessed from the Main Menu, and allows you to view the Developer / Publisher credits, or view the game’s trick list with controls.
SKATE PARKS
There are three different Skate Parks in PlayTV Skateboarder with each having their own theme. Each park has obstacles and various objects for the player to execute tricks off of.
Sticksville
This park is in the middle of the sticks. So you never know what you will run into.
If you don’t do well, they might just put you to work cleaning up!
Vermin Beach
This park is located on the beach. After your run you will definitely need to hit the sur f to cool of f.
I-76
Welcome to the city. This park is smack dab in the middle of the urban jungle.
Get in, perform your tricks, and get out – head held high.
SCORE
Your current score is displayed in the upper left-hand corner of the screen below your character’s name.
PERFORMING TRICKS
Once you’re in the air, you can pull of f a variety of tricks. And the first time you successfully land a trick, you’ll receive the full score. Each fol-
lowing time a trick is pulled off, your score is decreased. You may also complete a combination (completing several different tricks during a jump). Tricks are broken down into the following categories:
• Grind Tricks
• Flip Tricks
• Lip Tricks
• Grab Tricks
TRICK DESCRIPTIONS
To perform a trick, you’ll need to tilt your board in a specific sequence.
F = Tilting the board Forward
B = Tilting the board Back
R = Tilting the board Right
L = Tilting the board Left
X = Pressing the Left button on the handset controller
O = Pressing the Right button on the handset controller
M = Pressing the Middle button on the handset controller
Combo Bonus
2 Trick Combo = 2X point total
3 Trick Combo = 3X point total
4 Trick Combo = 4X point total
Grind Tricks
Trick Name Buttons Points Awarded for this Trick
5-0 Grind M 100 + Variable grind bonus
FS 50/50 Grind M L 200 + Variable grind bonus
FS Boardslide M R 200 + Variable grind bonus
Tail Slide M F 200 + Variable grind bonus
Overcrook Grind M M 300 + Variable grind bonus
50/50 Darkslide M M L 400 + Variable grind bonus
Feeble Grind M M R 400 + Variable grind bonus
Dark Slide M M F 400 + Variable grind bonus
Bulldance M X 500 + Variable grind bonus
Dark Crane M X L 600 + Variable grind bonus
Flip Trip M X R 600 + Variable grind bonus
5-0 Twisted Flip M X F 600 + Variable grind bonus
Flip Tricks
Trick Name Buttons Points Awarded for this Trick
Ninja Kick X 600
Pop Shove-It X L 800
Varial Kickflip X R 800
Hardflip X F 800
Impossible X X 900
Kickflip 360 X X L 1000
McTwist X X R 1000
Casper Flip X X F 1100
Split Kickflip X O 1200
Heelflip 360 Body
Varial
Bust a Move X O R 1500
Flip Cannonball X O F 1500
Lip Tricks
Trick Name Buttons Points Awarded for this Trick
Axle Stall M
Gymnast Plant M L
Rock N Roll M R
Sad Plant M F
One Foot Invert M M
Egg Plant M M L
Disaster M M R
Nose Stall M M F
“T” Plant M X
Dark Disaster M X L
Inverted Stall M X R
Gypsy Boneless M X F
Grab Tricks
Trick Name Buttons Points Awarded for this Trick
Indy Grab O 200 +
Airwalk O L 400 +
Judo Air O R 400 +
Melon Grab O F 400 +
Benihana O O 500 +
Japan O O L 600 +
Indy 360 O O R 600 +
Madeena O O F 800 +
Stickman O M 800 +
Impossible Indy O M L 800 +
Indy 720 O M R 3000
Air Guitar O M F 800 +
X O L 1500
400 + (100 to 1000 Hold Points)
500 + (100 to 1000 Hold Points)
500 + (100 to 1000 Hold Points)
500 + (100 to 1000 Hold Points)
600 + (100 to 1000 Hold Points)
700 + (100 to 1000 Hold Points)
700+ (100 to 1000 Hold Points)
700 + (100 to 1000 Hold Points)
800 + (100 to 1000 Hold Points)
1000 + (100 to 1000 Hold Points)
1000 + (100 to 1000 Hold Points)
1000 + (100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
(100 to 1000 Hold Points)
TROUBLE SHOOTING
TV
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming channel found between 2 and 99 (example 2, 1, 0, 99), first tr y 00 to see if it is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the power button on the game and it should automatically come on if you have selected the correct channel. If this does not work, another way to determine your auxiliary channel is to take a look at your television remote. There may be a button on the remote that may take you directly to the cor­rect channel. The buttons you are looking for may be labeled Input, AUX, AV, Line, T V/Video, or Video. If your remote has one of these buttons, turn your television back to Channel 3 and select that button. The power button on the game should be turned on in order for the game to appear on the television. If your television remote does not have any of these buttons, and channel 00 is not working, you may need to search the main menu for a way to determine your auxiliary channel. If none of these methods have helped you locate your auxiliary channel, you may need to check your owner’s manual and/or contact a local television repair company.
VCR
When connecting to a VCR, you must first start with a blue background showing on your television screen. To obtain a blue screen, try inserting a videotape into the VCR, let it start to play, then hit the stop button. This may give you a blue screen, then you can channel down to your auxiliar y channel. If the blue screen still does not appear, try entering your TV and/ or VCR main menu and see if it gives you options to select a blue screen background. Many times if you enter the main menu on your television you can change the setting from cable to video and display a blue screen. Also if you have an older television, you may locate a hidden door on your television that has color, picture, horizontal, vertical, and cable, antennae buttons. If your television includes this panel, you can select the anten­nae/cable button and see the blue screen appears. If you have tried all of these options and are still unsuccessful connecting the console, then you may need to check your VCR owner’s manual or contact the manufacturer to find out how to set up your VCR for console games.
Remember, you can’t play our games through a cable box or satellite, so if you own one of these make sure it is turned off before connecting the game. You can connect our games through DVD players with the same connection as a VCR.
If you still have difficulty with setup or operation of your game, please call our players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Recommended Adaptor Output:
-Voltage: 6 Volts DC
-Current: 300 mA (minimum ) Polarity: Negative Center Plug Size: 5.5 mm outside diameter, 2.1 inside diameter. AC Adapters are available at most electronic stores.
If you use the product with a transformer, regularly examine for damage to the cord, plug, enclosure and other parts. In the event of any dam­age, do not use the toy with the transformer.
CAUTION
As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if re charged, disassembled or heated.
• Sometimes, a build-up of static electric (from carpets, etc) may cause the game to stop working. Just reset the game by switch­ing the power button off for a few seconds and it will work again.
• The unit may malfunction when there is radio interference on the power line and signal line. The unit will rever t to normal operation when the interference stops.
• In an environment with radio frequency inter ference, the product may malfunction and require user to reset the product.
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MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended batter y type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc ) or rechargeable (nickel­cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Inser t batteries with the correct polarity.
• This product is not suitable for children under 36 months.
• Use only with the recommended transformer type.
• Disconnect the transformer before cleaning the console or controller.
• The transformer is not a toy.
• Transformers used with the toy are to be regularly examined for dam age to the cord,plug, enclosure and other parts. In the event of such damage, the toy must not be used with this transformer until the damage has been repaired.
• The toy is not to be connected to more than one power supply.
• Packaging should be kept as it contains important information.
Please retain this for future reference.
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This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including inter ference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly ap­proved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Par t 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment gener­ates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that inter ference will not occur in a particular installation. If this equip­ment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only )
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded ). This warranty does not cover damage resulting from accident, unreasonable use, negli­gence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchas­er. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option ) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batter­ies and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low batter y power is a frequent cause of unsatisfactory operation.
CREDITS
FARSIGHT STUDIOS
Technical Director
Jay Obernolte
Game Programming
Mike Reitmeyer
Tools Development
Chris Kline Mike Reitmeyer Sean Shannon
Studio Director
Bobby King
Producer
Scott Shelton
Design
Chris Kline Scott Shelton
Art Director
Tom Green
Lead Artist
Chris Kline
Lead Animator
Darrin Hart
Animators
Amy Drobek Chris Kline
Additional Audio
Chris Kline
Quality Assurance
Norman Stepansky Stacy Crumpler J-San Toth
Audio
Rene Coronado
RADICA USA LTD.
Design Director
Ron Bagley
Distributed by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA:®
PLAY TV AND PLAY TV SKATEBOARDER ARE EITHER REGISTERED TRADEMARKS OR TRADEMARKS OF RADICA GAMES LTD. ©2006 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
Industrial Designer
Ryan Paxson
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