Radica Games 75058 User Manual

E
Pay Name 1 Point 5 points
Royal Flush
Straight Flush
4 Aces Plus 2, 3, 4
Four 2’s, 3’s, 4’s,
Plus Ace, 2, 3,4
4 Aces
Four 2’s, 3’s, 4’s
Four 5’s thru Kings
Full House
Flush
Straight
Three of a Kind
Two Pair
Jack’s or Better
4000
250
2000
800
800
400
250
50
30
20
15
5
5
250
50
400
160
160
80
50
10
6
4
3
1
1
PAY TABLE
Royal Flush
Straight Flush
Four of a kind
Full House
Flush
Straight
Three of a Kind
Two Pair
Jack or Better
4000
250
125
45
30
20
15
10
5
250
50
25
9
6
4
3
2
1
Pay Name 1 Point 5 points
PAY TABLE
TM
odel 75058
M
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
Flashing Candle
Slot for Saving Coins
P/N 82394600 Rev.A
5 Reel LCD Display
Jackpot Switch (on/off)
Coin Slot for Game
Jackpot Payout
A NEW WAY TO PLAY…
Single-hand draw poker will never be the same! Climb your way up to the ulti­mate pay-off. Each winning hand will advance you to the next of four potential poker hands with increasing PAY TABLES. The excitement of jackpot payouts, flashing candle and bells will leave you pushing the limits with thr modes:
• Double Double Bonus
• Deuce Wild
TURES AND BUTTONS
FEA
HIGH
SCORE
SELECT
GAME
OUND
S
BET
SELECT
HANDS
MAX BET
HOLD
ON/DEAL/DRAW
ee game
COIN DROP
RESET
SLOT FOR SAVING COINS. Once you insert COINS into the COIN DROP, they are held in reserve until you have a winning hand and receive a JACKPOT PAY­OUT. The SLOT FOR SAVING COINS is a separate reserve that lets you save COINS like a bank. Both COIN reserves can be accessed at any time.
JACKPOT PAYOUT – After a round with 1 to 4 winning hands, the JACKPOT coins are released. However, you can release the coins at anytime by pushing the JACKPOT PAYOUT release button inside the coin tray.
JACKPOT SWITCH (ON/OFF) – When turned ON, a JACKPOT will be paid at the end of a winning round.
B
EFORE YOU BEGIN:
The ultimate objective of MULTI-STRIKE POKER is to create 4 consecutive winning draw poker hands to maximize your TOTAL CREDITS. You’ll begin
ith 2000 credit points and each winning hand will allow you to move up a 4
w rung ladder to the next hand with increasing multipliers and potential winnings. Winning card combinations are similar to any basic poker hand (See RANKING OF HANDS); however, each of the three games has additional card combina­tions that make each game unique (See PAY TABLES).
HOW TO PLAY:
Turn on MULTI-STRIKE POKER by pressing the ON button. Using the SELECT GAME button, choose the poker game you would like to play: Double Double Bonus, Jacks or Better or Deuces Wild. Next, select the number of poker hands you would like to play by pressing the SELECT HANDS button. You
ave the option to play from 1 to 4 poker hands. The more hands you play,
h your chance to leverage higher pay-tables will increase each hand.
Once you’ve selected the number of hands, press the BET PER HAND button to select the amount you want to BET. You can BET up to 5 credits per hand which multiplies your winnings across each PAY TABLE (Double Double Bonus,
acks or Better, Deuces Wild).
J
At the beginning of each round, a BET is deducted from your TOTAL CREDITS. This BET is determined by the number of selected poker hands (1-4) times the credits (1-5) you’ve decided to BET. For example, if you’ve chosen to play 3 poker hands and BET 5 credits PER HAND, you will have 15 credits deducted from your total credit at the beginning of a round.
NOTE: If your TOTAL CREDITS are less than the amount required to pay a BET, your BET will automatically decr cover.
After you’ve selected your game, the number of hands, and cr you can begin your first hand. Press the DEAL button to have five cards dealt face up. Build a winning hand by pressing the corresponding HOLD buttons under the cards you would like to keep active. Then press DRAW to discard the non HELD cards in exchange for up to 5 new cards.
NOTE: All the changes to your BET must be made before pressing DEAL. After DEAL is pressed, BET PER HAND, MAX BET, and SELECT HANDS buttons are not available. These buttons remain unavailable until the round is over.
If you have a winning hand, the credits that you have won will be displayed;
, the credits will not be immediately added to your total score unless
however you only play one hand. If you play more then one hand, you will then move up to the next hand for a chance to ear TABLE points are multiplied by 2X on the second rung, 4X on the third rung, and 8X on the top or last rung.
ound is over when you lose the hand you ar
The r all the selected hands. The winning or earned credits for each hand will be added to the TOTAL CREDITS at the end of each round.
FREE RIDE CARD: This card will be randomly dealt as one of the initial five car
ds in any hand. Even if you don’t win the hand you are playing, this card
will automatically advance you to the next rung.
ound has ended, to play the same game with the same number of
Once a r hands and credits per hand; press the deal button and another round will start. If you would like to play again with different options, please review the above HOW TO PLAY section to adjust your selections.
ease to the amount your TOTAL CREDITS can
edits per hand;
ABLE points. PAY
Y T
n double the P
A
e playing or you have played
DISPLA
ON/DEAL/DRAW – Press ON to turn the unit on. Press DEAL to have the ini­tial 5 cards from the deck dealt for each hand. Press DRAW to replace the
ds that are not HELD within a hand.
car
SELECT GAME – Pr three game modes:
Double Double Bonus
• Jacks or Better
• Deuces Wild
SELECT HANDS – Play up to four potential hands. You will add a hand each time you press the button or you can press and hold this button to select all four hands.
BET – Bet up to 5 credits per hand. You will add 1 credit each time you press the button.
MAX BET – Pressing this button will allow you to play all 4 HANDS and bet the maximum number of credits per hand (5 credits).
HOLD – After the initial cards are dealt, press the corresponding HOLD button below each row or card to keep cards active within each hand.
HIGH SCORE – Press this button to see the highest score reached within the current GAME MODE.
SOUND – Press this button to turn the sound ON or OFF.
RESET – Insert a blunt point into the RESET button to reset the game settings.
COINS – COINS have no impact on game play; however, you have two options
when using COINS. At any time, you can insert COINS into the COIN DROP or
Y
CREDITS/HIGH SCORE
HAND: 1st, 2nd, 3rd, 4th
HELD
GAME MODE
2000
ess this button to toggle thr
5
ough and select one of the
PLAY INDICATOR – Hold, Draw or Free Ride
GAME OVER
BET PER HAND/TOTAL PLAYING HANDS
PAY TABLES:
NOTE: Each of the following PAY TABLES is slightly different; however, you’re always trying to maximize your TOTAL CREDIT points. If you max out your TOTAL CREDIT points by reaching “1,999,999”, it will roll-over and start again with “2000” credits. However ry as a high scor automatically receive a default setting of “2000” TOTAL CREDIT points before you continue play
e. If you lose all your TOTAL CREDIT points to “0”, you will
.
, your scor
e of “1,999,999” will be held in memo
DOUBLE DOUBLE BONUS
JACKS OR BETTER
-
D
4000
1000
125
75
45
25
15
10
10
5
250
200
25
15
9
5
3
2
2
1
Royal Flush(No Wild)
Four Deuces
Royal Flush with Deuces
Five of a Kind
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind
Pay Name 1 Point 5 points
PAY TABLE
EUCES WILD
R
ANKING OF THE HANDS:
Here are the basic hands, in order of the strongest to the weakest. However, each of the 3 game modes has other winning combinations that are identified in the above payables that make each game unique.
1.
Royal Flush: A royal flush is a straight flush
that has a high card value of Ace
(Ex: A, K, Q, J, 10).
2. Straight Flush: A five card sequence in the same suit. (Ex: 8, 7, 6, 5, 4).
C
AUTION
• As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, dis­assembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc.) may cause the game to stop working. Just reset the game, and it will work again.
M
AINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Power button off and on, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
3. Four of a Kind: Four cards of the same value. (Ex: Q, Q, Q, Q).
e of a kind combined with a pair (Ex: 3, 3, 3, K, K). Ties on
4.
Full House: Thr
e a full house are broken by the three of a kind, since it is impossible to have two equal sets of three of a kind in a single deck.
lush:Any five cards of the same suit, but not in sequence. If two people
5.F both have a flush in the same suit, the person with the highest card is the winner.
6.
Straight: Five car
ds in sequence, but not in the same suit.
Note: Ther
e is no wrap around (it doesn't work if you have K, A, 2, 3, 4). The straight that has the highest car
d wins.
7. Three of a Kind: Three cards with the same value are considered three of a kind (Ex: 8, 8, 8). The three of a kind of the highest value wins.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interfer-
nce and (2) this device must accept any interference received, including inter-
e ference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a res-
-
idential installation. This equipment generates, uses and can radiate radio fr quency ener
ions, may cause harmful interference to radio communications. However,
t
gy and if not installed and used in accor
dance with the instruc
e
-
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television recep­tion, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
.
cuit dif
eceiver
ent from that to which
fer
ease the separation between the equipment and r
Incr
• Connect the equipment into an outlet on a cir the receiver is connected.
Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
oduct warranty is valid in the United States and Canada only)
(This pr
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting
om accident, unreasonable use, negligence, improper service or other causes
fr not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurr
ed due to loss of use of this pr other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary fr
om state to state.
During this 90-day warranty period, the game will either be r (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas,
Texas 75244, USA.
e shipping. Please include a brief description of the pr
befor your r
n address and mail it postage prepaid.
etur
Please remove the batteries and wrap the unit carefully
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline bat­teries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
oduct or
epaired or replaced
oblem along with
8.
Two Pair: Two pairs (Ex: 7, 7, Q, Q). The pair with the higher value is used to
determine the winner of a tie.
BATTERY INSTALLATION
This game is powered by two (2) C (LR14) batteries.
• To remove cover, press down on the cover and slide outward.
• Insert two (2) C (LR14) batteries. We recommend to use alkaline batteries.
• Replace the battery compartment door.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
Distributed by:
RADICA U.S. Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA: ® ©2005 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESER
©2002, 2005 Leading Edge Design, LLC All Rights Reserved US patent 6, 612, 927. Other Patents pending.
VED
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