stick people sticking together
E
Front View Side View
Horizontal Horizontal
Front View Side View
Horizontal Horizontal
STICK CHARACTERS:
• SLIM – Interacts with a stick.
DODGER – Enjoys kicking the ball.
•
• SCOOP – Dog lover.
•
WHIP – Enjoys rope tricks.
ANIMATIONS – Each cube has over 100 animations!
STICK GAMES – Each cube has a unique STICK
GAME.
STICK GAMES:
SLIM: Pull Up
For 1 player / Ages 8 and up
Model 75040
I
NSTRUCTION MANUAL
P/N 82398300 Rev.A
STICK PEOPLE STICKING TOGETHER
lay with one cube or stick two or more cubes togeth-
P
er and they’ll interact to build a world! STICK CHARACTERS will play
you stack they’ll interact and visit each other’s cubes.
So, collect them all!
, pester, and protect each other. As
IMPORTANT:
STICK GAME - Y
starting a GAME.
ou must hold the cube LEVEL when
DODGER: Bounce
SCOOP: Keep Away
WHIP: Jump Rope
MOTION SENSORS – Play with and pester each
STICK CHARACTER by shaking or tumbling the cube.
CONNECT – BUILD A WORLD by CONNECTING the
cubes with the magnetic sides.
TRANSFER – When a STICK CHARACTER moves
from its own cube to a CONNECTING cube.
BUTTONS:
SOUND
SOUND - This button will allow you to tur
ON and OFF
ON / STICK GAME / GAME CONTROL – Pr
this button will turn ON the cube. Once the cube is
essing this button will start the GAME MODE.
on, pr
Once in GAME MODE, press this button a second time
to start the GAME. Once the GAME begins, you CONTROL the movement of the STICK CHARACTER by
pressing this button.
ON / STICK GAME
/ GAME CONTROL
.
HIGH SCORE
RESET
n the sound
essing
DISSOLVE – If a CHARACTER has TRANSFERRED
into another cube and the magnetic CONNECTION is
broken, all the characters will automatically DISSOLVE
and return to their own cubes.
HOW TO PLAY:
CUBE WORLD allows you to PLAY WITH ONE STICK
CHARACTER or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK CHARACTER will
. Each STICK CHARACTER has unique anima
appear
tions and will interact with their object (stick, ball, dog,
ope.) To interact with the STICK CHARACTER, you
r
can use the MOTION SENSORS or play STICK GAMES.
MOTION SENSORS – The interactive MOTION SEN
SORS will allow you to tumble the STICK CHARAC
ound the cube.
TER ar
STICK GAME – Each cube also has a fun STICK
GAME (SLIM: Pull-up, DODGER: Bounce, SCOOP:
Keep Away, WHIP: Jump Rope.) To start a game,
press the STICK GAME button to initiate the GAME
MODE. Then press the STICK GAME button a second
time to start the game. The GAME CONTROL button
will allow you to control the movement of each STICK
CHARACTER. At the end of each GAME, your score
will be displayed. To see the HIGH SCORE, press the
HIGH SCORE button once.
IMPORTANT: You must hold the cube LEVEL when
starting a STICK GAME.
-
-
-
HIGH SCORE – This button will reveal the STICK
GAME’S HIGH SCORE.
RESET – Insert a blunt point into the RESET BUTTON
to reset the game settings. This button is located on
the back of the cube.
FEATURES:
COLLECT ALL FOUR CUBES:
BUILD A WORLD:
To start, press each cube’s ON button and the
STICK CHARACTERS will appear. CONNECT each
cube by using the magnets that are located on the
sides of the cube.
The cubes can be CONNECTED in any horizontal or
vertical pattern.
Once CONNECTED, the STICK CHARACTERS will
automatically interact with one another. They may
introduce themselves by waving or TRANSFER over to
a connected cube.
Hint: CONNECTING all four cubes in a vertical or horizontal row will result in a fun and unique animation.
TRANSFER – A STICK CHARACTER will automatically
TRANSFER out of its own cube. Once this happens, a
window blind or covering will lower to show that no
one is in that cube.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme
temperature.
Do not disassemble this device. If a problem occurs,
•
press the Reset button, or remove and replace the
batteries to reset the device, or try new batteries. If
problems persist, consult the warranty information
located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
•
Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1)
this device may not cause harmful interference and (2)
this device must accept any interference received, including interference that may cause undesired operation.
NOTE(S):
• Maximum capacity for any one cube is four STICK
CHARACTERS.
If a CHARACTER has TRANSFERRED into another
•
cube and the magnetic CONNECTION is broken, all
the characters will automatically DISSOLVE and
eturn back to their own cubes.
r
ADDITIONAL TERMS / ACTIONS:
SLEEP MODE – After 4 minutes with no interaction,
the STICK CHARACTER will automatically display a
sleeping animation.
WARNING: Changes or modifications to this unit not
expressly approved by the party responsible for compliance could void the user's authority to operate the
equipment.
NOTE: This equipment has been tested and found to
comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against
harmful interference in a residential installation. This
equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interfer
ence will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which
can be determined by tur
ning the equipment of
f and
on, the user is encouraged to try to correct the inter-
ence by one or mor
fer
Reorient or r
•
elocate the r
e of the following measur
eceiving antenna.
es:
• Increase the separation between the equipment and
receiver.
Connect the equipment into an outlet on a circuit dif-
•
om that to which the r
ent fr
fer
Consult the dealer or an experienced radio TV tech-
•
eceiver is connected.
nician for help.
If the cube is not touched for an additional minute, the
cube will automatically go into “SLEEP MODE.” To
turn the cube back on, simply press the ON button
and the STICK CHARACTER will reappear on the
screen ready for action.
INTERACTION – If you purchase multiple cubes,
they will all interact with each other and with
themselves. For example, SLIM will interact with
another SLIM cube.
BATTERY INSTALLATION
This game is powered by one (1) CR2032 battery.
• Using a screwdriver, loosen the screw until the battery compartment door can be removed.
• Insert One (1) CR2032 battery as indicated inside the
battery compartment.
• Replace the battery compartment door and tighten
the screw with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN
CHANGING BATTERIES.
CAUTION
•
As with all small batteries, the batteries used
with this device should be kept away from small
children who might still put things in their
mouths. If a battery is swallowed, consult a
physician immediately.
• Be sure you insert the battery correctly and
always follow the device and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from
carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
• Under the environment with radio frequency
interference, the sample may malfunction and
require user to reset the sample.
90-DAY LIMITED W
oduct warranty is valid in the United States
(This pr
ARRANTY
and Canada only)
Radica Games Limited warrants this pr
od of 90 days fr
om the original purchase date under
oduct for a peri
normal use against defective workmanship and materi
-
als (batteries excluded). This warranty does not cover
damage r
esulting fr
negligence, impr
om accident, unreasonable use,
oper service or other causes not aris
ing out of defects in material or workmanship. Radica
Games Limited will not be liable for any costs incurr
ed
due to loss of use of this product or other incidental or
consequential costs, expenses or damages incurr
. Some states do not allow the exclusion
chaser
the pur
ed by
or limitation of incidental or consequential damages, so
the above limitations may not apply to you. This war
ranty gives you specific legal rights and you may also
have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will
either be r
char
pr
13628-A Beta Road, Dallas, T
epair
ge to the pur
chaser when r
oof of date of pur
chase to:
epaid with
ned pr
etur
Radica USA, Ltd.,
exas 75244, USA.
eplaced (at our option) without
ed or r
Please remove the batteries and wrap the unit carefully
e shipping. Please include a brief description of
befor
oblem along with your r
the pr
postage pr
epaid.
etur
ess and mail it
n addr
IMPORTANT: Before returning the unit for repair, test
esh alkaline batteries. Even new batteries may
it with fr
be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA:®
CUBE WORLD IS A TRADEMARKOF
RADICA GAMES L
©2005 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESER
TD.
VED