Radica Games 75012 User Manual

E
MODEL 75012
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82389000 Rev.B
It’s been called “one of the most addicting games ever,” and now you can join the obsession! Rotate the Tetraminos as they fall and try to complete a full line of blocks. But watch out-with each new level, the Tetraminos fall faster and faster. Good luck!
BUTTON FUNCTIONS
On/Start- Turns the unit on and starts a new game. Pressing this key also pauses the game and wakes the game from Sleep or Pause mode.
Left Directional Key -
Press this key to move a Tetramino to the left.
Right Directional Key -
Press this key to move a Tetramino to the right.
Display - Press this key to show or hide the icon of the next Tetramino.
Down Directional Key - Press this key to “Soft drop” the Tetramino.
Sound
On/
Start
Display
Light
Reset
Rotate
Right
Rotate
Left
Rotate Right - Press this key to rotate a Tetramino
clockwise
Rotate Left- Press this key to rotate a Tetramino
ounter clockwise
c
ound -Press this key to toggle between melody/tone
S
and sound off.
LIGHT - Slide the button to the left to turn the light on and right to turn off. Remember to turn off the light after playing to save battery.
PROTECTIVE LID - Press side button to open lid. The lid can be removed by popping off hinge points.
Reset - Insert a rounded object to reset your game.
BASIC GAME RULES
In Tetris®, you must arrange a sequence of small shapes, called Tetraminos, into complete lines. As each line is completed, it will disappear from the screen.
Tetraminos fall from the top of the play field to the bot­tom.
Each Tetramino is made up of four blocks, arranged into seven different patterns.
You must rotate the Tetraminos as they fall and fit them together to create lines.
If you cannot complete a line, the blocks will eventually rise to the top of the play field and the game will end.
GAME LEVELS
As you advance to each level, the speed at which the Tetraminos drop will increase. Tetris® will automatical­ly advance to the next game level each time you clear ten lines.
SCORING
During game play, the total score will appear in the Score/Line Count indicator at the top right hand corner of the screen. When you complete a line or multiple lines, the Score/Line Count indicator will show your total line count, for two seconds. It will then return to your total.
Points are awarded for clearing each completed line of Tetraminos as follows, multiplied by the current level.
Single: 10 points:One line is cleared. Double: 30 points:Two lines are cleared at the
same time.
Triple: 50 points:Three lines are cleared at the
same time.
Tetris®: 80 points:Four lines are cleared at the
same time.
Note: Game starts at level “00”. The “point multiply” will start by 2 at level “01”.
In the event that you score more points than can be displayed, a “Roll Over” will occur and the score dis­play will restart at zero. A Roll Over is indicated by dashes in front of the score.
HIGH SCORES
The highest score of the game will be displayed in the Score and Line Count indicator at the end of the game.
GAME MODES
Tetris® has three game modes: Classic Tetris (Game One), Speed Tetris (Game Two) and Ultra Tetris (Game Three).
CLASSIC TETRIS
In Classic Tetris, you will compete for points/lines and continue to play until you “Top Out”.
NOTE: “Topping Out” occurs when any cell for the starting position of a new Tetramino is filled.
SPEED TETRIS
In Speed Tetris, your objective is to score as many points/lines as possible within a specific time period.
At start-up, you will select a 2, 3 or 5-minute game by pressing the Rotate Right or Rotate Left, the number of times needed to reach your time limit choice. The time limit you have selected will appear on the screen. You will play until you reach the time goal or until you “Top Out”.
ULTRA TETRIS
In Ultra Tetris, you will attempt to clear a certain num­ber of lines within the shortest period of time.
At start-up, you will select a 25 or 40 line goal by pressing the Rotate Right or Rotate Left, the number of lines you have selected will appear on the screen. You will play until you “Top Out” or when you clear the number of lines you have selected.
If you reach your line goal with the placement of the last Tetramino before the time limit, you will be award­ed all of the points scored, including points for lines completed over the goal.
GETTING STARTED
Press the On/Start key to begin a new game. You will see the Game Mode screen.
To scroll through the game modes, press the Directional Keys. There are three game modes: Game One (Classic Tetris), Game Two (Speed Tetris) and Game Three (Ultra Tetris).
To select a game level, press the Directional Keys. There are ten game levels, each increasing in difficulty. The game level icon is located in the top left hand corner of the screen.
When you have selected the desired game mode and game level, press the game.
On/Start key to begin your
Right or Left
Down
TETRAMINO CONTROL
As the Tetraminos fall, you will need to rotate them to fit into the lines below.
You can move a Tetramino to the left or to the right as it is falling by pressing the
Keys.
Left and Right Directional
A Tetramino will come to rest when it hits the bottom line of the playing field or when it is blocked by another Tetramino.
fter a Tetramino has come into contact with the
A
locks beneath it, you can slide it to the left or the right
b for one second before “Lock Down” by pressing the
Left and Right Directional Keys.
To rotate a Tetramino, press the Rocker Arm Rotation Key until the Tetramino is in the desired position.
SOFT DROP
To accelerate the speed at which a Tetramino falls, press the Down Directional Key. The Tetramino will “Lock Down” immediately upon contact with placed Tetraminos when using Soft Drop.
PAUSING A GAME
To pause a game during gameplay, press the On/Start key. Press this key again to return to the game in progress.
GAME OVER
A game is over when any cell for the starting position of a new Tetramino is filled. This is called “Topping Out.” The words “Game Over” will scroll across the screen.
At the end of the game, the Score and Line Count Indicator will display your line count, score, high line count, and high score.
SLEEP MODE
After one (1) minute of inactivity, Tetris® will go to sleep. To wake the unit, press the On/Start key.
RESETTING THE GAME
To reset the game, insert a small, blunt object into the small “Reset” hole on the front of the unit and press down gently. This will start a new game and erase all previously stored scores.
BATTERY INSTALLATION
This game is powered by two (2) AAA (LR03) size bat­teries.
• Using a screwdriver, loosen the screw until the bat-
tery compartment door can be removed.
• Insert two (2) AAA (LR03) size batteries (we recom-
mend alkaline) as indicated inside the battery com­partment.
• Replace the battery compartment door and tighten
the screw with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION
• As with all small batteries, the batteries used with
this game should be kept away from small chil­dren who might still put things in their mouths. If a battery is swallowed, consult a physician immedi­ately.
• Be sure you insert the battery correctly and
always follow the game and battery manufactur­er’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
• Handle this device carefully.
Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme tem­perature.
• Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batter­ies.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired opera­tion.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for com­pliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pur­suant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio fre­quency energy and if not installed and used in accor­dance with the instructions, may cause harmful inter­ference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful inter­ference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit dif­ferent from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV techni­cian for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a peri­od of 90 days from the original purchase date under normal use against defective workmanship and materi­als (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not aris­ing out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This war­ranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a fre­quent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA: ®
LIGHTED TETRIS IS A TRADEMARK OF RADICA GAMES LTD. © 2004 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
etris ® & © 1985~2005 Elorg,
T
etris Holding Company
a T Licensed to The Tetris Company. Game Design by Alexey Pajitnov Logo Design by Roger Dean. All Rights Reserved.
Radica USA, Ltd., 13628-A Beta
.
.
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