E
MODEL 75012
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82389000 Rev.B
It’s been called “one of the most addicting games
ever,” and now you can join the obsession! Rotate the
Tetraminos as they fall and try to complete a full line of
blocks. But watch out-with each new level, the
Tetraminos fall faster and faster. Good luck!
BUTTON FUNCTIONS
On/Start- Turns the
unit on and starts a
new game. Pressing
this key also pauses
the game and wakes
the game from Sleep
or Pause mode.
Left Directional
Key -
Press this key
to move a Tetramino
to the left.
Right Directional
Key -
Press this key
to move a Tetramino
to the right.
Display - Press this
key to show or hide
the icon of the next
Tetramino.
Down Directional Key - Press this key to “Soft drop”
the Tetramino.
Sound
On/
Start
Display
Light
Reset
Rotate
Right
Rotate
Left
Rotate Right - Press this key to rotate a Tetramino
clockwise
Rotate Left- Press this key to rotate a Tetramino
ounter clockwise
c
ound -Press this key to toggle between melody/tone
S
and sound off.
LIGHT - Slide the button to the left to turn the light on
and right to turn off. Remember to turn off the light
after playing to save battery.
PROTECTIVE LID - Press side button to open lid. The
lid can be removed by popping off hinge points.
Reset - Insert a rounded object to reset your game.
BASIC GAME RULES
In Tetris®, you must arrange a sequence of small
shapes, called Tetraminos, into complete lines. As
each line is completed, it will disappear from the
screen.
Tetraminos fall from the top of the play field to the bottom.
Each Tetramino is made up of four blocks, arranged
into seven different patterns.
You must rotate the Tetraminos as they fall and fit them
together to create lines.
If you cannot complete a line, the blocks will eventually
rise to the top of the play field and the game will end.
GAME LEVELS
As you advance to each level, the speed at which the
Tetraminos drop will increase. Tetris® will automatically advance to the next game level each time you clear
ten lines.
SCORING
During game play, the total score will appear in the
Score/Line Count indicator at the top right hand corner
of the screen. When you complete a line or multiple
lines, the Score/Line Count indicator will show your
total line count, for two seconds. It will then return to
your total.
Points are awarded for clearing each completed line of
Tetraminos as follows, multiplied by the current level.
Single: 10 points:One line is cleared.
Double: 30 points:Two lines are cleared at the
same time.
Triple: 50 points:Three lines are cleared at the
same time.
Tetris®: 80 points:Four lines are cleared at the
same time.
Note: Game starts at level “00”. The “point multiply”
will start by 2 at level “01”.
In the event that you score more points than can be
displayed, a “Roll Over” will occur and the score display will restart at zero. A Roll Over is indicated by
dashes in front of the score.
HIGH SCORES
The highest score of the game will be displayed in the
Score and Line Count indicator at the end of the game.
GAME MODES
Tetris® has three game modes: Classic Tetris (Game
One), Speed Tetris (Game Two) and Ultra Tetris (Game
Three).
CLASSIC TETRIS
In Classic Tetris, you will compete for points/lines and
continue to play until you “Top Out”.
NOTE: “Topping Out” occurs when any cell for the
starting position of a new Tetramino is filled.
SPEED TETRIS
In Speed Tetris, your objective is to score as many
points/lines as possible within a specific time period.
At start-up, you will select a 2, 3 or 5-minute game by
pressing the Rotate Right or Rotate Left, the number
of times needed to reach your time limit choice. The
time limit you have selected will appear on the screen.
You will play until you reach the time goal or until you
“Top Out”.
ULTRA TETRIS
In Ultra Tetris, you will attempt to clear a certain number of lines within the shortest period of time.
At start-up, you will select a 25 or 40 line goal by
pressing the Rotate Right or Rotate Left, the number
of lines you have selected will appear on the screen.
You will play until you “Top Out” or when you clear the
number of lines you have selected.
If you reach your line goal with the placement of the
last Tetramino before the time limit, you will be awarded all of the points scored, including points for lines
completed over the goal.
GETTING STARTED
Press the On/Start key to begin a new game. You will
see the Game Mode screen.
To scroll through the game modes, press the
Directional Keys. There are three game modes:
Game One (Classic Tetris), Game Two (Speed Tetris)
and Game Three (Ultra Tetris).
To select a game level, press the
Directional Keys. There are ten game levels, each
increasing in difficulty. The game level icon is located
in the top left hand corner of the screen.
When you have selected the desired game mode and
game level, press the
game.
On/Start key to begin your
Right or Left
Down
TETRAMINO CONTROL
As the Tetraminos fall, you will need to rotate them to
fit into the lines below.
You can move a Tetramino to the left or to the right as
it is falling by pressing the
Keys.
Left and Right Directional
A Tetramino will come to rest when it hits the bottom
line of the playing field or when it is blocked by another
Tetramino.
fter a Tetramino has come into contact with the
A
locks beneath it, you can slide it to the left or the right
b
for one second before “Lock Down” by pressing the
Left and Right Directional Keys.
To rotate a Tetramino, press the Rocker Arm Rotation
Key until the Tetramino is in the desired position.
SOFT DROP
To accelerate the speed at which a Tetramino falls,
press the Down Directional Key. The Tetramino will
“Lock Down” immediately upon contact with placed
Tetraminos when using Soft Drop.
PAUSING A GAME
To pause a game during gameplay, press the On/Start
key. Press this key again to return to the game in
progress.
GAME OVER
A game is over when any cell for the starting position
of a new Tetramino is filled. This is called “Topping
Out.” The words “Game Over” will scroll across the
screen.
At the end of the game, the Score and Line Count
Indicator will display your line count, score, high line
count, and high score.
SLEEP MODE
After one (1) minute of inactivity, Tetris® will go to
sleep. To wake the unit, press the On/Start key.
RESETTING THE GAME
To reset the game, insert a small, blunt object into
the small “Reset” hole on the front of the unit and
press down gently. This will start a new game
and erase all previously stored scores.
BATTERY INSTALLATION
This game is powered by two (2) AAA (LR03) size batteries.
• Using a screwdriver, loosen the screw until the bat-
tery compartment door can be removed.
• Insert two (2) AAA (LR03) size batteries (we recom-
mend alkaline) as indicated inside the battery compartment.
• Replace the battery compartment door and tighten
the screw with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN
CHANGING BATTERIES.
CAUTION
• As with all small batteries, the batteries used with
this game should be kept away from small children who might still put things in their mouths. If a
battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and
always follow the game and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or
explode if recharged, disassembled or heated.
MAINTENANCE
• Handle this device carefully.
Store this device away from dusty or dirty areas.
•
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs,
press the Reset button, or remove and replace the
batteries to reset the device, or try new batteries. If
problems persist, consult the warranty information
located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) this device may not cause harmful interference and
(2) this device must accept any interference received,
including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not
expressly approved by the party responsible for compliance could void the user’s authority to operate the
equipment.
NOTE: This equipment has been tested and found to
comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against
harmful interference in a residential installation. This
equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and
receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States
and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under
normal use against defective workmanship and materials (batteries excluded). This warranty does not cover
damage resulting from accident, unreasonable use,
negligence, improper service or other causes not arising out of defects in material or workmanship. Radica
Games Limited will not be liable for any costs incurred
due to loss of use of this product or other incidental or
consequential costs, expenses or damages incurred by
the purchaser. Some states do not allow the exclusion
or limitation of incidental or consequential damages, so
the above limitations may not apply to you. This warranty gives you specific legal rights and you may also
have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either
be repaired or replaced (at our option) without charge
to the purchaser when returned prepaid with proof of
date of purchase to:
Road, Dallas, Texas 75244, USA. Please remove the
batteries and wrap the unit carefully before shipping.
Please include a brief description of the problem along
with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it
with fresh alkaline batteries. Even new batteries may
be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA: ®
LIGHTED TETRIS IS A TRADEMARK
OF RADICA GAMES LTD.
© 2004 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
etris ® & © 1985~2005 Elorg,
T
etris Holding Company
a T
Licensed to The Tetris Company.
Game Design by Alexey Pajitnov
Logo Design by Roger Dean.
All Rights Reserved.
Radica USA, Ltd., 13628-A Beta
.
.