Radica Games 74050 User Manual

E
BET / RIDE - Pr
om the previous game RIDE on to the next game.
nings fr
ess this button to place your BET or let your win-
DOUBLE - Press this button to DOUBLE your bet (called DOUBLE­DOWN), if your first two cards add up to 10 or 11.
INSURE / SHUFFLE - If the dealer’s first card is dealt an Ace, press the button to buy insurance that the dealer has Blackjack.
ess this button to SHUFFLE the deck when the game is over.
Pr
SPLIT - When your first two cards are identical, press this button to SPLIT them into two playable hands.
For 1 player / Ages 8 and up
Model 74050
INSTRUCTION MANUAL
P/N 82384000 Rev.A
Deal me in and double down!
You’re sitting at a Blackjack table in Vegas. Showing no emotion, you peek at your two cards. They add up to 16. Taking a deep breath, you tap the table in front of you. The dealer slides a card from the top of the deck and deals it to you. You turn over the card and see it’s a five of diamonds. You have 21!
Now you can take the excitement of Las Vegas Blackjack anywhere you go with Hit Me 21! You’ll be swinging just like the high rollers as
coolly tap to Hit or calmly wave your hand to Stand over
the felt!
Just don’t bust and whenever possible, split and double-
down!
Good luck!
FEATURES AND BUTTONS
HIT MOTION - Using the game’ over center of felt to receive a new card (HIT).
s sensors, tap or move fingers
SURRENDER - Pr
ou can only SURRENDER during a game when the first two
hand. Y
ess this button to SURRENDER your current
cards are dealt. You will lose only half your bet.
SOUND - This adjusts the game’s sound.
RESET - When a blunt point is inserted, this button r
esets the
game to its original settings.
DEALER’S HAND - The dealer’s hand is represented here.
YOUR HAND - This r
Surrender
e /
Insur
Shuffle
Bet / Ride
On / Deal / Hit
epresents your hand.
Stand
Dealer’s Hand
Split
Double
our
Y Hand
Reset
Sound
SLEEP MODE - After 60 seconds of inactivity, the game will auto-
matically shut down, going into “sleep mode”. To turn it on again, simply press the ON / DEAL / HIT button.
BATTERY INSTALLATION
This game is power
• Using a screwdriver, loosen the screw until the battery compart­ment door can be r
• Insert three (2) AA( LR6) batteries. (we recommend alkaline) as indicated inside the battery compartment.
• Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
ed by two (2) AA( LR6) batteries.
emoved.
STAND MOTION - If you don’t want a new card, waive your hand across the felt (left to right or right to left) to STAND.
OR
Notes:
For the game to register your hit or stand motions you must
hold your hand no more than 2 inches over the game.
ON / DEAL / HIT - Press this button to turn the game ON, begin a new game (DEAL), and receive a new card (HIT) during a game.
STAND - Press this button to STAND on the current hand dealt (not accept any new cards).
ADUL
T SUPER
VISION IS RECOMMENDED WHEN
CHANGING BATTERIES.
HOW TO PLAY
The object of the game is to be dealt cards that add up to be high­er than the dealer’s cards without going over 21. All cards equal their own number except for face car they each represent 10. Aces can be either 1 or 11.
o begin, pr
T
ess the ON / DEAL / HIT button to turn the game ON or
wake it from Sleep Mode.
Next, place your bet by pressing the BET / RIDE button. Press it again to increase your bet.
ess the ON / DEAL / HIT button or do a HIT MOTION to have the
Pr dealer DEAL the car
ds.
Once you’ve been dealt two cards you can choose to HIT, STAND, or SURRENDER. Do a HIT MOTION to be dealt another card. If you
t want another card, do a STAND MOTION. If you wish to give
don’ up and only lose half your bet, press the SURRENDER button.
NOTE: If you want you can use the ON/DEAL/HIT or ST button during the game.
ds (Jacks, Queens, and Kings),
AND
If the dealer’ additional car higher
s hand is 16 or less, the dealer will automatically draw
ds. The dealer will automatically STAND on 17 or
.
HINT: It is often thought that a player should always STAND on 17 or higher and HIT on 16 and below. This is merely a gambler’s rule of thumb and doesn’t always win.
If you draw enough car
ds that are closer to 21 than the dealer’s
hand, you win!
Notes: Bright or close lighting such as halogen lights close to the product may delay game play.
ADDITIONAL TERMS AND PLAYS
BLACKJACK - When you or the dealer r on the first two car
ds. This can be an Ace and a face card or an
Ace and a 10.
BUST - This happens when you or the dealer draws a card and the count goes over 21. If you bust, you lose.
DOUBLEDOWN - Press the DOUBLE button to double your bet if your first two cards total 10 or 11. However, you will be dealt only one more card.
FACE CARDS - These are Jacks, Queens, and Kings. Each of these cards equals 10.
HAND - This is what your set of cards is called during game play. You have a hand and the dealer has a hand. Each individual game can also be called a hand.
INSURANCE - When the dealer’s first card is an Ace, you may press the INSURANCE button to place a bet that the dealer HAS Blackjack. If the dealer DOES have Blackjack and you do not, your original Bet and Insurance are returned to you.
LET IT RIDE - After you win a game, you can choose to let the amount of your winnings ride over to the next game by pressing the BET / RIDE button once. Press it again to keep your winnings and place a regular bet.
PUSH - This happens when you and the dealer have the same card count at the end of the game. This is a tie and you won’t lose your bet or win any additional points.
e identical, press the SPLIT button
SPLIT - If your first two car to split your car against the dealer
ds into two separate hands that you can play
.
ds ar
Good luck!
eceives a card count of 21
CAUTION
As with all small batteries, the batteries used with this device
• should be kept away fr
om small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately
.
• Be sure you insert the battery correctly and always follow the s instructions.
device and battery manufactur
er’
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if
recharged, disassembled or he
ated.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, pr
Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the war­ranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nick-
el-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
ess the
Remove any exhausted batteries from the device.
Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause unde­sired operation.
ARNING: Changes or modifications to this unit not expressly
W
oved by the party responsible for compliance could void the
appr
s authority to operate the equipment.
user’
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits ar tection against harmful interfer equipment generates, uses and can radiate radio fr
e designed to provide reasonable pro-
ence in a residential installation. This
equency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from
that to which the r
Consult the dealer or an experienced radio TV technician for help.
eceiver is connected.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
ed
During this 90-day warranty period, the game will either be r
eplaced (at our option) without char
or r
ge to the pur
chaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your
n address and mail it postage prepaid.
etur
r
, test it with fr
IMPOR
ANT
T
:
Befor
ning the unit for r
etur
e r
epair alkaline batteries. Even new batteries may be defective or weak and low battery power is a fr
equent cause of unsatisfactory opera-
tion.
Distributed in the U.S. by:
RADICA U.S. Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA: ®
HIT ME 21 IS A TRADEMARK OF RADICA GAMES LTD. ©2004 RADICA GAMES L PRODUCT SHAPE™ ALL RIGHTS RESERVED
TD.
epair
esh
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