Pure Reliability PR-222R User Manual

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PLANET
PR-222R
This product manual contains important information about the safe installation and use of this projector. Please read and follow these instructions carefully and keep this manual in a safe place for future reference.
PR LIGHTING LTD.
http://www.pr-lighting.com
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SECTION PAGE
SAFE USAGE OF THE PROJECTOR 3 INSTALLING THE PROJECTOR 4 FITTING THE LAMP 4 POWER SUPPLY – MAINS 5 OPERATION 5 STAND-ALONE MODE 6 XLR CONNECTORS AND TERMINATOR 6 MASTER/SLAVE SYNCHRO MODE 7 CONTROLLER MODE - DMX OPERATION 8 DMX CONTROL CHANNEL FUNCTIONS 9 MAINTENANCE 10 KEEPING THE PROJECTOR CLEANING 10 TROUBLESHOOTING 10 ELECTRICAL DIAGRAM 11 TECHNICAL DATA 12
Please note that as part of our ongoing commitment to continuous product development, specifications are subject to change without notice. Whilst every care is taken in the preparation of this manual we reserve the right to change specifications in the course of product improvement. The publishers cannot be held responsible for the accuracy of the information herein, or any consequence arising from them. Every apparatus is tested completely and packed properly by the manufacturer. Please make sure the packing and / or the apparatus is in good condition before your installation and use. Should there be any damage caused by transportation, consult your dealer and do not use the apparatus. But any damage caused by improper use will not be assumed by the manufacturer and / or dealer.
THESE ITEMS ARE PACKED TOGETHER WITH THE PROJECTOR
Mounting Bracket (1 PCS) M6 Handy Knob for bracket (2 PCS) Safety cord (1 PCS) Power-cord (1 PCS) XLR plug (1 PCS) XLR socket (1 PCS) This manual (1 PCS)
Thank you for purchasing our product PLANET PR-222R. This product manual contains important information about the safe installation and use of this projector. Please read and follow these instructions carefully and keep this manual in a safe place for future reference. The PLANET is an innovative projector with an elegant housing made from high intensity and heat–resistant complex plastic which has various colors for your selection. The PLANET complies to CE norms and standards and uses international protocol DMX-512. The PLANET may be controlled by sound, auto programmes having been set or a controller, and it may be used as a stand-alone unit, linked with each other for multi-units synchronously running, or linked to a controller, so it is suitable for many different applications. The PLANET features 12 colours and 12 gobos, and an independent adjustable strobe/shutter. It can be setup easily with the touch-switches and a digital display screen.
ACCESSORIES
INDEX
INTRODUCTION
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The following points are important for safety as well as for the smooth installation and performance of the unit.
When unpacking and before disposing of the package check there is no transportation damage before using the projector. Should there be any damage caused by transportation, consult your dealer and do not use the apparatus. Keep the package well for your possible future transportation.
The projector is for Indoor use only, IP20. Use only in dry locations. Keep this device away from rain and moisture, excessive heat, humidity and dust. Do not allow contact with water or any other fluids, or metallic objects.
The projector is only intended for installation, operation and maintenance by qualified personnel. The projector must be installed in a location with adequate ventilation, at least 50cm from
adjacent surfaces. Be sure that no ventilation slots are blocked. Do not project the beam onto inflammable surfaces, minimum distance is 3m. 3m Avoid direct exposure to the light from the lamp. The light is harmful to the eye. Do not attempt to dismantle and / or modify the projector in any way. Electrical connection must only be carried out by qualified personnel. Before installation, ensure that the voltage and frequency of power supply match the power
requirements of the projector. It is essential that each projector is correctly earthed and that electrical installation conforms to
all relevant standards. Do not connect this device to any dimmer pack. Make sure that the power-cord is never crimped or damaged by sharp edges. Never let the
power-cord come into contact with other cables. Only handle the power-cord by the plug. Never pull out the plug by tugging the power-cord.
Keep the lamp clean. Do not touch the lamp glass with bare hand. The lamp used in this projector is an MSD 250W discharge lamp. After being switched off don’t
attempt to restart the projector until lamp has cooled, this will require approx 15 minutes. Switching the lamp on and off at short intervals will reduce the life of both the lamp and the projector. Occasional breaks will prolong the life of both the lamp and the projector.
Never run the projector without a lamp. There are no user serviceable parts inside the projector, do not open the housing and never
operate the projector with the covers removed.
Always disconnect from the mains, when the device is not in use or before cleaning it or before attempting any maintenance work.
If you have any questions, don’t hesitate to consult your dealer or manufacturer.
SAFE USAGE OF THE PROJECTOR
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Mount the bracket provided on the body of the projector by 2 M6 knobs provided, then suspend the projector via its mounting bracket using a M12 size bolt and a nut. When you want to adjust the angle of the body of the projector, you only loosen the two knobs carefully and then adjust the angle of the body. After finishing that, it is recommended that you don’t forget to retighten the two knobs. Always ensure that the projector is firmly positioned to avoid vibration and slipping, and always ensure that the structure to which you are attaching the projector is secure and is able to support a weight of 10Kg for each PLANET. For safety the unit should have a secondary fixing with a safety chain through the fixing hole on the upper unit, and the safety chain should afford 10 times of the unit’s weight.
Open the lamp access hatch at the bottom of the projector by loosening the 2 M4 screws as shown above. Take out the lamp-bracket from the inside of the projector by loosening the 2 M4 screws. Insert the lamp in the lamp holder. Install the lamp-bracket on the position slot well and then tighten the 2 M4 handy screws. Close the lamp access hatch again, and then tighten the 2 M4 handy screws.
NOTE: The MSD series are high pressure lamps with external igniters . Care should always
be taken when handling these lamps. Always read the manufacturers "Instructions for use" enclosed with the lamp.
INSTALLING THE PROJECTOR
FITTING THE LAMP
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Use the plug provided to connect the mains power to the projector paying attention to the voltage and frequency marked on the panel of the projector. It is recommended that each projector is supplied separately so that they may be individually switched on and off. It is
recommended that the
green/yellow conductor must be earthed correctly.
The projector may be controlled by sound, auto programmes or a controller, and it may be operated in Stand-Alone automatic mode, in Master/Slave synchro mode or in Controller mode. With the touch-switches and the digital display screen, DMX start address can be easily set and the various setup options may be configured.
TO SET THE DMX START ADDRESS
The display shows the DMX start address after the projector is switched on (if you have already set the DMX start address and saved it, the screen will display the last setting).
Press the UP or DOWN buttons to select the required DMX start address in the display. Confirm your choice by pressing the ENTER button, this will save and set the DMX start address. The display will show the latest setting each time when the projector is powered up. In Stand-Alone mode, the DMX start address can be set at random.
In the Controller mode and Master/Slave mode, the DMX start address must be set correctly. (Refer to “Controller mode” and “Master/Slave mode” sections).
SETUP OPTIONS - PROJECTOR CONFIGURATION
To browse through the various Setup Options, press the FUNC button consecutively. There are 11 option codes (1~9 and A, b), each code has a specific function. The functions provided are listed in the following table.
Once you have selected the desired operation code, press the key UP or DOWN to select “n” (means OFF) or “y “ (means ON). N = ON, Y = YES.
Press the key ENTER to save the selected function and configuration. If the display is showing “y”, then the setting has been enabled. In the same way, if it was showing “n” when you pressed ENTER the option has been disabled.
The green LED will flash during this operation.
OPERATION
POWER SUPPLY - MAINS
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SETUP OPTIONAL
CODE CHOICE FUNCTION
Y Pan inversion enable-Pan is inverted
1
N Pan inversion disable-Pan is norma Y Tilt inversion enable-Tilt is inverted
2
N Tilt inversion disable-Tilt is normal Y Sound activation enable
3
N Sound activation disable Y Automatic programmes enable
4
N Automatic programmes disable 5 Reserved for possible future development 6 Reserved for possible future development
Y Reset enable
7
N Reset disable 8 Reserved for possible future development 9 Reserved for possible future development A Reserved for possible future development B Reserved for possible future development
Without connecting the controller and the control cable, with the setup option 3 (sound activation) or 4 (auto process) enable, the projector will run in Stand-Alone mode.
If you enable a combination of setup options 3 (sound activation) and 4 (auto process), the projector will run in auto programmes.
You may set the DMX start address at random in Stand-alone mode. When the projector is activatived by sound, the red indicator will flash according to the rhythm of
the music. And when the projector is running in auto programmes, the indicator will be contantly red.
XLR CONNECTORS
Connection between controller and projector and between one projector and another must be made with 2 core screened cable, with each core having at least a 0.5mm diameter. Connection to and from the projector is via cannon 3 pin XLR plugs and sockets which are included with the projector. The XLR's are connected as shown in the table above.
Note, care should be taken to ensure that none of the connections touch the body of the plug or each other. The body of the plug is not connected in any way. The PLANET accepts digital control signals in standard DMX512 (1990) format.
STAND-ALONE MODE
XLR CONNECTORS AND TERMINATOR
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5-PIN AND 3-PIN CONVERSION
PLANET uses 3-pin XLR plug / socket. If your controller uses 5-pin XLR plug / socket, you should convert 5-pin plug / socket into 3-pin socket / plug as shown below.
DMX TERMINATOR
In the Controller mode or Master/Slave mode, the DMX output has to be connected with a DMX terminator at the last fixture in the chain. This prevents electrical noise from disturbing and corrupting the DMX control signals.
The DMX terminator is simply an XLR connector with a 120Ω (ohm) resistor connected across pins 2 and 3, which is then plugged into the output socket on the last projector in the chain. The connections are illustrated above.
Without using a controller, many projectors can run synchronously in the Master/Slave mode by linking them with each other.
Select one projector as the master with setting the DMX start address at random. Regard the other projectors as the slaves setting all DMX start address “001”.
Connect the master’s output to the first slave’s input, and connect the first slave’s output to the second slave’s input. The rest may be deduced by analogy. Eventually connect the last slave’s output to a DMX terminator as shown in the figure below.
MASTER / SLAVE MODE
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In the Master/Slave mode, you may run the master via the auto programmes having been set in the master or via sound activation through MIC inside the master, and the slaves will run synchronously with the master.
In the Master/Slave mode, when the master is a combining of setup 3 (sound activation) and 4 (auto programmes), the projectors will run auto programmes.
During operation, you can easily differentiate between the master and the slaves since the master’s DMX output without connecting any cable. When the master runs in auto programmes, the master’s red indicator is constantly on but the slaves’ red indicators flash.
Each PLANET must be given a DMX start address so that the correct projector responds to the correct control signals. This DMX start address is the channel number from which the projector starts to “listen” to the digital control information being sent out from the controller. The PLANET has 6 channels, so set the No. 1 projector’s address 001, No. 2 projector’s address 007, No. 3 projector’s address 013, No. 4 projector’s address 019, and so on. Certainly, you may use formulation: address=channels x (projector No –1) +1 For example, for the No. 4 projector’s start address, you should calculate according to formulation: 6 x (4 – 1) +1 = 19. So you set the No 4 projector start address 019.
Connect the controller’s output to the first fixture’s input, and connect the first fixture’s output to the second fixture’s input. The rest may be deduced by analogy. Eventually connect the last fixture’s output to a DMX terminator as shown in the figure below.
When a DMX 512 signal is received the red indicator will flash. When not receiving a DMX signal the green and red indicators will be off.
CONTROLLER MODE - DMX 512 OPERATION
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The PLANET uses 6 channels with standard DMX 512 protocol. They are listed in the following table.
CHANNEL DMX VALUE DESCRIPTION
0-14 White 15-29 Red 30-44 Yelow 45-59 Orange 60-74 Blue 75-89 Green 90-104 Cyan 105-119 Purple 120-134 Pink 135-149 Light green 150-164 Indigo 165-178 Light blue 179-185 Light blue/ Indigo 186-192 Indigo / Light green 193-199 Light green / Pink 200-206 Pink / Purple 207-213 Purple / Cyan 214-220 Cyan / Green 221-227 Green / Blue 228-234 Blue / Orange 235-241 Orange / Yellow 242-248 Yellow / Red
1
Colour
249-255 Red / White 0-21 Clear (White) 22-43 Gobo 1 (Windmill) 44-65 Gobo 2 (Triangle) 66-87 Gobo 3 (Swirl) 88-109 Gobo 4 (Mult-circle) 110-131 Gobo 5 (Peacock) 132-153 Gobo 6 (Tri-prong) 154-175 Gobo 7 (Eight clows) 176-197 Gobo 8 (Kink) 198-219 Gobo 9 (Twist) 220-241 Gobo 10 (Tri-leaf)
2
Gobo
242-255 Gobo 11 (Pentacle) 0-14 Shutter 15-29 Open
30-250
Strobe adjust from slow to fast (1~ 7 flashes per second)
3
Strobe
251-255 Open
4 Not used
5
Pan
0-255
Pan movement from 0°to 264°
0-5 (Tilt movement) Stop 6-120 Tilt movement from slow to fast in clockwise 121-140 (Tilt movement) Stop
6
Tilt
141-255 Tilt movement from slow to fast in anti-clockwise
DMX CONTROL CHANNEL FUNCTIONS
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If the projector’s lens becomes damaged or broken it should be replaced. If the lamp becomes damaged or deformed in any way it must be replaced. If the light from the lamp appears dim this would normally indicate that it is reaching the end of its life and it should be changed at once, old lamps run to the extremity of their life can explode. If the projector does not function, check the fuse on the power socket of the projector, they should only be replaced by fuse of the same specified value 6.3A/250V (fast blow, 5mmx20mm). On the main PCB inside the projector there is also a fuse rated 4A/250V (fast blow, 5mmx20mm). Should these be damaged call a qualified technician before replacement. The projector has thermal protection device that will switch off the projector in case of overheating, should thIs operate, check that the fans are not blocked, and if they are dirty clean them before switching on the projector again. Check that the fans are operational, if not call a qualified technician.
Any maintenance work should only be carried out by a qualified technician.
To ensure the reliability of the projector it should be kept clean. It is recommended that the fans should be cleaned every 15 days. The lens and dichroic colour filters should also be regularly cleaned to maintain an optimum light output. Do NOT use any type of solvent on dichroic colour filters. Cleaning frequency depends on the environment in which the fixture operates: damp, smoke or particularly dirty surroundings can cause greater accumulation of dirt on the unit’s optics. A soft cloth and typical glass cleaning products should be used in cleaning. It is recommended to clean the external optics at least once every 20 days and clean the internal optics at least once every 30 / 60 days.
Do not use any organic solvent, e.g. alcohol, to clean the housing of the projector.
PROBLEM RESOURCE
The projector does not start Check the fuse on the socket is blown or not.
Check if the lamp is good or not. The projector switches on but does not answer to commands
Check the projector is correctly configurated.
Check the XLR cable is good. The projector only functions intermittently
Check the fan is working and not dirty. The beam appears dim Check the lamp is not at the end of its life.
Check the optics are clean. Projection with halo Carefully clean the lamp, the optical group lenses. Defecting projection Check the lenses are not broken.
Remove dust or grease stored on lenses.
MAINTENANCE
TROUBLESHOOTING
KEEPING THE PROJECTOR CLEAN
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Power supply: AC230V/50Hz Optional: AC200V/60Hz
Power consumption: 300W at 220V Lamp: MSD 250W discharge lamp Electric strength: 1.5KV Insulating resistance: >2MΩ Channels: 6 channels Signal: Standard DMX 512 Control mode: Sound activation, Auto programmes, Controller Running mode: Stand-Alone mode, Master/Slave synchro mode, Controller mode Colours: 11 dichroic colours plus white Gobos: 11 gobos plus white Strobe: Adjustable from 1 ~ 7 F.P.S Beam coverage: 8.5°
Movement: Pan movement 264°/ Tilt movement in both directions Dimensions: 520mm LENGTH x 240mm WIDE x 210mm HIGH Net weight: 10kg Others: Auto thermal cut-off / Manual adjustable focus
TECHNICAL DATA
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ELECTRICAL DIAGRAM
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COMPONENT ORDER CODES
NAME PART NO. REMARK
040010006 230V/50Hz TRANSFORMER 040140004 200V/60Hz 040090014 230V/50Hz IGNITOR 040090018 200V/60Hz 040070026 230V/250W/3A BALLAST 040070028 200V/250W/3A
THERMOSTAT 190010035
120℃/15A FAN 030060008 DC12V LAMP 100050018 MSD250W CAP 140010036 32µF/AC 450V MOTOR 1 (COLOUR-WHEEL) 030040023 17HS0002-38L MOTOR 2 (GOBO WHEEL) MOTOR 3 (SHUTTER)
030040056 17HS0002-45L
MOTOR 4 (TILT) MOTOR 5 (PAN)
030040023 17HS0002-38L
IC1 230040093 DIGITAL-SCREEN CHIP U1~U6 170110001 DRIVER CHIPS U7 170170039 STABLE-POWER CHIP U8 170050002 ARITHMETIC AMPLIFIER
CHIP U9 230040098 MICROPROCESSOR 1 U10 230040087 WATCH DOG CHIP U11 230040099 MICROPROCESSOR 2 U12 170040002 TTL REVERSION CHIP U13 170170034 RESET CHIP U14 170170012 RECEIVING/TRANSMITTING
CHIP U15 170040032 EEPROM CHIP
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PR LIGHTING LTD.
Yingbin Road, Dashi, Panyu, Guangzhou, China
Post-Code: 511430 TEL: 020-8478-1888 FAX: 020-8478-6023
P/N: 321010101
Last Revision: 19:03:2003
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