Index ....................................................................... 103
iv
Chapter one
Chapter one
INTRODUCTION
Contents
About this Guide2
System Specifications2
Installing Punch! Home Design Complete3
Installing Punch! 3D Viewers3
Registering Your software4
Punch! Technical Support4
Important System Settings4
Speed Tips5
Program Tips5
Punch! Home Design Complete User’s Guide
About this Guide
This User’s Manual is designed to familiarize you with Punch!
Home Design Complete’s various programs, tools, and their uses. You
will need to be comfortable with the Windows environment and
understand the following terms:
• Click - Press and release the left button on the mouse.
• Right-Click - Press and release the right button on the mouse.
• Double-Click - Press and release the left button on the mouse
twice
• Click & Drag - Press the left mouse button and hold it down while
moving the mouse.
• Drag & Drop - Selecting an item or some text and then moving it
to a new location.
• Release - Taking your finger off the mouse button.
• Scrolling - Scroll bars are located at the right and bottom of the
window. You can reposition the floorplan by clicking on the arrows
at the ends of each scroll bar.
If these terms and techniques are unfamiliar to you, please take
some time to become acquainted with them before continuing.
2
System Specifications
RecommendedMinimum
• Pentium Processor• 486-DX Processor
• Windows®95, 98 or Higher• Windows®95 or Higher
• 16 MB of RAM• 8 MB of RAM
• 175 MB of Hard Disk Space• 175 MB of Hard Disk Space
before installationbefore installation
• 100 MB of usable Hard Disk Space• 100 MB of usable Hard Disk Space
after installationafter installation
• VGA Video Card set at 800x600• VGA Video Card set at 800x600
Resolution & 16 bit Color DepthResolution & 16 bit Color Depth
• CD-ROM• CD-ROM
• Mouse or other pointing Device• Mouse or other pointing Device
Installing Punch! Home Design Complete
1. A fragmented hard drive is a common cause of installation errors
when installing new software. We recommend that you
defragment your hard drive before beginning installation.
2. Place the Punch! Home Design Complete CD-ROM in the CD-ROM
drive of your computer.
3. Run “Windows Explorer” from the “Start” menu and Double-Click
the “CompleteSetup.exe” program from the directory window for
your CD-ROM drive.
4. Follow the installation instructions on your screen to install
Punch! Home Design Complete.
5. When the program installation is almost complete, you will be
asked if you wish to install Adobe® Acrobat Reader. This program
will need to be installed if you wish to view the on-line PDF
User’s Guide.
Chapter 1: Introduction
6. If you have Internet access, please follow the link to the URL to
register your software online. If not, please call 1-800-365-4832
to register.
7. The installer will automatically place a short-cut to Punch!Home Design Complete inside the “Start” menu.
Installing Punch! Home Design Complete 3D Viewers
1. Place the Punch! Home Design Complete CD-ROM in the CD-ROM
drive of your computer.
2. Run “Windows Explorer” from the “Start” menu. Inside the folder
named “Viewers” you will find five subfolders. Open the folder
named “Viewer1” and Double-Click the “Viewer1.EXE” program.
3. Follow the installation instructions on your screen.
4. The installer will automatically place a short-cut to Punch!Home Design Complete 3D Viewer inside the “Start” menu.
3
Punch! Home Design Complete User’s Guide
Registering Your Copy of Punch! Home Design Complete
It is important that you register your copy of Punch! Home Design
Complete.
Software registration allows you to obtain technical support and
enables us to notify you of software updates. Registration is quick and
easy; simply call our toll-free number (please have your Punch! HomeDesign Complete serial number available when you call). The serial
number is located on the back of the jewel case.
Punch! Software toll-free registration:
If you chose not to register your software during the installation
process, you may register it on-line at any time by visiting
www.punchsoftware.com
Punch! Technical Support
Free technical support is available by phone at 1-800-365-4832 or
NOTE:
Your serial
number is located
on the back of
the CD jewel case.
by email at “techsupport@punchsoftware.com” for 60 days from the
date of purchase. After 60 days, phone calls are billed at $10 per call.
You must have your Punch! Home Design Complete registered serial
number available when you call.
1-800-365-4832
4
Important System Settings
1. Set your Display Settings to 800x600 pixels and High Color (16
Bit). Go to your “Start” menu, select Settings>Control
Panel>Display>Settings.
2. If you notice that the 3D display is not clear, set back the
Graphics Acceleration. Go to your “Start” menu, select
Settings>Control Panels> System>Performance>Graphics, then set
the acceleration back one notch.
3. By default, all Punch! Home Design Complete measurements
display in Inches, to choose Centimeters go to Design>Unit of
Measure..., select Metric.
Chapter 1: Introduction
Speed Tips
You can “Speed Up” the program by changing some of the program’s
default settings.
1. Close the LiveView window when you are not working in 3D. No
3D calculations are performed when the LiveView window is
closed.
2. Choose the Quarter-View window size for LiveView instead of
Full-View to increase 3D rendering speed. 3D rendering speed
increases as the LiveView window becomes smaller in size.
3. Set your Display Screen Settings to 16-bit, 65,000 colors for
optimum 3D rendering speed.
4. You don’t have to wait for a 3D view to render every time. Just
click the mouse in the LiveView window to interrupt rendering.
5. Hide the floors that are not being drawn. By turning off the
inactive floors, the program will not waste resources on them.
Program Tips
1. To diagram HVAC, plumbing and electrical, use the CAD Tool. It
allows geometry to be placed on the 2D floorplan without
appearing in 3D.
2. To design a home with a basement, simply use the first floor as
the basement level and the second floor as the main floor. To
show this in LiveView, use the Topography Tool to raise the level
of the ground around the home.
3. To signify an oddly-shaped lot, use the CAD Tool to draw your
exact lot shape. While it will not show in the 3D RealView
window, it will print on all 2D plans.
5
Chapter two
Chapter two
Contents
Start with your lot size and shape8
Draw the exterior walls9
Draw the interior walls9
Doors & Openings10
Windows11
Add a Second Floor12
TUTORIAL
Drawing Stairs13
Add a Railing13
Add a Roof14
Draw a Sidewalk15
Put in a Flowerbed and edge it16
Fence the backyard17
Add Colors and Textures18
Add Objects20
Punch! Home Design Complete User’s Guide
The Basics
This chapter contains a Quick Start Exercise which covers the basics
of Punch! Home Design Complete. In the course of this exercise you
will create a simple design and learn the function of each tool.
Once you understand the basic concepts that we will cover in this
chapter you will be able to design the home of your dreams!
Start with your lot size and shape
First enter the dimensions of your
lot. The basic shape of your lot will
appear in the window.
Although it isn’t necessary for this
tutorial, if you have an irregular lot
like a cul de sac, select the CAD Tool
and use the shapes in the preview bar to
outline your lot’s shape. If your lot has
any distinguishing features, i.e. trees, slope, etc., you will want to
indicate them at this time, too. To define a sloping lot you will need to
use the Topo Tool. To create a straighter edge (like around a
foundation) use more layers to build up the grade.
For more information on the CAD and Topo Tools, see Chapter 4.
8
Chapter 2: Tutorial
Draw the exterior walls
After defining your lot,
the next step will be to draw
the outside perimeter of your
floorplan.
Select the Wall Tool and
by drawing four walls, draw a
37’0” x 20’0” rectangle.
Draw the interior walls
Once you’ve defined the outer edge of your floorplan, you can
begin drawing interior walls. Select the Wall Tool again and divide the
floorplan into two rooms.
Now, let’s change the
ceiling height for the entire
first floor. Select FloorHeights under Design menu.
Floor Heights are measured in
inches. You may also change
individual wall heights by
Right-clicking on the wall and
selecting
Custom
Wall
Segment.
Note:
The perimeter
must be intact for
Punch! Home
Design Complete
to accurately
calculate square
feet.
When you view
your design in
RealView and you
notice “grass”
growing inside
your floorplan or
you have “carpet”
spilling outside,
there are walls
which will need
to be joined.
As you’re drawing walls and rooms, you will want to label them.
Select the Text Tool, type the room name and position it where desired.
9
Punch! Home Design Complete User’s Guide
Doors & Openings
Select the Door Tool and then choose from the
styles in the drop down menu. Place an Interior
Door between the two rooms and an Exterior
Door on an outside wall.
You can change the style of any door at any
time through the Door Options menu. This menu
is available under the Options menubar, the Doors
drop down menu and by Right-clicking the door
in the plan window.
Note:
When placing
hinged doors,
the first click
places the door
and a second
mouse click sets
the direction
and angle of
the door.
10
Windows
Select the Window Tool and Drag &
Drop a few into your design. It is not
critical to match the exact placement in
these examples.
As with Doors, and many
of the other tools, you can
change the style of any
window at any time by calling
the Window Options menu.
This menu is available under
the Options menubar, the
Window drop down menu and
by Right-clicking the window
in the plan window.
Chapter 2: Tutorial
11
Punch! Home Design Complete User’s Guide
Add a Second Floor
Create a Second Floor that
is the same size as the FirstFloor. Select an outside wall,
then select Copy to Floor>
Note:
Punch! Home
Design
Complete
makes it easy
to tell at a
glance on
which floor you
are working.
Each floor is
assigned a
separate color.
In addition,
you can
customize your
screen color
scheme. This
option is
located under
the Design
Menu.
Tip:
If you wish,
you may use
the Edit>
Select All
command to
copy all Walls,
Doors and
Windows to the
Second Floor.
Upper Floor from the Edit
menu. This step will copy all
four outside Walls and all
Doors and Windows contained
on these walls, delete the
Doors and Windows you
do not wish to retain.
Select Work on
Floor>Work on Second
Floor from the Design
menu to make the
Second Floor active.
Follow the previous
steps to add Interior
Walls, Doors and
Windows to the Second
Floor.
At times you may
want to view only the floor
that you are designing; this
option is available from both
the Design menubar or the
View Floor icon.
12
Drawing Stairs
Drawing stairs consists of
two steps.
1. Select the Stairs Tool
and Work On First Floor.
The first click will set the
beginning of the stairway
and you will end them with a
Right-click. You will be able
to tell which way the stairs
rise by the arrow.
Chapter 2: Tutorial
2. To create the opening
in the upper floor, select
Work On Second Floor and
choose the Floor/GroundCovering Tool. With a series
of clicks define the opening.
Select the Pointer Tool and
Right-Click on the floor area.
Choose Floor Cut-Out from
the Pop-up menu to convert
Add a Railing
Select the Railing Tool
and Work On Second Floor.
With a series of clicks, define
a railing around the opening
you created in the previous
step.
13
Punch! Home Design Complete User’s Guide
Add a Roof
Select the Roof Tool and Work on Second Floor. Using the default
roof style, Drag & Drop it into the plan window. Move it into position
by selecting the outside edge.
Resize it by selecting a corner.
Right-click on the roof
and change the pitch to 6:12.
Although you only need
one roof section in this
exercise, many floorplans will
require several.
14
Draw a Sidewalk
Select the Pathway Tool and Work on First
Floor. With a series of clicks, define the sidewalk
to the front door, end the sidewalk with a Rightclick.
Double-click on the Pathway you have just
drawn and change the width to 42” in the
Custom Pathway dialogue box.
Chapter 2: Tutorial
15
Punch! Home Design Complete User’s Guide
Put in a Flowerbed and edge it
Select the Fill Tool. Select the middle shape and Drag & Drop it to
the left of the sidewalk. To reshape it so that it conforms to the area’s
shape, select the individual points and move them.
Select the Edging Tool and with a series of clicks, define the
perimeter of the flowerbed, end the Edging with a Right-click.
Select the Plants Tool. Select Annuals from the Drop-Down menu
and Drag & Drop some landscape plants into the flowerbed.
16
Chapter 2: Tutorial
Fence the backyard
Select the Fence Tool and
with a series of clicks define
the perimeter of the area you
want to fence.
Select the Gate Tool and
drop in two gates as shown.
NOTE:
The gate will
always conform to
the fence style, if
you define the
fence as Privacy,
the gate will
follow suit.
17
Punch! Home Design Complete User’s Guide
Add Colors and Textures
Activate Punch! LiveView by selecting 3D Full
View under the View menu or choosing the icon
from the top right of your window.
Select the Texture Tool. Select Siding from theTexture Drop-Down menu. Drag & Drop the desired
pattern from the Preview Bar onto each outer wall
of your design. To expedite this process, Right-click
on the color siding then Right-click on each outer
wall; end this process with a Double-click (left
mouse button).
Once you have finished the outer walls, Select
Roofing from the Texture Drop-Down menu. Drag &
Drop your choice onto the roof.
Continue this process until you are satisfied
with the outside of your design.
18
Chapter 2: Tutorial
Now, let’s move to the inside and decorate it.
Select Wood from the Texture Drop-Down menu.
Drag & Drop a selection from the Preview Bar onto
the floor of the first story to simulate hardwood
flooring.
Select the Color Tool and choose a color that you
find attractive. Drag & Drop it onto the interior walls.
You’re in no way limited to the
Colors in the Preview Window. If you
Double-click on any color you will be
presented with the Color Palatte. With
this palatte you are able to duplicate
any color scheme you wish.
19
Punch! Home Design Complete User’s Guide
Add Objects
Select the Object Tool, choose Office from the
Drop-Down menu.
Activate the Split Plan View Window. Drag &
Drop the desired Objects into the Plan View window.
20
Chapter three
Chapter three
PROGRAM TOOLS
Contents
Pointer Tool22
Rotate Tool22
Dimension Tool22
Text Tool22
Pan Tool23
Zoom Tool23
Viewpoint Tool23
Virtual Ruler24
Punch! Home Design Complete User’s Guide
Pointer Tool
Use this tool to select, move or resize objects. You may select multiple
objects by holding the “Shift” key down while clicking the desired
NOTE:
Only objects
totally
encompassed by
the Click & Drag
method will be
selected.
objects or you can Click & Drag around several objects.
Rotate Tool
The Rotate Tool allows you to rotate objects. Select the Rotate Tool,
then click on what you wish to Rotate, using your mouse Rotate the
Object (Wall, Stairway, Roof, etc.) until it is in the position you
require. You may also specify a precise degree of rotation in the pop-up
menu activated by a right-click or by selecting Rotate under the Edit
menu.
NOTE:
Hold down the
Shift key to
release the Rotate
Tool’s
45 degree
constraint.
Dimension Tool
The Dimension Tool is used to add dimensions to areas where you
would like them to appear. To use, Click & Drag between the objects
that are to be measured.
22
Text Tool
The Text Tool allows you to add labels to your floorplan. You may
change the typeface of your labeling by highlighting the text to be
changed and selecting Type from the Options menu or simply double-
click on any piece of text with the Pointer Tool.
Chapter 3: Program Tools
Pan Tool
The Pan Tool makes it easy to reposition your floorplan in the 2D plan
view. When the Pan Tool is selected your cursor changes to a hand.
Place the Hand anywhere on your floorplan, then Click & Drag your
floorplan to reposition it within the viewing window.
Zoom Tool
The Zoom Tool allows you to get a close-up view of your drawing or
zoom out to view the complete floorplan. To enlarge your floorplan,
hold the left mouse button down while moving the mouse up. To
reduce it, hold the left mouse button down while moving the mouse
down. The floorplan will be centered in the window on the spot where
you click.
Viewpoint Tool
The Viewpoint Tool is a unique 2D/3D navigational aid. It allows you
to view your drawing from a spot on the 2D plan. When you select the
Viewpoint Tool and click in your drawing, Punch! Home Design
Complete will automatically open a half-screen Punch! LiveView
window where you will see a 3D rendering of your floorplan.
23
Punch! Home Design Complete User’s Guide
Virtual Ruler
Use the Virtual Ruler when you wish to figure measurements that
are not automatically generated. Toggle the Virtual Ruler on and off
with the icon at the bottom left of your screen.
NOTE:
Measurements
made with the
Virtual Ruler will
be more accurate
if you turn off
Snap to Grid.
position it so it reaches the span that
you wish to measure. The measurement
will appear in the middle of the
Virtual Ruler.
On Off
When the Virtual Ruler is active,
24
Chapter four
Chapter four
DRAWING TOOLS
Contents
Wall Tool26
Door Tool28
Window Tool30
Roof Tool32
Stairs Tool34
Railing Tool37
Flooring/Ground Covering Tool38
Pathway Tool40
Fill Region Tool42
Edging Tool43
Fence Tool44
Gate Tool46
Topography Tool48
CAD Tool49
Landscaping Tool50
Objects Tool52
Punch! Home Design Complete User’s Guide
Wall Tool
When the Wall Tool is selected, previews of the
available options will appear in the Preview Bar. To change
the default settings, click on the word Walls above the
previews.
You can Drag & Drop room selections from the Preview
Bar or you can manually draw a wall by placing the cursor
where you want the wall to begin, then Click & Drag until
you reach the length you desire.
A double click on any wall will cause the Custom Wall
menu to be displayed. Automatic Flooring is the default
setting. By deselecting it when you draw an upper floor,
you can extend a room up for two or three stories.
NOTE:
While you are
drawing each
floor, bear in
mind that the
perimeter must be
intact for Punch!
Home Design
Complete to
accurately
calculate square
feet. If you view
your design in
Punch! LiveView
and you notice
“grass” growing
inside your
floorplan or you
have “carpet”
spilling outside,
there are walls
which will need
to be joined.
26
Chapter 4: Drawing Tools
Drawing a Wall
Select the Wall Tool. Click & Drag the mouse anywhere within the
design window to draw a Wall. Release the mouse button. The
Interactive Dimensioning feature will display the length of the wall
as it is being drawn.
NOTE:
Drawing a Perpendicular Wall
Select the Wall Tool. Click & Drag the mouse anywhere on an
existing Wall segment. Release the mouse button.
Connecting a Wall
Select the Wall Tool. Place the mouse on the end of an existing
Wall. Click & Drag the mouse to the desired length. Release the mouse
button. The Wall will join automatically. The wall must NOT be
selected. When a Wall is selected, the program will resize the Wall
instead of drawing a new Wall. To de-select the Wall, click once
anywhere outside the Wall segment.
Connecting Multiple Walls
Select the Wall Tool. Place the mouse on the end of an existing
Wall. Click & Drag the mouse to the desired length. Release the mouse
button over the end of a wall segment. The Wall will trim and join
automatically.
Moving Walls
Select the Pointer Tool. Select the Wall you want to move - click
the mouse button once on the Wall segment. Click & Drag on the
selected Wall segment to move it.
To release the
perpendicular wall
constraint, hold
down the shift
key while you
draw a wall.
NOTE:
Punch! Home
Design Complete
automatically
joins wall
segments and
orients walls at
right angles.
When both endpoints are active,
you can move the wall.
When one endpoint is active,
you can resize the wall.
27
Punch! Home Design Complete User’s Guide
Door Tool
When the Door Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Doors
above the previews. You also have the option of custom
designing doors to your specifications.
To place a door in your drawing, select from the
available options and drag it onto a wall segment. By
dragging the door along the wall segment, you can
position it according to the Interactive Dimensioning
which are the temporary dimensions that show
while you are positioning
Note:
When placing
hinged doors,
the first click
places the door
and a second
mouse click sets
the direction
and angle of
the door.
doors, windows, etc. These
dimensions make accurate
positioning much easier and
faster.
To resize a door, use the
Pointer Tool to drag one end
of the door to its new size. A
double click on any door will
28
Chapter 4: Drawing Tools
cause the Custom Door menu
to be displayed where you can
change door type and
dimensions.
If you wish to reposition a
door, simply drag it to a new
place using the Pointer Tool.
“Drag & Drop” a Door
Select the Door Tool. Choose a Door style from the drop-down
menu. Select a door from the list. Click & Drag it over a wall segment,
then release the mouse button to “drop” the Door into the wall.
Placing Multiple Doors
Select the Door Tool. Choose a Door style from the drop-down
menu. Select the Door from the list. Click the mouse on a wall segment
wherever you wish to position a Door for as many Doors as you wish to
place. If you are placing hinged Doors, you will need to click once
again after placing the Door. This will set the Door’s swing angle.
Moving a Door
Select the Pointer Tool. Select the Door - click the mouse button
once on the center of a Door. Click & Drag to move the Door along the
wall segment. Release the mouse button to reposition the Door. Be sure
to Click & Drag from the center of the door. Clicking & Dragging from
an endpoint of the Door will resize it.
Resizing a Door
Select the Pointer Tool. Select the door - click the mouse button
once on the center of a Door. Click & Drag on an endpoint of the Door
to resize the Door. Release the mouse button to resize the Door. To
customize a Door, Right-Click on a Door and choose “Custom Door...”
from the pop-up menu. Or Double-Click on a Door to customize it.
29
Punch! Home Design Complete User’s Guide
Window Tool
When the Window Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Windows
above the previews. You also have the option of custom
designing windows to your specifications.
To place a window in your drawing, select from the
available options and drag it onto a wall segment. By
dragging a window along the wall segment, you can
position it according to the Interactive Dimensioning.
To place more than one window of any kind, click on the
preview then click at the various sites you wish windows
installed. When you are finished, Right-click.
To resize a window, use the Pointer Tool to drag one
end of the window to its new size. A double click on any
window will cause the Custom Window menu to be
displayed.
30
Chapter 4: Drawing Tools
“Drag & Drop” a Window
Select the Window Tool. Choose a Window style from the drop-
down menu. Select a Window from the list. Click & Drag it over a wall
segment, then release the mouse button to “drop” the Window into the
wall.
Placing Multiple Windows
Select the Window Tool. Choose a Window style from the drop-
down menu as in Step 2 above. Select the Window from the list. Click
the mouse on a wall segment wherever you wish to position a Window.
Moving a Window
Select the Pointer Tool. Select the Window - click the mouse
button once on the center of a Window. Click & Drag on the center of
the Window along the wall segment. Release the mouse button to
reposition the Window. Note: Be sure to Click & Drag from the center of
the Window. Clicking & Dragging from an endpoint of the Window will
resize it.
Resizing a Window
Select the Pointer Tool. Select the Window - click the mouse
button once on the center of a Window. Click & Drag on an endpoint of
the Window along the wall segment to resize the Window. Release the
mouse button to resize the Window. Note: To customize a Window,
Right-Click on a Window and choose “Custom Window...” from the popup menu. Or Double-Click on a Window to customize it.
Customizing a Window
Select the Pointer Tool. Right click on the Window you wish to
customize. Enter the Width, Height, Elevation and Trim Width you
want. In the Grill section, the sliders at the right and bottom of the
image control the number of panes in the window.
31
Punch! Home Design Complete User’s Guide
Roof Tool
When the Roof Tool is selected,
previews of the available options
will appear in the Preview Bar. To
change the Preview Library, click on
the word Roofs above the previews.
To place a Roof in your drawing,
select from the available options and
drag it onto your design. Resize the
Roof by dragging from any corner.
You will notice that the direction of the Roof peak is
automatically created along the widest distance of the
NOTE:
To design a flat
roof, set the pitch
to 0:12.
Roof. If the peak is desired along the narrow distance,
Drag & Drop the appropriate roof from the Preview Bar and
resize it after it is drawn. Resizing will not change the
direction of peak of the roof.
To move the Roof, drag it from a boundary frame. To
constrain movement to horizontal or vertical, hold the
Shift key down.
A shortcut to the Custom Roof menu is a Right-click
on the Roof you wish to customize.
32
Chapter 4: Drawing Tools
“Drag & Drop” a Roof
Select the Roof Tool. Select a roof pitch from the drop-down menu.
Select a Roof from the list. Click & Drag it into the design window and
release the mouse button.
Drawing a Roof
Select the Roof Tool. Select a roof pitch from the drop-down menu.
Select a Roof style from the list. Position the mouse within the design
window. Click & Drag the mouse to begin drawing the Roof. Release the
mouse button to create the Roof. If you wish to create eaves, you will
want to draw your roof slightly larger than your walls.
Moving a Roof
Select the Pointer Tool. Select the Roof - click the mouse button
on the boundary frame. Click & Drag on the boundary frame of the Roof
to move it. Release the mouse button to reposition the Roof. Note:
Hold the Shift Key down to constrain movement in horizontal &
vertical directions. Be sure to Click & Drag from the boundary frame of
the roof. Clicking & Dragging from the corner selection handles will
resize it.
Note:
If you
mistakenly
draw the roof
on the wrong
floor, use the
the Move To
Floor>Upper
Floor command
in the Edit
menu.
Resizing a Roof
Select the Pointer Tool. Select the Roof - click the mouse button
on the boundary frame. Click & Drag on a corner selection handle to
stretch or shrink the Roof’s size. Release the mouse button to
reposition the Roof. To customize an existing Roof, Right-Click on an
existing Roof and choose “Custom Roof…” from the pop-up menu. Or
Double-Click on a roof to customize it.
33
Punch! Home Design Complete User’s Guide
Stairs Tool
When the Stairs Tool is selected, previews of the
available options will appear in the Preview Bar. To change
the Preview Library, click on the word Stairs above the
previews.
Drawing stairs consists of two steps. The first
step is drawing the stairs
themselves (or you can Drag & Drop
from the Preview Bar) and the
second is defining
an opening in the
upper floor for the
TIP:
To draw a Ramp
for Wheelchair
Accessibility, first
draw a curved
Stairway. Set the
Staircase Width to
60 inches and the
Riser Height to 0
(zero). You will be
able to extend the
Ramp to whatever
length you need.
Select the center
point, choose
Elevate Object
from the Edit
Menu, enter half
the distance you
wish your ramp to
incline. Then
select the end
point, choose
Elevate Object
from the Edit
Menu and enter
the total height
you wish your
ramp to incline.
stairs to enter.
When drawing
Stairs from the 1st
Floor to the 2nd
Floor, select the
Stairs Tool, make
sure the 1st Floor is
the active floor, then
perform a series of mouse clicks in the direction you wish
the Stairway to rise, a right mouse click will end the
Stairs. You will be able to see which way the Stairs rise by
the arrows.
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Chapter 4: Drawing Tools
Drawing a Stairway
Select the Stairs Tool. Choose Straight Staircase, Curved Staircase
or Custom Staircase. Click and release the mouse button, then drag to
the desired stair length. Clicking more than one point will create
stairs with landings. Dragging one orange endpoint at an angle will
create angled stairs with landings. Double-click to complete. In multistory designs, changing the height of the floor will automatically
update the stair height to that floor, the exception being if the stairs
were not drawn long enough initially. In this case it is better to draw
stairs longer than necessary and then adjust.
NOTE:
Floor cut-outs will
not appear when
moving in 3D.
They will,
however, appear
after movement is
stopped.
Create an Opening for the Stairs
After drawing a stairway, you may need to
“cut an opening” in the floor above. Select Workon Second Floor (or Third Floor, if applicable)
from the Design drop-down menu. Choose the
Floor/Ground Cover Tool. With a series of
clicks, outline the floor area where you want the
cut-out to be. Right-click after placing the last
point to close the floor area. Select the Pointertool and Right-Click on the floor area you just
outlined. Choose Floor Cut-Out from the Pop-up menu to convert the
floor object to a floor cut-out.
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Punch! Home Design Complete User’s Guide
“Drag & Drop” a Stairway
Select the Stairs Tool. Select a Stairway from the list. Click & Drag
it into the design window and release the mouse button.
note:
You can control
the number of
steps by changing
the Riser Height
in the CustomStaircase menu.
The default
number of steps is
the Floor Height
(set in
Design>Floor
Heights) dividedby the Riser
Height. While it
is possible to
draw a staircase
that is shorter
than the ceiling,
it is not possible
to draw a stairway
which extends
above the ceiling.
Moving a Stairway
Select the Pointer Tool. Click on any part of the staircase direction
arrows other than the orange endpoints. Click & Drag the stairs to the
desired location within the file.
Resizing a Stairway
Select the Pointer Tool. Click on any part of the staircase direction
arrows other than the orange endpoints. Drag the endpoint(s) to
extend or shorten the length of the staircase. The program will
automatically stop the stairs at the next floor level.
Customizing a Stairway
Select the Pointer Tool. Right-click or double-click on any part of
the staircase direction arrows other than the orange endpoints.
Staircase width, riser height, tread width and handrail options can be
changed from this dialog box.
Drawing & Resizing a Curved Staircase
Select the Staircase Tool. Choose Curved Staircase. Click and
release the mouse button, determine the arc size of the staircase, then
click again. To change staircase arc, click any orange endpoint and
drag. Double-click to access customized properties such as staircase
width, riser height, tread width and handrail options.
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Chapter 4: Drawing Tools
Railing Tool
When the Railing Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Railing
above the previews.
Draw your Railing by performing a series of mouse
clicks, a right mouse click will end the Railing.
A double click on any part of the Railing will cause
the Custom Railing menu to be displayed.
Drawing a Railing
Select the Railing Tool. Choose Straight Railing, Curved Railing or
Custom Railing. Click and release the mouse button, then drag to the
desired rail length. Right-click to complete.
Moving a Railing
Select the Railing Tool. Click on any part of the dashed line. Two
orange endpoints will appear. Click & Drag the railing to the desired
location within the file.
NOTE:
If you are drawing
a Curved Railing,
you will not need
to end with a
right click.
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Punch! Home Design Complete User’s Guide
Flooring/Ground Covering Tool
When the Flooring/Ground Covering Tool is
selected, previews of the available options will appear in
the Preview Bar. To change the Preview Library, click on
the word Flooring above the previews.
By performing a series of mouse clicks, outline the
area where you wish the Flooring/Ground Covering to
be placed. A right mouse click will end the area.
“Drag & Drop” Floor/Ground Cover
Select the Flooring/Ground Covering Tool. Choose
either Interior Flooring or Exterior Ground Covering. Click
& Drag an entry from the list of Flooring/Ground Covering
styles. Release the mouse button anywhere in the 2D plan
view. Resize this shape using the orange endpoints.
38
Chapter 4: Drawing Tools
Drawing Custom Floor/Ground Cover
Select the Flooring/ Ground Covering Tool. Then choose either
Interior Flooring or Exterior Ground Covering. Position the mouse
within the design window. Click the mouse button once to set the first
point of the Floor/Ground perimeter. With a series of clicks, outline the
Floor/Ground perimeter. After placing the final perimeter point, RightClick to end. The final perimeter point will automatically be connected
to the first point to complete the shape.
Moving Floor/Ground Cover
Select the Pointer Tool. Select the Floor/Ground perimeter by
clicking on the boundary frame. Click & Drag on the boundary frame to
move the Floor/Ground Covering. Release the mouse button to
reposition the Floor/Ground Covering. Note: Hold the Shift Key down
to constrain movement in horizontal & vertical directions. Be sure to
Click & Drag from the boundary frame of the Floor/Ground Covering. If
you Click & Drag from the corner selection handles the area will be
reshaped.
Note:
You can
temporarily
deactive the
horizontal &
vertical constraint
by holding down
the Shift Key
while drawing.
Reshaping Floor/Ground Cover
Select the Pointer Tool. Select the Floor/Ground perimeter by
clicking on the boundary frame. Click & Drag on a point selection
handle to reshape the Floor/Ground Covering. Release the mouse
button to reposition the Floor/Ground Covering.
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Punch! Home Design Complete User’s Guide
Pathway Tool
When the Pathway Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Pathways
above the previews.
You can either Drag & Drop a Pathway from the
Preview Bar or draw one to meet your individual needs.
Draw a Pathway by performing a series of mouse clicks, a
right mouse click will end the Pathway.
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Chapter 4: Drawing Tools
“Drag & Drop” a Pathway
Select the Pathway Tool. Choose a Pathway or Driveway Option
from the drop-down menu. Click & Drag an entry from the list of
Pathway styles. Release the mouse button anywhere within the design
window.
Drawing a Custom Pathway
Select the Pathway Tool. Then choose from the listing of Pathway
styles. Position the mouse within the design window. Click the mouse
button once to set the first point of the Pathway. Move the mouse to
the location for the next Pathway point and click to set that point.
Repeat this step until all the Pathway points have been set. After
placing the final Pathway point, Right-Click to end.
Moving a Pathway
Select the Pointer Tool. Select the pathway by clicking on the
center-line. Click & Drag on the center-line to move the pathway.
Release the mouse button to reposition the pathway.
Reshaping a Pathway
Select the Pointer Tool. Select the Pathway by clicking on the
center-line. Click & Drag on a point selection handle to reshape the
Pathway. Release the mouse button to reshape the Pathway.
Note:
Hold the Shift Key
down to constrain
movement in
horizontal &
vertical
directions. Be sure
to Click & Drag
from the center-
line of the
Pathway. Clicking
& Dragging from
the corner
selection handles
will reshape it.
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Punch! Home Design Complete User’s Guide
Fill Region Tool
When the Fill Region Tool is selected,
previews of the available options will
appear in the Preview Bar. To change the
Preview Library, click on the word Fills
above the previews.
You can either Drag & Drop a shape from the Preview
Bar or draw one to meet your needs. Use this feature to
provide interesting planting beds in your Landscape or a
fun Playground for the kids.
“Drag & Drop” Fill Regions
Select the Fill Region Tool. Choose a Fill style from
the drop-down menu. Drag & Drop an entry from the list of
Fill Regions. Release the mouse button anywhere within
the design window.
Note:
Hold the Shift Key
down to constrain
movement in
horizontal &
vertical
directions.
42
Drawing Fill Regions
Select the Fill Region Tool. Then choose from the
listing of Fill styles. Position the mouse within the design
window. Click & Drag the mouse to draw the desired Fill
Region size. Release the mouse button to create the Fill
Region. This will draw round Fill Regions, create elliptical
regions by holding the Shift Key down.
Moving Fill Regions
Select the Pointer Tool. Select the Fill Region by
clicking on the boundary frame. Click & Drag on the boundary frame to
move the Fill Region. Release the mouse button to reposition the
region. Be sure to Click & Drag from the boundary frame of the Fill
Region. Clicking & Dragging from the point selection handles will
reshape it.
Reshaping Fill Regions
Select the Pointer Tool. Select the Fill Region by clicking on the
boundary frame. Click & Drag on the point selection handle to reshape
the Fill Region. Release the mouse button to reposition the region.
Chapter 4: Drawing Tools
Edging Tool
When the Edging Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Edging
above the previews.
You can either Drag & Drop an Edging from the
Preview Bar or draw one to meet your needs.
Draw an Edging by performing a series of mouse
clicks, a right mouse click will end the Edging.
“Drag & Drop” Edging
Select the Edging Tool. Choose an Edging style from
the drop-down menu. Click & Drag an entry from the list
of Edging shapes. Release the mouse button anywhere
within the design window.
Drawing Custom Edging
Select the Edging Tool. Then choose from the listing
of Edging styles. Position the mouse within the design
window. Click the mouse button to set the first point of
the Edging. Move the mouse to the location for the next
Edging point and click to set that point. Repeat this step
until all the Edging points have been set. After placing the final edging
point, Right-Click to end the Edging drawing.
Reshaping Edging
Select the Pointer Tool. Select the Edging by clicking on the
center-line. Click & Drag on the point selection handles. Release the
mouse button to reshape the Edging. To customize an existing Edging,
select the Edging, Right-Click then choose “Custom Edging...” from the
pop-up menu. Or simply Double-Click on the Edging.
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Punch! Home Design Complete User’s Guide
Fence Tool
When the Fence Tool is selected, previews of the
available options will appear in the Preview Bar. To
change the Preview Library, click on the word Fencing
above the previews.
You can either Drag & Drop a Fence from the Preview
Bar or draw one to meet your needs.
Draw a Fence by performing a series of mouse clicks,
a right mouse click will end the Fence.
Tip:
You can Drag &
Drop Textures
onto your Fence,
to further
customize it.
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Chapter 4: Drawing Tools
“Drag & Drop” Fencing
Select the Fencing Tool. Choose a Fencing style from the drop-
down menu. Click & Drag an entry from the list of fencing shapes.
Release the mouse button anywhere within the design window.
Drawing Fencing
Select the Fencing Tool. Then choose from the listing of Fencing
styles. Position the mouse within the design window. Click the mouse
button to set the first point of the Fencing. Move the mouse to the
location for the next Fencing point and click to set that point. Repeat
this step until all the Fencing points have been set. After placing the
final fence point, Right-Click to end the fence drawing.
Reshaping Fencing
Select the Pointer Tool. Select the Fencing by clicking on the
boundary frame. Click & Drag on the point selection handles to reshape
the Fence. Release the mouse button to reshape the fence. To
customize an existing fence, select the Fence, Right-Click then choose
“Custom Fence...” from the pop-up menu. Or simply Double-Click on
the Fence.
Note:
Hold the Shift Key
down to constrain
movement in
horizontal &
vertical
directions.
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Punch! Home Design Complete User’s Guide
Gate Tool
When the Gate Tool is selected, previews of available
Gate widths will appear in the Preview Bar.
Simply Drag & Drop a gate into your existing fence.
NOTE:
When you place a
Gate on an
existing fence,
the Gate will
always conform to
the type of
fencing used; i.e.,
if it is a Privacy
Fence, a Privacy
Gate will be
placed.
46
Chapter 4: Drawing Tools
“Drag & Drop” a Gate
Select the Gate Tool. Choose a standard-sized Gate. Click & Drag an
entry from the list. Release the mouse button over a fence segment to
place the Gate. Note: The Gate’s style will be the same style as the
fence receiving the Gate. To specify a custom Gate size, select “Custom
Gate...” from the drop-down menu and type in the desired width.
Placing Multiple Gates
Select the Gate Tool. Click once on a standard-sized Gate. Place the
mouse on a fence segment and click to position a Gate. Click along the
fence wherever you wish to place a gate.
Moving a Gate
Select the Pointer Tool. Select the Gate by clicking in the center of
it. Click & Drag on the center to move the Gate along the fence. Release
the mouse button to move the Gate. Note: Be sure to Click & Drag from
the center of the Gate. Clicking & Dragging from the end-points will
resize it.
Resizing a Gate
Select the Pointer Tool. Select the Gate by clicking in the center of
it. Click & Drag on an end-point to resize the Gate. Release the mouse
button to resize the Gate.
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Punch! Home Design Complete User’s Guide
Topography Tool
When the Topography Tool is selected, previews of
the available options will appear in the Preview Bar. To
customize the topography grade, click on the word Topo
above the previews and choose Custom Topography. You
will be presented with the following dialogue box. Enter
the rise (or fall) you wish to create.
TIP:
To build a splitlevel home or a
home with a
basement, use the
Topography Tool
to “build up” the
land around your
First Floor. In the
case of a
basement, the
Second Floor will
become the
ground level floor
and the Third
Floor will be the
second story.
“Drag & Drop” Topography
Select the Topography Tool. Choose a standard
Topography shape. Click & Drag an entry from the list. To
set the actual “lay-of-the-land” choose “Custom
Topography...” Then raise and lower the values of each
layer in the pop-up menu. Topography with the “+” sign
indicate hills and the “–” sign indicates valley.
Drawing Topography
Select the Topography Tool. Position the mouse within
the design window. Click the mouse button to set the first
point of the new Topography. Move the mouse to the
location for the next Topography point and click to set that point.
Repeat this step until all the Topography points have been set. After
placing the final Topography point, Right-Click to end the Topography
drawing.
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Chapter 4: Drawing Tools
Moving Topography
Select the Pointer Tool. Select the Topography by clicking on the
boundary frame. Click & Drag on the boundary frame to move the
selected area. Release the mouse button to reposition the region.
Note:
Reshaping Topography
Select the Pointer Tool. Select the Topography by clicking on the
boundary frame. Click & Drag on the point selection handles to reshape
the Topography. Release the mouse button to reshape the area.
CAD Tool
The CAD Tool is especially useful when diagramming
things that you don’t wish to appear in the 3D views. It
allows geometry like plumbing, electrical, HVAC, outdoor
sprinkler systems, etc., to be placed.
“Drag & Drop” CAD
Select the CAD Tool. Choose a standard shape. Click &
Drag an entry from the list.
Reshaping CAD
Select the Pointer Tool. Select the CAD Geometry
item by clicking on the boundary frame. Click & Drag on
the point selection handles to reshape the CAD item.
Release the mouse button to reshape the area.
To draw a straight
line, place many
points just a few
inches apart.
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Punch! Home Design Complete User’s Guide
Landscaping Tool
When the Landscaping Tool is
selected, previews of the available options
will appear in the Preview Bar. To change
the Preview Library, click on the word
Plants above the previews.
Drag & Drop your choice of plants into your 2D design
window. To further customize your Landscape settings,
select Planting Age under the Options Menu. You can
Projection from the Options Menu.
Enter the maximum age that plants may be grown to
represent. The default is 20 years. The minimum is 3
months and the maximum is 50 years.
select a different PlantingAge for each plant you
choose.
Enter the age you wish the
plants to be when they are
placed in the design. Then
select Plant Growth
50
Punch! Home Design Complete also allows you the
unique ability to watch your plants grow! To grow your
plants, select the Plant Growth Scale located in the lower
left portion of your screen.
By depressing the left mouse button on the upper tree, you will
increase the age and size of your landscape plantings. By depressing
the left mouse button on the lower tree, you will decrease the age and
size of your landscape plantings.
Chapter 4: Drawing Tools
To view the Plant Details
of individual plants, Doubleclick on them.
By using a combination of
the many tools available with
Punch! Home Design
Complete you can create
beautiful landscapes, like this:
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Punch! Home Design Complete User’s Guide
Objects Tool
When the Objects Tool is selected, previews
of the available options will appear in
the Preview Bar. To change the Preview
Library, click on the word Objects above
the Previews.
Punch! Home Design Complete
includes hundreds of pre-drawn objects.
You can Drag & Drop these objects into
your 2D design window.
Note:
To place an Object
on top of another
Object, like a
toaster on a
counter or a lamp
on a table, use the
Elevate Object
command. This
command is easily
accessed by Rightclicking on the
Object itself.
If you want to change the finish on
the cabinets, you can Drag & Drop any
Texture or Color onto them in Punch!
LiveView.
You can further customize
any of these objects with Punch!3D Furniture Workshop.
Double-click on any Object and
this will automatically launch
Punch! 3D Furniture Workshop
or Right-click on the object you
wish to customize and select 3DFurniture Workshop.
52
Chapter five
Chapter five
MENU BARS
Contents
The File Menu54
The Edit Menu55
The Design Menu57
The Options Menu60
The View Menu61
The Window Menu63
The Help Menu63
Punch! Home Design Complete User’s Guide
The File Menu
The commands under the File
Menu are those that allow file
creation; opening, closing,
importing and exporting files;
saving files; printing features and
launching the supporting programs.
New (Ctrl+N) opens a new,
untitled window. Open (Ctrl+O)
displays the Open dialog box, which
lets you open an existing floorplan.
Close (Ctrl+W) closes the active
window.
Save (Ctrl+S) saves the changes you have made since opening your
drawing. If you began a new drawing, this command will display the
“Save As” Dialogue box and you will be prompted to give your drawing
a name. Save As... allows you to save your drawing at various stages of
completion. This command is especially useful if you wish to “try out”
different room or landscaping ideas.
54
Launch 3D Furniture Workshop opens a new Punch! 3D
Furniture Workshop window. 3D Furniture Workshop is a powerful
CAD program that allows you to create your own furniture or edit the
existing furniture objects. You may also open 3D Furniture Workshop
by clicking on the icon in the lower right of your window.
Launch RealModel opens Punch! RealModel and loads the
currently open drawing. Punch! RealModel® (patent-pending) is a
program that allows you to construct an actual scale model of your
dream home.
Import allows you to
import your custom-designed
furniture and fixtures from
3D Furniture Workshop.
Chapter 5: Menu Bars
Export allows you to export the
contents of your Punch! LiveView
window in either BMP or DXF format.
Choose the directory where you wish to
save the image, The default directory is the “My Documents” folder, but
you can save the image in another directory if you prefer. The BMP file
can be printed using MS Paint.
Print to Fit Page (Ctrl+P) displays the Print dialogue box. You will
have a choice of which printer to use and how many copies of your
drawing you wish to print. Print to Scale prints your 2D floorplan in
the scale that you have chosen.
Exit closes the Punch! Home Design Complete program. You will
be prompted to save your work.
The Edit Menu
Commands contained under the Edit Menu
are those that allow alterations to items that
you have drawn. It contains the standard
Windows commands, in addition to Punch!
Home Design Complete specific commands.
Undo remembers the last step that was
taken and allows you to erase it. Once you
have used the Undo command you have the
option of “Redoing” the change. Undo is not
available for every action.
Cut (Ctrl+X) removes the selected item(s)
to the Clipboard. Cut is unavailable if nothing
is selected. Copy (Ctrl+C) places a duplicate of
the selected item(s) on the Clipboard. Copy leaves the original in place.
Copy is unavailable if nothing is selected. Paste (Ctrl+V) places the
contents of the Clipboard into your drawing. You may place the
Clipboard contents as many times as you wish. This command is
unavailable if the Clipboard is empty.
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Punch! Home Design Complete User’s Guide
Clear (Delete) removes the selected item(s) from your drawing. The
item is not stored on the Clipboard and its action cannot be undone.
Select All (Ctrl+A) will select every item on the currently active
floor.
definable increments. The Up, Down, Left and
Right selections can also be activated by the
arrow keys on your keyboard. Through the
Distance dialogue box, distances as small as 1
inch may be defined.
Copy To Floor allows you to place a
duplicate of the selected object(s) on a
different floor. Like the copy command, it
leaves the original in place.
Move To Floor allows you to relocate
selected object(s) to a different floor. Like the
cut command, it does not leave the original in
place.
Nudge allows you to move objects in
56
Move allows for a very precise placement. A
dialogue box will be displayed asking you to
specify how far you wish to move the selected
object(s) and by which method. The Cartesian
method uses the X and Y coordinates for
definition and the Polar method uses Distance
and Angle to specify the move.
Rotate will display a dialogue box asking you
to specify the angle of rotation and the method.
The object rotates on its center.
Use the Elevate Object command when
you need to “lift” something onto a table or
raise the floor on your new deck. Elevation is
measured in inches and you may enter a
negative number by adding the minus sign () if you wish to lower the object. The ElevateRoof command is especially useful when you
decide to add a second floor after drawing
the roof. Elevation is measured in inches and
you may enter a negative number by adding a
minus sign (-) to lower the roof.
The Design Menu
The commands available through the
Design Menu give you control of your
floorplan environment. From the scale
at which you are drawing, to ceiling
height, to defining a custom background
color.
Chapter 5: Menu Bars
The Grid Properties (Ctrl+G) option
is available to give you more control
over your drawing. By default, the grid
is set at twelve inches; this way you can
visualize that each square on the
floorplan is 1 square foot. By defining a
customized Grid, you can design to fit
your specific needs.
You may choose to define a different Grid Spacing or a smaller
Snap Grid for more precise drawing. The choices for Grid Style are
dots or lines, depending on your preference. Grid Visible toggles the
grid on and off.
NOTE:
To draw a lot
which is not
rectangular (a cul
de sac, for
example), set the
dimensions at
your lot’s largest
point, then use
the CAD Tool to
draw the irregular
edges
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Punch! Home Design Complete User’s Guide
The Snap to Grid (Ctrl+R) option lets you quickly align items.
When Snap to Grid is checked and you Drag & Drop an object, the
object aligns automatically with the grid. By default, Snap to Grid is
checked. The snap to distance is specified in the Grid Spacing field of
the Grid Properties dialogue box.
The Lot Size (Ctrl+L) option allows you to define a “virtual lot”
that more closely resembles your “physical lot”. You may use either feet
or meters as your unit of measure.
Punch! Home Design Complete creates an actual scale drawing of
your floorplan. The default Plan Scale is 1/3"=1', which means that 1/
3 inch on your design equals one foot in the real world. When you
print out your floorplan, using the Print to Scale option, it will also be
at the chosen scale.
Unit of Measure. You may choose to work using English (feet and
inches) or Metric (meters and centimeters) measurements.
58
The Work on Floor option
allows you to choose between
the First Floor, Second Floor
or ThirdFloor. Both the 2D
and 3D views will be affected
by this choice. As you switch between floors, you can
always keep track of which one is active by the little
house in the lower left corner. You can also change
working floors by clicking on the little house and
selecting from the menu.
The Visible Floors
option allows you to display
either the floor currently
under construction or all
floors of your design. Both the 2D and 3D views will be affected by this
choice.
Chapter 5: Menu Bars
The Floor Heights option
allows you to set custom ceiling
heights for each floor of your
design. You may define the First
Floor, Second Floor and Third
Floor independently of each other.
The default ceiling height is 96 inches (8 feet).
The Square Footage option allows you to calculate
the square footage of each floor in your design. It can
be accessed from the
Design drop-down
menu or by clicking
on the icon at the
bottom of your
screen.
When you select Screen
Colors, you will have the
option of changing the color
for the Working Floor, Inactive Floor, or Background; plus you
can Reset Colors to their default. By defining each option, you
will be able to tell at a glance which floor is currently active.
The Working Floor Color default is white, the Inactive Floor Color
default is dark blue, and the Background Color default is blue. The
colors you define will remain with the program until you assign new
colors or use the Reset Colors feature which sets all custom colors
back to the program-defined defaults.
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Punch! Home Design Complete User’s Guide
The Options Menu
The commands available
through the Options Menu allow
further customization of the
drawing environment.
Custom Properties: To
further personalize your dream
home, virtually every tool has
custom settings. See Chapter 4
for the full description of each tool’s custom properties.
Use the Virtual Ruler when you wish to figure measurements that
are not automatically generated. Toggle the
Virtual Ruler on and off via the icon at the
bottom left of your screen.
By selecting Dimension Properties, you have
the option of changing the endpoints of the
measurements drawn with the Dimension Tool to
suit your needs. This option only changes the
endpoints.
60
When selected, the Text
option will display a dialogue
box where you can select the
font, style and size of the
Text that you use to label
your floorplan. When you
change the display font, all
text in your drawing will be
updated.
Chapter 5: Menu Bars
Planting Age. When you are landscaping
your dream home, you have the option of
deciding what age the plants will be when they
are transplanted into your landscape. Unless
otherwise specified, all plants are 0 years
(seedlings). The maximum age that can be entered into this dialogue
box is 20 years.
The Plant Growth Projection
dialogue box allows you to specify
the maximum growing age (in
years) for the plants you choose
for your landscape. The default is
20 years. The minimum is 3 months and the maximum is 50 years.
The View Menu
The View Menu contains selections
which change the way your drawing is
displayed in the Punch! LiveView
window.
Note:
You can define
the Planting Age
for each
individual plant
to further
customize your
landscape.
Reset Floor Plan (Ctrl+E) returns the
floorplan to the center of the window
and to 60% of actual size. When SetPlan View Zoom is selected, a window is displayed that allows you to
choose how large your 2D floorplan is displayed. Reset 3D View
returns the 3D plan view in the LiveView window to the default
setting.
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Punch! Home Design Complete User’s Guide
3D Viewing
Method allows you to
control how you move
through your design.
In addition to this
menu, you can
control elevation by holding the right-mouse button down.
Hide Doors in 3D View
allows you to choose whether
your floorplan renders with or
without doors in the Punch!LiveView window. It is
especially useful in smaller
rooms, where the door might
obscure much of the viewing
space.
62
3D Lighting allows you to control
how the shadows fall in your design.
Select the direction you wish the
light to come from and how bright
you wish the light to appear.
Refresh enables you to redraw
the screen and refresh the design
information in your drawing.
The Window Menu
The Window Menu contains the controls
for Punch! LiveView, the different viewing
methods and the open file list.
The Punch! LiveView window allows you
to see what your design looks like in 3D. You
can move through your design with either the
Walk-Thru Tool or the Fly-Around Tool.
It is in the Punch! LiveView window that you apply textures and
colors and watch your Landscape grow!
Plan Full View. The default is Plan Full View. When you load
Punch! Home Design Complete, this is the view you will see.
3D Quarter View allows you to use most of your screen for
drawing, yet be able to view your design in 3D.
Split Plan/3D View allows you to focus primarily on your 3D
actions while maintaining a clear view of the 2D design.
Chapter 5: Menu Bars
3D Full View is primarily for detail design like the application of
Textures or Colors. You will also find this a useful view when you are
Landscaping your yard. You will easily see everything from every angle.
Open Window Listing will display a listing of all open drawings.
The Help Menu
Contents... [F1] displays the
on-line Help File.
Search... allows you to search
for a specific topic in the Help File.
Using Help... explains how to use Help.
About Punch! Home Design Complete displays the program’s
splash screen.
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Chapter six
Chapter six
ENVIRONMENT
Contents
™
LIVEVIEW
Walk-Through Tool66
Fly-Around Tool66
Applying Textures & Colors67
Lighting69
Viewing Speed69
Camera Angle70
Viewpoint Direction Arrows71
Punch! LiveView Size Options72
Punch! Home Design Complete User’s Guide
Walk-Through Tool
The Walk-Through Tool is one mode of navigating in 3D around
your house. In the Punch! LiveView window, simply move the mouse
where you wish to “walk”. The greater the movement of the mouse, the
faster the pace. The elevation may also be changed by selecting 3D
Viewing Method>
Walk-Through Elevation... under the View menu. To change the
elevation of the view in Walk-Through mode, hold the right mouse
button down.
Fly-Around Tool
The Fly-Around Tool is another way to move directly through your
3D design. The left mouse button controls up, down, left and right
movement, while the right mouse button zooms in and out for a closeup or bird’s eye view. The altitude may also be changed by selecting 3DViewing Method>Fly-Around Altitude... under the View menu.
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In addition to
the icons, these
options are
available through
the View Menu.
By selecting 3DViewing Method,
you may choose between Walk-Through or Fly-Around mode and
specify at what elevation or altitude you want to work.
Applying Textures & Colors
Punch! Home Design Complete provides the tools to
apply a wide variety of Textures and Colors to customize
your design. The only requirement for applying them is
that you are working in a Punch! LiveView window.
To begin customizing your design,
select the Texture or Color Tool. You’ll
notice that when the Texture or ColorTool is selected, previews of their
respective available options will appear
in the Preview Bar. To change the
Preview Library, click on the word
Textures or Colors above the previews.
Once you have selected the Texture
you desire, Drag & Drop it onto the area
of your design where you wish the
Texture to appear.
Chapter 6: The LiveView Window
Note:
To apply the same
texture or color to
several surfaces,
Right-click on the
desired Texture orColor, then Right-
click on each
surface where you
wish it to appear.
End this
application with a
Left-click.
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Plus, you’re in no way limited to the
Colors in the Preview Window. If you
Double-click on any color, you will be
presented with the Color Palatte. With
this palatte you are able to duplicate
any color scheme you wish.
You can define a color several ways:
1. By clicking anywhere in the color matrix.
2. By moving the slider along the right of the matrix.
3. By entering Hue/Sat/Lum values. The Hue is
controlled by moving the pointer horizontally in the
matrix, the saturation is controlled by moving the
pointer vertically, and the luminosity is controlled by
the slider at the right.
4. By entering Red/Green/Blue values.
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As you experiment with these values the color will
be shown in the Color|Solid box. When you have
defined the color you desire, click Add to Custom Colors
to store it in your document.
Chapter 6: The LiveView Window
Lighting
The Lighting Icon allows you to
change the direction, intensity and
brightness of the lighting rendered
in LiveView.
Viewing Speed
The Viewing Speed option allows you to control the speed at
which you move through your drawing.
At the slowest speed, all textures will render accurately as you
move around in the Punch! LiveView window. As you set the speed to
the faster settings, the textures degrade as you move around. They will
accurately render again once you stop moving.
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Camera Angle
The Camera Angle allows you to control the Field of Vision
displayed in the Punch! LiveView window. If you wish to see more of a
small room, for example, set the field to the widest setting. Narrow it
again by clicking on the arrow under the word “Thin”.
Normal View
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Thinnest SettingWidest Setting
Chapter 6: The LiveView Window
Viewpoint Direction Arrows
These arrows allow you to quickly view your drawing from each
edge of your lot.
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Punch! LiveView Size Options
The default is Plan Full View. When you load Punch! Home Design
Complete, this is the view you will see. The 3D Quarter View option
allows you to use most of your screen for drawing, yet be able to view
your design in 3D.
When you wish to focus primarily on your 2D actions while
maintaining a clear view of the 3D design, select Split Plan/3D View.
Then, when you’re ready to add textures and colors to your Dream
Home it will be easier in the 3D Full View mode.
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Chapter seven
Chapter seven
R EALMODEL
Contents
RealModel Introduction74
Choosing a Scale and
Construction Material
for Your Real Model74
Optimizing Your Printer Settings
for RealModel75
®
Floor Templates76
Wall Templates77
Roof Templates78
Texture Templates79
Applying the Texture to the Model81
Building Your RealModel - Review82
Punch! Home Design Complete User’s Guide
RealModel Introduction
Punch! Home Design Complete integrates the exclusive, patented
RealModel® technology that allows you to construct an actual scale
model of any home you can draw.
Materials Needed for Construction:
·Construction material — foam board or poster board
·Adhesive — spray adhesive, rubber cement, or glue stick, etc.
·Tape
·Straight pins
·Straight-edge ruler
·Artist’s knife or scalpel
Launch RealModel by clicking on
the RealModel icon in the lower
right portion of your screen or by selecting Launch RealModel under the
File menu.
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Choosing a Scale and
Construction Material
for Your Real Model
With the RealModel
program window open,
select the Scale option
from the Model menu.
The Scale Dialog will be
displayed. Select the button
corresponding to the
desired print scale. All
model templates will print
in this scale. For example, if
you choose 1/2"=1' - a tenfoot wall will print as a
five-inch template, etc.
Chapter 7: RealModel®
Then select the
Construction Material...
option from the Model menu.
In the Construction
Material dialogue box, select
the button corresponding to the thickness of the material you will use
to construct your model. Make sure the floorplan walls are the same
thickness as your material.
Optimizing Your Printer Settings for RealModel
These settings are printer-dependent. The examples here show a
laser printer, but these settings are typical of many popular color ink
jet printers.
When you select any of the print functions, you will see the PrintSetup dialog box. The settings that appear will be printer-dependent.
But most printers will have settings similar to those displayed below.
When you click on the Properties button, the Printer Properties
dialogues will be displayed. The specifics of this dialogue box will vary
from printer to printer. For specific questions, please consult your
printer documentation.
Selecting Draft or Economy Mode will
speed up the printing process, but some quality
will be sacrificed. Use these settings when you
are experimenting with your design.
When you are ready to print the final copy
that will be used in the construction of your
RealModel, use the Final or Best setting.
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The following templates will be needed to construct your
RealModel. All templates are numbered and labeled at the attachment
points.
·Floor Templates (labeled by floor for multi-story designs)
·Wall Templates
·Roof Templates
·Texture Templates
Floor Templates
Select Print Floor
Template from the File
menu.
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In the submenu specify
which floor you wish to
print. Specify your printer
selection and click OK. Your
floor plan will print in
sections, with directions for
placing the floor plan
together printed at the
bottom of each page. Tape
these pages together to
create the Floor Template
which will be affixed to
your ConstructionMaterial.
Chapter 7: RealModel®
Wall Templates
Select Print All Wall
Templates from the File menu.
Specify your printer
selections and click OK.
The directions for connecting
the walls will print on each
page. You will note on some of
the walls shaded area(s) will
appear at the ends of the wall.
Cut out each wall section from
your construction material to the exact size of the template including
the shaded areas. The shaded areas will be the thickness of your
construction material and are the location where the templates attach.
Note:
It may be easier
to connect the
walls before
placing them on
the floor plan.
This allows you to
work from
different angles.
Once the walls are
connected, secure
the walls to the
floor plan. You
can temporarily
affix the walls to
each other and to
the floor plan
with straight
pins.
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Roof Templates
Select Print All Roof
Templates from the File
menu.
Specify your printer
selections and click OK.
Although your RoofTemplates may print attached
at points, cut out each roof
section separately from your
NOTE:
There will be a
space between the
Roof sections —
this is an
allowance for the
thickness of the
Construction
Material.
construction material to the exact size of the template. Once the roof is
connected together, secure the roof to the walls.
2D Roof Template _________________
Guidelines for Gable Insert
Gable
Allowance for
Material Thickness
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3D Roof Construction _______________
Gable
Hip
Hip
Chapter 7: RealModel®
Texture Templates
There are only two steps to follow for each texture, but you will
need to take your time with this section. Use the Fly-Around Tool to
view your drawing from all angles and to make sure all template
textures are printed.
Step 1.
Decide which Texture Template
matches which wall or roof. Display
your drawing using the RenderTextures & Colors tool.
For this example, let’s print this
section of the roof.
Step 2.
Switch views by selecting
the Render Template Labels
tool. The roof section is
template #15, Side-A
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Once you have chosen the
template you wish to print,
select Print TemplateTextures... from the File
menu.
Enter the template number and
specify A or B side. Set the preferred
Print Quality. The Proof quality
provides a good preview at a moderate
printing speed. Use Final quality for
actual model construction. Click
“Print...” to proceed.
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Follow these two steps for each wall and roof texture on your
model.
Many times it is best to print and assemble each texture before
moving on to the next texture section. But, if you choose to print all
textures prior to construction, it is wise to label them with the name/
number.
Chapter 7: RealModel®
Applying the texture to the model
Once you have printed out all the textures, you are ready to apply
them to your model.
1. Cut-out the printed template texture including the blank regions
signifying the windows and doors. If the texture “tiled”* across
multiple pages, you will need to glue or tape the sections together to
create a continuous template texture.
2. Attach the texture to the proper side (A or B) of the matching
construction material piece which was created when you previously
applied the Wall or Roof Templates. The texture can be attached to the
construction material using spray-adhesive, glue stick or tape. (The use
of white glue for this step may cause the paper to wrinkle.)
Note:
To minimize paper
use, print these
textures on the
“Landscape”
option on your
printer.
*Tiling is the term used when an image that is too large to fit on the selected paper size is printed across
several sheets of paper. To minimize paper waste you may want to select the “Landscape” setting on your
Printer Setup Menu.
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Building Your RealModel® - Review
1. Complete your design in Punch! Home Design Complete.
2. Launch RealModel®
3. Set the Scale and then select Construction Material from theModel menu. In this dialog box, select the width of the material you
have chosen to use for the construction of your RealModel®. It is very
important that you choose the appropriate thickness of the material,
the templates are printed to fit the thickness you specify.
4. Select the Print Floor Template option from the File menu.
Print the Floor Templates and assemble them according to their
numbering; i.e., each numbered wall will match to the corresponding
wall. The Base Template note at the bottom of each page will indicate
the number of pages remaining to complete the Floorplan template.
You should use a sturdy construction material for the base.
5. Select the Print All Wall Templates option from the File menu.
Print the Wall Templates and assemble them according to their
numbers. Match the Wall numbers to the numbers on the Floor
Template.
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6. Select the Print All Roof Templates option from the File menu.
Print the Roof Templates and assemble them as they appear in your
design.
7. Select the Print Template Textures option from the File menu.
Print the Textures and assemble them according to their numbers.
Match the Texture numbers to the numbers on the Wall Template.
Chapter eight
Chapter eight
3D FURNITURE
WORKSHOP
Contents
3D Furniture Workshop™ Introduction84
Drawing Tools Overview84
Customizing Tools Overview86
Drawing Grid Overview87
Program Tools Overview88
TM
The File Menu90
The Edit Menu91
The Design Menu94
The Options Menu96
The View Menu97
The Help Menu98
Creating Custom 3D Objects99
Opening & Editing Objects101
Punch! Home Design Complete User’s Guide
3D Furniture Workshop™ Introduction
Punch! Home Design Complete provides a powerful 3D Furniture
Workshop program that allows you to create your own furniture or edit
the existing furniture objects.
You can launch 3D Furniture Workshop by clicking on the 3D
Furniture Workshop icon in the lower right-hand portion of your screen
or by selecting Launch 3D Furniture Workshop from the File menu.
Drawing Tools Overview
2D/3D Rectangle
The 2D/3D Rectangle Tool allows you to draw squares and rectangles.
Click on the tool and Click & Drag in the design window to the shape
you need. If you have selected the 3D tool, you will be able to extrude
your shape to add height.
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2D/3D Ellipse
The 2D/3D Ellipse Tool allows you to draw circles and ovals. Click on
the tool and Click & Drag in the design window to the shape you need.
If you have selected the 3D tool, you will be able to extrude your shape
to add height.
2D/3D Multigon
The 2D/3D Multigon Tool allows you to draw objects with a specific
number of equal sides. You specify the number of sides by going to
Options>Custom Options. Click on the tool and Click & Drag in the
design window to the shape you need. If you have selected the 3D
tool, you will be able to extrude your shape to add height.
Chapter 8: 3D Furniture Workshop™
2D/3D Polygon
The 2D/3D Polygon Tool allows you to draw an object with any
number of sides. Polygons may be open or closed objects. Click on the
tool and with a series of clicks, draw the shape you need. Double-click
to set the last point. If you have selected the 3D tool, you will be able
to extrude your shape to add height.
2D/3D Closed Arc
The 2D/3D Closed Arc Tool allows you to draw elliptical arcs which
automatically close along the bottom. Click on the tool and Click &
Drag in the design window to the shape you need. To constrain the
shape, hold the Shift key down. If you have selected the 3D tool, you
will be able to extrude your shape to add height.
2D/3D Circular Closed Arc
The 2D/3D Circular Closed Arc Tool allows you to draw shapes from
full circles to thin pie-shaped objects. Click on the tool and Click &
Drag in the design window to the shape you need. Release the Mouse
button, then move the Mouse up or down to define the area. End with
a Left Click. If you have selected the 3D tool, you will be able to
extrude your shape to add height.
2D/3D Open Arc
The 2D/3D Open Arc Tool allows you to draw elliptical arcs which
remain open. Click on the tool and Click & Drag in the design window
to the shape you need. To constrain the shape, hold the Shift key
down. If you have selected the 3D tool, you will be able to extrude
your shape to add height.
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2D/3D Circular Arc
The 2D/3D Circular Arc Tool allows you to draw shapes from full
circles to thin pie-shaped objects which remain open. Click on the tool
and Click & Drag in the design window to the shape you need. Release
the Mouse button, then move the Mouse up or down to define the area.
End with a Left Click. If you have selected the 3D tool, you will be able
to extrude your shape to add height.
2D Line/3D Plane
The 2D Line/3D Plane Tool allows you to draw straight lines and flat
planes of any length. Click on the tool and Click & Drag in the design
window to the length you need. To constrain your line to horizontal or
vertical, hold down the Shift key. If you have selected the 3D tool, you
will be able to extrude your shape to add height.
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2D Curve/3D Surface
The 2D Curve/3D Surface Tool allows you to draw curves of any shape.
Click on the tool and with a series of clicks, draw the shape you need.
The curve will be smoothed when you finish. Double-click to set the
last point. If you have selected the 3D tool, you will be able to extrude
your shape to add height.
Customizing Tools Overview
Textures
The Textures Tool allows you to add textures like woodgrain, brick,
fabric, concrete, etc. to the object you are drawing. Drag & Drop
textures from the Preview Bar. Change the texture category by clicking
on the word Textures above the previews.
Chapter 8: 3D Furniture Workshop™
Colors
The Colors Tool allows you to apply colors of your choice to the object
you are drawing. Drag & Drop colors from the Preview Bar. Change the
color category by clicking on the word Colors above the previews.
Objects
The Objects Tool allows you to select from the library which object you
wish to edit. Change the object category by clicking on the word
Objects above the previews. Drag & Drop the desired object into the
design window.
Drawing Grid Overview
Front Grid
The Front Grid Icon sets the Front Grid active and allows you to draw
on the X and Y axis. You can tell that the Front Grid is active when it
has the tighter grid pattern.
Floor Grid
The Floor Grid Icon sets the Floor Grid active and allows you to draw
on the X and Z axis. You can tell that the Floor Grid is active when it
has the tighter grid pattern.
Side Grid
The Side Grid Icon sets the Side Grid active and allows you to draw on
the Z and Y axis. You can tell that the Side Grid is active when it has
the tighter grid pattern.
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Program Tools Overview
Pointer
The Pointer Tool is used to select, move and resize items. You may
select multiple objects by holding the Shift key down while clicking on
the desired set of objects.
Rotate
The Rotate Tool is used to rotate objects or sets of objects. The
direction of rotation is dependent upon which grid is active. Select the
object then select the Rotate Tool, Click on the object and move the
mouse in a clockwise or a counter-clockwise direction until it is in the
position you need.
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Skew
The Skew Tool is used to slant objects. The direction of skew is
dependent upon which grid is active. Select the object then select the
Skew Tool, Click on the object and move the mouse in the direction
you wish to slant the object until it is in the position you need.
Extrude
The Extrude Tool is used to add or change a dimension of a 2D object.
The direction the object extrudes is dependent upon which grid is
active. Select the object then select the Extrude Tool, Click on the
object and move the mouse in the direction you wish to extrude the
object until it is in the shape you need.
Chapter 8: 3D Furniture Workshop™
Pan
The Pan Tool makes it easy to reposition your object in the design
window. When the Pan Tool is selected your cursor changes to a hand.
Place the cursor anywhere on your design, then Click & Drag the object
to its new position.
Zoom
The Zoom Tool allows you to get a close-up view of your drawing or
zoom out to view the complete object. To enlarge the view, hold down
the left mouse button while moving the mouse up. To reduce the view,
hold down the left mouse button while moving the mouse down.
Fly-Around
The Fly-Around Tool is used to easily view your design from a variety
of angles. Hold down the left mouse button while you move the mouse
to change the position from which you view the object.
Draw from Corner/Draw from Center
The Draw From Center/Draw From Corner Toggle Switch changes the
beginning points of objects drawn with the drawing tools.
Object Editing/Point Editing
The Object Editing/Point Editing Toggle Switch alters how your edits
impact your object. If you are in Object Editing mode, changes will be
effective on the object as a whole. If you are working in Point Editingmode, each point of the object is able to be treated separately.
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The File Menu
The commands under the File Menu are those that allow file
creation; opening, closing and exporting files; saving files and printing
features.
New (Ctrl+N) opens a
new, untitled window. Open
(Ctrl+O) displays the Open
dialog box, which lets you
open an existing Object.
Close (Ctrl+W) closes the
active window.
Save (Ctrl+S) saves the
changes you have made since
opening your drawing. If you
began a new drawing, this
command will display the
“Save As” dialogue box and you will be prompted to give your drawing
a name. Save As... allows you to save your drawing at various stages of
completion.
default directory is the “My Documents” folder, but you can save the
image in another directory if you
prefer.
Print Setup displays a Print
Setup dialogue box. You will have
a choice of which printer to use
and how many copies of your
drawing you wish to print.
Export allows you to
export your drawing in
either 2D or 3D DXF
format. Choose the
directory where you wish
to save the image, The
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Chapter 8: 3D Furniture Workshop™
Print (Ctrl+P)
displays the Print
dialogue box. You will
have a choice of Wire
Frame or Rendered
Image and if youselect Rendered
Image, you have theselection of Print
Quality.
Exit and Return to Punch! Home Design Complete ... will ask
you if you wish to place the Object you have drawn or edited in
Punch! Home Design Complete.
The Edit Menu
Commands contained under the Edit Menu
are those that allow alterations to items that
you have drawn. It contains the standard
Windows commands, in addition to Punch! 3D
Furniture Workshop specific commands.
Undo remembers the last step that was
taken and allows you to erase it. Once you
have used the Undo command you have the
option of “Redoing” the change. Undo is not
available for every action.
Cut (Ctrl+X) removes the selected item(s)
to the Clipboard. Cut is unavailable if nothing
is selected. Copy (Ctrl+C) places a duplicate of
the selected item(s) on the Clipboard. Copy
leaves the original in place. Copy is unavailable if nothing is selected.
Paste (Ctrl+V) places the contents of the Clipboard into your drawing.
You may place the Clipboard contents as many times as you wish. This
command is unavailable if the Clipboard is empty.
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Clear (Delete) removes the selected item(s) from your drawing. The
item is not stored on the Clipboard and its action cannot be undone.
Select All (Ctrl+A) will select every item in the active window.
Group allows you to create a set of selected objects which can be
treated as one item. Select which items you wish included in the group
by holding down the Shift key and click on them, then select Group.Ungroup will cause the set to be treated as invidual items again. Most
times you will need to Ungroup an Object that you wish to edit.
In the Example below, each of the items (blue, red, green) began
with the same size 2D object. Each specified 180 degrees, the
difference is the inner object specified One (1) Radius, the middle
Revolve creates 3 Dimensional objects from
a 2D item. Choose View>2D View>Front. Draw
a rectangle then select Edit>Revolve, you will
be presented with the Revolve dialogue box.
The first input area is Degrees/Radians, in this
box you will specify how far around the center
axis you wish to revolve the item you have
drawn.
object specified Two (2)
Radius and the outer object
specified three (3) Radius.
The usefulness of the
Rotate command will
depend on what you are
drawing. If you are drawing
a lamp, candlestick or other
symetrical object, you will
find it invaluable.
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Nudge allows you to move objects in
definable increments. The Up, Down, Left and
Right selections can also be activated by the
arrow keys on your keyboard. Through the
Distance dialogue box, distances as
small as 1 inch may be defined.
Flip makes an exact duplicate
flipped either Horizontally or
Vertically. Mirror also makes an
exact duplicate, but it will be a
mirror image of the original.
Duplicate replicates the object
exactly. You can specify the
placement with the DuplicateProperties dialogue box.
Chapter 8: 3D Furniture Workshop™
NOTE:
If you happen to
draw an item,
that appears to be
“on the other
side” of the grid,
use the Nudge
option to bring it
back into the
active work area.
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The Design Menu
The commands available through the
Design Menu give you control of your
drawing environment. From selecting the
active grid, to defining grid properties
and controling layers.
Draw on Grid options control which
grid is active. The concept behind these
three options are the most important to
understand completely. Each grid
represents two of the three dimensions
that you will be working in.
Draw on Floor Grid (X-Z Axis) is the
default grid, it is the grid which is active when you open a new
window. Everything drawn on this grid will touch the ground.
Draw on Front Grid (X-Y Axis) and Draw on Side Grid (Z-Y Axis)
allow movements in the other pairs of directions.
By default, the Grid is set at twelve inches; this way you can
visualize that each square on the floorplan is 1 square foot. By
defining a customized Grid, you can design to fit your specific needs.
You may choose to define a different Grid Spacing or a smaller
Snap Grid for more precise drawing. Grid Visible toggles the grid on
and off.
The Snap to Grid (Ctrl+R) option lets you quickly align items.
When Snap to Grid is checked and you Drag & Drop an object, the
object aligns automatically with the grid. By default, Snap to Grid is
checked. The snap to distance is specified in the Grid Spacing field of
the Grid Properties dialogue box.
The Grid Size option allows you to specify the size of your working
area. It specifies the width and depth.
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The Layers option allows you to store different information on
different layers of your drawing. You can specify which layers are
visible and which are hidden at anytime during the illustration process.
Many of the functions are available through the Layer Properties
dialogue box.
You are not limited to the Colors in the Preview Window. If you
Double-click on any color you will be presented with the Color Palatte.
With this palatte you are able to duplicate any color scheme you wish.
You can define a color several ways:
1. By clicking anywhere in the color matrix.
2. By moving the slider along the right of the matrix.
3. By entering Hue/Sat/Lum values. The Hue is controlled by
moving the pointer horizontally in the matrix, the saturation is
controlled by moving the pointer
vertically, and the luminosity is
controlled by the slider at the right.
4. By entering Red/Green/Blue
values.
As you experiment with these
values the color will be shown in the
Color|Solid box. When you have
defined the color you desire, click Addto Custom Colors to store it your
document.
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The Options Menu
The commands available through the
Options Menu give you a variety of selection
options plus control over
the smoothness of curves.
The Object Size option
allows you to specify exact
measurements for each
object.
The Object Selection
and Point Selection
options alter how your
edits impact your object.
If you are in Object Editing mode, changes will be effective on the
object as a whole. If you are working in Point Editing mode, each
point of the object is able to be treated separately. These menu items
correspond to the icons at the bottom of your screen.
The Draw From Center and Draw From Corner options change the
beginning points of objects drawn with the drawing tools. These menu
items correspond to the icons
at the bottom of your screen.
With Curve Smoothing you
have the option to either
smooth or leave unsmooth the
edges of polygons, multigons,
curved arcs, etc. The value used by
these commands is entered in the
Curve Tension dialogue box.
The Custom Options
dialogue box is where you
will enter the number of sides
that will be drawn when you
use the Multigon Tool and
the Curve-DrawingSmoothness setting.
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Chapter 8: 3D Furniture Workshop™
The View Menu
The commands available through the View
Menu give you control over how your drawing is
displayed in the drawing window.
The Reset View command returns the
drawing to the default settings.
The 2D Design Tools option (Ctrl+2) selects
that listing of tools.
The 3D Design Tools option (Ctrl+3) selects that listing of tools.
Position Readouts displays measurements across the bottom of the
screen.
3D Rendering Style toggles
between Wire Frame and
Textured.
3D Camera Angle allows you
to view your drawing from a
specific angle.
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