Pulsar Masterpiece Replay 216 User Manual

27216 - Masterpiece Replay 216
1U x 19" Rack Mounting Format
Your PULSAR Replay 216 is capable of controlling up to 512 DMX slots (channels) of lighting or effects. It will faithfully reproduce any "shows" that have been programmed on a Pulsar Masterpiece 48, 108 or 216 controller and transferred to the Replay 216 via a memory card. A Masterpiece Screen Driver and Monitor may be connected to the Replay 216 to display a bar graph of the PMX channel levels and give details of the contents of the pre-programmed Environments and Environment Chases.
FRONT PANEL
MAINS ON/OFF SWITCH - Switches the mains On or Off!
The contents of the Replay Unit's Memory is maintained by a rechargeable battery so it will start up in the same state as it was at switch off except that all chases start from step one. At switch on the Software Version is shown in the display - e.g. No.2.2, followed by the current Show No. from 1-8 e.g. "Sho.1". Software upgrades will be available free of charge from time to time so please keep in touch.
FUSE - please see "Fuses and Precautions" overleaf. BLACKOUT / RESTORE - When Blackout is selected, the
switch LED is lit and the channel outputs go to zero. This switch toggles between Blackout and Restore.
THE 4 DIGIT DISPLAY - This shows words and numbers
keeping you informed of various events and functions, e.g. Memory Card battery voltage or which Environment or Environment Chase is selected - either from the front panel, the Remote Control Socket or by MIDI.
CLOCK SET - It is hoped to implement this function in a
future software upgrade. It is intended that a new type of Environment Chase will be provided whose steps are controlled by Clock Time. Pressing the Day or the Hrs/Mins button will display the clock. To adjust the clock it will be necessary to hold one of these buttons down and use the Clock Change Up or Down buttons to advance or retard the clock.
ENVIRONMENT CHANGE - The s UP, t DOWN and
SELECT keys allow you to select Environments and Environment Chases (E/EC) from the front panel. When you
press Up or Down the display EITHER shows the last E/EC selected if something else was in the display OR steps up or down to the next accessible E/EC. The Up and Down keys are repeat keys and may be held down to scan round the accessible E/ECs quickly. Having reached the desired E/EC, press Select. The display shimmers until you press Select. If you do not press Select within 10 seconds, the display will drop back to the previously selected E/EC and become steady again. While the Select key is pressed the display shows On / Off / Flash depending upon the state of the Keyboard Action chosen when the program was made ­Latch / Flash / Swap / Solo (AB crossfade mode is not appropriate). When the Select key is released, the display shows the E/EC just selected or changed.
ENVIRONMENT SELECT - pressed without first pressing
the Up or Down keys EITHER shows the last E/EC selected if something else was in the display OR will toggle the last selected E/EC if the Keyboard Action is in Latch OR will Flash the last selected E/EC if the Keyboard Action is in Flash. Other uses - see Up and Down section and Memory to Card section.
SHOW SELECT - pressed on its own displays the current
Show No. from 1-8 e.g. "Sho.1".
SHOW CHANGE - While pressing the SHOW SELECT key
use the s UP and t DOWN keys to choose the next show. When Show Select is released the Replay 216 changes to the selected show.
RELEASE ALL / ALL OFF (for trouble shooting) - is
achieved by pressing the Up and Down keys together. After keeping them pressed for 2 seconds the Release All Sliders function is performed and the number released is shown. This number would normally be 0 unless the memory has been corrupted. After a further 1 second the All Off function is performed, switching everything off and giving you a clean slate from which to select your chosen E/EC. Note: If a slider was deliberately engaged to control a Channel, Scene, Chase or other level, and Set User Access Levels had been used to lock this slider away, Release All will not disengage it.
MEMORY CARD SLOT - The Memory Card contains all
the information needed by the Replay 216 to reproduce a lightshow programmed on a Masterpiece 48, 108 or 216. When a Card is correctly inserted, the 4 digit display will indicate the Card's battery voltage. Battery Life is about 5 years. The Replay 216's internal memory is maintained by a rechargeable battery which automatically charges when the Replay Unit is in use. Keep your Memory Card in a secure place as a backup.
CARD TO MEMORY - Insert your Memory Card. Press the
Card to Memory key. The display indicates which Memory
Card Source Show (9-16) will be transferred to the Current Show (1-8). E.g. "Sho.9 to Sho.1". To change the Source Show use Show Change as described above. The Source Show may even be another Internal Show (1-8). This provides a "copy Show to Show" function. When you have selected the required Source Show, press the Enter Code key to start the transfer, or press Card to Memory again to cancel. To load into a different Destination Show (1-8) you must first make this the Current Show - see Show Change above.
MEMORY TO CARD - It would be normal to work from your
security backup memory card rather than the contents of the Replay Unit's Memory, however, should you need to do Memory to Card, proceed as follows: Insert your Card, then,
while keeping the Card to Memory button pressed, press Select to change to Memory to Card. The display indicates
the Current Show (1-8) will be transferred to Card Show (9-16). E.g. "Sho.1 to Sho.9". To change the Destination Show use Show Change as described above. The Destination Show may even be another Internal Show (1-8). This provides a "copy Show to Show" function. When you have selected the required Destination Show, press the Enter Code key to start the transfer, or press Card to Memory again to cancel. To load from a different Source Show (1-8) you must first make this the Current Show - see Show Change above.
MASTERPIECE REPLAY 216
FRONT PANEL cont.SPECIFICATION
SOUND-TO-LIGHT MONITOR LEDS - These LEDs
monitor the 4 Sound-to-Light bands. Pulsar's top of the range Modulator Sound-to-Light circuits are built into every member of the Masterpiece family. The Masterpieces have 3 zones of 4 bands - 2 modulating zones and 1 digital zone, each patchable at any level over the 48/108/216 channels. The Sound-to-Light circuits are fully automatic with a master Automatic Volume Control (AVC) to adjust for overall changes in the music volume and one AVC circuit for each band to adjust for changes in the balance between, for example, the bass and the treble. Optimum Sound-to-Light performance is thus ensured at all times.
PROGRAMMING TIP 1 - Rather than stepping through all 48 Environments and 6 Environment Chases, the Up and Down keys only stop on the accessible Keyboard keys and Keyboards. So, for example, if you only have 2 ECs and 6 E's programmed on Keyboard E3, use Set User Access Levels to disable E1 and E2 Keyboards and unused E3 Keyboard keys.
PROGRAMMING TIP 2 - Swap 3 is an ideal Keyboard Action to use with the Replay Unit. Keys 1-5 of a 6 way, Swap 3 Keyboard can contain effects to swap between while key 6 can be a blackout E/EC. The 3 Keyboards may be configured as up to 9 Swap 3 Keyboards.
BACK PANEL - CONNECTIONS
MAINS SUPPLY - 100-130 or 200-250 VAC, 50-60 Hz,
6 Watts. We recommend the use of a Residual Current Circuit Breaker.
VOLTAGE SELECTOR - Ensure the correct voltage range -
115V / 230V, is selected before switching on!
MAINS CABLE - the mains cable should be fitted with a
suitably approved and rated plug. Note: in some countries it is a requirement that such a plug be fitted by a qualified electrician.
CABLE COLOURS
Green/Yellow = Earth / Ground
Brown = Live / Phase / Hot
Blue = Neutral
WARNING - THIS APPLIANCE MUST BE EARTHED
AUDIO INPUT SOCKETS - The Replay Unit is fitted with
standard 1/4" Jack sockets for audio connection. One mono microphone input socket is provided, two stereo line level (0.1V
- 2.5V RMS) sockets (in / thru) and two speaker level (2.5V -
100V RMS) sockets (in / thru). Please note, when feeding a signal from a stereo system, both left and right audio signals must be supplied for the Replay Unit to produce faithful Sound-to-Light.
0-10V REMOTE CONTROL - An 8 pin DIN socket is
provided for input from a Remote Controller - e.g. a Masterpiece Outstation or a Master Masterpiece. Please see Appendix Four for full details.
MIDI REMOTE CONTROL IN / THRU - 2 DIN sockets are
provided for remote control by a standard MIDI signal. Please see Appendix Three for full details.
PMX REMOTE CONTROL IN / THRU - A 3 pin XLR plug
and socket are provided for remote control from a computer by RS232, using our PMX protocol. Please see Appendix Two for full details.
DIGITAL PMX OUTPUT(S) - Two XLR sockets are
provided for the PMX (Pulsar MultipleX) digital outputs. Use the 3 pin socket (RS232) for short distances - e.g. to a Masterpiece Screen Driver, and the 5 pin socket (RS423) for any distance. All 216 channels are transmitted. Products capable of receiving PMX include Clay Paky Intelligent
Spotlights, Pulsar Datapaks, Pulsar Universal Interfaces
(to convert PMX to 0-10V analogue), etc. As well as Channel Levels, the PMX data stream contains the key press information required to drive a Masterpiece Screen Driver. Please see Appendix One for full details of the PMX protocol. The pin connections of the XLR sockets are:
3 PIN SOCKET 5 PIN SOCKET
Pin 1 = Screen - Chassis Earth Pin 1 = Screen - Chassis Earth Pin 2 & 3 = Signal Pin 2 = Signal
Pin 3 = Signal earth Pins 4&5 = not used
MASTERPIECE SCREEN DRIVER SETUP - the Screen
Driver does not know whether your Replay Unit's program
was made on a Masterpiece 48, 108 or 216. Therefore please use the DIL switches on the back of the Screen Driver to select Masterpiece 48, 108 or 216 screen formats.
ANALOGUE 0-10V OUTPUTS - The first 18 of the 216
channels are available here as 0-10V analogue signals. There are 3 DIN sockets, 6 channels each. The pin connections are: Pin 1 - Not Used, 2 - Earth, 3-8 - Channels 1-6, 7-12 & 13-18, as printed on the Replay Unit lid. The outputs are via isolating diodes so they may feed the same equipment as other controllers - the highest taking priority.
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