1. General characteristics of the program .................................................................................................. 5
2. Program fu n c ti on s . ... .. ............ ........... ........... ... ........... ............ ........... ............ ........... .. ............................5
Type of blocks ...................................................................................................................................5
Functi ons within the bl o cks ........ ........... ............ ........... ........... ............ .. ............ ........... .....................5
Chara ct e r st y le s .. .. ............ ........... ........... ............ .. ............ ........... ............ ........... ........... . ..................6
Various functions ...............................................................................................................................6
User memory .....................................................................................................................................7
Exchange of files via USB key ..........................................................................................................7
3. Charac te r e nc o d in g .................... ............ ........... ........... ... ........... ............ ........... ............ .........................7
4. Startin g -u p th e pr ogram ........... ........... ............ .. ........... ............ ........... ............ .. ............ .......................10
5. The different program menus ...............................................................................................................10
Main menu .................. .................... ................. .. .. .. .. ................. .. .................... ................................10
6. Functi o ns o f th e ke ys u se d .. ............ ........... ............ ........... ........... ... ........... ............ ........... . ..................10
Functi ons with shor tc u ts . ............ ........... ............ ........... .. ............ ........... ............ ........... .. .................12
7. Use of gra p hi c ele me n ts ......... .. ........... ............ ........... ............ .. ........... ............ ........... ..........................12
8. Definition of a marking file ....................................................................................................................13
9. Creati n g a marking file ...... .. ............ ........... ............ .. ........... ............ ........... ............ .. ............................13
B - "Marking" menu ...........................................................................................................14
2. "Infini te " ma r ki n g ... ... ........... ............ ........... ............ ........... .. ............ ........... ............ ..............................16
4. Repeat las t ............ ............ .. ............ ........... ............ ........... .. ............ ........... ............ ..............................17
C - "Edit file" menu ............................................................................................................18
Create a new marking file ...............................................................................................................18
Open the last file used ....................................................................................................................18
Open an e xi s tin g fil e ............ ........... ............ ........... ............ .. ........... ............ ........... ..........................19
1. Preparing a marking block ....................................................................................................................19
Type of marking ..............................................................................................................................21
Text to be m a rk e d ............. .. ........... ............ ........... ............ ........... .. ............ ........... ............ ..............49
Chara ct e r si ze ....... .. ... ........... ............ ........... ........... ............ ........... ............ ........... ... .......................53
Text angl e ...... ............ ........... ............ ........... .. ............ ........... ............ ........... ............ .. .....................53
Marking force ..................................................................................................................................53
Character font ....... .. ............ ........... ... ........... ........... ............ ........... ............ .. ............ .......................54
"View" su b - m e n u ..................... ... ........... ............ ........... ........... ............ .. ............ ........... ...................60
3. Font management ................................................................................................................................93
Font version ....................................................................................................................................93
Export a fon t (P O 3 fo r m a t) ......... .. .. ............ ........... ............ ........... .. ............ ........... ............ ..............94
Re-index a font ....................................................................... ....................................... ..................94
Delete a font .................................................................................................................................... 95
Import a font ....................................................................................................................................96
4. Marking history management (optional) ............. .. ................ ................................................ ................97
G - "Machine configuration" menu ...................................................................................10 1
1. Security m o d e ... .. ............ .. ........... ............ ........... ............ .. ........... ............ ........... ...............................101
2. Time and date settings ................ .. ................ ................ ................ .....................................................104
Time and date settings ....................................... ................ ................ ................ .. .........................104
Display in reverse video .................................................. ....................................... .......................107
4. Machi n e pa ra m e te r s .......... ........... ............ ........... ............ ........... .. ............ ........... ............ . ..................107
Off-lim its control .. .. ............ ........... ........... ............ .. ............ ........... ............ ........... .. ........................107
Convers io n o f th e un it s in to in c he s ............ ........... .. ............ ........... ............ .. ............ ........... ..........110
End mark in g ty p e .. ............ ........... ........... ............ .. ............ ........... ............ ........... ........... ...............110
5. Deleting a ll th e file s (re s e t) .. ... ........... ........... ............ ........... ... ........... ............ ........... .. ........................112
6. Language ...........................................................................................................................................112
Power firmware update .......... .. ....................................................................................... ..............115
Activa te an op t i o n .. .. ............ ........... ............ ........... .. ............ ........... ............ ........... ........................117
H - "Communication" menu .............................................................................................11 8
1. Serial management ............................................................................................................................118
Name of th e mac h in e ..... ... .. ........... ............ ........... ............ .. ........... ............ ........... ............ .. . .........120
3. USB management . .............................................................................................................................121
Copying the contents of a day of the week ...................................................................................132
4. Configu ring Day/Mo n th / Y e a r fo rmat .. ........... ............ ........... ............ ........... ... ........... ........... ...............132
Year variable (YS) .........................................................................................................................133
Day in the mo n th va riable (JS ) ... .. ........... ... ........... ............ ........... ............ ........... .. ............ ............134
Day of the w e e k varia b l e (DS ) ............ .. ............ ........... ........... ............ .. ............ ........... ............ .....135
J - Use .................................................................. ..................................................... ......137
1. Marking process flowchart ..................................................................................................................137
2. Initiati on to ma rking ...... ... .. ........... ............ ........... ... ........... ........... ............ .. ............ ............................138
Step 1: Sw it ch ing on the machine ....... .. ............ ........... ........... ... ........... ............ ........... ............ .. ...138
Step 2: Creating a marking file ......................................................................................................139
Step 3: Graphic preview before marking ....................... ................................................................145
Step 4: Po sitioning th e pl a te ...... .. ........... ............ ........... ............ ........... ... ........... ........... ...............145
Step 5: Adjusting the height of the stylus ......................................................................................145
Step 6: Ma rk ing simulation ......... ........... ............ ........... ........... ............ ........... ... ........... .................146
Step 7: Ma rk i ng th e pa r t .... .. ........... ............ ........... .. ............ ........... ............ ........... ............ ............147
K - Appendix .................................................................................................................... 148
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AIntroduction
This manual corresponds to the 2.40 version of the progr am.
Some screenshots may be different from those displayed in the
program.
1. General characteri stics of the pro gr am
The P05 standard marking progra m is inte grat ed in a Contr ol Unit, or i n the main board of t he machine (v iewed on
an LCD screen). It is used to:
• program files for marki ng:
- set text
- variable text:
. date (using various set or customized formats)
. counter (increment ation, decrementation)
- logos
A
2. Program functions
Customization
• multilingual: prog ram language selection
• "Supervisor" mode / "Operato r" mode (access rights to certain functions or entry fields for text or coordinates)
• units (mm or inches)
Type of blocks
• marking:
- linear (choice of the angle)
- radial
• logos
• pilots a rot ating third axis (DP3500/DP4500) for marking on circular parts
Functions within the blocks
• delay between blocks (DELAY)
• marking of simple geometric shapes:
- circles
- lines
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Character styles
• marking effects:
- normal
- inverted
- mirror
- reflected
• alignment
• compression / expansion
• inclination
• spacing between characters
Marking management
• standard marking:
- marking N par ts
- infinite ma rking
• independent marking
Adjustable settings
AIntroduction
A
• customized speeds for marking and movement
• force (depth)
• date and time (CCU clock)
• variables:
- 10 numeric or alphanumeric counters, which can be reset each time there is a change in year, month, day,
time, day of the week or shift
- 10 alphanumeric variables
- shift codes (Q) set according to the day of the week (up to 5 shifts per day)
- date and time based on CCU system, using the keywords:
. DD - MM - YYYY - YY - Y - hh - mm - ss - WW - CCC
. m (mark first digit of the minutes)
. customized formats DS (day/week), JS (day/month), MS (month) et YS (year)
• choose a character font
Various functions
• display available memory
• download logos (LO3 - PLT format)
• transfer marking files between PC and the machine (backup / restore)
• simulate marking file (no marking on part)
• Off-limits management
• set time for changing "day of the year" (CCC) code
• date and time display
• change orientati on of screen display
• standard international font
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AIntroduction
User memory
Available memory is 512 kB.
Several hundred files may be saved, depen ding on their size.
Maximum:
• 100 blocks per file
• 255 characters per block
Exchange of files via USB key
It is possible to import and export ce rtain files via USB key (FAT32 file system only):
• marking file
• logos
• character font
Files must be located in the root directory of t he file tree structure on the USB key. Do not place them in
directories.
A
3. Character encoding
Introduction
The previous marking progr ams us ed "8 bi t" f ont s, which c oul d only cont ai n 2 8 = 256 characters. The font change
was necessary for each language, display and marking were impossible for languages including over 256
characters.
16
Marking and display fonts used in the P05 program are "16 bit" programs, which may contain up to 2
characters (less in practical terms, cer tain are reserved). These fonts are based on t he setup of the characters of
the ISO/IEC 10646 standard, in the Basic Multilingual Plan. This standard, which specifies a set of universal
characters (Univer sal Char acter Se t) , als o defin es other char acters (o ver 1.1 mill ion). These are not gener ated by
the P05 program and must therefore not be used.
The 16 bit fonts are used to manage new languages and an increased compati bility with the actual operating
systems (Windows, Unix... ). Howe ver, the numerous material s and applic ations st ill use th e 8 bit fonts . In order to
have the best possible compatibili ty with these materials, the characters emitted and received by the program
(files or character stri ngs) are encode d in UTF-8 (UCS Transformation F ormat , 8 bit s). UTF-8 is used to r epr esent
the 16 bit characters by using 8 bit codes. This font does not allow old 8 bit sys tems to manage 16 bit characters,
but it allows to manipulate the acceptabl e data and to transmit them with no loss of information.
UTF-8 encoding
UTF-8 was designed to be compatible with certain software initially foreseen for the processing of one-byte
characters. Each 16 bit character is encoded on a chain of 1 to 4 bytes.
= 65536
UTF-8 is normalised in the RFC-3629 (UTF-8, a transformation format of ISO 10646). Encoding is also defi ned in
the 17 technical report of the Unicode standard. It is part of the standard on chapter 3 "Conformance" and is
approved by the Internationa l Standard Org anis ation (ISO) , the Int ernet Enginee ri ng Task Force (IETF) as well as
most of the national standardization organisations.
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AIntroduction
encoding
The numbered characters from 0 to 127 are encoded on 1 byte(s) whose most significant bit is always 0.
The characters with a number greater than 127 are encoded over several bytes. I n this case, the most signif icant
bits of the first byte form a series of 1 as long as the number of byt es used to encode the character, the following
bytes having 10 as the most significant bit.
Definition of the number of bytes used
UTF-8 binary representation Meaning
0xxxxxxx1 byte(s) coding 1 to 7 bits (from 0 to 127)
110xxxxx 10xxxxxx2 byte(s) coding 8 to 11 bits (from 128 to 2047)
1110xxxx 10xxxxxx 10xxxxxx3 byte(s) coding 12 to 16 bits (from 2048 to 65535)
11110xxx 10xxxxxx 10xxxxxx 10xxxxxx4 byte(s) coding 17 to 21 bits (from 65536 to 2097151)
This idea could be applied up to 6 bytes but UTF-8 set s the limit to 4. This idea also allows the use of more bytes
than needed to code a character but the UTF-8 forbids it .
Note: The UTF-8 representation over 4 bytes corresponds to a character code greater than 65535, which
must not be used with the P05 program.
A
Example
Example of the UTF-8 encoding
Character Character number UTF-8 binary encoding
A6501000001
é23311000011 10101001
836411100010 10000010 10101100
In any UTF-8 character string, any 0 most significant bit byte encodes a US-ASCII character on a byte. The
characters whose codes are included between 0 and 127 are therefore represented the same way as in ASCII
(non-accentuated, capital and small letters, numbers and some frequent initials).
Practical consequences
The old systems using the ASCII 8 bit fonts may communicate with the P05 program, which uses 16 bit fonts. To
allow this interoperability, 2 methods are possible:
• The ASCII and UCS tables are common for the characters numbered from 0 to 127. For t hese characters, compatibility i s guaranteed.
• For other characters, UTF-8 encodi ng is used to specify the 16 bit character code by using th e sequences of
several 8 bit "characters", which can be managed by 8 bit systems.
Using the P05 program
As long as the program doesn’t exchange data with the exterior, it uses the 16 native bit fonts. The user can
benefit from extended linguistic support.
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AIntroduction
Manual editing of the marking files
The marking files (.tml files) in TML format (Technifor Marking Language) are saved in UTF-8 format. This f ormat
is automatically recogni zed when a f ile is opene d wi th Note Pad (not ep ad.exe) in Win dows ( 2000 or more rece nt).
For an exact display, select a compatible display font, such as "Arial Unicode MS".
When saving, make sure the UTF-8 format is well selected (especially when creating a new file).
Data reception/emiss ion (RS232, telnet)
The characters received must be encoded in UTF-8. Characters emitted are encoded in UTF-8.
If a device sends to the machine characters in ASCII enc oding, they are only recognized if their codes are
included between 0 and 127. In this manner, this device may corr ectly receive the characters whose codes are
included between 0 and 127.
To use other characters, these must be encoded in UTF-8.
Example: To send the "é" character, the device cannot use the ASCII encoding of the Latin 1 character page
which assigns this character the code 130.
It must use UCS encoding which assigns it the code 133. In UTF-8, the code is written as follows:
11000011 10101001
It must thus send 2 bytes: 195 - 169.
A
DataMatrix
This format only allows the encoding of character strings of 8 bits. The internal strings of the program are thus
converted in UTF-8 before being encoded in Dat aMatrix, which enables encoding of all 16 bit characters to be
managed. The size of the DataMatri x needed for this enco ding is gr eater t han 8 bit char acter en codi ng as several
8 bit characters are needed to carry out UTF-8 encoding of a 16 bit character.
When the encoded characters have ASCI I or UCS co des between 0 and 127 , Dat aMatrix encoding is made i n the
classic way and the size of the DataMatr ix generated is the same.
Unicode
Unicode is an international sta ndard which defines a set of universal character s, as i n the ISO/ IEC 10646
standard. The Unicode charac ter codes correspond to those in the ISO/IEC 10646 standard and the Uni code
standard includes the ISO/IEC 10646 completely as a sub-set.
The Unicode standard adds to the ISO/IEC 10646 standard a representation model and complete word
processing, by assigning to each character a set of standardized or informative properties and by accurately
describing the semantic relations which may exist between several succes sive characters of a text. It also
standardizes the processing algorithms which preserve semantics of transformed texts to a maximum, while
spreading interoperabi lity of the representati on of these texts on heterogeneous systems.
This allows, for example, to specify the meaning of a text, so that two characters may be associated and for m
one, etc...
Unicode management is complex and is not currently implemented in the P05 program. In the future, certain
Unicode rules will be added to the softwar e, therefore allowing a parti al support of Unicode according to needs.
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AIntroduction
4. Starting-up the program
Check that the power cable is connected.
Turning on the CCU or the machine will launch the marking prog ram.
A presentation screen will appear for a few seconds, followed by the main menu screen.
Turn off the machine before any intervention.
5. The different program menus
A
Main menu
The main menu is composed of 8 menus, each represented by an icon.
12 3
8
1 : "Marking" menu
2 : "Edit file" menu
3 : "Marking file management" menu
4 : "System info" menu
5 : "File management" menu
6 : "Machine configuration" menu
7 : "Communication" menu
8 : "Variables" menu
4
567
6. Functions of t he keys used
The keyboard is used to access t he different menus and prog ram funct ions a nd t o en ter info rmat ion neces sary f or
marking.
Use the Tab key or the Left - Right arr ows to se lect t he d esired menu. The negati ve image of the sel ected i con will
appear . Validate by pressing Enter .
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The keys most often used are:
1
2
AIntroduction
A
111213
10
1Escape Return to previous screen
Esc
7
653349
8
2Tab Access to various menus or tabs used to prepare a block
3Ctrl Access to certain shortcuts using the keyboard
4Alt Access to certain shortcuts using the keyboard
Ctrl
Alt
5Space Activation / deactivation of the blocks, multi-selection of files to import/export
6Context menu Gives acces to the sub-menu bar in the "Edit file" menu, return to "Edit" mode,
travel from one part of the screen to the other within certain menus
7Enter Validation of the entered data, modifying a data entry zone, activation / deacti-
vation of the radio button
8Up - Down -
Left - Right
Move the cursor to different data entry areas setting the stylus position in the
"Stylus movement" function (F3)
arrows
_
Num
9Numeric
keypad
/
*
Lock
789
PgUp
Home
456
123
End
PgDn
.
0
InsDel
Entering numeric values, incrementation / decrementation of numeric values
+
Enter
with the +/- keys, setting the stylus position in the "Stylus movement" function
(F3)
10Page Up -
Page Down
Travel from one block to another during editing, setting the initial angle on the
rotary device in the (F3) function "Stylus movement", skipping pages in some
menus
1 1Insert Insertion of an empty block in a marki ng file be fore the sel ected block, insert io n
12Delete Deletion of a block from a marking file
13Function keys S hortcuts to some functions in the program
Ref. 92091 - P05_en_G
Insert
Delete
F1
of a key word in the "Text" field
F12
11/148
AIntroduction
Functions with shortcuts
Certain functions can be obtained using a keyboard shortcut:
• Ctrl + Alt + I: Display in reverse video - See page(s) 107
• Ctrl + Alt + F: Screen rotated 180° - See page(s) 106
• Ctrl + Alt + B: Activation / deactivation of backlightning - See page(s ) 106
• Ctrl + Alt + A/Q: More or less contrast on the screen - See page(s) 106
• Ctrl + Alt + R: Exit slave mode - See page(s) 121
• Ctrl + P: Pause after a block - See page(s) 60
• Insert: Insertion of an empty block in a marking file before the selected block - See page(s) 67
• Delete: Deletion of a block from a marking fil e - See page(s) 68
• F2: Marking preview - See page(s) 62
• F3: Stylus movement - See page(s) 65
• F4: Simulation of the current block - See page(s) 60
• F5: Add a block at the end of the file - See page(s) 67
• F7: Copy a block - See page(s) 68
• F8: View 1/3/5 blocks - See page(s) 61 - 62
• F9: Simulate marking file (no marking on part) - See page(s) 60
• F10: File marked - See page(s) 59
• F11: Save selected file - See page(s) 69
• F12: Properties of the fil e - See page(s) 70
A
7. Use of graphic elements
Certain elements concerning graphic data are fo und at several points in the program. The entry mode for each is
as follows:
Incrementation / dec rement ation of t he percent ag e using t he +/- k eys on the numer ic
keypad
Incrementation / decr eme ntation of the values using the +/- keys on the numeric
keypad or by manually typing them after pressing the Enter key
Radio button: activation / deactivation usi ng the Enter key. It is possible to select just
one at a time
Scrolldown icon menu. Press Enter to scrol ldown, then on the Up - Down arrows of
the keyboard to navigate.
Scrolldown text menu. Press Enter to scrol ldown, then on the Up - Down arrows of the
keyboard to navigate.
Open text e n try fie ld. Press En te r to m o v e to th is fie ld .
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AIntroduction
8. Definit io n of a m a rking file
A marking file contains all the data to be marked on a part.
It may be composed of one or several lines.
In Pro-Pen jargon, a marking file is composed of marking blocks.
A marking block may contain alphanumeric text, a logo, a line, a
square...
A marking file can contain anywhere from 1 to 100 marking blocks.
The marking file used to create this plate contains 5 marking blocks.
The following pages describe the preparation of various types of
marking blocks.
9. Creating a marking file
To create a new marking file, use the arr ows to sel ect the "Edit file". Validate by pressing Enter.
A
Select the "Create a new file" icon. Validate by pressing Enter.
An empty block will appear. Press Enter to enter data. See: "Preparing a marking block".
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B"Marking" menu
Select this menu from the main menu, represented by the icon:
The screen below appears:
1
B
2
7
3
4
8
5
6
1 : Icon used to return to the main menu, followed by the name of the menu. This icon appears several times in the program.
2 : Open file
3 : Marking "N times"
4 : "Infinite" marking
5 : "Independent" marking
6 : Pop-up help associated with the current function. This field is always present.
7 : Name of the file to be opened
8 : "Start marking" icon
1. Marking "N times"
Used to mark the same marking file a set number of times
Select the number of markings requested. The default value is 1.
Use the arrows to select the "Open" icon. Validate by pressing Enter. Choose the file to be marked. Validate by
pressing Enter.
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A"Marking" menu
Move to the "Start marking" icon. Validate by pres sing Enter . The scr een below appears:
This screen provides information concerning the file to be marked and the stat us of t he marki ng. The cursor is
positioned on the "S tart marking" icon. Validate by pressing Enter.
Note:Triggering the marking can be also carried out by closing the "Start marking" contact present on the
appropriate connector of the machine. For more information, consult the manual of the machine in question.
During marking, the screen below appe ars:
6
B
1
2
7
8
3
4
5
1 : "Stop marking" icon
2 : "Pause during marking" icon
3 : Text for the block being marked
4 : Name of the block being marked
5 : Marking time. Appears once the markings are completed.
6 : Name of the file being marked
7 : Status of marking
8 : Number of markings carried out in relation to the total number of markings to be done
9 : Current time and date
To paus e marking, place the cursor on the co rresponding icon. Validate by pressing Enter. Marking is interrupted.
The screen below appears:
9
The cursor is located on the "Restart marking" icon. To restart marking, press Enter.
To stop marking, place the cursor on the "Stop marking" icon. Validate by pressing Enter. Marking is stopped.
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A"Marking" menu
At the end of the marking, the screen indicates the marki ng ti me .
2. "Inf inite" ma rking
It is a marking mode similar to "N times" except that the marking is repeated i nfi nitely.
Select the file to be opened using the up/down key s To access the "Infinite" option, use the Up - Down arr o ws on
the keyboard. Validate by pressing Enter.
B
Move to the "Start marking" icon. Validate by pres sing Enter . The scr een below appears:
The "Infinite" symbol appears next to the number of markings carried out.
Once one marking is completed, press Enter to launch the next marking.
To pause marking or stop the marking in progress: See: "Marking "N times" ".
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A"Marking" menu
3. "Independent" marking (optional)
Used to obtain markings identical t o those i n "Inf inite" mode, the only difference being that when the machine is
switched back on after an interruption during marking (reset, power outage...) marking is resumed by clicking on
"St art marking". The keyboard doesn’t have to be connected to resume marking.
Select the file to be opened using the up/down keys To access the "Independent" option, use the Up - Down
arrows on the keyboard. Val idate by pressing Enter.
Move to the "Start marking" icon. Validate by pres sing Enter . The scr een below appears:
B
The "Independent" symbol appears next to the number of marki ngs carried out.
Once one marking is completed, press Enter to launch the next marking.
To pause marking or stop the marking in progress: See: "Marking "N times" ".
4. Repeat last
Used to execute the last marking realized and saved in the machine.
This function appears after launching a marking.
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C"Edit file" menu
Select this menu from the main menu, represented by the icon:
The screen below appears:
123
C
1 : Create a new marking file
2 : Open the last file used
3 : Open an existing file
Create a new marking file
Gives access to an "empty" marking file to prepare marking blocks. See: "Prep aring a marking block".
Open the last file used
Used to directly open the last file used. If there is no file in memory, the following message appears:
Go to "Create a new file" to prepare blocks for a new fi le.
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A"Edit file" menu
Open an existing file
Used to open a specific file. The screen below appears:
Choose the file to be opened using the Up - Down arrows. Validate by pressi ng Enter.
1. Preparing a marking block
C
To access the sub-menu bar at the top of the screen, press the Context menu key on
the keyboard. See: ""Edit" menu sub-menus"
When a file is created, an empty block appears on the sc reen.
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A"Edit file" menu
TAB 1:
Press Enter to prepare the block. The first data entry screen appears (tab 1).
C
1
2
3
4
5
6
1 : Block number
2 : Type of marking
3 : Text to be marked
4 : X coordinate
5 : Text angle
6 : Marking force
7 : Save block and return to previous screen
8 : File name
9 : Block name (label)
10 : Number of the data entry screen (tab)
11 : Character size
12 : Y coordinate
7
8
9
10
11
12
At any time during the preparation of a block:
• Press the Page Up - Page Down arrows on the keyboard to move from one block to
another in a marking file. The cursor appears on the same data entry block as the
one for the block in progress except that it’s the next block.
• Press the Tab key to move from one tab to another within the same block.
Block number
Each block is identified by a number. This number evolves automat ically when blocks are added or deleted.
The first number indicates the nu mber of the se lected bl ock. The s econd number corres ponds to the tota l number
of blocks in the file.
Press the Page Up - Page Down arrows on the keyboard to move from one block to another in a marking file.
File name
The name of the file appears in this filed if it has been saved. While preparing a new file, this field is empty.
Block name (label)
Used to name each marking block. This optional, free access data entry field can be used to add information
about the block or instructions for the operator which will be diplayed during the marking of the block in question.
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A"Edit file" menu
Type of marking
This field defines the type of marking to be carried out in the block being prepared.
Certain types of marking invol ve new data entry fields.
To access this data entry field, use the arrows on the keyboard. Validate by pressing Enter. The screen below
appears:
Select the desired type of marking using the Up - Down arrows. Linear marking is selected by default.
Linear marking
C
Used to mark straight lines of text at an angle.
To obtain a marking parallel to the X axis, set the angle at 0° in the corresponding (5) field.
To obtain a marking parallel to the Y axis, set the angle at 90°.
10
0
10
0
0
10
20
30
20
30
X
Y
Angle: 0°
0
10
20
Y
Angle: 45°
20
45°
30
X
0
0
10
Y
10
90°
Angle: 90°
20
X
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A"Edit file" menu
Radial marking
Used to obtain text s along the circumference of a circle. When this type of marking is selected, a new field (1) for
entering the circle radius value appears on the screen.
The angle value in degrees corresponds to the positioning angle of the marking on the circle.
The X-Y coordinates correspond to the center of the base circle for the marking.
A new icon (2), used to choose the marking direction, appears at the bottom right side of the screen.
C
1
1 : "R adius" field
2 : Marking direction icon
2
Clockwise marking / counter-clockwise marking
In radial marking mode, select the marking direction icon with the arrows in order to select clockwise or counterclockwise marking. Clockwise marking is selected by default.
It is possible tha t the c enter o f the c ircl e is l ocated out side the ma rking z one. I n this case, t he X and Y coordina tes
are superior or inferior to the marking area. Check that the text to be marked is within the marking area.
Example of a circle outside the marking area:
1
2
3
C
1 : Marking area: 60 mm (2.362 in) x 40 mm (1.575 in)
2 : Angle: 160°
3 : Radius: 50 mm (1.969 in)
Shapes (pneumatic version only)
Used to mark logos, lines, circles...
When the "Shapes" type of marking is selected, choose the desired type of shape. Position the cursor on the
"Types of shapes" field. Press Enter to access the entry field. The screen below appears:
Select the type of shape using the Up - Down arrows. Validate by pressing Enter.
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A"Edit file" menu
• Logos
Used to mark the logos saved in the CCU.
The screen below appears:
To select the logo to be marked, go to tab 2. Position the cursor on the "Logo" field. Press Enter to access the
entry field. The screen below appears:
C
Select the logo using the Up - Down arrows. Validate by pressing Enter.
• Circles
Used to mark circles, ellipses, circle arcs.
The screen below appears:
1
2
1 : X coordinate
2 : Radius in X
3 : Y coordinate
4 : Radius in Y
Select the circle’s radius in X and Y.
To trace a circle, the radius in X and Y values must be identical.
To trace an ellipse, the radius in X and Y values must be different.
3
4
Vert ical ellipse: radius i n X < radiu s in Y
Horizontal ellipse: radius in X > radius in Y
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A"Edit file" menu
Once all these fields a re fi lled, use the keyboard’s Tab key or arrows to switch to t ab 2 in order to pro ceed wi th the
preparation of the block. The screen below appears:
1
C
2
1 : Initial angle (degrees)
2 : End angle (degrees)
3 : Marking direction
To mark an ellipse, an additional field appears on the screen.
4 : Inclination (angle in degrees)
Sample ins t ru c tio n s fo r obta in in g a c ir cl e:
3
4
Marking obtained:
0
5
10
15
Y
5
T AB 1: T AB 2:
15
10
X
X = 10 mm
Y = 10 mm
Radius in X = 5 mm
Radius in Y = 5 mm
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A"Edit file" menu
Sample instructions for obtaining a horizontal oval:
T AB 1: T AB 2:
Marking obtained:
C
0
5
10
15
Y
Sample instructions for obtaining a curved line:
5
15
10
T AB 1: T AB 2:
X
X = 10 mm
Y = 10 mm
Radius in X = 8 mm
Radius in Y = 5 mm
Marking obtained:
0
5
10
15
Y
Ref. 92091 - P05_en_G
5
180°
10
15
45°
X
X = 10 mm
Y = 10 mm
Radius in X = 5 mm
Radius in Y = 5 mm
Initial angle: 45°
End angle: 180°
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A"Edit file" menu
• Lines
Used to mark one or several lines.
The screen below appears:
1
1 : Marking direction
Once all these fields a re fi lled, use the keyboard’s Tab key or arrows to switch to t ab 2 in order to pro ceed wi th the
preparation of the block. The screen below appears:
C
2
3
2 : X-Y coordinates of point 1
3 : X-Y coordinates of point 2
It is possible to choose up to 16 points to establish one or several lines.
To insert a point below the sel ected point, press the Insert key on the keyboard.
To add a point at the end of the list, press on the F5 key on the keyboard.
To delete a point, press Delete key on the keyboard.
Sample instructions for obtaining a slanted line:
T AB 1: T AB 2:
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Marking obtained:
A"Edit file" menu
C
0
5
10
15
Y
Sample instructions for obtaining a series of lines:
5
15
10
T AB 1: T AB 2:
X
Marking obtained:
0
5
10
15
Y
5
10
15
20
X
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A"Edit file" menu
2D code (optional)
Used to mark DataMatrix codes.
When the "2D code" marking type is selected, choose the desired type of code. Position the cursor on the "Code
types" field. Press Enter to acces s the ent ry field.
• DataMatrix
The screen below appears:
4
C
1
2
3
1 : X-Y coordinates
2 : Angle in degrees
3 : Cell size
4 : Matrix format
5 : Size of the DataMatrix code (height)
6 : One way marking
7 : Return marking
Position and size of the DataMatrix code :
X-Y coordinates: The values entered in the X and Y fields
determine the start position of the DataMatrix marking.
1 : The X represents the start marking point (X-Y coordinates).
Size: The value entered in this field defin es the hei ght of the
DataMatrix code. This value automatically adapts itself according
to the size of the cells and the matrix format.
50
Y
5
6
7
10
0
X
1
0
X
X
1 : Size of the DataMatrix code
Angle: The value entered in this field determines the angle in
degrees along which the DataMatrix code is marked.
1 : Angle in degrees
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1
Y
0
1
Y
X
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A"Edit file" menu
Note
To maintain a high marking quality, the angle value must be a multiple of 90° (0°, 90°, 180°, 270°).
Matrix format:
Determines the number of lines and columns cont ained in the DataMatrix code. Several pre-defined formats are
available.
Position the cursor on the "Matrix format" using the arrows. Validate by pressing Enter. The screen below
appears:
C
Select the desired matrix format using the arrows. Validate by pressing Enter.
Choose the "Auto" format to have the program calcul ate automatically the number of lines and columns
necessary to encode the text to be marked.
When the matrix format selected does not allow the representat ion of the text to mark, a warning symbol appears
in the lower right corner of the screen.
Cell size:
To know the height of the cells which make up the code, divide the size of the code by the number of lines in the
format selected.
Example 1:
Size of the DataMatrix code: 10 mm (0.394 in)
Matrix format: 20 x 20
=> cell size: 10 mm (0.394 in)/20 = 0.5 mm (0.02 in)
Example 2:
If:
- cell = 0.67 mm (0.026 in)
- format: 20*20
Size of the DataMatrix code: 0.67 mm (0.026 in) x 20 = 13.4 mm
(0.528 in)
1
1 : Size of the DataMatrix code
2 : Height of a cell in the DataMatrix code
2
The size of the cells automatically adapts it self accordi ng to the size of the DataMatrix code and the matrix format.
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A"Edit file" menu
One way marking / return marking:
One way marking: The stylus always restar ts from the left at the beginning of each line. It favors the regularity o f
marking ahead of the speed.
Return marking: The styl us marks t he fir st l ine of the c ode f rom lef t to ri ght, then the sec ond fr om ri ght t o lef t, etc ...
It favors the marking speed.
Select one box or the other. Validate by pressing Enter.
To enter other information specific to DataMatrix, go to tab 2. The screen below appears:
Text to be marked
C
Text to be marked:
Insert the text to be encoded in DataMatri x.
The processing of non-printable 04 - 29 - 30 characters is authori zed (U_ID). To insert them, use the
corresponding ASCII codes.
In the event of missing or too long text in relat ion to the size of the code sel ected, a warning symbol appears in the
lower right corner of the screen.
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• QR Code / Micro QR Code
The screen below appears:
A"Edit file" menu
C
4
1
2
3
1 : X-Y coordinates
2 : Angle in degrees
3 : Cell size
4 : Matrix format
5 : Code size (height)
6 : One way marking
7 : Return marking
Code position and size:
X-Y coordinates: The values entered in the X and Y fields
determine the start position of the marking.
1 : The X represents the start marking point (X-Y coordinates).
Size: The value entered in this field determi nes the height of the
code. This value automaticall y adap ts i tse lf accor ding t o the siz e of
the cells and the matrix format.
50
Y
5
6
7
10
0
X
1
0
X
X
1
1 : Code size
Y
Angle: The value entered in this field determines the angle in
degrees along which the code is marked.
1 : Angle in degrees
Note
To maintain a high marking quality, the angle value must be a multiple of 90° (0°, 90°, 180°, 270°).
Ref. 92091 - P05_en_G
0
1
Y
X
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A"Edit file" menu
Matrix format:
Determines the number of lines and columns cont ained in the code. Several pre-defined formats are available.
Position the cursor on the "Matrix format" using the arrows. Validate by pressing Enter. The screen below
appears:
Select the desired matrix format using the arrows. Validate by pressing Enter.
Choose the "Auto" format to have the program calcul ate automatically the number of lines and columns
necessary to encode the text to be marked.
When the matrix format selected does not allow the representat ion of the text to mark, a warning symbol appears
in the lower right corner of the screen.
C
Cell size:
To know the height of the cells which make up the code, divide the size of the code by the number of lines in the
format selected.
Example 1:
Code size: 10 mm (0.394 in)
Matrix format: 21 x 21
=> cell size: 10 mm (0.394 in)/21 = 0.48 mm (0.019 in)
Example 2:
If:
- cell = 0.67 mm (0.026 in)
- format: 20*20
Code size: 0.67 mm (0.026 in) x 20 = 14.07 mm
(0.554 in)
The size of the cells automat ically adapt s itse lf accordi ng
to the size of the code and the matrix format.
Micro QR Code
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A"Edit file" menu
One way marking / return marking:
One way marking: The stylus always restar ts from the left at the beginning of each line. It favors the regularity o f
marking ahead of the speed.
Return marking: The styl us marks t he fir st l ine of the c ode f rom lef t to ri ght, then the sec ond fr om ri ght t o lef t, etc ...
It favors the marking speed.
Select one box or the other. Validate by pressing Enter.
To enter other information specific to this type of block, go to tab 2. The screen below appears:
1
2
C
1 : Text to be marked
2 : Level of error corrector
Text to be marked:
Insert the text to be encoded.
In the event of missing or too long text in relat ion to the size of the code sel ected, a warning symbol appears in the
lower right corner of the screen.
Level of error corrector :
Select the correcto r level required.
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A"Edit file" menu
Function
Used to access to certain automation functions, operations on the variab les, etc.
Some functions are optional.
When the "Function" marking type is select ed, choose the desired type of function. Posit ion the cursor on the
"Function types" field. Press En ter to access the entry field. The screen below appear s:
Select the function type using the Up - Down arrows. Validate by pressing Enter.
• CSV list (optional)
C
Used to extract data from .csv files (processing the file line by line).
TAB 1:
The screen below appears:
13
2
1 : Open a file
2 : File name
3 : Selecting the field separator
Import the file in to the machine. See: Import . csv file(s)
Select the file using the icon "Open file" or ent er its name in the "File name" field. This field may contain set text,
key words (date, hour...), the content of a counter, etc.
Select the field separator.
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TAB 2:
The screen below appears:
A"Edit file" menu
C
1 : Number of line to start
2 : Delete the line used
3 : Add a marker
4 : Marker of the line used
5 : Read column
6 : Number of the variable
7 : File variable(s)
1
234
57
6
Number of line to start: Select the start line where the search starts.
Delete the line used:
Add a marker:
Marker of the line used:
Read column:
Number of the variable:
File variable(s):
variables
Box ticked - the line is deleted from the file af ter use.
Box ticked - a marker is added to the end of the line after use.
Select the end-of-line marke r to use.
Select the column containing the dat a to use.
Number of the variable in which is memorized the character string
Box ticked - held in memory in the file variables / box not ticked - held in memory in the machine
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A"Edit file" menu
• CSV T able (optional)
Used to extract data from .csv files (by searching for text in a column).
TAB 1:
The screen below appears:
13
2
1 : Open a file
2 : File name
3 : Selecting the field separator
Import the file in to the machine. See: Import . csv file(s)
C
Select the file using the icon "Open file" or ent er its name in the "File name" field. This field may contain set text,
key words (date, hour...), the content of a counter, etc.
Select the field separator.
TAB 2:
The screen below appears:
1
234
5
6
7
1 : Number of line to start
2 : Delete the line used
3 : Add a marker
4 : Marker of the line used
5 : Search column
6 : Number of the variable (search)
7 : File variable(s)
8 : Read column
9 : Number of the variable (storage)
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89
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A"Edit file" menu
Number of line to start: Select the start line where the search starts.
C
Delete the line used:
Add a marker:
Marker of the line used:
Search column:
Number of the variable (search)
Read column:
Number of the variable (storage)
File variable(s):
variables
Example
Box ticked - the line is deleted from the file af ter use.
Box ticked - a marker is added to the end of the line after use.
Select the end-of-line marke r to use.
Select the column in which to search for the content of the associ ated variable.
Select the column containing the dat a to use.
Box ticked - held in memory in the file variables / box not ticked - held in memory in the machine
: Select the variable the content of whi ch appears in the search column.
: Number of the variable in which is memorized the character string
To mark the colour of parts in Class 5, use the C (3) - D (4) columns in the file.
Contents of variable V1: 5 (fi le variable(s))
The search starts at line 2.
Once the line is marked, the "done" marker is added.
Column 3 is searched for the content of the V1 file variable.
When the value is found, the content of column 4 in the same line is held in memory in the V0 machine variable.
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A"Edit file" menu
• Delay
This instruction is used to program a pause between the marking of two consecutive marking blocks. The time is
expressed in milliseconds.
The screen below appears:
Pause time in
milliseconds
The machine waits the time shown before going on to the following block.
• Goto block (optional)
C
Used to go directly to the required block in the same marking fi le.
The screen below appears:
Number of block to
reach
The program immediately starts marking the block indicated.
You cannot indicate an earlier block number in the file (no going backwards).
To reach the end of the file, enter the value 0.
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A"Edit file" menu
• If (opti o n a l)
Used to add a condition for marking the file. The screen below appear s:
C
3
1
2
1 : Type of condition
2 : Values to compare
3 : Number of block to reach (if the condition is not fulfilled)
4 : Type of comparator
Type of condition: Select the condition type.
- TEXT COMP: comparing 2 text fi elds - This field may contain set text, key words (date, hour...), the content of
a counter, etc.
Values to compare:
Type of comparator:
Number of block to reach (if the condition is not fulfilled):
If the condition i s not fulfilled: the program immediately starts marking the block indicated. You cannot indicate an
earlier block number in the file (no going backwards).
If the condition is fulfilled : the file marking continues normally.
Input the values to compare.
Select the type of comparator for the 2 values.
4
• Offset
Used to shift the coordinates of one or more blocks.
The screen below appears:
4
3
1 : X-Y reference coordinate(s)
2 : Number of blocks involved
3 : Number of markings to execute
4 : Offset type
1
2
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A"Edit file" menu
X-Y reference coordinate(s): Xr - Yr = coordinates of the point where the stylus will be positioned - the offse t is
calculated based on these coordinates.
C
Number of blocks involved:
Number of markings to execute:
Offset type:
- Adjustment: Define the new X-Y coordinates using the arrow keys on the numeric keypad.
- Entry: Enter the new X-Y coordinates via t he keyboard at the time of marking.
- Fixed: Two new data entry fields appear on the screen.
Enter the new X-Y coordinates in these fields.
Used to specify the offset based on var iable(s) by using the "Var XY" function in the prec eding block.
• Var Branch (optional)
Select the required input mode.
Used to define the number of blocks involved in this function.
Used to define to how many markings this function applies.
Used to select a file based on the content of a variable.
The screen below appears:
2
3
1
1 : Selection by name
2 : File variable(s)
3 : Number of the variable
4 : Selection by ID
Selection by name / selection by ID: You can select the files by ID (number) or by name. Choose the type of
selection.
If you select by ID, index the files to be used. See: Re-index file numbers
File variable(s):
variables
Box ticked - held in memory in the file variables / box not ticked - held in memory in the machine
4
Number of the variable:
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Variable from which to retrieve the file name or number
41/148
A"Edit file" menu
•Var in
Allows the reception in a variable of a new character string via the RS232 communication, directly on the
machine.
The screen below appears:
4
1
C
2
3
1 : Acquisition peripheral
2 : Number of the variable in which is memorized the character string
3 : File variable(s)
4 : Checksum
5 : Batch: number of markings to be carried out with this variable before proposing to re-program the variable
Note: The "Raw data" box must be ticked in the "Communication" menu - "Serial management". See
page(s) 118
Select the data acquisition peripheral (RS232, keyboard).
Select the number of the variable in which is memorized the character string received.
Select the type of variable (file variable(s) / machine variabl e(s)).
Choose the number of markings that have to be made before the reception of the following data:
• 1: data reception required at each marking.
• 0: data reception required once at the first marking (even if the fi le is to be marked several times).
During the marking of a "Var in" block, the machine emits an data acquisition re quest (U<CR>) on the RS232
communication and expects an answer from the connected peripheral.
5
The peripheral must answer by a series of bytes ending by < CR>.
The machine answers V<CR> if successful or T<CR> if failed.
If successful, the character string is stocked in the specified variable.
If failed, the machine waits for a new data transmission.
The data acquisition has suc ceeded when the checksum received is equal to the checksum calculated or when
the checksum is not used.
The checksum is added at the end of the message. It is represented by 2 consecutive characters (0 to F, in
hexadecimal mode).
The emitter calculates the checksum based on the useful data in the transmitted message.
The receiver also calculates the checksum based on the useful data transmitted, and compares this new
checksum to the one received.
The checksum is calculated us in g an "excl usive Or " (XOR) bet ween all the char act ers cont ained in the usef ul pa rt
of the message.
• receiving checksum = "charact er 1 received" XOR "character 2 recei ved" XOR ..."character n received"
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A"Edit file" menu
Example
Given the message "ABCD":
Checksum calculation: 65 XOR 66 XOR 67 XOR 68
Calculation Characters Decimal Binary Result
A6501000001
XORB6601000010
00000011
XORC6701000011
01000000
XORD6801000100
00000100
The result of the message ABCD is: 00000100 in binary, or 04 in hexadecimal mode.
The emitter sends the message ABCD04.
Var in: Use in a marking file
Example:
C
Block 1:Block 2:
The text is saved in variable V2. Only the character string included between characters 1 and 4 is marked. See:
"Splitting a variable"
A request for data acquisition is necessary each time the file is marked because the batch is set at 1.
•Var set
Used to memorize a character string in a variable.
The screen below appears:
2
3
1
1 : Entering text in a selected variable
2 : V: number of the variable in which the "Text" field is saved, from V0 to V9
3 : File variable(s)
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A"Edit file" menu
Select the type of variable (file variable(s) / machine variabl e(s)).
This field may contain set text, key words (date, hour ...), the content of a counter, etc.
Example:
To mark the memorized content in the V1 variab le, create a linear marking block containi ng the keyword V1.
See: "Key words"
Marking obtained: date 05 11 07 001
•Var out (optional)
C
Used to send a character string contained in a variable using a RS232 connection.
The screen below appears:
2
1
1 : Number of the variable
2 : File variable(s)
3 : Activate / deactivate the carriage return (code 13) at the end of the string.
Select the number of the variable containing the character string to be sent.
Select the type of variable (file variable(s) / machine variabl e(s)).
Activate / deactivate t he carriage retur n (code 13) at the end of the st ring: box ticked - this character is appended
to the end of the character string.
3
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A"Edit file" menu
•Var XY
Used to assign the content of a variable to a coordinate for the subsequent block(s).
The screen below appears:
C
1
2
1 : Activate / deactivate the coordinates
2 : File variable(s)
3 : number of the variable
4 : Number of blocks involved
Activate / deactivate the coordinates: Select the coordinat e(s) to which to assign the content of a variable.
File variable(s):
Number of the variable:
Number of blocks involved:
• Write line (optional)
Used to write a line of text to a log file.
The screen below appears:
Select the type of variable (file variable(s) / machine variable(s) ).
Number of the variable the content of which is assigned to a coordi nate
Used to define the number of blocks involved in this function.
3
4
1
2
3
1 : Text to write to the file
2 : Open a file
3 : File name
4 : File format
5 : Maximum number of lines in the file
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5
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A"Edit file" menu
Text: This field may contain set text, key words (date, hour...), the content of a counter, etc.
Select an existing file or name the file. This fi eld may contain set text, key words (date, hour...), the content of a
counter, etc.
Select the file format.:
• ASCII: characters between 32 and 127
• UTF-8
• HEADER + UTF-8: with UTF-8 header in 3 characters
Select the maximum number of lines in the file. When 0 is selected, the new line is added at the end without
restriction.
When the indicated number of lines is reached, the oldest line is deleted.
Example
C
Content of the log file:
•date
• variable contents
File name: In this example, a file is created each week (key words: YY WW).
Rotary device (optional)
Used to mark cylindrical p arts thanks to a rotary marki ng device.
This block type is viewed on the screen only if the device is installed on the machine.
Two new data entry fields appear on the screen.
1
2
1 : Initial angle (degrees)
2 : Part radius (mm)
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A"Edit file" menu
Initial angle:Used to define the reference angle of the marking on the rotary device. Depending on the alignment
selected, the marking will be left or righ t aligned or centered in relation with this angle.
C
Part radius:
To enter other information specific to the rotary device, go to tab 2. The screen below appears:
Used to adapt the marking to the type of part underway.
1
2
1 : Writing direction on the rotary device
2 : Rotary device rotation direction
Writing direction on the rotary device: Used to determine character orientation.
Rotary device positionned on the origin side
Clockwise Counter-clockwise
Rotary device rotation direction:
Counter-clockwise direction selected by default.
Ref. 92091 - P05_en_G
clockwise / counter-clockwise
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A"Edit file" menu
Motorised Z-axis (optional)
This type of block is used to control the motori zed Z axis and adjust the Z distance.
This block type is viewed on the screen only if the device is installed on the machine.
The screen below appears:
1
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2
1 : Options for the Z axis
2 : Absolute distance / relative distance
3 : Z distance
Options for the Z axis: Select the option required.
- Movement: Used to displace the Z axis to the required distance.
- Scanning: Used to detect automatically the surface of the part to be marked (electromagnetic version only)
Absolute distance / relative distance:
- Absolute distance: The distance is calculated from the origin of the axes.
- Relative distance: The distance is calculated from the current coordinates.
Z distance:
New fields appear on the screen in "Scanning" mode.
The screen below appears:
Select the Z distance to reach.
Select the option required.
3
4
4 : Fast mode / accurate mode
Fast mode / accurate mode: Used to define the accur acy of scanning.
Fast mode: The origin position is reached at high speed (Z detectors(s) activat ed) without cycling back and forth
at low speed.
=> scanning is less accurate but cycle time is shorter
Accurate mode: When the origin position is reached (Z sensor(s) activate d), the marking head leaves this initi al
position to use once again a slow approaching speed.
=> seeking the accurate scanning position
Z distance:
Ref. 92091 - P05_en_G
Used to adjust the Z distance after scanning the part.
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A"Edit file" menu
Text to be marked
Enter the text to be marked in the appropriate block. The text may be composed of:
• capital / low er case letters
•numbers
•key words
The maximum number of characters per block is 255.
The characters that can be marked depend on the font.
Key words
Key words are codes interpreted by the program. They are not actually marked but rat her "recorded" before
marking.
It is possible to define several keywor ds in the same text area.
To enter a keyword, press the Insert key on the keyboard in the "Text" area. The list of keywords appears. Select
the desired keyword using the Up - Do wn arrows or by typing the fi rst l ette r of t he key word to be i nserted. Validate
by pressing Enter.
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The keywords are indivisible units. When a keyword is inserted, it appears in a frame, it is impossible to delete
part of akeyword. Each keyword is considered a single character.
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A"Edit file" menu
For Kn - Vn - FKn - FVn keywords, a second window appears to select the variable number.
Splitting a va riable
A portion of the contents of a variable may be selected and marked.
When a variable is inserted in text, the screen below appears:
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To mark all the content of the vari able, leave the brackets empty.
To mark part of the content of the variable, indicate between brackets the first and last char acter to take into
account, seperated by a semi-colon (;).
Characters (syntax: Vn[a;b])
Possible values Meaning Note
NN character 0 < N < 256
0last character
0!last character (not include d)
&ufirst character for which the Unicode is u
&u!first character for which the Unicode is u (not included)
#ulast character for which the Unicode is u
#u!last character for which the Unicode is u (not included)
%ufirst character for which the Unicode is not u
%u!first character for which the Unicode is not u (not included)
*ulast character for which the Unicode is not u
*u!last character for which the Unicode is not u (not included)
Note: If it is not possi ble to determi ne the result (string too short , character sought absent, etc.), the res ult
is an empty string.
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A"Edit file" menu
List of key words
Key words Definition Marking
DDnumber of the day in the month (from 01 to 31) 09 - for the 9th day in the month
MMmonth number (01 to 12) 05 - for the month of May
YYYYyear in 4 digit(s) 2007
YYyear in 2 digit(s) 07
Yyear in 1 digit(s) 7
hhhours (00 to 23) 12 - for 12 h 28 min 35 sec
mmminutes (00 to 59) 28 - for 12 h 28 min 35 sec
mfirst number for block of ten minutes (1 to 5) 2 - for 12 h 28 min 35 se c
ssseconds (00 to 59) 35 - for 12 h 28 min 35 sec
WWweek number (01 to 53) 01 - for January 3 2001
CCCnumber of the day in the year (001 to 366) 028 - for January 28 2001
HStime interpretatio n code
DSinterpretation code for the day of the week
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JSinterpretation code for the day of the month
MSinterpretation code for the month
YSinterpretation code for the year
Kninterpretation code for the counters (machine counter(s))
Qinterpretation code for shifts according to time block
Vn
FVninterpretation code for variables (file variable(s))See: "File variable(s)"
FKninterpretation code for the counters (file counter(s))See: "File counter(s)"
Vmlast text marked
X-Y coordinates
interpretation code for variables (machine variable(s))
See: “"Variables" menu”
The X-Y coordinates determine the position of the text in the marking area. They are given:
• in millimeters or in inches, depending on the unit chosen
• with an accuracy of 0.1 mm (0.01 in) in manual entry mode (0.5 mm (0.02 in) with the +/- keys on the numeric
keypad)
• in absolute value with relation to the origin
The coordinates can be entered either:
• using the +/- keys on the numeric keypad
• by pressing Enter then by typing the value directly on the keyboard
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A"Edit file" menu
Character size
The "Size" field defines the actual height, in either millimeters or inches , of char acters marked in capital letter s.
The size can range from 0.5 mm (0.02 in) to 100 mm (3.937 in). The accuracy is to 0.01 mm (0.01 in) in manual
entry mode (0.1 mm (0.01 in) with the +/- keys on the numeric keypad).
The default value is 2.5 mm (0.10 in).
Text angle
Used to define the angle at which the text is marked. See: “Linear marking”.
The default value is 0°.
Marking force
The width and depth of the marked line varies with the defined value.
The higher the force, the deeper the mark. This value is expressed as a percent. The default value of the "F orce"
area varies according to the machine’s configuration.
TAB 2:
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Once all these fields a re fi lled, use the keyboard’s Tab key or arrows to switch to t ab 2 in order to pro ceed wi th the
preparation of the block. The tab number appears in reverse video.
1
2
3
5
6
7
4
1 : Character font
2 : Compression
3 : Inclination
4 : Spacing
5 : Marking effects
6 : Alignment
7 : Marking direction
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A"Edit file" menu
Character font
The various fonts saved are identi fied by a number followed by their name. Go to the font area to sele ct th e
character font to be used in the marking block being prepared.
List of available fonts
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Standard character fonts Pneumatic machines
0: Standard fontXnot available
1: Standard EM font(optional) X
2: Simplified fontXnot available
3: 5x7 fontXX
4: OCR-A font(optional) not available
5: OCR-B font(optional) not available
7: Double stroke font(optional) not available
8: Low density EM font(optional) (optional)
9: Medium density EM font(optional) (optional)
10: High density EM font(optional) (optional)
Electromagnetic
machines
Note: For the list of characters available, contact Pro-Pen.
Compression
Used to modify character width without modifying their height. The compression factor modifies the space
between the characters. This value is expressed as a percent. It must be between 25% and 300%, with
increments of 5%. The default value is 100%.
Used to determine the v alu e, in degrees, o f the incl ination a ngle of t he characte rs in relat ion t o the ver tical. It must
be between -85° and +85°, with increments of 5°. If the value is positive, the characters slant right. If the value is
negative, the characters slant le ft. The default value is 0°.
Used to modify the inter-character spacing, without changing their width or height. This value is expressed as a
percent. It must be between 25% and 300%, with increments of 5%. The default value is 100%.
Example:
Spaci ng 50% :
Spaci ng 100% :
Spaci ng 150% :
Marking effects
Several marking directi ons are proposed in order to adapt marking to th e specificities of certain parts.
In radial mode, only the normal and mirror effects are available.
Marking obtained:
Result
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Marking effects
Normal
Mirror: symmetry
along Y
Inverted: symmetry
along X-Y
Linear marking
Angle: 0°
10
0
0
x
10
Y
10
0
0
10
Y
10
0
0
10
Y
Linear marking
Angle: 35°
20
20
20
X
X
x
X
x
010
0
10
x
Y
0
0
10
Y
0
0
10
Y
20
10
20
20
10
Radial marking
Centering
Angle: 90°
X
X
x
X
x
010
0
10
x
Y
010
0
10
Y
20
X
20
X
x
Reflected: symmetry
along X
0
0
x
10
Y
20
10
X
The X represents the start marking point (X-Y coordinates).
Ref. 92091 - P05_en_G
0
10
x
Y
X
20
10
0
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A"Edit file" menu
Alignment
Used to align the text to the left, right or center.
In case of left alignment to, the value of X corr esponds to the beginning of the text to be marked.
In case the text is centered, the value of X corresponds to the center of the text to be marked.
In case of right alignment, the value of X corresponds to the end of the text to be marked.
In radial mode, text justification is done in relation to the start angle.
By default, the text is aligned to the left.
Examples
Result
Alignment
Linear marking
Angle: 0°
Linear marking
Angle: 45°
Radial marking
Clockwise marking
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Left alignment
Centering
Right alignment
0
10
10
x
X = 20 mm
Angle: 90°
10
20
x
20
20
90°
X = 20 mm
x
Angle: 90°
90°
90°
0
0
10
20
0
0
x
40
30
X
X = 20 mm
0
10
0
10
20
20
x
40
30
X
10
0
10
20
20
x
X = 20 mm
0
10
0
10
20
20
40
30
40
30
X
X
0
10
20
X = 20 mm
Angle: 90°
0
0
10
20
x
X = 20 mm
0
0
10
0
10
20
x
Y
20
X = 20 mm
40
30
0
X
10
20
Y
x
X = 20 mm
10
20
30
X = 20 mm
40
X
0
0
10
20
40
30
30
30
X
40
X
40
X
The X represents the start marking point (X-Y coordinates).
The text to be marked may become of f-li mit s i f the X or Y val ue, or th e charac ter size,
is too large. To correct this anom aly, reduce or increrase one or the other of these
values.
Marking direction
Used to choose the movement direction of the stylus dur ing marking, from left to right or from right to le ft. This
function is used to optimize marking time and must not be confused with the direction of writing (marking effects).
The default marking direction is from left to right.
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A"Edit file" menu
In the following example, the marking direct ion fr om right to lef t r educes the movement s of th e stylus between t he
first block and the second one.
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1 : Marking direction from left to right for the 2 blocks
2 : Marking direction from right to left for the second block
3 : Segments of movement of the stylus
TAB 3:
Once all these fields a re fi lled, use the keyboard’s Tab key or arrows to switch to t ab 3 in order to pro ceed wi th the
preparation of the block.
1
2
3
1 : File speed option
2 : Marking speed
3 : Dot density per millimeter (electromagnetic version only)
File speed option
If this option is activated, the speeds chos en for the file in the sub-menu "File - Properties" are applied to the
block.
When the option is activated, it is impossible to modi fy the values on screen. To customize the speeds in the
block, deactivate this option by pr essing Enter.
This option is activated by default.
To choose the speeds of the file : See: "Pr operties of the file (F12)"
Marking speed
Used to determine the speed of the stylus.
This value must be between 1 and 10. The default value is 6. From 1 to 7, speed increases with an optimum
quality of marking. From 8 to 10, quality gradually decreases in order to privilege speed. The faster the marking,
the lower the quality. A very high quality marking re quires a slow marking speed.
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A"Edit file" menu
Dot density per millimeter (electromagnetic version only)
Used to define the number of dots per milli m eter produced by the stylus, in electromagnetic.
The higher the density, the closer the dot s are to each other. The default value is 3.
The density also depends on the speed select ed. As speed in crea ses, the dens ity of dot s per mi llimeter becomes
limited.
2. "Edit" men u su b- me n us
Once the preparatio n of the block is complete, move t o the "OK" button using the key board’s arrow keys or press
Esc to validate the block and exit.
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The program returns to the marking file and the sub- me nus can then be accessible using the Context menu key
on the keyboard. They are used to edit the file in progress.
To switch from one menu to another, use the Left - Right arrows.
To scroll a menu, press Enter or the Down arrow. If the functions are not fully displayed in the sub-menu, the
description is shown in the pop-up help bar at the bott om of the scr een.
To close a menu, press the Up arrow.
To return to the blo cks and exit sub-menus, press the Context menu key on the keyb oard.
12345
1 : "Marking" sub-menu
2 : "View" sub-menu
3 : "Edit" sub-menu
4 : "File" sub-menu
5 : Back to the previous menu
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A"Edit file" menu
"Marking" sub-menu
Used to access certain functions of the "Marking" menu directly from the file.
1 : Marking a file
2 : Access to the "Marking" menu
3 : Marking simulation
4 : Marking simulation with pause
5 : Simulation of the current block
6 : Simplified simulation
Marking a file (F10)
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1
2
3
4
5
6
Used to mark the file in progress "one time".
The screen below appears:
Press Enter to launch the mar king cycle. During the marking of each block, the corresponding characteristics are
shown on the screen.
6
1
2
7
8
3
4
5
9
1 : "Stop marking" icon
2 : "Pause during marking" icon
3 : Text for the block being marked
4 : Name of the block being marked
5 : Marking time. Appears once the markings are completed.
6 : Name of the file being marked
7 : Status of marking
8 : Number of markings carried out in relation to the total number of markings to be done
9 : Current time and date
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A"Edit file" menu
In addition to the information relative to the block being marked, this screen indicates the marking status, the
number of markings performed and the total duration of marking.
It is possible to pause during marking or to stop the latter by moving onto the corresponding icons. See: "Marking
"N times"".
Access to the "Marking" menu
Used to access the complete "Marking" menu. See: ""Marking" menu".
Simul a tio n (F 9 )
Used to simulate the marking file. Simulation consists in performing the marking without activating the stylus.
Simulation is carried out as a "one time" marking. See: "Marking a file (F10)".
Marking simulation with pause
This function is id enti cal to the marking simulation, with a pause after each block. To continue the simulation after
each block, press Enter.
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Simulation of the current block (F4)
Used to carry out a marking simulation of the marking block under preparation. The simulati on is carried out for
just one block.
Simplified simulati on
Used to simulate marking where the path of the moving st ylus is replaced by a single segment.
In 3/5 blocks display mode, it is possible to insert a pause after a block. When this function is activated, the
machine pauses after the block concerned. Press "Start marki ng" to continue marking.
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A"Edit file" menu
To insert a p ause after a block, posit ion t he cursor on the bl ock in 3/ 5 blocks displ ay and simul taneo usly pr ess Ctrl
+ P on the keyboard. A symbol is shown:
Pause after a block
Activation / deactivation of the bloc ks
Used to deactivate a block from a marking file. A deactivated block is not marked.
To deactivat e a block, po siti on the curs or on t he desire d block and pr ess the sp ace bar. A deactivated block is not
checked off, an activated bl ock is checked off.
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1
2
1 : Deactivated block
2 : Activated block
To reactivate the block, repeat the operation.
View 3 blocks (F8)
Used to view the blocks by groups of 3 on the screen.
The following characterist ics are shown:
• block number
• X-Y coordinates
• character size
• text to be marked
• activated block / deacti vated block
• pause after block if activated
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A"Edit file" menu
View 5 blocks (F8)
Used to view the blocks by groups of 5 on the screen.
The following characterist ics are shown:
• block number
• text to be marked
• activated block / deacti vated block
• pause after block if activated
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In these two viewing modes, to see the details of a speci fi c block, select it using the Up - Down arrows on the
keyboard. Validate by pressing Enter.
Edit block (F8)
Used to access the details of a block. This fun ction can also be achi eved by select ing a block and pressing Enter.
Graphic preview before marking (F2)
Used to:
• screen preview of all data ent ered in the marking file.
• view the trajectory of the stylus.
Example of a file:
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A"Edit file" menu
Screen preview of the marking file:
Select "Preview" in the "View" sub-menu. The screen below appears:
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1
2
3
4
5
1 : X-Y coordinates (top left corner)
2 : Scale - zoom in / zoom out
3 : View with or without the stylus trajectory
4 : Grid
5 : Global view of the marking area
6 : Marking area
7 : Off-limits zone
The screen is divided into 2 part s: the control bar on the l eft and the preview zone on the ri ght. To go from one part
to the other , press the Context menu key on the keyboard.
6
7
Scale: Select the scale using the +/- keys on the numeric keypad. The selected scale defines the zoom.
Zoom in / zoom out: Actual or enlarged view of the marking
To move when the marking field is not entirel y visible, press the Context menu key on the keyboard then move
using the arrows.
To regain access to the opti ons on left of the screen, press the Context menu key on the keyboard once more.
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A"Edit file" menu
Segments of movement of the stylus: Prev iew of the exact path of the stylus, broken down segment by segment ,
from the starting point to the end point
Grid: Grid overlaps the marking surface
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Global view of the marking area: The black area represents what is visible on the scre en.
At the 20 mm (0.787 in) scale, the whole marking field is visible on the screen. When the scale increases, onl y a
part of the field is displayed on the screen. This view allows to locate the position within the marking field.
1
1 : The black square represents the zone displayed on the right of the screen in relation to the entire marking field.
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A"Edit file" menu
If the text to be marked is off-li mits, a warning message is displayed at the preview, even when the off-limits
control is deactivated.
Validate by pressing Enter. The part of the text of f- li mits is shown in the hatched area.
1
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1 : Text off-limits
Return to the marking file and modify the coordinates.
Stylus movement (F3)
The "dynamic adjustment" function i s used to move the stylus above the surface to be marked in order to
determine the start marking coordi nates.
Position on the chosen block. The screen below appears:
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A"Edit file" menu
Press F3 to reach the "Stylus movement" in the "View" submenu. The screen below appears:
Yes: The stylus moves to the X-Y coordinat es of the marking block.
No: Return to previous screen
Before answering "yes", make sure that no obstacle is in the stylus’ trajectory.
The screen below appears:
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For a "Rotary device" block type, the initial angle is viewed on the display, under the X-Y coordinates.
The stylus moves to the X-Y coordinates of the marking block. In the example, X = 20 and Y = 10.
To adjust the stylus position, press the Up - Down - Left - Right arrows alternately.
The numeric keypad keys can also be used to move the stylus. The 5 key of the
numeric key pad brings the sty lus back to ori g in.
Page Up - Page Down keys are used to adjust the initial angle of the rotary device.
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Only the block underway moves.
A"Edit file" menu
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1
1 : New block coordinates
2 : Block moved
The movement value is 0.1 mm (0.004 in), along X or Y.
When the correct position is reached, validate by pressing Enter. The program returns in the previous page. The
new coordinates appear on the screen.
Esc: return to the file, without saving modifications
"Edit" sub-menu
2
1
2
3
4
5
6
1 : Add a block at the end of the file
2 : Insertion of a block before the selected block
3 : Cut the selected block
4 : Deleting the selected block
5 : Copy the selected block
6 : Paste the stored block
Add a block at the end of the file (F5)
Used to add "empty" marking blocks at the end of a file. The pr ogram then automatically updates the numbering.
Insertion of a block before the select ed block (Insert)
Used to insert an "empty" block before the seleted block.
Select the block and press Insert on the keyboard or go to the "Edit - Insert" sub-menu. The program then
automatically updates the numbering.
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A"Edit file" menu
Cut/paste a block (Ctrl + X - Ctrl + V)
Used to move a block within the file.
Select the block to be cut. Simultaneously press the Ctrl + X keys on the keyboard or go to the "Edit - Cut" sub-
menu. The block is saved in the memory. Position the cursor on the bl ock after which it must be pasted.
Simultaneously press the Ctrl + V keys on the keyboard or go to the "Edit - Paste" sub-menu. The saved block is
pasted after the selected block.
Copy/paste a block (Ctrl + C - Ctrl + V)
Used to copy a block with its character istics.
Select the block to be copied. Simultan eously press the Ctrl + C keys on the keyboard or go to the "Edit - Copy"
sub-menu. The block is saved in the memory. Position the cursor on the block after which it must be pasted.
Simultaneously press the Ctrl + V keys on the keyboard or go to the "Edit - Paste" sub-menu. The saved block is
pasted after the selected block.
Note:
F7: Used to add a block identical to the selected block. The program copies and inserts this new block af ter the
selected block, then updates the numbering.
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Deleting the selected block (Delete)
Deletes a marking block
Select the block to be deleted and press Delete on the keyboard or go to the "Edit - Delete" sub-menu.
As a precaution, the program will request confirmation before deleting the marking block.
Select "Yes" with the Left arrow and validate by pressing Enter. The program deletes thi s block and updates the
numbering.
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A"Edit file" menu
"File" sub-menu
1
2
3
4
5
1 : New marking file
2 : Open an existing file
3 : Save the file in progress
4 : Save as the file in progress
5 : Properties of the file
Save the file in progress / save as the file in progr ess: F11
To save a file un der a na me, if a file wi th the same n ame alrea dy ex ist s, t he pr ogram i ndicate s that this fil e alr eady
exists and requests confirmation of its replacement.
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Yes: Overwrite the existing file and replace it with the new one.
No: Return to the marking file without validating modifications
For a file that has not been saved or that has been modified, when pressing Esc, the program asks whether it
should be saved before exiting.
Yes: Save selected file
No: Exit the file without saving
Cancel: Return to the marking file without valid ati ng modifications
Used to mark repetitive text s common to several marking blocks in the same file, by indicating the variabl e
number in which the text is contained.
V ariables are memory blocks (5 in all) of text conta ining up to 255 character s. They are ident ified by the key words
FV0 to FV4.
The screen below appears:
Select the desired variable using the arrow keys. Press Enter to access the ent ry field. Enter the data. Press Ente r
to validate t h e en try.
Remarks: Unlike the machine vari ables, t hese vari able s are speci fi c to each m arking f ile. T hey fu nction i n
an identical way. See: "Configuring variabl es"
Use machine variables where possible, since file variables increase the file size.
To insert a key word and its number: See: "Text to be marked".
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A"Edit file" menu
• XY head marking speed
TAB 1:
Used to determine the speeds common to the whole file. These speeds are applied by default to every block on
the file.
The screen below appears:
See: "Marking speed", "Dot density per millimeter (electromagnetic version only)".
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TAB 2:
Used to configure the return to orig in of the stylus.
The screen below appears:
1
4
2
3
1 : Number of markings before return to origin
2 : Start/end file origin
3 : Return to origin type
4 : Accurate mode / fast mode
Number of markings before return to orig in: Used to define the number of marking s the st ylus returns to origin.
If the 1 value is selected, the stylus re turns to origin after each marking.
If the 0 value is selected, the stylus neve r ret urns to origin, except when the machine is turned on.
Start/end file origin:
The origin at the end of a file is selected by default.
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Used to define at which moment the stylus returns to origin in relatio n to the marking of a file.
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A"Edit file" menu
Return to origin type: Used to select the stylus’ trajectory to return to origin.
• X, Y: following the X then the Y axis
• X & Y: following the X and Y axis at the same time (diagonal) to save cycle ti me
• Y, X: following the Y then the X axis
Depending on the type of machine, all options are avail able.
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Accurate mode / fast mode:
Accurate mode: When the origin position is reached (X and Y sensors activated), the stylus leaves this initial
position to use once again a slow approaching speed.
=> searching the origin position with accuracy
Fast mode: Origin position is reached in fast speed (X and Y detectors activated) without a to-and-from cycle in
slow speed.
=> origin less accurate bu t time is saved
These 2 modes can be combined.
• Rotary device speed
TAB 1:
Used to determine the movement speed of the rotary device.
The screen below appears:
Used to define the accuracy of the return to origi n.
TAB 2:
Used to configurate the return to ori gin of the rotary device. The screen below appears:
1
2
3
1 : Number of markings before return to origin
2 : Start/end file origin
3 : Return to origin type
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A"Edit file" menu
Number of markings before return to orig in: Used to define after how many markings the rotary device returns to
origin. If the 1 value is selected, the rotary device returns t o ori gin after each marking.
C
Sta rt /end file origin:
file.
The origin at the end of a file is selected by default.
Return to origin type:
• clockwise
• counter-clockwise
• fast: shortest trave l di stance in relation to the current position
TAB 3:
Used to select the rotary device orientation in relation to the marking head.
The screen below appears:
Used to define the moment the rotary device will r eturn to origi n in relati on to the marking of a
Used to choose the rotation direction of the rotary device to retur n to origin.
Select rotary device orientation corresponding to its installation. Everytime the Enter key is pressed, the
orientation is changed.
Head
1 : Rotary device on the X axis - motor to the left
2 : Rotary device on the Y axis - motor at the bottom
3 : Rotary device on the X axis - motor to the left
4 : Rotary device on the Y axis - motor at the top
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Correctly select the rotary device position: the conf iguration selection directly
influences the marking’s orientation on the part.
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A"Edit file" menu
• Z axis speed
TAB 1:
Used to determine the movement and scanning speed for the Z axis.
The screen below appears:
1
2
1 : Movement speed
2 : Scanning speed
TAB 2:
C
Used to configure the return to origin of the Z axis.
The screen below appears:
1
2
1 : Number of markings before return to origin
2 : Start/end file origin
3 : Accurate mode / fast mode
Number of markings before retur n to origi n: Used to def ine the number of markings before the Z axis comes back
to the origin. If the value 1 is selected, the Z axis returns to the origin after each marking.
Start/end file origin:
The origin at the end of a file is selected by default.
Accurate mode / fast mode:
Used to define at what point during the file marki ng the Z axis returns to the origin.
Used to define the accuracy of the return to origi n.
3
Fast mode: The origin position is reached at high speed (Z detectors(s) activat ed) without cycling back and forth
at low speed.
=> scanning is less accurate but cycle time is shorter
Accurate mode: When the origin position is reached (Z sensor(s) activate d), the marking head leaves this initi al
position to use once again a slow approaching speed.
=> seeking the accurate scanning position
These 2 modes can be combined.
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A"Edit file" menu
• File counter(s)
Used to define increments/decrements for a serial number.
The screen below appears:
Select the number of counters required with the +/- keys on the numeric keypad. The corresponding counters
appear on the screen.
C
Select the desired counter using the arrows. Validate by pressing En ter.
The data is in numeric, alphabetic, alphanumeric or hexadecimal mode. 5 independent counters are available.
Each counter has an 8 digit code.
Identification key words go from FK0 to FK4.
Remarks: Unlike the machine counters, these counters are specific to each marking file. They function in
an identical way. See: "Configuring counters "
Use machine counters where possible, since file counters increase the file size.
To insert a key word and its number: See: "Text to be marked".
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A"Edit file" menu
Back to the previous menu
If the file has not been saved, the program displays the following message:
Yes: Save selected file
No: Exit the file without saving
Cancel: Return to the marking file without valid ati ng modifications
C
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D"Marking file management" menu
Select this menu from the main menu, represented by the icon:
The screen below appears:
D
1
5
1 : Duplicate a file
2 : Rename a file
3 : Delete a file
4 : Export a file
5 : Import a file
1. Duplicate a file
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
2
3
4
Select the file using the Up - Down arrows. Validate by pressing Enter.
The screen below appears:
Rename the duplicated file as desi red. Validate by pressing Enter . The progra m disp lays a con firmatio n message.
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A"Marking file management" menu
2. Rename a file
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select the file using the Up - Down arrows. Validate by pressing Enter.
The screen below appears:
D
Rename the file as desired. Validate by pressing Enter. The program displays a confirmation message.
3. Delete a file
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select the file using the Up - Down arrows. Validate by pressing Enter.
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A"Marking file management" menu
The screen below appears:
Yes: Deleting the file - The program displays a confirmation message.
No: Return to the menu without deleting the file
4. Export a file
Used to export a file, to a PC or another marking machine for example, by downlo ading it onto a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
D
The screen below appears:
Select the file using the Up - Down arrows. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The screen below appears:
Insert a USB key into the USB port for download.
The program displays a confirmation message.
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A"Marking file management" menu
5. Import a file
Used to import a file, from a PC or another marking machine for example, by downl oading it from a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Insert a USB key into the USB port for download. The screen below appears:
D
Select the file using the Up - Down arrows. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The program displays a confirmation message.
If no file with the TML format is present, the following message is displayed:
V alidate by pres sing Enter . The pr ogram returns to the previous menu. Check the content of the key and try again.
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E"System info" menu
Select this menu from the main menu, represented by the icon:
This menu contains technical infor m ati on that can be communicated to the distributor or the techni cal support in
case of problem. It is made of several tabs, contain ing the character isti cs of the Control Unit , of the marking head
and of the eventual accessories installed.
1
2
3
E
1 : "Save" icon
2 : Next tab
3 : Scroll bar
To go from one tab to another, use the Left - Right arrows of the keyboard.
To scroll thr ough the information, use the Up - Down arrows on the keyboard. To reach directly the beginning or
the end of the list, use the Home - End keys of the keyboard.
To access the icons at the top of the screen, press on the Context menu key of the keyboard.
To save this information on a USB key in order to communica te th em to the dis tr ibutor or the technical support,
select the "Save" icon using the arrows. The screen below appears:
No: Return to previous screen
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A"System info" menu
Yes: The screen below appears:
Insert a USB key into the USB port for download.
Maintenance
On some pages, an additional icon appears to the top right of the screen.
E
This icon is used to access the maintenance parameters for the current page.
• Marking head
The screen below appears:
P5000
1
2
3
1 : Status of origin sensor(s)
2 : Distance covered
3 : Resetting the distance counter
4 : Return to origins of both axes
5 : Error returning to origin
6 : Emergency stop activated / emergency stop closed
Status of origin sensor(s)
4
5
6
The radio button(s) is/are act ivated when the stylus is at the origin and the sensor(s) is/are operational.
Distance covered
Used to count the distance covered by the stylus. Only the distance covered by the stylus while marking (pendown) is recorded. Movements between blocks are not counted (meters).
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A"System info" menu
Resetting the distance counter
To reset the distance covered to zero, move to the correspon ding icon.
The screen below appears:
P5000
Return to origins of both axes
Used to test that the sensor(s) are working properly. Select the correspondi ng icon using the arrows. Validate by
pressing Enter.
E
Error re turning to o ri g in
The radio button(s) is/are activated when there is a problem when returning to the origin.
Emergency stop activated / emergency stop closed
The box is ticked when the emergency-stop button is activated.
• DP3500 - DP4500
The screen below appears:
DP3500
1
2
3
4
5
6
1 : Status of origin sensor(s)
2 : Distance covered
3 : Resetting the distance counter
4 : Return to origin
5 : Error returning to origin
6 : Emergency stop activated / emergency stop closed
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A"System info" menu
Status of origin sensor(s)
The radio button(s) is/are act ivated when the rotary device is at the origin and the sensor(s) is/are operational.
Distance covered
Used to calculate the distance covered by the rotary device (degrees).
Resetting the distance counter
To reset the distance covered to zero, move to the correspon ding icon.
The screen below appears:
DP3500
E
Return to origin
Used to test that the sensor(s) are working properly. Select the correspondi ng icon using the arrows. Validate by
pressing Enter.
Error re turning to o ri g in
The radio button(s) is/are activated when there is a problem when returning to the origin.
Emergency stop activated / emergency stop closed
The box is ticked when the emergency-stop button is activated.
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• Z axis
The screen below appears:
A"System info" menu
E
Z
1
2
3
1 : Status of origin sensor(s)
2 : Distance covered
3 : Resetting the distance counter
4 : Return to origin
5 : Error returning to origin
6 : Emergency stop activated / emergency stop closed
Status of origin sensor(s)
The radio button(s) is/are activated when the Z axis is at the origin and the sensor(s) is/ are operational.
Distance covered
Used to calculate the distance covered by the Z axis (meters).
4
5
6
Resetting the distance counter
To reset the distance covered to zero, move to the correspon ding icon.
The screen below appears:
Z
Return to origin
Used to test that the sensor(s) are working properly. Select the correspondi ng icon using the arrows. Validate by
pressing Enter.
Error re turning to o ri g in
The radio button(s) is/are activated when there is a problem when returning to the origin.
Emergency stop activated / emergency stop closed
The box is ticked when the emergency-stop button is activated.
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F"File management" menu
Select this menu from the main menu, represented by the icon:
The screen below appears:
1
2
F
34
1 : Logo management
2 : .csv management
3 : Font management
4 : Marking history management
5 : Backup/restore data
5
1. Logo management
This list indicates the available logos. Each logo is identified by a number. Logos are programmed in the CCU
board. The standard confi guration comes with 2 logo(s).
If other logos were ordered, they will also appear in this list.
The standard configuration logos bear a number between 0 and 99. The additional logos bear a number starting
from 100. The standard configuration logos cannot be exported, re-indexed nor deleted.
Logos have the LO3 format.
The screen below appears:
2
1
1 : List of available logos
2 : Import a logo
3 : Preview of the selected logo
4 : Scroll bar
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3
4
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A"File management" menu
To exit the list of logos and access the "Import a logo" icon, press the Contex t menu key on the keyboard.
To scroll through the logos, use the Up - Down arrows on the keyboard. The corresponding logo is shown on the
right-hand side.
After selecting the desired logo, press the Right arrow on the keyboard to access the functions available for this
logo.
The screen below appears:
1
2
3
4
1 : Number of logo segments
2 : Export a logo
3 : Re-index a logo
4 : Delete a logo
F
Number of logo segments
Indicates the number of lines included in the vect or plotting of the logo.
Export a logo (LO3 format)
Used to export a logo, to a PC or another marking machine for example, by downloading it onto a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Insert a USB key into the USB port for download.
The program displays a confirmation message.
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A"File management" menu
Re-index a logo
Used to change the number of a logo but not its name.
Select the corresponding icon using the arrows. Entry can be made either:
• using the +/- keys on the numeric keypad
• by pressing Enter then by typing the value directly on the keyboard
By returning to the list of logos using the Left arrow, the logo number is updated.
If the number given to the logo is already assigned, th e fol lowi ng message is displayed:
F
The logo keeps its current number. Try again by assigning a number that is not already used.
Delete a logo
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Yes: Deleting the logo
No: Return to the previous screen without deleti ng the l ogo
Cancel: Return to the previous screen without deleting the logo
Note
The standard configuration logos bear a number between 0 and 99. The additional logos bear a number starting
from 100.
The standard configuration logos cannot be exported, re-indexed nor deleted. No function regarding these logos
is available.
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A"File management" menu
In this case, when pressing the Right arrow, the screen below is shown:
Only the additional logos can be modified.
Import a logo
Used to import a logo, from a PC or another marking machine for example, by downloading it from a USB key.
To exit the list of logos and access the "Import a logo" icon, press the Context menu key on the keyboard. Select
the arrow in the top right corner of the screen. Validate by pressing Enter.
The screen below appears:
F
Insert a USB key into the USB port for download. The screen below appears:
Select the logo using the Up - Down arrows. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The program displays a confirmation message.
By default, number 255 is assigned to the imported logo. If several logos are imported, this val ue decrements
(254, etc...).
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A"File management" menu
If no file with the LO3 - PLT format is present, the following message is displ ayed:
V alidat e by pressi ng Enter. The program returns in the pr evious p age. Ch eck the conte nt of the key and try again.
2. .csv management (optio na l)
Used to access .csv files (comma-separated values). This format is simple to generate and makes i t easy t o
exchange data, particularly with Excel.
Used to import a .csv file, from a PC or another marking machine for example, by downloading it from a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
3
4
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A"File management" menu
Insert a USB key into the USB port for download. The screen below appears:
Select a .csv file. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The program displays a confirmation message.
Export .csv file(s)
Used to export a .csv file, to a PC or another marking machine for example, by uploa ding it to a USB key.
F
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select a .csv file. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The screen below appears:
Insert a USB key into the USB port for download.
The program displays a confirmation message.
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A"File management" menu
Rename .csv file(s)
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select a .csv file. Validate by pressing Enter.
Rename the file as required. Validate by pres sing Enter. The program displays a confirmation message.
Delete .csv file(s)
F
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select a .csv file. Validate by pressing Enter.
The screen below appears:
Yes: Deleting files - The pro gram displays a confirmation message.
No: Return to menu without deleting the file
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A"File management" menu
3. Font man a gement
This list indicates the fonts available in memory. Each font is identified by a number. Character fonts are
programmed in the CCU board. The standard configuration comes with 3 fonts (pneumatic version).
If other fonts were ordered, they will also appear in this list.
The standard configuration fonts bear a number between 0 and 99. The additional fonts bear a number starting
from 100. The standard configuration fonts cannot be exported, re-indexed nor deleted.
Fonts have the PO3 format.
The screen below appears:
2
1
3
4
F
1 : List of available fonts
2 : Import a font
3 : Preview of the selected font
4 : Scroll bar
To exit the list of fonts and access the "Import a font" icon, press the Context menu key on the keyboard.
To scroll through the fonts, use the Up - Down arrows on the keyboard. The corresponding font is shown on the
right-hand side.
After selecting the desired font, press the Right arrow on the keyboard to access the functions available for this
font.
The screen below appears:
1
2
3
4
1 : Font version
2 : Export a font
3 : Re-index a font
4 : Delete a font
Font version
Indicates the version of the font selected.
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A"File management" menu
Export a font (PO3 format)
Used to export a font, to a PC or another marking machine for example, by upl oading it to a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Insert a USB key into the USB port for download.
The program displays a confirmation message.
F
Re-index a font
Used to change the number of a font but not its name.
Select the corresponding icon using the arrows. Entry can be made either:
• using the +/- keys on the numeric keypad
• by pressing Enter then by typing the value directly on the keyboard
By returning to the list of fonts using the Left arrow, the font number is updated.
If the number given to the font is already assigned, the following message is displayed:
The font keeps its current number. Try again by assigning a number that is not already used.
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A"File management" menu
Delete a font
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Yes: Deleting the font
No: Return to the previous screen without deleti ng the f ont
Cancel: Return to the previous screen without deleting the font
Note
The standard configuration fonts bear a number between 0 and 99. The additional fonts bear a number starting
from 100.
F
The standard configur ation f onts can not be export ed, re-indexed nor dele ted. No functi on reg arding t hese font s is
available. Only the font’s version is indicated.
In this case, when pressing the Right arrow, the screen below is shown:
Only the additional fonts can be modified.
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A"File management" menu
Import a font
Used to import a font, from a PC or another marking machine for example, by downloading it from a USB key.
To exit the list of fonts and access the "Import a font" icon, press the Context menu key on the keyboard. Select
the arrow in the top right corner of the screen. Validate by pressing Enter.
The screen below appears:
Insert a USB key into the USB port for download. The screen below appears:
F
Select the font using the Up - Down arrows. Validate by pressing Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
The program displays a confirmation message.
By default, number 255 is assi gned to t he import ed font. If severa l f onts ar e import ed, t his value decrement s (2 54,
etc...).
If no file with the PO3 format is present, the following message is displayed:
V alidat e by pressi ng Enter. The program returns in the pr evious p age. Ch eck the conte nt of the key and try again.
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A"File management" menu
4. Marking hist ory management (opt ional)
Used to access marki ng histories. The content of a log file is determined from the "Write line" function block. See:
Write line
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
3
Select a file. Validate by pressi ng Enter.
Rename the file as required. Validate by pres sing Enter. The program displays a confirmation message.
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A"File management" menu
Export file(s)
Used to export a file, to a PC or another marking machine for example, by uplo ading it to a USB key.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select a file. Validate by pressi ng Enter.
To select several files, position on each desired file and press the Sp ace bar. Validate by pressi ng Enter.
To select all fil es, press the Ctrl + A keys on the keyboard. Validate by pre ssing Enter .
F
The screen below appears:
Insert a USB key into the USB port for download.
Delete file(s)
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Select a file. Validate by pressi ng Enter.
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A"File management" menu
The screen below appears:
Yes: Deleting files - The pro gram displays a confirmation message.
No: Return to menu without deleting the file
5. Backup/restore data
Used to backup or restore all the configuration parameters and data in the machine (logos, fonts, files, counters,
variables, etc.).
F
The screen below appears:
1
1 : Backup restoration
2 : Memory backup
Backup restoration
Used to restore all the data previously backed up.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
2
Insert a USB key into the USB port for download.
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A"File management" menu
Memory backup
Used to backup all the dat a t o a sing le file . The fi le cr eated i n this wa y may be saved to a USB key bu t may not b e
opened. It is used only if data need to be restored.
Select the corresponding icon using the arrows. Validate by pressing Enter.
The screen below appears:
Insert a USB key into the USB port for download.
F
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