Propellerhead Reason - 5.0 Operation Manual

Operation Manual
Version
5
Operation Manual by: Fredrik Hylvander Anders Nordmark, Scribe
The information in this document is subject to change without notice and does not represent a commitment on the part of Propellerhead Software AB. The software described herein is subject to a License Agreement and may not be copied to any other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Propellerhead Software AB.
©2010 Propellerhead Software and its licensors. All specifications subject to change without notice. Reason and Record are trademarks of Propellerhead Software. All other commercial symbols are protected trademarks and trade names of their respective holders. All rights reserved.
Copyright notice for Adobe® Flash® Player: Adobe® Flash® Player. Copyright © 1998 - 2010. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Table of Contents

Introduction 19
Numerical segment displays 38
Welcome! 20
About this chapter 20
About this manual 20
About the Reason operating system versions 20
Conventions in the manual 20
Common Operations and Concepts 23
About this chapter 24
Areas, windows and basic navigation 24
Song window overview 24 The Rack 25 The Sequencer 26 The Transport Panel 27 The ReGroove Mixer 27 Using several Reason Song windows 27 The Tool Window 28 The On-screen Piano Keys window 29
General window techniques 30
Resizing 30 Scrolling 31 Zooming in the Sequencer 32 Scrolling and zooming using a wheel mouse 33
Tool Tips 39
Context menus 40
Parameter context menus 40 Device context menus 41 Rack “background” context menu 42 Sequencer context menus 42
Undo and Redo 43
On-screen Piano Keys 45
About this chapter 46
Using the On-screen Piano Keys 46
Opening the Piano Keys window 46 Mouse mode 47 Computer Keys mode 48
Audio Basics 51
About this chapter 52
How Reason communicates with your audio hardware 52
Manual audio routing 52 Audio quality 53 Audio settings 53 About audio levels 56
Editing parameters 34
Knobs 34 Faders and sliders 34 Buttons 35 Fold/Unfold buttons 35 Multi Mode selectors 36 Numerical controls 36 Alpha-numeric controls 37
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TABLE OF CONTENTS
computers 58
About latency 58 About processors 59 About RAM 59
Mac specific information 60
About using the built-in audio inputs and outputs 60
General information about audio and
Sequencer Functions 61
About this chapter 62
Introduction 62
Sequencer area overview 62
Song View and Edit Mode 62 Toolbar overview 64 Track List overview 64 Tracks overview 64 Lanes overview 65 Clips overview 65 Inspector overview 65 Ruler overview 66 Edit/Arrangement Pane overview 66 Song Navigator overview 66 Transport Panel overview 66
Toolbar details 84
Toolbar tools 84 Alternate tools 87 Snap 87 Sequencer Toolbar keyboard shortcuts 88
Ruler details 89
Transport Panel details 89
Transport keyboard commands 93
About the Inspector 94
About subticks in the Position and Length displays 94 About the “Match Values” function 94
Recording in the Sequencer 95
Track details 67
Track definition 67 Master Keyboard Input 67 The relationship between tracks, lanes, clips and events 68 Track types 69 Track List elements 70 Creating tracks 71 Selecting tracks 72 Moving tracks 72 Deleting tracks 73 Duplicating/copying tracks and devices 73 Coloring tracks 74 Naming tracks 74 Folding tracks 74 Muting tracks 75 Soloing tracks 75
Lane details 76
Note lane 76 Parameter automation lane 77 Pattern lane 78 Creating/adding lanes 78 Deleting lanes 81 Moving note lanes 83 Copying (duplicating) note lanes 83 Muting lanes 83
Clip basics 84
Clip types 84
About this chapter 96
General recording functions 96
Record enabling 96 Click and Pre-count 98 Loop mode 100 General recording procedure 100 Undoing a recording 101
Note recording details 102
Setting up the instrument track 102 Recording notes 102 Recording notes in Loop mode 102 Recording over or into an existing note clip 103 Recording notes using the “Dub” and “Alt” functions 104
Parameter automation recording details 106
Performance controllers vs. track parameter automation 106 Recording performance controller automation 107 Recording parameter automation into Note Clips 108 Recording performance controller automation over or into an existing clip 108 About performance controller automation on multiple lanes 109 Recording parameter automation 109 Recording parameter automation in Loop mode 110
TABLE OF CONTENTS
5
Recording parameter automation over or into an existing clip 111 Adjusting automated parameters during playback - “Live mode” 112 Recording parameter automation on multiple tracks 112
Pattern automation recording details 113
Recording pattern automation 113
Tempo automation recording 114
Recording tempo automation 114
Arranging in the Sequencer 117
About this chapter 118
Clip handling 118
Selecting clips 118 Deleting clips 120 Resizing (masking) clips 121 About masked recordings and events 122 Tempo scaling clips 123 Moving clips 125 About overlapping clips 127 Duplicating clips 127 Cutting, Copying and Pasting clips 127 Naming clips 128 Coloring clips 128 Splitting clips 129 Joining clips 130 Muting clips 131 Merging clips on note lanes 131 Matching clips using the “Match Values” function 132
Inserting bars 133
Removing bars 134
About this chapter 136
The Edit Mode 136
Selecting what to edit 137 Opening note and automation clips for editing 137 Edit Mode elements 139 Edit Mode window handling 141 Note Edit Modes 141 Creating empty clips 144
Tool Window editing tools 145
Note editing 146
Selecting notes 146 Deleting notes 146 Drawing notes 147 Resizing notes 149 Moving notes 152 Duplicating notes 155 Using Cut, Copy and Paste 155 Quantizing notes 156 Transposing notes 159 Extract Notes to Lanes 160 Scale Tempo 163 Editing note velocity 164
Automation editing 166
Overview 166 Editing parameter automation 166 Drawing parameter automation events 169 Deleting automation events 170 Editing performance controller automation 170 About Automation Cleanup 171 Editing pattern automation 173 Drawing pattern automation 174 Moving, resizing and duplicating pattern automation clips 174 Deleting pattern automation clips 175 The “Convert Pattern Automation to Notes” function 175 Editing tempo automation 176 Automating time signature 176 Moving, resizing and duplicating time signature automation clips 177 Deleting time signature automation clips 178
Note and Automation Editing 135
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TABLE OF CONTENTS
Note and automation editing in the Inspector 178
Editing notes and events in the Inspector 178 Matching notes or events using the “Match Values” function 179
Working with Blocks in the Sequencer 183
About this chapter 184
Introduction 184
The idea behind Blocks 184
Naming devices 209 Folding and unfolding devices 210
Sounds and Patches 211
About this chapter 212
Arrangement Views 185
Song View (with Blocks disabled) 185 Song View (with Blocks enabled) 186 Block View 187
Editing Blocks in the Block View 187
Selecting a Block for editing 187 Renaming Blocks 188 Defining the Block length 188 Changing Block color 188 Recording in the Block View 189 Editing clips in the Block View 189 Arranging clips in the Block View 189
Arranging Blocks in the Song View 189
Creating Block Automation Clips 189 Resizing Block Automation Clips 191 Reassigning Blocks in Block Automation Clips 191 Muting lanes in Block Automation Clips 192 Converting Block Automation Clips to Song Clips 194 Combining Block Automation Clips with Song Clips 196
Working with the Rack 199
About this chapter 200
About patches 212
Devices that use patches 212 Loading patches 213 Saving patches 214 Copying and pasting patches between devices 215 Initializing patches 215
About ReFills 215
Using the Browser 216
Opening the browser 217 Browser elements 218 Navigating in the Browser 222 Using Locations and Favorites 223 Favorites Lists 224 Selecting and auditioning patches 226 Selecting and auditioning samples 226 Selecting multiple files 227 Cross-browsing patch files 227 Create Instrument/Create Effect 228 About patch formats and sampler devices 229 Using the “Search” function 229 Opening files 230 About browse lists 230 Handling Missing Sounds 231 The Missing Sounds dialog 233 Reason file formats 235
Rack device procedures 200
Navigating in the rack 200 Resizing the rack 201 About Device Groups 201 Creating devices 203 Selecting devices 205 Deleting devices 205 Re-ordering devices 206 About the “Sort Selected Device Groups” function 208 Duplicating devices 208 Cut, Copy and Paste devices 208
Routing Audio and CV 237
About this chapter 238
Signal types 238
Audio signals 238 CV/Gate signals 238 About MIDI routing 238
TABLE OF CONTENTS
7
About cables 239
Cable appearance 239 Checking and following cable connections 240 Cable color 241
Exporting Audio 257
About this chapter 258
Importing audio to Reason devices 258
Automatic routing 241
Auto-routing of Instrument devices 241 Auto-routing of Effect devices 242 Auto-routing of CV/Gate signals 242 Auto-routing devices after they have been created 242
Manual routing 243
Connecting cables 244 Connecting cables using pop-up menus 244 Disconnecting cables 245 Disconnecting devices 245
Using CV and Gate 245
Routing CV and Gate signals 245 About CV Trim knobs 246
Song File Handling 247
About this chapter 248
Opening Songs 248
Opening a Song 248 Opening the last Song at program launch 248
Closing Songs 249
Closing a Song 249
Creating Songs 249
Creating a new empty Song 249 Setting up the Default Song 249
Exporting audio 258
Exporting Songs or parts of Songs 258
Sampling 261
About this chapter 262
Overview 262
One-click sampling 262 The Edit Sample window 262 About sample format, rate and resolution 263
General sampling functions 263
Setting up for sampling 263
Sampling 265
The Sample buttons 265 Sampling procedure 265 The Song Samples tab 268
Editing samples 270
The Edit Sample window 270 Setting Sample Start and End 272 Cropping samples 274 Normalizing samples 274 Reversing samples 274 Fading in/out samples 275 Looping samples 276 Saving edited samples 278 Renaming samples 278
Saving Songs 250
Saving a Song 250 Including Song Information 251 Publishing a Song 252 About Self-Contained Songs 252 A note about saving Songs as audio files 253
Importing and exporting Standard MIDI
Sample management 279
About Assigned and Unassigned samples 279 Saving samples in a song 280 Deleting samples from a song 280 Loading samples into a device 281 Duplicating samples 282 Exporting samples 283 About self-contained samples 285
Files 254
Importing Standard MIDI Files 254 Exporting Standard MIDI Files 255
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TABLE OF CONTENTS
The ReGroove Mixer 287
Introduction 288
ReGroove basics 288
The ReGroove Mixer 289
Global parameters 289 Channel parameters 290 Copy, Paste and Initialize ReGroove channels 294
Remote Override 315
Activating Remote Override Edit mode 315 Remote Override mapping 316
Additional Remote Overrides... 319
Assigning Additional Overrides 320
Keyboard Control 321
Enabling Keyboard Control 321 Editing Keyboard Control 321
Groove Settings 295
Working with grooves 298
Applying grooves to your music 298 Commit to Groove - making the grooves “permanent” 301 Creating your own ReGroove patches 302
Groovy tips & tricks 303
ReGroove patches in the Reason Sound Bank 304
Remote - Playing and Controlling Devices 305
About the various MIDI inputs 306
About Remote 306
Setting up 307
Adding a control surface or keyboard 307 Other functions 309 Example Setups 309
Remote basics 310
About Standard vs Remote Override mapping 311 About mapping variations 311
Saving Remote Setups 322
ReWire 323
About this chapter 324
Why use Reason with ReWire? 324
Introducing ReWire! 324
In ReWire version 1 324 In ReWire 2 324
How does it work? 324
Terminology 325 About system requirements 325 About synchronization 325
Launching and quitting applications 325
Using the Transport and Tempo controls 326
Routing audio 326
Preparations in Reason 326 Routing in the ReWire host application 327
Routing MIDI via ReWire 2 327
Locking a surface to a device 312
Locking a surface 312 Unlocking a surface 314
Converting ReWire channels to audio tracks 328
Details about various ReWire hosts 328
TABLE OF CONTENTS
9
Synchronization and
Sampling Input section 345
Advanced MIDI 329
About this chapter 330
Synchronization to MIDI Clock 330
ReWire users – read this! 330 What is synchronization and MIDI Clock? 330 Slaving Reason to an external MIDI application or instrument 330 Slaving Reason to another program on the same computer 331 Synchronization considerations 331
Advanced MIDI - The External Control Bus inputs 333
About the External Control Bus inputs 333 Routing MIDI to devices 334 Sending Controller data via MIDI 334 About recording Pattern Changes 334
Optimizing Performance 335
Introduction 336
Checking Processing Power 336
Optimization and Latency reduction 336
About Latency Compensation 337
Optimizing your computer system 338
Optimizing Songs 339
RAM requirements 341
Advanced MIDI Device 346
More Audio 346
The Big Meter 347
The Combinator 349
Introduction 350
Creating Combinator devices 351
Combinator elements 352
About internal and external connections 353
About External Routing 353
Adding devices to a Combi 355
About the Insertion line 355 Creating new devices in a Combi 355 Adding devices using drag and drop 356 Adding devices using copy/paste 357 Adding a Combi to a Combi 357 Combining two Combis 357 Combining devices in a Combi with devices in the rack 357
Combi handling 357
Moving the entire Combi 357 Moving devices within a Combi 358 Moving devices out of a Combi 358 Deleting devices in a Combi 358 Uncombining devices 358
10
Reason Hardware Interface 343
Introduction 344
About using ReWire 345
TABLE OF CONTENTS
Sequencer tracks and playing Combis 358
The Controller panel 359
Select backdrop... 360
Using the Programmer 361
Key Mapping instrument devices 362 Setting Velocity Ranges for instrument devices 363 Using Modulation Routing 364 CV Connections 367
Mixer 14:2 369
Introduction 370
The Channel Strip 370
Channel Strip Controls 371
The Mixer signal flow 372
About the EQ modes 372
The Auxiliary Return Section 373
Introduction 382
Loading and Saving Patches 382
The Oscillator Section 383
Oscillator 1 Waveform 383 Setting Oscillator 1 Frequency - Octave/Semitone/ Cent 385 Oscillator Keyboard Tracking 385 Using Oscillator 2 385 Oscillator 2 Waveform 386 Noise Generator 386 Phase Offset Modulation 387 Frequency Modulation (FM) 389 Ring Modulation 390
The Filter Section 391
Filter 1 Type 391 Filter 1 Frequency 394 Resonance 394 Filter Keyboard Track (Kbd) 394 Filter 2 395
The Master Fader 373
Connections 373
Chaining several Mixer 14:2 devices 375
The Line Mixer 6:2 377
Introduction 378
Channel parameters 378
The Auxiliary Return section 378
Master level 378
Connections 379
Subtractor Synthesizer 381
Envelopes - General 396
Amplitude Envelope 397 Filter Envelope 397 Mod Envelope 398
LFO Section 399
LFO 1 Parameters 399 LFO 2 Parameters 400
Play Parameters 401
Velocity Control 401 Pitch Bend and Modulation Wheels 402 Legato 403 Retrig 403 Portamento (Time) 403 Setting Number of Voices - Polyphony 404 About the Low Bandwidth button 404
External Modulation 404
Connections 405
Audio Output 405 Sequencer Control 405 Modulation Inputs 406 Modulation Outputs 406 Gate Inputs 406
TABLE OF CONTENTS
11
Thor Polysonic Synthesizer 407
Introduction 408
Loading and Saving Patches 408
Thor elements 409
The Filter section 455
The Filters 456 The Filter Envelope 458 The Shaper 459
Routing 461
Routing examples 462 The output controls 465
The Controller panel 410
Using the Programmer 412
Basic connections - a tutorial 413 The Oscillator section 416 Mix section 423 Filter slots 423 Shaper 427 Amp section 427 LFO 1 428 Envelope sections 429 Global section 430
Modulation bus routing section 432
Step Sequencer 441
Basic operation 441
Connections 445
Malström Synthesizer 447
The play controls 465
Polyphony - setting the number of voices 466 Porta (portamento) 466 Legato 466 The Pitch Bend and Modulation wheels 467 The Velocity controls 467 The Modulation wheel controls 468
Connections 469
Audio Output 469 Audio Input 469 Sequencer Control 469 Gate Input 470 Modulation Input 470 Modulation Output 470
Routing external audio to the filters 471
NN-19 Sampler 473
Introduction 474
12
Introduction 448
Features 448 Theory of operation 449 Loading and Saving Patches 449
The Oscillator section 450
Setting oscillator frequency 451 Controlling playback of the graintable 451 The amplitude envelopes 452
The Modulator section 453
Modulator parameters 453 Destinations 454
TABLE OF CONTENTS
General sampling principles 474
Background 474 Multisampling vs. single samples 474
About audio file formats 475
Loading a Sample Patch 475 Loading REX Files as Patches 476
Sampling in NN-19 476
About Key Zones and samples 477
Loading a Sample into an empty NN-19 477 Loading SoundFont samples 478 Loading REX slices as samples 478 Creating Key Zones 478
Selecting Key Zones 479 Setting the Key Zone Range 479 Deleting a Key Zone 479 About Key zones, assigned and unassigned samples 480 Adding sample(s) to a Key Map 480 Setting the Root Key 480 Removing sample(s) from a Key Map 481 Removing all unassigned samples 481 Rearranging samples in a Key Map 481 Setting Sample Level 481 Tuning samples 481 Looping Samples 482 About the Solo Sample function 482
Automap Samples 483
Mapping samples without Root Key or Tuning information 483 How Mapping Information is saved 483
Sampling in NN-XT 496
Panel overview 497
The main panel 497 The Remote Editor panel 497
Loading complete Patches and REX files 498
Loading NN-XT Patches 498 Loading NN-19 Patches 498 Loading SoundFonts 498 Loading complete REX files as Patches 499
Using the main panel 500
The Pitch and Modulation wheels 500 The External Control wheel 500 High Quality Interpolation 501 Global Controls 501
NN-19 synth parameters 484
The Oscillator Section 484 The Filter Section 485 Envelope Section 486 LFO Section 487
Play Parameters 489
Velocity Control 489 Pitch Bend and Modulation Wheels 490 Legato 490 Retrig 490 Portamento (Time) 491 Setting Number of Voices - Polyphony 491 Voice Spread 491 Low Bandwidth 491 Controller Section 491
Connections 492
Audio Outputs 492 Mono Sequencer Control 492 Modulation Inputs 492 Modulation Outputs 492 Gate Inputs 493
NN-XT Sampler 495
Introduction 496
Overview of the Remote Editor panel 503
The Key Map display 503 Sample parameters 504 Group parameters 504 Synth Parameters 505
About Samples and Zones 505
Selections and Edit Focus 506
Selecting Zones 507 Moving Edit Focus 509
Adjusting parameters 509
Adjusting Synth parameters 509 Adjusting Group parameters 509 Sample parameters 510
Managing Zones and Samples 511
Creating a Key Map 511 About file formats and REX slices 512 Adding more samples to the Key Map 512 Replacing a sample 512 Quick browsing through samples 513 Removing samples 513 Auditioning samples 513 Adding empty Zones 513 Duplicating Zones 513 Removing Zones 514 Rearranging Zones in the List 514
TABLE OF CONTENTS
13
Working with Grouping 514
About Groups 514 Creating a Group 514 Moving a Group to another position in the List 515 Moving a Zone from one Group to another 515 Selecting a Group and/or Zones in a Group 516 The Group Parameters 516
Working with Key Ranges 516
About Key Ranges 516 Setting up Key Ranges 516 About the Lock Root Keys function 520 About the Solo Sample function 521 Sorting Zones by Note 522
Group parameters 532
Key Poly 532 Legato and Retrig 533 LFO 1 Rate 533 Portamento 533
Synth parameters 534
The Modulation controls 534 The Velocity controls 536 The Pitch section 537 The Filter section 538 The Modulation Envelope 539 The Amplitude Envelope 541 The LFOs 542
Setting Root Notes and Tuning 523
About the Root Key 523 Setting the Root Note manually 523 Tuning samples manually 523 Setting the Root Note and Tuning using pitch detection 524 About changing the pitch of samples 524
Using Automap 524
Layered, crossfaded and velocity switched sounds 525
Creating layered sounds 525 About velocity ranges 525 Setting velocity range for a Zone 527 About Crossfading Between Zones 527 Setting crossfading for a Zone 529
Using Alternate 529
About the Alternate function 529
Sample parameters 530
Root Note and Tune 530 Sample Start and End 530 Loop Start and End 530 Play Mode 531 Lo Key and Hi Key 531 Lo Vel and Hi Vel 531 Fade In and Fade Out 531 Alt 531 Out 531
Connections 544
Sequencer Control 544 Modulation Input 544 Gate Input 545 Audio Output 545
Dr. Octo Rex Loop Player 547
Introduction 548
ReCycled Loops 548
About REX file formats 549
Loading and saving Dr. Octo Rex patches 549
About the Dr. Octo Rex patch format 549 About opening songs that previously used Dr. Rex devices 549
Playing Loops 550
Switching playback between Loop Slots 550
Adding Loops 551
Loading Loops “On the Fly” 552 Removing Loops 552 Cut/Copy and Paste Loops between Loop Slots 552
Playing individual Loop Slices 552
14
Creating sequencer notes 553
TABLE OF CONTENTS
Slice handling 556
Selecting Slices 556 Editing individual Slices 556 Editing in the Waveform Display 557 The Slice Edit Mode 558
Dr. Octo Rex panel parameters 559
Pitch and Mod wheels 559 Trig Next Loop 559 Note To Slot 559 Loop Slot buttons 560 Enable Loop Playback and Run 561 Volume 561 Global Transpose 561
Dr. Octo Rex synth parameters 562
Select Loop & Load Slot 562 Loop Transpose 562 Loop Level 563 Oscillator section 563 Mod. Wheel 564 Velocity section 564 The Filter Section 565 Envelope section 566 LFO section 567 Pitch Bend Range 568 Setting number of voices - polyphony 569 Audio Quality settings 569
Loading a patch 576 Checking the sounds in a patch 576 Creating a new patch 576 Creating an empty patch 577
Programming patterns 577
Pattern basics 577 Pattern tutorial 579 Setting pattern length 580 Setting pattern resolution 581 Step dynamics 581 Pattern Shuffle 582 Flam 582 The Pattern Enable switch 583 The Enable Pattern Section switch 583 Pattern functions 584 Chaining patterns 584 Converting Pattern data to notes in the main sequencer 584
Redrum parameters 586
Drum sound settings 586 Global settings 589
Using Redrum as a sound module 590
Connections 591
Connections 570
Modulation Inputs 570 Modulation Outputs 570 Gate Inputs 570 Gate Output 570 Slice Outputs 571 Main Outputs 571
Redrum Drum Computer 573
Introduction 574
Sampling in Redrum 574
About file formats 575
Using patches 576
Kong Drum Designer 593
Introduction 594
Overview 594
The Pad Section 594 The Drum Control Panel 595 The Drum and FX Section 595 About using custom backdrops 595
About file formats 595
Using patches 596
Loading a Kit Patch 596 Checking the sounds in a Kit Patch 597 Creating a new Kit Patch 597 Creating an empty Kit Patch 598 Saving Kit Patches 598
TABLE OF CONTENTS
15
Pad Settings 599
Assigning Drums to Pads 599 Renaming Pads 600 Copying & Pasting Drums between Pads 600 Assigning Hit Type to Pads 600 Muting and Soloing Pads 601 Working with Pad Groups 602
Main Audio Out 633
Using Kong as an effect device 633
Using external effects with Kong 634
The Drum and FX section 603
Signal flow 604 The Drum Control Panel 606 Sampling in Kong 608 The Drum Module slot 608 The FX slots 609
The Drum modules 610
NN-Nano Sampler 610 Nurse Rex Loop Player 614 Physical Bass Drum, Snare Drum and Tom Tom 619 Synth Bass Drum, Snare Drum and Tom Tom 621 Synth Hi-hat 622
The Support Generator modules 623
Noise Generator 623 Tone Generator 624
The FX modules 625
Using CV modulation of Bus FX and Master FX parameters 625 Drum Room Reverb 626 Transient Shaper 626 Compressor 627 Filter 628 Parametric EQ 628 Ring Modulator 629 Rattler 630 Tape Echo 630 Overdrive/Resonator 631
The MClass Effects 635
The MClass effects 636
The MClass Mastering Suite Combi 636
The MClass Equalizer 637
The MClass Stereo Imager 638
The MClass Compressor 639
The MClass Maximizer 642
RV7000 Advanced Reverb 643
The RV7000 Advanced Reverb 644
Reverb algorithms and parameters 646 The EQ section 652 The Gate section 653 CV Inputs 654
Scream 4 Sound Destruction Unit 655
16
Connections 632
Sequencer Control 632 Modulation Input 632 Aux Send Out 632 Gate In and Out 633 Audio Out 3-16 633
TABLE OF CONTENTS
Scream 4 Sound Destruction Unit 656
Parameters 656 CV inputs and outputs 660 Screamy tips and tricks 661
BV512 Vocoder 663
PH-90 Phaser 700
Introduction 664
How does a vocoder work? 664
Setting up for basic vocoding 665
Vocoding vocals in real-time 665
Using the BV512 as an equalizer 667
BV512 parameters 668
Connections 670
Automation 671
Tips and tricks 672
Choosing a carrier sound 672 Choosing a modulator sound 673 Using the modulator as carrier 674 Controlling the Hold function 675 Using the individual band level connections 675 “Playing” the vocoder from a MIDI keyboard 677 Using the BV512 as a reverb 677
Half-Rack Effects 681
UN-16 Unison 702
COMP-01 Auto Make-up Gain Compressor 703
PEQ-2 Two Band Parametric EQ 704
Matrix Pattern Sequencer 705
Introduction 706
About the three Output types 706
Programming patterns 707
Pattern basics 707 Tutorial 710 Using Curve Patterns 712 Setting Pattern Length 713 Using Tied Notes 713 Setting Pattern Resolution 714 Pattern Shuffle 714 Pattern Mute 714 Pattern Functions 715 Chaining Patterns 715 Converting Pattern data to notes in the main sequencer 716
Common effect device features 682
DDL-1 Digital Delay Line 684
CF-101 Chorus/Flanger 685
Spider Audio Merger & Splitter 687
Spider CV Merger & Splitter 689
RV-7 Digital Reverb 693
D-11 Foldback Distortion 695
ECF-42 Envelope Controlled Filter 696
Example usage 717
Using the Matrix for modulation 717 Programming “Acid Style” lead lines 718 Triggering samples 718
RPG-8 Arpeggiator 719
Introduction 720
Using the RPG-8 721
Setting up 721 Recording MIDI note data for the RPG-8 - simple tutorial 723 Rendering arpeggio notes to track 725
TABLE OF CONTENTS
17
RPG-8 Parameters 726
MIDI-CV Converter parameters 726 Arpeggiator parameters 727 Pattern editor 729
CV connections 732
Tips and tricks 734
ReBirth Input Machine (Windows Only) 735
Menu and Dialog Reference 739
Reason menu (Mac OS X) 740
File menu 741
Edit menu 744
Preferences – General 760 Preferences – Audio 763 Preferences – Keyboards and Control Surfaces 766 Preferences – Advanced Control 769 Preferences - Language and Computer Keyboard 770
Introduction 736
Preparations 736
Launching 736 Quitting 736
Routing 737
What signals are on the Outputs? 737
Create menu 771
Options menu 772
Window menu (Windows version) 776
Window menu (Mac OS X version) 777
Help menu 778
Index 779
18
TABLE OF CONTENTS
Chapter

Introduction

1

Welcome!

This is the Operation Manual for Propellerhead’s Reason music production software. The information in this manual is also available as html files in the on-line Reason Help system.
If you haven’t already, don’t forget to check out the Video Tutorials, available in the Reason Help system. Also, be sure to regularly check out the Propellerhead web site at www.propellerheads.se for the latest news!

About this chapter

The Introduction chapter describes some of the general conventions used throughout the Reason reference manual.

About this manual

In this Operation Manual, all aspects of the Reason program are described in detail. The first chapters deal with gen­eral methods and techniques, e.g. how to connect audio sources, mix and record. Then follow descriptions of all rack devices in Reason.
! The PDF version of the manual requires Adobe Acrobat Reader 8.0 or later to display correctly on Windows
computers.
On Mac OS X systems, you don't need Acrobat Reader - you can use Preview. For Windows, Acrobat Reader is in­cluded on the Reason DVD. However, if you downloaded Reason from the Propellerhead web site and don’t have Acrobat Reader on your computer, you can download it free of charge from the Adobe web site at
www.adobe.com.

About the Reason operating system versions

Propellerhead Reason comes in two versions: one for Windows (XP, Vista or Windows 7) and one for Mac OS X 10.4 or later. The screenshots in this manual were taken from both versions of Reason. Since the program layout is more or less identical in the two versions, there shouldn’t be any problem following the instructions, regardless of which platform you use.

Conventions in the manual

This manual describes both the Windows and Mac OS X versions of Reason; wherever the versions differ this is clearly stated in the text.

Text conventions

The text conventions are pretty straightforward. The examples below describe when certain text styles are used:
D This style instructs the user to perform the task(s) described in the sentence.
! This text style means IMPORTANT INFORMATION. Read carefully to avoid problems!
q This text style is used for tips and additional info.

Key command conventions

In the manual, computer keyboard commands are indicated with brackets. For example:
D Hold down [Shift] and press [C].
20
INTRODUCTION
However, some modifier keys are different on Windows and Mac computers. Whenever this is the case, the manual
Rack
Sequencer
separates the commands with “(Win)” and “(Mac)” indications as in the following example:
D Hold down [Ctrl](Win) or [Cmd](Mac) and press [S] to save your song.

References to context menus

Whenever the manual instructs you to select an item from the “context menu”, it means that you should right-click (or [Ctrl]-click if you’re using a Mac with single-button mouse) on the specific area, section or device, and then select the item from the pop-up menu that appears - the context menu. The item list in context menus varies depending on where in the application you click. See “Context menus” for an overview of the context menus in Reason.

Frames and circles (call-outs)

In pictures throughout this manual there might be circles and/or rectangles highlighting certain areas or objects. These are indicated by filled lines according to the examples in the picture above. Sometimes these highlighting frames/circles might also be accompanied by descriptive texts. The different colors of the frames and texts are only to enhance the contrast to the background picture.

Dashed arrows

A dashed arrow in a picture indicates the directions in which the pointer (or other tool) should be dragged to perform the desired operation. The example in the picture above shows in which directions (up and down) to drag the pointer to change the knob’s setting.
INTRODUCTION
21
22
INTRODUCTION
Chapter

Common Operations and Concepts

2

About this chapter

Rack
Sequencer
Transport Panel
This chapter gives a basic overview of the Reason application and describes general methods and techniques em­ployed throughout the Propellerhead Reason software. It also explains the terminology used throughout the program, manuals and help files.

Areas, windows and basic navigation

Song window overview

24
A Reason Song window with its Rack and Sequencer areas
The Reason graphical user interface is divided into two main areas:
•The Rack
The Rack is where all sound and effects devices you use in your song are located. The Rack resembles a tradi­tional hardware rack, where sound modules and effects units can be mounted.
• The Sequencer
The Sequencer is where you record your instrument tracks. Here you can also record automation of device param­eters in the Rack. The Sequencer also incorporates the Transport Panel, where all sequencer transport controls are located.
The areas can also be resized - see “Resizing”.
COMMON OPERATIONS AND CONCEPTS

The Rack

Rack Scrollbar
Maximize Rack button
The Rack with a number of devices, and the Rack scrollbar to the right
In the Rack, all instruments, effects and mixer devices of the Reason song are visible. You can scroll vertically in the Rack by clicking and dragging the Rack scrollbar.
By clicking the Maximize button at the top right of the Rack Area, you can maximize the Rack to cover the entire Rea­son Song window.
The Maximize button for the Rack
For more details on how to work with the Rack, refer to “Working with the Rack”.
COMMON OPERATIONS AND CONCEPTS
25

The Sequencer

Sequencer scrollbar
Song Navigator
Track List
Edit/Arrangement Pane
Toolbar
Ruler
Maximize Sequencer button Detach Sequencer button
The Sequencer with a number of recorded instrument tracks
To the left in the Sequencer, all tracks in the Reason song are listed in the Track List. By clicking on a track in the Track List you select the track for playback from a connected MIDI master keyboard and/or for recording.
At the top to the left are the Song View, Blocks View and Edit Mode buttons and the Toolbar, with various sequencer editing tools.
The big center section of the Sequencer is called the Edit/Arrangement Pane. Here is where all recorded sequencer data is displayed.
You can scroll and zoom in the Sequencer by using the Sequencer scrollbar and Zoom buttons to the right and the Song Navigator at the bottom of the Sequencer - see “Scrolling” and “Zooming in the Sequencer”.
By clicking the Maximize Sequencer button at the top to the right, you can maximize the Sequencer to cover the en­tire Reason Song window. By clicking the Detach Sequencer button you can detach the Sequencer and have it in a separate window.
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The Maximize and Detach buttons for the Sequencer
For more details about the sequencer, refer to “Sequencer Functions”.
COMMON OPERATIONS AND CONCEPTS

The Transport Panel

At the bottom of the Reason Song window is the sequencer Transport Panel. From here you control the sequencer transport functions, such as Rewind, Fast Forward, Stop, Play and Record. You can also set Tempo and Time Signa­ture and various other parameters.
The Transport Panel is always available together with the Sequencer. If you have detached the Sequencer, a dupli­cate of the Transport Panel will be also present in the Rack window.
To the left on the Transport Panel are indicators for Audio In and Out levels, DSP Load, Audio Calculation and Auto­mation Override status.
By clicking the small grey triangle button to the far upper right you can hide the Transport Panel if you like. For more details about the Transport Panel, please refer to “Transport Panel details”.

The ReGroove Mixer

To the right of the Toolbar in the Sequencer is a big “G” button. Clicking this will bring up the ReGroove Mixer.
The ReGroove Mixer is used for adding advanced grooves to your instrument tracks in the Sequencer. To hide the ReGroove Mixer, just click the “G” button again. For more details about the ReGroove Mixer, please refer to “The ReGroove Mixer”.

Using several Reason Song windows

You can have several Songs open at the same time. Each Song will appear in a separate Song window, complete with Rack, Sequencer and Transport Panel. Each Song window can be moved, minimized and resized using the standard Windows and Mac procedures.
COMMON OPERATIONS AND CONCEPTS
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The Tool Window

The Tool Window is a floating window which features four tabs that contain short-cuts for creating devices, editing in the sequencer, editing grooves for the ReGroove mixer and sample editing functions. The Tool Window can be ac­cessed from the Window menu.
D Open the Tool Window by selecting “Show Tool Window” from the Window menu. Alternatively, press [F8].
The [F8] key can be used for toggling between showing and hiding the Tool Window.
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The Tool Window
• See “Creating devices” for information on how to use the “Device Palette” tab.
• See the “Note and Automation Editing” chapter for information on how to use the various functions of the “Se­quencer Tools” tab.
• See “The ReGroove Mixer” chapter for information on how to use the functions of the “Groove Settings” tab.
• See the “Sampling” chapter for information on how to use the functions of the “Song Samples” tab.
COMMON OPERATIONS AND CONCEPTS

The On-screen Piano Keys window

The On-screen Piano Keys floating window features a virtual keyboard which lets you play instrument devices with­out needing to have a MIDI master keyboard connected to your computer. The On-screen Piano Keys window can be accessed from the Window menu.
D Open the On-screen Piano Keys window by selecting “Show On-screen Piano Keys” from the Window menu.
Alternatively, press [F4].
The [F4] key can be used for toggling between showing and hiding the On-screen Piano Keys window.
The On-screen Piano Keys window in “Mouse” mode
See “On-screen Piano Keys” for more information.
COMMON OPERATIONS AND CONCEPTS
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General window techniques

Resizing

Adjustable divider in the Reason Song window
Between the Rack and Sequencer areas in the Reason Song window is a divider which can be used for resizing the areas. When you place the mouse pointer on this divider, the pointer will change to a double-arrow symbol. Clicking and dragging the divider makes it possible to adjust the size of the Rack and Sequencer areas.
You can also resize the entire Song window vertically by clicking and dragging on the lower or upper sides of the Song window.
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COMMON OPERATIONS AND CONCEPTS
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