It is extremely important to read ALL safety information and instructions provided in this manual and any
accompanying documentation before installing and operating the products described herein. Heed all cautions
and warnings during installation and use of this product. Safety symbols used throughout this manual are as
follows:
GENERAL INFORMATION PERTAINING TO PROTECTION AGAINST ELECTRICAL SHOCK, FIRE,
AND INJURY TO PERSONS CAN BE FOUND BELOW.
WARNING: INSTRUCTIONS FOR CONTINUED PROTECTION AGAINST ELECTRICAL SHOCK
1.PRG equipment is designed for dry locations only. Exposure to rain or moisture may damage equipment.
2.Disconnect power before servicing any PRG equipment.
3.Servicing to be performed by qualified personnel only.
FOREWORD
CAUTION advising of potential damage to product.
WARNING advising of potential injury or death to persons.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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Table of Contents
Introduction
About This Manual ...................................................................................................... 1
This manual provides necessary information regarding product safety, installation, and operation for
the following PRG equipment:
•Mbox Extreme™ Media Server
Familiarizing yourself with this information will help you get the most out of your PRG product.
WARNING: It is important to read ALL accompanying safety and installation instructions to avoid
damage to the product and potential injury to yourself or others.
Additional Documentation
INTRODUCTION
For more information regarding DMX512 systems, refer to the DMX512/1990 & AMX 192 Standards
publication available from United States Institute for Theatre Technology, Inc. (USITT).
USITT
6443 Ridings Road
Syracuse, NY 13206-1111 USA
1-800-93USITT
www.usitt.org
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Customer Service
Our comprehensive technical services department ensures you get the full benefit of being a PRG
customer. Whether your needs are simple or complex, our full-time staff of experienced professionals
are on-hand to provide support. For assistance, contact your nearest PRG office:
PRG Dallas (International Service)
8617 Ambassador Row, Suite 120
Dallas, Texas 75247
Ph: 1.214.630.1963
Fx: 1.214.630.5867
Service Fx: 214.638.2125
Service Email: [email protected]
PRG Los Angeles
9111 Sunland Blvd.
Sun Valley, California 91352
Ph: 1.818.252.2600
Fx: 1.818.252.2620
PRG New York
7777 West Side Avenue
North Bergen, New Jersey 07047
Ph: 1.201.758.4000
Fx: 1.201.758.4312
For additional resources and documentation, please visit our website at: www.prg.com
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1.
Overview
This chapter provides an overview of product features, components, and operations.
• Description
• Components
• Theory of Operation
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Description
Features
The Mbox Extreme™ Media Server is a case-mount unit which allows advanced integration of video
and automated lighting. Powerful real time rendering, built-in effects, and interactive 3D objects
provide tools for combining pre-recorded video and still images to create visual imagery, which can be
displayed by any projector, LED wall, plasma screen or low-res LED lighting fixture.
The Mbox Extreme server can be programmed and operated directly from DMX512-based moving
light consoles, allowing ease of coordination between video/image effects and lighting cues. Intricate
Mbox Extreme sequences can be generated instantly on site without the need for offline video
processing, rendering or editing. The Mbox Extreme stock library includes a wide variety of video
clips, still images and 3D objects. Custom media files may also be added.
The Mbox Extreme software runs on a rack-mounted Apple® Macintosh® G5 computer controlled by
DMX512 or Art-Net. All video, still images and 3D objects are stored on directly on the Mbox
Extreme hard drive, allowing instant access to any file. Mbox Extreme is available in either a single or
dual-server rack and each server is equipped with one video output that can be used to drive a
projector, LED wall or plasma screen. The included I/O module provides analog (RGBHV), DVI, SDI
and HD-SDI outputs for video.
Note: The Mac® G5 provided requires the Tiger™ (10.4) operating system.
Feature List
• Real time rendering.
• Movable camera viewpoint.
• Keystone correction.
• Ambient and directional light sources.
• Five interactive, scalable layers that can be configured as
backgrounds or 3D geometric objects.
• Digital gobos that can be used as backgrounds, masks or for
advanced layer blending effects.
• Image tiling and edge-blending.
• Pixel mapping.
• Layer break-out view.
• Mapping of textures (videos or still images) to 3D objects and digital gobos.
• Real time crossfades and transitions between videos and images on the same layer.
• Effects including blur, pixelate, LED Wall, twirl, color, exposure and alpha adjustment can be
applied individually or in combination.
• Accepts live video input – SDI, Composite and FireWire® (DV).
• Advanced video playback with direction, speed and in-point/out-point control.
• User-configurable aspect ratio and output resolution control.
• Control by DMX512 or Art-Net.
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OVERVIEW : DESCRIPTION
• Stores up to 65,535 videos and still images.
• Stores up to 65,535 3D objects.
• Starter media library and objects.
• Hardware I/O module with built in DMX - Art-Net converter and Ethernet switch. Analog
(RGBHV), DVI, SDI and HD-SDI video outputs.
• Live video inputs can be shared between multiple servers using Ethernet.
Controllable Elements
Light (4 directional, 1 ambient)
• Intensity
• Color
Camera (1)
• Orbit X and Y
•Dolly
• Camera Roll (Spin)
• Field of View
• Theatrical Framing Shutters (four modes)
• Shutter X and Y
• Shutter Scale
• Shutter Edge
• Keystone X and Y
• Keystone Scale
• Keystone Skew
• Edge Blending
• Tiling
• Master Effect (2)
• Master Color
1
Object: Background/Shape (5)
• Transparency
• Shape
•Texture
• Texture Effect (2 per object)
• Color
• Playmode
• Playspeed
• Transitions (Type and Timing)
• X, Y, Z Position
• X, Y, Z Rotation (Spin)
• X, Y, Z Scale
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Components
Mbox Extreme Case Assembly
The following illustrations show the case components.
DIMMER CONTROL
MAIN
OUTPUT
DBO
DATA I/O
DMX
MONITOR
OUTPUT
Dimmer Control - used to shut off either the main
output or mimic main output on the local monitor.
FULL
SDI OUTPUTGENLOCKMONITOR R
Data I/O- used to input either DMX512 or Art-Net data
from the control console.
Genlock Output - used to synchronize additional
Mbox Extreme Media Servers (not yet implemented).
ETHERNET
ETHERNET HUB
G B H V
SDI Output - used to output video data in SDI
format.
Monitor Output - used to output data to the local
HUB POWER
ACTIVE
POWER
monitor.
BNC Output- BNC (RGBHV) outputs
data to video device.
PRG
7257730
PRG
Ethernet Hub- contains an Ethernet switch
with RJ-45 connections for linking Mbox
Extreme Server with the local network.
100-240 VAC
50-60 HZ
8 AMPS
Power Input - used to receive power from
the wall outlet and provides an outlet to
power the local monitor.
FRONT VIEW
Figure 1-1: Case Components / Front View
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OVERVIEW : COMPONENTS
Ethernet Card - provides additional
network card for optional connection to
local computer network.
Video Input - optional card for
connecting live video source.
Video Output - DVI / VGA connection
supplies video to front I/O panel.
Dongle - used by the application to set
out
optical
audio
in
up the correct monitor configuration.
Keyboard / Mouse Output - USB
connection for keyboard and mouse
devices.
Dimmer Control - USB connection
provides local Dimmer Control to front
I/O panel.
1
Built-In Ethernet Connection provides network connection to front I/O
panel.
Power Supply - provides AC power
to the Apple® Macintosh® G5
computer.
Figure 1-2: Case Components / Rear View
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Theory of Operation
Data Flow Diagrams
DMX512 Input Configuration:
Single Media Server with DMX512 Devices
In the following configuration, DMX512 control signal is distributed from one DMX512 console to
multiple DMX512 devices and one Mbox Extreme Media Server. Data is then distributed from the
Mbox Extreme Media Server to the other components as shown below.
DMX CONSOLE
LOCAL DISPLAY
DMX IN
VIDEO OUT
VIDEO OUT
POWER OUT
MBOX EXTREME
RGBHV
PROJECTOR
Figure 1-3: Single Media Server with DMX512 Devices
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OVERVIEW : THEORYOF OPERATION
Art-Net Input Configuration:
Network Switch and Multiple Media Servers
In the following configuration, Art-Net control signal is distributed from one control console to one
network switch. The network switch then distributes the control signal to all Mbox Extreme Media
Servers.
Art-Net
DMX CONSOLE
1
NETWORK SWITCH
MBOX EXTREME
Figure 1-4: Network Switch and Multiple Media Servers
IN
MBOX EXTREMEMBOX EXTREME
ININ
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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2.
Installation
This chapter provides instructions for unpacking the Mbox Extreme case, connecting to the system
and powering up.
• Setup
• Power Up
• Creating Network Connection
• Console Patch
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Setup
Unpack and Hookup Procedure
To set up case components:
Step1. Remove front and back covers from case (Figure 2-1).
Step2. Remove keyboard and mouse from back of case.
12
Remove covers
Remove components
Figure 2-1: Removing Covers and Components
Step3. At rear of case, verify that Monitor/Dongle, Keyboard/Mouse, USB, Ethernet and Power
cables are connected to computer (Figure 2-2).
NOTE:
Also refer to Figure 1-2.
Monitor/Dongle
out
optical
audio
in
Keyboard/Mouse
USB
Ethernet
Power
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Figure 2-2: Rear Cable Connections
Page 21
INSTALLATION : SETUP
Step4. At front of case, connect local monitor data cable to VGA connector (Figure 2-3).
Step5. Connect local monitor power cable to power outlet on front of case or to local AC power
service.
Step6. Connect case power cable to front of case, then to local AC power service.
Connect monitor
data cable
Connect monitor
AC cable
To Local AC Power Service
2
Figure 2-3: Connecting Monitor Power and Data Cabling
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
System Connection Procedure
Once the case is set up and in place, connect to your control and video output devices.
To connect to the system:
Step1. For DMX512 controllers:
a.At Data I/O unit, connect console or DMX512 controller to DMX connector as required.
DATA I/O
DMX
ETHERNET
Figure 2-4: Connecting DMX512 Control Devices
Step2. For Art-Net consoles:
a.At Data I/O unit, connect console to any Ethernet connector (Figure 2-4).
b. If desired, connect additional Ethernet devices (such as a media server, network switch
or dimmer rack) to additional Ethernet ports provided by the Ethernet Hub (Figure 2-5).
Figure 2-5: Connecting Additional Devices to Ethernet Hub
ETHERNET HUB
HUB POWER
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Step3. At BNC connections, connect to output device.
GENLOCK
SDI OUTPUT
MONITOR
R
GBHV
INSTALLATION : SETUP
2
RGBHV Video
BNC Connectors
ACTIVE
POWER
Figure 2-6: Connecting Output Devices
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Power Up
Power Up Procedure
To power up the Mbox Extreme Media Server and launch the application:
Step1. At front of case, press main power switch on Macintosh® G5 computer.
Step2. At local monitor, press power switch.
Step3. Wait for computer to initialize. The Mbox Extreme application will start automatically.
Note: If the application does not start automatically, locate the Mbox Extreme icon on the Apple Dock
and click once. For more information, see “Starting the Mbox Extreme Application” on page 35.
Power Down Procedure
To power down case:
Step1. If in full-screen mode, press
screen size.
Step2. Quit Mbox Extreme application by pressing
or selecting Quit Mbox Extreme from the Mbox
Extreme menu.
Step3. At Apple menu, select Shut Down.
Step4. At monitor, press power switch.
b / [F] to minimize
b / [Q]
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INSTALLATION : POWER UP
2
Creating Network Connection
The network connection for the built-in Mac G5 Ethernet card should arrive with the Art-Net
connection already configured. If the Art-Net connection is not pre-configured, use the following steps
to create the connection.
To create the built-in network connection:
Step1. At Apple menu, select System Preferences.
Step2. In System Preferences window, select Network icon.
Network Icon
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Step3. In Network window, select Location drop-down and click New Location.
Step4. The Name Location window appears. Enter location name and click OK..
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Step5. Select Show drop-down and click Built-In Ethernet 1.
INSTALLATION : POWER UP
2
Step6. Enter the IP Address. This address is required to begin with 2.0.0.x, with each device in your
network having a unique number for x between 1-254.
Step7. Enter the Subnet Mask as 255.255.0.0.
Step8. Click Apply Now.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Console Patch
Patching Fixtures
The Mbox Extreme Media Server is designed to work with moving-light consoles. Each console
requires a fixture profile for the Mbox Extreme Media Server. It is strongly recommended that all
fixtures be patched in the order listed in the table below.
Table 2-1: Fixture Order
Fixture
Number
1Ambient Light41-4
2Spotlight 145-8
3Spotlight 249-12
4Spotlight 3413-16
5Spotlight 4417-20
6Camera2621-46
7Shutters2047-66
8Keystone2267-88
9Texture 13089-118
10Object 123119-141
11Texture 230142-171
12Object 223172-194
13Texture 330195-224
14Object 323225-247
15Texture 430248-277
16Object 423278-300
17Texture 530301-330
18Object 523331-353
Description
Number of
Channels
DMX Channel
Note: In the event you require additional profiles, they can be found on the PRG website at:
www.prg.com. To request a profile not provided on the website, please contact the PRG Dallas office
at 214.630.1963.
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Quick Start
Generating Output
After connecting all components, patching all fixtures, and turning on the output device(s), you can
follow these procedures to get the Mbox Extreme Media Server up and running.
To generate Background output:
Step1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). White square will
appear on display.
Step3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
INSTALLATION : QUICK START
2
Step4. Set Library parameter to value 253. (This selects the pre-loaded PRG stock content folder.)
Step5. Set Texture parameter to value 007. You should see a PRG logo. (The file selected is named
007.MboxExtreme-Logo.jpg.)
Step6. Adjust scale, color and other parameters as desired.
To generate 3D Object output:
Step1. Set Camera Intensity to value 255.
Step2. To provide surface lighting for the 3D Object, select at least one Ambient light or Spot light
channel and set value to 255.
Step3. Select Texture 1 and Object 1 channels. Set Transparency to value 255. A white square will
appear on display.
Step4. Deselect Texture 1 channel. Only Object 1 channel should now be selected.
Step5. Set 3D Object Library parameter to value 0 to access built-in 3D models.
Step6. Set Object Number parameter value to 001. White sphere will appear on display.
Step7. Adjust rotation and scale parameters as desired.
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Notes
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3.
Operation
This chapter provides an overview of the Mbox Extreme Media Server Environment, along with
instructions for setup and operation of the Mbox Extreme application window.
• Mbox Extreme Environment
• Application Window
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Mbox Extreme Environment
Concept Overview
In order to get the most out the Mbox Extreme Media Server, it is important to understand the overall
concept of the Mbox Extreme Environment, which is essentially a building platform for "virtual
scenery." The final "look" of this virtual scenery can be comprised of backgrounds, 3D objects, camera
angles, and lighting, all of which are controllable elements within the Mbox Extreme Environment.
Likewise, each of these elements has a set of controllable parameters such as color, texture, size, and
movement. When all combined, you can achieve an infinite number of possibilities for your virtual
scenery.
At first, the interaction of these elements may seem complicated, but as we break down each
component individually, you will find that they are similar to automated lighting parameters which you
may already be familiar with. The only difference is that luminaire parameters coincide with physical
hardware - i.e. beam parameters control an iris - while the Mbox Extreme parameters coincide with
software elements. For example, just as you would control a luminaire’s beam color from a console
encoder or keypad, you can control the color of an Mbox Extreme 3D object. Once configured, the
entire Mbox Extreme Environment (i.e. virtual scenery) can be sent to any video compatible device
connected to the unit.
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OPERATION : MBOX EXTREME ENVIRONMENT
The following illustration is a virtual representation of each element within the Mbox Extreme
Environment. (More detailed descriptions of each element are provided on subsequent pages.)
3
3D OBJECT
DIRECTIONAL
SPOT LIGHT
3D
OBJECT
AMBIENT
LIGHT
ORBITY
3D OBJECT 2
3D OBJECT 1
3D OBJECT 3
DIRECTIONAL
SPOT LIGHT
3D OBJECT 5
3D OBJECT
DIRECTIONAL
ORBIT
3D OBJECT
SPOT LIGHT
X
CAMERA
3D OBJECT 4
DIRECTIONAL
SPOT LIGHT
Figure 3-1: Mbox Extreme 3D Environment Overview
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Layers
The Mbox Extreme 3D Environment provides up to five different layers that can be used as
Backgrounds or 3D Objects. You can use any combination of Backgrounds or 3D Objects up to five
total. For example, you can create two Backgrounds and three 3D Objects or one Background and four
3D Objects.
Layer Components
Due to the complexity of the 3D Object manipulation, all layers are comprised of two components: a
Texture (30 channels) and Object (23 channels). Even when not using 3D Objects, the Object channels
contain parameters used to control attributes of the Texture.
Note: Transparency must be set to 100% on both the Texture and Object channels to view a
Background or 3D Object. The Transparency levels on the Background and 3D Object components for
the same layer are additive. If both levels are set to 50%, the image transparency appears to be about
25%.
Note: If 3D Objects are not being used, the Transparency channel should be set to 100% in the fixture
library.
Layer Hierarchy
The Layer Hierarchy, the order in which layers appear, is determined by numerical order and layer
content. 3D Objects always appear in front of Background layers. Background layers appear in
numerical order, back to front.
LAYER 1
LAYER 2
LAYER 3
LAYER 4
LAYER 5
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Figure 3-2: Background Order
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OPERATION : MBOX EXTREME ENVIRONMENT
Backgrounds
The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as
transparency level, color, texture, scale, and rotation can be configured for each, independently, to
create a backdrop for your virtual scenery.
All backgrounds have the following controllable elements:
•Transparency
•Textures
•Texture Effects
•Transitions
•Color
•Scale
Sample Background
•X, Y Position
•Z rotation (Spin)
•Play mode and speed
3
•In / Out Frame
•Aspect
•Blending
•Texture Effect (2 per object)
•XFade type and timing
Creating a Background using DMX512 control:
Step1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will
appear on display.
Step3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
Step4. Adjust desired parameters for Texture as desired.
For more information on background properties, see See “Mbox Extreme Combined DMX Channel
Map” on page 50.
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Textures
The Mbox Extreme Environment includes the ability to apply
textures to the Backgrounds and/or 3D Objects. These Textures can
be derived from still images or video clips, which are stored in the
Mbox Extreme digital media library.
Digital media is located on the Mbox Extreme Media Servers
within file folders. These folders are referred to as "Libraries,"
while the actual media files are referred to as "Textures." In order
to provide access to these Textures using DMX512 control, both
the library folders and media files (textures) are named with a
DMX512 value (from 000 to 255). When accessing a Texture using
DMX512 control, you would first provide the library number, then the Texture number. (For more
information on the folder/file structure, see “Content Management” on page 41.)
Applying a texture to a Background using DMX512 control:
Step1. Using Background layer created in the previous section, set Library channel to a value
between 000-255 to specify the media folder.
Step2. Set Texture channel to a value between 000-255 to specify the media file.
Sample 3D Objects
with Flag Texture
Effects
The Mbox Extreme Media Server includes a set of pre-designed effect elements. Effects such as color,
tint and alpha adjustment can be applied to any Background or 3D Object.
Refer to “Texture Effects” on page 62 and for a complete list of available effects.
Note: Effects override transitions. If any effects are active, then the transition will be limited to
dissolve (or snap, if effect is processor intensive).
Applying an effect to a Background using DMX512 control:
Step1. Using Background layer created in the previous section, set Effect channel at a value
between 0-255.
Step2. Use Effect control channels to modify how the effect is applied.
Transitions
Transitions can be used to create video switcher style dissolves and wipes when performing timed
crossfades between still images or movies. Transitions between two Backgrounds or Object textures
can also be applied, along with an associated timing parameter. For example, it would be possible to
create a timed crossfade on a single Background layer.
Refer to “Transitions” on page 63 for a complete list of available transitions.
Applying a transition using DMX512 control:
•Using Background layer created in the previous section, set Transition (XFade Type) channel at a
value between 0-255.
•Set XFade Timing value to 3 seconds.
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Play Modes
Play modes can be used to create both In/Out and Random/Stop frames for media playback. Refer to
“Play Modes” on page 60 for Play mode DMX512 mappings.
In and Out Frame
The In and Out Frame feature provides a method for setting a start and stop frame for a video clip in
order to loop between two points. Like the Effects and Transitions feature, the In/Out frame can be
applied to Background or Object textures.
To set In/Out frames using DMX512 control:
Step1. Set Play mode to value between 80-89.
Step2. Adjust In Frame to desired in point.
Step3. Set Play mode to value between 90-99.
Step4. Adjust Out frame to desired out point.
Step5. Set Play mode to 0 for Forward Loop playback.
Random and Stop
The Random feature provides a method for playing frames in random order. The Stop feature halts
play.
To play frames in random order:
•Set encoder at a value between 60-69.
To stop play:
•Set play speed to 0.
Live Video Input
The Mbox Extreme Media Server supports two separate live video inputs from FireWire® video
devices and the SDI video capture card installed in the Macintosh® G5 computer. The live video is
displayed on an available background.
To control live video:
Step1. Set Texture Library channel to 255.
Step2. Set Background to 254 (Local Camera 2) or 255 (Local Camera 1).
Note: If no camera is connected and Diagnostics are enabled, a "No Camera" image appears on the
display.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
3D Objects
The Mbox Extreme Environment includes up to five 3D Objects. Parameters such as shape,
transparency level, texture, color and scale can be configured for each, independently, to create
dynamic or stationary objects within your virtual scenery. These Objects - unlike the Backgrounds can interact in a 3-dimensional space, which means that there is no set order to their appearance. In
other words, Object 1 can move in front or behind Object 2, Object 2 can move in front or behind
Object 3, and so on. Objects such as a sphere or square could then be scaled, texturized and positioned
to create dynamic scenery.
In order to provide access to the models using DMX512 control, both the library folders and models
are named with a DMX512 value (from 000 to 255). When accessing a model using DMX512 control,
you would first provide the library number, then the model number. The Mbox Extreme Media Server
provides 10 pre-loaded object models located in Library folder 001. (For more information on the
folder/file structure, see “Content Management” on page 41.)
All 3D Objects have the following controllable elements:
•Transparency
•Shape
•Texture
•Color
•X, Y, Z Position
•X, Y, Z Scale
•X, Y, Z Rotation (Spin)
Sample 3D Object with
Background and Lighting
•Texture Effect
•Shape XFade time
Just like a prop on a stage, 3D Objects (models) require illumination from either the ambient and/or
spot light channels to be visible. In addition, each object has its own intensity control, which controls
its overall transparency. For example, set the ambient light to 40%, then choose an object channel, set
its intensity to full and use the Model Library and object channels to choose a model. Use scale to
increase the size of a model as required.
You can also apply textures to a model by selecting the "Object Texture" channel and choosing a
texture from the library. For more information, see “Textures” on page 28.
Displaying a 3D Object using DMX512 control:
Step1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step2. Select at least one Ambient light or Spot light channel and set Intensity to desired level.
Step3. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will
appear on display.
Step4. Deselect Texture 1 channel, so that only Object 1 channel is selected.
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OPERATION : MBOX EXTREME ENVIRONMENT
Step5. Set Shape Library channel to a value between 000-255. This determines the folder for the
model.
Step6. Set Shape channel to a value between 000-255. This determines the file for the model.
Step7. Adjust desired parameters for the Texture as desired.
Note: Some control parameters for 3D models are located in the Texture channels.
Applying a Texture to a 3D Object using DMX512 control:
Step1. Use 3D object created in previous section.
Step2. Select Texture 1 channel.
Step3. Set Library and Texture channels to desired values. Texture appears on the surface of the 3D
Object.
3
3D Lighting
The Mbox Extreme Environment includes five separate Lighting Elements: one ambient source and
four directional spots. These Lighting Elements provide illumination for the 3D Objects.
Note: Lighting elements have no effect on Backgrounds.
The ambient light source applies to the overall Mbox Extreme
Environment. This is a uniform field of light which is not subject
to shadows or other directional limitations.
The directional spot lights on the other hand, provide directional
illumination in order to give the 3D Objects their 3-dimensional
look. This lighting will create the shadows necessary for depth.
The spot lights originate as follows:
•Spot Light 1 - from upper right.
•Spot Light 2 - from upper left.
•Spot Light 3 - from below.
•Spot Light 4 - from above.
All Lights have the following controllable elements:
•Intensity
•Color (RGB mixing)
Sample 3D Object with
Background and Lighting
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Camera
The Mbox Extreme Environment includes one Camera element. This element performs two main
functions:
•Master Intensity control of Mbox Extreme I/O Module.
Note: The Camera Intensity channel must be greater than 0 to view any output from the Mbox
Extreme I/O Module.
•Modifies the viewpoint of the 3D Objects and Backgrounds.
Camera parameters, such as orbit, dolly, field of view, shutters and keystone correction, can be
controlled in order to fully customize the look of your scenery.
The Camera has the following controllable elements:
•Intensity
•Color
•Orbit X
•Orbit Y
•Dolly - distance of the camera to the Environment.
•Camera Roll and Spin
•Field of View - overall viewing angle of the Environment. This is the equivalent of using different
"virtual camera lenses," such as wide angle, telephoto, etc.
•Pitch
•Yaw
•Two effects
•Mbox Extreme Control Channels
One final thing to note in regards to Camera position is that it is always in set relation to the
Backgrounds. If the Camera position is orbited upwards, then the Backgrounds are orbited downwards
in an equal ratio. This will ensure that the Background elements are always in view.
Control Channels
The Camera Control Channel element controls on-board diagnostic screens and special functions for
the Mbox Extreme Media Server. For more information, see “Control Channels” on page 59.
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Shutter
Shutter parameters offer the ability to shape a layer. Shutters can be positioned, scaled, and rotated. To
activate the Shutter, the Shutter Shape channel must be set to a value other than the default.
Shutter have the following controllable elements:
•Shutter Shapes
•Shutter X
•Shutter Y
•Shutter Color
•Shutter Scale
•Shutter Edge
•Shutter Rotation
For more information, see “Shutter” on page 51 and “Shutter Shapes” on page 59.
Keystone
Keystone parameters offer a type of geometrical distortion that causes a normally rectangular image to
be displayed as a trapezoidal image. This can occur when the Environment is projected at an odd angle
to the flat surface it is being projected upon. The Keystone controls provide a way to correct this
distortion.
Keystone has the following controllable elements:
•Keystone X
•Keystone Y
•Keystone Scale
•Keystone Skew
•Tiling
•Edge Blending
For more information, see “Keystone” on page 52 and “Tiling Modes” on page 61.
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Application Window
Overview
The Mbox Extreme Media Server contains the Mbox Extreme software application. The Mbox
Extreme application window allows you to view the Mbox Extreme Media Server output in either
window or full screen mode on the local monitor.
The application window contains two screens:
•Mbox Output window.
•Setup window.
The Setup window is used to:
•Set DMX512 or Art-Net address for this media server.
•Set application default to start in window mode and specify window size.
•Set application default resolution when starting in full screen mode.
•Set texture size.
•Set 3D models preload default.
•Configure other options.
•Input License Key to authorize the application.
Figure 3-3: Mbox Extreme Application Main Window
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OPERATION : APPLICATION WINDOW
3
Starting the Mbox Extreme Application
The Mbox Extreme application will start automatically when the computer is turned on. If the
application does not start automatically, locate the Mbox Extreme icon on the Apple Dock and click
once.
When starting the application, the default is to preload all 3D models. While 3D models are loading,
the computer will be locked and the Mbox Extreme application window appears with a blue screen and
progress bar (Figure 3-4).
Figure 3-4: Mbox Extreme Startup Window
Note: The application can also be launched without loading 3D models by pressing the b key
while clicking on the Mbox Extreme icon.
The Mbox and Setup buttons allow you to switch between the Mbox Preview window and the Setup
window. For more information on the Setup window, see “Setup Window” on page 36.
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Setup Window
The Setup window allows you to configure parameters for the individual Mbox Extreme Media Server.
This Setup window only appears when viewing the Mbox Extreme application in window mode.
To open the Setup window:
Step1. Start the Mbox Extreme application. For more information, see “Starting the Mbox Extreme
Application” on page 35.
Step2. At top of application window, press Setup button.
Select Data Input Type
Set Mbox Extreme Address
Set Texture Size
Set License Key
Set Window Mode
Preferences
Set Full-Screen
Mode Preferences
Set Diagnostics
Preferences
(Strongly recommmend this option
be checked in show
settings.)
Set Gamma Control
(Not recommended
without prior instruction
from PRG)
Set Genlock
Sychronization
(not yet implemented)
Step3. Configure preferences.
Note: When changing texture size preferences, you must quit the application and restart for changes to
take effect.
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Set 3D Object
Preload Preferences
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OPERATION : APPLICATION WINDOW
3
Changing the Application Window Size
The Mbox Extreme application window opens in either window or full-screen mode depending on the
settings specified in the Setup window. Set “Setup Window” on page 36.
To change window size:
•Press
b / [F] to toggle between full-screen and window mode.
Closing the Application
To close and quit the Mbox Extreme application, press b / [Q] or select Quit Mbox Extreme from
the Mbox Extreme menu.
Note: If the Mbox Extreme application window is in full-screen mode, press b / [F] to minimize
screen to access the Mbox Extreme menu.
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4.
Media Content
This chapter provides instructions for managing media files which reside on the Mbox Extreme
Media Server and for adding your own custom content.
• Content Type
• Content Management
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Content Type
Images and Video Clips
The Mbox Extreme Media Server supports Apple ® QuickTime® technology for rendering and
playback of images and video files. The following file types are supported:
•TIF - still image file
•TIFF - still image file
•TARGA - still image with alpha component
•JPEG - still image file
•JPG - still image file
•MOV - QuickTime movie file
•VID - QuickTime movie file from a video source
•JPG_M - QuickTime movie file containing a still image
•NULL - used to create a small zero-alpha black image. This image is useful when using
transitions.
Note: File extensions are not case-sensitive. For example, files with extension .JPG and .jpg are the
same.
Recommended Codecs
JPEG and TIFF file types are recommended for creating still image content for optimum output on the
Mbox Extreme Media Server. For movie content, PHOTO JPEG (medium quality) is the
recommended file type for optimum playback. If you have questions regarding media file types, please
contact the PRG Dallas office at 214.630.1963.
Note: The Mbox Extreme media server will play other QuickTime file types, but they may not load as
quickly or play as smoothly as the recommended file type. All custom content should be created in a
single common format. The PHOTO JPEG codec is strongly recommended.
3D Models (Objects)
Custom 3D models can be added to the Mbox Extreme Media Server. The Mbox Extreme Media
Server supports the Alias|Wav efront™ 3D .obj format. There are several third-party applications that
can export files to this format, including Maya®, Poser®, Bryce® and Cheetah3D to name a few.
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Content Management
Overview
The Mbox Extreme Media Server offers a flexible media folder structure. Media can reside locally on
the Mbox Extreme server hardrive or on additional hardrives or storage devices connected to the
Macintosh® G5 computer.
At startup, the Mbox Extreme application performs a media scan to search all folders that reside within
the /Mbox/Media folder that resides on the main hardrive of the Mbox Extreme Media Server.
Additional media can be attached to the main /Mbox/Media folder through aliases. Aliases must be
linked to folders on the supplemental media, it cannot be aliased to files. Also, an alias cannot refer to
another alias. The main /Mbox and /Mbox/Media folder must reside on the local hardrive and cannot
be aliases.
Note: The initial media scan allows for the locations of files to be resolved at startup, therefore the
"distance" of a file from the main folder has no effect on the time required to find a file.
MEDIA CONTENT : CONTENT MANAGEMENT
4
Each time the Mbox Extreme Media Server completes a media scan, a text file is created with all
media files found and their corresponding combined file numbers. The text file can be found at /Mbox/
MboxExtreme_Media_List.txt
CAUTION: All media content on the Mbox Extreme media server should be backed-up to an external
drive.
Folder and File Numbering
Video and image files are located within the /Mbox/Media folder on the Mbox Extreme main hardrive.
They are arranged into individual "Library" folders. Each folder must be named beginning with a
unique 3-digit index value between 001 and 254.
Note: The Library folder beginning with 255 is reserved for live video access commands.
In turn, each file within the Library folder must contain a 3-digit index value between 000 to 255.
Mbox/media
001.videos
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001.rain
002.drops
etc.
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The Mbox Extreme Media Server also supports 16-bit file numbers. When a file contains a 16-bit
number, the folder number is the upper 8 bits of the 16-bit number. The folder number of any parent
folders is ignored.
Note: When using 16-bit file numbers, the file number does not get updated when moved to another
folder.
Preloaded Content
The Mbox Extreme Media Server comes with preloaded stock images and movies contained in 41
folders contained in the /Mbox/Media folder. (Preloaded content is subject to change.)
Users can create additional folders to add additional content. Also, Preloaded content can be deleted, if
necessary, but this is not recommended.
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Figure 4-1: Mbox Extreme Media Folder
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MEDIA CONTENT : CONTENT MANAGEMENT
Adding Video and Image Files
Note: You must rescan the media folders or restart the Mbox Extreme application any time you add
content to the Mbox Extreme Media Server. To rescan the media, use the Rescan Media Library
Control Channel on the Camera Fixture. For more information, see “Control Channels” on page 59.
To add video and/or image files:
Step1. Open /Mbox/Media folder located on the main hardrive.
Step2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already
being used) followed by a descriptive name. For example, "001.mycontentfolder."
Step3. Copy image and/or video files into the new folder.
Step4. For each file, add a unique 3-digit index value to each file (between 0-255) along with a
descriptive name. For example, "001.earth", "002.wind", "003.fire", etc.
Note: When adding files, it is recommended that users create new unique folder numbers.
4
Adding 3D Objects
3D models are located in the Mbox/Models and Mbox/Models/Preload folders. Models located in the
Preload folder are preloaded at startup and appear on the display more rapidly when called. Models
must be numbered 000-255 and placed in folders numbered 001-255. Folder 000 is reserved by the
system and should not be used.
Note: You must restart the Mbox Extreme application any time you add 3D content to the Mbox
Extreme Media Server.
To add 3D object files:
Step1. Open Mbox/Models.
Step2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already
being used) followed by a descriptive name. For example, "001 mymodels."
Step3. Copy model files into the new folder.
Step4. For each file, add a unique 3-digit index value to each file (between 0-254) along with a
descriptive name. For example, "001.man", "002.hammer", "003.airplane", etc.
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5.
Troubleshooting and
Maintenance
This chapter procedures for extended care of the Mbox Extreme Media Server.
• Routine Maintenance
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Routine Maintenance
Cleaning or Replacing the Air Filter
The air filters, located at front of the Macintosh® G5 computer, should be cleaned or replaced as
needed.
To clean/remove air filter:
Step1. At computer, pull four screw pins to release grill.
Step2. Remove grill and air filter.
Step3. Clean filter with compressed air (or water, if allowed to fully dry).
The Macintosh® G5 computer can be removed from the case to be cleaned or replaced. Two
configurations of the Mbox Extreme case exist: one case contains two mounting brackets that attach to
the computer and the other contains only foam encasing the computer.
To remove Mac G5 computer with mounting brackets:
Step1. At rear of case, disconnect all cables from Mac G5 computer.
Step2. At front of case, remove four 8mm mounting bracket screws.
Step3. At rear of case, remove four 8mm mounting bracket screws.
Step4. Carefully slide Mac G5 computer through front of case.
To remove Mac G5 computer with foam-only mounting:
Step1. At rear of case, disconnect all cables from Mac G5 computer.
Step2. Carefully slide Mac G5 computer through front of case.
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A.
DMX Channel Mapping
This Appendix contains tables for the combined DMX512 channel map as well as additional
controls such as play modes, tiling, shutter shapes, aspect control, blending control, texture effect,
transitions, and built-in shapes.
*Special commands require that the DMX512 value be held for three seconds, followed by an immediate change to
DMX value 0 without any other values in between.
** When the control channel stays at this value for three seconds, the shutter controls are mapped to the SDI Configura-
tion for Shutter Control. The configuration values are stored by the Mbox Extreme application. Change the control
channel value to restore normal shutter functions. Video card gamma works in all full screen modes - not just SDI.
A
SDI Shutter Control
Table A-3: SDI Configuration for Shutter Control
Shutter ControlSDI Configuration
Shutter 1aRed Channel Gain
Shutter 1bGreen Channel Gain
Shutter 2aBlue Channel Gain
Shutter 2bBlack Level
Shutter 3aVideo Card Gamma
Shutter Shapes
Table A-4: Shutter Shapes
ValueShap eNote s
0-9Disabled
10-19Moving Light
Mode
20-29Leko ModeDistance and angle controls. If distance is zero, shutter disappears.
30-39Iris ModeA round Iris. Scale is magnified to enclose the screen. No other controls.
40-49Blob ModeA Bezier curve is drawn touching the midpoints of the rectangle formed by Leko mode.
Separate controls for each end of shutter. If both controls are zero, shutter disappears.
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Play Modes
Val ueFu nct ion
0-9Forward Loop
10-19Reverse Loop
20-29Forward Once
30-39Reverse Once
40-49Forward Bounce
50-59Reverse Bounce
60-69Random
70-79Forward Once - Restart on In Frame Change
80-89Scrub - In Frame
90-99Scrub - Out Frame
Aspect Control
Table A-5: Play Modes
Blending Control
Table A-6: Aspect Control
ValueMode
0Square Pixels
1-254Ratios scaling from 1:4 to 4:1
744:3 ratio
10416:9 ratio
255Fit to Screen mode
Table A-7: Blending Control
ValueMo de
0No blending or Blend Time = 0
1-255Variable blend time, as a proportion of the
frame time.
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Tiling Modes
DMX CHANNEL MAPPING : DMX OPERATION
Table A-8: Tiling Modes
Val ueMode
0Tiling Disabled
12x2 - 1of 4
22x2 - 2 of 4
32x2 - 3 of 4
42x2 - 4 of 4
53x3 - 1 of 9
63x3 - 2 of 9
73x3 - 3 of 9
83x3 - 4 of 9
93x3 - 5 of 9
103x3 - 6 of 9
113x3 - 7 of 9
123x3 - 8 of 9
133x3 - 9 of 9
144x4 - 1 of 16
154x4 - 2 of 16
164x4 - 3 of 16
174x4 - 4 of 16
184x4 - 5 of 16
194x4 - 6 of 16
204x4 - 7 of 16
214x4 - 8 of 16
224x4 - 9 of 16
234x4 - 10 of 16
244x4 - 11 of 16
254x4 - 12 of 16
264x4 - 13 of 16
274x4 - 14 of 16
284x4 - 15 of 16
294x4 - 16 of 16
A
Note: Tiling positions are in row major order (rows are filled in order). For example, the 3 x 3
arrangement would look appear in the following order:
1 2 3
4 5 6
7 8 9
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Texture Effects
ValueEffectDescriptionControl 1Control 2
0NoneNo effect
1Monochromeconvert colors to grayscaleamount
2Sepia Toneconvert colors to sepia tone imageamount
3Invertcolor invert
4Color Reducereduce color spaceamount
5Bright/Contrastbrightness and contrast controlsbrightnesscontrast
6Saturationsaturation controlsaturation
7Huehue adjustmenthue
8Gammagamma adjustmentgamma
9Exposureexposure adjustmentexposure
10Solarizesolarize effectamount
11Black & Whiteconvert image to black and whitethreshold
12Black Alphadark areas transparentthreshold
13X-Rayinverted grayscaleamount
14Bloomsoften edges, add glowradiusintensity
15Gloomdulls highlights radiusintensity
16Sharpenincreases image detail by sharpeningsharpness
35Circle Center + Blendcircle out from center, blended edge
36Concentric Circlescircles out from center, blended edges
37Push Rightnew image pushes in left to right
38Push Leftnew image pushes in right to left
39Push Downnew image pushes in top to bottom
40Push Upnew image pushes in bottom to top
255Object Fadefade out on current object, fade in on new object
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Built-In Shapes
DMX CHANNEL MAPPING : DMX OPERATION
Table A-11: Built-In Shapes
LibraryValueShape
00Background Mode
01Sphere
02Cube
03Plane
04Cylinder
05Torus
06Teapot
A
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B.
Reference Charts
This Appendix contains profiles and channel mapping which will be useful when patching the
Mbox Extreme Media Server to specific types of control consoles. A list of all available Effects
and Transitions is also included.
• Virtuoso® Console
• Miscellaneous
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Virtuoso® Console
Virtuoso Profiles and Channel Map
Table B-1: Virtuoso Light Channel Map
ChannelFunctionDefault
1Intensity0
2Red255
3Green255
4Blue255
Table B-2: Virtuoso Camera Channel Map
ChannelFunctionDefaultVirtuoso Control
1Intensity255Intensity
2Red255Color3
3Green255Color2
4Blue255Color1
5-6Orbit X32767Pan
7-8Orbit Y32767Tilt
9-10Dolly32767Beam
11-12Roll32767Edge
13Spin127Zoom
14-15Field Of View32767Shutter
16-17Pitch32767Prism
18-19Yaw32767Prism Index
20Effect10Rotating Gobo
21Effect Control 1a0Gobo Index
22Effect Control 1b0Shift-Gobo Index
23Effect 20Effects Wheel
24Effect Control 2a0Effects Index
25Effect Control 2b0Shift-Effects Index
26Control0Misc1
Control
0-9none
10-19Version HUD
20-29Performance HUD
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REFERENCE CHARTS : VIRTUOSO® CONSOLE
Table B-2: Virtuoso Camera Channel Map (Continued)