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ffiottlieb
THE
PREMIER
NAME
IN PINBALL
1.-!
INSTRUCTION
@
HANUAL
I
i
ì
)
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg2.png)
(TNSTALL
SECTION
4
BALLS IN
IJNDER
GA¡,ÍE
TOP
RTGHT
INSTRUCTION
#736
OUTHOLE
RED PI,ASTIC
TABLE OF CONTENTS
AND ONE
MAI.IUAL
CAPTM
RN,ÎP.
)
BALL
PAGE
(s)
I.
I
I
'i
I
.t
I
1
II.
IIT.
IV"
V.
VI.
VII.
GAI'IE PROM:
(TYPE
NOTE:
26C5L2)
736IGPROM
AT.IY PROM CHÀNGES
REVTSION
DÏSTRIBUTOR
INSTALI¡ATIOI{.
GAIqE PLAY
TEST
MODE
SCORING..
AND
I. SELF-TEST.......
rÏ. BOOKKEEPTNG.
fII.
IV.
THEORY OF OPERATTON......
GENERÀL
WIRTNG AND SCHEMATIC
PARTS
TROUBLESHOOIrING
GAI4E ÀDJUSTI,{ENTS
UTILrTIES...............
v. ToURNÀÌ{ENT
INTORMATTON..
INFORMÀTTON..
DTSPLAY PROM:
(TYPE
27CO4O-251
736/DSPROIi{
MODE,......
GUIDE.
DIAGRA}IS.
O
"
(TYPE
736/DROMr"
736/YROM1
DURTNG PRODUCTION
NTIMBER
FOLLOVÙING
FOR
ANY PROM CHANGE UPDÀTE.
ÎTTE GAT'{E NUMBER. CONSULT
... ¡. ....6-7
,,
¡....
" "'
O I .' I
SOUND
27C256)
VIILL BE INDTCATED
....ii-18
.....2-5
,7
.7-15
.15
.15-L6
.L6-22
.24-26
,2'l-62
.63-7
"'TNSIDE
BACK COVER
PROMS:
(rYPE
6
27CO2O-25\
736/AROM1
736IAROM2
BY A
YOUR
19'¡
O
PNÊMIER IECHNOI,OGY
CCDI'InIGHT.AIJ.
RIC]{II¡ Rg¡EFT'ED
îechnologV
TS9INDUSTRIAL
BENSENVILLE
1-70&350{r4q)
F/[X: 1-708-35Þ1097
IL
DFIVE
6(¡T06
@
PREMIER
THE
1-8|()0Þ4¿t4-O761
HOTLINE
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SUPPLEil{ENTAL ADDENDUI.I
ÀTTÀCH TO AI.TD À PART OF
TEEf D
OFF
TNSTRUCTION
(GÀME
ÎIIANUAL
#736'
Ptemier'
lschaology
cAl,I8 ÀS
CORRECTED PAGE
SECTION D. Change
CORRECTED
SHIPPED VARIES
18
ticket dispenser number to TD0M-lO-S-S.
PAGE
9
Coin Chutes
country
Left
Right Center
123
usÀ
CORRECTED PAGE 11 E L2
clrange Bookkeeping Etep
Add
Game
Add Game AdJustnent
ADDED TO PAGE 15
63
EXTENDED
)
This feature,
allor.ls a
playing
.25 .25
AdJustroent step
step
PI,;AV
enabled,
to
continue
garne
player
current,
his
when
inserting either 1 or
for one extra ball.
$1
2
#7a
#63
#64
by
coins
FROI,{ llHB
Plays/Coin
4
Ll .5o,
to
EXTENDED
(EXTENDED
(EXTENDED
INSTRUCTTON },IANUAL
Chute
(s)
10
11 L2 13
2liL 01 01
PI¡AY
PIÀY)
PLAY
colNs,
MAXIl,ltIr{).
AS
PRINBED.
AdJustrnent
14 15 16
04 00 02
00 00 00
Steps
17
641 EXTENDED PLÀY
llhis
step sets the maximum
MAxrlfUlrl
nunber of extra balls a
purchase
may
when
the EXTENDED PLJIY
in any one
Ís enabled.
FORITÍ NO. Pr
6-15-93
player
game
feature
30233
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg5.png)
SYSTEM
3 OVERVIEW
Systern
reliability.
and
1) New
minimurn
virtually
battery
voltage
New
2'l
reliabíIity.
Use
3)
consumption
I¡nprovéd
4)
circuitry and
Larnp
5)
Switch
6)
Easy line volt.age
7'
Improved
8)
New
e)
Capability
10)
in
Use of new
11)
the use
need for
Adòition
L2l
and easy
special
to
3 contains
lithíum
of
5
many
Some
battery
years
new features
of t,hese
eliminates
warning
drops
interlocking
of
High
solenoid
is
the
to
connector
Speed
CMOS
and cooler
driver reliabilíty
the use of
short,
L28 x 32 Dot Matrix
the attract
protection.
natrix
bookkeeping
input
operators
for
mode
SMART SI^IITCH
adjustrnent on location,
of contact
dirty
Tournament Mode
replace current
This switch also
for
set
cleaning
of
a
way
to
settings.
gâne
thê
features are
provides
under
normal-
battery
given
in
critica]
systern for
technology
operation.
Rugged Power MOSFETS'
protection.
functions.
Display.
to enter
tn
technology v¡hich elÍ¡ninates
points
free
on
switches is
play.
which improve
game
as foLlows:
data
leakage. Also
the displays
retention for a
operatj-on
and
a low
when
the
}eveI.
inproved
power
low
for
to simpllfled
due
their
switches.
ov¡n nessages
Therefore
eliminated.
sl,¡itch which allows
adjustrnent settings wíth
provides
an
play
the
quick
easy
hray
bceq found to comply with
This equipment
device,
reasonable
in a
frequency
manual, rn¡y
equipment in a resídential
the
pursuant
commercial
energy a¡d, if ¡ot
will be required
user
bas
to Part
protection
cause
against harmful interference
environment. flis equipment
harnful
tho limits for
15 of the FCC Rules. These limits
when the
generrtes,
insalled and
i¡terfcrence
are¡
is likely
to correct the interfere¡rce
used
to r¡dio
to csuse harmful
I
in ¡ccordance
communications. Operatio¡ of
at
uses,
isterference
his own
a Class
are designed to
equipment is
and
with the
expense.
can
in
rsdiate
instruction
which csse
digital
A
provide
opereted
radio
this
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg6.png)
I. INSTALLATTON
SET-UP
A.
BoIt
1.
2. Lift
-
nosítioñ.
ãre
and
3. Ensaqe
rién€,uox
To remove
4,
the
liqhtbox
crinped
cabinet.
the
oain servicing
éIectronics
assembly,
UNLOCK
À
QUARTER
LIFT
TRrl,t
RETAINING
THE
TOWÀRDS
DOI{N
REMOVE
THE
UP
ÀND LAY
UNLOOSEN
SIDE
THIS
SWING
ELECTRONICS
Secure
5.
lHE
UP
ABOUÎ
DrSPLÀY/SPEAKER
ÀND
THE
PLEXIGI,ASS
REMOVE
ÀND
AND
AI,I,OWS
OUI
wlth the bolts
TO REPLACE
DISPLAY/SPEÀKER
METÀL
I{OOD
PÀNEL AND
CHANNEL.
SLIDE
I,IGHTBOX,
INTO THE
QUÀRTER
THE
6
Open
front
Remove
7.
TABS
RETAINERS,
THE BACKGI,ASS
LIGHTBOX.
the cabinet door
rnoulding
cabinet.
Slide the
8.
and
remove
Raise
9.
upwards anä
the
legs
to
to
int,o
sure
Be
in
snap
thê
an
none
bet¡¡een
the
in
cabinet-
cabinet.
the
the llÇhtbox
access
páne1
and
proceed as follows:
LIGHTBOX
TURN
THA
CHANNEL
YOU
OUT,
FACE
THE
PUSH
ÀND FOR
CLOCKWISE.
BACKGLASS
Att To
3
|
AND
CAREFULLY
nHrr
RETATNING
INSERT
THE
DOWN
TWO
THE
THE
PANEL.
the ltghtbox
and washers
THE
THE PANEL
ON
INSERT
PIVOT
IIHII
CHÀNNEL,
TURN
COT]NTER.CLOCKWISE
BY
RETAINING
CLEAR
THE
ON
PÀNEL,
SLIDE
ÍIING
LIGHTBOX
THE
DISPLAY/SPEAKER
THE
ON
LOCK
GÀINING
to
BACKGLASS,
PÀNEL,
SLIDE
INWARDS
THE
UP INTO
IIHII
locklng
the front
playfÍeld
it,
playboard
uãcr
noulding
glass
carefull-y
and
towards-
uPright
the
of
lightbox
the
rear
of
backglass
the
to
lnsert
the
TURNING
rrHrr
THE
EDGE
TOP
PrVOT
BÀCKGLÀSS
ÀSrDE.
SET
CHÀNNEL,
OUT' SLIDE
ÀND
UP
CABINET.
ON
NUTS
SLIDE
I.,ÀMP
THE
UPI'TARDS,
INSERT
ÀCCESS
the cablnet
provlded.
INSERT
ENSURE
MATE
IN THE
RETAINING
AND
TURN
and
arrn.
THAT
INTO THE
PIJEXIGLASS
THE
SLTDE
THE KEY
loosen
from
toward
set aside.
pivot
the lightbox,
cables
the
and
lamp
KEY
THE
BOTTOM
OF
OUT
SLIDE
PANEL
LEFÎ
TO THE
THE
DOWN
LOCK
TO
the
the
you
it
THE
A
hotd
st,ick
the underside
Use
the
lO.Unravel
line
cabinet.
ll.Proceed
CHECK-OUT
B.
check
1.
noving
check
2.
Check
3.
other
4. Be
5.
Check
matter
6. Be
porder
õorrespoñds
TO
Check
7.
oÞen tilt
the
free'-flôating
end.
8. The
Ioosêning
r¡tumb-bob
^sensitivity,
decrease
g.
Lower
Using
playfield
Recommended
alternate
on facing
lO.PIug
grounded
ll.Refer
necessary
12.Re-install
front
cabinet
I3.CAUTION!
suÐæd
warm
place
in
into
prop
the
CÀUTION!
stick when
playfield.
straighten
and
cord
located at
rrB.
to
that
all cables
parts.
any loose
for
switches
foreign
certaÍn
transformer
sure
input
alt fuses
across
that the
connector
to
setting
the
switch-on
plavfield.
plu¡nb-bob
the
to increase
its
playfield
the
the Leg
and
pitch
settÍngs,
page.
the line-cord
3-wire
Section
to
game
the
moulding
door.
If
to extrerne
to room
up
and insert
countersunk
the
of
P1aYfield.
servicing
out
the rear
CHECK-OUT||.
are clear
wires.
for loose
matter.
are fírmly
any foreign
for
terrninals.
Transformer
À12J5
supply voltage.
the
the normally
of
the underside
blade
One
with
tilt
clip
a weight
can be adjusted
and.raising
its
or lowering
sensitivitY.
into
adjusters,
the
set
Pitch.
6o.
is
see illustration
into
recePtacle
to make
IIf
adjustnents.
playfield
lock
and
this
game
has
cold,
tenPerature.
the
ProP
hole on
under
power
the
of the
of
seated.
Panel
.
-
or
solder
r
of
should
be
on the
by
the
to
it
the cabinet.
l-eveÌ
For
properly
a
t'he
ONLY!
all
glass,
the
been
allow
to
il
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg7.png)
lNslAlùA'floN
f,
8 THREADS
6o
SET-UP
TO ADJUST
,,}
t
/2"
PROCEDURE
PLAYFIELD PITCH
(REAR
6 THREADS
It
-
Þz
LEGS ONLYI
¿
3/9"
T-
ANGLE
+ THREADS
7c
l_
1/4"
--r
DO N('f
1916¡PIffiARILY
usE TATGH
ONLY
SECURE
THE
TRANSFCTF|T
LIGHTBOX
HOLD
TO THE CABINET
NOTE:
FRONÏ LËG
BE INSERTËD
MUST
MAXIMUM
TH€IR
DEPTH AND SECURED
WITH A NUT ON EACH
SIDE OF
WARNING
LIGHTBOX
GAiIE
WTH
LIGHTBOX UPRIGHT
WTffi
ADJUSTERS
THE
LEG.
THE
I
TO
THREAD
lN THE UPRIGIIT
WHILE ATTACHING
BOLTS AND LOCKWASHERS
TWO
(PLAYING)
FOSmON.
THE LIGHTBOX
PROVIDED,
TO THE CABINEÎ
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg8.png)
NOTES
IA
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg9.png)
t. tNs:rAuÄrfoN
COlNMETERfoPrtoNAtl
C.
+12vdc
å,
installed
total
The coi-n
soldered
strÍp
the
right
coin meter is
lead
that has the
lug
of the diode
the leads
order. The coIN
be set
adjustrnents
number
each coin denomínation
for
NOTE: Make
adjustment
+
TICKETS
Adjustrnents
r
o
I
uA"
I
I
I
I
I
I
¡
I
o
r,A,,
I
L
a_;
TICKET DISPENSER
D.
This machine
interface to the
#looOlTY
out,side rnounting
dispenser, first
the
partially
of the
Figure 1).
mechanical
by the
operator
coins accepted
meter
to
mounted
side
leads
the
inside
(see
lugs
polarized,
(red)
should be
cathode
attached
may be attached
METER adjustnent,
to
on
the following
and
should
pulses (count,s)
of
sure that the GÀME
is
not
or TICKETS
section)
PLAYFIELD
TLINE OF TICI(ET O'SPENSãP
PROP
FIGURE I.
equipped
is
Deltronic
ticket dispenser
option.
dríIled
cabinet on the
four
The
coÍn meter
to
the
by
should
on the
the
Figure
machine.
be
terminal
front
1). If the
the
attached
(banded)
to it
otherwise
in
be set to
required
used.
tp either REPLÀY
set
ONLT
.
STICK
(see
uBn
TERMINAL
OIODE
foPnoruAtf
to easily
Labs
with
To inst,all
l-ocate
holes on
the five
the inside
right side
rrArr
holes
be
may
count
door
positive
to the
side
any
muEt
four
the
MODE
Game
RIGHT
FLIPPER
swtTcH
AREA
-'l
o
uAu
STRIP
J
the
(see
are for
on
I
I
I
I
1
I
I
I
I
I
I
mounting the
carriage
bo1t,s.
cable access
rArr
holes out from
cabinet
Dri1l the
of
the
The GA!18
set
tickets
(REPLAY
nurnber
replay
TICKETS
set
for each
Àdjustments
NOTE: Make
adjustrnent
ticket
using
rrBü
cabinet
MODE
whether to
along with
+
TICKETS)
of tickets
awarded
TO ÀWARD
the number
replay
sure that
is set
dispenser.
cabinet with
rrBtr
The
to the
hole is
unit.
the inside of the
a
13
hole
/64"
drill bit,.
out,
from
using a 1" drill bit.
adjustment is
dispense a number of
each replay awarded
or to
in
(TICKETS
dispense
place
ONLY).
adjustment is used
tickets to
of
awarded
(see
section).
the COIN
to off when using a
x
#10
Dri1l
the inside
used to
of
each
fhe
dispense
Gane
I{ETER
E, BIII,ACCEPTOR¡ornoHAq
bilt acceptor can
A
interfaced
eLectrically to
machine. The two unused
(green-red-red)
center chute switch wires
attached to the
bill acceptor
Schenratic Diagran).
(see
validator outlet
cabinet, on the right sÍde can be
supplying
for
CHU"IE
used to
3 UNITS adjustrnent
set the value of
being used. The
known to fÍt the
Mars modeMMz and
NvLlo. The
an adapter
power
Tekbilt model also
plate,
be easily
this
522
and
622
(blue-red-red)
shouLd be
switch output of the
Cabinet/Front
The line voltage
located
to
ínside
the
unit, The.
can then
bill
the
bill acceptor models
door mechanically
Tekbilt
nodel
requires
F. CONilMUNICATIONSADAPTER
loPTroNArf
A kit
(MA-1940)
through
allow
the system
data to
your
distributor
a serial
may
to
printer.
purchased
be
which will
output Bookkeeping
1-174tt
for
the
a
to
Door
the
used
be
are
TB
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bga.png)
II.
GATIE
PIAY ATUD
SCORING
na
GBNERAL
RULE
ALt,
(NON-ROUND/NON-MULTTBALL)
OTHERWISE
DESCRTPTIONS
NOTED.
MULTIBALL
I,{ULTTBALL
''GOLF
MAY BE ÀT{ARDED
FEÀTURE.
HITTING THE
JACKPOT
SHOT COLLECTS
CO¡IPLETING
SI]PER
GO FORE
IS AT{ARDAD
HOLEII
JACKPOT.
NUI{BER
DURING
VALUE.
ALL STROBING
PAR.TEE
FROI.Í
I'IULTTBAI,L
CÀPTIVE
COMPLEÍIING
THE
MULTIBALL
AIA'ARDED BY
LETTERS
rHE
FEÀTURE.
G-O-P-H-E-R
CÀRDHOLDER) AWÀRDS THE
GO FORE
co FoRE
ARE
IIGOPHER
WHEELII
COMPLETTNG
LETTERS
PAR-TEE ROUND.
PAR-rEE PLAY,
LEFT UPKTCKER) SHOT AND THE
UPKICKER SCORE
VALU8.
RATNING
CATS
THE DISPLÀYED
& DOGS
MULTIBALL
THESE FEATURES ARE
COMPLETING
WHEN
LTT, BETNG
PrcKn WHEN LrT,
FROM THE
DTFFERENCE BETWEEN
DOGSII
SCORING.
DOUBLE THÀT
DURING
AND
oF THE TNDTCATED
LIGHTS)
WHTCH
IS
I'GOLF
MYSTERY FEATTIRE.
IIAI.IYTHTNG
IIANYTHTNG
OF
I'RÀINTNG
ÀDD TO THE DTSPLAYED
COLLECTED AT THE
HOLEII NI]MBER
CHOSEN FROM
OR
'IRÀTNTNG
CATS & DOGSII
SHOTS
APPLY
PLAY
FOR COMPLETING
NINE
WHEN
MYSTERY
THE
PÏ,ÀY,
BAT,L ADDS
À STROBING
JACKPOT
OR THE MYSTERY
ALL OF THE
(TNDTCA,TED
ANYTHING
/
AI{ARDED FOR
MAY
I'RATNING
GOES'I
GOESII
VALUE.
SHOIS
ETTHER
DTJRING
VOLC.ANO
THE
BE ÀWÀRDED
SCORTNG TS
CATS & DOGSII.
(STROBTNG
GAME
NORMAL
TO
I'NLESS
LIT OR
TO THE
COLLECÎS
SPTNNING
ON THA
(rOP
CENTER
ÀVüÀRD
GOES
NINE
IIQUICK
THE ONLY
CATS
IS TN
END OF BAI,L.
&
THE
PLAY,
BONUS
ÀTL
FEATURES
SKINS
LETTERS
(oN
SKINSIII
THE MYSTERY
ûS-K-I-N-S-
I'SKTNS
POINT
ROUNDI"
ROUND'I,
RÀNDOMLY
EXPIRES.
DOUBLED.
ZEROED.
HOWEVER BY SHOOTTNG
GREEN'I
ROUNDS
ALL
ENÀBLED
THE TOP LEFT
THE
TNDICATED ROUND
SPELL
EACH SHOT
(voLcANo)
s-K-I-N-s-t . COMPIJETING
scoREs
THE
TEE'D OFF
EACH
SCORES
VÀLUE.
Ð(TIIA
HITTTNG
(CENTER
FIND TIIE GOPHER ROUND
THE
TNDICATED SHOTS.FINDTNG
GAME
ARE AWARDED
CARDHOLDER)
THE
ROUND
OR MAY
FEATURE.
rr
!
ÀWARDS
GA}IEII
AWARD
DURTNG
À PLAYER
THEIR
(TOP
OF THE FOLLOWING
FOR TTMED
IITEEII
SKINS
30,000,000
IISKINS
SHOT INTO TTIE
AND ÀDVANCES
BA,LL ROUND
THE RTGHT
CONSISTS
OR
CHOSEN OBJECTIVE
SUCCESSFUL,
IF
OTHERWISE
SCORE
THE
THE
NEEDS
IIDOUBLE
IIDOUBLE
THETR
LEFT HOLE)
DURATIONS.
UPKTCKER
I,AMP IS
ROUND
INTO
ADDS
FIÂSHÏNG BEGINS THE
ON THE BILLBOARD.
TOP
lrHE
I-,ETTER
A
PorNTs AND
GAMEII.
ROI,]NI)
CENTER UPKTCKER
BULLSEYE
PrN) AVIARDS
GOPHER IS
HIDDEN
TN
DURING
BE AWÀRDED
COMPLETÏNG
ITSKINS
OF
CAN BE RECOVERED
THE
ROUNDS
THE DISPI,AYED
EXrRÀ BÀLL.
IN ONE OF
IIS-K-I-N-S-!tI
nSPELIJ
THE
FROM
CÀDlErr
CHOOSING A
OR NOTHTNGII
OR NOTHTNG
.
TO COMPLETE
BEFORE
THETR
SCORE IS
IIMEAN
WHEN LIT.
ÀRE
(VOLCÀNO)
ITII,TE
SCORE
HOLE
SHOOTTNG
WIIEN
LEFT UPKTCKER
TO
S-K-I-N-S-!
AWARDS
TARGET
THE
THE GOPHER
THE
À
ÏS
2
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bgb.png)
II. GAftIE
PLAY
AND SC(}RING
AI{ÀRDS THE
THE ROUND.
PITCH'N
DURTNG
ADDS
INTO
LOÌ{ER
TO
THE PITCH
RIGHT UPKTCKER
ncocoNuT
SLICE
THE RTGHT
LEITER TO
S-L-I-C-E
SHORT TTMED
A
FOR
RESETS
HOOK
IIHOOKII
THE
BULLSEYE
COMPLETING
WHEN
MYSTERY FEATURE.
Qr.rrcK
COUPL
HOLES-IN-ONE
PITCH
IIHIS F8ÀTURE GIVES
CHOICE BETWEEN SELECTING
CATS & DOGSII
PLI]NGER
THE
LIT
PrcK
TING THE
'N
PT-,AYER RECEIVES
A MYSTERY
IIMEAN
THE
DISPI,ÀYED
PIITT ROUND
tHIS
ROUND, THE
IICOCONUT
IN
BoNUsr,
BULLSEYE TARGET
IIS-L-I-C-EIT,
FLASHES
THE WORD
VALUE
TARGET
ÀN
OR MAY
PUTT AREÀ
SKILL SHOT
AWARD
HOLE GREENII
IIS-L-I-C-EII.
IS
ODD NUMBERED
BE ADVANCED
REQUIRED
(SEE
OR
''LIGHT
IT THE
SCORE
CÀPTTVE
BONUSII.
PUTT
THE
ARBA OR
COLLECTS THE
IIHURRY-UP
DI'RATION,
FOR THE LEFT
ADVANCED
DTSPT.AY) LTGHTS
FOR
THE PÏ,AYER
A HOLE-TN-ONE
(TOP
ÀNÐ ENDS
BIG SCORE
COMPLETING THE FTVE I{AIN
(INDICATED
QUALIFTES
EÀCH
BÀLL
SHOT
THE
THIS
REMAINDER OF THE
THE
AWARDS AND
VALUE.
OTHER FEÀTURES
CHEAT SHOT
ADDS ONE
COMPLETING
AND
FROI{
GOLF
FROIT{ THE
NUMBER
QUICK
SPECIÀL'I.
BALL
PICK.
A
IIR.AINTNG
I,ANDS
HOLE) .
sOM"
HOLE
OF
THE
AND
THIS FEÀTURE
TNDTCATED
GOLF
SHOOTING
BÀLL LAMP
THE
FLASHING TARGET TO
DISPIÀVED
GOLF
ALL GOLF HOLES II{UST
ROTATTON. THE
BY A
ONE
THE ACTIVE
HOLES ÀVIARDS
GOPHER\ryHEEL
AT
LETTER
THE DTSPT,AY
IS
NEXT
THEN
TN
POINTS. THIS
OR OFF USING GA¡.TE
ON PT,AYFTELD
IIBTG
THE
FEATTIRE REIIIAINS
BÀLL
IIBIG
SCOREII TARGET
ÀDVANCES THE
A!{ARDS
ON THE DTSPLAY.
BALL
VOLCANO
THE
PLAYER
HOTES
AND ONE
THEN
POINT
(1.9)
STDE
GETS ONE SHOT AT THE
AWARD.
ACTIVE HOLE IS INDICÀTED
FI,ASHING
OR ENTERING
END OF EACH PI,ÀYERIS
THE
FROM THE VIORD GOPHER
LAI,TP. MAKTNG
ROUND ALSO ÀDVANCE
.â,
GOLF
HOT,E. CO}TPLETING
THE
I¡IÎ
BONUS
AI{D THEN THE
SPUN. IF
THA
BALL
TO THE LETTER
THE PLAyER rS
FEÀTI]RE
ÀDJUSTMENT
ROT'NDS
BILLBOARD)
SCOREII TEATURE.
ACTIVE FOR THE
PT,AY.
IN
HITTÏNC
WHEN FT,ASHTNG
DISPI,AYED
A POTNT
FLASHES
SPOT
COLLECT THE
CO}ÍPLETED
BE
FEATURE.
SPIN
I"ANDS
THÀT TS DISPI,AYED,
AWARDED 51000,000'
CAN
VALUE ÀS
THE GOLF
TARGET,
IN
A HOLE
GAME
APPEÀRS IN
GOPHER T{HEEL
TN
BE TURNED
STEP 62.
IN
NINE
A
A HOLE
ON
PT"AYFIELD
TOPHOLE("MEANHOLEGREEN')
*
scoR'
REcovER
'r
*
AWARD
*
AWARD
*
ÐURTNG PTTCH
*
LOCK
TOp LEFT SPOT
rt
SCORE 1,
*
AWÀRD EXTRÀ BALI,
30o
oo0'
'
pLAyERs
HOLE-TN-ONE
MYSTERY
WHEN LfT.
IN
BÀLL
T{HEN
TARGET
000
0oo
,
scoRg
T{HEN FI.,åSHING.
PUTT,
IILOCKN
.
WHEN
gHEN
COLLECT
FLASHIN6
BONUS.
IS FLASHTNG.
FI,ASHING.
FEATURES
*
AlirÀRD
pop
BuMpE& Top
20,000,000
SPOT
TARGET
KICKING RLIBBER,
ffigii
*
SCORE IOO,OOO.
it
CHANGE INDICÀÎED ROUND
*
*
*
JÀCKPOT
ADD
MULTIBALL.
ADVANCE COCONUT
FLASHING.
SUPER
FLASHING
ADVANCE
3
WHEN
(DURTNG
I{HEN
(ALL
FÍ.,ASHTNG
BONUS I{HEN LIf OR
COCONUT BONUS
PITCH
FT,ASHTNG.
IN
CAPTIVE
(BILLBOARD).
DURTNG
IN
PUTT).
AND
BALL
}THEN
Top
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bgc.png)
IT.
GAME PIAY
AND SCORING
BOTTOM
,r
scoRE 90,
*
CHÀNGE
LEFT
*
scoRE
*
FLÀSH
RIGHT
*
scoRE
*
FT,ASH
IEFT
scoRE 100,000,
'r
*
AWARD HOLE-TN-ONE
LEFT SIDE
*
scoRE
AWARD
'b
BOTTOM UPKICKER
*
scoRE
*
COMPLETE
FI,ÀSHING.
*
DURING
IF THE
*
ADD BONUS
DOGSII
KICKING
TNDICATED
RETTJRN
ROLLOYER
3r000.
ttDOG-LEGrt
RETURN
3,000.
IICHEAT
AND RIGHT
ROLLOVER
100r000.
SPECIAL
100r0o0,
AND
IIFIND
GOPHER
DURING
NANYTHING
OR
ROLLOVER
OUTI"ANES
RUBBERS
ROUND
FEATURE
SHOTII FEATURE
WHEN
WHEN FLASHTNG.
ADVÀITCE
THE
GOPHER'"
HIDING HERE.
TS
IIR.AINTNG
(BILLBOARD).
WHEN LIT.
I,IT.
GOLF
GOES'I.
WHEN I,IT.
HOLE I{HEN
AWÀRD
CÀTS &
3OM
It
ÀDD
BONUS
DOGSil OR
*
AWARD JÀCKPOT(S)
DURTNG MULTTBALL.
1b
TF CHOSEN
cAl¡lE,
CENTER
SCORE 30rOO0,
't
îk
COLLECT BONUS ÐURING PITCH
*
SCORE IO,OOO,OOO
ROLLOVER
DURING
!|ÀNYTHING
OBJECÎIVE FOR
THEN
COMPLETES
I'RATNTNG
GOESil,
T{HEN STROBING
1THE
THIS OBJECTI .
WHEN FLASHING. ( TF
BALL JUST CAME FROM RÏGHT RÀMP.
*
AWARD
*
ÀI{ÀRD JACKPOT(S}
DURTNG
*
TF CHOSEN
GÀTI{E, THEN COMPLETES
LEFT
SCORE 300.
't
*
TF THTS GROUP
CHOSEN
GAME,
THREE
OBJECTTVE.
:T
AWARD
'IQUTCK
UULTIBALL.
SrDE SPOT
AS THE
II'HEN
TARGETS COUPLETES
DISPLAYED VALUE
PICKII
OBJECTTVE FOR THE SKINS
TARGETS
OF
OBJECTIVE TOR THE
THE
WHEN
WHEN
THREE TARGETS IS
COMPLETïON
FI.,ÀSHTNG.
STROBTNG
THIS
(3)
THIS
ÀND END
BALL FEATURE WHEN FIÀSHING.
LDFT A,ND
BULLSEYE
:t
SCORE 10,
RIGHT OTITER
TARGETS
000 .
(2)
CÀTS &
SKTNS
rN
PUTT,
OBJECTIVE.
SKTNS
Or
ÀLL
GOLF
*
AWARD
DURING MULTIBALL.
RIGHT
*
scoRE
*
FLASH
*
FLASH
LIGHT
*
COMPLETE AND ÀDVANCE
FLASHING.
JACKPOT(S)
RAMP
(OPTO)
300,000.
(PITCH
1OI{
'ITEEI'
TF
'IBTG
WHEN LIT,
I4¡HEN
'N
SCOREII
PUTT R.AMP).
IS
GOLF
STROBING
RÀMP
DOES
FI,ASHING.
HOLE
NOT
T{HEN
:I
CHANGE INDICATED ROIJND
LEFT
INNER
*
scoRB
¡t
ADD BONUS
DOGS'I OR
*
A!,IARD
DURING MULTTBALL.
*
CHOSEN
IF
GAME,
BULLSEYE
trHooKrr
LI!
DURING
IIANYTHING
JÀCKPOT(S) WHEN
OBJECÎTVE FOR THE SKTNS
THEN COIqPLETES
TARGET
VALUE,
TTRAINING
4
(BILLBOARD).
GOESII.
STROBING
THIS
CATS
OBJECIïVE,
&
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bgd.png)
II.
GATIE
PLAY
AñID SC()RING
t,NLESS
ORTGINALLY SELECTED,
RTGHT
*
scoRE
*
AWARD 50,OOO,OOO WHEN FLASHING.
AWARD
'I
ROUND.
:r
ÀDD
¡T
ÀDD
DOGSI' OR ANYTHTNG GOES.
*
À!{ARD JACKPOT(S) WHEN STROBING
DURING MULTIBALL.
¡T
TF
GÀt48, THEN COMPLETES
I'NLESS
ORIGINÀLLY SELECTED.
TOP RIGHT
¡t
scoRE 90.
CHÀNGE INDTCATED ROT'ND
't
LEFT
¡r
scoRB
*
AI{ARD
FIJASHING.
DROP
*
scoRE 30,000.
*
IF
THEN CHANGE
!I
ÀDD
*
COMPLETION
BÀNK ÀND rF
scoRES
FI,ASHÏNG
CEI{TER I,JPKICKER
*
sqoRE
*
ÀWARD HOLE-TN-ONE
SPIN GOPHER TÍHEEL
't
*
DURTNG
.A,DVANCE
,t
DURTNG
IF
,r
DI'RING
DISPLÀYED
BOTH
INNER
BULLSEYE TÀRGETS
BULLSEYE TARGET
Srooorooo.
IIEXTRA
rrs-L-I-c-Eil
BONUS DI'RING
THIS
IS
BALLII DTTRTNG
WHEN
IIRÀTNING
OBJECTIVE
LIT.
FOR
THIS
BOTH
SPOT TARGETS
CEIYTER SPOT TARGET
300.
AND
TARGETS
CENTER
COCONUT BONUS T{HEN LIT.
3,000,000
BUTJLSEYE TARGETS WERE
(3)
ADVANCE
IIHOLE-IN-ONEII
FI,ASHING
ÀLL
OF
ÍSPINil
IIBTG
LIGHT
TARGETS
FLASHING,
IS
PoINTs,
IIHOLE-IN-ONEII.
LTGHT
TO
30,000.
WHEN FI,ASHTNG.
WHEN FI,ASHING.
IITEEID
DISPI,AYED
IIFTND
THE GOPHER
ilGO
OFFII ROUND, SCORE ÀND
VALUE.
THE
GOPHER'" AÍ{ARD
IS HTDTNG H8RE.
FORE
VALUE.
pAR-TEEil,
(BTLLBOARD)
SCOREII T{HEN
IS FIJI,SHING,
ÀND
T{ERE
EXSR.A BALL
CATS &
TTTE SKINS
OBJECTM,
IISPIN'I.
TO
RESETS THE
cHÀNcEs
3OM
AWARD
¡b
ÀDD BONTJS DURTI{G
DOGSI' OR
*
ÏF CHOSEN
GAME,
GOPHERWHEEL
*
AFTER A
TN
THE
GAME DOES NOT SEE
BALL I,JIND
PERTOD,
TOP LEFT
:t
SCORE
¡t
ÀI{ARD
*
DTJRING
LETTER
S-K-I-N-S-! STARTS
*
DURTNG
IF THE GOPHER TS HIDTNG HERE.
DURING
't
.
5
DISPI"AYED VÀLUE.
¡}
¡t
*
'I
*
*
RrGHT I"ANE
*
*
*
IITEEII
TF
INDICATED
COMPLETE
FI¡JASHTNG.
ENABLE
ADD BONUS DURING FÂINTNG
DOGSII OR
ATfARD JACKPOT(S) I{IHEN STROBING
DT'RTNG
CHOSEN
IF
GAII{E,
SCORE 50,
FROM
AT{ÀRD JACKPOT(S)
DURING
DT}RTNG
SHOOTER LANE.
ÏF THE
ouTHoLE
,I
COLLECT
*
COLLECT
I'ANYTHING
IIRÀINING
IIANYTIITNG
OBJECTIVE
THEN
COMPLETES THIS OBJECTIVE.
IISPINII,
Í{ORD
UPKTCKER
30,
rtCHEÀT
'ISPELL
TO
IIFIND
IIGO
G-O-P-H-E-R. NOTE:
A}TY HOLE AFTER
IN
THEN
À NEW LETTER IS SPOTTED.
000.
SHOfn
SKINS!
S-K-I-N-S- ! , COT.ÍPLETING
TH8
FORE PAR-TEEII,
GOESI"
FOR
lHE
LETTER
A
GOPHER
THE
(VOLCANO)
WHEN FLASHING.
ROT'ND,
'I
IISKINS
THE
GOPHERII,
IS SPOTTED
TS FLASHING, THEN BEGIN
ROI'ND.
ADVANCE GOLF
AND
IIGOLF
MULTTBALL.
THEN
(OPTO)
MULTTBAIJL.
'IFTND
GOPHER IS HTDTNG HERE.
(END
COCONUT
I'RATNING
BALLII FEATURE.
IICATS
IIANYTHING
OBJECTIVE FOR THE
COI{PLETES
OOO WHEN B.âLL DOES NOT
THE
BALL)
OF
GOESII BONUS.
GOESII.
TI{IS OBJECTIVE.
WHEN
GOPHERI', AWARD
BONUS.
CATS &
SSROBING
DOGS''
CÀTS
&
SKINS
IF THE
WHEEL
A TIMED
ADD À
GÀMEII.
ÀWÀRD 3OM
AWÀRD
HOLE WHEN
&
SKINS
COME
3OI{
/
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bge.png)
III. TEST
MODE
several
There
t,o the
mode.
Bookkeeping,
utilities.
will
tt¡is
the
(ganè
¡utton
door
then
function
teft
are
operator
These
explaÍned
be
section.
garne
must
over),
located
the
of
giveñ
be
he
flipper
functions
Game
Each
Then
game.
wants
button
(highligñt) the
then
right
the
NOTE:
to
a
To
either
flipper
chosen
The
fast forward
part.ícular
exit
functions
door)
must
must
be
the
function'
Test
function.
test
the
the Slan
be
turned
I. SEIF-TEST
This
to
devices
described
^A.
This function
devices
a1l
will
occurs,
component,
after
Prom
Credit
this test.
B. LAMP
llhis function
controlled
continuously.
operator
replace
C.
This
single
operation
The left
function
test
all the
in the
below.
MEMOfTVTEST
on the
the devices
be displayed.
a descriPtion
will
a short
check
surn
button
CHECK
}amps
to easily
burned
any
I,.AMP
fHATRlx
test will-
step
through and
of each
flipper
functions
while
in
are
Adjustnents,
these
of
detail
in
enter
llo
in
be
just
choice
a
dePress
The
the
the
inside
oPerator
as
to access'
choose
to
function
mode
button
to
rnaY
or change
Test
button
button
through
switch
activated
off.
will'
tests
allow
hardware
game.
Each
a1l
Control
pass
the
If
Board
a failure
of
disPlaYed.
be
period
wíll
can be used
will
This
flash
and
will
check
of tine
dispLayed.
be
flasher
out }ight
TEST
alIow
the operator
lamP
button
accêssí¡te
test
the
Self-Test,
functions
.and
Later
test mode,
attract
mode
the Test
front
the
will
to which
the
Use
desíred
and
or the
enter
be held
sÈeps
the
(front
power
the
or
the operator
related
test
memorY
is
(41).
test
an
tbe faultY
then
the
restart
to
the
all
lamps
and
bulbs.
the
the
the
qame.
allow
for
check
in
will
in
in
of
If
rroKn
Game
The
to
decrement
t¡hile
one
will
by one.
increment
return
the lanp
shown
is
the
the right,
The
number
number
in
description
be
button
test.
flash
D.
lhis
single
operation
driver
right
change
selected
number
The Credit
activate
period.
always
provide
pop
Playboard
E. SWITCH
The
report
switch has
course of
swiÈch name
displayed.
The
can
only
one
during
RETAYAND
test will
step
of each
the
Ín
flipper
the active
driver
r,¡ill
button
the driver
sol-enoid
on during
power
burnpers
Schernatic
MATRXTEST
first,
part
any inactive
not
the last.
second
part
the operator
switches
the
all
no switches
started,
is
oPEN'' will
switches
after
this
switctrls¡
displayed.
return
be
are
tesÈ
name and
The
number
switch number
Credit
this
F.
This
button
test,
DISPTAYTEST
test allows
the operation
¡natrix
button
The
different
display.
is used
fÍrst
two
levels
acÈive
lamp number
flipper
the active
strobe
combined
are
number and
lanp
to
(strobe,return) whích
disPIaY
the
the lamp.
of
used to
tanp at
along
Íhe
restart
time
a
this test.
SOTENOID
allow
through
the
and
TEST
operator
check the
relay and
gamê.
buttons
appear
to devices
and
of
been
and
to test
are closed
the message
displayed.
closed either
strobe
are
(strobe,return) .
can
The left
are used
driver
descriPt,ion
in the
is
for
#31
number. The
display.
then
used to
a short tiure
(rrQrr
relay) is
this test
such as
kicking
rubbers
Diagram) .
this test
shtitches.
actuated
games
15
number
of the
wil-l be
test will
the operation
used
in the
when thís
rrÀLL
rf any
started,
is
number
combined
be used
will
number
to restart
so as to
to form
the operator
of the 128
the right
to advance
steps check
x 32
flipper
this
the
of display
by
button
number
the
fornt
with a
Credit
this
should
to
solenoid
and
to
and
the
(see
will
If a
the
in
the
allow
game.
test
SWITCHES
be
The
to
dot
or
the
the
check
before
the closed
and
test.
intensity.
of
If
6
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bgf.png)
ilt. TEST TUODE
Each block that appears
should
one
be
to the left, of
four steps
stepped from left
display. Ìlhile
test every
row of dots should
next eight,
pattern
the display. I{hile
ín
the
each row of
Credit, butÈon can
is stepped
t,est
lesser intensity
of
During the
it.
a diagonal
pattern
to right in the
in this
fourth
steps
pixel
another
part
be Iit.
from left to right
in this
every eíghth
pixel
dots should be l-Ít.
be used to restart
this test.
G. SOUND
This
the
Board
Every
is
be
each üone,
which is
in
the
will still be
(<.8v)
is
is used to restart
H.
This test allows
check
chutes
this function
bookkeeping values.
closure is categorized
the
used
I.
This
single step through
operation
on
The
are used
number. The selected
description
the lower
test, allows
interface lines
(41)
time the
pressed,
heard from
tt¡e display. After
sound IÍne
pressed
FRONT
the operation
display.
to
AUXILIARY
test
the Auxiliary Driver
left
ís then used
for å short
TEST
the operator
to the Sound
right flipper
dífferent tone
a
the Sound
the sound
being tested
which is
kept at
untiL the
again or
D.oOR TEST
right flípper button
the
used in the
wiLl not affect
Credit
The
restart
this test.
DRIVER
will allow
of each
right. flipper buttons
and
to change
and nu¡nber will
display. The
to
activate
tirne
period.
from the Control
line
will
the tone stops
a low level
the Credit button
the test.
operator to
of the coin
game.
Each coin
the
and
driver transÍst,or
the active
dri-ver
II. BOOKKEEPING
The
Test button
through bookkeeping. The
contain
a
description
Ís used to
of each
on the display
than
the
next
is
the
of
only
j.n
During
diagonal
part
eactt
the
of
only in
The
to test
Board
Board.
connection
being tested
(À6).
button
should
During
be shown
Utilizing
any
chute
and shown in
button can be
TEST
operator to
check
Board
the
(41L).
driver
appear in
Credit
button
the driver
step
display wilt
step,
the step number, and tr'¡o different,
bookkeeping values.
Ieftnost column represents
bookkeeping.
rightnost
represent,s short term boolckeeping.
These two values
the operator
perfornance
performance
necessary
NOTE:
(earnings)
counts)
The left column of steps
will not be displayed
the credit
The value in the
column
may compare recent
with long
and then make any
game
adjustrnents,
and
1"7-20
button is
that actÍve sÈep
rhe
left flípper
operator
the
(long
bookkeeping
button will allow the operator
reset
bookkeeping vaLues
R.BOOK AUTO-RESET
the
terrn) and
all
right
to
values.
of
the
(short
will automatically
every 2000
Àdjustments)
does not need to
bookkeeping hinself
plays
Therefore, the operator
.
to follow hís own
this feature will
game
the
caliber
Iocations.
payout percentage
players
of
If there happens to
The value
long term
(ín
brackets)
provided
are
term
(coin
pressed
number.
button
reset a1I of
right
(short
The
right
only.
adjustment is on,
term)
be reset after
(see
Game
reset
unless
procedure.
aid ín
chute
during
will allow
the left
terur)
right
(short
If the
bookkeeping
the short
he
Àlso,
adjusting
to
in different,
in the.
so that
1
unless
flipper
to
terur)
prefers
the
be
rrajor error Ín a long term
bookkeeping value
wiII
bookkeeping
error
be reset.
bookkeeping
node flowchart.
III.
This
make any adjustments to his
necessary.
appear
the long term bookkeeping must
GAMEAD,USTMENTS
function allows the
to
the right of
value. To correct this
A descríption of each
step is
r¡ord ERROR
the
given
that
the test
Ín
operator
game
A. FACTORY SETTINGS
Upon entering
sectíon
given
is
of
bookkeeping,
choice
a
settings or to single step through
game
the
section
adjustnent,s
individually.
the
game
adjusturent
the operator
to load
and adjust each
all
ff he chooses
factory
term
a
to
as
,
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg10.png)
III, TEST
MODE
factory
enter
to
depressing
also
Ianguage
flipper
appiòpriate
Credit
the
settings.
loaded
message
short
a
adjusturent
previous steps
the
either
the Test
i¡n¡nediately
WAßN¡NG
Loading
affect
settings.
selecting
B, GAME
Each
a descriptíon
appears
step
that
specified,
buttons
possible
SCORE REPLAY
1)
SCORE
2't
SCORE
3)
Each Score
using
decrement,
flipper
scoiè. The
load the
to
individual
Àuto-Percentaging
Replay
to on
on,
two
Level
set
be
This
combinations
Auto-Percentagingr
& 3,
1
HIGH
4
)
HIGH
5
)
HIGH
6
)
the
the
given
be
load.
to
button
language
button
After
the disPIaY
ttFÀClORY
tine
and
step
exit
the
button
to
factory
the
previous
all
Therefore
this
ADJUSTIYIENT
t,ime
number
step.
the
in
the
and the
Unless
the left
used
are
selections
REPLÀY
REPLÀY
Replay
teft
the
the
button
credit
factory
levet
Levels
or off. If
score level
the
3 is
Replay
on,
times
to three
allows
or
the
1 & 2 &
GAI{E
GAI4E
GAII{E
Credit
a
he
game
feature
lest
of the
display
score
2 & 3
of
$O DATE
TO
TO DATE
sett'ings
button,
choice
By
maY
again
the
SETTINGS
then
1.
of
using
ctroose
and
to
sett,ings
should
proceed
any
Àt
the operator
test
to
mode
Proceed
adjust'ment
set'tings
grame
careful
be
button
next
along
éurrent
otherwise
and
to change
each
in
L,EVEIJ
LEVEL
IJEVEL
1
2
3
Level
fliPPer
increment
to
button
and
button
setting
desired.
if
adjustment
can
RePlaY
wilt
Level
the
tines
oPerator
1.
score level
Replay
levels in
mode
3).
]-
DATE 2
3
bY
will
he
what
the right
fhe
tlren depress
are
to
the
the
for
game
enter
show
LOÀDED||
tine during
may
or depress
step
will
adjustnent
when
STEPIS
pressed
is
steP
with
status
right
may be
ftipper
the
steP.
set
to
right
the
the
used
be
can
each
for
the
If
on,
is
set
be
be
2
set
is
to
onlY
Leve1
If RePlaY
will
Level
several
the
(i.e. 1, L
1.
the
of
by
1.
&' 2,
7') HrGH
HIGH
8)
Each
using
decrãment
flipper
score.
load
to
displayed
GAME
9)
This
Ioading
particular
setting.
selected,
are
10)
11)
L2l
13)
14)
15) tNrrs
16)
t7]l
Steps
setting
PRICING).
number
worth
that
entered
many
credit
Steps 15
unÍts
bonus
of
disable
indicates
required
íssued
for
18) COIN
If
for
be defined
pulses
relation
denomination.
L9-22
19)
20)
2Ll22ì. CHUTE
The
GÀI'IE
GAI,IE
Hiqh Game
left
the
the
button
credit button
The
the factory
leve1
PRTCTNG
step
provídes
a standard
country
lilhen a
the following
skippêd.
CHUTE
CHUTE
CHUTE
CHUTE
T'NIlrS
BONUS
MINTMU!{
1 UNITS
2 UNrrS
3
4
REQUIRED
REQUIRED
CREDTTS
tO-L7
is
StePs
of units
when
particular
for
units
to be
and
must
credits
zero
entered
the
the
before
(see Coin
examples).
METER
set to
each of
ON;
for
to
will
CHUrE
CHUTE
CHUÎE
1
2
3
4
four
steps above
selected
a coin
must
TO DATE
TO DATE
To Date
fIiPPer
score
increnent
t,o
and
standard
UNITS
UNITS
UNITS
are
REQUTRED
used
10-13
that
is
chute.
steP 14
be accurnuLated
iEsued
determine
16
accumulated
be
be issued'
to
for
bonus
the
so that
given
a
the
be
PULSES
PIILSES
PUI-,SES
Pt'LSES
feature.
number
anY credits
Chute
the
Pulses
four
currency
set
If
skiPPed.
4
5
be set
naY
button
and the right
the
be used
can
setting
those belowit.
all
choice
a
setting
a custo¡n
or
for
of
for
setting
steps
(t)
(R)
(C)
CREDIT
FOR
BONUS
FOR
FOR CREDIT
a custom
if
step 9
in
select
each
droPPed
The
determines
the
on
the
chut'e
ínto
value
game'
how manY
for
A
hlill
steP
L5
SteP 17
of units
are
Settlng
t'o be
coin chutes
number
the
chute
are
to OFF,
used
are
bY
t'o
the
a
is
(10-17)
(GALE
is
how
for a
anY
value
Table
given
can
of
in
stePs
set
to
8
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg11.png)
COIN
CHUÏE SETTING TABLE
Country
Cotn
Chutee
Left Right Center
:-23
4
Play6/cotn(s)
Chute AdJustment
stePg
10
11 12
13 14
15 16
1?
USA
.2s .25
$1
Ll.5O,
21.75,
3lçL
03
03 12
00
04 00
00 0o
USA
(cuBtonì)
Ll.5O,
3/çL
01 01
04 00
02 04
01 00
tl.25,
4/çL
01 01 04
00 01
00 00
00
Ll .25,
E/SL
01
01 04
00
01 04
01 00
1
Àustralia
-
2
3
.2O
S1 $2
Ll3x.2o,
2lçLt
5/ç2
02 10 20
00 05 20
01 00
20
sl $2
L/5x.2ot tlçI,
3/ç2
01
05 10
00 0s
10
01 00
.2O
$1
S2
1/5x.20,
1/çLt
2/52
01 05 10
00
0s 00
00 00
Belgium
SFr 2OFr SOFr
t/20îr,
2/4Oîr,
3/50Fr
01 04 10
00 04 10 0r 00
Canada
.25
S1
Ll .so,
2l
,75,
3lsL
03
12
00
00 04
00
00 00
canary lelandg
25P 100P
t/25P'
4/1.OO
PeEetaE
01 04 00 00 01
00 00
00
Denmark lKr lOKr
1/3x1Kr,
4/10
Kroner
01
10 00
00 03 10
01 00
Fl-nland
SMka lMka 1/3x1
llarkka,
2/5 Markkaa
10
02 00 00
0s
o0 00
00
1
2
;
France
lFr SFr 10Fr 20Fr 1/3x1Fr,2/SFt,5/10Fr
02 10
20
40 05
20 01 00
1Fr
SFr
'lOFr
20Fr 2l5Fr,
A/1-OEr,
9l2OFt
02 10 20 40
05 40 01
10
lFr SFr lOFr 20Fr
L/58t,
3/10Fr, 7/2oFr
03
15 30
60 10
60 01 1s
1
¿
;
Germany
sDM 2DM 1DM 1/1DM, 2lzDutt
6/5
D-Mark
0s 02 01
00 01 05
01
00
sDtf 2DM 1Dl.t l/ 2DI,t,2
|
3Dt'lì3
/
4Dù!,5/sDM
20
08 04
00 os
20 01
00
5DT{ zDM 1DM
tl2Dt4,
3/sDr{
0s 02 01 00
02
0s 01
00
Italy
500L
500L
L
|
2xSOOL'
2
|
3xSOOL,,3/4x5
00L
03 03 00 00
04 00 00
00
Japan
100v 100Y 1/100
Yen, 3l2x1o0
Yen
01 01 00
00 01
02 01 00
New Zealand
sl s2
1/$1,
3l$z
01 02 00 00
01 02
01 00
Norway 5Kr
10Kr LlSKt, 2/10
Kroner
01 02 00
00 01
o0 00
00
Spain 500P tooP
1/100P, 6l5OO Peeetas
os 01 00 00 01 05
01 00
Sweden
10Kr SKr
1Kr
1/5x1IG, 1/5Kr,
2lloKr
10
0s 00
01 05
00
00 00
Switzerland
1Fr SFr 2Fr
L/IEt, 3/2Ft,
7/5
Francs ol
07 03 00
01
00
00 00
United
Kingdom
1
2
1Ê
50P 20P 10P 1/3x10P, 2/ïOP,
4/1
Pound
1Ê
50P 20P 10P 1/50P,
3/1
round
Univereal
1/1
Coin
01 01 00
00 01
00 00 00
III. TEST
MODE
III.
TEST
MODE
the number
of
pulses
to
be
issued
for
each of
the
four
coin
chutes.
23)
COIN
DOOR
ÎYPE
This
step
provides a choice
of
loading
a
standard
setting
for
a
particular
country
or
a custom
ãetting.
!{hen
a standard.
setting
Ís
selectèd,
the fotlowing
steps
(24-281
are
skipped.
24't
COT,LECTTON
TEXT
25)
CHUTE
1
VALUE
26,
CHUTE
2
VALUE
27',)
CHUTE
3
VALUE
281
CHUTE
4 VALUE
Step
24
ís
used
to
enter
the
name
of
the
currency
in
use. The
remaining
four
steps
are used
to set'
the
monetary
value
of each
coin
chute.
291 1
COIN
BUY-IN
BONUS
At
the
end
of a
game
a lO-second
tiner
is
initialized
allowing
each
player
that
particiPated
in
the
previous
game
a
chance
to
purchase
1
ôredit
for
each coin
inserted.
30)
GAIÍE
PERCENT
PAYOUÎ
This
step
is
used
to
set
the
gane
payout
percentage
used
when
the
euLo-percentaging
adjustment
is
on.
The
value
entered
for
this
steP
is
compared
to the
value
calculated
by
dividing
total
replays
by
total
pJ.ays
(see
Bookkeeping
section).
Total
replays
incLude
atl
replays
won
from
beating
the
score
rePIaY
Ievel,
achieving
a
new
high
game to
date'
winning
a
playfield
special'
and
aIl
rnatch replaYs.
When
the
GAME
I{ODB
adjustment
is
set
to Add
a
BalL
this
setting
refers
to
extra
ball
percentage
rat'her
than
replay
percentage.
The
value
entered
ín-this
case
wiII
be
compared
to
the
value
calculated
by
dividing
total
extra
balls
v¡on
by
total
plays
(see
Bookkeepíng
sectÍon).
31) MÀTCH
PERCENT
P.AYOUT
This
step is
used
to
set'
the
match
payout
pèrcentage.
If this
,steP
is
lel
to
zerorthe
natch
vtill
bedisabled.
NOTE:
ThE
MATCH
PERCENIT
PAYOUT
VAIUE
is included
in
the value
entered
for
GAI{E
PERCENT
PAYOUT
(step
#lo¡
.
Therefore
in
order
to ret'ain
the
same
,
payout
percentage
for
the
other
Payout,
ieatures
in'the
game
suih
as score
level
replays,
the
GAlrlE
ifnncnnt
PÀYoUT
will
be
automatically
adjusted
by
the
same
amount
as
this
step
when
changed.
32
)
l-
HIGH GAI,IE
Th
s
step
is
of
replays
to
game to date
33) MAX
This
st
I
I
REPLAYS i
used
to
sed the
award
whe4
the
has been beaten
number
highest
number
ilts
yerr
s
TMT'I,I
CREDITS
ep sets
the
max
I
!
I
inlurn
of credits
al
lowed
on
ttie
game
TNGS I
s the
nunb¿r
of
t
e
the
currént
Pla
is terminafed.
34'
TrLT
WARN
This
step
set
allowed
befor
ball
.in ptay
Replays
and
Playfield
Sþecials
avtard
an
exlra
batl
in
Place
of
a
rePlaY.
Also
the Match
and Highi
Game
To Date
awards
are
disabled.
Ho{rever,
after
the Add
a BaII
mode
is
Selected,
the
PLAYFTELD
SPECIAL,
I4ATCH
PERCENT
35)
BALLS
PER
GÀME
ThÍs
step
sets
the
game
play
or 5-ba11
PIaY.
selected
do
not
set
the
setting
to
on.
37',)
TICKETS
TO
AI{ARD
This
step
allows
the
oP
set the
number
of
ticke
to 3-ba1l
COIN
I,IETER
erator
to
Es
to
award
9
to
![](/html/2a/2a56/2a5641918a496b8ec1d02b39d73e18147476672cececea9348075ed706316d39/bg12.png)
d
t
vt
5
{
ltt
3
.t^l
{
m
Itt
{
=
o
E,
m
ìt
6
E
n
I
I
-
N
SELF-TEST BOOKK€EPTN6
ftEJJ r{ooEl
l--J
U1¡LITTES
LEGENO
PRESS TEST BUITON
PRESS CREO¡T BUTTON
peness
LEFT FLTpPER
BUTToN
PR€SS RI6HT
FLIPPER
BUTTON
NOTE
t
THE TEST I'IOOE CAN ONLY BE ÂCCESSEB
OURING
TI.IE
ATÍRACT
IIOOE
(GAHE
OVER).
THE TEST
HOOÊ
¡{AY
BE EX¡TEO
BY ETTHER
ACTUAT¡NG THE SLAH
SI{ITCH ON
THE
FRONT
OOOR
OR
TURN¡NG THE POI.IER OFF.
CAIIE
AO.JUSII|ENlS
=
{
m
a^
{
=
o
I
n
LAIIP
HAIRIX
lEST
RESTART TEST
PREVIOUS
LAHP
NEXÎ LAMP
CHÂNGÊ ÂO.JUSTMËNT
SET TO FACTORY DEFAULT
(Appl
les onlg
to
stepa
beloH
thàt al.e +ol loxad
bg
âñ rÊterlsk
r
)
FIRST
REPLAY LEVEL
T
SECONO REPLAY
LEVEL
¡
TH¡RO REPLAY LEVEL .HIGHEST
GAItE TO OATE
r
H¡GI-I
6AHE TO OATE
2
T
HICH 6AHE TO OATE 3
r
H¡GH
GAHE 1O
OATE 4
T
H¡GH
GAME
TO OATE S
T
GAME
PRICTN6
Steps lO-'17 af.e sk
I
ppecl
lç GAME
PRTCING ls not
set.
to
CUSTOM.
<L> CHUTE 1 UNITS
<R> CHUTE A UNITS
<C>
CHUTE 3 UN¡TS
CHUTE 4 UNIlS
UN¡TS/CREOIT
UN I
TS,/BONUS
CREO
I T
EONUS CREDITS
CO¡N HETER
5,tep6 iS-e¿ are
skippeo
lf
COIN M€TER ls o+1.
CHUTE
.I
PULSES
CHUTE ?
PULSES
CHUTE 3 PULSES
CHUTE 4
PULSÉS
COTN OOOR
TYFE
Steps ?4-eB a|.e. al( I
pped
lf co¡N OOOR TYPE ls not
set
to
CUSTOH.
COLLECT¡ON TEXT
CHUTE 1 VALUE
CHUTE ?
VALUE
CHUTE 3
VALUE
CHUTE 4
VALUE
1
COIN
BUY.IN
BONUS
GAHE PERCENT PAYOUT
HATCTI
PERCENT PAYOUT
HICH
GAHE
REPLAYS
MAX¡MUM
CREO¡TS
TTLT I.IARNINGS
SALLS
PER GAME
GAHE MOOE
TTCKETS IO AI,IARO
LÀNGUAGE
AUTO
PERCENTAGTNG
REPLAY LTH¡T
HT6H GAHES
E-S
ATTRACT
SOUNO
ATTRACT HESSAGE 1
u33 the credlt button
to
entËr a D6sar9e.
ATTRACT HESSAGE A
RIGHT BOOK AUTO-RESET
PLAYFIELD
SPECIAL
REPLAY LEVEL
BOOST
GAI{E
O¡FFICULTY
ROUNO T¡MING
ÉXTRA
BALL PERCENTAGE
SUPERSCORE
HAX AI.¡ARD
CHEAT SHOT
HAX AI.IARO
HURRY
UP
TII.IING
ÂU'fO SKTLL
s-K- ¡ -N-S- t
H¡GHEST
HOL€S IN ONE
REOUCEO
SCORING
G-O-P-H.E-R
HOLË ¡N
ONE AI.¡ART)
HOLE
]N
ONE
LÊVEL
TÀRGET BÀNX RESE|T
GOPHER
¡ÙHESL BOI¡US
@
cxaxoe
NEXT
STEP
STEP
AOJIJSTMENT
10)
1tl
re)
'r3
)
14)
1s)
16)
171
1S)
1S)
eo)
2t )
??,
?3t
44)
45)
46)
4? r'
4A)
49)
so)
s1)
5?)
53)
s4)
55)
s6)
s7)
s8)
s9)
60)
61)
621
?4>
"s)
e6)
??)
ea)
a9)
30)
31)
3?)
33)
34'
35)
36)
37'
3A)
39)
40)
41'
42t
43)
1)
?,
3)4'5)
6)
7t
8)
9)
LOAO
OEFAULT
VALUES
FUNCT ¡ ON
HOOSE
?
FACTORY
DEFAULT
ts
GERMAN OR
FR€NC
?
CHANGE
LAN6UA6E
STEP
TO
NEXT I TEI,I
SELECT
OR
CHAN6E
ÐPF¡NT
SETUP
.)PR¡NT
ÐcaHE
ro
No.
ÐBUFN-
¡N
.
ITATN
T.IENU
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CREDIT
BUTTON.
TOTAL
EARNINGS
(T)
TOTAL
PLAYS
BALL TIIIE
<I{¡N-SEC>
GAr'rE T Ir.tE <t'trN-sEc>
ÏOTAL €XTRA BALLS
PERCENT EXTRA
BALLS
TOTAL
REPLAYS
PÉRCENT REPLAYS
PLAYF¡ELO SPECIALS
SCORE LEVEL
REPLAYS
H¡GH
GAME REPLAYS
MATCH REPLAYS
TOTAL
TILTS
T ¡LT
I.IARNINGS
SERV¡CÊ
CREO¡TS
TOTAL PLAYS PAIO
<L>
CHUTE 1
COINS
(â)
<R> CHUTE
2
COINS
(a)
<C> CHUTE 3 COINS
(a)
CHUTE 4
CO¡NS
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INCOT{PLETE SAMES
Includes
gâûes
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and
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reset ln
the
ti
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e of anothar
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o-e4.9M SCORES
?5M-49.3r{
SCORES
5()H-69.9M
SCORES
?s) 70M-79.9M SCORES
aoM-a9.9M SCORES
90M-99.9r'r
SCORES
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1?5i1-149.911
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lSOM-139,9H SCORES
aooH-e99,9H SCORES
3001"1-
399
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4OOH+ SCORES
FIRSl
REPLAY
LEVEL
HI6HEST GAHE TO DATE
LOHEST GAIIE TO OATE
r
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1A.3O
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BALL
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46-60 S€C, BALL TnlE
61 SEC.+ SALL
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OUTLANE ORAINS
SPELL
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SPELL SKTNS LETTERS
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TEE'D OFF
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EXTRA
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XTRA BALL
HIGH HOLES-
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SK I NS GAT{ES
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SCORÉ RÊCOVERED
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