Sound / Interaction Parameters
vol [0-4] : digital volume setup. 0 mutes the sound output, 4 is the
maximum volume.
shmrd [10-500]: duration of the shimmering effect of the high-power LED
during a clash. Make sure this duration is not too much longer than the
associated sound to keep a nice result.
shmrp [5-25]: periodicity of the light bursts during the clash effect. A slow
period will produce tight bursts.
shmrr [0-25]: random value applied to the periodicity of the light burst
during a clash effect. Allows having bursts that are not regularly spaced in time
which increases the realism. For instance, a period shmrp of 20 and a random
value shmrr of 10 will produce a period between two bursts varying between
20 and 30 (ie 40 and 60 ms).
focd [10-500]: duration of the Flash on Clash effect. Make sure this
duration is not too much longer than the associated sound to keep a nice
result.
focp [5-25]: periodicity of the light bursts during the Flash on Clash effect.
A slow period will produce tight bursts.
focr [0-25]: random value applied to the periodicity of the light burst during
a clash effect. Allows having bursts that are not regularly spaced in time which
increases the realism. For instance, a period focp of 20 and a random value
focr of 10 will produce a period between two bursts varying between 20 and
30 (ie 40 and 60 ms).
offd [0-10000]: Part of the Anti power off protection (A-POP™) using the
power off delay. To avoid accidentally powering off the saber, especially when
using a momentary button for activation, we added another power off
protection that isn't using an auxiliary switch (which doesn't exist on the NB
board). This parameter defines how long the user must press on the activation
switch to turn the saber off. Default is 200 which equates to 400 ms.
qon [0-3000]: “quick-on”. Allows having the blade ignited in a specific
amount of time rather than matching the duration of the power on sound. This
parameter is specified in milliseconds (ms), and should not exceed the
duration of any power on sounds.
qoff [0-3000]: same thing as above, but for the blade retraction. Also in
ms.
resume [0-1]: hum resume. Defines if sound comes back to where the hum
has been interrupted or not. Interesting for certain hums. Not sample accurate
but resumes the hum in a ballpark of 11ms from where it's been interrupted by
a fx sound (swing / clash).
deep [0-18446744073709551615]: defines the time after which the sound
board will move into deep sleep mode for saving power (<0.1 mA). Parameter