to 100) will trigger the effect almost immediately: to trigger a blaster effect, the
user will have to release the button quickly. Conversely, a higher value will
leave more time to produce a blaster blocking feature.
blastp [0-1]: Defines if the blaster priority is enabled or not. This decides if
a clash can interrupt the blaster blocking sounds. Swings are always disabled
during blasters. With the blaster priority on, the sound of the blaster must
finish first then a swing might be executed. This allows a nice choreography for
blocking blaster rays using a long blaster file without getting the sound stopped
by a swing. If the choreography has stressed movements that might trigger a
clash, set the parameter to 1 so that no gestural events can interrupt the
blaster sequence. Conversely, if you wish a blaster sequence to be possibly
interrupted by a clash, disable the parameter.
blastm [0-1]: Enables Blaster Move™. Blaster Move allows the ability to
trigger a sequence of blaster sounds with the motion of the hilt. Only the first
sound is triggered by a short press on the aux. switch, then further “swing-like”
gestures will trigger more blaster sounds, until a blaster sound ends, or if a
clash interrupts the sequences (assuming blastp=0).
resume [0-1]: Enables the hum resume feature. Instead of starting the hum
from the beginning, the sound will resume from the position where it has been
interrupted within a ballpark of 10 ms.
menugest [0-1]: Enables the use of saber motions to browse or select
options. In the sound bank selection menu, flicking the hilt moves to the next
bank and a bang will validate the currently selected font. In the iSaber audio
player, flicking the hilt selects the next track, and bang toggles play/pause.
muteb [0-1]: Enables the mute-on-the-boot™ feature which controls the
volume of the boot sound with the angle of the hilt. If enabled, this feature also
controls the menu volume.
menupli [0-1]: Enables the PLI during the bank selection menu. Use only if
the PLI can be used and properly displayed.
High-power LED parameters :
led [0-3000],[0-1500], [0-1500], [0-1500]: the blade color is
defined by a list of 4 currents (in mA) separated by a coma. The current of the
main LED (onboard driver) can go up to 3000 mA (3A). If a current above 2000
mA is selected, a 3 minute timer will be engaged at each ignition. After 3
minutes, the current will be taken back to 2A. The timer is meant to protect the
saber's electronics which ends dissipating 15W in a closed environment. The
timer is reset each time the blade is turned off.
fled [0-3000],[0-1500], [0-1500], [0-1500]: defines the currents
/ color of the blade during a Flash on Clash™ effect (blade impact, blaster
blocking, lockup).
lled [0-3000],[0-1500], [0-1500], [0-1500]: secondary blade
color during lockup interpolated with the FoC color based on the orientation of
the hilt (used only with a 1111 “all-mixed” configuration of the FoC mixing
parameter detailed below.