
Game Settings
Note: For saving current scores, please pause the game prior to switching off the
gadget! Otherwise, the scores are deleted.
Starting the Game:
Choosing the skill level:
• At the beginning of a new game, on the right next to Level, the current skill level will flash.
Change the skill level by typing in SELECT NUMBER. (Level 1 = easiest level, Level 8 = hardest
level, Level 9 = Option to create your own puzzle).
• If you keep the selected number of a skill level pressed down, the 5 best results for this skill level
will be displayed for as long as you keep this key pressed down.
Choose Puzzle:
• Press CLEAR to choose the various games within a particular skill level.
Start Game:
• Press START to start a game in the chosen skill level. At the same time the counter will start to run.
(Counter is from 00:00 to 59:59. Then the counter will start again from 00:00, and the game
will keep running).
Making Adjustments during the Game:
Pause/continue game:
• Press PAUSE to pause the game and the counter.
Press START to continue the game and the counter.
Help support:
• By pressing CLEAR/HELP the correct number for the selected cell will be shown. In the position
of the counter, H - 1 will appear briefly. In all there are 4 types of help available (H -1 to H - 4).
Delete entry/New game:
• Press CLEAR/HELP longer than 4 seconds to delete all the entries you have made.
The game and the counter will re-start. Begin the game from the beginning or press SOLVE
to return to the choice of skill levels.
Check entry/ New game:
• Press SOLVE to check the solution to your puzzle.
If this is false, ERR and the paused counter will flash alternately. Press START or MODE to return
to the game. By pressing START for longer than 2 seconds the complete solution to the puzzle
will be shown as long as you keep START pressed down. When you release START you will be
given the choice of skill levels, and then you can begin a new game.
The correct solution:
• Press SOLVE to check the solution of a game. If this is correct, GOOD will appear on the display.
Next, press any random key on the display to show the top 5 scores for the selected skill level.
If you reach one of the top 5 scores, the position you reach will be underlined, otherwise the time
you achieved and ‘?’ will be displayed. Press any random key on the display to return to the
choice of skill levels.
Creating your own Puzzles:
• Advice: With your own puzzles there is no help support available.
• Select Difficulty Level 9. (See: Begin game, select Difficulty Level)
• Press SET to enter the fixed pre-entered numbers in the grid (SE-P will be displayed).
• Press START or SET to start the game using the entered numbers. The apparatus will save your
selected numbers, which will be shown the next time you select the SE-P mode.
• In the SE-P mode, pressing CLEAR will delete the current entered numbers. The saved numbers
will remain available.
• In the SE-P mode, pressing CLEAR for longer than 4 seconds will delete all the saved numbers.
SUDOKU SH-1411
Instruction manual
Attention: Protection film! Please remove prior to gadget use!
Read these instructions through carefully before using this product for the first time
and afterwards retain them for future reference!
Package Contents:
1 x electronic Sudoku including stylus
1 x instruction manual
2 x batteries, type AAA, 1.5V
Designated Use:
Electronic Sudoku has been developed as a game for non-commercial use.
Recommended for ages 10 years and up.
Safety Advice:
• Remove the film protecting the batteries from the back of the product via the
opening in the casing.
• To avoid damage, the apparatus must not be subjected to strong physical impact!
• To avoid damage do not place the apparatus directly in the sun!
• Warning! Danger of suffocation because of small parts! Not suitable for children under 3 years old!
Care and Storage:
Always store this item in a clean, dry place, and at a constant temperature.
Important! Clean the unit, including the touch screen, only with a cleaning cloth.
Advice for Disposal:
Please dispose of the packaging and Sudoku after sorting into types of material, and in an
environmentally friendly way! Dispose of the items through an authorised waste disposal
company, or through your local authority. Be careful to comply with the current valid regulations.
3 Years Warranty
The product was manufactured with the greatest care and regular testing.
This product comes with a 3-year warranty as of the date of purchase. Please keep the receipt.
The warranty only covers material and production errors and will not cover improper or inappropriate
handling. Your legal rights, in particular statutory rights are not restricted with this warranty.
In the event of a warranty matter, please contact us free of charge via our Service-Hotline or
send us an email. In any case, we will be more than happy to provide you with personal advice.
In the event of a warranty matter, defect parts can be shipped cash on delivery to the indicated
service-address in coordination with our service-colleagues. Subsequently you will promptly receive a new
or repaired part free of charge. The warranty period will not be extended due to any repairs based on
warranty, statutory guarantee or fair dealing. This also applies to replaced and repaired parts.
Any repairs required after the warranty has expired are chargeable.
IAN: 61904
Product hotline 00800-88080808 (Mon.-Fri. 10am – 4pm, free phone)
PSB LOGISTICS MANAGEMENT LTD • Unit B3 site b • The Bowman Centre Arncott, OX25 1NZ Oxon
gb@nws-service.com
SCIMITAR LOGISTICS • WESTBANK ROAD 14-16 • BT 3 95 L BELFAST
ie@nws-service.com
- www.nws-service.com -
Version: 05/2011
DELTA-SPORT HANDELSKONTOR GMBH • Wragekamp 6 • D-22397 Hamburg

Batteries:
• Remove the film protecting the batteries from the back of the product via the opening in the casing.
• Normal functioning of the product may be disturbed by electromagnetic interference.
If so, simply reset the product to resume normal operation by following the instruction manual.
• If this product appears not to be working properly, appears to have stopped working
altogether or “freezes” at any point, turn the console off and then on again or remove
the batteries and replace them.
Battery Warning!
• Use only batteries of the same type and from the same manufacturer.
• Remove the batteries when the console is not in use over a long period of time.
• Remove empty batteries from the unit
• When changing batteries, change all of the batteries. Never use new and used batteries together.
• Warning! Do not attempt to recharge batteries or to reactivate them by any other means.
Never attempt to take batteries apart and never expose batteries to fire. Never attempt to
short-circuit batteries.
• Always keep batteries out of the reach of children.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are only to be charged under adult supervision.
• Rechargeable batteries are to be removed from the toy before being charged.
• Do not connect the connecting terminals with one another.
Risk of Injury!
• Take special care when dealing with damaged batteries or batteries that may have leaked out.
Dispose of them immediately and with care.
• If you do happen to come into contact with battery acid, wash immediately with soap and water.
If you get battery acid in your eyes, rinse out immediately with plenty of water and seek medical
advice immediately!
Inserting the batteries:
• Unscrew the cover of the battery compartment.
• Place the battery into the compartment. Make sure that the poles of the battery are facing in the
correct direction.
• Replace the battery compartment cover and screw it shut again.
Disposing of your batteries:
Do not dispose of batteries along with domestic waste! Take them to an appropriate disposal
facility, or back to the supplier they were originally obtained from. Batteries are always marked either with
a crossed-out dustbin icon or with a chemical symbol; i.e. „Cd“ for Cadmium, „Hg“ for Mercury and „Pb“
for Lead.
row
column
(Illustration 1)
cell
box
number selection
counter
(Illustration 2)
The Game:
Sudoku is a puzzle game. The playing area consists of 81 cells which are divided into 9 rows, 9 columns
and in 9 boxes. The puzzle is solved when, in every row, in every column and in every box, each of the
numbers from 1-9 is entered once. Some numbers are already entered in the game, and the player must
enter the remaining numbers in the correct positions (Illustration 1).
Functions Explanation:
Advice! After one minute without making any entry, the apparatus will automatically
switch itself off.
• Press MODE (on the display) to switch between the play function and the settings for alarm,
date and time.
• Press RESET (on the rear of the device) to restore factory settings.
• Press LIGHT (on the display) to activate the background lighting.
This can be deactivated by pressing once again.
• All tones are muted by pressing
(on the display).
Entry of numbers for the alarm, date and time:
• Numbers are entered by pressing SELECT NUMBER with the stylus.
• A flashing underline shows the currently selected cell in which you are making the change of
entry. To choose a different cell, press on the desired cell with the stylus.
Entry of numbers during the game:
• The pre-entered numbers (not changeable) are not shown amongst the underlined numbers
to be inserted.
• Numbers are entered by pressing SELECT NUMBER with the stylus. The selected number will
be displayed in the cell, as well as SELECT NUMBER being underlined.
• To delete the number again, press on the underlined SELECT NUMBER.
• For each cell, several numbers can be entered (reserved). In the cell a ‘?’ will be displayed until
you remove all the reserved numbers except one (Illustration 2).
Setting the alarm function, date and time:
Advice: In the Enter mode, if no entry is made with the blinking cursor within 16 seconds or if
CLEAR is pressed, the apparatus will revert to the previous settings. Should you make an incorrect
entry (e.g. alarm time: 16-87), ERR will flash (Illustration 3).
Alarm:
On/Off switch of the alarm:
Advice! After one minute without making any entry, the apparatus will automatically
switch itself off.
Press START or one of the first 6 cells in the first row. The alarm is switched off when 4 dashes are displayed. When the alarm signal rings, this will continue for one minute, or it can be immediately switched off
by pressing any random key.
Changing the alarm time:
Press AL. Enter the desired alarm time and confirm
this by pressing either SET or MODE.
Date/Time:
Changing the date/time:
Press SET. Enter the desired date and confirm
this by pressing either SET or MODE.
Changing 12/24 hour mode:
Press the first 3 cells in row 6 to change between
the 12-hour and the 24-hour display. In the 12-hour
mode a P or an A will be shown before the time.
(Illustration 3)
alarm time
year
month - day
time