Planar WN-5040-720 User Manual

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WN-5040-720
User Guide
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WN-5040-720
Margay
50" Display Wall Unit
User Guide
020-0548-00B
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©2007 by Planar Systems™, Inc. All Rights Reserved. Contents of this publication may not be reproduced in any form without permission of Planar Systems, Inc. Trademark Credits
Windows™ is a trademark of Microsoft Corp. Planar's Big Picture™ is a trademark of Planar Systems, Inc. DLP™ and DMD™ are trademarks of Texas Instruments, Inc. All other names are trademarks or registered trademarks of their respective companies.
Disclaimer: The information contained in this document is subject to change without notice. Planar Systems Company makes no warranty of any kind with regard to this material. While every precaution has been taken in the preparation of this manual, Planar Systems shall not be liable for errors or omissions contained herein or for incidental or consequential damages in connection with the furnishing, performance, or use of this material.
LIMITED WARRANTY. Planar warrants to Buyer that the WN-5040-720 (the “Product”), if properly used and serviced,
will perform substantially in accordance with the product data sheet and users manual, and will be free from defects in
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material and workmanship for one year following date of shipment. This warranty does not apply to air filters and other consumable parts.
If any Product fails to conform to the written warranty, Planar's exclusive liability and Buyer's exclusive remedy will be, at Planar's option, to repair, replace or credit Buyer's account with an amount equal to the price paid for any such defec­tive Product returned by Buyer during the warranty period, provided that: (a) Buyer promptly notifies Planar in writing that such Product failed to conform, furnishes an explanation of any alleged deficiency and obtains from Planar a return authorization; and (b) Planar is satisfied that claimed deficiencies actually exist and were not caused by accident, misuse, neglect, alteration, improper installation, repair or improper testing. Planar will have a reasonable time to make repairs, to replace Products or to credit Buyer's account.
LIMITATIONS. Any written warranty offered by Planar is in lieu of all other warranties, express or implied. Planar nei-
ther assumes nor authorizes any other person to assume any other liabilities in connection with the sales or use of any product without limitation. Planar disclaims all other warranties, express or implied, including any warranty of merchant­ability or fitness for a particular purpose.
In no event will Planar be liable to buyer or any other party for procurement costs, loss of profits, loss of use, or for any other incidental, consequential, indirect or special damages or for contribution or indemnity claims, however caused. Planar's liability shall be limited to actual direct damages not in excess of the amounts paid to Planar by buyer for the product. These limitations will apply to all claims, including, without limitation, warranty, contract, indemnity, tort (including negligence), strict liability or otherwise.
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Contents
1 Basic Information About Margay … 1
1.1 Accessories For Margay … 2
1.2 Your Safety and Margay’s Safety … 4
2Installing… 7
2.1 What You Will Do … 8
2.2 Installing the VIM (Video Input Module) … 10
2.3 Installing the Big Picture Key … 12
2.4 Building the Wall, First Row … 14
2.4.1 Building the Wall, Second Row and Up … 16
2.4.2 Building a Banner, Upside Down … 18
2.5 Connections … 20
2.5.1 Connections, Analog & Digital Sources … 22
2.5.2 Connections, Video Sources … 24
2.5.3 Connections, Power … 26
2.5.4 Connections, Control: RS232 & RS485 … 28
2.6 Installing and Removing Screens … 30
2.6.1 Installing the Screens … 32
2.6.2 Opening or Removing a Screen … 34
2.6.3 Opening a Screen Temporarily for Work … 36
3 Aligning and Adjusting … 37
3.1 Adjusting Margay’s Engine: Important Step … 38
3.2 Adjusting Each Margay To Its Source … 42
3.2.1 Adjusting to Computers, Analog RGB … 44
3.2.1.1 Adjusting Input Levels Manually … 46
3.2.2 Adjusting to Computer Sources, Digital … 48
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3.2.3 Adjusting to Video Sources … 50
3.3 Color Balancing a Wall of Margays … 52
3.4 Spreading One Picture Over a Wall … 54
3.4.1 Scaling and Cropping … 56
3.4.2 Zoom and Position … 58
3.4.3 Viewport Adjustment … 60
3.5 Saving Your Work & Recalling a Memory … 62
3.5.1 Memory: What Is Saved? And Where? … 64
4Operating… 67
4.1 Selecting a Source … 68
4.2 Normal Start Up … 70
4.3 Controlling Margay with Remote … 72
4.4 Controlling Margay with RS232/RS485 … 74
4.5 Asset Tag and Display Status … 76
5 Troubleshooting … 77
5.1 Troubleshooting Tips … 78
5.2 Reading the On Screen Code … 80
5.3 Reading the LEDs … 82
6 Maintenance for Margay … 85
6.1 Changing a Lamp … 86
6.2 Changing the Air Filter … 88
6.3 Cleaning the Screen and Mirrors … 90
7 Reference Section … 91
7.1 Menu Trees … 92
7.2 Remote Control Buttons … 116
7.3 Drawings … 120
7.4 Connector Diagrams … 124
7.5 Glossary of Terms … 126
7.6 Specifications for Margay … 130
7.7 Regulatory Certifications … 134
Index … 135
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1 Basic Information About Margay
1.1 Accessories For Margay … 2
1.2 Your Safety and Margay’s Safety … 4
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1.1 Accessories For Margay
Check what you received with the Margays
The number in (parentheses) is the quantity you should have for each Margay.
1. Screen Support (1 for each Margay on the bottom row; shipped per order, not per display)
2. Front screws, (2)
3. Long side-to-side bolts (1), washers (4), and wing nut (1)
4. Short side-to-side bolts (1), washers (4), and wing nut (1)
5. Vertical screws, ¼"-20 bolts (2)
6. Suction Cup (1)
7. VGA cable (1)
8. DVI cable (1)
9. AC power cord (1)
10. Remote Control (1), with batteries installed
11. Screens Shims (6 or more)
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2. Front screw
1. Screen Support (may vary in design) One of these for each Margay on the
bottom row.
6. Suction Cup
3. Long side-to-side bolt
4. Short side-to-side bolt
7. VGA cable
5. Vertical screw ¼–20 bolt
8. DVI cable
9. Power cord
10. Remote Control
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1.2 Your Safety and Margay’s Safety
The fully assembled display weighs about 68 lbs (30.8 kg). When assembling a wall, you will need two peo­ple to handle the Margay.
WARNING
The lamp needs very high voltages to start, around 15,000 volts.
WARNING
The lamp gets very hot. Allow it to cool before removing it.
WARNING
The lamp produces lots of light and UV radia­tion (ultra-violet) as well. UV light can damage
your retinas. After the light leaves the lamp and passes through the DLP optical engine, there is no significant UV, although the light will be very bright.
WARNING
There is no electrical interlock on the screen. Opening the screen does not turn off the high voltage to the lamps. s
Opening the rear cover does turn off the high voltage to the lamp. However, the lamp will still be very hot.
that is not available, wrap the electronics module in aluminum foil.
Lamp(s) inside this product contain mercury. This product may contain other electronic
waste that can be hazardous if not disposed of properly. Recycle or dispose in accordance with local, state, or federal Laws. For more information, contact the Electronic Industries Alliance at
www.eiae.org
information, check www.lamprecycle.org
. For lamp specific disposal
.
. The plug on the power cord serves as the disconnect
for this product. No user serviceable parts inside.
parts replacement is done at the module level by a qualified service technician.
All
CAUTION
There are no user serviceable parts inside. Refer all repair and maintenance to a qualified service technician.
. Static electricity can damage sensitive electronic
components.
• Always use a grounding strap with handling the electronics module or the optical engine if there are exposed components.
• When shipping these parts, do not use styrofoam “peanuts.” These carry static electricity and can damage the parts. Use an anti-static bag, or, if
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Este símbolo solamente es válido en la Unión
Europea.
Si desea deshacerse de este producto, póngase
en contacto con las autoridades locales o con su
distribuidor y pida información sobre el método de
disposición adecuado.
Deshecho de equipos eléctricos y electrónicos (aplicable a la Unión Euro-
pea y a otros países europeos con programas de reciclaje independientes)
La presencia de este símbolo en el propio producto o en su material de
embalaje, indica que no se debe tratar como residuo doméstico cuando
desee deshacerse de él. En su lugar, debe entregarlo en el punto limpio
correspondiente de reciclaje de equipos eléctricos y electrónicos. Ase-
gurándose de que este producto se desecha de forma correcta, ayudará
a evitar posibles consecuencias negativas para la conservación del
medioambiente y la salud humana, consecuencias que podrían darse si
se deshace del producto de forma inadecuada. El reciclado de materiales
ayuda a conservar los recursos naturales.
This symbol is only valid in the European Union.
If you wish to discard this product, please contact
your local authorities or dealer and ask for the cor-
rect method of disposal.
Español
English
Disposal of old Electrical & Electronic Equipment (Applicable throughout
the European Union and other European countries with separate collection
programs)
This symbol found on your product or on its packaging, indicates that
this product should not be treated as household waste when you wish to
dispose of it. Instead, it should be handed over to an applicable collection
point for the recycling of electrical and electronic equipment. By ensuring
this product is disposed of correctly, you will help prevent potential
negative consequences to the environment and human health, which
could otherwise be caused by inappropriate disposal of this product. The
recycling of materials will help to conserve natural resources.
sicurando che il corretto smaltimento di questo prodotto, si aiuterà a preve-
nire potenziali conseguenze negative sull’ambiente e sulla salute umana,
che possono essere provocate da uno scorretto smaltimento di questa
attrezzatura. I materiali riciclati aiuteranno a conservare le risorse naturali.
Questo simbolo è valido solo nell’Unione Europea.
Per smaltire questo prodotto, mettersi in contatto con
le autorità locali – o con il rivenditore – e chiedere
informazioni sul corretto metodo di smaltimento.
deren dat u dit product op de correcte manier wegwerpt, helpt u potentiële
negatieve gevolgen voor het milieu en de menselijke gezondheid, die
zouden kunnen worden veroorzaakt door een onrechtmatig wegwerpen
van het product, te voorkomen. De recyclage van materialen helpt het
behoud van natuurlijke bronnen.
Dit symbool is alleen geldig in de Europese Unie.
Als u dit product wenst weg te gooien, dient u contact op
te nemen met uw lokale instanties voor details over de
gepaste methode voor afvalverwijdering.
specializzato nel riciclaggio di attrezzature elettriche ed elettroniche. As-
Dit symbool dat op het product of zijn verpakking is aangebracht, geeft aan
dat dit product niet mag worden behandeld als huishoudelijk afval als u het
wilt wegwerpen. U moet het afgeven bij een specifiek verzamelpunt voor
de recyclage van elektrische en elektronische apparatuur. Door te garan-
Italiano
prendre contact avec les autorités locales ou avec votre
revendeur et renseignez-vous sur la méthode de mise
au rebut correcte.
Nederlands
Verwijderen van oude elektrische en elektronische apparatuur (toepas-
selijk in de volledige Europese Unie en andere Europese landen met
afzonderlijke programma’s voor afvalverzameling)
Wenn Sie dieses Produkt entsorgen möchten, wenden
Sie sich bitte an Ihre örtliche Behörde und fragen Sie
nach der ordnungsgemäßen Entsorgungsmethode.
sources naturelles.
Ce symbole n’est valable que dans l’Union Européenne.
Si vous souhaitez mettre ce produit au rebut, veuillez
Dieses Symbol ist nur innerhalb der europäischen
Gemeinschaft gültig.
Smaltimento delle attrezzature elettriche ed elettroniche usate (applicabile
in tutta la Comunità Europea ed altri Paesi Europei che applicano
programmi di raccolta differenziata)
Il simbolo trovato sul prodotto, o sulla sua confezione, indica che il
prodotto non può essere trattato come i domestici quando è il momento
di smaltirlo. Al contrario, deve essere consegnato ad un centro di raccolta
Mise au rebut des équipements électriques et électroniques usagés
(Valable dans l’ensemble de l’Union Européenne ainsi que dans les pays
européens disposant de programmes distincts de collecte des déchets)
Ce symbole appliqué sur votre produit ou sur son emballage indique
que ce produit ne doit pas être traité comme un déchet ménager lorsque
vous voulez le mettre au rebut. Il doit au contraire être remis à un site
de collecte agréé pour le recyclage des équipements électriques et
électroniques. En veillant à ce que ce produit soit mis au rebut de façon
adéquate, vous contribuerez à prévenir les conséquences potentiellement
négatives sur l’environnement et sur la santé humaine qui risqueraient
de se produire en cas de mise au rebut inappropriée de ce produit. Le
recyclage des matériaux contribuera également à économiser les res-
Français
Entsorgung von elektrischen & elektronischen Altgeräten (geltend für die
europäische Gemeinschaft und andere europäische Länder mit separaten
Sammelprogrammen)
Dieses Symbol, zu finden auf Ihrem Produkt oder dessen Verpackung,
macht Sie darauf aufmerksam, dass dieses Produkt bei der Entsorgung
nicht als Hausmüll behandelt werden darf. Statt dessen sollte es an eine
Sammelstelle zum Recycling von elektrischen und elektronischen Alt-
geräten gegeben werden. Helfen Sie mit, potenziell schädliche Einflüsse
auf Umwelt und Gesundheit, die durch eine unsachgemäße Entsorgung
dieses Produktes entstehen können, zu vermeiden und entsorgen Sie
dieses Produkt ordnungsgemäß. Recycling hilft, natürliche Rohstoffe
einzusparen.
Deutsch
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Português
Avfall av förbrukad elektrisk och elektronisk utrustning (Tillämpbart i
tillförsäkra att den här produkten återvinns på ett riktigt sätt hjälper du till
med att förhindra möjliga negative konsekvenser för miljön och mänsklig
hälsa. Det kan annars orsakas på grund av olämplig sophantering av den
här produkten. Återvinning av material kommer att hjälpa till att bevara
naturtillgångar.
hela Europeiska unionen och andra europeiska länder med separata
samlingsprogram)
Den här symbolen som finns på din product eller på dess förpackning
påvisar att produkten inte ska behandlas som hushållsavfall när du vill
slänga bort den. Istället ska den lämnas över till en lämplig uppsamlings-
punkt för återvinning av elektriska och elektroniska utrustningar. Genom att
que o produto não deve ser tratado como lixo doméstico aquando da sua
eliminação. Em vez disso, deve ser entregue num ponto de recolha de eq-
uipamentos eléctricos e electrónicos para posterior reciclagem. Ao garantir
a correcta eliminação deste produto, estará a evitar consequências poten-
cialmente negativas tanto para o ambiente como para a saúde humana. A
reciclagem de materiais ajuda a preservar os recursos naturais.
Eliminação de equipamentos eléctricos e electrónicos usados (aplicável
na União Europeia e noutros países europeus com programas próprios de
recolha destes equipamentos)
Este símbolo, colocado no produto ou na respectiva embalagem, indica
fråga efter lämplig avfallsmetod.
Den här symbolen är endast giltig inom den
Europeiska unionen.
Om du vill slänga bort den här produkten ska du
kontakta lokala myndigheter eller återförsäljar, och
hävitettäessä käsitellä tavallisena kotitalousjätteenä, vaan se kuuluu toimit-
taa sähkö- ja elektroniikkalaitteiden kierrätyspisteeseen. Varmistamalla,
että tämä tuote hävitetään asiaankuuluvalla tavalla autat estämään mah-
dollisia ympäristölle ja ihmisille koituvia negatiivisia seuraamuksia, joita
sen vääränlainen hävittäminen voi aiheuttaa. Materiaalien kierrättäminen
auttaa säilyttämään luonnonvaroja.
Tämä symboli on voimassa ainoastaan Euroopan
unionin alueella.
Jos haluat hävittää tämän tuotteen, ota yhteyttä
paikallisiin viranomaisiin tai jälleenmyyjään ja tiedustele
asiaankuuluvia hävittämistoimenpiteitä.
Este símbolo apenas é válido na União Europeia.
Se quiser eliminar este produto, contacte as enti-
dades locais ou o seu fornecedor para ficar a saber
qual o método de eliminação correcto.
Svenska
Vanhojen sähkö- ja elektroniikkalaitteiden hävittäminen (Soveltuva kaik -
kialla Euroopan unionin alueella, sekä muissa Euroopan maissa, joilla on
erilliset keräysohjelmat)
Jos tuotteessa tai sen pakkauksessa on tämä symboli, sitä ei pidä
Suomi
Ten symbol obowiązuje wyłącznie w krajach Unii
Europejskiej.
Informacje dotyczące prawidłowej metody usunięcia
tego produktu, można uzyskać u władz lokalnych lub
u dostawcy.
przez niewłaściwe usuwanie produktu. Przetwarzanie materiałów pomaga
w zachowaniu zasobów naturalnych.
Usuwanie zużytego sprzętu elektrycznego i elektronicznego (Dotyczy
krajów Unii Europejskiej i innych krajów europejskich z oddzielnymi
programami zbiórki odpadów)
Obecność tego symbolu na produkcie lub na opakowaniu z produktem
oznacza, że tego produktu nie można wyrzucać razem z odpadkami
domowymi. Należy go przekazać do punktu zbiórki w celu poddania
recyklingowi podzespołów elektrycznych i elektronicznych. Usunięcie tego
produktu w prawidłowy sposób, pomoże w zabezpieczeniu przed negaty-
wnym wpływem odpadów na środowisko i zdrowie ludzi, powodowanym
Polski
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2 Installing
2.1 What You Will Do … 8
2.2 Installing the VIM (Video Input Module) … 10
2.3 Installing the Big Picture Key … 12
2.4 Building the Wall, First Row … 14
2.4.1 Building the Wall, Second Row and Up … 16
2.4.2 Building a Banner, Upside Down … 18
2.5 Connections … 20
2.5.1 Connections, Analog & Digital Sources … 22
2.5.2 Connections, Video Sources … 24
2.5.3 Connections, Power … 26
2.5.4 Connections, Control: RS232 & RS485 … 28
2.6 Installing and Removing Screens … 30
2.6.1 Installing the Screens … 32
2.6.2 Opening or Removing a Screen … 34
2.6.3 Opening a Screen Temporarily for Work … 36
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2.1 What You Will Do
The series of steps here give only a basic outline of the installation process. See the specific sections for details (page numbers in parentheses).
Installation
1. Unpack the Margays. Leave the screens in their containers. You won’t need the screens for a while.
2. If it was purchased, install the VIM (Video Input Module) in each Margay. (10)
3. If it was purchased, install the Big Picture key in each Margay. (12)
4. Build the wall of Margays, leaving the screens off. (14)
5. Connect the Margays to power (26), picture source (22 & 24) and communication. (28)
6. Install the screens, starting with the bottom row. (32)
Configuration
1. Align each optical engine to the screen. (38)
2. Adjust Margay to each of the inputs you will use: analog computer (44), digital (48), video (50).
3. Color balance the wall. (52)
4. Set up Big Picture, if you are using it. (54)
5. Save your work. (62)
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2.2 Installing the VIM (Video Input Module)
It is easier to install the VIM board in Margays before they get stacked in a wall.
The Video Input Module option is installed in the field. You will install the VIM (Video Input Module) in the Margay’s electronics module. (The electronics mod­ule is the part the receives all the input and output cables.)
If the electronics module is installed in the Mar-
gay, you will remove it partially.
1. Turn off the AC power to the Margay and remove the power cord.
2. Open the door on the right side of Margay (as viewed from the front) exposing the electronics module.
4. Pull the module up and partly out. a. It may take a bit of maneuvering to get the con-
nectors at the bottom to come up with the module.
b. Do this carefully so you do not damage the con-
nectors. All connectors are latched in place. They aren’t particularly delicate, but they won’t stand very rough treatment.
5. Install the VIM in the electronics module.
3. Loosen the two screws at the top of the electronics module.
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6. Put in the four screws. Be sure the VIM is pressed well into the socket.
One of 4 screws.
7. Put the electronics module back in place and secure it with the two screws.
8. Reconnect power, if you removed it earlier.
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2.3 Installing the Big Picture Key
Planar’s Big Picture™ key allows a wall of Margays to spread one picture over the entire wall.
The Big Picture key is installed in the field. You can install the Big Picture key without removing the elec­tronics module.
1. Open the door to the electronics module.
3. Plug the BP key into its socket.
CAUTION
Be sure all six pins go in the socket holes. If the key is installed incorrectly, the entire elec­tronics module may not function at all.
2. Remove the cover of the Big Picture key socket.
12
4. Replace the BP key cover.
The Big Picture key can be installed while the Margay
has power. However, the key will not take effect (Big Picture will not work) until power is cycled on again.
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2.4 Building the Wall, First Row
It is most important to make the first row straight. Do not put the screens on yet.
Laying the first row
1. Set the first row of Margays side by side without the screens. Bolt them loosely together near the
bottom with the long side-to-side bolts, washers and wingnuts.
2. Attach the screen supports to the front edge of the first row. The screen support only mounts one way and is used on the bottom row only. It pro­vides a stop or rest for the bottom screens.
3. Check the straightness of this row. This first row must be absolutely straight.
Do not use your eye alone to judge straightness. Use a
tightly stretched string or a very long level. It is ok if the row is not level, as would be the case in a tilted wall, but it must be straight.
4. Use shims under the Margays to make the row straight vertically.
5. When the row is straight, tighten the bolts hold­ing them together. Then check straightness one more time.
6. Go to next section (page 16).
Why is straight so important?
All Planar displays that stack must have a straight first row. If the first row is not straight, the arrange­ment gets worse as the wall goes up, and the screens won’t align properly.
Margay is a little more critical of straightness, because its screens have almost no mullions.
The mullion is the outside border of the screen. In most Planar products this is a narrow edge of metal that holds the screen in place. In Margay the mullion is a thin piece of tape.
The advantage of this “mullion-less” screen is that the finished wall will have almost no black lines between images on the screens.
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First row with screen supports in place
Screen support bolt,
two at each end
Using string to see that the row is straight
Side-to-side bolt with wing nut
at bottom of neighbor Margays
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2.4 Building the Wall, First Row
2.4.1 Building the Wall, Second Row and Up
If the first row is straight and solid, the rest of the rows will be easier.
Continuing to build the wall
1. Stack another row of Margays on the first row. As you stack, be careful with the pins that align the rows.
3. Then bolt the Margays top-to-bottom through the top-to-bottom hole using the Vertical bolts, ¼"-20.
2. As each Margay is placed in the second row, secure it to the lower unit with two Front screws.
4. Bolt this row side-to-side as you did the first row. This time the bolts will go through four Margays, two in the first row, two in the second rows. The
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end of the row has shorter side-to-side bolts to secure just two Margays together.
5. Check straightness of this second row.
CAUTION
For high walls, over 2 units high, and for all tilted walls, see the safety instruction below.
Safety with high or tilted walls
Because the Margay is so narrow front to back, there is a danger of tipping with high walls. Margay has tie-back points on the rear to prevent this.
Use these tie-backs to secure the Margay wall to a structural part of the building. Don’t wait until the wall is finished. Do this as you build the wall up.
If the wall is tilted forward, tie the Margay all the way up.
6. Continue in this way with the rest of the rows, checking straightness as you go.
Make sure the fronts of the units are flush with each other. This will make screen alignment easier.
The tie-back points are ¼”x20 threaded holes.
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2.4 Building the Wall, First Row
2.4.2 Building a Banner, Upside Down
It is possible to hang a single row of Margays upside down to make a banner. Be sure the ceiling can hold them.
Planar does not provide any special brackets to hang a Margay upside down. There are too many variables to consider, so the method to use is best determined on site.
Whatever you use to attach Margays overhead, it must be capable of sustaining five (5) times the weight of a Margay, which is 68 lbs or 30.8 kg. The mounting system must therefore hold 340 lbs or 154 kg for each Margay.
You may use the screen supports to cover part of the Margay, but they are not necessary in the upside down configuration.
Inverting the picture and menus
In the Miscellaneous menu (under Advanced Options) check Inverted Installation. This one check mark inverts the picture and the menus. It also reverses the left-right of the optical engine alignment motors so left and right will be correct for you.
ENU > ADVANCED OPTIONS > MISCELLANEOUS
M
Screens when inverted
The screen supports, which normally hold screens up, will now be above the row of screens. You may wish to devise some way to push the screens up from the bottom to press them against this support to pre­vent a gap.
It is not necessary, of course, to use the screen sup­port parts in an inverted installation.
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.
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2.5 Connections
Margay has four groups of connectors. All inputs are paired with loop-thru outputs (except RS232 In). The inputs are toward the rear of the Margay.
Analog and digital connectors
Two analog connectors and one digital (DVI) con­nector have their separate loop-thru outputs. The Analog outputs (buffered) always carry the corre­sponding analog input picture.
The digital output is different. The digital output carries a digitized version of the selected input. If you change the active input in the Picture menu, the digi­tal output changes.
• See 2.5.1 “Connections, Analog & Digital Sources” on page 22.
Video connectors
Video connections are optional. The Video Input Module (VIM) is not installed at the factory; it is installed in the field by the installer. When installed, the VIM accepts composite, S-video and component video (YPbPr). Each input connector is paired with its separate loop-thru output.
• See 2.5.2 “Connections, Video Sources” on page 24.
Control connectors
You can control the Margay with a remote control or with serial commands from a computer or other device. Send commands in either the RS232 or RS485 standard.
Normally, you send RS232 commands to one Mar­gay’s RS232 In and loop out the RS485 Out to the next cube’s RS485 In.
RS485 has better long-distance communication.
• See 2.5.4 “Connections, Control: RS232 & RS485” on page 28.
• 8 cubes when using 230V.
No more than 4
32 6
1 4 5
115 VAC
• See 2.5.3 “Connections, Power” on page 26.
Power
AC power (115V or 230V) can be looped thru to
neighboring cubes. The limit on loop-thru is
• 4 Margays when using 115V;
• 8 Margays when using 230V.
The power supply is auto-ranging.
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Electronics module as seen from the front. The electronics module door is open.
21
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2.5 Connections
2.5.1 Connections, Analog & Digital Sources
The Digital Out connector carries the selected input.
All of the source inputs, the picture inputs, have loop-thru output connectors. These loop-thrus are buffered.
Analog 1 and Analog 2 are 15-pin VGA-type con- nectors. Margay will accept a wide range of com­puter resolutions up to 1600 × 1200 and 1920 × 1080. Each of these connectors has a ded­icated loop-thru output. These connectors are also used for RGB video with separate H&V sync, composite sync, or sync on green; also for YPbPr video at 480p, 720p, or 1080i.
When an Analog input has a source with sync on green
or composite sync, the DVI Out may not show the picture properly. If the source is present at power up, it usually works well, but if you disconnect and reconnect the source, the DVI loop-thru stops working for these two types of sync.
Digital In is a standard DVI cable. It has a loop- thru, but this Digital Out connector is not dedi-
PC
SVGA
A
Connecting with a combination of analog and digital loop-thru
cated to the Digital In connector. Instead, the Digital Out connector carries the picture of the currently selected input. For instance, if the Analog 1 connector is selected, the picture on the Digital Out connector is a DVI version of that Analog 1 picture.
The DVI does not carry the picture from the composite,
the S-Video, or the component YPbPr inputs.
Limits of loop-thru
No signal can loop-thru forever. There is always some degradation of the signal along the way. If you want to loop a single source to a number of Margays, try one of the methods shown here. In dia­gram A the signal loops thru six times at most. In diagram B the signal loops thru four times at most. In each diagram the cubes marked X is the farthest from the source.
B
PC
SVGA
Connecting with a distribution amplifier and loop-thru
Distribution Amplifier
X
Analog
connections
X
Digital
connections
Digital
connections
Digital
connections
X
X
22
Page 34
In Out
23
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2.5 Connections
2.5.2 Connections, Video Sources
Video is a option installed in the field.
If you did not install the optional Video Input Module (VIM), skip this section. (2.2 “Installing the VIM (Video Input Module)” on page 10)
Composite video
Connect an NTSC, PAL, or SECAM composite
source to
OUT
S-video
4-pin DIN connector,
Component video
the Y, P b , and Pr sure the DVD player is not set to progressive scan. Use the Analog 1 or 2 connector for progressively scanned DVD.
When you choose Component Video in the Picture
COMPOSITE IN. Loop-thru from COMPOSITE
.
Connect an NTSC or PAL S-video source to the
S-VIDEO IN.
NTSC or PAL rate interlaced video can be fed into
IN connectors and looped out. Be
menu, the Colorspace automatically switches to YPbPr. When you choose another picture source, Colorspace switches back to RGB.
The Analog inputs have a greater range of modes for component than the YPbPr video inputs. If your YPbPr source does not work in the video inputs, try Analog 1 or 2.
Component video YPbPr sources can also be fed into the Analog 1 or Analog 2 inputs. Colorspace must be manually changed to YPbPr in this case.
• Use RGB when the analog source is normal RGB.
• Use YPbPr when the source is component analog.
24
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25
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2.5 Connections
2.5.3 Connections, Power
AC loop-thru means you won’t need as many mains sockets.
Bring in AC power next to the electronics module. The voltage can be 115 (90V – 132V) or 230 (200V – 254V).
Loop the AC power out to the next Margay, if you wish, but limit this to four (4) connected Margays for 115V operation and eight (8) connected Margays for 230V operation.
WARNING
Do not exceed the recommended number of Margays linked in series for AC power or the current draw will be too great.
The AC switch on each Margay controls that cube only. Turning off the switch in the first cube does not cut the AC power to the remaining cubes.
The switch is lit when it is ON and there is AC power to the Margay.
The AC input is fused with a 10A fuse. If for some
reason the fuse in any Margay blows, all the cubes downstream from this one will go off.
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AC power in and out
No more than 4
32 6
1 4 5
115 VAC
27
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2.5 Connections
2.5.4 Connections, Control: RS232 & RS485
With serial control, you can control a whole wall, several walls, and any single display in them.
Connect to the computer
Connect the first cube in the wall to the serial out port of a computer or another type of controller, such as a video controller. Connect with computer serial cable, such as Cat-5, using straight-thru cable. You will probably need to convert the 9-pin serial port to RJ45 with an adapter, which you can buy in most electronic stores.
Wiring the adapter
To go from 9-pin D-sub serial connector on the back of the ccomputer to an RJ45 connector, use a standard RJ45-to-9-pin adapter. Wire it internally as shown. The wiring shown for this adapter is correct for straight-thru cables. Straight-thru cables are wired 1-to-1, 2-to-2, etc.
Yello w w ir e pin 3
Black wire pin 2
Green wire pin 5
RJ45 9-pin
63
55
For very long runs of RS485 cable, it may be neces-
sary to terminate in the last Margay in the string. See
4.4 “Controlling Margay with RS232/RS485” on page 74.
32
1
23
4
5
6798
female 9-pin
Connect from the computer or controller to the first Margay. It doesn’t matter which cube this is.
Connect this first cube’s RS485 Out to the next cube’s RS485 In.
Start with RS232 and loop all the rest with RS485.
Information about controlling with RS232 is in
4.4 “Controlling Margay with RS232/RS485” on page 74.
For best results, the RS485 cables should be twisted pair. The pairs are pins 3 & 6 (signal) and pins 1 & 2 (ground). CAT5 cable has the correct twisted pairs.
28
Page 40
29
Page 41
2.6 Installing and Removing Screens
The Margay screens in a wall are quite close together, so the order in which you remove them from a wall is very important.
The next two sections describe in detail how to
WARNING
Do not install or remove any screen until you have read and understand this section. If screens are installed or removed improperly, they may be damaged.
About “no-mullion” screens
One of the best features of Margay is its “zero mul­lion” screens. The screens are as close together as possible, which means there is very little dead space between them.
The Margay screens “float.” When they are installed, they will move up, down, right and left a lit­tle. This floating allows them to be position as close to each other as possible. Screens next to each other touch each other.
Floating also means that screens higher in a wall are resting on the lower screens. The screens in the bottom row rest on screen supports, the “skirt” at the bottom that holds all the screens up.
The screens won’t fall off if the screen support is removed or if screen in the bottom row is removed. However, they may move down a little.
install and remove screens properly.
2.6.1 “Installing the Screens” on page 32
2.6.2 “Opening or Removing a Screen” on page 34
Avoiding damage to the screens
The close, “zero mullion” screen arrangement comes at a price: You have to be more careful when installing and removing screens than with other Planar products.
WARNING
Pulling the screens off incorrectly can damage the screens. See the example on the facing page.
Avoiding gaps between screens
When you install screens in a wall, it is important to put them on in the proper order.
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View from above a row of Margays
When Margays are installed in a row, the screens are very close together.
Pulling a screen from the outside of the row causes it to bind with its neighbor.
Top of Margay 1
Top of Margay 2
Top of Margay 3
Screen 1 Screen 2 Screen 3
Top of Margay 1
Screen 1
Top of Margay 2
Screen 2
Top of Margay 3
Pulling a screen from the outside edge.
DON'T DO THIS!
ouch
S
c
re
e
n
3
The proper way is to make the first pull on the neighboring edge of an outside row.
Then pull the outer edge to release all the spring latches.
Top of Margay 1
Screen 1
Top of Margay 1
Screen 1
Top of Margay 2
Screen 2
Top of Margay 2
Screen 2
Top of Margay 3
3
n
e
e
r
c
S
Pull the inside edge of the column first,
bu t ju s t a little.
Top of Margay 3
S
n
e
r
e
c
3
Then pull the outer edge.
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2.6 Installing and Removing Screens
2.6.1 Installing the Screens
Start in the middle of the bottom row and work outward and upward.
First
1. Be sure the wall of Margays is straight and the corners are square. Measure the diagonals of the whole wall. If the diagonals are equal, the wall is a perfect rectangle.
2. The screen supports should be installed on the bottom row of Margays.
c. With one person holding each side of the
screen, hang the screen on the rail so the pin goes into the slot.
4. Slide the screen closed, lifting it slightly so the
Screen supports
Then
3. Start in the middle of the bottom row and install that screen. a. Pull the screen rails all the way out on both
sides of the Margay chassis.
screen won’t scrape on the screen support below.
Next
5. Install the screens to the left and right of the cen­ter to complete the bottom row. a. After you add a screen, press it toward the cen-
ter.
6. Install the screens above the center screen. a. Left each screen and you press it in so it doesn’t
scrape on the screen below.
b. Continue until you reach the top.
7. Check the line of this bottom row of screens. If they are not straight, use shims on the top of the screen support until the screens are straight.
8. Complete the second row, working outward and pressing the screens inward after they are pressed home.
9. Working upward and outward, finish all the rows.
b. The screen rails have a large pin and the
screens have an L-shaped slot.
32
Final adjustment
Check all the screens for alignment with each other. The lines between screens should form straight lines where they intersect.
The four corners should meet like this …
… not like this.
Page 44
58 5 8
47 4 7
36 3 6
12 1 2
In a wall of Margays, install the screens starting with the center of the bottom row and work out to the ends.
Then install the screens above the middle until you have an inverted T.
Finally, install the rest of the rows, complete each row before mov­ing up.
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2.6 Installing and Removing Screens
2.6.2 Opening or Removing a Screen
Removing a screen from a single Margay standing alone is not a problem. Simply grasp the sides of the
screen and pull forward sharply. The spring latches will pop loose.
Removing a screen from a Margay in a wall is more exacting, because the screens are so close together.
On the opposite page, look at the row of Margays. To remove a screen on the outside column in a wall, do not start at the outside edge. This seems the logi­cal place to start, but it will cause the outside screen to crunch against the next screen to the center.
Notice also that if you want to remove a screen in the middle of a wall, you should work from the out­side of the wall inward.
Hints
When pulling with the suction cup, always pull at a
slightly up angle. This keeps the screen from scraping the screen below.
Place the suction cup puller near the corner of the
screen.
You will hear the screen latch click and release. Pulling up a little keeps this screen from rubbing the screen below. Release the latch at top and bot­tom of one side.
Place suction
cup at these
points
CAUTION
When you pull the edges out, pull out only ½" (2 cm). That is enough to release the spring latches without harming the next screen.
4.
4
Then pull this edge.
3
Start at the outside and work in.
Never pull the “open” edge first.
Steps to remove a single screen from a Margay wall
1.
Suppose you want
to remove this
screen.
2.
Start with this screen and pull this edge.
2
1
5.
6.
With both edges free, remove this
screen completely
Next, pull this edge.
2
1
3. Place the suction cup near the corner of the screen and pull slightly up and outward sharply.
34
Page 46
7.
8.
9.
4
Then this edge.
3
Now here.
4
Then this edge.
3
2
1
10.
4
Finally, pull
this edge.
3
2
1
This may seem like a long way to pull a single screen, but this order of operations helps prevent screen damage.
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2.6 Installing and Removing Screens
2.6.3 Opening a Screen Temporarily for Work
The Margay screen props open for work from the front.
1. Carefully open the screen of the Margay you want to work on. See 2.6.2 “Opening or Removing a Screen” on page 34.
2. Pull the screen all the way out.
3. Use the hook to hold the screen at an angle.
4. Be sure to close the hook along the slider before closing the screen.
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Page 48
3 Aligning and Adjusting
3.1 Adjusting Margay’s Engine: Important Step … 38
3.2 Adjusting Each Margay To Its Source … 42
3.2.1 Adjusting to Computers, Analog RGB … 44
3.2.1.1 Adjusting Input Levels Manually … 46
3.2.2 Adjusting to Computer Sources, Digital … 48
3.2.3 Adjusting to Video Sources … 50
3.3 Color Balancing a Wall of Margays … 52
3.4 Spreading One Picture Over a Wall … 54
3.4.1 Scaling and Cropping … 56
3.4.2 Zoom and Position … 58
3.4.3 Viewport Adjustment … 60
3.5 Saving Your Work & Recalling a Memory … 62
3.5.1 Memory: What Is Saved? And Where? … 64
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3.1 Adjusting Margay’s Engine: Important Step
The optical engine must be adjusted to aim the picture accurately at the screen.
Although the optical engine was perfectly adjusted when the Margay left the factory, vibration along the way may have moved it.
CAUTION
It is important to check this mechanical adjust­ment of the optical engine before any elec­tronic adjustments are made to the picture.
Aligning the optical engine
1. Open the Engine Alignment menu.
2. In the last item in the menu, choose Grid. This pattern shows all the pixels in the optical engine.
3. Start by positioning the grid pattern to the of the screen.
a. The Left and Right Side controls move the left
and right sides of the grid up and down. These two controls react with one another a little, so moving the right side may affect the left side, too.
b. Separately the Left and Right Side controls
adjust rotation of the grid image. Together they adjust the vertical position.
c. Use the Horizontal control to move the grid
image left and right. Again, this control inter­acts somewhat with the up and down controls of left and right.
4. When the grid image is centered, use the Image Size control to size the image. Try to lose (hide) one pixel at the edge of the screen. a. The other pattern, Alignment Dashes can help
you here. This pattern shows the last six pixels at each edge.
b. To hide one pixel, adjust the size so that you
see five dashes at each edge.
c. There may be a small amount of curvature
(barrel or pincushion distortion) at the edges. This is normal. You will have no more than about one pixel of curvature along any edge.
d. The Image Size control may affect the rotation
or position of the image, so go back and forth between the controls to find the best adjust­ment.
center
What if you CAN’T move the image enough?
In some rare situations, you may not be able to use the Engine Alignment menu to move the image far enough on the screen. If so, you must manually move the optical engine carriage.
1. If you have moved the image using the Engine Alignment menu, move the image back to the “center”. You can find the center of the range of alignments by finding each extreme and moving the image to the middle.
By “centering” the alignment engine you will retain fine
image adjustment settings. In the following steps, you will do gross adjustments to move the image. You must still do fine tuning of the image alignment using the Engine Alignment menu.
2. Remove the rear panel (6 ¼-turn screws).
3. The optical engine carriage is exposed. (Cables normally attached to the optical engine have been removed for these pictures.)
Hiding one pixel at all sides is ideal. Try to make it at least one pixel and no more than three.
38
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4. Loosen the two mounting nuts on the left side of the carriage.
Loosen these two nuts
5. Loosen the single mounting nut on the right side of the carriage
8. To move the screen image up or down tighten or loosen the adjustment screws on the both sides of carriage.
Move image up or down by adjusting this screw...
Loosen this nut
6. To move the screen image to the right, move the carriage to its left (as you face the carriage from the back of the unit).
7. To move the screen image to the left, move the carriage to its right.
... and this screw
a. To move the screen image down, tighten these
screws (turn the screws clockwise).
b. To move the screen image up, loosen the
screws (turn the screws counter-clockwise).
These adjustments are for large physical movement.
You’ll still need to do fine tuning of the picture position using the process described in “Aligning the optical engine” on page 38.
9. After you have moved the image to a more reason­able position, tighten the three mounting nuts you loosened earlier.
10. Now fine-tune the image position as described in
“Aligning the optical engine” on page 38.
39
Page 51
40
Page 52
Alignment Dashes
Use the Alignment Dashes pattern to show how many pixels are visible at each edge.
Use the Grid pattern to adjust rotation and to align all pat­terns in a wall.
41
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3.2 Adjusting Each Margay To Its Source
3.2 Adjusting Each Margay To Its Source
The source picture—from computer, video, DVD—is not always perfect in its size or strength; it does not always conform exactly to a standard. Margay has a way to compensate for this.
Computer sources vary quite a bit from computer to computer. They even vary between video outputs on the same video card. Video sources vary more.
To make the Margay respond correctly to these
non-standard sources we adjust Input Levels.
• Input Levels for computer sources, analog, see page 44
• Input Levels for computer sources, digital, see page 48
• Input Levels for video sources, page 50
How does Input Level relate to Color Balance
To make all the displays show the same color and brightness across the whole wall, you need to adjust input levels and do color balancing.
You can do Input Levels first, or you can do Color Balance first. It doesn’t matter. But they must both be done.
Input Levels and Color Balance do not affect each
other, but they both affect the final picture.
• Color Balancing the displays, page 52
What does Input Level do?
For analog computer sources adjusting to the com­puter’s picture output means finding what that com­puter means by black and white.
Black is supposed to be a voltage of zero coming from the computer’s video card, but it almost never is. White is supposed to be a voltage of 0.7 volts, but it usually isn’t either.
The Input Level adjustment process asks you to provide a picture from the computer that is black, then one that is pure white. With these, you can quickly and automatically make the display “learn” what this computer means by black and white.
The result? Good pictures, using all the dynamic range of color coming from the computer.
Displays differ from one another because of very small differences in the color of the light produced by the lamp and by differences in the dyes used to make the color in a DLP™ optical engine.
In color balancing you use the display’s internal test patterns of white, first, then gray. The internal pattern assures that a pure white is used.
Selecting the source
1. Press
2. Select
3. Select
4. Choose the source you want and press
5. Press
MENU on the remote.
PICTURE and press ENTER. SOURCE and press the lEFT ARROW key.
ENTER.
MENU again to close all menus.
For Input Levels, you must use black and white coming
from the computer you will use for the program. You don’t make this adjustment with your work laptop and then switch to another computer for the display’s program of pictures.
What does Color Balance do?
Color balancing adjusts all the displays in a wall so
they produce the same colors across the entire wall.
42
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43
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3.2 Adjusting Each Margay To Its Source
3.2.1 Adjusting to Computers, Analog RGB
3.2.1 Adjusting to Computers, Analog RGB
The best way to adjust levels is the semi-automatic method.
Adjusting levels semi-automatically
This is quick and easy if you can get a black pic-
ture and a white picture from the source computer.
1. Display a black picture from the source. This
must come from the computer source that will be used for the program. It does no good to use your
laptop for this adjustment, then connect to a dif­ferent computer for the program. Nor can you use the Margay’s black test pattern. (Hint: Make a black screen from Windows Paint program.)
2. In the M Level and press
ANUAL LEVELS menu, select Auto Black
ENTER. (There are several paths to
the Manual Levels menu as shown in the pic­tures.)
3. Display a white picture from the source.
4. Select A
UTO WHITE LEVEL and press ENTER.
That’s all there is to it.
The Margay is now adjusted to the black and white levels of this computer using this video card. If you change computers or video output cards in the com­puter, you must do this again.
Adjusting levels completely automatically
Open the A
O BLACK/WHITE LEVELS. You can check the other
D
items, too, particularly F
Now press
UTO SETUP OPTIONS menu and check
REQUENCY and PHASE.
SETUP. Margay looks for the darkest
pixel and the brightest pixel in the picture and adjusts itself so that these are the truly the darkest and brightest.
When the Black/White Levels item is checked, the Margay will do this automatic level adjustment whenever a completely new source is displayed.
When a saved memory is recalled from the Recall
menu, Margay does not do any auto setup.
Which is best: Manual, Semi-Auto, or Auto
The manual and semi-automatic methods are more accurate. The automatic method is sometimes not accurate enough for the White Level.
The good news is that you should only have to do the manual or semi-auto method once for each com­puter source. Save these settings in the Save menu, “How to Save to a Memory” on page 80. Then use Recall to instantly bring it all back.
When to re-adjust levels
You should re-adjust black and white levels when­ever:
• the computer is changed;
• the video card in the computer is changed, or you switch the source for this cube to a different video card output in the same computer;
you change the electronics module.
Adjusting to computer sources manually
See “Adjusting Input Levels Manually” on page 46.
What is a “completely” new source?
Margay remembers all the values in the last 10 pic­tures. If a new picture comes from a different source, such as from a different computer, and that picture has almost exactly the same resolution, number of active lines, number of blanking lines, etc., the Mar­gay will assume that this is a source it has seen before and use the remembered setup values. This is a dif­ferent sort of memory from the 40 numbered memo­ries described in “Using the Memories Efficiently” on page 78.
On the other hand, if the new source is sufficiently different, Margay will engage all the checked pro­cesses in the Auto Setup Options menu.
44
Page 56
45
Page 57
3.2 Adjusting Each Margay To Its Source
3.2.1.1 Adjusting Input Levels Manually
It is rarely necessary to adjust input levels manually. You can skip this section.
Adjusting levels manually
1. Display an all-black picture from the source com­puter.
2. Press
3. Select M
Do not go beyond the point where the Minimum just
4. Display an all-white picture from the source com-
5. Select M
LEVEL on the remote.
ANUAL BLACK LEVEL and adjust it up and
down with the +/– keys to make the three C
OINT values go to zero. If they do not all touch
P
ENTER
zero at the same time, use the individual colors under M
goes to zero. The idea is to just touch the zero level.
ANUAL BLACK LEVEL to adjust them.
puter.
ANUAL WHITE LEVEL and adjust the levels
until the C
ENTER POINT values just touch 255,
adjusting the individual colors as necessary.
It is not a good idea to use the levels to make all the
displays in a wall match each other. That should be done with the Color Balance menu. (“Color Balancing a Wall of Margays” on page 52.)
46
Page 58
47
Page 59
3.2 Adjusting Each Margay To Its Source
3.2.2 Adjusting to Computer Sources, Digital
Digital sources do not normally need adjustment, but the controls are there if you need them.
These controls are advance level controls and should not be adjusted unless you have been briefed by the factory or are familiar with black level adjustments. They are used to correct the digital blacks that come from video cards that have incorrect levels.
Don’t use these controls unless you have been briefed
by Planar or you are familiar with black level adjustments. These controls are usually not necessary.
48
Page 60
This form of the Input Levels menu appears when the current source is Digital and the colorspace is RGB.
This form of the Input Levels menu appears when the current source is Digital and the colorspace is YPbPr.
49
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3.2.3 Adjusting to Video Sources
Video adjustments are quite a bit like the controls on a television receiver.
Adjusting the picture
1. Select a video source in the Picture menu. When the VIM option is installed (Video Input Module) Margay has available a. one composite video,
b. one S-Video, and c. one component (YPbPr) input.
2. Press
LEVEL on the remote.
These controls are also used for analog sources when
you chose YPbPr Colorspace.
Now you have two choices.
• Adjust using any picture from the video source.
• Adjust using a standard color bar pattern from the source.
Adjusting with any picture
This procedure must be done after you adjust color
balance (page 52).
1. Choose pictures that have blacks and whites rep­resented as well as a variety of colors.
2. Adjust Contrast, Brightness, Saturation and Hue on one Margay until it looks satisfactory.
3. Adjust all the other Margays in the wall so they have the same values for Contrast, Brightness, Saturation and Hue as the first Margay.
6. If the color bar pattern has a pluge, you can use it to adjust Brightness.
Pluge
Adjust Brightness so you cannot see the different between these two marks,
but y ou can see the difference between these two marks.
Adjusting with color bars
1. If possible, use a color bar pattern from the video source you will use for the program material. You cannot use the color bar from the Test Patterns menu.
2. In the Picture menu, check Blue Only. You should see only the alternate color bars, all of them blue.
3. Adjust Saturation to make the outer two color bars match. Match them in brightness; they will already match in color.
4. Adjust Hue to make the inner two color bars match.
5. Uncheck Blue Only
When a video source is selected, Auto Setup Options is
not available. Adjustments must be made manually.
50
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Saturation
h
Match these
atch
hese
Adjust Saturation so the outside bars match when Blue Only is checked.
Hue
Adjust Hue so the inside bars match when Blue Only is checked.
Matc these
Match these
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3.3 Color Balancing a Wall of Margays
Color Balancing can be done before or after Input Levels.
The object of color balancing is to make the individ­ual units show the same colors. When we see a red car move across a video wall from one display to another, we want it to have the same color for the whole trip, not change from red to maroon to orange.
The displays naturally have slightly different colors from one display to the next, because of slight varia­tions in the lamp and DLP™ engine. This cannot be avoided, but we can compensate for it with color bal­ancing.
Color balancing is subjective. It may seem strange at first, but it gets easier with practice. Fortunately, you don't have to match all the colors; you only have to match whites and grays.
When you make all the displays look the same with White and Gray, all the other colors will look the same. It is not necessary to achieve a perfect white or a perfectly colorless gray. It is only necessary that all the displays look alike when they display white and gray.
CAUTION
Never try to match the colors of the display units with the Black and White Level controls or with the Video Controls. You will not like the results if you do.
Color Balancing
1. Turn on all the units in the wall and let them warm up for at least five minutes. The lamps must be thoroughly warm before you color bal­ance.
2. For each display, press
3. Set Gamma at the bottom of the menu to either Video or Film, but be sure this is the same for all cubes.
4. Set White Boost to Off.
5. Set Test Pattern to White.
Always use the internal Test Patterns for color balancing, not an external pattern.
MISC once on the remote.
If the wall has never been color balanced, make sure you start with the same color temperature setting on each cube. If you are not interested in achieving a specific color temperature, use the default of 8500K, which is the brightest. If the cube has been color balance before, it will display temperature setting, because the balance values don’t match any of the pre-set color temperatures.
CUSTOM
in its color
6. Look at the Color Balance values on all displays. All the White balance values should be 100, and all the Gray balance values should be 7. If any val­ues are not that way, select Reset to Defaults and
ENTER. This is where you should always
press start color balancing.
7. Select Hide Menu and press
ENTER on each dis-
play. This will remove all the menus so you can see the whole screen on all displays. (To re-open the Color Balance menu, press
ENTER for that dis-
plays.)
8. Look at all the displays together. Stand far enough away from the wall so you are looking almost squarely at all of them. Pay attention to the large central area, not the edges.
9. Find the darkest display. This is the baseline dis­play. Do not change this one.
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10. Pick a display next to the baseline display, above, below, or to the side. This will be the variable dis­play. Turn on the Color Balance menu for this variable display by pressing
ENTER. Be close to the
display to do this so only this one display has the Color Balance menu showing.
11. Match the brightness of this variable display to the baseline display.
• Match brightness first. Move the selector arrow to White Balance – All.
• With the left key, reduce the brightness until it matches the baseline display.
• Select the individual colors and adjust the amounts of Red, Green and Blue to achieve the best match in color and brightness to the baseline display.
12. When the first variable unit matches the baseline unit, it becomes another baseline unit. Turn off its Color Balance menu with Hide Menu.
13. Choose another variable unit next to any baseline display, turn on its Color Balance menu, and match its white to any baseline display.
14. When all displays match in white, change Test Pattern to Gray so all the displays show an inter­nal gray pattern.
15. The gray values range from 0 to 15, and they are all now set at 7. Therefore, gray can be adjusted up and down. Choose a display that has a middle brightness and that has very little color in gray. This becomes the first baseline display for gray. It does not have to be the same as the baseline unit used for White.
16. Proceed as before, matching the grays one display at a time. Always work with adjacent displays.
17. When all displays match in gray, turn off the test pattern on each display.
Color Balance values are saved for all input sources in the same memory location. Color Balance is the same for all sources.
100
Bright
Dark
Changes in the
White value moves
this end point.
Changes in the White values
affect the Gray values.
Output brightness
Black
Changes in the Gray values do
not affect the White values.
Changes in the
Gray value move
Output brightness
this mid point.
Input Signal
15
0
Input Signal
31
0
White
Copy to Clipboard will save all the current settings to a
temporary memory. You can then make more adjustments to see if it gets better or worse. Recall from Clipboard will restore these saved settings. The clipboard is only for testing. These values are not saved when AC power is off.
While color balancing, change the White value by a lot,
not just one step. It’s difficult to see one step in White. A large change will tell you if you are heading in the right direction.
If you can’t decide which way to go or how to get this
cube closer to the others, try any change. If it is the wrong change, it will be quickly obvious, and you can go back. Use the clipboard.
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3.4 Spreading One Picture Over a Wall
3.4 Spreading One Picture Over a Wall
Whether you use Planar’s Big Picture™ or an external video processor, your goal is to make the picture fit together properly at the edges. When this is done correctly, the viewer does not notice the black lines separating the screens.
If you have not checked the optical engine alignment on each Margay, do so now. (See 3.1 “Adjusting Mar­gay’s Engine: Important Step” on page 38.)
Using an external processor
The processor divides a single picture into several sections and sends each part on a separate cable. Connect these cables to the proper Margay. You do not need the Big Picture key is this case.
You can still position the picture with the Margay controls, or, with most processors, position and zoom the picture with the processor controls.
Using Planar’s Big Picture™
Each Margay must have a Big Picture key installed (“Installing the Big Picture Key” on page 12).
Loop the same source through all the Margays in a wall (“Connections, Control: RS232 & RS485” on page 28).
For each cube, set the Wall menu for the same wall size.
• Unit Column and Unit Row is the position of the Margay in this “wall.”
Wall Mode, when checked, turns on the Planar Big Picture™ feature. When not checked, the cube shows the whole picture.
Each cube in a “wall” gets the whole picture by looping the source from one cube to another, or be feeding them all with a distribution amplifier. The Wall & Aspect Ratio menu tells the cube what portion of the entire picture to display.
Scale Mode, Justify and Border Color…
…are explained in the next section, page 56.
Wal l Wid th and Wall Height are the number of cubes wide and high for the picture. This may be different from the physical wall size. You could build a 4x4 wall of Margays and use Wall Mode to put a single picture on the four cubes in the upper left corner, for instance.
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3.4 Spreading One Picture Over a Wall
3.4.1 Scaling and Cropping
Sometimes the picture does not fit the wall. If the source picture is video from a DVD, the aspect ratio is probably 1.77 (16x9), the same as HDTV.
The aspect ratio of a picture is its width divided by its
height. 1024 ÷ 768 = 1.33
The aspect ratio of a Margay is 1.77 (16x9), the same as HDTV. When the source picture’s aspect ratio is not the same as the Margay wall, you have to do something to make the picture fit. You have some basic choices:
• Fill the area both ways. This will produce some distortion in the picture. Circles will not be round.
• Put the picture in without distortion and crop off the sides (or top and bottom).
• Put the picture in without distortion and fill the extra space with black or some other solid color.
• Force an aspect ratio, such as 16 x 9 or 4 x 3.
This is a 1.77 picture shown on a 3x3 wall of Mar­gays. The picture fills the wall nicely, and there is no distortion or cropping.
Let’s start with a 1.33 (4x3) picture, the aspect ratio of normal TV, and put it on this same wall of Mar­gays. Here is the original picture.
Scale Mode determines how the picture will be made to fit the wall.
Fill All means that the picture will touch the bor­ders of the wall all around, even if this means stretching (and distorting) the picture in one direction. The picture had to be stretched side­ways to fill the screens.
A picture with an aspect ratio of 1.77 is shown on a 3x3 wall of Margays.
56
Letterbox means expand the picture until the first edges (top-bottom or left-right) touch the border of the wall, then fill in the other sides with a solid color.
Crop means expand the picture until the second edges touch the border and let the other edges of the picture fall outside the wall and get cropped. Here the width is filled, there is no distortion, but
Page 68
the top is cropped off. This would happen when the Justify is B
OTTOM.
Widescreen means force the aspect ratio to 16 x 9 (1.77), the standard for many DVD movies.
Normal forces a 4 x 3 (1.33) aspect ratio, the ratio of standard television.
Justify determines how the picture will be place in the wall.
• If the picture is too wide for the wall and is cropped on the sides, you can choose Left, Cen- ter, or Right.
• If the picture is too tall for the wall and is cropped top and bottom, you can choose To p , Middle, or Bottom.
• Similar choices are made if the picture is letter­boxed.
No Big Picture key
If there is no Big Picture key, the whole picture will
appear on the screen, and the menu looks like this:
You can’t spread one picture over several Margays, but you can make the picture fit one Margay is the ways described above.
Border Color determines the color of the “extra” space around the picture if it doesn’t fill the screen. The choices are:
• Black
• White
•Red
• Green
•Blue
•Dark Red
• Dark Green
• Dark Blue
When the Scale Mode is Fill All, the Border Color line will be grayed out, because there will be no border.
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3.4 Spreading One Picture Over a Wall
3.4.2 Zoom and Position
Position moves the picture on the screen. This is NOT the same as optical engine alignment. Zoom adjusts the edges of the picture to make it fit with the other pictures in a wall.
Position
Press the Position menu. The four arrow keys move the picture on the screen.
The numbers for Horizontal and Vertical Position refer to the number of pixels from sync to the first displayed pixel. These numbers get smaller as the picture moves up and to the left.
Black edge
If you see a black edge on the screen, and you can’t move the picture to cover the black, you must adjust the optical engine position. See “Adjusting Margay’s Engine: Important Step” on page 38 to do this.
Zoom
Zooming is used mainly to make the edges of a large picture—one that covers many Margay screens—fit each other side-to-side and top to bot­tom.
MISC button once to open the Picture
Zoom menu entries
Image Resolution is the resolution of the source picture.
This Cube is the number of pixels this unit is using of all the incoming pixels, followed by the size of the wall (from the Wall & Aspect Ratio menu) and the Column and Row of this unit.
Using Zoom and Position
Picture Position is usually used to center the pic-
ture on the screen.
If the screen has a black edge on one or two sides, and
you try to move the picture to cover the black side, and this does NOT cover it, see “Adjusting Margay’s Engine: Important Step” on page 38 for help.
Zoom is primarily used to adjust the edges of the pic­ture when one picture is spread over several cubes. Whether you use Planar’s Big Picture™ or an exter­nal video processor to make one picture cover several cubes, the Zoom controls can make the edges fit together.
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3.4.3 Viewport Adjustment
The Viewport menus adjust the image on the DMD™.
What is the DMD?
DMD stands for Digital Micromirror Device. It is Texas Instrument’s name for their patented chip that produces the pictures in a DLP™ (Digital Light Pro­cessing) system.
The DMD chip is about the size of a postal stamp and contains, in the case of Margay, 1280 by 720 pix­els.
What is Viewport?
The Viewport menu adjust the number of pixels actually used on the DMD. You can’t increase this number, naturally, but you can reduce it.
DMD Resolution shows the resolution of the DMD chip. This has nothing to do with the reso­lution of the source picture.
Viewport shows the number of DMD pixels being used.
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3.5 Saving Your Work & Recalling a Memory
3.5 Saving Your Work & Recalling a Memory
Some saving is done automatically, but there are big advantages to saving your work manually. There is more information about memories starting on page 78.
How automatic save works
Whatever changes you make with the remote con­trol or RS232 commands, these changes are saved automatically. If you change sources (switch to another input connector) and come back to this source, everything you did before will be “recalled.” Things will look like they did before.
Suppose you make adjustments to an SVGA source on Analog 1, then you feed a UXGA source to Analog 1 and make new adjustments. Then you switch to the S-Video 1 connector and do some more setup for it.
Later you switch to the Analog 1 input again, and this time it has the SVGA source from before. The Margay will recognize that it has seen this source before, or at least a source with these characteristics, and will recall the SVGA settings you established before.
This kind of recall includes Input Levels, Position, and Frequency, but it does not include Wall Mode and any Big Picture adjustments you made. Those need to be recalled from memory slots.
Manually saving to memory slots
Margay has 40 numbered memory slots, and this is the best way to save. Recall is fastest from memory slots.
First, set up the Margay the way you want it, including all the adjustments listed in this section. Then press the
SAVE button twice. This opens the
Save grid.
Navigate to an unchecked slot number, or to a checked slot if you want to overwrite what’s already saved. Press
ENTER.
This menu shows all the data that will be saved. You can’t change anything but the name in this menu. To save immediately, press
ENTER. The appear-
ance of this menu is somewhat different for digital and video sources, reflecting what is saved for them.
Use the left-right arrow keys to navigate along the line. Use the up-down keys to change the character at that point. Press Save Now and press
PREV when finished. Then select
ENTER again.
If you have RS232 control, there are commands to send a string name to a memory slot, saving time.
How to recall a memory slot
1. Press
SAVE once to open the Recall grid.
2. Navigate to the slot you want to recall. You can only land on slot numbers that are not empty (have checks). Press
ENTER to open the Recall
detail menu. If this slot number has exactly the same settings are currently being used, a (Cur­rent) message appears on the top line.
3. The only line you can select is Recall Now. Press
ENTER.
The best practice is to recall settings from memory
slots. It is faster.
To change the name of the memory slot
The default name is an abbreviated description of the contents. In this case, the name tells you that the source is connected to Analog 1, which is an XGA picture. This cube is part of a 2x2 wall, and it’s the cube lower left corner (column 1, row 2).
If your customer wants or needs a more descriptive name, select the Name line and press
62
ENTER.
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ENTER
ENTER
63
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3.5.1 Memory: What Is Saved? And Where?
Margay’s automatic memories work well, but the best way to save and recall is with the numbered memory slots, because they recall everything.
In the Margay some parameters (values) are associ­ated with the mode. The mode is primarily the hori­zontal and vertical resolution and the vertical frequency of the incoming source picture. It is more than this, but if you think of it this way, you will be close enough.
Some parameters are associated with the input. The input in this instance means the input connec­tor: Analog 1, Analog 2, Digital, Composite Video, etc.
Some parameters are global, that is, they are not associated with either the mode or the input connec­tor. They are universal.
Specific to the
Parameter
ASCII Response Term.
ASCII Response Type
Auto Codes
Auto Lamp On
Baud Rate
Beeper
Black Level: R, G, & B
Brightness (video)
Color Balance (all values)
Colorspace
Contrast (video)
Curtain Pattern
Do Black/White Levels
Do Frequency
Do Phase
Do Position
Frequency
Gamma
Group ID
Hue
Inverted Installation
Justify
Lamp Saver
Menu H Position
Menu Timeout
x
x
x
x
x
GlobalMode Input
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
Specific to the
Parameter
Menu V Position
Overscan
Phase
Plug and Play (EDID)
Position, Horizontal
Position, Vertical
Resolution, Horizontal
Resolution, Vertical
Retry On Lost Signal
Saturation
Scale Mode
Sharpness
Terminate RS-485
Unit ID
Viewport Window Bottom
Viewport Window Left
Viewport Window Right
Viewport Window Top
Wall Height
Wall Mode
Wall Unit Column
Wall Unit Row
Wall Width
White Boost
White Level: R, G, & B
Zoom Window Bottom
Zoom Window Left
Zoom Window Right
Zoom Window Top
Memory
The Margay remembers that last 10 modes it received and all the mode parameters associated with them.
Switching modes
For instance, suppose you set up the Black and White Levels for a 1024x768 @ 65Hz vertical from a
x
x
x
x
x
x
x
GlobalMode Input
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
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computer connected to Analog 1. Then later, using the same input connector but a different computer you set up the Margay for a 1600x1200 @ 60Hz. You re-adjust the Black and White Levels, because they are different.
Still later you plug in the first computer with its 1024x768 @ 65Hz picture. Immediately, the Margay recognizes that it has seen this signal type before, and it recalls the Black and White Levels from its internal memory.
It does not Do Frequency or Phase or anything else, because it recognizes that this input was used before, and the previous settings are probably correct.
Possible issue with Mode specific memory
Suppose that after setting up the 1024x768 and 1600x1200 pictures, you connect a third computer that is 1024x768, but it has a different requirement for Black and White Level. In this case, the Margay would use the wrong values for these levels.
To prevent this from happening, use the memory slots as described below.
Switching input connectors
Now suppose you use Analog 2 to bring in a pic­ture that uses the component YPbPr video. You change the Colorspace setting to YPbPr. If you switch back to Analog 1 in the Picture menu, the Margay switches back to the RGB Colorspace, because Color­space is specific to the input connector.
• The change is immediate. There is no waiting for the Margay to Do Frequency or Do Phase or any of that.
• The switch includes the correct input connector.
• The memory slots can be named something spe­cific to your application: “COMPUTER XL-61,” MAIN DVD PROGRAM.”
• And there are 40 of them, not just 10.
Possible issue with Input specific memory
What happens if you switch back to Analog 1 and the picture there is YPbPr? The Margay has no way to know this, no way to detect the difference between RGB and YPbPr, so it will use the wrong Colorspace.
To prevent this from happening, use the memory slots as described below.
Global parameters
In none of the examples above does the Margay try to change the Baud Rate or the Color Balance values, because these items are saved globally.
Memory slots
The Margay has memory slots, 40 of them. Each slot memorizes all the mode specific and all the input specific parameters as well as the input connector used.
When you recall a memory slot, you recall exactly the way the Margay was set up when the memory was saved.
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4 Operating
4.1 Selecting a Source … 68
4.2 Normal Start Up … 70
4.3 Controlling Margay with Remote … 72
4.4 Controlling Margay with RS232/RS485 … 74
4.5 Asset Tag and Display Status … 76
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4.1 Selecting a Source
The “source” is the picture coming into the Margay. It may be from a computer, a video, or a DVD player.
Selecting the source
1. Press
2. Select
3. Select
4. Choose the source you want and press
5. Press
Selecting a source means choosing an input connec­tor so you can see the picture coming into that input.
If the source you select is not there, you will see a Source Absent message on the screen. This usually means there is no picture coming into that connector, or the picture is not valid.
MENU on the remote.
PICTURE and press ENTER. SOURCE and press the lEFT ARROW key.
ENTER.
MENU again to close all menus.
This message means Analog 2 is selected now, but
there is no picture coming to that connector.
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4.2 Normal Start Up
It is often helpful to know what the sequence of events is when the Margay starts.
Start up sequence
When AC power is turned on, it seems that noth­ing happens for a few seconds. The electronics mod­ule is starting up and initializing itself.
Next, if the optical engine is warm, the fans start. During this time, you cannot turn the lamp on. It shortens lamp life to turn it on when it is hot, so the fans run for a minute or so to be sure it is cool. (There is a temperature sensor on the optical engine. If it is cool enough, the cool-down period is skipped.)
After this cooling down period, you can turn on the lamp. If Auto Lamp On is checked in the Miscel­laneous menu, the lamp will strike (begin to turn on) at the end of the cooling period.
Shut down sequence
When you turn off the lamp, the fan continues to run for 15 seconds to cool it off.
The lamp fan runs continuously when the lamp is one, and for 5 minutes after the lamp is turned off. The intake fan runs:
• during Lamp On,
• for 15 seconds after AC power is applied, during which time you cannot turn on the lamp,
• and for 15 seconds after Lamp Off.
CAUTION
It is bad practice to turn off the Margay by turning off the AC power. The lamp does not cool properly. This may shorten lamp life.
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4.3 Controlling Margay with Remote
You can control Margay with the remote control or with RS232 commands.
Remote control
The remote control projects a series of IR (infra­red) pulses to the Margay for control. Aim the remote control at the screen and press should be visible, if the lamp is on.
MENU. The main menu
• Something is blocking the IR receiver in the Mar­gay.
• IR remote action was disabled by an RS232 com­mand.
The remote control has a large spread of its IR radiation. It is difficult from a distance to control only one Margay in a wall. Step closer.
For a complete list of all remote actions, see
7.2 “Remote Control Buttons” on page 116.
Beeper
If Beeper is checked in the Miscellaneous menu, the Margay will make a beep each time a remote but­ton is pressed (and the Margay receives the signal).
If the Margay cannot perform the requested action, it will beep three times, a triple beep. Triple beep will happen whether Beeper is checked on not.
If the remote doesn’t work
• The batteries in the remote are dead or installed wrong.
• The remote was not aimed at the screen.
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4.4 Controlling Margay with RS232/RS485
Connect the RS232 In to the computer. Loop thru with RS485.
Remote control with serial commands is a good way to control a wall while it is operating. It’s also an easy way to control Margays in a wall during initial setup using one of the Planar utility programs.
Open Planar’s website in your internet
browser.
opens a new window.
ton for Consultants and Designers.
manuals, utility programs, FRUs and firmware updates.
Utility programs available:
• Cube Control
•Diag
• Serial Talk
• OnOffer
•… and more
www.planarsignage.com
In the top banner, click on LOGIN. This
Click on the lower, blue LOGIN NOW but-
The User Name is tech. The Password is help. Click OK to open the window with all the
• To address all the cubes with a certain Unit ID, use an address like *0 or *3.
Cube IDs
When the cubes are connected in a series loop (2.5.4 “Connections, Control: RS232 & RS485” on page 28), each cube should have a unique ID. The ID is set in the Serial Settings menu.
The Group ID and the Unit ID go together to make the cube’s ID. Each of the two parts has a range for characters from 0 to 9 and from A to Z (not case sensitive).
Addressing the cubes
When you send a command, it will have an address. There are five forms of the address.
• To address all the cubes in this serial loop, use ** for the address.
• To address a single cube, use the specific ID of that cube, such as A6 or 00 or 1B.
• To address all the cubes with a certain Group ID, use an address like 3* with will address all the cubes with the Group ID of 3, but with any Unit ID. If you have three walls, and all the cubes in one of the walls have Group ID 3, this type of command would address only this wall.
Baud rate
Each cube’s baud rate must be set to the computer or controller’s baud rate. The baud rate is not auto­matically established, as it is in modems.
Terminating the series
If the serial string is very long, you may have to terminate the last cube in the string for good commu­nication. Check the Terminate RS485 box.
In most instances, this is not necessary. Terminat­ing the string unnecessarily can cause its own com­munication problems. The guide line is: If it works without terminating, leave it alone.
ASCII settings
… are explained in the RS232 manual for Margay, available or the website. Document 077-0007. All the serial commands are in this document, too. This and other documents are available from Planar’s website.
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4.5 Asset Tag and Display Status
The Asset Tag feature allows you to identify each Margay by its serial number or in other ways.
To see the current Asset Tag, press MONITOR.
The Asset Tag is initially blank. You can write in any short text message using RS232 commands. See the Margay RS232 Guide, available from Planar’s website.
Open Planar’s website in your internet browser.
www.planarsignage.com
In the top banner, click on LOGIN. This opens a
new window.
Click on the lower, blue LOGIN NOW button for
Consultants and Designers.
The User Name is tech. The Password is help. Click OK to open the window with all the manu-
als, utility programs, FRUs and firmware updates.
• Interlock—If the interlock is Open, the lamp will not light (unless the interlocks have been bypassed to service the display).
• Mode ID—the number of the mode (type of sig­nal) currently set
• HPer—the horizontal period in nanoseconds (ns) of this signal (picture)
• VLines—the number of vertical lines in the pic­ture
This number will be larger than the vertical resolution, because it includes vertical blanking lines that are not visi­ble.
• Last Fault—the last event that caused that forced the lamp off, followed by the number of hours and minutes since that happened, measured in Sys­tem Hours, not clock time
Display Status menu information
• Margay—the name of this product
• 573-2300—the part number for the firmware in Margays
• Rev—the revision number of the firmware cur­rently operating in this Margay
• Optical Engine SN—the serial number read from the optical engine in this Margay
• Asset Tag—a text line you enter (see above)
Planar recommends you enter the serial number of this Margay here, unless your facility has a special method of identifying property.
• PS Fan and Eng Fans—If these fans are not on, the lamp will not be on, and you wouldn’t be able to see this menu at all.
• Lamp—same for this item.
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5 Troubleshooting
5.1 Troubleshooting Tips … 78
5.2 Reading the On Screen Code … 80
5.3 Reading the LEDs … 82
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5.1 Troubleshooting Tips
Margay has several troubleshooting aids.
On Screen codes
The On Screen code is a series of red and amber lights that can flash on the screen to tell you what is wrong. These flashing lights are particularly helpful when the lamp won’t light.
See 5.2 “Reading the On Screen Code” on page 80.
Inside LEDs
The LEDs on the electronics module give you information about the state of the Margay.
See 5.3 “Reading the LEDs” on page 82.
General troubleshooting Exchange parts from one display to another. This is a
very effective way to find a problem. If the problem follows the part to the new unit, that part was at fault.
If the problem stays in the first unit, you haven’t found the problem yet, but you have learned some­thing: The part you move was not the problem. Put it back in the original unit and try something else.
Lamp won’t light
Check to make sure the lamp is actually the lamp is lit, you can usually see light if you look carefully. Light may come through spaces between parts
Many things can make the screen black, even though the lamp is lit.
• The Curtain may be on. If the curtain is black and it is on, the screen will be black.
• There is no source picture. With no valid picture coming in, the display will be black.
• There is something blocking the light to the screen. Is the lens cap on?
• There are parts missing in the optical path. If someone was working on the display, maybe he or she forgot to put something back in.
If the lamp is not lit:
• No AC coming in? Check the main AC switch on the display. It should be lit.
• No ballast power? Some displays have a green LED near the main AC switch that lights when the 350 volt part of the power supply is working. It should be lit. Other displays may have an LED on the electronics module to show when this high voltage power is available.
not lit. If
WARNING
Always turn off the AC power and remove the power cord before working inside the display and before removing a lamp.
• If you have AC and ballast or 350V power, try swapping the lamp into a display where the lamp is good.
Display A
Display B
Lamp A doesn’t work here.
a. If Lamp A works in Display B, put it back in
Display A. Lamp A is OK.
b. If Lamp A does not work in Display B, the
problem is Lamp A. Put a new lamp in Display A.
• If the lamp is OK, try swapping the ballast in the same way. The lamp ballast provides power to the lamp. It is an electronic part, and all electronic parts are eventually subject to failure.
• Fan failed. Most fans are sensed. That means the­electronics module knows whether they are run­ning or not. If they don’t run when they should, the electronics module turns off the lamp and pre­vents it from striking (turning on) again.
Swapping other parts
You can swap electronics modules or fans in the
same way to see if one is bad.
When you swap electronics modules, try to put them back in their original locations. Otherwise you may have to do setup procedures again, such as Input Level adjustment and Color Balance, because these values are stored in the electronics module.
When you swap fans, always exchange fans of the same size.
Why not use a new part out of the box?
It may seem like a good idea to take a new part out of the box and substitute it for a suspected part in the
Move Lamp A here.
Move good Lamp B out temporarily.
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display. However, there is a very tiny chance that the part in the box doesn’t work.
If you test a part by putting in a known good part,
you get better information.
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5.2 Reading the On Screen Code
Red and amber lights flashing on the screen can tell you what is wrong.
Turning on the On Screen code
With the remote control, press should see the red or amber lights flashing on the screen. This also opens the Display Status menu, but of course, you won’t see it if the lamp is off.
MONITOR. You
Automatic On Screen code display
If Auto Codes is checked in the Miscellaneous menu, the code will start showing whenever there is a fault event that forces the lamp off.
If there is a bright picture, it may be difficult to see these lights. They are soft, out of focus lights. Move around to see them.
Or, press will be easier to see.
If you see a steady, unblinking, amber light, it means the lamp is on and there are no alarm condi­tions. If the screen is black at this time, there are other reasons for it being black:
• The curtain is on and black.
• The source itself is a black picture.
• There is no source, which turns the screen black.
• There is some foreign object blocking the light path.
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CURTAIN to make the screen black so they
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Margay On-Screen Codes
Condition Priority Each block represents 0.2 seconds
Door open
Power Supply Fan failed
DLP™ Fan failed
350V failed
Optical Engine failed
Lamp is off
Lamp failed
Starts with Red
Lamp off (wait, auto off)
Wait (lamp off, cooling)
Lamp off (lamp saver)
Lamp off (ready to turn on)
Lamp striking (starting)
Amber.
Starts with
Lamp on, no alarms
2
3
1
2 R Amber R
3
4
5 R R Amber R
6 R RR
7 R R Amber Amber
8 RRR R R
9 Amber Amber R
10 Amber Amber
11 Amber Amber Amber
12
R = Red To show the code, press
1
With Priority 1-6, to turn lamp on, cycle AC power off, then on. If Auto Codes in the Miscellaneous menu is
R R R R
R Amber R
R R Amber
Amber on continuously
MONITOR button once.
checked, events with Priority 1-5 starts the On-Screen Code automatically, .
2
Lamp Saver turned lamp off; lamp are cooling and will turn on at end of cooling period.
3
A Lamp On command from the remote or from RS232 commands will turn lamp on.
See Footnote 1
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5.3 Reading the LEDs
The LEDs on the electronics module can give you more detailed information about the Margay’s state.
To see LEDs
The LEDs are on the electronics module. From the rear, you can see them easily, that is, if there aren’t too many cables in the way.
LEDs
From the front, open the screen. Then open the electronics module door to the right.
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LEDs in Margay
When the LED is…
LED Name Off Green Amber Red
Ready
Source Source absent Valid source present
Lamp Lamp off
Fan Fan off Fan is running
Remote IR Not receiving IR now
Door Open (refers to
rear panel and elec­tronics module door)
Serial Data
Serial Cmd
Lamp Saver
Lamp is on (or no
power)
No power to electron-
ics
No command received
Lamp Saver not active
or lamp is off
Lamp on Lamp striking Lamp failed
Receiving IR radiation
Door closed & rear
panel closed
Lamp enabled
Received any com-
mand
Received command
“meant for me”
Lamp Saver active Source present Lamp on
Fan failed recently, but
is now running
Either door was open,
now closed
Must cycle AC power
to reset and enable lamp
Active Lamp is cooling Source present Lamp will come on
when cooled
Source absent or not
valid
Fan failed Lamp disabled
Either door open Lamp disabled
Active Source absent Lamp off
Optical Engine Status Optical engine OK
Ballast Status
Ballast Supply
1. At this writing, Ballast Status LED is not implemented, so it is always off.
2. At this writing, Ballast Supply LED will show Red state only briefly.
1
2
Lamp off
High voltage (HV) off
Lamp on
HV on and ready HV on but not ready
Optical engine fault or
communication fail­ure
Ballast fault or com-
munication failure
Had to wait more than
10 seconds for ready state
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6 Maintenance for Margay
6.1 Changing a Lamp … 86
6.2 Changing the Air Filter … 88
6.3 Cleaning the Screen and Mirrors … 90
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6.1 Changing a Lamp
You can change the lamp from the front or the rear.
When should I change the lamp?
Change the lamp when it fails. Lamp life is the
median life of a large sample of lamps. Median means middle. It is not what most people think of as aver­age.
Suppose the specification for lamp life is 5000 hours. If you had a large group of these lamps, more than 100, and you turned them all on at the same time, after 5000 hours at least half of them would still be on.
Suppose 50 of these lamps had failed after only 1 hours of use. Then suppose the rest of the lamps failed after 5001 hours. The average life of these lamps would be 2501 hours.
But the median life specification is still valid, because at least half of them lasted 5000 hours. This is the way all lamp manufacturers specify lamp life— as the median, not the average.
Taking a different case, suppose the first 50 lamps failed at 1 hour and the rest of them lasted 10,000 hours. The specification is still valid, because at least half of the lamps were still working after 5000 hours.
You can’t tell from the lamp life specification how long any one lamp will live.
4. Loosen the screw on the light shield.
Margay lamp life
The median lamp life for the Margay lamp is 6000 hours. If you routinely change the lamp at 6000 hours, you may be throwing away thousands of hours of useful life. And you may be replacing it with a lamp that is destined to last less than 1000 hours.
How to change the lamp from the front
1. Open the screen. (See 2.6.2 “Opening or Remov­ing a Screen” on page 34.)
2. Open the door covering the electronics module (on the right).
3. Turn off the AC power switch and remove the power cord
5. Lift the cover and latch it.
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6. Loosen the lamp screw to the right rear of the lamp.
7. When the screw is loose, move the lamp to the rear about 3/8" (10 mm), then to the left, and lift it out, still connected.
8. Disconnect the lamp cable.
3. Loosen the lamp screw.
4. Pull the lamp toward you and to the right.
5. Disconnect the lamp cable.
Replacing the lamp
1. First, plug in the lamp cable. Be sure it is fully seated.
WARNING
If the lamp cable is not fully seated on the lamp plug, the lamp will not operate properly. Overheating may occur.
2. Then mount the lamp in its place. Note the two pins opposite the lamp screw. These fit into holes in the optical engine.
3. Close the system following the removal steps in reverse.
Resetting lamp hours
It is a good idea to reset the lamp hours to zero when you install a new lamp. (See “Diagnostics: Hours” on page 107.) This is not absolutely neces­sary; it is just a way for you to keep track of lamp use.
Removing the lamp from the rear
1. Turn off the AC power switch and remove the power cord
2. Remove the rear panel (6 ¼-turn screws).
How to maintain lamp life
There are some actions that can shorten lamp life:
• Turning off AC power when the lamp is on. (Turn off the lamp with the remote and let it cool until the fans stop; then turn off AC.)
• Turning a lamp on and off rapidly. (The lamp should be allowed to heat up fully before turning it off, at least three minutes.)
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6.2 Changing the Air Filter
Clean, cool air is essential for proper Margay operation.
When should I change the air filter?
When it gets dirty, change it.
Unfortunately, there is no absolute rule about when to change an air filter. For some installations the environment has clean, dust-free air, such as a corporate lobby. The air filter may be good for a year or more.
In other environments—airports, subway termi­nals—the air full of dust and dirt all the time. The air filter might have to be changed every month.
Of course, it also depends on how many hours per day or per week the lamp is on.
How to determine a changing schedule.
Remove and inspect the air filter after three months of operation. Make a note of the air filter’s condition. Then check it again after six months of operation.
These two inspections will give you some idea of how often the filter needs changing. If it doesn’t need changing after six months, inspect again in a year. As long as the environment doesn’t change, you can build an appropriate schedule in this way.
If new construction occurs in the vicinty of the Planar displays, watch out. New construction usually means DUST.
3. Loosen the light shield screw. Lift and latch the light shield in its up position.
4. Lift out the air filter, tilting it forward as you lift.
Removing the air filter from the front
1. From the front, open the screen. (See
2.6.2 “Opening or Removing a Screen” on page 34.)
2. Open the electronics module door. Turn off the AC power switch and remove the power cord.
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Removing the air filter from the rear
1. Turn off the AC power switch and remove the power cord
2. Remove the rear panel (6 ¼-turn screws).
3. Push open the electronics module door.
4. Reach around through this door and loosen the light shield screw.
5. Push the light shield up until it latches out of the way.
6. Lift the air filter up and forward, away from you.
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