Planar Systems, Inc.
1195 NW Compton Drive
Beaverton, OR 97006-1992
www.planar.com
2009 Planar Systems, Inc. Planar is a registered trademark of Planar
Systems, Inc. Other brands and names are the property of their
respective owners. Technical information in this document is subject
to change without notice. 06/09
020-0989-00A
T
Usage Notice
o prevent the risk of fire or shock hazards, do not expose this
product to rain or moisture.
Do not open or disassemble the product, as doing so may
cause electric shock.
Follow all warnings, precautions, and maintenance as recommended in
this user’s guide to maximize the life and performance of your unit.
Do
Turn off the monitors before cleaning.
Use only a dry, soft cloth or clean room wipe when cleaning the
LCD panel surface or the half-mirror.
Use a soft cloth moistened with water and/or mild detergent to
clean the display housing and stand.
Use only high quality and safety approved AC/DC power adapters.
Disconnect the power plug from the grounded AC outlet if the
product will not be used for a long period of time.
Don’t
Do not touch the LCD panel or half-mirror surfaces with sharp or
hard objects.
Do not use abrasive cleaners, waxes, or solvents for your cleaning.
Do not operate the product under these conditions:
— In an extremely hot, cold, or humid environment
— In areas susceptible to excessive dust and dirt
— Near any appliance generating a strong magnetic field
— In direct sunlight
User’s Guide | iii
Box Contents
The SD2220W shipping box contains the following components:
Bottom monitor assembly with
mirror support arms and mirror
adjustment screws
Top monitor assembly
Bottom cable management
cover
Top cable management cover
Beamsplitter assembly Two power cords
(6-ft and 10-ft)
iv | SD2220W
Two DVI cables (6-ft and 12-ft)
Two Analog VGA cables
(6-ft and 10-ft)
Mirror-flip PCI card
Short DVI cables (14-in)
Product user’s guide
Captain-style glasses
Spring clip-style glasses (1 ea) Terminator-style glasses (2 ea)
Important Recycle Instructions.............................................................................. 19
Stereoscopic Viewing
We live in a three-dimensional world. The human visual system can process the
slightly different views of the world and translate the views into the perception of
depth. This process is called stereopsis.
In the last two centuries much effort has been devoted to the reproduction of depth
perception, primarily with photography and more recently with computer graphic
images.
Stereoscopic/3D viewing can help a viewer make faster, more accurate, and more
enjoyable interpretations of imagery. The SD2220W StereoMirror™ monitor, in
particular, creates an unprecedented level of stereo/3D viewing quality and viewer
comfort.
The StereoMirror monitor
For some individuals, prolonged use of any stereoscopic monitor
may cause discomfort. Take a break from stereo viewing if you
sense eye fatigue. Individuals who are unaccustomed to using
stereoscopic 3D monitors may require a period of adaptation.
Stereo viewing is useful for
the following applications:
Photogrammetry and
remote sensing
Geospatial image analysis
Geophysical modeling
Molecular modeling
Computer games
Oil and gas exploration
Architecture and mechanical design
Stereo photography or videography
Medical imaging (not as yet
FDA 510(k) approved)
Surgical planning
Teaching of anatomy
Simulation
Complex data analysis
Autonomous vehicle piloting
StereoMirror™ Technology
A StereoMirror™ monitor consists of two AMLCD (Active Matrix Liquid Crystal
Display) units, oriented at a 110º angle and mounted on a specially designed
stand. A passive beamsplitter mirror bisects the angle formed between the two
monitors, and there is a fine mechanical adjustment for the mirror angle between
the two displays. One side of the glass mirror has a reflective coating, and the
other side has an anti-reflective coating to minimize secondary reflections. The
mirror has been treated with a hard top coating to accommodate cleaning.
In general, the objective of a stereoscopic display is to efficiently present a left eye
image solely to the left eye while the right eye image is directed to the right eye.
This allows the human visual system to merge the two images and results in the
perception of depth, or
stereopsis. In the
StereoMirror™ design this
stereo separation is achieved
using the principle of
conservation of polarization.
Liquid crystal displays
operate based on the ability
of liquid crystal material to
modulate plane-polarized
light. The two AMLCDs in the
SD2220W model have been
manufactured so that the
polarized light emitted from
the top monitor is 90° rotated
from that of the bottom monitor. The image from the lower monitor is seen
through the mirror, as shown in the illustration above. When stereo pair images
from the two monitors are viewed through crossed-polarizing glasses (glasses
with polarizing films mounted on the eyepieces with their planes of polarization at
a right angle to one another), the user only sees the left eye image with the
eyepiece having the 135°-oriented polarizer and the right eye image with the
eyepiece having the 45° polarizer. Light with a perpendicular polarization is not
transmitted. The result is a single, fused stereoscopic image.
Operating principle of the StereoMirror monitor
One of the benefits of StereoMirror's use of light polarization properties is the
ability to utilize a 3rd, non-stereo monitor in conjunction with the stereo system.
Any flat panel monitor with a 0°, 90°, or 180° polarization angle can be used while
wearing the SD glasses.
2 | SD2220W
A block diagram describing the process of driving a StereoMirror™ monitor
with a computer is shown in the illustration below. The left eye and right eye
images are sent to their respective AMLCDs independently and without any
special treatment (with the exception of accommodating for the fact that the
upper monitor is seen in a mirror; see discussion below). Presenting the stereo
pair of images requires a setup or software application that accommodates
dual-monitor stereo viewing. No additional modification is needed for use
with the StereoMirror™ monitor design.
Any software application that uses the OpenGL quad-buffered stereo features
is compatible with the StereoMirror.™ Quad-buffered stereo is a feature of the
OpenGL 3D graphics library that allows an application to define two separate
right/left eye viewpoints instead of the normal single monoscopic viewpoint.
The two viewpoints are defined to give the correct parallax separation for the
proper stereo effect. Once
the two view-points have
been defined the 3D scene is
rendered identically for each
of the two view-points. Many
commercial 3D applications
already have stereo viewing
modes using the OpenGL
Right
Right
Eye
Eye
Image
Image
Mirror-flip
Mirror-flip
PCI Card
PCI Card
Left Eye
Left Eye
Image
Image
Top
Top
Monitor
Mon it or
stereo features.
Since the upper
display of the monitor is seen
in reflection, a mirror-flip
operation must be performed
on that data path. In the
current product this is
accomplished using an
auxiliary signal processing
Dual Output
Dual Output
Graphics Card
Graphics Card
Computer and
Computer and
Software Application
Software Application
Driving the StereoMirror monitor
Lower
Lower
Monitor
Moni to r
board in the data path to the
upper monitor. Driving a StereoMirror™ monitor is identical with driving a
pair of projection displays used to show stereoscopic images with crossed
polarizers in the two separate light paths. An off-the-shelf, dual-output
graphics card is employed to drive the two monitors, again with no special
preparation.
For more information on StereoMirror™ technology, go to
www.planar.com/advantages/whitepapers.
User’s Guide | 3
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