Pinnacle Systems Xpress DV - 4.0 Quick Reference

Effects Reference
for
Avid Xpress
Avid Xpress DV
Pro
make manage move | media
Avid
®
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663; 5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,852,435; 5,905,841; 5,929,836; 5,930,445; 5,946,445; 5,987,501; 6,016,152; 6,018,337; 6,023,531; 6,058,236; 6,061,758; 6,091,778; 6,105,083; 6,118,444; 6,128,001; 6,134,607; 6,137,919; 6,141,691; 6,198,477; 6,201,531; 6,223,211; 6,249,280; 6,269,195; 6,317,158; 6,317,515; 6,330,369; 6,351,557; 6,353,862; 6,357,047; 6,392,710; 6,404,435; 6,407,775; 6,417,891; 6,426,778; 6,477,271; 6,489,969; 6,512,522; 6,532,043; 6,546,190; 6,552,731; 6,553,142; 6,570,624; 6,571,255; 6,583,824; D392,269; D396,853; D398,912. Other patents are pending.
Copyright © 2003 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA.
The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
Portions of this software are based on work of the Independent JPEG Group.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or
consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AniMatte, AudioSuite, AudioVision, AutoSync, Avid, Avid DNA, AVIDdrive, AVIDdrive Towers, Avid Mojo, AvidNet, AvidNetwork, AVIDstripe, Avid Unity, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator, DigiTranslator, DINR, D-Verb, Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, Intraframe, iS9, iS18, iS23, iS36, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, Meridien, MetaSync, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, Softimage, Sound Designer II, SPACE, SPACEShift, Symphony, the Avid|DS logo, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
iNEWS, iNEWS ControlAir, and Media Browse are trademarks of iNews, LLC.
Apple, Macintosh, and Mac are registered trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Kodak is a trademark of Eastman Kodak Company. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
Footage
Arri — Courtesy of Arri™/Fauer — John Fauer, Inc. Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com. Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNX-TV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Paragliding — Courtesy of Legendary Entertainment, Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Effects Reference for Avid Xpress Pro, Avid Xpress DV • Part 0130-05716-01 • September 2003

Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Who Should Use This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
If You Need Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
If You Have Documentation Comments . . . . . . . . . . . . . . . . . . . . . . . . . 17
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Avid Educational Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Chapter 1 2D Effects Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Global and Keyframeable Parameters. . . . . . . . . . . . . . . . . . . . . . . 21
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Avid Pan & Zoom Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Other Options button for the Avid Pan & Zoom Effect. . . . . . . . 23
Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Position for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . 24
Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Background for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . 29
Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Color Effect Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Luma Adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Luma Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5
Luma Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Chroma Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Color Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Color Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Foreground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Illusion FX Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Core . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Glow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Start Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Key Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Secondary Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Spill Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Key Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Chroma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Matte Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Matrix Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Traditional Motion Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . 98
Freeze Frame Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Variable Speed and Strobe Motion Parameters. . . . . . . . . . . . 100
Plug-in Effect Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
6
Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Scroll Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Region Stabilize Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Region of Interest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Auto Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Progressive Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Transition Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
2D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Blend Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Dip to Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Fade from Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Fade to Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Picture-in-Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Superimpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Box Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Bottom Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Left Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Right Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Top Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
7
Edge Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Horizontal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Horizontal Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Lower Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Lower Right Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Upper Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Upper Right Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Vertical . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Vertical Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Film Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
1.66 Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
1.85 Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
16:9 Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Anamorphic Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Blowup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Film Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Film Fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Illusion FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Color Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Crystal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Film Grain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
FluidBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
FluidColorMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
FluidMorph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Iris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Kaleidoscope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Lightning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Melt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Page Curl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Particle Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Particle Orbit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Particle Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
8
Pattern Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Pinch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Radial Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Random Blend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Ripple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Rollup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Shear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Sparkler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Swirl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Image Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Avid Pan & Zoom (AVX Plug-In Effect) . . . . . . . . . . . . . . . . . . 182
Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Color Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Flip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Flip-Flop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Flop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Region Stabilize. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Resize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Key Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Luma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Matte Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
RGB Keyer (AVX Plug-in Effect) . . . . . . . . . . . . . . . . . . . . . . . 195
L-Conceal Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
9
Matrix Wipe Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
One-Way Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Speckle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Zig-Zag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Freeze Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Variable Speed and Strobe Motion . . . . . . . . . . . . . . . . . . . . . 206
Peel Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Bottom Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Bottom Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Bottom to Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Top Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Top Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Top to Bottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Push Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Bottom to Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Top to Bottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Sawtooth Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Horizontal Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Horizontal Open Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Vertical Open Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Vertical Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Shape Wipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
4 Corners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Center Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
10
Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Diamond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Horizontal Bands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Horizontal Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Vertical Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Spin Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
X Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Y Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Squeeze Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Bottom Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Centered Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Horizontal Centered. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Left Centered. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Right Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Top Centered. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Vertical Centered. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Timewarp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Timewarp: 0% To 100% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Timewarp: 100% To 0% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Timewarp: 50% Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Timewarp: Trim to Fill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Timewarp: Reverse Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Timewarp: Speed Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Timewarp: Speed Bump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
11
Title Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Comparison of Similar Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Chapter 2 3D Effects Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Global Versus Keyframeable Parameters . . . . . . . . . . . . . . . . . . . 269
The Hierarchy of Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Direct Manipulation of 3D Effect Parameters . . . . . . . . . . . . . . . . . 271
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Axis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Border. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Foreground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Shadow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Spline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Trail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Xpress 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
3D Shape Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
3D PIP Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Page Fold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Tips for Page Fold Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
3D Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Limitations to 3D Ball Shapes . . . . . . . . . . . . . . . . . . . . . . . . . 291
3D Slats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
12
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293

Using This Guide

Congratulations on your purchase of an Avid editing application. You can use it to create broadcast-quality output incorporating every possible production element from full-speed, high-resolution footage, to multimedia artwork and animation, to computer-generated effects and titling.
n
The documentation describes the features and hardware of all models. Therefore, your system might not contain certain features and hardware that are covered in the documentation.

Who Should Use This Guide

This guide is intended for all Avid users, from beginning to advanced.

About This Guide

This guide contains reference material for your Avid application’s effects capabilities. It is a companion volume to the Effects Guide for Avid Xpress Pro, Avid Xpress DV, which contains a complete explanation of all the tools and techniques required to create, apply, and adjust various effects and graphics, including useful tips, shortcuts, and custom options.
Using This Guide

Symbols and Conventions

Unless noted otherwise, the material in this document applies to the Windows
®
XP and Mac® OS X operating systems. When the text applies
to a specific operating system, it is marked as follows:
(Windows) or (Windows only) means the information applies to the Windows XP operating system.
(Macintosh) or (Macintosh only) means the information applies to the Mac OS X operating system.
The majority of screen shots in this document were captured on a Windows XP system, but the information applies to both Windows XP and Mac OS X systems. Where differences exist, both Windows XP and Mac OS X screen shots are shown.
The following terms are used in this document:
“effects guide” refers to the Effects Guide for Avid Xpress Pro,
Avid Xpres s DV
“user’s guide” refers to the User’s Guide for Avid Xpress Pro, Avid Xpres s DV
“supplement” refers to the User’s Guide Supplement for Avid Xpress Pro, Avid Xpress DV
14
“online library CD-ROM” refers to the Avid Xpress Products Online Library CD-ROM
The effects guide, user’s guide, and supplement are all available on the online library CD-ROM.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
> This symbol indicates menu commands (and
t
k This symbol represents the Apple or Command key.
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
subcommands) in the order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
Press and hold the Command key and another key to perform a keyboard shortcut.
Margin tips In the margin, you will find tips that help you
perform tasks more easily and efficiently.
Italic font Italic font is used to emphasize certain words and to
indicate variables.
Courier Bold font
Click Quickly press and release the left mouse button
Double-click Click the left mouse button (Windows) or the mouse
Courier Bold font identifies text that you type.
(Windows) or the mouse button (Macintosh).
button (Macintosh) twice rapidly.
15
Using This Guide
Symbol or Convention Meaning or Action
Right-click Quickly press and release the right mouse button
(Windows only).
Drag Press and hold the left mouse button (Windows) or
the mouse button (Macintosh) while you move the mouse.
Ctrl+key
k+key

If You Need Help

If you are having trouble using your Avid editing product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check the release notes supplied with your Avid application for the latest information that might have become available after the hardcopy documentation was printed.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Center at www.avid.com/support. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Center to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read/join online message-board discussions.
Press and hold the first key while you press the second key.
16
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For Broadcast On-Air Sites and Call Letter Stations, call 800-NEWSDNG (800-639-7364).

If You Have Documentation Comments

If You Have Documentation Comments
Avid Technology continuously seeks to improve its documentation. We value your comments about this guide, the Help, the online library DVD, and other Avid-supplied documentation.
Simply e-mail your documentation comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, and the specific section you are commenting on in all correspondence.

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.

Avid Educational Services

For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
17
Using This Guide
18
Chapter 1

2D Effects Reference

This chapter describes all 2D effects parameters and then summarizes all 2D effects in alphabetical order within each effect category. For information on effects editing, see the chapter “Basics of Effects Editing” in the effects guide or the Help.
2D Effects Parameters
2D Effects
Comparison of Similar Effects
Chapter 1 2D Effects Reference

2D Effects Parameters

This section provides a general description of all 2D parameters, in alphabetical order. Some parameters apply to a wide range of effects; others are specific to a small group of effects, such as keys or motion effects.
Effect parameters are grouped in the following categories:
Acceleration
Avid Pan & Zoom Parameters
Background
Border
Color Effect Parameters
Crop
Foreground
Illusion FX Parameters
20
Key Parameters
Matrix Parameters
Traditional Motion Effect Parameters
Plug-in Effect Parameters
Position
Region Stabilize Parameters
Scaling
Transition Parameters
For an explanation of how to change a parameter, see “Understanding Effect Parameters” in the effects guide or the Help.

Global and Keyframeable Parameters

The effects parameters are divided into two types:
Global
Changes apply to all keyframes. When you change a global parameter, the system automatically sets the value for all keyframes in the effect.
Keyframeable
Changes can be applied to individual keyframes. You can use keyframe parameters to alter an effect over time.
This distinction is noted throughout this section for each parameter.

Acceleration

2D Effects Parameters
Parameter Type Global
Description Adjusts the effect’s speed over time by having the effect ease in and ease out of every
keyframe. This gives the effect a more natural appearance. The overall speed of an effect is determined by the duration of the effect, which is determined by the length of the clip in the sequence. If you want to slow down or speed up the movement of an effect, you will need to change the length of your effect or use add edits to limit the portion of the clip affected by the effect.
Use of Control Drag the slider to control ease in and ease out motion. When the slider is to the left
(value of 0), there is no ease in and ease out motion. The effect maintains a constant speed throughout its path. As the slider moves to the right (toward a maximum value of 100), ease in and ease out motion increases.
21
Chapter 1 2D Effects Reference

Avid Pan & Zoom Parameters

This section describes the parameter categories available for the Avid Pan & Zoom AVX plug-in effect.
Other Options button
22
Other Options button for the Avid Pan & Zoom Effect
Parameter type: Global
The Other Options button opens a file selection dialog box. Use it to specify the image file for the Avid Pan & Zoom effect.
2D Effects Parameters
Display
n
If you move the image file after importing it into the Avid Pan & Zoom effect, the effect will not be able to locate the file and you must reimport the image.
Parameter type: Global
The Display Fast menu lets you choose how you view the image as you work on it.
Source shows you the entire image scaled to fit inside the Effect Preview monitor. Use Source as you draft the effect.
Tar ge t shows you the results of your pan and zoom settings. Use Target for previewing your moves.
For more information, see “Viewing the Image While You Work” in the effects guide or the Help.
Display Options
Parameter type: Global
Show Action Safe in the Display Options parameter category selects or deselects the display of the safe action area. When Show Action Safe is selected, the safe action area appears as a rectangle superimposed on the field of view.
23
Chapter 1 2D Effects Reference
Size
Parameter type: Keyframeable
The Size parameter category contains the Zoom Factor slider. This slider controls how far you zoom into or out from the source image.
The Zoom Factor ranges from .1 to 20. At .1, the application scales down the image to one-tenth the original. At 1, the application applies no magnification to the source image. At 20, the application scales up the image 20 times - that is, by 2,000%.
The larger the Zoom Factor, the smaller the field of view rectangle appears when you use Source mode.
Position for the Avid Pan & Zoom Effect
24
Parameter type: Keyframeable
You control pan by either using the X and Y Position parameters or dragging the field of view across the source image.
The Position parameters refer to the center of the field of view. A Position of 0, 0 centers the field of view over the center of the image.
For more information, see “Panning Over the Source Image” in the effects guide or the Help.
Velocity
Parameter type: Keyframeable
The Avid Pan & Zoom effect uses Velocity In and Velocity Out at each keyframe to modify apparent camera speed as it pans across the image between keyframes. It modifies changes in the Zoom Factor setting in the same way.
The Velocity parameters divide the time between keyframes in half. Velocity In controls the rate of movement in the first half; Velocity Out controls the rate of movement in the second half.
Table 1 Velocity Parameter Options
Parameter Option Description
2D Effects Parameters
Velocity In Linear For the first half of the time between the selected keyframe and the next
keyframe (starting at the selected keyframe and ending at the midpoint between keyframes), the effect makes no modification to the pan and zoom movement. This results in apparent camera movement that begins immediately with no ease in.
Constant The effect does not use the keyframe’s Position parameters to calculate the
speed of the effect. However, the effect still uses the keyframe’s Position parameters to determine the path of the effect (the pan) and the keyframe’s Zoom Factor to calculate the zoom between the selected keyframe and the next keyframe. For more information on using the Constant option, see “Creating a Path with Constant Velocity” in the effects guide or the Help.
When you select Constant for Velocity In, the effect automatically selects Constant for Velocity Out, and vice versa.
25
Chapter 1 2D Effects Reference
Table 1 Velocity Parameter Options (Continued)
Parameter Option Description
Ease In For the first half of the time between the selected keyframe and the next
keyframe (starting at the selected keyframe and ending at the midpoint between keyframes), the effect modifies the pan and zoom movement by providing a slight acceleration. To ease in and ease out of the entire effect, see “Using Ease In and Ease Out” in the effects guide or the Help.
Velocity Out Linear For the second half of the time between the selected keyframe and the next
keyframe (starting at the midpoint and ending at the next keyframe), the effect makes no modification to the pan and zoom movement. This results in parameters that change at a constant rate up to the next keyframe.
Ease Out For the second half of the time between the selected keyframe and the next
keyframe (starting at the midpoint and ending at the next keyframe), the effect modifies the pan and zoom movement by providing a slight deceleration. To ease in and ease out of the entire effect, see “Using Ease In and Ease Out” in the effects guide or the Help.
Constant The effect does not use the keyframe’s Position parameters to calculate the
speed of the effect. However, the effect still uses the keyframe’s Position parameters in determining the path of the effect (the pan) and the keyframe’s Zoom Factor to calculate the zoom between the selected keyframe and the next keyframe. For more information on using the Constant option, see “Creating a Path with Constant Velocity” in the effects guide or the Help.
When you select Constant for Velocity Out, the effect automatically selects Constant for Velocity In, and vice versa.
Hold At the midpoint between the selected keyframe and the next keyframe, the
image freezes (pan and zoom movement stops). Movement resumes at the next keyframe. The effect disregards the Velocity In value of the next keyframe.
If you have Background set to Video, the background continues to update.
26
Path
2D Effects Parameters
Parameter type: Global
The Path parameter controls how the Avid Pan & Zoom effect interpolates Position parameter changes between keyframes.
Linear interpolation creates straight-line changes from one keyframe to the next.
Spline interpolation smooths out changes between keyframes to create a more natural movement.
The Avid Pan & Zoom effect calculates a Spline path so that it is smooth through all points. If you move a point the effect recalculates the entire path.
n
If you combine a Spline path with Constant velocity, when you move a keyframe the path recalculation might result in a change to the velocity of the effect.
27
Chapter 1 2D Effects Reference
Filtering
Parameter type: Global
Filtering controls the method by which the Avid Pan & Zoom effect renders and determines the quality of the rendered result. The various filtering methods allow you to trade off the clarity or sharpness of the resized image and the speed at which the effect renders.
The following illustration ranks the Filtering options from fastest render time and lowest quality image to longest render time and highest quality image. For more information, see “Filtering” in the effects guide or the Help.
Longest Render Time
Shortest Render Time
Quadratic
Triangle
Real Time
Lowest Image Quality
Avid Ultra Qual
Avid Hi Qual
Gaussian
B-Spline Catmull
Cubic
Highest Image Quality
28
Background for the Avid Pan & Zoom Effect
Parameter type: Global
With the Avid Pan & Zoom effect you can select a field of view from the original image that does not fill the entire screen. The Background parameter determines what appears outside the field of view.
Color lets you select a background color using one of the following methods:
t Manipulate the RGB sliders directly, or use the numeric keypad to
enter values.
t Click the Other Options button to use the Windows Color dialog
box or the Macintosh Color Picker.
2D Effects Parameters
t Click the Color Preview window, and use the eyedropper.
For more information, see “Adjusting a Color Parameter” in the effects guide or the Help.
Video uses the video from the segment upon which you placed the Avid Pan & Zoom effect.
29
Chapter 1 2D Effects Reference
Advanced
Parameter type: Global
The Advanced parameter category provides controls to compensate for differences in pixel shape between source and output, and to select input color levels.
Source Has Square Pixels is enabled by default. The Avid Pan & Zoom effect makes the calculations necessary to produce results compatible with rectangular pixels.
When you deselect Source Has Square Pixels, the Avid Pan & Zoom effect makes no changes to the pixel shape.
•The Level setting tells the effect how to treat the color levels in the image.
- RGB is for images with a black level of 0 and a white level of 255.
Most images you import into the Avid Pan & Zoom effect (except those from a video source) use RGB values. The effect maps colors to video black and white levels, which are 16 and 235 respectively. RGB is the default Level setting.
30
- 601 refers to the ITU-R-601 standard for video black and white
levels. Select 601 in the rare case when you use images from a video source. When you select 601 for the Level setting, the effect makes no adjustment to color levels.
Cache
2D Effects Parameters
Parameter type: Global
The Cache parameter gives you control over the amount of memory used to store your images for playback. A full resolution image is always used for rendering.
Video Resolution — The effect stores the resized source image at 720 x 480 pixels, using about 1 MB per image. Use Video Resolution if you have many images in your sequence and you need to limit how much memory they occupy.
Image Resolution — The effect stores the resized source image at its original resolution. The amount of memory used varies with the size of the image.
Multi-Resolution — The effect stores several versions of the image: original image resolution, half resolution, quarter resolution, and so on, for 8 versions of the image. The result is higher quality real-time preview and faster rendering. Multi-Resolution uses about twice the memory of Image Resolution.
Free Current Cache — The effect frees all memory used for image storage and then reverts to Image Resolution. Use this setting to free up memory after you have rendered the clip.
Cache All — The Cache All settings are shortcuts for setting the same parameter for all instances of the effect in a sequence. The descriptions are the same as above.
Free All Caches — Frees the caches for all instances of the plug-in in that sequence.
31
Chapter 1 2D Effects Reference

Background

Parameter Type Global
Description Sets the color for the background in effects that display a background. For example,
the background parameters determine the color to be used in a Fade to Color, Fade from Color, or Dip to Color effect.
Use of Controls
Other Options button
Hue Identifies the background color. The Hue parameter is
Sat (saturation)
Lum (luminance)
Opens the Windows Color dialog box or Macintosh Color Picker for precise color selection. For more information, see “Using the Windows Color Dialog Box” and “Using the Macintosh Color Picker” in the effects guide or the Help.
measured as values on a color wheel ranging from 0 to 255. The start (0) and ending (255) values are both red.
Specifies the amount or intensity of the color. Values range from 0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
Specifies the brightness of the color. Values range from 0 to 255, where 0 is black and 255 is full brightness or white.
32
2D Effects Parameters

Border

Parameter Type Keyframeable
Description Allows you to place a border on the inner or incoming picture in many effects. The
Border parameters allow you to specify the color, softness, and width of the border. Some effects also include Blend Color parameters for blending border color.
Use of Controls Other Options
button
Hue Identifies the border or blend color. The Hue parameter is
Sat (saturation) Specifies the intensity of the color. Values range from 0 to
Lum (luminance)
Width Specifies the width of the border. Values range from 0 (no
Soft (softness) Blends the border with the background image. Values range
Opens the Windows Color dialog box or Macintosh Color Picker for precise color selection. For more information, see “Using the Windows Color Dialog Box” and “Using the Macintosh Color Picker” in the effects guide or the Help.
measured as values on a color wheel ranging from 0 to 255. The start (0) and ending (255) values are both red.
255, where 0 is no chrominance and 255 is a fully saturated color.
Specifies the brightness of the color. Values range from 0 to 255, where 0 is black and 255 is full brightness or white.
border) to 63 (widest border).
from 0 (no softness) to 63 (maximum softness).
33
Chapter 1 2D Effects Reference

Color Effect Parameters

The Color Effect parameters, which apply to the Color Effect only, allow you to perform color correction or to create certain colorization effects such as posterization or solarization.
Luma Adjust
Parameter Type Global
Description Allows you to adjust the luminance characteristics of the image.
Use of Controls Bright
(brightness)
Cont (contrast) Controls the contrast of light and dark areas in the image. Values
Invert Reverses the image’s brightness, such that the brightest parts
Changes the brightness of the image. The parameter ranges from –100 to +100, where a value of 0 indicates no change. A value of –100 darkens the image; a value of +100 brightens the image.
range from –100 to +100, where a value of 0 indicates the image is unchanged. A negative value is less contrast; a positive value is more contrast.
become the darkest and the darkest parts become the lightest.
34
2D Effects Parameters
Brightness Example
Original – Brightness 0 Brightness –50 Brightness +50
Contrast Example
Original – Contrast 0 Contrast –50 Contrast +50
Luma Range
Parameter Type Global
Description Allows you to adjust the range of brightness of the image.
Use of Controls Fast menu:
16 to 235
The default for video images.
35
Chapter 1 2D Effects Reference
Fast menu: 0to255
W Point (white point)
B Point (black point)
Allows you to map normal video to alpha ranges. This is useful if you have a high-contrast image that you want to expand to the full dynamic range. For example, use this value when you want to convert video to alpha for Matte Key effects.
When you change the Luma Range to 0 to 255, the system
n
attempts to go from 0 to 255 but will be clipped by the Low Clip and High Clip values in the Luma Clip parameter category. If it is your intent to “open up” the image to the full dynamic range, you need to change the Low Clip and High Clip values to 0 and 255, respectively.
Allows you to set the white point in the image. All pixels with that value become white, and all pixels with higher values are also clipped to white. The default is 235 (the broadcast value for white).
Raising the black point and lowering the white point values increase the contrast by reducing the number of shades of gray in an image. The number of shades is reduced because you map some to extreme black and others to extreme white.
Allows you to set the black point in the image. All pixels with that value become black, and all pixels with lower values are also clipped to black.
For example, you could use the eyedropper to select a shadow on the floor and change it from gray to black, clipping everything below that shade to black. The default is 16 (the broadcast value for black).
36
Raising the black point and lowering the white point values increase the contrast by reducing the number of shades of gray in an image. The number of shades is reduced because you map some to extreme black and others to extreme white.
Black point control does not change the Black setup level. To
n
adjust the Black setup level, use the Video Output tool. For more information, see “Output Options” in the Help.
Luma Clip
2D Effects Parameters
Gamma Allows you to adjust the midtones in an image without affecting the
extreme white or black values. Lowering the value darkens midtones and brings the image closer to black. Raising the value lightens the midtones and brings the image closer to white.
For example, a person shot in front of a window in daylight may be very dark, almost in silhouette. You can use gamma correction to increase the midtones without changing the blacks or whites. Values range from –100 to +100 with 0 being no change.
The W Point, B Point, and Luma Clip sliders determine the number of shades of gray. The Gamma point allows you to move the distribution of the shades closer to black or closer to white. Negative values move the distribution closer to black. Positive values move the distribution closer to white.
Parameter Type Global
Description Allows you to determine the levels at which the effect limits the brightness or
darkness in the picture.
Use of Controls High Provides a simple clip function for brightness values. When you
specify a value for High, no pixel in the image can be brighter than that value. The default is 235 (the broadcast value for white).
Low Provides a simple clip function for darkness values. When you
specify a value for Low, no pixel in the image can be darker than that value. The default is 16 (the broadcast value for black).
When preparing video for broadcast, normally you do not adjust these values. They allow you to adjust the brightness and contrast (using other controls in the Color Effect) while still maintaining legal broadcast values for black and white.
37
Chapter 1 2D Effects Reference
Chroma Adjust
Parameter Type Global
Description Allows you to adjust the chrominance characteristics of the entire image.
Use of Controls Invert Invert reverses the colors in both Hue and Saturation such that all
colors display as their complement.
Hue Hue varies the tint of all colors in the image. The Hue parameter is
measured as degrees on a color wheel from –180 to +180, where 0 does not change the hue. Changing the value of the Hue causes all colors in the image to rotate around the color spectrum. For example, a Hue setting of –20 causes skin tones to look more red, while a Hue setting of +20 causes skin tones to look more green.
Sat (saturation) Saturation varies the amount of all colors in the image. The
Saturation parameter has a value of –100 to +100. Zero is the default. A value of –100 displays as gray tones. Positive values display all colors with more saturation.
Color Style
Parameter Type Global
Description Allows you to create effects by limiting or inverting the color values of the image.
38
2D Effects Parameters
Use of Controls Post
(posterization)
Solar (solarization)
Posterization allows you to limit the number of colors in the image by controlling the number of luminance steps that are displayed. This gives the image a graphic appearance. The range of values is 0 to 25, where 0 displays all colors and 25 displays the least number of colors.
Solarization allows you to make the lightest points in the image dark to achieve a partial inversion of the luminance. Values above the threshold set for the parameter will be inverted. Solarization can have a value of 0 to 255, where 0 is normal luminance and 255 inverts all luminance values in the picture. Values of 0 to 127 display the lightest points in the image as dark. Values of 128 to 255 display both the lightest points as dark and the darkest points as light, which gives the appearance of a film negative.
Posterization Example
Original image Posterization 10 Posterization 20
Solarization Example
Original image Solarization 100 Solarization 200
39
Chapter 1 2D Effects Reference
Color Gain
Parameter Type Global
Description Allows individual control of the Color Gain for each of the three color components:
red, green, and blue.
Use of Controls Red Changes the amount of red in the whole image. The parameter
value is a percentage of the range from 0 to 200, where a value of 100 indicates that the color is unchanged.
Green Changes the amount of green in the whole image. The parameter
value is a percentage of the range from 0 to 200, where a value of 100 indicates that the color is unchanged.
Blue Changes the amount of blue in the whole image. The parameter
value is a percentage of the range from 0 to 200, where a value of 100 indicates that the color is unchanged.
40
2D Effects Parameters

Crop

Parameter Type Keyframeable
Description Removes material from the top, bottom, left, and right edges of the video.
Use of Controls T (top) Removes video from the top of the inner or incoming video. Values
range from 0 to 999; 0 is the top of the screen, 500 is the middle of the screen, and 999 is the bottom of the screen.
B (bottom) Removes video from the bottom of the inner or incoming video.
Values range from –999 to 0; 0 is the bottom of the screen, –500 is the middle of the screen, and –999 is the top of the screen.
L (left) Removes video from the left side of the inner or incoming video.
Values range from 0 to 999; 0 is the left side of the screen, 500 is the middle of the screen, and 999 is the right side of the screen.
R (right) Removes video from the right side of the inner or incoming video.
Values range from –999 to 0; 0 is the right side of the screen, –500 is the middle of the screen, and –999 is the left side of the screen.
41
Chapter 1 2D Effects Reference

Foreground

Parameter Type Keyframeable
Description Used, together with keyframes, to set the relative amount of the effect to be displayed
over time. The additional options included with the Level slider vary, depending on the effect.
Use of Controls Level Controls the opacity of the foreground image. A Level of 0 is
0 percent opacity (the foreground is transparent), a Level of 50 is 50 percent opacity, and a Level of 100 is 100 percent opacity (no transparency).
42
Swap Sources This option applies to key effects (such as Chroma Key or Luma
Key) and the PIP (Picture-in-Picture) effect only.
Click Swap Sources to swap the image source for the foreground and background layers of the effect.
Reverse Animation
This option is available for all effects.
Click the Reverse Animation button to cause the entire effect to be reversed, including the direction of movement as well as the incoming and outgoing sources.
This maintains the shot continuity while reversing the movement. For example, instead of the outgoing shot peeling off from the top left corner, the incoming shot peels on from the bottom right corner. This option effectively creates a mirror image of the sequence of keyframes for the effect as they appear in the Effect Preview monitor’s position bar.
2D Effects Parameters
Invert Key This option applies to key effects only (such as Chroma Key or
Luma Key). Select Invert Key to reverse the key.
In the case of a Chroma Key effect, inverting the key displays the key color regions while showing the background image source through the foreground image area.
In the case of a Luma Key effect, inverting the key displays the background image source through the darker areas rather than the lighter areas of the foreground image source.
In the case of a Matte Key effect, inverting the key effectively reverses the black and white areas of the alpha channel so that foreground and background are reversed.
Show Alpha This option applies to key effects only (such as Chroma Key or
Luma Key).
Displays the grayscale alpha channel used to apply the key effect to the foreground and background source. This allows you to examine the problem areas of the key while making adjustments.
43
Chapter 1 2D Effects Reference

Illusion FX Parameters

This section describes the parameter categories available for the Illusion FX AVX plug-in effects.
Background
Pattern Type Fast menu
Axis Fast menu
Base Color
Parameter Type Keyframeable
Description The Background parameter category is available only for the Pattern Generator effect.
For more information, see “Pattern Generator” on page 168.
44
2D Effects Parameters
Use of Controls
Axis Fast menu
•X axis
•Y axis
Pattern Type Fast menu
Solid color
EBU bars (75%)
Color bars (75%)
Color bars (100%)
•EIA bars
•SMPTE bars
Color ramps
Cross ramp
•Grid
R, G, B (Base Color)
Selects whether color bars are drawn horizontally (X axis) or vertically (Y axis).
Sets the pattern to be used.
If you select the Grid option, the background color is black if Base Color has 50% or greater luminance, or white if Base Color has less than 50% luminance.
Sets the color of the clip when the Pattern Type is set to Solid Color
Sets the color of the grid lines when the Pattern Type is set to Grid.
Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
The background color of the grid is black if Base Color has 50% or greater luminance, or white if Base Color has less than 50% luminance.
45
Chapter 1 2D Effects Reference
Border
Parameter Type Keyframeable
Description Use the Left, Right, Top, and Bottom sliders to prevent black edges of the source clip
from warping into the effect.
Use of Controls Left, Right,
Top, Bottom
Remove between 0 and 20 pixels from the edge of the image.
Center
Parameter Type Keyframeable
Description Sets the center of the Kaleidoscope effect. The Center parameter category is available
only for the Kaleidoscope effect. For more information, see “Kaleidoscope” on
page 159.
Use of Controls X, Y The X and Y values range from –999 to +999, where 0, 0 is the
center of the screen. Use the sliders, or click the corresponding marker and drag within the image, to set the center of the mirrors.
46
2D Effects Parameters
Circle
Color
Parameter Type Keyframeable
Description The Circle parameter category is available only for the Pattern Generator effect. For
more information, see “Pattern Generator” on page 168.
Use of Controls
Size Sets the radius of the circle.
Width Sets the width of the circle outline.
Opacity Sets the opacity of the circle.
R, G, B (Color) Sets the color of the circle. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
47
Chapter 1 2D Effects Reference
Core
Lightning Sparkler
Color
Color
Parameter Type Keyframeable
Description The Core parameter category is available for the Lightning effect and the Sparkler
effect. For more information, see “Lightning” on page 160 and “Sparkler” on
page 175.
Use of Controls
Core Radius,
Sets the radius of the core in pixels.
Width
R, G, B (Color) Sets the color of the core. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
48
2D Effects Parameters
Generation
Lightning effect Sparkler effectRipple effect
Render Mode Fast menu
Parameter Type Keyframeable
Description The Generation parameter category is available for the Lightning, Ripple, and
Sparkler effects. For more information, see “Lightning” on page 160, “Ripple” on
page 172, and “Sparkler” on page 175.
Use of Controls Parameter Effect Description
Amount Lightning
Anti-alias Ripple Sets whether or not transformed areas are smoothed.
Birth Rate Sparkler Sets the number of sparks generated every frame.
Branch Probability
Length Ripple Sets the distance between the wave peaks.
Lightning
Sets the proportion of the lightning to be displayed. A value of 0 is no lightning. 100 is the complete lightning bolt. Typical keyframing is 0 at the first keyframe to 100 at the last keyframe.
This parameter is not keyframeable.
n
Sets the likelihood that the lightning will have few or many branches. A value of 0 displays no branches. The higher the value, the more branches are likely.
49
Chapter 1 2D Effects Reference
Length Sparkler Sets the cumulative exposure of the sparks. For
Lifetime Sparkler Sets (in frames) how long each spark lives.
Link Speed Sparkler If you keyframe the center of the effect, Link Speed
example, a value of 3 produces an image that looks as though you left a virtual camera shutter open for the last three frames.
causes the movement of the center to be added to the movement of the sparks.
Number of Ripples
Random Seed Lightning,
Render Mode Fast menu
•Quick
Standard
Anti-aliased
Speed Bias X, Speed Bias Y
Strength Ripple Sets the height of the waves.
X, Y Sparkler Sets the center of the effect. The X and Y values range
Ripple Sets the number of ripples.
Sets the base number upon which all random values
Ripple
Lightning
Sparkler Sets the bias to the direction of the sparks. The system
are calculated. Each value will result in a different random effect.
This parameter is not keyframeable.
n
Sets the quality of the rendered lightning:
Quick to view just the motion of the lightning.
Standard to view the full lightning without anti­aliasing while editing the animation.
Anti-aliased to ensure that fine branches do not break up.
adds these values to the initial random directions.
from –999 to +999, where 0, 0 is the center of the screen.
50
Glow
2D Effects Parameters
Lightning effect Sparkler effect
Color
Color
Parameter Type Keyframeable
Description The Glow parameter category is available for the Lightning effect and the Sparkler
effect. Use it to control the effect’s glow. For more information, see “Lightning” on
page 160 and “Sparkler” on page 175.
Use of Controls Parameter Effect Description
Glow Radius Sparkler Sets the radius of the glow in pixels.
R, G, B (Color) Lightning,
Sparkler
Sets the color of the glow. Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the
Macintosh Color Picker.
t Use the eyedropper.
Width Lightning Sets the radius of the glow in pixels.
51
Chapter 1 2D Effects Reference
Illumination
Color
Parameter Type Keyframeable
Description The Illumination parameter category is available only for the Ripple effect. Use it to
highlight the ripples in the effect. For more information, see “Ripple” on page 172.
Use of Controls
Angle Sets the source direction of the light. A value of 0 degrees is three
o’clock; positive values move counterclockwise.
R, G, B (Color) Sets the color of the light. Select the color by doing one of the
following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
52
Input
2D Effects Parameters
The set of Input parameters varies between Illusion FX effects. Each set of parameters is listed in its own section:
Color Mix Input Parameters
Crystal Input Parameters
Film Grain Input Parameters
Flare Input Parameters
FluidBlur Input Parameters
FluidColorMap Input Parameters
FluidMorph Input Parameters
Iris Input Parameters
Kaleidoscope Input Parameters
Melt Input Parameters
Motion Blur Input Parameters
Page Curl Input Parameters
Particle Blast Input Parameters
Particle Orbit Input Parameters
Particle Wind Input Parameters
Pinch Input Parameters
Radial Blur Input Parameters
Random Blend Input Parameters
Rollup Input Parameters
Shear Input Parameters
Sphere Input Parameters
Swirl Input Parameters
Timecode Input Parameters
Twist Input Parameters
Wave Input Parameters
53
Chapter 1 2D Effects Reference
Color Mix Input Parameters
Color
Parameter Type Keyframeable
Description The Input parameters for the Color Mix effect control the color and the color level.
For more information, see “Color Mix” on page 153.
Use of Controls
Color Level Sets the amount of color to add, from 0 (no color) to 100
(maximum color).
R, G, B (Color) Sets the color. Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
54
2D Effects Parameters
Crystal Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Crystal effect control the size and randomness of the
polygons. For more information, see “Crystal” on page 154.
Use of Controls
Size Sets the radius of the polygons in pixels.
Jitter Sets the randomness of the shape of the polygons. A value of 0
creates regular hexagons — the higher the value, the more random the shapes.
Random Seed Sets the base number upon which all random values are calculated.
Each value will result in a different random effect. This parameter is not keyframeable.
Anti-alias Sets whether or not transformed areas are smoothed.
This parameter is not keyframeable.
n
55
Chapter 1 2D Effects Reference
Film Grain Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Film Grain effect add a grainy texture to a video clip to
simulate the imperfections present in some film footage. For more information, see
“Film Grain” on page 155.
Use of Controls
Level Sets the amount of graininess.
Size Sets the size of the individual grain elements.
Color Film footage often contains slight color and luminance
imperfections caused by the chemical processes used to transfer the negative to the film. You can think of these as very small color smears on the film. The default setting applies a balanced combination of color and luminance imperfections. Increase the color value to add more color imperfections and fewer luminance imperfections. Decrease the value to increase the luminance imperfections and decrease the color imperfections.
Field Mode When selected, the grain pattern updates every field.
Hilite Grain Adds grain to the brighter areas of the image.
Shadow Grain Adds grain to the darker areas of the image.
56
2D Effects Parameters
Flare Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Flare effect create a random flare ring. For more
information, see “Flare” on page 156.
Use of Controls
Brightness Sets the brightness of the flare, from 0 (no flare) to 100 (maximum
brightness).
Size Sets the diameter of the flare ring.
Width Sets the distance between the inner and outer edges of the flare
ring.
Amount Sets the amount of distortion to the flare ring; 0 is no distortion.
Random Seed Sets the base number upon which all random values are calculated.
Each value will result in a different random effect.
This parameter is not keyframeable.
n
X, Y Sets the center of the flare ring.
57
Chapter 1 2D Effects Reference
FluidBlur Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the FluidBlur effect create a motion blur. For more
information, see “FluidBlur” on page 156.
Use of Controls
Blur Amount The level of blur for objects that are moving.
The amount of blur ramps linearly from 0 to Blur Amount as the pixel motion increases from the Lower Motion Threshold value to the Upper Motion Threshold value. This means that the faster an object moves, the more it is blurred.
Lower Motion Threshold, Upper Motion Threshold
Objects moving less than the Lower Motion Threshold number of pixels between frames or fields are not blurred. Objects moving more than the Upper Motion Threshold number of pixels between frames or fields are not blurred. Objects whose movement falls between the two values are blurred by the Blur Amount.
Trail Instructs the system to add an amount from the previous frame’s (or
field’s) blur to the current frame. This produces smooth movement, especially as objects move along curved paths.
Sharpen Leading Edge
Progressive Source
Allows you to keep the front edge of an object crisp and clear while other portions are blurred.
Use this option if your footage was captured or converted to progressive footage (i.e., not interlaced). If your sources are progressive, enabling Progressive Source produces smoother results. This option has no effect in 24p projects because the system assumes that you are using progressive footage.
58
2D Effects Parameters
FluidColorMap Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the FluidColorMap effect create a color representation of
motion in a scene. For more information, see “FluidColorMap” on page 157.
Use of Controls
Min Motion Threshold, Max Motion Threshold
Constant Saturation
Progressive Source
Objects moving less than the Min Motion Threshold number of pixels between frames (or fields) will have the minimum saturation and luminance. Objects moving more than the Max Motion Threshold number of pixels between frames (or fields) receive the maximum saturation and luminance. The amount of saturation depends on the Constant Saturation value.
Brightness and color saturation increase as the motion of an object increases from the minimum threshold value to the maximum threshold value. The faster an object moves, the brighter and more color saturated it becomes.
This setting controls how much the Min Motion Threshold and Max Motion Threshold values affect the color saturation. The minimum and maximum values always control the luminance (brightness) of the image. However, for a low Constant Saturation value, the minimum and maximum values strongly affect saturation as well as luminance. For a high Constant Saturation value, the minimum and maximum values affect saturation to a lesser degree. If Constant Saturation is set to the maximum value, motion will have no effect on color saturation.
Use this option if your footage was captured or converted to progressive footage (i.e., not interlaced). If your sources are progressive, enabling Progressive Source produces smoother results. This option has no effect in 24p projects because the system assumes that you are using progressive footage.
59
Chapter 1 2D Effects Reference
FluidMorph Input Parameters
Parameter Type Global
Description The Input parameters for the FluidMorph effect control morphing between two clips.
For more information, see “FluidMorph” on page 157.
Use of Controls
Feature Match When selected, the system attempts to match features between the
two clips when it creates the morph for each frame.
When deselected, the system creates the morph based on the brightness of the two images.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
Progressive Source
Use this option if your footage was captured or converted to progressive footage (i.e., not interlaced). If your sources are progressive, enabling Progressive Source produces smoother results. This option has no effect in 24p projects because the system assumes that you are using progressive footage.
60
2D Effects Parameters
Iris Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Iris effect create a wipe transition. For more information,
see “Iris” on page 158.
Use of Controls
Amount Sets the proportion of each clip to be displayed. A value of 0
displays all of the foreground clip; a value of 100 displays all of the background clip. Typical keyframing would be from 0 at the first keyframe to 100 at the last keyframe.
Softness Sets the size of the area over which the pixels are faded from the
foreground clip to the background clip.
X, Y Sets the center of the iris wipe.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
61
Chapter 1 2D Effects Reference
Kaleidoscope Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Kaleidoscope effect create an image resembling a
kaleidoscope using the input video. For more information, see “Kaleidoscope” on
page 159.
Use of Controls
Symmetry Sets the number of mirrors.
Angle Sets the angle of the mirrors.
Scale Sets the scale of the image.
62
2D Effects Parameters
Melt Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Melt effect control a transition effect that “melts” the
foreground image away to reveal the background image. For more information, see
“Melt” on page 161.
Use of Controls
Bleed Changes the melt image to a more dramatic effect.
Melt Up Reverses the direction of the melt.
Amount Sets the progression of the effect. A value of 0 is no effect; all of the
foreground clip shows. The higher the value, the more of the foreground clip melts away, and more of the background clip shows. Typical keyframing would be from 0 at the first keyframe to 100 at the last keyframe.
Strength Sets the strength of the distortion; the higher the value, the greater
the distortion.
Random Seed Sets the base number upon which all random values are calculated.
Each value results in a different random effect.
This parameter is not keyframeable.
n
63
Chapter 1 2D Effects Reference
Anti-alias Sets whether or not transformed areas are smoothed.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
Motion Blur Input Parameters
This parameter is not keyframeable.
n
video.
This parameter is not keyframeable.
n
Parameter Type Keyframeable
Description The Input parameters for the Motion Blur effect allow you to blur the edges of
moving objects. For more information, see “Motion Blur” on page 162.
Use of Controls
64
Amount Sets the length of the blur.
Direction Sets the direction of the blur. A value of 0 degrees is three o’clock;
positive values move counterclockwise.
2D Effects Parameters
Page Curl Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Page Curl effect create a transition effect that peels the
foreground video off the background video. For more information, see “Page Curl”
on page 163. For examples of the Page Curl parameter combinations, see Table 2 on page 66.
Use of Controls
Turn Left Controls the direction of the page curl.
Reverse When selected, incoming video peels on. When deselected,
outgoing video peels off.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
65
Chapter 1 2D Effects Reference
Tabl e 2 describes the possible combinations of the three parameters and
shows an example of the results.
Table 2 Page Curl Parameter Combinations
Turn L e ft Reverse Swap Sources Result
Off Off Off
Off Off On
On Off Off
On Off On
Outgoing video peels off
Incoming video peels off
Outgoing video peels off
Incoming video peels off
66
2D Effects Parameters
Table 2 Page Curl Parameter Combinations (Continued)
Turn L e ft Reverse Swap Sources Result
Off On Off
Off On On
On On Off
On On On
Incoming video peels on
Outgoing video peels on
Incoming video peels on
Outgoing video peels on
67
Chapter 1 2D Effects Reference
Particle Blast Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Particle Blast effect create a transition effect that turns
the foreground video into particles that blow off to reveal the background video. For more information, see “Particle Blast” on page 164.
68
2D Effects Parameters
Use of Controls
Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Size Sets the radius of the particles.
Spacing Sets the space between the center of the original position of the
particles.
This parameter is not keyframeable.
n
Front Speed Controls whether the particles in the center of the blast start to
move before the particles at the outside edges.
Front Randomness
Speed Sets the speed at which particles move apart.
Speed Randomness
Acceleration Controls how quickly a particle reaches the full speed of the blast.
Bumpiness Adds a shadow to the edge of the particles.
Allows particles nearest the center to move at different speeds.
Allows particles to move at different speeds to give a more natural effect.
The higher the value, the more quickly the particle reaches full speed.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
69
Chapter 1 2D Effects Reference
Particle Orbit Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Particle Orbit effect create a transition effect that turns
the foreground video into circular particles that orbit around their original position. For more information, see “Particle Orbit” on page 165.
Use of Controls
Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Size Sets the radius of the particles.
Spacing Sets the space between the center of the original position of the
particles.
This parameter is not keyframeable.
n
Bumpiness Adds a shadow to the edge of the particles.
Speed Sets the speed at which particles orbit.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
70
Particle Wind Input Parameters
2D Effects Parameters
Parameter Type Keyframeable
Description The Input parameters for the Particle Wind effect create a transition effect that turns
the foreground video into circular particles that blow off to reveal the background video. For more information, see “Particle Wind” on page 167.
Use of Controls
Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Size Sets the radius of the particles.
Spacing Sets the space between the center of the original position of the
particles.
This parameter is not keyframeable.
n
Front Speed Controls whether the particles near the front edge (where the wind
first hits) start to move before the particles at the outside edge.
Front Randomness
Allows particles nearest the front to move at different speeds.
71
Chapter 1 2D Effects Reference
Speed Sets the wind speed.
Speed Randomness
Acceleration Controls how quickly a particle reaches the full speed of the wind.
Angle Sets the source direction of the wind. A value of 0 degrees is three
Bumpiness Adds a shadow to the edge of the particles.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
Allows particles anywhere within the effect to move at different speeds, giving a more natural effect.
The higher the value, the more quickly the particle reaches full speed.
o’clock; positive values move counterclockwise.
video.
This parameter is not keyframeable.
n
72
2D Effects Parameters
Pinch Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Pinch effect create an effect that pinches the image in
toward or pushes it out from a user-defined point. For more information, see “Pinch”
on page 169.
Use of Controls
Amount Sets the progression of the effect. The larger the difference in the
Amount value between keyframes, the faster the effect happens.
Size Sets the diameter of the affected area.
X, Y Sets the center of the effect.
Anti-alias Sets whether or not transformed areas are smoothed.
This parameter is not keyframeable.
n
73
Chapter 1 2D Effects Reference
Radial Blur Input Parameters
Render Mode Fast m enu
Parameter Type Keyframeable
Description The Input parameters for the Radial Blur effect create an effect that blurs the image
inward or outward from a user-defined point. For more information, see “Radial Blur”
on page 170.
Use of Controls
Zoom Sets the scaling of the blur. Smaller values zoom in and larger
values zoom out.
Angle Sets the rotation of the blur.
This effect can take a long time to render. The greater the
n
angle, the more time the rendering takes.
X, Y Sets the center of the effect.
Render Mode Fast menu
Locate
Render Low Quality
Render Medium Quality
Render High Quality
Sets whether only the center marker shows, or how the effect is rendered.
Select Locate to show the center marker. Use it while setting up the center.
74
2D Effects Parameters
Random Blend Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Random Blend effect control a random pattern to blend
incoming and outgoing video. For more information, see “Random Blend” on
page 171.
Use of Controls
Amount Sets the amount of blend.
Random Scale Sets the amount of randomness. This allows the system to blend
different portions of the image at different rates.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
75
Chapter 1 2D Effects Reference
Rollup Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Rollup effect control a transition effect that rolls up the
foreground video to reveal the background video. For more information, see “Rollup”
on page 173.
Use of Controls
Amount Sets the proportion of each clip to be displayed. A value of 0
displays all of the foreground clip; 100 displays all of the background clip. Typical keyframing is from 0 at the first keyframe to 100 at the last keyframe.
Curl Size Sets the size of the roll.
Direction Sets the direction of the roll. A value of 0 degrees is three o’clock;
positive values move counterclockwise.
Anti-alias Sets whether or not transformed areas are smoothed.
This parameter is not keyframeable.
n
Swap Sources Specifies whether to apply the effect to incoming or outgoing
video.
This parameter is not keyframeable.
n
76
Shear Input Parameters
Parameter Type Keyframeable
2D Effects Parameters
Description The Input parameters for the Shear effect control a transition effect that divides the
foreground video into strips and slides them away in opposite directions to reveal the background video. For more information, see “Shear” on page 174.
Use of Controls
Amount Sets the proportion of each clip to be displayed. A value of 0
displays all of the foreground clip; 100 displays all of the background clip. Typical keyframing is from 0 at the first keyframe to 100 at the last keyframe.
Min Width, Max
Sets the minimum and maximum possible width of the slats.
Width
Width Randomness
Controls the variety of sizes of slats. The system creates slats of various widths in between the minimum and maximum width value.
Spread Sets the randomness of when individual strips start moving. A
value of 0 causes all strips to start at the same time.
Angle Sets the direction of the effect. A value of 0 degrees is three
o’clock; positive values move counterclockwise.
77
Chapter 1 2D Effects Reference
Random Seed Sets the base number upon which all random values are calculated.
Anti-alias Sets whether or not transformed areas are smoothed.
Swap Sources Specifies whether to apply the effect to incoming or outgoing
Sphere Input Parameters
Each value results in a different random effect.
This parameter is not keyframeable.
n
This parameter is not keyframeable.
n
video.
This parameter is not keyframeable.
n
Parameter Type Keyframeable
Description The Input parameters for the Sphere effect control a spherical distortion in the image.
For more information, see “Sphere” on page 176.
Use of Controls
78
Amount Sets the scale of the distortion. Negative values distort the image
inward; positive values distort it outward.
Size Sets the diameter of the circle as a normalized proportion of the
vertical size of the image.
X, Y Sets the center of the effect.
Anti-alias Sets whether or not transformed areas are smoothed.
This parameter is not keyframeable.
n
2D Effects Parameters
Swirl Input Parameters
Parameter Type Keyframeable
Description The Input parameters for the Swirl effect control a distortion in the image where
pixels swirl within a circular area. For more information, see “Swirl” on page 177.
Use of Controls
Amount Sets the scale of swirl. Negative values swirl the image
counterclockwise; positive values swirl it clockwise.
Size Sets the diameter of the circle as a normalized proportion of the
vertical size of the image.
X, Y Sets the center of the effect.
Anti-alias Sets whether or not transformed areas are smoothed.
This parameter is not keyframeable.
n
79
Chapter 1 2D Effects Reference
Timecode Input Parameters
Timecode Color Fast menu
Timecode Font and Size Fast menu
Timecode Type Fast menu
Parameter Type Keyframeable
Description The Input parameters for the Timecode effect control burn-in timecode. For more
information, see “Timecode” on page 178.
Use of Controls
Timecode Color Fast menu
White no background
Black no background
White on Black
Black on White
Timecode Font and Size Fast menu
X, Y Sets the position of the lower left corner of the effect.
Select a color and background for the timecode text.
Select a font and size for the timecode text.
You can also drag the marker in the Effect Preview monitor.
n
80
2D Effects Parameters
Timecode Type Fast menu
Selects the timecode type:
Non-drop — Uses a colon (:) as a separator
Drop frame — Uses a semicolon (;) as a separator (applies only to NTSC projects)
Feet and Frames — Uses either a plus sign (+) or an ampersand (&) symbol as a separator.
The separator changes from + to & between the values 24 and 25. The + sign is used for 16mm projects and the & symbol is used for 35mm projects.
Frames per Foot Use the slider to specify the number of frames per foot. This option
applies when you select Feet and Frames from the Timecode Type Fast menu.
81
Chapter 1 2D Effects Reference
Twist Input Parameters
Axis Fast menu
Parameter Type Keyframeable
Description The Input parameters for the Twist effect create an effect that distorts the image by
twisting the two ends in opposite directions. For more information, see “Twist” on
page 179.
Use of Controls
Amount Sets the amount of twist.
X, Y Sets the center of the effect.
Axis Fast menu
•X axis
•Y axis
Anti-alias Sets whether or not transformed areas are smoothed.
Sets whether the twist applies horizontally (X axis) or vertically (Y axis).
This parameter is not keyframeable.
n
82
Wave Input Parameters
Parameter Type Keyframeable
2D Effects Parameters
Description The Input parameters for the Wave effect create an effect that distorts the image by
applying waves to it. For more information, see “Wave” on page 180.
Use of Controls
Amount Sets the scale of swirl. Negative values swirl the image
counterclockwise; positive values swirl it clockwise.
Minimum Size,
Sets the minimum wavelength and the maximum wavelength.
Maximum Size
Horizontal Factor, Vertical
The amount of horizontal distortion and vertical distortion, where 0 is no distortion and 100 is maximum distortion.
Factor
Number of Wav es
Sets the number of waves. Wave effects are superimposed upon each other.
Speed Sets the progress of the effect.
83
Chapter 1 2D Effects Reference
Random Seed Sets the base number upon which all random values are calculated.
Anti-alias Sets whether or not transformed areas are smoothed.
Motion
Each value results in a different random effect.
This parameter is not keyframeable.
n
This parameter is not keyframeable.
n
Parameter Type Keyframeable
Description The Motion parameter category is available only for the Ripple effect. Use it to
control the ripples in the effect. For more information, see “Ripple” on page 172.
Use of Controls
84
Amount Sets the progression of the effect. The larger the difference in the
time value between keyframes, the faster the effect will happen.
Wave Speed Sets how fast the waves move.
Ripple Spread Sets the width of the ripple from the inner ring to the outer ring.
Reflections When selected, waves reflect off the edges of the image, as though
hitting a wall.
2D Effects Parameters
Movement
Parameter Type Keyframeable
Description The Movement parameter category is available only for the Sparkler effect. Use it to
control the movement of the sparkler in the effect. For more information, see
“Sparkler” on page 175.
Use of Controls
Speed Sets the value around which the speed of the sparks is randomized.
Gravity Sets the attraction of the sparks downward or upward. The greater
the value, the more the sparks are attracted downward.
Air Resistance Sets the air resistance. The higher the value, the less the sparks
radiate outward.
Wind X, Wind Y Sets a virtual directional wind, which affects the trajectory of the
sparks.
Air Resistance must be greater than 0 for Wind to have an
n
effect.
Turbulence Adds randomness to the movement of the sparks.
85
Chapter 1 2D Effects Reference
Number
Text color
Parameter Type Keyframeable
Description The Number parameter category is available only for the Pattern Generator effect. For
more information, see “Pattern Generator” on page 168.
Use of Controls
86
Number Offset Sets the offset of the number from the current frame number.
Opacity Sets the opacity of the number.
Text Size Sets the size of the number.
Stroke Width Sets the width of the number stroke.
R, G, B (Text color)
Sets the color of the number. Select the color by doing one of the following:
t Directly manipulate the RGB sliders.
t Use the Windows Color dialog box or the Macintosh Color
Picker.
t Use the eyedropper.
2D Effects Parameters
Offset
Parameter Type Keyframeable
Description The Offset parameter category is available only for the Kaleidoscope effect. For more
information, see “Kaleidoscope” on page 159.
Use of Controls
X, Y Use the X and Y sliders to set the offset from the original source
area.
You can also click the corresponding marker, and drag within
n
the image.
Anti-alias
Sets whether or not transformed areas will be smoothed.
This parameter is not keyframeable.
n
87
Chapter 1 2D Effects Reference
Source
Parameter Type Keyframeable
Description The Source parameter category is available only for the FluidMorph effect. Select the
morphing method from the Source Fast menu. For more information, see
“FluidMorph” on page 157.
Use of Controls Source Fast menu Select the morphing method from the Source Fast menu:
Still Image — The system takes snapshots of the first frame of outgoing video and the last frame of incoming video and creates an output that is a morph of the two images.
Video Stream — The system creates the output by morphing the two clips, frame by frame.
88
2D Effects Parameters
Start Timecode
Parameter Type Keyframeable
Description The Start Timecode parameter category is available only for the Timecode effect. For
more information, see “Timecode” on page 178.
Use of Controls
Starting timecode day
Starting timecode hour
Starting timecode minute
Starting timecode second
Starting timecode frame
Starting timecode feet
Sets the day for the starting timecode.
When Starting timecode day is 0, the value does not appear. You can use a non-zero Starting timecode day to identify items such as spool, reel, and so forth.
Sets the hour for the starting timecode.
Sets the minute for the starting timecode.
Sets the second for the starting timecode.
Sets the frame for the starting timecode.
When you select Feet and Frames as the Timecode Type, you can specify the starting feet. See “Timecode Input Parameters” on
page 80.
89
Chapter 1 2D Effects Reference

Key Parameters

Key parameters appear only in the Chroma Key, Luma Key, and RGB Keyer effects. These parameters control the key color and allow you to fine-tune the edges of key effects and the appearance of the foreground elements.
For information on the workflow for applying key effects, see “Creating Key Effects” in the effects guide or the Help.
Key
Chroma Key and Luma Key Effects
Parameter Type Global
Description Selects the primary key color to be replaced by video. Available in both Chroma Key
and Luma Key.
Use of Controls Other Options
button
Hue Identifies the key color. The Hue parameter is measured as
Sat (saturation) Specifies the amount or intensity of the color. Values range from
Lum (luminance) Specifies the brightness of the color. Values range from 0 to
90
Opens the Windows Color dialog box or Macintosh Color Picker for precise color selection. For more information, see “Using the Windows Color Dialog Box” and “Using the Macintosh Color Picker” in the effects guide or the Help.
values on a color wheel ranging from 0 to 255. The start (0) and ending (255) values are both red.
0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
255, where 0 is black and 255 is full brightness or white.
Secondary Key
2D Effects Parameters
Gain Specifies how much of the foreground and the background
video is displayed. Values range from 0 to 63. A Gain of 0 shows only the foreground. A Gain of 63 replaces all the foreground video with the background video.
Soft (softness) Determines how the bordering colors along the edge of the key
are processed in the effect. Colors that border the luminance or chroma specified for the key are displayed as a blend of the foreground and the background video. Values range from 0 to
63. The higher the Softness value, the more of the background video is blended in the border colors. Use the Soft slider to improve the appearance of the edges of the keyed areas.
Chroma Key Effect Only
Parameter Type Global
Description Selects a secondary background color to key out. For example, the floor in a blue
screen or green screen shot might be a slightly different shade from the background. You can select the floor color as your secondary color and key it out. Available for the Chroma Key effect only.
Use of Controls See “Key” on page 90.
91
Chapter 1 2D Effects Reference
Spill Suppression
Chroma Key Effect Only
Parameter Type Global
Description Neutralizes the selected color for the Chroma Key effect without affecting the
luminance. The effect changes the spill color to a grayscale, allowing it to blend more easily with the foreground image.
Use the Spill Suppression key color to fix the following problems:
Remove background color spill from the foreground image. Color spill occurs when the background color is present in the foreground image due to backdrop reflection.
If the foreground object retains an outline of the chroma key color, you can use Spill Suppression to reduce the color effect in the outline.
Use of Controls See “Key” on page 90.
92
2D Effects Parameters
Key Color
RGB Keyer Only
Parameter Type Global
Description Use the Key Color parameters in the RGB Keyer effect to select a color for the
chroma key.
Use of Controls H (hue)
S (saturation)
V (value)
See “RGB Keyer (AVX Plug-in Effect)” on page 195.
Specifies the hue or tint measured as values on a color wheel ranging from 0 to 255. The start (0) and ending (255) values are both red.
Specifies the amount or intensity of the color. Values range from 0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
Specifies the value of the color.
93
Chapter 1 2D Effects Reference
Chroma Key
RGB Keyer Only
Parameter Type Global
Description Use the Chroma Key parameters in the RGB Keyer effect to fine-tune the key effect.
Use of Controls Gain
Soft (softness)
Show Alpha
Spill
Level
Reverse
See “RGB Keyer (AVX Plug-in Effect)” on page 195.
Softens the edge of the key, with a range from 0 to 100.
Specifies the amount or intensity of the color. Values range from 0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
Displays the grayscale alpha channel used to apply the key effect to the foreground and background sources. Viewing the alpha channel directly allows you to examine problem areas of the key while making adjustments.
Suppresses the spill from the key color onto foreground objects that often occurs due to color reflection in the scene. The range is from 0 to 100.
Controls transparency of the foreground elements against the key background.
Inverts the key.
94
2D Effects Parameters
Matte Control
RGB Keyer Only
Parameter Type Global
Description Use Matte Control in the RGB Keyer effect to fine-tune the edges of the matte used in
the chroma key.
Use of Controls Blur
Erode
See “RGB Keyer (AVX Plug-in Effect)” on page 195.
Uses a box filter to blur the matte for the key. The range is 0 to 100; 0 indicates a blurring of 0 pixels, and 100 indicates a blurring of 10 pixels.
Used with blur, decreases or “erodes” the outer edges of the blurred matte key.
95
Chapter 1 2D Effects Reference
Color Correction
RGB Keyer Only
Parameter Type Global
Description Use the Color Correction parameters in the RGB Keyer effect for post-key color
correction of the foreground elements in the Chroma Key effect. Because the foreground and background elements are often shot at different times and locations, post-key color correction is especially useful for maintaining the key while matching the visual characteristics of the foreground to the background.
Use of Controls Sat (saturation)
Bright (brightness) Specifies the brightness level. Values range from 0 to 255,
Cont (contrast) Controls the contrast of light and dark areas in the picture.
See “RGB Keyer (AVX Plug-in Effect)” on page 195.
Specifies the amount or intensity of the color. Values range from 0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
where 0 is black and 255 is full brightness or white.
Values range from –100 to +100, where a value of 0 indicates the image is unchanged. A negative value is less contrast; a positive value is more contrast.
96
2D Effects Parameters

Matrix Parameters

Parameter Type Global
Description Allows you to customize the grid used to define the position or progress of the
Matrix effect over time. For example, the grid defines the number of squares used for the Grid and Speckle effects, or the number of horizontal bars used for the One-Way Row effect. Available for Matrix Wipe effects, Sawtooth Wipe effects, and some Shape Wipe effects.
Use of Controls Other Options
button
Click to open the Matrix Effect dialog box.
Columns Rows
Graphical representation of the grid
Select a standard grid size or enter a custom number of rows and columns, and then click OK. The minimum number of rows and columns is 2 x 2. A graphical representation of the grid you select appears on the right side of the dialog box.
97
Chapter 1 2D Effects Reference

Traditional Motion Effect Parameters

Traditional motion effect parameters apply to Freeze Frame, Variable Speed, and Strobe Motion effects. For information about applying and editing various motion effects, see “Creating Traditional Motion Effects” in the effects guide or the Help. See also “Timewarp” on page 257.
Freeze Frame Parameters
Duration
98
Custom duration
2D Effects Parameters
Parameter Type Global
Description Allows you to create and customize a freeze frame clip based on the image
currently displayed in the Source pop-up monitor.
Use of Menu Commands
Freeze frame parameters are menu commands in the Clip menu. To create a freeze frame and access freeze frame parameters, select Clip > Freeze Frame, and then select the appropriate submenu commands.
Duration commands (in seconds or minutes)
Specifies the length of the freeze frame clip that the Avid editing application creates in the Source pop-up monitor. You can either select a duration from the Freeze Frame submenu or select Other to enter a custom duration.
Other Opens a dialog box that allows you to specify a custom duration for the freeze
frame clip.
Two Field Freeze Frames
Using Duplicated Field
Opens a submenu with commands that allow you to determine how the system creates and displays the effect media when working with two fields.
The system uses a single field to create the effect. This option reduces the vertical resolution of the image by one-half, resulting in a lower quality image.
Using Both Fields The system uses both fields to create the effect. This option is especially useful
when there is motion in the footage.
Using Interpolated Field
The system creates a second field for the effect by combining scan line pairs from the first field in the original media. This might result in a slightly softer look to the freeze frame.
99
Chapter 1 2D Effects Reference
Variable Speed and Strobe Motion Parameters
Variable Speed effect
Strobe Motion effect
Parameter type Global
Description Allows you to create and customize variable speed or strobe motion clips based on
all or part of the clip currently displayed in the Source pop-up monitor.
Use of controls Variable Speed and Strobe Motion parameters are available in the Motion Effect
dialog box. To open the Motion Effect dialog box, click the Motion Effect button in the Source pop-up monitor.
Variable Speed
Duration The duration of the effect in frames. Doubling the number of frames causes the frame rate to be half the current rate.
Rate The rate of speed in frames per second (fps) at which the video will be played. Normal speed is 30 fps for NTSC, 25 fps for PAL.
100
Loading...