Pinnacle Systems NewsCutter - 7.0, NewsCutter - 6.7 Advanced Guide

Avid® NewsCutter® Products
Advanced Guide
make manage move | media
Avid
®
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663; 5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,719,570; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,999,406; 6,038,573; 6,061,758; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622; 6,847,373; 7,081,900; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.
This document is protected under copyright law. An authorized licensee of NewsCutter may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for NewsCutter and NewsCutter XP. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2006 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
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Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following
disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Nexidia Inc.:
© 2006 Nexidia. All rights reserved.
Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
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The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid DS Assist Station, Avid ISIS, Avid Learning Excellerator, Avid Liquid, Avid Mojo, AvidNet, AvidNetwork, Avid Remote Response, AVIDstripe, Avid Unity, Avid Unity ISIS, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, Dazzle, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, D-Verb, Equinox, ExpertRender, Face Robot, FACE ROBOT, FieldPak, Film Composer, FilmScribe, FluidMotion, FXDeko, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, iNEWS, iNEWS ControlAir, Instinct, Interplay, Intraframe, iS9, iS18, iS23, iS36, IsoSync, LaunchPad, Lightning, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Browse, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, MediaStream, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV, Pinnacle MediaSuite, Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, ScriptSync, SecureProductionEnvironment, Show Center, Softimage, Sound Designer II, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Symphony, TARGA, Thunder, Thunder station, Trilligent, UnityRAID, Vari-Fi, Video RAID, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
Footage
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. News material provided by WFTV Television Inc. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
GOT FOOTAGE? Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!* For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid NewsCutter Products Advanced Guide • 0130-07610-01 • March 2007
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Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Accessing the Online Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Avid Educational Services. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Chapter 1 Working with the Project Window: Advanced. . . . . . . . . . . . . . . . . . . . . 35
Working with User Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Understanding User Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Managing User Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Managing Folders and Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Guidelines for Project Organization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Creating a Folder in a Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Managing Bins and Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Saving Bins Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Using the Info Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Viewing Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Accessing the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Customizing the Appearance of the Avid User Interface . . . . . . . . . . . . . . . . . . . . . 44
Changing Interface Component Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Changing Button and Toolbar Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Changing Font and Point Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Customizing Your Workspace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Creating a New Workspace Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Linking User Settings and Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Switching Between Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Deleting a Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Assigning a Workspace Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Sharing Bins and Projects in an Avid Unity Environment. . . . . . . . . . . . . . . . . . . . . 53
Understanding Avid Unity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Sharing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Opening a Shared Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Working with Locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Default Locking Mechanism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Overriding the Default Locking Mechanism . . . . . . . . . . . . . . . . . . . . . . . . 57
Restrictions and Limitations for Locked Bins . . . . . . . . . . . . . . . . . . . . . . . 57
Suggestions for Improving Performance When Working with Shared Bins. . . . 58
Shared Bin and Project Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Shared Bin Lock Icon Limitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Drive Filtering in Networked Workflows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Chapter 2 Using Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Using the Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Using the Deck Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Using the Command Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Understanding Button Mapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Mapping User-Selectable Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using the Blank Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Mapping Modifier Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Mapping Menu Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Activating Commands from the Command Palette . . . . . . . . . . . . . . . . . . . . . . 69
Using the Avid Calculator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Using the Console Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Displaying System Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Reviewing a Log of Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Getting Information with the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Using the Console Window to Access Network Drives . . . . . . . . . . . . . . . . . . . 72
Using the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Using External Controllers as Editing Control Surfaces. . . . . . . . . . . . . . . . . . . . . . 73
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Chapter 3 Logging: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Preparing Log Files for Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Converting Log Files with Avid Log Exchange. . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using Drag-and-Drop Conversion for Log Files . . . . . . . . . . . . . . . . . . . . . . . . 79
Compatible Log Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Understanding Avid Log Specifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Avid Log Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Global Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Data Entries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Sample Avid Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Creating Avid Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Double-Checking Log Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Logging Directly into a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Tips for Logging Preroll, Logging Timecode, and Naming Tapes . . . . . . . . . . . 91
Logging with Avid-Controlled Decks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Pausing the Deck While Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using a Memory Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Logging with Non-Avid-Controlled Decks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Setting the Pulldown Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Modifying Clip Information Before Capturing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Exporting Shot Log Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Chapter 4 Capturing Media: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Advanced Capture Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Capturing Across Timecode Breaks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Selecting the Preroll Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Capturing to Multiple Media Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
General Settings for Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Settings for Film and 24p Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Disabling Video Resolutions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Understanding Drop-Frame and Non-Drop-Frame Timecode . . . . . . . . . . . . . . . . 113
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Preparing for Audio Input: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Creating Tone Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Using the Passthrough Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Resizing the Passthrough Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Monitoring Audio with the Passthrough Mix Tool . . . . . . . . . . . . . . . . . . . 115
Changing an Audio Level in the Passthrough Mix Tool . . . . . . . . . . . . . . 116
Adjusting Pan Values in the Passthrough Mix Tool . . . . . . . . . . . . . . . . . 117
Changing the Audio Hardware Calibration Setting . . . . . . . . . . . . . . . . . . . . . 117
Calibrating Audio Input Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Calibrating Audio Output Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Using the Console Window to Check Audio Levels. . . . . . . . . . . . . . . . . . . . . 119
Preparing for Video Input: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Limitation When Using Consumer Decks or Decks
Without Time-Base Correctors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Saving Video Input Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Saving a Custom Default Setting for the Video Input Tool . . . . . . . . . . . . . . . 122
Adjusting Video Levels for Tapes Without Color Bars. . . . . . . . . . . . . . . . . . . 122
Using Function Keys When Capturing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Special Capture Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Logging Errors to the Console Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Creating Subclips While Capturing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Creating Timed Subclips While Capturing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Adding Locators On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Naming a New Tape from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Controlling Decks from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Working in Quick Record Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Adding Extra Text Fields in the Capture Tool . . . . . . . . . . . . . . . . . . . . . . . . . 131
Mapping the Record Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Ejecting Tapes with a Button or Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Returning to the Previous Place in the Select Tape Dialog Box . . . . . . . . . . . 134
Understanding DV Capture Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Capturing DV Material with Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Delaying Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
8
Capturing in Satellite Mode or No Device Control. . . . . . . . . . . . . . . . . . . . . . . . . . 137
Setting a Timed Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Patching When Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Remote Play, Capture, and Punch-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Selecting Remote Play and Capture Settings . . . . . . . . . . . . . . . . . . . . . . . . . 146
Enabling Remote Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Enabling Remote Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Setting up Your System for Remote Punch-In . . . . . . . . . . . . . . . . . . . . . . . . . 149
Avid Serial Driver and Remote Play and Capture . . . . . . . . . . . . . . . . . . . . . . 151
Modifying the Pulldown Phase After Capturing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
DV and HDV Scene Extraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Setting Up DV and HDV Scene Extraction Before Capturing. . . . . . . . . . . . . . 154
Setting Up DV Scene Extraction After Capturing . . . . . . . . . . . . . . . . . . . . . . . 155
Support for Panasonic VariCam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Chapter 5 Importing Files: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Importing Photoshop Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Importing Single-Layer Photoshop Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Importing Multilayered Photoshop Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Example of Multilayered Photoshop Graphics Import . . . . . . . . . . . . . . . . 159
Support for Multilayered Photoshop Graphics Import . . . . . . . . . . . . . . . . 161
Preserving Layer Effects in Multilayered Photoshop Graphics . . . . . . . . . 162
Importing Multilayered Photoshop Files . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Importing Media from XDCAM Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Connecting the XDCAM Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Working with XDCAM HD Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Playing XDCAM Media on an Avid Symphony. . . . . . . . . . . . . . . . . . . . . . . . . 167
Setting the XDCAM Import Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Importing XDCAM Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Automatically Importing Proxy Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Importing All Proxy Media from an XDCAM Disc . . . . . . . . . . . . . . . . . . . 170
Copying XDCAM Proxy Media to a Local Drive or a Server . . . . . . . . . . . 171
Manually Importing XDCAM Media from the XDCAM Disc . . . . . . . . . . . . 172
9
Importing Essence Marks as Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Editing the Proxy Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Batch Importing High-Resolution Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Editing and Finishing High-Resolution Media . . . . . . . . . . . . . . . . . . . . . . . . . 179
Importing Editcam Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Importing Sequences from Pro Tools through Interplay. . . . . . . . . . . . . . . . . . . . . 181
Chapter 6 Working with Bins: Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Advanced Bin Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Displaying Custom Bin Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Customizing Bin Views in Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Saving a Custom Bin View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Assigning Colors to Bin Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Sifting Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Sifting Timecodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Locking and Unlocking Items in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Selecting Offline Items in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Selecting Media Relatives for an Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Selecting Unreferenced Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Using Text View: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Manipulating Bin Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Duplicating Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Adding Customized Columns to a Bin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Changing a Custom Bin Column Heading. . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Managing Clip Information in Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Moving Within Column Cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Modifying Clip Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Modifying Data Directly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Using the Modify Command to Modify Data . . . . . . . . . . . . . . . . . . . . . . . 198
Copying Information Between Columns . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Copying Information from Another Cell in a Custom Column. . . . . . . . . . 201
Selecting a Film Gauge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Tracking 3-Perf Counts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Selecting an Edgecode Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
10
Sorting Clips in Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Displaying Timecodes in a 24p or 25p Project. . . . . . . . . . . . . . . . . . . . . . . . . 205
Frame Counting for Timecodes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Adding Timecode Columns to a Bin or the Media Tool . . . . . . . . . . . . . . . 205
Adding Timecode Values to the Timecode Columns. . . . . . . . . . . . . . . . . 206
Bin Column Headings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Working with Restricted Material. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Displaying or Outputting Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Disassociating Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Viewing Restriction Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Changing Restriction Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Searching the Database for Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Printing Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Preparing Digital Bars and Tone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Importing Color Bars and Other Test Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Creating Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Creating Video Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Creating Audio Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Chapter 7 Managing Media Files: Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Using Panasonic DVCPRO P2 Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Panasonic P2 Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
P2 Files and Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Workflow for Editing with P2 Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Installing the Panasonic P2 Drivers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Preparing to Mount P2 Cards as Drives . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Mounting P2 Cards as Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Copying P2 Files to a FireWire or Network Drive . . . . . . . . . . . . . . . . . . . 222
Copying P2 Files to a Local Media Drive. . . . . . . . . . . . . . . . . . . . . . . . . . 222
Changing P2 Cards in the Card Reader . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Importing P2 Clips and Media Directly from a P2 Card or a Copy
of a P2 Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Dragging P2 Master Clips from the Media Tool to a Bin . . . . . . . . . . . . . . 224
Working with Spanned Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
11
Sharing P2 Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Exporting Your Clip or Sequence to a P2 Card. . . . . . . . . . . . . . . . . . . . . . . . 228
Deleting P2 Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Finding a Related Media File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Relinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Relink Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Relinking Clips to a New Project Format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Relinking by Resolution. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Relinking to Selected Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Relinking Consolidated Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Relinking Moved Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Unlinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Using Videotapes for Archiving and Restoring Media Files . . . . . . . . . . . . . . . . . . 239
Archiving Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Archive to Videotape Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Restoring an Archive from Videotape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Chapter 8 Script-Based Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Lined Script Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Explanation of Symbols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Lining in the Digital Realm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Script Integration Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Using Script Integration in Video Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Script Window Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Script Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Importing a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Selecting Text Encoding for Scripts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Opening, Closing, and Saving the Script Window. . . . . . . . . . . . . . . . . . . . . . 255
Displaying Clip and Sequence Information in a Script Window. . . . . . . . . . . . 256
Exploring the Script Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Adjusting the Script Margins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Manipulating Script Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Changing the Font of the Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Selecting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
12
Cutting, Copying, and Pasting Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Removing Script Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Searching Through Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Using Page and Scene Numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Adding a Page or Scene Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Changing a Page or Scene Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Deleting a Page or Scene Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Searching for a Page or Scene Number . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Conducting a Text Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Linking Clips to the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Interpolating Position for Script Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Manipulating Slates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Selecting Slates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Resizing Slates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Holding Slates On Screen in the Script Window . . . . . . . . . . . . . . . . . . . . . . . 266
Hiding Slate Frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Showing One Take Per Slate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Moving a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Deleting a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Manipulating Takes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Selecting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Adding Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Deleting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Displaying Take Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Changing the Representative Frame for a Take . . . . . . . . . . . . . . . . . . . . . . . 270
Loading Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Playing Takes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Adjusting Take Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Indicating Off-Screen Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Using Color Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Using Script Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Placing Script Marks Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Using Real-Time Screening and Marking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
13
Marking with ScriptSync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Loading and Playing Marked Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Moving a Script Mark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Deleting a Script Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Finding Clips and Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Finding Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Finding Clips and Bins from the Script Window. . . . . . . . . . . . . . . . . . . . . . . . 282
Editing with the Script Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Assembling a Rough Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Splicing a Script Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Revising the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Interactive Screenings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Chapter 9 Viewing and Marking Footage: Advanced . . . . . . . . . . . . . . . . . . . . . . . 287
Displaying the Info Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Displaying Timecode in the Timecode Window . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Adjusting the Play Delay Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Using the Tool Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Playing Selected Clips in a Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Using Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Ways to Use Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Adding Locators While Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Finding Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Editing Locator Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Marking an Area Using Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Moving to the Previous or Next Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Deleting Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Using the Locators Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Viewing Locators in the Locators Window . . . . . . . . . . . . . . . . . . . . . . . . 298
Working in the Locators Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Exporting and Importing Locators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Creating a Locator Text (.txt) File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Copying and Pasting Locators Using the Locators Window. . . . . . . . . . . 301
Printing the Contents of the Locators Window . . . . . . . . . . . . . . . . . . . . . 302
14
Chapter 10 Creating and Editing Sequences: Advanced. . . . . . . . . . . . . . . . . . . . . 305
Playback Performance Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Playing a Limited Duration of a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Autosyncing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Understanding Autosyncing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Creating an Autosynced Subclip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Managing Sync with Multiple Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Using Sync Lock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Syncing with Tail Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Syncing with Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Using Add Edit When Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Ganging Footage in Monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Synchronizing Metadata Using MetaSync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Chapter 11 Using the Timeline: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Timeline Views: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Displaying the Timeline Top Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Displaying Timecode Tracks in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Assigning Local Colors to Clips in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . 317
Displaying Local and Source Colors in the Timeline . . . . . . . . . . . . . . . . . . . . 317
Changing the Timeline Background Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Changing the Timeline Track Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Showing Locators in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Navigating in the Timeline: Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Using the Full-Screen Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Displaying Source Material in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
IN to OUT Highlighting in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Using Advanced Timeline Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Bin Editing into the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Bin Editing Directly into a Sequence Using the Keyboard . . . . . . . . . . . . . . . . 322
Editing with the Film Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Editing in Heads or Heads Tails View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Performing a Quick Edit Using the Top and Tail Commands. . . . . . . . . . . . . . 324
15
Adding an Edit (Match Framing). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Adding Edits to Filler Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Removing Match-Frame Edits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Detecting Duplicate Frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Adjusting Handle Length in Dupe Detection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Finding Black Holes and Flash Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Printing the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Chapter 12 Working in Trim Mode: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Creating Overlap Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Extending an Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Maintaining Sync While Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Adding Black When Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Trimming with Sync-Locked Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Slipping or Sliding Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Selecting Segments for Slip or Slide Trimming . . . . . . . . . . . . . . . . . . . . . . . . 339
Slipping or Sliding Segments in a Four-Frame Display. . . . . . . . . . . . . . . . . . 339
Performing the Slip or Slide Trim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Chapter 13 Working with Audio: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Audio Gain Staging and an Audio Editing Workflow . . . . . . . . . . . . . . . . . . . . . . . 344
Rendering and Unrendering Order for Audio Effects. . . . . . . . . . . . . . . . . . . . 345
Viewing Clip Gain and Automation Gain Values . . . . . . . . . . . . . . . . . . . . . . . 346
Bypassing Existing Volume Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
About Adjusting Volume While Playing a Clip Gain Effect . . . . . . . . . . . . . . . 346
Adjusting Volume While Playing a Clip Gain Effect . . . . . . . . . . . . . . . . . 347
Improving Response Time When Adjusting Volume . . . . . . . . . . . . . . . . 348
Using External Fader Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Adjusting the Volume of Individual Keyframes . . . . . . . . . . . . . . . . . . . . . . . . 351
Adjusting the Pan of Individual Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Using an External Fader Controller or Mixer to Record Automation Gain. . . . 352
Using the Digi 002 and Command|8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Using the Digi 002 with Avid DNA Hardware (Windows Only) . . . . . . . . . . . . 354
Using the Command|8 with Your Avid Editing System . . . . . . . . . . . . . . . . . . 356
16
Configuring the Digi 002 or Command|8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Mapping Buttons and Menu Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Button Layouts on the Digi 002 and Command|8 . . . . . . . . . . . . . . . . . . . 360
Using Buttons to Change Focus in the Avid Editing
Application Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Using a Foot Pedal as a Foot Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Switching Between the Digi 002 and Command|8 . . . . . . . . . . . . . . . . . . 362
Using a Digi 002 or Command|8 to Record Automation Pan . . . . . . . . . . . . . . 362
Using the Latch Mode Feature on the Digi 002 and Command|8 . . . . . . . . . . 363
Configuring USB-to-MIDI Software for External Controllers . . . . . . . . . . . . . . . . . . 364
Installing USB-to-MIDI Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Testing the Fader Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Switching Between MIDI Connections on the USB-to-MIDI Converter . . . . . . 366
Troubleshooting the MIDI Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Using the FaderMaster Pro and MCS-3000X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
MCS-3000X Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Using the Snap Mode Feature on the MCS-3000X . . . . . . . . . . . . . . . . . . . . . 369
Ganging Faders on the FaderMaster Pro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Using the Yamaha 01V/96 or the Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Setting Up the Yamaha 01V/96 or Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . 370
Initializing the Yamaha 01V/96 or Yamaha 01V . . . . . . . . . . . . . . . . . . . . 371
Configuring the Yamaha 01V/96 or Yamaha 01V to Recognize
Control Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Starting the Avid System with the Yamaha 01V/96 or the
Yamaha 01V Attached . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Operating the Yamaha 01V/96 and Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . 373
Soloing Avid System Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Using the Audio EQ Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Audio EQ Tool Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Applying Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Saving Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Removing Audio EQ Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
17
Audio EQ Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Low Shelf Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Small Octave Range Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Using Audio EQ Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Applying an EQ Template. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Creating Your Own Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Adding an EQ Template to the Audio EQ Tool Fast Menu. . . . . . . . . . . . 386
Adjusting EQ While Playing an Audio Effect . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Recording Voice-Over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Connecting Voice-Over Recording Hardware . . . . . . . . . . . . . . . . . . . . . . . . . 388
Recording Voice-Over Narration Using the Capture Tool . . . . . . . . . . . . . . . . 388
Understanding the Audio Punch-In Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Recording Voice-Over Narration Using Audio Punch-in . . . . . . . . . . . . . . . . . 393
Monitoring Previously Recorded Tracks While
Recording Voice-Over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Using Peak Hold While Recording Voice-Over Narration . . . . . . . . . . . . . . . . 396
Using a GPI Device with the Audio Punch-In Tool. . . . . . . . . . . . . . . . . . . . . . . . . 396
Understanding GPI Trigger Signals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
GPI Signal Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Example of Linking GPI Actions to Trigger Signals . . . . . . . . . . . . . . . . . 398
Connecting a V-LAN VLXi Controller and GPI . . . . . . . . . . . . . . . . . . . . . . . . 399
Configuring a V-LAN VLXi Controller and GPI . . . . . . . . . . . . . . . . . . . . . . . . 399
Working with GPI Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Creating a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
GPI Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Editing a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Deleting a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Displaying Audio Formats in Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Using Automatic Voice-Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
18
Chapter 14 Using AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Understanding Digidesign AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Installing AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Using Digidesign AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Applying an AudioSuite Plug-in to a Clip in the Timeline . . . . . . . . . . . . . . . . . 409
Using an AudioSuite Plug-In Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
AudioSuite Fast Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Rendering AudioSuite Plug-in Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Creating New Master Clips with AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . 412
AudioSuite Controls for Creating New Master Clips . . . . . . . . . . . . . . . . . 412
Mono, Stereo, and Multichannel Processing in AudioSuite Plug-Ins. . . . . 414
Using AudioSuite Plug-ins to Create New Master Clips . . . . . . . . . . . . . . 415
Using AudioSuite Effect Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Using AudioSuite Plug-Ins in Stereo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
AudioSuite Plug-in Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Troubleshooting AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Core AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Chorus AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
D-Verb AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Compressor AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Limiter AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Expander-Gate AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Gate AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
DeEsser AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
EQ AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Flanger AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Invert AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Duplicate AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Delay AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Multi-Tap Delay AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Normalize AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Gain AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Ping-Pong Delay AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
19
Reverse AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
DC Offset Removal AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Signal Generator AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Time Compression Expansion AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . 440
Pitch Shift AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Time Shift AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Non-Core AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Chapter 15 Exporting and Transferring Material: Advanced . . . . . . . . . . . . . . . . . . 451
Exporting Using Send To Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Send To DigiDelivery. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Send To Digidesign Pro Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Send to DVD Authoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Send to DVD One Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Send to Sorenson Squeeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Send To Avid DS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Send To Third-Party Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Exporting OMFI and AAF Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Exporting Through OMF Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Exporting Through AAF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Selecting an OMFI or an AAF Transfer Method . . . . . . . . . . . . . . . . . . . . . . . 469
Exporting As an OMFI or an AAF File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Guidelines for Exporting AAF Files to Pro Tools . . . . . . . . . . . . . . . . . . . . . . . 471
Exporting Projects and Bins Using AFE Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Exporting Video in DV Stream Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Exporting QuickTime Movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Exporting As a QuickTime Movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Exporting As a QuickTime Reference Movie. . . . . . . . . . . . . . . . . . . . . . . . . . 479
Using Avid Codecs for QuickTime. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Exporting As an AVI File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Installing or Copying the Avid Codecs for QuickTime on Other Systems . . . . . . . 487
Exporting from a Third-Party QuickTime or AVI Application . . . . . . . . . . . . . . . . . 488
20
Exporting as Windows Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Exporting Using an Avid Supplied Template . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Exporting Using an Existing Windows Media Profile . . . . . . . . . . . . . . . . . . . . 491
Exporting Using a Custom Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Creating a Custom Video Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Creating a Custom Audio Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Exporting Tracks As Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Exporting As a Graphic File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Exporting Media to XDCAM Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Exporting to XDCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Chapter 16 Generating Output: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Advanced Video Output Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Using Test Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Calibrating the System with Passthrough Signals . . . . . . . . . . . . . . . . . . . . . . 506
Using the Digital Cut Tool: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
Output Mode Resolution Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
Output Mode Resolutions with Progressive Projects. . . . . . . . . . . . . . . . . 510
Outputting DV 50 and DVCPRO HD Media Directly to a DV Device . . . . . . . . 511
Selecting Output and Timecode Formats for 23.976p and 25p Projects . . . . . 512
Selecting Output Formats for 23.976p and 25p Projects. . . . . . . . . . . . . . 512
Selecting the Timecode Format for Output . . . . . . . . . . . . . . . . . . . . . . . . 515
Outputting Drop-Frame and Non-Drop-Frame Timecode
Simultaneously for Downstream Encoding . . . . . . . . . . . . . . . . . . . . . . 516
Indicating the Destination Timecode Rate. . . . . . . . . . . . . . . . . . . . . . . . . 516
Digital Cuts and Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
Understanding DV Digital Cut Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
Delaying the Sequence for a Digital Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Using EDL Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Preserving Information in the Vertical Blanking Interval . . . . . . . . . . . . . . . . . . . . . 521
Line Ranges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Displaying and Preserving Vertical Blanking Information. . . . . . . . . . . . . . . . . 522
Editing a Sequence with VBI Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
21
Effects of Preserving Vertical Blanking Information on
Compressed Video Quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Comparison with VBI on Meridien Systems . . . . . . . . . . . . . . . . . . . . . . . . . . 526
Preserving HD Closed Captioning and Ancillary Data . . . . . . . . . . . . . . . . . . . . . . 527
Chapter 17 MultiCamera Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Understanding Grouping and Multigrouping Clips . . . . . . . . . . . . . . . . . . . . . . . . . 529
Creating Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
Creating Multigroup Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
MultiCamera Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
Full-Monitor Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
Quad Split Source View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
Nine Split Source View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
MultiCamera Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
Real-time Playback in MultiCamera Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
Limitations on Playback of MultiCamera Media. . . . . . . . . . . . . . . . . . . . . . . . 538
MultiCamera Editing Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
Switching Clips with the Arrow Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Using the Add Edit Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Using the Group Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Using the Multi-angle View Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Using Match Frame in MultiCamera Editing . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Selective Camera Cutting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Chapter 18 Using Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
Using the Settings List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
Understanding Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
Defining Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Displaying Project Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Working with Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Selecting Another User. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Modifying Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Working with Multiple Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Duplicating Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Naming Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
22
Selecting Among Multiple Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Deleting Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Restoring Default Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Copying Settings Between Settings Files . . . . . . . . . . . . . . . . . . . . . . . . . 555
Using Site Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Manipulating Settings by Importing User Profiles or
Copying Files Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
24p Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
Audio Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
Audio Project Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
Audio Projects Settings: Main Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
Audio Project Settings: Input Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
Audio Project Settings: Output Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Audio Project Settings: Hardware Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Audio Project Settings: Effects Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Bin Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Capture Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Capture Settings: General Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Capture Settings: Batch Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
Capture Settings: Edit Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
Capture Settings: OMF Media Files Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Capture Settings: MXF Media Files Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Capture Settings: DV Options Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
Capture Settings: Keys Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
Communication (Serial) Ports Tool Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Controller Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Correction Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
Correction Settings: Features Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
Correction Settings: AutoCorrect Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578
Deck Configuration Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Deck Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Deck Preferences Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
Effect Editor Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 582
23
Export Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Export Settings Dialog Box Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Export Settings: QuickTime Reference Options . . . . . . . . . . . . . . . . . . . . . . . 585
Export Settings: QuickTime Movie Export Options . . . . . . . . . . . . . . . . . . . . . 588
Export Settings: QuickTime Movie Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 591
Export Settings: QuickTime Compression Settings. . . . . . . . . . . . . . . . . . . . . 592
Export Settings: HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Export Settings: DV Stream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Export Settings: OMFI, AAF, and AFE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
Export Settings: AVI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
Export Settings: AVI Video Compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
Export Settings: Windows Media Export Options . . . . . . . . . . . . . . . . . . . . . . 602
Windows Media Legacy Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Existing Windows Media Custom Profile . . . . . . . . . . . . . . . . . . . . . . . . . 602
Windows Media Options Video Settings. . . . . . . . . . . . . . . . . . . . . . . . . . 603
Custom Profile Audio Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Export Settings: Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Export Settings: Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Export Settings: Graphic Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
P2 Export Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Export Settings: XDCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Full Screen Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
General Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616
Grid Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Grid Settings: Coordinates Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Grid Settings: Display Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
Import Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619
Import Settings: Image Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
Import Settings: OMFI Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Import Settings: Shot Log Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Import Settings: Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Import Settings: XDCAM Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
24
Interface Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Interface Settings: General Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Interface Settings: Appearance Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Interplay Folder Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
Interplay Server Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Interplay User Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Keyboard Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631
Marquee Title Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Media Creation Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
Media Creation Settings: Drive Filtering & Indexing Tab . . . . . . . . . . . . . . . . . 633
Media Creation Settings: Capture, Titles, Import, and
Mixdown & Transcode Tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Media Creation Settings: Motion Effects Tab. . . . . . . . . . . . . . . . . . . . . . . . . . 634
Media Creation Settings: Render Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Media Creation Settings: Media Type Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Media Services Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Mouse Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
NRCS Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
NRCS Settings: NRCS Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
NRCS Settings: iNEWS Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 639
NRCS Settings: ENPS Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
NRCS Settings: Post to Web Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641
PortServer Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641
Remote Play and Capture Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642
Render Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
Safe Colors Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Script Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
Sound Card Configuration Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
Timeline Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
Timeline Settings: Display Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
Timeline Settings: Edit Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
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Trim Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
Trim Settings: Play Loop Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
Trim Settings: Features Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Video Display Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Video Input Tool Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 654
Video Output Tool Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
Video Output Tool Settings: SD Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
Video Output Tool Settings: HD Tab (Adrenaline Only) . . . . . . . . . . . . . . . . . 658
Workspace Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659
Chapter 19 File Format Specifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 661
Graphics (Image) Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 662
Supported Graphics (Image) File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . 662
Import Specifications for Supported Graphics File Formats . . . . . . . . . . . . . . 664
Preparing Graphics Files for Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
Frame Size for Imported Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669
Animation Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670
Audio File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
MXF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
OMFI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
BWF Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
BWF Information Displayed in Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
Preparing Custom BWF Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
Importing and Syncing BWF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676
Reimporting BWF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
Field Ordering in Graphic Imports and Exports . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Chapter 20 Resolutions and Storage Requirements . . . . . . . . . . . . . . . . . . . . . . . . 681
Compression and Avid Editing Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Monitor Display Resolutions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682
Compression and Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683
Resolution Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683
Resolution Specifications: HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683
Resolution Specifications: JFIF Interlaced . . . . . . . . . . . . . . . . . . . . . . . . 686
Resolution Specifications: JFIF Progressive . . . . . . . . . . . . . . . . . . . . . . 688
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Resolution Specifications: Multicam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 689
Resolution Specifications: Digital Video (DV) . . . . . . . . . . . . . . . . . . . . . . 689
Resolution Specifications: MPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690
Support for Uncompressed HD Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691
Mixing Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
Resolution Groups and Image Quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
Storage Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693
Estimating Drive Space Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693
Estimated Storage Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Estimated Storage Requirements: HD . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Estimated Storage Requirements: JFIF Interlaced . . . . . . . . . . . . . . . . . . 696
Estimated Storage Requirements: JFIF Progressive . . . . . . . . . . . . . . . . 699
Estimated Storage Requirements: DV. . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Estimated Storage Requirements: MPEG. . . . . . . . . . . . . . . . . . . . . . . . . 703
Maximizing Drive Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Managing Storage to Improve Playback Performance . . . . . . . . . . . . . . . . . . . . . . 704
Chapter 21 Film-to-Tape Transfer Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Understanding the Film-to-Tape Transfer Process . . . . . . . . . . . . . . . . . . . . . . . . . 705
Transferring 24-fps Film to NTSC Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Stage 1: Transferring Film to Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Frames Versus Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Part 1: Using a 2:3 Pulldown to Translate 24-fps Film to 30-fps Video . . . 706
Part 2: Slowing the Film Speed to 23.976 fps . . . . . . . . . . . . . . . . . . . . . . 708
Maintaining Synchronized Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Stage 2: Capturing at 24 fps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
Transferring 24-fps Film to PAL Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
PAL Method 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
PAL Method 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
How Avid Editing Applications Store and Display 24p and 25p Media . . . . . . . . . . 712
Displaying Media While Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
Displaying Media During a Digital Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
Film-to-Tape Transfer Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
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Film-to-Tape Transfer Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Transfer Quality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Additional Film Transfer Aids. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Chapter 22 Working with HD Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
High-Definition Television. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
HDTV Workflows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Film-Based Television Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Video-Based Television Workflow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723
Broadcast Graphics Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
Editing in HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726
Changing the Project Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726
Modifying the Format of a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
Converting a 23.976p NTSC Sequence to 720p/23.976 . . . . . . . . . . . . . . . . . 730
Mixing SD and HD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
Displaying Formats in a Bin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Editing at 60 fps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Working with True 24 FPS Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Transcoding HD Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Video Color Space for HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
Working with HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
Understanding HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
HDV Basic Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735
Capturing and Importing HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735
Capturing HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736
Importing HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736
Mixing Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737
Playing Back HDV Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737
Rendering and Transcoding HDV Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Outputting HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Long-GOP Splicing for HDV Encoding . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Exporting to an HDV Device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Outputting HDV through Avid DNA Hardware . . . . . . . . . . . . . . . . . . . . . 740
Exporting an HDV Transport Stream . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
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Exporting HDV as Windows Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 741
Finishing HDV on DS Nitris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
HDV Compatibility Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743
Chapter 23 International Character Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Using a Local Language Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Choosing a Locale on an English Language Operating System. . . . . . . . . . . . . . . 746
Non-English Character Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Using Foreign Keyboard Mapping (Windows Only) . . . . . . . . . . . . . . . . . . . . . 750
Recommendations and Restrictions for International Character Support. . . . . . . . 751
Avid Supports English Plus One Locale. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Entering ASCII Characters in Double-Byte Systems . . . . . . . . . . . . . . . . . . . . 751
Characters to Avoid When Naming Avid Elements . . . . . . . . . . . . . . . . . . . . . 751
EDL Manager Does Not Save Diacritical Marks or Chinese Characters . . . . . 752
Traditional Chinese Big 5 Character Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
Rebuilding the asifont.map File (Windows Only) . . . . . . . . . . . . . . . . . . . . . . . 753
Additional Tips and Limitations for International Character Support . . . . . . . . 753
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757
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30

Using This Guide

Congratulations on your purchase of an Avid editing application. You can use your application to create broadcast-quality output incorporating every possible production element from full-speed, high-resolution footage, to multimedia artwork and animation, to computer-generated effects and titling.
This guide contains all the advanced task-oriented instructions and conceptual information you need to use the capture, editing, and output features of your Avid application, as well as information about file format specifications, and other supplementary information. The Basics Guide for your Avid application is a companion to this Advanced Guide. It contains all the basic task-oriented instructions and conceptual information you need to get started using the product. The contents of this guide and of the Basics guide are also available in the Help. This guide is intended for all users, from beginning to advanced. Unless noted otherwise, the material in this document applies to the Windows
®
XP operating system.
n
The documentation describes the features and hardware of all models. Therefore, your system might not contain certain features and hardware that are covered in the documentation.
Using This Guide

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
> This symbol indicates menu commands (and subcommands) in the
t
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
Courier Bold font identifies text that you type.
mouse action. For example, Ctrl+drag.
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If You Need Help

If you are having trouble using your Avid editing application:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the documentation was published:
- If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
- If the latest information for your Avid product is provided as a ReadMe file, it is
supplied in your Avid application folder as a PDF document (ReadMe.pdf) and is also available online.
You should always check online for the most up-to-date ReadMe because the online version is updated whenever new information becomes available. To
view the online ReadMe, select ReadMe from the Help menu, or visit the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
If You Need Help
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.

Accessing the Online Library

The Online Library for your Avid editing application contains all the product documentation in PDF format, including a Master Glossary of all specialized terminology used in the documentation for Avid products.
Most Avid online libraries also include multimedia content such as tutorials and feature presentations. This multimedia content is an excellent first resource for learning how to use your application or for helping you understand a particular feature or workflow.
The Online Library for your Avid editing application is installed along with the application itself.
n
You will need Adobe® Reader® to view the PDF documentation online. You can download the latest version from the Adobe web site.
33
Using This Guide
To access the Online Library, do one of the following:
t From your Avid editing application, select Help > Online Library. t From the Windows desktop, select Start > All Programs > Avid > [Avid editing
application] Online Library.
t Browse to the Online Library folder, and then double-click the MainMenu file.
The Online Library folder is in the same location as the application itself, for example: C:\Program Files\Avid\[Avid editing application]\Online Library

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.

Avid Educational Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
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To learn about Avid's new online learning environment, Avid Learning Excellerator (ALEX), visit http://learn.avid.com.
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
Chapter 1

Working with the Project Window: Advanced

The Project window provides controls for structuring and viewing important information about your current project. You can also modify User, Project, and Site settings from the Project window and display a list of effects.
The following topics describe advanced features of the Project window:
Working with User Profiles
Managing Folders and Bins
Using the Info Display
Customizing the Appearance of the Avid User Interface
Customizing Your Workspace
Sharing Bins and Projects in an Avid Unity Environment
For basic information about the project window, see “Working with the Project Window: Basics” in the Help or the Basics Guide for your Avid editing application.

Working with User Profiles

You can establish different profiles for a single user. User profiles allow you to switch between settings without having to log out of your system and log back in under a different user name.

Understanding User Profiles

User profiles allow you to establish separate settings for different editing functions. User “Jane,” for example, can have separate profiles for “Audio editor,” “Film editor,” or for “Assistant 1,” “Assistant 2,” and so on.
Chapter 1 Working with the Project Window: Advanced
Each user profile is stored in settings files within a folder, as described in “Understanding the Avid Projects and Avid Users Folders” in the Help. User profile folders are kept in the following folder: drive:\Program Files\Avid\Avid editing application\Avid Users\UserName.
You can work with user profiles in the following ways (for step-by-step procedures, see
“Managing User Profiles” on page 37):
Create new user profiles
Switch between user profiles
Return to the original user profile
Import settings from another user or user profile
Create a user profile on one system, export it to a server, and then import the same user profile from another system to the new system.
When you export a user profile, you can select either a Personal or Group profile.
- When you select Personal, the user profile performs an auto-load and an auto-save
every time you open a project. Every time the user profile is updated, it saves the new profile information. For example, you can create the user profile Jennie on one system, export it to another location (a server), and then import it to a different system. Any time you change the Jennie user profile, it updates to the server and when you open the Jennie user profile on either system, it uses the most updated Jennie user profile.
n
n
36
- When you select Group, the user profile auto-loads but it does not auto-save.
Changes made to the user profile only affect the system on which the changes were made. The changes do not update to the server.
When exporting User Profiles in an Avid Unity™ environment, make sure the workspace containing the user profile has the same drive letter on all systems.
Cross-platform (Macintosh to Windows or Windows to Macintosh) user profiles can not be shared.
Update a user profile with the Update User Profile option, which lets you add user settings, such as the Send To settings options, to an existing Settings list.
For example, if you are upgrading to a version of your application that contains the Send To option from a version that did not have that option, you can choose the Update User Profile option to make sure the Send To settings templates appear in your Settings list.

Managing User Profiles

The following table describes procedures for managing user profiles.
For more information on user profiles, see “Understanding User Profiles” on page 35.
Task Procedure
Working with User Profiles
To create a user profile:
To change user profiles:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Create User Profile.
Project window title bar
User Profile Selection menu
The Create User Profile dialog box opens.
3. Type a name in the Profile Name text box, and then click OK. The new user profile appears selected in the menu, and the user profile name
appears in the Project window title bar.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select another user profile. The new user profile name appears in the Project window title bar.
To return to the original user profile:
If you are using a user profile other than the default and you change to another project, the default user
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settings are loaded, even though the Project window still displays your non-default user profile name. You must reselect the user profile you want to have active.
To import user settings from another user or user profile:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select the default user profile.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Import User or User Profile.
3. Navigate to the user or user profile you want to import.
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Task Procedure
To export user settings to another user or user profile:
To update user profiles:
To delete a user profile from your desktop:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Export User or User Profile.
3. Select Personal or Group.
4. Navigate to the location where you want to place the user or user profile.
5. Click OK.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Update User Profiles. Any settings that have been added to the upgraded version of the application now
appear in the Settings list.
1. Navigate to the Avid Users folder, and then select the user folder you want to delete.
For information about the location of the Avid folders, see “Using the Avid Projects and the Avid Users Folders” in the Help.
2. Press the Delete key, then click OK in the dialog box that appears.
3. Empty the Recycle Bin to remove the files from the system.
4. Close the windows, and restart the Avid application. The deleted user no longer appears in the Select Project dialog box.

Managing Folders and Bins

You can use the Project window to create hierarchies of folders and bins that reflect the specific workflow of the current project. This structure provides both simplicity and backup security. You can also manage system memory usage, and specify how often your Avid editing application saves bins automatically.
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Guidelines for Project Organization

Although the specifics can vary depending on your production needs and habits, the basic principles of project management are as follows:
Limit the number of sequences you create in each project. For instance, consider creating one new project for each show, episode, spot, or scene.
Limit the number and complexity of clips in each bin by creating and organizing bins in three groups, as follows:
- Create a set of bins for the capture stage.
For example, you can create one bin for each source tape or each day’s worth of dailies transfers to be captured to avoid slowing the system with large bins and causing confusion between tapes.
- Create a second set of bins for organizing your project.
For example, you can create a separate bin for each segment of a video project or each scene of a 24p project, depending on the preferences of the editor.
- Create a third set of bins for the editing stage, including:
A current cut bin for storing each work in progress (sequence) An archive bin for keeping the original version of each cut (sequence)
Managing Folders and Bins
A selects or storyboard bin for screening selected clips or cuts gathered from the source bins
A format cuts bin for storing the final cuts with added format elements such as segment breaks, color bars and tone, slate, or countdown
(Option) Create additional folders at the desktop level for better organization. For example, you can create one folder for each capture bin and show cut bin, or a folder to contain all shot logs to be imported.
Save these files as templates for future productions of a similar nature.
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A sample template of bins for a project is shown below.
Project folder
Folders containing bin files
Bin files
Settings file Project file
This hierarchy allows you to have one set of bins available in the Project window during capture and organizing, and another set of bins available during editing to reduce clutter.

Creating a Folder in a Project

To create a folder in a project:
1. Click the Bins tab in the Project window.
2. Click the Fast menu button, and select New Folder. A new untitled folder appears.
3. Click the untitled folder name in the Bins list and rename it.

Managing Bins and Memory

System memory usage increases depending on how many bins you have open, the number of sequences in a bin, the number of tools that are open, and the size of a sequence. Using more memory can slow system performance.
In the Bin tab of the Project window, a memory usage indicator increases and updates as you open and close bins. Avid recommends that you keep memory usage below 80-85%. If you exceed the recommended usage, a dialog box opens informing you that your memory usage is high and recommending that you should close some bins and save your project.
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Managing Folders and Bins
If your system is running low on memory and you need to free up memory, you can either close your bins or use the Clear Memory button. If you close your bins, some of your memory remains unavailable until you exit the application because the online master clips remain in memory. The Clear Memory button, however, closes and saves all of your open bins and clears out any cached data of the online master clips.
To free up memory:
1. Click the Info tab of the Project window.
2. Click the Clear Memory button. A dialog box opens asking if you want to close and save all opened bins.
3. Click OK.
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This operation deletes cached data for the online master clips only. Memory might also be used by other parts of the application and will not be reduced by using the Clear Memory button.
Bins containing sequences use more memory than bins containing master clips. For bins that contain a large number of sequences, you can free up memory and still keep your old sequences. Create an archive bin and move older sequences that you do not use anymore to the archive bin. Keep the archive bin closed.

Saving Bins Automatically

Your Avid editing application automatically saves changes to your work on a regular basis during each session. You can modify the frequency of the automatic backups by using the Bin settings in the Project window Settings list.
When you are working with bins, an asterisk appears before the bin name in the bin’s title bar. The asterisk indicates that the changes to the bin are not saved. After you save the bin, the asterisk is removed.
When autosave occurs:
Any open bins are updated with changes made since the last autosave.
Copies of these bins are placed in the project’s backup bin folder: drive:\Program Files\Avid\Avid editing application\Avid Attic folder\bin_name
The system automatically saves copies of all bins into the Avid Attic folder at regular intervals for backup. When your work is lost, or when you want to recover an earlier version of a bin or sequence, you can retrieve files from the Avid Attic folder. The procedure for recovering bin files from the Avid Attic folder is described in “Retrieving Files from the Attic Folder” in the Help.
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For added security, you can save bins manually — for example, immediately after an important edit. For more information, see “Saving Bins Manually” in the Help.
To adjust the frequency of automatic saves:
1. In the Project window, click the Settings tab, and then double-click Bin. The Bin Settings dialog box opens.
2. Type a number in the Auto-Save interval text box.
3. Click OK.
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Setting to zero the maximum number of files stored in the Avid Attic folder as well as the maximum number of versions of a bin deletes existing files in the project folder in the Avid Attic folder and prevents any backup bins from being saved. For more information about backup options, click the Bin Settings dialog box and press F1, or see “Bin Settings” on
page 568.

Using the Info Display

The Info display in the Project window allows you to view system memory information and access the Hardware tool.
To open the Info display:
t Click the Info tab in the Project window.
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Viewing Memory

The items listed in this view are for information only and cannot be changed.
Info tab
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You can display system memory information in the Info tab of the Project window.
You can view additional memory information through the Windows Task Manager and Performance Monitor tools. You can view information about system activities, such as driver messages, through the Windows Event Viewer. For information on these tools, see the Windows Help.
Using the Info Display
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You can improve the performance of large projects by reducing the number of objects. To do this, close unused bins, unmount unneeded media drives, consolidate finished elements, eliminate old material from the project, or divide the project into separate projects. Then quit and restart your Avid editing application. If performance is still slow, restart your system.
To display system memory information:
t Click the Info tab in the Project window, and then click the Memory button.
The Memory window opens.
The following table describes the information your Avid editing application displays in the Memory window:
Item Description
Objects
Total physical memory
Available physical memory
The total number of memory handles currently used by your Avid editing application. Objects include memory requirements of the application, such as windows, as well as clips, sequences, and other items associated with a project.
The total number of bytes of RAM (random-access memory).
The amount of RAM available for allocation by the Windows system.
Total page file
Available page file
Working set (minimum and maximum)
The total number of bytes stored in the paging file. The paging file is used as virtual memory by the Windows system.
The total number of bytes available in the paging files.
The set of memory pages currently available to the application in RAM.

Accessing the Hardware Tool

The Hardware tool gives a visual representation of usage for each drive and provides operating system information.
To open the Hardware tool, do one of the following:
t Click the Info tab in the Project window, and then click the Hardware button. t Select Tools > Hardware.
The Hardware tool opens.
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For more information about the Hardware tool, see “Using the Hardware Tool” on page 73.
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Customizing the Appearance of the Avid User Interface

The Appearance tab in the Interface Settings dialog box provides you with controls for customizing the colors and button style of the Avid user interface. You can also change the font and point size of the type in the various windows.
For complete reference information on the Interface Settings dialog box, see “Interface
Settings” on page 627.

Changing Interface Component Colors

You can use a color selection grid to change the color of interface components.
To set the color of an interface component:
1. In the Project window, click the Settings tab, and then double-click Interface. The Interface dialog box opens.
2. Click the Appearance tab. The Interface components whose colors you can change are listed in the top half of the
Appearance tab, as shown in the following illustration.
Check box
Color boxes
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Interface component list
3. Click in the color box next to the interface component that you want to customize. A color selection grid opens.
4. Click the color to which you want to set your interface component.
Customizing the Appearance of the Avid User Interface
The color selection grid disappears. The color you selected appears in the color box. A check mark appears in the check box to show that you want your new color attribute for this component to take effect.
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If you deselect an interface component by clicking the check box, the color you specify in the color selection grid does not take effect. The color of the interface component reverts to its default value.
5. Do one of the following: t Click Apply to apply the changes you selected.
If you click Cancel after you click Apply, interface components retain the colors you applied.
t Click OK to close the dialog box and put the new setting into effect. t Click Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.

Changing Button and Toolbar Styles

You can control the shading style and depth of buttons and toolbars. You can also change the shape of buttons and the way buttons are spaced in Monitors and in the Timeline.
To set the style of buttons and toolbars:
1. In the Project window, click the Settings tab, and then double-click Interface. The Interface dialog box opens.
2. Click the Appearance tab. The interface component style controls appear in the bottom half of the Appearance tab,
as shown in the following illustration.
3. Select from one or more of the menus, as described in the table following this procedure.
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4. Do one of the following:
t Click Apply to apply the changes you selected.
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If you click Cancel after you click Apply, your editing application retains the selections you applied.
t Click OK to close the dialog box and put the new setting into effect. t Click Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
Interface Component Style Controls
Control Description Options Examples
Shading Style Controls the graphic style
used to shade buttons and toolbars.
Shading Depth Controls the three-
dimensional “rounding” of the buttons and toolbars
Convex Dim Radial Convex Radial Bright Radial
Percentage values
Shading depth 5% Shading depth 50%
Convex
Dim Radial
Convex Radial
Bright Radial
Monitor Button Separation
Timeline Button Separation
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Controls the spacing between the Monitor buttons and between the Timeline buttons
Maximum Moderate None
Maximum button separation
Moderate button separation
No button separation
Customizing the Appearance of the Avid User Interface
Interface Component Style Controls (Continued)
Control Description Options Examples
Button Style Controls the shape of
buttons.

Changing Font and Point Size

You can change the default font and point sizes of the Project, Bin, Source/Record monitor, and Timeline windows. You can vary the fonts and point sizes across these windows. For example, you can set the Project window to Helvetica, 13 pt.; set one Bin window to Times Roman, 11 pt.; and set another Bin window to Arial, 12 pt.
The following table describes the windows you can change, and where these changes are saved.
Window Location of Changes
Project Changes the font and point size of the text in the Project window; saved as a
Project setting.
Oval Octagonal Rounded Square Swoosh Antique
Oval
Rounded
SquareOctagonal
Swoosh
Antique
Bin Changes the font and point size of the text in the Bin window; saved as a Bin
setting (not a Bin View setting).
Source/Record monitor
Timeline Changes the font and point size of clip text; saved as a Timeline View setting.
To change the font displayed in the Project, Timeline, Source/Record monitor, or Bin window:
Changes the font and point size of the sequence or source clip name text.
1. Click the Project, Timeline, Source/Record monitor, or Bin window to make it active.
2. Select Edit > Set Font. The Set Font dialog box opens.
3. Click the Font menu, and select a font.
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Any font installed on the Avid system appears in the list. For information on adding fonts to your system, see the documentation for your operating system.
4. Type another point size for the font in the Size text box.
5. Click OK. The new font and point size appear in the active window.
When you close the window, the last font and point size applied are saved with the window.

Customizing Your Workspace

A workspace is the arrangement and size of tool windows displayed in your Avid editing application. If you are accustomed to working with a particular group of windows arranged and sized in a particular setup, you can assign them to a workspace setting that you can then recall with a workspace button.
For example, during capture you might want to display the Capture tool and Video Input tool in specific locations. During effects editing, you might want to display the Effect Palette and Effect Editor in particular locations and sizes. For information on switching between workspaces, see “Switching Between Workspaces” on page 51.
While in a workspace, you can move tool windows or open and close tool windows. The next time you select that workspace, the tool windows appear with either:
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The arrangement from the last time you left the workspace
The arrangement you set for the workspace, regardless of any changes you made
You can select your preference in the Workspace Settings dialog box. For more information, see “Creating a New Workspace Setting” on page 49.
You can assign up to eight buttons that allow you to switch between user-customized workspaces. This is useful if there is more than one user accessing the same Avid system. Each user can assign up to eight workspaces by using the workspace buttons. The buttons are assigned to the workspaces in the Settings list in the Project window in the order that they appear. For example, the W1 button is assigned to the first workspace that appears in the Settings list; W2 is assigned to the second workspace that appears in the Settings list; and so forth. For more information, see “Assigning a Workspace Button” on page 52.
You cannot assign certain tool windows to a workspace, such as the Hardware tool, the Communication (Serial) Ports tool, and the Media tool.

Creating a New Workspace Setting

To create a new workspace setting:
1. Click the Settings tab in the Project window. The Settings list appears.
2. Scroll to the bottom of the Settings list, and select Workspace.
3. Select Edit > Duplicate. A new workspace setting appears in the Settings list.
Customizing Your Workspace
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New workspace
Custom name column
If you are duplicating a previously named workspace setting, a .1 appears at the end of the new name.
4. Click to the left of the new workspace you want to set. A check mark appears next to the workspace.
5. Assign a custom name to the new workspace: a. In the column between Workspace and User, click until you see a text cursor and
box. Make sure you click the Custom name column and not the Setting name.
b. Type a name for the new custom workspace; (for example, Logging). c. Press Enter. d. Open the windows and tools with which you want to associate the workspace.
Resize and move the windows to the location you want them to appear on the monitors.
6. Double-click the custom workspace setting. The Workspace Settings dialog box opens.
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7. Select or deselect the following options, depending on your preference for the behavior of the workspace:
- Activate Settings Linked By Name: This setting allows you to link other settings
to the workspace. For more information, see “Linking User Settings and
Workspaces” on page 50.
- Continually Update This Workspace: This setting automatically preserves the
workspace in its most recent arrangement. Future changes to the arrangement of the tool windows are saved.
- Manually Update This Workspace: This setting saves the workspace in its current
arrangement when you click Save Workspace Now. Future changes to the arrangement of the tool windows are disregarded.
8. Click OK.

Linking User Settings and Workspaces

User settings can be linked to a workspace. You can create a customized workspace, set up specific options in any Settings dialog box, and link them together by name.
For example, you can create an Audio workspace that opens the Audio Mixer tool and Audio tool. This workspace can also open a customized Timeline (with enlarged audio tracks and rubberbanding displays). You can also link this workspace to a Settings dialog box with customized options selected. You do this by creating a setting and giving it the same name in the Settings list in the Project window as the name of the workspace.
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To link user settings and a workspace:
1. Create a new workspace setting. For more information, see “Creating a New Workspace Setting” on page 49.
2. Give the workspace a custom name.
3. Click a setting in the Settings list that you want to link to the new workspace. For example, click Timeline View. Adjust the Timeline to how you want it displayed (enlarged tracks, audio waveform, and so forth).
4. Give this Timeline View setting the same name you gave the workspace in step 2. For information on naming a Timeline view, see “Saving a Customized Timeline View”
in the Help.
5. Double-click another setting, (for example, Audio). Select the new options, (for example, Default Pan), and close the dialog box.
Linked setting
Linked setting
Linked workspace
Customizing Your Workspace
6. Give this setting the same name you gave the workspace in step 2.
7. Double-click the workspace you just created. The Workspace Settings dialog box opens.
8. Click Activate Settings Linked By Name.
9. Click OK. All the settings and the new workspace you created are activated.

Switching Between Workspaces

To switch from one workspace to another:
1. Click the Settings tab in the Project window. The Settings list appears.
2. Click to the left of the workspace setting you want to use. A check mark appears next to the workspace.
You can also switch between workspaces by using the workspace buttons. To assign workspace buttons, see “Assigning a Workspace Button” on page 52.
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Deleting a Workspace

To delete a workspace:
1. Select the workspace you want to delete from the Settings list in the Project window. The workspace is highlighted.
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Make sure a check mark does not appear next to the workspace you want to delete. You cannot delete an active workspace.
2. Press the Delete key. The selected workspace is removed from the Settings list.

Assigning a Workspace Button

To assign a workspace button:
1. If you want to assign a workspace button to a palette (for example, the Tool palette from the Fast menu) or the Keyboard, open the palette or Keyboard setting.
2. Select Tools > Command Palette.
W1 button
More tab
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3. Click the More tab.
4. Select Button to Button Reassignment.
5. Click a workspace button (W1 – W8), and drag the button to a location on another palette (for example, the Tool palette) or the Keyboard setting.
The workspace button appears in the new location.

Sharing Bins and Projects in an Avid Unity Environment

The buttons are assigned to the workspaces in the Settings list in the Project window in the order that they appear. For example, the W1 button is assigned to the first workspace that appears in the Settings list; W2 is assigned to the second workspace that appears in the Settings list; and so forth.
Your Avid editing application sorts the workspaces alphabetically. The workspace button assignments might change if you add workspaces. To keep a designated order, name the workspaces with a number preceding the first letter (for example, 2editing).
6. Click the W1 button to display the first workspace that appears in the Settings list. When you open the windows associated with the first workspace, they open in the
assigned locations.
Sharing Bins and Projects in an Avid Unity Environment
The following topics describe how to work in an Avid Unity environment that does not use an asset manager or Avid Interplay Transfer. If you are using an asset manager or Avid Interplay Transfer, see the Avid Interplay Administration Guide and the Avid Interplay Transfer Setup and User’s Guide.

Understanding Avid Unity

Avid Unity MediaNetwork and Avid Unity ISIS allow you to share bins and projects across the network. When you place your bins and projects on Avid Unity workspaces (drive volumes), several users can work on the same project at the same time.
For example, an editor can create sequences in one bin while an assistant recaptures media in another bin. At the same time, other users can add audio effects or titles to other bins in the project.
Each user can perform tasks from his or her own computer. Your Avid editing application provides a locking mechanism to help you keep track of who is currently working in a bin. The method allows one user to write to a bin; multiple users can read the files in that bin.
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The lock does not prevent you from deleting the media in a locked bin if you have write access to the workspace. It ensures only that you don’t overwrite changes to the bin.
In an Avid Unity environment, your Avid editing application creates and stores projects and bins on the client’s internal drive. If a user moves or saves these projects and bins to the workspace, only one client can work on the project at a time. If two or more users are working simultaneously on the same project, only one user can update the files. Other users can open and play sequences but cannot make any changes to them.
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For information on managing workspaces, see the clients’ Quick Start cards. For details on Avid Unity, see the Avid Unity MediaNetwork Management Guide or the Avid Unity ISIS Administration Guide.

Sharing Methods

Before you begin copying or creating bins and projects on an Avid Unity workspace, determine the sharing method you are using for the project. You can either share bins alone or you can share bins and projects.
Shared Bins
When you use shared bins, you store the project on your local computer and store bins and media files on the shared workspace. This method allows users in a shared environment to share only selected bins with other users. The system identifies the shared bins as follows:
Stores the bin in a Unity Bins folder in the Project window. This folder is similar to the Other Bins folder.
Displays a second column of information for the bin that identifies the computer that currently has the bin locked.
Uses bold text to identify bins that are locked by another user.
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Shared Bins and Projects
If you share bins and projects, you create and store the project folder and bins on the shared workspace (or copy an existing project, bins, and the related media files). Your Avid editing application identifies information from each computer using the shared workspace as follows:
Creates a project folder for each computer that accesses the project. Your Avid editing application adds the computer’s name to the folder name to create a unique name and stores any project-specific information in the folder. This mechanism prevents users from overwriting the project-specific data for other users.
The folder is similar to the folder created when you select New Folder from the Project Window Fast menu. For more information, see “Managing Folders and Bins” on
page 38.
Displays an extra column in the Project window that identifies the computer that has the bin locked.
Uses bold text to identify bins that are locked by other users.
Creates a folder at the top level of the shared workspace called Unity Attic. This folder contains backup files for each project on the shared volume.
Sharing Bins and Projects in an Avid Unity Environment
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Depending on the number of users sharing a workspace, you might want to increase the number of files that your Avid editing application stores in the Unity Attic folder (using the Bin Settings dialog box).
The following illustration shows the Project window for a shared project.
Bold bins are locked for editing but can be viewed.
Project folders for each user
The following illustration shows the contents of a shared workspace at the desktop level.
Shared projects
Shared media files Unity Attic
Computer that currently has the bin locked

Opening a Shared Project

To open an existing project on the shared volume:
1. Start your Avid editing application.
2. In the Select Project dialog box, navigate to the project on Avid Unity. The Project window opens. For a description of the elements specific to Avid Unity in
the Project window, see “Sharing Methods” on page 54.
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3. Open one of the bins by double-clicking the Bin icon. The bin appears with a Bin Lock Status button. You can click the red (locked) or green
(unlocked) Bin Lock Status button to view a history file that shows which computers and users have modified the bin and the date and time of the modifications.
The following illustration shows locked and unlocked bins.
Unlocked bin
Locked bin
When a bin is unlocked, you have permission to make changes. You should not make changes to a locked bin. See “Restrictions and Limitations for Locked Bins” on page 57.
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The Bin Lock Status button does not appear if the bin is not on Avid Unity.

Working with Locks

Your Avid editing application uses a locking mechanism to help you keep track of who is currently working in a shared bin. This allows one user to write to a bin; multiple users can read the files in that bin.
Default Locking Mechanism
The user who opens the bin first gets the lock and obtains write access to the bin. Your Avid editing application uses bold text in the Project window to identify bins that are locked by another user. When the person who owns the lock closes the bin, it becomes available for another user to open and take the lock.
If one user has the lock and another user has the same bin open, when the first user closes the bin, the second user must close and reopen the bin to get the lock.
You can click the red or green Bin Lock Status button in the bin to view a history file that shows which computers and users have modified the bin.
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To open a bin without taking the lock:
t Alt+double-click the bin in the Project window.
Overriding the Default Locking Mechanism
You can instruct your Avid editing application to keep a bin locked even after you close it.
To permanently lock a bin:
1. Select one or more bins in the Project window.
2. Right-click the Bin icon, and select Lock Project Bin. An asterisk appears next to the user name in the Project window. In this case, the bin
remains locked even after you close it.
To unlock the bin:
t Right-click the bin in the Project window, and select Unlock Project Bin.
Sharing Bins and Projects in an Avid Unity Environment
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Restrictions and Limitations for Locked Bins
The Lock Project Bin and Unlock Project Bin commands are also available from the Clip menu.
The following restrictions apply to bins that are locked by another user:
You cannot select a locked bin for operations such as capture, title creation, and importing. This helps to minimize the problems of modifying a locked bin.
You cannot drag an item to a locked bin.
If you drag an item from a locked bin to a writable bin, the Avid system creates a duplicate (not a copy) of the selection in the writable bin. The original item is not removed from the locked bin. This operation is the equivalent of duplicating a selection and then dragging the duplicate to another bin.
You cannot move a bin that is locked by another user.
If you modify a locked bin, your Avid editing application does not let you save the bin to the same name, but it allows you to save the bin to another name. However, this causes duplicate bin IDs and might cause system-level conflicts with the contents of the two bins. The application sees the duplicate contents of these bins and resolves the conflicts by newest modifications (this might not be desirable behavior).
Try to avoid creating duplicate bins by modifying a locked bin. If you do create a duplicate bin in this way, you should manually merge the changes into the original bin and delete the duplicate bin.
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The lock does not prevent you from deleting the media in a locked bin if you have write access to the workspace. It ensures only that you don’t overwrite changes to the bin.

Suggestions for Improving Performance When Working with Shared Bins

The following information is provided to improve performance when working with shared bins in an Avid Unity environment.
•Do not use the same name for your editing system machine name and your user name. In fact, do not use the same name for security objects such as machine names, user names, group names, and domain names. If any two security objects have the same name, Windows might become confused and sharing might not work properly.
•Do not use the same prefix for machine names in a shared environment. No full name can be a prefix of another name. If one of the systems has a machine name that is the full name, and others in the environment have the prefix as part of their machine name, problems can occur. For example, if an editing system has a machine name ABC and additional editing systems in the shared environment have machine names ABCnn, ABCxx, the following problems could occur:
- When the system with the machine name ABC is writing to a directory, the systems
whose machine names have the same prefix (ABCnn and ABCxx) might not be able to access the directory.
- When the system with the machine name ABC is rendering, systems whose
machine names have the same prefix (ABCnn and ABCxx) might be unable to launch.
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Avid recommends that you do not use a common prefix for machine names. If you must use a common prefix, make sure all the names are the same length (ABC01, ABC02, ABC03, etc.).
Avoid using Windows Explorer to examine, copy, or manipulate shared bin files or shared project folders or their contents when editors are using those files or folders. If you do, editors attempting to access those shared bins or projects may experience delays accompanied by a progress dialog that says, “Filesystem busy, retrying (MESSAGE),” where MESSAGE is replaced by a specific message identifying the action that is being retried.
If the busy condition persists, and the retries are exhausted, a failure message appears. When that happens, ensure that Windows Explorer is not being used on the shared bins you are trying to access, and then try the operation again.
When you have an environment where more than five users are sharing bins on Avid Unity, Avid recommends using an Avid Interplay server in the workgroup environment.
When an Avid Interplay server is available in an Avid Unity system in the workgroup environment, Avid does not recommend sharing bins or projects. Use the Avid Interplay server and the Remote Assets feature to share media. All editing systems in a workgroup environment that includes an Avid Interplay server must have the Avid Unity client software installed. The Media Tool might become unreliable if an editor in the Avid Unity workgroup environment does not have the Avid Unity client software installed.

Shared Bin and Project Limitations

If an editor other than the creator deletes a media file, other editors cannot see that media file go offline immediately. If an editor tries to play that file, “media file not found” messages might appear in a monitor window, and access violation errors might occur.
Each editing application maintains a PMR file in its machine name folder inside the OMFI MediaFiles folder or the Avid MediaFiles folder. The PMR file lists all the online media files. Every editing application consults all the PMR files in all the machine name folders to find out which media files are online. Whenever a media file is created, its name is immediately added to the creating editor application's PMR file, and whenever a media file is deleted by its creator, its name is immediately removed from the PMR file.
However, if an editing application other than the creator deletes a media file, the PMR file that contains the deleted file is NOT updated immediately. Once the creating editor encounters an event that causes its PMR to be updated, then all editing systems know that the deleted media file has gone offline.
Sharing Bins and Projects in an Avid Unity Environment
There are several ways to force an editing application to update its PMR. The simplest is to switch to the desktop and back.
Avid recommends that you institute policies where media files are deleted by the editor who created them, or if necessary, the deleting editors notify the editor who created the media files that a deletion has occurred. This editor can then switch to the desktop and back, and all other editors can see the deleted file go offline.

Shared Bin Lock Icon Limitation

Occasionally, when two editors attempt to open a shared bin at the same time, both editors get the green lock icon. However, only one editor really has the lock, and that editor's machine name appears beside the bin name in both Project windows.
Both editors can modify their copies of the bin, but only the editor that holds the lock, as indicated in the Project window, can save that bin. The other editor is warned that the bin is locked but is allowed to save a copy of the changed bin.
Avid recommends that you use the “Save Bin Copy As...” button and continue working.
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Chapter 1 Working with the Project Window: Advanced

Drive Filtering in Networked Workflows

The Drive Filtering and Indexing tab of the Media Creation Settings dialog box includes three options:
Filter by Resolution
Filter by System Drive
Filter by Launch Drive
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For Symphony Nitris and for current versions of Avid Media Composer and Avid NewsCutter Avid Media Composer and Avid NewsCutter enabled, Filter by System Drive disabled, Filter by Launch Drive disabled. This caused breakages with the networked workflows as media in new projects were being created on the C: drive instead of the shared storage when using the default Media Creation Settings. To fix this, all three drive filtering options are enabled by default.
Avid Xpress products and Avid Free DV default to Filtering off because these products might not have additional drives available, especially if you are working on a laptop.
Any project brought into a networked workflow that was created with any of the filtering selections off might have problems with networked media creation, such as “Audio and/or Video Mixdown” and “SendToPlayback,” because their Media Creation Settings are still configured for standalone usage.
There are several ways for you to work around this issue. First, adjust the drive filtering settings when switching environments, either by opening the Media Creation Setting and switching the drive filtering settings or by creating multiple Media Creation Settings and switching the active setting whenever you shift environments. If you always work in an environment that differs from the defaults (for example, an Avid Xpress product always connected to shared storage), you can create a Media Creation setting that fits your workflow and add it to your Site Settings so new projects are created with the desired defaults. For more information, see “Using Site Settings” on page 556.
®
products, these three options are selected by default. Some older versions of
®
products shipped with Filter by Resolution
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Sharing Bins and Projects in an Avid Unity Environment
The default values for Filter by Resolution, Filter by System Drive, and Filter by Launch Drive are as follows:
Drive Filtering Default Values
Product Filter By Resolution Filter by System Drive Filter by Launch Drive
Symphony Nitris Yes Yes Yes
Media Composer products
NewsCutter products Yes Yes Yes
Media Station PT Yes Yes Yes
Avid Xpress ProNoNoNo
Avid Xpress DV No No No
Free DV No No No
Ye s Yes Ye s
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Chapter 1 Working with the Project Window: Advanced
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Chapter 2

Using Tools

The Tools menu in your Avid editing application provides quick access to essential tools that you can use in your projects. In addition to the tools available from the Tools menu, you can also add a controller to your system that you can use as an alternative to your keyboard and mouse for editing footage. These tools are described in the following sections:
Using the Tools Menu
Using the Deck Controller
Using the Command Palette
Using the Avid Calculator
Using the Console Window
Using the Hardware Tool
Using External Controllers as Editing Control Surfaces

Using the Tools Menu

You can open any of the most frequently used system tools from the Tools menu.
To open a tool:
t Select Tools > tool name.

Using the Deck Controller

The deck controller provides direct serial or VLXi® V-LAN® control of an Avid-compatible tape deck at any time during editing. This allows you to cue and screen footage from source tapes in various edit modes or when recording a digital cut, without opening the Capture tool.
Chapter 2 Using Tools
To open a deck controller:
t Select Tools > New Deck Controller.
The Avid Deck Manager program is initialized, and a new Deck Controller window opens.
Timecode display
Deck controls
Deck Selection menu
Tape Name button
Each deck controller includes the following elements:
The Timecode display provides information about the control status of the tape deck, as
Timecode indicator
Eject
Logging controls
Mark IN
Mark OUT
Close button Timecode display Delete Mark IN Delete Mark OUT
Clear Memory button
Go To Memory button
follows:
- If the deck is properly connected and power is on, the deck controller displays timecode when a tape is mounted.
- If a deck is not properly connected to the system or power is off when you open the controller, the indicator displays the message “NO DECK.”
- If you turn the deck power off with the deck controller already open, the indicator displays the message “Power Off.”
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64
- If you switch the deck control to Local on the VTR, the indicator displays the message “Local.”
Information on connecting decks and cabling varies depending on the Avid DNA device you use. See the appropriate ”Connecting Peripheral Equipment” topic for your Avid DNA device in the Help, within the “Using the Avid Adrenaline,” “Using the Avid Mojo,” or “Using the Avid Mojo SDI” sections.
The Timecode indicator flashes green during playback or capture to indicate that the system is receiving valid timecode from the source tape. If the indicator remains unlit, the system is not receiving timecode.
The deck controls provide a standard range of playback capabilities, including fast forward and rewind, stop and play, step backward and step forward, pause, and eject.
The Deck Selection menu allows you to specify a deck with deck control parameters that you can customize in the Deck Settings dialog box. For more information, see
“Deck Configuration Settings” on page 579.
The deck controller allows you to associate a tape name with the controller by clicking the Tape Name button and selecting a tape in the Select Tape dialog box. For more information, see “Selecting a Source Tape” in the Help.
Logging controls allow you to log IN and OUT marks while cueing your tape. For more information on logging, see “Logging Directly into a Bin” on page 90. Marks you set with the deck controller are temporary and allow you to return to
timecode locations entered in the window while screening and cueing a tape. If the Capture tool is open, however, timecodes logged in the deck controller also appear in the Capture tool and can be entered into an open bin.

Using the Command Palette

The Command palette provides a central location for all user-selectable buttons that you can map to various locations for ease of use. User-selectable buttons allow you to perform a wide range of commands with a single click of the mouse.
Using the Command Palette
The Command palette organizes buttons by editing function. Tabs are displayed for each editing function and the buttons that perform those functions are displayed in each tab. The functions are Move, Play, Edit, Trim, FX (Effects), 3D, CC (Color Correction), MCam (MultiCamera), Other, and More.
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Chapter 2 Using Tools
You can use the Command palette to:
Map buttons to any Tool palette or the keyboard. See “Mapping User-Selectable
Buttons” on page 67.
Map menu commands to various buttons and keys. See “Mapping Menu Commands” on
page 68.
Directly activate a command. See “Activating Commands from the Command Palette”
on page 69.
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n
For information about each button in the Command palette, right-click a button and select What’s This?
For more information on logging with the Capture tool, see “Logging Directly into a Bin”
on page 90.

Understanding Button Mapping

Mapping user-selectable buttons allows you to reconfigure Tool palettes, toolbars, or the keyboard in various combinations to suit different editing needs.
n
When you map buttons to the keyboard, the mapping might be specific to the current editing mode. For example, buttons mapped to the Page Up key or the Page Down key revert to the default key functions when you enter Effect mode. After you exit Effect mode, the keys return to the mapped function.
The following are a few examples of mapping buttons:
Subcataloging clips: You can map the Make Subclip button and other clip management buttons.
Make Subclip Find Bin Add Locator
Complex layering and effects editing: You can map buttons such as Motion Effect, Remove Effect, Fade Effect, Render Effect, Cycle Picture/Sound, Quick Transition, and Grid (which displays Safe Title overlays).
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Motion Effect Remove Effect Grid
Fade Effect Render Effect Cycle
Picture/Sound
Quick Transition
Using the Command Palette
MultiCamera editing: You can map the Quad Split, Swap Cam Bank, and Gang
buttons.
Quad Split Swap Cam Bank Gang
When you remap buttons or commands, the system immediately saves your new configuration in one of the default settings that you can open from the Project window. You can also save, rename, and recall multiple versions of any of these settings to serve various purposes.
For more information on multiple settings, see “Working with Multiple Settings” on
page 552.
Your Avid editing application saves button configurations as follows:
Changes to the Keyboard palette are saved in the Keyboard settings.
Changes to the Tool palette are saved in the Interface settings.
You can change the appearance of the buttons in the Tool palette by using the Interface settings from the Settings list in the Project window. For more information, see
“Customizing the Appearance of the Avid User Interface” on page 44. You can choose to
identify a button’s function with only an icon or with an icon and letters. For more information, see “Interface Settings” on page 627.

Mapping User-Selectable Buttons

To map buttons or keys on the keyboard by using the Command palette:
1. Open a window that has a user-selectable button palette by doing one of the following:
t Activate the Playback, Source, or Record monitor in the Composer window. t Click a Fast Menu button, and drag the Tool palette to open it. t Activate the Source/Record monitor or the pop-up monitor, click the Fast Menu
button, and drag to tear off the Tool palette.
t Open a clip in a pop-up monitor. t Enter Trim mode in the Composer window. t Open the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette. The Command palette opens.
3. Select Button to Button Reassignment at the bottom of the Command palette.
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Chapter 2 Using Tools
4. Click the tab from which you want to select a user-selectable button.
5. Drag the button from the Command palette to a button location on the other palette.

Using the Blank Button

The Blank button in the Other tab of the Command palette allows you to replace a defined button with an undefined button. If you do not need a specific button on the Tool palette, you can replace this button with a Blank button.
For more information on mapping the Blank button to a new location, see “Mapping User-
Selectable Buttons” on page 67.

Mapping Modifier Keys

You can add modifier keys to functions already associated with keys and buttons. The Other tab in the Command palette contains the Add Alt Key key button.
For example, if you map the Add Alt Key button to the Mark IN key (I key), the function of the I key changes to Go to IN Point (which is equivalent to pressing Alt+I). For a list of other functions that use modifier keys, select Help > Shortcuts.
n
After you modify a key or button with a modifier key button, you can use the default function of the key or button by pressing and holding the appropriate modifier key while pressing the key, or by pressing and holding the modifier key while clicking the button.

Mapping Menu Commands

[i’ve copied in, but commented out, the NCP paragraph here - check the functionality, but I suspect the NCP wording is too narrow, since it implies that you
You can map menu commands displayed in the menus in your Avid editing application menu bar directly onto any mappable button location or onto the keyboard. In some cases, you can avoid using the menus altogether.
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Before you can map some commands, you must first establish the condition that enables the command. For example, before you can map the Render In/Out command from the Clip menu, you must first mark IN and OUT points in the Timeline so that the menu command appears.
Using the Command Palette
To map menu commands:
1. Open a window that has user-selectable buttons by doing one of the following: t Activate the Source/Record monitor or the pop-up monitor, click the Fast Menu
button, and drag to tear off the Tool palette.
t Open the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette. The Command palette opens.
3. Select Menu to Button Reassignment.
4. Click a target button
on the Keyboard palette or the Tool palette.
The pointer changes to a small white menu.
5. Select the menu command you want to map to the target button. The initials for the menu command appear on the target button.
Menu command mapped to a button

Activating Commands from the Command Palette

You can perform a command function directly from the Command palette. For example, you can click the Play button in the Command palette to play the material in the Source monitor.
To activate a command from the Command palette:
1. Select Tools > Command Palette. The Command palette opens.
2. Select Active Palette at the bottom of the Command palette.
3. Click the tab from which you want to select a command function.
4. Click the button in the Command palette for the function you want to perform.
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Chapter 2 Using Tools

Using the Avid Calculator

The Avid Calculator helps you calculate video and film durations, and convert timecode and film key numbers to different formats.
For example, you can:
Convert drop-frame to non-drop-frame timecode values.
Convert timecode durations between 30-fps and 25-fps projects.
Convert a duration in video to the corresponding length in footage and frames for measuring 35mm film.
To use the Avid Calculator:
1. Select Tools > Calculator. The Avid Calculator opens.
2. Click the Format menu, and select a format.
3. Make calculations in one of the following ways:
t Click numbers and functions in the Avid Calculator. t Enter numbers and functions using the numeric keypad. t Enter numbers and functions using the top row of numbers on the keyboard.
You do not need to enter leading zeros, colons, or semicolons for timecode.
To convert your totals at any time to another format:
t Click the Format menu, and select a different frame code or key number format.
n
If drop-frame timecode is entered into the calculator while non-drop-frame timecode is selected in the format menu, the calculator converts the entered timecode to a non-drop-frame equivalent (and vice-versa).

Using the Console Window

The Console window provides a number of features, including:
Current system information, including your system ID number
A log of error messages
Detailed information about sequence segments in the Timeline or about objects in a bin
A command to display networked drives for use as media drives
Information after you capture or import
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Using the Console Window
c
Do not use the programming features of the Console without guidance from Avid professionals. Contact your Avid Reseller with specific questions. (In North America, you can contact Avid Customer Support.)

Displaying System Information

To display current system information:
1. Select Tools > Console. The Console window opens.
2. Scroll in the Console window to view your system information and ID. Your system ID is on a line beginning
This feature is especially useful for finding the system ID when you need to contact your Avid Reseller or Avid Customer Support.

Reviewing a Log of Errors

To review errors logged to the Console window:
1. When an error occurs, close the message box and select Tools > Console.
2. Scroll through the Console window to find a log of the error to use when you contact your Avid Reseller or Avid Customer Support.
System ID:

Getting Information with the Console

The Console window provides quick access to bin information such as total duration of selected clips or total items in a bin including hidden items. You can also use the Console window to display information about a clip, segment, or sequence in the Timeline.
To get information with the Console window:
1. Select Tools > Console. The Console window opens.
2. Select the item about which you want information, for example:
t In the Timeline, move the position indicator to the selected clip or segment. t In the bin, select an object or Ctrl+click multiple objects.
3. Select File > Get Bin Info or File > Get Position Info. Information about the clip appears in the Console window.
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Chapter 2 Using Tools

Using the Console Window to Access Network Drives

Your Avid editing application can access network drives that you have mapped to your Avid editing system. Once your network drives are mapped, typing the appropriate console command displays the mapped drive letter in the appropriate tools in the Avid editing application.
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n
For information about mapping drives to your computer, see your Windows documentation.
You do not need to use this feature to access Avid Unity shared network drives.
When the feature is turned on, the mapped drive letter appears in the Target Drive menu. When you turn the feature off, the mapped drive letter is dimmed. If you quit and restart your application, the mapped drive letter does not appear in the Target Drive menu.
To make your mapped network drives available:
1. Open the Console window by selecting Tools > Console.
2. In the Console command line, type:
alldrives 1
3. Press Enter. Network drives are now visible in your Avid editing application.
Typing restores the default behavior where only media drives are available.
By default, network drives are filtered by resolution when the option Filter Network Drives Based on Resolution option is selected in the Media Creation settings. For more information, see “Media Creation Settings” on page 633.
alldrives
in the console window turns this feature on and off. Typing
alldrives 2
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Using the Hardware Tool

The Hardware tool provides the following information about the system’s hardware configuration:
The Drives tab lists each online drive. The shaded portion of the bar graph to the right of each drive shows the amount of storage space currently filled. The number in the bar graph indicates the amount of available drive storage space for each drive.
Using the Hardware Tool
n
If your system is connected to an Avid Unity network, you see two drives tabs, Local Drives and Avid Unity Drives.
The System tab lists the operating system, its version, service pack, and build, and the physical memory.
To check the hardware configuration of your Avid system, do one of the following:
t Select Tools > Hardware. t Click the Info tab in the Project window, and then click Hardware.
The Hardware tool opens.

Using External Controllers as Editing Control Surfaces

Adding a controller to your Avid system provides an alternative to using the keyboard and mouse for editing footage. Avid supports the following controllers for this purpose:
Digidesign Command|8
Digidesign Digi 002
For information about connecting these controllers, see “Connecting Serial and MIDI Port Devices” in the Help. For information about configuring these controllers and using them as editing control surfaces, see “Using the Digi 002 and Command|8” on page 353.
®
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Chapter 2 Using Tools
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Chapter 3

Logging: Advanced

When you import shot log files or log directly into a bin, you provide your Avid editing application with frame-accurate clip information used to capture the source footage. The logs you create form the foundation for organizing, tracking, storing, retrieving, and generating lists of edit information throughout your project. The following topics provide advanced information for preparing log information:
Preparing Log Files for Import
Understanding Avid Log Specifications
Creating Avid Logs
Double-Checking Log Files
Logging Directly into a Bin
Setting the Pulldown Phase
Modifying Clip Information Before Capturing
Exporting Shot Log Files
For more information, see “Importing Shot Log Files” in the Help or the Basics Guide for your Avid editing application.

Preparing Log Files for Import

Log files need to conform to the Avid Log Exchange (ALE) format to be imported into your Avid editing application. You can use the ALE utility included with your system to quickly convert shot log files.
Chapter 3 Logging: Advanced
The ALE utility allows you to:
Modify the text in a log file.
Convert log files of different formats to ALE files. See “Compatible Log Formats” on
page 80.
Convert an ALE file to either an ATN or FLX file.
Any options you set in the ALE utility are saved each time you close the ALE utility.
When you are converting an ATN file that contains multiple sections to an ALE file, multiple ALE files are created. The Avid Log Exchange window displays only the first ALE file created. The succeeding ALE files are given the same file name with incremental numbering. For example, the file Nations1.atn is converted to Nations001.ale, Nations002.ale, Nations003.ale, and so on. The converted output files are stored in the folder containing the original input file.

Converting Log Files with Avid Log Exchange

To convert a log file to an ALE file:
1. Click the Start button, and select All Programs > Avid > Avid Log Exchange. The Avid Log Exchange window opens.
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2. Do one of the following:
®
t If the log file is a Final Cut Pro
, Cinema Tools™, or a Tabbed shot log file, select
File > Import > file type. t If the log file is another file type, such as .flx or .atn, select File > Open. The Open dialog box opens.
3. Double-click the file you want to convert. The Import Header Options dialog box opens.
4. Select the information you want to appear in the global settings of the .ale file. The global settings appear at the top of the .ale file.
5. Click OK.
6. Depending on the type of file you are opening, one of the following occurs:
- If the file type is recognized by the ALE utility, the file appears in the Avid Log
Exchange window.
Preparing Log Files for Import
- If the file does not contain the Windows line-ending format, then the Line Endings dialog box opens. Select an option from the following table.
Option Description
Display & Save Opens the file in the Avid Log Exchange window and changes the file to the
Windows format.
Display Only Opens the file in the Avid Log Exchange window, but does not change the file.
Ignore Displays the file as is without changes.
The file appears in the Avid Log Exchange window.
- If the file type is not recognized, the Select File Type dialog box opens. Select the type of file you are converting and click OK.
The file appears in the Avid Log Exchange window.
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For specific information on the various file types, see “Compatible Log Formats” on
page 80.
7. Use the Options menu to select the tracks to include in the Tracks column of the log. The default track selections are Log V, Log A1, and Log A2.
After you import the log into an Avid bin, the system captures all tracks shown in this column when batch capturing.
The Track selection only works on non-ALE files being converted to ALE format. When ALE is the incoming format, Track selection does not work.
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Chapter 3 Logging: Advanced
8. Select Options > Clean if you want ALE to clean the ALE output file to eliminate overlapping timecodes for clips. By default, Clean is selected.
When you select Clean, the utility changes the end timecode of a previous event to be less than that of the following event.
9. If you selected Clean, you can also select Options > Relaxed to prevent the deleting of events that come earlier in the transfer. Relaxed is not set by default.
For example, if you transfer film footage with a timecode of 2:00:00:00 and then add some clips at the end with a timecode of 1:00:00:00, Relaxed prevents the deleting of events that come earlier in the transfer. This occurs when you shoot footage across the midnight hour, the first half of the film has 24 hours, and the second half has 0 hours.
10. Select Convert > ALE. The default output selection is the ALE format. This is the required format for import
into an Avid bin. The Avid Log Exchange window displays the converted ALE file. The converted file has
the same file name as the original file, except the file name extension matches the converted file format.
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11. (Option) Select the original file from the Window menu if you want to convert the file again using different options.
12. Select File > Close. If you made changes in the editor, a message box opens.
13. Click Yes. The converted file is stored in the same folder as the original log file.

Using Drag-and-Drop Conversion for Log Files

Use this shortcut to convert files into an ALE file.
Preparing Log Files for Import
n
If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, you cannot use drag-and-drop conversion. Use the procedure in “Converting Log Files with Avid Log
Exchange” on page 76 to convert files of this type.
To convert a log file by using drag-and-drop conversion:
1. Check the options that are set in the ALE utility. See “Converting Log Files with Avid
Log Exchange” on page 76. The current options are used when you perform
drag-and-drop conversion.
2. Create a shortcut for the ALE utility.
3. Open the folder that contains the files you want to convert, positioning the folder so the Shortcut icon for the ALE utility is visible.
4. Select the files you want to convert.
5. Drag the selected files to the Shortcut icon for the ALE utility, and release the mouse button.
6. Depending on the type of files you are converting, one of the following occurs:
- If the file type is recognized by the ALE utility, a message box opens, indicating the
conversion was successful.
- If the file type is not recognized, the Select File Type dialog box opens. Select the
type of file you are converting and click OK. A message box opens, indicating the conversion was successful.
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Chapter 3 Logging: Advanced
- If the file type is an ALE file, the ALE Convert Type dialog box opens. Select a file type for the converted output file and click OK.
A message box opens, indicating the conversion was successful.
7. Click OK to close the message box. The converted files have the same file names as the original files, except the file name
extension matches the converted file format. For example, the .ale file name extension is added to the new file names for the Avid
format. The converted files are stored in the folder containing the original log files.

Compatible Log Formats

The following table lists the log formats that can be imported directly or converted for import using Avid Log Exchange (ALE).
Compatible Log Formats
Log Format Requirements File Name Extension
AatonBase Conversion required .atn or .atl
Avid Log Import directly .ale
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Cinema Tools Conversion required .txt
CMX EDL Conversion required .cmx
®
Evertz
Excalibur Conversion required .ale or .flx
Final Cut Pro Conversion required .txt
FLEx™ Conversion required .flx
Keyscope Conversion required .ksl
Log Producer™ Conversion required .llp
Log right Import directly .ale
OLE Conversion required .odb
Shotlister Import directly .ale
Tab Delimited Conversion required .txt
Conversion required .ftl

Understanding Avid Log Specifications

Understanding Avid Log Specifications
You can prepare an Avid log on any Windows or Macintosh computer by using a word processing application or a text editor. You can use the file name extension .txt, but it is not required.
To ensure accuracy, you must follow the Avid log specifications described in this section.
An Avid log is composed of three sections, in this order:
Global headings
Standard and custom column headings
Data headings
When you create an Avid log, you must follow the order precisely. The tables in these topics follow this order.
For an example of a simple log file, see “Sample Avid Log” on page 89.

Avid Log Specifications

The following topics contain tables that show how to enter headings and data to create an Avid log.
The tables use the following conventions:
A heading appears in the first column, without angled brackets or square brackets. For example, FIELD_DELIM is the first global heading.
A <supported value> is surrounded by angled brackets. <Alternative supported values> appear underneath, also in angled brackets. You must enter one of these values. For example, <29.97> is one of the supported values for the FPS heading; to specify that
29.97
value, type
A <variable data value> is also surrounded by angled brackets, but it is italicized. For example, <timecode> is the data entry for the Start heading; type the correct timecode, in the format
[Tab] and [Enter] keys are surrounded by square brackets.
A column contains the word “Required” if the heading must be included in the log.
The final column contains notes about the heading or values.
You can decide not to display a defined heading (including a required heading), except for Name. Name must always be displayed.
.
08:19:10:00
(or
08;19;10;00
, for drop-frame timecode).
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Chapter 3 Logging: Advanced
The maximum number of combined global, standard, and custom headings in a log file is 64.
Global Headings
The global headings must come first in an Avid log file, and you must enter one value for each heading.
The following table shows the format for the global headings and the supported values for each heading.
Avid Log Global Headings
GLOBAL HEADINGS: Global headings are case sensitive and must be spelled exactly as shown. Include all required headings. Other headings are optional but might be necessary for your project. The maximum number of combined global, standard, and custom headings in a log file is 64.
Heading [Enter] Required This marks the start of the
global headings.
FIELD_DELIM [Tab] <TABS> [Enter] Required Enter TABS to show that the
file is Tab delimited.
VIDEO_FORMAT [Tab] <NTSC>
<PAL>
FILM_FORMAT [Tab] <16mm>
<35mm,3perf> <35mm,4perf>
AUDIO_FORMAT [Tab] <22kHz>
<24kHz> <44kHz> <48kHz>
TA PE [Ta b] < tape name> [Enter] Required Name of the videotape reel
[Enter] Required
[Enter]
[Enter] Audio sampling rate for
digitizing. You can override this for individual clips.
you are logging. If you omit this heading, the file name becomes the global tape name. You can override this for individual clips.
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Understanding Avid Log Specifications
Avid Log Global Headings (Continued)
FPS [Tab] <23.98>
<24> <25> <29.97>
Column Headings
The standard column headings appear after the global headings in the Avid log file.
You do not enter the data for a column heading along with the heading. You enter the data later, in a separate data section.
You must include the five required standard column headings; they are listed first in the following table.
You can create your own custom column headings. Enter them after the standard headings (see the last heading in the following table). To create a custom heading, substitute the custom heading name for <Your_heading>. You can create several custom headings, as long as the total of global, standard, and custom headings does not exceed 64.
[Enter] Required Capture rate is 23.98 fps
(23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for PAL, or 29.97 fps for NTSC.
[Enter] Press Enter a second time
after entering the FPS value. This marks the end of the global headings.
Avid Log Column Headings
COLUMN HEADINGS: Column headings are case sensitive and must be spelled exactly as shown. Note that the first five headings are required. Other headings are optional but might be necessary for your project. This table lists only the column headings that are relevant to shot log files. Some data, such as Creation Date, is gathered by the system. The following table does not include headings for such data. The maximum number of combined global, standard, and custom headings in a log file is 64.
Column [Enter] or
[Return]
Name [Tab] Required Heading for clip name.
Tracks [Tab] Required Heading for tracks you select for digitizing.
Start [Tab] Required Heading for video timecode of sync point — the
End [Tab] Required Heading for timecode OUT for clip. From address track
Required Indicates the start of the column headings.
timecode IN for clip. From address track of video.
of video.
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Chapter 3 Logging: Advanced
Avid Log Column Headings (Continued)
Audio [Tab] Heading for the audio resolution (sample rate). If
omitted, the global entry for AUDIO_FORMAT applies.
Auxiliary Ink [Tab] Heading for a second ink number used for the clip.
Auxiliary TC1 [Tab] Heading for auxiliary timecode.
Auxiliary TC2 [Tab] Heading for auxiliary timecode.
Auxiliary TC3 [Tab] Heading for auxiliary timecode.
Auxiliary TC4 [Tab] Heading for auxiliary timecode.
Auxiliary TC5 [Tab] Heading for auxiliary timecode.
Camera [Tab] Heading for the camera used to film this clip. This
feature is used in multicamera shoots.
Camroll [Tab] Heading for the camera roll ID containing this clip.
Duration [Tab] Heading for timecode Start to timecode End, the length
of the video clip.
FPS [Tab] Heading for video frames per second rate for digitizing
the individual clip. If omitted, the global entry applies.
Film TC [Tab] Heading for the timecode used on the film.
Ink Number [Tab] Heading for the ink number used for the clip.
KN Duration [Tab] Heading for the length of the clip, expressed in feet and
frames.
KN End [Tab] Heading for the ending key number for the clip.
KN Start [Tab] Heading for the starting key number for the clip.
Labroll [Tab] Heading for the lab roll ID for the clip. Lab rolls are a
combination of several camera rolls.
Perf [Tab] Heading for the film-edge perforations format used for
3-perf projects.
Pullin [Tab] Heading for the telecine pulldown of the first frame of
the clip (pulldown phase). Pullin can have the values A, B, C, or D.
Pullout [Tab] Heading for the telecine pulldown of the last frame of
the clip (pulldown phase). Pullout can have the values A, B, C, or D.
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Understanding Avid Log Specifications
Avid Log Column Headings (Continued)
Reel # [Tab] Heading for the source reel number.
Scene [Tab] Heading for the scene number of the clip.
Shoot date [Tab] Heading for the date the footage was shot.
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Sound TC [Tab] Heading for Nagra timecode, Arri
code, and so on, at the sync point. Syncs with the Start timecode. Required if tracking the sync sound. Capture rate can be 25 or 30 fps.
Soundroll [Tab] Heading for sound roll ID for clip.
TC 24 [Tab] Heading for 24-fps timecode.
TC 25P [Tab] Heading for 25-fps timecode with pulldown.
TC 25 [Tab] Heading for 25-fps timecode.
TC 30 [Tab] Heading for 30-fps timecode.
Take [Tab] Heading for take ID for clip.
Tape [Tab] Heading for source tape ID for the individual clip. If
omitted, the global entry applies.
DESCRIPT [Tab] Heading for description of clip.
COMMENTS [Tab] Heading for comments about clip.
<Your_heading> [Tab] Add any category of information you want. Add as many
headings as you want, but do not use more than a total of 64 global and column headings in the file. Press the Tab key between each heading. Do not press the Tab key after the last heading.
[Enter] or [Return]
[Enter] Press [Enter] twice (do not press Tab) after the last
heading.
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Chapter 3 Logging: Advanced
Data Entries
The data entries come after the Custom column headings. The following table shows the format for entering data. Enter a line of data in this format for every clip. Be sure to start the
Data
data section for each clip with the word
[Enter].
Avid Log Data Headings
DATA HEADINGS: The word Data marks the start of the data for each clip.
Data [Enter] Required Enter the word Data to mark the start of the logged clip
entries.
DATA FOR EACH CLIP: Enter a line of data for each clip. Enter the data so it aligns with its column heading. (The data that goes with the ninth column heading must be the ninth data entry.) Be sure to enter data for all the required values. To leave a data position unfilled, press the Tab key instead of typing data. Press Enter at the end of each line. Your Avid system supports up to four audio tracks in imported and exported logs.
<clip name> [Tab] Required Under Name heading. Enter a clip identifier (32 characters
maximum).
<V> <VA1> <VA2> <VA1A2> <A1A2> <A1> <A2>
<timecode> [Tab] Required Under Start heading. Enter the video timecode for the sync
<timecode> [Tab] Required Under End heading. Enter the video timecode for the last
<22kHz> <24kHz> <44kHz> <48kHz>
<inknumber> [Tab] Under Auxiliary Ink Number heading. Identify a second
[Tab] Required Under Tra cks heading. Enter the tracks you want captured
for the clip. Enter V for MOS takes. Enter A1, A2, or A1A2 for wild sound.
point, the first frame of the clip. Use colons for non-drop-frame (for example, 01:00:12:20). Use one or more semicolons for drop-frame (for example, 01;18;00;02).
frame of the clip.
[Tab] Under Audio heading. Enter the audio sampling rate for
this clip only. If omitted, global entry applies.
ink number for the start of the clip.
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Understanding Avid Log Specifications
Avid Log Data Headings (Continued)
<timecode>[Tab] Under Auxiliary TC heading. Enter a Nagra timecode,
Arri code, and so on, for the sync point. Syncs with the Start timecode.
<camera ID>[Tab] Under Camera heading. Identify the camera, using letters
or numbers. For multicamera shoots.
<camera roll ID>[Tab] Under Camroll heading. Identify the camera roll, using
letters and numbers.
<timecode>[Tab] Under Duration heading. Enter the length of the video
clip, Start to End.
<23.98> <24> <25> <29.97>
[Tab] Under FPS heading. Enter the video capture rate for this
clip only. If omitted, the global entry applies. Use 23.98 fps (23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for PAL, or 29.97 fps for NTSC.
<timecode>[Tab] Under Film TC heading. Identify the timecode used for the
film, usually at 24 fps.
<inknumber>[Tab] Under Ink Number heading. Identify the ink number for
the start of the clip.
<keynumber>[Tab] Under KN Start heading. Identify the complete key
number for the start of the clip, for example, KU 31 2636­8903&12.
<keynumber>[Tab] Under KN End heading. Identify the key number for the
end of the clip. You need to identify only feet and frames, for example, 0342&07.
<keynumber>[Tab] Under KN Duration heading. Identify the length of the
clip, in feet and frames.
<lab roll ID>[Tab] Under Labroll heading. Identify the lab roll, using letters
and numbers.
<1>
[Tab] Under Perf heading. Edit the perf for this clip only.
<2> <3>
<A> <B> <X> (matchback only) <C> <D>
[Tab] Under Pullin heading. Identify the telecine pulldown of the
first frame of the clip (pulldown phase). NTSC only.
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Chapter 3 Logging: Advanced
Avid Log Data Headings (Continued)
<A> <B>
[Tab] Under Pullout heading. Identify the telecine pulldown of
the last frame of the clip. NTSC only. <X> (matchback only) <C> <D>
<reel ID>[Tab] Under Reel # heading. Identify the reel, using numbers.
<scene ID> [Tab] Under Scene heading. Identify the scene, using letters and
numbers.
<shoot date>[Tab] Under Shoot Date heading. Identify the date the footage
was shot, in numbers or in letters and numbers.
<timecode>[Tab] Under Sound TC heading. Identify the sound timecode at
the sync point. Syncs with the Start timecode.
<sound roll ID> [Tab] Under Soundroll heading. Identify the sound roll, using
letters and numbers.
<timecode>[Tab] Under TC 24 heading. Identify the start of the clip for 24p
timecode.
<timecode>[Tab] Under TC 25p heading. Identify the start of the clip for 25p
timecode (PAL pulldown).
<timecode>[Tab] Under TC 25 heading. Identify the start of the clip for
25-fps timecode (PAL).
<timecode>[Tab] Under TC 30 heading. Identify the start of the clip for
30-fps timecode.
<take ID> [Tab] Under Ta ke heading. Identify the take, using letters and
numbers.
<source tape ID> [Tab] Under Tap e heading. Enter the source videotape ID for this
clip only.
<clip description> [Tab] Under DESCRIPT heading. Describe the clip.
<clip comments> [Tab] Under COMMENTS heading. Comment on the clip.
<information
>[Tab] Under the headings you created yourself, type the
appropriate information.
[Enter] Press Enter after the last entry for the clip.
Do not press Tab after the last entry for the clip.
Enter an additional line of data for each remaining clip.
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Sample Avid Log

This section contains a sample Avid log for an NTSC video project.
Formatting keys (such as [Tab] and [Enter]) are shown in square brackets.
Heading [Enter] FIELD_DELIM [Tab] TABS [Enter] VIDEO_FORMAT [Tab] NTSC [Enter] AUDIO_FORMAT [Tab] 44kHz [Enter] TAPE [Tab] 001 [Enter] FPS [Tab] 29.97 [Enter] [Enter] Column [Enter] Name [Tab] Tracks [Tab] Start [Tab] End [Enter] [Enter] Data [Enter] CU Josh & Mary [Tab] V [Tab] 01:00:00:00 [Tab] 01:15:05:00 [Enter] CU Josh [Tab] VA1 [Tab] 01:15:06:00 [Tab] 01:20:00:00 [Enter]

Creating Avid Logs

Creating Avid Logs
You can use any word processing application or text editor to create Avid logs. However, you must save the file as a text document (ASCII format).
Windows systems ship with a text editor called WordPad.
To open WordPad:
t Click the Start button, and select All Programs > Accessories > WordPad.
®
Mac OS
To open Text Edit:
t Select Go > Applications, and double-click TextEdit.
To create a text document in TextEdit:
t Select Format > Make Plain Text.
X systems ship with a text editor called TextEdit.
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Chapter 3 Logging: Advanced
When logging manually, you should do the following:
Identify the source tape for each shot.
Document each clip’s name, start timecode, and end timecode.
This is the minimum information required to capture successfully. You can also add other information such as comments or auxiliary timecodes. You can make a separate log file for each videotape, or log clips from several different videotapes in one log.
To create an Avid Log by using a word processor or text editor:
1. Enter shot log information according to the specifications described in “Avid Log
Specifications” on page 81.
2. Save your file as a text file in the Save As dialog box. You can use the file name extension .txt, but it is not required.
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The Avid editing application only accepts text files (ASCII format).
After you double-check the log, import it into your Avid editing application. For more information, see “Importing Shot Log Files” in the Help.

Double-Checking Log Files

When importing shot logs for video, your Avid editing application compares the video duration to the video out minus the video in. When importing film shot logs, the system compares the key number out minus the key number in.
If the system detects a discrepancy, it reports the error to the Console and does not bring the clip into the bin. The best way to ensure that clips are not discarded on import is to double-check the logs for discrepancies in duration and marks.
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Open the Console by selecting Tools > Console. For more information, see “Using the
Console Window” on page 70.

Logging Directly into a Bin

You can log clips directly into a bin by using the Capture tool in one of two ways described in this section:
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Log directly into a bin with an Avid-controlled deck for semiautomated data entry.
Log manually during or after viewing of footage offline with a non-Avid-controlled deck or other source.
Logging Directly into a Bin

Tips for Logging Preroll, Logging Timecode, and Naming Tapes

Observe the following important guidelines for preroll, timecode formats, and naming of tapes when logging prior to capturing.
Logging Preroll
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Be sure to leave adequate preroll with continuous timecode prior to IN points when logging your tapes. The recommended minimum preroll is 2 seconds for Betacam 5 seconds for 3/4-inch U-matic
You set the default preroll for tape playback by using the Preroll menu in the Deck Settings dialog box. For more information, see “Deck Settings” on page 579.
Logging Timecode
Within an NTSC project, check the timecode format of each tape (drop-frame versus non-drop-frame timecode) when you are logging without a tape in the deck. Log drop-frame timecode by using semicolons (;) between the hours, minutes, seconds, and frames. Log non-drop-frame timecode with colons (:). You can set the timecode format to use in the Deck Preferences Settings dialog box. For more information, see “Deck Preferences Settings” on
page 581.
To change the logged timecode format, select Clip > Modify. For information, see
“Modifying Clip Information Before Capturing” on page 102.
Naming Tapes
When entering tape names in the Capture tool, consider the following:
Tape names must be alphanumeric characters (A to Z, 0 to 9). They can include uppercase and lowercase characters. The maximum length of a name is 32 characters.
®
playback, and 6 seconds for DV playback.
®
playback,
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It is possible to have a single tape listed as several different tapes if you alter the case of the letters. For example, if you type a single name as TAPE, Tape, and tape on three different occasions, all three names appear. This can cause significant problems in keeping track of clips when batch capturing, recapturing, and generating an EDL. Select a case convention and maintain it throughout a project.
If you want your Avid system to consider master clips as coming from the exact same tape, you should try to select that tape name from the Select Tape dialog box. If you do not see the tape you are looking for, but know you have online media from that tape, you should click the Scan for Tapes button. For more information, see “Logging with Avid-Controlled Decks” on
page 92.
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Chapter 3 Logging: Advanced
It is important that you devise a naming scheme for your tapes. For example, tapes with similar names can be easily sorted and viewed together in a bin. However, it can be difficult to distinguish among numerous tapes with similar names when trying to locate a specific tape quickly. Name tapes based upon the amount and complexity of your source material.
If you are planning to generate an edit decision list (EDL) for import into an edit controller for online editing, double-check the controller’s specifications beforehand. Some edit controllers truncate source tape names to as few as six characters, while others eliminate characters and truncate to three numbers. Alterations like these at the EDL stage might cause the system to identify different source tapes with similar names in the same way, causing you to lose track of source material.

Logging with Avid-Controlled Decks

When you log with a compatible tape deck controlled from within your Avid editing application, you can automate part of the logging process by using buttons to enter frame­accurate timecode information from the deck. This method is more accurate than manual entry because timecodes are transferred directly from tape to the bin.
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For information about connecting a compatible deck to your system, see “Connecting Peripheral Equipment” in the Help.
To log clips directly into a bin from an Avid-controlled deck:
1. Make sure the deck is properly connected and turned on.
2. Open the bin where you want to store the clips.
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Logging Directly into a Bin
3. Select Tools > Capture. The Capture tool opens. Playback from the deck is displayed in the Client monitor.
Capture/Log Mode button
Mark IN button
Channel Selection buttons
Deck Selection pop-up menu
Source Tape Display button
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If you forget to connect and turn on the power to the deck before opening the Capture tool, you can reinitialize deck control after turning it on by clicking the Deck Selection menu, and selecting Check Decks.
4. If the Capture tool is not currently in Log mode, click the Capture/Log Mode button until the LOG icon appears.
5. Click the Deck Selection menu, and select a deck. For more information, see “Selecting a Deck in the Capture Tool” in the Help.
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Chapter 3 Logging: Advanced
6. Insert your tape into the deck. The Select Tape dialog box opens. You can select the option “Show other project’s tapes” to display the tape names and
associated project names for all bins that have been opened in the current session.
List of tapes
Show Tapes option
New tape name
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Because the media file database does not open when you start your Avid editing application, tape names of all online media files do not appear automatically.
If the tape name you are searching for does not appear in the Select Tape dialog box, click the Scan for Tapes button. Tape and project names are listed.
7. Provide the system with a tape name in one of the following ways:
t Select the name of the tape from the list in the Select Tape dialog box and click OK. t Click New if the tape is not in the list. A new tape name line appears in the dialog
box. Type the new name and click OK.
The tape name is displayed in the Capture tool.
For guidelines when naming tapes, see “Naming Tapes” on page 91.
A message that the system is waiting for you to mark an IN point is displayed in the message bar.
Logging Directly into a Bin
8. Set either an IN point or an OUT point for the clip you want to log using one of the following methods:
t If you want to keep the deck running while you log: Start the deck. At the point
where you want to start the clip, click a Mark IN button (you can use either the Mark IN button in the upper left of the Capture tool or the Mark IN button in the lower right) or press the F4 key. The deck continues to play.
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If you want to pause the deck while you enter a clip name and comments, see “Pausing the
Deck While Logging” on page 96.
t If you want to cue your source tape to the start or end point: Use the deck
controls in the Capture tool to cue your source tape to the start or end point. Click a Mark IN button or the Mark OUT button in the lower right of the Capture tool.
t If you want to log using timecode: If the footage starts at a known IN point or ends
at a known OUT point, type the timecode in the text box next to the Mark IN button or the Mark OUT button. Then enter the mark by pressing the Go to IN button or the Go to OUT button, which scans the tape forward to the mark, or by pressing Enter.
After you set the mark, the Mark IN button changes to the Mark OUT and Log button or the Mark IN and Log button, depending on the first mark you set.
Mark IN and Log
For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log the correct pulldown phase. See “Setting the Pulldown Phase” on page 100.
9. (Option) Enter a clip name and comment in the corresponding text boxes in the Capture tool.
10. To finish logging the clip, do one of the following:
Mark OUT and Log
t If the deck is running: Click the Mark OUT and Log button or press the F4 key.
The clip is logged into the bin and the deck continues to play.
t If you want to cue the remaining start or end point: Use the deck controls to
locate the start or end point. Set the remaining IN point or OUT point either by clicking the Mark OUT and Log button or the Mark IN and Log button. The clip is logged into the bin.
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Chapter 3 Logging: Advanced
t If you want to log using timecode: Type a timecode for the clip’s IN point, OUT
point, or duration in the timecode text boxes next to the corresponding icon. Then enter the mark by pressing the Go to IN button or the Go to OUT button, which scans the tape forward to the mark, or by pressing Enter.To log the clip into the bin, click the Log Clip button in the upper left of the Capture tool.
The clip name, which is automatically named and numbered by the system, is highlighted in the bin and ready to be renamed.
11. (Option) Rename the clip by typing a new name in the highlighted area.
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Consider changing the clip name immediately, because it is easy to forget the contents of each clip if you are logging many clips. You can, if necessary, accept the clip name and proceed with the logging process and change the clip names in the bin at a later time.
12. Repeat these steps until you have logged all your clips.
While viewing the footage, you can continuously update your marks on-the-fly by clicking the Mark IN button or the Mark OUT button repeatedly before entering the second mark.

Pausing the Deck While Logging

If the deck is playing while you log clips, you can direct your Avid editing application to automatically pause the deck after you set an IN point and an OUT point. While the deck is paused, you can enter the name and comment for the clip you want to log.
To pause the deck while logging:
1. In the General tab of the Capture Settings dialog box, select the “Pause deck while logging” option.
2. Set up your deck and the Capture tool as described in “Logging with Avid-Controlled
Decks” on page 92.
3. When you reach the point where you want to start the clip, click the Mark IN button in the upper left of the Capture tool or press the F4 key. The Mark IN button changes to the Mark OUT button and the deck continues to play.
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4. When you reach the point where you want to end the clip, click the Mark OUT button in the upper left of the Capture tool or press the F4 key again. The Mark OUT button changes to the Log Clip button, and the deck pauses.
5. Type a clip name and comment in the corresponding text boxes in the Capture tool.
6. Click the Log Clip button or press the F4 key. Your Avid editing application logs the clip in a bin, and the deck starts playing again.

Using a Memory Mark

You can add a memory mark to a particular location on a tape. You can then use the Go to Memory button to move through the tape to the marked location.
To use a memory mark for a particular location on a tape:
t Click the Mark Memory button in the Capture tool to mark the location. t Click the Go to Memory button to move through the tape to the marked location. t Click the Clear Memory button to clear the memory mark.
You can add one mark per tape. The memory mark is not stored on the tape. When you remove the tape from the deck and insert another tape into the deck, the mark is cleared.
Logging Directly into a Bin
Mark Memory button

Logging with Non-Avid-Controlled Decks

You can use the Capture tool to log clips directly into a bin from a source that is not controlled by your Avid editing application. For example, you can log clips from a deck that is not connected to the system, or from handwritten or printed log information for a tape that was previously logged but is not currently available.
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For NTSC projects, when you are logging within the Capture tool, you should leave the deck empty. If a tape remains in the deck, the system determines drop-frame or non-drop-frame from that tape whether or not it matches your tape’s timecode format.
Go to Memory button
Clear Memory button
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Chapter 3 Logging: Advanced
To log clips directly into a bin from a non-Avid-controlled deck:
1. If there is a deck connected to the system, eject the tape from the deck.
2. Double-click Deck Preferences in the Settings list of the Project window. The Deck Preferences dialog box opens.
3. For NTSC projects, click the “When no tape in deck log as” menu, and select Non-Drop-Frame or Drop-Frame.
4. Click OK to close the dialog box.
5. Open the bin where you want to store the clips.
6. Select Tools > Capture. The Capture tool opens.
Mark IN button
Channel Selection buttons
Message bar
Capture/Log Mode button
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Timecode display
Deck controls
Deck Selection pop-up menu
Source Tape Display button Mark OUT button Mark IN button
7. Click the Capture/Log Mode button in the Capture tool until the LOG icon appears.
Mark IN text box
Clear OUT button
Mark OUT text box
Logging Directly into a Bin
8. Click the Source Tape Display button. A dialog box opens.
9. Click Yes to open the Select Tape dialog box.
10. Double-click the name of the tape in the dialog box, or click New and enter the name of the tape.
11. Click OK.
12. Select the tracks you want to log, using the Channel Selection buttons in the Capture tool.
13. Type the start timecode in the Mark IN text box.
14. (Option) Enter a clip name and comment in the corresponding text boxes.
15. Type the end timecode in the Mark OUT text box.
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For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log the correct pulldown phase. See “Setting the Pulldown Phase” on page 100.
16. Click the Log Clip button. The clip is logged into the bin. The clip name, which is automatically named and
numbered by the system, is highlighted in the bin and ready to be renamed.
17. (Option) Rename the clip by typing a new name in the highlighted area.
Consider changing the clip name immediately, because it is easy to forget the contents of each clip if you are logging many clips. You can, if necessary, accept the clip name and proceed with the logging process and change the clip names in the bin at a later time.
18. Repeat these steps until you have logged all your clips.
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Chapter 3 Logging: Advanced

Setting the Pulldown Phase

If you are logging or capturing 24-fps sources (film-to-tape transfers, media downconverted from 1080p/24 footage, or both), you can set the pulldown-to-timecode relationship for a transferred tape in the 24p Setting dialog box.
For information about the pulldown process, see “Transferring 24-fps Film to NTSC Video”
on page 706.
Set Pulldown Phase option
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You set this relationship by selecting the pulldown phase (sometimes called the pulldown frame or pullin frame), which is the video frame at which the master clip starts. The
pulldown phase is designated A, B, X, C, or D. Film labs and transfer houses typically use the A frame to start the transfer.
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