Product specifications are subject to change without notice and do not represent a commitment on the part of
Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by
visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as
the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the
license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license
agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663;
5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423;
5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,719,570; 5,724,605; 5,726,717;
5,729,673; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,999,406; 6,038,573;
6,061,758; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622;
6,847,373; 7,081,900; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912.
Other patents are pending.
This document is protected under copyright law. An authorized licensee of NewsCutter may reproduce this publication for the
licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in
part, for commercial purposes, such as selling copies of this document or providing support or educational services to others.
This document is supplied as a guide for NewsCutter and NewsCutter XP. Reasonable care has been taken in preparing the
information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid
Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product
specifications are subject to change without notice.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph
are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such
distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the
University may not be used to endorse or promote products derived from this software without specific prior written
permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
2
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the
suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this
entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all
copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following
disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Nexidia Inc.:
Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be
liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect,
special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s
products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
3
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid
products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in
connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms
of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid DS Assist Station, Avid ISIS,
Avid Learning Excellerator, Avid Liquid, Avid Mojo, AvidNet, AvidNetwork, Avid Remote Response, AVIDstripe, Avid Unity,
Avid Unity ISIS, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, Dazzle, Deko, DekoCast, D-Fi,
D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive,
Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, D-Verb, Equinox, ExpertRender, Face Robot,
FACE ROBOT, FieldPak, Film Composer, FilmScribe, FluidMotion, FXDeko, HIIP, HyperSPACE, HyperSPACE HDCAM,
IllusionFX, Image Independence, iNEWS, iNEWS ControlAir, Instinct, Interplay, Intraframe, iS9, iS18, iS23, iS36, IsoSync,
LaunchPad, Lightning, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress,
Media Browse, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader,
Media Recorder, MEDIArray, MediaShare, MediaStream, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive,
NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV,
Pinnacle MediaSuite, Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18,
Sci-Fi, ScriptSync, SecureProductionEnvironment, Show Center, Softimage, Sound Designer II, SPACE, SPACEShift,
SpectraGraph, SpectraMatte, SteadyGlide, Symphony, TARGA, Thunder, Thunder station, Trilligent, UnityRAID, Vari-Fi,
Video RAID, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology,
Inc. in the United States and/or other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States
and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other
countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other
countries. All other trademarks contained herein are the property of their respective owners.
Footage
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc.,
Editor/Producer Bryan Foote.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
News material provided by WFTV Television Inc.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
Tornados + Belle Isle footage — Courtesy of KWTV News 9.
WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.
Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid NewsCutter Products Advanced Guide • 0130-07610-01 • March 2007
Congratulations on your purchase of an Avid editing application. You can use your
application to create broadcast-quality output incorporating every possible production
element from full-speed, high-resolution footage, to multimedia artwork and animation, to
computer-generated effects and titling.
This guide contains all the advanced task-oriented instructions and conceptual information
you need to use the capture, editing, and output features of your Avid application, as well as
information about file format specifications, and other supplementary information. The
Basics Guide for your Avid application is a companion to this Advanced Guide. It contains
all the basic task-oriented instructions and conceptual information you need to get started
using the product. The contents of this guide and of the Basics guide are also available in the
Help. This guide is intended for all users, from beginning to advanced. Unless noted
otherwise, the material in this document applies to the Windows
®
XP operating system.
n
The documentation describes the features and hardware of all models. Therefore, your
system might not contain certain features and hardware that are covered in the
documentation.
Using This Guide
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or ConventionMeaning or Action
n
c
w
>This symbol indicates menu commands (and subcommands) in the
t
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
A warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a
list indicate that you perform one of the actions listed.
Courier Bold font identifies text that you type.
mouse action. For example, Ctrl+drag.
32
If You Need Help
If you are having trouble using your Avid editing application:
1. Retry the action, carefully following the instructions given for that task in this guide. It
is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the
documentation was published:
-If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
-If the latest information for your Avid product is provided as a ReadMe file, it is
supplied in your Avid application folder as a PDF document (ReadMe.pdf) and is
also available online.
You should always check online for the most up-to-date ReadMe because the
online version is updated whenever new information becomes available. To
view the online ReadMe, select ReadMe from the Help menu, or visit the
Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
If You Need Help
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read or join online message-board discussions.
Accessing the Online Library
The Online Library for your Avid editing application contains all the product documentation
in PDF format, including a Master Glossary of all specialized terminology used in the
documentation for Avid products.
Most Avid online libraries also include multimedia content such as tutorials and feature
presentations. This multimedia content is an excellent first resource for learning how to use
your application or for helping you understand a particular feature or workflow.
The Online Library for your Avid editing application is installed along with the application
itself.
n
You will need Adobe® Reader® to view the PDF documentation online. You can download
the latest version from the Adobe web site.
33
Using This Guide
To access the Online Library, do one of the following:
tFrom your Avid editing application, select Help > Online Library.
tFrom the Windows desktop, select Start > All Programs > Avid > [Avid editing
application] Online Library.
tBrowse to the Online Library folder, and then double-click the MainMenu file.
The Online Library folder is in the same location as the application itself, for example:
C:\Program Files\Avid\[Avid editing application]\Online Library
How to Order Documentation
To order additional copies of this documentation from within the United States, call Avid
Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United
States, contact your local Avid representative.
Avid Educational Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery
methods that accommodate your pressured and competitive work environment.
34
To learn about Avid's new online learning environment, Avid Learning Excellerator
(ALEX), visit http://learn.avid.com.
For information on courses/schedules, training centers, certifications, courseware, and
books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID
(800-949-2843).
Chapter 1
Working with the Project Window:
Advanced
The Project window provides controls for structuring and viewing important information
about your current project. You can also modify User, Project, and Site settings from the
Project window and display a list of effects.
The following topics describe advanced features of the Project window:
•Working with User Profiles
•Managing Folders and Bins
•Using the Info Display
•Customizing the Appearance of the Avid User Interface
•Customizing Your Workspace
•Sharing Bins and Projects in an Avid Unity Environment
For basic information about the project window, see “Working with the Project Window:
Basics” in the Help or the Basics Guide for your Avid editing application.
Working with User Profiles
You can establish different profiles for a single user. User profiles allow you to switch
between settings without having to log out of your system and log back in under a different
user name.
Understanding User Profiles
User profiles allow you to establish separate settings for different editing functions. User
“Jane,” for example, can have separate profiles for “Audio editor,” “Film editor,” or for
“Assistant 1,” “Assistant 2,” and so on.
Chapter 1 Working with the Project Window: Advanced
Each user profile is stored in settings files within a folder, as described in “Understanding
the Avid Projects and Avid Users Folders” in the Help. User profile folders are kept in the
following folder: drive:\Program Files\Avid\Avid editing application\Avid Users\UserName.
You can work with user profiles in the following ways (for step-by-step procedures, see
“Managing User Profiles” on page 37):
•Create new user profiles
•Switch between user profiles
•Return to the original user profile
•Import settings from another user or user profile
•Create a user profile on one system, export it to a server, and then import the same user
profile from another system to the new system.
When you export a user profile, you can select either a Personal or Group profile.
-When you select Personal, the user profile performs an auto-load and an auto-save
every time you open a project. Every time the user profile is updated, it saves the
new profile information. For example, you can create the user profile Jennie on one
system, export it to another location (a server), and then import it to a different
system. Any time you change the Jennie user profile, it updates to the server and
when you open the Jennie user profile on either system, it uses the most updated
Jennie user profile.
n
n
36
-When you select Group, the user profile auto-loads but it does not auto-save.
Changes made to the user profile only affect the system on which the changes were
made. The changes do not update to the server.
When exporting User Profiles in an Avid Unity™ environment, make sure the workspace
containing the user profile has the same drive letter on all systems.
Cross-platform (Macintosh to Windows or Windows to Macintosh) user profiles can not be
shared.
•Update a user profile with the Update User Profile option, which lets you add user
settings, such as the Send To settings options, to an existing Settings list.
For example, if you are upgrading to a version of your application that contains the Send
To option from a version that did not have that option, you can choose the Update User
Profile option to make sure the Send To settings templates appear in your Settings list.
Managing User Profiles
The following table describes procedures for managing user profiles.
For more information on user profiles, see “Understanding User Profiles” on page 35.
TaskProcedure
Working with User Profiles
To create a user
profile:
To change user
profiles:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Create User Profile.
Project window title bar
User Profile Selection menu
The Create User Profile dialog box opens.
3. Type a name in the Profile Name text box, and then click OK.
The new user profile appears selected in the menu, and the user profile name
appears in the Project window title bar.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select another user profile.
The new user profile name appears in the Project window title bar.
To return to the
original user profile:
If you are using a user profile other than the default and you change to another project, the default user
n
settings are loaded, even though the Project window still displays your non-default user profile name. You
must reselect the user profile you want to have active.
To import user
settings from another
user or user profile:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select the default user profile.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Import User or User Profile.
3. Navigate to the user or user profile you want to import.
37
Chapter 1 Working with the Project Window: Advanced
TaskProcedure
To export user
settings to another
user or user profile:
To update user
profiles:
To delete a user
profile from your
desktop:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Export User or User Profile.
3. Select Personal or Group.
4. Navigate to the location where you want to place the user or user profile.
5. Click OK.
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Update User Profiles.
Any settings that have been added to the upgraded version of the application now
appear in the Settings list.
1. Navigate to the Avid Users folder, and then select the user folder you want to
delete.
For information about the location of the Avid folders, see “Using the Avid
Projects and the Avid Users Folders” in the Help.
2. Press the Delete key, then click OK in the dialog box that appears.
3. Empty the Recycle Bin to remove the files from the system.
4. Close the windows, and restart the Avid application.
The deleted user no longer appears in the Select Project dialog box.
Managing Folders and Bins
You can use the Project window to create hierarchies of folders and bins that reflect the
specific workflow of the current project. This structure provides both simplicity and backup
security. You can also manage system memory usage, and specify how often your Avid
editing application saves bins automatically.
38
Guidelines for Project Organization
Although the specifics can vary depending on your production needs and habits, the basic
principles of project management are as follows:
•Limit the number of sequences you create in each project. For instance, consider
creating one new project for each show, episode, spot, or scene.
•Limit the number and complexity of clips in each bin by creating and organizing bins in
three groups, as follows:
-Create a set of bins for the capture stage.
For example, you can create one bin for each source tape or each day’s worth of
dailies transfers to be captured to avoid slowing the system with large bins and
causing confusion between tapes.
-Create a second set of bins for organizing your project.
For example, you can create a separate bin for each segment of a video project or
each scene of a 24p project, depending on the preferences of the editor.
-Create a third set of bins for the editing stage, including:
A current cut bin for storing each work in progress (sequence)
An archive bin for keeping the original version of each cut (sequence)
Managing Folders and Bins
A selects or storyboard bin for screening selected clips or cuts gathered from the
source bins
A format cuts bin for storing the final cuts with added format elements such as
segment breaks, color bars and tone, slate, or countdown
•(Option) Create additional folders at the desktop level for better organization. For
example, you can create one folder for each capture bin and show cut bin, or a folder to
contain all shot logs to be imported.
•Save these files as templates for future productions of a similar nature.
39
Chapter 1 Working with the Project Window: Advanced
A sample template of bins for a project is shown below.
Project folder
Folders
containing
bin files
Bin files
Settings file
Project file
This hierarchy allows you to have one set of bins available in the Project window during
capture and organizing, and another set of bins available during editing to reduce clutter.
Creating a Folder in a Project
To create a folder in a project:
1. Click the Bins tab in the Project window.
2. Click the Fast menu button, and select New Folder.
A new untitled folder appears.
3. Click the untitled folder name in the Bins list and rename it.
Managing Bins and Memory
System memory usage increases depending on how many bins you have open, the number of
sequences in a bin, the number of tools that are open, and the size of a sequence. Using more
memory can slow system performance.
In the Bin tab of the Project window, a memory usage indicator increases and updates as you
open and close bins. Avid recommends that you keep memory usage below 80-85%. If you
exceed the recommended usage, a dialog box opens informing you that your memory usage
is high and recommending that you should close some bins and save your project.
40
Managing Folders and Bins
If your system is running low on memory and you need to free up memory, you can either
close your bins or use the Clear Memory button. If you close your bins, some of your
memory remains unavailable until you exit the application because the online master clips
remain in memory. The Clear Memory button, however, closes and saves all of your open
bins and clears out any cached data of the online master clips.
To free up memory:
1. Click the Info tab of the Project window.
2. Click the Clear Memory button.
A dialog box opens asking if you want to close and save all opened bins.
3. Click OK.
n
n
This operation deletes cached data for the online master clips only. Memory might also be
used by other parts of the application and will not be reduced by using the Clear Memory
button.
Bins containing sequences use more memory than bins containing master clips. For bins that
contain a large number of sequences, you can free up memory and still keep your old
sequences. Create an archive bin and move older sequences that you do not use anymore to
the archive bin. Keep the archive bin closed.
Saving Bins Automatically
Your Avid editing application automatically saves changes to your work on a regular basis
during each session. You can modify the frequency of the automatic backups by using the
Bin settings in the Project window Settings list.
When you are working with bins, an asterisk appears before the bin name in the bin’s title
bar. The asterisk indicates that the changes to the bin are not saved. After you save the bin,
the asterisk is removed.
When autosave occurs:
•Any open bins are updated with changes made since the last autosave.
•Copies of these bins are placed in the project’s backup bin folder:
drive:\Program Files\Avid\Avid editing application\Avid Attic folder\bin_name
The system automatically saves copies of all bins into the Avid Attic folder at regular
intervals for backup. When your work is lost, or when you want to recover an earlier version
of a bin or sequence, you can retrieve files from the Avid Attic folder. The procedure for
recovering bin files from the Avid Attic folder is described in “Retrieving Files from the
Attic Folder” in the Help.
41
Chapter 1 Working with the Project Window: Advanced
For added security, you can save bins manually — for example, immediately after an
important edit. For more information, see “Saving Bins Manually” in the Help.
To adjust the frequency of automatic saves:
1. In the Project window, click the Settings tab, and then double-click Bin.
The Bin Settings dialog box opens.
2. Type a number in the Auto-Save interval text box.
3. Click OK.
n
Setting to zero the maximum number of files stored in the Avid Attic folder as well as the
maximum number of versions of a bin deletes existing files in the project folder in the Avid
Attic folder and prevents any backup bins from being saved. For more information about
backup options, click the Bin Settings dialog box and press F1, or see “Bin Settings” on
page 568.
Using the Info Display
The Info display in the Project window allows you to view system memory information and
access the Hardware tool.
To open the Info display:
tClick the Info tab in the Project window.
n
Viewing Memory
The items listed in this view are for information only and cannot be changed.
Info tab
42
You can display system memory information in the Info tab of the Project window.
You can view additional memory information through the Windows Task Manager and
Performance Monitor tools. You can view information about system activities, such as driver
messages, through the Windows Event Viewer. For information on these tools, see the
Windows Help.
Using the Info Display
n
You can improve the performance of large projects by reducing the number of objects. To do
this, close unused bins, unmount unneeded media drives, consolidate finished elements,
eliminate old material from the project, or divide the project into separate projects. Then
quit and restart your Avid editing application. If performance is still slow, restart your
system.
To display system memory information:
tClick the Info tab in the Project window, and then click the Memory button.
The Memory window opens.
The following table describes the information your Avid editing application displays in the
Memory window:
ItemDescription
Objects
Total physical memory
Available physical
memory
The total number of memory handles currently used by your Avid editing
application. Objects include memory requirements of the application,
such as windows, as well as clips, sequences, and other items associated
with a project.
The total number of bytes of RAM (random-access memory).
The amount of RAM available for allocation by the Windows system.
Total page file
Available page file
Working set (minimum
and maximum)
The total number of bytes stored in the paging file. The paging file is
used as virtual memory by the Windows system.
The total number of bytes available in the paging files.
The set of memory pages currently available to the application in RAM.
Accessing the Hardware Tool
The Hardware tool gives a visual representation of usage for each drive and provides
operating system information.
To open the Hardware tool, do one of the following:
tClick the Info tab in the Project window, and then click the Hardware button.
tSelect Tools > Hardware.
The Hardware tool opens.
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For more information about the Hardware tool, see “Using the Hardware Tool” on page 73.
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Chapter 1 Working with the Project Window: Advanced
Customizing the Appearance of the Avid User
Interface
The Appearance tab in the Interface Settings dialog box provides you with controls for
customizing the colors and button style of the Avid user interface. You can also change the
font and point size of the type in the various windows.
For complete reference information on the Interface Settings dialog box, see “Interface
Settings” on page 627.
Changing Interface Component Colors
You can use a color selection grid to change the color of interface components.
To set the color of an interface component:
1. In the Project window, click the Settings tab, and then double-click Interface.
The Interface dialog box opens.
2. Click the Appearance tab.
The Interface components whose colors you can change are listed in the top half of the
Appearance tab, as shown in the following illustration.
Check box
Color boxes
44
Interface
component list
3. Click in the color box next to the interface component that you want to customize.
A color selection grid opens.
4. Click the color to which you want to set your interface component.
Customizing the Appearance of the Avid User Interface
The color selection grid disappears. The color you selected appears in the color box. A
check mark appears in the check box to show that you want your new color attribute for
this component to take effect.
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n
If you deselect an interface component by clicking the check box, the color you specify in the
color selection grid does not take effect. The color of the interface component reverts to its
default value.
5. Do one of the following:
tClick Apply to apply the changes you selected.
If you click Cancel after you click Apply, interface components retain the colors you applied.
tClick OK to close the dialog box and put the new setting into effect.
tClick Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
Changing Button and Toolbar Styles
You can control the shading style and depth of buttons and toolbars. You can also change the
shape of buttons and the way buttons are spaced in Monitors and in the Timeline.
To set the style of buttons and toolbars:
1. In the Project window, click the Settings tab, and then double-click Interface.
The Interface dialog box opens.
2. Click the Appearance tab.
The interface component style controls appear in the bottom half of the Appearance tab,
as shown in the following illustration.
3. Select from one or more of the menus, as described in the table following this
procedure.
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Chapter 1 Working with the Project Window: Advanced
4. Do one of the following:
tClick Apply to apply the changes you selected.
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If you click Cancel after you click Apply, your editing application retains the selections you
applied.
tClick OK to close the dialog box and put the new setting into effect.
tClick Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
Interface Component Style Controls
ControlDescriptionOptionsExamples
Shading StyleControls the graphic style
used to shade buttons and
toolbars.
Shading DepthControls the three-
dimensional “rounding” of
the buttons and toolbars
Convex
Dim Radial
Convex Radial
Bright Radial
Percentage
values
Shading depth 5%Shading depth 50%
Convex
Dim Radial
Convex Radial
Bright Radial
Monitor Button
Separation
Timeline Button
Separation
46
Controls the spacing
between the Monitor
buttons and between the
Timeline buttons
Maximum
Moderate
None
Maximum button separation
Moderate button separation
No button separation
Customizing the Appearance of the Avid User Interface
Interface Component Style Controls (Continued)
ControlDescriptionOptionsExamples
Button StyleControls the shape of
buttons.
Changing Font and Point Size
You can change the default font and point sizes of the Project, Bin, Source/Record monitor,
and Timeline windows. You can vary the fonts and point sizes across these windows. For
example, you can set the Project window to Helvetica, 13 pt.; set one Bin window to Times
Roman, 11 pt.; and set another Bin window to Arial, 12 pt.
The following table describes the windows you can change, and where these changes are
saved.
WindowLocation of Changes
ProjectChanges the font and point size of the text in the Project window; saved as a
Project setting.
Oval
Octagonal
Rounded
Square
Swoosh
Antique
Oval
Rounded
SquareOctagonal
Swoosh
Antique
BinChanges the font and point size of the text in the Bin window; saved as a Bin
setting (not a Bin View setting).
Source/Record
monitor
TimelineChanges the font and point size of clip text; saved as a Timeline View setting.
To change the font displayed in the Project, Timeline, Source/Record monitor, or Bin
window:
Changes the font and point size of the sequence or source clip name text.
1. Click the Project, Timeline, Source/Record monitor, or Bin window to make it active.
2. Select Edit > Set Font.
The Set Font dialog box opens.
3. Click the Font menu, and select a font.
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Chapter 1 Working with the Project Window: Advanced
n
Any font installed on the Avid system appears in the list. For information on adding fonts to
your system, see the documentation for your operating system.
4. Type another point size for the font in the Size text box.
5. Click OK.
The new font and point size appear in the active window.
When you close the window, the last font and point size applied are saved with the window.
Customizing Your Workspace
A workspace is the arrangement and size of tool windows displayed in your Avid editing
application. If you are accustomed to working with a particular group of windows arranged
and sized in a particular setup, you can assign them to a workspace setting that you can then
recall with a workspace button.
For example, during capture you might want to display the Capture tool and Video Input tool
in specific locations. During effects editing, you might want to display the Effect Palette and
Effect Editor in particular locations and sizes. For information on switching between
workspaces, see “Switching Between Workspaces” on page 51.
While in a workspace, you can move tool windows or open and close tool windows. The
next time you select that workspace, the tool windows appear with either:
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48
•The arrangement from the last time you left the workspace
•The arrangement you set for the workspace, regardless of any changes you made
You can select your preference in the Workspace Settings dialog box. For more information,
see “Creating a New Workspace Setting” on page 49.
You can assign up to eight buttons that allow you to switch between user-customized
workspaces. This is useful if there is more than one user accessing the same Avid system.
Each user can assign up to eight workspaces by using the workspace buttons. The buttons
are assigned to the workspaces in the Settings list in the Project window in the order that
they appear. For example, the W1 button is assigned to the first workspace that appears in
the Settings list; W2 is assigned to the second workspace that appears in the Settings list;
and so forth. For more information, see “Assigning a Workspace Button” on page 52.
You cannot assign certain tool windows to a workspace, such as the Hardware tool, the
Communication (Serial) Ports tool, and the Media tool.
Creating a New Workspace Setting
To create a new workspace setting:
1. Click the Settings tab in the Project window.
The Settings list appears.
2. Scroll to the bottom of the Settings list, and select Workspace.
3. Select Edit > Duplicate.
A new workspace setting appears in the Settings list.
Customizing Your Workspace
n
New workspace
Custom name
column
If you are duplicating a previously named workspace setting, a .1 appears at the end of the
new name.
4. Click to the left of the new workspace you want to set.
A check mark appears next to the workspace.
5. Assign a custom name to the new workspace:
a.In the column between Workspace and User, click until you see a text cursor and
box. Make sure you click the Custom name column and not the Setting name.
b.Type a name for the new custom workspace; (for example, Logging).
c.Press Enter.
d.Open the windows and tools with which you want to associate the workspace.
Resize and move the windows to the location you want them to appear on
the monitors.
6. Double-click the custom workspace setting.
The Workspace Settings dialog box opens.
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Chapter 1 Working with the Project Window: Advanced
7. Select or deselect the following options, depending on your preference for the behavior
of the workspace:
-Activate Settings Linked By Name: This setting allows you to link other settings
to the workspace. For more information, see “Linking User Settings and
Workspaces” on page 50.
-Continually Update This Workspace: This setting automatically preserves the
workspace in its most recent arrangement. Future changes to the arrangement of the
tool windows are saved.
-Manually Update This Workspace: This setting saves the workspace in its current
arrangement when you click Save Workspace Now. Future changes to the
arrangement of the tool windows are disregarded.
8. Click OK.
Linking User Settings and Workspaces
User settings can be linked to a workspace. You can create a customized workspace, set up
specific options in any Settings dialog box, and link them together by name.
For example, you can create an Audio workspace that opens the Audio Mixer tool and Audio
tool. This workspace can also open a customized Timeline (with enlarged audio tracks and
rubberbanding displays). You can also link this workspace to a Settings dialog box with
customized options selected. You do this by creating a setting and giving it the same name in
the Settings list in the Project window as the name of the workspace.
50
To link user settings and a workspace:
1. Create a new workspace setting.
For more information, see “Creating a New Workspace Setting” on page 49.
2. Give the workspace a custom name.
3. Click a setting in the Settings list that you want to link to the new workspace. For
example, click Timeline View. Adjust the Timeline to how you want it displayed
(enlarged tracks, audio waveform, and so forth).
4. Give this Timeline View setting the same name you gave the workspace in step 2.
For information on naming a Timeline view, see “Saving a Customized Timeline View”
in the Help.
5. Double-click another setting, (for example, Audio). Select the new options, (for
example, Default Pan), and close the dialog box.
Linked
setting
Linked
setting
Linked
workspace
Customizing Your Workspace
6. Give this setting the same name you gave the workspace in step 2.
7. Double-click the workspace you just created.
The Workspace Settings dialog box opens.
8. Click Activate Settings Linked By Name.
9. Click OK.
All the settings and the new workspace you created are activated.
Switching Between Workspaces
To switch from one workspace to another:
1. Click the Settings tab in the Project window.
The Settings list appears.
2. Click to the left of the workspace setting you want to use.
A check mark appears next to the workspace.
You can also switch between workspaces by using the workspace buttons. To assign
workspace buttons, see “Assigning a Workspace Button” on page 52.
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Chapter 1 Working with the Project Window: Advanced
Deleting a Workspace
To delete a workspace:
1. Select the workspace you want to delete from the Settings list in the Project window.
The workspace is highlighted.
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Make sure a check mark does not appear next to the workspace you want to delete. You
cannot delete an active workspace.
2. Press the Delete key.
The selected workspace is removed from the Settings list.
Assigning a Workspace Button
To assign a workspace button:
1. If you want to assign a workspace button to a palette (for example, the Tool palette from
the Fast menu) or the Keyboard, open the palette or Keyboard setting.
2. Select Tools > Command Palette.
W1 button
More tab
52
3. Click the More tab.
4. Select Button to Button Reassignment.
5. Click a workspace button (W1 – W8), and drag the button to a location on another
palette (for example, the Tool palette) or the Keyboard setting.
The workspace button appears in the new location.
Sharing Bins and Projects in an Avid Unity Environment
The buttons are assigned to the workspaces in the Settings list in the Project window in
the order that they appear. For example, the W1 button is assigned to the first workspace
that appears in the Settings list; W2 is assigned to the second workspace that appears in
the Settings list; and so forth.
Your Avid editing application sorts the workspaces alphabetically. The workspace
button assignments might change if you add workspaces. To keep a designated order,
name the workspaces with a number preceding the first letter (for example, 2editing).
6. Click the W1 button to display the first workspace that appears in the Settings list.
When you open the windows associated with the first workspace, they open in the
assigned locations.
Sharing Bins and Projects in an Avid Unity
Environment
The following topics describe how to work in an Avid Unity environment that does not use
an asset manager or Avid Interplay Transfer. If you are using an asset manager or Avid
Interplay Transfer, see the Avid Interplay Administration Guide and the Avid Interplay Transfer Setup and User’s Guide.
Understanding Avid Unity
Avid Unity MediaNetwork and Avid Unity ISIS allow you to share bins and projects across
the network. When you place your bins and projects on Avid Unity workspaces (drive
volumes), several users can work on the same project at the same time.
For example, an editor can create sequences in one bin while an assistant recaptures media in
another bin. At the same time, other users can add audio effects or titles to other bins in the
project.
Each user can perform tasks from his or her own computer. Your Avid editing application
provides a locking mechanism to help you keep track of who is currently working in a bin.
The method allows one user to write to a bin; multiple users can read the files in that bin.
c
The lock does not prevent you from deleting the media in a locked bin if you have write
access to the workspace. It ensures only that you don’t overwrite changes to the bin.
In an Avid Unity environment, your Avid editing application creates and stores projects and
bins on the client’s internal drive. If a user moves or saves these projects and bins to the
workspace, only one client can work on the project at a time. If two or more users are
working simultaneously on the same project, only one user can update the files. Other users
can open and play sequences but cannot make any changes to them.
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Chapter 1 Working with the Project Window: Advanced
For information on managing workspaces, see the clients’ Quick Start cards. For details on
Avid Unity, see the Avid Unity MediaNetwork Management Guide or the Avid Unity ISIS Administration Guide.
Sharing Methods
Before you begin copying or creating bins and projects on an Avid Unity workspace,
determine the sharing method you are using for the project. You can either share bins alone
or you can share bins and projects.
Shared Bins
When you use shared bins, you store the project on your local computer and store bins and
media files on the shared workspace. This method allows users in a shared environment to
share only selected bins with other users. The system identifies the shared bins as follows:
•Stores the bin in a Unity Bins folder in the Project window. This folder is similar to the
Other Bins folder.
•Displays a second column of information for the bin that identifies the computer that
currently has the bin locked.
•Uses bold text to identify bins that are locked by another user.
54
Shared Bins and Projects
If you share bins and projects, you create and store the project folder and bins on the shared
workspace (or copy an existing project, bins, and the related media files). Your Avid editing
application identifies information from each computer using the shared workspace as
follows:
•Creates a project folder for each computer that accesses the project. Your Avid editing
application adds the computer’s name to the folder name to create a unique name and
stores any project-specific information in the folder. This mechanism prevents users
from overwriting the project-specific data for other users.
The folder is similar to the folder created when you select New Folder from the Project
Window Fast menu. For more information, see “Managing Folders and Bins” on
page 38.
•Displays an extra column in the Project window that identifies the computer that has the
bin locked.
•Uses bold text to identify bins that are locked by other users.
•Creates a folder at the top level of the shared workspace called Unity Attic. This folder
contains backup files for each project on the shared volume.
Sharing Bins and Projects in an Avid Unity Environment
n
Depending on the number of users sharing a workspace, you might want to increase the
number of files that your Avid editing application stores in the Unity Attic folder (using the
Bin Settings dialog box).
The following illustration shows the Project window for a shared project.
Bold bins are locked
for editing but can
be viewed.
Project folders for
each user
The following illustration shows the contents of a shared workspace at the desktop level.
Shared projects
Shared media files
Unity Attic
Computer that
currently has
the bin locked
Opening a Shared Project
To open an existing project on the shared volume:
1. Start your Avid editing application.
2. In the Select Project dialog box, navigate to the project on Avid Unity.
The Project window opens. For a description of the elements specific to Avid Unity in
the Project window, see “Sharing Methods” on page 54.
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Chapter 1 Working with the Project Window: Advanced
3. Open one of the bins by double-clicking the Bin icon.
The bin appears with a Bin Lock Status button. You can click the red (locked) or green
(unlocked) Bin Lock Status button to view a history file that shows which computers
and users have modified the bin and the date and time of the modifications.
The following illustration shows locked and unlocked bins.
Unlocked bin
Locked bin
When a bin is unlocked, you have permission to make changes. You should not make
changes to a locked bin. See “Restrictions and Limitations for Locked Bins” on page 57.
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The Bin Lock Status button does not appear if the bin is not on Avid Unity.
Working with Locks
Your Avid editing application uses a locking mechanism to help you keep track of who is
currently working in a shared bin. This allows one user to write to a bin; multiple users can
read the files in that bin.
Default Locking Mechanism
The user who opens the bin first gets the lock and obtains write access to the bin. Your Avid
editing application uses bold text in the Project window to identify bins that are locked by
another user. When the person who owns the lock closes the bin, it becomes available for
another user to open and take the lock.
If one user has the lock and another user has the same bin open, when the first user closes the
bin, the second user must close and reopen the bin to get the lock.
You can click the red or green Bin Lock Status button in the bin to view a history file that
shows which computers and users have modified the bin.
56
To open a bin without taking the lock:
tAlt+double-click the bin in the Project window.
Overriding the Default Locking Mechanism
You can instruct your Avid editing application to keep a bin locked even after you close it.
To permanently lock a bin:
1. Select one or more bins in the Project window.
2. Right-click the Bin icon, and select Lock Project Bin.
An asterisk appears next to the user name in the Project window. In this case, the bin
remains locked even after you close it.
To unlock the bin:
tRight-click the bin in the Project window, and select Unlock Project Bin.
Sharing Bins and Projects in an Avid Unity Environment
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Restrictions and Limitations for Locked Bins
The Lock Project Bin and Unlock Project Bin commands are also available from the Clip
menu.
The following restrictions apply to bins that are locked by another user:
•You cannot select a locked bin for operations such as capture, title creation, and
importing. This helps to minimize the problems of modifying a locked bin.
•You cannot drag an item to a locked bin.
•If you drag an item from a locked bin to a writable bin, the Avid system creates a
duplicate (not a copy) of the selection in the writable bin. The original item is not
removed from the locked bin. This operation is the equivalent of duplicating a selection
and then dragging the duplicate to another bin.
•You cannot move a bin that is locked by another user.
•If you modify a locked bin, your Avid editing application does not let you save the bin to
the same name, but it allows you to save the bin to another name. However, this causes
duplicate bin IDs and might cause system-level conflicts with the contents of the two
bins. The application sees the duplicate contents of these bins and resolves the conflicts
by newest modifications (this might not be desirable behavior).
Try to avoid creating duplicate bins by modifying a locked bin. If you do create a
duplicate bin in this way, you should manually merge the changes into the original bin
and delete the duplicate bin.
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Chapter 1 Working with the Project Window: Advanced
c
The lock does not prevent you from deleting the media in a locked bin if you have write
access to the workspace. It ensures only that you don’t overwrite changes to the bin.
Suggestions for Improving Performance When Working with Shared
Bins
The following information is provided to improve performance when working with shared
bins in an Avid Unity environment.
•Do not use the same name for your editing system machine name and your user name.
In fact, do not use the same name for security objects such as machine names, user
names, group names, and domain names. If any two security objects have the same
name, Windows might become confused and sharing might not work properly.
•Do not use the same prefix for machine names in a shared environment. No full name can be a prefix of another name. If one of the systems has a machine name that is the
full name, and others in the environment have the prefix as part of their machine name,
problems can occur. For example, if an editing system has a machine name ABC and
additional editing systems in the shared environment have machine names ABCnn,
ABCxx, the following problems could occur:
-When the system with the machine name ABC is writing to a directory, the systems
whose machine names have the same prefix (ABCnn and ABCxx) might not be able
to access the directory.
-When the system with the machine name ABC is rendering, systems whose
machine names have the same prefix (ABCnn and ABCxx) might be unable to
launch.
58
Avid recommends that you do not use a common prefix for machine names. If you
must use a common prefix, make sure all the names are the same length (ABC01,
ABC02, ABC03, etc.).
•Avoid using Windows Explorer to examine, copy, or manipulate shared bin files or
shared project folders or their contents when editors are using those files or folders. If
you do, editors attempting to access those shared bins or projects may experience delays
accompanied by a progress dialog that says, “Filesystem busy, retrying (MESSAGE),”
where MESSAGE is replaced by a specific message identifying the action that is being
retried.
If the busy condition persists, and the retries are exhausted, a failure message appears.
When that happens, ensure that Windows Explorer is not being used on the shared bins
you are trying to access, and then try the operation again.
•When you have an environment where more than five users are sharing bins on Avid
Unity, Avid recommends using an Avid Interplay server in the workgroup environment.
•When an Avid Interplay server is available in an Avid Unity system in the workgroup
environment, Avid does not recommend sharing bins or projects. Use the Avid Interplay
server and the Remote Assets feature to share media. All editing systems in a workgroup
environment that includes an Avid Interplay server must have the Avid Unity client
software installed. The Media Tool might become unreliable if an editor in the Avid
Unity workgroup environment does not have the Avid Unity client software installed.
Shared Bin and Project Limitations
If an editor other than the creator deletes a media file, other editors cannot see that media file
go offline immediately. If an editor tries to play that file, “media file not found” messages
might appear in a monitor window, and access violation errors might occur.
Each editing application maintains a PMR file in its machine name folder inside the OMFI
MediaFiles folder or the Avid MediaFiles folder. The PMR file lists all the online media
files. Every editing application consults all the PMR files in all the machine name folders to
find out which media files are online. Whenever a media file is created, its name is
immediately added to the creating editor application's PMR file, and whenever a media file
is deleted by its creator, its name is immediately removed from the PMR file.
However, if an editing application other than the creator deletes a media file, the PMR file
that contains the deleted file is NOT updated immediately. Once the creating editor
encounters an event that causes its PMR to be updated, then all editing systems know that
the deleted media file has gone offline.
Sharing Bins and Projects in an Avid Unity Environment
There are several ways to force an editing application to update its PMR. The simplest is to
switch to the desktop and back.
Avid recommends that you institute policies where media files are deleted by the editor who
created them, or if necessary, the deleting editors notify the editor who created the media
files that a deletion has occurred. This editor can then switch to the desktop and back, and all
other editors can see the deleted file go offline.
Shared Bin Lock Icon Limitation
Occasionally, when two editors attempt to open a shared bin at the same time, both editors
get the green lock icon. However, only one editor really has the lock, and that editor's
machine name appears beside the bin name in both Project windows.
Both editors can modify their copies of the bin, but only the editor that holds the lock, as
indicated in the Project window, can save that bin. The other editor is warned that the bin is
locked but is allowed to save a copy of the changed bin.
Avid recommends that you use the “Save Bin Copy As...” button and continue working.
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Chapter 1 Working with the Project Window: Advanced
Drive Filtering in Networked Workflows
The Drive Filtering and Indexing tab of the Media Creation Settings dialog box includes
three options:
•Filter by Resolution
•Filter by System Drive
•Filter by Launch Drive
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For Symphony Nitris and for current versions of Avid Media Composer and Avid
NewsCutter
Avid Media Composer and Avid NewsCutter
enabled, Filter by System Drive disabled, Filter by Launch Drive disabled. This caused
breakages with the networked workflows as media in new projects were being created on the
C: drive instead of the shared storage when using the default Media Creation Settings. To fix
this, all three drive filtering options are enabled by default.
Avid Xpress products and Avid Free DV default to Filtering off because these products
might not have additional drives available, especially if you are working on a laptop.
Any project brought into a networked workflow that was created with any of the filtering
selections off might have problems with networked media creation, such as “Audio and/or
Video Mixdown” and “SendToPlayback,” because their Media Creation Settings are still
configured for standalone usage.
There are several ways for you to work around this issue. First, adjust the drive filtering
settings when switching environments, either by opening the Media Creation Setting and
switching the drive filtering settings or by creating multiple Media Creation Settings and
switching the active setting whenever you shift environments. If you always work in an
environment that differs from the defaults (for example, an Avid Xpress product always
connected to shared storage), you can create a Media Creation setting that fits your
workflow and add it to your Site Settings so new projects are created with the desired
defaults. For more information, see “Using Site Settings” on page 556.
®
products, these three options are selected by default. Some older versions of
®
products shipped with Filter by Resolution
60
Sharing Bins and Projects in an Avid Unity Environment
The default values for Filter by Resolution, Filter by System Drive, and Filter by Launch
Drive are as follows:
Drive Filtering Default Values
ProductFilter By ResolutionFilter by System Drive Filter by Launch Drive
Symphony NitrisYesYesYes
Media Composer
products
NewsCutter productsYesYesYes
Media Station PTYesYes Yes
Avid Xpress ProNoNoNo
Avid Xpress DVNoNoNo
Free DVNoNoNo
Ye sYesYe s
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Chapter 1 Working with the Project Window: Advanced
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Chapter 2
Using Tools
The Tools menu in your Avid editing application provides quick access to essential tools that
you can use in your projects. In addition to the tools available from the Tools menu, you can
also add a controller to your system that you can use as an alternative to your keyboard and
mouse for editing footage. These tools are described in the following sections:
•Using the Tools Menu
•Using the Deck Controller
•Using the Command Palette
•Using the Avid Calculator
•Using the Console Window
•Using the Hardware Tool
•Using External Controllers as Editing Control Surfaces
Using the Tools Menu
You can open any of the most frequently used system tools from the Tools menu.
To open a tool:
tSelect Tools > tool name.
Using the Deck Controller
The deck controller provides direct serial or VLXi® V-LAN® control of an Avid-compatible
tape deck at any time during editing. This allows you to cue and screen footage from source
tapes in various edit modes or when recording a digital cut, without opening the
Capture tool.
Chapter 2 Using Tools
To open a deck controller:
tSelect Tools > New Deck Controller.
The Avid Deck Manager program is initialized, and a new Deck Controller window opens.
Timecode display
Deck controls
Deck Selection
menu
Tape Name button
Each deck controller includes the following elements:
•The Timecode display provides information about the control status of the tape deck, as
Timecode indicator
Eject
Logging controls
Mark IN
Mark OUT
Close button
Timecode display
Delete Mark IN
Delete Mark OUT
Clear Memory button
Go To Memory button
follows:
-If the deck is properly connected and power is on, the deck controller displays
timecode when a tape is mounted.
-If a deck is not properly connected to the system or power is off when you open the
controller, the indicator displays the message “NO DECK.”
-If you turn the deck power off with the deck controller already open, the indicator
displays the message “Power Off.”
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64
-If you switch the deck control to Local on the VTR, the indicator displays the
message “Local.”
Information on connecting decks and cabling varies depending on the Avid DNA device you
use. See the appropriate ”Connecting Peripheral Equipment” topic for your Avid DNA
device in the Help, within the “Using the Avid Adrenaline,” “Using the Avid Mojo,” or
“Using the Avid Mojo SDI” sections.
•The Timecode indicator flashes green during playback or capture to indicate that the
system is receiving valid timecode from the source tape. If the indicator remains unlit,
the system is not receiving timecode.
•The deck controls provide a standard range of playback capabilities, including fast
forward and rewind, stop and play, step backward and step forward, pause, and eject.
•The Deck Selection menu allows you to specify a deck with deck control parameters
that you can customize in the Deck Settings dialog box. For more information, see
“Deck Configuration Settings” on page 579.
•The deck controller allows you to associate a tape name with the controller by clicking
the Tape Name button and selecting a tape in the Select Tape dialog box. For more
information, see “Selecting a Source Tape” in the Help.
•Logging controls allow you to log IN and OUT marks while cueing your tape.
For more information on logging, see “Logging Directly into a Bin” on page 90.
Marks you set with the deck controller are temporary and allow you to return to
timecode locations entered in the window while screening and cueing a tape. If the
Capture tool is open, however, timecodes logged in the deck controller also appear in
the Capture tool and can be entered into an open bin.
Using the Command Palette
The Command palette provides a central location for all user-selectable buttons that you can
map to various locations for ease of use. User-selectable buttons allow you to perform a
wide range of commands with a single click of the mouse.
Using the Command Palette
The Command palette organizes buttons by editing function. Tabs are displayed for each
editing function and the buttons that perform those functions are displayed in each tab. The
functions are Move, Play, Edit, Trim, FX (Effects), 3D, CC (Color Correction), MCam
(MultiCamera), Other, and More.
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Chapter 2 Using Tools
You can use the Command palette to:
•Map buttons to any Tool palette or the keyboard. See “Mapping User-Selectable
Buttons” on page 67.
•Map menu commands to various buttons and keys. See “Mapping Menu Commands” on
page 68.
•Directly activate a command. See “Activating Commands from the Command Palette”
on page 69.
n
n
For information about each button in the Command palette, right-click a button and select
What’s This?
For more information on logging with the Capture tool, see “Logging Directly into a Bin”
on page 90.
Understanding Button Mapping
Mapping user-selectable buttons allows you to reconfigure Tool palettes, toolbars, or the
keyboard in various combinations to suit different editing needs.
n
When you map buttons to the keyboard, the mapping might be specific to the current editing
mode. For example, buttons mapped to the Page Up key or the Page Down key revert to the
default key functions when you enter Effect mode. After you exit Effect mode, the keys return
to the mapped function.
The following are a few examples of mapping buttons:
•Subcataloging clips: You can map the Make Subclip button and other clip management
buttons.
Make SubclipFind BinAdd Locator
•Complex layering and effects editing: You can map buttons such as Motion Effect,
Remove Effect, Fade Effect, Render Effect, Cycle Picture/Sound, Quick Transition, and
Grid (which displays Safe Title overlays).
66
Motion EffectRemove EffectGrid
Fade EffectRender EffectCycle
Picture/Sound
Quick Transition
Using the Command Palette
•MultiCamera editing: You can map the Quad Split, Swap Cam Bank, and Gang
buttons.
Quad SplitSwap Cam BankGang
When you remap buttons or commands, the system immediately saves your new
configuration in one of the default settings that you can open from the Project window. You
can also save, rename, and recall multiple versions of any of these settings to serve various
purposes.
For more information on multiple settings, see “Working with Multiple Settings” on
page 552.
Your Avid editing application saves button configurations as follows:
•Changes to the Keyboard palette are saved in the Keyboard settings.
•Changes to the Tool palette are saved in the Interface settings.
You can change the appearance of the buttons in the Tool palette by using the Interface
settings from the Settings list in the Project window. For more information, see
“Customizing the Appearance of the Avid User Interface” on page 44. You can choose to
identify a button’s function with only an icon or with an icon and letters. For more
information, see “Interface Settings” on page 627.
Mapping User-Selectable Buttons
To map buttons or keys on the keyboard by using the Command palette:
1. Open a window that has a user-selectable button palette by doing one of the following:
tActivate the Playback, Source, or Record monitor in the Composer window.
tClick a Fast Menu button, and drag the Tool palette to open it.
tActivate the Source/Record monitor or the pop-up monitor, click the Fast Menu
button, and drag to tear off the Tool palette.
tOpen a clip in a pop-up monitor.
tEnter Trim mode in the Composer window.
tOpen the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette.
The Command palette opens.
3. Select Button to Button Reassignment at the bottom of the Command palette.
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Chapter 2 Using Tools
4. Click the tab from which you want to select a user-selectable button.
5. Drag the button from the Command palette to a button location on the other palette.
Using the Blank Button
The Blank button in the Other tab of the Command palette allows you to replace a defined
button with an undefined button. If you do not need a specific button on the Tool palette, you
can replace this button with a Blank button.
For more information on mapping the Blank button to a new location, see “Mapping User-
Selectable Buttons” on page 67.
Mapping Modifier Keys
You can add modifier keys to functions already associated with keys and buttons. The Other
tab in the Command palette contains the Add Alt Key key button.
For example, if you map the Add Alt Key button to the Mark IN key (I key), the function of
the I key changes to Go to IN Point (which is equivalent to pressing Alt+I). For a list of other
functions that use modifier keys, select Help > Shortcuts.
n
After you modify a key or button with a modifier key button, you can use the default function
of the key or button by pressing and holding the appropriate modifier key while pressing the
key, or by pressing and holding the modifier key while clicking the button.
Mapping Menu Commands
[i’ve copied in, but commented out, the NCP paragraph here - check the functionality, but I
suspect the NCP wording is too narrow, since it implies that you
You can map menu commands displayed in the menus in your Avid editing application menu
bar directly onto any mappable button location or onto the keyboard. In some cases, you can
avoid using the menus altogether.
n
68
Before you can map some commands, you must first establish the condition that enables the
command. For example, before you can map the Render In/Out command from the Clip
menu, you must first mark IN and OUT points in the Timeline so that the menu command
appears.
Using the Command Palette
To map menu commands:
1. Open a window that has user-selectable buttons by doing one of the following:
tActivate the Source/Record monitor or the pop-up monitor, click the Fast Menu
button, and drag to tear off the Tool palette.
tOpen the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette.
The Command palette opens.
3. Select Menu to Button Reassignment.
4. Click a target button
on the Keyboard palette or the Tool palette.
The pointer changes to a small white menu.
5. Select the menu command you want to map to the target button.
The initials for the menu command appear on the target button.
Menu command
mapped to a button
Activating Commands from the Command Palette
You can perform a command function directly from the Command palette. For example, you
can click the Play button in the Command palette to play the material in the Source monitor.
To activate a command from the Command palette:
1. Select Tools > Command Palette.
The Command palette opens.
2. Select Active Palette at the bottom of the Command palette.
3. Click the tab from which you want to select a command function.
4. Click the button in the Command palette for the function you want to perform.
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Chapter 2 Using Tools
Using the Avid Calculator
The Avid Calculator helps you calculate video and film durations, and convert timecode and
film key numbers to different formats.
For example, you can:
•Convert drop-frame to non-drop-frame timecode values.
•Convert timecode durations between 30-fps and 25-fps projects.
•Convert a duration in video to the corresponding length in footage and frames for
measuring 35mm film.
To use the Avid Calculator:
1. Select Tools > Calculator.
The Avid Calculator opens.
2. Click the Format menu, and select a format.
3. Make calculations in one of the following ways:
tClick numbers and functions in the Avid Calculator.
tEnter numbers and functions using the numeric keypad.
tEnter numbers and functions using the top row of numbers on the keyboard.
You do not need to enter leading zeros, colons, or semicolons for timecode.
To convert your totals at any time to another format:
tClick the Format menu, and select a different frame code or key number format.
n
If drop-frame timecode is entered into the calculator while non-drop-frame timecode is
selected in the format menu, the calculator converts the entered timecode to a
non-drop-frame equivalent (and vice-versa).
Using the Console Window
The Console window provides a number of features, including:
•Current system information, including your system ID number
•A log of error messages
•Detailed information about sequence segments in the Timeline or about objects in a bin
•A command to display networked drives for use as media drives
•Information after you capture or import
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Using the Console Window
c
Do not use the programming features of the Console without guidance from Avid
professionals. Contact your Avid Reseller with specific questions. (In North America,
you can contact Avid Customer Support.)
Displaying System Information
To display current system information:
1. Select Tools > Console.
The Console window opens.
2. Scroll in the Console window to view your system information and ID.
Your system ID is on a line beginning
This feature is especially useful for finding the system ID when you need to contact your
Avid Reseller or Avid Customer Support.
Reviewing a Log of Errors
To review errors logged to the Console window:
1. When an error occurs, close the message box and select Tools > Console.
2. Scroll through the Console window to find a log of the error to use when you contact
your Avid Reseller or Avid Customer Support.
System ID:
Getting Information with the Console
The Console window provides quick access to bin information such as total duration of
selected clips or total items in a bin including hidden items. You can also use the Console
window to display information about a clip, segment, or sequence in the Timeline.
To get information with the Console window:
1. Select Tools > Console.
The Console window opens.
2. Select the item about which you want information, for example:
tIn the Timeline, move the position indicator to the selected clip or segment.
tIn the bin, select an object or Ctrl+click multiple objects.
3. Select File > Get Bin Info or File > Get Position Info.
Information about the clip appears in the Console window.
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Chapter 2 Using Tools
Using the Console Window to Access Network Drives
Your Avid editing application can access network drives that you have mapped to your Avid
editing system. Once your network drives are mapped, typing the appropriate console
command displays the mapped drive letter in the appropriate tools in the Avid editing
application.
n
n
n
For information about mapping drives to your computer, see your Windows documentation.
You do not need to use this feature to access Avid Unity shared network drives.
When the feature is turned on, the mapped drive letter appears in the Target Drive menu.
When you turn the feature off, the mapped drive letter is dimmed. If you quit and restart your
application, the mapped drive letter does not appear in the Target Drive menu.
To make your mapped network drives available:
1. Open the Console window by selecting Tools > Console.
2. In the Console command line, type:
alldrives 1
3. Press Enter.
Network drives are now visible in your Avid editing application.
Typing
restores the default behavior where only media drives are available.
By default, network drives are filtered by resolution when the option Filter Network Drives
Based on Resolution option is selected in the Media Creation settings. For more information,
see “Media Creation Settings” on page 633.
alldrives
in the console window turns this feature on and off. Typing
alldrives 2
72
Using the Hardware Tool
The Hardware tool provides the following information about the system’s hardware
configuration:
•The Drives tab lists each online drive. The shaded portion of the bar graph to the right of
each drive shows the amount of storage space currently filled. The number in the bar
graph indicates the amount of available drive storage space for each drive.
Using the Hardware Tool
n
If your system is connected to an Avid Unity network, you see two drives tabs, Local Drives
and Avid Unity Drives.
•The System tab lists the operating system, its version, service pack, and build, and the
physical memory.
To check the hardware configuration of your Avid system, do one of the following:
tSelect Tools > Hardware.
tClick the Info tab in the Project window, and then click Hardware.
The Hardware tool opens.
Using External Controllers as Editing Control
Surfaces
Adding a controller to your Avid system provides an alternative to using the keyboard and
mouse for editing footage. Avid supports the following controllers for this purpose:
•Digidesign Command|8
•Digidesign Digi 002
For information about connecting these controllers, see “Connecting Serial and MIDI Port
Devices” in the Help. For information about configuring these controllers and using them as
editing control surfaces, see “Using the Digi 002 and Command|8” on page 353.
™
®
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Chapter 2 Using Tools
74
Chapter 3
Logging: Advanced
When you import shot log files or log directly into a bin, you provide your Avid editing
application with frame-accurate clip information used to capture the source footage. The
logs you create form the foundation for organizing, tracking, storing, retrieving, and
generating lists of edit information throughout your project. The following topics provide
advanced information for preparing log information:
•Preparing Log Files for Import
•Understanding Avid Log Specifications
•Creating Avid Logs
•Double-Checking Log Files
•Logging Directly into a Bin
•Setting the Pulldown Phase
•Modifying Clip Information Before Capturing
•Exporting Shot Log Files
For more information, see “Importing Shot Log Files” in the Help or the Basics Guide for
your Avid editing application.
Preparing Log Files for Import
Log files need to conform to the Avid Log Exchange (ALE) format to be imported into your
Avid editing application. You can use the ALE utility included with your system to quickly
convert shot log files.
Chapter 3 Logging: Advanced
The ALE utility allows you to:
•Modify the text in a log file.
•Convert log files of different formats to ALE files. See “Compatible Log Formats” on
page 80.
•Convert an ALE file to either an ATN or FLX file.
Any options you set in the ALE utility are saved each time you close the ALE utility.
When you are converting an ATN file that contains multiple sections to an ALE file, multiple
ALE files are created. The Avid Log Exchange window displays only the first ALE file
created. The succeeding ALE files are given the same file name with incremental
numbering. For example, the file Nations1.atn is converted to Nations001.ale,
Nations002.ale, Nations003.ale, and so on. The converted output files are stored in the folder
containing the original input file.
Converting Log Files with Avid Log Exchange
To convert a log file to an ALE file:
1. Click the Start button, and select All Programs > Avid > Avid Log Exchange.
The Avid Log Exchange window opens.
76
2. Do one of the following:
®
tIf the log file is a Final Cut Pro
, Cinema Tools™, or a Tabbed shot log file, select
File > Import > file type.
tIf the log file is another file type, such as .flx or .atn, select File > Open.
The Open dialog box opens.
3. Double-click the file you want to convert.
The Import Header Options dialog box opens.
4. Select the information you want to appear in the global settings of the .ale file. The
global settings appear at the top of the .ale file.
5. Click OK.
6. Depending on the type of file you are opening, one of the following occurs:
-If the file type is recognized by the ALE utility, the file appears in the Avid Log
Exchange window.
Preparing Log Files for Import
-If the file does not contain the Windows line-ending format, then the Line Endings
dialog box opens. Select an option from the following table.
OptionDescription
Display & SaveOpens the file in the Avid Log Exchange window and changes the file to the
Windows format.
Display Only Opens the file in the Avid Log Exchange window, but does not change the file.
IgnoreDisplays the file as is without changes.
The file appears in the Avid Log Exchange window.
-If the file type is not recognized, the Select File Type dialog box opens. Select the
type of file you are converting and click OK.
The file appears in the Avid Log Exchange window.
n
n
For specific information on the various file types, see “Compatible Log Formats” on
page 80.
7. Use the Options menu to select the tracks to include in the Tracks column of the log.
The default track selections are Log V, Log A1, and Log A2.
After you import the log into an Avid bin, the system captures all tracks shown in this
column when batch capturing.
The Track selection only works on non-ALE files being converted to ALE format. When ALE
is the incoming format, Track selection does not work.
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Chapter 3 Logging: Advanced
8. Select Options > Clean if you want ALE to clean the ALE output file to eliminate
overlapping timecodes for clips. By default, Clean is selected.
When you select Clean, the utility changes the end timecode of a previous event to be
less than that of the following event.
9. If you selected Clean, you can also select Options > Relaxed to prevent the deleting of
events that come earlier in the transfer. Relaxed is not set by default.
For example, if you transfer film footage with a timecode of 2:00:00:00 and then add
some clips at the end with a timecode of 1:00:00:00, Relaxed prevents the deleting of
events that come earlier in the transfer. This occurs when you shoot footage across the
midnight hour, the first half of the film has 24 hours, and the second half has 0 hours.
10. Select Convert > ALE.
The default output selection is the ALE format. This is the required format for import
into an Avid bin.
The Avid Log Exchange window displays the converted ALE file. The converted file has
the same file name as the original file, except the file name extension matches the
converted file format.
78
11. (Option) Select the original file from the Window menu if you want to convert the file
again using different options.
12. Select File > Close.
If you made changes in the editor, a message box opens.
13. Click Yes.
The converted file is stored in the same folder as the original log file.
Using Drag-and-Drop Conversion for Log Files
Use this shortcut to convert files into an ALE file.
Preparing Log Files for Import
n
If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, you cannot use
drag-and-drop conversion. Use the procedure in “Converting Log Files with Avid Log
Exchange” on page 76 to convert files of this type.
To convert a log file by using drag-and-drop conversion:
1. Check the options that are set in the ALE utility. See “Converting Log Files with Avid
Log Exchange” on page 76. The current options are used when you perform
drag-and-drop conversion.
2. Create a shortcut for the ALE utility.
3. Open the folder that contains the files you want to convert, positioning the folder so the
Shortcut icon for the ALE utility is visible.
4. Select the files you want to convert.
5. Drag the selected files to the Shortcut icon for the ALE utility, and release the mouse
button.
6. Depending on the type of files you are converting, one of the following occurs:
-If the file type is recognized by the ALE utility, a message box opens, indicating the
conversion was successful.
-If the file type is not recognized, the Select File Type dialog box opens. Select the
type of file you are converting and click OK.
A message box opens, indicating the conversion was successful.
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Chapter 3 Logging: Advanced
-If the file type is an ALE file, the ALE Convert Type dialog box opens. Select a file
type for the converted output file and click OK.
A message box opens, indicating the conversion was successful.
7. Click OK to close the message box.
The converted files have the same file names as the original files, except the file name
extension matches the converted file format.
For example, the .ale file name extension is added to the new file names for the Avid
format. The converted files are stored in the folder containing the original log files.
Compatible Log Formats
The following table lists the log formats that can be imported directly or converted for
import using Avid Log Exchange (ALE).
Compatible Log Formats
Log FormatRequirementsFile Name Extension
AatonBaseConversion required.atn or .atl
Avid LogImport directly.ale
80
Cinema ToolsConversion required.txt
CMX EDLConversion required.cmx
®
Evertz
ExcaliburConversion required.ale or .flx
Final Cut ProConversion required.txt
FLEx™Conversion required.flx
KeyscopeConversion required.ksl
Log Producer™Conversion required.llp
Log rightImport directly.ale
OLEConversion required.odb
ShotlisterImport directly.ale
Tab Delimited Conversion required.txt
Conversion required.ftl
Understanding Avid Log Specifications
Understanding Avid Log Specifications
You can prepare an Avid log on any Windows or Macintosh computer by using a word
processing application or a text editor. You can use the file name extension .txt, but it is not
required.
To ensure accuracy, you must follow the Avid log specifications described in this section.
An Avid log is composed of three sections, in this order:
•Global headings
•Standard and custom column headings
•Data headings
When you create an Avid log, you must follow the order precisely. The tables in these topics
follow this order.
For an example of a simple log file, see “Sample Avid Log” on page 89.
Avid Log Specifications
The following topics contain tables that show how to enter headings and data to create an
Avid log.
The tables use the following conventions:
•A heading appears in the first column, without angled brackets or square brackets. For
example, FIELD_DELIM is the first global heading.
•A <supported value> is surrounded by angled brackets. <Alternative supported values>
appear underneath, also in angled brackets. You must enter one of these values. For
example, <29.97> is one of the supported values for the FPS heading; to specify that
29.97
value, type
•A <variable data value> is also surrounded by angled brackets, but it is italicized. For
example, <timecode> is the data entry for the Start heading; type the correct timecode,
in the format
•[Tab] and [Enter] keys are surrounded by square brackets.
•A column contains the word “Required” if the heading must be included in the log.
•The final column contains notes about the heading or values.
You can decide not to display a defined heading (including a required heading), except for
Name. Name must always be displayed.
.
08:19:10:00
(or
08;19;10;00
, for drop-frame timecode).
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Chapter 3 Logging: Advanced
The maximum number of combined global, standard, and custom headings in a log file is 64.
Global Headings
The global headings must come first in an Avid log file, and you must enter one value for
each heading.
The following table shows the format for the global headings and the supported values for
each heading.
Avid Log Global Headings
GLOBAL HEADINGS: Global headings are case sensitive and must be spelled exactly as shown. Include all
required headings. Other headings are optional but might be necessary for your project. The maximum number
of combined global, standard, and custom headings in a log file is 64.
Heading[Enter]RequiredThis marks the start of the
global headings.
FIELD_DELIM[Tab]<TABS>[Enter]RequiredEnter TABS to show that the
file is Tab delimited.
VIDEO_FORMAT[Tab]<NTSC>
<PAL>
FILM_FORMAT[Tab]<16mm>
<35mm,3perf>
<35mm,4perf>
AUDIO_FORMAT[Tab]<22kHz>
<24kHz>
<44kHz>
<48kHz>
TA PE[Ta b]< tape name>[Enter]RequiredName of the videotape reel
[Enter]Required
[Enter]
[Enter]Audio sampling rate for
digitizing. You can override
this for individual clips.
you are logging. If you omit
this heading, the file name
becomes the global tape
name. You can override this
for individual clips.
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Understanding Avid Log Specifications
Avid Log Global Headings (Continued)
FPS[Tab]<23.98>
<24>
<25>
<29.97>
Column Headings
The standard column headings appear after the global headings in the Avid log file.
You do not enter the data for a column heading along with the heading. You enter the data
later, in a separate data section.
You must include the five required standard column headings; they are listed first in the
following table.
You can create your own custom column headings. Enter them after the standard headings
(see the last heading in the following table). To create a custom heading, substitute the
custom heading name for <Your_heading>. You can create several custom headings, as long
as the total of global, standard, and custom headings does not exceed 64.
[Enter]RequiredCapture rate is 23.98 fps
(23.978 fps) for NTSC, 24 fps
for NTSC or PAL, 25 fps for
PAL, or 29.97 fps for NTSC.
[Enter]Press Enter a second time
after entering the FPS value.
This marks the end of the
global headings.
Avid Log Column Headings
COLUMN HEADINGS: Column headings are case sensitive and must be spelled exactly as shown. Note
that the first five headings are required. Other headings are optional but might be necessary for your
project. This table lists only the column headings that are relevant to shot log files. Some data, such as
Creation Date, is gathered by the system. The following table does not include headings for such data. The
maximum number of combined global, standard, and custom headings in a log file is 64.
Column[Enter] or
[Return]
Name[Tab]RequiredHeading for clip name.
Tracks[Tab]RequiredHeading for tracks you select for digitizing.
Start[Tab]RequiredHeading for video timecode of sync point — the
End[Tab]RequiredHeading for timecode OUT for clip. From address track
RequiredIndicates the start of the column headings.
timecode IN for clip. From address track of video.
of video.
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Chapter 3 Logging: Advanced
Avid Log Column Headings (Continued)
Audio[Tab]Heading for the audio resolution (sample rate). If
omitted, the global entry for AUDIO_FORMAT applies.
Auxiliary Ink[Tab]Heading for a second ink number used for the clip.
Auxiliary TC1[Tab]Heading for auxiliary timecode.
Auxiliary TC2[Tab]Heading for auxiliary timecode.
Auxiliary TC3[Tab]Heading for auxiliary timecode.
Auxiliary TC4[Tab]Heading for auxiliary timecode.
Auxiliary TC5[Tab]Heading for auxiliary timecode.
Camera[Tab]Heading for the camera used to film this clip. This
feature is used in multicamera shoots.
Camroll[Tab]Heading for the camera roll ID containing this clip.
Duration[Tab]Heading for timecode Start to timecode End, the length
of the video clip.
FPS[Tab]Heading for video frames per second rate for digitizing
the individual clip. If omitted, the global entry applies.
Film TC[Tab]Heading for the timecode used on the film.
Ink Number[Tab]Heading for the ink number used for the clip.
KN Duration[Tab]Heading for the length of the clip, expressed in feet and
frames.
KN End[Tab]Heading for the ending key number for the clip.
KN Start[Tab]Heading for the starting key number for the clip.
Labroll[Tab]Heading for the lab roll ID for the clip. Lab rolls are a
combination of several camera rolls.
Perf[Tab]Heading for the film-edge perforations format used for
3-perf projects.
Pullin[Tab]Heading for the telecine pulldown of the first frame of
the clip (pulldown phase). Pullin can have the values A,
B, C, or D.
Pullout[Tab]Heading for the telecine pulldown of the last frame of
the clip (pulldown phase). Pullout can have the values A,
B, C, or D.
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Understanding Avid Log Specifications
Avid Log Column Headings (Continued)
Reel #[Tab]Heading for the source reel number.
Scene[Tab]Heading for the scene number of the clip.
Shoot date[Tab]Heading for the date the footage was shot.
®
Sound TC[Tab]Heading for Nagra timecode, Arri
code, and so on, at
the sync point. Syncs with the Start timecode. Required
if tracking the sync sound. Capture rate can be 25 or 30
fps.
Soundroll[Tab]Heading for sound roll ID for clip.
TC 24[Tab]Heading for 24-fps timecode.
TC 25P[Tab]Heading for 25-fps timecode with pulldown.
TC 25[Tab]Heading for 25-fps timecode.
TC 30[Tab]Heading for 30-fps timecode.
Take[Tab]Heading for take ID for clip.
Tape[Tab]Heading for source tape ID for the individual clip. If
omitted, the global entry applies.
DESCRIPT[Tab]Heading for description of clip.
COMMENTS[Tab]Heading for comments about clip.
<Your_heading>[Tab] Add any category of information you want. Add as many
headings as you want, but do not use more than a total of
64 global and column headings in the file. Press the Tab
key between each heading. Do not press the Tab key
after the last heading.
[Enter] or
[Return]
[Enter]Press [Enter] twice (do not press Tab) after the last
heading.
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Chapter 3 Logging: Advanced
Data Entries
The data entries come after the Custom column headings. The following table shows the
format for entering data. Enter a line of data in this format for every clip. Be sure to start the
Data
data section for each clip with the word
[Enter].
Avid Log Data Headings
DATA HEADINGS: The word Data marks the start of the data for each clip.
Data[Enter]RequiredEnter the word Data to mark the start of the logged clip
entries.
DATA FOR EACH CLIP: Enter a line of data for each clip. Enter the data so it aligns with its column
heading. (The data that goes with the ninth column heading must be the ninth data entry.) Be sure to enter
data for all the required values. To leave a data position unfilled, press the Tab key instead of typing data.
Press Enter at the end of each line. Your Avid system supports up to four audio tracks in imported and
exported logs.
<clip name>[Tab]RequiredUnder Name heading. Enter a clip identifier (32 characters
maximum).
<V>
<VA1>
<VA2>
<VA1A2>
<A1A2>
<A1>
<A2>
<timecode>[Tab]RequiredUnder Start heading. Enter the video timecode for the sync
<timecode>[Tab]RequiredUnder End heading. Enter the video timecode for the last
<22kHz>
<24kHz>
<44kHz>
<48kHz>
<inknumber>[Tab]Under Auxiliary Ink Number heading. Identify a second
[Tab]RequiredUnder Tra cks heading. Enter the tracks you want captured
for the clip. Enter V for MOS takes. Enter A1, A2, or
A1A2 for wild sound.
point, the first frame of the clip. Use colons for
non-drop-frame (for example, 01:00:12:20). Use one or
more semicolons for drop-frame (for example,
01;18;00;02).
frame of the clip.
[Tab] Under Audio heading. Enter the audio sampling rate for
this clip only. If omitted, global entry applies.
ink number for the start of the clip.
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Understanding Avid Log Specifications
Avid Log Data Headings (Continued)
<timecode>[Tab]Under Auxiliary TC heading. Enter a Nagra timecode,
Arri code, and so on, for the sync point. Syncs with the
Start timecode.
<camera ID>[Tab]Under Camera heading. Identify the camera, using letters
or numbers. For multicamera shoots.
<camera roll ID>[Tab]Under Camroll heading. Identify the camera roll, using
letters and numbers.
<timecode>[Tab]Under Duration heading. Enter the length of the video
clip, Start to End.
<23.98>
<24>
<25>
<29.97>
[Tab]Under FPS heading. Enter the video capture rate for this
clip only. If omitted, the global entry applies. Use 23.98 fps
(23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for
PAL, or 29.97 fps for NTSC.
<timecode>[Tab]Under Film TC heading. Identify the timecode used for the
film, usually at 24 fps.
<inknumber>[Tab]Under Ink Number heading. Identify the ink number for
the start of the clip.
<keynumber>[Tab]Under KN Start heading. Identify the complete key
number for the start of the clip, for example, KU 31 26368903&12.
<keynumber>[Tab]Under KN End heading. Identify the key number for the
end of the clip. You need to identify only feet and frames,
for example, 0342&07.
<keynumber>[Tab]Under KN Duration heading. Identify the length of the
clip, in feet and frames.
<lab roll ID>[Tab]Under Labroll heading. Identify the lab roll, using letters
and numbers.
<1>
[Tab] Under Perf heading. Edit the perf for this clip only.
<2>
<3>
<A>
<B>
<X> (matchback only)
<C>
<D>
[Tab] Under Pullin heading. Identify the telecine pulldown of the
first frame of the clip (pulldown phase). NTSC only.
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Chapter 3 Logging: Advanced
Avid Log Data Headings (Continued)
<A>
<B>
[Tab] Under Pullout heading. Identify the telecine pulldown of
the last frame of the clip. NTSC only.
<X> (matchback only)
<C>
<D>
<reel ID>[Tab] Under Reel # heading. Identify the reel, using numbers.
<scene ID>[Tab]Under Scene heading. Identify the scene, using letters and
numbers.
<shoot date>[Tab] Under Shoot Date heading. Identify the date the footage
was shot, in numbers or in letters and numbers.
<timecode>[Tab] Under Sound TC heading. Identify the sound timecode at
the sync point. Syncs with the Start timecode.
<sound roll ID>[Tab]Under Soundroll heading. Identify the sound roll, using
letters and numbers.
<timecode>[Tab] Under TC 24 heading. Identify the start of the clip for 24p
timecode.
<timecode>[Tab] Under TC 25p heading. Identify the start of the clip for 25p
timecode (PAL pulldown).
<timecode>[Tab] Under TC 25 heading. Identify the start of the clip for
25-fps timecode (PAL).
<timecode>[Tab] Under TC 30 heading. Identify the start of the clip for
30-fps timecode.
<take ID>[Tab]Under Ta ke heading. Identify the take, using letters and
numbers.
<source tape ID>[Tab]Under Tap e heading. Enter the source videotape ID for this
clip only.
<clip description>[Tab]Under DESCRIPT heading. Describe the clip.
<clip comments>[Tab]Under COMMENTS heading. Comment on the clip.
<information
>[Tab] Under the headings you created yourself, type the
appropriate information.
[Enter]Press Enter after the last entry for the clip.
Do not press Tab after the last entry for the clip.
Enter an additional line of data for each remaining clip.
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Sample Avid Log
This section contains a sample Avid log for an NTSC video project.
Formatting keys (such as [Tab] and [Enter]) are shown in square brackets.
Heading [Enter]
FIELD_DELIM [Tab] TABS [Enter]
VIDEO_FORMAT [Tab] NTSC [Enter]
AUDIO_FORMAT [Tab] 44kHz [Enter]
TAPE [Tab] 001 [Enter]
FPS [Tab] 29.97 [Enter]
[Enter]
Column [Enter]
Name [Tab] Tracks [Tab] Start [Tab] End [Enter]
[Enter]
Data [Enter]
CU Josh & Mary [Tab] V [Tab] 01:00:00:00 [Tab] 01:15:05:00 [Enter]
CU Josh [Tab] VA1 [Tab] 01:15:06:00 [Tab] 01:20:00:00 [Enter]
Creating Avid Logs
Creating Avid Logs
You can use any word processing application or text editor to create Avid logs. However,
you must save the file as a text document (ASCII format).
Windows systems ship with a text editor called WordPad.
To open WordPad:
tClick the Start button, and select All Programs > Accessories > WordPad.
®
Mac OS
To open Text Edit:
tSelect Go > Applications, and double-click TextEdit.
To create a text document in TextEdit:
tSelect Format > Make Plain Text.
X systems ship with a text editor called TextEdit.
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Chapter 3 Logging: Advanced
When logging manually, you should do the following:
•Identify the source tape for each shot.
•Document each clip’s name, start timecode, and end timecode.
This is the minimum information required to capture successfully. You can also add other
information such as comments or auxiliary timecodes. You can make a separate log file for
each videotape, or log clips from several different videotapes in one log.
To create an Avid Log by using a word processor or text editor:
1. Enter shot log information according to the specifications described in “Avid Log
Specifications” on page 81.
2. Save your file as a text file in the Save As dialog box. You can use the file name
extension .txt, but it is not required.
c
The Avid editing application only accepts text files (ASCII format).
After you double-check the log, import it into your Avid editing application. For more
information, see “Importing Shot Log Files” in the Help.
Double-Checking Log Files
When importing shot logs for video, your Avid editing application compares the video
duration to the video out minus the video in. When importing film shot logs, the system
compares the key number out minus the key number in.
If the system detects a discrepancy, it reports the error to the Console and does not bring the
clip into the bin. The best way to ensure that clips are not discarded on import is to
double-check the logs for discrepancies in duration and marks.
n
Open the Console by selecting Tools > Console. For more information, see “Using the
Console Window” on page 70.
Logging Directly into a Bin
You can log clips directly into a bin by using the Capture tool in one of two ways described
in this section:
90
•Log directly into a bin with an Avid-controlled deck for semiautomated data entry.
•Log manually during or after viewing of footage offline with a non-Avid-controlled
deck or other source.
Logging Directly into a Bin
Tips for Logging Preroll, Logging Timecode, and Naming Tapes
Observe the following important guidelines for preroll, timecode formats, and naming of
tapes when logging prior to capturing.
Logging Preroll
n
n
Be sure to leave adequate preroll with continuous timecode prior to IN points when logging
your tapes. The recommended minimum preroll is 2 seconds for Betacam
5 seconds for 3/4-inch U-matic
You set the default preroll for tape playback by using the Preroll menu in the Deck Settings
dialog box. For more information, see “Deck Settings” on page 579.
Logging Timecode
Within an NTSC project, check the timecode format of each tape (drop-frame versus
non-drop-frame timecode) when you are logging without a tape in the deck. Log drop-frame
timecode by using semicolons (;) between the hours, minutes, seconds, and frames. Log
non-drop-frame timecode with colons (:). You can set the timecode format to use in the Deck
Preferences Settings dialog box. For more information, see “Deck Preferences Settings” on
page 581.
To change the logged timecode format, select Clip > Modify. For information, see
“Modifying Clip Information Before Capturing” on page 102.
Naming Tapes
When entering tape names in the Capture tool, consider the following:
•Tape names must be alphanumeric characters (A to Z, 0 to 9). They can include
uppercase and lowercase characters. The maximum length of a name is 32 characters.
®
playback, and 6 seconds for DV playback.
®
playback,
n
•It is possible to have a single tape listed as several different tapes if you alter the case of
the letters. For example, if you type a single name as TAPE, Tape, and tape on three
different occasions, all three names appear. This can cause significant problems in
keeping track of clips when batch capturing, recapturing, and generating an EDL. Select
a case convention and maintain it throughout a project.
If you want your Avid system to consider master clips as coming from the exact same tape,
you should try to select that tape name from the Select Tape dialog box. If you do not see the
tape you are looking for, but know you have online media from that tape, you should click the
Scan for Tapes button. For more information, see “Logging with Avid-Controlled Decks” on
page 92.
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Chapter 3 Logging: Advanced
•It is important that you devise a naming scheme for your tapes. For example, tapes with
similar names can be easily sorted and viewed together in a bin. However, it can be
difficult to distinguish among numerous tapes with similar names when trying to locate
a specific tape quickly. Name tapes based upon the amount and complexity of your
source material.
•If you are planning to generate an edit decision list (EDL) for import into an edit
controller for online editing, double-check the controller’s specifications beforehand.
Some edit controllers truncate source tape names to as few as six characters, while
others eliminate characters and truncate to three numbers. Alterations like these at the
EDL stage might cause the system to identify different source tapes with similar names
in the same way, causing you to lose track of source material.
Logging with Avid-Controlled Decks
When you log with a compatible tape deck controlled from within your Avid editing
application, you can automate part of the logging process by using buttons to enter frameaccurate timecode information from the deck. This method is more accurate than manual
entry because timecodes are transferred directly from tape to the bin.
n
For information about connecting a compatible deck to your system, see “Connecting
Peripheral Equipment” in the Help.
To log clips directly into a bin from an Avid-controlled deck:
1. Make sure the deck is properly connected and turned on.
2. Open the bin where you want to store the clips.
92
Logging Directly into a Bin
3. Select Tools > Capture.
The Capture tool opens. Playback from the deck is displayed in the Client monitor.
Capture/Log Mode button
Mark IN
button
Channel
Selection buttons
Deck Selection
pop-up menu
Source Tape
Display button
n
If you forget to connect and turn on the power to the deck before opening the Capture tool,
you can reinitialize deck control after turning it on by clicking the Deck Selection menu, and
selecting Check Decks.
4. If the Capture tool is not currently in Log mode, click the Capture/Log Mode button
until the LOG icon appears.
5. Click the Deck Selection menu, and select a deck.
For more information, see “Selecting a Deck in the Capture Tool” in the Help.
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Chapter 3 Logging: Advanced
6. Insert your tape into the deck.
The Select Tape dialog box opens.
You can select the option “Show other project’s tapes” to display the tape names and
associated project names for all bins that have been opened in the current session.
List of
tapes
Show Tapes
option
New tape name
n
n
n
94
Because the media file database does not open when you start your Avid editing application,
tape names of all online media files do not appear automatically.
If the tape name you are searching for does not appear in the Select Tape dialog box, click
the Scan for Tapes button. Tape and project names are listed.
7. Provide the system with a tape name in one of the following ways:
tSelect the name of the tape from the list in the Select Tape dialog box and click OK.
tClick New if the tape is not in the list. A new tape name line appears in the dialog
box. Type the new name and click OK.
The tape name is displayed in the Capture tool.
For guidelines when naming tapes, see “Naming Tapes” on page 91.
A message that the system is waiting for you to mark an IN point is displayed in the
message bar.
Logging Directly into a Bin
8. Set either an IN point or an OUT point for the clip you want to log using one of the
following methods:
tIf you want to keep the deck running while you log: Start the deck. At the point
where you want to start the clip, click a Mark IN button (you can use either the
Mark IN button in the upper left of the Capture tool or the Mark IN button in the
lower right) or press the F4 key. The deck continues to play.
n
c
If you want to pause the deck while you enter a clip name and comments, see “Pausing the
Deck While Logging” on page 96.
tIf you want to cue your source tape to the start or end point: Use the deck
controls in the Capture tool to cue your source tape to the start or end point. Click a
Mark IN button or the Mark OUT button in the lower right of the Capture tool.
tIf you want to log using timecode: If the footage starts at a known IN point or ends
at a known OUT point, type the timecode in the text box next to the Mark IN button
or the Mark OUT button. Then enter the mark by pressing the Go to IN button or the
Go to OUT button, which scans the tape forward to the mark, or by pressing Enter.
After you set the mark, the Mark IN button changes to the Mark OUT and Log button or
the Mark IN and Log button, depending on the first mark you set.
Mark IN and Log
For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log
the correct pulldown phase. See “Setting the Pulldown Phase” on page 100.
9. (Option) Enter a clip name and comment in the corresponding text boxes in the Capture
tool.
10. To finish logging the clip, do one of the following:
Mark OUT and Log
tIf the deck is running: Click the Mark OUT and Log button or press the F4 key.
The clip is logged into the bin and the deck continues to play.
tIf you want to cue the remaining start or end point: Use the deck controls to
locate the start or end point. Set the remaining IN point or OUT point either by
clicking the Mark OUT and Log button or the Mark IN and Log button. The clip is
logged into the bin.
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Chapter 3 Logging: Advanced
tIf you want to log using timecode: Type a timecode for the clip’s IN point, OUT
point, or duration in the timecode text boxes next to the corresponding icon. Then
enter the mark by pressing the Go to IN button or the Go to OUT button, which
scans the tape forward to the mark, or by pressing Enter.To log the clip into the bin,
click the Log Clip button in the upper left of the Capture tool.
The clip name, which is automatically named and numbered by the system, is
highlighted in the bin and ready to be renamed.
11. (Option) Rename the clip by typing a new name in the highlighted area.
n
n
Consider changing the clip name immediately, because it is easy to forget the contents of
each clip if you are logging many clips. You can, if necessary, accept the clip name and
proceed with the logging process and change the clip names in the bin at a later time.
12. Repeat these steps until you have logged all your clips.
While viewing the footage, you can continuously update your marks on-the-fly by clicking
the Mark IN button or the Mark OUT button repeatedly before entering the second mark.
Pausing the Deck While Logging
If the deck is playing while you log clips, you can direct your Avid editing application to
automatically pause the deck after you set an IN point and an OUT point. While the deck is
paused, you can enter the name and comment for the clip you want to log.
To pause the deck while logging:
1. In the General tab of the Capture Settings dialog box, select the “Pause deck while
logging” option.
2. Set up your deck and the Capture tool as described in “Logging with Avid-Controlled
Decks” on page 92.
3. When you reach the point where you want to start the clip, click the Mark IN button in
the upper left of the Capture tool or press the F4 key. The Mark IN button changes to the
Mark OUT button and the deck continues to play.
96
4. When you reach the point where you want to end the clip, click the Mark OUT button in
the upper left of the Capture tool or press the F4 key again. The Mark OUT button
changes to the Log Clip button, and the deck pauses.
5. Type a clip name and comment in the corresponding text boxes in the Capture tool.
6. Click the Log Clip button or press the F4 key.
Your Avid editing application logs the clip in a bin, and the deck starts playing again.
Using a Memory Mark
You can add a memory mark to a particular location on a tape. You can then use the Go to
Memory button to move through the tape to the marked location.
To use a memory mark for a particular location on a tape:
tClick the Mark Memory button in the Capture tool to mark the location.
tClick the Go to Memory button to move through the tape to the marked location.
tClick the Clear Memory button to clear the memory mark.
You can add one mark per tape. The memory mark is not stored on the tape. When you
remove the tape from the deck and insert another tape into the deck, the mark is cleared.
Logging Directly into a Bin
Mark Memory button
Logging with Non-Avid-Controlled Decks
You can use the Capture tool to log clips directly into a bin from a source that is not
controlled by your Avid editing application. For example, you can log clips from a deck that
is not connected to the system, or from handwritten or printed log information for a tape that
was previously logged but is not currently available.
n
For NTSC projects, when you are logging within the Capture tool, you should leave the deck
empty. If a tape remains in the deck, the system determines drop-frame or non-drop-frame
from that tape whether or not it matches your tape’s timecode format.
Go to Memory button
Clear Memory button
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Chapter 3 Logging: Advanced
To log clips directly into a bin from a non-Avid-controlled deck:
1. If there is a deck connected to the system, eject the tape from the deck.
2. Double-click Deck Preferences in the Settings list of the Project window.
The Deck Preferences dialog box opens.
3. For NTSC projects, click the “When no tape in deck log as” menu, and select
Non-Drop-Frame or Drop-Frame.
4. Click OK to close the dialog box.
5. Open the bin where you want to store the clips.
6. Select Tools > Capture.
The Capture tool opens.
Mark IN
button
Channel
Selection
buttons
Message
bar
Capture/Log Mode button
98
Timecode
display
Deck controls
Deck Selection
pop-up menu
Source Tape Display buttonMark OUT buttonMark IN button
7. Click the Capture/Log Mode button in the Capture tool until the LOG icon appears.
Mark IN text
box
Clear OUT
button
Mark OUT
text box
Logging Directly into a Bin
8. Click the Source Tape Display button.
A dialog box opens.
9. Click Yes to open the Select Tape dialog box.
10. Double-click the name of the tape in the dialog box, or click New and enter the name of
the tape.
11. Click OK.
12. Select the tracks you want to log, using the Channel Selection buttons in the Capture
tool.
13. Type the start timecode in the Mark IN text box.
14. (Option) Enter a clip name and comment in the corresponding text boxes.
15. Type the end timecode in the Mark OUT text box.
c
n
For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log
the correct pulldown phase. See “Setting the Pulldown Phase” on page 100.
16. Click the Log Clip button.
The clip is logged into the bin. The clip name, which is automatically named and
numbered by the system, is highlighted in the bin and ready to be renamed.
17. (Option) Rename the clip by typing a new name in the highlighted area.
Consider changing the clip name immediately, because it is easy to forget the contents of
each clip if you are logging many clips. You can, if necessary, accept the clip name and
proceed with the logging process and change the clip names in the bin at a later time.
18. Repeat these steps until you have logged all your clips.
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Chapter 3 Logging: Advanced
Setting the Pulldown Phase
If you are logging or capturing 24-fps sources (film-to-tape transfers, media downconverted
from 1080p/24 footage, or both), you can set the pulldown-to-timecode relationship for a
transferred tape in the 24p Setting dialog box.
For information about the pulldown process, see “Transferring 24-fps Film to NTSC Video”
on page 706.
Set
Pulldown
Phase
option
100
You set this relationship by selecting the pulldown phase (sometimes called the pulldown
frame or pullin frame), which is the video frame at which the master clip starts. The
pulldown phase is designated A, B, X, C, or D. Film labs and transfer houses typically use
the A frame to start the transfer.
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