Pinnacle Systems Motion Graphics - 2.5 User's Guide

Avid® Motion Graphics
User’s Guide
Legal Notices
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement.
This document is protected under copyright law. An authorized licensee of Avid Motion Graphics may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Motion Graphics. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents.
Copyright © 2013 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any adver tising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
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Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Nexidia Inc.:
© 2010 Nexidia Inc. All rights reserved, worldwide. Nexidia and the Nexidia logo are trademarks of Nexidia Inc. All other trademarks are the property of their respective owners. All Nexidia materials regardless of form, including without limitation, software applications, documentation and any other information relating to Nexidia Inc., and its products and services are the exclusive property of Nexidia Inc. or its licensors. The Nexidia products and services described in these materials may be covered by Nexidia's United States patents: 7,231,351; 7,263,484; 7,313,521; 7,324,939; 7,406,415, 7,475,065; 7,487,086 and/or other patents pending and may be manufactured under license from the Georgia Tech Research Corporation USA.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
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This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Par ty Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, D-Command, D-Control, Deko, DekoCast, D-Fi, D-fx, Digi 002, Digi 003, DigiBase, Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, Do More, DPP-1, D-Show, DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, Maxim, Mbox, Media Composer, MediaFlow, MediaLog, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MIDI I/O, Mix Rack, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, NewsVision, Nitris, NL3D, NLP, NSDOS, NSWIN, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Painterly Effects, Palladium, Personal Q, PET, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, ScriptSync, SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, SubCap, Sundance, Sundance Digital, SurroundScope, Symphony, SYNC HD, SYNC I/O, Synchronic, SynchroScope, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, TimeLiner, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Video the Web Way, VideoRAID, VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
Avid Motion Graphics User’s Guide v2.5 • 9329-65242-00 Rev B • March 2013 • 3/27/13
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Contents

Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Accessing the Online Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter 1 Avid Motion Graphics Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Product Suite. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Chapter 2 Graphics Design Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Design Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Understanding the Design User Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Assets Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Viewports Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Animation Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Model Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Saving Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Working with Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Panes and Areas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Creating a Composition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Saving Projects and Compositions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Chapter 3 Avid Motion Graphics Journalist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Avid Motion Graphics Journalist Client Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Starting the Journalist Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Avid Motion Graphics Journalist User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Template Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Graphics Database Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Creating Graphics from Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Working with Database Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Filter Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
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Setting the Ready/Not Ready Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Locking Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Library Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Setting the Library Graphic Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Changing the Name of a Library Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using Avid Motion Graphics Journalist with iNEWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Graphics Organization in Journalist for iNEWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
General Library Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Library Graphics with a Specific User Name . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Personal Library Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Page Numbers for Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Using Avid Motion Graphics Journalist with ENPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Chapter 4 Avid Motion Graphics Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Playout Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Template Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Motion Graphics Control User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Creating Keyboard Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Configuring Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Chapter 5 Avid Motion Graphics News Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
News Control User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Control Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Rundown Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Message Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Basic News Control Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Changing a Cued Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Modifying the Position of a Graphic in a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Template Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Editing Graphics Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Adding a New Graphic to a Rundown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Special News Control Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Checking Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Ready and Not Ready Status. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Clearing Renders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
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Advanced News Control Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Pauses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Searching for Rundown Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Using Page Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Playing Locked Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Channel Auto-Activation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Channel Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Chapter 6 Avid Motion Graphics Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Avid License Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
AMG Advanced Device Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
AMG Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Avid Motion Graphics Font Package. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
AMG Transcode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Using AMG Transcode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Deko Translator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Before You Begin... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Creating an AMG Project with Deko Translator . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Deko Chart Designer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Deko Player. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Before You Begin... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Playing Deko Graphics in AMG Compositions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Playing Deko Graphics in AMG Control or AMG News Control . . . . . . . . . . . . . . . 122
Motions with Pauses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Cancelling a Previewed Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Defining Replaceable Data Using AMG Control or AMG News Control. . . . . . . . . 124
Avid Motion Graphics Design UI Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Avid Motion Graphics Control Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Chapter 8 Avid Motion Graphics Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
7
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
8

Symbols and Conventions

Using This Guide

Congratulations on your purchase of Avid Motion Graphics. Avid Motion Graphics is the foundation for reliable, high-productivity media production. It is designed for media facilities and broadcasters using the industry's most proven real-time storage software technology, delivering stable operation, high performance media access, and class-leading value. From character generation to full 3D animations, customers can create stunning imagery with a complete next-generation creative toolset, featuring an advanced 2D/3D real-time rendering engine accelerated by the latest GPU technology.
This guide contains all the task-oriented instructions, conceptual information, and reference material you need to get started using your new graphics system. It is intended for use by those responsible for using Avid Motion Graphics in your facility.
Unless noted otherwise, the material in this document applies to the Windows 7 operating system.The screen shots in this document were captured on a Windows 7 system.
This document describes all the features available for the Avid Motion Graphics Server.
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Depending on your particular configuration, your system might not contain certain features that are covered in this documentation.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
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c
w
> This symbol indicates menu commands (and subcommands) in the
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
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Symbol or Convention Meaning or Action
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.

If You Need Help

(Windows), (Windows only), (Macintosh), or (Macintosh only)
Bold font Bold font is primarily used in task instructions to identify user interface
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was published.
New information would be found in the ReadMe file available online.
You should always check online for the most up-to-date release notes or ReadMe because the online version is updated whenever new information becomes available. To
view the online versions, visit the Knowledge Base at www.avid.com/US/support.
This text indicates that the information applies only to the specified operating system, either Windows or Macintosh OS X.
items and keyboard sequences.
Courier Bold font identifies text that you type.
mouse action. For example, Command+Option+C or Ctrl+drag.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/US/support. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.
10

Accessing the Online Documentation

Accessing the Online Documentation
The Avid Motion Graphics online documentation contains all the product documentation in PDF format. You can access the documentation in the Avid Motion Graphics Documentation folder on the Avid Motion Graphics installer device.
You need to download and install Acrobat Reader on your Avid Motion Graphics Server before
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you can access the PDF documentation.
To access the online documentation from the installer device:
1. Insert your Avid Motion Graphics USB flash drive (UFD) with the Avid Motion Graphics software into the USB port.
2. Navigate to the Avid Motion Graphics Documentation folder, and double-click the PDF file for the document you want to view.

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/support and follow the Training links, or call Avid Sales at 800-949-AVID (800-949-2843).
11

1 Avid Motion Graphics Overview

Avid Motion Graphics is a product suite geared for media producers in the media enterprise, professional video, and education market segments who produce graphics for several applications including news, sports, live events (concerts, houses of worship), post production, channel branding, game shows, reality TV, corporate video, and educational purposes.
Avid Motion Graphics solutions can integrate industry-leading broadcast graphics systems and live production servers with both the newsroom and broadcast production. The result is facility-wide access to branded visual templates and elements—from traffic to the promotions department to the journalists—and a more consistent and competitive channel identity in all news, sports and entertainment programming.
This document describes the key features, product suite applications and their descriptions. Depending on your configuration, your Avid Motion Graphics system might not contain certain applications or features covered in this document. Information that applies to a specific application is covered in that particular section.
The following main topics describe:
Product Suite
Key Features

Product Suite

The Avid Motion Graphics platform is built on a powerful rendering engine that lets everyone involved in graphics development make the most of their media. The product suite provides a foundation for a variety of applications, including news, sports, live events, post production, and channel branding. The following table describes the different Avid Motion Graphics applications.
Application Description
Avid Motion Graphics Avid Motion Graphics is one of three Avid Motion
Graphics design applications. It is geared towards the high-end broadcast graphics designer who needs to produce differentiated broadcast graphics with the highest production value. This application has a state-of-the-art feature set allowing for advanced, real-time 2D/3D graphics creation and playout, integrations with common workflows and infrastructure, turn-key or distributed hardware and control architecture. It also has support for Deko graphics.
Product Suite
Avid Motion Graphics Production Avid Motion Graphics Production is one of three
Avid Motion Graphics design applications. It is for broadcast graphics designers who need a cost-effective, easy to use, graphics solution with a w/ 2D/3D production capabilities. This application allows simplified real-time 2D/3D creation, and playout with basic effects, turn-key or distributed hardware and control architecture, and including support for Deko graphics.
Avid Motion Graphics Creation Avid Motion Graphics Creation is one of three Avid
Motion Graphics design applications. It is for graphics departments where graphics designers need separate graphics creation for later playout. They can import and edit third-party graphics objects using the full Avid Motion Graphics feature set for creation in a software only package, which can be installed on a laptop with a powerful graphics card and plenty of memory. This application includes the Clips and Stereoscopic options and has support for Deko graphics.
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Application Description
Avid License Control Must be installed on any computer with a licensed
component. For instance, the servers pass licenses to Journalist clients and News Control Clients.
Installed on the Avid Motion Graphics computer, Avid Motion Graphics Journalist Server, Avid Motion Graphics Preview Renderer, and any Computers running 3DS, Photoshop, MAP or Avid Motion Graphics Control.
AMG Advanced Device Manager Used for the iNEWS Command workflow or
Automation and is installed on the Avid Motion Graphics Server.
Avid Motion Graphics Control Avid Motion Graphics Control is for non-newsroom
graphics and control room operators. For those who need to control sequenced or non-sequenced graphics, and need the ability to adjust graphics on-the-fly. This application provides full graphics control for playout flexibility. It is installed with Avid Motion Graphics or on a separate 3rd party system.
Product Suite
Avid Motion Graphics Font Package Allows use of graphics previously created in Deko
and users can create new graphics using fonts from this package in Avid Motion Graphics too.Installed on the Avid Motion Graphics Server.
AMG Transcode AMG Transcode is an application that allows you to
convert from multiple types of clips into a known usable format, which allows playback in real-time and has aligned audio.
Deko Translator The DekoTranslator is an application that allows
you to utilize your existing Deko Graphics assets and convert them into native AMG Compositions. DekoTranslator is a standalone application not requiring AMG or Deko to be installed to work correctly. However, to confirm that the all the assets required to process the Deko Graphics are available, you need some version of the Deko application. It is recommended that you use a single computer that has a version of both Deko and AMG installed.
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Application Description
Deko Chart Designer Allows use of Deko graphics previously created
with Deko Chart Designer. Installed on the computer running Avid Motion Graphics with Deko Player or Deko Translator.
Deko Player Deko Player is a component of Avid Motion
Graphics that allows you to easily play your existing Deko graphics to air.
Avid Motion Graphics Journalist Avid Motion Graphics Journalist is for the
journalists who need template graphics for easy fulfillment of data.This application allows for use of the NRCS Integrated MOS plug-in along with flexibility in determining the level of functionality that journalists are exposed to for fulfillment of graphics data and adjustment of templates. Avid Motion Graphics News Control is also part of this installer.
Avid Motion Graphics News Control Avid Motion Graphics News Control is designed for
the news graphics operators who need graphics rundown automation with manual control. This application allows for automated graphics playout connected to the NRCS rundown, on-the-fly graphics adjustment, and third-party production automation integration. This application is part of the Avid Motion Graphics Journalist installer.
Product Suite
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Key Features

The following table describes some of the key features of Avid Motion Graphics.
Feature Description
Real-time 2D/3D graphics processing and rendering Graphics creation from basic CG functions up to
Deko asset preservation Saves resources, time, and money by letting you use
Workflow integration Enables you to integrate graphics into the newsroom
Object-based environment Allows each object to contain its own parameters
Key Features
highly advanced real-time compositions using effects and shaders. Switch between 2D and 3D without complexity.
all the same raw file assets. Includes a translator to bring the basic components of your Deko files onto the new platform.
and edit suite while transitioning to the new platform. Empowers you to create powerful newsroom graphics from advanced templates.
and animation properties, and to be combined in an infinite variety of ways.
Local or distributed controller Enables you to bring graphics to air with all
products within the Avid Motion Graphics platform. Includes full override capabilities and the fastest to air workflows.
Text editing and effects Gets you to air quickly with all the standard text
entry and editing functionality, as well as dozens of preset text effects and animations.
Primitives modeling and animation, environment lighting and atmosphere tools
Intuitive user interface with traditional 2D and multiple 3D views on demand
Enhanced materials with soft clipping planes, specular effects, bumpmapping, advanced materials, shaders and shadows
Available plug-ins provide export from industry standard tools, such as Photoshop and 3D Studio Max, letting you create 3D objects and animations natively or from imported geometry with open integrations.
Enables you to work more efficiently to create many types of graphic assets, from character generation to full 3D animations.
Provides a wide range of creative options to develop a differentiated look and feel for any application.
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Key Features
Feature Description
Group effects Lets you animate entire groups of objects, such as
multi-line scoreboards with a variety of preset animations.
Clips and/or video input mapped to any object including text
Enables you to map graphics clips or input video to any object and play in combination with timeline animations.
Control via automation, external machines, or applications
Interfaces with automated graphics playout control systems to automatically trigger playout in a variety of workflows.
Data-driven graphics Lets you dynamically update graphics, such as
financial charts, sports scores, and election results via integration with ODBC sources, RSS feeds, XML files, and/or third-party data sources and applications.
Advanced GPU technology support Supports the latest advances in GPU and I/O
technology, as well as formats from NTSC up to 2K, including film resolutions and custom formats.
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2 Graphics Design Products

The following describes the Avid Motion Graphics design products user interface created for those users who produce graphics and compositions, which are used for news, sports, live events (concerts, houses of worship), post production, channel branding, game shows, reality TV, corporate video, and educational purposes.
The following main topics describe:
Design Products
Understanding the Design User Interface

Design Products

You can use the Avid Motion Graphics design products to create graphics you want to present on-air, such as lower thirds, frames for text, clocks, leaderboards, full-screen bulleted lists, templates for interfaced data, and pops, for quickly popping partial graphics onto a master graphic. The graphics are saved as a composition. The composition contains all the objects and all the properties of those objects, including the animation.
All graphics are built in 3-dimensional space, even if they are 2-dimensional objects. multiple
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objects can be grouped together to create a new object.
In the Avid Motion Graphics product suite, there are three main design applications with which graphics and compositions are created. With some feature differences, the user interface for each of these design products is the same.
For this topic, starting your Avid Motion Graphics application means whichever Avid Motion
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Graphics design application you are using.
Design Products
The following table describes the different Avid Motion Graphics design applications.
Design Application Description
Avid Motion Graphics Avid Motion Graphics is one of three graphics
design applications. It is geared towards the high-end broadcast graphics designer who needs to produce differentiated broadcast graphics with the highest production value. This application has a state-of-the-art feature set allowing for advanced, real-time 2D/3D graphics creation and playout, integrations with common workflows and infrastructure, turn-key or distributed hardware and control architecture. It also has support for Deko graphics.
Avid Motion Graphics Production Avid Motion Graphics Production is one of three
graphics design applications. It is for broadcast graphics designers who need a cost-effective, easy to use, graphics solution with a w/ 2D/3D production capabilities. This application allows simplified real-time 2D/3D creation, and playout with basic effects, turn-key or distributed hardware and control architecture, and including support for Deko graphics.
Avid Motion Graphics Creation Avid Motion Graphics Creation is one of three
graphics design applications. It is for graphics departments where graphics designers need separate graphics creation for later playout. They can import and edit third-party graphics objects using the full Avid Motion Graphics feature set for creation in a software only package, which can be installed on a laptop with a powerful graphics card and plenty of memory. This application includes the Clips and Stereoscopic options and has support for Deko graphics.
No matter which of the design applications you are using to create your graphics, many aspects of the workflow are the same. You can import or create assets or movies in a project. Those assets are then used to create layers and assembled in a composition. The properties of those layers can be modified by adding effects, textures, fonts or even animation. You can preview the rendered composition and export it for playout.
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Understanding the Design User Interface

Understanding the Design User Interface
The Avid Motion Graphics design user interface consists of a layout, which is a set of areas containing panes and tools that are installed with the product. The size and location of the areas and panes are set by default in each of the different basic layouts. Not all of the available panes are displayed in each layout, but users can customize which panes are displayed, their sizes, and where they are located in the window. You can name and save a customized layout so that it appears in the layout menu, and can be selected for use again. The following illustration shows the default layout for the graphics design user interface.
Your user interface may look slightly different from that in the following illustration based upon
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your options and configuration. You are able to rearrange your personal user interface by dragging a tab, with a left-mouse click, to a different area, and releasing the tab when the area in which you want to place the tab is highlighted in white. You are also able to tear tabs off completely and have those individual tabs open in separate windows. A placeholder with the tab name will be held in the user interface, but no information will be held there until the external window is closed.
In addition to the areas and panes, the application layouts feature menu bars and tools in the panes that offer additional information and functionality. The following table describes the areas and panes displayed when using the default layout.
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Understanding the Design User Interface
Area Description
1 - Assets The Assets area displays different types of asset panes. The asset
panes are tabbed libraries of graphic objects, materials, and effects, which can all be used in composition creation. This area also contains the Browser and StormLogic panes to help locate and navigate different assets used in compositions, and the In Use panes, which contains all of the assets that are in use in the current composition. For more information, see “Assets Area” on page 21.
2 - Viewports The Viewport area contains the Tools, Playout, and Preview panes
and can contain more than one Viewport. This is the area where you layout your design and create your compositions. For more information, see “Viewports Area” on page 31.
3 - Animation The Animation area allows you to add timing or motion to a
composition. For more information, see “Animation Area” on
page 35.
4 - Model The Model area displays panes for used for modifying a selected
object. It allows you to change object and effect values for the assets used in a composition. The object values are the sizes and shapes of assets used in compositions. The effect values are the colors, textures, reflectiveness, and so forth, on the surfaces of the assets in compositions. For more information, see “Model Area” on
page 37.
By default, panes are grouped into different areas in the user interface for basic ease of access. All panes can be moved to different areas, thereby creating custom layouts, depending on the user’s preferences.

Assets Area

The Assets area contains the following panes by default:
Library Pane
Effects Pane
Browser Pane
StormLogic Pane
In Use Pane
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Understanding the Design User Interface
Library Pane
The Library pane is comprised of preset library categories that contain different objects, shapes, graphic images, materials, textures, and so on, which are the fundamental building blocks of your compositions. You can also create custom images and add them to these different libraries.
Each library category is represented by a different icon displayed at the top of the Library pane. You can select an icon to display objects in that particular library. For instance, in the following illustration the Object library icon is selected and a list of object categories is displayed.
To view the contents of a library category, click the disclosure arrow to the left of the category name in the list. In the following illustration, the clicking the disclosure arrow next to the Basic category in the Materials library displays the available basic materials.
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Understanding the Design User Interface
You can make these Icons larger by placing the pointer over the divider line between the disclosure arrow and the name of the category. This works for any divider line in the user interface.
The pointer becomes a cross hair, which allows you to drag the divider line to the right, enlarging the items, and making them easier to identify.
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Understanding the Design User Interface
The following table lists the icons for the different libraries and their descriptions.
Library Icon Description
Object library - this is a library of different predefined objects that can be used in compositions. The objects categories, such as Curves, Primitives, Text and others are listed here.
Material library - this is a library contains shader presets used to define the basic surface properties, such as glass, metal, plastic They determine how the light in a composition reacts on an object’s surface.Materials that can be applied to objects or text, which are used in compositions.
Texture library - this is a library of different predefined textures that can be applied to objects, fonts, and materials, which are used in compositions
MediaIn library - This is a library of different predefined media-type file objects
.wav, . mov
(
Font library - this is a library of different predefined fonts objects that can be used in compositions.
Timer library - this library contains different predefined timers that can be used with objects in compositions.
, and clips) that can be used in compositions.
Map library - this is a library of different predefined map objects that can be used in compositions.
Font Fix library - this is a library of different predefined font fix objects that can be used in compositions.
Pivot library - this is a library of different predefined pivot objects that can be used in compositions.
Sound library - this is a library of different predefined sound objects to which a particular sound can be assigned in compositions.
Light library - this is a library of different predefined light effect objects, such as that can be applied to compositions.
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Understanding the Design User Interface
Effects Pane
The Effects pane is a collection of different preset effects that can be used in compositions. You can also create custom effects and add them to these different collections. The different effects are represented by a different icon displayed at the top of the Effects pane.
You can display the contents of each of the different effects collections by clicking on its icon. The following table lists the icons for the different preset effects and their descriptions.
Effects Icon Description
Object Effects - this is a library of different predefined object effects, which can be applied to objects and can be used in compositions.
Material Effects - this is a library of different predefined material effects, which can be applied to objects and can be used in compositions.
Texture Effects - this is a library of different predefined texture effects, which can be applied to objects and can be used in compositions.
Font Effects - this is a library of different predefined font effects, which can be applied to fonts and can be used in compositions.
MediaIn Effects - this is a library of different predefined media effects, which can be applied to objects and can be used in compositions.
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Understanding the Design User Interface
Effects Icon Description
Timer Effects - this is a library of different predefined timer effects, which can be applied to objects and can be used in compositions
Bind Effects - this is a library of different predefined bind effects, which can be applied to objects and can be used in compositions
Pipe Effects - this is a library of different predefined pipe effects, which can be applied to objects and can be used in compositions
Modes Effects - this is a Library of the system modes.
Light Effects - this is a library of different predefined light effects, which can be applied to objects and can be used in compositions
Browser Pane
The Browser pane displays a collection of different preset file locations and their respective folder lists, containing assets, which can be used in compositions. You can navigate to different locations using the convenient navigation tools at the top of the pane.
Navigation Tool Icon Description
Move up one drive
Select a Disk Drive
Select a Drive path
26
Understanding the Design User Interface
You can also use the quick navigational presets to display the list of folders in each predefined location. Each predefined location is represented by a different icon, displayed at the top of the Browser pane just under the navigation tools.
The following table lists the icons for the different default locations and their descriptions. Currently all paths are
C:\Windows\Fonts
Browser Pane Icon Description
C:\users\<username>\Documents
.
\dbs - database path
\obs - object path
\imas - imas path
sounds path
except for the fonts path which is
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Browser Pane Icon Description
\plg - plug-in path
fonts path
\python path
\sets path
\ipf path
\desktop path
Open Operative System Browser
Understanding the Design User Interface
28
Understanding the Design User Interface
StormLogic Pane
The StormLogic pane displays all of the compositions in a project. A project can contain any number of different compositions, which you might want to keep in the same locations for convenience. For instance, It might be a good practice to keep all of the graphics used for a particular program in the same project location.The StormLogic pane displays, in a tree-like structure, the way a composition interacts with other compositions. It shows how objects act as part of a composition. The logic is built as you create a composition. The StormLogic pane allows you to quickly navigate to and open a composition so you can review it or make a change.
When you select a composition in the StormLogic pane, it opens and displays in the Viewport area.
You can change the default name assigned to a composition on the StormLogic pane.
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Double-click the name of the composition, type the new, more meaningful name, and press the enter key on the keyboard. When naming projects, objects or compositions use only alphanumeric characters and underscores (_). Do not use any special characters, such as asterisks (*), at sign (@), dollar sign ($), percent (%) back slash (\)or forward slash (/) marks.
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Understanding the Design User Interface
In Use Pane
The In Use area contains the In Use pane, which ia a tree-like structure that displays the assets that are being used in a particular composition.
In the previous example, the Materials in use icon is selected and displayed are all of the material assets in use in this particular composition. Depending on the assets used in a composition, different icons appear on this tab. Clicking on the icon displays a list of those particular types of assets in use in your composition.
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