Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be
used in accordance with the license agreement.
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This document is protected under copyright law. An authorized licensee of Interplay Central may reproduce this publication for the
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The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS
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The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby
granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and
related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to
the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR
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This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are
duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use
acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to
endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation,
and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific,
written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as
is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
2
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice
is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting
documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER
THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
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“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of
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software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost
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Code:
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002 John Ellson (ellson@lucent.com).
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1998, 1999, 2000, 2001, 2002, Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group. See the file
README-JPEG.TXT for more information. Portions relating to WBMP copyright 2000, 2001, 2002 Maurice Szmurlo and Johan Van den
Brande.
3
Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application, provided that
this notice is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to interfere
with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library. Credit must be
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Although their code does not appear in gd, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software
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MediaCentral may use OpenLDAP. Copyright 1999-2003 The OpenLDAP Foundation, Redwood City, California, USA. All Rights
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charges levied by Avid for use of Media | Distribute are imposed by Avid, not YouTube. YouTube does not charge users for accessing
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Hell’s Kitchen - Courtesy of Upper Ground Enterprises/Hell's Kitchen post team.
Media | Distribute User’s Guide • Created 7/27/16 • This document is distributed by Avid in online (electronic) form only,
and is not available for purchase in printed form.
This guide is intended for users of an Avid MediaCentral | UX system with the Media | Distribute
feature. This guide describes product features and basic user procedures, such as Media Distribute
multi-platform publishing.
1Media | Distribute
Media Distribute allows users to publish news stories and audio and video content directly from the
MediaCentral | UX interface to multiple outlets:
•Corporate and broadcast Web sites and Web content management systems
•Social media services such as Facebook and Twitter
•Online video platforms such as YouTube and Brightcove
Before you can use Media Distribute to publish to these services and platforms, you need to
configure profiles in MediaCentral UX for specific targets, such as personal or corporate Twitter or
YouTube accounts. You then create a multimedia package — a collection of text (messages or
stories), images, video, and audio, all associated with a common iNEWS story and Interplay
Production sequence. And you can distribute the package to multiple targets in a single process using
the Media Distribute layout in MediaCentral.
Media Distribute also requires a separate license and installation. For more information on installing
Media Distribute, see your Avid Professional Services representative.
As part of MediaCentral, Media Distribute includes many of the processes described in the Avid
n
MediaCentral | UX User’s Guide and Avid MediaCentral | UX Administration Guide. For more
information, see your MediaCentral documentation.
See the following topics for more information about Media Distribute:
•Using the Media Distribute Layout
•Publish to Social Media
•Publish to the Web
•Review and Approval
Using the Media Distribute Layout
q
tr
we
When you have created your system and user profiles, you can create and publish your packages
using the Media Distribute layout in MediaCentral UX. The Media Distribute layout displays
different options when you select Social Message, Web Story, or Packages in the Platform pane.
The following illustration shows the Media Distribute layout with Social Message selected in the
Platform pane. For information on the Web Story and the Packages panes, see “Publish to the Web”
on page 16 and “Review and Approval” on page 33.
You can customize MediaCentral UX by adjusting a layout’s areas and panes. A single area can
n
contain one or more panes. When an area contains more than one pane, the panes are displayed in a
tabular format, with one pane on top of the others.
Using the Media Distribute Layout
8
Publish to Social Media
Pane or AreaDescription
1LaunchA pane from which you navigate to various locations. This pane displays remote file
systems, local file systems, and other locations for assets.
2Media Distribute
Creation area
3MediaA pane in which you can view and edit media assets. The controls that are displayed
4AssetsA pane that displays assets. These assets can result from a search or from browsing.
5Queue/Story
(iNEWS users
only)
To open the Media Distribute layout, do the following:
An area in which you can select a platform for your package or review and confirm
specific packages for the available targets.The options that display in the area change
when you select one of the following panes:
•Social Message — You use this pane to create packages for publication to social
media sites. You can also schedule packages for delivery at a specific time.
•Web Story — You use this pane to create packages for publication to Web
Content Management Systems (CMS). The options available in this pane depend
on which Web CMS settings your MediaCentral administrator has configured.
•Packages — You use this pane to review and approve packages submitted for
publication. The pane also displays a history of packages ready for publication
and already published, which allows you to search all submitted and published
packages.
depend on the selected asset.
Assets are displayed in a folder hierarchy, if applicable to the assets displayed.
A pane that displays the contents of a queue with the contents of a selected story in
the queue, including the story form and any production cues. It can only be opened
from the Assets pane, and is therefore not listed as part of the Panes menu.
tClick the Layout selector and select Media Distribute.
To open a new pane:
1. Select the Panes menu.
2. Select the menu option corresponding to the pane you want to open.
The pane you select opens in the active area.
Publish to Social Media
Media Distribute allows you to create your package, including text and media, and then to manage
the flow of assets and metadata through the transcode process and the delivery of the package to
online, mobile, and social media platforms. The integration of these processes with the
MediaCentral UX interface makes publishing your content to multiple outlets simple and efficient.
The workflow for publishing your package to a social media service such as Facebook depends on
whether or not you want to start with an iNEWS story as your source. Working from an existing
story, you can use the Social Message pane to select a profile, modify the content appropriately for a
particular target, edit and add video, and then publish to one or more service.
If your MediaCentral configuration does not include iNEWS, the iNEWS options included in Media
n
Distribute are disabled.
9
If you start with media located in Interplay Production, you can use the Social Message pane to select
your profile, create a message to accompany your material, edit and add media content, and then
deliver your message, images, and video to multiple channels in the right format for each platform.
You do not need iNEWS or Interplay Production to publish messages to social media services using
n
Media Distribute.
You can also schedule the publication of your multimedia package or rundown stories to a social
media service.
Publishing from iNEWS to Social Media
You use the Media Distribute layout to create your package and deliver it to one or more social media
targets. When you publish from iNEWS, you select your story, and then you can add video or an
image, and then either publish your media package or schedule publication for a specific time (see
“Scheduling the Delivery of Content for Publication” on page 15).
You can publish media to Facebook and Twitter from the Social Messages pane.
n
To prepare an iNEWS story for publishing to a social media or video service:
1. Click the Layout selector and select Media Distribute.
Publish to Social Media
The Media Distribute layout opens.
2. Do the following to open a story in the Queue/Story pane.
a.Double-click an iNEWS server in the Launch pane.
The folder hierarchy of the iNEWS database displays in the Assets pane.
b.Double-click a queue in the Asset pane.
The queue’s contents open in the Queue/Story pane.
c.Select the story in the queue you want to view and click the Story button to display the story
in the bottom half of the Queue/Story pane.
10
Publish to Social Media
3. Do one of the following:
tClick the Pane menu in the Queue/Story pane and select Send to Media Distribute.
tClick the Social Message pane, and then click Load iNEWS Story.
The Message text box in the Social Messages pane displays the iNEWS story, including all
segments, with all production cues removed and the character count listed below the text box. If
you selected the option to transform iNEWS stories to lowercase in the System Settings, all text
changes to lowercase characters.
Social Message pane: iNEWS story loaded in the Message box; target buttons; Profiles and Video Profiles menus;
selected profile; Attach/Remove Video button; Attach/Remove Closed Captioning button; Load Image buttons;
Scheduler, Load iNEWS Story button
4. (Optional) Add, delete, or modify story text in the Message text box.
Changes you make in the Message text box apply globally to all social media targets you select.
You can also modify the story text for individual targets in the text boxes for those targets.
5. Select a social media target — for example, Facebook. You can select multiple targets.
Settings display in the Social Message tab for each target you select. The text in the Message text
box automatically displays in the message box for each target.
If the story text exceeds the maximum length for a social media target, the story appears
truncated in the message box.
11
Publish to Social Media
6. Click the Profiles menu, and select a profile. You can select multiple profiles for each target.
Profiles display in the Selected Profiles area.
System profile
System profile with video transcoding
User profile
If you want to delete a profile, click the “x” next to the profile name.
Some profiles used for publishing video in the Social Messages pane include a transcoding
n
component. This allows you to publish video directly to some platform that are not classified as
online video providers — for example, Facebook.
7. (Optional) In the target message box, edit the text for the applicable platform. For example, you
can edit your story to fit Twitter’s 140-character limit.
When you embed video in a message, the text of the Web link, the Uniform Resource Locater (URL),
n
is included in any character limit for the selected platform.
c
n
If you add video or an image to a package that you want to publish to Twitter, and you do not
selected a transcoder profile, your Twitter message is restricted to 116 characters. If you add
video or an image to a package for Twitter and you do set a transcoder profile, your Twitter
message is restricted to 100 characters.
8. To add a video to your package, do the following:
a.Double-click a sequence in the Asset pane or drag the video asset to the Media viewer.
The video asset displays in the Media pane.
b.If you do not want to add the entire video to your package, set In and Out points in the Media
pane and create a subclip and then load the subclip in the Media viewer.
For information on creating sequences, see “Creating a Sequence” in the Avid MediaCentral UX
User’s Guide.
c.Click the Video Profiles menu, and select a profile. You can select multiple profiles for each
target.
When you publish a package that includes video to a social media platform, the published
content includes a link to the video on the Web site specified in the Video Profile menu.
d.If necessary, add or update any metadata to the profile fields that require information.
12
Publish to Social Media
e.Click Attach Video.
The video displays in the Video area of the Social Messages pane and a sequence is
automatically created. The Attach Video button changes to the Remove Video button.
f.If your video includes closed captioning information, click the Attach Closed Captioning
button.
Closed captioning information is added to the media package, and the Attach Closed
Captioning button changes to the Remove Closed Captioning button. You can remove closed
captioning from your package by clicking Remove Closed Captioning.
9. To add an image to your package, do one of the following:
tMove the position indicator in the Media viewer to the appropriate frame in your video clip,
and then click Load from Player.
tClick Load from local drive, navigate to the image stored on your system that you want to
use, and click Open.
The image displays in the Image area of the Social Messages pane.
You can publish media to Facebook and Twitter from the Social Messages pane.
n
10. Use the Scheduler area if you want to schedule publication of your package for a specific date
and time. For more information on scheduling rundowns, see “Scheduling the Delivery of
Content for Publication” on page 15.
11. Click Post.
The story is sent for approval and the Social Messages pane clears all fields. For information on
approving stories for publishing, see “Review and Approval” on page 33.
If your package does not include video and your target uses a user profile — for example, if you
publish the package to your personal Twitter account — the package does not require review or
approval and is posted automatically to your account.
Publishing MediaCentral Assets to Social Media
In addition to creating a media package from an iNEWS story, you can also start directly with media
stored in your MediaCentral environment and then add the text and tags you want for your story.
If your MediaCentral configuration does not include iNEWS, the iNEWS options included in Media
n
Distribute are disabled.
To prepare a video or image for publishing to a social media service:
1. Click the Layout selector and select Media Distribute.
The Media Distribute layout opens.
2. Do the following to load an asset in the Media pane.
a.Double-click an Interplay Production server in the Launch pane.
The folder hierarchy of the MediaCentral database displays in the Assets pane.
b.Navigate to a sequence in the Asset pane, and then double-click the asset or drag it to the
Media viewer.
For information on opening media in the Asset pane, see “Navigating the
Interplay | Production Database” in the Avid MediaCentral | UX User’s Guide.
The asset opens in the Media pane.
13
Publish to Social Media
c.If you do not want to add the entire video to your package, set In and Out points in the Media
pane and create a subclip and then load the subclip in the Media viewer.
3. Click the Panes Menu button and select Social Message.
The Social Message pane opens.
Social Message pane: Social media target buttons; Profiles and Video Profiles menus with selected profile; Attach/
Remove Video button; Attach/Remove Closed Captioning button; Load Image buttons; video target buttons,
Scheduler
4. In the Message text box, type the text for the applicable platform. The text in the Message text
box automatically displays in the message box for each target.
5. Click Attach Video.
The video displays in the Video area of the Social Messages pane and a sequence is
automatically created. The Attach Video button changes to the Remove Video button.
6. If your video includes closed captioning information, click the Attach Closed Captioning button.
Closed captioning information is added to the media package, and the Attach Closed Captioning
button changes to the Remove Closed Captioning button. You can remove closed captioning
from your package by clicking Remove Closed Captioning.
7. To add an image to your package, do one of the following:
tMove the position indicator in the Media viewer to the appropriate frame in your video clip,
and then click Load from Player.
tClick Load from local drive, navigate to the image stored on your system that you want to
use, and click Open.
The image displays in the Image area of the Social Messages pane.
14
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