Pinnacle Systems Media Composer - 2018.x User Manual

Avid® Media Composer® | Software
Effects and Color Correction Guide
Legal Notices
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents.
This document is protected under copyright law. An authorized licensee of Avid Media Composer, NewsCutter, or Symphony may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media Composer, NewsCutter, or Symphony. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2018 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided " as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided " as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided " as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
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Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED " AS IS" , WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Nexidia Inc.:
© 2010 Nexidia Inc. All rights reserved, worldwide. Nexidia and the Nexidia logo are trademarks of Nexidia Inc. All other trademarks are the property of their respective owners. All Nexidia materials regardless of form, including without limitation, software applications, documentation and any other information relating to Nexidia Inc., and its products and services are the exclusive property of Nexidia Inc. or its licensors. The Nexidia products and services described in these materials may be covered by Nexidia's United States patents: 7,231,351; 7,263,484; 7,313,521; 7,324,939; 7,406,415, 7,475,065; 7,487,086 and/or other patents pending and may be manufactured under license from the Georgia Tech Research Corporation USA.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
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Trademarks
Avid, the Avid Logo, Avid Everywhere, Avid DNXHD, Avid DNXHR, Avid Nexis, AirSpeed, Eleven, EUCON, Interplay, iNEWS, ISIS, Mbox, MediaCentral, Media Composer, NewsCutter, Pro Tools, ProSet and RealSet, Maestro, PlayMaker, Sibelius, Symphony, and all related product names and logos, are registered or unregistered trademarks of Avid Technology, Inc. in the United States and/or other countries. The Interplay name is used with the permission of the Interplay Entertainment Corp. which bears no responsibility for Avid products. All other trademarks are the property of their respective owners. For a full list of Avid trademarks, see: http://www.avid.com/US/about-avid/
legal-notices/trademarks.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc. Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. " The Big Swell" — Courtesy of Swell Pictures, Inc. Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Ice Island — Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
Avid Media Composer Effects and Color Correction Guide • Created 10/17/18
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Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 1 Effects Concepts and Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Types of Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Real-Time Effects and Non-Real-Time Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Color Coding on Effect Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Understanding the Effect Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Displaying and Adjusting the Effect Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Working with Effects in HD and in Progressive Frame Projects . . . . . . . . . . . . . . . . . . . . . . . 21
Changing Timeline View Settings for Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Adjusting Trim Settings for Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Setting Effect Grid Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Setting Effect Aperture Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chapter 2 Basics of Effects Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Deleting Effects in a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Sizing Effects to Fit the Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Adjusting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Updating and Reverting Existing Effects in Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Working with Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Promoting Existing Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Playing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Basics of Effects Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Chapter 3 Applying and Customizing Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Applying Dissolve Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Working with the Quick Transition Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Adjusting Transitions in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Modifying Transition Effects in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Preserving Effect Transitions in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Replacing an Effect in Effect Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Using the Effect Preview Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Stepping Through Field-Based Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using the Effect Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Manipulating Effects Directly in the Effect Preview Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Chapter 4 Working with Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Understanding Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Track Types for Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Viewing Advanced Keyframe Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Manipulating Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Controls and Settings for Advanced Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Working with Standard Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Chapter 5 Playing Effects, Rendering Effects, and Managing Effect Media Files. . . . . . 122
Real-Time Playback of Video Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
ExpertRender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Creating and Using Render Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Render Settings Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Using Partial Render. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Using 16-Bit Processing Support for Rendered Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Ensuring the Quality Level of Precomputed Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Rendering 3D Effects Using the HQ (Highest Quality) Option . . . . . . . . . . . . . . . . . . . . . . . 140
Managing Effect Media Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Chapter 6 Working with Plug-In Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Understanding AVX Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Freeing Memory Used by AVX 1.x Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Installing AVX Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Locating the AVX 1.x Plug-Ins Folder (Windows Only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Updating and Promoting AVX Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Assigning Multiple Tracks in Plug-in Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Using AVX Plug-In Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Using the Client Monitor to Preview a Plug-In Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Troubleshooting AVX Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Chapter 7 Creating and Customizing Motion Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Understanding Motion Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Creating Traditional Motion Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Playing and Rendering Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Understanding Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Creating Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Promoting a Traditional Motion Effect to Timewarp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Using the Motion Effect Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Scaling a Graph Display in the Motion Effect Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Using the Source Anchor Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
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Using Adaptive Deinterlacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Motion Effect Editor Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Rendering Options for Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Timewarp Speed Graph Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Timewarp Position Graph Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Timewarp Effect Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Understanding FluidMotion Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
FluidMotion Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Using FluidMotion Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Example of Correcting FluidMotion Artifacts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Timewarp Preset Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
FluidFilm Preset Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Setting Source and Output Options for Format Conversion with Timewarp Effects . . . . . . . 193
Chapter 8 Layered and Nested Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Key Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Working with Imported Graphics and Animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Nesting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Submaster Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Collapsing Layers into a Submaster Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Performing a Video Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Chapter 9 Working with Camera Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Using the Reformat Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Working with the Pan and Scan Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Using Avid Pan & Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Chapter 10 Motion Tracking and Stabilization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Understanding Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Workflow for Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Effects and Effect Parameters That Use Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Understanding the Tracking Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Opening The Tracking Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Tracking Window Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Setting Up an Effect for Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Preparing to Generate Tracking Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Generating Tracking Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Offset Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Understanding Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Customizing the Display of Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Setting the Reference Frame for a Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Understanding the SteadyGlide and Smoothing Options for Tracking . . . . . . . . . . . . . . . . . 262
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Using SteadyGlide or Smoothing to Process Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . 263
Selecting, Deleting, and Moving Tracking Data Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Moving Tracker Data Points Outside the Frame Boundary . . . . . . . . . . . . . . . . . . . . . . . . . 266
Stretching a Range of Tracker Data Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Limiting the Effect of Position Tracking Data to a Single Axis . . . . . . . . . . . . . . . . . . . . . . . 267
Playing Effects That Use Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Understanding Stabilizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Stabilizing an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Reviewing and Adjusting a Stabilized Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Guidelines for Using Multiple Trackers When Stabilizing . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Using the Region Stabilize Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Making Adjustments to the Region Stabilize Region of Interest . . . . . . . . . . . . . . . . . . . . . . 275
Editing Segments That Use Tracking Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Reusing Existing Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Copying and Pasting Tracking Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Examples of Effects Using Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Chapter 11 Working with 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Understanding 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Applying the 3D Warp Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Using Xpress 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Promoting 2D Effects to 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Using Matte Keys with 3D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Real-Time Playback of 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Understanding 3D Geometry and Degrees of Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Working with 3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Manipulating 3D Effects Directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Applying 3D Effects: Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Chapter 12 Creating Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Opening the Title Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Using Marquee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Overview of Title Creation in the Title Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Installing Fonts for Use in the Title Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Understanding the Title Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Toolbar Reference for the Title Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Using the Selection and Text Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Understanding the Drawing Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Setting Up the Drawing Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Creating Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Sizing and Positioning Text Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Editing a Text String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
8
Formatting Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Creating Graphic Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Creating Rolling and Crawling Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Modifying and Manipulating Title Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Modifying Box Corners, Lines, and Borders on Title Objects . . . . . . . . . . . . . . . . . . . . . . . . 317
Understanding Color and Transparency Controls in the Title Tool. . . . . . . . . . . . . . . . . . . . 319
Selecting Colors and Setting Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Adding Shadows to Title Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Adjusting Shadows on Title Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Manipulating Title Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Saving Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Revising a Title in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Creating and Using Title Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Saving and Recalling Title Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Exporting a Title as a Graphics File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Chapter 13 Editing with Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Displaying Title Clips and Frames in Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Editing a Title into a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Removing a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Replacing a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Fading a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Setting Marks in a Rolling or Crawling Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Trimming the Duration of Rolling and Crawling Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Adjusting Title Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Revising a Title in a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Replacing Fill Tracks in a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Rendering Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Re-creating Title Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Troubleshooting Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Chapter 14 Working with the SubCap Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Understanding the SubCap Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
How the SubCap Effect Handles Caption Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Applying the SubCap Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Entering Caption Text Directly in the Effect Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Importing a Caption File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Adding Information to a SubCap Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Editing Text in the Master Caption List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Adjusting SubCap Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Synchronizing SubCap Effect Parameters and Information . . . . . . . . . . . . . . . . . . . . . . . . . 356
Exporting SubCap Effect Data to Caption Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
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Working with Unicode Text in the SubCap Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Working with SubCap Effect Stylesheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Examples of SubCap Effect Parameter Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Chapter 15 Intraframe Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Understanding the Intraframe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Rendering Intraframe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Applying the Paint or AniMatte Effect to a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Effect Editor Reference for the Paint and AniMatte Effects . . . . . . . . . . . . . . . . . . . . . . . . . 366
Using the Intraframe Drawing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Working with Vector-Based Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Using the Previsualization Marker Tool for Film Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Manipulating Intraframe Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Layering, Grouping, and Locking Intraframe Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Exporting a Matte Key Created With the AniMatte Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Scratch Removal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Intraframe Editing Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Working with the Blur Effect and Mosaic Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Chapter 16 PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Understanding PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Folder Structure for PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Using PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Creating Gradient Images for PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Understanding PlasmaWipe Frame and Border Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Applying and Adjusting PlasmaWipe Frame and Border Effects . . . . . . . . . . . . . . . . . . . . . 428
Creating Custom PlasmaWipe Border and Frame Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Chapter 17 Effects Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Blend Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Box Wipes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Conceal Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Edge Wipes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Film Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Generator Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Illusion FX Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Image Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Key Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
L-Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Matrix Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Peel Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
10
PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Push Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Reformat Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Sawtooth Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Shape Wipes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Spin Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Squeeze Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Timewarp Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Title Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Xpress 3D Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Comparison of Similar Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Chapter 18 Effects Parameter Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Color Parameter Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Common 2D Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Film Effects Blowup Parameter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Generator Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Illusion FX Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Image Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Key Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
Motion Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
Reformat Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
FluidMotion Edit Parameters for Timewarp Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Rolling Title and Crawling Title Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
3D Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Chapter 19 Understanding Color Correction Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Overview of Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Reasons for Making Color Corrections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Entering and Exiting Color Correction Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
The Color Correction Monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
The Color Correction Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Working with Color Correction Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
(Media Composer | Symphony Option) Displaying Color Correction Information in the Timeline
605
(Media Composer | Symphony Option) Understanding Color Correction Indicator Lines in the
Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Chapter 20 Performing Color Corrections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
General Workflow for Making Color Corrections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Using Automatic Color Corrections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Using the Color Match Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
The HSL (Hue, Saturation, Luminance) Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
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The Channels Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
(Media Composer | Symphony Option) The Levels Group . . . . . . . . . . . . . . . . . . . . . . . . . . 640
The Curves Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
(Media Composer | SymphonyOption) The Secondary Group . . . . . . . . . . . . . . . . . . . . . . . 661
Keyframing Color Corrections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
Working with the Waveform Monitors and Vectorscope Monitor . . . . . . . . . . . . . . . . . . . . . 681
Applying Color Corrections to an Entire Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Using the Color Correction Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688
Chapter 21 (Media Composer | Symphony Option) Managing Color-Corrected Sequences . .
695
Updating Color-Corrected Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
Merging Color-Corrected Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
Color Correction Merging Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
Flattening Color-Corrected Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Removing Color Corrections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Chapter 22 Color Correction Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Guiding Principles for Color Correction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
Examples of Color Correction Problems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Chapter 23 Safe Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Overview of Safe Color Limits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Safe Color Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Understanding the Graphical View of Safe Color Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Understanding Safe Color Warnings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Managing Safe Color Warnings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Making Adjustments to Achieve Safe Color Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
Safe Color Limits with Waveform and Vectorscope Information. . . . . . . . . . . . . . . . . . . . . . 723
Working with the Safe Color Limiter Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
Chapter 24 (Media Composer | Symphony Option) Spot Color Correction . . . . . . . . . . . . 728
Understanding the Spot Color Correction Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
Making Corrections Using the Spot Color Correction Effect . . . . . . . . . . . . . . . . . . . . . . . . . 729
Using Paint Effect Modes for Color Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
Chapter 25 Using Avid Artist Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Installing EuControl Software and Configuring the Avid Artist Color . . . . . . . . . . . . . . . . . . 732
Using Artist Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
Editing Without Entering Color Correction Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
Avid Artist Color Soft Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
Customizing Avid Artist Color Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 749
Avid Artist Color Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 752
Controller Application Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
12
Using This Guide
This guide provides conceptual information and step-by-step instructions for the effects and color correction features of your Avid effect and effect parameter available in your application.
Unless noted otherwise, the material in this document applies to the Windows operating systems. The majority of screen shots in this document were captured on a Windows system, but the information applies to both Windows and Mac OS X systems. Where differences exist, both Windows and Mac OS X screen shots are shown.
The documentation describes the features and hardware of all models and applies to both the
n
Windows and Mac OS X operating systems. Your system might not contain certain features and hardware that are covered in the documentation, and might not be available on both Windows and Mac OS X.
®
editing application. It also provides reference information for every

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
®
and Mac OS® X
A warning describes an action that could cause you physical harm.
w
> This symbol indicates menu commands (and subcommands) in the
(Windows), (Windows only), (Macintosh), or (Macintosh only)
Bold font Bold font is primarily used in task instructions to identify user interface
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
Follow the guidelines in this document or on the unit itself when handling electrical equipment.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
This text indicates that the information applies only to the specified operating system, either Windows or Macintosh OS X.
items and keyboard sequences.
Courier Bold font identifies text that you type.
mouse action. For example, Command+Option+C or Ctrl+drag.

If You Need Help

If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was published:
You should always check online for the most up-to-date release notes or ReadMe because the online version is updated whenever new information becomes available. To view these
online versions, select ReadMe from the Help menu, or visit the Knowledge Base at
www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/support and follow the Training links, or call Avid Sales at 800-949-AVID (800-949-2843).
14

1 Effects Concepts and Settings

This chapter describes concepts you should understand before you begin creating effects and common settings adjustments that affect how you work with effects:
Types of Effects
Real-Time Effects and Non-Real-Time Effects
Color Coding on Effect Icons
Understanding the Effect Palette
Displaying and Adjusting the Effect Palette
Working with Effects in HD and in Progressive Frame Projects
Changing Timeline View Settings for Effects
Adjusting Trim Settings for Effects
Setting Effect Grid Options
Setting Effect Aperture Options

Types of Effects

You can divide the effects in Avid editing applications into a number of groupings, which are described in the remainder of this topic.
There is considerable overlap within these groupings. For example, Timewarp effects are one of the main types of motion effects in Avid editing applications, but they are also examples of segment effects. The following descriptions give you a basic understanding of the range of effects available, and an introduction to some of the terminology Avid uses in its effects documentation.
Transition Effects
You apply transition effects at the cut point between two video clips that are on the same track (the same video layer) in a sequence. Examples of transition effects are dissolves, fades, and wipes.
Segment Effects
You apply segment effects to an entire clip or group of clips in a sequence. For example, you might apply a Color Effect to several segments in a sequence to tint those segments, suggesting that the action they contain is taking place in the past.
Segment effects fall into two subgroups:
Single-layer
You apply a single-layer segment effect to a segment on one video track. A single-layer segment effect only needs one stream of video to create its effect. For example, the Mask effect lets you mask out some parts of the video in a segment, replacing it with a solid color.
Multilayer
Types of Effects
You apply a multilayer segment effect to the top layer or a middle layer of segments that contain two or more video tracks that will play simultaneously. A multilayer segment effect requires more than one video stream to create its effect. For example, a Picture-in-Picture effect displays video from an upper video track inside video from a lower track.
Motion Effects
Motion effects manipulate the motion characteristics in a clip, for example, by freezing action or by varying the speed at which a clip plays. You create motion effects either by generating new clips with fixed motion characteristics, or by using the Timewarp effects to change the motion characteristics of clips already in a sequence. For information on motion effects, see “Creating and Customizing
Motion Effects” on page 152.
Title Effects
Title effects contain text and graphic objects that you create with one of the title tools in your Avid editing application. You save title effects into bins as a special clip type, and edit them onto their own layers in a sequence, usually above all other video layers. For information on title effects, see
“Creating Titles” on page 296.
2D Effects and 3D Effects
Effects in Avid editing applications are either 2D or 3D. 2D effects appear to be acting in the two dimensions of the screen the viewer is watching and do not give an impression of depth. 3D effects give an impression of depth, for example, by wrapping a video image around a sphere. Some Avid effects are 2D only or 3D only, while others have both 2D and 3D versions, or can be promoted from 2D to 3D. For specific information on working with 3D effects, see “Working with 3D Effects” on
page 281.
Nested Effects
You apply nested effects inside other effects on the same video layer. Effect nesting allows you great flexibility to apply multiple effects to the same segment in a sequence. For example, you might want to apply a color effect within an existing Picture-in-Picture effect. To do this, you can nest the color effect inside the Picture-in-Picture. For more information, see “Layered and Nested Effects” on
page 195.
Key Effects
Key effects use specific rules to define how parts of one image show through another image. The best-known example of a key effect is a chroma key, for example, where an actor shot in front of a blue or green screen appears to be standing in front of another background. The key effect replaces the blue or green color in the foreground shot with parts of the background shot. For more information, see “Layered and Nested Effects” on page 195.
Camera Effects
Camera effects control aspect ratio, format, or the apparent motion of the camera. For example, Avid editing applications can reformat video media to different aspect ratios, allowing you to select the area of video that is preserved in the new aspect ratio. For more information, see “Working with
Camera Effects” on page 219.
16

Real-Time Effects and Non-Real-Time Effects

Motion Tracking and Stabilization Effects
Motion tracking lets you track the motion of an area in an image and then use the tracking data to control the motion of another effect. You can also use tracking to stabilize an image to compensate for camera motion. For more information, see “Motion Tracking and Stabilization” on page 239.
Intraframe Effects
Intraframe effects let you perform paint or animated matte effect operations within one or more individual frames in a clip. For example, you can identify part of an image with drawing tools and apply a blur to only that part of the image. You can also use this technique to repair scratches and other flaws on individual frames. For more information, see “Intraframe Editing” on page 363.
PlasmaWipe Effects
PlasmaWipe effects use gradient image bitmaps to create highly-customizable wipes and segment effects. You can use one of the many preset effects or create your own using new gradient images. For more information, see “PlasmaWipe Effects” on page 416.
AVX Plug-In Effects
Avid editing applications support the Avid Visual Extensions (AVX™) standard. AVX is a cross­platform technology that allows software effect modules (plug-ins) to be dynamically linked to an Avid editing application. Some effects that Avid supplies with your Avid editing application use the AVX technology, while others do not. In general, you work in exactly the same way with both types.
Third-party developers use AVX to create effect plug-ins that you can purchase, install, and use to extend the effects functionality of your Avid editing application. Third-party AVX plug-in effects might have controls that look very similar to standard Avid effect controls, or they might have custom user interfaces.
For more information on working with third-party plug-ins, see “Working with Plug-In Effects” on
page 144.
Real-Time Effects and Non-Real-Time Effects
Effects in Avid editing applications can be either real-time or non-real-time. A real-time effect is one that you can apply to a sequence and play without having to render it first. Rendering is a processing operation that your Avid editing application performs to merge effect layers, creating one stream of digital video for playback in real time. (Rendering takes time and creates a new media file that occupies drive space.) You must render non-real-time effects before you can play them back. You can preview non-real-time effects, or play them as an outline, without rendering them.
A real-time effect has a small green dot in the Effect Palette and within the effect icon in the Timeline. Effects that you must render have a small blue dot within the effect icon in the Timeline. For more information, see “Color Coding on Effect Icons” on page 18.
You can create a sequence that has any number of real-time and non-real-time effects. However, there are limits on how many real-time effects your Avid editing application can play at once without rendering or otherwise reducing the amount of processing necessary during playback. For more information, see “Real-Time Playback of Video Effects” on page 122.
17

Color Coding on Effect Icons

When you want to play a sequence that includes effects at full quality, you might have to render some of the effects. You will have to render any effect that is non-real-time, and you might need to render some of the effects that are normally real-time.
The exact number of effects that you must render for output depends on the following factors:
Whether or not you have Avid input/output hardware attached to your system. If you do not have Avid input/output hardware attached, you must render all effects before you perform a digital cut.
How complex your sequence is, and especially how your effects are layered on multiple video tracks. If you have Avid input/output hardware attached to your system, real-time effects might cause dropped frames during a digital cut. You can have your Avid editing application select and render real-time effects that might cause dropped frames. For more information, see “Recording a Digital Cut to Tape (Remote Mode)” and “Recording a Digital Cut to Tape (Local Mode)” in the Help.
If you attempt to play or output a sequence that your Avid editing application cannot play in real­time, you can display information in the Timeline that shows where the demands of the sequence are preventing successful real-time play. For more information, see “Understanding Real-Time Playback
Information in the Timeline” on page 123. You have several options for how to proceed in these
circumstances:
For playing alone, you can use the Video Quality menu or Video Display settings to ease the playback demands by reducing the display quality of the video. For more information, see
“Options for Controlling Real-Time Effects Playback” on page 124.
For output, where anything less than the best quality is not an option, you can use the ExpertRender feature to identify the minimum number of effects that you must render in order for the sequence to play in real time. For more information, see “ExpertRender” on page 127.
Color Coding on Effect Icons
Effect icons in the Effect Palette and in the Timeline display colored dots to help you determine whether an effect is real-time or non-real-time.
Real-time effects show a green dot. Real-time effects play in real time in a sequence, subject to the playback capabilities and constraints of your Avid editing system. For more information, see “Real-
Time Playback of Video Effects” on page 122.
Relationship color corrections (Symphony Option) are also real-time effects that display in the
n
Timeline with a green dot. For more information, see “(Media Composer | Symphony Option)
Displaying Color Correction Information in the Timeline” on page 605.
Non-real-time effects have no dot in the Effect Palette. In the Timeline, the effect icon shows a blue dot until you render the effect.
18

Understanding the Effect Palette

In the Effect Palette (left), green dots indicate real-time effects. (Real-time effects might not be playable in real time depending on system resources and the complexity of your sequence.) Non-real-time effects have no dot in the Effect Palette. Non-real-time effects have a blue dot in the Timeline until they are rendered.
All colored dots disappear in the Timeline when you render effects.
Understanding the Effect Palette
The Effect Palette lists all transition and segment effects, and some motion effects, that are available for your Avid editing application. The Effect Palette is the primary tool that you use to apply effects to your sequences. For information on accessing the Effect Palette, see “Displaying and Adjusting
the Effect Palette” on page 20.
The Effects Palette allows you to find and filter effects quickly and easily. Effects are divided into two categories for video (Filters and Transitions); and two categories for audio (Clip Effects and Track Effects).
There is also a Quick Find allowing you search for a specific effect. By default, the search is done on all categories, but you can refine this search by selecting the appropriate category.The left side of the Effect Palette displays a list of effect categories. The right side shows the various effects that are available for the currently selected effect category.
19

Displaying and Adjusting the Effect Palette

The Effect Palette displays all of the effect categories available for your Avid editing application, including any third-party AVX plug-in effects you have installed. If you save any effect templates to a bin, and have that bin open, those templates also display in the Effect Palette. For reference information on all Avid effects, see “Effects Reference” on page 431.
Displaying and Adjusting the Effect Palette
This topic provides basic information on displaying and adjusting the Effect Palette. For information on the organization and purpose of the Effect Palette, see “Understanding the Effect Palette” on
page 19.
To display the Effect Palette:
t In the Project window, click the Effects tab.
To resize the Effect Palette:
t Click the lower right corner of the palette, drag the palette to the size you want, and release the
mouse button.
To display effect templates saved to a bin in the Effect Palette:
1. Open the bin containing the effect templates.
2. If the Effect Palette is not already open, in the Project window, click the Effects tab.
3. Click the bin name below the effect category list to view the effect templates in the bin.
In the following illustration, the bin named “Effect Templates” is selected below the effect category list and the templates in that bin appear on the right.
20

Working with Effects in HD and in Progressive Frame Projects

Working with Effects in HD and in Progressive Frame Projects
Many video effects work the same way regardless of the project type or video format. This topic describes several situations where effect behavior varies depending on whether a project is SD or HD, or is interlaced or progressive.
Effects Considerations for HD Projects
Effects that use square geometry automatically use the correct pixel aspect ratios. These effects include Titles, Box Wipes, and certain paint modes like Mosaic. Effects such as Color Correction, Color Effect, and Luma keys automatically use the correct color space (ITU-709 for HD).
The Safe Color Limiter effect converts from 709 to 601 color space before limiting unsafe colors, and
n
then converts back to 709 color space. For more information, see “Understanding the Safe Color
Limiter Effect” on page 725.
Note the following:
You do not need to generate 4:3 media for titles.
Timewarp effects use a 60p input and output format in 720p/59.94 projects.
Effects Considerations for Progressive Frame Projects
Effects in progressive frame projects are frame based rather than field based, so their normal behavior is slightly different from effects in interlaced projects. In particular, temporal artifacts might appear in some effects under certain circumstances. This topic explains when temporal artifacts might appear and suggests ways to create effects that do not show perceptible temporal artifacts.
Effects that do not involve any movement across the screen — for example, masks, Color Effects, and dissolves — always look the same in progressive projects as they do in interlaced projects.
Effects that involve movement across the screen — for example, wipes, 3D shapes, or moving titles — might look different in 24p or 25p projects from their equivalents in interlaced projects for the following reasons:
Because the effect uses 24 or 25 progressive frames per second (24p or 25p), motion across the screen is interpolated in 24 or 25 increments per second. (Contrast the 50 increments per second for a PAL interlaced project or the 60 increments per second for an NTSC interlaced project.) For
21

Changing Timeline View Settings for Effects

example, the edge of a 1-second Horizontal Edge Wipe effect appears in 24 or 25 different positions across the screen. For effects of short duration in particular, this difference might be perceptible to the viewer.
When the 24p or 25p media is output (to the interlaced Client monitor or as a digital cut), it is interlaced again and pulldown is inserted to achieve 60 fields per second (NTSC). Your Avid editing application inserts pulldown by duplicating some of the existing frames to create the correct number of fields per second. Viewers might notice temporal artifacts created by this duplication process. This behavior is a normal result of the pulldown insertion process and is often perceptible in conventional transfers of films to video formats.
PAL output with pulldown also duplicates certain frames but is less likely to exhibit perceptible
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temporal artifacts since fewer frames require duplication.
Motion effects that you create in 24p or 25p projects, such as Variable Speed effects, might also look different from motion effects that you create in interlaced projects. For more information on 24p or 25p motion effects, see “Considerations for Motion Effects in Progressive Projects” on page 162.
For more information on how your Avid editing application handles 24p or 25p material, see
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“Displaying 24p and 25p Media” in the Help.
If an effect in a 24p or 25p project does not look completely smooth, do one or more of the following:
Slow down the effect.
For example, a 2-second Horizontal Edge Wipe effect, while it is still performing at the same rate (24 increments per second), moves across the screen in 48 steps. These smaller movements make the wipe appear smoother to the viewer.
Soften the edges of the effect.
The more the edges of the effect are blurred, the less noticeable are the movements between the increments of the effect.
When working with moving titles, avoid small font sizes and sharp edges.
In a moving title such as a roll, lines of small text might move less smoothly than lines of larger text.
Changing Timeline View Settings for Effects
All effect icons display in the Timeline by default. You can change the Timeline settings to display all effect icons, all effect icons except Dissolve Effect icons, or no effect icons. If you change the setting to display no effect icons, you must reset it before you begin applying effects. The fewer effect icons you display, the faster your Avid editing application refreshes the screen.
To change the Timeline settings:
1. In the Timeline window, click the Fast Menu button, and then do one of the following:
t To display all effect icons in the Timeline, select Effect Icons.
t To display all effect icons except Dissolve icons, select Effect Icons and deselect Dissolve
Icons.
t To display no effect icons, deselect Effect Icons. Dissolve Icons appears dimmed and is now
unavailable.sd
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2. (Option) To save your Timeline settings, click the Timeline View Name button, select Save As, and type a view name.
Timeline View Name button and menu below Timeline

Adjusting Trim Settings for Effects

In Trim mode in some Avid editing applications, you can control whether or not the effects you apply are computed immediately on the screen (that is, on-the-fly) or appear later when you render them. For example, viewing transitions as cuts (without rendering on-the-fly) can make trimming easier.
For more information on changing Trim settings, see “Trim Settings Basics” in the Help.
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To change the Trim settings for Render On-the-Fly:
1. In the Project window, click the Settings tab.
Adjusting Trim Settings for Effects
The Settings list appears.
2. Double-click Trim.
The Trim Settings dialog box opens.
3. Click the Features tab, and then select or deselect Render On-The-Fly.
4. Click OK.

Setting Effect Grid Options

You can display a grid in the Effect Preview monitor in Effect mode to guide you as you create and adjust effects. For information on using the grid, see “Understanding the Effect Grid” on page 64.
The Grid Settings dialog box lets you customize the grid.
To set the default grid values, do one of the following:
t In the Settings list of the Project window, double-click Grid.
t If the effect you are working with has a Grid parameter group, click the Other Options button for
the Grid parameter group in the Effect Editor.
The Grid Settings dialog box opens.
For information on the Grid Settings options, see “Grid Settings” in the Help.
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Setting Effect Aperture Options

In some Avid editing applications, the Effect Aperture setting lets you control the number of horizontal lines of an image that are used to create an effect. For example, if you are working with DV media and notice black lines above and below Picture-in-Picture effects, you can instruct the system to ignore the lines by changing the effect aperture.
The Effect Aperture feature applies only to NTSC projects.
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For uncompressed and non-DV resolutions, your Avid editing application uses all 243 horizontal lines per field to display the image. For DV media, your Avid editing application uses 240 lines for the image and adds two black lines above the image and one black line below the image. The effect aperture lets you decide whether or not to use the three black lines when you create effects.
In a DV project the black lines can become visible when you create effects such as Picture-in-Picture or Squeeze effects.
The following illustrations show four PIP effects. In the first illustration, which uses the default ITU 601 aperture, you can clearly see the black lines between the effects. The second illustration displays the same media with the DV25 effect aperture — the black lines do not appear between the effects.
Setting Effect Aperture Options
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Setting Effect Aperture Options
In a project that uses only DV media, it is useful to switch to the DV 25 aperture setting. In a project using uncompressed or mixed resolution media, use the ITU 601 aperture.
To change the effect aperture:
1. In the Settings list in the Project window, double-click General.
The General Settings dialog box opens.
2. Select one of the following Effect Aperture options:
Option Description
ITU 601 (720x 486) Select this setting when you are using uncompressed media or
mixed resolutions. This is the default setting.
DV25 (720 x 480) Select this setting when you are using DV media exclusively.
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3. Click OK.
Setting Effect Aperture Options
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2 Basics of Effects Editing

This chapter provides basic procedures for creating, adjusting, playing, and rendering effects:
Applying Effects
Deleting Effects in a Sequence
Sizing Effects to Fit the Media
Adjusting Effects
Updating and Reverting Existing Effects in Sequences
Working with Effect Templates
Promoting Existing Effect Templates
Playing Effects
Basics of Effects Rendering

Applying Effects

You apply most effects to video material after you edit it into a sequence. This section describes basic methods for applying effects using the Effect Palette and the Fade Effect button.
You can also apply and adjust basic transition effects using the Quick Transition button and the Quick Transition dialog box. For more information, see “Working with the Quick Transition Dialog
Box” on page 50
You can also create titles and some types of motion effects as new clips that you then edit into a sequence. For more information, see “Creating Titles” on page 296 and “Creating and Customizing
Motion Effects” on page 152.
You cannot apply effects to clips on a data (D1) track.
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Applying Effects From the Effect Palette

You can apply effects either to transitions or to segments. Most effects are only suitable for one of these applications. For example, you cannot apply every effect in the Effect Palette to a transition. For more information on the use of an individual effect, see the reference information for the effect in
“Effects Reference” on page 431.
To apply an effect to a single transition or to a single segment in the Timeline, do one of the following:
t Click the effect’s icon in the Effect Palette, drag the icon over the transition or segment in the
Timeline, and release the mouse button.
t In Effect Mode, click the transition, and then double-click the effect’s icon in the Effect Palette.
t Select the segment in the Timeline, and then double-click the effect’s icon in the Effect Palette.
Applying Effects
For more information on selecting segments, see “Selecting and Deselecting Segments” in the Help.
If there is not enough incoming or outgoing media to apply a transition effect at its default length, the Insufficient Source dialog box opens. For more information, see “Sizing Effects to Fit
the Media” on page 31.
To apply an effect to multiple transitions in the Timeline:
1. Enter Effect mode, for example, by clicking the Effect Mode button.
For more information, see “Entering Effect Mode” on page 32.
2. Click the first or last transition to which you want to apply the effect.
3. Click above the Timeline and begin dragging to activate a selection box. Continue to drag down and either to the left or right to include additional transitions in the selection.
4. Release the mouse button when the selection box includes all the transitions you want.
Your Avid editing application highlights the transitions that you select, and the position indicator moves to the first transition.
5. (Option) Shift+click any transition to deselect it.
6. In the Effect Palette, double-click the icon for the effect that you want to apply to the transitions.
Your Avid editing application applies the effect to the selected transitions in the Timeline.
If there is not enough incoming or outgoing media to apply the transition effect at its default length to one or more of the transitions, the Insufficient Source dialog box opens. For more information, see “Sizing Effects to Fit the Media” on page 31.
To apply an effect to multiple segments in the Timeline:
1. Enter Effect mode, for example, by clicking the Effect Mode button.
For more information, see “Entering Effect Mode” on page 32.
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Applying Effects
2. Click above the Timeline and to the left of the leftmost segment that you want to select and begin dragging to the right and down to activate a selection box.
3. Continue to drag to the right until the selection box includes the rightmost segment that you want to select.
4. Release the mouse button.
Your Avid editing application highlights the segments that you select.
5. (Option) Shift+click a segment to deselect it.
6. In the Effect Palette, double-click the icon for the effect that you want to apply to the segments.
Your Avid editing application applies the effect to the selected segments in the Timeline.

Using the Fade Effect Button

You can use the Fade Effect button to create basic fades for segment effects.
The Fade Effect feature creates keyframes for the effect automatically. You can access the keyframes in the Effect Editor.
The Fade Effect button appears in the FX tab of the Command palette and, for some Avid editing
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applications, in the Tool Palette. You can map the Fade Effect button to another location. For more information, see “Mapping User-Selectable Buttons” in the Help.
To fade one or more segment effects in a sequence:
1. Select the segment effects in the Timeline:
t To fade a single segment effect, move the position indicator to the segment.
t To fade multiple segment effects, click one of the segment tools on the Timeline Palette, and
then Shift+click the segments.
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Segment tools in the Timeline palette
2. Click the Fade Effect button.
The Fade Effect dialog box opens.
3. Type the number of frames to fade up and fade down, and click OK.
You can view the Fade effect by playing the segment or segments.

Deleting Effects in a Sequence

You can delete transition effects from a sequence in Source/Record mode, Trim mode, or Effect mode.
Deleting Effects in a Sequence
To delete a single effect:
1. Move the position indicator to the Timeline segment containing the effect’s icon.
2. If there are multiple tracks that contain effects at the same position in the Timeline, select only the track that contains the effect you want to delete.
In this example, only track V3 is selected.
3. Do one of the following:
t In Source/Record mode, click the Remove Effect button.
t In Effect mode, select the effect and press Delete.
t When trimming (for transition effects only), either press Delete or click the Remove Effect
button.
Your Avid editing application removes the effect.
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Sizing Effects to Fit the Media

When you delete a rendered effect from a sequence, your do not delete the associated media file
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(precompute). To delete the effect’s media file, you must manually remove it from the drive. Your Avid editing application operates this way so that you can undo the deletion of an effect or undo the change you made to an effect. For more information, see “Managing Effect Media Files” on
page 141.
To delete multiple transition effects:
t In Effect mode, Shift+click each transition effect you want to delete, and then press Delete.
To delete multiple segment effects:
1. If you are not in Effect mode, click one of the segment tools on the Timeline palette.
Segment tools in the Timeline palette
2. Shift+click each segment that contains a segment effect you want to delete.
3. Do one of the following:
t Click the Remove Effect button.
t Press Delete.
Sizing Effects to Fit the Media
Transition effects usually require additional frames of source media beyond those you edit into the sequence. For example, if a dissolve begins 15 frames before the cut point between clips, your Avid editing application needs 15 frames of video from before the cut point on the incoming clip to create the beginning of the dissolve.
When you edit and apply effects, be aware that you might need these extra frames. Editors usually allow for these extra frames by marking IN and OUT points on source clips far enough away from the beginning and end of the clip that extra frames are available for transition effects. These extra frames are commonly known as “handles.”
When you apply a transition effect from the Effect Palette and there are not enough extra source frames available for the effect to use, the Insufficient Source dialog box opens and indicates whether the source that has insufficient material is Media A (outgoing) or Media B (incoming).
You can choose to cancel the effect or have your Avid editing application resize the effect to fit the available media. The result might be a shorter transition effect, or an effect with a changed alignment. For example, if no extra frames are available before the cut to an incoming clip, a transition effect cannot start before the cut point, so its alignment must be “Starting at Cut.”
To automatically size an effect to fit the media:
t Click Size To Fit in the Insufficient Source dialog box.
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Your Avid editing application sets the duration of the effect to fit the available media. If you have selected an alignment, your Avid editing application attempts to preserve it.
To change the alignment or duration of the transition effect, see “Applying a Dissolve Effect
Using the Transition Parameters” on page 48.

Adjusting Effects

After you apply an effect to a transition or segment in your sequence, you can adjust its appearance and operation. To make most effect adjustments, you enter Effect mode and work with the Effect Editor and the Effect Preview monitor.
This section explains how to enter Effect mode and provides basic information on how to use the Effect Editor and the Effect Preview monitor.
For more advanced information, see “Applying and Customizing Effects” on page 48.

Entering Effect Mode

After you add an effect to a sequence, you must enter Effect mode to change the parameters of the effect.
Adjusting Effects
To enter Effect mode, do the following:
t Click the Effect Mode button.
Your Avid editing application opens the Effect Editor and the Record monitor becomes the Effect Preview monitor. If the position indicator in the Timeline is on an effect, the controls for adjusting that effect display in the Effect Editor.

Understanding Effect Mode

The following illustration shows the main components of Effect mode, the Effect Editor (left) and the Effect Preview monitor (right).
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Each property of an effect that you can control is known as an effect parameter. For example, a Picture-in-Picture effect has a Position parameter that controls where the picture-in-picture is located on the screen. The Effect Editor displays controls that let you adjust each of an effect’s parameters, as well as other buttons that help you adjust effects. As different effects have different sets of parameters, the Effect Editor display changes depending on the effect you select.
For more detailed information on the Effect Editor, see “Using the Effect Editor” on page 68.
The Effect Preview monitor displays the selected effect in the sequence where the position indicator is located in the Timeline. The position bar below the Effect Preview monitor represents the length of the selected effect, not of the entire sequence.
For some effects, the Effect Preview monitor displays tools that let you adjust the effect directly in the monitor. For example, a Picture-in-Picture effect normally displays with a wireframe outline and adjustment handles that you can use to reposition or resize the picture-in-picture. A direct adjustment like this is equivalent to adjusting the effect with parameter controls in the Effect Editor, but it is often easier and more intuitive to make the adjustment directly in the monitor.
For more detailed information on the Effect Preview monitor, see “Using the Effect Preview
Monitor” on page 60.

Making Basic Effect Adjustments

Adjusting Effects
This topic describes a general procedure for selecting and adjusting effects, including some simple examples of types of adjustments.
You can find more detailed information elsewhere in this guide. For example, for full details of how to use effect adjustment controls, see “Applying and Customizing Effects” on page 48. For details of the parameters available for a specific effect, see the reference information for that effect in “Effects
Reference” on page 431.
To make basic effects adjustments:
1. Enter Effect mode, for example, by clicking the Effect Mode button.
For more information, see “Entering Effect Mode” on page 32.
2. In the Timeline, click the effect you want to adjust.
3. In the Effect Editor or the Effect Preview monitor, adjust the effect’s parameters until you achieve the look you want.
For example, depending on the effect, you might want to do one or more of the following:
t Adjust a parameter by dragging its slider control in the Effect Editor.
t Reposition an effect such as a Picture-in-Picture by dragging the effect in the
Effect Preview monitor.
t Resize an effect such as a Picture-in-Picture by dragging one of the adjustment handles that
display around the edge of the picture-in-picture in the Effect Preview monitor.
t Select an option for a parameter by clicking its Fast menu in the Effect Editor and selecting
an item from the menu.
t Select a color for a parameter that uses color by clicking the parameter’s Color Preview
window, dragging the eyedropper to the Effect Preview monitor, and releasing the mouse button over the color you want to use.
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Updating and Reverting Existing Effects in Sequences

t Select a color for a parameter that uses color by clicking the Other Options button for the
parameter and selecting the color from the Windows Color dialog box or the Macintosh Colors panel.
t Select an alignment option for a transition effect by clicking the Transition Effect Alignment
button in the Effect Editor and selecting an option from the menu.
t Define a custom duration for a transition effect by clicking in the Transition Effect Duration
box in the Effect Editor, typing a duration, and pressing Enter.

Moving Through an Effect

The position bar in the Effect Preview monitor represents only the length of the currently selected effect. You can use the Effect Preview monitor’s position bar to move through an effect in the same way that you use the position bars in Source/Record mode to move through a clip or a sequence.
To move to a different point in an effect, do one of the following:
t Click a location in the position bar to move the position indicator to that location.
t Drag the position indicator to a location in the position bar.
Updating and Reverting Existing Effects in Sequences
If you are working with a sequence that already contains effects, you might need to update some of those effects.
If you apply color corrections to a sequence in the current version of your Avid editing application, you might need to save a duplicate version of the sequence with a reverted color corrections format that you can open in older versions of Avid editing applications.
The following table summarizes the types of effects that you can update or revert to their original format:
Effect Type Description
Standard keyframe effects
In the current version of your Avid editing application, many effects use advanced keyframes only. You can no longer apply or use standard keyframe versions of those effects.
If an existing sequence contains standard keyframe versions of any effects that now use advanced keyframes, you must update those effects to their advanced keyframe versions.
This also applies to Title Effect clips in a sequence that still use
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standard keyframes. When you update these, you change the clip in the bin as well as the Title Effect segment in the sequence itself.
You can update the standard keyframe effects in a sequence by loading the sequence or by using the Update Effects command.
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Updating and Reverting Existing Effects in Sequences
Effect Type Description
Color Correction You must update color corrections in sequences created in older versions of
Avid editing applications that did not support keyframeable color correction before you can work with them in the current version. Color corrections in recent versions store parameter information differently to support keyframing.
If you apply color corrections to a sequence in the current version of your Avid editing application and want to open that sequence in a version of an Avid editing application that does not support keyframeable color correction, you must revert the color corrections to the earlier format. This creates a duplicate sequence that stores color correction parameter information in an appropriate format for use in the older version.
You can update color corrections in a sequence by loading the sequence or by using the Update Effects command.
Traditional motion effects
Promotable, missing AVX1 plug-ins
To update standard keyframe effects or color corrections by loading a sequence:
You can update traditional motion effects in a sequence to Timewarp effects by using the Update Effects command. This provides you with superior tools for adjusting the effects.
You can update these effects to AVX2 effects by using the Update Effects command. For more information on AVX effects, including other options for promoting AVX1 effects, see “Working with Plug-In Effects” on page 144.
1. Load the sequence, for example, by dragging it to a monitor.
The Update Sequence dialog box opens.
If the sequence contains standard keyframe versions of effects that are now available in advanced keyframe versions, a message informs you that you must update the effects.
If the sequence contains incompatible color corrections from an older version of your Avid editing application, a message informs you that you must update the color corrections.
2. (Option) If you want your Avid editing application to update sequences that you open in the future without displaying the Update Sequence dialog box, select “Do not ask again when loading a sequence.”
3. Click OK.
Your Avid editing application creates a copy of the sequence, updates the effects and color corrections in the copy that require updating, and opens the copy.
The name of the new sequence uses a suffix indicating that it is an updated sequence. If the original sequence is named MySequence, the updated copy is named, for example, MySequence.updated.01. Both the original sequence and the updated copy are available in the bin.
To update effects and color corrections in a sequence using the Update Effects command:
1. Select the sequence in a bin.
2. Right-click the sequence, and select Update Effects.
The Update Sequence dialog box opens.
Messages inform you if the sequence contains standard keyframe effects or color corrections that require updating.
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Working with Effect Templates

If the sequence contains motion effects or AVX effects that you can choose to update, check boxes appear for those effect types.
3. (Option) Select the optional effect types that you want to update.
4. Click OK to update the effects, or Cancel to take no action.
If you click OK, your Avid editing application creates a copy of the sequence and updates the effects and color corrections in the copy that require updating or that you chose to update.
The name of the new sequence uses a suffix indicating that it is an updated sequence. If the original sequence is named MySequence, the updated copy is named, for example, MySequence.updated.01. Both the original sequence and the updated copy are available in the bin.
To save a sequence with reverted color corrections that you can open in older versions of Avid editing applications:
1. Select the sequence in a bin.
2. Right-click the sequence, and select Revert Effects.
A message box appears.
3. Do one of the following:
t If the message box indicates that the sequence includes color corrections that you must
modify for use in versions of Avid editing applications that do not support keyframeable color correction, click OK to save a new version of the sequence, or Cancel to take no action.
If you click OK, your Avid editing application saves a new version of the sequence. The name of the new sequence uses a suffix indicating that it is a compatible copy, for example, MySequence.reverted.01.
t If the message box indicates that you do not need to revert any effects, click OK.
Working with Effect Templates
If you apply an effect and make a set of adjustments to it, you might want to be able to quickly recreate the same look elsewhere in your sequence or project. Your Avid editing application lets you save an effect with its parameter settings as a template. You can then apply the template to other effects or video clips at any time.
You can save any effect to a bin as an effect template. You can also save a segment effect with its source media. This is useful when you want to save an imported PICT file or Matte Key clip for future editing into a sequence.
When you save a title effect template, your Avid editing application includes the source media by default. You can also save a keyframe-only template, which retains the movement of the title without the source media.
You can apply an effect template with all its parameters directly to segments or transitions as you would any other effect. You can also apply specific parameters from the template.
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Working with Effect Templates
In this example, a 3D Picture-in-Picture effect template is applied repeatedly to a series of segments to achieve the same cropping and positioning of foreground footage
To save an effect template:
t Drag the effect icon from the Effect Editor to a bin.
A new effect template appears in the bin, containing the parameter setting information for the effect. The new effect template is identified in the bin by its effect icon.
Effect icons for open bins also display in the Effect Palette.
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To save a segment effect with its source media, or save a title effect as a keyframe-only template:
t Press and hold the Alt key (Windows) or Option key (Macintosh) while you drag the effect icon
from the Effect Editor to a bin.
To rename an effect template:
t In the bin, click the template name below the icon and type a new name.
To apply a specific parameter from an effect template:
1. In the Timeline, select an effect transition or segment.
2. Select Tools > Effect Editor.
3. Open the parameter group you want to change.
For example, the following illustration shows the Position parameter group.
4. Click the effect template icon in the bin or in the Effect Palette, and drag it to the specific parameter group in the Effect Editor.
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Promoting Existing Effect Templates

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Do not drag the effect template through the Timeline because this deselects the effect.
Your Avid editing application applies the effect template only to the effect parameter group you selected.
Promoting Existing Effect Templates
In the current version of your Avid editing application, many effects use advanced keyframes only. You can no longer apply or use standard keyframe versions of those effects.
You might have effect templates that you created in an older version of an Avid editing application. If you created these templates from standard keyframe versions of effects that now use advanced keyframes only, you can still apply them in the standard ways described in “Working with Effect
Templates” on page 36. You can apply the template to create a new effect in the Timeline, in which
case the new effect uses advanced keyframes, or you can apply the template to a specific parameter in an effect. You can also choose to promote the template itself to advanced keyframes.
To promote a standard keyframe effect template:
t Right-click the template in the bin, select Promote Effects, and then click OK in the Promote
Effects dialog box.
Your Avid editing application creates a copy of the template in the bin and promotes the effect information in the copy to advanced keyframes.
The name of the new template uses a suffix indicating that it is a promoted template. If the original template is named MyColorEffect, the promoted copy is named, for example, MyColorEffect.Promoted.01. Both the original template and the promoted copy are available in the bin.
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Playing Effects

There are several situations where you need to play effects:
While you are adjusting effects in Effect mode, you might want to play an individual effect to check its look. Depending on your needs, you might want to see the effect playing in real time and at high quality, or you might be able to accept playback at lower quality or in less than real time. Alternatively, you might only need to play an outline preview of the effect’s movement.
At any point in your project workflow, you might want effects in a sequence to play when you play all or part of the sequence. Depending on your needs, you might want to see the effects playing in real time and at high quality, or you might be able to accept playback at lower quality or in less than real time.
When you are ready to output your project, you need all the effects in the sequence to play in real time and at full quality.
Depending on the capabilities of your Avid editing application and the complexity of your sequences, you might need to render some effects before you can play them back in real time.
For more information, see “Real-Time Playback of Video Effects” on page 122 and “Basics of
Effects Rendering” on page 41.
Playing Effects

Playing an Effect in Effect Mode

While you are in Effect mode, you can:
Play all or part of an individual effect once.
Play an individual effect in a continuous loop.
Play an outline preview of an effect (a wire-frame representation of the effect’s position, scale, and path of motion).
To play an effect in Effect mode:
1. In the Timeline, select the effect.
2. In the position bar of the Effect Preview monitor, move the position indicator to the location where you want play to begin.
3. Click the Play button or press the space bar.
Play continues until the end of the effect, or until you click the Play button or press the space bar again.
To play an effect in a continuous loop in Effect mode:
1. Move the position indicator in the Timeline to the effect you want to play.
2. Click the Play Loop button.
Play begins at the start of the effect and continues until you press the space bar.
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To play an outline preview of an effect in Effect mode:
1. In the Timeline, select the effect.
2. In the position bar of the Effect Preview monitor, move the position indicator to the location where you want play to begin.
3. Click the Play Preview button.
Play continues until the end of the effect, or until you click the Play Preview button again or press the space bar.

Playing Real-Time Effects

A real-time effect is an effect that you can typically apply to a sequence and play without having to render it first (rendering takes time and disk space).
Real-time effects have a small green dot within the effect icon in the Timeline. Effects that you must render have a small blue dot within the effect icon in the Timeline. For more information, see “Color
Coding on Effect Icons” on page 18.
You can create a sequence that has any number of real-time and non-real-time effects. While any individual real-time effect plays in real time without rendering, multiple real-time effects in complex sequences might not all play in real time. The maximum real-time playback capabilities of your Avid editing application vary depending on system capabilities and the complexity of the sequence.
Playing Effects
If your sequence contains a combination of effects that exceeds the real-time playback capabilities of your Avid editing application, you can still achieve successful playback in many cases. See “Options
for Controlling Real-Time Effects Playback” on page 124.
Real-time effects might cause dropped frames during a digital cut. You can have your Avid editing application select and render real-time effects that might cause dropped frames. For more information, see “ExpertRender” on page 127.
If you do not have Avid input/output hardware connected to your system, you must render all effects
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before performing a digital cut. Software-only systems ignore unrendered effects during a digital cut. For example, unrendered transition effects play as cuts.

Using Render On-the-Fly for Effect Preview

When you preview effects in a sequence, you can use Render On-the-Fly to control how your Avid editing application displays frames with effects.
When Render On-the-Fly is selected, you can step through your sequence and preview any frame to check the look of the effects that apply to it, regardless of the type or number of those effects. Whenever you change the frame you are monitoring, your Avid editing application updates to show the image that results from any effects applied to that frame. Depending on the number and complexity of effects, there might be a perceptible delay before the image updates in the Composer monitor.
When Render On-the-Fly is deselected, your Avid editing application shows the monitored frame as if no effects are applied to it. You can deselect Render On-the-Fly to avoid delays in image updating when you are not concerned about the look of effects.
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Basics of Effects Rendering

Using Render On-the-Fly can slow down your editing of a sequence. If you are compositing in a very complex, effects-intensive sequence, you might need to wait a noticeable period of time for a single frame to render when you change the frame you are monitoring. Instead of waiting for rendering to finish, you can interrupt Render On-the-Fly. Interrupting Render On-the-Fly interrupts only the rendering of non-real-time effects.
Render On-the-Fly only controls how your Avid editing application displays a frame when the position indicator is stationary at that frame. During playback (that is, while the position indicator is in motion), your Avid editing application’s ability to display effects depends on whether real-time effects are enabled and on other associated factors. For more information, see “Real-Time Playback
of Video Effects” on page 122.
To display effects immediately during effects editing:
t Select Composer > Render On-the-Fly.
To interrupt Render On-the-Fly, do one of the following:
t Drag the position indicator in the Timeline.
While you are dragging, the sequence appears in the Composer monitor as it would if Render On-the-Fly were not selected from the Composer menu.
t If you click in the Timeline and rendering begins, quickly move to another location in the
Timeline.
This interrupts the rendering process until you release the mouse button.
Basics of Effects Rendering
The topics in this section provide basic information about rendering effects in Avid editing applications, along with instructions for rendering effects manually.
You can also render effects with the help of the ExpertRender feature. ExpertRender determines which effects you need to render for successful playback of a sequence. For more information, see
“ExpertRender” on page 127.

Understanding Effects Rendering

In Avid editing applications, rendering is the process of calculating and storing video information for the finished look of an effect so that the effect always plays in real time at full quality. Avid editing applications store a rendered effect and its media file as a precomputed master clip (often referred to as a precompute).
There are two main situations in which you render effects:
Before you output a sequence, you must render any effects in the sequence that cannot play in real time during output. Avid editing applications can use the ExpertRender feature to identify and render these effects for you, so that you do not spend time and storage rendering effects that do not need rendering.
At any time in your workflow, you must render any effects in a sequence that cannot play in real time if you need to view those effects in real time and at full quality. (If you can accept effects playback that is less than real time or less than full quality for preview purposes, you do not need to render.) Information in the Timeline can help you to see which parts of a sequence cannot play
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in real time, and you can use the ExpertRender feature to identify and render those effects that cannot play in real time. The ExpertRender feature can operate across a whole sequence, a marked part of a sequence, or a single location in a sequence.
You can render a single effect after you create it, or you can render multiple effects at the same time.
You can also interrupt a render in progress and choose to save or discard the completed portion. You can finish the render later by resubmitting the effect for rendering.
The key to rendering quickly is to render only those effects that require it. With vertical and nested effects, for example, you do not have to render every layer to play the effect in real time. If the top track covers the entire duration of the tracks below, your Avid editing application renders the composite result of all tracks into the top track.
One useful way to minimize rendering time is to use the Submaster effect by applying it to a track above layered effects and rendering only the Submaster effect. For more information, see “Submaster
Editing” on page 214.
When you render an audio effect on a linked media clip, all audio media files are written as PCM
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(MXF), regardless of what you set for the audio file format.

Rendering Effects

Basics of Effects Rendering
You have the following options for rendering effects:
Render a single effect.
Render multiple effects at a particular point in the Timeline (for example, effects on several stacked video tracks).
Render multiple effects for a whole sequence or a portion of a sequence, by marking IN and OUT points.
You can configure your Avid editing application to send an email notification when a render operation completes. This lets you leave your Avid editing application unattended when a long render operation is taking place, yet still know when the render completes.For more information, see “Email Settings” in the Help.
Save your sequence before you render by marking IN and OUT points. Depending on the number,
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type, and complexity of the effects, the rendering process can take a long time.
To render a single effect:
1. Move the position indicator to the effect in the Timeline.
Make sure the track containing the effect is selected.
2. Do one of the following:
t Click the Render Effect button.
t Select Timeline > Render at Position.
The Render Effect dialog box opens.
42
Basics of Effects Rendering
To prevent the Render Effects dialog box from opening, press and hold the Alt key (Windows) or
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Option key (Macintosh) when you click the Render Effect button. Your Avid editing application uses the last drive selected and you do not need to follow the remaining steps in this procedure.
3. Click the Drive button, and select a drive for the rendered media.
4. Click OK.
If there is not enough room on the drive, your Avid editing application displays a message box that gives you the following choices:
Option Description
Stop Stop the rendering process and return to the Render Effect
dialog box, and then select another drive before continuing.
Continue Attempt to render the effect anyway, in case there might be
enough room on the drive.
Your Avid editing application renders the effect and stores a precompute master clip on the drive you select.
To render multiple effects at position:
1. Move the position indicator to the effects in the Timeline.
2. Select all tracks that contain effects you want to render.
3. Select Timeline > Render at Position.
The Render Effects dialog box opens.
4. Click the Drive button, and select a drive on which to store the rendered effects.
To render multiple effects using IN and OUT points:
1. Select all tracks that contain effects you want to render.
2. Mark an IN point before the start of the first effect you want to render, and then mark an OUT point after the last effect you want to render.
3. Select Timeline > Render In/Out.
The Render Effects dialog box opens.
4. Click the Drive button, and select a drive on which to store the rendered effect.
To render effects in the background:
1. Enable render for the effect or effects in the Timeline.
The Render Effects dialog opens.
43
Basics of Effects Rendering
2. Select Run in Background.
3. Click OK.
The render operation is performed in the background. You can continue working in the editing application without having to wait for the background operation to complete. When the effects are rendered, the sequence will link to the new pre-computes and the effect icons in the Timeline will reflect the rendered state.
4. (Optional) Select Tools > Background Queue or click the Show Background Queue button on the Timeline to open the Background Queue window to monitor the progress of the background render.
With Background Render, a new directory is created where the background media is located. The location for MXF and OMF media:
- Local Storage
- drive:AvidMediaFiles/MXF/__bg.1
- drive:OMFIMediaFiles/__bg.1
- Shared Storage
-(workspace):AvidMediaFiles/MXF/computername__bg.1
-(workspace):OMFIMediaFiles/computername__bg.1

Clearing Rendered Effects

When you have one or more effects in a sequence that you want to return to unrendered status, you can clear the rendered effects within a range marked by IN and OUT points.
Clearing rendered effects does not delete the effects or their precomputes, but it disassociates the precomputes from the sequence so that the effects appear unrendered. If you want to restore the renders after clearing them, you can use the Undo feature.
If you want to clear one or more effects at a particular point in the Timeline (for example, effects on several stacked video tracks), you can clear just the rendered effects at that position.
You can also choose to clear all rendered effects except motion effects and any effects that your Avid editing application does not recognize (third-party plug-in effects that are not installed on your system).
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Basics of Effects Rendering
If you clear an unknown effect — that is, one marked by a blank effect icon — you cannot rerender it
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on your system because the necessary AVX plug-in is not installed. For more information on blank effect icons, see “Troubleshooting AVX Plug-Ins” on page 150.
You can store effect precomputes on a drive separate from your media. If this drive is offline, rendered effects in the Timeline appear to be unrendered. Clearing these rendered effects does not change their appearance in the Timeline, but you cannot restore the rendered effect by bringing the effect drive online as the sequence has lost the information stored in the precompute. For more information on setting the effects drive, see “Media Creation Settings” in the Help.
To clear rendered effects using IN and OUT points:
1. Select all tracks that contain rendered effects you want to clear.
2. Mark an IN point before the start of the first effect you want to clear, and then mark an OUT point after the last effect you want to clear.
3. Select Timeline > Clear Renders In/Out.
The Clear Renders dialog box opens.
4. Select the appropriate options:
Option Description
Skip Motion Effects Retains all motion effects in the marked range.
Skip Unknown Effects Retains all effects with blank effect icons in the
marked range.
5. Click OK.
Your Avid editing application clears all rendered effects between the IN and OUT points. The effect icons in the Timeline change from rendered to unrendered (the render dot appears in all cleared renders).
To clear rendered effects at position:
1. Move the position indicator to the effects in the Timeline.
2. Select all tracks that contain effects you want to clear.
3. Select Timeline > Clear Renders at Position.
The Clear Renders dialog box opens.
45
Basics of Effects Rendering
4. Select the appropriate options:
Option Description
Skip Motion Effects Retains all motion effects at the position indicator.
Skip Unknown Effects Retains all effects with blank effect icons at the
position indicator.
5. Click OK.
Your Avid editing application clears all rendered effects at the position indicator. The effect icons in the Timeline change from rendered to unrendered (the render dot appears in all cleared renders).
To restore cleared effects, do one of the following:
t Select Edit > Undo.
The cleared effects are restored only if Clear Renders was the previous action.
t Select Edit > Undo/Redo List, and then select Clear Renders.
All the previous commands, including the Clear Renders command selected from the submenu, are undone or redone as appropriate.

Rerendering Effects

In some situations you need to rerender an effect that you have already rendered. For example, you might have rendered a series of effects at a low resolution, and now need to rerender them at a higher resolution. This situation might occur if you are working with multiple resolutions. For more information, see “Using MultiRez and Dynamic Relink” in the Help.
You cannot use ExpertRender to rerender effects.
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To rerender a single effect:
1. Move the position indicator to a single effect in the Timeline.
2. Shift-click the Render Effect button.
3. Click OK.
For more information, see “Rendering Effects” on page 42.
To rerender multiple effects at one position:
1. Move the position indicator to the effects in the Timeline.
2. Select all tracks that contain effects you want to render.
3. Hold down the Shift key and select Timeline > Render at Position.
For more information, see “Rendering Effects” on page 42.
To rerender multiple effects using IN and OUT points:
1. Select all tracks that contain effects you want to render.
2. Mark an IN point before the start of the first effect you want to render in your sequence, and then mark an OUT point after the last effect you want to render.
3. Hold down the Shift key and select Timeline > Render In/Out.
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Basics of Effects Rendering
For more information, see “Rendering Effects” on page 42.
You can also rerender effects using the shortcut menu Render commands. On the Macintosh,
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Shift+Ctrl-click in the Timeline to display the shortcut menu, and then press and hold the Shift key while you select Render at Position or Render In/Out. On Windows, Shift+right-click in the Timeline, and then select Render at Position or Render In/Out.
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3 Applying and Customizing Effects

This chapter contains further information on applying and customizing effects that builds on the information presented in “Basics of Effects Editing” on page 27.
Applying Dissolve Effects
Working with the Quick Transition Dialog Box
Adjusting Transitions in the Timeline
Modifying Transition Effects in the Timeline
Preserving Effect Transitions in the Timeline
Replacing an Effect in Effect Mode
Using the Effect Preview Monitor
Stepping Through Field-Based Media
Using the Effect Editor
Manipulating Effects Directly in the Effect Preview Monitor

Applying Dissolve Effects

You can apply a Dissolve effect using any of the following methods:
Select the Dissolve effect from the Effect Palette.
For more information, see “Applying Effects From the Effect Palette” on page 27.
Click the Quick Transition button.
For more information, see “Using the Quick Transition Button” on page 53.
Type a duration in the Transition parameters in Trim mode or in the Effect Editor.
For more information, see “Applying a Dissolve Effect Using the Transition Parameters” on
page 48.
Use the Head Fade button or the Tail Fade button.
For more information, see “Adding Dissolves with the Head Fade and Tail Fade Buttons” on
page 49.

Applying a Dissolve Effect Using the Transition Parameters

You can create a Dissolve effect by using the Transition parameters that display in Trim mode and in the Effect Editor. Enter the duration for the effect, and your Avid editing application adds the Dissolve effect to the sequence.
Applying Dissolve Effects
Transition Effect Alignment button (left, with menu below) and Transition Effect Duration text box (right) in the Effect Editor
To create a Dissolve effect by using the Transition parameters:
1. Click a transition in the Timeline while in Trim mode or Effect mode.
2. In the Transition Effect Duration text box in the Effect Editor, type the dissolve’s duration.
The Duration setting above the Record monitor determines the duration format — for example,
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seconds:frames.
Your Avid editing application adds the Dissolve effect at the transition, and the Dissolve Effect icon appears in the Timeline.
3. Click the Transition Effect Alignment button, and select the effect’s position relative to the cut point.
For an explanation of the Transition Effect Alignment menu selections, see “Transition
Parameters” on page 481.

Adding Dissolves with the Head Fade and Tail Fade Buttons

You can use the Head Fade button and Tail Fade button to add a dissolve for selected audio and video tracks.
When you use the Head Fade button and Tail Fade button, all selected tracks, including layered tracks, receive the effect.
When you use the Head Fade button and Tail Fade button with filler, your Avid editing application
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treats the filler like another video clip. You can use the Tail Fade button, for example, to fade from filler at the beginning of a sequence into the opening video clip.
To add a fade (dissolve):
1. Move the position indicator to a clip where you want the dissolve to end or begin.
Your Avid editing application uses the location of the position indicator to begin or end the dissolve. For example, if you move the position indicator ten frames after the beginning of the clip and then use the Head Fade button, your Avid editing application creates a ten-frame dissolve that lasts from the beginning of the clip to the location of the position indicator.
2. Select the tracks on which you want to create dissolves.
If you select more than one track, your Avid editing application creates dissolves of appropriate lengths for each track, as shown in the following illustration.
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Working with the Quick Transition Dialog Box

Tail Fade example — your Avid editing application creates two dissolves of different lengths on the two tracks
3. Select Tools > Command Palette.
4. Click the FX tab, and then click Active Palette.
5. Click the Head Fade button or the Tail Fade button.
Head Fade button (left) and Tail Fade button (right)
The dissolves appear in the Timeline. If a dissolve begins or ends at the edit point between two clips, the dissolve crosses between the two clips. Otherwise the dissolve is a fade from or to black.
6. (Option) If, for any selected track, there is insufficient source media to create a dissolve of the length you specified with the position indicator, the Insufficient Source dialog box opens. Do one of the following:
t Click Size to Fit.
Your Avid editing application creates the longest dissolve possible. For more information on sizing effects to fit available media, see “Sizing Effects to Fit the Media” on page 31.
t Click Skip Track.
Your Avid editing application does not create a dissolve on the track with insufficient source material but does create dissolves on any other selected tracks with sufficient source material.
t Click Cancel.
Your Avid editing application does not create any dissolves.
Working with the Quick Transition Dialog Box
The following topics provide instructions and information for using the Quick Transition button and the Quick Transition dialog box to apply basic transition effects without using the Effect Palette or entering Effect mode.
Detailed information about the graphical controls in the Quick Transition dialog box.
Procedures for applying a single transition effect.
Procedures for applying effects to multiple transitions at one time.
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The Quick Transition Dialog Box

12 3 4
56789
The graphical display of the transition effect in the Quick Transition dialog box lets you control the length and position of the effect with frame accuracy simply by dragging. You can select specific tracks to apply the effect to, and you can quickly reset the position of the effect by using the three alignment buttons.
Working with the Quick Transition Dialog Box
Element Description
1 Track Selection
buttons
Add effect menu Lets you select a specific transition effect:
Let you specify the tracks to which you apply the effect. When you open the Quick Dissolve dialog box, all tracks selected in the Timeline are also selected in the dialog box by default. However, selecting tracks in the Quick Dissolve dialog box does not affect track selection in the Timeline itself.
Dissolve
Film Dissolve
Film Fade
Fade to Color
Fade from Color
Dip to Color
When you select a color transition with Quick Transition, the default
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color is black. You must enter Effect mode to select another color. For more information, see “Using the Effect Editor” on page 68.
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Working with the Quick Transition Dialog Box
Element Description
Position menu Lets you specify where to position the effect:
Ending at Cut
Centered on Cut
Starting at Cut
Custom
Duration Lets you set the duration of the transition effect (in frames). The duration
depends on the amount of available footage.
Start n frames before cut
Lets you specify how far before the cut (in frames) the transition effect begins. The number of frames depends on the amount of available footage.
2 Outgoing media Provides a graphical representation of the outgoing (A) media for the
transition to which you apply the effect.
3 Transition effect
icon
Shows the effect icon and indicates the length and position of the effect in relation to the media. You can adjust the effect by dragging this part of the display. For more information, see “Adjusting a Transition Effect by
Dragging in the Quick Transition Dialog Box” on page 56.
4 Handle on
outgoing media
The amount of handle available for each piece of media is indicated as a darker area on the graphic. If you have multiple transitions between an In point and an Out point, the handle refers to the transition closest to the position indicator (see “Using the Quick Transition Button to Apply Effects
to Multiple Transitions” on page 55).
5 Frames of
outgoing media
6 Handle on
incoming media
Lists the amount of handle available for each piece of media as a number of frames.
The amount of handle available for each piece of media is indicated as a darker area on the graphic. If you have multiple transitions between an In point and an Out points, the handle refers to the transition closest to the position indicator (see “Using the Quick Transition Button to Apply Effects
to Multiple Transitions” on page 55).
7 Alignment buttons Allow you to quickly reposition the effect so that it either ends at the cut
point, is centered on the cut point, or starts at the cut point. These buttons appear when you select Custom from the Position menu or click in the graphical display. For more information, see “Repositioning the Dissolve
Effect with the Quick Transition Alignment Buttons” on page 57.
8 Incoming media Provides a graphical representation of the incoming (B) media for the
transition to which you apply the effect.
9 Frames of
incoming media
Lists the amount of handle available for each piece of media as a number of frames.
Target drive Lets you select the drive where you store the effect if you choose to render
it. The default Effect Source Drive is the drive where the media on the outgoing shot of a transition resides.
Apply to All Transitions
Skip Existing Transition Effect
Applies the transition effect to all transitions between the In point and the Out point.
Applies the transition effect only to transitions that do not have an effect already applied.
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Working with the Quick Transition Dialog Box
Element Description
Add button Adds the effect to the sequence without rendering it.
Add and Render button
Cancel Closes the Quick Transition dialog box without applying any transition
Adds the effect to the sequence and renders all applied transition effects.
effects.

Using the Quick Transition Button

You can use the Quick Transition button to apply the following transition effects without using the Effect Palette and to adjust them for position and duration without entering Effect mode:
Dissolve and Film Dissolve
Fade to Color, Fade from Color, and Film Fade
Dip to Color
The Quick Transition button appears on the Tool palette, in the Timeline top toolbar, and in the FX tab of the Command palette. For more information, see “Using the Tool Palette,” “Displaying the Timeline Top Toolbar,” and “The Command Palette” in the Help.
You can add the same transition effect to multiple transitions by marking In and Out points in your sequence that select all the transitions to which you want to apply the effect. When you click the Quick Transition button, the Quick Transition dialog box contains a check box for Apply to All Transitions (In -> Out). For more information, see “Applying Effects From the Effect Palette” on
page 27.
You can select which tracks to apply the effect to from within the Quick Transition dialog box. The Track Selection buttons in the Quick Transition dialog box match the Track Selection panel in the Timeline. However, selecting tracks in the dialog box only determines which tracks the effect applies to, not which Timeline tracks are active. You can apply the effect to active or inactive tracks, depending on your selection. Timeline shortcuts for selecting tracks — for example, lassoing a track selector to reverse the current track selection — also work in the Quick Transition dialog box, with the exception of Ctrl+A and Shift+Ctrl+A to select and deselect all tracks.

Creating a Transition with the Quick Transition Dialog Box

To create an effect by using the Quick Transition button:
1. Move the position indicator to the transition in the Timeline.
2. Click the Quick Transition button.
The Quick Transition dialog box opens.
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Working with the Quick Transition Dialog Box
The dialog box shows a graphical display of the outgoing media (A) and incoming media (B), with the Dissolve Effect icon applied to the transition. Your Avid editing application scales the graphical display to show the relative size of the Dissolve effect and the media available for the effect. For more information on Quick Transition options, see “The
Quick Transition Dialog Box” on page 51.
3. Click the Track Selection buttons to select the tracks to which you want to apply the effect.
4. Click the Add menu and select a transition effect.
For reference information on individual effects shown in the menu, see “Blend Effects” on
page 432.
When you save a Dissolve effect template into a bin named Quick Transitions, the effect template
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appears in the Add menu. For more information, see “Working with Effect Templates” on page 36.
5. Set the transition duration by doing one of the following:
t Type the duration in frames in the Duration text box. You cannot type a number greater than
the number of frames available for the effect.
t Click either the left or right edge of the Dissolve Effect icon and drag it to change the
duration.
The graphical display changes to reflect the new duration. The size of the effect icon increases or decreases, and the numbers in the Duration and Start text boxes change.
6. Adjust the position of the effect relative to the cut point by doing one of the following:
t Click the Position menu, and select a command to have the effect end at the cut point, center
on the cut point, or start at the cut point.
t Click the Position menu, select Custom, and then type a number in the Start text box to
specify how many frames before the cut point you want the effect to begin. You cannot type a number greater than the number of frames available for the effect.
t Click the effect icon and drag it to position the effect with respect to the cut point.
t Click one of the alignment buttons below the graphical display.
These buttons appear when you select Custom from the Position menu or click in the graphical display.
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Working with the Quick Transition Dialog Box
Your Avid editing application positions the effect, and updates both the graphical display and the value in the Start text box.
If you select an alignment for which there is not enough media, your Avid editing application comes as close as possible to the alignment you request.
7. If you click the Dissolve Effect icon and drag it, the Position menu changes to Custom. Indicate where you want the effect to start — that is, how many frames before the cut you want to include in the effect — by doing one of the following:
t Click near the middle of the effect icon and drag it to change the number of frames
dynamically.
t Click one of the alignment buttons below the graphical display to specify the effect as
ending at cut, centered on cut, or starting at cut.
t Type the number of frames in the Start text box. You cannot type a number greater than the
number of frames available for the effect.
The graphical display changes to show the relative amount of media available and the relative position of the effect, and the new value appears in the Start text box.
8. Click the Target Drive menu, and select a drive on which to store the effect if you choose to render it.
The Effect Source Drive is the default drive where the media on the outgoing shot of a transition resides.
9. (Option) If you have In and Out points marked in your sequence, do one of the following:
t Select Apply to All Transitions (In -> Out) to overwrite all existing transition effects
between the In and Out points.
t Select both options to avoid overwriting any existing transition effects.
The Skip Existing Transition Effects option is useful when you want to add a number of dissolves to a
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sequence that already has transition effects.
10. Do one of the following:
t To add the effect without rendering it, click Add.
t To add the effect and render it, click Add and Render.
Your Avid editing application adds the effect to the selected transition and the selected tracks in the sequence, or, if you select Apply to All Transitions (In -> Out), to all transitions between the In and Out points on the selected tracks.
If there is not enough incoming or outgoing media material to apply the effect to a transition, a
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dialog box opens. For more information, see “Sizing Effects to Fit the Media” on page 31.

Using the Quick Transition Button to Apply Effects to Multiple Transitions

You can select multiple transitions by marking In and Out points. Then you can apply an effect from the Quick Transition dialog box in one of the following ways:
Apply the effect to all transitions between the In and Out points.
Apply the effect to only those transitions that do not already have an effect applied.
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Working with the Quick Transition Dialog Box
The graphical display in the Quick Transition dialog box always shows the transition closest to the position indicator. When you define an effect to apply to multiple transitions, the positioning details of any one transition might not be useful since you need to create an effect that will fit all the transitions. However, you might want to select one transition as a model. For example, you might use the transition with the least amount of handle as a model. If your effect fits that transition, it should fit all the others you have selected.
To apply an effect to multiple transitions by using the Quick Transition button:
1. Mark In and Out points around the transitions to which you want to add the effect.
2. (Option) If you want to see a particular transition in the graphical display of the Quick Transition dialog box, move the position indicator to that transition.
3. Follow the procedure for applying an effect with the Quick Transition button described in
“Creating a Transition with the Quick Transition Dialog Box” on page 53.

Adjusting a Transition Effect by Dragging in the Quick Transition Dialog Box

You can control the length or position of the transition effect by dragging in the graphical display.
To adjust the length of the effect:
1. Do one of the following:
t To adjust the length of the effect without changing its start point, move the pointer over the
right edge of the effect.
t To adjust the length of the effect without changing its end point, move the pointer over the
left edge of the effect.
The pointer changes to a resizing arrow.
2. Do one of the following:
t To lengthen the effect, drag away from the effect icon in the center.
t To shorten the effect, drag toward the effect icon in the center.
The graphical display and the Duration text box update to reflect your adjustment. If you are dragging the left edge of the effect, the Start text box also updates to reflect the changed start point.
To adjust the position of the effect:
1. Move the pointer inside the effect.
The pointer changes to a hand.
2. Drag the effect to adjust its position with respect to the cut point.
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Adjusting Transitions in the Timeline

The graphical display updates to show the new effect position, and the Start text box updates to show the new number of frames before the cut point.
You cannot drag an effect beyond the ends of the handles on the media because you cannot create a
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transition unless both incoming and outgoing media are available for every frame of the transition. You also cannot drag an effect beyond the cut point.
For information about preserving transition effects, see “Preserving Effect Transitions in the
Timeline” on page 59.

Repositioning the Dissolve Effect with the Quick Transition Alignment Buttons

You can use the alignment buttons below the graphical display in the Quick Transition dialog box to quickly reposition an effect so that it either ends at the cut, is centered on the cut, or starts at the cut. The buttons have the same effect as the Ending at Cut, Centered on Cut, and Starting at Cut commands in the Position menu.
To reposition the effect with an alignment button:
t Click one of the following buttons:
Button Description
Ending at Cut Aligns the effect so it ends at the cut point.
Centered on Cut Aligns the effect so it is centered on the cut point.
Starting at Cut Aligns the effect so it starts at the cut point.
Adjusting Transitions in the Timeline
You can adjust transitions directly in the Timeline using the Transition Manipulation tool and dragging either the transition handles or the transition effect icon in the Timeline. For more information, see “Modifying Transition Effects in the Timeline” on page 58.
You can adjust transitions while you are performing Trim edits.
You can trim a transition effect by using the standard transition trim procedures. For more information, see “Working with Trim Edits” in the Help
In some Avid editing applications, you can also change the duration of transition effects by using the Transition Corner Display. For more information, see “Using the Transition Corner Display” in the Help.
The Transition Corner Display feature is only available in some Avid editing applications, and only
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when you are in Big Trim mode. To ensure that you enter Big Trim mode, select “Never use Small Trim mode” in the Features tab of the Trim Settings dialog box. For more information, see “Trim Settings” in the Help.
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Modifying Transition Effects in the Timeline

To customize transition effect parameters, see the procedures in “Transition Parameters” on
page 481.
Modifying Transition Effects in the Timeline
If you use the Transition Manipulation button in the Smart tool, you can edit transition effects by dragging the transition handles or by moving the transition effect icon. When you position your mouse pointer over a transition effect, the pointer changes to either a resizing arrow or a hand icon, which allows you to lengthen or shorten the transition by dragging to the left or right, or to move the transition by dragging the effect icon to another position in the Timeline.
Modifying a transition effect by dragging in the Timeline allows you to do the following, depending on the position of the transition effect:
Dragging a transition handle away from or towards the cut point increases or decreases the duration of the transition in that direction.
If you want to modify the duration of the transition equally in both directions (on the incoming and outgoing sides of the transition), you can press the Alt key (Windows) or the Option key (Macintosh) before dragging a transition handle. Similarly, dragging toward the transition decreases the duration of the effect in both directions.
You cannot move a transition effect or drag a transition handle beyond the cut point itself.
If you enable link selection or if you select more than one transition, you can modify transitions on multiple clips at the same time. If the transitions on the clips differ in the length of the effect or the duration of the available handles, you cannot lengthen the transitions beyond the limit of the shortest handle or beyond a cut point on any of the selected tracks. (For more information on editing with linked clips, see “Linked Clips” in the Help.)
To lengthen or shorten the duration of a transition effect in the Timeline:
1. Click the Transition Manipulation button in the Smart tool.
2. Position the mouse pointer over the transition handle on either the outgoing or incoming side of the transition.
The pointer changes to a resizing arrow.
3. Do one of the following:
t To lengthen the duration of a transition, drag the transition handle away from the effect icon
in the center. You can press the Alt key (Windows) or the Option key (Macintosh) before you drag a transition handle to lengthen the duration of a transition equally in both directions.
t To shorten the duration of a transition, drag the transition handle toward the effect icon in the
center. You can press the Alt key (Windows) or the Option key (Macintosh) before you drag a transition handle to shorten the duration of a transition equally in both directions.
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Preserving Effect Transitions in the Timeline

The duration of the transition changes as you drag the transition handle. If you enable link selection, the duration of the transition in the Timeline changes for all linked clips.
The monitor display changes to a Transition Corner display, showing you six frames that you can use as reference points when trimming a transition effect.
To adjust the position of the effect in the Timeline:
1. Click the Transition Manipulation button in the Smart tool.
2. Position the mouse pointer over the effect icon for the transition you want to move.
The pointer changes to a hand.
3. Drag the effect to adjust its position with respect to the cut point.
The Timeline updates to show the new effect position. If you enable link selection, the transition moves on all tracks in the Timeline with linked clips.
The monitor display changes to a Transition Corner display, showing you six frames that you can use as reference points when trimming a transition effect.
You cannot drag an effect beyond the ends of the handles on the media because you cannot create a
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transition unless both incoming and outgoing media are available for every frame of the transition. You also cannot drag an effect beyond the cut point.
Preserving Effect Transitions in the Timeline
This topic describes the behavior of clips with transition effects when you trim and move them in the Timeline.
Segment Editing
When you move a segment with a transition effect into filler, the effect remains with the segment. Your Avid editing application does not remove the effect.
When you move a segment with a transition effect into another segment, the effect remains with the stationary segment.
For information about Segment editing, see “Working with Segments” in the Help.
Splicing and Overwriting
When you splice or overwrite a sequence onto another sequence, your Avid editing application preserves the transition effects at the marks in the source, depending on the position of the mark. For example:
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Replacing an Effect in Effect Mode

If you: The result is:
Place the Mark In at the cut Your Avid editing application leaves the transition effect as
is.
Place a Mark In before the cut Your Avid editing application leaves the transition effect,
but shortens the transition.
Place a Mark In after the cut Your Avid editing application removes the transition effect.
Trim Mode
You can trim past the edge of the transition effect up to the cut.
For information about Trim mode, see “Working with Trim Edits” in the Help.
Cutting or Extracting
When you cut or extract a clip with a transition effect, the effect remains in the Timeline. Your Avid editing application does not remove the effect.
For information about extracting, see “Lifting, Extracting, and Copying Material” in the Help.
Replacing an Effect in Effect Mode
You can replace an existing effect in Effect mode. However, some effects cannot replace other effects. For example, some segment effects, such as the Mask effect, cannot replace transition effects. In addition, two-track effects, such as wipes, cannot replace three-track effects, such as matte keys.
To replace an effect:
1. If your Avid editing application is not in Effect mode, enter Effect mode, for example, by clicking the Effect Mode button.
For more information, see “Entering Effect Mode” on page 32.
2. In the Effect Palette, select an effect category.
3. Do one of the following to replace the effect:
t Drag the new effect’s icon to the Timeline. To replace an existing effect, move the new
effect’s icon on top of the existing effect’s icon.
t Drag the new effect’s icon to the Effect Preview monitor.
t Select the effect in the Timeline, and double-click the new effect’s icon in the Effect Palette.
4. Set the applicable effect parameters in the Effect Editor.

Using the Effect Preview Monitor

The Effect Preview monitor displays the selected effect in the sequence where the position indicator is located in the Timeline. The effect’s position bar, located directly below the Effect Preview monitor, represents only the selected effect, not the entire sequence.
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Using the Effect Preview Monitor
For information on entering Effect mode and displaying the Effect Preview monitor, see “Entering
Effect Mode” on page 32.
The Effect Preview monitor. Top, left to right: tracking information, length of effect, and current position in effect. Bottom, left to right: scale bar (for expanding position bar), and position bar with position indicator (blue bar) and keyframe indicators (pink triangle).
If the effect you expect does not appear in the Effect Preview monitor, make sure that you have
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selected the Record Track Monitor button in the Track Selector panel. If a black frame appears in the Effect Preview monitor, the position indicator might be at a location in the Timeline where an effect has not been applied to the sequence. The following illustration shows the Record Track Monitor buttons.

Toolbar Buttons in the Effect Preview Monitor

You can use toolbar buttons in the Effect Preview Monitor to control effect position and adjustment. The following table describes these buttons.
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Using the Effect Preview Monitor
The Effect Editor also contains controls that you use to adjust and preview effects. For more information, see “Effect Editor Controls” on page 69.
Button Description
Rewind Places the position indicator at the first frame or field of the sequence.
Fast Forward Places the position indicator at the last frame or field of the sequence.
Add Keyframe Creates a keyframe at the current position of the position indicator in the effect’s
position bar. Alt+click (Windows) or Option+click (Macintosh) to delete the selected keyframe.
Step Backward One Frame
Step Forward One Frame
Play Plays the effect from the current position in the effect’s position bar. Click again
Play Preview Plays back a wire-frame preview of an unrendered effect.
Play Loop Plays back the current effect repeatedly in a loop. Click again or press the space
Dual Split Click to divide the Effect Preview monitor in half, showing the image with and
Reduce Reduces the size of the image in the Effect Preview monitor.
Enlarge Enlarges the size of the image in the Effect Preview monitor.
Moves the position indicator one frame backward.
Moves the position indicator one frame forward.
or press the space bar to stop play.
Rendered effects play at full speed, and real-time unrendered effects play at full speed in most circumstances. For information on effect playback, see “Real-
Time Playback of Video Effects” on page 122.
bar to stop play.
Rendered effects play at full speed, and real-time unrendered effects play at full speed in most circumstances. For information on effect playback, see “Real-
Time Playback of Video Effects” on page 122.
without the effect applied. Click again to remove.
You can also Ctrl+click (Windows) or Command+click (Macintosh) in
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the Effect Preview monitor to enlarge the image.

Mapping User-Selectable Buttons in Effect Mode

You can customize the buttons that are available in Effect mode by mapping user-selectable buttons directly from the Command palette to the Tool palette or to the area below the Effect Preview monitor.
To remap user-selectable buttons, enter Effect mode and use the procedure in “Mapping User­Selectable Buttons” in the Help.
When you customize the display of buttons in Effect mode, the new configuration appears in Effect
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mode only. The default editing mode buttons reappear when you exit Effect mode.
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Using the Effect Preview Monitor

Understanding Tracking Information in the Effect Preview Monitor

The two boxes above the Effect Preview monitor display the length of the effect in seconds and frames and the current position in the effect’s position bar.
If you are working with two-field media, the current position display indicates the field that appears in the monitor. The current position display ends with .1 for the first field of a frame and with .2 for the second field. These boxes replace the name of the sequence that normally appears in this position.
If the position information boxes do not appear above the Effect Preview monitor, increase the size of
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the window.

Displaying Safe Title and Safe Action Guidelines in Monitors

Many effects can utilize the outer edges of the viewing screen area. If you are editing material that will be viewed on screens with more limited viewing areas, such as standard televisions, you can use the Safe Title and Safe Action options to provide visual guidelines in the Effect Preview monitor that replicate the actual viewable area on a standard television screen.
For example, you can use the Safe Title option as a template for the area in which you want the effect to operate. In this way, you can avoid the appearance of the effect floating off into a nonviewable area of a standard television screen.
To display the Safe Title and Safe Action guidelines in the Effect Preview monitor:
t Click the Grid button in the Effect Editor.
You can customize the type of grid displayed by the Grid button. For more information, see
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“Understanding the Effect Grid” on page 64.
Two outlined boxes appear in the Effect Preview monitor. The inner box is the safe title area. All text and objects should remain within the inner box. The outer box is the safe action area for video display
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Understanding the Effect Grid

The Effect Grid helps you to position effects with accuracy and previsualize them in the Effect Preview monitor. The grid coordinates can be expressed in traditional fields or X–Y pixels in any resolution.
The following illustration shows a 12-field grid displayed in a video project.
Using the Effect Preview Monitor
You can use the Effect Grid to:
Display the aspect ratios for film categories such as standard film, Academy, Super 35 mm, and Anamorphic, as well as the 4:3 safety area for the 16:9 aspect ratio.
Show coordinate information to track the exact location of an effect in the frame.
Use the snap-to-grid feature to easily position effects.
In film projects, you can also use the Effect Grid to:
Create position information for the following effects: Paint, AniMatte
You can include this information in an optical list created using the List Tool.
Create position information for an effect you previsualize using the Previsualization Marker tool.
You can include this information in an optical list created using the List Tool. For more information, see “Using the Previsualization Marker Tool for Film Projects” on page 384.
The Grid parameter category in the Effect Editor lets you customize the grid display for an individual effect. Grid parameters set in the Effect Editor apply only to that effect and temporarily override the current settings in the Grid Settings dialog box. For more information on the parameters available with the Grid parameter category, see “Grid” on page 477.

Displaying the Effect Grid in Effect Mode

To display the Effect Grid rather than the Safe Title/Safe Action guidelines:
, Blowup.
t Press the Alt key (Windows) or Option key (Macintosh), and click the Grid button.
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To switch between the Effect Grid and the Safe Title/Safe Action guidelines:
t Press the Alt key (Windows) or Option key (Macintosh), and click the Grid button until the
appropriate grid is displayed.
To remove the display of either the Effect Grid or the Safe Title/Safe Action guidelines:
t Click the Grid button without pressing the Alt key (Windows) or Option key (Macintosh).

Displaying Position Coordinates for Effects

Your Avid editing application uses compass coordinates and X, Y coordinates to describe the position of an effect.
For compass coordinates, the point (0, 0) is the center of the axes. For X, Y coordinates, the point (0,
0) is the upper left corner of the monitor. X values increase to the right, and Y values increase as you
move down.
The compass coordinates describe the effect’s position in terms of film optical house standards. Each compass coordinate begins with a direction (N, S, E, or W, the abbreviations for North, South, East, or West) followed by a numerical value. This numerical component reflects the Fields and Sub Fields parameters you select in the Grid Settings dialog box or the Grid parameter group.
Using the Effect Preview Monitor
The X, Y coordinates describe position in terms of the Source Scan Size parameters you select in the Grid Settings dialog box or the Grid parameter group.
To enable display of position coordinates:
1. In the Settings tab of the Project window, double-click Grid.
The Grid Settings dialog box opens.
2. Select Show Position Info, and then click OK.
3. Enable the Effect Grid as described in “Displaying the Effect Grid in Effect Mode” on page 64.
To display position coordinates in Effect mode:
1. Deselect all tools in the Effect Editor (including the Outline/Path button and the Selection tool for Intraframe effects).
Outline/Path button (left) and Selection Tool button (right)
2. Press and hold the mouse button, and drag the pointer in the Effect Preview monitor.
To display position coordinates in Source/Record mode:
t Move the pointer to the Record monitor, press and hold the mouse button, and move the mouse.

Obtaining Position Information in a Film Project

Some Avid editing applications let you use the Effect Grid to include position information in a cut list for the Paint and AniMatte effects on a keyframe-by-keyframe basis. You can include both compass coordinate and X, Y coordinate information in a cut list for each corner of a Paint or AniMatte effect. For example, a rectangle you create with the Paint Effect shows four compass and four X, Y coordinates for each keyframe.
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Using the Effect Preview Monitor
The following illustration shows the presentation of Paint Effect information for a rectangular object in a cut list.
Example of Paint Effect information in a cut list. Top to bottom: Grid information, keyframe number and reference numbers, Shape type and color information, Compass and (X,Y) coordinate information for each corner of the rectangle.
You can also display the position information for the first keyframe of a Blowup effect in a cut list. The event section of the cut list displays the compass coordinates of the effect at the first keyframe in the segment and the Fields parameter you have selected for the effect. You must enable the Effect Grid before you generate the cut list to display this information in the list.
The following illustration shows sample Blowup effect information in a cut list.
Example of Blowup Effect information in a cut list. Top: Grid information. Bottom, left to right: Keyframe number, Field parameter value, and Compass coordinates.
You generate film cut lists and change lists with the List Tool . For general information See “Using
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the List Tool” on page 935..
You can also generate effect information in a cut list by using the Previsualization Marker Tool in the Paint Effect. For more information, see “Using the Previsualization Marker Tool for Film Projects”
on page 384.

Moving an Enlarged Image in the Effect Preview Monitor

You can use the Enlarge and Reduce buttons in the Effect Editor or the Effect Preview Monitor toolbar to zoom in or out on an image in the Effect Preview monitor.
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Stepping Through Field-Based Media

This lets you view parts of an image in detail or to view parts of effects and effect controls that extend beyond the limits of the standard-size image. For more information, see “Effect Editor Controls” on
page 69 and “Toolbar Buttons in the Effect Preview Monitor” on page 61.
When you use the Enlarge button to increase the size of the image in the Effect Preview monitor, you cannot view the entire frame all at once. When you are creating an effect that requires great detail, you can reposition the enlarged frame in the monitor to view the areas that need your attention.
This feature applies only to an enlarged image in the Effect Preview monitor, not to a standard-size or
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reduced image.
To move an enlarged image within the Effect Preview monitor:
1. Click within the boundaries of the Effect Preview monitor.
2. Press and hold Ctrl+Alt (Windows) or Command+Option (Macintosh).
The pointer changes to a hand.
3. Drag the hand in any direction to reposition the image within the Effect Preview monitor.
You can also enlarge the frame in the Source monitor and move the frame around by pressing and
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holding Ctrl+Alt (Windows) or Command+Option (Macintosh). To access the Enlarge and Reduce buttons when you are not in Effect mode, use the Command palette, or map the buttons to your keyboard or to the user-selectable palettes. You can also use Ctrl+L (Windows) or Command+L (Macintosh) to enlarge the frame and Ctrl+K (Windows) or Command+K (Macintosh) to reduce the frame.
Stepping Through Field-Based Media
Your Avid editing application behaves differently when stepping through two-field media depending on the mode you are in.
In Effect mode, your Avid editing application displays each field in the media as you step forward or back using the standard controls, for example, the Step Forward and Step Backward buttons below the Effect Preview monitor.
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In Source/Record and Color Correction modes, your Avid editing application displays only field 1 of each frame by default. If you need to view both field 1 and field 2 of each frame of video while in these modes, you can use the Step Forward One Field and Step Backward One Field buttons.
To step through footage one field at a time in Source/Record or Color Correction mode:
t Click the Step Forward One Field button or the Step Backward One Field button.
Step Forward One Field button (left) and Step Backward One Field button (right)
As you step, the number “2” appears in the upper right corner of the image display in the Record monitor whenever field 2 of the media is displayed. The number disappears during the display of field 1 (the default display).

Using the Effect Editor

You use the Effect Editor to adjust the parameters for an effect and to control other aspects of effects such as how they display and how you preview them.
Parameter controls are grouped in parameter categories in the main area of the Effect Editor. For example, the Border parameter category includes all the controls that you can use to define the color and appearance of an effect border.
Using the Effect Editor
Other controls and buttons are grouped on the right and at the bottom of the Effect Editor.

Displaying an Effect’s Parameters in the Effect Editor

You display the Effect Editor by entering Effect Mode. The Effect Editor shows effect parameters for the effect currently selected in the Timeline.
To display an effect’s parameters in the Effect Editor:
1. Move the position indicator to the effect’s icon in the Timeline.
2. Make sure that the Record Track button for the track that contains the effect is selected in the Track Selector panel.
3. Enter Effect mode, for example, by clicking the Effect Mode button.
For more information, see “Entering Effect Mode” on page 32.
The Effect Editor opens. The name of the effect and its icon appear at the top of the Effect Editor and the parameters that pertain to the effect appear in the Effect Editor.
If the Effect Editor is already open and active, select the segment or transition effect to display the
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effect’s parameters in the Effect Editor.

Understanding Parameters in the Effect Editor

Effect parameters are values that define the appearance of an effect. For example, you can set parameters that control the size and position of a Picture-in-Picture effect.
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A number of parameters are common to many effects, such as parameters affecting size, position, or foreground level (transparency). You can adjust these parameters once for the entire effect, or you can use the Effect Editor along with keyframes to change the effect parameter over time. Other parameters can be adjusted only once for the entire effect, regardless of keyframe selection.
Not all effect parameters apply to all effects. Parameters that do not apply to an effect do not appear in the Effect Editor for that effect.
If the position indicator is not on an effect’s icon in the Timeline, or if the track that contains the
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effect is not selected, the Effect Editor is blank.
For reference information on all of the available effect parameters (including which effect parameters apply to each effect), see “Effects Reference” on page 431 and “Effects Parameter Reference” on
page 471.

Effect Editor Controls

This topic describes the controls in the Effect Editor. Not all controls apply to each effect. If a control is not applicable, it does not appear in the Effect Editor for that effect.
The following illustration is an example of the location of controls and buttons within a typical Effect Editor display. The exact number of controls and their appearance might vary for your Avid editing application.
Using the Effect Editor
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Using the Effect Editor
12
3
4
5
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12
1 Triangular opener 5 Parameter name 9 Transition Effect Duration box
2 Effect name and icon 6 Render Effect button 10 3D Promote button
3 Parameter group (parameter
category)
4 Parameter adjustment slider 8 Transition Effect
The following table describes the buttons that all effects have in common. Additional buttons appear
7 Outline/Path button 11 Show/Hide Keyframe Graph
button
12 Additional buttons (exact set
Alignment button
depends on the effect
in the Effect Editor, depending on the effect used. For example, if you are working with a 3D effect, a set of 3D-specific buttons appears along the right side of the Effect Editor. For more information on 3D-specific Effect Editor buttons, see “Working with 3D Effects” on page 281.
When you are working with advanced keyframes, additional buttons appear in the bottom toolbar of the Effect Editor. For more information, see “Effect Editor Controls for Advanced Keyframes” on
page 114.
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Using the Effect Editor
The Effect Preview Monitor toolbar also contains buttons that you use to adjust and preview effects. For more information, see “Using the Effect Preview Monitor” on page 60.
Location in
Button or Control
Effect Editor Description
Triangular opener
Other Options Inside some
Reduce Right side Reduces the image in the Effect Preview monitor.
Enlarge Right side Enlarges the image in the Effect Preview monitor.
Dual Split Right side Splits the Effect Preview monitor in half to show the image
Play Loop Right side Plays back a transition or segment effect in a loop.
Play Right side Plays the effect from the current position in the effect’s
Left side Opens or closes the parameter group. A downward-pointing
triangle displays the parameter group; a right-pointing triangle displays the parameter name.
Triangular openers also appear to the left of keyframe
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graphs when you use advanced keyframes. For more information, see “Opening Keyframe Graphs” on
page 83.
Opens additional parameters for some effects, including the parameter categories
Macintosh Colors panel or the Windows Color dialog box for
color selection. For more information, see “Accessing
Additional Parameters for an Effect” on page 74.
with and without effects applied to it.
position bar for most 2D and 3D effects.
HQ Right side Appears when a 3D effect has the HQ (Highest Quality)
rendering option. Click to select the HQ implementation or
the standard implementation with which to render the effect.
The button is green when the HQ implementation is selected.
For more information, see “Rendering 3D Effects Using the
HQ (Highest Quality) Option” on page 140.
Tracking Tool Right side Appears when the effect can use motion tracking data. Click
to open the Tracking window. For more information, see
“Motion Tracking and Stabilization” on page 239.
Grid Right side Displays Safe Action/Safe Title guidelines or the Effect Grid.
For more information, see “Displaying the Effect Grid in
Effect Mode” on page 64.
You can also right-click the Grid button to access the Grid
Settings.
Render Effect Bottom Renders the current effect.
Outline/Path Bottom Displays a wire-frame path to illustrate the movement of an
effect from the first keyframe through the last keyframe.
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Button or Control
Using the Effect Editor
Location in Effect Editor Description
Transition Effect Alignment
The Transition Effect Alignment button shows the alignment of the transition effect applied at the cut
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point. If the cut point does not have a transition effect, the Transition Effect Alignment button appears as a vertical bar. If the cut point has an existing transition effect, the button indicates the alignment of the transition effect.
Transition Effect Duration box
Promote to Advanced Keyframes
3D Promote Bottom right
Bottom Opens a menu from which you select the alignment of a
transition effect relative to the cut point. The appearance of
the button changes depending on which alignment option you
have selected from the menu. For a detailed explanation of the
Transition Effect Alignment menu and the Transition Effect
Duration box, see “Applying a Dissolve Effect Using the
Transition Parameters” on page 48.
Bottom Sets a duration for the transition effect other than the duration
displayed.
Bottom Promotes an AVX 1.x effect to an AVX 2 effect. This button
only appears for an AVX 1.x plug-in that is promotable to
AVX 2. For more information, see “Updating and Promoting
AVX Plug-ins” on page 147.
Promotes the effect to a 3D effect. Available for some effects, corner
including titles, Picture-in-Picture, and imported matte keys.

Selecting a Parameter from a Menu in the Effect Editor

Some effects have parameters that you select from a menu (advanced keyframes) or from a Fast menu (standard keyframes). For example, border types for 3D effects are in the same menu.
To select a parameter from a menu:
t Click the menu or the Fast Menu button, and then select a parameter.
Example of a menu in an advanced keyframe effect (left), and of a Fast Menu button and its menu in a standard keyframe effect (right)

Changing a Parameter with a Slider in the Effect Editor

Many parameters have sliders for controlling parameters with a range of possible values.
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Using the Effect Editor
Some parameters have a thumbwheel, a specialized slider that provides a window on a wide range of values and allows precise control over increments.
When you edit an effect that uses advanced keyframes, you can choose to display parameters with
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either sliders or thumbwheels. See “Effect Editor Controls for Advanced Keyframes” on page 114.
The parameter’s numeric value appears to the right of the slider or thumbwheel.
Examples of a parameter slider (left) and a thumbwheel (right)
Some parameters display a blank slider track until you click an Effect Editor tool that activates the control.
To activate a parameter that has a slider:
t Click the slider.
The slider changes to pink.
To change the value of a parameter that has a slider, use any of the following methods:
t Move the slider with the mouse.
t Use the Left Arrow or Right Arrow key to change the value by –1 or +1.
t Use the mouse scroll wheel to change the value by increments of –1 or +1.
t Press the Shift key, and use the Left Arrow key or Right Arrow key to change the value by –10 or
+10.
t Press the Shift key and use the mouse scroll wheel to change the value by increments of -10 or
+10.
t Use the numeric keypad to type a new value, and, if you entered fewer than three digits, press
Enter (Windows) or Return (Macintosh).
The parameter’s numeric value (to the right of the slider) changes as you move the slider.
t Use the Trim keys to change the value:
- Click the Trim Left 1 Frame key to decrease the value by 1 unit. Shift+click the Trim Left 1 Frame key to decrease the value by 10 units.
- Click the Trim Right 1 Frame key to increase the value by 1 unit. Shift+click the Trim Right 1 Frame key to increase the value by 10 units.
- Click the Trim Left 10 Frames key to decrease the value by 10 units. Shift+click the Trim Left 1 Frame key to decrease the value by 100 units.
- Click the Trim Right 10 Frames key to increase the value by 10 units. Shift+click the Trim Right 10 Frames key to increase the value by 100 units.
To move from one slider to the next slider:
t Press the Tab key.
To move from one slider to the previous slider:
t Press Shift+Tab.
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Using Parameter Enable Buttons in the Effect Editor

You control some parameters using parameter Enable buttons. These parameters can either be active or inactive but cannot be adjusted over a range of values. For example, the Fixed Aspect parameter Enable button controls whether the aspect ratio of an image is maintained when you adjust one of its dimensions.
To turn a parameter on or off using a parameter Enable button:
t Click the Enable button.
Parameter Enable buttons, when the parameter is active (left) and when the parameter is inactive (right)

Accessing Additional Parameters for an Effect

Some effects have additional parameters that control their operation. For example, the Grid effect has additional parameters in which you set the number of columns and rows in the wipe.
When an effect has additional parameters, the Other Options button appears next to the effect name or in a parameter group.
Using the Effect Editor
To access an effect’s additional parameters:
t Next to the effect name or in a parameter group, click the Other Options button.
A dialog box opens in which you set the additional parameters.
You also use the Other Options button to access the parameters for third-party plug-in effects and for
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the Windows Color dialog box or Macintosh Colors panel in effects that lets you change color parameters.

Adjusting a Color Parameter for an Effect

In addition to using the Hue, Sat (saturation), and Lum (luminance) sliders, you can change a color parameter or select a key color with the following methods:
Select a color with the eyedropper.
Specify a color in the Windows Color dialog box or Macintosh Colors panel.
The Windows Color dialog box is part of the Windows operating system and the Macintosh Colors panel is part of the Macintosh operating system.
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Using the Effect Editor
To select a color using the eyedropper:
1. Position the pointer over the Color Preview window to activate the eyedropper.
Example of Color Preview window with eyedropper active
2. Click the mouse button, then drag the eyedropper to the Effect Preview monitor, and click on the color you want to select from the video image.
Your Avid editing application updates the parameter’s numeric values, and the selected color appears in the Color Preview window.
To open the Windows Color dialog box:
t Double-click the swatch next to a color parameter.
The Windows Color dialog box opens.
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1
2
3
4
5
6
7
1 Default color choices 4 Current color 7 Color Selection text boxes
2 Custom colors palette 5 Color|Solid box
Using the Effect Editor
3 Color matrix 6 Color slider
To use the Windows Color dialog box:
1. To select a color from the Basic colors palette, click the color you want.
2. To specify a custom color, do one of the following:
t Click in the color matrix to select a color, and then drag the color slider to adjust the amount
of white and black in the color.
t Type numeric values for each color component in the color selection text boxes.
The new color appears in the left side of the Color|Solid box.
3. When you are satisfied with the color, click Add to Custom Colors to add it to the Custom Colors palette.
4. To select a custom color from the Windows Color dialog box, click the color you want.
5. Click OK.
The Windows Color dialog box closes, and your Avid editing application applies the color to the parameter in the Effect Editor.
To open the Macintosh Colors panel:
t Double-click the swatch next to a color parameter.
The Macintosh Colors panel opens.
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Select the appropriate icon at the top of the Colors panel to display the method you want to use for selecting the color. Options include RGB sliders, a crayon box, an HSV (hue, saturation, luminance) color wheel, a Web-safe color picker (Name), and CMYK (cyan, magenta, yellow, and black) sliders. For a complete description of how to use the Macintosh Colors panel, see the documentation that ships with your Macintosh.

Disabling the Color Info Tool

Using the Effect Editor
An Effect Editor setting allows you to disable the Color Info Tool from automatically launching when you access a color picker.
To disable the color info tool from automatically opening when you access a color picker:
1. In the Project Window click the Settings tab.
2. Click Effect Editor.
The Effect Editor settings opens.
3. Deselect the Open the color info tool when picking color option.
4. Click OK.
The Color Info tool will no longer automatically open when you are choosing a color.
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Manipulating Effects Directly in the Effect Preview Monitor

Manipulating Effects Directly in the Effect Preview Monitor
You can make some adjustments to effects by manipulating them directly in the Effect Preview monitor. These adjustments use handles and wire-frame outlines that you can display in the monitor.
You can create a motion path that defines how the foreground image moves across the background video. You can also resize a foreground image, as in a picture-in-picture effect.
You can define how the foreground image of a multilayer effect moves across the background video by building a motion path, or string of keyframes. You can define a motion path on multilayer video effects such as Picture-in-Picture effects. Use the wire-frame preview feature when you want to see the path an image takes on the screen. You can also use the resize handles to set the size of the effect image at each keyframe location.
Create keyframes where you need them, make sure that the appropriate keyframe is selected, and then manipulate the wire frame and handles in the Effect Preview monitor. Drag the wire frame to reposition the effect. Drag the resize handles to resize the image — the top handle adjusts the height of the effect image, the side handle adjusts the width, and the corner handle adjusts width and height together, maintaining the aspect ratio. For more information on keyframing, see “Working with
Keyframes” on page 80.
When you are creating a motion path that moves beyond the viewing screen, you can use the Reduce button to view an outline of the image at a reduced scale. The reduced scale view shows the area outside the background image and lets you extend the motion path into that area. The Enlarge button returns the screen to full view.
Example of wireframe display in the Effect Preview monitor. The image area shows a background image on track V1 and a wire frame outlining the foreground image on track V2.
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Manipulating Effects Directly in the Effect Preview Monitor
Example of a motion path in the Effect Preview monitor. Each dot on the path represents the location of the center of the PIP at a keyframe. The center handle and the resize handles are highlighted.
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4 Working with Keyframes

This chapter describes how to use keyframes to change the behavior of an effect over time.
Understanding Keyframes
Track Types for Advanced Keyframes
Viewing Advanced Keyframe Graphs
Manipulating Advanced Keyframes
Controls and Settings for Advanced Keyframes
Working with Standard Keyframes

Understanding Keyframes

A keyframe is a point in an effect at which you can set parameters.
When you set parameters to different values in different keyframes, your Avid editing application animates your effect by calculating intermediate values for parameters between the keyframes. For example, if a Picture-in-Picture is set to be on the left of the screen at one keyframe and on the right of the screen at the next keyframe, the Picture-in-Picture moves from left to right across the screen over the period of time between the two keyframes.
Avid editing applications use two different kinds of keyframes, advanced and standard. In the current version of your Avid editing application, most effects use advanced keyframes only, while a small number of effects use standard keyframes only.
In previous versions of Avid editing applications, you could apply some effects as standard keyframe
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effects and subsequently choose to promote them to advanced keyframes. This workflow is no longer necessary or available. Effects either use advanced keyframes only or use standard keyframes only. For information on promoting existing effects in sequences, or existing effect templates, see
“Updating and Reverting Existing Effects in Sequences” on page 34 and “Promoting Existing Effect Templates” on page 38.
Advanced Keyframes
Advanced keyframes let you establish independent keyframes for each keyframeable parameter in an effect, which provides flexibility and control for sophisticated effects adjustments. Most effects use advanced keyframes.
When an effect uses advanced keyframes, each keyframeable effect parameter has a separate keyframe track that opens to display a keyframe graph where you can set and customize keyframes. Keyframe tracks are also available for each parameter group, and for the entire effect. For more information on the three keyframe track types, see “Track Types for Advanced Keyframes” on
page 82.
Understanding Keyframes
You can modify the keyframes for any single parameter independently from the keyframes for any other parameters. You can also modify the keyframes for various groups or combinations of parameters independently from the keyframes for any other parameters.
Alternatively, you can create and modify keyframes that affect all parameters at once, in which case you are using advanced keyframes as if they were standard keyframes. This approach limits your flexibility, but it might provide all the control you need for simple effect adjustments. You might also prefer this approach if you have done most of your keyframing work in the past using standard keyframes, at least until you become more familiar with the capabilities of advanced keyframes.
The following illustration shows part of the Effect Editor display for a Center Box effect, one of the many effects that uses advanced keyframes. The illustration shows the three types of keyframe tracks and an open keyframe graph.
Top to bottom: effect track (gray), parameter group tracks (darker blue), parameter tracks (lighter blue), and an open keyframe graph
Standard Keyframes
Some effects use standard keyframes, which apply to every parameter in an effect. The Effect Editor does not include keyframe graphs or any other mechanism for manipulating keyframes, so you need to use the position bar of the Effect Preview monitor for such operations as adding, selecting, and moving keyframes. You still use the Effect Editor to make parameter adjustments that affect selected keyframes.
Your Avid editing application always provides starting and ending keyframes when you create an effect that uses standard keyframes, and selects them by default. Any parameter changes are constant throughout the effect. Using techniques for adding, deleting, moving, selecting, and deselecting keyframes, you can begin to change the appearance and operation of the effect over time by applying parameter changes to specific keyframes.
Standard keyframe indicators appear as triangles in the position bar of the Effect Preview monitor when you select an effect and the Effect Editor is active. Before you make any keyframe changes to an effect, you see the default starting and ending keyframes at the ends of the position bar (both are pink, indicating that they are both selected).
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Left to right: starting keyframe, Add Keyframe button, selected keyframe, and ending keyframe
For more information, see “Working with Standard Keyframes” on page 119.

Track Types for Advanced Keyframes

Track Type Description
Effect track The keyframes in this track correspond to the keyframes in the Effect Preview monitor.
When you select a keyframe in the effect track, the system automatically selects all of the keyframes at that point in time in the effect (all the keyframes directly under that keyframe in the Effect Editor). This makes it easy to move, delete, or perform other operations on many keyframes at the same time.
Parameter group track This track shows all the keyframes in the specific parameter group. When you select a
keyframe in the parameter group track, the system automatically selects all the corresponding parameter keyframes in the group. Parameter groups can have subgroups. For example, the Border parameter for many effects has Color and Blend Color subgroups.
Track Types for Advanced Keyframes
Effect tracks and parameter group tracks provide similar functionality to the meta curve region available
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in Avid DS systems.
Parameter track This track shows the keyframes for the individual parameter. Parameter tracks are lighter
in color than parameter group tracks. You can open individual parameter tracks to fine­tune the parameter values in a keyframe graph.
Advanced keyframe functions are available even when a keyframe graph is closed
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to show only the keyframe parameter track.

Viewing Advanced Keyframe Graphs

You can open a keyframe graph for any effect parameter that is keyframeable. Once a keyframe graph is open, you can customize your view of the graph in a variety of ways.
Parameters that are not keyframeable, such as the Fixed Aspect parameter, have tracks that do not
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show the parameter’s name, default keyframes, or time marks. You can drag the effect’s position indicator in these tracks, but you cannot add keyframes to them.

Showing and Hiding the Keyframe Graph Display

You can choose to either show or hide the keyframe graph display area in the Effect Editor. Keyframe graphs are hidden when the Effect Editor first opens, so you need to show the display area to view or adjust the graphs. You might find it helpful to hide the graphs again to simplify your view of the Effect Editor when you do not need to make graph adjustments.
To show or hide the keyframe graph display:
t Click the Show/Hide Keyframe Graphs button in the bottom right corner of the Effect Editor.
The Show/Hide Keyframe Graphs button is highlighted when the keyframe graphs are visible.
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Opening Keyframe Graphs

You open a keyframe graph by using the triangular opener to the left of the parameter track.
You do not have to open a keyframe graph to set and manipulate advanced keyframes. You can add
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and delete keyframes, customize keyframe interpolation options, and use the standard controls for each parameter to set the values for its keyframes while a keyframe graph is closed.
To open a keyframe graph:
t Click the triangular opener.
The keyframe parameter track opens to display a keyframe graph.
Triangular openers and keyframe graphs in the Effect Editor. When the triangular opener points down, the associated keyframe graph is open.
Viewing Advanced Keyframe Graphs

Understanding Keyframe Graphs

In keyframe graphs, the horizontal axis represents the length of the effect and the vertical axis represents the range of parameter values. The graph area itself is very dark grey.
In the default view, a keyframe graph shows the full length of the effect on the horizontal axis and the full range of parameter values on the vertical axis.
Example of a keyframe graph. The horizontal axis represents the length of the effect. The vertical axis represents the range of values for the parameter.
You can scale and scroll a keyframe graph both horizontally and vertically, for example to concentrate on one part of the effect’s length or one part of its parameter value range. When you do this, the boundaries of the keyframe graph might not be visible. For more information, see “Zooming
Keyframe Graphs” on page 84 and “Scrolling Keyframe Graphs” on page 87.
The active keyframe graph is highlighted using a darker background. This lets you see which keyframe graph is active when multiple keyframe graphs are open. When you make another graph active, for example, by clicking a keyframe indicator in that graph, the background for that graph changes to the darker grey color.
In the following illustration, the Hue keyframe graph is active and is highlighted with a darker grey background.
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Resizing Keyframe Graphs

You can widen a keyframe graph or create space for expanding a keyframe graph vertically by resizing the Effect Editor window. You can expand or contract a keyframe graph vertically by dragging on the keyframe graph’s bottom border.
Viewing Advanced Keyframe Graphs
t Click a corner of the Effect Editor, and drag it to resize the window.
If you make the Effect Editor window wider, the keyframe track area and any open keyframe graphs also become wider. If you make the Effect Editor window taller, you create extra space within which you can expand keyframe graphs vertically.
To change the height of a keyframe graph:
1. Position the pointer over the bottom border of the keyframe graph that you want to change.
The pointer changes to a vertical resizing pointer.
2. Click the edge of the graph, and drag it up or down.
The height of the keyframe graph gets smaller or larger.
Before (left) and after (right) vertical resizing

Zooming Keyframe Graphs

You can zoom (or scale) advanced keyframe graphs in several ways:
You can zoom keyframe graphs horizontally using the horizontal scale bar at the bottom of the Effect Editor.
The horizontal scale bar expands or contracts the view in the keyframe graphs centered around the position indicator. This lets you either zoom in to focus on a specific area of your keyframe graph or zoom out to display the entire keyframe graph.
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Viewing Advanced Keyframe Graphs
You can zoom (or scale) any individual keyframe graph vertically using the graph’s vertical scale bar, located to the left of the graph.
The vertical scale bar expands or contracts the view in a keyframe graph. This lets you either zoom in to focus on a specific area of your keyframe graph or zoom out to display the entire keyframe graph. You can zoom out beyond the limits of the parameter value range.
You can use the Zoom to Curve Height feature to quickly scale a graph so that its keyframe curve fills the available viewing area for the graph.
For more information, see “Using Zoom to Curve Height with Keyframe Graphs” on page 86.
Top to bottom: horizontal scale bar, vertical scale bar, and Zoom to Curve Height button in the Effect Editor
To zoom in or out horizontally on a keyframe graph:
t Drag the horizontal scale bar to the right (to zoom in) or to the left (to zoom out).
The view in the keyframe graph expands or contracts horizontally to show more or less detail.
Keyframe graph zoomed out (left) and zoomed in horizontally. In the zoomed in view, the graph shows detail of the middle of the effect’s length, and start and end keyframes are not visible.
To zoom in or out vertically on a keyframe graph:
t Drag the vertical scale bar down (to zoom in) or up (to zoom out).
The view in the keyframe graph expands or contracts to show a smaller or larger range of parameter values.
Keyframe graph at default vertical zoom (the graph shows the full range of parameter values)
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Keyframe graph zoomed in (left) and zoomed out vertically. The zoomed in view shows a reduced range of parameter values, and the zoomed out view shows an extended range of parameter values.

Using Zoom to Curve Height with Keyframe Graphs

The Zoom to Curve Height feature provides a quick way to focus on part of the keyframe graph.
Zoom to Curve Height centers the keyframe graph and scales the graph vertically so that the keyframe curve fills the available viewing area. This often makes it easier to read and manipulate graphs.
Viewing Advanced Keyframe Graphs
Keyframe graph before (left) and after (right) using Zoom to Curve Height
If the curve passing through a selected keyframe uses the Bézier interpolation option, the scaling
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ensures that the Bézier handles for the keyframe are also visible in the viewing area.
Zoom to Curve Height also takes account of the horizontal zoom setting of the graph. If a graph is zoomed in horizontally on a small time range in an effect, for example, Zoom to Curve Height scales the curve vertically while maintaining the horizontal zoom. By combining horizontal zooming and the Zoom to Curve feature, you can quickly make a keyframe graph easier to work with, even when keyframes are very close together and their parameter values are similar.
Zoomed out keyframe graph before (keyframes are very hard to see or manipulate)
The same keyframe graph after horizontal zooming and scrolling (left) and after using Zoom to Curve Height. After horizontal zooming alone, the curve remains flat and hard to read. After using Zoom to Curve Height, the zoomed in part of the graph is easy to see and interpret, and keyframes are easy to adjust.
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To zoom on a keyframe graph so the keyframe curve fills the available viewing area, do one of the following:
t Click the Zoom to Curve Height button.
t Right-click the keyframe graph and select Zoom to Curve Height.

Scrolling Keyframe Graphs

You can scroll the view in a keyframe graph horizontally by using the scroll thumbwheel at the bottom of the Effect Editor.
You can scroll the view in a keyframe graph both horizontally and vertically by dragging directly in the keyframe graph.
To scroll the view in a keyframe graph horizontally:
t Drag the scroll thumbwheel to the left or to the right.
The view in the keyframe graph scrolls so that part of the view disappears on one side and more comes into view on the other side.

Manipulating Advanced Keyframes

To scroll the view in a keyframe graph horizontally or vertically:
1. Alt+click (Windows) or Option+click (Macintosh) the keyframe graph.
The pointer changes to a hand.
2. Drag the hand to reposition the view within the keyframe graph.

Resetting Keyframe Graph Views

If you move the view in a keyframe graph so that you can no longer see the keyframes, you can use the shortcut menu to recenter the keyframes in the keyframe graph.
To reset the view in a keyframe graph:
t Right-click the keyframe graph, and select Reset All Graph Views.
The keyframes appear centered in the keyframe graph.
Manipulating Advanced Keyframes
You can manipulate advanced keyframes in a wide variety of ways. You can:
Add or delete keyframes
Add keyframes to the start and end frames of an effect
Select or deselect keyframes
Move keyframes
Determine whether or not multiple keyframes move relative to one another
Copy and paste keyframe parameters
Control how effect parameters change at keyframes
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Reverse the order in which keyframes are applied over time in an effect
Control how keyframes adjust when you trim effects
Control how effect parameters change at bracketing (start and end) keyframes
You can also determine whether your keyframe manipulations apply to a single effect parameter or to multiple parameters.

Understanding Advanced Keyframe Display

When you add a keyframe to a parameter, corresponding keyframe indicators appear in the effect track, in the parameter group track, and in the Effect Preview monitor. The following illustration shows the result after keyframes are added to the Position parameters H Pos and V Pos.
Manipulating Advanced Keyframes
Top to bottom: keyframe in the effect track, keyframe in the parameter group track, new keyframes added to parameters in the Position group, new keyframe in the Effect Preview monitor’s position bar
You should be aware of the following aspects of advanced keyframe display:
Keyframe indicators in the Effect Editor’s effect track or parameter group tracks are darker than those in individual parameter tracks, making it easier for you to distinguish between them.
Keyframe indicators in parameter group tracks and in the effect track are linked to any keyframes that are beneath them in the parameter hierarchy. You can think of the keyframe indicators that appear in parameter group tracks and in the effect track as parent indicators, and the individual parameter keyframes beneath them as their children.
When you select a keyframe indicator in a parameter group track, any keyframes at that point in time for any individual parameters in that group are also selected and you can manipulate them together. When you select a keyframe indicator in the effect track, all keyframes at that point in time throughout the effect are also selected and you can manipulate them together.
Remember that a keyframe indicator in a parameter group track or in the effect track does not necessarily indicate that a keyframe exists at that point in time for every parameter in the group or in the effect. The keyframe indicator in the parameter group track or in the effect track might be the parent of one keyframe, or of several, or of a keyframe for every keyframeable parameter in the group or in the effect.
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Manipulating Advanced Keyframes
Keyframe indicators in the Effect Preview monitor’s position bar behave in the same way as keyframe indicators in the effect track of the Effect Editor. When you select a keyframe indicator in the Effect Preview monitor, the corresponding keyframe indicator in the effect track and all keyframes at that point in time in the effect are also selected.
The Effect Editor displays controls for each parameter group even if you have not added keyframes for each parameter.
You can adjust parameter values using the up arrow and the down arrow on your keyboard or by typing numerical values when a keyframe group is active.
If you use the Deselect All Keyframes menu option, you can use the right arrow and left arrow to move the position indicator in the Effect Preview monitor. you can also use the default keyboard shortcuts for moving the position indicator (by pressing the 1, 2, 3, or 4 keys).
Effect tracks and parameter group tracks provide similar functionality to the meta curve region
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available in Avid DS systems.
In some earlier versions of Avid editing applications, the system highlighted the keyframe in the Effect Preview monitor if you selected any keyframe in the associated column. Now the system highlights the keyframe in the Effect Preview monitor only if all the keyframes in the column are highlighted.

Adding Advanced Keyframes

You can add keyframes to any keyframeable parameters by using the following commands and buttons:
The Add Keyframe command in the shortcut menu for the keyframe track.
The Add Start and End Keyframes command in the shortcut menu for the keyframe track. This option is not available in the effect track for color correction effects, but you can apply it to the parameter group tracks and the parameter tracks for this effect.
The Add Keyframe button in the Effect Editor.
The Add Keyframe button in the Effect Preview monitor.
You can also add keyframes automatically by adjusting a parameter when you place the position indicator in a part of the keyframe graph that has no keyframe.
Depending on which method you use and how the Effect Editor is configured, you can add a keyframe to a single parameter, all the parameters in a group, every parameter in an effect, or any other custom combination of parameters.
You can use the Effect Editor shortcut menu to set a default Add Keyframe command that controls where keyframes are added when you use the Add Keyframe button in the Effect Editor or in the Effect Preview monitor. For more information, see “Shortcut Menu and Settings for the Effect
Editor” on page 117.
You cannot add keyframes to parameters that are not keyframeable (for example, the Fixed Aspect
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parameter). The graph area for these parameters does not display time marks, default keyframes, or the parameter name.
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Manipulating Advanced Keyframes
To add a keyframe by using the shortcut menu for the keyframe track:
1. Move the position indicator to the point in the effect’s duration where you want to add a keyframe.
2. Right-click one of the following:
t The keyframe graph or the parameter track for an individual parameter, to add a keyframe to
that parameter only.
t A parameter group track, to add a keyframe to every keyframeable parameter in that group.
The track displays the text “Apply to Group.”
t The effect track, to add a keyframe to every keyframeable parameter in the effect.
The track displays the text “Apply to All.”
3. Select Add Keyframe.
Active keyframe indicators appear at the position indicator in all appropriate tracks. For more information on where keyframe indicators appear, see “Understanding Advanced Keyframe
Display” on page 88.
To add keyframes at the start and end of an effect:
1. Right-click one of the following:
t The keyframe graph or the parameter track for an individual parameter, to add start and end
keyframes to that parameter only.
t A parameter group track, to add start and end keyframes to every keyframeable parameter in
that group.
The track displays the text “Apply to Group.”
t The effect track, to add start and end keyframes to every keyframeable parameter in the
effect.
The track displays the text “Apply to All.”
2. Select Add Start and End Keyframes.
Active keyframe indicators appear at the beginning and the end of the effect in all appropriate tracks. For more information on where keyframe indicators appear, see “Understanding
Advanced Keyframe Display” on page 88.
To add a keyframe by using the Add Keyframe button in the Effect Editor:
1. Move the position indicator to the point where you want to add a keyframe.
2. In the Effect Editor, click the Add Keyframe button.
The Add Keyframe Mode menu opens.
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Manipulating Advanced Keyframes
If the Add Keyframe Mode menu does not appear, you need to select Show Add Keyframe Mode Menu
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in the Effect Editor shortcut menu or in the Effect Editor settings. For more information, see
“Shortcut Menu and Settings for the Effect Editor” on page 117.
3. Do one of the following:
t Click the Add Keyframe button a second time to select the command that has a check mark
next to it.
This is the default command for adding keyframes that you can set by using the Effect Editor settings or the Effect Editor shortcut menu. For more information, see “Shortcut Menu and
Settings for the Effect Editor” on page 117.
t Select another command from the Add Keyframe Mode menu.
For more information on the command selections, see “Keyframe Mode Menu Commands”
on page 93.
Active keyframe indicators appear at the position indicator in all appropriate tracks. For more information on where keyframe indicators appear, see “Understanding Advanced Keyframe
Display” on page 88.
The command you select becomes the default command for adding keyframes and its Delete Keyframe equivalent becomes the default command for deleting keyframes. For more information, see “Shortcut Menu and Settings for the Effect Editor” on page 117.
To add a keyframe by using the Add Keyframe button in the Effect Preview monitor:
1. Move the position indicator to the point where you want to add a keyframe.
2. In the Effect Preview monitor, click the Add Keyframe button.
Your Avid editing application adds one or more keyframes as determined by the current default command for adding keyframes in the Effect Editor shortcut menu. For more information on this default and how to change it, see “Shortcut Menu and Settings for the Effect Editor” on
page 117.
Active keyframe indicators appear at the position indicator in all appropriate tracks. For more information on where keyframe indicators appear, see “Understanding Advanced Keyframe
Display” on page 88.
To add a keyframe automatically:
1. With one or more keyframes displaying in the keyframe graph and all keyframes deselected, move the position indicator to the point where you want to add a keyframe.
2. In the Effect Editor, adjust the parameter you want to change.

Deleting Advanced Keyframes

You can delete advanced keyframes by selecting the keyframes you want to delete and then using one of the following:
The Delete key.
The Delete Keyframe command in the shortcut menu for the keyframe track.
The Add Keyframe button in the Effect Editor.
The Add Keyframe button in the Effect Preview monitor.
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Manipulating Advanced Keyframes
To delete advanced keyframes by using the Delete key or the Delete Keyframe command in the shortcut menu for the keyframe track:
1. Click a keyframe indicator to activate it.
2. (Option) Ctrl+click additional keyframes in the same graph or in other graphs.
3. Do one of the following:
t Press the Delete key.
t Right-click the keyframe graph or keyframe track, and select Delete Keyframe.
Your Avid editing application deletes the selected keyframes.
To delete advanced keyframes by using the Add Keyframe buttons:
1. Click a keyframe indicator to activate it.
2. (Option) Ctrl+click additional keyframes in the same graph or in other graphs.
3. Do one of the following:
t In the Effect Editor or in the Effect Preview monitor, press and hold the Alt key (Windows)
or the Option key (Macintosh), and then click the Add Keyframe button.
Your Avid editing application deletes any selected keyframes that are affected by the current default Delete Keyframe Mode menu command. For example, if Delete From Open Graphs is the current default, your Avid editing application deletes any selected keyframes in open keyframe graphs.
t In the Effect Editor, press and hold the Alt key (Windows) or the Option key (Macintosh),
click the Add Keyframe button while still holding the Alt or Option key and pressing the mouse button, and then select a command from the Delete Keyframe Mode menu.
For more information on the Delete Keyframe Mode menu commands, see “Keyframe Mode
Menu Commands” on page 93.
The command you select becomes the default command for deleting keyframes and its Add Keyframe equivalent becomes the default command for adding keyframes. For more information, see “Shortcut Menu and Settings for the Effect Editor” on page 117.
If the Delete Keyframe Mode menu does not appear, you need to select Show Add Keyframe Mode
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Menu in the Effect Editor shortcut menu or in the Effect Editor settings.

Removing Redundant Keyframes

When you work with advanced keyframes, you sometimes accumulate redundant keyframes in your keyframe graphs. For example, if three or more keyframes lie on a straight line segment in the graph for a single parameter, only the first and last keyframes are necessary to define the parameter change, and the other keyframes are redundant.
You can remove redundant keyframes from either a single parameter graph, or from all the graphs in a parameter group, or from all the graphs in an effect.
You can also remove redundant keyframes for all effects in a sequence at one time. This is one good way to reduce the amount of memory required when working with a complex sequence.
To remove redundant keyframes:
1. Right-click one of the following:
t The effect track.
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Manipulating Advanced Keyframes
The track displays the text “Apply to All.”
t A parameter group track.
The track displays the text “Apply to Group.”
t A parameter track.
t A keyframe graph.
2. Select Remove Redundant Keyframes.
Your Avid editing application removes redundant keyframes from the range of keyframe graphs you specified in step 1.
To remove all redundant keyframes in a sequence:
1. (Option) If you want to keep a safe copy of your sequence with all of the existing keyframe data, duplicate the sequence.
For more information, see “Duplicating, Copying, and Moving Clips and Sequences” in the Help for your Avid editing application.
2. Select the sequence in a bin.
3. Right-click the sequence, and select Remove Redundant Keyframes.
A message box warns you that the sequence will be modified.
4. Click OK to remove all redundant keyframes in the sequence, or Cancel to take no action.
When keyframes use the Bézier interpolation option, your Avid editing application might leave some
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keyframes that could be removed. This conservative behavior ensures that the Remove Redundant Keyframes command never removes needed keyframes.

Keyframe Mode Menu Commands

The Add Keyframe Mode and Delete Keyframe Mode menus provide commands that control how parameters are added or deleted when you use the Add Keyframe buttons in the Effect Editor or in the Effect Preview monitor. The same set of commands also appears in the Effect Editor shortcut menu.
When you select a command in one of these menus it becomes the default command when you add or delete keyframes using the Add Keyframe buttons. For more information, see “Shortcut Menu and
Settings for the Effect Editor” on page 117.
The Add Keyframe Mode and Delete Keyframe Mode menus mirror one another. When you change one, a corresponding change happens in the other.
Several of the menu command names include the word “group.” In these names, “group” refers to a
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parameter category.
The default command for adding and deleting keyframes applies to the keyframes in the Effect Preview monitor’s position bar just as it does to keyframes in the Effect Editor. For example, if “Add Keyframes to Open Groups” is the default command but no groups are open in the Effect Editor, you cannot add any keyframes to the Effect Preview monitor’s position bar. In this case, open a group in the Effect Editor before you add keyframes or change the command for adding and deleting keyframes.
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Manipulating Advanced Keyframes
Add Keyframe Mode and Delete Keyframe Mode Menu Commands
Command Description
Add to Active Parameter (Add Keyframe Mode menu)
Delete From Active Parameter (Delete Keyframe Mode menu)
Add Keyframes to Active Parameter (Effect Editor shortcut menu)
Adds a keyframe to or removes selected keyframes from the parameter track or keyframe graph for the active parameter only.
The active parameter is the parameter that is currently selected, for example, a slider that you clicked is highlighted.
Corresponding keyframes appear in or are removed from the relevant parameter group track and the effect track.
Active parameter (left) and keyframes added when you use the Add to Active Parameter command (right)
Add to Active Group (Add Keyframe Mode menu)
Delete From Active Group (Delete Keyframe Mode menu)
Add Keyframes to Active Group (Effect Editor shortcut menu)
Adds keyframes to or removes selected keyframes from the parameter tracks or keyframe graphs of all parameters that are in the same parameter category as the active parameter. If the category containing the active parameter is a subcategory of a larger category (for example, Color is a subcategory of Border), keyframes appear only in the subcategory and not in the larger category.
The active parameter is the parameter that is currently selected, for example, a slider that you clicked is highlighted.
Corresponding keyframes appear in or are removed from the parameter group track and the effect track.
Active group (left, containing the active parameter) and keyframes added when you use the Add to Active Group command (right). In this case, the Hue, Sat, and Lum parameters each have a new keyframe.
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Manipulating Advanced Keyframes
Add Keyframe Mode and Delete Keyframe Mode Menu Commands(Continued)
Command Description
Add to Open Groups (Add Keyframe Mode menu)
Delete From Open Groups (Delete Keyframe Mode menu)
Add Keyframes to Open Groups (Effect Editor shortcut menu)
Adds keyframes to or removes selected keyframes from the parameter tracks or keyframe graphs of all parameters in groups that are currently open, whether or not the group is enabled.
Corresponding keyframes appear in or are removed from the relevant parameter group tracks and the effect track.
Keyframes added when you use the Add to Open Groups command. Your Avid editing application adds new keyframes to all parameters in open groups, even if the keyframe tracks are closed.
Add to Enabled Groups (Add Keyframe Mode menu)
Delete From Enabled Groups (Delete Keyframe Mode menu)
Add Keyframes to Enabled Groups (Effect Editor shortcut menu)
Adds keyframes to or removes selected keyframes from the parameter tracks or keyframe graphs of all parameters in groups that are currently enabled, whether or not the group is open.
Corresponding keyframes appear in all parameter group tracks and the effect track.
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Manipulating Advanced Keyframes
Add Keyframe Mode and Delete Keyframe Mode Menu Commands(Continued)
Command Description
Add to Open Graphs (Add Keyframe Mode menu)
Delete From Open Graphs (Delete Keyframe Mode menu)
Add Keyframes to Open Graphs (Effect Editor shortcut menu)
Adds keyframes to or removes selected keyframes from all open keyframe graphs, whether or not the group is enabled.
This command lets you add or delete keyframes from any custom grouping of parameters. Open the keyframe graph for each parameter, and then use the command.
Corresponding keyframes appear in or are removed from the relevant parameter group tracks and the effect track.
Keyframes added when you use the Add to Open Graphs command. Your Avid editing application adds new keyframes to any parameters whose keyframe graphs are open, to the group tracks that contain these parameters, and to the effect track.
Add to All Parameters (Add Keyframe Mode menu)
Delete From All Parameters (Delete Keyframe Mode menu)
Add Keyframes to All Parameters (Effect Editor shortcut menu)
Adds keyframes to or deletes selected keyframes from the keyframe tracks or keyframe graphs for every keyframeable parameter in the effect.
Corresponding keyframes appear in all parameter group tracks and the effect track.
Choose this option if you want advanced keyframes to behave in the same way as standard keyframes.

Selecting and Deselecting Advanced Keyframes

You can select one or more keyframes at any level of the keyframe track hierarchy — open keyframe graphs, parameter tracks, parameter group tracks, or the effect track. When you select keyframes in parameter group tracks or in the effect track, you also select all the keyframes in the group or in the effect at that point in time.
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Manipulating Advanced Keyframes
To select a keyframe:
t Click the keyframe.
The keyframe changes to pink.
To select more than one keyframe:
1. Click the first keyframe that you want to select.
The keyframe changes to pink.
2. Ctrl+click each additional keyframe.
Each keyframe changes to pink.
In some earlier versions of Avid editing applications, you could single-click a keyframe in a different
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parameter group to select it. Now you must Ctrl+click the keyframe in a different group if you want to add it to a multiple-keyframe selection.
When you select more than one keyframe in a single keyframe track, your Avid editing application uses the most recently selected one as the reference keyframe for aligning and slipping keyframes. In addition, there are special considerations when you align keyframes in a track with both selected keyframes and deselected keyframes. See “Aligning Advanced Keyframes” on page 101.
To select all keyframes in a track:
t Right-click a parameter track, parameter group track, or effect track, and select Select All
Keyframes.
To deselect a keyframe:
t Ctrl+click the keyframe.
To deselect all keyframes but one in a track:
t Click the keyframe you want to remain selected.
The keyframe indicator you click changes to pink. All other keyframes in the track appear gray and are deselected.
To deselect all keyframes in a track, do one of the following:
t With a parameter enabled (for example, the slider for the parameter is highlighted), select Edit >
Deselect All Keyframes.
All keyframes in the enabled parameter’s parameter track are deselected.
t Right-click a parameter track, a parameter group track, or the effect track, and select Deselect
All Keyframes.
When you right-click a parameter group track, your Avid editing application displays the text “Apply to Group” in the parameter group track, as shown in the following illustration.
All keyframes for the parameter, group, or entire effect are deselected and the top parameter group in the Effect Editor becomes active. This allows you to navigate your footage in the Effect Preview monitor using the standard keyboard shortcuts for moving through footage.
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Moving Advanced Keyframes

You can move an advanced keyframe to another location in the keyframe graph.
This topic describes methods for moving keyframes by dragging in the Effect Editor or in the Effect Preview monitor. You can also move keyframes to the location of the position indicator by using commands on the shortcut menu for the keyframe track. For more information, see “Understanding
the Align Keyframes and Slip Keyframes Commands” on page 100.
For additional information, see “Considerations When Moving Advanced Keyframes” on page 99.
Manipulating Advanced Keyframes
To move a single keyframe, do one of the following:
t Drag the keyframe up or down in the keyframe graph to change its parameter value without
changing its position in time.
t Alt+Shift+drag (Windows) or Option+Shift+drag (Macintosh) the keyframe horizontally to
change its position in time without changing its parameter value.
t Alt+drag (Windows) or Option+drag (Macintosh) the keyframe to move it freely both vertically
and horizontally and so change both its parameter value and its position in time.
To move multiple keyframes:
1. Click one of the keyframes to select it.
2. Ctrl+click additional keyframes to add them to the selection.
3. Do one of the following:
t Drag one of the keyframes up or down in the keyframe graph to change the parameter value
of all the keyframes by the same relative amount without changing their positions in time.
With two keyframes selected in a parameter, drag one of the keyframes to move both vertically
t Press the Alt key (Windows) or the Option key (Macintosh) and then drag one of the
keyframes.
When you Alt+drag (Windows) or Option+drag (Macintosh) multiple keyframes in an open keyframe graph, you can move the keyframe you are dragging both vertically and horizontally. The rest of the keyframes move horizontally (in time) but do not move vertically.
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With two keyframes selected in a parameter, Alt-drag (or Option-drag) the top keyframe. The keyframe you drag moves in both time and value. The second keyframe moves in time only.

Considerations When Moving Advanced Keyframes

You should be aware of the following when you are moving advanced keyframes:
You can move keyframes by dragging at all levels of the keyframe track hierarchy — open keyframe graphs, parameter tracks, parameter group tracks, and the effect track. However, only open keyframe graphs let you move keyframes vertically and so change their parameter values.
When you move keyframe indicators in a parameter group track or the effect track, you move all keyframes at that point in time in the parameter group or in the entire effect.
You can move a keyframe outside the time boundaries of the keyframe graph, so that the effect behaves as if parameter values are changing before the beginning or after the end of the effect. This works only for the time at which a keyframe occurs; you cannot move a keyframe to a parameter value outside the maximum or minimum value for the parameter.
Manipulating Advanced Keyframes
Before (left) and after (right) moving a keyframe outside of the effect’s time boundaries — in this case, to a position before the beginning of the effect
You can also move keyframes outside the time boundaries by using the Align Keyframes and Slip Keyframes commands. For more information, see “Understanding the Align Keyframes and
Slip Keyframes Commands” on page 100.
If you drag a keyframe for a parameter out of a column containing many keyframes, the system creates new keyframes on the effect track, on the corresponding parameter group track, and in the Effect Preview monitor.
The following illustration shows an example of what happens when one of the keyframes is dragged out of the column. In this example, the keyframe in the Sat parameter has been dragged to the left out of the column of keyframes at the location of the position indicator. New keyframe indicators appear in the effect track, in the Effect Preview monitor’s position bar, in the parameter group track, and in the group track for the Color parameter subcategory.
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Manipulating Advanced Keyframes
You cannot move a keyframe past another keyframe. Keyframe movement is bounded by neighboring keyframes.
If two or more effects are shown in the Effect Editor, only the top effect is editable. This means that if you have nested effects, you can move the keyframes in only one effect at a time.

Understanding the Align Keyframes and Slip Keyframes Commands

The Align Keyframes and Slip Keyframes commands in the shortcut menu for the keyframe track lets you move keyframes to the location of the position indicator.
Align Keyframes moves the selected keyframe to the position indicator. The other keyframes in the keyframe track do not move.
Slip Keyframes moves all the keyframes of the parameter so the selected keyframe aligns with the position indicator, and the rest of the keyframes maintain their relative location.
You do not have to select a keyframe from an open keyframe graph to use Align Keyframes and Slip Keyframes. You can select keyframes in any keyframe track.
Disabling Set Position To Keyframe can make it easier for you to use Align Keyframes and Slip
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Keyframes. See “Shortcut Menu and Settings for the Effect Editor” on page 117.
You can use Align Keyframes and Slip Keyframes within a single keyframe track by selecting a single active keyframe. You can also use Align Keyframes and Slip Keyframes to bring several parameters into alignment, by selecting an active keyframe in more than one parameter and then choosing where you invoke the shortcut menu. See “Selecting and Deselecting Advanced
Keyframes” on page 96.
When you select more than one keyframe in a single keyframe track, your Avid editing application uses the most recently selected one as the reference keyframe for aligning and slipping keyframes. In addition, there are special considerations when you align keyframes in a track with both selected keyframes and deselected keyframes. See “Aligning Advanced Keyframes” on page 101.
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