Pinnacle Systems MediaCentral UX - 2.7 User’s Guide

Avid MediaCentral | UX
User’s Guide
Version 2.7
Legal Notices
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement.
This document is protected under copyright law. An authorized licensee of MediaCentral may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for MediaCentral Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2016 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
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THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
This product includes FFmpeg, which is covered by the GNU Lesser General Public License.
This product includes software that is based in part of the work of the FreeType Team.
This software is based in part on the work of the Independent JPEG Group.
This product includes libjpeg-turbo, which is covered by the wxWindows Library License, Version 3.1.
Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002 by Cold Spring Harbor Laboratory. Funded under Grant
P41-RR02188 by the National Institutes of Health.
Portions copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002 by Boutell.Com, Inc.
Portions relating to GD2 format copyright 1999, 2000, 2001, 2002 Philip Warner.
Portions relating to PNG copyright 1999, 2000, 2001, 2002 Greg Roelofs.
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to gdft.c copyright 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, Doug Becker and copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group. See the file README-JPEG.TXT for more information. Portions relating to WBMP copyright 2000, 2001, 2002 Maurice Szmurlo and Johan Van den Brande.
Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application, provided that this notice is present in user-accessible supporting documentation.
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This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to interfere with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library. Credit must be given in user-accessible documentation.
This software is provided "AS IS." The copyright holders disclaim all warranties, either express or implied, including but not limited to implied warranties of merchantability and fitness for a particular purpose, with respect to this code and accompanying documentation.
Although their code does not appear in gd, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software Corporation for their prior contributions.
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/)
MediaCentral may use OpenLDAP. Copyright 1999-2003 The OpenLDAP Foundation, Redwood City, California, USA. All Rights Reserved. OpenLDAP is a registered trademark of the OpenLDAP Foundation.
Media | Distribute enables its users to access certain YouTube functionality, as a result of Avid's licensed use of YouTube's API. The charges levied by Avid for use of Media | Distribute are imposed by Avid, not YouTube. YouTube does not charge users for accessing YouTube site functionality through the YouTube APIs.
Media | Distribute uses the bitly API, but is neither developed nor endorsed by bitly.
Android is a trademark of Google Inc.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, D-Command, D-Control, Deko, DekoCast, D-Fi, D-fx, Digi 002, Digi 003, DigiBase, Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, Do More, DPP-1, D-Show, DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID, HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame, Instantwrite, Instinct, Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, Maxim, Mbox, Media Composer, MediaFlow, MediaLog, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze, MetaSync, MIDI I/O, Mix Rack, Moviestar, MultiShell, NaturalMatch, NewsCutter, NewsView, NewsVision, Nitris, NL3D, NLP, NSDOS, NSWIN, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Painterly Effects, Palladium, Personal Q, PET, Podcast Factory, PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, ScriptSync, SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, SubCap, Sundance, Sundance Digital, SurroundScope, Symphony, SYNC HD, SYNC I/O, Synchronic, SynchroScope, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, TimeLiner, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Video the Web Way, VideoRAID, VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
Footage
Hell’s Kitchen - Courtesy of Upper Ground Enterprises/Hell's Kitchen post team.
Avid MediaCentral | UX User’s Guide • Created June 21, 2016 • This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.
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Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Chapter 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
About MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Signing In to MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Understanding Layouts and Panes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Working with Layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Working with Areas and Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Active Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
The Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
The Launch Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Using Plug-ins and MOS Integration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Support for iNEWS Communities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Showing Desktop Notifications from Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Viewing MediaCentral | UX Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Chapter 2 Working with Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
The Assets Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Navigating in the Assets Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Creating Shortcuts to Assets, Folders, and Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Working with News Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Identifying iNEWS Directories, Queues, Projects, and Facets. . . . . . . . . . . . . . . . . . . . . 39
Navigating the iNEWS Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Working with Interplay | Production Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Identifying Interplay | Production Systems and Media Assets . . . . . . . . . . . . . . . . . . . . . 42
Navigating the Interplay | Production Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Adding or Removing Property Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Resizing Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Moving Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Moving or Copying Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Duplicating Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Renaming Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Creating a New Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Displaying or Hiding Referenced Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Viewing and Editing Interplay | Production Metadata. . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Viewing Interplay | Production Thumbnails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Restoring an Asset from an Interplay Production Archive . . . . . . . . . . . . . . . . . . . . . . . . 49
Working with Interplay | MAM Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Navigating the Interplay | MAM Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Identifying Interplay | MAM Media Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Creating a New Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Renaming a Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Moving a Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Deleting a Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Creating Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Adding Assets to a Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Triggering the Rights Evaluation for a Basic Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . 61
Selecting Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Moving or Copying Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Renaming Asset References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Removing Asset References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Deleting Assets and Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Viewing and Editing Interplay | MAM Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Viewing Interplay | MAM Thumbnails. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 3 Working with Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Opening Projects or Facets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
The Project/Story Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Associating Stories with Projects or Facets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Opening a Project or Facet Associated with a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Chapter 4 Building a Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
The Queue/Story Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
The Queue/Story Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
The Script Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Creating a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Segmenting Stories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Writing Stories in Right-to-Left Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Using Annotation to Dictate a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Editing a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Formatting a Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Adding Production Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Adding a Primary Machine Control Instruction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Copying Stories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
6
Locking and Unlocking a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Inserting Script Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Inserting MOS Placeholders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Adding Media to a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Associating a Sequence with a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Creating a Text-Only Story Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Copying and Sending iNEWS Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Recovering Stories In Case of Disconnect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Deleting or Recovering a Deleted Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Dragging a Script Sequence from MediaCentral | UX to Media Composer . . . . . . . . . . . . . 102
Production Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Grouping Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Ordering a Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Floating Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Turning On the iNEWS Monitor Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Modifying Fields in the Queue Grid View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Displaying iNEWS Timing Clocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Printing a Rundown View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Chapter 5 Using the Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Displaying the Sequence Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
The Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Understanding Basic and Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Offline Media in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Selecting a Horizontal or Vertical Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Navigating in the Sequence Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Using the Sequence Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Timeline Paging During Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Viewing Sequence Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Creating a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Creating an Interplay | Production Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Rules for Creating a Script Sequence (Interplay | Production) . . . . . . . . . . . . . . . . . . . 125
Associating a Video ID with a Script Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Sequences Associated with Stories in Instinct and NewsCutter . . . . . . . . . . . . . . . . . . 126
Audio-Only and Video-Only Advanced Sequences (Interplay | Production) . . . . . . . . . 126
Creating an Interplay | MAM Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Audio-Only Basic Sequences (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Saving a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Saving a Version of a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Exporting a Basic Sequence (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Recovering Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
7
Opening and Editing an Existing Sequence in the Sequence Pane . . . . . . . . . . . . . . . . . . . 132
Opening a Sequence Associated with a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Editing a Sequence Associated with a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Working with Story Segments and Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Working with Timing Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Editing Media into Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Extending a Segment into Another Timing Block. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Showing and Hiding Empty Timing Blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Manually Adjusting Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Editing a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Locking a Basic Sequence (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Performing an Insert Edit in a Basic Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Performing an Insert Edit in an Advanced Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Performing an Overwrite Edit in a Basic Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Performing an Overwrite Edit in an Advanced Sequence . . . . . . . . . . . . . . . . . . . . . . . 149
Position Indicator Placement After an Insert or Overwrite Edit . . . . . . . . . . . . . . . . . . . 152
Performing a Replace Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Enabling an Audio Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Using a Basic Sequence as a Source for a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . 156
Using Match Frame to Add Media to a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Undoing and Redoing an Action in the Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . 158
Moving or Deleting Segments in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Adding and Removing Audio Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Creating an Audio-Only NAT or SOT Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Snapping in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Trimming Segments in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Using L-Cuts in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Splitting a Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Adding Markers to a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Inserting Video Dissolves (Advanced Sequences Only) . . . . . . . . . . . . . . . . . . . . . . . . 168
Enabling Audio Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Modifying the Start Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Chapter 6 Working with Video Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
The Media Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Media Pane: Asset Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Media Pane Menu Options (Asset Mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Media Pane: Group Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Media Pane: Output Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Media Pane Menu Options (Output Mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
8
Playing Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Using the J-K-L Keys for Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Stepping Through Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Playing Recently Viewed Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Selecting the Aspect Ratio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Changing the Maximum Size of the Proxy Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Updating the Media Status. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Playback of Simple and Complex Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Selecting the Playback Quality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Adjusting for Playback Latency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Selecting Frame-Based Playback or File-Based Playback . . . . . . . . . . . . . . . . . . . . . . 186
Working with Remote Assets (Interplay Production). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Working with Remote Playback (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Marking In and Out Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Working with Markers and Restrictions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Displaying Captions and Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Using the Timecode Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Entering Timecode to Cue a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Working in the Media Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Using the Media Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Reviewing in the STP Target Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Playing Back at the Highest Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Using Match Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Opening an Enclosing Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Transcoding Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Viewing and Editing a Clip During Ingest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Saving a Frame as an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Viewing an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Exporting an MP4 File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Chapter 7 Using Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
The Audio Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
The Audio Pane for Asset Mode and Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . 206
The Audio Pane for Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Working with Audio Tracks in Basic Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Audio Monitoring for Assets and Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Panning for Assets and Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
9
Working with Audio Tracks in Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Soloing and Muting Tracks for Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Overriding the Default Audio Track Patching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Adjusting Audio Levels for Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Panning for Advanced Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Setting the Audio Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Setting the Reference Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Recording a Voice-Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Recording an Audio Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Chapter 8 Working with Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Group Clips and Multicamera Workflows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Working with Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Loading a Group Clip and Changing the Angle View. . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Working with Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Selecting the Active Angle in Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Playing a Group Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Timecode and Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Selecting Audio Monitoring Preferences in Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . 232
Markers and Restrictions for Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Using Match Frame for Group Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Creating a Basic Sequence with Group Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Adding an Active Angle of a Group Clip to an Advanced Sequence . . . . . . . . . . . . . . . . . . 238
Sending a Sequence with Group Clips to a Playback Device. . . . . . . . . . . . . . . . . . . . . . . . 239
Chapter 9 Searching for Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Search and the Central Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Federated Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Media | Index and Indexed Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
The Search Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
The Search Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Search Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Conducting a Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Using Predefined Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Saving Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Advanced Search Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Indexed Search Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Wild Card Characters and Operators Supported for Federated Searches in Interplay | MAM
Databases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
The Search Results List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
10
Chapter 10 Logging Interplay | Production Assets and Creating Subclips . . . . . . . . . . . . 269
Workflows for Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Understanding Markers and Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
The Log Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
The Logging Pane for Interplay | Production Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Adding, Saving, and Deleting Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Working with Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Understanding Restrictions in MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Adding, Saving, and Deleting Restrictions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Cutting, Copying, and Pasting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Navigating by Markers in the Log Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Filtering the Markers List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Exporting Markers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Entering Marker Text in Right-to-Left Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Unicode Support for Marker Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Chapter 11 Customizable Logger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Installing the Customizable Logger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Overview of the Customizable Logger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Creating a Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Creating a Text File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Components for Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Selecting the Data Source for Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Creating a Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Specifying Settings and Data for Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Creating Keyboard Shortcuts (Administrators Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Logging Assets with the Customizable Logger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Preparing for Customized Logging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Logging an Asset through Logging Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Searching for Customized Logs and Associated Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Exporting Customized Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Chapter 12 Logging Interplay | MAM Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Understanding Strata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Logging Overview (Interplay | MAM Assets). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
The Logging Pane (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Understanding Segmentation Principles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Locking a Stratum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Working with Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Creating Segments (Gaps Not Allowed) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Creating Segment (Gaps Allowed). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
11
Resizing Segments (Gaps Not Allowed Mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Resizing Segments (Gaps Allowed Mode). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Resizing Overlapping Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Splitting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Merging Segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Deleting Segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Segmenting During Ingest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Navigating by Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Annotating Text Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Entering Segment Text in Right-to-Left Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Annotating Using Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Adding, Replacing, and Deleting Tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Editing Integer or Floating Point Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Editing Timecode or Duration Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Selecting Boolean Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Editing Time Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Editing Date and Date/Time Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Assigning Values from Drop-Down Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Assigning a Master Data Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Assigning the Term of a Thesaurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Defining Merge Rules for Annotated Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Exporting Strata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Chapter 13 Working with Associations (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Understanding Associations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
The Associations Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Working in the Associations Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Viewing Associated Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Filtering the Displayed Associated Asset Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Opening Associated Assets in Other Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Reusing Associated Assets in Other Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Switching Between Associated Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Creating Associations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Deleting Associations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Chapter 14 Working with the File Info Pane (Interplay | MAM) . . . . . . . . . . . . . . . . . . . . . . 361
Understanding Essences and Essence Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
The File Info Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Working in the File Info Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Editing the Properties of an Essence Package. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Cleaning Up Essence Packages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Editing the Properties of an Essence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
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Displaying Locations Details for an Essence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Chapter 15 Working with Closed Captions in MediaCentral | UX . . . . . . . . . . . . . . . . . . . . 374
Basics of Closed Captioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Closed-Captioning Workflows for MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
How the CCCS Works with Closed-Caption Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Creating and Editing Closed Captions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
The Closed Captioning Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Importing and Exporting Closed-Caption Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Extracting and Repackaging Closed-Caption Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Creating Closed-Caption Segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Editing the Text and Position of Closed Captions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Editing the Timing of Closed Captions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Working with Multiple Caption Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Support for Roll-Up Captions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Chapter 16 Sharing MediaCentral | UX Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
MediaCentral | UX Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Using the Messages Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Viewing Messages and Linked Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Sending Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Configuring E-Mail Forwarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Using E-Mail Forwarding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Chapter 17 iNEWS Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Sending Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Viewing and Replying to Received Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Chapter 18 Sending to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Specifying Send to Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Sending a Sequence to a Playback Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device . . . . . . . . . . . . . . 405
Sending Master Clips or Subclips to a Playback Device . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
The Progress Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Interplay Services in the Media Services and Transfer Status Tool . . . . . . . . . . . . . . . . . . . 409
Chapter 19 Delivering Assets and Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Understanding MediaCentral Delivery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
Delivering Assets and Media to a Remote Workgroup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Delivering Assets and Media to a Local Workgroup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Chapter 20 Working with Interplay | MAM Processes and Tasks . . . . . . . . . . . . . . . . . . . . 418
Understanding Processes, Tasks, and Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Creating Processes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Using File Attachments During Process Creation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
13
Getting Information on Allowed Attachments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Using the Quick Send Feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Monitoring Processes in the Progress Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Working with Tasks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
The Tasks Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Working in the Tasks Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Filtering Displayed User Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Delegating User Tasks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Assigning User Tasks to Users and Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Applying Actions to User Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Displaying and Editing User Task Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Adding and Editing User Task Attachments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Uploading Files as Attachments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Downloading File Attachments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Deleting Attachments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Chapter 21 MediaCentral | UX Mobile Application for the iPhone . . . . . . . . . . . . . . . . . . . 443
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
The iPhone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Gestures for the Mobile Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Installing MediaCentral | UX on the iPhone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Starting MediaCentral | UX on the iPhone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
The Sidebar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Changing Roles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Viewing Video Associated with a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Editing Stories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Formatting a Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Adding Production Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Working with Links in Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Approving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Working with Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Working Offline with Cached Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Caching Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Viewing Queues and Stories in Offline Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
MediaCentral | UX and Interplay | Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Viewing Media Assets with MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
14
Troubleshooting Video Playback Problems on the iPhone . . . . . . . . . . . . . . . . . . . . . . 472
Chapter 22 MediaCentral | UX Tablet Application for the iPad . . . . . . . . . . . . . . . . . . . . . . 475
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
The iPad. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
Gestures for the Tablet App. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
Installing MediaCentral | UX on the iPad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Starting MediaCentral | UX on the Tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
The Sidebar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Changing Roles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Viewing Video Associated with a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Editing Stories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
Formatting a Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Adding Production Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Working with Links in Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Approving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Entering Presenter Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Working with Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Working Offline with Cached Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Caching Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Viewing Queues and Stories in Offline Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
MediaCentral | UX and Interplay | Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Viewing Media Assets with MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Troubleshooting Video Playback Problems on the iPad . . . . . . . . . . . . . . . . . . . . . . . . 503
Chapter 23 MediaCentral | UX for Android Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Android Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Gestures for the Mobile Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Installing MediaCentral | UX on Your Android Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
Starting MediaCentral | UX on the Android Device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
The Navigation Drawer and Directory Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
Viewing Video Associated with a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
Working with Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
15
Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Formatting a Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Adding Production Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Working with Links in Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
MediaCentral | UX and Interplay | Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
Viewing Media Assets with MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Troubleshooting Video Playback Problems on the Android Device. . . . . . . . . . . . . . . . 528
Appendix A User Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
Appendix B Keyboard Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
Queue/Story Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
Assets Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
Media Pane Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
Logging Pane (Interplay | Production) Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Logging Pane (Interplay | MAM) Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
Sequence Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
Closed Captioning Pane Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Appendix C Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Pane Type Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Launch Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Assets Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Associations Pane Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
File Info Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Media Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
Logging Pane Icons (Interplay | Production Assets) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Logging Pane Icons (Interplay | MAM Assets) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Logging Controls Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
Progress Pane Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
Sequence Pane Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
Tasks Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
Media | Distribute Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
MediaCentral Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
16

Using This Guide

This guide is intended for all users of an Avid MediaCentral | UX system (formerly Interplay Central). This guide describes product features and basic user procedures, such as user settings and story or asset creation.
For initial installation and configuration, see the Avid MediaCentral Platform Services Installation
and Configuration Guide. For administrative information, see the Avid MediaCentral | UX Administration Guide.

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
A note provides important related information, reminders, recommendations, and
n
c
strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the
w
> This symbol indicates menu commands (and subcommands) in the order you
(Windows), (Windows only), (Macintosh), or (Macintosh only)
Bold font Bold font is primarily used in task instructions to identify user interface items and
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the mouse
| (pipe character) The pipe character is used in some Avid product names, such as Interplay |
guidelines in this document or on the unit itself when handling electrical equipment.
select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
This text indicates that the information applies only to the specified operating system, either Windows or Macintosh OS X.
keyboard sequences.
Courier Bold font identifies text that you type.
action. For example, Command+Option+C or Ctrl+drag.
Production. In this document, the pipe is used in product names when they are in headings or at their first use in text.

If You Need Help

If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was published. You should always check online for the most up-to-date release notes or ReadMe because the online version is updated whenever new information becomes available. To view these online versions, select ReadMe from the Help menu, or visit the Knowledge Base at
www.avid.com/support.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/support. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.
If You Need Help

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/support and follow the Training links, or call Avid Sales at 800-949-AVID (800-949-2843).
18

1 Getting Started

The following main topics describe basic user tasks as well as various concepts and features you might encounter when working with MediaCentral | UX.
About MediaCentral | UX
Signing In to MediaCentral | UX
Understanding Layouts and Panes
Using Plug-ins and MOS Integration
Support for iNEWS Communities
Showing Desktop Notifications from Panes
Viewing MediaCentral | UX Help

About MediaCentral | UX

MediaCentral UX delivers workflow tools for media professionals through both Web and mobile applications. With a customizable user interface, MediaCentral UX allows individuals in different media production functions to access the tools they need to complete tasks with greater visibility to assets, team collaboration, and workflow agility. Through MediaCentral UX, users can access Avid iNEWS, Interplay Production, Interplay MAM, or all three.
Avid iNEWS
The Avid iNEWS newsroom computer system provides journalists, producers, directors, and various technical personnel in the newsroom with an array of tools to make their job easier. It is primarily made up of iNEWS Workstations, linked together via a local or wide area network, and the iNEWS Server, which manages all the day-to-day activities of the newsroom.
Although referred to as a singular unit, the iNEWS Server typically consists of two or more
n
computers running the iNEWS Server software. Each one acts as a backup for the other to protect the overall stability of the network. For redundancy, the iNEWS system mirrors its database across these servers for redundancy.
Interplay | Production
The Avid Interplay Production system combines an asset database with workflow management software, both of which are integrated with Avid shared storage and Avid archive solutions. Interplay Production provides tools that let journalists and producers add rich media to stories and send the assembled video sequence to a playout server.
Interplay | MAM
The Avid Interplay MAM system helps to archive and manage media in a shared storage environment. It integrates production islands, facilitates and streamlines workflows, and grants access to media assets and associated metadata from any workstation. Interplay MAM provides tools
that let archivists, journalist, editors, and producers assign metadata to assets; search, access, and preview assets; arrange assets in sequences and transfer them to the edit bay; and overview and manage business processes.

Signing In to MediaCentral | UX

Use a supported browser to connect to and sign in to your MediaCentral server. See the Avid MediaCentral ReadMe for a list of supported browsers.
MediaCentral UX lets you use a single user name and password to access all Avid systems for which your account is configured. A journalist might have access to both an Avid iNEWS database and an Interplay Production database, while a logger might have access only to an Interplay Production database. MediaCentral UX credentials (user name and password) are created by a MediaCentral UX administrator in the Users layout.
Interplay MAM users must sign in with MediaCentral UX credentials that match credentials set in the Interplay MAM system.
iNEWS and Interplay Production users have the option of using MediaCentral UX credentials that are different from their iNEWS and Interplay Production credentials.
The first time you sign in to MediaCentral UX, you must use MediaCentral UX credentials. You are then given the option of using your MediaCentral UX credentials to sign in to iNEWS and Interplay Production or to use different credentials. The credentials you use depend on the user name and password that you can use to sign in directly to iNEWS or Interplay Production. Supplying these credentials enable you to use only the MediaCentral UX user name and password at future sign-ins.
Signing In to MediaCentral | UX
Your iNEWS and Interplay Production credentials are set in the iNEWS or Interplay Production sections of the User Settings dialog box, which you access from the Home menu. You can change these credentials at any time.
(Chrome v44 and earlier only) After you supply your credentials for the first time, a dialog box asks you if you want to use MOS plug-ins. See “Using Plug-ins and MOS Integration” on page 31.
(MediaCentral UX 2.4 and later) After you supply your credentials for the first time, a dialog box asks you if you want to allow or block notifications from the MCS server. Click Allow or Block.You can change this decision later. For more information, see “Showing Desktop Notifications from
Panes” on page 33.
To sign in to MediaCentral UX:
1. Open a supported browser and type the URL of your MediaCentral server.
The URL is the computer name of the server.
2. At the sign-in screen, type your user name and password.
3. Click Sign In, or press Enter or Return (Macintosh).
After a few moments, the MediaCentral UX application opens and displays the last layout that you used.
When you sign in to MediaCentral UX, you are automatically signed in to your iNEWS newsroom
n
computer system, your Interplay MAM system, your Interplay Production system, or all three. If, however, the credentials for one of these integrated systems is inaccurate, you see a warning message that states that the application is unable to authorize the sign-in name or password. If you receive this message, click the link provided and verify your security settings.
20
4. (Optional) If the layout you want is not displayed, select the one you want from the Layout selector.
Left: Sign Out button. Right: Layout selector.
Each MediaCentral UX user is assigned one or more roles by the MediaCentral UX administrator.
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Each role is associated with one or more layouts. For more information about available layouts, see
“Working with Layouts” on page 23. For more information about roles, see the Avid
MediaCentral | UX Administration Guide.
To sign out:
t Click Sign Out in the menu bar.

Understanding Layouts and Panes

A layout is a set of panes and other controls that is installed as part of the MediaCentral UX Web application. The size and location of the panes are set by default in each layout. Not all available panes are displayed in each layout, but users can customize which panes are displayed, their sizes, and where they are located in the window. For a list of installed layouts, see “Working with Layouts”
on page 23.
Understanding Layouts and Panes
Using browser controls to change the size of the contents of the MediaCentral UX window (for
n
example, Ctrl + to enlarge the window and Ctrl – to reduce the window) is not supported. Using these controls do not work consistently and slow down the application.
The following table describes the main panes.
Icon Pane Description Refer to...
Assets A pane that displays assets. These assets can
result from a search or from browsing. Assets are displayed in a folder hierarchy, if applicable to the assets displayed.
Associations A pane that displays associations between
Interplay MAM assets.
Audio A pane that displays the controls for adjusting
the audio settings for media assets.
Closed Captioning
File Info A pane that displays the essence packages,
Help A pane that displays the help system. “Viewing MediaCentral | UX Help”
A pane that displays the controls for dreating and editing closed captions for a sequence.
essences, and locations of an Interplay MAM asset.
“The Assets Pane” on page 36
“Working with Associations (Interplay | MAM)” on page 348
“Working with Audio Tracks in Advanced Sequences” on page 213
“Working with Closed Captions in MediaCentral | UX” on page 374
“The File Info Pane” on page 362
on page 35
21
Understanding Layouts and Panes
Icon Pane Description Refer to...
Launch A pane from which you navigate to various
locations. This pane displays remote file systems, local file systems, and other locations for assets.
Logging A pane in which you can add metadata to
media. The functionality of the pane depends on the type of asset loaded.
For Interplay Production assets, you can view and create markers (formerly called the Markers pane)
For Interplay MAM assets, you can annotate and segment strata.
Logging Controls
A pane for Customizable Logger users to add logging information to a video clip, subclip, or sequence. The logging information is then displayed in the Logging pane.
Media A pane in which you can view and edit media
assets. The controls that are displayed depend on the selected asset.
Messages A pane that allows you to send messages and
media links to other MediaCentral UX users.
“The Launch Pane” on page 30
“The Logging Pane for Interplay | Production Assets” on page 274
“The Logging Pane (Interplay | MAM)” on page 322
“Customizable Logger” on page 290
“The Media Pane” on page 172
“Sharing MediaCentral | UX Messages” on page 392
Metadata A pane that displays properties that are
associated with a selected asset in the Interplay Production database or Interplay MAM database.
Packages A pane for Media Distribute users that you can
use to review and approve packages submitted for publication. The pane also displays a history of packages ready for publication and already published, which allows you to search all submitted and published packages.
Progress A pane in which you can monitor the progress
of background processes, such as send to playback and sequence mixdowns.
Project/Story A pane that displays the contents of a project,
its facets, and any associated stories. It can only be opened from the Assets pane, and is therefore not listed as part of the Panes menu.
Queue/Story A pane that displays the contents of a queue
with the contents of a selected story in the queue, including the story form and any production cues. It can only be opened from the Assets pane, and is therefore not listed as part of the Panes menu.
“Viewing and Editing Interplay | Production Metadata” on page 45
“Viewing and Editing Interplay | MAM Metadata” on page 65
Avid Media | Distribute User’s Guide.
“The Progress Pane” on page 407
“The Project/Story Pane” on page 75
“The Queue/Story Pane” on page 79
22
Understanding Layouts and Panes
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ee
Icon Pane Description Refer to...
Search A pane from which you can conduct a search.
This pane functions similarly to the Search bar but includes criteria for advanced searches.
Sequence A pane that includes the Sequence Timeline
and other controls that let you create and edit a sequence.
Social Messages
Tasks A pane in which you can view and edit user
Thumbnails A pane that displays small images of an asset
Web Story A pane for Media Distribute that lets you
A pane for Media Distribute users that lets you create packages for publication to social media sites.
tasks of MAM processes created by you or user tasks that have been assigned to you by other users.
that is loaded in the Asset mode of the Media pane.
create packages for publication to Web Content Management Systems (CMS).
“The Search Pane” on page 245
“The Sequence Pane” on page 111
Avid Media | Distribute User’s Guide.
“The Tasks Pane” on page 429
“Viewing Interplay | Production Thumbnails” on page 47
“Viewing Interplay | MAM Thumbnails” on page 72
Avid Media | Distribute User’s Guide.
In addition to the panes, the application layouts also feature bars that offer additional information, options, and functionality.
The following table describes these bars.
Bar Description Refer to...
1 Menu A section of the application that provides
2 Message A section of the application in which you can
3 Search A section of the application from which you can

Working with Layouts

“The Menu Bar” on page 30
numerous menu options.
“iNEWS Messaging” on page 399
send and receive messages.
“The Search Bar” on page 244
conduct a search. The results of a search can be dragged from the bar and placed in an area as a pane for better viewing.
The MediaCentral UX Web application is installed with predefined layouts. Not all available panes are included in each layout, but you can open additional panes when you need them.
23
Understanding Layouts and Panes
You select a layout from the Layout selector, located near the upper right corner of the window. The menu shows the name of the layout that is currently displayed. If you click the menu, it shows the name of the role or roles for the signed-in user, along with the layouts that are available for that role. You can select any layout that is displayed.
The following illustration shows the default layouts available to the Journalist role.
The following table lists the layouts and which users have access to them.
Layout Description Available To
Cut Journalists, media loggers, and editors use this layout to
create sequences. By default the Sequence pane is displayed horizontally.
Media | Distribute Advance Journalists and Media Distribute Producers use
this layout to publish media packages to multiple delivery platforms and services. For more information, see the Avid Media | Distribute User’s Guide.
Log Media loggers use this layout to add markers to clips and
to create subclips. For more information, see “Logging
Interplay | Production Assets and Creating Subclips” on page 269.
Research Journalists use this layout to search and collect Interplay
MAM assets and edit basic sequences.
Rundown Journalists use this layout to edit and create stories. All users, based on
Story Journalists use this layout to edit and create stories that
include video and audio. By default the Sequence pane is displayed vertically.
This layout is displayed the first time a user signs in. You can switch to another layout at any time by selecting it from the Layout selector.
All users, based on role.
All users, based on role, if Media Distribute is installed.
All users, based on role
All users, based on role
role
All users, based on role
System Settings Administrators use this layout to specify various
configuration settings. For more information, see “Configuring System Settings” in the Avid MediaCentral | UX Administration Guide.
Users Administrators use this layout to import, create, and
manage MediaCentral UX users.
For more information, see “Avid MediaCentral | UX User Management” in the Avid MediaCentral | UX Administration Guide.
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Administrators only
Administrators only
Understanding Layouts and Panes
To change to a different predefined layout:
t Choose the layout from the Layout selector.
Changes that you make to a predefined layout are saved when you change to a different layout or
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when you sign out.
To close a pane:
t Click the X on the pane’s tab.
To open additional panes:
1. Select the Panes menu.
2. Select the menu option corresponding to the pane you want to open.
The pane you select opens in the active area. For more information, see “Working with Areas and
Panes” on page 25.
To reset a layout to its original configuration:
t Select Reset Layout from the Layout selector.
To reset all layouts to their original default configurations:
t Select Reset All Layouts from the Layout selector.

Working with Areas and Panes

You can customize MediaCentral UX by adjusting a layout’s areas and panes. A single area can contain one or more panes. When an area contains more than one pane, the panes are displayed in a tabular format, with one pane on top of the others.
The following illustration shows a typical Story layout. This layout is composed of six different areas and seven different panes. The area in the lower right contains two panes.
25
Understanding Layouts and Panes
2
34
5
6
1
12
4
3
One way to customize this layout is to combine two or more panes into one area, thus reducing the number of areas and allowing more space for the remaining areas. In the following illustration, the layout is composed of four areas and seven panes. The area on the left contains the Queue/Story pane, the Launch pane, and an Assets pane.
26
Understanding Layouts and Panes
12
5
4
3
You can also move a pane to create a new area. In the following illustration, the Assets pane was moved to the left to create a new area.
If the number of tabbed panes within an area exceeds the area’s space within the browser window, Right and Left Arrow buttons appear next to the Pane Menu button, enabling you to navigate through all of the panes.
You can move panes to save screen space and reconfigure panes in a way that best suits your needs. The application saves the last arrangement and displays it the next time you sign in to the application.
You move panes into what are called drop zones within an area. Each area has five drop zones: center, top, bottom, left, and right.
To move a pane:
t Click the pane’s tab and drag it to a drop zone.
Do not click the X in the pane’s tab unless you want to close the pane.
n
The drop zone is highlighted in orange to help you identify where the pane will be positioned within the window when you release the mouse button.
The following illustrations demonstrate the process of dragging the Media pane to each drop zone. In the illustrations, the Audio pane is already located in the area to which the Media pane is being moved. If you drag the Media pane into the center drop zone, the two panes are displayed as tabbed panes, with only one visible at a time. Dragging to the top or bottom drop zones splits the area vertically. Dragging to the left or right drop zones splits the area horizontally.
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Drop Zone Position Result
Center
Top
Understanding Layouts and Panes
Bottom
28
Drop Zone Position Result
Left
Right
Understanding Layouts and Panes

Active Panes

An active pane (the pane with user focus) is outlined in orange.This feature helps you to know which keyboard shortcuts are available, because some shortcuts are available only if a pane has focus. For example, pressing the space bar controls playback only when the Media pane has focus. The following illustration shows the Media pane outlined in orange to indicate focus.
Some panes have global shortcuts that work if another pane has focus. For example, Ctrl+space bar controls playback when the Logging pane has focus. For more information, see “Keyboard
Shortcuts” on page 535.
29

The Menu Bar

The application’s menu bar includes the following menus:
•Home
Option Description
User Settings Opens the Settings dialog box with configuration options available for
About Opens a screen with information about the product
Panes
This menu lists the panes that you can open in the selected layout. For a list of these main panes, see “Understanding Layouts and Panes” on page 21. You are only permitted one instance of some panes within the user interface; however, you can open multiple instances of an Assets pane or Search pane. If a single-instance pane is already opened, the option representing that pane will appear grayed out in the Panes menu.
•Sign Out
Understanding Layouts and Panes
modification to non-administrative users. For more information, see
“User Settings” on page 532.
Select Sign Out to leave the application and return to the sign-in screen.

The Launch Pane

The Launch pane lists the iNEWS system, Interplay MAM system, and Interplay Production system that are available on the MediaCentral UX system. The Launch pane also includes any iNEWS projects and iNEWS servers that are part of an iNEWS community. It also includes any shortcuts you create. For information about creating shortcuts, see “Creating Shortcuts to Assets, Folders, and
Queues” on page 38.
Systems and projects are identified by the following icons.
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Icon Description
Connected Interplay Production system
Disconnected Interplay Production system
Connected Interplay MAM system
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)

Using Plug-ins and MOS Integration

Opening a system, such as an iNEWS newsroom computer system, Interplay MAM system, or Interplay Production system, lets you view the contents of that system’s database in the Assets pane. Opening an iNEWS project from the Launch pane lets you view each project’s contents in the Assets pane.
To open a system or project from the Launch pane, do one of the following:
t Double-click the item you want to open.
t Right-click the item and select “Open in New Assets Tab.”
For more information about assets and projects, see “Working with Assets” on page 36 and “Working
with Projects” on page 75. For more information about iNEWS communities, see “Support for iNEWS Communities” on page 32.
Using Plug-ins and MOS Integration
MediaCentral UX v2.4 and later provides support for MOS Active-X plug-ins through the MediaCentral UX Desktop. Deko Select is an example of a MOS plug-in for a newsroom computer system’s interface. It allows a user, such as a reporter, to drag and drop graphic templates directly into the story. Other plug-ins are available through third-party manufacturers.
These plug-ins are specific to iNEWS workflows. Plug-ins can be used in the Cut, Log, Rundown, and Story layouts.
MediaCentral | UX Desktop is a client application capable of replacing a traditional web browser as an access portal to MediaCentral UX. Because Chrome v45 has removed support for NPAPI, this application allows customers that rely on MOS plug-ins for MediaCentral UX to continue to operate as normal. For more information see the MediaCentral Platform Services Installation and Configuration Guide.
The following procedures apply only if you are using Chrome v44 or earlier.
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Enabling MOS
To use plug-ins, you need to enable MOS in MediaCentral UX.
If you are using a Chrome browser, the first time you sign in to MediaCentral, a dialog box asks if you want to use MOS plug-ins. Click Yes.
If you click No, you can later enable MOS through a user setting. Select Home > User Settings > MOS and then select “MOS enabled.”
Installing Plug-Ins
For procedures on how to install plug-ins, see the documentation for the plug-in.
After installation and configuration, plug-ins are listed at the bottom of the Panes menu.

Support for iNEWS Communities

MediaCentral UX supports iNEWS communities. The iNEWS Community feature allows customers with multiple iNEWS systems to share content and collaborate on stories. An iNEWS user can work with content stored on any of the iNEWS systems in a community from a single iNEWS Workstation. MediaCentral UX provides similar functionality.
Support for iNEWS Communities
MediaCentral UX requires you to supply credentials to sign in to one iNEWS system. This system is considered your local system. If your local system is configured in an iNEWS community, you are able to automatically sign in to other systems in the community. These systems are considered your remote systems. In the Launch pane, your local iNEWS system is listed first, followed by the remote systems. To connect to a remote system, double-click the system name.
In the following illustration, MUCINEWS is the local system and KIEV-JEN and KIEV-MOB are the remote systems.
Any projects listed are associated with your local system. You cannot show projects that are associated with remote systems.
In MediaCentral UX, you can perform the following tasks on iNEWS remote systems:
Browse stories in the Assets pane.
Load queues in the Queue/Story pane.
Display stories in the Queue/Story pane.
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Showing Desktop Notifications from Panes

Create and edit stories.
Copy production cues from a story on one iNEWS system to a story on another.
Search a selected remote system.
When searching an iNEWS database, you can simultaneously search multiple indexed queues.
n
However, you can only choose one non-indexed queue path at a time. Attempts to choose more than one result in an invalid selection error message.
Display and play sequences associated with a story if the sequence is stored in the Interplay Production database configured with the MediaCentral UX system you are signed in to.
In other words, if you load a story from a remote system that is associated with a sequence, then click the Open Sequence button, the associated sequence will open if it is stored in the Interplay Production database listed in the Launch pane. You can then edit and save the sequence.
If you load a story from a remote system, but the associated sequence is stored in a different Interplay Production database, you cannot view, play, or edit the sequence. If you click the Open Sequence button, a message tells you that the “mob_id cannot be resolved.” (A mob ID is a software object that identifies the sequence).
c
Do not edit a story after you receive the message that the mob ID cannot be resolved. There is a risk of data loss if you remove or modify the existing attached mob ID information
Float stories so that they remain in the queue but do not appear in the rundown.
Limitation for MOS Placeholder and Project Bucket Features
MediaCentral UX checks if the iNEWS server supports the MOS placeholder and project bucket features. These features were added in iNEWS 4.0.0, but the check only succeeds with iNEWS server versions 4.0.3 and later. For this reason, MediaCentral UX only enables workflows using MOS placeholders and project bucket features in iNEWS 4.0.3 and later.
Showing Desktop Notifications from Panes
Notifications from panes can be shown as browser alerts. This is useful if the browser running MediaCentral UX is minimized or hidden by other windows. Notifications are shown for the following:
Jobs listed in the Progress pane (Interplay Production)
Processes listed in the Progress pane (Interplay MAM): When a process is completed or has failed, a notification is shown.
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Showing Desktop Notifications from Panes
Tasks listed in the Tasks pane (Interplay MAM): If the signed-in user has new tasks in his task list and the Tasks pane is open but hidden, a notification is shown.
Messages received in the Messages pane. Click the notification to display the Messages pane.
The first time you start MediaCentral UX after the initial installation, you see a message box that asks you if you want to allow or block notifications from the MCS server. Click Allow or Block.
Depending on your initial selection, you can later allow or block these notifications through your browser settings.
To allow or block notifications in Chrome:
1. Click the file icon in the URL bar.
2. Click the Permissions tab.
3. In the Permissions section, select one of the following options from the Notifications menu:
- Always allow on this site
- Always block on this site
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To allow or block notifications in Safari:
1. Select Preferences from the Safari menu.
2. Click Notifications.
3. For the MCS server, select Allow or Deny.
An administrator can disable this feature for all users of an MCS server by adding the following line to the application.properties file:
system.client.desktopNotifications.enabled=false
For information about the application.properties file, see the MediaCentral Platform Services Installation and Configuration Guide.

Viewing MediaCentral | UX Help

The Help system for MediaCentral UX combines the contents of the following documents:
Avid MediaCentral | UX User’s Guide
Avid MediaCentral | UX Administration Guide
Media | Distribute User’s Guide.
Viewing MediaCentral | UX Help
You can view help related to a specific pane. For example, if you want to know more about the Media pane and the controls available within the pane, you can view that information by opening that portion of the Help system through the Pane Menu button. You can also open the Help system to the Contents page and use the Contents, Index, or Search to find specific information.
To access a Help topic related to a specific pane:
1. Click the Pane Menu button.
2. Select Help.
You can click the Contents, Index, or Search button to find other information.
To open the Help system to the Contents page:
t Select Panes > Help.
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2 Working with Assets

The following main topics describe the Assets pane and how you can work with various assets in MediaCentral UX.
The Assets Pane
Working with News Assets
Working with Interplay | Production Assets
Working with Interplay | MAM Assets
See also “Working with Remote Assets (Interplay Production)” on page 188.

The Assets Pane

Assets are items that are stored in a database, such as stories, scripts, video clips, and audio clips. From the Assets pane, you can view assets for items that are contained in the Launch pane. For example, if you double-click the name of an iNEWS system in the Launch pane, the Assets pane displays the contents of the iNEWS database.
After you sign in to MediaCentral UX, an empty pane labeled Assets is displayed in one of the application areas. After you open a system or project, the label of the Assets pane changes to reflect your selection, and you can browse the database or work with the assets that are displayed. You can also open multiple Assets panes, which appear as multiple tabbed panes within an application area.
The options you have for working with assets depends on the type of asset you select.
The following topics describe working with different types of assets:
“Navigating in the Assets Pane” on page 37
“Creating Shortcuts to Assets, Folders, and Queues” on page 38
“Working with News Assets” on page 39
“Working with Interplay | Production Assets” on page 41
“Working with Interplay | MAM Assets” on page 51
To display assets in an Assets pane:
t Double-click an item in the Launch pane.
The following illustration shows the Interplay Production database selected in the Launch pane and its contents opened in the Assets pane below. The name of the highlighted system appears in the Asset pane’s tab.
To open an additional Assets pane, do one of the following:
t Select Panes > Assets.
t Right-click an item in the Launch pane and select Open in New Assets Tab.
The Assets Pane
The new pane is displayed next to a previously opened Assets pane.
If you closed the last open Assets pane, the new pane is displayed in an existing area.
To close an Assets pane:
t Click the Close button on the Asset pane’s tab.
To ensure the Assets pane has focus, click an item in the pane, not an empty area of the pane.
n

Navigating in the Assets Pane

As you browse through a database, the history of your navigation is retained in views. You can use the Back button or Forward button to display these views. You can also navigate to the next folder up in the database hierarchy by using the Up button. The name that appears in the Assets pane’s tab changes to reflect your location within the database you are viewing.
The following table lists the navigation buttons in the Assets pane.
Button Description
Up button displays the contents of the next folder up in the database hierarchy. The button is inactive at the highest level of the hierarchy.
Back button toggles the current view to the previous view in the pane.
Forward button toggles the current view to the next view in the pane.
Refresh button refreshes the current view in the pane.
Close button closes the pane.
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Button Description
Pane Menu button opens a menu providing various options, including opening the help content related to the pane.
To expand a folder within the current view, do one of the following:
t Click the turn-down arrow to the left of a folder.
t Press the right arrow key.
To collapse a folder within the current view, do one of the following:
t Click the turn-down arrow to the left of a folder.
t Press the left arrow key.
To open a folder in a new view in the existing Assets pane:
t Double-click a folder.
To display a view you already displayed:
t Click the Forward button or the Back button.
To navigate to a folder up in the database hierarchy:
The Assets Pane
t Click the Up button.
For a list of all keyboard shortcuts you can use in the Assets pane, see “Assets Pane Shortcuts” on
page 537.

Creating Shortcuts to Assets, Folders, and Queues

If you have specific assets, folders, or queues that you access often, you can create links for them and display them in the Launch pane. Double-click the shortcut in the Launch pane and the item is displayed in the Assets pane. You can create shortcuts for Interplay Production systems, Interplay MAM systems, and iNEWS systems.
You can create shortcuts from the Assets pane or the Search results list. Right-click an asset, folder, or queue and select Create Shortcut. In the Launch pane, right-click to rename or delete the shortcut. You can reorder the shortcuts by dragging and dropping.
To create a shortcut to an asset, folder, or queue:
t In the Assets pane or the Search results list, right-click an item and select Create Shortcut.
A link to the item is displayed in the Shortcuts section of the Launch pane.
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Working with News Assets

To rename the shortcut, do one of the following:
t Right-click the shortcut, select Rename Shortcut, type the new name, and press Enter.
t Select the shortcut, press F2, type the new name, and press Enter.
t Select the shortcut, click it again, type the new name, and press Enter.
To reorder shortcuts:
t Click a shortcut, drag it to a new location, and release the mouse button.
To delete a shortcut, do one of the following:
t Right-click the shortcut and select Delete Shortcut.
t Select the shortcut, click the Pane menu, and select Delete Shortcut
t Select the shortcut and press the Delete key.
A confirmation message asks if you want to delete the shortcut. Click Delete.
Working with News Assets
The following topics describe the iNEWS database as it is displayed in the Assets pane:
Identifying iNEWS Directories, Queues, Projects, and Facets
Navigating the iNEWS Database

Identifying iNEWS Directories, Queues, Projects, and Facets

The iNEWS database is a file structure that is organized by directories that contain subfolders or queues, which in turn contain stories. Directories contained within other directories are known as subfolders or subdirectories.
Projects are a way of categorizing stories by topic so that news teams working on a particular topic can find everything related to it in a single place, without moving or copying original source information within the database. Facets are sub-topics of projects that provide additional granularity. Any stories associated to a facet are automatically associated to that facet’s parent project.
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Working with News Assets
You can view the contents of an iNEWS database by choosing the iNEWS system in the Launch pane. Likewise, Projects can also be opened from the Launch pane. Projects and iNEWS systems are identified by the following icons.
Icon Description
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
After you double-click a system in the Launch pane, the database file structure with its directories and queues is displayed in the Assets pane. If you double-click a project, any facets of the chosen project are displayed in the Assets pane.
Different icons are used to identify queues, directories and facets in the Assets pane, as listed in the following table.
Icon Description
Directory or subfolder in the iNEWS database
Indexed directory or subfolder
Queue
Indexed Queue
Locked Queue
Indexed and Locked Queue
Facet
Facet (not started)
Facet (expired)
In addition to facets, each project also contains the following queues in the Assets pane:
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Icon Description
ALL queue - shows all stories associated with the project and its facets. These stories do not actually reside in the ALL queue. Instead, they retain their original source queue location and permissions.
QUERY Search Queue - shows results of a search conducted with criteria pre­defined for the project in iNEWS. Each project can have only one search queue.
BUCKET queue - an indexed queue that acts as a repository for stories that do not exist elsewhere in the iNEWS database. All stories that reside in a project’s BUCKET queue will also appear in its ALL queue.

Navigating the iNEWS Database

This topic provides procedures for viewing the database file structure by opening directories and queues. For information about projects and facets, see “Working with Projects” on page 75.
The contents of directories are displayed in the Assets pane. The contents of queues are viewed in the Queue/Story pane. For more information, see “The Queue/Story Pane” on page 79.
To open a directory:

Working with Interplay | Production Assets

t Double-click the directory in the Assets pane.
This action opens the directory’s contents in the same pane. To return to the previous view of the database file structure, click the Back button.
t Click the turn-down arrow to the left of the directory in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest of the database file structure. To close the directory, click the turn-down arrow again.
To open a queue:
t Double-click the queue in the Assets pane.
The queue’s contents open in the Queue/Story pane.
Working with Interplay | Production Assets
An Interplay Production database holds media assets such as clips, subclips, sequences, and graphics. You can browse the database in the Assets pane and display a media asset in the Media pane. You can rename assets but you cannot delete them.
The following topics describe working with media assets:
“Identifying Interplay | Production Systems and Media Assets” on page 42
“Navigating the Interplay | Production Database” on page 42
“Adding or Removing Property Columns” on page 43
“Resizing Columns” on page 43
“Moving Columns” on page 44
“Moving or Copying Assets” on page 44
“Renaming Assets” on page 44
41
Working with Interplay | Production Assets
“Displaying or Hiding Referenced Assets” on page 45
“Viewing and Editing Interplay | Production Metadata” on page 45
“Viewing Interplay | Production Thumbnails” on page 47
“Restoring an Asset from an Interplay Production Archive” on page 49
“Working with Remote Assets (Interplay Production)” on page 188

Identifying Interplay | Production Systems and Media Assets

Different icons are used to identify Interplay Production assets and indicate status in the Assets pane.
Icon Description Column
Audio asset Name
Video asset: master clip. Name
Video asset: subclip Name
Video asset: sequence Name
Video asset: in-progress clip (Edit While Capture or EWC) Name
Video asset: group clip Name
Video asset: effect Name
Remote asset: downward-pointing arrow for each asset type Name
Supported State
Reservation State
Restriction State
For information about remote assets, see “Working with Remote Assets (Interplay Production)” on
page 188.

Navigating the Interplay | Production Database

The contents of folders in an Interplay Production system are displayed in the Assets pane. You can double-click an asset to open it in the Media pane.
To open an Interplay Production folder:
t Double-click the folder in the Assets pane.
This action opens the folder's contents in the same pane. To return to the previous view of the database file structure, click the Back button.
t Click the turn-down arrow to the left of the folder in the Assets pane.
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This action expands the directory to show its contents while still retaining a view of the rest of the database file structure. To close the folder, click the turn-down arrow again.
To open an asset:
t Double-click the asset.
The asset opens in the Media pane. If the asset is a sequence and the Sequence pane is open, the asset is loaded in the Sequence Timeline. For more information, see “Working with Video
Media” on page 171 and “Using the Sequence Pane” on page 111.

Adding or Removing Property Columns

A set of property columns is shown when viewing media assets in the Assets pane. These columns display metadata that is associated with assets in the Interplay Production database. You can select other property columns to display. The columns that are available depend on the columns that are available in a particular Interplay Production database.
To add or remove property columns:
1. Click the Pane Menu button in the top right corner of the Assets pane and select Add or Remove Columns.
The Add Or Remove Columns window opens. The list is divided in System properties, User (custom) properties, and Resolutions.
Working with Interplay | Production Assets
2. Select the columns you want to add or deselect the columns you want to remove.
You can use the search box to find a particular column.
3. Click the Close box or click anywhere outside the window to save your settings.

Resizing Columns

You can adjust the column width of any column displayed in the Assets pane.
To resize a column:
1. Position your mouse pointer over the dividing line between two columns.
The pointer changes to a bi-directional arrow when it hovers over the correct location.
2. Click and drag it right or left to adjust column width.
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Moving Columns

You can rearrange the order of columns displayed in the Assets pane.
To move a column:
1. Click the header of the column you want to move.
2. Drag it right or left and release the mouse button when it is repositioned where you want it.
An orange line appears as a guide during the drag-and-drop process.

Moving or Copying Assets

You can move or copy assets in the Interplay Production database by using the Cut, Copy, and Paste commands.
To move an asset to another folder:
1. Select one or more assets.
2. Right-click and select Cut.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
To copy an asset to another folder:
Working with Interplay | Production Assets
1. Select one or more assets.
2. Right-click and select Copy.
3. Select the folder into which you want to move the asset, right-click, and select Paste.

Duplicating Assets

Duplicating an asset in the Interplay Production database creates a new asset, with new metadata (MobID). You can duplicate master clips, subclips, audio-only clips, and sequences.
To duplicate an asset, do one of the following:
t Right-click the asset you want to duplicate and select Duplicate.
t Select the asset you want to duplicate, click the Pane Menu button, and select Duplicate.
A new asset is created in the same folder as the original asset, with the extension .duplicate. The name is highlighted in edit mode so that you can easily rename it.

Renaming Assets

You can rename clips and other assets in the Interplay Production database.
To rename an asset, do one of the following:
t Select the asset, click the name of the asset, and type the new name.
t Select the asset, press F2 (Windows) or Enter (Macintosh), and type the new name.

Creating a New Folder

You can create a new folder in the Interplay Production database. Your ability to create a new folder depends on Interplay Production rules. For example, the credentials you use to sign in to the Interplay Production database must allow creation of folders.
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For more information, see the Interplay | Access User’s Guide or your Interplay Production administrator.
To create a new folder in the Interplay Production database:
1. In the Assets tab, navigate into the folder in which you want to create the subfolder.
Selecting a folder does not create a subfolder in the folder.
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2. Do one of the following to create the folder:
t Click the Pane Menu button and select Create Folder.
t Right-click an item and select Create Folder.
A new folder is created with the name New.Folder. If there is already a folder named New.Folder, .01 is appended to the folder name, and incremented for each unnamed new folder (New.Folder.02, and so on).
3. Do one of the following to rename the folder:
t Select the folder, click the name of the folder, and type the new name.
t Select the folder, press F2 (Windows) or Enter (Macintosh), and type the new name.

Displaying or Hiding Referenced Assets

Working with Interplay | Production Assets
Referenced assets are assets that are referenced by another asset in the same Interplay Production folder, such as clips that are included in a sequence. You have the option of displaying or hiding referenced assets through a user setting. The default is to hide referenced assets.
To display or hide referenced assets:
1. Select Home > User Settings.
2. Click Interplay Production.
3. In the Referenced Assets section, select “Show referenced assets” to display referenced assets. Clear the check box to hide referenced assets.

Viewing and Editing Interplay | Production Metadata

The Metadata pane displays properties that are associated with a selected asset in the Interplay Production database, such as Comments or Creation date. Some properties are created automatically and others you can create or edit manually. In the Metadata pane, if a property is editable, a text box or drop-down menu is displayed.
45
Working with Interplay | Production Assets
qq ww
qr
qt
qy
ee
1 Refresh button 4 Editable text box
2 Save button 5 Non-editable field
3 Pane Menu button 6 Custom property drop-down menu
The properties that are displayed in the Metadata pane are determined by settings in the Property Layout view in the Interplay Administrator application. An administrator can select both system properties and custom properties as follows:
On the System Properties tab, select items in the Inspector Default column.
On the Custom Metadata tab, select items in the Inspector Default column.
A user must have write permission on an asset to add an identifier to an asset.
For information on system and custom properties, and assigning permissions, see the Interplay | Engine and Interplay | Archive Engine Administration Guide.
Note the following:
You can cut, copy, and paste text between the Metadata pane and other applications.
You can use the Tab key to move to the next editable text box or use Shift+Tab to move to the previous text box.
Text is limited to 32,000 characters.
The following characters are not valid for text in the Metadata pane:
- Interplay Production asset names: / \ | Enter
- Interplay Production folder names: * ? : / \ " < > | Enter
If you try to save information that includes an invalid character, an error message is displayed.
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Working with Interplay | Production Assets
You can also display database properties in an Assets tab (see “Adding or Removing Property
n
Columns” on page 43). In an Assets tab, you can display any property from the database, but you
cannot edit a property.
To open the Metadata pane:
t Select Metadata from the Panes menu.
To view properties of an asset:
t Double-click an asset in the Assets pane.
To edit properties of an asset:
1. Click in a text box and enter text, or select an entry from a drop-down list.
If you select from a drop-down list and type a letter, MediaCentral UX filters the list to all properties starting with that letter. As you continue to type, MediaCentral UX continues to filter the list according to the letters you type.
If you misspell a word in a text field, a wavy red line marks the misspelled word. You can right­click the word and open the browser’s spell-checker options. This feature is available for both Chrome and Safari browsers.
You can insert line breaks in a text box, such as the Comments box. However, line breaks are not supported when viewing metadata in Interplay Access or Media Composer. If the property is saved in Interplay Access, it is saved as a single line and is shown as a single line in MediaCentral UX.
2. Click the Save button, or click the Pane menu and select Save.
To discard your changes, click the Refresh button, load a different asset, or close the Metadata pane.
To update the information displayed:
t Click the Refresh button.

Viewing Interplay | Production Thumbnails

The Thumbnails pane lets you display a series of small images of an asset (thumbnails). Viewing and double-clicking thumbnails can help you navigate through source clips and markers more quickly. You can view thumbnails in the following arrangements:
Time-based: Shows the first frame of the asset, the last frame of the asset, and a frame at the frequency that you choose. Use the slider to select one of the following frequencies:
- one frame every 10 seconds (default setting)
- one frame every 1 minute
- one frame every 5 minutes
- one frame every 10 minutes
This setting persists from one session to another. The exact frame displayed depends on the type of timecode (drop-frame, non-drop frame, 24 fps, and so on). Timecodes are displayed beneath each thumbnail, reflecting the timecode display that is set in the Media pane: Master, Absolute, or Remain.
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Working with Interplay | Production Assets
Marker-based: Shows any frame with one or more markers. A frame with a marker is indicated by a marker in the upper right corner of the thumbnail.
Both time-based and marker-based thumbnails.
The following illustrations show each of these arrangements: time-based, marker-based, and both.
Note the following:
You can show thumbnails for master clips and subclips, and sequences when loaded in Asset mode.
You can view thumbnails for video clips, clips with video and audio, and audio-only clips.
The size of the thumbnails depends on the aspect ratio selected in the Media pane. Changing the aspect ratio changes the size of the thumbnails.
You can show thumbnails for group clips. The thumbnails reflect the grid selected in the Media pane: 1x1, 2x2, or 3x3.
Currently, you cannot adjust the size of the thumbnails.
You can view thumbnails for a clip that is ingesting (edit-while-capture) after it is checked into the Interplay Production database (approximately every two minutes). Click the Refresh button to update the display.
Support for edit-while-capture (EWC) is qualified only for Avid AirSpeed Multi Stream and AS5000
n
systems.
Click the Refresh button to update the display for changes to the asset, for example, if you add or delete a marker.
To view thumbnails:
1. Select Panes > Thumbnails.
If an asset is already loaded in Asset mode in the Media pane, thumbnails are displayed in the Thumbnails pane.
2. In the Assets pane, do one of the following:
t Double-click a master clip or subclip.
t Right-click a sequence and select Load in Asset Mode.
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Working with Interplay | Production Assets
The asset is loaded in the Media viewer and thumbnails are displayed in the Thumbnail pane, with timecode for each thumbnail below it. If the asset contains markers, a thumbnail is displayed for each marker.
3. To show only time-based thumbnails, click the Marker button so that it is inactive. To show only marker-based thumbnails, click the Time button so that it is inactive. If you want to show time­based thumbnails, use the slider to select the frequency at which frames are displayed.
4. To navigate to a particular frame in the Media pane, double-click a thumbnail.
The position indicator in the Media Timeline jumps to the frame.
If the double-clicked thumbnail has a marker associated with it, the associated marker information is highlighted in the Markers pane. If there is no marker associated with the thumbnail, the nearest marker information is highlighted.

Restoring an Asset from an Interplay Production Archive

Starting with MediaCentral UX v2.5, you can perform an indexed search that includes an Interplay Production Archive database. If you find that an asset and its media is archived, you can restore the asset and its media to your local Interplay Production database. You can then play and edit the asset.
There are several scenarios in which an asset needs to be restored, for example:
The asset and its media does not exist on the local Interplay Production system.
The asset exists on the local Interplay Production system, but the media is archived.
The asset and low-res media exist on the local Interplay Production system, but the high-res media is archived.
To restore an asset in MediaCentral UX, the following are required:
Your Interplay Production workgroup must be properly configured with the Interplay Restore service. The workgroup must also have the appropriate Interplay Restore templates available. Templates determine the destination server, the target video quality, and other options. For more information, see the Interplay Production Services Setup and User’s Guide.
Your MediaCentral Platform server must be configured to perform an indexed search, and an Interplay Production Archive system must be available as a remote zone. For information on configuring Media Index, see the Avid Media | Index Configuration Guide. For information on how to perform an indexed search, see “Searching for Assets” on page 240.
If you know that an asset is archived, you can improve search time by selecting the Interplay Production Archive system as a system criterion.
The following illustration shows the result of a search of both a local Interplay Production system and an Interplay Production Archive system. The highlighted asset is stored on the archive system. You can right-click the asset, and select Restore From Archive.
49
Working with Interplay | Production Assets
If you try to play an archived asset that does not have media on the local Interplay Production server, the following error message is displayed: “Asset not found in Interplay database.”
Note the following:
You can restore only one asset at a time. Multiple selection is not supported.
The metadata that is displayed in the search results list depends on how the MediaCentral administrator set up the indexed search. If markers are indexed they will be displayed in the search results under “Time-Based Metadata.”
No content is shown in the Metadata pane or the Logging pane.
To restore an asset from an Interplay Production archive:
1. Perform an indexed search.
2. In the results list, right-click an asset and select Restore from Archive.
The Restore From Archive dialog box is displayed.
3. Select a profile from the Name menu.
Profiles are created by an Interplay Production administrator.
50
4. Click Restore From Archive.
The job request is sent. You can check the status of the job in the Progress pane.
5. When the job is complete, you can play the asset in the Media viewer.

Working with Interplay | MAM Assets

An Interplay MAM database holds media assets such as video and audio assets, basic sequences, and graphics. The Interplay MAM Workspace allows you to carry out many aspects of day-to-day work with these assets by mapping tasks to a tree structure. The Workspace is displayed as a set of folders that contain references to media assets in the MAM database. For example, you save sequences or references to video assets to a folder. This allows you to access the media assets directly at a later date — in other words, you do not need to search for them again.
Working with Interplay | MAM Assets
The Assets pane gives you access to the Workspace of any connected Interplay MAM system. You can see all folders that are released to you and browse and edit the folder structure in the Assets pane. You can add, rename, and delete asset references, view and edit asset metadata, and create basic sequences and initiate processes for assets in the Assets pane.
The following topics describe working with MAM assets:
“Navigating the Interplay | MAM Workspace” on page 52
“Identifying Interplay | MAM Media Assets” on page 52
“Creating a New Folder” on page 54
“Moving a Folder” on page 55
“Renaming a Folder” on page 54
“Deleting a Folder” on page 55
“Creating Assets” on page 56
“Adding Assets to a Folder” on page 61
“Triggering the Rights Evaluation for a Basic Sequence” on page 61
“Moving or Copying Assets” on page 62
“Renaming Asset References” on page 63
“Removing Asset References” on page 63
“Deleting Assets and Basic Sequences” on page 64
“Viewing and Editing Interplay | MAM Metadata” on page 65
“Viewing Interplay | MAM Thumbnails” on page 72
“Creating an Interplay | MAM Sequence” on page 127
51
“Working with Associations (Interplay | MAM)” on page 348
“Creating Processes” on page 420

Navigating the Interplay | MAM Workspace

The contents of released folders in an Interplay MAM Workspace are displayed in the Assets pane. You can double-click an asset to open it in any pane that supports displaying aspects of that asset.
To open an Interplay MAM folder:
t Double-click the folder in the Assets pane.
This action opens the folder's contents in the same pane. To return to the previous view of the Workspace file structure, click the Back button.
t Click the turn-down arrow to the left of the folder in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest of the Workspace file structure. To close the folder, click the turn-down arrow again.
To open an asset:
t Double-click the asset.
The asset opens in the Media pane. If the panes are open, the asset opens also in the Logging, Metadata, and Thumbnails pane and its associations are shown in the Associations pane. If the asset is a basic sequence and the Sequence pane is open, the asset is loaded in the Sequence Timeline.
Working with Interplay | MAM Assets
For more information, see the following topics:
- “Viewing and Editing Interplay | MAM Metadata” on page 65
- “Viewing Interplay | MAM Thumbnails” on page 72
- “Working with Video Media” on page 171
- “Using the Sequence Pane” on page 111
- “Logging Interplay | MAM Assets” on page 319
- “Working with Associations (Interplay | MAM)” on page 348

Identifying Interplay | MAM Media Assets

A set of property columns are shown when viewing MAM assets in the Assets pane. These columns display metadata that is associated with assets in the Interplay MAM database. The following columns are available for MAM assets: Name, Thumbnail, Type, and Rights.
Different icons are used to identify Interplay MAM assets and indicate rights in the Assets pane. Depending on the installed Interplay MAM package you might see additional icons.
Icon Description Column
Audio asset Name
Commercial or Commercial Version asset Name
Document asset Name
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Working with Interplay | MAM Assets
Icon Description Column
Episode or Episode Version asset Name
Feature or Feature Version asset Name
File asset or Default placeholder icon Name
Graphics asset Name
Image asset Name
Season asset Name
Sequence asset (audio or video) Name
Series asset Name
Stock Footage asset Name
Trailer asset Name
Video or Rushes asset Name
Audio asset placeholder icon. Is shown until a specific image
Thumbnail
is assigned as a thumbnail.
Basic Sequence asset placeholder icon. Thumbnail
Commercial or Commercial Version asset placeholder icon. Is
Thumbnail
shown until a specific image is assigned as a thumbnail.
Document asset placeholder icon. Is shown until a specific
Thumbnail
image is assigned as a thumbnail.
Episode or Episode Version asset placeholder icon. Is shown
Thumbnail
until a specific image is assigned as a thumbnail.
Feature or Feature Version asset placeholder icon. Is shown
Thumbnail
until a specific image is assigned as a thumbnail.
File asset or Default placeholder icon. Is shown until a
Thumbnail
specific image is assigned as a thumbnail.
Graphics asset placeholder icon. Is shown until a specific
Thumbnail
image is assigned as a thumbnail.
Image asset placeholder icon. Is shown until a specific image is assigned as a thumbnail.
Season asset placeholder icon. Is shown until a specific image is assigned as a thumbnail.
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Thumbnail
Thumbnail
Working with Interplay | MAM Assets
Icon Description Column
Series asset placeholder icon. Is shown until a specific image is assigned as a thumbnail.
Stock Footage asset placeholder icon. Is shown until a specific image is assigned as a thumbnail.
Trailer asset placeholder icon. Is shown until a specific image is assigned as a thumbnail
Video or Rushes asset placeholder icon. Is shown until a specific image is assigned as a thumbnail.
Usage right “Free for use” Rights
Usage right “Not evaluated so far” Rights
Usage right “Parts need to be licensed” Rights
Usage right “Contains restricted parts” Rights

Creating a New Folder

You can create new folders in the Interplay MAM Workspace. Your ability to create a new folder depends on Interplay MAM rules. For example, the credentials you use to sign in to the Interplay MAM database must allow creation of folders.
Thumbnail
Thumbnail
Thumbnail
Thumbnail
For more information, see the Interplay | MAM Desktop User’s Guide or Interplay | MAM User Manager User’s Guide.
To create a new folder in the Interplay MAM Workspace:
1. In the Assets tab, select a folder.
The new folder is added as sibling or subfolder depending on the control you use.
n
2. Do one of the following:
t To create a sibling of the selected folder, click the Pane Menu button and select Create
Folder.
t To create a subfolder within the selected folder, right-click the folder and select Create
Folder.
A new folder is created with the name New.Folder. If there is already a folder named New.Folder, .01 is appended to the folder name, and incremented for each unnamed new folder (New.Folder.02, and so on).
3. Rename the folder. See “Renaming a Folder” on page 54.

Renaming a Folder

You can rename Interplay MAM Workspace folders in the Assets pane.
54
To rename a folder, do one of the following:
t Select the folder, click the name of the folder, and type the new name.
t Select the folder, press F2 (Windows) or Enter (Macintosh), and type the new name.

Moving a Folder

You can move folders with their contents in the Interplay MAM Workspace by using the Cut and Paste commands or drag and drop. Note that you can move but cannot copy folders.
Your ability to move a folder depends on Interplay MAM rules: The folder permissions in Interplay MAM Workspace must allow moving the selected folder and adding it to the target folder.
To move a folder to another folder by using commands:
1. Select one or more folders.
2. Do one of the following:
t Click the Pane Menu button and select Cut.
t Right-click and select Cut.
3. Select the folder into which you want to move the folder, right-click, and select Paste.
Working with Interplay | MAM Assets
To move a folder by using drag and drop:
1. Select one or more folders.
2. Drag the selection to the folder into which you want to move the folder.
The folder expands to show its contents and a green icon indicates if dropping is possible.
3. Release the mouse button.

Deleting a Folder

You can delete folders from Interplay MAM Workspace in the Assets pane. If you delete a folder, all the references to media assets that it contains will also be deleted. Check whether you need the media asset references contained in a folder before you delete it.
Your ability to delete a folder depends on Interplay MAM rules: the folder permissions in Interplay MAM Workspace must allow the deletion of the selected folder.
To delete folders:
1. Select one or more folders.
2. Do one of the following:
t Right-click and select Delete.
t Click the Pane Menu button and select Delete.
A security prompt opens.
3. Click Yes.
If your credentials allow deleting folders the folders are deleted.
If you are not authorized to delete some of the selected folders or folders at all a message opens. After closing the message the folders that are released for deletion are deleted.
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Creating Assets

By default assets are created by ingests, watch folder imports, or import processes in Interplay MAM. You can also create new assets in the Interplay MAM database manually from the Assets pane. This action additionally creates a reference to the asset in the selected folder. The asset you create is a “placeholder” asset: It contains metadata but it does not contain any essence, such as a video or audio file. Upload the essence file to the new asset in a subsequent procedure.
Note the following limitations:
You can create assets only if you have the proper permissions in Interplay MAM.
The folder configuration in Interplay MAM must allow creating assets.
Your ability to upload files depends on Interplay MAM user privileges and rules.
Individual features offered during file upload, such as Caption Extraction and Quality Check, require the corresponding packages being installed on your Interplay MAM system.
To create a placeholder asset:
1. Select a folder.
2. Do one of the following:
t Right-click and select Create Asset.
Working with Interplay | MAM Assets
t Click the Pane Menu button and select Create Asset.
The Asset Details dialog box opens.
3. Select the type of the asset to be created from the Asset Type list. The list shows all asset types that you are allowed to work with.
The fields of the metadata template configured for the selected asset type are shown.
If you have already entered data on the template and then select another asset type, the previously
n
entered data is lost when the new template opens.
4. Type the main title for the new asset in the Main Title field.
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Working with Interplay | MAM Assets
5. (Optional) Supply optional information in the Asset Details dialog box. For information on the different types of metadata fields that you might encounter, see “Property Types and Input
Controls” on page 66.
6. Click Create to create the asset and keep the Asset Details dialog box open. This allows you to continue creating assets.
The asset is created in the MAM database and a reference to the new asset is created in the selected folder. The folder is updated and shows the new asset reference. An “asset created successfully” message opens.
7. Close the “asset created successfully” message.
8. (Optional) Create additional assets.
9. Click Cancel to close the Assets Details dialog box.
The asset type you selected in the Asset Details dialog box is saved as user setting and persists from one session to another. When you open the Asset Details dialog box the next time, the last used assets type is preselected.
The asset you created is a “placeholder” asset: It contains metadata and you can search for it in the Search pane, but it does not contain any essence, such as a video or audio file. Upload the essence file to the new asset, as described in the following procedures for video and non-video assets.
To upload a video essence to a video asset:
1. Select the new video asset.
2. Do one of the following:
t Right-click a selected asset and select Actions.
t Click the Pane Menu button and select Actions.
3. (Optional) Select the MAM system on which the process is to be created.
4. Select the Upload Video process type.
The Upload Video process creation dialog box opens. It shows the asset to which you upload the file as an asset card. The dialog box provides preset process options and metadata fields. You can leave the default values unchanged or adapt the fields before you upload the essence file.
57
Working with Interplay | MAM Assets
5. (Optional) Provide settings for the Upload Video process.
- Provide a name for the process in the Main Title field. This name is shown in the Progress
pane. If you do not type a title, “null” is shown as process name in the Progress pane.
- The Video Object Class list shows the asset type that you set when your created the asset. Do
not change the displayed value.
- Select Yes from the Do Archiving list if you want to archive the uploaded HiRes video. This
triggers an archiving process that runs in the background and can be monitored in the Progress pane.
- Select Yes from the Do Proxy Creation list if you want to create a browse proxy from the
uploaded HiRes video. This triggers the Create Proxy process that runs in the background and can be monitored in the Progress pane.
- Select Yes from the Do Video Analysis list if you want to start the video analysis for the
uploaded video. This triggers the Video Analysis process that runs in the background and can be monitored in the Progress pane. The process creates the Default stratum, the keyframes set, and a thumbnail.
- Select Yes from the Do Caption Extraction list if you want to start a Caption Extraction
process. The process runs in the background and can be monitored in the Progress pane. Select Yes only if your Interplay MAM system supports the Caption Extraction feature.
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Working with Interplay | MAM Assets
- Select Yes from the Do Quality Control list if you want to run a quality check on the
uploaded video. This starts a Baton Quality Control process that runs in the background and can be monitored in the Progress pane. Select Yes only if your Interplay MAM system supports the Quality Control feature.
6. (Optional) Provide metadata for the new asset:
- Type a new title in the Object Maintitle field if you want to change the original main title of
the asset. This changes the “Main Title” property of the asset. You do not change the name of the asset reference in the Assets pane. Leave the field empty if you want to keep the original main title.
- Select a value of the usage rights property from the Rights list.
- Type a production number in the Production Number field.
- Type a descriptive text for the asset in the Description field.
7. Click the Upload button in the process dialog box and double-click the file to be uploaded in the Open dialog box.
8. Click OK to close the Upload Video dialog boy and start the upload process.
9. (Optional) Open the Progress pane and monitor the progress of the Upload Video process and its sub-processes. Depending on your selection in the Upload Video dialog box, different sub­processes are shown.
To upload an essence to a non-video asset:
1. Select the new non-video asset, such as an audio, image, or document asset.
2. Do one of the following:
t Right-click a selected asset and select Actions.
t Click the Pane Menu button and select Actions.
3. (Optional) Select the MAM system on which the process is to be created.
4. Select the Upload File process type and then the “Upload file to object” menu item.
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The Upload File process creation dialog box opens.
Working with Interplay | MAM Assets
5. (Optional) Provide settings for the Upload File process:
- Provide a name for the process in the Main Title field. This name is shown in the Progress
pane. If you do not type a title, “null” is shown as process name in the Progress pane.
- Type a new title in the Object Maintitle field if you want to change the original main title of
the asset. This changes the “Maintitle” property of the asset. You do not change the name of the asset reference in the Assets pane. Leave the field empty if you want to keep the original main title.
- Select a value of the usage rights property from the Rights list.
- Type a production number in the Production Number field.
- Type a descriptive text for the asset in the Description field.
6. Click the Upload button in the process dialog box and double-click the file to be uploaded in the Open dialog box.
7. Click OK to close the Upload File dialog boy and start the upload process.
8. (Optional) Open the Progress pane and monitor the progress of the Upload File process.
- If the file format is supported, the Upload File and then the Import File process are
completed.
- If you try to upload a file that is not supported for the asset type, a Approval user task is
created.
9. (Optional) Open the Tasks pane, select the “Approve Import to Different Class” task in the Tasks List, and do one of the following:
t Click Yes to allow uploading the unsupported file format.
t Click No to prevent to unsupported file format from being uploaded and cancel the process.
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Adding Assets to a Folder

You can add assets to a folder from the Search pane’s search results list after you have conducted a search, from the Tasks pane’s attachments area or from the Associations pane’s associations list. This action does not save or copy the asset to the folder. You are creating and saving only a reference to the asset. Each folder can have only one reference that points to the same asset. If you try to add a second reference to the same asset, a message is displayed.
To add asset references to a folder:
1. Do one the following:
t Open the Search pane and conduct a search for MAM assets. For more information, see
“Conducting a Search” on page 250.
t Open the Tasks pane and select a task. For more information, see “Adding and Editing User
Task Attachments” on page 438.
t Open the Associations pane and show associations in the associations list. For more
information, see “Viewing Associated Assets” on page 352.
2. Select one or more assets in the search results list or the task attachments area.
3. Drag the selection to the name or icon of the folder into which you want to paste the asset references.
Working with Interplay | MAM Assets
The folder expands to show its contents and a green icon indicates if dropping is possible.
4. Release the mouse button.
Valid asset references are pasted into the folder. References to assets that are not allowed as contents of the folder are not pasted.
If there is already a reference to an asset with the same identifier in the folder, a message is displayed, and the asset is not pasted.

Triggering the Rights Evaluation for a Basic Sequence

A set of property columns is shown when viewing MAM assets in the Assets pane. The Rights column displays the value of the usage rights property — symbolized by a Rights Indicator icon — that is associated with assets in the Interplay MAM database.
For basic sequences the usage rights information is not retrieved from the usage rights property but evaluated dynamically based on the usage rights of the individual segments of assets it contains. The usage right for the entire basic sequence is determined by the most restrictive usage right for a segment.
Therefore the Rights column initially does not show a Rights Indicator icon for a basic sequence. You have to trigger the rights evaluation once, as described in the following procedure. After that, the Rights Indicator icon of the basic sequence is shown during your current user session. You need to trigger the rights evaluation for each session.
To trigger the rights evaluation for a basic sequence:
t Select the basic sequence in the Assets pane.
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The rights evaluation starts. During this time a busy indicator is shown in the Rights column. When the rights evaluation is finished the calculated usage right of the basic sequence is indicated by the corresponding Rights Indicator icon. For more information, see “Identifying
Interplay | MAM Media Assets” on page 52.

Selecting Assets

Working with Interplay | MAM Assets
Clicking an item (basic sequence, other asset, or folder) in a folder selects and highlights it. Multiple items can be selected in different ways. Note that you can select items in different folders at the same time.
To select several nonconsecutive items:
t Ctrl+click the items you want to select, regardless of order or arrangement.
The items are selected and highlighted.
To select several consecutive items:
t Click an item and then Shift+click the item that ends the series of hits you want to select.
The items in the series are selected and highlighted.
t Shift+click an item above or below the highlighted selection.
The selection is expanded or narrowed.
To remove the selection:
t Click the Refresh button of the Assets pane.
The selection is removed.

Moving or Copying Assets

You can move or copy basic sequences and other assets in the Interplay MAM Workspace by using the Cut, Copy, and Paste commands, or drag and drop.
To move or copy an asset to another folder by using commands:
1. Select one or more assets.
2. Do one of the following:
t Click the Pane Menu button and select Cut, or right-click and select Cut.
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t Click the Pane Menu button and select Copy, or right-click and select Copy.
3. Select the folder into which you want to move or copy the asset, right-click, and select Paste.
Valid assets are pasted into the folder, and assets that are not allowed as contents of the folder are not pasted. If there is already an asset with the same identifier in the folder, a message is displayed, and the asset is not pasted.
To copy an asset to another folder by using drag and drop:
1. Select one or more assets.
2. Drag the selection to the name or icon of the folder into which you want to copy the assets.
The folder expands to show its contents and a green icon indicates if dropping is possible.
3. Release the mouse button.
Valid assets are pasted into the folder, and assets that are not allowed as contents of the folder are not pasted. If there is already an asset with the same identifier in the folder, a message is displayed, and the asset is not pasted. If your selection contained folders and individual assets, the folders and their contents are moved but the individual assets are copied.

Renaming Asset References

You can rename the reference of basic sequences and other assets in the Interplay MAM Workspace. Note that this action renames only the display name in the folder but not the basic sequence or the asset itself. To rename the asset or sequence, you must change its Title property in the Metadata pane.
Working with Interplay | MAM Assets
Note also that the Media pane always shows the Title of an asset. If you only rename the reference of an asset in the Assets pane but not its Title property, you will see different names displayed for the same asset in the Assets and Media pane.
To rename an asset reference, do one of the following:
t Select the asset, click the name of the asset, and type the new name.
t Select the asset, press F2 (Windows) or Enter (Macintosh), and type the new name.

Removing Asset References

You can remove basic sequences and other assets in the Interplay MAM Workspace. Note that this action removes the reference in the folder but does not delete the basic sequence or the asset itself.
To remove asset references from folders:
1. Select one or more assets.
2. Do one of the following:
t Right-click and select Delete.
t Click the Pane Menu button and select Delete.
A security prompt is displayed.
3. Click Yes.
If your credentials allow deleting assets, the asset references are deleted.
If you are not authorized to delete some of the selected assets or any assets, a message is displayed. After closing the message the folders that are released for deletion are deleted.
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Deleting Assets and Basic Sequences

You can delete assets and basic sequences from the Interplay MAM database. To do so, you can start a Delete process not only from the Assets pane, but also from the Media, File Info, Associations, and Search panes. In the Media and File Info panes, you can delete the asset or basic sequence open in the pane. In the Associations, Assets, and Search panes you can delete up to 50 assets and sequences at the same time.
Note the following limitations:
You can delete assets and sequences only if you have the proper permissions in Interplay MAM.
You can delete assets and basic sequences only from Interplay MAM systems. In addition, you must select the delete process from the same MAM system that also manages the assets and sequences.
You can delete assets and basic sequence of all types.
Deleting an asset or basic sequence does not remove the reference to the asset or sequence from the Assets pane.
To delete assets and basic sequences from the Interplay MAM database:
1. Do one of the following:
Working with Interplay | MAM Assets
t In the Assets pane, navigate to the desired folder and select the assets and basic sequences to
be deleted.
t In the Search pane, conduct a search and select the assets and basic sequences to be deleted
in the results list.
t Open an asset in the Associations pane and select the assets to be deleted (the source asset
and any of its associated assets).
t Open an asset or a basic sequence in the Media pane.
t Open an asset in the File Info pane.
2. Do one of the following:
t Click the Pane Menu button and select Actions.
t (Assets and Search pane only) Right-click and select Actions.
3. (Optional) Select the MAM system on which the Delete process is to be created. This must be the system from which the asset was opened.
4. Select the Delete Assets and Sequences process type.
The Delete Assets and Sequences process dialog box opens and shows the assets that are to be deleted as attachments.
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Working with Interplay | MAM Assets
5. Provide a main title and a reason for deletion.
6. Click OK.
The Delete Assets and Sequences process dialog box is closed and the delete process is triggered.
7. (Optional) Open the Progress pane and monitor the progress of the delete process.
When all assets and sequences are deleted, the Progress pane shows a “Finished” message.
The Delete process does not remove the reference to the deleted asset or sequence from the Assets pane. After a manual refresh, you can notice the following changes in the Assets pane: In the Thumbnails column, the Default placeholder icon is shown and the Rights column does not shown a right indicator icon any longer.
When you double-click the reference of a deleted asset or sequence, you see a message such as “The asset does not exist” or “The sequence does not exist.” Delete the reference from the Assets pane, as described in “Removing Asset References” on page 63.

Viewing and Editing Interplay | MAM Metadata

The Metadata pane displays properties that are associated with a selected asset in the Interplay MAM database, such as Comments or Creation date. Some properties are created automatically and others you can create or edit manually. In the Metadata pane, if a property is editable, a text box, drop-down menu, or other input control is displayed.
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1 Refresh button 5 Pane Menu button
Working with Interplay | MAM Assets
2 Lock button 6 Editable text box
3 Save button 7 Non-editable field
4 Metadata section selector 8 Examples for editable properties
The properties that are displayed in the Metadata pane are determined by the configuration of the property and the metadata template of the corresponding asset type in the Interplay MAM Datamodel Administrator application. An administrator can define the following:
Which properties are displayed
If a property is editable, read-only, read-only based on the values of another property, or mandatory
If a property shows a default value
Limits for text input
A user must have write permission on assets to edit the metadata of an asset.
For information on properties and assigning permissions, see the Interplay | MAM Datamodel Administrator User’s Guide and Interplay | MAM User Manager User’s Guide.
Property Types and Input Controls
The fields in the Metadata pane are linked to properties that describe an asset. Interplay MAM and MediaCentral UX support different property types and input controls.
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Working with Interplay | MAM Assets
Property Types
In Interplay MAM, the following three property types are distinguished:
Single-value property: When you edit metadata that is allocated to a single-value property, there is only one field available in which to enter data, so only one value can be entered for this asset property. For more information, see “Editing Metadata” on page 69.
Multi-value property: When you edit metadata that is allocated a multi-value property, there are several fields available in which you can enter data for this asset property as shown in the following illustration. Existing values can be changed or deleted, and new values can be added.
Compound property: When you edit metadata that is allocated a compound property, you edit several properties that are combined into a single property. For each of these single properties you have several fields in which to enter data, just as you do for multi-value properties. The following illustration shows how three single properties (Broadcaster, Broadcast Time, and Broadcast Date) are combined into the Broadcastings property.
Input Controls
Depending on the configuration of the metadata template in Interplay MAM, you might encounter the following input fields when entering data:
Display Field type Description
Text Text fields accept all characters. Input might be limited to a
certain number of characters by the property configuration in Interplay MAM.
Date Date fields are preformatted. The display format depends on
the locale of your account. You can enter the entire Date value manually, or select it from a calendar tool.
Time Time fields are preformatted. The display format depends on
the locale of your account.
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Display Field type Description
Date/Time Date/Time fields are preformatted. The display format
depends on the locale of your account. You can enter the entire Date/Time values manually, or select the date value from a calendar tool.
Working with Interplay | MAM Assets
Timecode
Duration
Timecode and Duration fields are preformatted for different timecode types (PAL, NTSC). They also support pasting copied timecodes.
Integer Integer fields require figures.
Floating-point Floating-point fields require figures and decimal points.
Boolean Boolean check boxes differentiate between “applies” and
“does not apply.”
Legal list Drop-down lists provide the available values of a property.
When you open a property of type legal list, the input control initially shows a search box and all values of the property.
Master data Master data, for example, data records about producers,
actors, and so on, consists of multiple distinct values. These multiple values are represented by one master data value, when used for annotation. When you open a property of type master data, the input control initially shows an empty search box.
Thesaurus Thesauruses are mostly used to provide larger sets of
invariant terms that can be assigned as values to a property. When you open a property of type thesaurus, the input control shows a search box and the name of the thesaurus to search in.
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Editing Metadata
In the Metadata pane, if a property is editable, a text box, drop-down menu, or other input control is displayed. Depending on the configuration of the asset template in Interplay MAM, the metadata might be distributed in several sections on the Metadata pane.
Note the following:
If you are editing an Interplay MAM asset, metadata is locked to prevent other users from editing the metadata at the same time. The lock is automatically set when you begin editing a metadata field. The lock is released when you end editing, load another asset, or close the Metadata pane. If another user opens the asset while it is locked, and clicks the Lock button or tries to edit the metadata, the tool tip for the Lock button reads “This metadata is locked by user <user name>.”
You can cut, copy, and paste text between the Metadata pane and other applications.
You can use the Tab key to move to the next editable text box or use Shift+Tab to move to the previous text box.
If you select from a drop-down list and type a letter, MediaCentral UX filters the list to all values starting with that letter. As you continue to type, MediaCentral UX continues to filter the list according to the letters you type.
To open the Metadata pane:
Working with Interplay | MAM Assets
t Select Metadata from the Panes menu.
To view properties of an asset:
t Double-click an asset in the Assets or Search pane.
To manually lock metadata:
t Click the Lock button.
When the metadata is locked, the Lock button turns orange.
The metadata remains locked until you end editing, load another asset, or close the Metadata pane. You can manually unlock the metadata by clicking the Lock button. If you make an edit, the lock is automatically set again.
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Working with Interplay | MAM Assets
To edit single-value properties of an asset:
1. (Optional) If the metadata is grouped in different metadata sections, select the desired section from the Select View menu.
2. Click in a text box and enter text.
3. To edit a legal list property, click in the field and do one of the following:
t Double-click the value or check its check box.
t Navigate down the list using the Down Arrow key until you reach the desired value and
press Enter.
t Start typing the name of the value in the search box to filter the list, select the value, and
press Enter.
4. To edit a thesaurus property, click in the field and do one of the following:
t Navigate down the thesaurus using the Down Arrow key until you reach the desired term and
press Enter.
t Start typing the name of the term in the search box to filter the list, select the term, and press
Enter.
5. To edit a master data property, click in the field, start typing the name of the value in the search box to filter the list, select the value, and press Enter.
6. To edit a date, time, or date-time property:
t Highlight the figures you want to change and type in the new figures.
t Click the field’s Down Arrow button and select the date from the calendar that opens.
7. To edit a timecode or duration property, click in the field and do one of the following:
t Type in the figures, including “0”, from right to left.
t Highlight the timecode and press Ctrl+V to paste a copied timecode.
8. To edit an integer or float property:
t Type the figures, and if necessary, the decimal point.
t Press the Up Arrow or Down Arrow key to increase or decrease the figures.
9. To edit a boolean property:
t Check the check box to set the property to “true.”
t Uncheck the check box to set the property value to “false.”
10. To save your changes, do one of the following:
t Click the Save button, or click the Pane Menu button and select Save.
t Press Ctrl+S (Windows) or Command+S (Macintosh).
To discard your changes, click the Refresh button, load a different asset, or close the Metadata pane.
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Working with Interplay | MAM Assets
To edit multi-value properties of an asset:
1. To add a new value to a multi-value property, click the Plus button.
A new value is added at the bottom of the list.
2. Edit the value for each individual field inside a multi-value property as you would for a single­value property.
3. Press the Tab key to move to the next property within the compound property or use Shift+Tab to move to the previous property.
4. To change the position of a value, click the drag icon to the right of the value, drag it and drop it between other values or at the beginning or end of the property’s value list.
5. To remove a property, click the Minus button to the right of the value.
6. Click the Save button, or click the Pane menu and select Save.
To discard your changes, click the Refresh button, load a different asset, or close the Metadata pane.
To edit compound properties of an asset:
1. To add a new row to a compound property, do one of the following:
t To add a new row below the last row, click the plus button.
t To add a new row above a row, select the row and click the Plus button.
2. Edit every field as you would for a single-value property.
3. Press the Tab key to move to the next property within the compound property or use Shift+Tab to move to the previous property.
4. To change the position of a row, click the drag icon to the left of the row, drag it and drop it between other rows or at the beginning or end of the property’s table.
5. To remove a row, select the row and click the Minus button.
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6. Click the Save button, or click the Pane menu and select Save.
To discard your changes, click the Refresh button, load a different asset, or close the Metadata pane.
To update the information displayed:
t Click the Refresh button.

Viewing Interplay | MAM Thumbnails

The Thumbnails pane lets you display a series of small images of an asset. In an Interplay MAM context, these are referred to as “keyframes” that are displayed in Interplay MAM Desktop’s Lighttable view. In MediaCentral UX they are referred to as “thumbnails.” Viewing and double­clicking thumbnails can help you navigate through video assets more quickly. You can view thumbnails in the following arrangements:
Time-based: Shows the first frame of the asset, the last frame of the asset, and a frame at the frequency that you choose. The exact frame displayed depends on the type of timecode (drop­frame, non-drop frame, 24 fps, and so on). Timecodes are displayed beneath each thumbnail, reflecting the timecode display that is set in the Media pane: Master, Absolute, or Remain.
Marker-based: Shows any thumbnail that is extracted by the Interplay MAM Video Analysis or a user in Interplay MAM Cataloger. You can adjust the quantity by applying a marker-based filter.
Working with Interplay | MAM Assets
Both time-based and marker-based thumbnails.
The following illustrations show each of these arrangements: time-based, marker-based, and both.
Note the following:
You can show thumbnails for video assets.
The size of the thumbnails depends on the aspect ratio selected in the Media pane. Changing the aspect ratio changes the size of the thumbnails.
Currently, you cannot adjust the size of the thumbnails.
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Working with Interplay | MAM Assets
Click the Refresh button to update the display for changes to the asset, for example, if a user has extracted new thumbnails in Interplay MAM Cataloger.
If the entire keyframes set is deleted in Interplay MAM Desktop, you can only show time-based thumbnails in the Thumbnails pane.
To view thumbnails:
1. Select Panes > Thumbnails.
If an asset is already loaded in Asset mode in the Media pane, thumbnails are displayed in the Thumbnails pane.
2. In the Assets pane, double-click a video asset.
The asset is loaded in the Media viewer and thumbnails are displayed in the Thumbnail pane, with timecode for each thumbnail below it.
3. To show only time-based thumbnails, click the Marker button so that it is inactive. To show only marker-based thumbnails, click the Time button so that it is inactive.
4. To navigate to a particular frame in the Media pane, double-click a thumbnail.
The position indicator in the Media Timeline jumps to the frame.
To apply a time-based filter:
1. To show only time-based thumbnails, click the Marker button so that it is inactive.
2. Use the slider to select one of the following frequencies:
- one frame every 10 seconds (default setting)
- one frame every 1 minute
- one frame every 5 minutes
- one frame every 10 minutes
The Thumbnails pane shows the thumbnails that match the selected frequency. This setting persists from one session to another.
To apply a marker-based filter:
1. To show only marker-based thumbnails, click the Time button so that it is inactive.
2. Click the arrow in the upper right corner of the Marker button.
The Add or Remove window opens.
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Working with Interplay | MAM Assets
3. Select the filter you want to apply or deselect the filter you want to cancel:
- All: Shows all marker-based thumbnails. Includes all other filter criteria.
- User: Shows the thumbnails that are extracted by a user in Interplay MAM Cataloger.
- Shot Boundaries: Shows the thumbnails that are extracted by the Video Analysis for shot
boundaries.
- Low: Shows the thumbnails that are extracted by the Video Analysis already for small
changes in image content.
- Medium Shows the thumbnails that are extracted by the Video Analysis during medium
alteration in image content.
- High: Shows the thumbnails that are extracted by the Video Analysis only when the image
content changed significantly.
4. Click the Close box or click anywhere outside the window to save your settings.
The Thumbnails pane shows the thumbnails matching the selected filter. This setting persists from one session to another.
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3 Working with Projects

The following main topics describe the Project/Story pane and how to use projects and facets in news production:
Opening Projects or Facets
The Project/Story Pane
Associating Stories with Projects or Facets
Opening a Project or Facet Associated with a Story

Opening Projects or Facets

Using projects is a feature of the iNEWS newsroom computer system that provides a way of categorizing stories by topic so that news teams working on a particular topic can find everything related to it in a single place, without moving or copying the original source information from its current location in the iNEWS database. Facets are sub-topics, providing additional granularity to projects.
In MediaCentral UX, iNEWS projects are listed in the Launch pane. Open a project from the Launch pane to view each project’s contents in the Assets pane. You open facets and the project’s queues from the Assets pane.
To open a project:
t Double-click the project in the Launch pane.
The project’s contents open in the Assets pane.
To open a facet:
t Double-click the facet in the Assets pane.
The facet’s contents open in the Project/Story pane.

The Project/Story Pane

The contents of a project include an ALL queue, a QUERY queue, a BUCKET queue, and any sub­topics, known as facets. For example, the following illustration shows the Hurricane Earl project has facets for topics like Damage and Evacuation.
The Project/Story Pane
Every project has an ALL queue that displays in the Queue panel all stories associated with the project and its facets. Any indexed story can be associated with a project or facet.
Stories associated with a project retain their original source queue location in the iNEWS database; they do not actually reside in the ALL queue. Stories associated with a project also retain their original source permissions. For example, a user without read access to a story’s source queue will not be able to see that story in a project to which its associated, even if the user has read access to the project.
Every project has a QUERY queue, identified by the magnifying glass icon, which is the search queue that runs the project’s query. For more information on the icons used to identify projects and facets, see “Identifying iNEWS Directories, Queues, Projects, and Facets” on page 39.
Every project has a BUCKET queue, which is an indexed queue that acts as the repository for stories that don’t exist anywhere else in the iNEWS database. A user can copy, create, and delete stories in the BUCKET queue. All stories in the BUCKET will show up in the ALL queue.
The BUCKET queue was first introduced in version 4.0 of iNEWS. When an iNEWS database is
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upgraded to v4.0 from an earlier version, current projects get BUCKET queues; however, these queues are not yet indexed, which is required for all stories associated with projects and/or facets. For more information, see the “iNEWS Projects” chapter of the Avid iNEWS Setup and Configuration Guide.
The Project/Story pane functions similarly to the Queue/Story pane. It can display either a project’s facet or a news story associated with that project’s facet. It can also display both at the same time, as shown in the following illustration:
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The Project/Story Pane
The title that appears on the pane’s tab changes based on what is selected in the Project/Story pane.
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Two buttons, Project and Story, are located at the top of the pane. Use these buttons to toggle on or off the display of the project or a story. When toggled on the buttons appear orange.
For example, while viewing a project’s contents, clicking the Story button splits the pane’s display space to show the project’s contents on the top half and the selected story associated with that project or facet on the bottom half of the pane. Clicking the Story button again hides the story and displays only the project’s facet or queue once more.
You cannot have both the Project and Story buttons toggled off simultaneously. When only one is on
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and the you click that button, the system automatically toggles it off and toggles the other button on.
The name on the tab of a Project/Story pane changes based on the story you have selected in the pane. You can move the mouse pointer over the tab to view the entire path name.
When only the facet or one of the project’s queues (ALL, QUERY, or BUCKET) is shown, the display is called a grid view. When only the story is shown in the pane, the display is called a story view. And when both are visible, the display is called a split view.
You can use the horizontal dividing line between the grid and story sections of the pane to adjust the ratio of the split view display within the pane. When you position your mouse pointer over the dividing line, the pointer changes to a double arrow, letting you click and drag it up or down to adjust the space allocated to each section of the pane. However, it is not recommended to use this technique to hide one section of the pane or the other.
The ratio you set is retained when you sign out.
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Associating Stories with Projects or Facets

Associating Stories with Projects or Facets
Any indexed story can be associated with a project or facet.
To associate an indexed story with a project or facet.
1. Navigate to and open the indexed queue in which the story resides.
2. Right-click the story in the Queue/Story pane and select Associate Story to Project.
3. In the dialog box, select the projects or facets to which you want the story associated.
4. Click Apply.

Opening a Project or Facet Associated with a Story

In the Project/Story pane, you can open a project that is associated with a story or facet.
To open a project associated with a story:
1. Select a story in the queue section of the Project/Story pane.
2. Click the Pane Menu button and select Projects and the project or facet you want to open.
The project opens in a new Project/Story pane.
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4 Building a Script

The following main topics describe the Queue/Story pane, basic techniques of script building, and some typical production tasks.
The Queue/Story Pane
Creating a Story
Segmenting Stories
Writing Stories in Right-to-Left Languages
Using Annotation to Dictate a Story
Editing a Story
Copying Stories
Locking and Unlocking a Story
Inserting Script Templates
Inserting MOS Placeholders
Adding Media to a Story
Associating a Sequence with a Story
Creating a Text-Only Story Segment
Copying and Sending iNEWS Links
Deleting or Recovering a Deleted Story
Recovering Stories In Case of Disconnect
Dragging a Script Sequence from MediaCentral | UX to Media Composer
Production Tasks

The Queue/Story Pane

In MediaCentral UX, you can create iNEWS stories, edit them in the Queue/Story pane, and save them on an iNEWS server.
The Queue/Story pane can display either an iNEWS queue, such as a show's rundown, or a story in that queue. The Queue/Story pane can also display both a queue and a story in that queue, as shown in the following illustration:
The Queue/Story Pane
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1 The Queue section
2 The Story section, also called the Script Editor. For more information, see “The Script Editor” on
page 82.
The name on the tab of a Queue/Story pane changes based on the story you select in the pane. You can move the mouse pointer over the tab to view the entire path name.
When only the queue is displayed in the pane, the display is called a grid view. When only the story is shown in the pane, the display is called a story view. When both are visible, the display is called a split view.
You can use the horizontal dividing line between the queue and story sections of the pane to adjust the ratio of the split view within the pane. When you position your mouse pointer over the dividing line, the mouse pointer changes to a double arrow. You can then click and drag the dividing line up or down to adjust the space allocated to each section of the pane. However, it is not recommended to use this technique to hide one section of the pane or the other.
The ratio you set is retained when you sign out.
You cannot enter data in the Queue section.
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The Queue/Story Pane
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If you change queue attributes in iNEWS while you are working in MediaCentral UX, you need to
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sign out of MediaCentral UX and sign in again to view your changes.”

The Queue/Story Toolbar

The Queue/Story pane includes a toolbar that has buttons that toggle the display within the pane and provide functions for editing your story.
Display or Control Description
1 Queue Toggles display of the queue on or off. When toggled on the button is colored
orange.
2 Story Toggles display of the Story editor on or off. When toggled on the button is
colored orange.
You cannot have both the Queue and Story buttons simultaneously toggled
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off. When only one is on and you click that button, the system automatically toggles that display off and the other display on.
3 Monitor Toggles the iNEWS monitor server on or off. See “Turning On the iNEWS
Monitor Server” on page 106.
4 Bold Marks text as bold. See “Editing a Story” on page 87.
5 Italic Marks text as italic.
6 Underline Marks text as underline.
7 Normal Sets text as normal. See “Formatting a Script” on page 89
8 Presenter Sets text as presenter instructions.
9 Closed Caption Sets text as closed-captioning.
10 Template Inserts an iNEWS script template. See “Inserting Script Templates” on page 93
11 Open Sequence Opens the associated sequence. Use this button to create a new script sequence or
to open one previously created. See “Adding Media to a Story” on page 94.
12 Refresh Refreshes the queue.
13 Lock Locks the story. See “Locking and Unlocking a Story” on page 92
14 Float Floats a story in a rundown. See “Floating Stories” on page 106.
15 Annotation Lets you dictate text. See “Using Annotation to Dictate a Story” on page 87.
16 Print Opens the default browser Print dialog box. See “Printing a Rundown View” on
page 110.
Although the toolbar always appears at the top of the pane, even when only the queue is shown in the grid view, most of the buttons are used for editing stories, not for modifying the queue.
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The Script Editor

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The section of the pane in which the story appears is called the Script Editor. There are three sub­sections of the Script Editor: Story Form, Cue List, and Story. The following illustration identifies these areas, along with where a story’s timing is displayed.
The Queue/Story Pane
1 Story Form 3 Story (text area)
2 Cue List 4 Timing display
At the top of every story is the Story Form, which provides story information in fields that are predetermined by the iNEWS system administrator for each queue in the database. For example, a form can contain the story’s title (slug), page number, and status. Fields shown in the Story Form often also appear in the Queue section. Wire queues usually show different fields than rundown queues. You can edit fields in the Story Form, depending how they are configured by the iNEWS system administrator.
Avid iNEWS lets a system administrator assign colors to various components. These colors are now displayed in the following MediaCentral UX areas:
Queue section: In earlier releases of MediaCentral UX, iNEWS system colors were shown in the Story Form. These colors are now also shown where applicable in the Queue section (rundown). If a story is selected in a rundown, any items that use iNEWS system colors display those same colors.
Story Form drop-down menus: Any colors shown in Story Form drop-down menus on iNEWS are also shown in Story Form drop-down menus on MediaCentral UX.
You can use the horizontal dividing line between the Story Form and the rest of the sections to adjust the ratio of the Script Editor display within the pane. You can also choose to hide the Story Form while still viewing the other sub-sections of the Script Editor.
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Creating a Story

To hide the Story Form, do one of the following:
t Click the Pane Menu button located at the top right corner of the Queue/Story pane and select
Hide Story Form.
t Right-click in the Story Form and select Hide Story Form.
To show the Story Form:
t Click the Pane Menu button located at the top right corner of the Queue/Story pane and select
Show Story Form.
The Story is the sub-section of the Script Editor in which you write your story or view the text of an existing story. As you type, your text automatically wraps to the next line when you reach the end of the current line. A scroll bar at the right side of this area appears when text extends beyond the bounds of the text area.
The timing displays located on the right side of the story’s segment headers show the duration of the text in each story segment. The duration of the text is based on the read rate that is set in Avid iNEWS. This number is useful if you create a sequence to accompany your story. See “Editing a
Sequence Associated with a Story” on page 134.
The Cue List is the sub-section of the Script Editor in which you edit production cues and machine control events, such as those for a character generator (CG). Each cue is numbered within a story, beginning with one (1). If cues are rearranged in the story, the system renumbers the cues automatically. The following illustration shows an example of a cue containing a CG event.
For more information, see “Adding Production Cues” on page 89, “Adding Machine Control
Instructions” on page 91, and “Adding a Primary Machine Control Instruction” on page 91.
Creating a Story
You can create a story in MediaCentral UX or edit a story previously created in MediaCentral UX or iNEWS. For more information on how to edit existing stories, see “Editing a Story” on page 87.
When connected to an iNEWS server version 4.0 or higher, you can create a new story in a queue or a facet. When you create a story in a facet, the story will be associated with that facet and will live in a special “project bucket.”
You can add an external link to a story, such as a Web URL.
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To create a new story:
1. Navigate to the row in which you want the new story to be inserted in the queue.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Create Story.
The existing row is pushed down, and a new row is inserted in the queue at that location.
If you are in split view, you can begin writing your story; if not, open the new story by double­clicking on the new row.
4. Enter the name of your story in the Title field of the Story Form.
5. Enter the text of your story in the first available segment.
6. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
7. Select Save Story to save your changes.
Navigating away from a story in the queue automatically saves any changes made to the story, as
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does closing the tab or pane.
When you save a story and the preferences were set in your iNEWS client or configuration to provide a confirmation of the action, MediaCentral UX displays a message asking you to confirm the save operation. Click OK to save the story or Cancel to delete the new story or to leave an existing story unmodified. For more information, see “Setting Confirmation Preferences” in the Avid iNEWS User’s Guide.
Creating a Story
Saving a story does not save a sequence associated with a story. You must save the sequence in the
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Sequence pane. See “Saving a Sequence” on page 128 .
To view an existing story:
t Select the story in the queue you want to view and click the Story button to display the story in
the bottom half of the Queue/Story pane.
To open an existing story to story view:
t Double-click a story in the queue.
t Select the story in the queue and click the Queue button.
This toggles off the display of the queue in the Queue/Story pane and displays the story within the entire pane’s space.
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Segmenting Stories

You can write a story in a single segment or divide it into multiple segments. The following illustration shows a story in a single segment.
Segmenting Stories
You can use segments to time the text and integrate it with video, audio, and production cues. See
“Adding Media to a Story” on page 94. Multiple timed segments are combined to form the overall
story. The following illustration shows the same story as the one in the previous example, but written as a segmented story.
You can add or delete segments, split a segment in two, and rearrange segments within a story.
To add a segment to a story:
t Click in the segment marked NEW located at the bottom of the story and begin typing. See the
previous illustration for an example.
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Writing Stories in Right-to-Left Languages

To split a segment in two:
1. Position the cursor in the story where you want to split the text into two segments.
2. Do one of the following:
t Right-click and select Split Segment.
t Click the Pane Menu button and select Split Segment.
t Press Ctrl+] (Windows) or Command+] (Macintosh).
To rearrange segments in a story:
t Click the header bar of the segment you want to move and drag it up or down into its new
location.
When you rearrange segments, any production cues or machine control events in those segments are
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also moved and renumbered as needed.
To delete a segment and the text in the segment:
1. Select the segment.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Segment.
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Deleting the segment also deletes the text in the segment.
Writing Stories in Right-to-Left Languages
The script editor lets you write stories in right-to-left languages (for example, Arabic and Hebrew). Alignment of the text changes based on the following rules:
Automatic switching to right-to-left alignment:
- Story segments switch to right-to-left if more than 50 percent of the text consists of right-to-
left characters. To apply the new alignment to a segment, reload the story.
- Production cues switch to right-to-left if more than 50 percent of the text in the production
cue body consists of right-to-left characters.
- Queue grid cells switch to right-to-left and right-aligned if the first character in the cell is a
right-to-left character. If the cell is center-aligned by default, it will remain center-aligned regardless of cell content.
Manual switching
- If focus is in any segment, alignment of all segments will be switched. Reloading the story
will return the segment alignment to the default.
- If focus is in the production cue body, only the current cue body alignment will be switched.
Reopening the production cue returns cue body alignment to the default.
- If focus is in a story form field, only the current story form field alignment will be switched.
Reloading the same story form keeps the current field alignment. Reloading a different story form returns the field to the default.
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To manually switch alignment of the segment that has focus, do one of the following:
t Press Ctrl+Shift.
t Select “Switch to RTL” from the Queue/Story Pane menu. If the story is RTL, select “Switch to
LTR.”
t Right-click and select “Switch to RTL.” If the story is RTL, select “Switch to LTR.”

Using Annotation to Dictate a Story

The Annotation feature allows users to dictate their stories, using the Chrome browser's Speech-to­Text technology.
This feature requires a connection to the Internet, and it is only available on Windows-based
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computers with Google Chrome, not Apple computers with the Safari browser.
To use the Annotation feature to write stories:
1. Open a blank story and place your cursor in a segment.
2. Click the Annotate button.
Using Annotation to Dictate a Story
A speech bubble appears below the button, instructing you to begin speaking. The speech bubble also displays an audio level bar and a Cancel button.
3. Speak clearly.
If you want sentence punctuation in your text, you can type it in later, or you can say what punctuation is needed as you speak. For example, if you want the text to be
, then you would need to say, “Hello comma I’m Jane Doe period.” The system punctuates
Doe.
contractions for you.
For best results, conduct your dictation in a location without much background noise. When you finish talking, the system transfers your speech into text starting at your cursor position.
A pause in your speech can stop the annotation. To continue, click to position your cursor and click
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the Annotate button.
4. After your text is displayed in the Script Editor, you can edit the text as needed.

Editing a Story

When you modify a story, changes you make in MediaCentral UX are automatically updated in the iNEWS newsroom computer system. The reverse is also true: changes made to a story at an iNEWS workstation are automatically updated if you open the story in MediaCentral UX.
If you edit a story that is transmitted to a destination queue marked as an update queue, the edited story replaces the older version in the update queue. For more information on configuring update queues, see “Setting Automatic Update” in the Avid iNEWS Setup and Configuration Guide.
Hello, I’m Jane
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Editing a Story
The standard editing features found in MediaCentral UX are the same as those for most word processing software applications. You can cut, copy, or paste text as you work on a story. When cutting or copying text, the system stores the text in a temporary storage spot known as a clipboard; only one block of text can be stored at a time, so whenever you cut or copy something new, it replaces whatever was previously stored on the clipboard.
You can use cut, copy, and paste to move text and production cues within a single story or from one story to another.
You can also edit any editable field for a story in a queue. This includes any editable field that contains a string value, but it does not include other fields — for example, time or duration fields.
You can also change text to a bold or italicized font, and underline selected text within a story, using keystroke combinations or the toolbar buttons circled in red in the following illustration.
To cut text:
t Select the text and press Ctrl+X (Windows) or Command+X (Macintosh).
To copy text:
t Select the text and press Ctrl+C (Windows) or Command+C (Macintosh).
To paste text:
t Select the text and press Ctrl+V (Windows) or Command+V (Macintosh).
To immediately undo the previous editing change, press Ctrl+Z. On a Macintosh, press
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Command+Z.
To undo the previous edit, do one of the following:
t Press Ctrl+Z (Windows) or Command+Z (Macintosh).
t Right-click and select Undo.
t Click the Pane Menu button and select Undo.
To redo the previous edit, do one of the following:
t Press Ctrl+Y (Windows) or Command+Y (Macintosh).
t Right-click and select Redo.
t Click the Pane Menu button and select Undo.
To set text to bold, do one of the following:
t Select the text and click the B button.
t Select the text and press Ctrl+B (Windows) or Command+B (Macintosh).
To italicize text, do one of the following:
t Select the text and click the I button.
t Select the text and press Ctrl+I (Windows) or Command+I (Macintosh).
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To underline text, do one of the following:
t Select the text and click the U button.
t Select the text and press Ctrl+U (Windows) or Command+U (Macintosh).

Formatting a Script

When you write a story, the text appears in the normal, the default text style. When you format a story as a script for a news broadcast, you might need to mark certain text, such as instructions for presenters or closed captioning.
Presenter instructions are most often used as brief instructions to news presenters (also called news anchors). The text for presenter instructions appears red in the script, in reverse video on the teleprompter, and is not included in the text used by the system to calculate the read time.
Closed captioning is most often used for “sound-bite verbatims.” The text for closed captioning appears green in the script and is sent to a closed caption encoder if your station uses such a device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in the teleprompter, and it is not included in the calculations of a script’s read time.
The default normal text style is sent to both the teleprompter and to any closed caption encoder used
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at the station.
Editing a Story
The following procedures use the toolbar buttons circled in red in the following illustration.
To mark text as a normal text:
t Select the text and click the N button or press Ctrl+Alt+N (Windows).
To mark text as a presenter instruction:
t Select the text and click the P button or press Ctrl+Alt+P (Windows).
To mark text as a closed captioning text:
t Select the text and click the CC button or press Ctrl+Alt+C (Windows).
You can click the N, P, or CC buttons before typing your text as well. Any new text you type will
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appear in the format you selected. To change the format of the text you type at any time, select another format.

Adding Production Cues

When you format a story as a script for a news broadcast, you might need to add production cues. Production cues provide important information to technical staff as well as machine control commands for devices, such as character generators.
Production cues are added to scripts from the Story area and edited in the Cue List area of the Script Editor. Each production cue you add is given a numerical value. This number appears in a black box as a production cue marker in the script, which corresponds to the insertion location of that production cue’s text box in the Cue List.
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Editing a Story
When selected, the production cue marker is colored orange, and the information in the production cue is visible in the Cue List.
You can copy one or more production cues from one story to another, and you can copy production cues and paste them within an open story.
To insert a production cue in a script:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
t Right-click and select Insert Production Cue.
t Click the Pane Menu button and select Insert Production Cue.
t Press Alt+Insert (Windows).
3. Enter the production cue information, such as Take VO, On Camera, Take SOT, or Take Live. The information is automatically saved when you click someplace else in the story.
To move a production cue in a script:
t Click the production cue’s marker and drag it to another location within the script.
When production cues are rearranged in a script, the system automatically renumbers them,
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beginning with one (1). The same renumbering occurs if new production cues are added or existing ones are deleted.
To delete a production cue from a script:
t Select the production cue and press the Delete key.
If you delete a production cue and the preferences were set in your iNEWS client or configuration to provide a confirmation of the action, MediaCentral UX displays a message asking you to confirm the delete operation. Click OK to delete the production cue or Cancel to leave the story unmodified. For more information, see “Setting Confirmation Preferences” in the Avid iNEWS User’s Guide.
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To copy one or more production cues to another story:
1. Open two stories.
2. Click and hold the mouse and select the production cue or cues, or text that includes the production cues.
3. Press Ctrl+C.
4. Position the insert cursor where you want to insert the production cue or cues.
5. Press Ctrl+V.
If necessary, the production cues are renumbered to fit sequentially into the target story.
You can also drag and drop the production cues from one story to another.

Adding Machine Control Instructions

If your station integrates with a broadcast control system, such as iNEWS | Command, the production cues might include machine control instructions.
These instructions must be preceded by an asterisk (*) and written in a special format, beginning with a command for the type of device the instruction is for, such as CG for a character generator. After the command the format specifies a particular item or template, such as 2line for a template that contains two lines for fulfillment data. If additional comments or information is required it would follow on succeeding lines in the same production cue text box.
Editing a Story
In the following procedure, a machine control instruction for a 2-line character generator graphic is used as an example.
To add machine control instructions for a CG event:
1. Insert a production cue in the script.
2. In the production cue text box (in the Cue List), type *CG 2line and press Enter.
3. Type the first line of text that should appear on the 2-line CG graphic, such as Mayor Joe Smith. Press Enter.
4. Type the second line of text that should appear on the 2-line CG graphic, such as Pleasantville.
Your CG machine control instruction will appear in blue font.

Adding a Primary Machine Control Instruction

The machine control event associated with the Story Form, by default, takes precedence over other machine control commands put into a script, when the event list is generated by the iNEWS monitor server. If you want the machine control event associated with the Story Form to appear in a position other than first in the event list, you can insert a placeholder in the Story. The system then inserts the Story Form machine control event at that location in the event list. You can insert one primary machine control instruction cue. Only one is allowed in any given story.
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Like other machine control instructions, the instructions you type must be preceded by an asterisk (*) and written in a special format, beginning with a command for the type of device the instruction is for, such as CG for a character generator.
To insert a primary production cue:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
t Right-click and select Insert Primary Cue.
t Click the Pane Menu button and select Insert Primary Cue.
A production cue labeled *Primary is created.

Copying Stories

You can copy stories from one location in a queue to another or from one queue to a second queue, including different queues within an iNEWS Community configuration. If you run a search of iNEWS stories, you can copy stories from the search results to an open queue.
To copy a story from one location to another, do one of the following:
t Select the story you want to copy and press the Ctrl key as you drag it to another location in the
queue.
Copying Stories
t Open two queues in separate tabs, then select the story you want to copy from the first queue and
drag it to the second tab and another location in the second queue.
If you press Shift while dragging the story, the story is moved from one queue to another without
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making a copy.
t Select a story from the search results in the Search pane, and drag it to another location in an
open queue.
A copied story appears in the new place in the queue or in a new queue.
If you copy a story from one queue to another, and the preferences were set in your iNEWS client or configuration to provide a confirmation of the action, MediaCentral UX displays a message asking you to confirm the copy operation. Click OK to complete the copy or Cancel to leave the queue unmodified. For more information, see “Setting Confirmation Preferences” in the Avid iNEWS User’s Guide.

Locking and Unlocking a Story

The iNEWS newsroom computer system has multiple types of locks, such as edit locks, segmented edit locks, easy locks and key locks. Locking a story makes it impossible for another unauthorized person to change a story while you are working in it. If a story is edit locked by another user, you can still navigate to that story and view it, but a warning message appears if you attempt to edit the story. The warning message states:
another user.
Unable to obtain edit lock. Story is currently locked by
Segmented edit locking allows for one user to change Story Form data while another user has a lock on the story’s text and cue list. This is beneficial for producers who might need to make modifications in the Story Form section of the Script Editor while a reporter is still working on the body of the story itself.
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Inserting Script Templates

Easy locks and key locks can only be applied to a story from an iNEWS workstation, but the security measures are honored within MediaCentral UX. With easy lock, an iNEWS user locks the story to his or her user name, so that only that user or an iNEWS system administrator can access it. If any other user attempts to open an easy-locked story from MediaCentral UX, they will be denied viewing or editing access to the story. Likewise, an iNEWS user key locks a story by applying a password so that only those who know the password can view or edit the story. If a MediaCentral UX user attempts to open a key-locked story, the system will prompt that user for the password.
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System administrators cannot supersede the edit lock of another user from MediaCentral UX. However, neither the easy locking feature nor the key locking feature apply to iNEWS system administrators. They can access any easy- or key-locked story in the iNEWS database at any time.
To lock a story, do one of the following:
t Begin typing in the body of the story. An edit lock is automatically applied to the story body.
t Click the Lock/Unlock button in the toolbar. An edit lock is manually applied to the story body.
When you have a story locked, the Lock/Unlock button is colored orange.
To lock the Story Form, do the following:
t Begin typing in any field in the Story Form of a story. The segmented edit lock is automatically
applied.
To unlock a story, do one of the following:
t Navigate to another story in the queue. The story you edited is automatically saved and unlocked.
t Click the Lock/Unlock button.
If you click the Unlock button, a confirmation dialog box appears stating the following:
Story has been modified. Do you want to save it before unlocking?
Choose Yes to save it and then unlock the story, No to unlock the story without saving modifications, or Cancel to return to the story with the edit lock still in place.
Navigating between the Story Form section of the Script Editor to the Story or Cue List sections releases any segmented edit lock you have on the Story Form. The reverse does the same for any edit lock you might have on the story body. All changes you made while having either lock are saved by the system before the locks are released.
Inserting Script Templates
Script templates are templates created by an administrator for you to use to quickly insert predefined text and segments into stories. For example, if a daily weather story in a show has a standard set of production cues and presenter instructions that are always the same, an administrator can create a script template that contains this information. The template can then be made available to MediaCentral UX users to insert within new stories they write for subsequent shows.
Script templates are inserted at the current cursor position of an opened story.
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To insert a script template:
1. Position your cursor in the story body where you want to insert the template information.
2. Do one of the following:
t Click the Template button in the toolbar.
t Right-click and select Insert Script Template.
t Press Ctrl+Shift+I.
3. Select the template you want to use from the list by double-clicking on it.
If you already know the name of the template you want, you can also type it in the Search field and
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press Enter.

Inserting MOS Placeholders

You can create a placeholder item for a third-party MOS device in an iNEWS story, in either the story form or as a story’s production cue. To add it to the story form, the story form must be capable of including MOS information.
The iNEWS server must be running iNEWS v4.0.3 or later.
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To insert a MOS object placeholder:
Inserting MOS Placeholders
1. Position your cursor in one of the following places:
- In a segment in the Story editor.
- In any field in the Story form.
2. Click the Pane Menu button and select Insert Placeholder.
The Create MOS Object Placeholder dialog box opens.
3. Select a device name and enter a title. Optionally, enter a description.
4. Press OK.
The new MOS object placeholder appears as a production cue in the Story editor and the Cue List, or in the MOS-Title field.
The MOS device user can later update the placeholder with a real ID and object by turning on or loading the monitor server. The MOS Gateway will then return data back to iNEWS and MediaCentral UX in the production cue.

Adding Media to a Story

If you want to add media to your story, you need to create a video sequence that is associated with the story. To create a sequence, click the Open Sequence button in the Queue/Story pane toolbar. You also use this button to open a sequence that you have already associated with a story. You then can edit the sequence in the Sequence pane. For more information, see “Using the Sequence Pane” on
page 111 and “Editing a Sequence Associated with a Story” on page 134.
You can set an option to automatically load a sequence associated with a story. Select Home > User Settings > iNEWS > Autoload Sequence.
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Associating a Sequence with a Story

The following illustration shows the Open Sequence button and a sequence that is associated with a story.
Saving a story does not save a sequence associated with a story. You must save the sequence in the
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Sequence pane. See “Saving a Sequence” on page 128.
Associating a Sequence with a Story
In addition to using MediaCentral UX to create a new sequence for a story (see “Adding Media to a
Story” on page 94), you can associate an existing sequence with an iNEWS story. This lets you create
a video sequence in MediaCentral UX or in Media Composer, and then later associate it with a story in the iNEWS database. You can associate only one sequence with a story, which then transfers metadata — such as the information in the fields of the iNEWS story form — from the story to the existing sequence.
For example, when you associate a sequence with a story, you can transfer the data from the Video ID field for the story to the Tape ID (Media Composer) or Video ID (MediaCentral UX) for the sequence. When you then send the sequence to playback, MediaCentral UX automatically sends the correct ID information to the playback device. See “Associating a Video ID with a Script Sequence”
on page 125.
If the story does not have a story (slug) name, the sequence name is used as the story name.
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You can associate a sequences with only one story. If you try to associate a sequence with a story that is already associated with another story, a dialog box asks you if you want to duplicate the sequence. If you duplicate the sequence, a second sequence is created with a new sequence name: [sequence_name].duplicate. You can move the new sequence to another folder, and the sequence maintains its association.
If you associate a sequence with a story that already has a sequence associated with it, you can overwrite the existing association with the new sequence.
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Associating a Sequence with a Story
You can update the timing field for a story when you associate a sequence with it so that the duration of a story matches the duration of the sequence. If you unassociate a sequence from a story, the duration of the story returns to its original value. The following table illustrates the effect associating a sequence with a story has on the story timing.
Story Duration Value Sequence Duration Value Selected Timing Field Result
1 minute 2 minutes 2 minutes
2 minutes 1 minute 1 minute
You can also use the Tape ID or Video ID of a sequence to update an iNEWS frame field, or use an iNEWS frame field to supply the value of a sequence Tape ID or Video ID if none exists. You set these options in the iNEWS group of the System Settings.
The following table provides an example of how this setting affects the metadata for associated sequences.
Sequence Tape ID or Video ID Value
empty empty empty empty
empty ID-456 ID-456 ID-456
ID-123 empty ID-123 ID-123
ID-123 ID-456 ID-123 ID-123
Associated iNEWS Field Value
Sequence Tape ID or Video ID Result
Associated iNEWS Field Result
You cannot associate a sequence with a locked story, and you must have write permissions to the story in order to associate a sequence.
To set options for associating sequences with stories:
1. Sign in to MediaCentral UX as an administrator.
2. Select System Settings from the Layout selector.
The System Settings layout opens.
3. In the Settings pane select iNEWS.
The Details pane displays the iNEWS settings.
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Associating a Sequence with a Story
4. To specify how the timing field is updated, click the Timing field menu in the Details pane and select one of the following:
AUDIO-TIME This field displays the estimated read time for a story. Unless specified
manually, the estimated time is based on the length of the story and presenter’s read rate. If there is also a TAPE-TIME field in the story form, the system adds the TAPE-TIME to the AUDIO-TIME to calculate the story’s total time.
TAPE-TIME If there is an AUDIO-TIME field, the system adds tape time to audio time to
calculate the story’s total time.
MOS-DURATION This field is required to allow duration information from MOS or CAP events
to be included in calculations for CUME-TIME, BACK-TIME or TOTAL­TIME fields. The contents of MOS-DURATION field are only used if a RUNS-TIME field is present in the story.
DURATION This field can be used to store manually entered, suggested duration. The
value is not used for time calculation in any other fields.
For more information on these options, see “Form Field Types and Definitions” in the Avid iNEWS Setup and Configuration Guide.
5. To specify which iNEWS field you want to use to update the sequence Tape-ID metadata field, type the appropriate field name in the Tape-ID text box.
6. Click Apply to save your new settings or click Revert to replace changed information with the previously saved settings.
To associate a sequence with a story:
1. Open your story in the Queue/Story pane.
2. Open the sequence in the Interplay database that you want to associate with your story.
3. Drag the sequence from the Media pane, the Asset pane, or the results list in the Search pane, and then drop it on your iNEWS story.
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Associating a Sequence with a Story
You cannot undo this action. If you want to associate a different sequence with your story, select a
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new sequence and repeat the procedure.
The new sequence becomes an associated sequence.
To associate a sequence with more than one story:
1. Open your story in the Queue/Story pane.
2. Open the sequence in the Interplay database that you want to associate with your story.
3. Drag the sequence from the Media pane, the Asset pane, or the results list in the Search pane, and then drop it on your iNEWS story.
A dialog box opens and asks if you want to create a duplicate sequence.
4. Click Yes to create a duplicate sequence.
A duplicated sequence is created in the same folder as the original sequence, and it becomes an associated sequence.
To associate a different sequence with a story:
1. Open your story in the Queue/Story pane.
2. Open the new sequence in the Interplay database that you want to associate with your story.
3. Drag the sequence from the Media pane, the Asset pane, or the results list in the Search pane, and then drop it on your iNEWS story.
A dialog box opens and asks if you want to override the existing associated sequence with the new one.
4. Click Yes.
The new sequence replaces the old associated sequence.
To remove the associated sequence from a story, do one of the following:
t Right-click the story in the queue, and then select Unassociate Sequence.
t Select the story in the queue, click the Pane Menu button, and select Unassociate Sequence.
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Creating a Text-Only Story Segment

For some news stories, you might need to create a story segment that is not associated with video in the story. For example, a story might include presenter text before the video starts. MediaCentral UX v2.1.2 and later lets you create a story segment that does not display a corresponding timing block in the sequence.
You can create more than one text-only story segment in a sequence.
You cannot disconnect a story segment if the corresponding timing block contains video. The menu
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option is grayed out.
To create a text-only story segment:
1. Create a story segment. You can place it anywhere in the story. You can include the text now or later.
A corresponding timing block is created in the sequence.
2. In the Sequence pane, right-click the header of the new timing block and select “Disconnect Story Segment.”
Creating a Text-Only Story Segment
The timing block is removed from the sequence.
If you extend a video or audio segment into a timing block that was removed, the timing block is displayed.
To reconnect text-only story segments:
t Click the Sequence Pane menu button and select “Reconnect Story Segments.”
This action displays any timing blocks that were previously removed.
Any changes you make to the sequence are saved with the sequence. If you disconnect a story segment and save the sequence, the next time you open the sequence the story segment will still be disconnected.
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Copying and Sending iNEWS Links

You can copy and send links to stories, queues, iNEWS folders, iNEWS facets, and iNEWS projects. These links are in URL format and can be shared through e-mail, wikis, documents, or chat messages. The links are valid as long as the item exists in the iNEWS database.
When you click an iNEWS link or paste it into the address bar of a supported browser, MediaCentral UX opens with the correct layout and asset selection. If you are not signed in, the sign­in screen is displayed. After signing in, the link target is displayed.
You can select Copy Link or Copy Container Link. Copy Link creates a link to the selected item, and Copy Container Link creates a link to the item that holds the selected item.
To create a URL for an iNEWS link from the Asset pane, do one of the following:
t In an iNEWS list, right-click an item and select Copy Link.
t In an iNEWS list, select an item, click the Pane Menu button, and select Copy Link or Copy
Container Link.
To create a URL for an iNEWS link from the Queue/Story pane or the Project/Story pane, do one of the following:
t Right-click an item and select Copy Link.
Copying and Sending iNEWS Links
t Select an item, click the Pane Menu button, and select Copy Link or Copy Container Link.
To create a URL for an iNEWS project link from the Launch pane, do one of the following:
t Right-click an item and select Copy Link.
t Select an item, click the Pane Menu button, and select Copy Link.
In all cases, a popup dialog box opens with a URL that is already selected for copying. Press Ctrl+C (Windows) or Command+C (Macintosh) to copy the link, then use Ctrl+V (Windows) or Command+V (Macintosh) to paste the link.

Recovering Stories In Case of Disconnect

When you work in MediaCentral UX, the state of your story is stored on your local Windows or Macintosh system every 10 seconds. This feature is helpful in case of a disconnection or service failure, or if you close a browser session without saving your work. This feature is also helpful if your administrator sets an automatic session timeout.
Edits made during the last ten seconds cannot be recovered.
For information about recovering sequences, see “Recovering Sequences” on page 130.
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You can recover your unsaved changes in several different ways:
If a disconnection or failure occurs and you remain signed in, the editing functions of the Queue/ Story pane are deactivated, and the Auto Recovery dialog box is displayed, as described below.
If the disconnection or failure results in the need to sign in again, a dialog box is displayed that lists assets with unsaved changes.
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