Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may
only be used in accordance with the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,309,528; 5,440,348;
5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717;
5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,959,610, 5,986,584; 5,999,406;
6,038,573; 6,057,829, 6,069,668; 6,141,007; 6,211,869; 6,336,093, 6,532,043; 6,546,190; 6,596,031;6,728,682, 6,747,705;
6,763,523; 6,766,357; 6,847,373; 7,081,900; 7,403,561; 7,433,519; 7,441,193, 7,671,871; 7,684,096; 7,836,389 and 7,916,363;
7,930,624; 8,023,568; 8,082,226; 8,154,776; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291;
D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414;
0752174; 0811290; 0811292; 0811293; 1050048; 1111910; 1629675, and 0972256. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,309,528; 5,355,450;
5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737;
5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,986,584;
5,999,406; 6,038,573; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,747,705; 6,763,523; 6,766,357; 6,847,373;
7,081,900; 7,403,561; 7,433,519; 7,555,557; 7,562,099; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269;
D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414;
0752174; 1111910; 1629675. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Interplay Central may reproduce this publication for the
licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for
commercial purposes, such as selling copies of this document or providing support or educational services to others. This document
is supplied as a guide for Interplay Central. Reasonable care has been taken in preparing the information it contains. However, this
document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept
responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without
notice.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS
PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR
PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION
MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER
RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is
hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the
software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or
publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
2
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are
duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and
use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be
used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS
PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the
above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting
documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software
without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire
notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the
supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable
for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of
reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or
consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the
software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised,
knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this
software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source
Code:
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to gdft.c copyright 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, Doug Becker and copyright (C) 1994, 1995, 1996,
1997, 1998, 1999, 2000, 2001, 2002, Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group.
See the file README-JPEG.TXT for more information. Portions relating to WBMP copyright 2000, 2001, 2002 Maurice Szmurlo and
Johan Van den Brande.
Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application,
provided that this notice is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to
interfere with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library.
Credit must be given in user-accessible documentation.
This software is provided "AS IS." The copyright holders disclaim all warranties, either express or implied, including but not limited to
implied warranties of merchantability and fitness for a particular purpose, with respect to this code and accompanying
documentation.
Although their code does not appear in gd, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software
Corporation for their prior contributions.
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/)
Interplay Central may use OpenLDAP. Copyright 1999-2003 The OpenLDAP Foundation, Redwood City, California, USA. All Rights
Reserved. OpenLDAP is a registered trademark of the OpenLDAP Foundation.
4
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a
unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the
License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant
Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid
DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid
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SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude
Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte,
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tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Video the Web Way, VideoRAID,
VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either registered trademarks or trademarks of Avid
Technology, Inc. in the United States and/or other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or
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trademarks contained herein are the property of their respective owners.
Avid Interplay Central v1.3 User’s Guide • 9329-65178-00 Rev B • November 2012 • Created 11/30/12 • This
document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.
This guide is intended for all users of an Avid Interplay Central system. This guide describes
product features and basic user procedures, such as Interplay Central user settings and story or
asset creation.
For initial installation and configuration, see the Avid Interplay Common Services Installation
and Configuration Guide. For administrative information, see the Avid Interplay Central
Administration Guide.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
>This symbol indicates menu commands (and subcommands) in the
(Windows), (Windows
only), (Macintosh), or
(Macintosh only)
Bold fontBold font is primarily used in task instructions to identify user interface
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
A warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list
indicate that you perform one of the actions listed.
This text indicates that the information applies only to the specified
operating system, either Windows or Macintosh OS X.
items and keyboard sequences.
If You Need Help
Symbol or Convention Meaning or Action
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is
especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was
published:
-If the latest information for your Avid product is provided as printed release notes, they
are shipped with your application and are also available online.
-If the latest information for your Avid product is provided as a ReadMe file, it is
supplied on your Avid installation media as a PDF document (README_product.pdf)
and is also available online.
You should always check online for the most up-to-date release notes or ReadMe
because the online version is updated whenever new information becomes available. To
view these online versions, select ReadMe from the Help menu, or visit the Knowledge Base
at www.avid.com/readme.
Courier Bold font identifies text that you type.
mouse action. For example, Command+Option+C or Ctrl+drag.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/support. Online services are available 24
hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view
error messages, to access troubleshooting tips, to download updates, and to read or join
online message-board discussions.
14
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery methods
that accommodate your pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and books,
please visit www.avid.com/support and follow the Training links, or call Avid Sales at
800-949-AVID (800-949-2843).
Avid Training Services
15
1Getting Started
The following main topics describe basic user tasks as well as various concepts and features you
might encounter when working with Interplay Central.
•About Interplay Central
•Signing In to Interplay Central
•Understanding the Application Layouts
•Using Plug-ins and MOS Integration
•Viewing Interplay Central Help
About Interplay Central
Interplay Central delivers workflow tools for media professionals through both Web and mobile
applications. With a customizable user interface, Interplay Central allows individuals in different
media production functions to access the tools they need to complete tasks with greater visibility
to assets, team collaboration, and workflow agility. Through Interplay Central, users can access
Avid iNEWS, Interplay Production, or both.
Avid iNEWS
The Avid iNEWS newsroom computer system provides journalists, producers, directors, and
various technical personnel in the newsroom with an array of tools to make their job easier. It is
primarily made up of iNEWS Workstations, linked together via a local or wide area network, and
the iNEWS Server, which manages all the day-to-day activities of the newsroom.
Although referred to as a singular unit, the iNEWS Server typically consists of two or more
n
computers running the iNEWS Server software. Each one acts as a backup for the other to
protect the overall stability of the network. For redundancy, the iNEWS system mirrors its
database across these servers for redundancy.
Interplay Production
The Avid Interplay Production system combines an asset database with workflow management
software, both of which are integrated with Avid shared storage and Avid archive solutions.
Interplay Production provides tools that let journalists and producers add rich media to stories
and send the assembled video sequence to a playout server.
Signing In to Interplay Central
Use a supported browser to connect to and sign in to your Interplay Central server. See the Av id
Interplay Central ReadMe for a list of supported browsers.
Interplay Central lets you use a single user name and password to access all Avid systems for
which your account is configured. A journalist might have access to both an Avid iNEWS
database and an Interplay Production database, while a logger might have access only to an
Interplay Production database.
The first time you sign in to Interplay Central, you are given the option of using your Interplay
credentials to sign in to iNEWS and Interplay Production or to use different credentials. The
credentials you use depend on the user name and password that you can use to sign in to iNEWS
or Interplay Production. Supplying these credentials enable you to use only the Interplay Central
user name and password at future sign-ins.
Your iNEWS and Interplay Production credentials are set in the iNEWS or Interplay Production
sections of the User Settings dialog box, which you access from the Home menu. You can
change these credentials at any time.
After you supply your credentials for the first time, a dialog box asks you if you want to use
MOS plug-ins. See “Using Plug-ins and MOS Integration” on page 28.
Signing In to Interplay Central
To sign in to Interplay Central:
1. Open a supported browser and type the URL of your Interplay Common Services server.
The URL is the computer name of the server.
2. At the sign-in screen, type your user name and password.
3. Click Sign In, or press Enter or Return (Macintosh).
After a few moments, the Interplay Central application opens and displays the last layout
that you used.
When you sign in to Interplay Central, you are automatically signed in to your iNEWS newsroom
n
computer system, your Interplay Production system, or both. If, however, the security settings for
one of these integrated systems is inaccurate, you might see a warning message that states that
the application is unable to authorize the sign-in name or password. If you receive this message,
click the link provided and verify your security settings.
17
Understanding the Application Layouts
4. (Optional) If the layout you want is not displayed, select the one you want from the Layout
selector.
Left: Sign Out button. Right: Layout selector.
Each Interplay Central user is assigned one or more roles by the Interplay Central
n
Administrator. Each role is associated with one or more layouts. For more information about
available layouts, see “Working with Layouts” on page 20. For more information about roles,
see the Interplay Central Administrator’s Guide.
To sign out:
tClick Sign Out in the menu bar.
Understanding the Application Layouts
A layout is a set of panes and other controls that is installed as part of the Interplay Central Web
application. The size and location of the panes are set by default in each layout. Not all available
panes are displayed in each layout, but users can customize which panes are displayed, their
sizes, and where they are located in the window.
The following table describes the main panes.
Icon PaneDescriptionRefer to...
AssetsA pane that displays assets. These assets can
result from a search or from browsing. Assets
are displayed in a folder hierarchy, if
applicable to the assets displayed.
Queue/StoryA pane that displays the contents of a queue
with the contents of a selected story in the
queue, including the story form and any
production cues. It can only be opened from
the Assets pane, and is therefore not listed as
part of the Panes menu.
Project/StoryA pane that displays the contents of a project,
its facets, and any associated stories. It can
only be opened from the Assets pane, and is
therefore not listed as part of the Panes menu.
18
“The Assets Pane” on page 31
“The Queue/Story Pane” on
page 45
“The Project/Story Pane” on
page 42
Understanding the Application Layouts
Icon PaneDescriptionRefer to...
AudioA pane that displays the controls for adjusting
the audio settings for media assets.
“Working with Audio Tracks in
Advanced Sequences” on
page 116
HelpA pane that displays the help system.“Viewing Interplay Central
Help” on page 30
LaunchA pane from which you navigate to various
“The Launch Pane” on page 27
locations. This pane displays remote file
systems, local file systems, and other locations
for assets.
MarkersA pane in which you can view and create
markers. This pane is available in the Video
“The Markers Pane” on
page 134
layout and the Logging layout.
Media A pane in which you can view and edit media
“The Media Pane” on page 88
assets. The controls that are displayed depend
on the selected asset.
ProgressA pane in which you can monitor the progress
of background processes, such as send to
“The Progress Pane” on
page 152
playback and sequence mixdowns.
SearchA pane from which you can conduct a search.
“The Search Pane” on page 124
This pane functions similarly to the Search bar
but includes criteria for advanced searches.
SequenceA pane that includes the Sequence Timeline
and other controls that let you create and edit a
sequence.
19
“The Sequence Pane” on
page 66
Understanding the Application Layouts
qq
ww
ee
In addition to the panes, the application layouts also feature bars that offer additional
information, options, and functionality.
The following table describes these bars.
BarDescriptionRefer to...
1Menu A section of the application that provides
2MessageA section of the application in which you can
3SearchA section of the application from which you can
Working with Layouts
The Interplay Central Web application is installed with five layouts. Not all available panes are
included in each layout, but you can open additional panes when you need them.
You select a layout from the Layout selector, located near the upper right corner of the window.
The menu shows the name of the layout that is currently displayed. If you click the menu, it
shows the name of the role or roles for the signed-in user, along with the layouts that are
available for that role. You can select any layout that is displayed.
The following illustration shows the default layouts available to the Journalist role.
“The Menu Bar” on page 27
numerous menu options.
“Messaging” on page 144
send and receive messages (Basic, Logging, and
Video layouts only).
“The Search Bar” on page 123
conduct a search. The results of a search can be
dragged from the bar and placed in an area as a
pane for better viewing.
The following table lists the five predefined layouts and which users have access to them.
20
Understanding the Application Layouts
LayoutDescriptionAvailable To
BasicJournalists use this layout to edit and create stories. You
cannot view video or audio or add it to the story.
LoggingMedia loggers use this layout to add markers to clips and
to create subclips. For more information, see “Logging
and Creating Subclips” on page 129.
System SettingsAdministrators use this layout to specify various
configuration settings. For more information, see
“Configuring System Settings” in the Interplay Central Administration Guide.
UsersAdministrators use this layout to import, create, and
manage Interplay Central users.
For more information, see “Interplay Central User
Management” in the Interplay Central Administration Guide.
VideoJournalists use this layout to edit and create stories that
include video and audio.
This layout is displayed the first time a user signs in. You
can switch to another layout at any time by selecting it
from the Layout selector.
To change to a different predefined layout:
All users
All users, based on
license type
Administrators only
Administrators only
All users, based on
license type
tChoose the layout from the Layout selector.
Changes that you make to a predefined layout are saved when you change to a different layout or
n
when you sign out.
To close a pane:
tClick the X on the pane’s tab.
To open additional panes:
1. Select the Panes menu.
2. Select the menu option corresponding to the pane you want to open.
The pane you select opens in the active area. For more information, see “Working with
Areas and Panes” on page 22.
To reset a layout to its original configuration:
tSelect Reset Layout from the Layout selector.
21
To reset all layouts to their original default configurations:
2
34
5
6
1
tSelect Reset All Layouts from the Layout selector.
Working with Areas and Panes
You can customize Interplay Central by adjusting a layout’s areas and panes. A single area can
contain one or more panes. When an area contains more than one pane, the panes are displayed
in a tabular format, with one pane on top of the others.
The following illustration shows the default Video layout. This default layout is composed of six
different areas and seven different panes. The area in the lower right contains two panes.
Understanding the Application Layouts
22
Understanding the Application Layouts
12
4
3
One way to customize this layout is to combine two or more panes into one area, thus reducing
the number of areas and allowing more space for the remaining areas. In the following
illustration, the layout is composed of four areas and seven panes. The area on the left contains
the Queue/Story pane, the Launch pane, and an Assets pane.
23
Understanding the Application Layouts
12
5
4
3
You can also move a pane to create a new area. In the following illustration, the Assets pane was
moved to the left to create a new area.
If the number of tabbed panes within an area exceeds the area’s space within the browser
window, Right and Left Arrow buttons appear next to the Pane Menu button, enabling you to
navigate through all of the panes.
You can move panes to save screen space and reconfigure panes in a way that best suits your
needs. The application saves the last arrangement and displays it the next time you sign in to the
application.
You move panes into what are called drop zones within an area. Each area has five drop zones:
center, top, bottom, left, and right.
To move a pane:
tClick the pane’s tab and drag it to a drop zone.
24
Do not click the X in the pane’s tab unless you want to close the pane.
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The drop zone is highlighted in orange to help you identify where the pane will be
positioned within the window when you release the mouse button.
The following illustrations demonstrate the process of dragging the Media pane to each drop
zone. In the illustrations, the Audio pane is already located in the area to which the Media
pane is being moved. If you drag the Media pane into the center drop zone, the two panes are
displayed as tabbed panes, with only one visible at a time. Dragging to the top or bottom
drop zones splits the area vertically. Dragging to the left or right drop zones splits the area
horizontally.
Drop
ZonePositionResult
Center
Understanding the Application Layouts
Top
25
Drop
ZonePositionResult
Bottom
Understanding the Application Layouts
Left
Right
26
The Menu Bar
The application’s menu bar includes the following menus:
•Home
OptionDescription
User SettingsOpens the Settings dialog box with configuration options available for
AboutOpens a screen with information about the product
•Panes
This menu lists the panes that you can open in the selected layout. For a list of these main
panes, see “Understanding the Application Layouts” on page 18. You are only permitted one
instance of some panes within the user interface; however, you can open multiple instances
of an Assets pane or Search pane. If a single-instance pane is already opened, the option
representing that pane will appear grayed out in the Panes menu.
•Sign Out
Understanding the Application Layouts
modification to non-administrative users. For more information, see
“User Settings” on page 218.
Select Sign Out to leave the application and return to the sign-in screen.
The Launch Pane
The Launch pane lists the iNEWS system and Interplay Production system that are available on
the Interplay Central system. The Launch pane also includes any iNEWS projects.
27
Using Plug-ins and MOS Integration
Systems and projects are identified by the following icons.
IconDescription
Connected Interplay Production system
Disconnected Interplay Production system
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
Opening a system, such as an iNEWS newsroom computer system or Interplay Production
system, lets you view the contents of that system’s database in the Assets pane. Opening an
iNEWS project from the Launch pane lets you view each project’s contents in the Assets pane.
To open a system or project from the Launch pane, do one of the following:
tDouble-click the item you want to open.
tRight-click the item and select “Open in New Assets Tab.”
For more information about assets and projects, see “Working with Assets” on page 31 and
“Working with Projects” on page 41.
Using Plug-ins and MOS Integration
Interplay Central provides support for MOS Active-X plug-ins. For example, Deko Select is a
plug-in for a newsroom computer system’s interface that allows a user, such as a reporter, to drag
and drop graphic templates directly into the story, as well as alter replaceable text or graphics in
the selected template. You can also use the Avid Deko Select plug-in to add graphics to the video
for a story sequence. Other plug-ins are available through third-party manufacturers, such as the
Assignment List by Aurora.
These plug-ins are specific to iNEWS workflows, and they are available only in Basic and Video
layouts.
28
Using Plug-ins and MOS Integration
Setting Up Your Browser
The Chrome browser requires an extension that lets you install MOS plug-ins. The first time you
sign in to Interplay Central, a dialog box asks if you want to use MOS plug-ins.
•If you click yes, an installer is downloaded from the Interplay Common Services server.
Allow pop-ups from the Interplay Common Services server if you are informed that a
pop-up was blocked, and then refresh the page. Double-click the .exe file to install the
program.
•If you click no, and later want to install plug-ins, you need to download the Chrome
extension. For more information, see the Avid Interplay Common Services Installation and Configuration Guide.
Active X plug-ins are not supported in the Safari browser.
Enabling MOS
To use plug-ins, you need to enable MOS in Interplay Central. Select Home > User Settings >
MOS and then select “MOS enabled.”
Installing Plug-Ins
For procedures on how to install plug-ins, see the documentation for the plug-in.
After installation and configuration, plug-ins are listed at the bottom of the Panes menu.
29
Viewing Interplay Central Help
The Help system for Interplay Central combines the contents of the following documents:
•Interplay Central User’s Guide
•Interplay Central Administration Guide
You can view help related to a specific pane. For example, if you want to know more about the
Media pane and the controls available within the pane, you can view that information by opening
that portion of the Help system through the Pane Menu button. You can also open the Help
system to the Contents page and use the Contents, Index, or Search to find specific information.
To access a Help topic related to a specific pane:
1. Click the Pane Menu button.
2. Select Help.
You can click the Contents, Index, or Search in New Browser Tab button to find other
information.
To open the Help system to the Contents page:
tSelect Panes > Help.
Viewing Interplay Central Help
30
2Working with Assets
The following main topics describe the Assets pane and how you can work with various assets in
Interplay Central.
•The Assets Pane
•Working with News Assets
•Working with Media Assets
The Assets Pane
Assets are items that are stored in a database, such as stories, scripts, video clips, and audio clips.
From the Assets pane, you can view assets for items that are contained in the Launch pane. For
example, if you double-click the name of an iNEWS system in the Launch pane, the Assets pane
displays the contents of the iNEWS database.
After you sign in to Interplay Central, an empty pane labeled Assets is displayed in one of the
application areas. After you open a system or project, the label of the Assets pane changes to
reflect your selection, and you can browse the database or work with the assets that are
displayed. You can also open multiple Assets panes, which appear as multiple tabbed panes
within an application area.
The options you have for working with assets depends on the type of asset you select.
The following topics describe working with different types of assets:
•“Working with News Assets” on page 33
•“Working with Media Assets” on page 36
To display assets in an Assets pane:
tDouble-click an item in the Launch pane.
The following illustration shows the Interplay Production database selected in the Launch
pane and its contents opened in the Assets pane below. The name of the highlighted system
appears in the Asset pane’s tab.
To open an additional Assets pane, do one of the following:
tSelect Panes > Assets.
tRight-click an item in the Launch pane and select Open in New Assets Tab.
The new pane is displayed next to a previously opened Assets pane.
The Assets Pane
If you closed the last open Assets pane, the new pane is displayed in an existing area.
To close an Assets pane:
tClick the Close button on the Asset pane’s tab.
To ensure the Assets pane has focus, click an item in the pane, not an empty area of the pane.
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Navigating in the Assets Pane
As you browse through a database, the history of your navigation is retained in views, and you
can go backward and forward to display those views. The name that appears in the Assets pane’s
tab also changes to reflect your location within the database you are viewing.
The following table lists the navigation buttons in the Assets pane.
ButtonDescription
Back button toggles the current view to the previous view in the pane.
Forward button toggles the current view to the next view in the pane.
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ButtonDescription
Refresh button refreshes the current view in the pane.
Close button closes the pane.
Pane Menu button opens a menu providing various options, including opening the
help content related to the pane.
To expand a folder within the current view, do one of the following:
tClick the turn-down arrow to the left of a folder.
tPress the right arrow key.
To collapse a folder within the current view, do one of the following:
tClick the turn-down arrow to the left of a folder.
tPress the left arrow key.
To open a folder in a new view in the existing Assets pane:
tDouble-click a folder.
Working with News Assets
To display a view you already displayed:
tClick the Forward button or the Back button.
For a list of all keyboard shortcuts you can use in the Assets pane, see “Assets Pane Shortcuts”
on page 222.
Working with News Assets
The following topics describe the iNEWS database as it is displayed in the Assets pane:
•Identifying iNEWS Directories, Queues, Projects, and Facets
•Navigating the iNEWS Database
Identifying iNEWS Directories, Queues, Projects, and Facets
The iNEWS database is a file structure that is organized by directories that contain subfolders or
queues, which in turn contain stories. Directories contained within other directories are known as
subfolders or subdirectories.
33
Working with News Assets
Projects are a way of categorizing stories by topic so that news teams working on a particular
topic can find everything related to it in a single place, without moving or copying original
source information within the database. Fac et s are sub-topics of projects that provide additional
granularity. Any stories associated to a facet are automatically associated to that facet’s parent
project.
You can view the contents of an iNEWS database by choosing the iNEWS system in the Launch
pane. Likewise, Projects can also be opened from the Launch pane. Projects and iNEWS systems
are identified by the following icons.
IconDescription
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
After you double-click a system in the Launch pane, the database file structure with its
directories and queues is displayed in the Assets pane. If you double-click a project, any facets of
the chosen project are displayed in the Assets pane.
Different icons are used to identify queues, directories and facets in the Assets pane, as listed in
the following table.
IconDescription
Directory or subfolder in the iNEWS database
Indexed directory or subfolder
Queue
Indexed Queue
Locked Queue
34
Working with News Assets
IconDescription
Indexed and Locked Queue
Facet
Facet (not started)
Facet (expired)
In addition to facets, each project also contains the following queues in the Assets pane:
IconDescription
ALL queue - shows all stories associated with the project and its facets.
QUERY Search Queue - shows results of a search conducted with criteria
pre-defined for the project in iNEWS. Each project can have only one search
queue.
Navigating the iNEWS Database
This topic provides procedures for viewing the database file structure by opening directories and
queues. For information about projects and facets, see “Working with Projects” on page 41.
The contents of directories are displayed in the Assets pane. The contents of queues are viewed
in the Queue/Story pane. For more information, see “The Queue/Story Pane” on page 45.
To open a directory:
tDouble-click the directory in the Assets pane.
This action opens the directory’s contents in the same pane. To return to the previous view of
the database file structure, click the Back button.
tClick the turn-down arrow to the left of the directory in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest
of the database file structure. To close the directory, click the turn-down arrow again.
To open a queue:
tDouble-click the queue in the Assets pane.
The queue’s contents open in the Queue/Story pane.
35
Working with Media Assets
Working with Media Assets
An Interplay Production database holds media assets such as clips, subclips, sequences, and
graphics. You can browse the database in the Assets pane and display a media asset in the Media
pane. You can rename assets but you cannot delete them.
The following topics describe working with media assets:
•“Identifying Interplay Production Systems and Media Assets” on page 36
•“Navigating the Interplay Production Database” on page 37
•“Adding or Removing Property Columns” on page 37
•“Resizing Columns” on page 38
•“Moving Columns” on page 38
•“Moving or Copying Assets” on page 39
•“Renaming Assets” on page 39
Identifying Interplay Production Systems and Media Assets
Different icons are used to identify Interplay Production assets and indicate status in the Assets
pane.
IconDescriptionColumn
Audio assetName
Video asset: a master clip.Name
Video asset: a subclipName
Video asset: a sequenceName
Video asset: an in-progress clip (Edit While Capture)Name
SupportedState
ReservationState
RestrictionState
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Navigating the Interplay Production Database
This topic provides procedures for viewing the Interplay Product database file structure by
opening Interplay folders.
The contents of folders in an Interplay Production system are displayed in the Assets pane. You
can double-click an asset to open it in the Media pane.
To open an Interplay Production folder:
tDouble-click the folder in the Assets pane.
This action opens the folders’s contents in the same pane. To return to the previous view of
the database file structure, click the Back button.
tClick the turn-down arrow to the left of the folder in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest
of the database file structure. To close the folder, click the turn-down arrow again.
To open a video asset:
tDouble-click an asset.
The asset opens in the Media pane. If the asset is a sequence and the Sequence pane is open,
the asset is loaded in the Sequence Timeline. For more information, see “Working with
Video Media” on page 87 and “Using the Sequence Pane” on page 65.
Working with Media Assets
To open a video asset and the Logging layout from an Assets tab, do one of the following:
tSelect a clip, click the Pane Menu button, and select “Open in Logging Layout.”
tRight-click a clip and select “Open in Logging Layout.”
Adding or Removing Property Columns
A set of property columns are shown when viewing media assets in the Assets pane. These
columns display metadata that is associated with assets in the Interplay Production database. You
can select other property columns to display. The columns that are available depend on the
columns that are available in a particular Interplay Production database.
To add or remove property columns:
1. Click the Pane Menu button in the top right corner of the Assets pane and select Add or
Remove Columns.
The Add Or Remove Columns window opens. The list is divided in System properties, User
(custom) properties, and Resolutions.
37
Working with Media Assets
2. Select the columns you want to add or deselect the columns you want to remove.
You can use the search box to find a particular column.
3. Click the Close box or click anywhere outside the window to save your settings.
Resizing Columns
You can adjust the column width of any column displayed in the Assets pane.
To resize a column:
1. Position your mouse pointer over the dividing line between two columns.
The pointer changes to a bi-directional arrow when it hovers over the correct location.
2. Click and drag it right or left to adjust column width.
Moving Columns
You can rearrange the order of columns displayed in the Assets pane.
To move a column:
1. Click the header of the column you want to move.
2. Drag it right or left and release the mouse button when it is repositioned where you want it.
An orange line appears as a guide during the drag-and-drop process.
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Moving or Copying Assets
You can move or copy assets in the Interplay Production database by using the Cut, Copy, and
Paste commands.
To move an asset to another folder:
1. Select one or more assets.
2. Right-click and select Cut.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
To copy an asset to another folder:
1. Select one or more assets.
2. Right-click and select Copy.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
Renaming Assets
You can rename clips and other assets in the Interplay Production database.
Working with Media Assets
To rename an asset, do one of the following:
tSelect the asset, click the name of the asset, and type the new name.
tSelect the asset, press F2 (Windows) or Enter (Macintosh), and type the new name.
Creating a New Folder
You can create a new folder in the Interplay Production database. Your ability to create a new
folder depends on Interplay Production rules. For example, the credentials you use to sign in to
the Interplay Production database must allow creation of folders.
For more information, see the Interplay Access User’s Guide or your Interplay Production
administrator.
To create a new folder in the Interplay Production database:
1. In the Assets tab, navigate into the folder in which you want to create the subfolder.
Selecting a folder does not create a subfolder in the folder.
n
2. Do one of the following to create the folder:
tClick the Pane Menu button and select Create Folder.
tRight-click an item and select Create Folder.
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Working with Media Assets
A new folder is created with the name New.Folder. If there is already a folder named
New.Folder, .01 is appended to the folder name, and incremented for each unnamed new
folder (New.Folder.02, and so on).
3. Do one of the following to rename the folder:
tSelect the folder, click the name of the folder, and type the new name.
tSelect the folder, press F2 (Windows) or Enter (Macintosh), and type the new name.
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3Working with Projects
The following main topics describe the Project/Story pane and how to use projects and facets in
news production:
•Opening Projects or Facets
•The Project/Story Pane
•Associating Stories with Projects or Facets
•Opening a Project or Facet Associated with a Story
Opening Projects or Facets
Using projects is a feature of the iNEWS newsroom computer system that provides a way of
categorizing stories by topic so that news teams working on a particular topic can find everything
related to it in a single place, without moving or copying the original source information from its
current location in the iNEWS database. Facets are sub-topics, providing additional granularity
to projects.
In Interplay Central, iNEWS projects are listed in the Launch pane. Open a project from the
Launch pane to view each project’s contents in the Assets pane. You open facets and the project’s
queues from the Assets pane.
To open a project:
tDouble-click the project in the Launch pane.
The project’s contents open in the Assets pane.
To open a facet:
tDouble-click the facet in the Assets pane.
The facet’s contents open in the Project/Story pane.
The Project/Story Pane
The contents of a project include an ALL queue, a QUERY queue, and any sub-topics, known as
facets. For example, the following illustration shows the Hurricane Earl project has facets for
topics like Damage and Evacuation.
The Project/Story Pane
Every project has an ALL queue that displays in the Queue panel all stories associated with the
project and its facets. Any indexed story can be associated with a project or facet.
Stories associated with a project retain their original source permissions. For example, a user
without read access to a story’s source queue will not be able to see that story in a project to
which its associated, even if the user has read access to the project.
Every project has a QUERY queue, identified by the magnifying glass icon, which is the search
queue that runs the project’s query. For more information on the icons used to identify projects
and facets, see “Identifying iNEWS Directories, Queues, Projects, and Facets” on page 33.
The Project/Story pane functions similarly to the Queue/Story pane. It can display either a
project’s facet or a news story associated with that project’s facet. It can also display both at the
same time, as shown in the following illustration:
42
The Project/Story Pane
The title that appears on the pane’s tab changes based on what is selected in the Project/Story
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pane.
Two buttons, Project and Story, are located at the top of the pane. Use these buttons to toggle on
or off the display of the project or a story. When toggled on the buttons appear orange.
For example, while viewing a project’s contents, clicking the Story button splits the pane’s
display space to show the project’s contents on the top half and the selected story associated with
that project or facet on the bottom half of the pane. Clicking the Story button again hides the
story and displays only the project’s facet or queue once more.
You cannot have both the Project and Story buttons toggled off simultaneously. When only one is
n
on and the you click that button, the system automatically toggles it off and toggles the other
button on.
The name on the tab of a Project/Story pane changes based on the story you have selected in the
pane. You can move the mouse pointer over the tab to view the entire path name.
When only the facet or one of the project’s queues (ALL or QUERY) is shown, the display is
called a grid view. When only the story is shown in the pane, the display is called a story view.
And when both are visible, the display is called a split view.
43
Associating Stories with Projects or Facets
You can use the horizontal dividing line between the grid and story sections of the pane to adjust
the ratio of the split view display within the pane. When you position your mouse pointer over
the dividing line, the pointer changes to a double arrow, letting you click and drag it up or down
to adjust the space allocated to each section of the pane. However, it is not recommended to use
this technique to hide one section of the pane or the other.
The ratio you set is retained when you sign out.
Associating Stories with Projects or Facets
Any indexed story can be associated with a project or facet.
To associate an indexed story with a project or facet.
1. Navigate to and open the indexed queue in which the story resides.
2. Right-click the story in the Queue/Story pane and select Associate Story to Project.
3. In the dialog box, select the projects or facets to which you want the story associated.
4. Click Apply.
Opening a Project or Facet Associated with a Story
In the Project/Story pane, you can open a project that is associated with a story or facet.
To open a project associated with a story:
1. Select a story in the queue section of the Project/Story pane.
2. Click the Pane Menu button and select Projects and the project or facet you want to open.
The project opens in a new Project/Story pane.
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4Building a Script
The following main topics describe the Queue/Story pane and basic techniques of script
building.
•The Queue/Story Pane
•Creating a Story
•Segmenting Stories
•Writing Stories in Right-to-Left Languages
•Using Annotation to Dictate a Story
•Editing a Story
•Deleting or Recovering a Deleted Story
•Locking and Unlocking a Story
•Inserting Script Templates
•Inserting MOS Placeholders
•Adding Media to a Script
•Copying and Sending iNEWS Links
The Queue/Story Pane
In Interplay Central, you can create iNEWS stories, edit them in the Queue/Story pane, and save
them on an iNEWS server.
The Queue/Story pane can display either an iNEWS queue, such as a show’s rundown, or a story
in that queue. The Queue/Story pane can also display both a queue and a story in that queue, as
shown in the following illustration:
The Queue/Story Pane
qq
ww
1The Queue section
2The Story section, also called the Script Editor
The name on the tab of a Queue/Story pane changes based on the story you select in the pane.
You can move the mouse pointer over the tab to view the entire path name.
When only the queue is displayed in the pane, the display is called a grid view. When only the
story is shown in the pane, the display is called a story view. When both are visible, the display is
called a split view.
You can use the horizontal dividing line between the queue and story sections of the pane to
adjust the ratio of the split view within the pane. When you position your mouse pointer over the
dividing line, the mouse pointer changes to a double arrow. You can then click and drag the
dividing line up or down to adjust the space allocated to each section of the pane. However, it is
not recommended to use this technique to hide one section of the pane or the other.
46
The Queue/Story Pane
qqqwqe qr qtqy qu qiqo q1)q1! q1@ q1#
The ratio you set is retained when you sign out.
The Queue/Story Toolbar
The Queue/Story pane includes a toolbar that has buttons that toggle the display within the pane
and provide functions for editing your story.
Display or ControlDescription
1QueueToggles display of the queue on or off. When toggled on the button is colored
orange.
2StoryToggles display of the Story editor on or off. When toggled on the button is
colored orange.
You cannot have both the Queue and Story buttons simultaneously
n
toggled off. When only one is on and you click that button, the system
automatically toggles that display off and the other display on.
3BoldMarks text as bold. See “Editing a Story” on page 54.
4ItalicMarks text as italic.
5UnderlineMarks text as underline.
6NormalSets text as normal. See “Formatting a Script” on page 55
7PresenterSets text as presenter instructions.
8Closed CaptionSets text as closed-captioning.
9TemplateInserts an iNEWS script. See “Inserting Script Templates” on page 61
10 Open SequenceOpens the associated sequence. Use this button to create a new script
sequence or to open one previously created. See “Adding Media to a Script”
on page 63.
11 RefreshRefreshes the queue.
12 LockLocks the story. See “Locking and Unlocking a Story” on page 59
13 AnnotationDictate text. See “Using Annotation to Dictate a Story” on page 53.
47
Although the toolbar always appears at the top of the pane, even when only the queue is shown in
qq
ww
ee
the grid view, most of the buttons are used for editing stories, not for modifying the queue.
The Script Editor
The section of the pane in which the story appears is called the Script Editor. There are three
sections of the Script Editor: Story Form, Cue List, and Story. The following illustration
identifies these areas.
The Queue/Story Pane
1Story Form3Story (text area)
2Cue List
At the top of every story is the Story Form, which provides story information in fields that are
predetermined by the iNEWS system administrator for each queue in the database. For example,
a form can contain the story’s title (slug), page number, and status. Wire queues usually show
different fields than rundown queues.
You cannot enter data in the queue view.
n
You can use the horizontal dividing line between the Story Form and the rest of the sections to
adjust the ratio of the Script Editor display within the pane. You can also choose to hide the Story
Form while still viewing the other sections of the Script Editor.
To hide the Story Form, do one of the following:
tClick the Pane Menu button located at the top right corner of the Queue/Story pane and
select Hide Story Form.
tRight-click in the Story Form and select Hide Story Form.
48
Creating a Story
To show the Story Form:
tClick the Pane Menu button located at the top right corner of the Queue/Story pane and
select Show Story Form.
The Story is the section of the Script Editor in which you write your story or view the text of an
existing story. As you type, your text automatically wraps to the next line when you reach the
end of the current line. A scroll bar at the right side of this area appears when text extends
beyond the bounds of the text area.
The Cue List is the section of the Script Editor in which you add or edit production cues and
machine control events, such as those for a character generator (CG). Each cue is numbered
within a story, beginning with one (1). If cues are rearranged in the story, the system renumbers
the cues automatically. The following illustration shows an example of a cue containing a CG
event.
Creating a Story
You can create a story in Interplay Central or edit a story previously created in Interplay Central
or iNEWS. For more information on how to edit existing stories, see “Editing a Story” on
page 54.
When connected to an iNEWS server version 4.0 or higher, you can create a new story in a queue
or a facet. When you create a story in a facet, the story will be associated with that facet and will
live in a special “project bucket.”
You can add an external link to a story, such as a Web URL.
To create a new story:
1. Navigate to the row in which you want the new story to be inserted in the queue.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
49
Creating a Story
3. Select Create Story.
The existing row is pushed down, and a new row is inserted in the queue at that location.
If you are in split view, you can begin writing your story; if not, open the new story by
double-clicking on the new row.
4. Enter the name of your story in the Title field of the Story Form.
5. Enter the text of your story in the first available segment.
6. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
7. Select Save Story to save your changes.
Navigating away from a story in the queue automatically saves any changes made to the story, as
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does closing the tab or pane.
Saving a story does not save a sequence associated with a story. You must save the sequence in
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the Sequence pane. See “Saving a Sequence” on page 73
To view an existing story:
tSelect the story in the queue you want to view and click the Story button to display the story
in the bottom half of the Queue/Story pane.
To open an existing story to story view:
tDouble-click a story in the queue.
tSelect the story in the queue and click the Queue button.
This toggles off the display of the queue in the Queue/Story pane and displays the story
within the entire pane’s space.
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Segmenting Stories
You can write a story in a single segment or divide it into multiple segments. The following
illustration shows a story in a single segment.
Segmenting Stories
You can use segments to time the text and integrate it with video, audio, and production cues.
See “Adding Media to a Script” on page 63. Multiple timed segments are combined to form the
overall story. The following illustration shows the same story as the one in the previous example,
but written as a segmented story.
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Writing Stories in Right-to-Left Languages
You can add or delete segments, split a segment in two, and rearrange segments within a story.
To add a segment to a story:
tClick in the segment marked NEW located at the bottom of the story and begin typing. See
the previous illustration for an example.
To split a segment in two:
1. Position the cursor in the story where you want to split the text into two segments.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane and
select Split Segment.
To rearrange segments in a story:
tClick the header bar of the segment you want to move and drag it up or down into its new
location.
When you rearrange segments, any production cues or machine control events in those segments
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are also moved and renumbered as needed.
To delete a segment and the text in the segment:
1. Select the segment.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Segment.
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Deleting the segment also deletes the text in the segment.
Writing Stories in Right-to-Left Languages
The script editor lets you write stories in right-to-left languages (for example, Arabic and
Hebrew). Alignment of the text changes based on the following rules:
•Automatic switching to right-to-left alignment:
-Story segments switch to right-to-left if more than 50 percent of the text consists of
right-to-left characters. To apply the new alignment to a segment, reload the story.
-Production cues switch to right-to-left if more than 50 percent of the text in the
production cue body consists of right-to-left characters.
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Using Annotation to Dictate a Story
-Queue grid cells switch to right-to-left and right-aligned if the first character in the cell
is a right-to-left character. If the cell is center-aligned by default, it will remain
center-aligned regardless of cell content.
•Manual switching
-If focus is in any segment, alignment of all segments will be switched. Reloading the
story will return the segment alignment to the default.
-If focus is in the production cue body, only the current cue body alignment will be
switched. Reopening the production cue returns cue body alignment to the default.
-If focus is in a story form field, only the current story form field alignment will be
switched. Reloading the same story form keeps the current field alignment. Reloading a
different story form returns the field to the default.
To manually switch alignment of the segment that has focus, do one of the following:
tPress Ctrl+Shift.
tSelect “Switch to RTL” from the Queue/Story Pane menu. If the story is RTL, select “Switch
to LTR.”
tRight-click and select “Switch to RTL.” If the story is RTL, select “Switch to LTR.”
Using Annotation to Dictate a Story
The Interplay Central Annotation feature allows users to dictate their stories, using the Chrome
browser's Speech-to-Text technology.
This feature requires a connection to the Internet, and it is only available on Windows-based
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computers with Google Chrome, not Apple computers with the Safari browser.
To use the Annotation feature to write stories:
1. Open a blank story and place your cursor in a segment.
2. Click the Annotate button.
A speech bubble appears below the button, instructing you to begin speaking. The speech
bubble also displays an audio level bar and a Cancel button.
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3. Speak clearly.
If you want sentence punctuation in your text, you can type it in later, or you can say what
punctuation is needed as you speak. For example, if you want the text to be
Jane Doe.
punctuates contractions for you.
For best results, conduct your dictation in a location without much background noise. When
you finish talking, the system transfers your speech into text starting at your cursor position.
A pause in your speech can stop the annotation. To continue, click to position your cursor and
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click the Annotate button.
4. After your text is displayed in the Script Editor, you can edit the text as needed.
, then you would need to say, “Hello comma I’m Jane Doe period.” The system
Editing a Story
When you modify a story, changes you make in Interplay Central are automatically updated in
the iNEWS newsroom computer system. The reverse is also true: changes made to a story at an
iNEWS workstation are automatically updated if you open the story in Interplay Central.
The standard editing features found in Interplay Central are the same as those for most word
processing software applications. You can cut, copy, or paste text as you work on a story. When
cutting or copying text, the system stores the text in a temporary storage spot known as a
clipboard; only one block of text can be stored at a time, so whenever you cut or copy something
new, it replaces whatever was previously stored on the clipboard.
Editing a Story
Hello, I’m
You can use cut, copy, and paste to move text within a single story or from one story to another.
Production cues cannot be copied and pasted from one story to another.
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You can also change text to a bold or italicized font, and underline selected text within a story,
using keystroke combinations or the toolbar buttons circled in red in the following illustration.
To cut text:
tSelect the text and press Ctrl+X (Windows) or Command+X (Macintosh).
To copy text:
tSelect the text and press Ctrl+C (Windows) or Command+C (Macintosh).
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To paste text:
tSelect the text and press Ctrl+V (Windows) or Command+V (Macintosh).
To immediately undo the previous editing change, press Ctrl+Z. On a Macintosh, press
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Command+Z.
To undo the previous edit, do one of the following:
tPress Ctrl+Z (Windows) or Command+Z (Macintosh).
tRight-click and select Undo.
tClick the Pane Menu button and select Undo.
To redo the previous edit, do one of the following:
tPress Ctrl+Y (WIndows) or Command+Y (Macintosh).
tRight-click and select Redo.
tClick the Pane Menu button and select Undo.
To set text to bold, do one of the following:
tSelect the text and click the B button.
tSelect the text and press Ctrl+B (Windows) or Command+B (Macintosh).
Editing a Story
To italicize text, do one of the following:
tSelect the text and click the I button.
tSelect the text and press Ctrl+I (Windows) or Command+I (Macintosh).
To underline text, do one of the following:
tSelect the text and click the U button.
tSelect the text and press Ctrl+U (Windows) or Command+U (Macintosh).
Formatting a Script
When you write a story, the text appears in the normal, the default text style. When you format a
story as a script for a news broadcast, you might need to mark certain text, such as instructions
for presenters or closed captioning.
Presenter instructions are most often used as brief instructions to news presenters (also called
news anchors). The text for presenter instructions appears red in the script, in reverse video on
the teleprompter, and is not included in the text used by the system to calculate the read time.
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Closed captioning is most often used for “sound-bite verbatims.” The text for closed captioning
appears green in the script and is sent to a closed caption encoder if your station uses such a
device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in
the teleprompter, and it is not included in the calculations of a script’s read time.
The default normal text style is sent to both the teleprompter and to any closed caption encoder
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used at the station.
The following procedures use the toolbar buttons circled in red in the following illustration.
To mark text as a normal text:
tSelect the text and click the N button or press Ctrl+Alt+N (Windows).
To mark text as a presenter instruction:
tSelect the text and click the P button or press Ctrl+Alt+P (Windows).
To mark text as a closed captioning text:
Editing a Story
tSelect the text and click the CC button or press Ctrl+Alt+C (Windows).
You can click the N, P, or CC buttons before typing your text as well. Any new text you type will
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appear in the format you selected. To change the format of the text you type at any time, select
another format.
Adding Production Cues
When you format a story as a script for a news broadcast, you might need to add production cues.
Production cues provide important information to technical staff as well as machine control
commands for devices, such as character generators.
Production cues are added to scripts from the Story area and edited in the Cue List area of the
Script Editor. Each production cue you add is given a numerical value. This number appears in a
black box as a production cue marker in the script, which corresponds to the insertion location of
that production cue’s text box in the Cue List.
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Editing a Story
When selected, the production cue marker is colored orange, and the information in the
production cue is visible in the Cue List.
To insert a production cue in a script:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
tRight-click and select Insert Production Cue.
tClick the Pane Menu button and select Insert Production Cue.
tPress Alt+Insert (Windows).
3. Enter the production cue information, such as Take VO, On Camera, Take SOT, or Take
Live. The information is automatically saved when you click someplace else in the story.
To move a production cue in a script:
tClick the production cue’s marker and drag it to another location within the script.
When production cues are rearranged in a script, the system automatically renumbers them,
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beginning with one (1). The same renumbering occurs if new production cues are added or
existing ones are deleted.
To delete a production cue from a script:
tSelect the production cue and press the Delete key.
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Adding Machine Control Instructions
If your station integrates with a broadcast control system, such as iNEWS Command, the
production cues might include machine control instructions.
These instructions must be preceded by an asterisk (*) and written in a special format, beginning
with a command for the type of device the instruction is for, such as CG for a character
generator. After the command the format specifies a particular item or template, such as 2line for
a template that contains two lines for fulfillment data. If additional comments or information is
required it would follow on succeeding lines in the same production cue text box.
In the following procedure, a machine control instruction for a 2-line character generator graphic
is used as an example.
To add machine control instructions for a CG event:
1. Insert a production cue in the script.
2. In the production cue text box (in the Cue List), type *CG 2line and press Enter.
3. Type the first line of text that should appear on the 2-line CG graphic, such as Mayor Joe
Smith. Press Enter.
4. Type the second line of text that should appear on the 2-line CG graphic, such as
Pleasantville.
Editing a Story
Your CG machine control instruction will appear in blue font.
Adding a Primary Machine Control Instruction
The machine control event associated with the Story Form, by default, takes precedence over
other machine control commands put into a script, when the event list is generated by the
iNEWS monitor server. If you want the machine control event associated with the Story Form to
appear in a position other than first in the event list, you can insert a placeholder in the Story. The
system then inserts the Story Form machine control event at that location in the event list. You
can insert one primary machine control instruction cue. Only one is allowed in any given story.
Like other machine control instructions, the instructions you type must be preceded by an
asterisk (*) and written in a special format, beginning with a command for the type of device the
instruction is for, such as CG for a character generator.
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Deleting or Recovering a Deleted Story
To insert a primary production cue:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
tRight-click and select Insert Primary Cue.
tClick the Pane Menu button and select Insert Primary Cue.
A production cue labeled *Primary is created.
Deleting or Recovering a Deleted Story
When an iNEWS story is deleted, it is sent to a folder labeled Dead (the Dead queue), from
which an administrator can retrieve it for a limited amount of time. This time frame is
pre-determined based on a purge interval set for that queue by each site’s system administrator.
To delete a story:
1. Select the story.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Story.
Locking and Unlocking a Story
The iNEWS newsroom computer system has multiple types of locks, such as edit locks,
segmented edit locks, easy locks and key locks. Locking a story makes it impossible for another
unauthorized person to change a story while you are working in it. If a story is edit locked by
another user, you can still navigate to that story and view it, but a warning message appears if
you attempt to edit the story. The warning message states:
Story is currently locked by another user.
Segmented edit locking allows for one user to change Story Form data while another user has a
lock on the story’s text and cue list. This is beneficial for producers who might need to make
modifications in the Story Form section of the Script Editor while a reporter is still working on
the body of the story itself.
Easy locks and key locks can only be applied to a story from an iNEWS workstation, but the
security measures are honored within Interplay Central. With easy lock, an iNEWS user locks
the story to his or her user name, so that only that user or an iNEWS system administrator can
access it. If any other user attempts to open an easy-locked story from Interplay Central, they
will be denied viewing or editing access to the story. Likewise, an iNEWS user key locks a story
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Unable to obtain edit lock.
Locking and Unlocking a Story
by applying a password so that only those who know the password can view or edit the story. If
an Interplay Central user attempts to open a key-locked story, the system will prompt that user
for the password.
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System administrators cannot supersede the edit lock of another user from Interplay
Central. However, neither the easy locking feature nor the key locking feature apply to
iNEWS system administrators. They can access any easy- or key-locked story in the
iNEWS database at any time.
To lock a story, do one of the following:
tBegin typing in the body of the story. An edit lock is automatically applied to the story body.
tClick the Lock/Unlock button in the toolbar. An edit lock is manually applied to the story
body.
When you have a story locked, the Lock/Unlock button is colored orange.
To lock the Story Form, do the following:
tBegin typing in any field in the Story Form of a story. The segmented edit lock is
automatically applied.
To unlock a story, do one of the following:
tNavigate to another story in the queue. The story you edited is automatically saved and
unlocked.
tClick the Lock/Unlock button.
If you click the Unlock button, a confirmation dialog box appears stating the following:
Story has been modified. Do you want to save it before unlocking?
Choose Yes to save it and then unlock the story, No to unlock the story without saving
modifications, or Cancel to return to the story with the edit lock still in place.
Navigating between the Story Form section of the Script Editor to the Story or Cue List
sections releases any segmented edit lock you have on the Story Form. The reverse does the
same for any edit lock you might have on the story body. All changes you made while
having either lock are saved by the system before the locks are released.
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Inserting Script Templates
Script templates are templates created by an administrator for you to use to quickly insert
predefined text and segments into stories. For example, if a daily weather story in a show has a
standard set of production cues and presenter instructions that are always the same, an
administrator can create a script template that contains this information. The template can then
be made available to Interplay Central users to insert within new stories they write for
subsequent shows.
Script templates are inserted at the current cursor position of an opened story.
To insert a script template:
1. Position your cursor in the story body where you want to insert the template information.
2. Do one of the following:
tClick the Template button in the toolbar.
tRight-click and select Insert Script Template.
tPress Ctrl+Shift+I.
3. Select the template you want to use from the list by double-clicking on it.
Inserting Script Templates
If you already know the name of the template you want, you can also type it in the Search field
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and press Enter.
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Inserting MOS Placeholders
You can create a placeholder item for a third-party MOS device in an iNEWS story, in either the
story form or as a story’s production cue. To add it to the story form, the story form must be
capable of including MOS information.
The iNEWS server must be running iNEWS v4.0 or later.
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To insert a MOS object placeholder:
1. Position your cursor in one of the following places:
-In a segment in the Story editor.
-In any field in the Story form.
2. Click the Pane Menu button and select Insert Placeholder.
The Create MOS Object Placeholder dialog box opens.
3. Select a device name and enter a title. Optionally, enter a description.
4. Press OK.
The new MOS object placeholder appears as a production cue in the Story editor and the
Cue List, or in the MOS-Title field.
Inserting MOS Placeholders
The MOS device user can later update the placeholder with a real ID and object by turning
on or loading the monitor server. The MOS Gateway will then return data back to iNEWS
and Interplay Central in the production cue.
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Adding Media to a Script
If you want to add media to your story, you need to create a video sequence that is associated
with the story. To create a sequence, click the Open Sequence button in the Queue/Story pane
toolbar. You also use this button to open a sequence that you already associated with a story. You
edit the sequence in the Sequence pane.
You can set an option to automatically load a sequence associated with a story. Select Home >
User Settings > iNEWS > Autoload Sequence.
The following illustration shows the Open Sequence button and a sequence that is associated
with a story.
Adding Media to a Script
For more information about creating a sequence, see “Using the Sequence Pane” on page 65.
Story segments are used to help estimate the timing of the text in scripts. In Interplay Central,
yellow horizontal lines with small flags, called timing taglines, are displayed in the Sequence
Timeline to show the estimated time for each segment in the script. For example, the story in the
previous illustration has two segments; the first is 12 seconds long, and the second is 10 seconds
long. The second timing tagline shows the total time of 22 seconds.
This timing is based on the read rate that is set in Avid iNEWS.
When Run times are added into production cues, these times are added to the overall time of the
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script as well as the time shown for the segment in which the production cue resides.
Saving a story does not save a sequence associated with a story. You must save the sequence in
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the Sequence pane. See “Saving a Sequence” on page 73
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Copying and Sending iNEWS Links
You can copy and send links to stories, queues, iNEWS folders, iNEWS facets, and iNEWS
projects. These links are in URL format and can be shared through e-mail, wikis, documents, or
chat messages. The links are valid as long as the item exists in the iNEWS database.
When you click an iNEWS link or paste it into the address bar of a supported browser, Interplay
Central opens with the correct layout and asset selection. If you are not signed in, the sign-in
screen is displayed. After signing in, the link target is displayed.
You can select Copy Link or Copy Container Link. Copy Link creates a link to the selected item,
and Copy Container Link creates a link to the item that holds the selected item.
To create a URL for an iNEWS link from the Asset pane, do one of the following:
tIn an iNEWS list, right-click an item and select Copy Link.
tIn an iNEWS list, select an item, click the Pane Menu button, and select Copy Link or Copy
Container Link.
To create a URL for an iNEWS link from the Queue/Story pane or the Project/Story pane,
do one of the following:
Copying and Sending iNEWS Links
tRight-click an item and select Copy Link.
tSelect an item, click the Pane Menu button, and select Copy Link or Copy Container Link.
To create a URL for an iNEWS project link from the Launch pane, do one of the following.
tRight-click an item and select Copy Link.
tSelect an item, click the Pane Menu button, and select Copy Link.
In all cases, a popup dialog box opens with a URL that is already selected for copying. Press
Ctrl+C (Windows) or Command+C (Macintosh) to copy the link, then use Ctrl+V (Windows) or
Command+V (Macintosh) to paste the link.
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5Using the Sequence Pane
The following main topics describe the Sequence pane and how to use it:
•Displaying the Sequence Pane
•The Sequence Pane
•Understanding Basic and Advanced Sequences
•Selecting a Horizontal or Vertical Timeline
•Viewing Sequence Information
•Creating a Sequence
•Saving a Sequence
•Opening an Existing Sequence in the Sequence Pane
•Opening a Sequence Associated with a Story
•Editing a Sequence
Displaying the Sequence Pane
The Sequence pane is displayed in the default Video layout. It is available in the Logging layout
but is not included in the default layout.
In Interplay Central v1.2 and earlier, the Sequence Timeline was a section of the Queue/Story
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pane.
To display the Sequence pane:
tSelect Panes > Sequence.
The Sequence pane opens in the mode and orientation in which it was set when you signed
out of the application.
The Sequence Pane
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The Sequence pane includes the Sequence Timeline and controls that let you edit a sequence.
You can work with one of two Sequence Timelines: basic or advanced. See “Understanding
Basic and Advanced Sequences” on page 68.
You can display the Sequence pane with a vertical timeline or a horizontal timeline.
The following illustration shows the two timelines and two orientations and identifies the
controls.
The Sequence Pane
Left: Vertical timeline for an advanced sequence. Right: Horizontal timeline for a basic sequence.
ControlDescription
1Sequence Pane tabMove the mouse pointer over the tab to display
2Add Video Dissolve buttonAdds a video dissolve (advanced sequence only).
3Delete Segment buttonDeletes the selected segment from the sequence.
4Save buttonSaves the sequence in the Interplay Production
5Pane Menu buttonProvides options for working with sequences.
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information about the sequence. See “Viewing
Sequence Information” on page 69.
See “Inserting Video Dissolves (Advanced
Sequences Only)” on page 85
database. See “Saving a Sequence” on page 73.
The Sequence Pane
The following table describes the items in the Pane menu.
Menu ItemDescription
Save SequenceSaves the sequence in its current location in the
Interplay Production database. See “Saving a
Sequence” on page 73.
Insert Video DissolveInserts a video dissolve (advanced sequence only).
See “Inserting Video Dissolves (Advanced
Sequences Only)” on page 85.
DeleteDeletes the selected item (segment or effect).
Sequence MixdownSends to mixdown. See “Mixing Down Sequences”
on page 109.
OrientationLets you select the orientation of the timeline and
toolbar: horizontal or vertical. See “Selecting a
Horizontal or Vertical Timeline” on page 69.
HelpOpens a Help topic that describes the Sequence
pane and its functions.
The Sequence pane does not include commands to create a new sequence.
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You cannot add clips to the timeline until you have created or loaded a sequence. See “Creating a
Sequence” on page 70.
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Understanding Basic and Advanced Sequences
Understanding Basic and Advanced Sequences
When you create a sequence from the Assets pane, you can choose whether to create a basic
sequence or an advanced sequence.
•A basic sequence includes a timeline with one video track and one audio track. The single
audio track represents all source audio tracks.
A basic sequence consists of cuts only. It is sometimes referred to as a shotlist or a cut list.
You cannot add video dissolves or audio dissolves.
All source audio tracks in the clips that compose a sequence are monitored in a single audio
meter. You can select which channels are monitored. See “Setting Audio Monitoring
Preferences” on page 119.
•An advanced sequence includes a timeline with one video track. By default it includes three
audio tracks, named NAT (natural sound), SOT (sound on tape), and VO (voice-over) for use
with iNEWS stories. However, you can rename these and use the sequence independently
from an iNEWS story.
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Selecting a Horizontal or Vertical Timeline
You can map one source audio track to the VO track and one or two source audio tracks to
the NAT and SOT tracks, for a maximum of five tracks. For information on renaming,
mapping, and configuring audio tracks, and adding audio dissolves, see “Working with
Audio Tracks in Advanced Sequences” on page 116.
You can add video dissolves to an advanced sequence. See “Inserting Video Dissolves
(Advanced Sequences Only)” on page 85. Audio dissolves are added automatically. See
“Working with Audio Tracks in Advanced Sequences” on page 116.
When you create a sequence from the Queue/Story pane, the sequence is automatically created
as an advanced sequence.
You cannot convert a basic sequence to an advanced sequence, or an advanced sequence to a
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basic sequence.
The ability to create advanced sequences depends on the role you are assigned, and the license
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assigned to that role. Contact your Interplay Central administrator for more information.
Selecting a Horizontal or Vertical Timeline
You can display the Sequence pane with a vertical timeline or a horizontal timeline. You can
change the orientation to your preference and the selection will be saved until you change it or
reset your layout.
You can select Auto to have the orientation determined by the dimensions of the Timeline area of
the Sequence pane:
•If the horizontal size is larger than the vertical size, the Sequence pane is displayed with a
horizontal timeline.
•If the vertical size is larger than the horizontal size, the Sequence pane is displayed with a
vertical timeline.
To select the orientation of the timeline:
tClick the Sequence Pane Menu button, select Orientation, and select Auto, Horizontal, or
Ve r ti c a l.
Viewing Sequence Information
You can view the sequence name, format, and other details about the sequence loaded in the
Sequence pane.
To view sequence information:
tMove the mouse pointer over the Sequence pane’s tab.
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Creating a Sequence
The following table describes the information you can view.
ItemDescription
NameThe asset name as listed in the Interplay Production
database.
Format30i NTSC
25i PAL, 25p PAL
720p/25, 720p/29.97, 720p/50, 720p/59.94
1080i/59.94, 1080i/50
1080p/25, 1080p/29.97
Aspect ratio4:3
16:9
Raster Dimensions:720x486
720x592
1280x720
1920x1080
Creating a Sequence
You can create a sequence in Interplay Central and save it as an asset in the Interplay database.
You can also create a sequence and associate it with an iNews story. In this case the sequence is
referred to as a script sequence.
Note the following:
•You must create a sequence and load it into the Sequence pane before you can add clips to
the Sequence Timeline.
•You can open and edit some types of sequences created in another Avid application. See
“Opening an Existing Sequence in the Sequence Pane” on page 74.
•Sequences you create in Interplay Central can be opened and edited in Avid Symphony,
Media Composer, and NewsCutter. Basic sequences (shotlists) can be opened and edited in
Interplay Assist.
•The ability to create advanced sequences depends on the role you are assigned, and the
license assigned to that role. Contact your Interplay Central administrator for more
information.
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Creating a Sequence
There are several ways to create a sequence:
•Create a sequence in the Interplay Production database without loading it in the Sequence
pane, or with the Sequence pane closed. Use this procedure to create a “placeholder”
sequence for later editing.
•Create a sequence, edit it in the Sequence pane, and save it. Use this procedure to create a
sequence independently from an iNEWS story.
•Create a sequence that is associated with an iNEWS story, edit it in the Sequence pane, and
save it.
To create a sequence in the Interplay Production database:
1. In the Assets tab, navigate into the folder in which you want to create the sequence.
Selecting a folder does not create a sequence in the folder.
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2. From the Assets pane tab, select Create Basic Sequence or Create Advanced Sequence.
When the process is finished, a sequence named New.Sequence is displayed in the Assets
pane and highlighted in orange. (You might need to scroll down to see it.) If there is already
a sequence named New.Sequence, .01 is appended to the sequence name, and incremented
for each unnamed new sequence (New.Sequence.02, and so on).
The sequence name is grayed out and in italics until online media is added to the sequence
and you save the sequence.
You can use this procedure to create a “placeholder” sequence for later editing.
3. Rename the sequence in the Assets pane by doing one of the following:
tSelect the sequence, click the name of the sequence, and type the new name,
tSelect the sequence and press F2 (Windows) or Enter (Macintosh).
You can later edit the sequence by opening the Sequence pane and double-clicking the
sequence.
To create a sequence, edit it, and save it:
1. Select Panes > Sequence to open the Sequence pane.
2. In the Assets tab, navigate to the folder in which you want to create the sequence.
Selecting a folder does not create a sequence in the folder.
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Creating a Sequence
3. Click the Assets Pane Menu button and select Create Basic Sequence or Create Advanced
Sequence.
When the process is finished, a sequence named New.Sequence is displayed in the Assets
pane and highlighted in orange. (You might need to scroll down to see it.) If there is already
a sequence named New.Sequence, .01 is appended to the sequence name, and incremented
for each unnamed new sequence (New.Sequence.02, and so on).
The sequence name is grayed out and in italics until online media is added to the sequence
and you save the sequence.
4. Rename the sequence in the Assets pane by doing one of the following:
tSelect the sequence, click the name of the sequence, and type the new name,
tSelect the sequence, press F2 (Windows) or Enter (Macintosh), and type the new name.
5. Edit the sequence.
See “Editing a Sequence” on page 75.
6. Save the sequence by doing one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
You need to click the Refresh button in the Assets pane to see the grayed out, italicized
sequence name change to the standard font.
To create a sequence associated with a story, edit it, and save it:
1. Open a story in the Queue/Story pane.
2. Open the Sequence pane.
3. Click the Open Sequence button.
The name of the sequence in the Sequence pane tab and in the Media pane displays the name
of the opened story.
Clicking the Open Sequence button automatically opens the Media pane if it is closed.
If you later change the name of the story and you want to change the name of the sequence,
you must rename the sequence in the Assets pane. To quickly access the sequence in the
Assets pane, make sure the sequence is loaded in the Media pane, click the Pane Menu
button, and select Open Enclosing Folder.
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4. Edit the sequence.
See “Editing a Sequence” on page 75.
After you add the first clip to the sequence, a message box informs you that a new sequence
is being created. The Interplay Central application obtains an iNEWS edit lock, creates and
saves the sequence in the script sequence location, and saves the sequence identifier with the
story.
An Interplay Central administrator sets the location for storing a script sequence in the Interplay
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Production section of the Interplay Central System Settings.
5. Save the sequence by doing one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
The sequence is saved in the script sequence location.
You might need to click the Refresh button to see the sequence in the Assets pane.
Saving a Sequence
Saving a Sequence
If you save a sequence that is not associated with a story, the sequence is saved in its current
location. There is no Save As option. To move a sequence to a different location, cut and copy
the sequence to a different location in the Assets pane.
If you are working with a sequence associated with a story, you must save the story and save the
sequence separately. An Interplay Central administrator sets the location for storing a script
sequence in the Interplay Production section of the Interplay Central System Settings. The
default path is Projects/iNEWSsequences/date.
Saving a sequence automatically saves the markers contained in the sequence.
To save a sequence, do one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
If you try to close a modified sequence without saving it, the Save Changes dialog box opens and
asks if you want to save your changes.
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Opening an Existing Sequence in the Sequence Pane
Opening an Existing Sequence in the Sequence
Pane
Interplay Central lets you open and edit sequences that you created in Interplay Central, Avid
editing applications, Interplay Assist, and Avid Instinct.
You are limited in the types of sequences you can play and edit. Following are some rules for
editing and playback:
•If the sequence contains only cuts, it opens in the Media pane for playback and you can edit
it in the Sequence pane
•If the sequence contains effects that the playback service supports (such as video and audio
dissolves) but was created in an application other than Interplay Central, it opens in the
Media pane for playback. The sequence also opens in the Sequence pane, but you cannot
edit it. The sequence is colored dark red for read-only.
•If the sequence contains unrendered effects the player does not support, the player displays
an error message. The sequence also opens in the Sequence pane, but you cannot edit it. The
sequence is colored dark red for read-only.
•If all effects are rendered, the sequence opens in the Media pane for playback. The sequence
also opens in the Sequence pane, but you cannot edit it. The sequence is colored dark red for
read-only.
•You cannot create subclips from a read-only sequence.
•For more information about playback of sequences, see “Playing Simple and Complex
Sequences” on page 98.
To open an existing sequence in the Sequence pane:
tDouble-click a sequence in the Assets pane, the Search pane, or the Quick Search pane.
The sequence is loaded into the Media pane and into the timeline in the Sequence pane.The
Sequence pane automatically loads the sequence as basic or advanced.
Opening a Sequence Associated with a Story
If you create a sequence through the Open Sequence button in the Queue/Story pane, the
sequence is associated with the opened story as a script sequence (see “Creating a Sequence” on
page 70).
You can select a user setting to automatically open a script sequence when you open the
associated story.
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Editing a Sequence
To automatically open a script sequence with a story:
1. Select Home > Settings.
2. Select iNEWS.
3. Select “Autoload Sequence.”
4. Click Apply.
To manually open a script sequence:
1. Open a story in the Queue/Story pane.
2. Open the Sequence pane.
3. Click the Open Sequence button.
The associated sequence opens in the Sequence pane and Media pane.
After you associate a script sequence with a story, you cannot disassociate it. However, you can
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completely revise the sequence and rename it if necessary.
Editing a Sequence
You can work with one of two sequences: a basic sequence or an advanced sequence (see
“Understanding Basic and Advanced Sequences” on page 68). The following topics describe
how to work with basic sequences and advanced sequences:
•“Adding Media to a Basic Sequence” on page 76
•“Adding Media to an Advanced Sequence” on page 77
•“Adding Media from a Saved Sequence to a Sequence” on page 79
•“Moving or Deleting Segments in the Timeline” on page 80
•“Trimming Segments in the Timeline” on page 81
•“Using L-Cuts in the Timeline” on page 83
•“Adding Markers to a Sequence” on page 84
•“Inserting Video Dissolves (Advanced Sequences Only)” on page 85
Ancillary data that is contained in a clip is preserved when you edit the clip into a sequence.
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Adding Media to a Basic Sequence
The timeline for a simple sequence has two tracks: video (V) and audio (A). A basic sequence
uses green for video and audio, as shown in the following illustration.
An advanced sequence uses additional colors (see “Adding Media to an Advanced Sequence” on
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page 77).
The orange bar is called the sightline and acts as a position indicator or playhead when you play
a sequence in the Media pane. When you trim a segment, the sightline automatically moves to
that position in the sequence, and the frame to which the segment was trimmed is displayed in
the viewer of the Media pane.
Editing a Sequence
You can set the Sequence pane for horizontal or vertical orientation. See “Selecting a Horizontal
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or Vertical Timeline” on page 69.
The video format is determined by the first clip that you add to the sequence. Any additional
clips must match the initial video format.
To insert an asset into the timeline for a basic sequence:
1. Click a video or audio asset in the Media viewer in the Media pane.
2. Drag the asset from the Media viewer to the timeline until your pointer is over the V or A
track, as shown in the following illustration.
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As you drag the segment to where you want it, the V and A tracks appear highlighted in
orange to show you where the asset will be inserted when you release the mouse button.
Adding Media to an Advanced Sequence
The default timeline for an advanced sequence has four tracks: video (Video), natural sound
(NAT), sound on tape (SOT), and voice-over audio (V). You can rename audio tracks and add
two more. For more information, see “Understanding Basic and Advanced Sequences” on
page 68.
Different colors indicate different types of media assets in the timeline: dark blue for video only,
green for video with NAT sound, light blue for video with SOT sound, and purple for VO sound.
Editing a Sequence
The orange bar is called the sightline and acts as a position indicator or playhead when you play
a sequence in the Media pane. When you trim a segment, the sightline automatically moves to
that position in the sequence, and the frame to which the segment was trimmed is displayed in
the viewer of the Media pane.
You can set the Sequence pane for horizontal or vertical orientation. See “Selecting a Horizontal
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or Vertical Timeline” on page 69.
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Editing a Sequence
You edit a sequence by dragging and dropping a media asset from the Media pane into the
Sequence Timeline. Where you drop the asset determines its function in the timeline:
•To insert video only, position your mouse pointer over the Video track before releasing the
mouse button.
•To insert video with natural sound (NAT), position your mouse pointer over the NAT track
before releasing the mouse button.
•To insert video with sound on tape (SOT), position your mouse pointer over the SOT track
before releasing the mouse button.
•To insert audio only for a voice-over (VO), position your mouse pointer over the VO track
before releasing the mouse button.
The system displays highlights in each track during a drag and drop process to help guide you.
The the video format is determined by the first clip that you add to the sequence. Any additional
clips must match the initial video format.
To insert a video asset into an advanced sequence
1. Click a video clip in the Media viewer in the Media pane.
2. Drag the clip from the Media viewer to the timeline until the mouse pointer is over the Video
track.
As you drag the clip to where you want it, the Video track appears highlighted to show you
where the asset will be inserted when you release the mouse button.
To insert a video asset with a NAT audio track into an advanced sequence:
1. Click a video clip with natural sound in the Media viewer in the Media pane.
2. Drag the clip from the Media viewer to the timeline until the mouse pointer is over the NAT
track.
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Editing a Sequence
As you drag the clip to where you want it, the Video and NAT tracks appear highlighted to
show you where the asset will be inserted when you release the mouse button.
To insert a video asset with a SOT audio track into an advanced sequence:
1. Click a video clip with sound on tape in the Media viewer in the Media pane.
2. Drag the clip from the Media viewer to the timeline until the mouse pointer is over the SOT
track.
As you drag the clip to where you want it, the Video and SOT tracks appear highlighted to
show you where the asset will be inserted when you release the mouse button.
To insert an audio asset such as a VO track into an advanced sequence:
1. Click a clip with audio in the Media viewer in the Media pane.
2. Drag the clip from the Media viewer to the timeline until the VO track is highlighted.
As you drag the asset to where you want it, the VO track appears highlighted to show you
where the asset will be inserted when you release the mouse button.
You can also record a voice-over directly to the timeline. See “Recording a Voice-over” on
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page 121
Adding Media from a Saved Sequence to a Sequence
You can load a sequence from the Interplay Production database into Asset mode in the Media
pane, but you cannot mark In and Out points and edit the selected media into a sequence.
However, you can use the Match Frame feature to open the source clip for a particular frame and
then select media from the source clip.
To add media from a saved sequence to a sequence:
1. In an Assets pane, do one of the following:
tRight-click a sequence and select Open in Asset Mode.
tSelect a sequence, click the Pane Menu button, and select Open in Asset Mode.
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The sequence opens in Asset mode in the Media pane.
2. Navigate to a frame in the material that you want to add to a sequence.
3. Click the Pane Menu button and select Match Frame.
The master clip that contains the frame is loaded in the Media pane, with the matching frame
displayed. In and Out marks are set to match the segment used in the sequence.
4. Edit the material you want into your sequence.
Moving or Deleting Segments in the Timeline
After you add assets to a sequence, you can rearrange them in the timeline. A portion of media
that is contained on a track in a sequence is called a segment.
For an advanced sequence, after you have added a segment to the timeline, you cannot switch it
to a different track. For example, if you drag and drop a clip into the timeline as a SOT, you
cannot then select that segment in the timeline and drag it to another audio track. If the clip has
audio on a channel that is not mapped to the audio track in which you insert it, you will not hear
the audio when the sequence is played.
If you want to change the track into which audio was inserted, you can use the Match Frame
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option (in the Media Pane menu) to reload the clip into the player. Then delete the segment from
the timeline, and redo the insertion by dragging it from the player to the timeline again.
Editing a Sequence
To move a segment in a sequence:
1. Click the segment you want to move.
2. Drag the segment and drop it in a new location in the timeline.
In a long sequence, moving a segment to the viewable edge of the sequence (top or bottom
for a vertical timeline, left or right for a horizontal timeline) scrolls the sequence in that
direction.
To delete a segment from a sequence, do one of the following:
tRight-click the segment you want to delete and select Delete.
tClick the segment you want to delete and click the Delete button in the Sequence pane
toolbar.
tClick the segment you want to delete and press Backspace (Windows) or Delete
(Macintosh).
Deleting a segment from the sequence does not remove the original source media from the
server.
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Trimming Segments in the Timeline
You can trim a segment from either end, lengthening or shortening the segment frame-by-frame.
After you trim a segment, the sightline automatically moves to the new position in the sequence
and the frame at that position is displayed in the viewer of the Media pane so you can see the
exact frame to which the segment was trimmed.
To trim a segment using the mouse, do one of the following:
tTo trim both video and audio, click one end of the video segment and drag the trim indicator.
The following illustration shows both video and audio segments that can be trimmed from
the end of the segment.
Editing a Sequence
If the video and audio have different edit points, trimming the video segment automatically
syncs the audio edit to the video edit. The following illustration shows a sequence before
you begin trimming on the left, and the same sequence after you begin trimming on the right.
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Editing a Sequence
tTo trim only audio, click one end of the audio segment and drag the trim indicator.
tTo trim only video if the sequence includes audio from the same source, hold down the Ctrl
key, click one end of the video segment, and drag the trim indicator. Use this technique to
create an L-cut. See “Using L-Cuts in the Timeline” on page 83.
You can only lengthen a segment to the maximum length of its original source media.
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To trim a segment using keyboard shortcuts:
1. With your mouse, click the end of the video segment you want to trim.
2. Do one of the following:
tPress the M key to trim the segment’s selected end10 frames earlier.
tPress the comma (,) key to trim the segment’s selected end one frame earlier.
tPress the period (.) key to trim the segment’s selected end one frame later.
tPress the slash (/) key to trim the segment’s selected end 10 frames later.
The sightline automatically moves to the trim location.
To trim from the beginning of a segment:
1. Position the sightline on the frame to which you want to trim.
2. Do one of the following:
tRight-click and select Trim Top.
tPress Shift+[.
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To trim from the end of a segment:
1. Position the sightline on the frame to which you want to trim.
2. Do one of the following:
tRight-click and select Trim Tail.
tPress Shift+].
Using L-Cuts in the Timeline
An L-cut is a split edit between two segments in which the video transition does not occur
simultaneously with the audio transition. In some cases, the audio transition happens before the
video, while in other cases the reverse is true.
The following illustration shows an L-cut near the 20-second mark in the timeline. The SOT
segment in the sequence (light blue) begins before the corresponding video.
Editing a Sequence
To create an L-cut:
1. Select the video segment you want to edit, positioning the mouse pointer near the end you
want to adjust.
A trim indicator is displayed in the segment’s video track, audio track, or both.
2. Do one of the following:
tHold down the Ctrl key, click the video trim indicator, and drag it to a different position.
tClick the audio trim indicator and drag it to a different position.
This separates the video transition from the audio transition and lets you edit one without
editing the other. You can click either indicator to modify each segment independently.
If you do not hold down the Ctrl key, trimming the video segment automatically syncs the
audio edit to the video edit.
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To remove an L-cut:
tClick and drag the trim indicator for audio back into alignment with the video, or vice versa.
You do not have to be exact; the application will automatically realign the video and audio
transitions.
Moving a segment with an L-cut to a new location in the sequence will also remove the L-cut and
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realign the video and audio transitions.
When audio segments overlap, Interplay Central automatically adjusts the audio levels. See
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“Working with Audio Tracks in Advanced Sequences” on page 116.
Adding Markers to a Sequence
There are two ways to add markers to a sequence:
•Add a clip or a portion of a clip that contains markers.
•Add markers directly to the sequence.
For complete information about working with markers, see “Logging and Creating Subclips” on
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page 129.
Adding a clip that contains markers: Any markers that are contained within the In and Out
marks are copied to the sequence when you edit the clip into the sequence. Copying markers
with a clip is a “one-time copy.” If you lengthen a clip by trimming, markers that are included in
the added part of the clip are not copied. If you shorten a clip by trimming, you remove any
markers that are included in the trimmed portion. They are not restored if you lengthen the clip.
To restore the markers, redo the edit. You can use Match Frame from the sequence to locate the
original clip. See “Using Match Frame” on page 108.
Editing a Sequence
Markers in audio-only clips: Markers are not added for audio-only clips, such as voice-overs.
You can copy markers only from a clip that includes a video track.
Moving segments with markers: When you move a segment of a sequence that contains
markers, the markers are also moved.
Adding markers in Output mode: If you are adding markers to a sequence in Output mode,
saving in the Markers pane or saving in the Sequence pane saves both the sequence and the
markers.
Switching modes in the Media pane: If you switch from Output mode to Asset mode, or from
Asset mode to Output mode, the Markers pane switches to match the media that is loaded in the
Media pane.
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Inserting Video Dissolves (Advanced Sequences Only)
You can insert a video dissolve to transition on center between segments in an advanced
sequence. Dissolves can be set to transition from 2 to 300 frames, using even numbers only, with
half of the frames used in the leading segment and the other half in the trailing segment.
Dissolves cannot be placed at the start of the first segment or the end of the last segment in a
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sequence. For any dissolve, you must ensure the source material has sufficient media to allow for
the dissolve before Mark In or after Mark Out points. Also, the trailing half of one dissolve
cannot overlap the leading portion of the next dissolve. In all of these cases, the system will issue
messages indicating that a dissolve is not possible.
To insert a video dissolve between two segments:
1. Position the sightline within two seconds of the cut between two segments in the timeline.
2. Do one of the following:
tClick the Add Video Dissolve button in the Sequence pane toolbar.
Editing a Sequence
tClick the Pane Menu button and select Insert Dissolve.
The following illustration shows a dissolve between the two segments of a sequence, which
is indicated by the square Dissolve icon located just to the right of the sightline.
The icon is a static size and does not change with dissolves of varying durations.
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Editing a Sequence
3. By default the duration of dissolves is set to 20 frames, divided evenly at 10 frames in the
leading segment and 10 frames in the trailing segment. This can be changed, however, by
double-clicking on the Dissolve icon or by right-clicking on the icon and selecting Modify
Duration.
If altered, any new dissolve added to the sequence afterwards will have the altered setting for
its duration.
You can change the default duration by changing the Dissolve Duration in the Sequence User
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Settings.
4. You can view the dissolve by positioning the sightline in the Sequence Timeline at any point
in the leading segment and then playing the output in the viewer of the Media pane.
Dissolves are associated with the leading segment, so if the leading segment is moved to the
end of the sequence, the associated dissolve is automatically deleted.
To delete a dissolve:
tRight-click the Dissolve icon and select Delete Dissolve.
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6Working with Video Media
The following main topics describe how to work with the Media pane to view and edit your
video assets:
•The Media Pane
•Playing Assets
•Marking In and Out Points
•Wor king w ith M a r kers
•Using the Timecode Displays
•Working in the Media Timeline
•Using the Zoom Bar
•Reviewing for Playback
•Opening an Enclosing Folder
•Using Match Frame
•Mixing Down Sequences
•Viewing and Editing a Clip During Ingest
•Saving a Frame as an Image
The Media Pane
The Media pane provides you with the controls you need to play, cue, and mark video clips as
you build your story. You can set the Media pane to one of two modes:
•Click the Asset button to work in Asset mode.
Use Asset mode to view master clips, subclips, and sequences, and to edit media into your
sequence. You can also send a sequence to a playback device. For a description of the
controls in Asset mode, see “Media Pane: Asset Mode” on page 89.
•Click the Output button to work in Output mode.
Use Output mode to view a sequence, add a voice-over, and send the sequence to a playback
device. For a description of the controls in Output mode, see “Media Pane: Output Mode” on
page 92.
The Media Pane
The view in the Media pane automatically switches to Asset mode or Output mode, depending
on the asset you load.
•In the Assets pane, double-click a clip or subclip, or drag it to the Media pane. The clip or
subclip opens in Asset mode.
•In the Assets pane, double-click a sequence, or drag it to the Media pane. The sequence
opens in Output mode.
•In the Assets pane, right-click a sequence and select Open in Asset Mode. The sequence
opens in Asset mode.
•In the Queue/Story pane, click the Open Sequence button. The associated sequence opens in
Output mode.
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Media Pane: Asset Mode
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The following illustration shows the Media pane in Asset mode. Displays and controls are
described in the accompanying table.
The Media Pane
Display or ControlDescription
1 TitleDisplays the name of an asset loaded from the Interplay Production database.
2 Asset and Output buttonsLets you switch views between an asset loaded in Asset mode and a sequence
loaded in Output mode.
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The Media Pane
Display or ControlDescription
3 Video format display Displays the tracks associated with the asset. If the display is red, the asset does
not have online media that matches the target resolution of the selected Send to
Playback profile. If you move the mouse pointer over the display, you see what
video and audio formats are associated with the asset, in addition to the tracks.
STP buttonClick this button to send a playable sequence loaded from an Interplay database
to a playback device. In Asset mode, this button is active only if you load a
sequence. For more information, see “Sending a Sequence to a Playback
Device” on page 149.
4 Media viewerDisplays video for a loaded asset, including master clips, sequences, and
subclips.
Text for a marker that you select in the Media Timeline is displayed as a
overlay at the bottom of the Media viewer. Error messages concerning media
appear at the top of the Media viewer. The speed display for J-K-L play is
shown in the upper right. For more information, see “Using the J-K-L Keys for
Playback” on page 95.
5 Media Timeline and zoom bar•The Media Timeline is a graphical representation of the length and time
span of an asset or sequence. The Media Timeline includes timing marks, a
position indicator, and other controls. For more information, see “Working
in the Media Timeline” on page 105.
•The zoom bar lets you enlarge a section of the Media Timeline. For more
information, see “Using the Zoom Bar” on page 106.
6 Media controlsLet you play, pause, step through, and mark in and out points. For more
information, see “Playing Assets” on page 94, “Stepping Through Assets” on
page 96, and “Marking In and Out Points” on page 100.
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The Media Pane
Display or ControlDescription
7 Pane Menu buttonProvides options for controlling the display and sending to playback. For more
information, see the appropriate topic:
•Match Frame. See “Using Match Frame” on page 108.
•Recently Viewed Assets. See “Playing Recently Viewed Assets” on
page 97.
•Open Enclosing Folder. See “Opening an Enclosing Folder” on page 108.
•Update Media Status. See “Updating the Media Status” on page 97.
•Aspect Ratio. See “Selecting the Aspect Ratio” on page 97.
•Playback Quality. See “Selecting the Playback Quality” on page 99.
•Playback Statistics. Provides performance information about the media
playback.
•Send to Playback (profile name). See “Sending to Playback” on page 146.
•Send to Playback Settings. See “Specifying Send to Playback Settings” on
page 146.
•Deliver To. See “Transferring Assets and Media to Another Workgroup” on
page 154.
•Sequence Mixdown. See “Mixing Down Sequences” on page 109.
•Save as Image. See “Saving a Frame as an Image” on page 112
•Help. Displays information about the audio pane. Use the Help control
buttons to access other Help topics.
8 Timecode displaysProvides timecode information for the loaded asset or sequence. For more
information, see “Using the Timecode Displays” on page 102.
9 Marker overlayDisplays the contents of a marker, if the position indicator is parked on the
marker. For more information, see “Working with Markers” on page 101.
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Media Pane: Output Mode
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t
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o
1)
The following illustration shows the Media pane in Output mode. Displays and controls are
described in the accompanying table.
The Media Pane
Display or ControlDescription
1TitleDisplays the name of the story loaded in the script editor.
2Asset and Output buttonsLets you switch views between an asset loaded in Asset mode and a sequence
loaded in Output mode.
3Video format display Displays the target resolution of the selected Send to Playback profile. Move
your mouse pointer over the display to see the complete label for the target
resolution.
STP buttonClick this button to send the loaded sequence to a playback device. For more
information, see “Sending a Sequence to a Playback Device” on page 149.
4Media viewerDisplays and plays media for the sequence loaded in the script editor.
Error messages concerning media appear at the top of the Media viewer. The
speed display for J-K-L play is shown in the upper right. For more information,
see “Using the J-K-L Keys for Playback” on page 95.
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The Media Pane
Display or ControlDescription
5Media Timeline and zoom bar•The Media Timeline is a graphical representation of the length and time
span of an asset or sequence. The Media Timeline includes timing marks, a
position indicator, and other controls. For more information, see “Working
in the Media Timeline” on page 105.
•The zoom bar lets you enlarge a section of the Media Timeline. For more
information, see “Using the Zoom Bar” on page 106.
6Media controlsLet you play, pause, and step through the sequence. For more information, see
“Playing Assets” on page 94 and “Stepping Through Assets” on page 96.
Controls for working with In points and Out points are disabled in Output
mode.
7Pane Menu buttonProvides options for controlling the display and sending to playback. For more
information, see the appropriate topic:
•Match Frame. See “Using Match Frame” on page 108.
•Recently Viewed Assets. See “Playing Recently Viewed Assets” on
page 97.
•Open Enclosing Folder. See “Opening an Enclosing Folder” on page 108.
•Update Media Status. See “Updating the Media Status” on page 97.
•Aspect Ratio. See “Selecting the Aspect Ratio” on page 97.
•Playback Quality. See “Selecting the Playback Quality” on page 99.
•Playback Statistics. Provides performance information about the media
playback.
•Send to Playback (profile name). See “Specifying Send to Playback
Settings” on page 146.
•Send to Playback Settings. See “Specifying Send to Playback Settings” on
page 146.
•Deliver To. See “Transferring Assets and Media to Another Workgroup” on
page 154.
•Sequence Mixdown. See “Mixing Down Sequences” on page 109
•Save As Image. See “Saving a Frame as an Image” on page 112
•Input Source. With the voice-over controls active, specifies the audio device
for recording. See “Recording a Voice-over” on page 121.
•Help. Displays information about the Media pane. Use the Help control
buttons to access other Help topics.
8Timecode displaysProvides timecode information for the loaded sequence. For more information,
see “Using the Timecode Displays” on page 102.
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Playing Assets
qw
e
Display or ControlDescription
9Voice-over buttonDisplays the controls for creating a voice-over. For more information, see
“Recording a Voice-over” on page 121.
10 Review for Playback buttonEnables play of media in the send-to-playback target resolution. For more
information, see “Reviewing for Playback” on page 107.
Playing Assets
You can play a video asset or audio asset in the Media pane.
The following illustration shows the play buttons in the Media pane.
1Play In to Out3 Review Out
2Play/Pause
You can also use keyboard controls, including the J, K, and L keys. For more information, see
“Using the J-K-L Keys for Playback” on page 95. For information about stepping through media,
see “Stepping Through Assets” on page 96.
For information about playing sequences in Interplay Central, see “Playing Simple and Complex
Sequences” on page 98.
To view or play a video asset:
1. Do one of the following:
tIn the Assets pane, double-click the asset you want to view or play.
tIn the Assets pane, right-click a sequence and select Open in Asset Mode.
tDrag an asset from the Assets pane and drop it on the Media viewer.
tIn the Queue/Story pane, click the Open Sequence button.
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2. To play video or audio, do one of the following:
tIn the Media pane, click the Play/Pause button. While video or audio is playing, the
Pause icon is displayed. To pause play, click the Play/Pause button again.
tOn your keyboard, press the L key or the space bar. To pause play, press the K key or
press the space bar again.
To play from an In point to an Out point, do one of the following:
tIn the Media pane, click the Play In to Out button.
To play to an Out point:
tIn the Media pane, click the Review Out button.
The position indicator moves to three seconds before the Out point and plays to the Out
point.
Using the J-K-L Keys for Playback
The J-K-L keys on the keyboard allow you to play and shuttle through media at varying speeds.
This feature, also referred to as three-button play or variable-speed play, allows you to use three
fingers to manipulate the speed of playback for greater control.
Playing Assets
The playback speed is displayed in the upper right corner of the Media viewer. For backward
play, the display includes a left-pointing arrow. For forward play, the display includes a
right-pointing arrow.
To play or shuttle through the media using the J-K-L keys on the keyboard:
tPress the L key to move forward through the footage at normal speed.
tPress the L key multiple times to move forward through the footage at faster speeds, as
described in the following table:
Press the L KeyTo Play Media At
2 times2x normal speed
3 times3x normal speed
4 times4x normal speed
tPress the J key to move backward at the same shuttle speed increments.
tPress the K key to stop playback.
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Playing Assets
0-1x-2x-3x-4x1x2x3x4x
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tPress the K and L keys together for slow forward at ¼ times normal speed.
tPress the K and J keys together for slow backward at ¼ times normal speed.
tPress and hold the K key and tap the L key or the J key to step through footage one frame at
a time.
To slow or change play direction one speed at a time:
tPress Alt (Windows) or Option (Macintosh) while you tap the J or L key.
Play slows or changes direction one speed at a time from the speed at which you are
currently playing.
For example, you are shuttling backward with the J key at 2x normal speed. Press and hold
Alt and tap the L key once. Play slows to backward at normal speed (1x speed). Hold Alt and
tap L once again. Play stops. Continue to hold Alt and tap L once again. Play goes forward at
normal speed.
Stepping Through Assets
You can use various controls to step through a clip, subclip, or sequence. The following
illustration shows the buttons in the Media pane that you use to step forward or back.
110 Seconds Back4 1 Frame Forward
21 Second Back5 1 Second Forward
31 Frame Back6 10 Seconds Forward
You can also step through by In and Out points, markers, or timecode. See “Marking In and Out
Points” on page 100, “Working with Markers” on page 101, and “Entering Timecode to Cue a
Frame” on page 103.
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To step through an asset or sequence, do one of the following:
tClick the 10 Seconds Back button.
tClick the 1 Second Back button.
tClick the 1 Frame Back button or press the left arrow key.
tClick the 1 Frame Forward button or press the right arrow key.
tClick the 1 Second Forward button.
tClick the 10 Seconds Forward button.
tPress the Home key to move to the beginning of a clip.
tPress the End key to move to the end of a clip.
Playing Recently Viewed Assets
Interplay Central keeps a history of the last 10 assets that you loaded in the Asset mode of the
Media pane. You select any of these assets to play, rather than selecting them from the Interplay
Production database tree.
To play one of the last 10 assets loaded in Asset mode:
1. Click the Pane Menu button.
Playing Assets
2. Click Recently Viewed Assets > asset_name.
Selecting the Aspect Ratio
Interplay Central automatically sizes the Media viewer for the asset you select to play. If
necessary, you can change the aspect ratio.
To select the aspect ratio of the Media viewer:
1. Click the Pane Menu button.
2. Click Aspect Ratio > 4x3 or Aspect Ratio > 16x9.
Updating the Media Status
At times you might load an asset or sequence and see a message “Media Offline.” This situation
could occur for several reasons, for example, if a shared-storage workspace is not currently
available. If the workspace becomes available, and the media comes back online, the media
might not be automatically loaded. You can use a menu option to force the media player to
search for the media again and load it if it is available.
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To update the media status:
1. Click the Pane Menu button.
2. Click Update Media Status.
Playing Simple and Complex Sequences
You can play sequences that are stored in an Interplay Production database, but some sequences
require additional preparation to be completely playable.
Sequences created in Avid editing systems that include effects other than dissolves must be
rendered in the editing system. You then need to check them into Interplay before you can play
them correctly in Interplay Central.
Sequences that are fully supported for playback in Interplay Central are marked by a green
triangle in the State column in the Assets pane. These sequences play as the editor intended, with
all effects rendered.
Playing Assets
The State column is not displayed by default. For information about how to display it, see
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“Adding or Removing Property Columns” on page 37.
Simple Sequences and Complex Sequences
Interplay Central can play simple sequences that are checked into the Interplay Production
database. Simple sequences are defined as:
•Shotlists created in Avid editing applications (NewsCutter, Media Composer, and
Symphony) and Interplay Assist that consist of cuts only, with no effects.
•Sequences created in Avid Instinct and Interplay Central that consist of cuts, L-cuts, audio
pan/volume effects, audio dissolve effects, video dissolve effects, and no more than one
video track.
Sequences that you create in Interplay Central are considered simple sequences. See “Using the
Sequence Pane” on page 65.
Interplay Central can also play complex sequences. Complex sequences are sequences created in
Avid editing applications that have multiple video tracks and various kinds of effects. If you load
a complex sequence in Interplay Central, the Interplay Central playback server attempts to play
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the sequence. If the sequence has unrendered effects it will not play. To assure correct playback,
a sequence must have all effects rendered and must be checked in again when the rendering is
done.
If you render only high-resolution effects, the Interplay Common Playback Services server plays
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back effects as high-resolution and plays back other segments as the proxy resolution.
An editor working in a multi-resolution workgroup can take the following approach to prepare a
complex sequence for review in Interplay Central:
1. Make a copy of the sequence.
2. Change the Dynamic Relink settings as desired.
3. Render the copy of the sequence.
4. Check the copy in to an Interplay folder.
5. Restore the Dynamic Relink working resolution settings.
6. Continue working on the original sequence.
Mixing Down Complex Sequences
If a sequence is not playable in the Media viewer, and you do not want to render it, you can use
the Interplay Central Mixdown feature to create a playable master clip. See “Mixing Down
Sequences” on page 109.
Playing Assets
Selecting the Playback Quality
When you play media in Interplay Central, you are viewing media that is compressed for
optimum viewing over a network. Instead of viewing source media in its native format, the media
server compresses it on demand for network-based playback.
You have the option of playing media using one of three quality options: good, better, best. Your
choice is usually based on the network connection between you and the server. If your computer
is connected to the Interplay Central playback server on a local network, you can choose best
quality. If your computer is connected to the Interplay Central playback server over a WAN
connection, you might need to choose good quality. Good quality consumes less bandwidth at
the expense of image quality.
To select the playback quality of the compressed media:
tClick the Pane Menu button, select Playback Quality, and select the level you want.
The numbers associated with each level indicate the amount of JPEG compression. An
administrator can adjust these levels. See the Avid Interplay Common Services Installation and Configuration Guide.
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Marking In and Out Points
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If you want to use only a portion of a clip, you can set an In and Out point in the clip, and then
add the edited clip to the sequence that accompanies your story. By default, In and Out points are
set at the first frame and last frame of a clip. You can mark In and Out points only in Asset mode.
The following illustration shows the buttons in the Media pane that you use with In and Out
points
1Play In to Out4 Mark Out
2Go to In5 Go to Out
3Mark In6 Review Out
To mark an In point:
Marking In and Out Points
1. Load a clip in the Media pane and navigate to the frame where you want to set the In point.
2. Do one of the following:
tClick the Mark In button.
tPress I on the keyboard.
The In point is moved to the frame you marked. If the clip is playing, marking an In point
does not stop playback.
You can change an In point’s location by dragging it along the Media Timeline.
To mark an Out point:
1. Load a clip in the Media pane and navigate to the location where you want to set the Out
point.
2. Do one of the following:
tClick the Mark Out button.
tPress O on the keyboard.
The Out point is moved to the location you marked. If the clip is playing, marking an Out
point does not stop playback.
You can change the Out point’s location by dragging it along the Media Timeline.
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