Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may
only be used in accordance with the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,309,528; 5,355,450;
5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737;
5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,959,610,
5,986,584; 5,999,406; 6,038,573; 6,057,829, 6,069,668; 6,141,007; 6,211,869; 6,336,093, 6,532,043; 6,546,190;
6,596,031;6,728,682, 6,747,705; 6,763,523; 6,766,357; 6,847,373; 7,081,900; 7,403,561; 7,433,519; 7,441,193, 7,671,871;
7,684,096; 7,836,389 and 7,916,363; 7,930,624; 8,023,568; 8,082,226; D352,278; D372,478; D373,778; D392,267; D392,268;
D392,269; D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414;
0752174; 0811290; 0811292; 0811293; 1050048; 1111910; 1629675, and 0972256. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,309,528; 5,355,450;
5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737;
5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,986,584;
5,999,406; 6,038,573; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,747,705; 6,763,523; 6,766,357; 6,847,373;
7,081,900; 7,403,561; 7,433,519; 7,555,557; 7,562,099; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269;
D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414;
0752174; 1111910; 1629675. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Interplay Central may reproduce this publication for the
licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for
commercial purposes, such as selling copies of this document or providing support or educational services to others. This document
is supplied as a guide for Interplay Central. Reasonable care has been taken in preparing the information it contains. However, this
document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept
responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without
notice.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS
PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR
PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION
MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER
RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is
hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the
software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or
publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
2
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are
duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and
use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be
used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS
PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the
above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting
documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software
without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire
notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the
supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable
for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of
reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or
consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the
software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised,
knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this
software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source
Code:
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to gdft.c copyright 2001, 2002 John Ellson (ellson@lucent.com).
Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, Doug Becker and copyright (C) 1994, 1995, 1996,
1997, 1998, 1999, 2000, 2001, 2002, Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group.
See the file README-JPEG.TXT for more information. Portions relating to WBMP copyright 2000, 2001, 2002 Maurice Szmurlo and
Johan Van den Brande.
Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application,
provided that this notice is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to
interfere with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library.
Credit must be given in user-accessible documentation.
This software is provided "AS IS." The copyright holders disclaim all warranties, either express or implied, including but not limited to
implied warranties of merchantability and fitness for a particular purpose, with respect to this code and accompanying
documentation.
Although their code does not appear in gd, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software
Corporation for their prior contributions.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a
unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the
License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
4
Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant
Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid
DNxHD, Avid DS Assist Station, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote
Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Axiom, Beat Detective, Beauty
Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Boom, Bruno, C|24, CaptureManager, ChromaCurve,
ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor, Command|24, Command|8, Conectiv,
Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, Dazzle, Dazzle Digital Video Creator, D-Command, D-Control, Deko,
DekoCast, D-Fi, D-fx, Digi 003, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Development Partners,
Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial,
DigiSnake, DigiSystem, Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange,
DPP-1, D-Show, DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase,
Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame
Chase, FXDeko, HD Core, HD Process, HDPack, Home-to-Hollywood, HYBRID, HyperControl, HyperSPACE, HyperSPACE
HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct,
Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat, Intelli-sat Broadcasting Recording
Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, ISIS, IsoSync, iS9, iS18, iS23, iS36, ISIS, IsoSync, KeyRig,
KeyStudio, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, Luna, MachineControl, Magic Mask,
Make Anything Hollywood, make manage move | media, Marquee, MassivePack, Massive Pack Pro, M-Audio, M-Audio Micro,
Maxim, Mbox, Media Composer, MediaFlow, MediaLog, MediaMatch, MediaMix, Media Reader, Media Recorder, MEDIArray,
MediaServer, MediaShare, MetaFuze, MetaSync, MicroTrack, MIDI I/O, Midiman, Mix Rack, MixLab, Moviebox, Moviestar,
MultiShell, NaturalMatch, NewsCutter, NewsView, Nitris, NL3D, NLP, Nova, NRV-10 interFX, NSDOS, NSWIN, Octane, OMF, OMF
Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Ozone, Ozonic, Painterly Effects, Palladium,
Personal Q, PET, Pinnacle, Pinnacle DistanTV, Pinnacle GenieBox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile
Media, Pinnacle Scorefitter, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, Pinnacle VideoSpin, Podcast Factory,
PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, Pro Tools, QuickPunch,
QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, Reprise, Res Rocket
Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync,
SecureProductionEnvironment, Serv|LT, Serv|GT, Session, Shape-to-Shape, ShuttleCase, Sibelius, SIDON, SimulPlay,
SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, Solaris, SoundReplacer, SPACE, SPACEShift,
SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap,
Sundance Digital, Sundance, SurroundScope, Symphony, SYNC HD, Synchronic, SynchroScope, SYNC I/O, Syntax, TDM
FlexCable, TechFlix, Tel-Ray, Thunder, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In
Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Torq, Torq Xponent, Transfuser, Transit, TransJammer,
Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Video the Web Way, VideoRAID, VideoSPACE, VideoSpin,
VTEM, Work-N-Play, Xdeck, X-Form, Xmon, XPAND!, Xponent, X-Session, and X-Session Pro are either registered trademarks or
trademarks of Avid Technology, Inc. in the United States and/or other countries.
Avid Interplay Central v1.2 User’s Guide • 9329-65178-00 Rev A • April 2012 • This document is distributed by Avid
in online (electronic) form only, and is not available for purchase in printed form.
This guide is intended for all users of an Avid Interplay Central system. This guide describes
product features and basic user procedures, such as Interplay Central user settings and story or
asset creation.
For initial installation and configuration, see the Avid Interplay Central Installation and
Configuration Guide. For administrative information, see the Avid Interplay Central
Administration Guide.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
>This symbol indicates menu commands (and subcommands) in the
(Windows), (Windows
only), (Macintosh), or
(Macintosh only)
Bold fontBold font is primarily used in task instructions to identify user interface
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
A warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list
indicate that you perform one of the actions listed.
This text indicates that the information applies only to the specified
operating system, either Windows or Macintosh OS X.
items and keyboard sequences.
If You Need Help
Symbol or Convention Meaning or Action
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is
especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was
published:
-If the latest information for your Avid product is provided as printed release notes, they
are shipped with your application and are also available online.
-If the latest information for your Avid product is provided as a ReadMe file, it is
supplied on your Avid installation media as a PDF document (README_product.pdf)
and is also available online.
You should always check online for the most up-to-date release notes or ReadMe
because the online version is updated whenever new information becomes available. To
view these online versions, select ReadMe from the Help menu, or visit the Knowledge Base
at www.avid.com/readme.
Courier Bold font identifies text that you type.
mouse action. For example, Command+Option+C or Ctrl+drag.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates, and to
read or join online message-board discussions.
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery methods
that accommodate your pressured and competitive work environment.
12
Avid Training Services
For information on courses/schedules, training centers, certifications, courseware, and books,
please visit www.avid.com/support and follow the Training links, or call Avid Sales at
800-949-AVID (800-949-2843).
13
1Getting Started
The following main topics describe basic user tasks as well as various concepts and features you
might encounter when working with Interplay Central.
•The Newsroom Environment
•Signing In to Interplay Central
•Understanding the Application Layout
•Plug-ins and MOS Integration
•Viewing Interplay Central Help
The Newsroom Environment
This topic describes the basic systems in the newsroom environment:
•Avid iNEWS newsroom computer system
•Avid Interplay Production
•Avid Interplay Central
Avid iNEWS
The Avid iNEWS newsroom computer system provides journalists, producers, directors, and
various technical personnel in the newsroom with an array of tools to make their job easier. It is
primarily made up of iNEWS Workstations, linked together via a local or wide area network, and
the iNEWS Server, which manages all the day-to-day activities of the newsroom.
Although referred to as a singular unit, the iNEWS Server typically consists of two or more
n
computers running the iNEWS Server software. Each one acts as a backup for the other to
protect the overall stability of the network. For redundancy, the iNEWS system mirrors its
database across these servers for redundancy.
Interplay Production
The Newsroom Environment
The Avid Interplay Production system combines an asset database with workflow management
software, both of which are integrated with Avid shared storage and Avid archive solutions.
Interplay Production provides tools that let journalists and producers add rich media to stories
and send the assembled video sequence to a playout server.
Interplay Central
Interplay Central extends access to your assets to journalists working inside and outside the
newsroom, whether they are using standard desktop workstations, laptops, or even smart phones.
Scripts, video, and graphics can be viewed and edited through the web-based application running
in a standard browser, while iNEWS content can be viewed and edited using supported phones.
Journalists can create, modify, and review all their story content more quickly than ever before,
without switching between multiple tools.
15
Signing In to Interplay Central
Use a supported browser, such as Google Chrome, to connect to and sign in to your Interplay
Central server.
When you first sign in to Interplay Central, you are asked to confirm or supply the user name and
password of an Avid iNEWS account and an Interplay Production account. These credentials
provide you with the appropriate access and rights to the iNEWS and Interplay Production
databases, enabling you to supply only the Interplay Central user name and password at future
sign-ins.
To sign in to the application:
1. Open a supported browser and type the URL of your Interplay Central server.
The URL is the computer name of the Interplay Central middleware server.
2. At the sign-in screen, type your user name and password.
3. Click Sign In, or press Enter (Windows) or Return (Macintosh).
After a few moments, the Interplay Central application opens and displays the last layout
that you used.
Signing In to Interplay Central
When you sign in to Interplay Central, you are automatically signed in to your iNEWS newsroom
n
computer system and Interplay Production system. If, however, the security settings for one of
these integrated systems is inaccurate, you might see a warning similar to this:
If you get a message like this, click the link provided and verify your security settings.
4. (Optional) If the layout you want is not displayed, select the one you want from the Layouts
menu.
Each Interplay Central user is assigned one or more roles by the Interplay Central
n
Administrator. Each role is associated with one or more layouts. For more information about
available layouts, see “Working with Layouts” on page 18. For more information about roles,
see the Interplay Central Administrator’s Guide.
To sign out of the application:
tClick Sign Out in the application menu.
16
Understanding the Application Layout
Understanding the Application Layout
A layout is a set of panes and other controls that is installed as part of the Interplay Central
web-based application. The size and location of the panes are set by default in each layout. Not
all available panes are displayed in each layout, but users can customize which panes are
displayed, their sizes, and where they are located in the window.
The following table describes the main panes.
Icon PaneDescriptionRefer to...
AssetsA pane that displays assets. These assets can
result from a search or from browsing. Assets
are displayed in a folder hierarchy, if
applicable to the assets displayed.
Queue/StoryA pane that displays the contents of a queue
with the contents of a selected story in the
queue, including the story form, any
production cues, and sequences. It can only be
opened from the Assets pane, and is therefore
not listed as part of the Panes menu.
Project/StoryA pane that displays the contents of a project,
its facets, and any associated stories. It can
only be opened from the Assets pane, and is
therefore not listed as part of the Panes menu.
AudioA pane that displays the controls for adjusting
the audio settings for media assets.
HelpA pane that displays the help system.“Viewing Interplay Central
LaunchA pane from which you navigate to various
locations. This pane displays remote file
systems, local file systems, and other locations
for assets.
“The Assets Pane” on page 28
“The Queue/Story Pane” on
page 41
“The Project/Story Pane” on
page 37
“Working with Audio Tracks”
on page 92
Help” on page 25
“The Launch Pane” on page 24
MarkersA pane in which you can view and create
markers. This pane is available in the Video
layout and the Logging layout.
Media A pane in which you can view and edit media
assets. The controls that are displayed depend
on the selected asset.
17
“The Markers Pane” on
page 110
“The Media Pane” on page 66
Understanding the Application Layout
qq
ww
ee
Icon PaneDescriptionRefer to...
ProgressA pane in which you can monitor the progress
of background processes, such as send to
playback, deletions, and sequence mixdowns.
SearchA pane from which you can conduct a search.
This pane functions the same as the Search bar.
“The Progress Pane” on
page 129
“The Search Pane” on page 102
In addition to the panes, the application layouts also feature bars that offer additional
information, options, and functionality.
The following table describes these bars.
BarDescriptionRefer to...
1Menu A section of the application that provides
numerous menu options.
2MessageA section of the application in which you can
send and receive messages.
3SearchA section of the application from which you can
conduct a search. The results of a search can be
dragged from the bar and placed in an area as a
pane for better viewing.
“The Menu Bar” on page 23
“Messaging” on page 119
“The Search Bar” on page 101
Working with Layouts
The Interplay Central rich web-based application is installed with five layouts. Not all available
panes are visible in each layout, but you can open additional panes if necessary.
You select a layout from the Layout drop-down menu, located near the upper right corner of the
window. The menu shows the name of the layout that is currently displayed. If you click the
menu, it shows the name of the role or roles for the signed-in user, along with the layouts that are
available for that role. You can select any layout that is displayed.
18
Understanding the Application Layout
The following illustration shows the default layouts available to the Journalist role.
The following table lists the five predefined layouts and which users have access to them.
LayoutDescriptionAvailable To
BasicJournalists use this layout to edit and create stories. You
can view media in this layout but you cannot add video or
audio to the story.
LoggingMedia loggers use this layout to add markers to clips and
to create subclips. For more information, see “Logging
and Creating Subclips” on page 105.
System SettingsAdministrators use this layout to specify various
configuration settings. For more information, see
“Configuring System Settings” in the Interplay Central Administration Guide.
UsersAdministrators use this layout to import, create, and
manage Interplay Central users.
For more information, see “Interplay Central User
Management” in the Interplay Central Administration Guide.
VideoJournalists use this layout to edit and create stories that
include video and audio.
This layout is displayed the first time a user signs in. You
can switch to another layout at any time by selecting it
from the Layout menu.
To change to a different predefined layout:
All users, based on
license type
All users, based on
license type
Administrators only
Administrators only
All users, based on
license type
tChoose the layout from the Layout drop-down menu.
Changes that you make to a predefined layout are saved when you change to a different layout or
n
when you sign out.
19
To close a pane:
tClick the X on the pane’s tab.
To open additional panes:
1. Select the Panes menu.
2. Select the menu option corresponding to the pane you want to open.
The pane you select opens in the active area. For more information, see “Working with
Panes and Areas” on page 20.
To reset a layout to its original configuration:
tSelect Reset Layout from the Layout drop-down menu.
To reset all layouts to their original default configurations:
tSelect Reset All Layouts from the Layout drop-down menu.
Working with Panes and Areas
The Interplay Central user interface is very customizable because of the multiple areas in which
panes may be moved. Any single area can contain one or more panes, and when multiple panes
are positioned into a single area, the panes appear in a tabular format with one pane on top of the
others.
Understanding the Application Layout
If the number of tabbed panes within an area exceeds the area’s space within the browser
window, Right and Left Arrow buttons appear next to the Pane Menu button, enabling you to
navigate through all of the panes.
You can move panes around to save screen space and reconfigure panes in a way that best suits
your needs. The application saves the last arrangement and displays it the next time you sign in
to the application.
You move panes into what are called drop zones within an area. Each area has five drop zones:
center, top, bottom, left, and right.
To move a pane:
tClick the pane’s tab and drag it to your preferred drop zone.
Do not click the X in the pane’s tab, as that will close the pane.
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The drop zone is highlighted in orange to help you identify where the pane will be
positioned within the window when you release the mouse button.
The following illustrations demonstrate the process of dragging the Media pane to each drop
zone.
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Understanding the Application Layout
In the illustrations, the Audio pane is already located in the area to which the Media pane is
being moved. So if a user drags the Media pane into the center drop zone, the two panes
would appear as tabbed panes, with only one on top and therefore visible at a time. Dragging
to the other drop zones in an area splits the area into two, either horizontally or vertically.
Drop Zone Illustration
Center
Top
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Drop Zone Illustration
Bottom
Left
Understanding the Application Layout
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Drop Zone Illustration
Right
Understanding the Application Layout
The Menu Bar
The application’s menu bar includes the following menus:
•Home
OptionDescription
User SettingsOpens the Settings dialog box with configuration options available for
AboutOpens a screen with information about the product
•Panes
This menu lists the panes that you can open in the selected layout. For a list of these main
panes, see “Understanding the Application Layout” on page 17. You are only permitted one
instance of some panes within the user interface; however, you can open multiple instances
of an Assets pane or Search pane. If a single-instance pane is already opened, the option
representing that pane will appear grayed out in the Panes menu.
•Sign Out
Select Sign Out to leave the application and return to the sign-in screen.
modification to non-administrative users. For more information, see
“User Settings” on page 131.
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The Launch Pane
The Launch pane lists the iNEWS system and Interplay Production system that are available on
the Interplay Central system. The Launch pane also includes any iNEWS projects.
Systems and projects are easily identified by the following icons.
IconDescription
Understanding the Application Layout
Connected Interplay Production system
Disconnected Interplay Production system
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
Opening a system, such as an iNEWS newsroom computer system or Interplay Production
system, lets you view the contents of that system’s database in the Assets pane. Opening an
iNEWS project from the Launch pane lets you view each project’s contents in the Assets pane.
To open a system or project from the Launch pane, do one of the following:
tDouble-click the item you want to open.
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tRight-click the item and select “Open in New Assets Tab.”
For more information about assets and projects, see “Working with Assets” on page 27 and
“Working with Projects” on page 36.
Plug-ins and MOS Integration
Interplay Central provides support for Active-X plug-ins. For example, Deko Select is a plug-in
for a newsroom computer system’s interface that allows a user, such as a reporter, to drag and
drop graphic templates directly into the story, as well as alter replaceable text or graphics in the
selected template. You can also use the Avid Deko Select plug-in to add graphics to the video for
a story sequence. Other plug-ins are available through third-party manufacturers, such as the
Assignment List by Aurora.
For procedures on how to install plug-ins, see the documentation for the plug-in. For more
information on configuring Interplay Central to work with plug-ins, see “MOS Settings” on
page 136. After installation and configuration, plug-ins are listed at the bottom of the Pane menu.
For more information about using a plug-in, see the documentation for the plug-in, such as the
Avid Deko Select Installation and User’s Guide.
Plug-ins and MOS Integration
Viewing Interplay Central Help
The Help system for Interplay Central combines the contents of the following documents:
•Interplay Central User’s Guide
•Interplay Central Administration Guide
Help information is provided in two ways, depending on whether you want to review information
specific to a certain feature of Interplay Central, or view the entire help system.
For instance, if you want to know more about the Media pane and the controls available within
the pane, you can view that information by opening that portion of the Help system through the
Pane Menu button.
To access a Help topic related to a certain pane:
1. Click the Pane Menu button.
2. Select Help.
The help topic will open as a tabbed pane within the Web-based application.
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Viewing Interplay Central Help
To open the entire help system:
tSelect Pane > Help.
You can open the full Help system in a separate browser tab by clicking the “Search in New
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Browser Tab” button.
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2Working with Assets
Assets are items that are stored in a database, such as stories, scripts, video clips, and audio clips.
From a pane called the Assets pane, you can view assets for items that are contained in the
Launch pane. For example, if you double-click the name of an iNEWS system in the Launch
pane, the Assets pane displays the contents of the iNEWS database.
The following main topics describe the Assets pane and how you can work with various assets in
Interplay Central.
•The Assets Pane
•Working with News Assets
•Working with Media Assets
The Assets Pane
After you sign in to Interplay Central, an empty pane labeled Assets is displayed in one of the
application areas. You use the Assets pane to view the contents of an item that you open from the
Launch pane, such as an iNEWS system or project, or an Interplay Production system. After you
open a system or project, the label of the Asset pane changes to reflect your selection, and you
can browse the database or work with the assets that are displayed. You can also open multiple
Assets panes, which appear as multiple tabbed panes within an application area.
The options you have for working with assets depends on the type of asset you select.
The following topics describe working with different types of assets:
•“Working with News Assets” on page 30
•“Working with Media Assets” on page 32
To display assets in an Assets pane:
tDouble click an item in the Launch pane.
The following illustration shows the Interplay Production database selected in the Launch
pane and its contents opened in the Assets pane below. The name of the highlighted system
appears in the tab at the top of the Assets pane.
The Assets Pane
To open an additional Assets pane, do one of the following:
tSelect Panes > Assets.
tRight-click an item in the Launch pane and select “Open in New Assets Tab.”
The new pane is displayed next to another Asset pane that has the focus.
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To ensure the Asset pane has the focus, click an item in that pane, not just somewhere in the area.
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If you closed the last open Asset pane, the aforementioned command displays a new pane in
an existing area.
To close an Assets pane:
tClick the Close button.
Navigating in the Assets Pane
As you browse through a database, the history of your navigation is retained in views, and you
can go backward and forward to display those views. The name that appears in the Assets pane’s
tab also changes to reflect your location within the database you are viewing.
The following table lists the navigation buttons in the Assets pane.
ButtonDescription
Back button toggles the current view to the previous view in the pane.
Forward button toggles the current view to the next view in the pane.
The Assets Pane
Refresh button refreshes the current view in the pane.
Close button closes the pane.
Pane Menu button opens a context menu providing various options, including
opening the help content related to the pane.
To navigate the Assets pane:
tClick a turn-down arrow to the left of a folder. This will expand the directory within the
current view.
Clicking the arrow next to an open directory closes that directory within the current view.
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tDouble-click on a folder to open the directory in a new full-pane view within the Assets
pane.
To display a view you already displayed:
tClick the Forward button or the Back button.
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Working with News Assets
Working with News Assets
The following topics describe the iNEWS database as it is displayed in the Assets pane:
•Identifying iNEWS Directories, Queues, Projects, and Facets
•Navigating the iNEWS Database
Identifying iNEWS Directories, Queues, Projects, and Facets
The iNEWS database is a file structure that is organized by directories that contain subfolders or
queues, which in turn contain stories. Directories contained within other directories are known as
subfolders or subdirectories.
Projects are a way of categorizing stories by topic so that news teams working on a particular
topic can find everything related to it in a single place, without moving or copying original
source information within the database. Fac et s are sub-topics of projects that provide additional
granularity. Any stories associated to a facet are automatically associated to that facet’s parent
project.
You can view the contents of an iNEWS database by choosing the iNEWS system in the Launch
pane. Likewise, Projects can also be opened from the Launch pane. Projects and iNEWS systems
are easily identified by the following icons.
IconDescription
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
After you double click on a chosen system in the Launch pane, the database file structure with its
directories and queues are displayed in the Assets pane. If you double click on a project, any
facets of the chosen project are displayed in the Assets pane.
Different icons are used to identify queues, directories and facets in the Assets pane.
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IconDescription
Directory or subfolder in the iNEWS database
Indexed directory or subfolder
Queue
Indexed Queue
Locked Queue
Indexed and Locked Queue
Facet
Facet (not started)
Facet (expired)
Working with News Assets
In addition to facets, each project also contains the following queues in the Assets pane:
IconDescription
ALL queue - shows all stories associated with the project and its facets.
QUERY Search Queue - shows results of a search conducted with criteria
pre-defined for the project in iNEWS. Each project can have only one search
queue.
Navigating the iNEWS Database
This topic provides procedures for viewing the database file structure by opening directories and
queues. For information about projects, and facets, see “Working with Projects” on page 36.
The contents of directories are displayed in the Assets pane. The contents of queues are viewed
in the Queue/Story pane. For more information, see “The Queue/Story Pane” on page 41.
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To open a directory:
tDouble click the directory in the Assets pane.
This opens the directory’s contents in the same pane. To return to the previous view of the
database file structure, click the Back button.
tClick on the small, turn-down arrow to the left of the directory in the Assets pane.
This expands the directory to show its contents while still retaining a view of the rest of the
database file structure. To close the directory, click the small arrow again.
To open a queue:
tDouble click the queue in the Assets pane.
The queue’s contents open in the Queue/Story pane.
Working with Media Assets
An Interplay Production database holds media assets such as clips, subclips, sequences, and
graphics. You can browse the database in the Assets pane and display a media asset in the Media
pane.
Working with Media Assets
The following topics describe working with media assets:
•“Identifying Interplay Production Systems and Media Assets” on page 32
•“Navigating the Interplay Production Database” on page 33
•“Adding or Removing Property Columns” on page 34
•“Resizing Columns” on page 34
•“Moving Columns” on page 35
•“Moving or Copying Assets” on page 35
Identifying Interplay Production Systems and Media Assets
Different icons are used to identify Interplay Production assets and indicate status in the Assets
pane.
IconDescriptionColumn
Audio assetName
Video asset: a master clip.Name
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IconDescriptionColumn
Video asset: a subclipName
Video asset: a sequenceName
Video asset: an in-progress clip (Edit While Capture)Name
SupportedState
ReservationState
RestrictionState
Navigating the Interplay Production Database
This topic provides procedures for viewing the Interplay Product database file structure by
opening Interplay folders.
Working with Media Assets
The contents of folders in an Interplay Production system are displayed in the Assets pane. You
can double-click an asset to open it in the Media pane.
To open an Interplay Production folder:
tDouble-click the folder in the Assets pane.
This opens the folders’s contents in the same pane. To return to the previous view of the
database file structure, click the Back button.
tClick the turn-down arrow to the left of the folder in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest
of the database file structure. To close the folder, click the turn-down arrow again.
To open a video asset, do one of the following:
tDouble-click an asset.
tSelect an asset and press the Enter key.
The asset opens in the Media pane. For more information, see “Working with Video Media”
on page 65.
To open a video asset and the Logging layout from an Assets tab, do one of the following:
tSelect a clip and select “Open in Logging Layout” from the Assets pane tab.
tRight-click a clip and select “Open in Logging Layout.”
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Adding or Removing Property Columns
A set of property columns are shown when viewing media assets in the Assets pane. These
columns display metadata that is associated with assets in the Interplay Production database. You
can select other property columns to display. The columns that are available depend on the
columns that are available in a particular Interplay Production database.
To add or remove property columns:
1. Click the Pane menu button in the top right corner of the Assets pane.
2. Select the Add or Remove Columns option.
The Add Or Remove Columns window opens. The list is divided in System properties, User
(custom) properties, and Resolutions.
Working with Media Assets
3. Select the columns you want to add or deselect the columns you want to remove.
You can use the search box to find a particular column.
4. Click the Close box or click anywhere outside the window to save your settings.
Resizing Columns
You can adjust the column width of any column displayed in the Assets pane.
To resize a column:
1. Position your mouse pointer over the dividing line between two columns.
The pointer changes to a bi-directional arrow when it hovers over the right location.
2. Click and drag it right or left to adjust column width.
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Moving Columns
You can rearrange the order of columns displayed in the Assets pane.
To move a column:
1. Click the header of the column you want to move.
2. Drag it right or left and release the mouse button when it is repositioned where you want it.
An orange line appears as a guide during the drag-and-drop process.
Moving or Copying Assets
You can move or copy assets in the Interplay Production database by using the Cut, Copy, and
Paste commands.
To move an asset to another folder:
1. Select one or more assets.
2. Right-click and select Cut.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
Working with Media Assets
To copy an asset to another folder:
1. Select one or more assets.
2. Right-click and select Copy.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
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3Working with Projects
Projects is a feature of the iNEWS newsroom computer system that provides a way of
categorizing stories by topic so that news teams working on a particular topic can find everything
related to it in a single place, without moving or copying the original source information from its
current location in the iNEWS database. Facets are sub-topics, providing additional granularity
to projects.
The following main topics describe panes and how to use projects and facets in news production:
•Opening Projects or Facets
•The Project/Story Pane
•Associating Stories with Projects or Facets
Opening Projects or Facets
In Interplay Central, projects appear listed in the Launch pane. Opening an iNEWS project from
the Launch pane lets you view each project’s contents in the Assets pane. Facets and the project’s
queues are opened from the Assets pane.
To open a project:
tDouble click on the project in the Launch pane.
The project’s contents open in the Assets pane.
To open a facet:
tDouble click on the facet in the Assets pane.
The facet’s contents open in the Project/Story pane.
The Project/Story Pane
The contents of a project include an ALL queue, a QUERY queue, and any sub-topics, known as
facets. For instance, the following illustration shows the Hurricane Earl project has facets for
topics like Damage and Evacuation.
Opening Projects or Facets
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The Project/Story Pane
Every project has an ALL queue that displays in the Queue panel all stories associated with the
project and its facets. Any indexed story can be associated with a project or facet.
Stories associated with a project retain their original source permissions; therefore, a user
without read access to a story’s source queue will not be able to see that story in a project to
which its associated even if the user has read access to the project.
Every project has a QUERY queue—identified by the magnifying glass icon—which is the
search queue that runs the project’s query. For more information on the icons used to identify
projects and facets, see “Identifying iNEWS Directories, Queues, Projects, and Facets” on
page 30.
The Project/Story pane functions similar to the Queue/Story pane. It can display either a
project’s facet, or a news story associated with that project’s facet. It can also display both at the
same time, as shown in the following illustration:
The title that appears on the pane’s tab changes based on what is selected in the Project/Story
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pane.
Two buttons, Project and Story, are located at the top of the pane and may be used to toggle on or
off the display of the project or a story. When toggled on the buttons appear orange.
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Associating Stories with Projects or Facets
For instance, while viewing a project’s contents, clicking the Story button splits the pane’s
display space to show the project’s contents on the top half and the selected story associated with
that project or facet on the bottom half of the pane. Clicking the Story button again hides the
story and displays only the project’s facet or queue once more.
A user cannot have both the Project and Story buttons simultaneously toggled off. When only one
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is on and the user clicks that button, the system will automatically toggle it off and the other one
on.
The name on the tab of a Project/Story pane changes based on the story you have selected in the
pane. You can mouse over the tab to view the entire path name.
When only the facet or one of the project’s queues (ALL or QUERY) is displayed, this is known
as the grid view. Likewise, when only the story is shown in the pane, the display is known as the
story view. And when both are visible, the display is called a split view.
The horizontal dividing line between the grid and story sections of the pane may be used to
adjust the ratio of the split view display within the pane. When you position your mouse pointer
over it, the pointer changes to a double arrow, letting you click and drag it up or down to adjust
the space allocated to each section of the pane. However, it is not recommended that this
technique be used to try and hide one section of the pane or the other.
The ratio you set is retained when you sign out.
Associating Stories with Projects or Facets
Any indexed story can be associated with a project or facet.
To associate an indexed story with a project or facet.
1. Navigate to and open the indexed queue in which the story resides.
2. Right-click on the story in the Queue/Story pane and select Associate story with a project.
3. In the dialog box, select the project(s) or facet(s) to which you want the story associated.
4. Click Apply.
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4Script Building Basics
When you create new stories or edit existing ones, you can save them to the iNEWS Server for
future review by you or others. The basics of editing stories includes: creating a story, opening
existing stories, navigating through stories, editing and formatting scripts, and adding media. In
Interplay Central, stories are created and edited in the Queue/Story pane.
The following main topics describe the Queue/Story pane and basic techniques of script
building.
•The Queue/Story Pane
•Creating a Story
•Segmenting Stories
•Taking Dictation
•Editing a Story
•Timing the Text
•Deleting or Recovering a Deleted Story
•Locking and Unlocking a Story
•Adding Media to a Script
•Moving or Deleting Clips in the Sequence Timeline
•Trimming Clips in the Sequence Timeline
•Using L-Cuts in the Sequence Timeline
•Inserting Dissolves
•Inserting Script Templates
The Queue/Story Pane
qq
ww
The Queue/Story pane can display either an iNEWS queue, such as a show’s rundown or a wire
feed, or a news story in that queue. It can also display both a queue and one of its news stories at
the same time, as shown in the following illustration:
The Queue/Story Pane
1The Queue section
2The Story section, also called the Script Editor
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The Queue/Story Pane
The name on the tab of a Queue/Story pane changes based on the story you have selected in the
pane. You can mouse over the tab to view the entire path name.
When only the queue is displayed in the pane, this is known as the grid view. Likewise, when
only the story is shown in the pane, the display is known as the story view. And when both are
visible, the display is called a split view.
The horizontal dividing line between the queue and story sections of the pane may be used to
adjust the ratio of the split view display within the pane. When you position your mouse pointer
over it, the pointer changes to a double arrow, letting you click and drag it up or down to adjust
the space allocated to each section of the pane. However, it is not recommended that this
technique be used to try and hide one section of the pane or the other.
The ratio you set is retained when you sign out.
The Queue/Story Toolbar
The Queue/Story pane offers a unique toolbar that has buttons that toggle the display within the
pane as well as provide key story editing functionality.
Two buttons, Queue and Story, on the toolbar may be used to toggle on or off the display of the
queue or a story. When toggled on the buttons appear orange.
For instance, while viewing a rundown, clicking the Story button splits the pane’s display space
to show the queue on the top half and the selected story in that queue on the bottom half of the
pane. Clicking the Story button again hides the story and displays only the queue once more.
A user cannot have both the Queue and Story buttons simultaneously toggled off. When only one
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is on and the user clicks that button, the system will automatically toggle it off and the other one
on.
The toolbar also provides a Refresh button, which can be used to refresh the queue view.
The Annotation button—the one with the microphone icon on it—is described in “Taking
Dictation” on page 48.
Although the toolbar appears at the top of the pane all of the time, even when only the queue is
shown in the grid view, most of the buttons are used for editing stories and therefore, are not used
to modify the queue. The buttons associated with editing are explained further in “Editing a
Story” on page 49.
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The Script Editor
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The section of the pane in which the story appears is called the Script Editor. There are four
distinct sub-sections of the Script Editor: Story Form, Cue List, Story, and Sequence Timeline.
The following illustration identifies these areas.
The Queue/Story Pane
1Story Form3 Story (text area)
2Cue List4 Sequence Timeline
At the top of every story is the Story Form, which provides story information in fields that are
predetermined by the iNEWS system administrator for each queue in the database. For instance,
a form may contain the story’s title (slug), length, and status, among other things. Wire queues
usually show different fields than rundown queues.
If any specific field located in the Story Form is also displayed in the queue, then data that you
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enter in that field will appear in both locations no matter which one you choose to enter the
information.
The horizontal dividing line between the Story Form and rest of the sub-sections may be used to
adjust the ratio of the Script Editor display within the pane. You can also choose to hide the Story
Form while still viewing the other sub-sections of the Script Editor.
To hide the Story Form:
1. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
2. Select Hide Story Form.
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The Queue/Story Pane
To show the Story Form:
1. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
2. Select Show Story Form.
The Story is the sub-section of the Script Editor in which you write your story or view the text of
an existing story. As you type, your text automatically wraps to the next line when you reach the
end of the current line. A scroll bar at the right side of this area appears when text extends
beyond the bounds of the text area.
The Cue List is the sub-section of the Script Editor in which you add or edit production cues and
machine control events, such as those for a character generator (CG). Each cue is numbered
within a story, beginning with one (1). If cues are rearranged in the story, the system renumbers
the cues automatically. The following illustration shows an example of a cue containing a CG
event.
The Sequence Timeline is the sub-section of the Script Editor in which you add, rearrange, or
remove video and audio clips associated with the story. The columns in the timeline represent
seconds, video, natural sound (NAT), sound on tape (SOT), and voice over audio (VO). Colors
are also used to show the various types of media in the Sequence Timeline:
•Green for video with natural sound
•Blue for video with sound on tape
•Purple for voice over audio
When selected, however, the color of the media in the Sequence Timeline changes to orange.
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The horizontal orange bar is called the sightline and acts as a position indicator when playing a
script sequence in the Media pane.
Creating a Story
Creating a Story
You can create a story by writing it from scratch or by utilizing information from other resources,
such as wire stories. For more information on how to edit existing stories, see “Editing a Story”
on page 49. While working with stories, you can view them in split mode with the queue shown
on top and the story shown in the bottom half of the Queue/Story pane or you can view them in
full view mode, so that the story fills the entire pane, in which case the queue is not displayed.
To view an existing story:
tSelect the story in the queue you want to view and click the Story button to display the story
in the bottom half of the Queue/Story pane.
To open an existing story to full view:
tDouble click on a story in the queue.
tSelect the story in the queue and click the Queue button.
This toggles off the display of the queue in the Queue/Story pane and displays the story
within the entire pane’s space.
To create a new story:
1. Navigate to the row in which you want the new story to be inserted in the queue.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Create Story.
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The existing row is pushed down, and a new row is inserted in the queue at that location.
So long as you are in split view, you can now begin writing your story; otherwise, open the
new blank story by double-clicking on the new row.
4. Enter the name of your story in the Title (a.k.a. Slug) field of the Story Form.
5. Enter the text of your story in the first available segment.
6. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
7. Select Save Story to save your changes.
Navigating away from a story in the queue will also result in any changes made to the story
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being saved regardless of whether you manually saved the story.
Segmenting Stories
You can write a story in a single segment or divide it into multiple segments. The following
illustration shows a story in a single segment.
Segmenting Stories
You can use segments to time the text and integrate it with video, audio, and production cues.
Multiple timed segments are combined to form the overall story. The following illustration
shows the same story as the one in the previous example, but written as a segmented story.
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Segmenting Stories
In Interplay Central, timing taglines appear in the Sequence Timeline to mark the length of each
segment in the story, such as 00:10 seconds and 00:28 seconds in the previous illustration. For
more information, see “Timing the Text” on page 53.
You can add or delete segments, split a segment in two, and rearrange segments within a story.
To add a segment to a story:
tClick in the segment marked NEW located at the bottom of the story and begin typing. See
the previous illustration for an example.
To split a segment in two:
1. Position the cursor in the story where you want to split the text into two segments.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Split Segment.
To rearrange segments in a story:
tClick the header bar of the segment you want to move and drag it up or down into its new
location.
Whenever you rearrange segments, any production cues or machine control events in those
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segments are moved as well, and renumbered accordingly.
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To delete a segment:
1. Select the segment.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Segment.
Taking Dictation
The Interplay Central Annotation feature allows users to dictate their stories, using the Chrome
browser's Speech-to-Text technology.
This feature does require a connection to the Internet, and it is only available on Windows-based
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computers with Google Chrome, not Apple computers with the Safari browser.
To use the Annotation feature to write stories:
1. Open a blank story and place your cursor in a segment.
2. Click the Annotate button.
Taking Dictation
A speech bubble will appear below the button, instructing you to begin speaking. It also
displays an audio level bar for your information and a Cancel button should you want to stop
dictation.
3. Speak clearly.
If you want sentence punctuation in your text, you can type it in later, or you can say what
punctuation is needed where as you speak. For instance, if you want the text to be
I’m Jane Doe.
system punctuates contractions for you.
For best results, conduct your dictation in a location free from too much background noise.
When you finish talking, the system transfers your speech into text starting at your cursor
position.
A pause in your speech can stop the annotation. To continue, click to position your cursor once
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more and then click the Annotate button again.
, then you would need to say, “Hello comma I’m Jane Doe period.” The
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Hello,
4. After your text appears in the Script Editor, you can correct any capitalization or punctuation
issues in the story as needed.
Editing a Story
When modifying a news story, changes made in Interplay Central are automatically updated in
the iNEWS newsroom computer system. The reverse is also true, so if changes are made to a
story at an iNEWS workstation, those changes will appear if the story is opened in Interplay
Central.
The standard editing features found in Interplay Central are the same as those for most word
processing software applications. You can cut, copy, or paste text as you work on a story. When
cutting or copying text, the system stores the text in a temporary storage spot known as a
clipboard; only one block of text can be stored at a time, so whenever you cut or copy something
new, it replaces whatever was previously stored on the clipboard.
You can use cut, copy, and paste to move text within a single story or from one story to another.
You can also change text to a bold or italicized font, and underline selected text within a story,
using keystroke combinations or the toolbar buttons highlighted in red in the following
illustration.
Editing a Story
To cut text:
tSelect the text and press Ctrl+X.
t(Macintosh) Select the text and press Cmd+X.
To copy text:
tSelect the text and press Ctrl+C.
t(Macintosh) Select the text and press Cmd+C.
To paste text:
tSelect the text and press Ctrl+V.
To immediately undo the previous editing change, press Ctrl+Z. On a Macintosh, press Cmd+Z.
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t(Macintosh) Select the text and press Cmd+V.
To redo the previous edit:
tSelect the text and press Ctrl+Y.
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t(Macintosh) Select the text and press Cmd+Y.
To set text to bold, do one of the following:
tSelect the text and click the B button.
tSelect the text and press Ctrl+B.
t(Macintosh) Select the text and press Cmd+B.
To italicize text, do one of the following:
tSelect the text and click the I button.
tSelect the text and press Ctrl+I.
t(Macintosh) Select the text and press Cmd+I.
To underline text, do one of the following:
tSelect the text and click the U button.
tSelect the text and press Ctrl+U.
t(Macintosh) Select the text and press Cmd+U.
To immediately undo the last change in the font, or a previous editing change, press Ctrl+Z. On
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a Macintosh, press Cmd+Z.
Editing a Story
Formatting a Script
When you write a story, the text appears in the default normal text style. However, when
formatting a story as a script for a news broadcast, it is often necessary to distinguish certain text
from others using various styles of text, such as instructions for presenters or closed captioning.
Presenter instructions are most often used as brief, special instructions to news presenters (also
called news anchors). The text for presenter instructions appears red in the script, in reverse
video on the teleprompter, and is not included in the text used by the system to calculate the read
time.
Closed captioning is most often used for sound-bite verbatims. The text for closed captioning
appears green in the script and is sent to a closed caption encoder if your station uses such a
device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in
the teleprompter, nor is it included in the calculations of a script’s read time.
The default normal text style is sent to both the teleprompter and to any closed caption encoder
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used at the station.
The following procedures use the toolbar buttons highlighted in red in the following illustration.
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To mark text as a presenter instruction:
tSelect the text and click the P button.
To mark text as a closed captioning text:
tSelect the text and click the CC button.
To mark text as a normal text:
tSelect the text and click the N button.
You can click the N, P, or CC buttons before typing your text as well. Any new text you type will
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appear in the format you selected. To change the format of the text you type at any time, select
another format.
Adding Production Cues
When you format a story as a script for a news broadcast, you might need to add production cues
that provide important information to technical staff as well as machine control commands for
devices, such as character generators.
Editing a Story
Production cues are added to scripts from the Story area and edited in the Cue List area of the
Script Editor. When added to a script, each production cue is given a numerical value. That
number in a black box appears as a production cue marker in the script, which corresponds to the
insertion location of that production cue’s text box in the Cue List.
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When selected, the production cue marker appears orange, and the information in the production
cue is visible in the Cue List.
To insert a production cue in a script:
1. Position your cursor in the story where you want to insert the production cue marker.
3. Enter the production cue information, such as Take VO, On Camera, Take SOT, or Take
Live. The information is automatically saved when you click elsewhere within the story.
To move a production cue in a script:
tClick on the production cue’s marker and drag it to another location within the script.
When production cues are rearranged in a script, the system automatically renumbers them,
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beginning with one (1). The same renumbering occurs if new production cues are added or
existing ones are deleted.
To delete a production cue from a script:
tSelect the production cue and press the Delete key.
Adding Machine Control Instructions
Editing a Story
If your station integrates with a broadcast control system, such as iNEWS Command, the
production cues might include machine control instructions.
These instructions must be preceded by an asterisk (*) and written in a special format, beginning
with a command for the type of device the instruction is for, such as CG for a character
generator. After the command the format specifies a particular item or template, such as 2line for
a template that contains two lines for fulfillment data. If additional comments or information is
required it would follow on succeeding lines in the same production cue text box.
In the following procedure, a machine control instruction for a 2-line character generator graphic
is used as an example.
To add machine control instructions for a CG event:
1. Insert a production cue in the script.
2. In the production cue text box (in the Cue List), type *CG 2line and press Enter.
3. Type the first line of text that should appear on the 2-line CG graphic, such as Mayor Joe
Smith. Press Enter.
4. Type the second line of text that should appear on the 2-line CG graphic, such as
Pleasantville.
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Your CG machine control instruction will appear in blue font.
Timing the Text
With Interplay Central, segments are used to help estimate the timing of the text in scripts. Pale
yellow, horizontal lines with little flags, called timing taglines, are displayed in the Sequence
Timeline to show the estimated time for each segment in the script. For example, the following
story has two segments; the first is 10 seconds long, and the second is 28 seconds long.
Timing the Text
When Run times are added into production cues, these times are added to the overall time of the
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script as well as the time shown for the segment in which the production cue resides.
Deleting or Recovering a Deleted Story
When an iNEWS story is deleted, it is sent to a folder called the Dead queue, from which it may
be retrieved for limited amount of time. That time frame is pre-determined based on a purge
interval set for that queue by each site’s system administrator.
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To delete a story:
1. Select the story.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Story.
To retrieve a deleted story from the Dead queue:
1. Navigate to the Dead queue in the iNEWS database and locate the story.
2. Copy the story.
3. Navigate to the queue in which you want to put the story and paste it there.
Locking and Unlocking a Story
The iNEWS newsroom computer system has multiple types of locks, such as edit locks,
segmented edit locks, easy locks and key locks. Locking a story makes it impossible for another
unauthorized person to change a story while you are working in it. If a story is edit locked by
another user, you can still navigate to that story and view it, but a warning message appears if
you attempt to edit the story. The warning message states:
Story is currently locked by another user.
Locking and Unlocking a Story
Unable to obtain edit lock.
c
Segmented edit locking allows for one user to change Story Form data while another user has a
lock on the story’s text and cue list. This is beneficial for producers who might need to make
modifications in the Story Form sub-section of the Script Editor while a reporter is still working
on the body of the story itself.
Easy locks and key locks may only be applied to a story from an iNEWS workstation, but the
security measures are honored within Interplay Central. With easy lock, an iNEWS user locks
the story to his or her user name, so that only that user or an iNEWS system administrator can
access it. If any other user attempts to open an easy-locked story from Interplay Central, they
will be denied viewing or editing access to the story. Likewise, an iNEWS user key locks a story
by applying a password so that only those who know the password can view or edit the story. If
an Interplay Central user attempts to open a key-locked story, the system will prompt that user
for the password.
None of locking features apply to iNEWS system administrators. They can access any story
in the iNEWS database at any time regardless of the type of lock applied to a story.
To lock a story, do one of the following:
tBegin typing in the body of the story. An edit lock is automatically applied to the story body.
tClick the Lock/Unlock button. An edit lock is manually applied to the story body.
When you have a story locked, the Lock/Unlock button appears orange.
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Adding Media to a Script
To lock the Story Form, do the following:
tBegin typing in any field in the Story Form of a story. The segmented edit lock is
automatically applied.
To unlock a story, do one of the following:
tNavigate to another story in the queue. The story you edited is automatically saved and
unlocked.
tClick the Lock/Unlock button.
If you click the Unlock button, a confirmation dialog box appears stating the following:
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Story may have been modified. Would you like to save it?
Choose Yes to save it and then unlock the story, No to unlock the story without saving
modifications, or Cancel to return to the story with the edit lock still in place.
Navigating between the Story Form sub-section of the Script Editor to the Story or Cue List
sub-sections releases any segmented edit lock you have on the Story Form. The reverse does
the same for any easy lock you might have on the story body. All changes you made while
having either lock are saved by the system before the locks are released.
Adding Media to a Script
The Sequence Timeline is the area of the Script Editor in which you add, rearrange, or remove
media assets associated with the story. The columns in the timeline represent from left to right:
seconds, video, natural sound (NAT), sound on tape (SOT), and voice over audio (V).
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Adding Media to a Script
Different colors are used for each type of media asset in the timeline: green for video with NAT
sound, blue for video with SOT sound, and purple for VO sound.
The horizontal orange bar is called the sightline and acts as a position indicator when playing a
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script’s sequence in the Media pane. Whenever a user trims a clip, the sightline automatically
moves to that position in the sequence, and the frame to which the clip was trimmed is displayed
in the viewer of the Media pane.
You can easily drag and drop a media asset from the Media pane into the Sequence Timeline, but
when doing so, it is important to consider the position of your mouse pointer, type of asset, and
where you want to put the asset. For instance, keep in mind the following:
•When inserting video with natural sound (NAT), position your mouse pointer over the N or
video columns before releasing the mouse button.
•When inserting audio only for a voice over (VO), position your mouse pointer over the V
column before releasing the mouse button.
•When inserting video with sound on tape (SOT), position your mouse pointer over the S
column before releasing the mouse button.
The system displays highlights in each column during a drag and drop process to help guide you.
The sequence of video and audio that you create is called the script sequence. The the video
format is determined by the first clip that you add to the sequence. Any additional clips must
match the initial video format.
To insert a video asset with a NAT audio track into the script:
1. Click on a video clip with natural sound in the Media pane.
2. Drag it to the Sequence Timeline in the Script Editor until your pointer is over the N or
Video column, as shown in the following illustration.
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Moving or Deleting Clips in the Sequence Timeline
As you drag the clip to where you want it, the Video and N columns appear highlighted to
show you where the asset will be inserted when you release the mouse button.
To insert a video asset with a SOT audio track into the script:
1. Click on a video clip with sound on tape in the Media pane.
2. Drag it to the Sequence Timeline in the Script Editor until your pointer is over the S column,
as shown in the following illustration.
As you drag the clip to where you want it, the Video and S columns appear highlighted to
show you where the asset will be inserted when you release the mouse button.
To insert an audio asset such as a VO track into the script:
1. Select the VO track from the Media pane.
2. Drag it to the Sequence Timeline in the Script Editor until the V column is highlighted, as
shown:
As you drag the asset to where you want it, the V column appears highlighted to show you
where the asset will be inserted when you release the mouse button.
Moving or Deleting Clips in the Sequence Timeline
After assets are added to a script sequence, they can be rearranged in the timeline.
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Trimming Clips in the Sequence Timeline
After you have added a clip to the timeline, it cannot be switched to a different column. For
instance, if you drag and drop a clip into the timeline as a SOT, you cannot then select that clip in
the timeline and drag it to the other audio columns. If the clip has audio on a channel that is not
mapped to the audio column in which you insert it, you will not hear the audio when the
sequence is played.
If an insertion is made to the wrong column, you can use the Match Frame option (in the Media
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player’s Pane menu) to reload the clip into the player, then delete the clip from the Sequence
Timeline, and redo the insertion by dragging it from the player to the timeline again.
To move a clip in a sequence:
1. Click on the clip you want to move.
2. Drag it up or down in the Sequence Timeline to reposition it.
As you drag the clip, other assets in the sequence will adjust accordingly.
To delete a clip from a sequence:
1. Right-click on the clip you want to delete.
2. Select Delete Clip.
Deleting a clip from the Sequence Timeline does not remove the original source media from
the server.
Trimming Clips in the Sequence Timeline
After a media clip is added to a script sequence, you can trim the clip from either end,
lengthening or shortening the clip frame-by-frame as needed.
To trim a clip, both audio and video together, using your mouse:
1. Select the video clip you want to trim, positioning your mouse pointer near the end you want
to adjust.
A trim indicator will appear in the clip’s video column and any corresponding audio column,
as shown in the following illustration.
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Trimming Clips in the Sequence Timeline
2. Click and drag the trim indicator in the video column to adjust the clip.
You can only lengthen a clip to the maximum length of its original source media.
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Whenever you trim a clip, the sightline automatically moves to the new position in the
sequence and the frame at that position is displayed in the viewer of the Media pane so the
user can see the exact frame to which the clip was trimmed.
To trim a clip, using your keyboard:
1. With your mouse, click the video clip you want to trim.
2. Do one of the following:
tTo trim from the start of the clip, select that end by pressing the Left Arrow key.
tTo trim from the end of the clip, select that end by pressing the Right Arrow key.
3. Do one of the following:
tPress the M key to trim the clip’s chosen end10 frames earlier.
tPress the comma (,) key to trim the clip’s chosen end one frame earlier.
tPress the period (.) key to trim the clip’s chosen end one frame later.
tPress the slash (/) key to trim the clip’s chosen end 10 frames later.
The sightline will automatically move to the trim location.
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Using L-Cuts in the Sequence Timeline
Using L-Cuts in the Sequence Timeline
An L-cut is a split edit between two clips in which the video transition does not occur
simultaneously with the audio transition. In some cases, the audio transition happens before the
video, while in other cases the reverse is true.
The following illustration shows two examples of L-cuts near the forty second mark in the
timeline. One L-cut is the NAT clip (green) in which the video ends before the natural sound.
The other L-cut is the second SOT clip in the sequence (blue) in which the sound on tape is
introduced slightly before the corresponding video.
In Interplay Central, you can create, modify, or remove L-cuts in the Sequence Timeline of the
Script Editor.
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Using L-Cuts in the Sequence Timeline
To create an L-cut:
1. Select the video clip you want to edit, positioning your mouse pointer near the end you want
to adjust.
A trim indicator will appear in the clip’s video column and/or any corresponding audio
column.
2. Do one of the following:
tHold the Ctrl key down, click the video trim indicator, and drag it to a different position.
tClick the audio trim indicator and drag it to a different position.
This separates the video transition from the audio transition, letting you modify one without
altering the other. You can click either indicator to modify each one independently.
To remove an L-cut:
tClick and drag the trim indicator for audio back into alignment with the video, or vice versa.
You do not have to be exact; close is near enough for the system to realign the video and
audio transitions.
Moving a clip with an L-cut to a new location in the sequence will also remove the L-cut and
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realign the video and audio transitions.
When audio segments overlap, Interplay Central automatically adjusts the audio levels. See
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“Working with Audio Tracks” on page 92.
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Inserting Dissolves
In addition to using straight or split edits between clips, you can insert a dissolve to transition on
center between clips. Dissolves can be set to transition from 2 to 300 frames—even numbers
only—with half of the frames used in the leading clip and the other half in the trailing clip.
Dissolves cannot be placed at the start of the first clip or the end of the last clip in a sequence.
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For any dissolve, you must ensure the source material has sufficient media to allow for the
dissolve before Mark In or after Mark Out points. Also, the trailing half of one dissolve cannot
overlap the leading portion of the next dissolve. In all of these cases, the system will issue
messages indicating that a dissolve is not possible.
To insert a dissolve between two clips:
1. Position the sightline within two seconds of the cut between two clips in the Sequence
Timeline.
2. Do one of the following:
tClick the Dissolve button in the toolbar.
tPress the Backslash key (\).
tClick the Pane Menu button and select Insert Dissolve.
Inserting Dissolves
The following illustration shows a dissolve between the two clips of a sequence as indicated
by the square Dissolve icon located just below the sightline.
The icon is a static size and does not change with dissolves of varying durations.
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3. By default the duration of dissolves is set to 20 frames—divided evenly at 10 frames in the
leading clip and 10 frames in the trailing clip. This can be changed, however, by
double-clicking on the Dissolve icon or by right-clicking on the icon and selecting Modify
Duration.
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Inserting Script Templates
If altered, any new dissolve added to the sequence afterwards will have the altered setting for
its duration.
The default duration can be modified by changing the Dissolve Duration for Effects in User
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Settings. See “iNEWS Settings” on page 133 for more information.
4. You can view the dissolve by positioning the sightline in the Sequence Timeline at any point
in the leading clip and then playing the output in the viewer of the Media pane.
Dissolves are associated with the leading clip, so if the leading clip is moved to the end of
the sequence, the associated dissolve is automatically deleted.
To delete a dissolve:
tRight-click on the Dissolve icon and select Delete Dissolve.
Inserting Script Templates
Script templates are templates created by an administrator for you to use to quickly insert
predefined text and segments into stories. For instance, if a daily weather story in a show has a
standard set of production cues and presenter instructions that are always the same, an
administrator can create a script template that contains this information. The template can then
be made available to Interplay Central users to insert within new stories they write for
subsequent shows.
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Inserting Script Templates
Script templates are inserted at the current cursor position of an opened story.
To insert a script template:
1. Open or create a new story and position your cursor in the story body where you want to
insert the template information.
2. Do one of the following:
tClick the Template button in the toolbar.
tRight-click and select Insert Script Template.
3. Select the template you want to use from the list by double-clicking on it.
If you already know the name of the template you want, you can also type it in the Search field
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and press Enter.
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5Working with Video Media
The following main topics describe how to work with the Media pane to view and edit your
video assets:
•The Media Pane
•Playing Assets and Script Sequences
•Marking In and Out Points
•Wo rkin g with M a rkers
•Using the Timecode Displays
•Working in the Media Timeline
•Using the Zoom Bar
•Reviewing for Playback
•Opening an Enclosing Folder
•Using Match Frame
•Mixing Down Sequences
•Viewing and Editing a Clip During Ingest
•Saving a Frame as an Image
The Media Pane
The Media pane provides you with the controls you need to play, cue, and mark video clips as
you build your story. You can set the Media pane to one of two modes:
•Click the Asset button to work in Asset mode.
Use Asset mode to view master clips, subclips, and sequences, and to edit media into your
script sequence. You can also send a sequence from an Interplay Production database to a
playback device. For a description of the controls in Asset mode, see “Media Pane: Asset
Mode” on page 66.
•Click the Output button to work in Output mode.
Use Output mode to view your script sequence, add a voice over, and send the sequence to a
playback device. For a description of the controls in Output mode, see “Media Pane: Output
Mode” on page 69.
The Media Pane
The view in the Media pane automatically switches to Asset mode when you open an asset in the
Asset pane by double-clicking the asset or by dragging the asset from the Asset list and dropping
it on the Media pane. The view automatically switches to Output mode when you open a story
that includes a script sequence or when you move the sightline in the Sequence Timeline of a
script sequence.
Media Pane: Asset Mode
The following illustration shows the Media pane in Asset mode. Displays and controls are
described in the accompanying table.
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The Media Pane
q
w
e
r
t
y
u
i
o
Display or ControlDescription
1 TitleDisplays the name of an asset loaded from the Interplay Production database.
2 Asset and Output buttonsLets you switch views between an asset loaded from the Interplay Production
database (Asset mode) and the script sequence for the story loaded in the Script
Editor (Output mode).
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The Media Pane
Display or ControlDescription
3 Video format display Displays the tracks associated with the asset. If the display is red, the asset does
not have online media that matches the target resolution of the selected Send to
Playback profile. If you move the mouse pointer over the display, you see what
video and audio formats are associated with the asset, in addition to the tracks.
STP buttonClick this button to send a playable sequence loaded from an Interplay database
to a playback device. In Asset mode, this button is active only if you load a
sequence. For more information, see “Sending a Stored Sequence to a Playback
Device” on page 127.
4 Media viewerDisplays video for a loaded asset, including master clips, sequences, and
subclips.
Text for a marker that you select in the Media Timeline is displayed as a
overlay at the bottom of the Media viewer. Error messages concerning media
appear at the top of the Media viewer. The speed display for J-K-L play is
shown in the upper right. For more information, see “Using the J-K-L Keys for
Playback” on page 73.
5 Media Timeline and zoom bar•The Media Timeline is a graphical representation of the length and time
span of an asset or script sequence. The Media Timeline includes timing
marks, a position indicator, and other controls. For more information, see
“Working in the Media Timeline” on page 82.
•The zoom bar lets you enlarge a section of the Media Timeline. For more
information, see “Using the Zoom Bar” on page 83.
6 Media controlsLet you play, pause, step through, and mark in and out points. For more
information, see “Playing Assets and Script Sequences” on page 72 and
“Marking In and Out Points” on page 77.
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The Media Pane
Display or ControlDescription
7 Pane Menu buttonProvides options for controlling the display and sending to playback. For more
information, see the appropriate topic:
•Recently Viewed Assets. See “Playing Recently Viewed Assets” on
page 75.
•Update Media Status. See “Updating the Media Status” on page 75.
•Aspect Ratio. See “Selecting the Aspect Ratio” on page 75.
•Playback Quality. See “Selecting the Playback Quality” on page 77.
•Playback Statistics. Provides performance information about the media
playback.
•Send to Playback (profile name). See “Sending to Playback” on page 122.
•Send to Playback Settings. See “Specifying Send to Playback Settings” on
page 123.
•Sequence Mixdown. See “Mixing Down Sequences” on page 87.
•Help. Displays information about the audio pane. Use the Help control
buttons to access other Help topics.
8 Timecode displaysProvides timecode information for the loaded asset or script sequence. For
more information, see “Using the Timecode Displays” on page 80.
9 Marker overlayDisplays the contents of a marker, if the position indicator is parked on the
marker. For more information, see “Working with Markers” on page 79.
Media Pane: Output Mode
The following illustration shows the Media pane in Output mode. Displays and controls are
described in the accompanying table.
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The Media Pane
q
w
e
r
t
y
u
i
o
1)
Display or ControlDescription
1TitleDisplays the name of the story loaded in the script editor.
2Asset and Output buttonsLets you switch views between an asset loaded from the Interplay Production
database (Asset mode) and the script sequence for the story loaded in the Script
Editor (Output mode).
3Video format display Displays the target resolution of the selected Send to Playback profile. Move
your mouse pointer over the display to see the complete label for the target
resolution.
STP buttonClick this button to send the loaded script sequence to a playback device. For
more information, see “Sending a Script Sequence to a Playback Device” on
page 125.
4Media viewerDisplays and plays media for the script sequence loaded in the script editor.
Error messages concerning media appear at the top of the Media viewer. The
speed display for J-K-L play is shown in the upper right. For more information,
see “Using the J-K-L Keys for Playback” on page 73.
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The Media Pane
Display or ControlDescription
5Media Timeline and zoom bar•The Media Timeline is a graphical representation of the length and time
span of an asset or script sequence. The Media Timeline includes timing
marks, a position indicator, and other controls. For more information, see
“Working in the Media Timeline” on page 82.
•The zoom bar lets you enlarge a section of the Media Timeline. For more
information, see “Using the Zoom Bar” on page 83.
6Media controlsLet you play, pause, and step through the sequence. For more information, see
“Playing Assets and Script Sequences” on page 72. Controls for working with
In points and Out points are disabled in Output mode.
7Pane Menu buttonProvides options for controlling the display and sending to playback. For more
information, see the appropriate topic:
•Match Frame. See “Using Match Frame” on page 85.
•Update Media Status. See “Updating the Media Status” on page 75.
•Aspect Ratio. See “Selecting the Aspect Ratio” on page 75.
•Playback Quality. See “Selecting the Playback Quality” on page 77.
•Playback Statistics. Provides performance information about the media
playback.
•Send to Playback (profile name). See “Specifying Send to Playback
Settings” on page 123.
•Send to Playback Settings. See “Specifying Send to Playback Settings” on
page 123.
•Input Source. With the voice-over controls active, specifies the audio device
for recording. See “Recording a Voice-over” on page 98.
•Help. Displays information about the Media pane. Use the Help control
buttons to access other Help topics.
8Timecode displaysProvides timecode information for the loaded script sequence. For more
information, see “Using the Timecode Displays” on page 80.
9Voice-over buttonDisplays the controls for creating a voice over. For more information, see
“Recording a Voice-over” on page 98.
10 Review for Playback buttonEnables play of media in the send-to-playback target resolution. For more
information, see “Reviewing for Playback” on page 84.
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Playing Assets and Script Sequences
qw
e
Playing Assets and Script Sequences
You can play a video asset or audio asset in the Media pane.
The following illustration shows the play buttons in the Media pane.
1Play In to Out3 Review Out
2Play/Pause
You can also use keyboard controls, including the J, K, and L keys. For more information, see
“Using the J-K-L Keys for Playback” on page 73. For information about stepping through media,
see “Stepping Through Assets or Script Sequences” on page 74.
For information about playing sequences in Interplay Central, see “Playing Simple and Complex
Sequences” on page 76.
To view or play a video asset:
1. Do one of the following:
tIn the Assets pane, double-click the asset you want to view or play.
tDrag an asset from the Assets pane and drop it on the Media viewer.
If the Media pane is in Output mode, it automatically switches to Asset mode.
2. To play video or audio, do one of the following:
tIn the Media pane, click the Play/Pause button. While video or audio is playing, the
Pause icon is displayed. To pause play, click the Play/Pause button again.
tOn your keyboard, press the L key or the space bar. To pause play, press the K key or
press the space bar again.
To play a script sequence:
1. Open a story that includes a script sequence.
If the Media pane is in Asset mode, it automatically switches to Output mode.
2. To play video or audio, do one of the following:
tIn the Media pane, click the Play/Pause button. While video or audio is playing, the
Pause icon is displayed. To pause play, click the Play/Pause button again.
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tOn your keyboard, press the L key or the space bar. To pause play, press the K key or
press the space bar again.
To play from an In point to an Out point, do one of the following:
tIn the Media pane, click the Play In to Out button.
To play to an Out point:
tIn the Media pane, click the Review Out button.
The position indicator moves to three seconds before the Out point and plays to the Out
point.
Using the J-K-L Keys for Playback
The J-K-L keys on the keyboard allow you to play and shuttle through media at varying speeds.
This feature, also referred to as three-button play or variable-speed play, allows you to use three
fingers to manipulate the speed of playback for greater control.
The playback speed is displayed in the upper right corner of the monitor. For backward play, the
display includes a left-pointing arrow. For forward play, the display includes a right-pointing
arrow.
Playing Assets and Script Sequences
To play or shuttle through the media using the J-K-L keys on the keyboard:
tPress the L key to move forward through the footage at normal speed.
tPress the L key multiple times to move forward through the footage at faster speeds, as
described in the following table:
Press the L KeyTo Play Media At
2 times2x normal speed
3 times3x normal speed
4 times4x normal speed
tPress the J key to move backward at the same shuttle speed increments.
tPress the K key to stop playback.
tPress the K and L keys together for slow forward at ¼ times normal speed.
tPress the K and J keys together for slow backward at ¼ times normal speed.
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tPress and hold the K key and tap the L key or the J key to step through footage one frame at
0-1x-2x-3x-4x1x2x3x4x
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a time.
To slow or change play direction one speed at a time:
tPress Alt (Windows) or Option (Macintosh) while you tap the J or L key.
Play slows or changes direction one speed at a time from the speed at which you are
currently playing.
For example, you are shuttling backward with the J key at 2x normal speed. Press and hold
Alt and tap the L key once. Play slows to backward at normal speed (1x speed). Hold Alt and
tap L once again. Play stops. Continue to hold Alt and tap L once again. Play goes forward at
normal speed.
Stepping Through Assets or Script Sequences
Playing Assets and Script Sequences
You can use various controls to step through an asset or script sequence. The following
illustration shows the buttons in the Media pane that you use to step forward or back.
110 Seconds Back4 1 Frame Forward
21 Second Back5 1 Second Forward
31 Frame Back6 10 Seconds Forward
You can also step through by In and Out points, markers, or timecode. See “Marking In and Out
Points” on page 77, “Working with Markers” on page 79, and “Entering Timecode to Cue a
Frame” on page 80.
To step through an asset or script sequence, do one of the following:
tClick the 10 Seconds Back button.
tClick the 1 Second Back button.
tClick the 1 Frame Back button or press the left arrow key.
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tClick the 1 Frame Forward button or press the right arrow key.
tClick the 1 Second Forward button.
tClick the 10 Seconds Forward button.
tPress the Home key to move to the beginning of a clip.
tPress the End key to move to the end of a clip.
Playing Recently Viewed Assets
Interplay Central keeps a history of the last 10 assets that you loaded in the Media pane. You
select any of these assets to play, rather than selecting them from the Interplay Production
database tree.
To play one of the last 10 assets loaded in the Media pane.
1. Click the Pane Menu button.
2. Click Recently Viewed Assets > asset_name.
Selecting the Aspect Ratio
Interplay Central automatically sizes the Media viewer for the asset you select to play. If
necessary, you can change the aspect ratio.
Playing Assets and Script Sequences
To select the aspect ratio of the Media viewer:
1. Click the Pane Menu button.
2. Click Aspect Ratio > 4x3 or Aspect Ratio > 16x9.
Updating the Media Status
At times you might load an asset or sequence and see a message “Media Offline.” This situation
could occur for several reasons, for example, if a shared-storage workspace is not currently
available. If the workspace becomes available, and the media comes back online, the media
might not be automatically loaded. You can use a menu option to force the media player to
search for the media again and load it if it is available.
To update the media status:
1. Click the Pane Menu button.
2. Click Update Media Status.
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Playing Simple and Complex Sequences
You can play sequences that are stored in an Interplay Production database, but some sequences
require additional preparation to be completely playable. Sequences that include non-real-time
effects created in an Avid editing system need to be rendered in the editing system before you
can play them correctly in Interplay Central. Sequences that are fully supported for playback in
Interplay Central are marked by a green triangle in the State column in the Assets tab. These
sequences play as the editor intended, with all effects rendered.
The State column is not displayed by default. For information about how to display it, see
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“Adding or Removing Property Columns” on page 34.
Simple Sequences and Complex Sequences
Interplay Central can play simple sequences that are checked into the Interplay Production
database. Simple sequences are defined as:
Playing Assets and Script Sequences
•Shotlists created in Avid editing applications (NewsCutter, Media Composer, and
Symphony) and Interplay Assist that consist of cuts only, with no effects.
•Sequences created in Avid Instinct and Interplay Central that consist of cuts, L-cuts, audio
pan/volume effects, audio dissolve effects, video dissolve effects, and no more than one
video track.
Interplay Central can also play complex sequences. Complex sequences are sequences created in
Avid editing applications that have multiple video tracks and various kinds of effects. If you load
a complex sequence in Interplay Central, the Interplay Central playback server attempts to play
the sequence. If the sequence has unrendered effects or is very complex, it might play without
effects or it might not play at all. To assure correct playback, a sequence must have all effects
rendered.
An editor working in a multi-resolution workgroup can take the following approach to prepare a
complex sequence for review in Interplay Central:
1. Make a copy of the sequence.
2. Change the Dynamic Relink settings as desired.
3. Render the copy of the sequence.
4. Check the copy in to an Interplay folder.
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5. Restore the Dynamic Relink working resolution settings.
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6. Continue working on the original sequence.
Mixing Down Complex Sequences
If a sequence is too complex to play in the Media viewer, and you do not want to render it, you
can use the Interplay Central Mixdown feature to create a playable master clip. See “Mixing
Down Sequences” on page 87.
Selecting the Playback Quality
When you play media in Interplay Central, you are viewing media that is compressed for
optimum viewing over a network. Instead of viewing source media in its native format, the media
server compresses it on demand for network-based playback.
You have the option of playing media using one of three quality options: good, better, best. Your
choice is usually based on the network connection between you and the server. If your computer
is connected to the Interplay Central playback server on a local network, you can choose best
quality. If your computer is connected to the Interplay Central playback server over a WAN
connection, you might need to choose good quality. Good quality consumes less bandwidth at
the expense of image quality.
Marking In and Out Points
To select the playback quality of the compressed media:
tClick the Pane Menu button, select Playback Quality, and select the level you want.
The numbers associated with each level indicate the amount of JPEG compression. An
administrator can adjust these levels. See the Interplay Central Installation and Configuration Guide.
Marking In and Out Points
If you want to use only a portion of a clip, you can set an In and Out point in the clip, and then
add the edited clip to the sequence that accompanies your story. By default, In and Out points are
set at the first frame and last frame of a clip. You can mark In and Out points only in Asset mode.
The following illustration shows the buttons in the Media pane that you use with In and Out
points
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Marking In and Out Points
1Play In to Out4 Mark Out
2Go to In5 Go to Out
3Mark In6 Review Out
To mark an In point:
1. Load a clip in the Media pane and navigate to the frame where you want to set the In point.
2. Do one of the following:
tClick the Mark In button.
tPress I on the keyboard.
The In point is moved to the frame you marked. If the clip is playing, marking an In point
does not stop playback.
You can change an In point’s location by dragging it along the Media Timeline.
To mark an Out point:
1. Load a clip in the Media pane and navigate to the location where you want to set the Out
point.
2. Do one of the following:
tClick the Mark Out button.
tPress O on the keyboard.
The Out point is moved to the location you marked. If the clip is playing, marking an Out
point does not stop playback.
You can change the Out point’s location by dragging it along the Media Timeline.
To navigate to an In or Out point:
tClick the Go to In or Go to Out button.
To play from an In point to an Out point:
tClick the Play In to Out button.
To play to an Out point from any previous frame:
tClick the Review Out button.
The position indicator moves to three seconds before the Out point and plays to the Out
point.
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Working with Markers
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Markers are frame-specific markers that a user can add when logging media with Interplay
Central, Interplay Assist, or Interplay Access. An Interplay Central user can add markers in the
Logging layout or in the Video layout. For more information about adding markers, see
“Logging and Creating Subclips” on page 105.
In Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was
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changed to “markers” in both the user interface and the documentation.
Marker icons are displayed in the Media timeline. If you park the position indicator on a marker
that includes text, the text is displayed as an overlay in the Media viewer. You can click a marker
to jump to it and display its text.
Working with Markers
1Marker indicators in the Media Timeline
2Marker indicator and marker text
You can use keyboard shortcuts to step to the next marker or to the previous marker.
If you are creating a script sequence in the Video layout and add a clip that includes markers to
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a script sequence, the markers are not added to the script sequence.
To step to the next marker:
tPress Shift+right-arrow key.
To step to the previous marker:
tPress Shift+left-arrow key.
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Using the Timecode Displays
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Using the Timecode Displays
There are four timecode displays in the top-right corner of the Media pane. The information
displayed depends on whether you are in Asset mode or Output mode, and the options you
select.
DisplayDescription
1 Master, Absolute, or RemainMaster: In Asset mode, displays timecode for the selected frame that
corresponds to the original timecode for the asset. In Output mode, displays
timecode for the selected frame that corresponds to the timecode of the script
sequence.
Absolute: Displays timecode for the selected frame that is offset from the first
frame of the asset or script sequence (time elapsed).
Remain: Displays timecode for the selected frame that is offset from the last
frame of the asset or script sequence (time remaining).
2 Timecode display menu buttonDisplays the options for displaying master, absolute, or remain timecode.
3 In point(Asset mode only) Displays timecode for the In point. The timecode displayed
depends on your selection: Master, Absolute, or Remain.
4 Out point(Asset mode only) Displays timecode for the Out point. The timecode
displayed depends on your selection: master, absolute, or remain.
5 DurationIn Asset mode, shows timecode for the duration from In point to Out point.
In Output mode, shows timecode for the duration of the script sequence.
Entering Timecode to Cue a Frame
You can cue a loaded, playable clip or sequence to a specific frame by typing a timecode value,
referred to as direct-entry mode. You can also cue backward or forward from the current location
by a specified number of hours, minutes, seconds, or frames by using positive or negative
frame-offset values. This is referred to as offset mode.
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Entering Timecode to Cue a Frame
To cue to a frame based on a known timecode:
1. Do one of the following:
tClick the main timecode display.
tWith focus in the Media pane, press Enter (Windows) or Return (Macintosh).
The timecode is displayed with a green background.
2. Using the standard number keys or the numeric keypad, type the timecode for the frame you
want to display, then press Enter (Windows) or Return (Macintosh). If you are using a
numeric keypad, make sure the Num Lock key is on. You can use the period key (.) as a
shortcut for entering 00.
To find a timecode that starts at the same hour, minute, or second as the current timecode,
type only the last digits. For example, if the current timecode is 11:56:24:00 and you type
3000, the system finds the frame at 11:56:30:00.
To clear the overlay without cueing, press the Esc key.
If you type a timecode that is earlier than the beginning of a clip or sequence, the first frame
of the clip or sequence is displayed. If you type a timecode that is later than the end of the
clip or sequence, the last frame of the clip or sequence is displayed.
While you are entering timecode, you can type a plus sign (+) or a minus sign (-) to switch to
offset mode. Any numbers you type are preserved.
To cue to a frame based on a frame-offset value:
1. Using the standard number keys or the numeric keypad, type a plus sign (+) to move forward
or a minus sign (-) to move backward. If you are using a numeric keypad, make sure the
Num Lock key is on. You can use the period key (.) as a shortcut for entering 00.
A plus sign or minus sign is displayed with an empty green field.
2. Type the number of hours, minutes, seconds, or frames you want the position indicator to
move. Use the following formats:
-Type 1 through 99 to specify a number of frames forward or backward. Then press Enter
(Windows) or Return (Macintosh). For example, type –47 to move backward 47 frames.
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-Type 100 or greater to move forward or backward a specified number of hours, minutes,
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seconds, and frames. Then press Enter (Windows) or Return (Macintosh). For example,
type +500 to move forward five seconds.
To clear the overlay without cueing, press the Esc key.
If you type a number that is beyond the limit of the clip or sequence, the first or last frame of
the clip or sequence is displayed.
While you are entering a forward value, you can type a plus sign (+) again to switch to
direct-entry mode. While you are entering a backward value, you can type a minus sign (-) to
switch to direct-entry mode. Any numbers you type are preserved.
Working in the Media Timeline
The Media Timeline is a graphical representation of the length and time spans of an asset or
script sequence. The Media Timeline includes timing marks, a position indicator, and other
controls. The following illustration shows the Media Timeline and controls in Asset mode.
Working in the Media Timeline
1Position indicator4 Marker indicators
2In mark5 Zoom bar
3Out mark
In Output mode, the Media Timeline does not include In and Out markers or markers.
The position indicator functions as a playhead: media for the frame marked by the position
indicator is displayed in the Media viewer. You can drag the position indicator to scrub through a
clip or sequence. You can click on a location in the Media Timeline to move the position
indicator and display a specific frame. In Output mode, movement of the position indicator
matches movement of the sightline in the Sequence Timeline.
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Marks in the Media Timeline indicate various time spans. The time spans indicated depend on
the length of the asset or script sequence and the settings in the zoom bar. Timing marks indicate
the following:
•1 second
•10 seconds
•1 minute (60 seconds)
•5 minutes (300 seconds)
•1 hour (3600 seconds)
These timing marks are intended for general navigation, not navigation to a specific timecode.
For information about working with timecode, see “Using the Timecode Displays” on page 80.
Using the Zoom Bar
The zoom bar is located below the Media Timeline. You can use the zoom bar to enlarge a
section of the Media Timeline so that you can work more easily with long clips. By default, the
zoom bar is set to display the entire clip in the Media Timeline.
Using the Zoom Bar
The zoom bar includes a position indicator that matches the position indicator in the Media
Timeline and is always visible, which is useful when you are zoomed in to a section of the
timeline that does not include the timeline position indicator.
The following illustration shows the zoom bar set for an entire 10-minute clip.
The following illustration shows the zoom bar set so that the timeline shows two minutes. This is
referred to as the zoom region. Notice that the position indicator is displayed in the zoom bar, but
is not visible in the timeline.
You can drag the zoom bar through the clip to select any two-minute region.
You can click the position indicator in the zoom bar and jump to the position indicator in the
timeline. The zoom region moves to include both position indicators and to enlarge the section of
the timeline that includes the position indicator.
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Reviewing for Playback
If you drag the position indicator in the timeline, or if you play the loaded clip or sequence, the
zoom bar and its position indicator match the movement in the timeline.
To zoom in to or out from a section of the Media Timeline, do one of the following:
tDrag a zoom bar handle in to zoom in or out to zoom out.
tPress the down arrow key to zoom in by 50 percent or press the up arrow key to zoom out by
50 percent.
The following illustration shows the timeline for a twenty minute clip, with the zoom bar set
to display the entire clip. In and Out points mark a one-minute segment.
The next illustration shows the timeline zoomed in to show the one-minute segment. Timing
marks are displayed at one-second intervals.
Reviewing for Playback
When you play media in Interplay Central in a multi-resolution environment, the media server
plays the most compressed available media. For a send-to-playback operation, the
send-to-playback profile specifies a high-resolution target resolution. You can select an option to
play the media in the target resolution.
Reviewing media for playback is a way of testing if all media is available for the script sequence,
checking for black frames, and checking if edits are frame-accurate. It is not a way to check the
quality of the resolution. This relink is made only to the specific target resolution and if the
resolution is not available the Media Offline display will be shown.
Reviewing media for playback is a temporary setting and applies only to the currently loaded
script sequence.
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To review a script sequence in the send-to-playback target resolution:
1. In Output mode, click the Review for Playback button.
The button turns orange. A tool tip shows the target resolution.
2. Play the script sequence.
Using Match Frame
The Match Frame feature lets you load a master clip that contains a specific frame of a script
sequence. This clip is called the source clip. You can use Match Frame to quickly load a clip
from your sequence for additional editing.
Match Frame is available only in Output mode. You cannot use it in Asset mode for sequences
loaded from an Interplay Production database.
Using Match Frame
To load a source clip for a specific frame of a script sequence:
1. Click the Output button to display the current script sequence.
2. Navigate to the frame for which you want to load the master clip.
3. Click Pane Menu button and select Match Frame.
The master clip that contains the frame is loaded in the Media pane, with the matching frame
displayed. In and Out marks are set to match the clip segment in the script.
Opening an Enclosing Folder
You can use the “Open Enclosing Folder” command to open an Assets pane for a folder that
contains a selected asset. For example, you might want to locate a folder that holds master clips
captured at the same time as the clip currently loaded in the Media pane. You can use this
command for an asset loaded in the Media pane, for an asset you select in an Assets pane, or for
an asset selected in a Search pane.
To open the enclosing folder for an asset loaded in the Media pane:
tClick the Pane Menu button and select Open Enclosing Folder.
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Opening an Enclosing Folder
If the asset is stored in only one folder, the folder opens in a new Assets pane, with the
selected asset highlighted.
If the asset is stored in more than one folder, the Open Enclosing Folder window opens and
displays a list of folders that contain the asset. Double-click one of the listed folders and the
folder opens in a new Assets pane, with the selected asset highlighted. You can use the Up
Arrow and Down Arrow keys to navigate through the list, and the Enter key to open the
enclosing folder for a selected clip. Use the Esc key to cancel and close the window.
To open the enclosing folder for an asset selected in an Assets pane:
tClick the Pane Menu button and select Open Enclosing Folder, or right-click and select
Open Enclosing Folder.
The results are the same as when you select the command for an asset loaded in the Media
pane.
To open the enclosing folder for an asset selected in a Search pane:
tClick the Pane Menu button and select Open Enclosing Folder, or right-click and select
Open Enclosing Folder.
The folder for the selected asset, as shown in the Path column, directly opens in a new
Assets pane, with the selected asset highlighted.
If the setting “Show only one representation for each asset found” is enabled in the Interplay
Production User Settings, the results are the same as when you select the command for an
asset loaded in the Media pane.
If the asset is contained in a folder that contains more objects than can be displayed in an Assets
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tab, and the asset is not displayed in the first group, it is not highlighted.
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Mixing Down Sequences
You can use the Interplay Central Mixdown feature for two purposes:
•Creating a master clip that is playable in the Media viewer. If a sequence created in an Avid
editing system is too complex to play correctly in the Media pane, you can use the Mixdown
feature to create a new master clip. All master clips are playable. After mixing down the
sequence, you can load the new master clip, mark In and Out points, and add the segment to
your script sequence.
For information about playing sequences, see “Playing Simple and Complex Sequences” on
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page 76.
•Creating a script sequence that matches the send-to-playback resolution. If you want to send
a script sequence to a playback device, the resolution of the sequence must match the
resolution specified for the playback device. Interplay Central warns you if the sequence
does not match the send-to-playback resolution, and you can use the Mixdown feature to
create a script sequence with the required resolution.
Interplay Central Mixdown uses the Interplay Production system’s Media Services Transcode
service to perform the mixdown. An Interplay Production administrator needs to create a
Transcode profile that uses Mixdown mode. An Interplay Central user selects the profile in the
Settings dialog box.
Mixing Down Sequences
Because Interplay Central displays all available Transcode profiles, the Interplay Production
administrator should name the profile in a meaningful way. For example, include the word
“mixdown” and the resolution in the name of the profile. For more information, see the Interplay
Media Services documentation.
To select a Transcode profile for mixing down a sequence:
1. Select Home > Settings.
2. In the Name section, select Interplay Production.
3. In the Sequence Mixdown Settings section, select a profile from the Profile list.
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Mixing Down Sequences
4. Click Apply and close the Settings dialog box.
To mix down a sequence, do one of the following:
tIn the Asset pane or a Search pane, select an Interplay Production sequence, right-click, and
select Sequence Mixdown.
tIn the Asset pane, select an Interplay Production sequence and select Sequence Mixdown
from the Assets Pane menu.
tWith a sequence loaded in the Media pane, click the Pane Menu button and select Sequence
Mixdown.
tWith a story loaded in the Queue/Story pane, select Sequence Mixdown from the
Queue/Story Pane menu.
The Sequence Mixdown process uses the selected Transcode profile and begins the
mixdown. You can view the progress in the Progress pane.
To cancel the process, click the x icon. If the process was successful, the Progress pane
displays the name of the new master clip. Click the Monitor icon to play the clip in the
Media pane.
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Viewing and Editing a Clip During Ingest
The new master clip is created in the same Interplay Production folder as the original
sequence. Click the blue link to open the folder in the Asset pane.
Media for the new master clip is stored in the workspace specified in the Transcode profile.
Viewing and Editing a Clip During Ingest
Interplay Central lets you view and edit a master clip while it is still being captured through an
ingest device. These clips are called in-progress clips, and the process of working with them is
called Frame Chase editing or edit while capture (EWC). You can add an in-progress clip to a
script sequence and send the sequence to playback before the capture is complete. For more
information about Frame Chase editing, see the Avid Interplay Transfer documentation.
In-progress clips are indicated by the following icons in the Interplay Production database tree:
In-progress master clipIn-progress audio clip
If you view an in-progress clip in the Media pane, the ends of the Media Timeline pulse with a
purple glow while the capture is in progress.
During the capture, the visible region of the Media Timeline (the zoom region) remains constant
to make the viewing and editing easier. The zoom bar shrinks as the duration of the clip grows.
You can use the zoom bar to change the zoom region during the capture.
You can reduce the zoom region and view new material as it becomes available. For example, if
you zoom in to view the last 5 minutes of a clip and play near the end, the visible region of the
timeline displays the last 5 minutes of the available media during the entire capture operation.
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Saving a Frame as an Image
From the Media pane, you can select a frame of video and save it as an image in either the PNG
or JPG format. If a clip is associated with multiple resolutions, the image is saved in the highest
resolution.
To save a frame as an image:
1. Double-click the video asset to open it in the Media pane.
2. Navigate to the frame of video you want to save.
3. Click the Pane Menu button and select Save As Image.
4. When the dialog box appears, select the image format: PNG or JPG.
5. (Optional) Click in the Filename text field to change default name of the image.
6. Click Download.
The image is saved to the default download folder on your computer, as specified by your
browser. For instance, in Google Chrome, you can view or change the download location of
this folder by clicking the Wrench icon, selecting Options, selecting Under the Hood, and
reviewing the setting called Downloads.
Saving a Frame as an Image
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6Using Audio
The following main topics describe how to add audio to the Sequence Timeline and adjust audio
levels to produce your final story:
•Working with Audio Tracks
•Recording a Voice-over
Working with Audio Tracks
The Sequence Timeline in the Script Editor includes three different types of audio tracks:
•Natural sound (NAT): Audio recorded at the same time as the video clip by the microphone
built-in to the video camera. Interplay Central supports single-channel or dual-channel NAT
tracks.
•Sound-on-Tape (SOT): Audio recorded at the same time as the video clip, usually with a
microphone separate from the one built in to the video camera, which records the natural
sound. Interplay Central supports single-channel or dual-channel SOT tracks.
•Voice: Audio recorded through an audio device connected to your system or an audio-only
media file opened from the Interplay Production database. Interplay Central supports
single-channel Voice tracks.
Working with Audio Tracks
Each audio track is identified in the Sequence Timeline:
•N indicates the NAT track. Media in the NAT track and its associated video track is colored
green.
•S indicates the SOT track. Media in the SOT track and its associated video track is colored
blue.
•V indicates Voice track. Media in the Voice track is colored purple.
An Interplay Production administrator can change the labels that identify each track by changing
the settings in the Interplay Production Application Database Settings. For more information, see
the Interplay Central Administration Guide.
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Working with Audio Tracks
Automatic Adjustment of Audio Gain Levels
The application automatically sets audio gain levels to ensure the clearest sound for the master
audio track of your story. This provides default volume levels for separate tracks so that you do
not need to manually adjust audio gain levels. Audio gain levels are set according to the
following parameters:
•If a Voice track is present, the application lowers (or “ducks”) the audio level on any other
tracks (NAT track, SOT track, or both) running at the same point in the Sequence Timeline.
•If no Voice track is present, and a SOT track is present, the application ducks the audio level
on the NAT track running at the same point in the Sequence Timeline.
•If no Voice or SOT tracks are present, NAT sound remains at full volume.
An Interplay Production administrator can change the amount of ducking by changing the setting
in the Interplay Administrator Application Database Settings. For more information, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide. The default level is
12 dB.
Automatic Creation of Audio Dissolves
By default, Interplay Central creates an audio dissolve between each clip in your sequence.
Because the dissolve requires at least one frame to fade out or fade in, you should not mark your
In point at the first frame of your clip or your Out point at the last frame of your clip. Instead, use
the Video monitor controls to step in a few frames from the beginning or end of your clip before
marking your In and Out points.
An Interplay Production administrator can change the number of frames used for the dissolve by
changing the setting in the Interplay Administrator Application Database Settings. For more
information, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.The default number of frames is 2.
The Audio Pane
The Audio pane provides you with the controls you need to adjust audio levels for the script
sequence and monitor output.
In the Video layout, the Audio pane is positioned directly below the Media pane. You can drag
the Audio pane to a different area if you prefer. If the Audio pane is not displayed, select Panes >
Audio to open it.
The following illustration identifies controls in the Audio pane when the Media pane is in Output
mode. In Asset mode, only the Audio meters are active. You can monitor the audio level of an
asset, but you cannot change it.
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Working with Audio Tracks
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The border color of each set of controls matches the colors of the tracks in the script sequence:
green for NAT, blue for SOT, and purple for Voice. For more information, see “Working with
Audio Tracks” on page 92.
ControlDescription
1 Balance knobControls the balance for stereo tracks. Click the green tip of the indicator and
drag it left or right so that the indicator points to the desired level of mixing.
Dragging the indicator all the way to the L or the R selects only the content of
the left or right channels. Double-click a balance knob to center it.
The balance knobs are active only if there are two tracks for NAT or SOT audio.
2 Solo and Mute buttonsClick the S (Solo) button to monitor only the selected mono or stereo track. All
other tracks are muted. Click the M (mute) button to mute only the selected
mono or stereo track.
3 Volume sliderClick and drag the slider to adjust the volume level for an audio clip. The level
applies only to the segment of a clip, not to the entire clip or the entire track.
4 Volume level displayDisplays the level selected by the volume slider.
5 Track identifierIdentifies the track associated with the audio controls. Tracks are identified as
mono or stereo. For example, NAT 1, 2 indicates a stereo NAT track, using
tracks 1 and 2.
An Interplay Central administrator can change the labels that identify each
track by changing the settings in the Interplay Production Application Database
Settings. For more information, see the Interplay Central Administration Guide.
94
Working with Audio Tracks
ControlDescription
6 Pane Menu buttonProvides options for controlling audio editing:
•Mix Mode: Select Stereo or Mono to specify the audio output. See “Setting
the Audio Mix” on page 96.
•Help: Displays information about the audio pane. Use the Help control
buttons to access other Help topics.
7 Audio metersDisplays the audio level for the asset, the selected tracks of the script sequence,
or the overall mix of the script sequence. There are two meters. For stereo
output, each meter displays a separate level. For mono output, both meters
display the same level. All tracks are mapped to stereo or mono. See “Setting
the Audio Mix” on page 96.
8 Audio monitoring preferences(Asset mode only) Selects the audio output for the asset. By default, output is
stereo or mono. You can create a custom setting. See “Setting Audio
Monitoring Preferences for Assets” on page 97.
The NAT, SOT, and Voice controls are enabled or disabled depending on the position of the
sightline. In the following illustration, the sightline is positioned across both NAT and Voice
clips., and the NAT and Voice controls are activated.
Adjusting Audio Levels for a Script Sequence
To adjust audio levels for a script sequence:
1. If the Audio pane is not open, select Panes > Audio.
The Audio pane opens and displays the audio controls.
2. Drag the audio slider for the track you want to adjust.
95
Working with Audio Tracks
The change in audio level is shown in the audio meter. The following illustration shows
adjustment of the level for a NAT track.
For more information about audio controls, see “The Audio Pane” on page 93.
Setting the Audio Mix
You can set the audio mix for an asset or for a script sequence. For an asset, up to 16 tracks are
monitored. You can select which tracks to monitor. For more information, see “Setting Audio
Monitoring Preferences for Assets” on page 97.
To set the audio mix, do one of the following:
tSelect Mix Mode > Mono from the Audio Pane menu.
Interplay Central maps all audio tracks to a center pan, which creates a mono mixdown of all
tracks. It outputs the resulting track to two identical channels.
tSelect Mix Mode > Stereo
In Asset mode, Interplay Central maps all audio tracks to a left/right alternating pan, with
odd tracks on one channel and even tracks on the other channel, which creates a stereo
mixdown of all tracks. It outputs the resulting two tracks to two channels.
In Output mode, this setting applies only to dual-channel tracks. You can use the balance
knob to adjust the mix for NAT1 and NAT2, and SOT1 and SOT2. An administrator
specifies how tracks are mapped in the Editor Database Settings view in the Interplay
Administrator. For more information, see the Interplay Central Administration Guide.
96
Setting Audio Monitoring Preferences for Assets
In Asset mode, by default, all audio tracks in an asset are monitored, up to 16 tracks. You can
create a custom setting for which tracks to monitor. Source clips and sequences can include up to
24 tracks of audio but you can play only 16 at a time.
To set custom audio monitoring:
1. In the Audio pane, click the Custom button.
The Audio Monitoring Preferences window is displayed.
Working with Audio Tracks
2. Select or deselect the tracks you want to monitor. You can click the Disable All and Enable
First 16 Tracks buttons to make selection easier.
3. Click the Close button or click anywhere outside the window.
4. In the Audio pane, click the speaker button next to the Custom button.
The speaker button turns green, and the track identifier shows which tracks are selected.
97
Overriding the Default Audio Tracks
An Interplay administrator sets the default tracks for NAT, SOT, and Voice audio. By default,
track A1 is mapped to NAT audio, A2 is mapped to SOT audio, and A3 is mapped to Voice. (If
dual-channel support is enabled, A1 and A4 are mapped to NAT audio, and A2 and A5 are
mapped to SOT audio).
For information about setting the default tracks, see the Avid Interplay Central Administration
n
Guide.
You might need to change these mappings. For example, the NAT audio and the SOT audio
might become reversed if a reporter’s microphone is recorded on the wrong track. When this
happens, the NAT sound takes the place of the SOT track, and if you disable the NAT track the
SOT is disabled instead. You can change (or swap) the NAT and SOT tracks to compensate for
this problem.
When you override the default NAT or SOT tracks in a clip, only the active clip in the Sequence
Timeline is modified. Other clips that you added to the Sequence Timeline from the same source
clip remain unchanged.
To override the default audio tracks:
Recording a Voice-over
1. Do one of the following:
tRight-click the audio portion of a clip in the Sequence Timeline and select Audio
Mapping.
tSelect the audio portion of a clip in the Sequence Timeline and select Audio Mapping
from the Queue/Story Pane menu or the Project/Story Pane menu.
2. Select the track you want to use for the selected audio.
Recording a Voice-over
You can use special audio controls in the Media pane to record a voice-over for your story. You
can record the voice-over while the video is playing.
To record a voice-over:
1. Click the Output button to load the script sequence into the Media pane.
With the Output button selected, the Voice-over button is displayed in the lower right of the
Media pane.
98
Recording a Voice-over
2. Click the Voice-over button.
The first time you click the voice-over controls during a session, you might see a message
from the Adobe Flash Player asking for permission to let the Interplay Central server access
your camera and microphone. Click Allow.
The voice-over controls are displayed.
3. Click the Media Pane Menu button, select Input Source, and select the device you want to
use for recording.
4. Turn the power on the recording device, if necessary, and use the volume slider to set the
desired volume level.
5. Set the start point for the recording by doing one of the following:
tDrag the position indicator in the timeline.
tDrag the sightline in the script editor.
tClicking the Play/Pause, 1 Frame Back, or 1 Frame Forward buttons in the voice-over
controls.
6. When you are ready to record, press the Record button.
A three-second countdown is displayed in the viewer, audio pops mark each second, and the
Record button flashes red. At the end of the countdown, the Record button remains red and
you can begin recording.
You can monitor the recording level in the audio meter and adjust it as needed while
recording.
Click Cancel to stop recording without saving the file.
7. When you are finished the recording, press the Record button again.
The voice-over is added to the script sequence, in the V column. You can review the
recording by playing the script sequence.
8. To exit the voice-over controls, click the Voice-over button.
99
7 Search
Interplay Central offers search capability through a Search bar or Search pane, which let you
search for text and media assets in the integrated systems listed in the Launch pane. You can have
multiple Search panes open at the same time.
This chapter contains the following main topics:
•The Search Bar
•The Search Pane
•Conducting a Search
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