Pinnacle Systems Interplay Assist - 2.0 User’s Guide

Avid® Interplay® Assist
User’s Guide
Legal Notices
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,719,570; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,986,584; 5,999,406; 6,038,573; 6,061,758; 6,069,668; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622; 6,847,373; 7,081,900; RE40,107; 7,403,561; 7,433,519; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0515031; 0635188; 0674414; 0694243; 0705517; 0752174; 0895623; 1068617; 1111910; 1629675. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Interplay Assist may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Interplay Assist. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2009 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
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Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Nexidia Inc.:
© 2006 Nexidia. All rights reserved.
Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
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The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192XD I/O, 888 I/O, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, ALEX, Alienbrain, AniMatte, AudioMarket, AudioPages, AudioSuite, AudioVision, AutoSync, Avid, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, Avid DS Assist Station, Avid EditStar, Avid Learning Excellerator, Avid Liquid, Avid Liquid Chrome Xe, Avid MEDIArray, Avid Mojo, AvidNet, AvidNetwork, Avid NewStar, Avid Remote Response, AVIDstripe, Avid Unity, Avid Unity ISIS, Avid VideoRAID, Avid Xpress, AVoption, AVX, Beauty Without The Bandwidth, Boom, C|24, CaptureManager, ChromaCurve, ChromaWheel, Command|24, Conectiv, CountDown, DAE, Dazzle, Dazzle Digital Video Creator, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, DigiLink, DigiMeter, DigiSerial, DigiStudio, DigiStudio Control, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, DVD Complete, D-Verb, Eleven, Equinox, EveryPhase, ExpertRender, Fastbreak, Fast Track, FieldPak, Film Composer, FilmScribe, Flexevent, FluidMotion, FXDeko, G7, G-Rack, HD Core, HD Process, HDPack, HYBRID, HyperControl, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct, Intelli-sat Broadcasting Recording Manager, Intelli-Sat, InterFX, Interplay, inTONE, Intraframe, iS9, iS18, iS23, iS36, ISIS, IsoSync, KeyRig, KeyStudio, LaunchPad, LeaderPlus, Lightning, ListSync, Lo-Fi, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, M-Audio, M-Audio Micro, Maxim, Mbox, MCXpress, Media Browse, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, MediaStream, Media Suite, Meridien, MetaFuze, MetaSync, MicroTrack, Midiman, MissionControl, Mix Rack, MixLab, Moviebox, Moviestar, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, NRV-10 interFX, Octane, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Palladium, Pinnacle, Pinnacle DistanTV, Pinnacle Geniebox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, ProEncode, ProServices, ProSessions, Pro Tools, QuietDrive, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, RetroLoop, rS9, rS18, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync, SecureProductionEnvironment, Session, Show Center, Sibelius, SIDON, Soft SampleCell, Soft-Clip Limiter, Sound Designer II, SPACE, SPACEShift, SpectraGraph, SpectraMatte, Sputnik, Starplay, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, Symphony, SYNC HD, SynchroScience, SynchroScope, Syntax, TDM FlexCable, Thunder, Titan, Titansync, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, Torq, Torq Xponent, Transfuser, Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Venom, VideoRAID, Video Slave Driver, VideoSPACE, VideoSpin, Vortx, Xdeck, X-Form, Xmon, Xponent, and X-Session are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
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Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc. Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. "The Big Swell" — Courtesy of Swell Pictures, Inc. Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Ice Island — Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
News material provided by WFTV Television Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid Interplay Assist User’s Guide • 0130-07606-03 Rev A • August 2009
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Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Viewing Help and Documentation on the Interplay Portal. . . . . . . . . . . . . . . . . . . . . 14
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 1 Getting Started with Avid Interplay Assist . . . . . . . . . . . . . . . . . . . . . . . 17
Uses for Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Basic Interplay Assist Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Starting Interplay Assist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Using Interplay Assist Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Working with MultiRez and Dynamic Relink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Understanding Source Mode and Shotlist Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Understanding Undo and Redo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Undoing and Redoing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Changing the Font. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Printing the Logging Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Setting an Automatic Timeout for Interplay Assist and Avid Instinct . . . . . . . . . . . . . 27
Chapter 2 Preparing to Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Understanding Asset Markers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Navigating to Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Searching for Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Interplay Assist Search Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Navigating to a Folder That Contains a Selected Asset . . . . . . . . . . . . . . . . . . . . . . 35
Organizing Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Moving, Copying, and Duplicating Clips or Sequences . . . . . . . . . . . . . . . . . . . 37
Loading Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Updating the Application Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
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Chapter 3 Customizing the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Changing the Research Panel and Logging Panel Sizes. . . . . . . . . . . . . . . . . . . . . 41
Using the Research Panel Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Asset Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Working with Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Modifying Values for a Column . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Selecting Values for a Custom Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Selecting Asset Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Displaying Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Creating New Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Enlarging or Reducing Column Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Working with Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Default Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Opening Multiple Tabs in the Research Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Changing Writable Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Viewing Thumbnail Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Chapter 4 Playing and Marking in the Video Monitor. . . . . . . . . . . . . . . . . . . . . . . . 57
Video Monitor Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Changing the Video Monitor Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Using Large Monitor Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Using Medium Monitor Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Using Small Monitor Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Resizing Panels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Selecting Functions from the Video Monitor Context Menu . . . . . . . . . . . . . . . . . . . 66
Changing the Aspect Ratio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Playing Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Playing Video Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Using the Position Bar and the Position Indicator . . . . . . . . . . . . . . . . . . . . . . . 69
Using the Transport Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Playing Footage with the J-K-L Keys (Three-Button Play) . . . . . . . . . . . . . . . . 70
Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Displaying Footage at Full or Half Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Understanding Target Resolution and Working Resolution. . . . . . . . . . . . . . . . 73
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Using the Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Marking and Cueing Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Marking IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Dragging IN Points and OUT Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Cueing the Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Monitoring Audio and Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Working with the Local Audio Mixing Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Enabling Local Audio Mixing in the Interplay Administrator . . . . . . . . . . . . . . . . 83
Using the Local Audio Mixing Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Using Match Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Chapter 5 Logging Events With Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Understanding Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Adding Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Setting Locator Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Locator Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Displaying Locator Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Adding Locator Text in Large Monitor Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Restricting Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Marking Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating Subclips of Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Using Match Frame to Apply a Restriction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Deleting Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Annotating Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Annotating an Existing Locator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Removing an Annotation from a Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Defining an Annotation Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Adding Your Own Annotation Icon Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Showing Other Users’ Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Displaying All Locators and Annotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Displaying Locators and Annotations for Particular Users . . . . . . . . . . . . . . . . 108
Finding Items in the Logging Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Moving to Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
9
Deleting Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Exporting Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Chapter 6 Working with Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Understanding Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Entering Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Working with Metadata Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Displaying a Metadata Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Adding a Default Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Adding a New Metadata Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Flagging an Important Field. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Hiding a Metadata Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Finding Items in Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Chapter 7 Working with Shotlists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Creating a New Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Saving Your Shotlist Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Opening an Existing Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Adding to a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Adding a Source Clip to a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Adding a Shotlist to a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Moving Through a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Finding Items in a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Changing a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Rearranging Shots in a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Removing a Shot from a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Changing IN Points and OUT Points in a Shotlist . . . . . . . . . . . . . . . . . . . . . . 135
Changing Shotlist Starting Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Setting the Shotlist Start Timecode for Interplay Access and Interplay Assist 136
Entering Metadata for Shotlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Saving a Copy of a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
10
Chapter 8 Sending Files Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Sending Material to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Accessing Avid Unity Workspaces for Send to Playback. . . . . . . . . . . . . . . . . 141
Working and Target Audio Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Setting Working Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Sending a Shotlist to Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Sending a Source to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Sending Clips or Shotlists to the Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Selecting Interplay Media Services Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Sending a Source to the Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Managing the Archive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Appendix A Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Speeding Your Logging by Mapping Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Assigning Keys to Insert Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Assigning a Key Combination to an Annotation . . . . . . . . . . . . . . . . . . . . . . . . 153
Removing a Key Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Editing Existing Inserted Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Viewing Predefined Key Mappings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Using a Mapped Key Combination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Using Predefined Key Mappings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
11
12

Using This Guide

Congratulations on your purchase of an Avid® Interplay® Assist application. You can use your application to log, annotate, and archive your work.
The documentation describes the features and hardware of all models. Therefore, your
n
system might not contain certain features and hardware that are covered in the documentation.

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
> This symbol indicates menu commands (and subcommands) in the
Bold font Bold font is primarily used in task instructions to identify user interface
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
items and keyboard sequences.
Courier Bold font identifies text that you type.
mouse action. For example, Ctrl+drag.

If You Need Help

If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was published:
- If the latest information for your Avid product is provided as printed release notes,
they are shipped with your application and are also available online.
- If the latest information for your Avid product is provided as a ReadMe file, it is
supplied on your Avid installation CD or DVD as a PDF document (README_product.pdf) and is also available online.
You should always check online for the most up-to-date release notes or ReadMe because the online version is updated whenever new information becomes available. To view these online versions, select ReadMe from the Help menu, or visit
the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.

Viewing Help and Documentation on the Interplay Portal

You can quickly access the Interplay Help, PDF versions of the Interplay guides, and useful external links by viewing the Interplay User Information Center on the Interplay Portal. The Interplay Portal is a web site that runs on the Interplay Engine.
You can access the Interplay User Information Center through a browser from any system in the Interplay environment. You can also access it through the Help menu in Interplay Access and the Interplay Administrator.
The Interplay Help combines information from all Interplay guides in one Help system. It includes a combined index and a full-featured search. From the Interplay Portal, you can run the Help in a browser or download a compiled (.chm) version for use on other systems, such as a laptop.
14
To open the Interplay User Information Center through a browser:
1. Type the following line in a web browser:
http://Interplay_Engine_name
For Interplay_Engine_name substitute the name of the computer running the Interplay Engine software. For example, the following line opens the portal web page on a system named docwg:
http://docwg
2. Click the “Avid Interplay Documentation” link to access the User Information Center web page.
To open the Interplay User Information Center from Interplay Access or the Interplay Administrator:
t Select Help > Documentation Website on Server.

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
Avid Training Services
To learn about Avid's new online learning environment, Avid Learning Excellerator™ (ALEX), visit http://learn.avid.com.
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
15
16
1 Getting Started with Avid Interplay
Assist
Avid Interplay Assist provides you with tools to log and archive footage in several ways. You can log captured material and use locators to mark specific points of interest in footage. You can annotate the locators and note a usage restriction on a portion of the footage. You can also work with shotlists containing more than one clip, and you can archive the logs. Assist supports international character input. Traditional Chinese, Simplified Chinese, Japanese, French, Italian, German, and Spanish are supported.
Video material comes from the Avid Interplay Engine and shared storage. Assist can search and browse the Interplay Engine, and it can access workspaces shared with Avid editing applications.
This chapter helps you get started with Avid Interplay Assist. See the following topics:
Uses for Logging
Basic Interplay Assist Workflow
Starting Interplay Assist
Using Interplay Assist Help
Working with MultiRez and Dynamic Relink
Understanding Source Mode and Shotlist Mode
Understanding Undo and Redo
Changing the Font
Printing the Logging Panel
Setting an Automatic Timeout for Interplay Assist and Avid Instinct
1 Getting Started with Avid Interplay Assist

Uses for Logging

Avid Interplay Assist offers a range of functions; one person can use it in different ways, or several different users can specialize in particular tasks. The most frequent uses are likely to be:
Logging ingest or captured material, classifying assets based on where they came from, and entering basic information about the material. For example, a college student might be hired to work from a script and add a basic set of comments (metadata) to every clip that comes in.
Adding locators to the previously identified clips. For example, you can mark all the significant plays in a championship sports event with locators and create subclips from the marked locations.
Marking restrictions on particular clips or portions of clips. For example, you can mark beginning and ending restriction points to indicate the following: material that should not be used, material that can be used only after rights are available on a certain date, material that the organization will need to pay for upon use, material that has copyright requirements or other legal restrictions that limit its use, and so on.
Providing a detailed description of the video. For example, a more experienced user of Assist might use the application to type a running commentary while watching the previously annotated video, associating words and sentences with specific timecodes and creating locators as a result.
18
Searching for clips through the Interplay Engine and the archive that are relevant to a particular production, and annotating and creating new sequences. For example, a production assistant might search for master clips, find specific frames and annotate them for use in the production, find or create new sequences, annotate them with editorial notes, and so on.
Reviewing clips, subclips, and sequences, marking up specific items with notes for the assistant or the editor, creating a rough cut for a final sequence, and sending the video to playback or to an Avid editing application. For example, the producer would review the material prepared by the production assistant, make changes, assemble the final sequence, mark up the production for last-minute changes, and send it to air.
Archiving video at the end of the production workflow. For example, the archivist or librarian would review and update the metadata content for every clip, sequence, and shotlist going into the archive, assist others in finding material, define the location and hierarchy of stored video, and do other archival tasks.

Basic Interplay Assist Workflow

Basic use of Interplay Assist might include the following steps:
1. Start Assist.
2. Navigate to the material you want to log or search for clips sharing certain attributes.
3. Load a clip into the Video monitor.
4. Play the material and mark events with locators.
5. Add comments to the locators.
6. Add metadata to the clips.
7. Assemble the clips into a shotlist.
8. Add metadata to the shotlist.
9. Flag restricted material.
10. Save the shotlist.
11. Send the shotlist to play back on a playback device, if appropriate.
Basic Interplay Assist Workflow

Starting Interplay Assist

The Interplay Assist application runs as a client in an Avid Interplay system, which includes a shared storage systems, such as Avid Unity™ MediaNetwork or Avid Unity ISIS you use Assist, an administrator needs to complete the following requirements:
Install Assist and other required Interplay applications on your workstation. For installation information, see the Avid Interplay Software Installation and Configuration Guide.
Create an Interplay user account that you will use to log in to Assist. For more information, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.
If you need to send material to playback, you need to install Avid Unity MediaNetwork or Avid Unity ISIS client software and create an Avid Unity user account with write privileges to a selected workspace. For more information, see “Accessing Avid Unity
Workspaces for Send to Playback” on page 141.
Specify site settings in the Interplay Administrator. These settings are stored in the Avid Interplay database and are used by Assist when it is retrieving media objects managed by Avid Interplay. The settings include target and working resolutions, user permissions, and other workgroup settings. For more information, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.
®
. Before
19
1 Getting Started with Avid Interplay Assist
To start Interplay Assist:
1. Do one of the following:
t Double-click the icon on your desktop.
t Click the Start button, and select All Programs > Avid > Avid Interplay Assist.
The Avid Interplay Assist Login window opens.
2. Type the name of your Avid Interplay Engine in the Asset Manager text box.
3. Type your name in the User Name text box.
4. Type your password in the Password text box.
Interplay Server passwords are case sensitive.
5. Click Login.
The Assist application opens, and you can work with assets in the Interplay database.
20

Using Interplay Assist Help

Using Interplay Assist Help
Interplay Assist includes a Help system that contains the same information as this guide.
To view the Help:
1. Select Help > Avid Interplay Assist Help.
The Help opens.
2. For more information about using the Help, click the Contents tab and explore the Using Help topic.

Working with MultiRez and Dynamic Relink

MultiRez (a term derived from “multiple resolutions”) allows you to associate a clip with multiple media files of different resolutions. For example, you can associate the same audio clip with low-resolution MP2 or uncompressed PCM, and the uncompressed files can be associated with more than one sample rate or bit depth. MultiRez works with both audio and video files.
MultiRez provides applications to switch between different resolutions. This switching is referred to as dynamic relink. Dynamic relink is useful when you want to work with low-resolution media (working resolution) and create your final output in high-resolution media (target resolution).
An Interplay administrator enables dynamic relink in the Editor Database Settings view in the Interplay Administrator, and sets the working and target resolutions. If dynamic relink is enabled, Interplay Assist loads video and audio clips in your working resolution (see
“Working and Target Audio Resolutions” on page 141). When you send a sequence to
playback, the media clips are automatically relinked to the target resolution. If dynamic relink is disabled, Assist loads clips using the resolution the media clips are currently linked to, and Assist does not relink media when you export it.
To check if dynamic relink is enabled:
1. Select Help > About Avid Interplay Assist.
2. Click the MultiRez tab, and check that the Dynamic Relink Enabled option is set to Yes.
MultiRez Enabled is also displayed and should be set to yes. MultiRez enabled means that the application is capable of using MultiRez and dynamic relink.
3. Click OK.
21
1 Getting Started with Avid Interplay Assist
Video monitor Source tabs Shotlist tabsSource button Shotlist button

Understanding Source Mode and Shotlist Mode

In Interplay Assist, you work in one of two modes: Source mode or Shotlist mode. You can add locators and metadata to either source clips or shotlists.
Source material comes from capture. To log material, you move through it, mark IN and OUT points, create subclips, and note significant events with locators, annotations, and metadata.
Shotlists are composed of source material. A shotlist can be an ordered set of clips that ends up as a rough cut for a sequence in an Avid editing application, for example. It can also be an unordered set of similar clips from which the best instance is chosen or which is archived as a group. Shotlists can be marked with locators and metadata.
Most of your work, after you find and navigate to clips and shotlists, is done in the Video monitor and the Logging panel. You click the Source button to enter Source mode, and the Shotlist button to enter Shotlist mode.Each mode includes a Metadata tab and a Locator tab, as shown in the following illustration.
22
You cannot modify a sequence (or shotlist) in Source mode and Shotlist mode at the same
n
time. For example, if you add a locator to a sequence in Source mode, then load the sequence in a Shotlist tab, you can no longer add locators to the sequence in Source mode. When you drag a sequence or shotlist from the Source monitor to a Shotlist tab, Assist saves the sequence automatically and then prevents further edits to the sequence in Source mode.
If you want to add locators to the sequence in Source mode, clear the shotlist tab by selecting File > New Shotlist, then View > Refresh All.
For more information, see the following topics:
“Playing and Marking in the Video Monitor” on page 57
“Logging Events With Locators” on page 93
“Working with Shotlists” on page 125
“Working with Metadata” on page 115

Understanding Undo and Redo

You can undo many of the actions you carry out in Interplay Assist. Undoing reverses the last operation you performed.
Understanding Undo and Redo
Also consider the following:
If you are working on a source clip and then load a new clip, the Undo history starts over. You cannot go back to the first clip and undo your actions.
If you are working on a shotlist and then create a new shotlist, the Undo history starts over. You cannot go back to the first shotlist and undo actions.
The Undo history is separate for the Source tabs and the Shotlist tabs. If you are in the Source Locators tab, for example, and then click and work in the Shotlist locators tab, you can still return to the Source Locators tab and undo an action. You don’t lose your Source tab Undo history by working in a Shotlist tab; the reverse is also true.
You can redo an action.
23
1 Getting Started with Avid Interplay Assist

Undoing and Redoing

To undo an action:
t Do one of the following:
- Select Edit > Undo.
- Press Ctrl+Z.
Certain operations cannot be undone. These are noted in the appropriate topics.
To redo an action:
t Do one of the following:
- Select Edit > Redo.
- Press Ctrl+Y.

Changing the Font

You can change the default fonts and font sizes for the following areas of the Interplay Assist interface using the Fonts menu options:
Locator and metadata text
Directory panel
Research panel
Font changes are saved as user settings and do not affect other Assist systems.
To change the font in Assist:
1. Do one of the following:
t Select Preferences > Fonts > [font option].
t In any panel, right-click and select Set [font option] font.
The Select [font option] font dialog box opens. The dialog box allows you to select and preview options other than Font and Size, but those options do not take effect in the application; you can change only Font and Size. You must have locators displaying in a Locators tab if you want to change the locator text font.
24
2. Select a font and a size, and then click OK.

Printing the Logging Panel

The font in the Interface area you selected changes.
To restore the default fonts in the Assist interface:
t Select Preferences > Fonts > Reset Fonts to Default.
Printing the Logging Panel
You can print the currently open tab in the Logging panel. You can select a single locator or clip for printing or you can print the entire tab. You can print the contents of any of the tabs.
The Logging panel must be visible to print it. If you are in Large Monitor mode and are
n
viewing the Video monitor, you need to click the Display button to return to the panels view. See “Using Large Monitor Mode” on page 61.
To print the contents of a tab:
1. (Option) Select File > Page Setup, select options in the Page Setup dialog box, and click OK.
25
1 Getting Started with Avid Interplay Assist
2. Do one of the following:
t Select File > Print [printable item] Preview, then preview the item and click Print.
t Select File > Print [printable item].
t Right-click in a locator or a clip and select Print. (Do not right-click in the header
area.)
A standard Print dialog box opens.
3. Select one of the following:
t All: the entire tab prints.
t Selection: the currently selected locator or clip prints.
t Pages: specify which pages you want to print. In general, it is more effective to
select All or Selection.
4. Select other options and then click Print.
Headframes that are not visible on the screen might not be fully loaded when you decide to
n
print. The print function waits for the headframes to load; after a certain period of time, you might see a message box asking you if you want to wait longer.
The contents of the tab print. The header information from the tab, such as user name, working resolution, and so on, does not print. A default header prints, however, containing the name of the clip or shotlist, the name of the tab, and the date and time. If you print more than one page, the pages break at locator or metadata boundaries.
26
5. (Option) If the Logging panel is too wide and the right-hand edges of the locators print onto a second page, do one of the following and then repeat the printing procedure:
t In the Print dialog box, click Preferences, select Landscape, and then click OK.
t Click the right-hand edge of the application and drag it to the left to resize
application to a more narrow width.

Setting an Automatic Timeout for Interplay Assist and Avid Instinct

Setting an Automatic Timeout for Interplay Assist and Avid Instinct
An Interplay administrator has the option of letting Interplay Assist and Avid Instinct automatically time out after a specified period of inactivity. This feature helps in license management, because it enables an unused license to be freed up without the administrator manually finding and closing inactive applications on user desktops.
If a timeout period is set, and the application does not detect any activity during that period, the application displays a message that asks if you want to quit. Click Yes to quit, or click No to keep the application open. If you do not click Yes or No, the application quits in twenty seconds.
The default setting is one hour. This setting applies to the entire database.
To set the timeout period:
1. Start Interplay Administrator and log on to the database for which you want to set the automatic timeout.
2. In the Application Settings section of the Interplay Administrator, click the Application Database Settings icon.
3. Click the Application Defaults tab.
4. Select the database (AvidWG).
5. In the Assist/Instinct - Defaults section, enter a value in hours for the Client Timeout option. Decimal values are allowed. For example, for a timeout period of one and a half hours, enter:
1.5
If you do not want a timeout period, enter 0.
6. Click Apply.
The timeout period begins the next time you launch the application.
27
1 Getting Started with Avid Interplay Assist
28

2 Preparing to Log

Before you can log your material, you need to find, organize, and load the clips you need.
See the following topics:
Understanding Asset Markers
Navigating to Assets
Searching for Assets
Interplay Assist Search Options
Organizing Folders
Loading Clips
Updating the Application Display
2 Preparing to Log
Reservation marker
Restriction locator marker

Understanding Asset Markers

Assets can carry two different kinds of markers:
Reservations: Reservations protect assets from deletion and moving. Assets protected by a reservation are marked by a circular red icon. You cannot set reservations in Interplay Assist. Shotlists you create in Assist might have reservations automatically placed on them depending on how your administrator has configured your Interplay system. For more information about reservations, see the Avid Interplay Access User’s Guide.
Restriction locators: Restrictions mark limitation warnings on the use of assets. Assets that include a restriction locator are marked by a triangular red icon. For more information about restrictions, see “Restricting Material” on page 98.
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