Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology,
Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by
visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as
the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the
license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license
agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,970,663; 5,267,351;
5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,627,765;
5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,719,570; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,851;
5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,999,406; 6,038,573; 6,061,758; 6,141,007; 6,211,869; 6,532,043;
6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622; 6,847,373; 7,081,900; RE40,107; D352,278;
D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Interplay Assist may reproduce this publication for
the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in
part, for commercial purposes, such as selling copies of this document or providing support or educational services to others.
This document is supplied as a guide for Interplay Assist. Reasonable care has been taken in preparing the information it
contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology,
Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications
are subject to change without notice.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING
THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY
PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE
ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS.
THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
2
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph
are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such
distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the
University may not be used to endorse or promote products derived from this software without specific prior written
permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE.
Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the
suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this
entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all
copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Nexidia Inc.:
Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be
liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect,
special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s
products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.”
3
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid
products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in
connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms
of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, ALEX, Alexis, AniMatte, AudioSuite, AudioVision, AutoSync,
Avid, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid DS Assist Station,
Avid ISIS, Avid Learning Excellerator, Avid Liquid, Avid Mojo, AvidNet, AvidNetwork, Avid Remote Response, AVIDstripe,
Avid Unity, Avid Unity ISIS, Avid Xpress, AVoption, AVX, CamCutter, CaptureManager, ChromaCurve, ChromaWheel,
Conectiv, CountDown, DAE, Dazzle, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine,
Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more,
D-Verb, Equinox, ExpertRender, Face Robot, FACE ROBOT, FastBreak, Fast Track, FieldPak, Film Composer, FilmScribe,
FluidMotion, FXDeko, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, iNEWS,
iNEWS ControlAir, Instinct, Interplay, Intraframe, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, Lightning, Lo-Fi,
Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Browse, Media Composer,
MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray,
MediaShare, MediaStream, Meridien, MetaFuze, MetaSync, MicroTrack, MissionControl, MovieBox, NaturalMatch, Nearchive,
NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV,
Pinnacle MediaSuite, Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18,
SalesView, Sci-Fi, ScriptSync, SecureProductionEnvironment, Show Center, Softimage, Sound Designer II, SPACE,
SPACEShift, SpectraGraph, SpectraMatte, Sputnik, SteadyGlide, SubCap, Symphony, SynchroScience, TARGA, Thunder,
Thunder Station, TimeLiner, Torq, Trilligent, UnityRAID, Vari-Fi, Velvet, Video RAID, Video Slave Driver, VideoSPACE, Xdeck,
and X-Session are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other
countries.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
4
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
"The Big Swell" — Courtesy of Swell Pictures, Inc.
Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc.,
Editor/Producer Bryan Foote.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Ice Island — Courtesy of Kurtis Productions, Ltd.
Tornados + Belle Isle footage — Courtesy of KWTV News 9.
WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.
Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
News material provided by WFTV Television Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid Interplay Assist User’s Guide • 0130-07606-02 B • June 2008
Congratulations on your purchase of an Avid® Interplay® Assist application. You can use
your application to log, annotate, and archive your work.
The documentation describes the features and hardware of all models. Therefore, your
n
system might not contain certain features and hardware that are covered in the
documentation.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
>This symbol indicates menu commands (and subcommands) in the
Bold fontBold font is primarily used in task instructions to identify user interface
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list
indicate that you perform one of the actions listed.
items and keyboard sequences.
Courier Bold font identifies text that you type.
mouse action. For example, Ctrl+drag.
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It
is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation
was published:
-If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
If the latest information for your Avid product is provided as a ReadMe file, it is
supplied on your Avid installation CD or DVD as a PDF document
(README_product.pdf) and is also available online.
You should always check online for the most up-to-date release notes or ReadMe
because the online version is updated whenever new information becomes
available. To view these online versions, select ReadMe from the Help menu, or visit
the Knowledge Base at
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
www.avid.com/readme.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read or join online message-board discussions.
Accessing the Online Library
The Avid Interplay Online Library contains all the Avid Interplay product documentation in
PDF format, including a Master Glossary of all specialized terminology used in the
documentation for Avid products.
You need Adobe® Reader® to view the PDF documentation. You can download the latest
n
version from the Adobe web site.
To access the Online Library, do one of the following:
1. Insert the Online Library DVD into the drive.
2. Double-click the MainMenu file.
14
How to Order Documentation
To order additional copies of this documentation from within the United States, call Avid
Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United
States, contact your local Avid representative.
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery
methods that accommodate your pressured and competitive work environment.
To learn about Avid's new online learning environment, Avid Learning Excellerator™
(ALEX), visit
For information on courses/schedules, training centers, certifications, courseware, and
books, please visit
(800-949-2843).
http://learn.avid.com.
www.avid.com/training or call Avid Sales at 800-949-AVID
How to Order Documentation
15
16
1Getting Started with Avid Interplay
Assist
Avid Interplay Assist provides you with tools to log and archive footage in several ways.
You can log captured material and use locators to mark specific points of interest in footage.
You can annotate the locators and note a usage restriction on a portion of the footage. You
can also work with shotlists containing more than one clip, and you can archive the logs.
Assist supports international character input. Traditional Chinese, Simplified Chinese,
Japanese, French, Italian, German, and Spanish are supported.
Video material comes from the Avid Interplay Engine and shared storage. Avid Interplay
Assist can search and browse the Interplay Engine, and it can access workspaces shared with
Avid editing applications.
This chapter helps you get started with Avid Interplay Assist. See the following topics:
•Uses for Logging
•Basic Interplay Assist Workflow
•Starting Avid Interplay Assist
•Using Interplay Assist Help
•Working with MultiRez and Dynamic Relink
•Understanding Source Mode and Shotlist Mode
•Understanding Undo and Redo
•Changing the Font
•Printing the Logging Panel
Uses for Logging
Avid Interplay Assist offers a range of functions; one person can use it in different ways, or
several different users can specialize in particular tasks. The most frequent uses are likely to
be:
1 Getting Started with Avid Interplay Assist
•Logging ingest or captured material, classifying assets based on where they came
from, and entering basic information about the material. For example, a college student
might be hired to work from a script and add a basic set of comments (metadata) to
every clip that comes in.
•Adding locators to the previously identified clips. For example, you can mark all the
significant plays in a championship sports event with locators and create subclips from
the marked locations.
•Marking restrictions on particular clips or portions of clips. For example, you can
mark beginning and ending restriction points to indicate the following: material that
should not be used, material that can be used only after rights are available on a certain
date, material that the organization will need to pay for upon use, material that has
copyright requirements or other legal restrictions that limit its use, and so on.
•Providing a detailed description of the video. For example, a more experienced user of
Avid Interplay Assist might use the application to type a running commentary while
watching the previously annotated video, tying words and sentences with specific
timecodes and creating locators as a result.
•Searching for clips through the Interplay Engine and the archive that are relevant to a
particular production, and annotating and creating new sequences. For example, a
production assistant might search for master clips, find specific frames and annotate
them for use in the production, find or create new sequences, annotate them with
editorial notes, and so on.
•Reviewing clips, subclips, and sequences, marking up specific items with notes for the
assistant or the editor, creating a rough cut for a final sequence, and sending the video to
playback or to an Avid editing application. For example, the producer would review the
material prepared by the production assistant, make changes, assemble the final
sequence, mark up the production for last-minute changes, and send it to air.
•Archiving video at the end of the production workflow. For example, the archivist or
librarian would review and update the metadata content for every clip, sequence, and
shotlist going into the archive, assist others in finding material, define the location and
hierarchy of stored video, and do other archival tasks.
Basic Interplay Assist Workflow
Basic use of Interplay Assist might include the following steps:
1. Start Avid Interplay Assist.
2. Navigate to the material you want to log or search for clips sharing certain attributes.
3. Load a clip into the Video monitor.
4. Play the material and mark events with locators.
18
5. Add comments to the locators.
6. Add metadata to the clips.
7. Assemble the clips into a shotlist.
8. Add metadata to the shotlist.
9. Flag restricted material.
10. Save the shotlist.
11. Add metadata to the shotlist.
12. Send the shotlist to play back on a playback device, if appropriate.
Starting Avid Interplay Assist
Avid Interplay Assist runs as a client of Avid Interplay connected to one of several shared
storage systems: an Avid
so on. Before you start Avid Interplay Assist, you must check to see that you are connected
to the shared storage and that you have mounted at least one workspace. Shared storage
applications should already be installed on your system; however, if you are not certain if the
necessary software has been installed, see your system administrator.
Unity™ MediaNetwork system, Avid Unity ISIS®, LANshare, and
Starting Avid Interplay Assist
For information on mounting workspaces, see the following topics:
•“Mounting Workspaces on an Avid Unity MediaNetwork System” on page 20
•“Mounting Workspaces on an Avid Unity ISIS System” on page 21
Your Avid Interplay administrator must set some site settings before you use Interplay
Assist. These settings are stored on the Avid Interplay Server and are used by Interplay
Assist when it is retrieving media objects managed by the Avid Interplay Engine. The
settings include target and working resolutions, user permissions, the Workgroup and
MediaIndexer settings, and so on. For more information, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.
For information on installing the Avid Interplay Assist application, see the Avid Interplay
Assist ReadMe
www.avid.com/readme. To start the Avid Interplay Assist application, see “Starting the Avid
Interplay Assist Application” on page 24.
You can start the Interplay Assist application from within Interplay Access by
n
double-clicking an asset; Interplay Assist logs you in with your Interplay Access user
information. For more information about Interplay Access, see the Avid Interplay Access
User’s Guide.
on the Avid Interplay installation DVD or on the Knowledge Base at
19
1 Getting Started with Avid Interplay Assist
Mounting Workspaces on an Avid Unity MediaNetwork System
If your system is connected to an Avid Unity MediaNetwork, you can mount an Avid Unity
MediaNetwork workspace before you begin your Interplay Assist session by using
Unity Connection Manager.
Avid
To mount Avid Unity MediaNetwork workspaces on your system:
1. Make sure Avid Interplay Assist is not running.
2. Click the Connection Manager icon in the Windows® taskbar, and select Configure.
The Avid Ethernet Attached Client Configuration dialog box opens.
20
You need to add the name of your server to the server list. If you are not certain of your
Avid
Unity configuration, see your system administrator.
3. Do one of the following:
tSelect “Get a list of servers from License Pool Server(s),” and then in the Server
List text box type the name of the server you want to use to locate the Ethernet
Attached Server to which your client system is connected.
tSelect “Manually specify Ethernet Attached Server(s),” and then in the Server List
text box type the name or the IP address of the server to which you want your client
system to connect.
4. Click Add to add the new Ethernet® server to the list of available servers.
Starting Avid Interplay Assist
5. Click OK to close the dialog box and save the change.
6. Click the Connection Manager icon in the Windows taskbar, and select
Manage
Connections.
If you are logged in to Windows using a valid Avid Unity MediaNetwork user name and
password, the Avid
all the Avid
Unity MediaNetwork workspaces to which you have access. (If you are not
Unity Connection Manager dialog box opens and displays a list of
logged in with a valid MediaNetwork user name and password, you are prompted to
supply them before the Avid
Unity Connection Manager dialog box opens.)
Workspaces that are already mounted appear selected in the workspace list.
7. In the workspace list, select the workspace or workspaces you want mounted.
8. (Option) To select all workspaces, click the Select All button. To deselect all
workspaces, click the Clear All button.
9. (Option) If you want the selected workspaces remounted the next time you log in, select
“Automatically remount these workspaces the next time I log in.”
10. Click Apply.
The Connection Manager mounts the selected workspaces on your client. When
workspaces are mounted, the square in the top right corner of the Connection Manager
icon changes from red to green.
Mounting Workspaces on an Avid Unity ISIS System
If your system is connected to an Avid Unity ISIS media network, you can mount an
Unity ISIS workspace before you begin your Interplay Assist session using Avid Unity
Avid
Client Manager.
21
1 Getting Started with Avid Interplay Assist
To connect to the Avid Unity ISIS network:
1. Do one of the following:
t(Windows) If the Client Manager icon is not available in the Windows taskbar,
select Start > All Programs > AvidUnityISIS > ClientManager.
t(Windows) Click the Client Manager icon in the Windows taskbar.
t(Windows) Right-click the Client Manager icon and select Unity ISIS Client
Manager.
t(Macintosh) Double-click the Client Manager alias icon on the desktop, or
double-click the Client Manager alias icon in the dock.
t(Macintosh) If the Client Manager alias icon is not available, select Go >
Applications, and then double-click the AvidUnityISIS folder. In this folder,
double-click the UnityClientManager file.
The Avid Unity ISIS Client Manager opens.
Menu panel
Connections
list
Sort menu
22
Fast
menu
2. In the Menu panel, click Connections.
The Connections list displays all available System Directors.
Starting Avid Interplay Assist
3. Select the System Director you want to connect to from the Connections list.
You can sort the Connections list by clicking the Sort menu and selecting Hostname or
Connection Status.
4. Do one of the following:
t(Windows) If your ISIS system is configured to use the Windows user name and
password for your local system, select OS Login. By default, the Username and
Password text boxes are inactive when you select this option.
t(Windows) If your ISIS system is configured to use a separate Avid Unity ISIS
client account user name and password, select User Login, and then type your
account name in the Username text box, and type your password in the Password
text box.
t(Macintosh) Type your Avid Unity ISIS account name in the Username text box,
and type your password in the Password text box.
5. Do one of the following:
tClick the Connect button.
tClick the Fast menu, and select Connect.
The Connect button changes to green when the connection is complete.
6. (Option—Windows only) If you used the OS Login option, and you want to connect to
the network automatically every time you start your system, click the Auto Connect
button.
The Auto Connect button changes to blue.
Mounting a Workspace for Send to Playback
On Avid Unity ISIS, if you need to write to a drive or use the drive for Send to Playback,
your target voice-over workspace must be mounted with lettered drive mapping (for more
information about selecting your target voice-over workspace, see “Editor Database
Settings” in the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide). If your drive is already mounted as letterless, do following to mount it as a lettered
drive.
To mount a workspace as a lettered drive:
1. Open the ISIS Client Manager application.
2. Right click the target voice-over workspace and select Unmount.
3. Right-click the target voice-over workspace again and select Mount To.
4. Select a drive letter.
23
1 Getting Started with Avid Interplay Assist
Interplay Assist does not support voice-overs, but you still need to have the target
voice-over workspace mounted so you can send to playback.
Starting the Avid Interplay Assist Application
To start the Avid Interplay Assist application:
1. Do one of the following:
tDouble-click the icon on your desktop.
tClick the Start button, and select All Programs > Avid > Avid Interplay Assist.
The Avid Interplay Assist Login window opens.
24
2. Type the name of your Avid Interplay Engine in the Asset Manager text box.
3. Type your name in the User Name text box.
4. Type your password in the Password text box.
Interplay Server passwords are case sensitive.
5. Click Login.
The Interplay Assist application opens.
Using Interplay Assist Help
Using Interplay Assist Help
Your Interplay Assist application comes with a Help system that contains the same
information as this guide.
To view the Help:
1. Select Help > Avid Interplay Assist Help.
The Help opens.
2. For more information about using the Help, click the Contents tab and explore the Using
Help topic.
25
1 Getting Started with Avid Interplay Assist
Working with MultiRez and Dynamic Relink
MultiRez (a term derived from “multiple resolutions”) allows you to associate a clip with
multiple media files of different resolutions. For example, you can associate the same audio
clip with low-resolution MP2 or uncompressed PCM, and the uncompressed files can be
associated with more than one sample rate or bit depth. MultiRez works with both audio and
video files.
When you work with MultiRez, you can easily switch between the different resolutions.
This switching is referred to as dynamic relink. Dynamic relink is useful when you want to
work with low-resolution media and create your final output in high-resolution media.
When your Avid Interplay administrator enables dynamic relink, Assist loads video and
audio clips in your working resolution (see
page 115). When you send a sequence to playback, the media clips are automatically
relinked to the target resolution. If dynamic relink is disabled, Assist loads clips using the
resolution the media clips are currently linked to, and Assist does not relink media when you
export it.
To check if dynamic relink is enabled:
1. Select Help > About Avid Interplay Assist.
“Working and Target Audio Resolutions” on
2. Click the MultiRez tab, and check that the Dynamic Relink Enabled option is set to Yes.
3. Click OK.
Understanding Source Mode and Shotlist Mode
In Avid Interplay Assist, you work in one of two modes: Source mode or Shotlist mode. You
can add locators and metadata to either source clips or shotlists.
Source material comes from capture. To log material, you move through it, mark IN and
OUT points, create subclips, and note significant events with locators, annotations, and
metadata.
Shotlists are composed of source material. A shotlist can be an ordered set of clips that ends
up as a rough cut for a sequence in an Avid editing application, for example. It can also be an
unordered set of similar clips from which the best instance is chosen or which is archived as
a group. Shotlists can be marked with locators and metadata.
Most of your work, after you find and navigate to clips and shotlists, is done in the Video
monitor and the Logging panel. You click the Source button to enter Source mode, and the
Shotlist button to enter Shotlist mode.
26
Video monitorSource tabsShotlist tabsSource button Shotlist button
For more information, see the following topics:
•“Playing and Marking in the Video Monitor” on page 53
•“Logging Events With Locators” on page 75
•“Working with Shotlists” on page 101
•“Working with Metadata” on page 91
Understanding Undo and Redo
Understanding Undo and Redo
You can undo many of the actions you carry out in Interplay Assist. Undoing reverses the
last operation you performed.
Also consider the following:
•If you are working on a source clip and then load a new clip, the Undo history starts
over. You can’t go back to the first clip and undo your actions.
•If you are working on a shotlist and then create a new shotlist, the Undo history starts
over. You can’t go back to the first shotlist and undo actions.
•The Undo history is separate for the Source tabs and the Shotlist tabs. If you are in the
Source Locators tab, for example, and then click and work in the Shotlist locators tab,
you can still return to the Source Locators tab and undo an action. You don’t lose your
Source tab Undo history by working in a Shotlist tab; the reverse is also true.
You can redo an action.
27
1 Getting Started with Avid Interplay Assist
Undoing and Redoing:
To undo an action:
tDo one of the following:
-Select Edit > Undo.
-Press Ctrl+Z.
Certain operations cannot be undone. These are noted in the appropriate sections in this
book.
To redo an action:
tDo one of the following:
-Select Edit > Redo.
-Press Ctrl+Y.
Changing the Font
You can change the default fonts and font sizes for the following areas of the Assist interface
using the Fonts menu options:
28
•Locator and metadata text
•Directory panel
•Research panel
Font changes are saved as user settings and do not affect other Assist systems.
To change the font in Assist:
1. Select Preferences > Fonts > [font option].
The Select [font option] font dialog box opens. The dialog box allows you to select and
preview options other than Font and Size, but those options do not take effect in the
application; you can change only Font and Size. You must have locators displaying in a
Locators tab if you want to change the locator text font.
2. Select a font and a size, and then click OK.
Printing the Logging Panel
The font in the Interface area you selected changes.
To restore the default fonts in the Assist interface:
tSelect Preferences > Fonts > Restore Fonts to Default.
Printing the Logging Panel
You can print the currently open tab in the Logging panel. You can select a single locator or
clip for printing or you can print the entire tab. You can print the contents of any of the tabs.
The Logging panel must be visible to print it. If you are in Large Monitor mode and are
n
viewing the Video monitor, you need to click the Display button to return to the panels view.
“Using Large Monitor Mode” on page 56.
See
To print the contents of a tab:
1. (Option) Select File > Page Setup, select options in the Page Setup dialog box, and click
OK.
2. Do one of the following:
tSelect File > Print.
29
1 Getting Started with Avid Interplay Assist
tRight-click in a locator or a clip and select Print. (Do not right-click in the header
area.)
A standard Print dialog box opens.
3. Select one of the following:
tAll: the entire tab prints.
tSelection: the currently selected locator or clip prints.
tPages: specify which pages you want to print. In general, it is more effective to
select All or Selection.
4. Select other options and then click Print.
Headframes that are not visible on the screen might not be fully loaded when you decide to
n
print. The print function waits for the headframes to load; after a certain period of time, you
might see a message box asking you if you want to wait longer.
The contents of the tab print. The header information from the tab, such as user name,
working resolution, and so on, does not print. A default header prints, however,
containing the name of the clip or shotlist, the name of the tab, and the date and time. If
you print more than one page, the pages break at locator or metadata boundaries.
5. (Option) If the Logging panel is too wide and the right-hand edges of the locators print
onto a second page, do one of the following and then repeat the printing procedure:
30
tIn the Print dialog box, click Preferences, select Landscape, and then click OK.
tClick the right-hand edge of the application and drag it to the left to resize
application to a more narrow width.
2Preparing to Log
Before you can log your material, you need to find, organize, and load the clips you need.
See the following topics:
•Understanding Asset Markers
•Navigating to Assets
•Interplay Assist Search Options
•Organizing Folders
•Loading Clips
•Updating the Application Display
Understanding Asset Markers
Assets can carry two different kinds of markers:
•Reservations: Reservations protect assets from deletion and moving. Assets protected
by a reservation are marked by a circular red icon. You cannot set reservations in
Interplay Assist. Shotlists you create in Assist might have reservations automatically
placed on them depending on how your system administrator has configured your
Interplay system. For more information about reservations, see the Avid Interplay Access User’s Guide.
•Restriction locators: Restrictions mark limitation warnings on the use of assets. Assets
that include a restriction locator are marked by a triangular red icon. For more
information about restrictions, see
“Restricting Material” on page 80.
2 Preparing to Log
Reservation markerRestriction locator marker
Navigating to Assets
Before you load assets for logging, you need to navigate to its location in the Interplay
Engine using the Directory panel. You can use the hierarchical display of folders to navigate,
or you can search for particular assets.
To navigate through folders:
32
tIn the Directory panel, navigate to the asset you want to log and click the folder.
The navigation results appear in the Research panel.
DIrectory panelResearch panel
To navigate by searching:
1. Do one of the following:
tSelect File > Search Media.
tIn the Directory panel, right-click and select Search.
Navigating to Assets
The Media Search tab appears in the Research panel, and the Search functions
opens.
area
33
2 Preparing to Log
Search
functions
area
2. Type the text you want to search for in the Text text box and then select options:
tClick the arrow to open the Search In area, and select a folder to search.
34
tClick the arrow to open the Types menu, and select a type of asset.
tClick the arrow to open the Category menu, and select one or more categories of
assets.
tSelect a range of creation times or modification times during which you want to
search.
See “Interplay Assist Search Options” on page 35 for descriptions of the search options.
For the best response times for your search, make it as specific as you can.
3. Click Search.
The results of the search appear in the Results tab of the Research panel. As the search
progresses, the number of items found appear at the top right corner. The number
increments while the search is ongoing, and then reports the total number found when
the search is finished. The search finds up to the first 2500 assets that meet your search
criteria. A subsequent search replaces the previous results. If you want to keep more
than one set of search results open at a time, you can “pin” the results display to
preserve it as a tab in the Research panel and then open new search results as a separate
tab. This way, you can keep multiple search results open at once.
Double
arrow
4. To return to the Search functions area, click the double arrow.
Interplay Assist Search Options
Search
text
Pin
button
Number
of items
found
5. To keep the results of the search open as a tab, click the Pin button.
The search is preserved as a tab in the Research panel.
After you preserve several searches, you might not be able to see tabs for all of them.
This depends on your screen size. You can close tabs you opened earlier to see newly
preserved searches.
Interplay Assist Search Options
Search CategoryOptionsDescription
TextUser-supplied textAllows you to search all text-based entries, for example, Name,
Tape, or Comments.
Search InAllows you to search in any project, bin, or folder.
TypesMaster Clip
Subclip
Sequence
Allows you to specify the type of asset for your search.
35
2 Preparing to Log
Search CategoryOptionsDescription
CategoryLocal News
Politics
International
Sports
Weather
TimeAll dates and times
Last 10 minutes
Last hour
Last 24 hours
Last week
Last month
Last year
Organizing Folders
To organize your folders, you might want to create new folders in which to store material,
create a shortcut to a folder, or remove a folder. You should create a folder in which to store
your shotlists, for example. You create new folders in the Directory panel.
It is possible to create a new folder, load a clip in the Video monitor, open the new folder in
the Research panel, select Source mode in the Video monitor, and click the clip and drag it to
the Research panel. If you then click the same clip and drag it to the new folder in the
Directory panel, it appears and now exists twice in the same folder with the same name. If
you do this, make sure you change the clip’s name to something unique.
Allows you to specify which category to search. The specific
categories are defined by the system administrator.
Allows you to set a time parameter for your search.
36
To create a new folder:
1. Navigate to the folder in the Directory panel.
2. Right-click the icon for the folder, and select Create Folder.
Organizing Folders
The Create Folder dialog box opens.
3. Type the folder name in the Name of Folder text box, and click OK.
The new folder appears.
To delete a folder:
1. In Interplay Access, delete the contents of the folder.
You can’t delete the contents of the folder from within Assist.
2. In Assist, navigate to the folder in the Directory panel.
3. Right-click the icon for the folder, and select Delete Folder.
The folder is deleted.
You can save time accessing projects or folders you use often by creating shortcuts to
them in the Directory panel.
To create a shortcut to a project or folder:
1. Navigate to the project or folder in the Directory panel.
2. Right-click the icon for the project or folder, and select Create Shortcut.
The shortcut appears in italic above the server name in the Directory panel.
37
2 Preparing to Log
Shortcut
To rename a shortcut:
tRight-click the shortcut name, and select Rename Shortcut.
38
To remove a shortcut to a project or folder:
tRight-click the shortcut name, and select Delete Shortcut.
The shortcut is removed.
You can move or copy clips and shotlists to other folders in the Directory panel in order
to group and organize various types of material based on project needs.
To move clips or sequences from one folder to another:
1. In the Research panel, select the clip or sequence that you want to move.
2. Drag the clip or sequence to the destination folder in the Directory panel, and release the
mouse button.
When you copy clips from one folder to another, any custom columns that you created
in the first folder are also copied to the second folder. The custom columns appear in the
order in which you created them.
To copy clips from one folder to another:
1. In the Research panel, select the clip or sequence that you want to copy.
2. Press and hold Shift+Ctrl as you drag the clip to the destination in the Directory panel,
and release the mouse button. This creates a link to the original clip, and hence a copy of
the asset within the new folder.
3. (Option) To create a duplicate of the original clip, press and hold the Ctrl key, drag the
clip or sequence to the destination folder in the Directory panel, and release the mouse
button.
The duplicated clip refers to the original media; the media can be deleted accidentally when
n
the duplicated clip is deleted.
Loading Clips
When you load a clip, locators created by other users are not visible unless you choose to
show them; for more information about showing locators, see
Annotations” on page 86 or “Displaying Particular Users” on page 87.
Loading Clips
“Displaying All Locators and
To load a clip into the Video monitor:
tClick the head frame of a clip in the Research panel.
You cannot undo this operation. Click the head frame of another clip to replace a clip in
the Video monitor.
The clip loads into the Video monitor at the head frame. Existing locators for that clip
that were defined by the current user are shown in the Source Locators tab.
39
2 Preparing to Log
Timecode
Head
frame of
clip
Clip Name
Video monitor
Existing
locators
Research panel
Updating the Application Display
If material is ingesting as you are working or other people are working in the same project,
you might need to update the application display to see the latest content.
To update the application display, do one of the following:
tSelect View > Refresh all.
tPress F5.
The Directory panel, the Research panel, the Source tabs, and the Video monitor update
to the latest content. In the Research panel, this includes only the tab in front if you have
more than one tab. Tabs that are behind the active tab don’t update. If you try to update
before a previous update operation has completed, Assist ignores the second attempt.
Search result tabs are also not updated.
40
To refresh the tabs that are behind the active tab:
1. Click the tab you want to update to bring it to the front.
2. Select View > Refresh all.
The tab updates to the latest content.
To refresh just the Research panel:
tClick the Refresh button.
Refresh button
To update a search result tab:
tExecute the search again.
Updating the Application Display
41
2 Preparing to Log
42
3Customizing the Research Panel
You can modify how the Research panel displays information about the assets stored on the
Interplay Engine. You can also specify the information you want to view about each asset by
customizing column headings and column displays.
Your system administrator needs to set your user privileges so you can modify the Research
panel. If you are having problems, see your system administrator.
For more information, see the following topics:
•Changing the Research Panel and Logging Panel Sizes
•Using the Research Panel Display
•Opening Multiple Tabs in the Research Panel
•Changing Writable Properties
Changing the Research Panel and Logging Panel
Sizes
You can adjust the sizes of the Research panel and the Logging panel to maximize the
display area of the panel you need for your work. The Research panel and the Logging panel
sizes are connected: when you make one larger, the other becomes smaller.
3 Customizing the Research Panel
To change the Research panel and Logging panel sizes:
1. Move the mouse over the Resize bar at the top of the Research panel.
Resize bar
The cursor displays arrows pointing up and down.
2. Click the Resize bar and drag it up or down to resize the panel.
Using the Research Panel Display
The Research panel provides you with information on all Avid assets stored on the Interplay
Engine, including audio and video clips, graphics, and text files. See the following topics:
•“Asset Icons” on page 44
•“Working with Column Headings” on page 45
•“Displaying Resolutions” on page 47
•“Creating New Columns” on page 48
•“Enlarging or Reducing Column Size” on page 48
•“Working with Layouts” on page 49
•“Column Headings” on page 50
Asset Icons
An icon identifies the type of asset for each asset, as summarized in the following table.
Asset Type IconObject Description
Master clipA clip that references audio and video media files formed from captured footage
or imported files
44
Using the Research Panel Display
Asset Type IconObject Description
SubclipA clip that references a selected portion of a master clip
Shotlist or SequenceA media element, partial or complete, that you create from individual clips
Audio clipA clip that references audio media files formed from captured sound or imported
In-progress master clipA clip in the process of being captured; when the capture is complete, the icon
updates to the standard master clip icon.
In-progress audio clipAn audio clip in the process of being captured; when the capture is complete, the
icon updates to the standard audio clip icon.
Working with Column Headings
You can select individual or multiple column headings that you can display or hide in the
Research panel.
Column
headings
Frame column
Your system administrator needs to set your user privileges so you can modify column
headings. If you are having problems, see your system administrator.
“Column Headings” on page 50 describes the default column headings. For information
about displaying resolution columns, see “Displaying Resolutions” on page 47.
You can sort the information in all of the columns except the Frame column. The Type
column sorts alphabetically depending on the type of object (audio clip, master clip,
sequence, subclip). Date columns sort chronologically.
To sort information in columns:
tClick the column heading. To reverse the sort order, click the column heading again.
45
3 Customizing the Research Panel
To move a column in the Research panel:
1. Click the heading of the column that you want to move.
The entire column is highlighted.
2. Drag the column to the position you want, and release the mouse button.
The column appears in the new position, and columns to the right are moved to
room.
make
To hide a column:
tRight-click the column heading and select Hide this Column.
46
When you hide columns, they are listed on the menu below the Hide this Column
option. You cannot hide the Frame column.
To display a hidden column:
tRight-click a column heading and select Show heading.
To select a working set of columns:
1. Right-click a column heading and select Select Working Set of Columns.
The Select Working Set of Columns dialog box opens. The dialog box displays the same
set of system properties as the Field Dictionary in the Metadata Field Editor.
Using the Research Panel Display
2. Select the columns you want to show in the Research panel.
3. (Option) To clear the selection and start over, click Clear Selection.
4. Click OK.
The columns you selected appear in the Research panel.
Displaying Resolutions
Among the column headings you can show are the resolutions associated with the clip,
subclip, or sequence (see
the resolution column describes the resolution status of the clip, subclip, or sequence as
shown in the following illustration.
The circles indicate the following:
•Filled circle: online
•Half-filled circle: partially online
•Empty circle: offline or not available
“Working with Column Headings” on page 45). The information in
Online resolution
Offline or not availalble
resolution
Partially online resolution
47
3 Customizing the Research Panel
You must click the clip, subclip, or sequence in the Research panel to accurately display the
resolution status. When you click the item, the system retrieves the latest resolution status.
The status might not be correct if you are viewing an unselected subclip or sequence.
For more information about resolution status, see “Viewing Media Status” in the Avid Interplay Access User’s Guide.
Creating New Columns
You can create new column headings in the Research panel. If the new heading has the same
name as a system property or a user property
the new column displays the properties for the heading already in the database. When you
create a new column heading, it also appears in the list of system properties in the Field
Dictionary of the Metadata Field Editor. You must exit Interplay Assist and log in again for
the new property to appear. For more information about the Metadata Field Editor, see
“Working with Metadata Fields” on page 93.
You cannot create two headings with the same name. The new column heading does not
appear in the Interplay database until you have entered information in it for at least one clip
or shotlist. It then appears in the Field Dictionary of the Metadata Field Editor after you
restart Assist.
— for example, FPS (frames per second) —
To create a new column:
1. Right-click a column heading and select New Column.
The Add New Column dialog box opens.
2. Type a name for the new column, and then click OK.
The new column appears to the left of the selected column in the Research panel.
3. Type information in the new column for at least one clip or shotlist.
Enlarging or Reducing Column Size
You can reduce the column size to conserve screen real estate, or enlarge it to better view the
head frames or the information in a column. If you change the column in which the head
frames are displayed, the size of the frame changes. You cannot change the size of an
individual frame; you must enlarge or reduce all cells in the column together. When you
enlarge or reduce the head frame column, the frames enlarge or reduce in height and width.
Other columns only widen or narrow.
To enlarge or to reduce the column size:
1. Move the mouse over one of the borders of a column heading in the Research panel.
The cursor displays arrows pointing outward.
48
2. Click the cursor and drag it to the right or the left to resize the column.
The column enlarges or reduces.
Working with Layouts
Any time you modify a column, the Research panel maintains the custom layout for the
individual folder during your current work session even if you switch projects or folders.
When you quit your session, the customized layout is lost unless you save it. You can apply
saved layouts to any asset display in the Research panel. The Default layout includes the
columns listed in
layout.
To save a layout:
1. Open a project and select a folder.
2. Modify the columns according to preference.
3. Click the Layout menu, and select Save Layout As.
“Column Headings” on page 50. You cannot modify or delete the Default
Using the Research Panel Display
Layout
menu
The Enter Column Layout Name dialog box opens.
4. Type a name for the custom view, and click OK.
The layout is saved and added to the list of layouts in the Layout menu. You can select
any of the saved layouts from the Layout menu.
5. (Option) If you want to save changes to an existing layout, click Save Layout.
To open a saved layout:
tClick the Layout menu, and select a saved menu from the menu list.
49
3 Customizing the Research Panel
To delete the current layout:
1. Click the Layout menu, and select Delete Current Layout.
A message box appears asking if you want to permanently delete the layout.
2. Click OK.
Column Headings
HeadingDescription
[Frame]For video clips, displays a thumbnail of the clip. This might be the first frame of a clip (also
called a head frame), or if the clip was checked in from an Avid editing application, it might
be some other representative frame. For audio clips, displays a standardized waveform.
TypeType of clip information for each media file.
NameName of the clip or sequence.
Creation DateDate and time the clip or sequence was created.
Modified DateDate and time a sequence was last changed.
TracksAll tracks used by this media object.
VideoKind of video.
DurationLength of the clip.
TapeIDTape ID number.
TapeSource tape name.
CommentsAny comments added as metadata to the media file when it was originally captured.
Opening Multiple Tabs in the Research Panel
When you open a new project folder, it replaces the current folder in the Research panel. If
you want to keep the contents of more than one folder open at a time, you can “pin” the
folder display to preserve it as a tab in the Research panel and then open a new folder as a
separate tab. This way, you can keep multiple project folders open at once.
To open multiple project folders in the Research panel:
1. Click the tab you want to preserve in the Research panel, and then click the Pin button.
The folder is preserved as a tab.
2. In the Directory panel, click a different project folder.
50
The folder opens as a new Media tab in the Research panel, and the pinned tab remains
in the panel but becomes inactive.
3. Click an inactive tab to open it.
The active tab becomes inactive. After you pin several project folder tabs, you might not
be able to see all of them. This depends on your screen size. You can close tabs you
opened earlier to see newly opened tabs.
Multiple Media tabs Close button
To close a tab in the Research panel:
tClick the tab you want to close, and then click the Close button.
Changing Writable Properties
Changing Writable Properties
If you have Write privileges in your Interplay environment, you can change several of the
properties associated with assets, for example, Comments or Name. These are called
writable properties. If you try to change a writable property that another user modified after
you accessed the asset, the Property Merge dialog box opens.
51
3 Customizing the Research Panel
For example, someone else who accessed a clip in Interplay Access after you loaded the
same clip in the Research panel might have changed the name of the clip on the server; when
you then try to rename that clip, the Property Merge dialog box opens. The change could
have been made in any Interplay application, including Assist, Instinct
or the Interplay Window in an Avid editing application.
You can view the original status of the writable property, your change, and the current status
of the property on the server, and you can choose to update the asset on the server or to
update the asset on your system. You can update the asset on the server by merging the
changes; you can also can create the text of the change.
Updating Assets
To update your asset with the change from the server:
tSelect Update from Server.
The asset is updated with the change from the server.
To update the server with your change:
1. Select the version of the property you want to see in the Merged Value text box:
-Original - the state of the asset before you accessed it
®
, Interplay Access,
52
-Your change - this version is selected by default
-Current (on server)
You can select any combination of the versions. The versions appear in the Merged
Value text box in the order in which you select them.
2. (Option) Edit the text in the Merged Value text box to create the change you want.
3. Select Submit to Server. The asset is updated with the text in the Merged Value text box.
4Playing and Marking in the Video
Monitor
The Video monitor provides you with the controls you need to play, cue, and mark video
clips as you log material.
Clip title
Timecode
display
Go to
Start
button
Display mode
Preview area
Duration
Position bar
Create Subclip button
Add Locator button
Mark Clip controlsTransport controls
See the following topics:
•Video Monitor Controls
•Changing the Video Monitor Size
4 Playing and Marking in the Video Monitor
•Selecting Functions from the Video Monitor Context Menu
•Playing Video
•Marking and Cueing Footage
•Monitoring Audio and Video
•Creating Subclips
•Changing the Aspect Ratio
Video Monitor Controls
ControlDescription
Timecode displayDescribes the hours, minutes, seconds, and frame number of the current frame. You
can also click the Timecode display and use the numeric keypad to go to a specific
timecode. See “Using Timecode to Find a Frame” on page 65.
Clip titleIn Source mode, displays the name of the active source.
In Shotlist mode, displays the name of the active shotlist.
Display mode buttonsIndicates which clip or shotlist displays in the Video monitor:
•Source — source clip most recently selected in the Research panel
•Shotlist — active shotlist currently loaded
Preview areaDisplays the video for the selected clip or sequence.
DurationDisplays the length (hours:minutes:seconds) of the between the Mark IN and Mark
OUT points.
Go to Start buttonMoves the position indicator to the start of the clip or the sequence.
Position barDisplays a graphical representation of the clip or sequence length and contains the
position indicator. See “Using the Position Bar and the Position Indicator” on page
62.
Transport controlsAllows you to step or move through a clip or a sequence. For keyboard shortcuts, see
“Using the Keyboard” on page 123.
Mark Clip controlsAllow you to mark IN and OUT points and move to those points. For keyboard
shortcuts, see “Using the Keyboard” on page 123.
Add Locator buttonAdds a locator. See “Logging Events With Locators” on page 75.
Create Subclip buttonCreates a subclip from the marked region. See “Creating Subclips” on page 72.
54
Changing the Video Monitor Size
You might want to work with the Video monitor and the other panels in different sizes.
Several monitor modes are available: Large Monitor mode, Medium Monitor mode, and
Small Monitor mode. The application opens by default in Small Monitor mode.
Changing the Video Monitor Size
The next time you open the application, it opens in the same mode it was in when you
it.
closed
You select the Video monitor size from the View menu.
55
4 Playing and Marking in the Video Monitor
Using Large Monitor Mode
In Large Monitor mode, you have the option of displaying only the Video monitor. This
might help you as you log footage. You can switch the display when you want to use the
other three panels.
To use Large Monitor mode:
1. Select View > Large Monitor.
The application displays either the Video monitor or the other three panels. The Video
monitor includes a Locator Editor in the bottom right corner, Next Locator and Previous
locator buttons, and a large timecode display to the left of the controls. When you add
locators, you can type and edit the locator text in the Locator editor so you don’t have to
leave the Video monitor workspace. See
on page 79.
Display button
“Adding Locator Text in Large Monitor Mode”
56
Locator
Editor
Previous
Locator
Next
Locator
Changing the Video Monitor Size
2. If the Video monitor is open, click the Display button to see the other panels.
The rest of the application appears. You can vertically resize the Directory panel and the
Research panel. See
“Resizing Panels” on page 59.
3. To see the Video monitor, click the Display button.
Using Medium Monitor Mode
In Medium Monitor mode, the Video monitor displays with the other three panels. The
Logging panel occupies the entire right side, allowing you to work more effectively with
shotlists.
To use Medium Monitor mode:
1. Select View > Medium Monitor.
All four panels display, with a large timecode display to the left of the Video monitor
controls. You can horizontally resize the Directory panel and the Research panel. See
“Resizing Panels” on page 59.
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4 Playing and Marking in the Video Monitor
Using Small Monitor Mode
In Small Monitor mode, the Video monitor displays with the other three panels. The
Logging panel shares the right side with the Research panel. This mode might be helpful
when you are searching for media and setting up custom layouts in the Research panel.
To use Small Monitor mode:
1. Select View > Small Monitor.
Each panel displays in its own quadrant, with the timecode display in the upper left
corner of the Video monitor. You can vertically resize the Directory panel and the
Research panel. See
58
“Resizing Panels” on page 59.
Changing the Video Monitor Size
Resizing Panels
In the different monitor modes, you can adjust the sizes of the panels to maximize the
display area of the panel you need for your work. The panel sizes are connected: when you
make one larger, the other becomes smaller.
In Small Monitor mode and Large Monitor mode, you can vertically resize the Logging
panel and the Research panel. In Medium Monitor mode, you can horizontally resize the
Directory panel and the Research panel.
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4 Playing and Marking in the Video Monitor
To change panel sizes:
1. Move the mouse over the Resize bar.
Resize bar
The cursor displays arrows pointing up and down for vertical resizing or left and right
for horizontal resizing.
2. Click the Resize bar and drag it to resize the panel.
Selecting Functions from the Video Monitor
Context Menu
You can select several functions from a context menu in the Video monitor.
To select a function from the Video Monitor context menu:
tRight-click in the Video monitor and select a function.
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Playing Video
For more information on these functions, see the following topics:
•“Marking Events with Locators” on page 75
•“Marking a Restriction Locator” on page 80
•“Displaying Locator Indicators” on page 78
•“Displaying Footage at Full or Half Resolution” on page 65
•“Changing the Aspect Ratio” on page 74
Playing Video
You can play video in several ways. You can do the following:
•Play using the Play button; see “Playing Video Clips” on page 62.
•Instantly access frames or move through footage using the position indicator within the
position bar under the Video monitor. See
Indicator” on page 62.
•Play or step through the footage using the Transport controls. See “Using the Transport
Controls” on page 63.
“Using the Position Bar and the Position
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4 Playing and Marking in the Video Monitor
•Use the J-K-L keys for three-finger play. See “Playing Footage with the J-K-L Keys
(Three-Button Play)” on page 63.
•Move to a particular timecode with the Timecode display. See “Using Timecode to Find
a Frame” on page 65.
•Play or step using keyboard equivalents. For keyboard shortcuts, see “Using the
Keyboard” on page 123.
•For information about playing resolutions, see “Playing Resolutions” on page 67.
Playing Video Clips
To play the video clip:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 39.
2. Do one of the following:
tClick the Play button.
tPress Ctrl+space bar.
When you are in Source mode, you play source clips. When you are in Shotlist mode,
you play clips in the shotlist.
To stop or pause playback:
tClick the Play button or press Ctrl+space bar again.
Using the Position Bar and the Position Indicator
You can use the position indicator that appears in the position bar under the Video monitor to
move to a specific point in a clip or sequence. This allows you to scrub through the video
clip to locate the frame you want to cue or mark.
To access frames within a clip in the Video monitor or to move through the footage:
1. Move the position indicator within the position bar under the monitor by clicking
anywhere in the position bar or by dragging the position indicator to the left or right.
The speed with which you drag the position indicator determines the speed at which you
move through the footage.
Position indicatorPosition bar
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2. (Option) Ctrl+drag the position indicator to fine-tune its movement as you scrub
through the video
clip.
Using the Transport Controls
You can use the Transport Control buttons that appear under the Video monitor to play and
step through your footage. You can also use the keyboard to manipulate footage.
Step Forward One Frame buttonPlay IN to OUT button
Step
Back
One
Frame
button
Rewind
button
To play the clip:
tDo one of the following:
Playing Video
Play buttonFast Forward button
-Click the Play button.
-Click the Play IN to OUT button.
To play the clip backward or forward in one-frame increments:
tDo one of the following:
-Click the Step Back One Frame button.
-Click the Step Forward One Frame button.
To play backward or forward at double speed:
tDo one of the following:
-Click the Rewind button.
-Click the Fast Forward button.
Playing Footage with the J-K-L Keys (Three-Button Play)
The J-K-L keys on the keyboard allow you to play, step, and shuttle through footage at
varying speeds. This feature, also referred to as three-button or variable-speed play, allows
you to use three fingers to manipulate the speed of playback for greater control.
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4 Playing and Marking in the Video Monitor
To shuttle through the footage using the J-K-L keys on the keyboard:
1. Load a clip or shotlist into the Video monitor.
2. Use the following keys to shuttle at varying speeds:
tPress the L key to move forward through the footage at normal speed.
tPress the L key multiple times to move forward through the footage at faster speeds,
as described in the following table.
Press the L KeyTo Play Footage at
2 times2x normal speed
3 times3x normal speed
4 times5x normal speed
5 times8x normal speed
tPress the J key to move backward at the same shuttle speed increments.
tPress the K and L keys together for slow forward.
tPress the K and J keys together for slow backward.
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tPress and hold the K key and tap the L key or the J key to step through footage one
frame at a time.
To slow or change play direction one speed at a time:
tPress Alt while you tap the J or L key.
Play slows or changes direction one speed at a time from the speed at which you are
currently playing.
BackwardForwardAlt+JAlt+L
0-1x-2x-3x-5x-8x1x2x3x5x8x
For example, you are shuttling backward with the J key at 2x normal speed. Press and
hold Alt and tap the L key once. Play slows to backward at normal speed (1x speed).
Hold Alt and tap L once again. Play stops. Continue to hold Alt and tap L once again.
Play goes forward at normal speed. Continue to hold Alt and tap L once again. Play goes
forward at 2x normal speed. Continue to hold Alt and tap L once again; play goes
forward at 3x normal speed. Release the keys to continue playing forward at 3x normal
speed.
Using Timecode to Find a Frame
You can type timecode values by using the numeric keypad on the right side of the keyboard
to cue a loaded clip or sequence to a specific frame. Typing a number overwrites timecode
from right to left, which allows you to move to a frame near the current timecode by
modifying only the timecode values on the right of the timecode display.
To cue to a frame based on timecode:
1. Click in the Video monitor to make it active.
2. Make sure the keyboard NumLock function is enabled.
3. Type the timecode for the frame on the numeric keypad on the right side of the
keyboard.
The new numbers appear as bold text, while existing numbers appear dimmed. You can
delete the new numbers by pressing the Delete key on the numeric keyboard.
4. Press Enter on the numeric keypad.
Playing Video
The Video monitor displays the frame at the specified timecode.
5. (Option) Cancel the timecode change by pressing the Escape key or by clicking outside
the Video monitor.
Displaying Footage at Full or Half Resolution
The Assist application attempts to display footage at full or half resolution as appropriate for
the size of the Video monitor. Displaying at full resolution might negatively affect system
performance. You can display your footage at half resolution to conserve resources.
To display footage at half resolution:
tDo one of the following:
-Select Preferences > Allow Full Resolution Video so it does not display a
check mark.
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4 Playing and Marking in the Video Monitor
-Right-click in the Video monitor and select Allow Full Resolution Video so it does
not display a check mark.
To display footage at full resolution:
tDo one of the following:
-Select Preferences > Allow Full Resolution Video so it displays a check mark.
-Right-click in the Video monitor and select Allow Full Resolution Video so it
displays a check mark.
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Playing Resolutions
You can view video clips of any resolution qualified by your system. Your Interplay
administrator sets the target resolution for playback and the working resolution for all users.
To mark and trim footage, your working resolution must be at least equal to the resolution of
the video clip you want to use, or you must have user permission settings that allow you to
work with the necessary resolution. For more information about target and working
resolutions, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration Guide.
Your working resolution and your target resolution are displayed at the top of either Source
tab. The Shotlist tabs do not display the resolutions.
Marking and Cueing Footage
You can mark clips with IN and OUT points and cue the footage to specific timecodes. See
the following topics:
•“Marking IN and OUT Points” on page 67
•“Dragging IN Points and OUT Points” on page 69
Marking and Cueing Footage
•“Cueing the Footage” on page 69
Marking IN and OUT Points
You can mark IN and OUT points for your source clips, which allows you to build a shotlist
quickly by splicing the marked clips into place one after another. You cannot mark IN and
OUT points on clips in a shotlist; you must mark them on source clips. You cannot undo
marking IN and OUT points. The Mark IN point frame and the Mark OUT point frame are
included when you create a subclip from the clip or drag the clip into a shotlist.
To mark IN points and OUT points before adding them to a shotlist:
1. Load a source clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 39.
2. Make sure you are in Source mode.
3. Play or step through the material.
4. When you find the appropriate frame, mark an IN point by doing one of the following:
tClick the Mark IN button under the monitor.
tPress Alt+I.
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4 Playing and Marking in the Video Monitor
If the clip is playing, marking an IN point does not stop playback. If you entered Shotlist
mode by clicking the Shotlist button, the Mark IN and Mark OUT buttons are not
available. You must be in Source mode. The Mark IN point moves to the selected point
to indicate the Mark IN frame.
5. (Option) Use the Mark IN point to scrub through the clip to set an IN point.
This stops playback. For more information, see “Dragging IN Points and OUT Points”
on page 69.
Mark
IN point
Mark OUT point
Mark IN button
Mark OUT button
6. Continue playing or stepping through the video clip.
7. Mark an OUT point by doing one of the following:
tClick the Mark OUT button under the monitor.
tPress Alt+O.
If the clip is playing, marking an OUT point does not stop playback. The Mark OUT
point moves to the selected point to indicate the Mark OUT frame.
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8. (Option) Use the Mark OUT point to scrub through the position bar to set an OUT point.
This stops playback. For more information, see
on page 69.
To clear an IN point or an OUT point, do the following:
tUse the preceding procedure to set the Mark IN point to the beginning of the clip or the
Mark OUT point to the end of the clip.
Dragging IN Points and OUT Points
You cannot undo this operation.
To position IN points and OUT points based on visual feedback, do one of the
following:
tClick the Mark IN point or the Mark OUT point, and then drag it to a new location.
The clip in the Video monitor plays forward or backward as you move the IN or OUT
points.
tClick the Mark IN point, drag it against the Mark OUT point, pushing the Mark OUT to
where you want it, and then drag the Mark IN point back to where you want it.
Marking and Cueing Footage
“Dragging IN Points and OUT Points”
Cueing the Footage
You can cue the footage in the Video monitor to the marked edit points by using the Mark
Clip controls. This allows you to move quickly to the IN point and the OUT point or to play
the clip from the marked IN point to the OUT point. If you entered Shotlist mode by clicking
the Shotlist button, the Go to IN and Go to OUT buttons are not available. You must be in
Source mode. For keyboard shortcuts, see
To cue footage to an IN point or an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 39.
2. Make sure you are in Source mode. If you are not sure, click the Source button.
3. Set an IN point or an OUT point. For information on marking video clips, see “Marking
and Cueing Footage” on page 67.
4. Do one of the following:
tClick the Go to IN button.
tClick the Go to OUT button.
“Using the Keyboard” on page 123.
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4 Playing and Marking in the Video Monitor
Go to IN button
Go to OUT button
To play footage from an IN point to an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 39.
2. Set an IN point or an OUT point. For information on marking video clips, see “Marking
and Cueing Footage” on page 67.
3. Click the Play IN to OUT button.
To stop playing footage:
tClick the Play IN to OUT button or the Play button.
Monitoring Audio and Video
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You can monitor audio and video in several ways. You can disable tracks so you play none of
your video tracks and only selected audio tracks. You can play all or none of your video
tracks and up to 16 audio tracks (source clips and sequences can include up to 24 tracks of
audio; you can play only 16 at a time). Media from disabled tracks does not use bandwidth
to play over the network. You can also select an audio monitoring mix mode.
Disabling tracks is only for playing in the Video monitor. Your actual media is not affected,
and the tracks are not disabled when, for example, you send a shotlist to playback.
To set up audio and video monitoring:
1. Do one of the following:
tSelect Preferences > Audio/Video Monitoring.
tPress Ctrl+M.
The Audio/Video Monitoring Preferences dialog box opens.
Monitoring Audio and Video
2. Click the button in the “Video tracks enabled” area to select All or None.
When you disable video tracks, Video Disabled appears in the Video monitor.
3. Do one of the following:
tClick the Audio track buttons that you want to play. You can select up to 16 tracks
to play, and you can select discontiguous tracks.
tClick Disable All to disable all audio tracks.
tClick Enable All to play all audio tracks.
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4 Playing and Marking in the Video Monitor
If your material includes more than 16 audio tracks and you select Enable All, only the
first 16 tracks play.
4. Select an Audio Monitoring Mix Mode option as described in the following table.
OptionDescription
MonoMaps to a center pan.
StereoMaps to a left/right alternating pan.
Direct OutDoes not combine audio in any way; all audio tracks remain as they are in the shotlist.
Select this option to retain the greatest flexibility to do further audio manipulation after the
shotlist is sent to playback.
If you are playing back from your Video monitor through two-channel output such as
headphones or two speakers, you might not be able to detect that all audio tracks are
playing. The information remains, however.
5. Click OK.
When you disable a track, it stays disabled for every clip and sequence you load as long
as the Assist application is open. The next time you start Assist, all tracks are
enabled
again.
Creating Subclips
You can create subclips from the master clip. You might want to enter a portion of a clip into
a shotlist instead of the entire master clip or you might want to break a long master clip into
more manageable pieces. Use only standard characters when you type subclip names. You
cannot use the following special characters: \ / : * < > | % , “ ? ’. You also cannot use a period
or a double period (..) as a name, and you cannot end a name with a period.
c
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Interplay Assist allows you to save multiple different subclips with the same name. It
does not warn you that a previous subclip exists with that name, and it does not
overwrite the previous subclip. Make sure the name you type is unique unless you want
two different subclips that have the same name.
To create a subclip:
1. Mark IN and OUT points on a master clip.
2. Do one of the following:
tSelect File > New Subclip.
tClick the Create Subclip button.
Creating Subclips
The Save Subclip As dialog box opens.
3. Select a location from the Save In menu.
Avid Interplay Assist provides you with a Default folder, but it is a better practice to set
up a folder that is named appropriately and that makes sense to you. You cannot select
the top-level folder as a location for saving subclips.
4. (Option) Sort the items in the destination folder to check for a previously named item by
doing one of the following:
tClick the arrow above the Name column to sort in alphabetical order. Click the
arrow again to sort in reverse alphabetical order.
tClick the Icon column, and then click the arrow to sort by type: folder, clip, subclip,
or shotlist.
5. Do one of the following in the Save As text box:
tAccept the unique default name that appears.
tType a subclip name.
6. Click Save.
7. Wait until the Save Subclip As dialog box closes before you click the Create Subclip
button again.
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4 Playing and Marking in the Video Monitor
Changing the Aspect Ratio
You can change the aspect ratio for the current source clip. Changing aspect ratio resizes the
video in the monitor.
To change the aspect ratio:
tSelect Preferences > Change Aspect Ratio > aspect ratio.
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The video changes to the aspect ratio you selected. You cannot undo this operation.
16 x 9 aspect ratio
tRepeat the procedure to restore your original aspect ratio.
5Logging Events With Locators
You can log events by adding markers called locators to master clips, subclips, or shotlists.
The system automatically saves your clips with the locators. See the following topics:
•Marking Events with Locators
•Setting Locator Color
•Locator Indicators
•Restricting Material
•Annotating Locators
•Showing Other Users’ Locators
•Finding Items in the Logging Panel
•Moving to Locators
•Deleting Locators
Marking Events with Locators
You can add locators to clips or subclips in the Source Locators tab, and you can add
locators to shotlists in the Shotlist tab. You cannot add locators to a shotlist in the Source
Locators tab. You can play, pause, reverse, review, and mark your video with locators while
it is being captured.
Your system administrator needs to set your user privileges so you can add locators. If you
are having problems adding or modifying locators, see your system administrator.
Locators can be labeled with the following additional kinds of information:
•Color: Color associated with the locator, used for identification. See “Setting Locator
Color” on page 77.
•Annotation: Marker identifying particular attributes. See “Annotating Locators” on page
82.
You can also set flags on a marked portion of a clip and use them to describe a use
restriction. See
“Restricting Material” on page 80.
5 Logging Events With Locators
To mark events with locators:
1. Load a source clip or a shotlist into the Video monitor. For more information, see
“Loading Clips” on page 39.
2. Move through the material by dragging the position indicator or using the Transport
controls. See
“Marking and Cueing Footage” on page 67.
3. When you see an event of interest, do one of the following:
tClick the Add Locator button.
tSelect Locators > Add Locator.
tClick the Source Locators tab or the Shotlist Locators tab, and press the Tab key.
tAfter you have added one locator and one of the Locators tabs is active, press the
Tab key.
A new locator icon labelled with the timecode and user name appears in the Source
Locators tab or in the Shotlist Locators tab. The locator appears in the list in timecode
order. The icon is accompanied by an empty text
If you add a locator while the clip is playing, you see the message “Loading” instead of
the head frame. The head frame does not appear in the Logging panel until the clip stops
playing.
box.
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Timecode
New locator
head frame
User name
Comment text box
4. Type text in the Comment text box. You can type as much as you want to. Pressing the
Enter key creates a new line.
5. Press the Tab key to create a new locator and a new text box.
The locator icon displays the timecode of the frame shown when you pressed the Tab
key. You can add more than one locator with the same timecode. Your work is saved as
you go along. If you already created locators for this clip and press Tab, your new
locator might appear after an existing locator, not directly after the one you were in
when you pressed Tab.
Setting Locator Color
To set a default color for locators:
tDo one of the following:
-Select Locators > Set Color > color.
-Right-click the Add Locator button, and select Change Default Color > color.
All new locators are created with the color you select.
To change the color for a specific locator:
1. Right-click the locator outside of the text box.
2. Select Change Color > color.
The color is set for that locator.
Setting Locator Color
Locator Indicators
The Video monitor displays locator indicators. Locator indicators appear in the position bar
and also in the Video display. A locator selection indicator appears above the currently
selected locator indicator. You can choose to show or hide the locator indicators.
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5 Logging Events With Locators
Locator
indicator
Displaying Locator Indicators
To hide locator indicators:
tDo one of the following:
-Select Preferences > Hide locators in monitor.
-Right-click in the monitor and select Hide locators in monitor.
The locator indicators disappear from the monitor and the menu option changes to Show
locators in monitor.
To show locator indicators:
tDo one of the following:
-Select Preferences > Show locators in monitor.
-Right-click in the monitor and select Show locators in monitor.
The locator indicators appear in the monitor and the menu option changes to Hide
locators in monitor.
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Locator
Selection
indicator
Adding Locator Text in Large Monitor Mode
In Large monitor mode, you can add and edit locator text in editing mode. You can also
manipulate the locator indicators. For more information about Large Monitor mode, see
“Using Large Monitor Mode” on page 56.
To add locator text in Large Monitor mode:
1. Enter Large Monitor mode.
2. Do one of the following:
tAdd a locator. A locator indicator appears.
tClick a locator indicator in the position bar.
tClick a locator indicator in the Video display.
The Locator editor is active for that locator. You are now in editing mode.
Locator Indicators
3. Type your locator text into the editor.
Locator editor
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5 Logging Events With Locators
As long as the Locator editor is active, you can use the transport controls to move
around in the monitor display, and you can use the Next Locator button to step forward
or the Previous Locator button to step backward to other locators.
4. (Option) Add additional text or edit the text you have.
5. To leave editing mode, do one of the following:
tPress Enter to save the text.
tPress ESC to cancel the changes.
The Locator editor is no longer active and focus is elsewhere in the Video monitor.
Restricting Material
You can mark a section of a clip with a restriction locator. Examples of restrictions include
the following:
•Material that should not be used.
•Material that can be used only after rights are available on a certain date.
•Material that the organization will need to pay for upon use.
•Material that has copyright requirements or other legal restrictions that limit its use.
The restriction appears in the Logging panel as locators with triangular flags at the
beginning and ending timecodes of the restricted area. If you bring a shotlist containing
restriction locators into an Avid editing application, the restriction and its accompanying
comments appear.
The restriction gives you notice that the material is restricted for some reason; it does not
n
protect the material from being worked on.
See the following topics:
•“Marking a Restriction Locator” on page 80
•“Creating Subclips of Restricted Material” on page 81
•“Deleting Restrictions” on page 82
Marking a Restriction Locator
To mark a restriction locator:
1. Mark IN and OUT points in the Video monitor.
2. Do one of the following:
tSelect Locators > Add Restriction.
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tRight-click the Add Locator button, and select Add Restriction.
Example 1Example 2Example 3
Locators marked with red triangular flags appear at the timecodes of the IN and
OUT
points.
Starting
Restriction
marker
Ending
Restriction
marker
3. Type remarks about the restriction in the Comment text box of the starting Restriction
locator. You cannot type in the Comment text box for the ending Restriction locator.
Your system administrator needs to set your user privileges so you can add and modify
restriction locators. See your system administrator.
Creating Subclips of Restricted Material
If you mark a restriction on a clip and then create a subclip, the restriction locator carries
over to whatever portion of the subclip includes restricted material.
Restricting Material
The following figure illustrates several examples, with the filled boxes representing
restricted material.
Clip
Clip start
Subclip
Subclip startSubclip endSubclip startSubclip endSubclip startSubclip end
Clip endClip startClip endClip startClip end
For example, the first clip includes a restriction locator that begins several frames into the
clip and extends until the end of the clip. The subclip made from the clip includes a
restriction locator that begins at the same place and extends until the end of the subclip,
because the subclip is shorter than or equal to the length of the master clip. In the second
example, the entire subclip is within the restricted area of the master clip, so the entire
subclip includes the restriction locator. In the third example, while the subclip is shorter than
the master clip, the area of restriction on the master clip is shorter than the duration of the
subclip. In this case, the entire restriction locator is also included in the subclip.
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5 Logging Events With Locators
For more information about creating subclips, see “Creating Subclips” on page 72.
Deleting Restrictions
You can undo adding a restriction locator within the current logging session. After you leave
the session and then reenter the application, you can delete a restriction locator only if you
have the appropriate privileges within the Avid Interplay system. See your
administrator.
system
To delete a restriction locator:
1. Select the restriction locator.
2. Do one of the following:
tSelect Edit > Delete.
tRight-click, and select Delete.
If neither of these options is available, see your system administrator.
Annotating Locators
You can annotate a locator with a predefined label, as described in the following table. You
can also define other annotation labels if you have the appropriate user privileges, and can
use your own icon graphic as an annotation label.
AnnotationIconDescription
Best AudioThis segment represents the “best” audio for the desired purpose, as
determined by the current logger.
Best VideoThis segment represents the “best” video for the desired purpose, as
determined by the current logger.
The available labels depend on which annotation labels your administrator has chosen to
show.
Annotating an Existing Locator
The available annotation labels depend on which annotation labels your administrator has
chosen to show. If no annotation labels appear, see your system administrator.
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To annotate a locator:
1. Do one of the following:
tRight-click a locator anywhere outside the text box.
tSelect a locator, and then select Locators > Annotate Locator.
2. Select an annotation label with which to mark a locator.
Best Audio
annotation
Best Video
annotation
Annotating Locators
3. (Option) You can add more than one annotation to a locator.
Removing an Annotation from a Locator
To remove an annotation:
1. Right-click the locator.
2. Select the annotation.
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5 Logging Events With Locators
The annotation is removed from the locator.
Defining an Annotation Label
If you have Administrator privileges, you can define new annotation labels, and you can
choose which labels you want to appear to the user and which to hide from view.
If you don’t have Administrator privileges, Define Annotations is not available.
To define a locator annotation label:
1. Select Locators > Define Annotations.
The Locator Annotations Editor dialog box opens.
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2. Type a name in the Name text box.
3. Do one of the following
tSelect a preset icon by selecting Icon and then selecting an existing icon from the
list.
tCreate a custom icon by selecting Label, typing a one-character label in the text
box, and selecting a color.
A rectangular icon is created in the color you selected with the character inside it.
Annotating Locators
4. (Option) If you make an error or decide you don’t want that annotation, click Delete.
5. Click Add.
The new annotation appears in the Annotation Dictionary.
New
annotation
with preset
icon
6. Click Show.
The annotation moves to the Displayed Annotations list.
7. Click OK.
You can now select the annotation from the Locators > Annotate Locator menu or the
Locators context menu.
8. (Option) You can add more than one annotation to a locator.
Adding Your Own Annotation Icon Graphic
New
annotation
with custom
label and
color
If you have Windows administrator privileges on systems running the Interplay Assist
application, you can add your own icon graphic to the set of icons that came with your Assist
application. An icon graphic must be in the form of a 16-pixel x 16-pixel .png file.
To add a new annotation icon:
1. Navigate to the default icon folder at C:\Program Files\Avid\Avid Interplay
Assist\Resources\Images\Annotations.
2. Copy your icon graphic into the folder.
The next time you enter the Locator Annotations Editor, your icon appears in the
list.
Icon
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5 Logging Events With Locators
3. (Option) For the custom icon graphic to be available on other systems running the Assist
application, repeat steps 1-2 on the other systems.
For more information about the Locator Annotations Editor, see “Defining an
Annotation Label” on page 84.
Showing Other Users’ Locators
Because assets are shared, other users might have created locators for the same assets you
are working on. You can display the other locators in different ways. For more information
about showing and hiding locators, see
86 and “Displaying Particular Users” on page 87.
In locators created by other users, you can add additional comments or edit the existing
comments. You can also add or remove annotations on those locators.
Displaying All Locators and Annotations
You might want to display all locators created by all users. Your system administrator needs
to set your user privileges so you can see other users’ locators and annotations. If you are
having problems, see your system administrator.
“Displaying All Locators and Annotations” on page
86
To display all locators and annotations:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Show All.
You cannot undo this operation.
All locators appear.
The Set Visibility menu also contains Hide or Show options for the names of all the
users who entered locators for that clip, as shown in the following illustration.
Current user
Other user who entered locators
Displaying Particular Users
Your system administrator needs to set your user privileges so you can see other users’
locators and annotations. If you are having problems, see your system administrator.
To display or hide locators created by certain users:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Show username.
3. Select Locators > Set Visibility > Hide username.
To hide all locators except those you created:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Hide all except username.
You cannot undo these operations.
Finding Items in the Logging Panel
You can use the Find function to look for particular text in the Logging panel, and you can
refine your search by the kind of object you want to look in. The Find function searches
within clips and shotlists for text in locators and annotations. It is different from the Search
function, which searches the media database (see
35).
“Interplay Assist Search Options” on page
Finding Items in the Logging Panel
To look for an item in the Logging panel:
1. Do one of the following:
tPress Ctrl+F.
tSelect Edit > Find.
The Find dialog box opens.
2. Type the text for which you want to search in the Find text box.
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5 Logging Events With Locators
3. Select from the Using menu whether you want to use wildcards in your search or a full
regular expression (that is, the exact text for which you want to search).
The wildcards are described in the following table.
WildcardDescription
*Use the asterisk (*) to stand in for none, one, or more than one character. For example,
if you type *boat* in the Find text box, the results include airboat and boats.
?Use the question mark (?) to stand in for one character. For example, if you type bo?t,
the results include boat and boot.
[]Use the square brackets ([]) to include a choice of several specific characters. For
example, if you type bo[ao]t, the results include boat and boot but not bout.
88
4. Select the kind of object in which you want to search from the In menu.
If you are in the Source Locators or Shotlist Locators tab, the In menu lists Locators,
Annotations, and Locators and Annotations. If you are in the Source Metadata tab or the
Shotlist Metadata tab, the In menu lists metadata objects. For more information, see
“Finding Items in Metadata” on page 99.
5. Click Find.
The results of the Find operation appear in the Logging panel.
First found
item
Moving to Locators
6. Click Find Previous or Find Next to move to the previous or next found item.
Moving to Locators
You can move to a locator in several ways:
•Click the button containing the locator timecode in the Source Locators tab or the
Shotlist Locators tab.
•Select the locator in the Source Locators tab or the Shotlist Locators tab.
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5 Logging Events With Locators
•Ctrl+click in the position bar to move to the nearest locator.
•Click the Previous Locator button or the Next Locator button in Large Monitor mode.
•Click a locator indicator in the Video monitor.
•Press Ctrl+Shift+Left Arrow or Ctrl+Shift+Right Arrow.
To move to a locator using the Locator Timecode button:
tClick the button containing the timecode for the locator.
Locator Timecode button
Deleting Locators
Your system administrator needs to set your user privileges so you can delete locators. If you
are having problems deleting locators, see your system administrator. You can delete
locators in the Logging panel or in the Video monitor.
To delete a locator, do one of the following:
tSelect the locator and press the Delete key.
tSelect the locator indicator in the Video monitor and press the Delete key.
tSelect the locator and hen select Edit > Delete.
tRight-click the locator and select Delete.
90
6Working with Metadata
Metadata is textual data you can use to identify and describe the creation, contents, and
disposition of the clip or shotlist you are logging. Avid Interplay Assist provides access to
system metadata; you can also add your own user-customized metadata that fits your needs.
You view metadata in the Logging panel in the Source Metadata tab or the Shotlist
Metadata
You can add, change, and delete metadata fields for clips and shotlists. See the following
topics:
•Understanding Metadata
tab.
•Entering Metadata
•Working with Metadata Fields
•Finding Items in Metadata
Understanding Metadata
The default system metadata includes information about your material such as Category,
Name, and TapeID, as well as film, timecode, and other kinds of information. Interplay
Assist provides you with an extensive list of system metadata items; see the Avid Interplay Access User’s Guide for a list of the items.
System metadata appears by default in the Metadata Field Dictionary. See “Displaying a
Metadata Field” on page 93.
6 Working with Metadata
You can add your own user-customized kinds of information that suit your particular work
environment. Examples of custom metadata include those in the following table. For
information on creating custom metadata items, see
97.
Custom Metadata
Example NameExample Description
Air DateWhen the clip was used during the broadcast.
KeywordsA collection of search keywords intended to help locate this clip once it
Legal RestrictionsLimitations on how and where you can use this clip.
LocationWhere this clip was recorded.
ReporterThe reporter narrating the clip.
Entering Metadata
To enter metadata:
“Adding a New Metadata Field” on page
has been archived.
92
1. Load a clip in the Video monitor.
2. Click the Source Metadata tab or the Shotlist Metadata tab.
3. Click one of the text boxes, and type information in it. You can speed up your work by
using keyboard shortcuts; see
“Speeding Your Logging by Mapping Keys” on page 123.
The metadata shown for a shot in a shotlist is really the metadata for the clip that the
shot represents. If you change the metadata here, it changes for all instances of that clip
shotlist.
in the
4. Do one of the following:
tPress Enter to finish the entry.
tPress Tab to finish the entry and move to the next text box.
tPress Shift+Tab to move backward through the text boxes.
You cannot type information in all of the metadata text boxes. Some metadata is set as
Read-only by your system administrator (such as VersionComment) or by the system
(such as Created By) and cannot be changed. The label for this kind of metadata appears
in italic.
Working with Metadata Fields
You can choose which metadata fields to display, and you can create new fields.
See the following topics:
•“Displaying a Metadata Field” on page 93
•“Adding a Default Value” on page 95
•“Adding a New Metadata Field” on page 97
•“Flagging an Important Field” on page 98
Displaying a Metadata Field
Working with Metadata Fields
To display a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens, with the Field Dictionary comprising the
system metadata as well as metadata fields you created yourself.
93
6 Working with Metadata
System
and
custom
metadata
94
The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you
select before you open the field editor. If you select the Shotlist Metadata tab and then
select a shot within that tab, the field editor refers to (Shot).
Selected shot
in a shotlist
Reference to
(Shot)
3. Do one of the following:
tSelect a field in the Field Dictionary, and then click Show.
tDouble-click a field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in
the Field Dictionary. You cannot undo this operation.
4. Select the field and click Hide to remove it from the Displayed Fields list.
A field that you select to show appears in the Logging panel only for the clip or shotlist
that was selected before you opened the Metadata Field Editor dialog box. To make the
field appear in all clips or all shotlists, you must mark it as an Important Field. For
information about the Important Field function, see
page 98.
5. Click OK.
Adding a Default Value
You can add a default value to a metadata field.
To add a default value:
1. Select a field in the Display Fields list. For more information about adding to the
Displayed Fields list, see
Working with Metadata Fields
“Flagging an Important Field” on
“Displaying a Metadata Field” on page 93.
2. Select a kind of default value from the Default Value menu. Options include the
following:
-No Default
-User Default, a value of your choosing
3. Type a default value in the Default Value text box.
95
6 Working with Metadata
Default value
96
4. Click OK.
The default value appears in the field in the Source Metadata tab or the Shotlist
Metadata tab.
Default value
To set the value to No Default:
1. Select Default Value > User Default.
2. Clear any text from the Default Value text box.
3. Select Default Value > No Default.
4. Click OK.
Adding a New Metadata Field
To add a new metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you
select before you open the field editor. If you select the Shotlist Metadata tab and then
select a shot within that tab, the field editor refers to (Shot).
3. Check the Current Field Dictionary to see if a field has already been designed for your
purpose. If not, type a name in the Field Name text box.
Working with Metadata Fields
c
Check your field name carefully. If it is incorrect, click Cancel or change it. Once you
click Add, you cannot undo the action, change the name, or remove it from the
Dictionary.
Field
4. Click Add.
The new field appears in the Field Dictionary.
5. (Option) Repeat steps 3 and 4 to add another new field.
6. Do one of the following:
tSelect the new field in the Field Dictionary, and then click Show.
tDouble-click the new field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in
the Field Dictionary.
A field that you select to show appears in the Logging panel only for the clip or shotlist
that was selected before you opened the Metadata Field Editor dialog box. To make the
field appear in all clips, all shots, or all shotlists, you must mark it as an Important Field.
For information about the Important Field function, see
on page 98.
7. Click OK.
You must click OK to save your changes. If you click Cancel, your changes are lost.
“Flagging an Important Field”
97
6 Working with Metadata
The new field does not appear as a column heading in the Interplay database or the
Select Working Set of Columns dialog box until you have entered information in it for at
least one clip or shotlist. For more information about working with column headings,
“Working with Column Headings” on page 45.
see
Flagging an Important Field
You can mark a metadata field as Important. Fields that you flag as Important appear in the
Logging panel for every source or shotlist.
To flag a field as Important:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
3. Select a field in the Displayed Fields list.
4. Click Important Field.
The field appears in bold. It also appears in bold in the Metadata tabs in the
Logging
panel.
98
Finding Items in Metadata
If you flag a field as Important when you are in a source, it appears in the Source Metadata
n
tab but does not appear in the Shotlist Metadata tab. If you flag a field as Important when
you are in a shotlist header, it appears in other shotlist headers but does not appear in
individual shots or in the Source Metadata tab. If you flag a field as Important when you are
in an individual shot, it appears in other shots but does not appear in shotlist headers or in
the Source Metadata tab.
5. (Option) Flag read-only metadata (fields in italic) as Important.
The read-only metadata appears as bold italic.
Hiding a Metadata Field
To hide a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
3. Do one of the following:
tIn the Displayed Fields list, select a metadata field, and then click the Hide button.
tDouble-click a metadata field in the Displayed Fields list.
The field moves from the Displayed Fields list to the Field Dictionary, and the entry in
the Field Dictionary is no longer displayed with a line marked through it.
4. Click OK.
Finding Items in Metadata
You can use the Find function to look for particular text in metadata. You can look in
metadata text, metadata fields, or both.
99
6 Working with Metadata
To find items in metadata:
1. Click the Source Metadata tab or the Shotlist Metadata tab.
2. Press Ctrl+F.
The Find dialog box opens.
3. Type the text you want to search for in the Find text box.
4. Select an option from the Using menu and from the In menu. For more information
about these options, see
5. Click Find.
The clips containing the metadata text or metadata fields you searched for appear in the
Source metadata tab or the Shotlist metadata tab.
“Finding Items in the Logging Panel” on page 87.
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