Pinnacle Systems Interplay Assist - 1.0 User’s Guide

Avid
®
Interplay™ Assist
User’s Guide
make manage move | media
Avid
®
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement.
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This document is protected under copyright law. An authorized licensee of Avid Interplay Assist may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Interplay Assist. This document is protected under copyright law. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2006 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
Portions of this software are based on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright © 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such
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distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Copyright © 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright © 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
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The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
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Footage
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. News material provided by WFTV Television Inc.
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may use your footage in our show reel or demo!* For a copy of our release and Avid’s mailing address, go to
www.avid.com/footage. Note: Avid cannot guarantee the use of materials submitted.
Avid Interplay Assist User’s Guide • 0130-07606-01 • August 2006
).
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Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Related Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Accessing the Online Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Chapter 1 Getting Started with Avid Interplay Assist . . . . . . . . . . . . . . . . . . . . . . . 13
Uses for Logging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Basic Interplay Assist Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Starting Avid Interplay Assist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Mounting Workspaces on an Avid Unity MediaNetwork System . . . . . . . . . . . . 16
Mounting Workspaces on an Avid Unity ISIS System . . . . . . . . . . . . . . . . . . . . 18
Starting the Avid Interplay Assist Application. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Using Interplay Assist Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Understanding Source Mode and Shotlist Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Understanding Undo and Redo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Preparing to Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Understanding Asset Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Navigating to Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Navigating Through Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Searching for Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Organizing Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Creating a New Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Creating a Shortcut for a Project or Folder . . . . . . . . . . . . . . . . . . . . . . . . . 31
Removing a Shortcut to a Project or Folder . . . . . . . . . . . . . . . . . . . . . . . . 32
Moving and Copying Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Loading Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Customizing the Research Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Changing the Research Panel and Logging Panel Sizes . . . . . . . . . . . . . . . . . 35
Using the Research Panel Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Selecting Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Sorting Column Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Moving and Rearranging Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Hiding and Showing Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Displaying Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Creating New Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Enlarging or Reducing Column Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Saving a Custom Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Deleting a Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Opening Multiple Tabs in the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . 42
Playing and Marking in the Video Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Playing Video Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Using the Position Bar and the Position Indicator . . . . . . . . . . . . . . . . . . . 46
Using the Transport Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Playing Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Marking and Cueing Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Marking IN Points and OUT Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Dragging IN Points and OUT Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Cueing the Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Changing the Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Chapter 2 Logging Events With Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Marking Events with Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Setting Locator Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Restricting Material. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Marking a Restriction Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Creating Subclips of Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Deleting Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
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Annotating Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Annotating an Existing Locator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Removing an Annotation from a Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Defining an Annotation Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Adding Your Own Annotation Icon Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Showing Other Users’ Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Displaying All Locators and Annotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Displaying Particular Users . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Finding Items in the Logging Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Moving to Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Deleting Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Speeding Your Logging by Mapping Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Assigning Keys to Insert Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Assigning a Key Combination to an Annotation . . . . . . . . . . . . . . . . . . . . . . . . . 72
Removing a Key Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Editing Existing Inserted Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Viewing Predefined Key Mappings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Using a Mapped Key Combination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Chapter 3 Working with Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Understanding Metadata. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Entering Metadata. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Working with Metadata Fields. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Displaying a Metadata Field. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Adding a Default Value. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Adding a New Metadata Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Flagging an Important Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Hiding a Metadata Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Finding Items in Metadata. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Chapter 4 Working with Shotlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Creating a New Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Saving your Shotlist Work. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Opening an Existing Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Adding to a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
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Adding a Source Clip to a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Adding a Shotlist to a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Moving Through a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Finding Items in a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Changing a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Rearranging Shots in a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Removing a Shot from a Shotlist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Changing IN and OUT Points in a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Entering Metadata for Shotlists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Saving a Copy of a Shotlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chapter 5 Sending Files Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Sending Material to Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Sending a Shotlist to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Sending a Source to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Sending Clips or Shotlists to the Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Selecting Interplay Media Services Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Sending a Source to the Archive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Managing the Archive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Appendix A Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Using Predefined Key Mappings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
8

Using This Guide

Congratulations on your purchase of an Avid® Interplay™ Assist application. You can use your application to preview, log, annotate, and archive your work.
This guide is intended for all Avid Interplay Assist users, from beginning to advanced.
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The documentation describes the features and hardware of all models. Therefore, your system might not contain certain features that are covered in the documentation.

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
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c
> This symbol indicates menu commands (and subcommands) in the
t
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
Courier Bold font identifies text that you type.
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
mouse action. For example, Ctrl+drag.
Using This Guide

If You Need Help

If you are having trouble using Avid Interplay Assist:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the documentation was published:
- If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
- If the latest information for your Avid product is provided as a ReadMe file, it is
supplied in your Avid application folder as a PDF document (ReadMe.pdf) and is also available online.
You should always check online for the most up-to-date ReadMe because the online version is updated whenever new information becomes available. To
view the online ReadMe, visit the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read or join online message-board discussions.

Related Information

The following documents provide additional information related to Avid Interplay Assist:
Avid Interplay Assist Version 1.0 ReadMe
Avid Interplay Best Practices
Avid Interplay Access User’s Guide
The Online Library for Avid Interplay includes a Master Glossary of all specialized terminology used in the documentation for Avid products.
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10
For the latest product information, see the Avid Knowledge Base at
www.avid.com/onlinesupport.

Accessing the Online Library

The Avid Interplay Online Library DVD contains all the Avid Interplay product documentation in PDF format.
Accessing the Online Library
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You need Adobe® Acrobat® Reader® to view the documentation online. You can download the latest version from the Adobe web site.
To access the online library from the Online Library DVD:
1. Insert the Online Library DVD into the drive.
2. Double-click the Mainmenu file.
The Online Library includes a Master Glossary of all specialized terminology used in the documentation for Avid products.
Most Avid online libraries also include multimedia content such as feature presentations. This multimedia content is an excellent first resource for learning how to use your application or for helping you understand a particular feature or workflow.

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
To learn about Avid's new online learning environment, Avid Learning Excellerator (ALEX), visit learn.avid.com. For information on courses/schedules, training centers, certifications, courseware, and books, please at 800-949-AVID (800-949-2843).
visit www.avid.com/training or call Avid Sales
11
Using This Guide
12
Chapter 1

Getting Started with Avid Interplay Assist

Avid Interplay Assist provides you with tools to log and archive footage in several ways. You can log captured material and use locators to mark specific points of interest in footage. You can annotate the locators and note a usage restriction on a portion of the footage. You can also work with shotlists containing more than one clip, and you can archive the logs.
Video material comes from the Avid Interplay Engine and shared storage. Avid Interplay Assist can search and browse the Interplay Engine, and it can access workspaces shared with Avid editing applications.
This chapter helps you get started with Avid Interplay Assist. See the following topics:
Uses for Logging
Basic Interplay Assist Workflow
Starting Avid Interplay Assist
Using Interplay Assist Help
Understanding Source Mode and Shotlist Mode
Understanding Undo and Redo
Preparing to Log
Customizing the Research Panel
Playing and Marking in the Video Monitor
Chapter 1 Getting Started with Avid Interplay Assist

Uses for Logging

Avid Interplay Assist offers a range of functions; one person can use it in different ways, or several different users can specialize in particular tasks. The most frequent uses are likely to be:
Logging ingest or captured material, classifying assets based on where they came
from, and entering basic information about the material. For example, a college student might be hired to work from a script and add a basic set of comments (metadata) to every clip that comes in.
Adding locators to the previously identified clips. For example, you can mark all the
significant plays in a championship sports event with locators and create subclips from the marked locations.
Marking restrictions on particular clips or portions of clips. For example, you can
mark beginning and ending restriction points to indicate the following: material that should not be used, material that can be used only after rights are available on a certain date, material that the organization will need to pay for upon use, material that has copyright requirements or other legal restrictions that limit its use, and so on.
Providing a detailed description of the video. For example, a more experienced user of
Avid Interplay Assist might use the application to type a running commentary while watching the previously annotated video, tying words and sentences with specific timecodes and creating locators as a result.
14
Searching for clips through the Interplay Engine and the archive that are relevant to a
particular production, and annotating and creating new sequences. For example, a production assistant might search for master clips, find specific frames and annotate them for use in the production, find or create new sequences, annotate them with editorial notes, and so on.
Reviewing clips, subclips, and sequences, marking up specific items with notes for the
assistant or the editor, creating a rough cut for a final sequence, and sending the video to playback or to an Avid editing application. For example, the producer would review the material prepared by the production assistant, make changes, assemble the final sequence, mark up the production for last-minute changes, and send it to air.
Archiving video at the end of the production workflow. For example, the archivist or
librarian would review and update the metadata content for every clip, sequence, and shotlist going into the archive, assist others in finding material, define the location and hierarchy of stored video, and do other archival tasks.

Basic Interplay Assist Workflow

Basic use of Interplay Assist might include the following steps:
1. Start Avid Interplay Assist.
2. Navigate to the material you want to log or search for clips sharing certain attributes.
3. Load a clip into the Video monitor.
4. Play the material and mark events with locators.
5. Add comments to the locators.
6. Add metadata to the clips.
7. Assemble the clips into a shotlist.
8. Add metadata to the shotlist.
9. Flag restricted material.
10. Save the shotlist.
11. Send the shotlist to play back on a playback device, if appropriate.

Starting Avid Interplay Assist

Basic Interplay Assist Workflow
Avid Interplay Assist runs as a client of Avid Interplay connected to one of several shared storage systems: an Avid Unity so on. Before you start Avid Interplay Assist, you must check to see that you are connected to the shared storage and that you have mounted at least one workspace. Shared storage applications should already be installed on your system; however, if you are not certain if the necessary software has been installed, see your system administrator.
For information on mounting workspaces, see the following topics:
“Mounting Workspaces on an Avid Unity MediaNetwork System” on page 16
“Mounting Workspaces on an Avid Unity ISIS System” on page 18
Your Avid Interplay administrator must set some site settings before you use Interplay Assist. These settings are stored on the Avid Interplay Server and are used by Interplay Assist when it is retrieving media objects managed by the Avid Interplay Engine. The settings include target and working resolutions, user permissions, the Workgroup and MediaIndexer settings, and so on. For more information, see the Avid Interplay Engine and Avid Interplay Access Administration Guide.
MediaNetwork system, Avid Unity ISIS™, LANshare, and
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Chapter 1 Getting Started with Avid Interplay Assist
For information on installing the Avid Interplay Assist application, see the Avid Interplay Assist v1.0 ReadMe on the Avid Interplay installation DVD or on the Knowledge Base at
www.avid.com/readme. To start the Avid Interplay Assist application, see “Starting the Avid Interplay Assist Application” on page 20.
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You can start the Interplay Assist application from within Interplay Access by double-clicking an asset; Interplay Assist logs you in with your Interplay Access user information. For more information about Interplay Access, see the Avid Interplay Access User’s Guide.

Mounting Workspaces on an Avid Unity MediaNetwork System

If your system is connected to an Avid Unity MediaNetwork, you can mount an Avid Unity MediaNetwork workspace before you begin your Interplay Assist session by using Avid Unity Connection Manager.
To mount Avid Unity MediaNetwork workspaces on your system:
1. Make sure Avid Interplay Assist is not running.
®
2. Click the Connection Manager icon in the Windows The Avid Ethernet Attached Client Configuration dialog box opens.
taskbar, and select Configure.
16
You need to add the name of your server to the server list. If you are not certain of your Avid Unity configuration, see your system administrator.
Starting Avid Interplay Assist
3. Do one of the following: t Select “Get a list of servers from License Pool Server(s),” and then in the Server
List text box type the name of the server you want to use to locate the Ethernet Attached Server to which your client system is connected.
t Select “Manually specify Ethernet Attached Server(s),” and then in the Server List
text box type the name or the IP address of the server to which you want your client system to connect.
®
4. Click Add to add the new Ethernet
5. Click OK to close the dialog box and save the change.
6. Click the Connection Manager icon in the Windows taskbar, and select Manage Connections.
If you are logged in to Windows using a valid Avid Unity MediaNetwork user name and password, the Avid Unity Connection Manager dialog box opens and displays a list of all the Avid Unity MediaNetwork workspaces to which you have access. (If you are not logged in with a valid MediaNetwork user name and password, you are prompted to supply them before the Avid Unity Connection Manager dialog box opens.)
server to the list of available servers.
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Workspaces that are already mounted appear selected in the workspace list.
7. In the workspace list, select the workspace or workspaces you want mounted.
To select all workspaces, click the Select All button. To deselect all workspaces, click the Clear All button.
8. (Option) If you want the selected workspaces remounted the next time you log in, select “Automatically remount these workspaces the next time I log in.”
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Chapter 1 Getting Started with Avid Interplay Assist
9. Click Apply. The Connection Manager mounts the selected workspaces on your client
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When workspaces are mounted, the square in the top right corner of the Connection Manager icon changes from red to green.

Mounting Workspaces on an Avid Unity ISIS System

If your system is connected to an Avid Unity ISIS media network, you can mount an Avid Unity ISIS workspace before you begin your Interplay Assist session using Avid Unity Client Manager.
To mount Avid Unity ISIS workspaces on your system:
1. Make sure Avid Interplay Assist is not running.
2. Do one of the following: t If the Client Manager icon is not available in the Windows taskbar, click the Start
button and select Programs > AvidUnityISIS > ClientManager.
t Click the Client Manager icon in the Windows taskbar and select Unity ISIS Client
Manager. t Right-click the Client Manager icon and select Unity ISIS Client Manager. The Client Manager opens.
3. In the Menu panel, click Workspaces. The Workspaces list opens. The Mount button appears green for workspaces that are
already mounted.
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Workspaces list
Starting Avid Interplay Assist
Fast menu
Mount button
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If no workspaces appear in the Workspaces list, you might not be connected to the Avid Unity ISIS media network. For information on connecting to the network, see the Avid Unity ISIS Client Manager Help or your Unity administrator.
4. In the Workspaces list, select the workspace you want to mount.
5. Do one of the following:
t Click the Mount button. t Click the Fast menu, and select Mount.
The Client Manager mounts the selected workspace on your client and the Mount button changes to green.
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Chapter 1 Getting Started with Avid Interplay Assist

Starting the Avid Interplay Assist Application

To start the Avid Interplay Assist application:
1. Do one of the following:
t Double-click the icon on your desktop. t Click the Start button, and select All Programs > Avid > Avid Interplay Assist.
The Avid Interplay Assist Login window opens.
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20
2. Type the name of your Avid Interplay Engine in the Asset Manager text box.
3. Type your name in the User Name text box.
4. Type your password in the Password text box.
Interplay Server passwords are case sensitive.
Starting Avid Interplay Assist
5. Click Login. By default, the Interplay Assist application opens in the Previewer the first time you
enter it. The Previewer displays only the Video monitor.
You might use the Previewer to view your material that you find in Avid Interplay Access. To use the complete range of Interplay Assist options, you need to display the full Interplay Assist application.
To display the full Interplay Assist application:
t Select Preferences > Show Avid Interplay Assist.
The display changes to the full Avid Interplay Assist, and the menu item changes to Hide Avid Interplay Assist.
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Chapter 1 Getting Started with Avid Interplay Assist
22
Directory panel
The next time you open the application, it opens in the same mode it was in when you closed it.

Using Interplay Assist Help

Using Interplay Assist Help
Your Interplay Assist application comes with a Help system that contains the same information as this guide.
To view the Help:
1. Select Help > Avid Interplay Assist Help. The Help opens.
2. For more information about using the Help, click the Contents tab and explore the Using Help topic.

Understanding Source Mode and Shotlist Mode

In Avid Interplay Assist, you work in one of two modes: Source mode or Shotlist mode. You can add locators and metadata to either source clips or shotlists.
Source material comes from capture. To log material, you move through it, mark IN and OUT points, create subclips, and note significant events with locators, annotations, and metadata.
Shotlists are composed of source material. A shotlist can be an ordered set of clips that ends up as a rough cut for a sequence in an Avid editing application, for example. It can also be an unordered set of similar clips from which the best instance is chosen or which is archived as a group. Shotlists can be marked with locators and metadata.
Most of your work, after you find and navigate to clips and shotlists, is done in the Video monitor and the Logging panel. You click the Source button to enter Source mode, and the Shotlist button to enter Shotlist mode.
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Chapter 1 Getting Started with Avid Interplay Assist
Video monitor Source tabs Shotlist tabsSource button Shotlist button
For more information, see the following topics:
“Playing and Marking in the Video Monitor” on page 43
“Logging Events With Locators” on page 55
“Working with Shotlists” on page 89
“Working with Metadata” on page 77

Understanding Undo and Redo

You can undo many of the actions you carry out in Interplay Assist. Undoing reverses the last operation you performed.
To undo an action:
t Do one of the following:
- Select Edit > Undo.
- Press Ctrl+Z.
You can continue to undo actions in a particular area as long as there are actions to undo. For example, if you select a portion of text in a Locator comment, delete it, and then type new text, you can undo the actions back to the original text.
24
Certain operations cannot be undone. These are noted in the appropriate sections in this book. Also consider the following:
If you are working on a source clip and then load a new clip, the Undo history starts over. You can’t go back to the first clip and undo your actions.
If you are working on a shotlist and then create a new shotlist, the Undo history starts over. You can’t go back to the first shotlist and undo actions.
The Undo history is separate for the Source tabs and the Shotlist tabs. If you are in the Source Locators tab, for example, and then click and work in the Shotlist locators tab, you can still return to the Source Locators tab and undo an action. You don’t lose your Source tab Undo history by working in a Shotlist tab; the reverse is also true.
You can redo an action.
To redo an action:
t Do one of the following:
- Select Edit > Redo.
- Press Ctrl+Y.

Preparing to Log

Preparing to Log
Before you can log your material, you need to find, organize, and load the clips you need.
See the following topics:
“Understanding Asset Markers” on page 26
“Navigating to Assets” on page 26
“Organizing Folders” on page 30
“Loading Clips” on page 33
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Chapter 1 Getting Started with Avid Interplay Assist

Understanding Asset Markers

Assets can carry two different kinds of markers:
Reservations: Reservations protect assets from deletion and moving. Assets protected by a reservation are marked by a circular red icon. You cannot set reservations in Interplay Assist. Shotlists you create in Assist might have reservations automatically placed on them depending on how your system administrator has configured your Interplay system. For more information about reservations, see the Avid Interplay Access User’s Guide.
Restriction locators: Restrictions mark limitation warnings on the use of assets. Assets that include a restriction loctor are marked by a triangular red icon. For more information about restrictions, see “Restricting Material” on page 58.
Reservation marker Restriction locator marker

Navigating to Assets

Before you load assets for logging, you need to navigate to its location in the Interplay Engine using the Directory panel. You can use the hierarchical display of folders to navigate, or you can search for particular assets.
26
Navigating Through Folders
To navigate through folders:
t In the Directory panel, navigate to the asset you want to log and click the folder.
The navigation results appear in the Research panel.
DIrectory panel Research panel
Preparing to Log
Searching for Assets
To navigate by searching:
1. Do one of the following:
t Select Media > Search Media. t In the Directory panel, right-click and select Search.
The Media Search tab appears in the Research panel, and the Search functions area opens.
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Chapter 1 Getting Started with Avid Interplay Assist
Search functions area
2. Select options:
28
a. Type the text you want to search for in the Text text box. b. Click the arrow to open the Search In area, and select a folder to search. c. Click the arrow to open the Types menu, and select a type of asset. d. Click the arrow to open the Category menu, and select one or more categories of
assets.
e. Select a range of creation times or modification times during which you want to
search.
See the following table for descriptions of the search options:
Interplay Assist Search Options
Search Category Options Description
Text User-supplied text Allows you to search all text-based entries, for
example, Name, Tape, or Comments.
Search In Allows you to search in any project, bin, or folder.
Preparing to Log
Interplay Assist Search Options (Continued)
Search Category Options Description
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Types Master Clip
Sub Clip Sequence
Category Local News
Politics International Sports Weather
Time All dates and times
Last 10 minutes Last hour Last 24 hours Last week Last month Last year
Allows you to specify the type of asset for your search.
Allows you to specify which category to search. The specific categories are defined by the system administrator.
Allows you to set a time parameter for your search.
For the best response times for your search, make it as specific as you can.
3. Click Search. The results of the search appear in the Results tab of the Research panel. As the search
progresses, the number of items found appear at the top right corner. The number increments while the search is ongoing, and then reports the total number found when the search is finished.
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The search finds up to the first 2500 assets that meet your search criteria.
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Chapter 1 Getting Started with Avid Interplay Assist
Double arrow
A subsequent search replaces the previous results. If you want to keep more than one set of search results open at a time, you can “pin” the results display to preserve it as a tab in the Research panel and then open new search results as a separate tab. This way, you can keep multiple search results open at once.
Search text
Pin button
Number of items found
4. To return to the Search functions area, click the double arrow.
5. To keep the results of the search open as a tab, click the Pin button. The search is preserved as a tab in the Research panel.
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After you preserve several searches, you might not be able to see tabs for all of them. This depends on your screen size. You can close tabs you opened earlier to see newly preserved searches.

Organizing Folders

To organize your folders, you might want to create new folders in which to store material, create a shortcut to a folder, or remove a folder.
30
Creating a New Folder
You can create new folders in the Directory panel. You should create a folder in which to store your shotlists, for example.
To create a new folder:
1. Navigate to the project or folder in the Directory panel.
2. Right-click the icon for the project or folder, and select Create Folder.
The Create Folder dialog box opens.
Preparing to Log
3. Type the folder name in the Name of Folder text box, and click OK. The new folder appears.
Creating a Shortcut for a Project or Folder
You can save time accessing projects or folders you use often by creating shortcuts to them in the Directory panel.
To create a shortcut to a project or folder:
1. Navigate to the project or folder in the Directory panel.
2. Right-click the icon for the project or folder, and select Create Shortcut.
New folder
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Chapter 1 Getting Started with Avid Interplay Assist
The shortcut appears in italic above the server name in the Directory panel.
Shortcut
To rename a shortcut:
t Right-click the shortcut name, and select Rename Shortcut.
Removing a Shortcut to a Project or Folder
To remove a shortcut to a project or folder:
t Right-click the shortcut name, and select Delete Shortcut.
The shortcut is removed.
32
Moving and Copying Assets
You can move or copy clips and shotlists to other folders in the Directory panel in order to group and organize various types of material based on project needs.
To move clips or sequences from one folder to another:
1. In the Research panel, select the clip or sequence that you want to move.
2. Drag the clip or sequence to the destination folder in the Directory panel, and release the mouse button.
When you copy clips from one folder to another, any custom columns that you created in the first folder are also copied to the second folder. The custom columns appear in the order in which you created them.
To copy clips from one folder to another:
1. In the Research panel, select the clip or sequence that you want to copy.
2. Press and hold the Ctrl key, drag the clip or sequence to the destination folder in the Directory panel, and release the mouse button.
Preparing to Log
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You can copy a link to the clip by pressing Shift+Ctrl as you drag the clip to the destination folder.

Loading Clips

To load a clip into the Video monitor:
t Click the head frame of a clip in the Research panel.
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n
You cannot undo this operation. Click another clip to select it.
The clip loads into the Video monitor at the head frame. Existing locators for that clip that were defined by the current user are shown in the Source Locators tab.
Locators created by other users are not visible unless you choose to show them; for more information about showing locators, see “Displaying All Locators and Annotations” on
page 64 or “Displaying Particular Users” on page 65.
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Chapter 1 Getting Started with Avid Interplay Assist
Timecode
Head frame of clip
Clip Name
Video monitor
Existing locators
Research panel

Customizing the Research Panel

You can modify how the Research panel displays information about the assets stored on the Interplay Engine. You can also specify the information you want to view about each asset by customizing column headings and column displays.
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34
Your system administrator needs to set your user privileges so you can modify the Research panel. If you are having problems, see your system administrator.
For more information, see the following topics:
“Changing the Research Panel and Logging Panel Sizes” on page 35
“Using the Research Panel Display” on page 35
“Selecting Column Headings” on page 36
“Opening Multiple Tabs in the Research Panel” on page 42
Customizing the Research Panel

Changing the Research Panel and Logging Panel Sizes

You can adjust the sizes of the Research panel and the Logging panel to maximize the display area of the panel you need for your work. The Research panel and the Logging panel sizes are connected: when you make one larger, the other becomes smaller (although each retains a minimum size; you cannot push one panel off the screen by enlarging the other).
To change the Research panel and Logging panel sizes:
1. Move the mouse over the Resize bar at the top of the Research panel.
Resize bar
The cursor displays arrows pointing up and down.
2. Click the Resize bar and drag it up or down to resize the panel.
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The Logging panel can enlarge to show only the maximum number of entries in a particular tab. If you drag the Resize bar on the Research panel down, the Source Locators tab in the Logging panel enlarges only to the extent that it contains locators, for example.

Using the Research Panel Display

The Research panel provides you with information on all Avid assets stored on the Interplay Engine, including audio and video clips, graphics, and text files. An icon identifies the type of asset for each asset, as summarized in the following table.
Asset Type Icon Descriptions
Asset Type Icon Object Description
Master clip A clip that references audio and video media files formed from
captured footage or imported files
Subclip A clip that references a selected portion of a master clip
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Chapter 1 Getting Started with Avid Interplay Assist
Asset Type Icon Descriptions (Continued)
Asset Type Icon Object Description
Shotlist or Sequence A media element, partial or complete, that you create from individual
clips
Audio clip A clip that references audio media files formed from captured sound or
imported audio files
Restricted clip A clip containing restricted material.
In-progress master clip A clip in the process of being captured; when the capture is complete,
the icon updates to the standard master clip icon.
In-progress audio clip An audio clip in the process of being captured; when the capture is
complete, the icon updates to the standard audio clip icon.

Selecting Column Headings

You can select individual or multiple column headings that you can display or hide in the Research panel. You can also create new columns, change the size of the display, and save and delete layouts.
Column Headings
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Your system administrator needs to set your user privileges so you can modify column headings. If you are having problems, see your system administrator.
The following table describes the default column headings. For information on how to select column headings, see “Hiding and Showing Columns” on page 38.
Column Headings
Heading Description
[Frame] For video clips, displays a thumbnail of the clip. This might be the first frame of a clip
(also called a head frame), or if the clip was checked in from an Avid editing application, it might be some other representative frame. For audio clips, displays a standardized waveform.
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Customizing the Research Panel
Column Headings (Continued)
Heading Description
Type Type of clip information for each media file.
Name Name of the clip or sequence.
Creation Date Date and time the clip or sequence was created.
Modified Date Date and time a sequence was last changed.
Tracks All tracks used by this media object.
Video Kind of video.
Duration length of the clip.
TapeID Tape ID number.
Tape Source tape name.
Comments Any comments added as metadata to the media file when it was originally captured.
For information about displaying resolution columns, see “Displaying Resolutions” on
page 39.
Sorting Column Information
You can sort the information in all of the columns except the Frame column. The Type column sorts alphabetically depending on the type of object (audio clip, master clip, sequence, subclip). Date columns sort chronologically.
To sort information in columns:
t Click the column heading. To reverse the sort order, click the column heading again.
Moving and Rearranging Columns
To move a column in the Research panel:
1. Click the heading of the column that you want to move. The entire column is highlighted.
2. Drag the column to the position you want, and release the mouse button. The column appears in the new position, and columns to the right are moved to
make room.
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Chapter 1 Getting Started with Avid Interplay Assist
Hiding and Showing Columns
You can select headings to hide or display in the Research panel.
To hide a column:
t Right-click the column heading and select Hide this Column.
When you hide columns, they are listed on the menu below the Hide this Column option.
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You cannot hide the Frame column.
To display a hidden column:
t Right-click a column heading and select Show heading.
You can also select the set of columns with which you want to work.
To select a working set of columns:
1. Right-click a column heading and select Select Working Set of Columns. The Select Working Set of Columns dialog box opens.
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The dialog box displays the same set of system properties as the Field Dictionary in the Metadata Field Editor. For more information about system properties, see “System
Metadata” on page 109.
2. Select the columns you want to show in the Research panel.
3. (Option) To clear the selection and start over, click Clear Selection.
4. Click OK. The columns you selected appear in the Research panel.
Displaying Resolutions
Among the column headings you can show are the resolutions associated with the clip, subclip, or sequence (see “Hiding and Showing Columns” on page 38). The information in the resolution column describes the resolution status of the clip, subclip, or sequence as shown in the following illustration.
Customizing the Research Panel
n
The circles indicate the following:
Filled circle: online
Half-filled circle: partially online
Empty circle: offline or not available
You must click the clip, subclip, or sequence in the Research panel to accurately display the resolution status. When you click the item, the system retrieves the latest resolution status. The status might not be correct if you are viewing an unselected subclip or sequence.
For more information about resolution status, see “Viewing Media Status” in the Avid Interplay Access User’s Guide.
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Chapter 1 Getting Started with Avid Interplay Assist
Creating New Columns
You can create new column headings in the Research panel. If the new heading has the same name as a system property or a user property — for example, FPS (frames per second) — the new column displays the properties for the heading already in the database. When you create a new column heading, it also appears in the list of system properties in the Field Dictionary of the Metadata Field Editor, however, you must exit Interplay Assist and log in again for the new property to appear. For more information about the Metadata Field Editor, see “Working with Metadata Fields” on page 79.
n
n
Enlarging or Reducing Column Size
You cannot create two headings with the same name.
To create a new column:
1. Right-click a column heading and select New Column. The Add New Column dialog box opens.
2. Type a name for the new column, and then click OK. The new column appears to the left of the selected column in the Research panel.
3. Type information in the new column for at least one clip or shotlist.
The new column heading does not appear in the Interplay database until you have entered information in it for at least one clip or shotlist. It then appears in the Field Dictionary of the Metadata Field Editor after you restart Assist.
You can reduce the column size to conserve screen real estate, or enlarge it to better view the head frames or the information in a column. If you change the column in which the head frames are displayed, the size of the frame changes. You cannot change the size of an individual frame; you must enlarge or reduce all cells in the column together.
To enlarge or to reduce the column size:
1. Move the mouse over one of the borders of a column heading in the Research panel.
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The cursor displays arrows pointing outward.
2. Click the cursor and drag it to the right or the left to resize the column.
Click here to enlarge or reduce frame column size
The column enlarges or reduces.
Customizing the Research Panel
n
Saving a Custom Layout
n
When you enlarge or reduce the head frame column, the frames enlarge or reduce in height and width. Other columns only widen or narrow.
Any time you modify a column, the Research panel maintains the custom layout for the individual folder during your current work session even if you switch projects or folders. When you quit your session, the customized layout is lost unless you save it. You can apply saved layouts to any asset display in the Research panel.
To save a layout:
1. Open a project and select a folder.
2. Modify the columns according to preference.
3. Click the Layout menu, and select Save Layout As.
Layout menu
If you want to save changes to an existing layout, click Save Layout.
The Enter Column Layout Name dialog box opens.
4. Type a name for the custom view, and click OK. The layout is saved and added to the list of layouts in the Layout menu. You can select
any of the saved layouts from the Layout menu.
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Chapter 1 Getting Started with Avid Interplay Assist
To change to another saved layout:
t Click the Layout menu, and select a saved menu from the menu list.
Deleting a Layout
To delete the current layout:
1. Click the Layout menu, and select Delete Current Layout. A message box appears asking if you want to permanently delete the layout.
2. Click OK.
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The Default layout includes the columns listed in “Selecting Column Headings” on page 36. You cannot modify or delete the Default layout.

Opening Multiple Tabs in the Research Panel

When you open a new project folder, it replaces the current folder in the Research panel. If you want to keep the contents of more than one folder open at a time, you can “pin” the folder display to preserve it as a tab in the Research panel and then open a new folder as a separate tab. This way, you can keep multiple project folders open at once.
To open multiple project folders in the Research panel:
1. Click the tab you want to preserve in the Research panel, and then click the Pin button. The folder is preserved as a tab.
2. In the Directory panel, click a different project folder.
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The folder opens as a new Media tab in the Research panel, and the pinned tab remains in the panel but becomes inactive.
3. Click an inactive tab to open it. The active tab becomes inactive.

Playing and Marking in the Video Monitor

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After you pin several project folder tabs, you might not be able to see all of them. This depends on your screen size. You can close tabs you opened earlier to see newly opened tabs.
Multiple Media tabs Close button
To close a tab in the Research panel:
t Click the tab you want to close, and then click the Close button.
Playing and Marking in the Video Monitor
The Video monitor provides you with the controls you need to play, cue, and mark video clips as you log material.
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Chapter 1 Getting Started with Avid Interplay Assist
Clip title
Timecode display
Go to Start button
Display mode buttons
Preview area
Duration
Position bar
Add Locator button
Create Subclip button
Mark Clip controlsTransport controls
The following table describes the controls available in the Video monitor:
Video Monitor Controls
Control Description
Timecode display Describes the hours, minutes, seconds, and frame number of the current frame. You
can also click the Timecode display and use the numeric keypad to go to a specific timecode. See “Using Timecode to Find a Frame” on page 47.
Clip title In Source mode, displays the name of the active source.
In Shotlist mode, displays the name of the active shotlist.
Display mode buttons Indicates which clip or shotlist displays in the Video monitor:
Source — source clip most recently selected in the Research panel
Shotlist — active shotlist currently loaded
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Playing and Marking in the Video Monitor
Video Monitor Controls (Continued)
Control Description
Preview area Displays the video for the selected clip or sequence.
Duration Displays the length (hours:minutes:seconds) of the between the Mark IN and Mark
OUT points.
Go to Start button Moves the position indicator to the start of the clip or the sequence.
Position bar Displays a graphical representation of the clip or sequence length and contains the
position indicator. See “Using the Position Bar and the Position Indicator” on
page 46.
Transport controls Allows you to step or move through a clip or a sequence. For keyboard shortcuts, see
“Keyboard Shortcuts” on page 111.
Mark Clip controls Allow you to mark IN and OUT points and move to those points. For keyboard
shortcuts, see “Keyboard Shortcuts” on page 111.
Add Locator button Adds a locator. See “Logging Events With Locators” on page 55.
Create Subclip button Creates a subclip from the marked region. See “Creating Subclips” on page 51.
For information on playing, marking, and viewing video clips, see the following topics:
“Playing Video Clips” on page 45
“Marking and Cueing Footage” on page 48
“Creating Subclips” on page 51
“Changing the Aspect Ratio” on page 53

Playing Video Clips

To play the video clip:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Do one of the following:
t Click the Play button. t Press Ctrl+space bar.
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When you are in Source mode, you play source clips. When you are in Shotlist mode, you play clips in the shotlist.
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Chapter 1 Getting Started with Avid Interplay Assist
To stop or pause playback:
t Click the Play button or press Ctrl+space bar again.
There are several additional ways to play, view, and cue clips beyond using the Play button:
Instantly access frames or move through footage using the position indicator within the position bar under the Video monitor. See “Using the Position Bar and the Position
Indicator” on page 46.
Play or step through the footage using the Transport controls. See “Using the Transport
Controls” on page 47.
Move to a particular timecode with the Timecode display. See “Using Timecode to Find
a Frame” on page 47.
Play or step using keyboard equivalents. For keyboard shortcuts, see “Keyboard
Shortcuts” on page 111.
For information about playing resolutions, see “Playing Resolutions” on page 48.
Using the Position Bar and the Position Indicator
You can use the position indicator that appears in the position bar under the Video monitor to move to a specific point in a clip or sequence. This allows you to scrub through the video clip to locate the frame you want to cue or mark.
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To access frames within a clip in the Video monitor or to move through the footage:
t Move the position indicator within the position bar under the monitor by clicking
anywhere in the position bar or by dragging the position indicator to the left or right. The speed with which you drag the position indicator determines the speed at which you move through the footage.
Position indicator Position bar
Ctrl+drag the position indicator to fine-tune its movement as you scrub through the video clip.
Using the Transport Controls
You can use the Transport Control buttons that appear under the Video monitor to play and step through your footage. You can also use the keyboard to manipulate footage.
Step Forward One Frame button Play IN to OUT button
Step Back One Frame button
Rewind button
Play buttonFast Forward button
To play the clip:
t Do one of the following:
- Click the Play button.
- Click the Play IN to OUT button.
To play the clip backward or forward in one-frame increments:
Playing and Marking in the Video Monitor
t Do one of the following:
- Click the Step Back One Frame button.
- Click the Step Forward One Frame button.
To play backward or forward at double speed:
t Do one of the following:
- Click the Rewind button.
- Click the Fast Forward button.
Using Timecode to Find a Frame
You can type timecode values by using the numeric keypad on the right side of the keyboard to cue a loaded clip or sequence to a specific frame. Typing a number overwrites timecode from right to left, which allows you to move to a frame near the current timecode by modifying only the timecode values on the right of the timecode display.
To cue to a frame based on timecode:
1. Click in the Video monitor to make it active.
2. Make sure the NumLock function is enabled.
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Chapter 1 Getting Started with Avid Interplay Assist
3. Type the timecode for the frame by using the numeric keypad on the right side of the keyboard.
The new numbers appear as bold text, while existing numbers appear dimmed. You can delete the new numbers by pressing the Delete key on the numeric keyboard.
4. Press Enter on the numeric keypad. The Video monitor displays the frame at the specified timecode.
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Playing Resolutions
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You can cancel the timecode change by pressing the Escape key or by clicking outside the Video monitor.
You can view video clips of any resolution qualified by your system. Your Interplay administrator sets the target resolution for playback and the working resolution for all users. To mark and trim footage, your working resolution must be at least equal to the resolution of the video clip you want to use, or you must have user permission settings that allow you to work with the necessary resolution. For more information about target and working resolutions, see the Avid Interplay Engine and Avid Interplay Access Administration Guide.
Your working resolution is displayed at the top of either Source tab, along with your target resolution.

Marking and Cueing Footage

You can mark clips with IN and OUT points and cue the footage to specific timecodes.
Marking IN Points and OUT Points
You can mark IN and OUT points for your source clips, which allows you to build a shotlist quickly by splicing the marked clips into place one after another. You cannot mark IN and OUT points on clips in a shotlist; you must mark them on source clips.
48
To mark IN points and OUT points before adding them to a shotlist:
1. Load a source clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Make sure you are in Source mode.
3. Play or step through the material.
4. When you find the appropriate frame, mark an IN point by doing one of the following:
t Click the Mark IN button under the monitor. t Press Alt+I.
Playing and Marking in the Video Monitor
n n
n
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If the clip is playing, marking an IN point does not stop playback.
If you entered Shotlist mode by clicking the Shotlist button, the Mark IN and Mark OUT buttons are not available. You must be in Source mode.
You cannot undo marking IN or OUT points.
The Mark IN point moves to the selected point to indicate the Mark IN frame.
You can also use the Mark IN point to scrub through the clip to set an IN point. This stops playback. For more information, see “Dragging IN Points and OUT Points” on page 50.
Mark IN point
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Mark OUT point
Mark IN button
Mark OUT button
5. Continue playing or stepping through the video clip.
6. Mark an OUT point by doing one of the following:
t Click the Mark OUT button under the monitor. t Press Alt+O.
If the clip is playing, marking an OUT point does not stop playback.
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Chapter 1 Getting Started with Avid Interplay Assist
The Mark OUT point moves to the selected point to indicate the Mark OUT frame.
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Dragging IN Points and OUT Points
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You can also use the Mark OUT point to scrub through the position bar to set an OUT point. This stops playback. For more information, see “Dragging IN Points and OUT Points” on
page 50.
The Mark IN point frame and the Mark OUT point frame are included when you create a subclip from the clip or drag the clip into a shotlist.
To clear an IN point or an OUT point, do the following:
t Use the preceding procedure to set the Mark IN point to the beginning of the clip or the
Mark OUT point to the end of the clip.
To position IN points and OUT points based on visual feedback, do one of the following:
t Click the Mark IN point or the Mark OUT point, and then drag it to a new location.
The clip in the Video monitor plays forward or backward as you move the IN or OUT points.
t Click the Mark IN point, drag it against the Mark OUT point, pushing the Mark OUT to
where you want it, and then drag the Mark IN point back to where you want it.
You cannot undo this operation.
Cueing the Footage
You can cue the footage in the Video monitor to the marked edit points by using the Mark Clip controls. This allows you to move quickly to the IN point and the OUT point or to play the clip from the marked IN point to the OUT point.
To cue footage to an IN point or an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Make sure you are in Source mode. If you are not sure, click the Source button.
3. Set an IN point or an OUT point. For information on marking video clips, see “Marking
IN Points and OUT Points” on page 48.
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4. Do one of the following:
t Click the Go to IN button. t Click the Go to OUT button.
Playing and Marking in the Video Monitor
Go to IN button
Go to OUT button
n n
For keyboard shortcuts, see “Keyboard Shortcuts” on page 111.
If you entered Shotlist mode by clicking the Shotlist button, the Go to IN and Go to OUT buttons are not available. You must be in Source mode.
To play footage from an IN point to an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Set an IN point or an OUT point. For information on marking video clips, see “Marking
IN Points and OUT Points” on page 48.
3. Click the Play IN to OUT button.
To stop playing footage:
t Click the Play IN to OUT button or the Play button.

Creating Subclips

You can create subclips from the master clip. You might want to enter a portion of a clip into a shotlist instead of the entire master clip or you might want to break a long master clip into more manageable pieces. For more information on shotlists, see “Working with Shotlists” on
page 89.
To create a subclip:
1. Mark IN and OUT points on a master clip.
2. Do one of the following:
t Select File > New Subclip. t Click the Create Subclip button.
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Chapter 1 Getting Started with Avid Interplay Assist
The Save Subclip As dialog box opens.
3. Select a location from the Save In menu. Avid Interplay Assist provides you with a Default folder, but it is a better practice to set
up a folder that is named appropriately and that makes sense to you.
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You cannot select the top-level folder as a location for saving subclips.
4. (Option) Sort the items in the destination folder to check for a previously named item by doing one of the following:
t Click the arrow above the Name column to sort in alphabetical order. Click the
arrow again to sort in reverse alphabetical order.
Icon column Name column sorted
c
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t Click the Icon column, and then click the arrow to sort by type: folder, clip, subclip,
or shotlist.
5. Do one of the following in the Save As text box:
t Accept the unique default name that appears. t Type a subclip name.
Interplay Assist allows you to save multiple different subclips with the same name. It does not warn you that a previous subclip exists with that name, and it does not overwrite the previous subclip. Make sure the name you type is unique unless you want two different subclips that have the same name.
Playing and Marking in the Video Monitor
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Use only standard characters when you type names. You cannot use the following special characters: \ / : * < > | % , “ ? ’. You also cannot use a period or a double period (..) as a name, and you cannot end a name with a period.
6. Click Save.

Changing the Aspect Ratio

You can change the aspect ratio for the current source clip. Changing aspect ratio resizes the video in the monitor.
To change the aspect ratio:
t Select Preferences > Change Aspect Ratio > aspect ratio.
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Chapter 1 Getting Started with Avid Interplay Assist
The video changes to the aspect ratio you selected.
16 x 9 Aspect Ratio
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You cannot undo this operation. Repeat the procedure to restore your original aspect ratio.
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Chapter 2

Logging Events With Locators

You can log events by adding markers called locators to master clips, subclips, or shotlists. The system automatically saves your clips with the locators. See the following topics:
Marking Events with Locators
Setting Locator Color
Restricting Material
Annotating Locators
Showing Other Users’ Locators
Finding Items in the Logging Panel
Moving to Locators
Deleting Locators
Speeding Your Logging by Mapping Keys

Marking Events with Locators

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You can add locators to clips or subclips in the Source Locators tab, and you can add locators to shotlists in the Shotlist tab.
You cannot add locators to a shotlist in the Source Locators tab.
Your system administrator needs to set your user privileges so you can add locators. If you are having problems adding or modifying locators, see your system administrator.
To mark events with locators:
1. Load a source clip or a shotlist into the Video monitor. For more information, see
“Loading Clips” on page 33.
2. Move through the material by dragging the position indicator or using the Transport controls. See “Marking and Cueing Footage” on page 48.
Chapter 2 Logging Events With Locators
3. When you see an event of interest, do one of the following:
t Click the Add Locator button. t Select Locators > Add Locator. t Click the Video monitor, and press the Tab key. t Click the Source Locators tab or the Shotlist Locators tab, and press the Tab key. t After you have added one locator and one of the Locators tabs is active, press the
Tab key.
A new locator icon labelled with the timecode and user name appears in the Source Locators tab or in the Shotlist Locators tab. The locator appears in the list in timecode order. The icon is accompanied by an empty text box.
Timecode
New locator head frame
User name
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Comment text box
If you add a locator while the clip is playing, you see the message “Loading” instead of the the head frame. The head frame does not appear in the Logging panel until the clip stops playing.
4. Type text in the Comment text box. You can type as much as you want to. Pressing the Enter key creates a new line.

Setting Locator Color

5. Press the Tab key to create a new locator and a new text box. The locator icon displays the timecode of the frame shown when you pressed the Tab
key. You can add more than one locator with the same timecode. Your work is saved as you go along.
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n
If you already created locators for this clip and press Tab, your new locator might appear after an existing locator, not directly after the one you were in when you pressed Tab.
Locators can be labeled with the following additional kinds of information:
Color: color associated with the locator, used for identification. See “Setting Locator
Color” on page 57.
Annotation: marker identifying particular attributes. See “Annotating Locators” on
page 60.
You can also set flags on a marked portion of a clip and use them to describe a use restriction. See “Restricting Material” on page 58.
You can play, pause, reverse, review, and mark your video with locators while it is being captured.
Setting Locator Color
To set a default color for locators:
t Do one of the following:
- Select Locators > Set Color > color.
- Right-click the Add Locator button, and select Change Default Color > color. All new locators are created with the color you select.
To change the color for a specific locator:
1. Right-click the locator outside of the text box.
2. Select Change Color > color. The color is set for that locator.
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Chapter 2 Logging Events With Locators

Restricting Material

You can mark a section of a clip with a restriction locator. Examples of restrictions include the following:
Material that should not be used.
Material that can be used only after rights are available on a certain date.
Material that the organization will need to pay for upon use.
Material that has copyright requirements or other legal restrictions that limit its use.
The restriction appears in the Logging panel as locators with triangular flags at the beginning and ending timecodes of the restricted area. If you bring a shotlist containing restriction locators into an Avid editing application, the restriction and its accompanying comments appear.
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The restriction gives you notice that the material is restricted for some reason; it does not protect the material from being worked on.
See the following topics:
“Marking a Restriction Locator” on page 58
“Creating Subclips of Restricted Material” on page 59
“Deleting Restrictions” on page 60

Marking a Restriction Locator

To mark a restriction locator:
1. Mark IN and OUT points in the Video monitor.
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Your system administrator needs to set your user privileges so you can add and modify restriction locators. See your system administrator.
2. Do one of the following:
t Select Locators > Add Restriction. t Right-click the Add Locator button, and select Add Restriction.
Locators marked with red triangular flags appear at the timecodes of the IN and OUT points.
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Starting Restriction marker
Ending Restriction marker
3. Type remarks about the restriction in the Comment text box of the starting Restriction locator. You cannot type in the Comment text box for the ending Restriction locator.

Creating Subclips of Restricted Material

If you mark a restriction on a clip and then create a subclip, the restriction locator carries over to whatever portion of the subclip includes restricted material.
The following figure illustrates several examples, with the filled boxes representing restricted material.
Example 1 Example 2 Example 3
Clip
Restricting Material
Clip start
Subclip
Subclip start Subclip end Subclip start Subclip end Subclip start Subclip end
Clip end Clip start Clip end Clip start Clip end
For example, the first clip includes a restriction locator that begins several frames into the clip and extends until the end of the clip. The subclip made from the clip includes a restriction locator that begins at the same place and extends until the end of the subclip, because the subclip is shorter than or equal to the length of the master clip. In the second example, the entire subclip is within the restricted area of the master clip, so the entire subclip includes the restriction locator. In the third example, while the subclip is shorter than the master clip, the area of restriction on the master clip is shorter than the duration of the subclip. In this case, the entire restriction locator is also included in the subclip.
For more information about creating subclips, see “Creating Subclips” on page 51.
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Chapter 2 Logging Events With Locators

Deleting Restrictions

You can undo adding a restriction locator within the current logging session. After you leave the session and then reenter the application, you can delete a restriction locator only if you have the appropriate privileges within the Avid Interplay system. See your system administrator.
To delete a restriction locator:
1. Select the restriction locator.
2. Do one of the following:
t Select Edit > Delete. t Right-click, and select Delete.
If neither of these options is available, see your system administrator.

Annotating Locators

You can annotate a locator with a predefined label, as described in the following table. You can also define other annotation labels if you have the appropriate user privileges, and can use your own icon graphic as an annotation label.
Labels for Annotating Locators
Annotation Icon Description
Best Audio This segment represents the “best” audio for the desired purpose, as
determined by the current logger.
Best Video This segment represents the “best” video for the desired purpose, as
determined by the current logger.
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The available labels depend on which annotation labels your administrator has chosen to show.

Annotating an Existing Locator

To annotate a locator:
1. Do one of the following:
t Right-click a locator anywhere outside the text box. t Select a locator, and then select Locators > Annotate Locator.
2. Select an annotation label with which to mark a locator.
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Annotating Locators
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Best Audio annotation
Best Video annotation
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The available labels depend on which annotation labels your administrator has chosen to show. If no annotation labels appear, see your system administrator.
You can add more than one annotation to a locator.

Removing an Annotation from a Locator

To remove an annotation:
1. Right-click the locator.
2. Select the annotation.
The annotation is removed from the locator.
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Chapter 2 Logging Events With Locators

Defining an Annotation Label

If you have Administrator privileges, you can define new annotation labels, and you can choose which labels you want to appear to the user and which to hide from view.
To define a locator annotation label:
1. Select Locators > Define Annotations.
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If you don’t have Administrator privileges, Define Annotations is not available.
The Locator Annotations Editor dialog box opens.
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2. Type a name in the Name text box.
3. Do one of the following t Select a preset icon by selecting Icon and then selecting an existing icon from the
list.
t Create a custom icon by selecting Label, typing a one-character label in the text
box, and selecting a color. A rectangular icon is created in the color you selected with the character inside it.
4. (Option) If you make an error or decide you don’t want that annotation, click Delete.
5. Click Add. The new annotation appears in the Annotation Dictionary.
Annotating Locators
New annotation with preset icon
6. Click Show. The annotation moves to the Displayed Annotations list.
7. Click OK. You can now select the annotation from the Locators > Annotate Locator menu or the
Locators context menu.
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You can add more than one annotation to a locator.

Adding Your Own Annotation Icon Graphic

New annotation with custom label and color
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If you have Windows administrator privileges on systems running the Interplay Assist application, you can add your own icon graphic to the set of icons that came with your Assist application.
An icon graphic must be in the form of a 16-pixel x 16-pixel .png file.
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Chapter 2 Logging Events With Locators
To add a new annotation icon:
1. Navigate to the default icon folder at C:\Program Files\Avid\Avid Interplay Assist\Resources\Images\Annotations.
2. Copy your icon graphic into the folder. The next time you enter the Locator Annotations Editor, your icon appears in the
Icon list.
3. (Option) For the custom icon graphic to be available on other systems running the Assist application, repeat steps 1-2 on the other systems.
For more information about the Locator Annotations Editor, see “Defining an
Annotation Label” on page 62.

Showing Other Users’ Locators

Because assets are shared, other users might have created locators for the same assets you are working on. You can display the other locators in different ways. For more information about showing and hiding locators, see “Displaying All Locators and Annotations” on
page 64 and “Displaying Particular Users” on page 65.
In locators created by other users, you can add additional comments or edit the existing comments. You can also add or remove annotations on those locators.

Displaying All Locators and Annotations

You might want to display all locators created by all users.
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Your system administrator needs to set your user privileges so you can see other users’ locators and annotations. If you are having problems, see your system administrator.
To display all locators and annotations:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Show All.
You cannot undo this operation.
All locators appear.
The Set Visibility menu also contains Hide or Show options for the names of all the users who entered locators for that clip, as shown in the following illustration:

Displaying Particular Users

To display or hide locators created by certain users:
1. Click the Source Locators tab.

Finding Items in the Logging Panel

Current user Other user who entered locators
2. Select Locators > Set Visibility > Show username.
3. Select Locators > Set Visibility > Hide username.
To hide all locators except those you created:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Hide all except username.
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You cannot undo these operations.
Finding Items in the Logging Panel
You can use the Find function to look for particular text in the Logging panel, and you can refine your search by the kind of object you want to look in.
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The Find function searches within clips and shotlists for text in locators and annotations. It is different from the Search function, which searches the media database (see “Searching for
Assets” on page 27).
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To look for an item in the Logging panel:
1. Do one of the following:
t Press Ctrl+F. t Select Edit > Find.
The Find dialog box opens.
2. Type the text for which you want to search in the Find text box.
3. Select from the Using menu whether you want to use wildcards in your search or a full regular expression (that is, the exact text for which you want to search).
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The wildcards are described in the following table.
Wildcards in the Find Dialog Box
Wildcard Description
* Use the asterisk (*) to stand in for none, one, or more than one character. For example,
if you type *boat* in the Find text box, the results include airboat and boats.
? Use the question mark (?) to stand in for one character. For example, if you type bo?t,
the results include boat and boot.
[] Use the square brackets ([]) to include a choice of several specific characters. For
example, if you type bo[ao]t, the results include boat and boot but not bout.
Finding Items in the Logging Panel
4. Select the kind of object in which you want to search from the In menu.
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If you are in the Source Locators or Shotlist Locators tab, the In menu lists Locators, Annotations, and Locators and Annotations. If you are in the Source Metadata tab or the Shotlist Metadata tab, the In menu lists metadata objects. For more information, see
“Finding Items in Metadata” on page 86.
5. Click Find. The results of the Find appear in the Logging panel.
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First found item
6. Click Find Previous or Find Next to move to the previous or next found item.

Moving to Locators

To move to a locator, do one of the following:
t Click the button containing the timecode for the locator.
Locator Timecode button
You can also play through the clip from locator to locator using the Video guide.
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Video guide
Moving to Locators
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The Video guide appears if you are in Source mode and one of the Source tabs is active. (It also appears if you entered Shotlist mode by clicking the Shotlist button and one of the Shotlist tabs is active.) The Video guide does not appear if you are in Source mode and have clicked one of the Shotlist tabs, nor does it appear if you are in Shotlist mode and have clicked one of the Source tabs.
To move to a locator using the Video guide:
1. Click the tab in which you want to move.
2. (Option) If the video guide is not present, click the left vertical bar where it usually appears.
The Assist application enters the mode that matches the tab you are in and the Video guide appears.
3. Do one of the following:
t Drag the Video guide in the Logging panel up or down. t Drag the position indicator in the Video monitor right or left.
You cannot undo this operation.
The Video guide and the position indicator move in tandem with each other and always point to the same timecode.
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Deleting Locators

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Your system administrator needs to set your user privileges so you can delete locators. If you are having problems deleting locators, see your system administrator.
To delete a locator, do one of the following:
t Select the locator, and press the Delete key. t Select the locator, and then select Edit > Delete. t Right-click the locator, and select Delete.

Speeding Your Logging by Mapping Keys

Several keys are predefined by the system for use as shortcuts; see “Keyboard Shortcuts” on
page 111. Using shortcut keys can speed up your work as you log.You can also create your
own shortcut key mappings.
You might want to insert the same text into several locators; you can assign keys to do this. For example, if you are logging a sports event, you can assign a player’s name to a key combination so you can add it swiftly to the locator Comment text boxes whenever that player appears in the material. You can also remove key mappings, and can edit the inserted text for key mappings you created.
For details about key mapping, see the following topics:
“Assigning Keys to Insert Text” on page 70
“Removing a Key Mapping” on page 74
“Editing Existing Inserted Text” on page 74
“Viewing Predefined Key Mappings” on page 75
“Using a Mapped Key Combination” on page 76

Assigning Keys to Insert Text

You can assign a combination of keys to insert text that you frequently use.
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You cannot assign a single key except for the F keys; you must use a single key in combination with one of the following modifiers: Ctrl, Alt, or Shift. You can use more than one modifier.
Key text box
Speeding Your Logging by Mapping Keys
To assign a key combination to insert text:
1. Select Preferences > Edit Keymappings. The Keymapping Editor dialog box opens.
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2. Press a key combination in the Key text box. Do not type the name of the key, for
Ctrl
example,
If you enter a key combination that is already mapped, the system warns you that it is taken.
3. Select Inserts.
4. Type the text in the Inserts text box.
. Press the CTRL key instead.
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5. Click the Add Key button. The entry is added to the User-defined Key Mappings list and is listed as a Hotkey type.
Inserts text box
Add Key button
New key mapping
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You cannot undo this operation. To remove a key combination, select it and then click the Remove Key button.
6. Click OK.
7. To see your modified key mappings on another system, exit the Assist application. Your modified key mappings appear on any system where you use the Assist
application.

Assigning a Key Combination to an Annotation

You can map a key combination to an annotation. The annotation to which you map can be one of the predefined annotation labels or a custom annotation that you create. For more information about annotations, see “Annotating Locators” on page 60. You can also change the mapping for annotations to which you previously mapped keys.
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Speeding Your Logging by Mapping Keys
To map a key combination to an annotation:
1. Select Preferences > Key Mappings. The Keymapping Editor dialog box opens.
2. Select an annotation from the Annotation list. If the annotation already has a key combination assigned to it, it appears in the Key text
box.
3. Click the Key text box.
4. Press a key combination in the Key text box to map to the annotation. Do not type the
Ctrl
name of the key, for example,
. Press the CTRL key instead.
Replace Key button
Annotation option
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You cannot assign a single key except for the F keys; you must use a single key in combination with one of the following modifiers: Ctrl, Alt, or Shift. You can use more than one modifier, but you cannot use more than one single key in a key mapping.
If you enter a key combination that is already mapped, the system warns you that it is taken.
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5. Click the Replace Key button. The annotation is assigned the new key combination.
6. Click OK.

Removing a Key Mapping

To remove a key mapping:
1. Select the key mapping for a hotkey or an annotation in the User-defined Key Mappings list.
2. Click the Remove Key button.
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You cannot remove a mapping from the Predefined Key Mappings list.
3. Click OK. If you selected a hotkey, the entire line is removed. If you selected an annotation, the
annotation remains in the list; only the keymapping is removed.

Editing Existing Inserted Text

To edit inserted text for user-defined keys:
1. Select Preferences > Edit Keymappings. The Keymapping Editor dialog box opens.
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Speeding Your Logging by Mapping Keys
2. Select the key mapping in the User-defined Key Mappings list. The text in the Action column appears in the Inserts text box.
3. Select Inserts.
4. Type the text you want in the Inserts text box.
Inserts text box
Replace Key button
5. Click the Replace Key button. The text in the Action column changes.
6. Click OK.

Viewing Predefined Key Mappings

Predefined key mappings differ from user-defined key mappings in that they cause actions to happen. You cannot change the predefined key mappings. The list provided in the Keymapping Editor is for viewing only.
To view the predefined key mappings:
1. Select Preferences > Edit Keymappings. The Keymapping Editor dialog box opens.
2. Scroll through the Predefined Key Mappings list.
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When you select a predefined key mapping, the Inserts button changes to the Action button. You cannot, however, change the action assigned to the key mapping.
3. (Option) Type a key combination to see if it is associated with a predefined mapping.

Using a Mapped Key Combination

To use a mapped key combination:
1. Load a clip or shotlist into the Video Monitor.
2. Click the Source Locators tab or the Shotlist Locators tab. For more information about locators, see “Marking Events with Locators” on page 55.
3. In the Locator Comment text box, press the key combination you want. The text is inserted into the Comment text box.
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Chapter 3

Working with Metadata

Metadata is textual data you can use to identify and describe the creation, contents, and disposition of the clip or shotlist you are logging. Avid Interplay Assist provides access to system metadata; you can also add your own user-customized metadata that fits your needs. You view metadata in the Logging panel in the Source Metadata tab or the Shotlist Metadata tab.
You can add, change, and delete metadata fields for clips and shotlists. See the following topics:
Understanding Metadata
Entering Metadata
Working with Metadata Fields
Finding Items in Metadata

Understanding Metadata

The default system metadata includes information about your material such as Category, Name, and TapeID, as well as film, timecode, and other kinds of information. Interplay Assist provides you with an extensive list of system metadata items; see the Avid Interplay Access User’s Guide for a list of the items.
Chapter 3 Working with Metadata
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System metadata appears by default in the Metadata Field Dictionary. See “Displaying a
Metadata Field” on page 79.
You can add your own user-customized kinds of information that suit your particular work environment. Examples of custom metadata include those in the following table. For information on creating custom metadata items, see “Adding a New Metadata Field” on
page 83.
Custom Metadata Examples
Name Description
Air Date When the clip was used during the broadcast.
Keywords A collection of search keywords intended to help locate this clip once it
Legal Restrictions Limitations on how and where you can use this clip.
Location Where this clip was recorded.
Reporter The reporter narrating the clip.

Entering Metadata

has been archived.
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To enter metadata:
1. Load a clip in the Video monitor.
2. Click the Source Metadata tab or the Shotlist Metadata tab.
3. Click one of the text boxes, and type information in it. You can speed up your work by using keyboard shortcuts; see “Speeding Your Logging by Mapping Keys” on page 70.
The metadata shown for a shot in a shotlist is really the metadata for the clip that the shot represents. If you change the metadata here, it changes for all instances of that clip in the shotlist.
4. Do one of the following:
t Press Enter to finish the entry. t Press Tab to finish the entry and move to the next text box. t Press Shift+Tab to move backward through the text boxes.

Working with Metadata Fields

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You cannot type information in all of the metadata text boxes. Some metadata is set as Read-only by your system administrator (such as VersionComment) or by the system (such as Created By) and cannot be changed. This metadata appears in italic.
Working with Metadata Fields
You can choose which metadata fields to display, and you can create new fields.
See the following topics:
“Displaying a Metadata Field” on page 79
“Adding a Default Value” on page 81
“Adding a New Metadata Field” on page 83
“Flagging an Important Field” on page 84
“Hiding a Metadata Field” on page 86

Displaying a Metadata Field

To display a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields. The Metadata Field Editor dialog box opens, with the Field Dictionary comprising the
system metadata as well as metadata fields you created yourself.
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System and custom metadata
Selected shot in a shotlist
Reference to (Shot)
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The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you select before you open the field editor. If you select the Shotlist Metadata tab and then select a shot within that tab, the field editor refers to (Shot).
Working with Metadata Fields
3. Do one of the following:
t Select a field in the Field Dictionary, and then click Show. t Double-click a field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in the Field Dictionary.
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You cannot undo this operation. Select the field and click Hide to remove it from the Displayed Fields list.
A field that you select to show appears in the Logging panel only for the clip or shotlist that was selected before you opened the Metadata Field Editor dialog box. To make the field appear in all clips or all shotlists, you must mark it as an Important Field. For information about the Important Field function, see “Flagging an Important Field” on page 84.
4. Click OK.

Adding a Default Value

You can add a default value to a metadata field.
To add a default value:
1. Select a field in the Display Fields list. For more information about adding to the Displayed Fields list, see “Displaying a Metadata Field” on page 79.
2. Select a kind of default value from the Default Value menu. Options include the following:
-No Default
- User Default, a value of your choosing
3. Type a default value in the Default Value text box.
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Default value
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4. Click OK. The default value appears in the field in the Source Metadata tab or the Shotlist
Metadata tab.
Default value
To set the value to No Default:
1. Select Default Value > User Default.
2. Clear any text from the Default Value text box.
3. Select Default Value > No Default.
4. Click OK.

Adding a New Metadata Field

To add a new metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields. The Metadata Field Editor dialog box opens. The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you
select before you open the field editor. If you select the Shotlist Metadata tab and then select a shot within that tab, the field editor refers to (Shot).
3. Check the Current Field Dictionary to see if a field has already been designed for your purpose. If not, type a name in the Field Name text box.
Working with Metadata Fields
Field Name text box
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Check your field name carefully. If it is incorrect, click Cancel or change it. Once you click Add, you cannot undo the action, change the name, or remove it from the Field Dictionary.
4. Click Add. The new field appears in the Field Dictionary.
5. (Option) Repeat steps 3 and 4 to add another new field.
6. Do one of the following:
t Select the new field in the Field Dictionary, and then click Show. t Double-click the new field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in the Field Dictionary.
A field that you select to show appears in the Logging panel only for the clip or shotlist that was selected before you opened the Metadata Field Editor dialog box. To make the field appear in all clips, all shots, or all shotlists, you must mark it as an Important Field. For information about the Important Field function, see “Flagging an Important Field” on
page 84.
7. Click OK.
You must click OK to save your changes. If you click Cancel, your changes are lost.
The new field does not appear as a column heading in the Interplay database or the Select Working Set of Columns dialog box until you have entered information in it for at least one clip or shotlist. For more information about working with column headings, see “Selecting
Column Headings” on page 36.

Flagging an Important Field

You can mark a metadata field as Important. Fields that you flag as Important appear in the Logging panel for every source or shotlist.
To flag a field as Important:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields. The Metadata Field Editor dialog box opens.
3. Select a field in the Displayed Fields list.
4. Click Important Field. The field appears in bold.
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Working with Metadata Fields
Flagged field
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It also appears in bold in the Metadata tabs in the Logging panel.
Flagged field
If you flag a field as Important when you are in a source, it appears in the Source Metadata tab but does not appear in the Shotlist Metadata tab. If you flag a field as Important when you are in a shotlist header, it appears in other shotlist headers but does not appear in individual shots or in the Source Metadata tab. If you flag a field as Important when you are in an individual shot, it appears in other shots but does not appear in shotlist headers or in the Source Metadata tab.
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5. (Option) Flag read-only metadata (fields in italic) as Important. The read-only metadata appears as bold italic.

Hiding a Metadata Field

To hide a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields. The Metadata Field Editor dialog box opens.
3. Do one of the following:
t In the Displayed Fields list, select a metadata field, and then click the Hide button. t Double-click a metadata field in the Displayed Fields list.
The field moves from the Displayed Fields list to the Field Dictionary, and the entry in the Field Dictionary is no longer displayed with a line marked through it.
4. Click OK.

Finding Items in Metadata

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You can use the Find function to look for particular text in metadata. You can look in metadata text, metadata fields, or both.
To find items in metadata:
1. Click the Source Metadata tab or the Shotlist Metadata tab.
2. Press Ctrl+F. The Find dialog box opens.
3. Type the text you want to search for in the Find text box.
4. Select an option from the Using menu and from the In menu. For more information about these options, see “Finding Items in the Logging Panel” on page 65.
Finding Items in Metadata
5. Click Find. The clips containing the metadata text or metadata fields you searched for appear in the
Source metadata tab or the Shotlist metadata tab.
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Chapter 4

Working with Shotlists

Shotlists are collections of clips or subclips that you assemble. Shotlists are essentially the same entities as sequences in the Avid Instinct or Avid editing applications. Shotlists can be used as rough cuts for production assistants and editors, can be saved for playback to a video server such as Avid AirSpeed, or can be used for editing in an Avid editing application. They can also be used as unordered collections of clips from which, for example, the best clip could be selected.
See the following topics:
Creating a New Shotlist
Saving your Shotlist Work
Opening an Existing Shotlist
Adding to a Shotlist
Moving Through a Shotlist
Finding Items in a Shotlist
Changing a Shotlist
Entering Metadata for Shotlists
Saving a Copy of a Shotlist
For information about sending a shotlist to playback, see “Sending Files Out” on page 105.
Chapter 4 Working with Shotlists

Creating a New Shotlist

To create a new shotlist:
1. Click the Shotlist Locators tab or the Shotlist Metadata tab. A new, empty shotlist appears.
2. Move the mouse over the upper right corner of the Video monitor until the word SOURCE appears in a box, and then click the box and drag it into the top area of the shotlist tab.
Blue barSOURCE box
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A blue bar appears and follows the mouse pointer, indicating where in the shotlist the clip will be inserted.
3. Release the mouse. The Save Shotlist As dialog box opens with a default unique name for the shotlist in the
Save As text box. The shotlist is named Shotlist.nnn, where the number is incremented for each new shotlist.
Save In list
Icon column
Creating a New Shotlist
Up button
4. In the Save In list, navigate to the location where you want to save your shotlist. Click the Up button to navigate to a higher-level folder, or the New button to create a new folder.
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You should always create and use a folder with a unique name in which to save your shotlists. Shotlists and sequences are represented by the same icon in Interplay Assist and have very different functions in the broadcast environment.
You cannot save a shotlist on the server at the top level.
5. (Option) Sort the items in the destination folder to check for a previously named item by doing one of the following:
t Click the arrow above the Name column to sort in alphabetical order. Click the
arrow again to sort in reverse alphabetical order.
t Click the Icon column, and then click the arrow to sort by object type (folder, clip,
subclip, or sequence).
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Icon column sorted by type
6. Do one of the following in the Save As text box:
t Accept the default unique name. t Type a name for the shotlist in the Save As text box.
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Interplay Assist allows you to save multiple different shotlists with the same name. It does not warn you that a previous shotlist exists with that name, and it does not overwrite the previous shotlist. Make sure the name you type is unique unless you want two different shotlists that have the same name.
Use only standard characters when you type names. You cannot use the following special characters: \ / : * < > | % , “ ? ’. You also cannot use a period or a double period (..) as a name, and you cannot end a name with a period.
7. Click Save. The shotlist opens in the Logging panel.

Saving your Shotlist Work

When you make a change to a shotlist, an asterisk appears indicating that the shotlist has been modifed but not yet saved to the Interplay database.
Asterisk indicating a modified shotlist
To save a shotlist to the Interplay database, do one of the following:
t Press Ctrl+S. t Select File > Save Shotlist.
Saving your Shotlist Work
The shotlist is saved.
t Select File > New Shotlist.
The shotlist is saved and is cleared from the Logging panel.
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You can also exit the Assist application, and the shotlist is saved automatically.

Opening an Existing Shotlist

You can open an existing shotlist in the Source tabs to play material, view restrictions and locators, and modify metadata.
To open an existing shotlist:
1. Navigate to the folder in which the shotlist resides in the Directory panel.
2. Click the shotlist name in the Research panel. The shotlist opens in the Video monitor and in the Source tabs of the Logging panel.
You can now play the shotlist, view restrictions and locators, and modify other metadata.
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Opened shotlist
Shotlist folder
Selected shotlist
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To work with the shotlist in the Shotlist tabs:
1. Open a shotlist as in the preceding procedure.
2. Click one of the Shotlist tabs.
3. Select File > New Shotlist, if needed.
4. Move the mouse over the upper right corner of the Video monitor until the word SHOTLIST appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the clip will be inserted.
5. Release the mouse. The shotlist that you opened in the Video monitor appears in the Shotlist tabs. You can now perform any of the shotlist operations: adding or deleting shots, adding
locators, and working with metadata. You cannot work with restrictions in either of the Shotlist tabs.

Adding to a Shotlist

You can add a source clip to a shotlist. You can also add the clips in an existing shotlist to another shotlist. Information carries over from the source clip to the shotlist in the following ways:
Locator information is copied from the source clip to the clip in the shotlist: the locators
in the shotlist are separate objects from the locators in the source clip. If you make a change in the locator information in the shotlist, the same change does not appear in the source clip.
Restriction and metadata information is linked from the source clip to the clip in the
shotlist: restrictions and metadata in the shotlist refer to the same information as the source clip. If you change the restriction comment in the source, the change is reflected in the shotlist, as well. You cannot change restrictions in the shotlist.
See the following topics:
“Adding a Source Clip to a Shotlist” on page 95
“Adding a Shotlist to a Shotlist” on page 97

Adding a Source Clip to a Shotlist

Adding to a Shotlist
To add a source clip to a shotlist:
1. Navigate to the desired clip. The clip loads into the viewer.
2. (Option) Mark an IN point and an OUT point.
3. Click the Shotlist Locators tab or the Shotlist Metadata tab.
4. Move the mouse over the upper right corner of the Video monitor until the word SOURCE appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the clip will be inserted.
5. Select where you want to insert the clip and release the mouse.
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SOURCE box
Blue bar
The clip is added to the shotlist.
New clip with locators
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You cannot mix frame rates or formats in a shotlist. For example, you cannot mix sources captured at 24 frames per second (fps) with sources captured at 30 fps, or progressive projects with interlaced projects. When you move the mouse over the upper right corner of the Video monitor and your source clip is incompatible with existing sources in the shotlist, the box reads WRONG FORMAT and you cannot drag it into the shotlist.
If the system is busy, the mouse pointer changes to an hourglass. You must wait until the mouse pointer returns to normal before you can add another clip to the shotlist.
6. Save your shotlist. See “Saving your Shotlist Work” on page 93.

Adding a Shotlist to a Shotlist

To add the contents of a shotlist to an existing shotlist:
1. Load the desired shotlist into the Video monitor.
2. Click the Shotlist Locators tab or the Shotlist Metadata tab.
3. Move the mouse over the upper right corner of the Video monitor until the word SHOTLIST appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the clip will be inserted.
SHOTLIST box
Adding to a Shotlist
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The shotlist expands and displays its component clips.
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Interplay Assist looks at any sequence loaded into the Source tab to determine if the sequence can be interpreted as a shotlist. Because shotlists are very simple sequences — cuts-only with at most one video track and no effects — most sequences from an Avid editing application are not shotlists. Only a shotlist can be loaded into one of the Shotlist tabs.
If you move the mouse over the upper right corner of the Video monitor when a sequence that is not a shotlist is loaded into the monitor, the word SHOTLIST does not appear and you cannot drag the sequence into one of the Shotlist tabs.
4. (Option) Repeat the procedure to add additional shotlists.
5. Save your shotlist. See “Saving your Shotlist Work” on page 93.

Moving Through a Shotlist

After you add one or more clip or subclip to a shotlist, you can move through it as you would through a sequence.
To move through a shotlist:
1. Click the Shotlist Metadata tab or the Shotlist Locators tab.
2. Click the Shotlist button in the Video monitor. The shotlist appears in the Video monitor, and an arrow-shaped Video guide appears to
the left of the components of the shotlist in the Logging panel.
Moving Through a Shotlist
Timecode
Position Indicator
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Shotlist button
Shotlist Video guide
The Video guide appears if you entered Shotlist mode by clicking the Shotlist button and one of the Shotlist tabs is active. (It also appears if you are in Source mode and one of the Source tabs is active.) It does not appear if you are in Source mode and have clicked one of the Shotlist tabs, nor does it appear if you are in Shotlist mode and have clicked one of the Source tabs.
3. Do one of the following:
t Drag the Shotlist Video guide in the Logging panel up or down. t Drag the position indicator in the Video monitor right or left. t In the Shotlist Locators tab, click a Locator Timecode button.
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The Video guide and the position indicator move in tandem with each other and always point to the same timecode.
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You cannot undo moving in the shotlist.

Finding Items in a Shotlist

You can use the Find function to look for particular text in a shotlist. You can look in shotlist locators or in shotlist metadata.
To find items in metadata:
1. Click the Shotlist Locators tab or the Shotlist Metadata tab.
2. Press Ctrl+F. The Find dialog box opens.
3. Type the text you want to search for in the Find text box.
4. Select options from the Using menu and the In menu. For more information, see
“Finding Items in the Logging Panel” on page 65.
5. Click Find. The clips containing the text you searched for appear in the tab.

Changing a Shotlist

You can rearrange shots in a shotlist or remove a shot. You cannot trim clips in a shotlist.
See the following topics:
“Rearranging Shots in a Shotlist” on page 100
“Removing a Shot from a Shotlist” on page 101
“Changing IN and OUT Points in a Shotlist” on page 101

Rearranging Shots in a Shotlist

To change the order of shots in a shotlist:
1. Open an existing shotlist in the Shotlist Locators tab. See “Opening an Existing
Shotlist” on page 93.
2. Select a shot.
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