Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology,
Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by
visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as
the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the
license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license
agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663;
5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423;
5,568,275; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,724,605; 5,726,717; 5,729,673; 5,745,637;
5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,852,435; 5,584,006; 5,905,841; 5,929,836; 5,930,445; 5,946,445; 5,987,501;
6,016,152; 6,018,337; 6,023,531; 6,058,236; 6,061,758; 6,091,778; 6,105,083; 6,118,444; 6,128,001; 6,134,607; 6,137,919;
6,141,691; 6,198,477; 6,201,531; 6,223,211; 6,249,280; 6,269,195; 6,317,158; 6,317,515; 6,330,369; 6,351,557; 6,353,862;
6,357,047; 6,392,710; 6,404,435; 6,407,775; 6,417,891; 6,426,778; 6,477,271; 6,489,969; 6,512,522; 6,532,043; 6,546,190;
6,552,731; 6,553,142; 6,570,624; 6,571,255; 6,583,824; 6,618,547; 6,636,869; 6,665,450; 6,678,461; 6,687,407; 6,704,445;
6,747,705; 6,763,134; 6,766,063; 6,791,556; 6,810,157; 6,813,622; 6,847,373; 6,871,003; 6,871,161; 6,901,211; 6,907,191;
6,928,187; 6,933,948; 6,961,801; 7,043,058; D392,269; D396,853; D398,912. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Avid Interplay Assist may reproduce this publication
for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole
or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to
others. This document is supplied as a guide for Avid Interplay Assist. This document is protected under copyright law.
Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions,
technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’
losses due to the use of this document. Product specifications are subject to change without notice.
The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING
THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY
PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE
ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS.
THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
Portions of this software are based on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph
are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such
2
distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the
University may not be used to endorse or promote products derived from this software without specific prior written
permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the
suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this
entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all
copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be
liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect,
special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s
products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
3
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid
products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in
connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms
of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid DS Assist Station, Avid ISIS,
Avid Learning Excellerator, Avid Liquid, Avid Mojo, AvidNet, AvidNetwork, Avid Remote Response, AVIDstripe, Avid Unity,
Avid Unity ISIS, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, Dazzle, Deko, DekoCast, D-Fi,
D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive,
Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, D-Verb, Equinox, ExpertRender, Face Robot,
FieldPak, Film Composer, FilmScribe, FluidMotion, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX,
Image Independence, iNEWS, iNEWS ControlAir, Instinct, Interplay, Intraframe, iS9, iS18, iS23, iS36, LaunchPad, Lightning,
Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Browse, Media Composer,
MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray,
MediaShare, MediaStream, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris,
OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV, Pinnacle MediaSuite,
Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, ScriptSync,
SecureProductionEnvironment, Show Center, Softimage, Sound Designer II, SPACE, SPACEShift, SpectraGraph,
SpectraMatte, SteadyGlide, Symphony, TARGA, Thunder, Trilligent, UnityRAID, Vari-Fi, Video RAID, Video Slave Driver,
VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or
other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States
and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other
countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other
countries. All other trademarks contained herein are the property of their respective owners.
Footage
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
News material provided by WFTV Television Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world? Send us your reels and we
may use your footage in our show reel or demo!* For a copy of our release and Avid’s mailing address, go to
www.avid.com/footage. Note: Avid cannot guarantee the use of materials submitted.
Avid Interplay Assist User’s Guide • 0130-07606-01 • August 2006
Congratulations on your purchase of an Avid® Interplay™ Assist application. You can use
your application to preview, log, annotate, and archive your work.
This guide is intended for all Avid Interplay Assist users, from beginning to advanced.
n
The documentation describes the features and hardware of all models. Therefore, your
system might not contain certain features that are covered in the documentation.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or ConventionMeaning or Action
n
c
>This symbol indicates menu commands (and subcommands) in the
t
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a
list indicate that you perform one of the actions listed.
Courier Bold font identifies text that you type.
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
mouse action. For example, Ctrl+drag.
Using This Guide
If You Need Help
If you are having trouble using Avid Interplay Assist:
1. Retry the action, carefully following the instructions given for that task in this guide. It
is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the
documentation was published:
-If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
-If the latest information for your Avid product is provided as a ReadMe file, it is
supplied in your Avid application folder as a PDF document (ReadMe.pdf) and is
also available online.
You should always check online for the most up-to-date ReadMe because the
online version is updated whenever new information becomes available. To
view the online ReadMe, visit the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read or join online message-board discussions.
Related Information
The following documents provide additional information related to Avid Interplay Assist:
•Avid Interplay Assist Version 1.0 ReadMe
•Avid Interplay Best Practices
•Avid Interplay Access User’s Guide
The Online Library for Avid Interplay includes a Master Glossary of all specialized
terminology used in the documentation for Avid products.
n
10
For the latest product information, see the Avid Knowledge Base at
www.avid.com/onlinesupport.
Accessing the Online Library
The Avid Interplay Online Library DVD contains all the Avid Interplay product
documentation in PDF format.
Accessing the Online Library
n
You need Adobe® Acrobat® Reader® to view the documentation online. You can download
the latest version from the Adobe web site.
To access the online library from the Online Library DVD:
1. Insert the Online Library DVD into the drive.
2. Double-click the Mainmenu file.
The Online Library includes a Master Glossary of all specialized terminology used in the
documentation for Avid products.
Most Avid online libraries also include multimedia content such as feature presentations.
This multimedia content is an excellent first resource for learning how to use your
application or for helping you understand a particular feature or workflow.
How to Order Documentation
To order additional copies of this documentation from within the United States, call Avid
Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United
States, contact your local Avid representative.
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery
methods that accommodate your pressured and competitive work environment.
™
To learn about Avid's new online learning environment, Avid Learning Excellerator
(ALEX), visit learn.avid.com. For information on courses/schedules, training centers,
certifications, courseware, and books, please
at 800-949-AVID (800-949-2843).
visit www.avid.com/training or call Avid Sales
11
Using This Guide
12
Chapter 1
Getting Started with Avid Interplay
Assist
Avid Interplay Assist provides you with tools to log and archive footage in several ways.
You can log captured material and use locators to mark specific points of interest in footage.
You can annotate the locators and note a usage restriction on a portion of the footage. You
can also work with shotlists containing more than one clip, and you can archive the logs.
Video material comes from the Avid Interplay Engine and shared storage. Avid Interplay
Assist can search and browse the Interplay Engine, and it can access workspaces shared with
Avid editing applications.
This chapter helps you get started with Avid Interplay Assist. See the following topics:
•Uses for Logging
•Basic Interplay Assist Workflow
•Starting Avid Interplay Assist
•Using Interplay Assist Help
•Understanding Source Mode and Shotlist Mode
•Understanding Undo and Redo
•Preparing to Log
•Customizing the Research Panel
•Playing and Marking in the Video Monitor
Chapter 1 Getting Started with Avid Interplay Assist
Uses for Logging
Avid Interplay Assist offers a range of functions; one person can use it in different ways, or
several different users can specialize in particular tasks. The most frequent uses are likely to
be:
•Logging ingest or captured material, classifying assets based on where they came
from, and entering basic information about the material. For example, a college student
might be hired to work from a script and add a basic set of comments (metadata) to
every clip that comes in.
•Adding locators to the previously identified clips. For example, you can mark all the
significant plays in a championship sports event with locators and create subclips from
the marked locations.
•Marking restrictions on particular clips or portions of clips. For example, you can
mark beginning and ending restriction points to indicate the following: material that
should not be used, material that can be used only after rights are available on a certain
date, material that the organization will need to pay for upon use, material that has
copyright requirements or other legal restrictions that limit its use, and so on.
•Providing a detailed description of the video. For example, a more experienced user of
Avid Interplay Assist might use the application to type a running commentary while
watching the previously annotated video, tying words and sentences with specific
timecodes and creating locators as a result.
14
•Searching for clips through the Interplay Engine and the archive that are relevant to a
particular production, and annotating and creating new sequences. For example, a
production assistant might search for master clips, find specific frames and annotate
them for use in the production, find or create new sequences, annotate them with
editorial notes, and so on.
•Reviewing clips, subclips, and sequences, marking up specific items with notes for the
assistant or the editor, creating a rough cut for a final sequence, and sending the video to
playback or to an Avid editing application. For example, the producer would review the
material prepared by the production assistant, make changes, assemble the final
sequence, mark up the production for last-minute changes, and send it to air.
•Archiving video at the end of the production workflow. For example, the archivist or
librarian would review and update the metadata content for every clip, sequence, and
shotlist going into the archive, assist others in finding material, define the location and
hierarchy of stored video, and do other archival tasks.
Basic Interplay Assist Workflow
Basic use of Interplay Assist might include the following steps:
1. Start Avid Interplay Assist.
2. Navigate to the material you want to log or search for clips sharing certain attributes.
3. Load a clip into the Video monitor.
4. Play the material and mark events with locators.
5. Add comments to the locators.
6. Add metadata to the clips.
7. Assemble the clips into a shotlist.
8. Add metadata to the shotlist.
9. Flag restricted material.
10. Save the shotlist.
11. Send the shotlist to play back on a playback device, if appropriate.
Starting Avid Interplay Assist
Basic Interplay Assist Workflow
Avid Interplay Assist runs as a client of Avid Interplay connected to one of several shared
storage systems: an Avid Unity
so on. Before you start Avid Interplay Assist, you must check to see that you are connected
to the shared storage and that you have mounted at least one workspace. Shared storage
applications should already be installed on your system; however, if you are not certain if the
necessary software has been installed, see your system administrator.
For information on mounting workspaces, see the following topics:
•“Mounting Workspaces on an Avid Unity MediaNetwork System” on page 16
•“Mounting Workspaces on an Avid Unity ISIS System” on page 18
Your Avid Interplay administrator must set some site settings before you use Interplay
Assist. These settings are stored on the Avid Interplay Server and are used by Interplay
Assist when it is retrieving media objects managed by the Avid Interplay Engine. The
settings include target and working resolutions, user permissions, the Workgroup and
MediaIndexer settings, and so on. For more information, see the Avid Interplay Engine and Avid Interplay Access Administration Guide.
™
MediaNetwork system, Avid Unity ISIS™, LANshare, and
15
Chapter 1 Getting Started with Avid Interplay Assist
For information on installing the Avid Interplay Assist application, see the Avid Interplay
Assist v1.0 ReadMe on the Avid Interplay installation DVD or on the Knowledge Base at
www.avid.com/readme. To start the Avid Interplay Assist application, see “Starting the Avid
Interplay Assist Application” on page 20.
n
You can start the Interplay Assist application from within Interplay Access by
double-clicking an asset; Interplay Assist logs you in with your Interplay Access user
information. For more information about Interplay Access, see the Avid Interplay Access User’s Guide.
Mounting Workspaces on an Avid Unity MediaNetwork System
If your system is connected to an Avid Unity MediaNetwork, you can mount an Avid Unity
MediaNetwork workspace before you begin your Interplay Assist session by using
Avid Unity Connection Manager.
To mount Avid Unity MediaNetwork workspaces on your system:
1. Make sure Avid Interplay Assist is not running.
®
2. Click the Connection Manager icon in the Windows
The Avid Ethernet Attached Client Configuration dialog box opens.
taskbar, and select Configure.
16
You need to add the name of your server to the server list. If you are not certain of your
Avid Unity configuration, see your system administrator.
Starting Avid Interplay Assist
3. Do one of the following:
tSelect “Get a list of servers from License Pool Server(s),” and then in the Server
List text box type the name of the server you want to use to locate the Ethernet
Attached Server to which your client system is connected.
tSelect “Manually specify Ethernet Attached Server(s),” and then in the Server List
text box type the name or the IP address of the server to which you want your client
system to connect.
®
4. Click Add to add the new Ethernet
5. Click OK to close the dialog box and save the change.
6. Click the Connection Manager icon in the Windows taskbar, and select
Manage Connections.
If you are logged in to Windows using a valid Avid Unity MediaNetwork user name and
password, the Avid Unity Connection Manager dialog box opens and displays a list of
all the Avid Unity MediaNetwork workspaces to which you have access. (If you are not
logged in with a valid MediaNetwork user name and password, you are prompted to
supply them before the Avid Unity Connection Manager dialog box opens.)
server to the list of available servers.
n
Workspaces that are already mounted appear selected in the workspace list.
7. In the workspace list, select the workspace or workspaces you want mounted.
To select all workspaces, click the Select All button. To deselect all workspaces, click the
Clear All button.
8. (Option) If you want the selected workspaces remounted the next time you log in, select
“Automatically remount these workspaces the next time I log in.”
17
Chapter 1 Getting Started with Avid Interplay Assist
9. Click Apply.
The Connection Manager mounts the selected workspaces on your client
n
When workspaces are mounted, the square in the top right corner of the Connection
Manager icon changes from red to green.
Mounting Workspaces on an Avid Unity ISIS System
If your system is connected to an Avid Unity ISIS media network, you can mount an
Avid Unity ISIS workspace before you begin your Interplay Assist session using Avid Unity
Client Manager.
To mount Avid Unity ISIS workspaces on your system:
1. Make sure Avid Interplay Assist is not running.
2. Do one of the following:
tIf the Client Manager icon is not available in the Windows taskbar, click the Start
button and select Programs > AvidUnityISIS > ClientManager.
tClick the Client Manager icon in the Windows taskbar and select Unity ISIS Client
Manager.
tRight-click the Client Manager icon and select Unity ISIS Client Manager.
The Client Manager opens.
3. In the Menu panel, click Workspaces.
The Workspaces list opens. The Mount button appears green for workspaces that are
already mounted.
18
Workspaces
list
Starting Avid Interplay Assist
Fast
menu
Mount
button
n
If no workspaces appear in the Workspaces list, you might not be connected to the
Avid Unity ISIS media network. For information on connecting to the network, see the
Avid Unity ISIS Client Manager Help or your Unity administrator.
4. In the Workspaces list, select the workspace you want to mount.
5. Do one of the following:
tClick the Mount button.
tClick the Fast menu, and select Mount.
The Client Manager mounts the selected workspace on your client and the Mount
button changes to green.
19
Chapter 1 Getting Started with Avid Interplay Assist
Starting the Avid Interplay Assist Application
To start the Avid Interplay Assist application:
1. Do one of the following:
tDouble-click the icon on your desktop.
tClick the Start button, and select All Programs > Avid > Avid Interplay Assist.
The Avid Interplay Assist Login window opens.
n
20
2. Type the name of your Avid Interplay Engine in the Asset Manager text box.
3. Type your name in the User Name text box.
4. Type your password in the Password text box.
Interplay Server passwords are case sensitive.
Starting Avid Interplay Assist
5. Click Login.
By default, the Interplay Assist application opens in the Previewer the first time you
enter it. The Previewer displays only the Video monitor.
You might use the Previewer to view your material that you find in Avid Interplay Access.
To use the complete range of Interplay Assist options, you need to display the full Interplay
Assist application.
To display the full Interplay Assist application:
tSelect Preferences > Show Avid Interplay Assist.
The display changes to the full Avid Interplay Assist, and the menu item changes to
Hide Avid Interplay Assist.
21
Chapter 1 Getting Started with Avid Interplay Assist
22
Directory panel
The next time you open the application, it opens in the same mode it was in when you
closed it.
Using Interplay Assist Help
Using Interplay Assist Help
Your Interplay Assist application comes with a Help system that contains the same
information as this guide.
To view the Help:
1. Select Help > Avid Interplay Assist Help.
The Help opens.
2. For more information about using the Help, click the Contents tab and explore the Using
Help topic.
Understanding Source Mode and Shotlist Mode
In Avid Interplay Assist, you work in one of two modes: Source mode or Shotlist mode. You
can add locators and metadata to either source clips or shotlists.
Source material comes from capture. To log material, you move through it, mark IN and
OUT points, create subclips, and note significant events with locators, annotations, and
metadata.
Shotlists are composed of source material. A shotlist can be an ordered set of clips that ends
up as a rough cut for a sequence in an Avid editing application, for example. It can also be an
unordered set of similar clips from which the best instance is chosen or which is archived as
a group. Shotlists can be marked with locators and metadata.
Most of your work, after you find and navigate to clips and shotlists, is done in the Video
monitor and the Logging panel. You click the Source button to enter Source mode, and the
Shotlist button to enter Shotlist mode.
23
Chapter 1 Getting Started with Avid Interplay Assist
Video monitorSource tabsShotlist tabsSource button Shotlist button
For more information, see the following topics:
•“Playing and Marking in the Video Monitor” on page 43
•“Logging Events With Locators” on page 55
•“Working with Shotlists” on page 89
•“Working with Metadata” on page 77
Understanding Undo and Redo
You can undo many of the actions you carry out in Interplay Assist. Undoing reverses the
last operation you performed.
To undo an action:
tDo one of the following:
-Select Edit > Undo.
-Press Ctrl+Z.
You can continue to undo actions in a particular area as long as there are actions to undo. For
example, if you select a portion of text in a Locator comment, delete it, and then type new
text, you can undo the actions back to the original text.
24
Certain operations cannot be undone. These are noted in the appropriate sections in this
book. Also consider the following:
•If you are working on a source clip and then load a new clip, the Undo history starts
over. You can’t go back to the first clip and undo your actions.
•If you are working on a shotlist and then create a new shotlist, the Undo history starts
over. You can’t go back to the first shotlist and undo actions.
•The Undo history is separate for the Source tabs and the Shotlist tabs. If you are in the
Source Locators tab, for example, and then click and work in the Shotlist locators tab,
you can still return to the Source Locators tab and undo an action. You don’t lose your
Source tab Undo history by working in a Shotlist tab; the reverse is also true.
You can redo an action.
To redo an action:
tDo one of the following:
-Select Edit > Redo.
-Press Ctrl+Y.
Preparing to Log
Preparing to Log
Before you can log your material, you need to find, organize, and load the clips you need.
See the following topics:
•“Understanding Asset Markers” on page 26
•“Navigating to Assets” on page 26
•“Organizing Folders” on page 30
•“Loading Clips” on page 33
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Chapter 1 Getting Started with Avid Interplay Assist
Understanding Asset Markers
Assets can carry two different kinds of markers:
•Reservations: Reservations protect assets from deletion and moving. Assets protected
by a reservation are marked by a circular red icon. You cannot set reservations in
Interplay Assist. Shotlists you create in Assist might have reservations automatically
placed on them depending on how your system administrator has configured your
Interplay system. For more information about reservations, see the Avid Interplay Access User’s Guide.
•Restriction locators: Restrictions mark limitation warnings on the use of assets. Assets
that include a restriction loctor are marked by a triangular red icon. For more
information about restrictions, see “Restricting Material” on page 58.
Reservation markerRestriction locator marker
Navigating to Assets
Before you load assets for logging, you need to navigate to its location in the Interplay
Engine using the Directory panel. You can use the hierarchical display of folders to navigate,
or you can search for particular assets.
26
Navigating Through Folders
To navigate through folders:
tIn the Directory panel, navigate to the asset you want to log and click the folder.
The navigation results appear in the Research panel.
DIrectory panelResearch panel
Preparing to Log
Searching for Assets
To navigate by searching:
1. Do one of the following:
tSelect Media > Search Media.
tIn the Directory panel, right-click and select Search.
The Media Search tab appears in the Research panel, and the Search functions
area opens.
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Chapter 1 Getting Started with Avid Interplay Assist
Search
functions
area
2. Select options:
28
a.Type the text you want to search for in the Text text box.
b.Click the arrow to open the Search In area, and select a folder to search.
c.Click the arrow to open the Types menu, and select a type of asset.
d.Click the arrow to open the Category menu, and select one or more categories of
assets.
e.Select a range of creation times or modification times during which you want to
search.
See the following table for descriptions of the search options:
Interplay Assist Search Options
Search CategoryOptionsDescription
TextUser-supplied textAllows you to search all text-based entries, for
example, Name, Tape, or Comments.
Search InAllows you to search in any project, bin, or folder.
Preparing to Log
Interplay Assist Search Options (Continued)
Search CategoryOptionsDescription
n
TypesMaster Clip
Sub Clip
Sequence
CategoryLocal News
Politics
International
Sports
Weather
TimeAll dates and times
Last 10 minutes
Last hour
Last 24 hours
Last week
Last month
Last year
Allows you to specify the type of asset for your search.
Allows you to specify which category to search. The
specific categories are defined by the system
administrator.
Allows you to set a time parameter for your search.
For the best response times for your search, make it as specific as you can.
3. Click Search.
The results of the search appear in the Results tab of the Research panel. As the search
progresses, the number of items found appear at the top right corner. The number
increments while the search is ongoing, and then reports the total number found when
the search is finished.
n
The search finds up to the first 2500 assets that meet your search criteria.
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Chapter 1 Getting Started with Avid Interplay Assist
Double
arrow
A subsequent search replaces the previous results. If you want to keep more than one set
of search results open at a time, you can “pin” the results display to preserve it as a tab
in the Research panel and then open new search results as a separate tab. This way, you
can keep multiple search results open at once.
Search
text
Pin
button
Number
of items
found
4. To return to the Search functions area, click the double arrow.
5. To keep the results of the search open as a tab, click the Pin button.
The search is preserved as a tab in the Research panel.
n
After you preserve several searches, you might not be able to see tabs for all of them. This
depends on your screen size. You can close tabs you opened earlier to see newly preserved
searches.
Organizing Folders
To organize your folders, you might want to create new folders in which to store material,
create a shortcut to a folder, or remove a folder.
30
Creating a New Folder
You can create new folders in the Directory panel. You should create a folder in which to
store your shotlists, for example.
To create a new folder:
1. Navigate to the project or folder in the Directory panel.
2. Right-click the icon for the project or folder, and select Create Folder.
The Create Folder dialog box opens.
Preparing to Log
3. Type the folder name in the Name of Folder text box, and click OK.
The new folder appears.
Creating a Shortcut for a Project or Folder
You can save time accessing projects or folders you use often by creating shortcuts to them
in the Directory panel.
To create a shortcut to a project or folder:
1. Navigate to the project or folder in the Directory panel.
2. Right-click the icon for the project or folder, and select Create Shortcut.
New folder
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Chapter 1 Getting Started with Avid Interplay Assist
The shortcut appears in italic above the server name in the Directory panel.
Shortcut
To rename a shortcut:
tRight-click the shortcut name, and select Rename Shortcut.
Removing a Shortcut to a Project or Folder
To remove a shortcut to a project or folder:
tRight-click the shortcut name, and select Delete Shortcut.
The shortcut is removed.
32
Moving and Copying Assets
You can move or copy clips and shotlists to other folders in the Directory panel in order to
group and organize various types of material based on project needs.
To move clips or sequences from one folder to another:
1. In the Research panel, select the clip or sequence that you want to move.
2. Drag the clip or sequence to the destination folder in the Directory panel, and release the
mouse button.
When you copy clips from one folder to another, any custom columns that you created in the
first folder are also copied to the second folder. The custom columns appear in the order in
which you created them.
To copy clips from one folder to another:
1. In the Research panel, select the clip or sequence that you want to copy.
2. Press and hold the Ctrl key, drag the clip or sequence to the destination folder in the
Directory panel, and release the mouse button.
Preparing to Log
n
You can copy a link to the clip by pressing Shift+Ctrl as you drag the clip to the destination
folder.
Loading Clips
To load a clip into the Video monitor:
tClick the head frame of a clip in the Research panel.
n
n
You cannot undo this operation. Click another clip to select it.
The clip loads into the Video monitor at the head frame. Existing locators for that clip
that were defined by the current user are shown in the Source Locators tab.
Locators created by other users are not visible unless you choose to show them; for more
information about showing locators, see “Displaying All Locators and Annotations” on
page 64 or “Displaying Particular Users” on page 65.
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Chapter 1 Getting Started with Avid Interplay Assist
Timecode
Head
frame of
clip
Clip Name
Video monitor
Existing
locators
Research panel
Customizing the Research Panel
You can modify how the Research panel displays information about the assets stored on the
Interplay Engine. You can also specify the information you want to view about each asset by
customizing column headings and column displays.
n
34
Your system administrator needs to set your user privileges so you can modify the Research
panel. If you are having problems, see your system administrator.
For more information, see the following topics:
•“Changing the Research Panel and Logging Panel Sizes” on page 35
•“Using the Research Panel Display” on page 35
•“Selecting Column Headings” on page 36
•“Opening Multiple Tabs in the Research Panel” on page 42
Customizing the Research Panel
Changing the Research Panel and Logging Panel Sizes
You can adjust the sizes of the Research panel and the Logging panel to maximize the
display area of the panel you need for your work. The Research panel and the Logging panel
sizes are connected: when you make one larger, the other becomes smaller (although each
retains a minimum size; you cannot push one panel off the screen by enlarging the other).
To change the Research panel and Logging panel sizes:
1. Move the mouse over the Resize bar at the top of the Research panel.
Resize bar
The cursor displays arrows pointing up and down.
2. Click the Resize bar and drag it up or down to resize the panel.
n
The Logging panel can enlarge to show only the maximum number of entries in a particular
tab. If you drag the Resize bar on the Research panel down, the Source Locators tab in the
Logging panel enlarges only to the extent that it contains locators, for example.
Using the Research Panel Display
The Research panel provides you with information on all Avid assets stored on the Interplay
Engine, including audio and video clips, graphics, and text files. An icon identifies the type
of asset for each asset, as summarized in the following table.
Asset Type Icon Descriptions
Asset Type IconObject Description
Master clipA clip that references audio and video media files formed from
captured footage or imported files
SubclipA clip that references a selected portion of a master clip
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Chapter 1 Getting Started with Avid Interplay Assist
Asset Type Icon Descriptions (Continued)
Asset Type IconObject Description
Shotlist or SequenceA media element, partial or complete, that you create from individual
clips
Audio clipA clip that references audio media files formed from captured sound or
In-progress master clipA clip in the process of being captured; when the capture is complete,
the icon updates to the standard master clip icon.
In-progress audio clipAn audio clip in the process of being captured; when the capture is
complete, the icon updates to the standard audio clip icon.
Selecting Column Headings
You can select individual or multiple column headings that you can display or hide in the
Research panel. You can also create new columns, change the size of the display, and save
and delete layouts.
Column
Headings
n
Your system administrator needs to set your user privileges so you can modify column
headings. If you are having problems, see your system administrator.
The following table describes the default column headings. For information on how to select
column headings, see “Hiding and Showing Columns” on page 38.
Column Headings
HeadingDescription
[Frame]For video clips, displays a thumbnail of the clip. This might be the first frame of a clip
(also called a head frame), or if the clip was checked in from an Avid editing
application, it might be some other representative frame. For audio clips, displays a
standardized waveform.
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Customizing the Research Panel
Column Headings (Continued)
HeadingDescription
TypeType of clip information for each media file.
NameName of the clip or sequence.
Creation DateDate and time the clip or sequence was created.
Modified DateDate and time a sequence was last changed.
TracksAll tracks used by this media object.
VideoKind of video.
Durationlength of the clip.
TapeIDTape ID number.
TapeSource tape name.
CommentsAny comments added as metadata to the media file when it was originally captured.
For information about displaying resolution columns, see “Displaying Resolutions” on
page 39.
Sorting Column Information
You can sort the information in all of the columns except the Frame column. The Type
column sorts alphabetically depending on the type of object (audio clip, master clip,
sequence, subclip). Date columns sort chronologically.
To sort information in columns:
tClick the column heading. To reverse the sort order, click the column heading again.
Moving and Rearranging Columns
To move a column in the Research panel:
1. Click the heading of the column that you want to move.
The entire column is highlighted.
2. Drag the column to the position you want, and release the mouse button.
The column appears in the new position, and columns to the right are moved to
make room.
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Chapter 1 Getting Started with Avid Interplay Assist
Hiding and Showing Columns
You can select headings to hide or display in the Research panel.
To hide a column:
tRight-click the column heading and select Hide this Column.
When you hide columns, they are listed on the menu below the Hide this Column option.
n
You cannot hide the Frame column.
To display a hidden column:
tRight-click a column heading and select Show heading.
You can also select the set of columns with which you want to work.
To select a working set of columns:
1. Right-click a column heading and select Select Working Set of Columns.
The Select Working Set of Columns dialog box opens.
38
The dialog box displays the same set of system properties as the Field Dictionary in the
Metadata Field Editor. For more information about system properties, see “System
Metadata” on page 109.
2. Select the columns you want to show in the Research panel.
3. (Option) To clear the selection and start over, click Clear Selection.
4. Click OK.
The columns you selected appear in the Research panel.
Displaying Resolutions
Among the column headings you can show are the resolutions associated with the clip,
subclip, or sequence (see “Hiding and Showing Columns” on page 38). The information in
the resolution column describes the resolution status of the clip, subclip, or sequence as
shown in the following illustration.
Customizing the Research Panel
n
The circles indicate the following:
•Filled circle: online
•Half-filled circle: partially online
•Empty circle: offline or not available
You must click the clip, subclip, or sequence in the Research panel to accurately display the
resolution status. When you click the item, the system retrieves the latest resolution status.
The status might not be correct if you are viewing an unselected subclip or sequence.
For more information about resolution status, see “Viewing Media Status” in the Avid
Interplay Access User’s Guide.
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Chapter 1 Getting Started with Avid Interplay Assist
Creating New Columns
You can create new column headings in the Research panel. If the new heading has the same
name as a system property or a user property — for example, FPS (frames per second) —
the new column displays the properties for the heading already in the database. When you
create a new column heading, it also appears in the list of system properties in the Field
Dictionary of the Metadata Field Editor, however, you must exit Interplay Assist and log in
again for the new property to appear. For more information about the Metadata Field Editor,
see “Working with Metadata Fields” on page 79.
n
n
Enlarging or Reducing Column Size
You cannot create two headings with the same name.
To create a new column:
1. Right-click a column heading and select New Column.
The Add New Column dialog box opens.
2. Type a name for the new column, and then click OK.
The new column appears to the left of the selected column in the Research panel.
3. Type information in the new column for at least one clip or shotlist.
The new column heading does not appear in the Interplay database until you have entered
information in it for at least one clip or shotlist. It then appears in the Field Dictionary of the
Metadata Field Editor after you restart Assist.
You can reduce the column size to conserve screen real estate, or enlarge it to better view the
head frames or the information in a column. If you change the column in which the head
frames are displayed, the size of the frame changes. You cannot change the size of an
individual frame; you must enlarge or reduce all cells in the column together.
To enlarge or to reduce the column size:
1. Move the mouse over one of the borders of a column heading in the Research panel.
40
The cursor displays arrows pointing outward.
2. Click the cursor and drag it to the right or the left to resize the column.
Click here to enlarge or reduce frame column size
The column enlarges or reduces.
Customizing the Research Panel
n
Saving a Custom Layout
n
When you enlarge or reduce the head frame column, the frames enlarge or reduce in height
and width. Other columns only widen or narrow.
Any time you modify a column, the Research panel maintains the custom layout for the
individual folder during your current work session even if you switch projects or folders.
When you quit your session, the customized layout is lost unless you save it. You can apply
saved layouts to any asset display in the Research panel.
To save a layout:
1. Open a project and select a folder.
2. Modify the columns according to preference.
3. Click the Layout menu, and select Save Layout As.
Layout
menu
If you want to save changes to an existing layout, click Save Layout.
The Enter Column Layout Name dialog box opens.
4. Type a name for the custom view, and click OK.
The layout is saved and added to the list of layouts in the Layout menu. You can select
any of the saved layouts from the Layout menu.
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Chapter 1 Getting Started with Avid Interplay Assist
To change to another saved layout:
tClick the Layout menu, and select a saved menu from the menu list.
Deleting a Layout
To delete the current layout:
1. Click the Layout menu, and select Delete Current Layout.
A message box appears asking if you want to permanently delete the layout.
2. Click OK.
n
The Default layout includes the columns listed in “Selecting Column Headings” on page 36.
You cannot modify or delete the Default layout.
Opening Multiple Tabs in the Research Panel
When you open a new project folder, it replaces the current folder in the Research panel. If
you want to keep the contents of more than one folder open at a time, you can “pin” the
folder display to preserve it as a tab in the Research panel and then open a new folder as a
separate tab. This way, you can keep multiple project folders open at once.
To open multiple project folders in the Research panel:
1. Click the tab you want to preserve in the Research panel, and then click the Pin button.
The folder is preserved as a tab.
2. In the Directory panel, click a different project folder.
42
The folder opens as a new Media tab in the Research panel, and the pinned tab remains
in the panel but becomes inactive.
3. Click an inactive tab to open it.
The active tab becomes inactive.
Playing and Marking in the Video Monitor
n
After you pin several project folder tabs, you might not be able to see all of them. This
depends on your screen size. You can close tabs you opened earlier to see newly opened
tabs.
Multiple Media tabs Close button
To close a tab in the Research panel:
tClick the tab you want to close, and then click the Close button.
Playing and Marking in the Video Monitor
The Video monitor provides you with the controls you need to play, cue, and mark video
clips as you log material.
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Chapter 1 Getting Started with Avid Interplay Assist
Clip title
Timecode
display
Go to
Start
button
Display mode buttons
Preview area
Duration
Position bar
Add Locator button
Create Subclip button
Mark Clip controlsTransport controls
The following table describes the controls available in the Video monitor:
Video Monitor Controls
ControlDescription
Timecode displayDescribes the hours, minutes, seconds, and frame number of the current frame. You
can also click the Timecode display and use the numeric keypad to go to a specific
timecode. See “Using Timecode to Find a Frame” on page 47.
Clip titleIn Source mode, displays the name of the active source.
In Shotlist mode, displays the name of the active shotlist.
Display mode buttonsIndicates which clip or shotlist displays in the Video monitor:
•Source — source clip most recently selected in the Research panel
•Shotlist — active shotlist currently loaded
44
Playing and Marking in the Video Monitor
Video Monitor Controls (Continued)
ControlDescription
Preview areaDisplays the video for the selected clip or sequence.
DurationDisplays the length (hours:minutes:seconds) of the between the Mark IN and Mark
OUT points.
Go to Start buttonMoves the position indicator to the start of the clip or the sequence.
Position barDisplays a graphical representation of the clip or sequence length and contains the
position indicator. See “Using the Position Bar and the Position Indicator” on
page 46.
Transport controlsAllows you to step or move through a clip or a sequence. For keyboard shortcuts, see
“Keyboard Shortcuts” on page 111.
Mark Clip controlsAllow you to mark IN and OUT points and move to those points. For keyboard
shortcuts, see “Keyboard Shortcuts” on page 111.
Add Locator buttonAdds a locator. See “Logging Events With Locators” on page 55.
Create Subclip buttonCreates a subclip from the marked region. See “Creating Subclips” on page 51.
For information on playing, marking, and viewing video clips, see the following topics:
•“Playing Video Clips” on page 45
•“Marking and Cueing Footage” on page 48
•“Creating Subclips” on page 51
•“Changing the Aspect Ratio” on page 53
Playing Video Clips
To play the video clip:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Do one of the following:
tClick the Play button.
tPress Ctrl+space bar.
n
When you are in Source mode, you play source clips. When you are in Shotlist mode, you
play clips in the shotlist.
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Chapter 1 Getting Started with Avid Interplay Assist
To stop or pause playback:
tClick the Play button or press Ctrl+space bar again.
There are several additional ways to play, view, and cue clips beyond using the Play button:
•Instantly access frames or move through footage using the position indicator within the
position bar under the Video monitor. See “Using the Position Bar and the Position
Indicator” on page 46.
•Play or step through the footage using the Transport controls. See “Using the Transport
Controls” on page 47.
•Move to a particular timecode with the Timecode display. See “Using Timecode to Find
a Frame” on page 47.
•Play or step using keyboard equivalents. For keyboard shortcuts, see “Keyboard
Shortcuts” on page 111.
For information about playing resolutions, see “Playing Resolutions” on page 48.
Using the Position Bar and the Position Indicator
You can use the position indicator that appears in the position bar under the Video monitor to
move to a specific point in a clip or sequence. This allows you to scrub through the video
clip to locate the frame you want to cue or mark.
n
46
To access frames within a clip in the Video monitor or to move through the footage:
tMove the position indicator within the position bar under the monitor by clicking
anywhere in the position bar or by dragging the position indicator to the left or right.
The speed with which you drag the position indicator determines the speed at which you
move through the footage.
Position indicatorPosition bar
Ctrl+drag the position indicator to fine-tune its movement as you scrub through the
video clip.
Using the Transport Controls
You can use the Transport Control buttons that appear under the Video monitor to play and
step through your footage. You can also use the keyboard to manipulate footage.
Step Forward One Frame buttonPlay IN to OUT button
Step
Back
One
Frame
button
Rewind
button
Play buttonFast Forward button
To play the clip:
tDo one of the following:
-Click the Play button.
-Click the Play IN to OUT button.
To play the clip backward or forward in one-frame increments:
Playing and Marking in the Video Monitor
tDo one of the following:
-Click the Step Back One Frame button.
-Click the Step Forward One Frame button.
To play backward or forward at double speed:
tDo one of the following:
-Click the Rewind button.
-Click the Fast Forward button.
Using Timecode to Find a Frame
You can type timecode values by using the numeric keypad on the right side of the keyboard
to cue a loaded clip or sequence to a specific frame. Typing a number overwrites timecode
from right to left, which allows you to move to a frame near the current timecode by
modifying only the timecode values on the right of the timecode display.
To cue to a frame based on timecode:
1. Click in the Video monitor to make it active.
2. Make sure the NumLock function is enabled.
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Chapter 1 Getting Started with Avid Interplay Assist
3. Type the timecode for the frame by using the numeric keypad on the right side of the
keyboard.
The new numbers appear as bold text, while existing numbers appear dimmed. You can
delete the new numbers by pressing the Delete key on the numeric keyboard.
4. Press Enter on the numeric keypad.
The Video monitor displays the frame at the specified timecode.
n
Playing Resolutions
n
You can cancel the timecode change by pressing the Escape key or by clicking outside the
Video monitor.
You can view video clips of any resolution qualified by your system. Your Interplay
administrator sets the target resolution for playback and the working resolution for all users.
To mark and trim footage, your working resolution must be at least equal to the resolution of
the video clip you want to use, or you must have user permission settings that allow you to
work with the necessary resolution. For more information about target and working
resolutions, see the Avid Interplay Engine and Avid Interplay Access Administration Guide.
Your working resolution is displayed at the top of either Source tab, along with your target
resolution.
Marking and Cueing Footage
You can mark clips with IN and OUT points and cue the footage to specific timecodes.
Marking IN Points and OUT Points
You can mark IN and OUT points for your source clips, which allows you to build a shotlist
quickly by splicing the marked clips into place one after another. You cannot mark IN and
OUT points on clips in a shotlist; you must mark them on source clips.
48
To mark IN points and OUT points before adding them to a shotlist:
1. Load a source clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Make sure you are in Source mode.
3. Play or step through the material.
4. When you find the appropriate frame, mark an IN point by doing one of the following:
tClick the Mark IN button under the monitor.
tPress Alt+I.
Playing and Marking in the Video Monitor
n
n
n
n
If the clip is playing, marking an IN point does not stop playback.
If you entered Shotlist mode by clicking the Shotlist button, the Mark IN and Mark OUT
buttons are not available. You must be in Source mode.
You cannot undo marking IN or OUT points.
The Mark IN point moves to the selected point to indicate the Mark IN frame.
You can also use the Mark IN point to scrub through the clip to set an IN point. This stops
playback. For more information, see “Dragging IN Points and OUT Points” on page 50.
Mark
IN point
n
Mark OUT point
Mark IN button
Mark OUT button
5. Continue playing or stepping through the video clip.
6. Mark an OUT point by doing one of the following:
tClick the Mark OUT button under the monitor.
tPress Alt+O.
If the clip is playing, marking an OUT point does not stop playback.
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Chapter 1 Getting Started with Avid Interplay Assist
The Mark OUT point moves to the selected point to indicate the Mark OUT frame.
n
n
Dragging IN Points and OUT Points
n
You can also use the Mark OUT point to scrub through the position bar to set an OUT point.
This stops playback. For more information, see “Dragging IN Points and OUT Points” on
page 50.
The Mark IN point frame and the Mark OUT point frame are included when you create a
subclip from the clip or drag the clip into a shotlist.
To clear an IN point or an OUT point, do the following:
tUse the preceding procedure to set the Mark IN point to the beginning of the clip or the
Mark OUT point to the end of the clip.
To position IN points and OUT points based on visual feedback, do one of the
following:
tClick the Mark IN point or the Mark OUT point, and then drag it to a new location.
The clip in the Video monitor plays forward or backward as you move the IN or OUT
points.
tClick the Mark IN point, drag it against the Mark OUT point, pushing the Mark OUT to
where you want it, and then drag the Mark IN point back to where you want it.
You cannot undo this operation.
Cueing the Footage
You can cue the footage in the Video monitor to the marked edit points by using the Mark
Clip controls. This allows you to move quickly to the IN point and the OUT point or to play
the clip from the marked IN point to the OUT point.
To cue footage to an IN point or an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Make sure you are in Source mode. If you are not sure, click the Source button.
3. Set an IN point or an OUT point. For information on marking video clips, see “Marking
IN Points and OUT Points” on page 48.
50
4. Do one of the following:
tClick the Go to IN button.
tClick the Go to OUT button.
Playing and Marking in the Video Monitor
Go to IN button
Go to OUT button
n
n
For keyboard shortcuts, see “Keyboard Shortcuts” on page 111.
If you entered Shotlist mode by clicking the Shotlist button, the Go to IN and Go to OUT
buttons are not available. You must be in Source mode.
To play footage from an IN point to an OUT point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips” on page 33.
2. Set an IN point or an OUT point. For information on marking video clips, see “Marking
IN Points and OUT Points” on page 48.
3. Click the Play IN to OUT button.
To stop playing footage:
tClick the Play IN to OUT button or the Play button.
Creating Subclips
You can create subclips from the master clip. You might want to enter a portion of a clip into
a shotlist instead of the entire master clip or you might want to break a long master clip into
more manageable pieces. For more information on shotlists, see “Working with Shotlists” on
page 89.
To create a subclip:
1. Mark IN and OUT points on a master clip.
2. Do one of the following:
tSelect File > New Subclip.
tClick the Create Subclip button.
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Chapter 1 Getting Started with Avid Interplay Assist
The Save Subclip As dialog box opens.
3. Select a location from the Save In menu.
Avid Interplay Assist provides you with a Default folder, but it is a better practice to set
up a folder that is named appropriately and that makes sense to you.
n
You cannot select the top-level folder as a location for saving subclips.
4. (Option) Sort the items in the destination folder to check for a previously named item by
doing one of the following:
tClick the arrow above the Name column to sort in alphabetical order. Click the
arrow again to sort in reverse alphabetical order.
Icon columnName column sorted
c
52
tClick the Icon column, and then click the arrow to sort by type: folder, clip, subclip,
or shotlist.
5. Do one of the following in the Save As text box:
tAccept the unique default name that appears.
tType a subclip name.
Interplay Assist allows you to save multiple different subclips with the same name. It
does not warn you that a previous subclip exists with that name, and it does not
overwrite the previous subclip. Make sure the name you type is unique unless you want
two different subclips that have the same name.
Playing and Marking in the Video Monitor
n
Use only standard characters when you type names. You cannot use the following special
characters: \ / : * < > | % , “ ? ’. You also cannot use a period or a double period (..) as a
name, and you cannot end a name with a period.
6. Click Save.
Changing the Aspect Ratio
You can change the aspect ratio for the current source clip. Changing aspect ratio resizes the
video in the monitor.
To change the aspect ratio:
tSelect Preferences > Change Aspect Ratio > aspect ratio.
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Chapter 1 Getting Started with Avid Interplay Assist
The video changes to the aspect ratio you selected.
16 x 9 Aspect
Ratio
n
You cannot undo this operation. Repeat the procedure to restore your original aspect ratio.
54
Chapter 2
Logging Events With Locators
You can log events by adding markers called locators to master clips, subclips, or shotlists.
The system automatically saves your clips with the locators. See the following topics:
•Marking Events with Locators
•Setting Locator Color
•Restricting Material
•Annotating Locators
•Showing Other Users’ Locators
•Finding Items in the Logging Panel
•Moving to Locators
•Deleting Locators
•Speeding Your Logging by Mapping Keys
Marking Events with Locators
n
n
You can add locators to clips or subclips in the Source Locators tab, and you can add
locators to shotlists in the Shotlist tab.
You cannot add locators to a shotlist in the Source Locators tab.
Your system administrator needs to set your user privileges so you can add locators. If you
are having problems adding or modifying locators, see your system administrator.
To mark events with locators:
1. Load a source clip or a shotlist into the Video monitor. For more information, see
“Loading Clips” on page 33.
2. Move through the material by dragging the position indicator or using the Transport
controls. See “Marking and Cueing Footage” on page 48.
Chapter 2 Logging Events With Locators
3. When you see an event of interest, do one of the following:
tClick the Add Locator button.
tSelect Locators > Add Locator.
tClick the Video monitor, and press the Tab key.
tClick the Source Locators tab or the Shotlist Locators tab, and press the Tab key.
tAfter you have added one locator and one of the Locators tabs is active, press the
Tab key.
A new locator icon labelled with the timecode and user name appears in the Source
Locators tab or in the Shotlist Locators tab. The locator appears in the list in timecode
order. The icon is accompanied by an empty text box.
Timecode
New locator
head frame
User name
n
56
Comment text box
If you add a locator while the clip is playing, you see the message “Loading” instead of the
the head frame. The head frame does not appear in the Logging panel until the clip stops
playing.
4. Type text in the Comment text box. You can type as much as you want to. Pressing the
Enter key creates a new line.
Setting Locator Color
5. Press the Tab key to create a new locator and a new text box.
The locator icon displays the timecode of the frame shown when you pressed the Tab
key. You can add more than one locator with the same timecode. Your work is saved as
you go along.
n
n
If you already created locators for this clip and press Tab, your new locator might appear
after an existing locator, not directly after the one you were in when you pressed Tab.
Locators can be labeled with the following additional kinds of information:
•Color: color associated with the locator, used for identification. See “Setting Locator
Color” on page 57.
•Annotation: marker identifying particular attributes. See “Annotating Locators” on
page 60.
You can also set flags on a marked portion of a clip and use them to describe a use
restriction. See “Restricting Material” on page 58.
You can play, pause, reverse, review, and mark your video with locators while it is being
captured.
Setting Locator Color
To set a default color for locators:
tDo one of the following:
-Select Locators > Set Color > color.
-Right-click the Add Locator button, and select Change Default Color > color.
All new locators are created with the color you select.
To change the color for a specific locator:
1. Right-click the locator outside of the text box.
2. Select Change Color > color.
The color is set for that locator.
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Chapter 2 Logging Events With Locators
Restricting Material
You can mark a section of a clip with a restriction locator. Examples of restrictions include
the following:
•Material that should not be used.
•Material that can be used only after rights are available on a certain date.
•Material that the organization will need to pay for upon use.
•Material that has copyright requirements or other legal restrictions that limit its use.
The restriction appears in the Logging panel as locators with triangular flags at the
beginning and ending timecodes of the restricted area. If you bring a shotlist containing
restriction locators into an Avid editing application, the restriction and its accompanying
comments appear.
n
The restriction gives you notice that the material is restricted for some reason; it does not
protect the material from being worked on.
See the following topics:
•“Marking a Restriction Locator” on page 58
•“Creating Subclips of Restricted Material” on page 59
•“Deleting Restrictions” on page 60
Marking a Restriction Locator
To mark a restriction locator:
1. Mark IN and OUT points in the Video monitor.
n
Your system administrator needs to set your user privileges so you can add and modify
restriction locators. See your system administrator.
2. Do one of the following:
tSelect Locators > Add Restriction.
tRight-click the Add Locator button, and select Add Restriction.
Locators marked with red triangular flags appear at the timecodes of the IN and
OUT points.
58
Starting
Restriction
marker
Ending
Restriction
marker
3. Type remarks about the restriction in the Comment text box of the starting Restriction
locator. You cannot type in the Comment text box for the ending Restriction locator.
Creating Subclips of Restricted Material
If you mark a restriction on a clip and then create a subclip, the restriction locator carries
over to whatever portion of the subclip includes restricted material.
The following figure illustrates several examples, with the filled boxes representing
restricted material.
Example 1Example 2Example 3
Clip
Restricting Material
Clip start
Subclip
Subclip startSubclip endSubclip startSubclip endSubclip startSubclip end
Clip endClip startClip endClip startClip end
For example, the first clip includes a restriction locator that begins several frames into the
clip and extends until the end of the clip. The subclip made from the clip includes a
restriction locator that begins at the same place and extends until the end of the subclip,
because the subclip is shorter than or equal to the length of the master clip. In the second
example, the entire subclip is within the restricted area of the master clip, so the entire
subclip includes the restriction locator. In the third example, while the subclip is shorter than
the master clip, the area of restriction on the master clip is shorter than the duration of the
subclip. In this case, the entire restriction locator is also included in the subclip.
For more information about creating subclips, see “Creating Subclips” on page 51.
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Chapter 2 Logging Events With Locators
Deleting Restrictions
You can undo adding a restriction locator within the current logging session. After you leave
the session and then reenter the application, you can delete a restriction locator only if you
have the appropriate privileges within the Avid Interplay system. See your
system administrator.
To delete a restriction locator:
1. Select the restriction locator.
2. Do one of the following:
tSelect Edit > Delete.
tRight-click, and select Delete.
If neither of these options is available, see your system administrator.
Annotating Locators
You can annotate a locator with a predefined label, as described in the following table. You
can also define other annotation labels if you have the appropriate user privileges, and can
use your own icon graphic as an annotation label.
Labels for Annotating Locators
AnnotationIconDescription
Best AudioThis segment represents the “best” audio for the desired purpose, as
determined by the current logger.
Best VideoThis segment represents the “best” video for the desired purpose, as
determined by the current logger.
n
The available labels depend on which annotation labels your administrator has chosen to
show.
Annotating an Existing Locator
To annotate a locator:
1. Do one of the following:
tRight-click a locator anywhere outside the text box.
tSelect a locator, and then select Locators > Annotate Locator.
2. Select an annotation label with which to mark a locator.
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Annotating Locators
n
Best Audio
annotation
Best Video
annotation
n
The available labels depend on which annotation labels your administrator has chosen to
show. If no annotation labels appear, see your system administrator.
You can add more than one annotation to a locator.
Removing an Annotation from a Locator
To remove an annotation:
1. Right-click the locator.
2. Select the annotation.
The annotation is removed from the locator.
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Chapter 2 Logging Events With Locators
Defining an Annotation Label
If you have Administrator privileges, you can define new annotation labels, and you can
choose which labels you want to appear to the user and which to hide from view.
To define a locator annotation label:
1. Select Locators > Define Annotations.
n
If you don’t have Administrator privileges, Define Annotations is not available.
The Locator Annotations Editor dialog box opens.
62
2. Type a name in the Name text box.
3. Do one of the following
tSelect a preset icon by selecting Icon and then selecting an existing icon from the
list.
tCreate a custom icon by selecting Label, typing a one-character label in the text
box, and selecting a color.
A rectangular icon is created in the color you selected with the character inside it.
4. (Option) If you make an error or decide you don’t want that annotation, click Delete.
5. Click Add.
The new annotation appears in the Annotation Dictionary.
Annotating Locators
New
annotation
with preset
icon
6. Click Show.
The annotation moves to the Displayed Annotations list.
7. Click OK.
You can now select the annotation from the Locators > Annotate Locator menu or the
Locators context menu.
n
You can add more than one annotation to a locator.
Adding Your Own Annotation Icon Graphic
New
annotation
with custom
label and
color
n
If you have Windows administrator privileges on systems running the Interplay Assist
application, you can add your own icon graphic to the set of icons that came with your Assist
application.
An icon graphic must be in the form of a 16-pixel x 16-pixel .png file.
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Chapter 2 Logging Events With Locators
To add a new annotation icon:
1. Navigate to the default icon folder at C:\Program Files\Avid\Avid Interplay
Assist\Resources\Images\Annotations.
2. Copy your icon graphic into the folder.
The next time you enter the Locator Annotations Editor, your icon appears in the
Icon list.
3. (Option) For the custom icon graphic to be available on other systems running the Assist
application, repeat steps 1-2 on the other systems.
For more information about the Locator Annotations Editor, see “Defining an
Annotation Label” on page 62.
Showing Other Users’ Locators
Because assets are shared, other users might have created locators for the same assets you
are working on. You can display the other locators in different ways. For more information
about showing and hiding locators, see “Displaying All Locators and Annotations” on
page 64 and “Displaying Particular Users” on page 65.
In locators created by other users, you can add additional comments or edit the existing
comments. You can also add or remove annotations on those locators.
Displaying All Locators and Annotations
You might want to display all locators created by all users.
n
n
64
Your system administrator needs to set your user privileges so you can see other users’
locators and annotations. If you are having problems, see your system administrator.
To display all locators and annotations:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Show All.
You cannot undo this operation.
All locators appear.
The Set Visibility menu also contains Hide or Show options for the names of all the users
who entered locators for that clip, as shown in the following illustration:
Displaying Particular Users
To display or hide locators created by certain users:
1. Click the Source Locators tab.
Finding Items in the Logging Panel
Current user
Other user who entered locators
2. Select Locators > Set Visibility > Show username.
3. Select Locators > Set Visibility > Hide username.
To hide all locators except those you created:
1. Click the Source Locators tab.
2. Select Locators > Set Visibility > Hide all except username.
n
You cannot undo these operations.
Finding Items in the Logging Panel
You can use the Find function to look for particular text in the Logging panel, and you can
refine your search by the kind of object you want to look in.
n
The Find function searches within clips and shotlists for text in locators and annotations. It
is different from the Search function, which searches the media database (see “Searching for
Assets” on page 27).
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Chapter 2 Logging Events With Locators
To look for an item in the Logging panel:
1. Do one of the following:
tPress Ctrl+F.
tSelect Edit > Find.
The Find dialog box opens.
2. Type the text for which you want to search in the Find text box.
3. Select from the Using menu whether you want to use wildcards in your search or a full
regular expression (that is, the exact text for which you want to search).
66
The wildcards are described in the following table.
Wildcards in the Find Dialog Box
WildcardDescription
*Use the asterisk (*) to stand in for none, one, or more than one character. For example,
if you type *boat* in the Find text box, the results include airboat and boats.
?Use the question mark (?) to stand in for one character. For example, if you type bo?t,
the results include boat and boot.
[]Use the square brackets ([]) to include a choice of several specific characters. For
example, if you type bo[ao]t, the results include boat and boot but not bout.
Finding Items in the Logging Panel
4. Select the kind of object in which you want to search from the In menu.
n
If you are in the Source Locators or Shotlist Locators tab, the In menu lists Locators,
Annotations, and Locators and Annotations. If you are in the Source Metadata tab or the
Shotlist Metadata tab, the In menu lists metadata objects. For more information, see
“Finding Items in Metadata” on page 86.
5. Click Find.
The results of the Find appear in the Logging panel.
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Chapter 2 Logging Events With Locators
First found
item
6. Click Find Previous or Find Next to move to the previous or next found item.
Moving to Locators
To move to a locator, do one of the following:
tClick the button containing the timecode for the locator.
Locator Timecode button
You can also play through the clip from locator to locator using the Video guide.
68
Video
guide
Moving to Locators
n
n
The Video guide appears if you are in Source mode and one of the Source tabs is active. (It
also appears if you entered Shotlist mode by clicking the Shotlist button and one of the
Shotlist tabs is active.) The Video guide does not appear if you are in Source mode and have
clicked one of the Shotlist tabs, nor does it appear if you are in Shotlist mode and have
clicked one of the Source tabs.
To move to a locator using the Video guide:
1. Click the tab in which you want to move.
2. (Option) If the video guide is not present, click the left vertical bar where it usually
appears.
The Assist application enters the mode that matches the tab you are in and the Video
guide appears.
3. Do one of the following:
tDrag the Video guide in the Logging panel up or down.
tDrag the position indicator in the Video monitor right or left.
You cannot undo this operation.
The Video guide and the position indicator move in tandem with each other and always
point to the same timecode.
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Chapter 2 Logging Events With Locators
Deleting Locators
n
Your system administrator needs to set your user privileges so you can delete locators. If you
are having problems deleting locators, see your system administrator.
To delete a locator, do one of the following:
tSelect the locator, and press the Delete key.
tSelect the locator, and then select Edit > Delete.
tRight-click the locator, and select Delete.
Speeding Your Logging by Mapping Keys
Several keys are predefined by the system for use as shortcuts; see “Keyboard Shortcuts” on
page 111. Using shortcut keys can speed up your work as you log.You can also create your
own shortcut key mappings.
You might want to insert the same text into several locators; you can assign keys to do this.
For example, if you are logging a sports event, you can assign a player’s name to a key
combination so you can add it swiftly to the locator Comment text boxes whenever that
player appears in the material. You can also remove key mappings, and can edit the inserted
text for key mappings you created.
For details about key mapping, see the following topics:
•“Assigning Keys to Insert Text” on page 70
•“Removing a Key Mapping” on page 74
•“Editing Existing Inserted Text” on page 74
•“Viewing Predefined Key Mappings” on page 75
•“Using a Mapped Key Combination” on page 76
Assigning Keys to Insert Text
You can assign a combination of keys to insert text that you frequently use.
n
70
You cannot assign a single key except for the F keys; you must use a single key in
combination with one of the following modifiers: Ctrl, Alt, or Shift. You can use more than
one modifier.
2. Press a key combination in the Key text box. Do not type the name of the key, for
Ctrl
example,
If you enter a key combination that is already mapped, the system warns you that it is taken.
3. Select Inserts.
4. Type the text in the Inserts text box.
. Press the CTRL key instead.
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Chapter 2 Logging Events With Locators
5. Click the Add Key button.
The entry is added to the User-defined Key Mappings list and is listed as a Hotkey type.
Inserts
text box
Add Key
button
New key
mapping
n
You cannot undo this operation. To remove a key combination, select it and then click the
Remove Key button.
6. Click OK.
7. To see your modified key mappings on another system, exit the Assist application.
Your modified key mappings appear on any system where you use the Assist
application.
Assigning a Key Combination to an Annotation
You can map a key combination to an annotation. The annotation to which you map can be
one of the predefined annotation labels or a custom annotation that you create. For more
information about annotations, see “Annotating Locators” on page 60. You can also change
the mapping for annotations to which you previously mapped keys.
2. Select an annotation from the Annotation list.
If the annotation already has a key combination assigned to it, it appears in the Key text
box.
3. Click the Key text box.
4. Press a key combination in the Key text box to map to the annotation. Do not type the
Ctrl
name of the key, for example,
. Press the CTRL key instead.
Replace
Key button
Annotation
option
n
n
You cannot assign a single key except for the F keys; you must use a single key in
combination with one of the following modifiers: Ctrl, Alt, or Shift. You can use more than
one modifier, but you cannot use more than one single key in a key mapping.
If you enter a key combination that is already mapped, the system warns you that it is taken.
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Chapter 2 Logging Events With Locators
5. Click the Replace Key button.
The annotation is assigned the new key combination.
6. Click OK.
Removing a Key Mapping
To remove a key mapping:
1. Select the key mapping for a hotkey or an annotation in the User-defined Key Mappings
list.
2. Click the Remove Key button.
n
You cannot remove a mapping from the Predefined Key Mappings list.
3. Click OK.
If you selected a hotkey, the entire line is removed. If you selected an annotation, the
annotation remains in the list; only the keymapping is removed.
2. Select the key mapping in the User-defined Key Mappings list.
The text in the Action column appears in the Inserts text box.
3. Select Inserts.
4. Type the text you want in the Inserts text box.
Inserts
text box
Replace
Key
button
5. Click the Replace Key button.
The text in the Action column changes.
6. Click OK.
Viewing Predefined Key Mappings
Predefined key mappings differ from user-defined key mappings in that they cause actions to
happen. You cannot change the predefined key mappings. The list provided in the
Keymapping Editor is for viewing only.
2. Scroll through the Predefined Key Mappings list.
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Chapter 2 Logging Events With Locators
n
When you select a predefined key mapping, the Inserts button changes to the Action button.
You cannot, however, change the action assigned to the key mapping.
3. (Option) Type a key combination to see if it is associated with a predefined mapping.
Using a Mapped Key Combination
To use a mapped key combination:
1. Load a clip or shotlist into the Video Monitor.
2. Click the Source Locators tab or the Shotlist Locators tab. For more information about
locators, see “Marking Events with Locators” on page 55.
3. In the Locator Comment text box, press the key combination you want.
The text is inserted into the Comment text box.
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Chapter 3
Working with Metadata
Metadata is textual data you can use to identify and describe the creation, contents, and
disposition of the clip or shotlist you are logging. Avid Interplay Assist provides access to
system metadata; you can also add your own user-customized metadata that fits your needs.
You view metadata in the Logging panel in the Source Metadata tab or the Shotlist
Metadata tab.
You can add, change, and delete metadata fields for clips and shotlists. See the following
topics:
•Understanding Metadata
•Entering Metadata
•Working with Metadata Fields
•Finding Items in Metadata
Understanding Metadata
The default system metadata includes information about your material such as Category,
Name, and TapeID, as well as film, timecode, and other kinds of information. Interplay
Assist provides you with an extensive list of system metadata items; see the Avid Interplay Access User’s Guide for a list of the items.
Chapter 3 Working with Metadata
n
System metadata appears by default in the Metadata Field Dictionary. See “Displaying a
Metadata Field” on page 79.
You can add your own user-customized kinds of information that suit your particular work
environment. Examples of custom metadata include those in the following table. For
information on creating custom metadata items, see “Adding a New Metadata Field” on
page 83.
Custom Metadata Examples
NameDescription
Air DateWhen the clip was used during the broadcast.
KeywordsA collection of search keywords intended to help locate this clip once it
Legal RestrictionsLimitations on how and where you can use this clip.
LocationWhere this clip was recorded.
ReporterThe reporter narrating the clip.
Entering Metadata
has been archived.
n
78
To enter metadata:
1. Load a clip in the Video monitor.
2. Click the Source Metadata tab or the Shotlist Metadata tab.
3. Click one of the text boxes, and type information in it. You can speed up your work by
using keyboard shortcuts; see “Speeding Your Logging by Mapping Keys” on page 70.
The metadata shown for a shot in a shotlist is really the metadata for the clip that the shot
represents. If you change the metadata here, it changes for all instances of that clip in
the shotlist.
4. Do one of the following:
tPress Enter to finish the entry.
tPress Tab to finish the entry and move to the next text box.
tPress Shift+Tab to move backward through the text boxes.
Working with Metadata Fields
n
You cannot type information in all of the metadata text boxes. Some metadata is set as
Read-only by your system administrator (such as VersionComment) or by the system (such
as Created By) and cannot be changed. This metadata appears in italic.
Working with Metadata Fields
You can choose which metadata fields to display, and you can create new fields.
See the following topics:
•“Displaying a Metadata Field” on page 79
•“Adding a Default Value” on page 81
•“Adding a New Metadata Field” on page 83
•“Flagging an Important Field” on page 84
•“Hiding a Metadata Field” on page 86
Displaying a Metadata Field
To display a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens, with the Field Dictionary comprising the
system metadata as well as metadata fields you created yourself.
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Chapter 3 Working with Metadata
System
and
custom
metadata
Selected shot
in a shotlist
Reference to
(Shot)
80
The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you
select before you open the field editor. If you select the Shotlist Metadata tab and then
select a shot within that tab, the field editor refers to (Shot).
Working with Metadata Fields
3. Do one of the following:
tSelect a field in the Field Dictionary, and then click Show.
tDouble-click a field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in
the Field Dictionary.
n
n
You cannot undo this operation. Select the field and click Hide to remove it from the
Displayed Fields list.
A field that you select to show appears in the Logging panel only for the clip or shotlist that
was selected before you opened the Metadata Field Editor dialog box. To make the field
appear in all clips or all shotlists, you must mark it as an Important Field. For information
about the Important Field function, see “Flagging an Important Field” on page 84.
4. Click OK.
Adding a Default Value
You can add a default value to a metadata field.
To add a default value:
1. Select a field in the Display Fields list. For more information about adding to the
Displayed Fields list, see “Displaying a Metadata Field” on page 79.
2. Select a kind of default value from the Default Value menu. Options include the
following:
-No Default
-User Default, a value of your choosing
3. Type a default value in the Default Value text box.
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Chapter 3 Working with Metadata
Default value
82
4. Click OK.
The default value appears in the field in the Source Metadata tab or the Shotlist
Metadata tab.
Default value
To set the value to No Default:
1. Select Default Value > User Default.
2. Clear any text from the Default Value text box.
3. Select Default Value > No Default.
4. Click OK.
Adding a New Metadata Field
To add a new metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
The Metadata Field Editor refers to (Source) or (Shotlist), depending on which tab you
select before you open the field editor. If you select the Shotlist Metadata tab and then
select a shot within that tab, the field editor refers to (Shot).
3. Check the Current Field Dictionary to see if a field has already been designed for your
purpose. If not, type a name in the Field Name text box.
Working with Metadata Fields
Field Name
text box
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Chapter 3 Working with Metadata
c
n
n
n
Check your field name carefully. If it is incorrect, click Cancel or change it. Once you
click Add, you cannot undo the action, change the name, or remove it from the
Field Dictionary.
4. Click Add.
The new field appears in the Field Dictionary.
5. (Option) Repeat steps 3 and 4 to add another new field.
6. Do one of the following:
tSelect the new field in the Field Dictionary, and then click Show.
tDouble-click the new field in the Field Dictionary.
The field appears in the Displayed Fields list and becomes marked through with a line in
the Field Dictionary.
A field that you select to show appears in the Logging panel only for the clip or shotlist that
was selected before you opened the Metadata Field Editor dialog box. To make the field
appear in all clips, all shots, or all shotlists, you must mark it as an Important Field. For
information about the Important Field function, see “Flagging an Important Field” on
page 84.
7. Click OK.
You must click OK to save your changes. If you click Cancel, your changes are lost.
The new field does not appear as a column heading in the Interplay database or the Select
Working Set of Columns dialog box until you have entered information in it for at least one
clip or shotlist. For more information about working with column headings, see “Selecting
Column Headings” on page 36.
Flagging an Important Field
You can mark a metadata field as Important. Fields that you flag as Important appear in the
Logging panel for every source or shotlist.
To flag a field as Important:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
3. Select a field in the Displayed Fields list.
4. Click Important Field.
The field appears in bold.
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Working with Metadata Fields
Flagged
field
n
It also appears in bold in the Metadata tabs in the Logging panel.
Flagged
field
If you flag a field as Important when you are in a source, it appears in the Source Metadata
tab but does not appear in the Shotlist Metadata tab. If you flag a field as Important when
you are in a shotlist header, it appears in other shotlist headers but does not appear in
individual shots or in the Source Metadata tab. If you flag a field as Important when you are
in an individual shot, it appears in other shots but does not appear in shotlist headers or in
the Source Metadata tab.
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Chapter 3 Working with Metadata
5. (Option) Flag read-only metadata (fields in italic) as Important.
The read-only metadata appears as bold italic.
Hiding a Metadata Field
To hide a metadata field:
1. Select the Source Metadata tab or the Shotlist Metadata tab in the Logging panel.
2. Select Metadata > Modify Metadata Fields.
The Metadata Field Editor dialog box opens.
3. Do one of the following:
tIn the Displayed Fields list, select a metadata field, and then click the Hide button.
tDouble-click a metadata field in the Displayed Fields list.
The field moves from the Displayed Fields list to the Field Dictionary, and the entry in
the Field Dictionary is no longer displayed with a line marked through it.
4. Click OK.
Finding Items in Metadata
86
You can use the Find function to look for particular text in metadata. You can look in
metadata text, metadata fields, or both.
To find items in metadata:
1. Click the Source Metadata tab or the Shotlist Metadata tab.
2. Press Ctrl+F.
The Find dialog box opens.
3. Type the text you want to search for in the Find text box.
4. Select an option from the Using menu and from the In menu. For more information
about these options, see “Finding Items in the Logging Panel” on page 65.
Finding Items in Metadata
5. Click Find.
The clips containing the metadata text or metadata fields you searched for appear in the
Source metadata tab or the Shotlist metadata tab.
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Chapter 3 Working with Metadata
88
Chapter 4
Working with Shotlists
Shotlists are collections of clips or subclips that you assemble. Shotlists are essentially the
same entities as sequences in the Avid Instinct or Avid editing applications. Shotlists can be
used as rough cuts for production assistants and editors, can be saved for playback to a video
server such as Avid AirSpeed, or can be used for editing in an Avid editing application. They
can also be used as unordered collections of clips from which, for example, the best clip
could be selected.
See the following topics:
•Creating a New Shotlist
•Saving your Shotlist Work
•Opening an Existing Shotlist
•Adding to a Shotlist
•Moving Through a Shotlist
•Finding Items in a Shotlist
•Changing a Shotlist
•Entering Metadata for Shotlists
•Saving a Copy of a Shotlist
For information about sending a shotlist to playback, see “Sending Files Out” on page 105.
Chapter 4 Working with Shotlists
Creating a New Shotlist
To create a new shotlist:
1. Click the Shotlist Locators tab or the Shotlist Metadata tab.
A new, empty shotlist appears.
2. Move the mouse over the upper right corner of the Video monitor until the word
SOURCE appears in a box, and then click the box and drag it into the top area of the
shotlist tab.
Blue barSOURCE box
90
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the
clip will be inserted.
3. Release the mouse.
The Save Shotlist As dialog box opens with a default unique name for the shotlist in the
Save As text box. The shotlist is named Shotlist.nnn, where the number is incremented
for each new shotlist.
Save In
list
Icon
column
Creating a New Shotlist
Up button
4. In the Save In list, navigate to the location where you want to save your shotlist. Click
the Up button to navigate to a higher-level folder, or the New button to create a new
folder.
c
n
You should always create and use a folder with a unique name in which to save your
shotlists. Shotlists and sequences are represented by the same icon in Interplay Assist
and have very different functions in the broadcast environment.
You cannot save a shotlist on the server at the top level.
5. (Option) Sort the items in the destination folder to check for a previously named item by
doing one of the following:
tClick the arrow above the Name column to sort in alphabetical order. Click the
arrow again to sort in reverse alphabetical order.
tClick the Icon column, and then click the arrow to sort by object type (folder, clip,
subclip, or sequence).
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Chapter 4 Working with Shotlists
Icon column
sorted by
type
6. Do one of the following in the Save As text box:
tAccept the default unique name.
tType a name for the shotlist in the Save As text box.
c
n
92
Interplay Assist allows you to save multiple different shotlists with the same name. It
does not warn you that a previous shotlist exists with that name, and it does not
overwrite the previous shotlist. Make sure the name you type is unique unless you want
two different shotlists that have the same name.
Use only standard characters when you type names. You cannot use the following special
characters: \ / : * < > | % , “ ? ’. You also cannot use a period or a double period (..) as a
name, and you cannot end a name with a period.
7. Click Save.
The shotlist opens in the Logging panel.
Saving your Shotlist Work
When you make a change to a shotlist, an asterisk appears indicating that the shotlist has
been modifed but not yet saved to the Interplay database.
Asterisk indicating a modified shotlist
To save a shotlist to the Interplay database, do one of the following:
tPress Ctrl+S.
tSelect File > Save Shotlist.
Saving your Shotlist Work
The shotlist is saved.
tSelect File > New Shotlist.
The shotlist is saved and is cleared from the Logging panel.
n
You can also exit the Assist application, and the shotlist is saved automatically.
Opening an Existing Shotlist
You can open an existing shotlist in the Source tabs to play material, view restrictions and
locators, and modify metadata.
To open an existing shotlist:
1. Navigate to the folder in which the shotlist resides in the Directory panel.
2. Click the shotlist name in the Research panel.
The shotlist opens in the Video monitor and in the Source tabs of the Logging panel.
You can now play the shotlist, view restrictions and locators, and modify
other metadata.
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Chapter 4 Working with Shotlists
Opened
shotlist
Shotlist
folder
Selected
shotlist
94
To work with the shotlist in the Shotlist tabs:
1. Open a shotlist as in the preceding procedure.
2. Click one of the Shotlist tabs.
3. Select File > New Shotlist, if needed.
4. Move the mouse over the upper right corner of the Video monitor until the word
SHOTLIST appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the
clip will be inserted.
5. Release the mouse.
The shotlist that you opened in the Video monitor appears in the Shotlist tabs.
You can now perform any of the shotlist operations: adding or deleting shots, adding
locators, and working with metadata. You cannot work with restrictions in either of the
Shotlist tabs.
Adding to a Shotlist
You can add a source clip to a shotlist. You can also add the clips in an existing shotlist to
another shotlist. Information carries over from the source clip to the shotlist in the following
ways:
•Locator information is copied from the source clip to the clip in the shotlist: the locators
in the shotlist are separate objects from the locators in the source clip. If you make a
change in the locator information in the shotlist, the same change does not appear in the
source clip.
•Restriction and metadata information is linked from the source clip to the clip in the
shotlist: restrictions and metadata in the shotlist refer to the same information as the
source clip. If you change the restriction comment in the source, the change is reflected
in the shotlist, as well. You cannot change restrictions in the shotlist.
See the following topics:
•“Adding a Source Clip to a Shotlist” on page 95
•“Adding a Shotlist to a Shotlist” on page 97
Adding a Source Clip to a Shotlist
Adding to a Shotlist
To add a source clip to a shotlist:
1. Navigate to the desired clip.
The clip loads into the viewer.
2. (Option) Mark an IN point and an OUT point.
3. Click the Shotlist Locators tab or the Shotlist Metadata tab.
4. Move the mouse over the upper right corner of the Video monitor until the word
SOURCE appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the
clip will be inserted.
5. Select where you want to insert the clip and release the mouse.
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Chapter 4 Working with Shotlists
SOURCE box
Blue bar
The clip is added to the shotlist.
New clip
with
locators
n
n
96
You cannot mix frame rates or formats in a shotlist. For example, you cannot mix sources
captured at 24 frames per second (fps) with sources captured at 30 fps, or progressive
projects with interlaced projects. When you move the mouse over the upper right corner of
the Video monitor and your source clip is incompatible with existing sources in the shotlist,
the box reads WRONG FORMAT and you cannot drag it into the shotlist.
If the system is busy, the mouse pointer changes to an hourglass. You must wait until the
mouse pointer returns to normal before you can add another clip to the shotlist.
6. Save your shotlist. See “Saving your Shotlist Work” on page 93.
Adding a Shotlist to a Shotlist
To add the contents of a shotlist to an existing shotlist:
1. Load the desired shotlist into the Video monitor.
2. Click the Shotlist Locators tab or the Shotlist Metadata tab.
3. Move the mouse over the upper right corner of the Video monitor until the word
SHOTLIST appears in a box, and then click the box and drag it into the shotlist.
A blue bar appears and follows the mouse pointer, indicating where in the shotlist the
clip will be inserted.
SHOTLIST box
Adding to a Shotlist
97
Chapter 4 Working with Shotlists
The shotlist expands and displays its component clips.
n
98
Interplay Assist looks at any sequence loaded into the Source tab to determine if the
sequence can be interpreted as a shotlist. Because shotlists are very simple sequences —
cuts-only with at most one video track and no effects — most sequences from an Avid editing
application are not shotlists. Only a shotlist can be loaded into one of the Shotlist tabs.
If you move the mouse over the upper right corner of the Video monitor when a sequence
that is not a shotlist is loaded into the monitor, the word SHOTLIST does not appear and you
cannot drag the sequence into one of the Shotlist tabs.
4. (Option) Repeat the procedure to add additional shotlists.
5. Save your shotlist. See “Saving your Shotlist Work” on page 93.
Moving Through a Shotlist
After you add one or more clip or subclip to a shotlist, you can move through it as you would
through a sequence.
To move through a shotlist:
1. Click the Shotlist Metadata tab or the Shotlist Locators tab.
2. Click the Shotlist button in the Video monitor.
The shotlist appears in the Video monitor, and an arrow-shaped Video guide appears to
the left of the components of the shotlist in the Logging panel.
Moving Through a Shotlist
Timecode
Position Indicator
n
Shotlist button
Shotlist Video guide
The Video guide appears if you entered Shotlist mode by clicking the Shotlist button and one
of the Shotlist tabs is active. (It also appears if you are in Source mode and one of the Source
tabs is active.) It does not appear if you are in Source mode and have clicked one of the
Shotlist tabs, nor does it appear if you are in Shotlist mode and have clicked one of the
Source tabs.
3. Do one of the following:
tDrag the Shotlist Video guide in the Logging panel up or down.
tDrag the position indicator in the Video monitor right or left.
tIn the Shotlist Locators tab, click a Locator Timecode button.
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Chapter 4 Working with Shotlists
The Video guide and the position indicator move in tandem with each other and always
point to the same timecode.
n
You cannot undo moving in the shotlist.
Finding Items in a Shotlist
You can use the Find function to look for particular text in a shotlist. You can look in shotlist
locators or in shotlist metadata.
To find items in metadata:
1. Click the Shotlist Locators tab or the Shotlist Metadata tab.
2. Press Ctrl+F.
The Find dialog box opens.
3. Type the text you want to search for in the Find text box.
4. Select options from the Using menu and the In menu. For more information, see
“Finding Items in the Logging Panel” on page 65.
5. Click Find.
The clips containing the text you searched for appear in the tab.
Changing a Shotlist
You can rearrange shots in a shotlist or remove a shot. You cannot trim clips in a shotlist.
See the following topics:
•“Rearranging Shots in a Shotlist” on page 100
•“Removing a Shot from a Shotlist” on page 101
•“Changing IN and OUT Points in a Shotlist” on page 101
Rearranging Shots in a Shotlist
To change the order of shots in a shotlist:
1. Open an existing shotlist in the Shotlist Locators tab. See “Opening an Existing
Shotlist” on page 93.
2. Select a shot.
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