Pinnacle Speakers WH6-120-6 User Manual

OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
NGL
1
TABLE OF CONTENTS
INTRODUCTION………………………………………...PAGE 3
GAME FEATURES
GAME PLAY
SET-UP / TESTING / MAINTENANCE………………..PAGE 4
SAFETY PRECAUTIONS
GAME SET-UP
ASSEMBLY
TESTING
CLEANING
PROGRAMMING………………………………………..PAGE 5 - 9
OPTION MODES
ERROR CODES
QUICK TROUBLESHOOTING…………………………PAGE 10 - 11
PROBLEMS AND SOLUTIONS
GAME REPAIR…………………………………………..PAGE 12 - 15
GLASS REPLACEMENT
MECHANICAL REPAIR
ELECTRICAL / ELECTRONIC REPAIR
PARTS LISTINGS……………………………………….PAGE 16
CRANE ASSEMBLY DIAGRAMS……………………...PAGE 17 - 20
SCHEMATICS / WIRING DIAGRAMS………………...PAGE 21 - 38
WARRANTY INFORMATION…………………………..PAGE 39 - 40
ICEDOC BC9001NGL REVISION
2
5-20-03
INTRODUCTION
GAME FEATURES
Thank you for your purchase of the new PINNACLE CRANE™ game from I.C.E.
The brand new PINNACLE CRANE™ all metal crane game by I.C.E. was designed with the operator in mind. Reliability, low maintenance, themed cabinetry and all metal construction are the key design features, exactly what is needed to ensure a combination of long life and high profit.
With nearly the entire construction made of metal, it was only natural to Powder Epoxy Coat everything, inside and out. This provides the owner-operator with a game that will certainly outlast its wooden counterparts for many years to come. The major advantages of all metal construction include:
Vault like security
Long service life
Low maintenance
High durability
All windows of the PINNACLE CRANE™, are 1/4” tempered plate glass to provide an easy to clean, maximum safety, scratch resistant surface. Other features include: 41 strand conductor cables (to prevent fatigue), a full range of operator adjustable software and a newly designed crane mechanism.
The first step in I.C.E.’s new crane design was to select several leading cranes available on the market today, observe and determine what problems can be or are causes of failure and costly down time. I.C.E. then surveyed operators nation wide, requesting information like:
What are the leading causes of crane
failures in your locations
What are some problems in servicing
cranes
What changes would you make to current
cranes to create a better machine
I.C.E.’s engineers then compiled all critical data, addressed and corrected each problem and used this information to greate what we now call the PINNACLE CRANE™. This method of design ensures that the needs of the owner-operators dictate the final design parameters, for who knows a cranes attributes and faults better than a crane operator.
GAME PLAY
As coins are inserted into the PINNACLE CRANE™ all metal game, a “Ding” is heard for each coin inserted. When sufficient coins have been inserted, the claws click closed and then reopen, which signals the start of the game. The crane will then position itself in the middle of the “play field*” and remain there, until the player is ready.
When the player has moved the joystick or pressed the buttons to move the crane, the timer on the right display will begin to count down. The player will then position the crane above the prize they are attempting to win and press the drop button to lower the claw.
If the nudging option is on, then the player will have the ability to keep “nudging” the claw each time the button is pressed to home in on the chosen prize. If the nudging option is off, then the player will have only one chance to drop the claw.
When the claw has fully dropped, it will close and retract to its uppermost position. The crane will then automatically position itself over the prize chute at the rear of the cabinet. The claw will then open, releasing the prize into the prize chamber. The player can now remove the prize from the chamber through the prize door located in the front, lower left corner of the game. The game is now at its home position and is ready for the next player in line.
3
SETUP / TESTING / MAINTENANCE
BEFORE YOU BEGIN
IMPORTANT: FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOU AND/OR YOUR GAME.
WARNING: WHEN INSTALLING THIS GAME, A 3 PRONG GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, AND / OR DAMAGE TO THE ELECTRONICS
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY.
GAME SET-UP
BEFORE PLUGGING THE GAME IN OR TURNING IT ON, BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE.
ASSEMBLY INSTRUCTIONS
1. Carefully unbox the game from its packaging.
2. Using the supplied keys, unlock the front door of cabi­net.
3. Cut all tie wraps holding the wagon assembly and crane assembly in place.
4. Plug the game into a three prong grounded recepta­cle. NOTE: that the plug is accessible during use.
5. The game is now ready for start up.
The appliance must be positioned such
TESTING
After the initial setup, it is time to test your game for proper operation.
1. Locate the game in its permanent location and lock the casters.
2. Be sure that the game has been properly plugged into a three prong grounded outlet and that the receptacle is in good working order.
3. If using an extension cord, be sure it is a three prong grounded type of at least 16 Ga.
4. Verify that the game is set up for the proper voltage and turn the power to the game on.
5. The game will run through a test mode at every start up. See test mode explanation in the programming section for details.
6. Insert coins/bills at least ten times into the coin mech/ bill acceptor to assure proper operation.
7. Check the credit and prize counters for proper opera­tion.
8. Check that the door disconnect switch works properly.
9. Check game volume during busy time at location to set it at the proper level.
CLEANING
Regular cleaning of the game will keep it looking new and greatly enhance its appeal.
Clean the windows of your PINNACLE CRANE™ with a standard window cleaner such as Windex®
Clean the cabinet sides with a good cleaner such as “Fantastik” or “409” and a soft rag. A mild soapy solution can also be used.
NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND OR PINBALL PLAYFIELD CLEANERS ON ANY OF THE CABINET SURFACES, ESPECIALLY THE DECALS.
IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF YOUR GAME, PLEASE CALL OUR SERVICE DEPARTMENT AT 1-716-759-0360
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PROGRAMMING
MODE DESCRIPTION MIN / MAX / DEF MEANING
(Credit Display) (Timer Display)
0 Game Type 0, 1, 0 0—Left, Right, Forward, Backward, Nudge 1—Left, Right, Forward, Backward, Drop
1 Game Mode 0, 1, 0 0—Normal Play 1—Play till you win
2 Time 20, 60, 20 20—60 Seconds (Inc. every 5 seconds)
3 Coin 0, 9, 2 0—Free Play 1—9 Coins required for a single credit
4 Bill 0, 9, 4 0—Off 1—9 Number of coins each bill is worth
5 Counter Type 0, 1, 0 0—Credit counter 1—Coin counter
6 Attract 0, 30, 20 0—30 Minutes between attract modes 0—Off
7 Attract Type 1, 2, 2 1—Motion only 2—Audio and motion
8 F / B Speed 10, 20, 20 10 = Low speed 20 = High speed
9 L / R Speed 10, 20, 20 10 = Low speed 20 = High speed
10 Up Speed 13, 15, 15 13 = Low speed 15 = High speed
11 Down Speed 15, 20, 20 10 = Low speed 20 = High speed
12 Right Time 0, 40, 8 0—40 Number of 1/4 sec. time intervals right
13 Forward Time 0, 40, 5 0—40 Number of 1/4 sec. time intervals forward
14 Tickets to Play 0, 99, 0 0—99 tickets to be paid just to play game
15 Tickets if Lose 0, 99, 0 0—99 tickets to be paid if you do not win plush
16 Factory Default 0, 1, 0 0—Normal 1—Restore factory defaults upon next startup
17 Center On / Off 0, 1, 0 0—Center option off 1—Center option on
18 Snap On / Off 0, 1, 1 0—Snap option off 1—Snap option on
19 Up / Down Motor Test DIAG. Right display changes: 0—1 Up switch is made 0—2 Down switch is made 0—3 Both switches are made
20 Left / Right Motor Test DIAG. Right display changes: 0—1 Left switch is made
21 Front / Back Motor Test DIAG. Right display changes: 0—1 Back switch is made
BASIC PROGRAMMING
ADVANCED PROGRAMMING
5
PROGRAMMING
Mode Explanations
0. GAME TYPE—There are 5 game types:
0 Left, Right, Forward, Backward, Nudge—This mode is for a control panel that commonly has
a joystick and allows the player to lower the claw each time the drop button is pressed. This allows the player to hone in on the prize they are attempting to win. NOTE: The crane will po­sition itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set to “0” (Off). The crane head will position itself according to the operator presets, options 14 and 15, at the end of the game if Option 21 is set to “1” (On).
1 Left, Right, Forward, Backward, Drop—This mode is for a control panel that commonly has a
joystick and the claw drops fully when the drop button is pressed. NOTE: The crane will posi­tion itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set to “0” (Off). The crane head will position itself according to the operator presets, options 14 and 15, at the d of the game if Option 21 is set to “1” (On).
1. GAME MODE—There are 2 game modes:
Normal play—This is the standard type of play where a player has inserted enough coins to
create 1 credit and then plays the game. Whether the player wins a prize or not, the game is over.
Play till win—In this mode, the player has inserted enough coins to create 1 credit and will be
able to play the game until they win a prize.
2. TIME—This option allows the operator to set the game play length. Options are from 20 seconds to 60 seconds in 5 second intervals.
3. COIN—This option allows the operator to set the number of coins needed to create 1 credit. A setting of “0” will put the game into free play.
4. BILL—This option allows the operator to set the number of coins each bill is worth. A setting of “0” turns this option off.
5. COUNTER TYPE—Setting this option to “0” will have the game count credits on the mechanical and software counters. Setting this option to “1” will have the game count coins.
6. ATTRACT—This option allows the operator to set the number of minutes between attract modes. Available settings are from 0 minute to 30 minutes in 1 minute intervals. A setting of “0” turns off the attract mode.
7. ATTRACT TYPE—This option allows the operator to choose what type of attract mode they want.
- “1” will have an attract mode with movement only.
- “2” will have an attract mode with both audio and movement.
8. F / B SPEED—This option allows the operator to adjust the forward / backward speed of the crane. The available speeds are 10—20 with 10 being slow and 20 being fast.
9. L / R SPEED—This option allows the operator to adjust the left / right speed of the wagon. The available speeds are 10—20 with 10 being slow and 20 being fast.
10. UP SPEED—This option allows the operator to adjust the up speed of the crane. The available speeds are 13—15 with 13 being slow and 15 being fast.
11. DOWN SPEED
—This option allows the operator to adjust the down speed of the crane. The
available speeds are 15—20 with 15 being slow and 20 being fast.
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PROGRAMMING
12. RIGHT TIME—This option allows the operator to adjust the time the right drive motor will stay on, for centering purposes at game start up. Available time settings are 0—40 intervals of 1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the right drive motor will stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at coin up in different size cranes. An operator can also use this option along with Option 21, to adjust the position of the crane head when the game is over.
13. FORWARD TIME on, for centering purposes, at game start up. Available time settings are 0—40 intervals of 1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the forward drive motor will stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at coin up in different size cranes. An operator can also use this option along with Option 21, to adjust the position of the crane head when the game is over.
14. TICKETS TO PLAY operator has the ability to set the number of tickets that a player will be awarded just for playing the game. The available range is 0 - 99 tickets.
15. TICKETS IF LOSE—This option is only used if you have a ticket dispenser. In this option, the operator has the ability to set the number of tickets a player will be awarded when a piece of plush is not won. The available range for this option is 0 - 99 tickets.
16. FACTORY DEFAULTS—A setting of “0” for this option will keep the latest operator settings. A setting of “1” for this option will restore all options to factory defaults.
17. CENTERING—This option allows the operator to position the crane head any where on the play field. If Option 21 is set to “0” (Off) according to the operator presets in Options 14 and 15. If Option 21 is set to “1” (On) crane head will position itself at the end of the game Options 14 and 15.
18. SNAP—This option allows the operator to turn on and off the snap of the claws at the start of a game. If Option 22 is set to “0” (Off) game. If Option 22 is set to “1” (On)
19. UP / DOWN MOTOR TEST—When the operator moves the joystick left and right, the claw will raise and lower respectively. The right display will change from: 0—1 If the up switch is made 0—2 If the down switch is made 0—3 If both switches are made
20. LEFT/ RIGHT MOTOR TEST—When the joystick is moved left and right, the wagon assembly will move to the left and right. The right display will change from: 0—1 If the left home switch is made
21. FRONT / BACK MOTOR TEST—When the joystick is moved left and right, the crane assembly will move forward and backwards. The right display will change from: 0—1 If the back home switch is made
—This option allows the operator to adjust the time the forward drive motor will stay
— This option is only used if you have a ticket dispenser. In this option, the
the crane head will position it at the beginning of the game
the
according to the operator presets in
, the claws will not snap together at the start of the , the claws will snap together at the start of a game.
7
PROGRAMMING
Entering the Programming Mode
To enter the programming mode, open the front door and press the button marked PROG, located near the main board, and the crane will move to the front center of the game. NOTE: The game WILL NOT go into the programming mode if the door is “closed”, or the door switch has been pulled to its outer most position. Once you are in the programming mode, move the joystick forward and backward to move through the modes. To change the value of the mode, move the joystick left and right. Once all options have been set, press the drop button and the game will return to regular game play with the new set­tings.
Entering the Accounting Mode
To enter the accounting mode, unlock and open the front door and press the button marked ACCOUNT, located near the main board. The left displays will flash between “cr” (Credits) then the number of credits 1 - 9999. If the operator presses the drop button, the displays will flash “pl” (Plush) then the number of plush that has passed through the sensor. These numbers can never be reset and WILL NOT match the numbers on the mechanical counters from the counters. It is advisable that the owner note this difference so that they will be able to track actual software coins / credits and plush out vs. the mechanical counters for accounting purposes.
8
PROGRAMMING
Test Mode Explanation
Every time that the game is powered up, the door is closed or exiting programming mode, the game will run through a test mode to check the following items:
- HOME BACK SWITCH - FRONT / BACK MOTOR - E² (MEMORY)
- HOME LEFT SWITCH - LEFT / RIGHT MOTOR
- UP SWITCH - CREDIT / COIN DISCONNECT
- DOWN SWITCH - CLAW CLOSE, CLAW OPEN
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the podium dis­plays. This will alert the operator that there has been a problem. The operator needs only unlock and open the front door and the error codes will be displayed one at a time on the left display. To move to the next error code, the operator needs to press the drop button. Repairs should be made to those areas in which errors have been logged. When all codes have been seen, and the door is closed, the game will reset the error codes, run through a test mode to check for proper operation and if all is well, game play can start. If not, the 4 decimals will once again light up and the operator will need to check the error codes again. Game play can continue to the best of the machine’s abilities, with problems, until the errors are corrected. At no time should the game be inoperable unless a key component is damaged.
NOTE: Some items on the list can not be detected by the game and require that the operator watches for these actions to be performed during the start up test mode. (Claw close, Claw open)
Error Codes
#
1 E² (Memory) Replace Microprocessor
3 Up Sensor Check / Replace Up Sensor
4 Down Sensor Check / Replace Down Sensor
5 Left / Right Sensor Check / Replace L /R Sensor
6 Front / Back Sensor Check / Replace F /B Sensor
7 Front / Back Motor Check / Replace F / B Motor
8 Left / Right Motor Check / Replace L / R Motor
9 Counter Disconnect Just a warning that the credit / coin counters were disconnected at some time.
Problem Solution
9
QUICK TROUBLESHOOTING
PROBLEM PROBABLE CAUSE SOLUTION
THE DECIMALS ON THE 4 DISPLAYS ARE LIT UP
NO GAME POWER
GAME WILL NOT TAKE MONEY OR GIVE CREDITS CORRECTLY
DISPLAYS DO NOT WORK
CRANE OR WAGON DOES NOT MOVE
CRANE KEEPS TRYING TO MOVE IN TO THE HOME POSITION
CLAW WILL NOT CLOSE
CLAW STAYS CLOSED
CLAW GOES DOWN AND THEN UP BUT DOES NOT CLOSE
CLAW COMES UP AND ABOUT 10 SEC. PASSES BEFORE CRANE MOVES TO THE HOME POSITION
CRANE OR WAGON WHEELS SLIP
THIS IS IN FACT NOT A PROBLEM BUT A WAY OF LETTING THE OPERATOR KNOW THAT THERE WAS A PROBLEM DURING THE START UP MODE
ON-OFF SWITCH ON THE GAME IS TURNED OFF BLOWN A.C. POWER FUSE GAME NOT PLUGGED OR CORD DAMAGED BAD TRANSFORMER TRANSFORMER HARNESS NOT CONNECTED BAD POWER MODULE
BAD COIN SWITCH COIN DISCOUNTING SET WRONG COINS PER CREDIT SETTING INCORRECT BAD COIN MECHANISM LOOSE OR DAMAGED HARNESSING BAD MAIN P.C. BOARD
BAD 12V FUSE BAD DISPLAY P.C. BOARD BAD MAIN P.C. BOARD LOOSE OR DAMAGED DISPLAY HARNESSING
BAD MOTOR LOOSE OR DAMAGED HARNESSING BAD SWITCH ON BUTTON OR JOYSTICK BAD HARNESSING TO BUTTONS OR JOYSTICK BLOWN FUSE TO MOTORS ON MAIN P.C.B.
BAD LIMIT SWITCH (S) LIMIT SWITCH NOT ALIGNED WITH ACTUATOR
BLOWN FUSE TO CLAW ON MAIN P.C. BOARD BAD COIL LOOSE OR DAMAGED HARNESSING CLAW HAS MECHANICALLY JAMMED
BAD DRIVE TRANSISTOR ON MAIN P.C.B. CLAW HAS MECHANICALLY LOCKED
DOWN SWITCH BAD LOOSE OR DAMAGED HARNESS TO DOWN SWITCH
UP SWITCH BAD LOOSE OR DAMAGED HARNESS TO UP SWITCH BROKEN “UP” SPRINGS
MISSING OR DAMAGED O-RING DRIVE BELTS LOOSE SET SCREWS IN WHEELS LOOSE SET SCREWS IN DRIVE COUPLER RAILS NEED TO BE SCUFFED
OPEN THE FRONT DOOR AND THE ERROR CODES ARE SHOWN ON THE DISPLAYS. TO ADVANCE THROUGH THE ERROR CODES, PRESS THE FIRE BUTTON
TURN POWER ON REPLACE WITH PROPER FUSE CHECK POWER CORD CHECK FOR PROPER VOLTAGES CHECK HARNESS REPLACE POWER MODULE
CHECK W/METER AND REPLACE CHECK PROGRAMMABLE SETTING CHECK PROGRAMMABLE SETTING ADJUST OR REPLACE CHECK W/METER—REPAIR REPAIR OR REPLACE MAIN BOARD
REPLACE WITH PROPER FUSE REPAIR OR REPLACE P.C. BOARD REPAIR OR REPLACE P.C. BOARD CHECK W / METER AND REPAIR
REPLACE MOTOR CHECK W / METER—REPAIR REPLACE SWITCH CHECK W / METER—REPAIR REPLACE WITH PROPER FUSE
REPLACE SWITCH (S) ALIGN SWITCH AND ACTUATOR
REPLACE WITH PROPER FUSE REPLACE COIL CHECK W / METER AND REPAIR FIND JAM AND REPAIR
REPLACE TRANSISTOR FIND JAM AND REPAIR
REPLACE DOWN SWITCH CHECK W / METER AND REPLACE
REPLACE UP SWITCH CHECK W / METER AND REPLACE REPLACE SPRINGS
REPLACE O-RING BELTS TIGHTEN SET SCREWS TIGHTEN SET SCREWS SCUFF TOP OF RAILS WITH SANDPAPER
10
QUICK TROUBLESHOOTING
- NOTE: A self test will be performed each time the front door is “closed” , the game is powered up, or when you exit programming mode.
- NOTE: The game will not count credits or plush out on either the mechanical or software counters while the front door is open.
- NOTE: If the Wagon does not move smoothly through a full travel from left to right, check to see that the wheel spacing is correct. If the spacing is correct, then check the 2 cabinet rails for burrs that may cause the wheels to bind.
- NOTE: If the Crane does not move smoothly through a full travel from front to back, check to see that the wheel spacing is correct. If the spacing is correct, then check the 2 separator rails for burrs that may cause the wheels to bind.
- NOTE: If the Micro track for the left / right movement is binding during its travel, check to see if the top mirror bracket’s edge, also the shelf the micro track rides on, has been de-burred.
- NOTE: If the front door is having trouble closing fully, check to see that all harnessing is out of the way for the door to close. Next, check to see that the prize chamber wall is far enough to the right to allow the right edge of the prize door frame to swing past. Finally, check to see that the door is aligned properly.
- NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly. Next, check that the lock rods are not binding on the lock cam or the lock rod guides. Next, check that all fric­tion points have been lubricated with molly grease. Finally, if need be, adjust the lock rod guides such that the door closes and locks smoothly.
- NOTE: If the decimals light up on the displays after a self test, an error has been logged. When the door is in the open position, the error codes will be shown on the left display. To advance through the error codes, press the drop button.
- NOTE: If at the beginning of the self test mode, the claw does not drop, one or more of the following may apply. The prize sensor is not working or is blocked. The string or string lever is mechanically binding. The up or down switch is sticking or misaligned from its actuator.
- NOTE: If claw stays closed, it is likely that the diode has blown and the transistor controlling the claw has also blown. Shut off the game immediately and have a qualified technician install a new coil assembly and transistor on main board.
- NOTE: If claw is jerky while being lowered, it is likely that the up spring is missing or has not been slightly elongated properly. Another possibility is that the string has mechanically bound on the spool. To fix the string binding, enter the programming mode and go to mode 24. By moving the joystick to the left and right, you are able to raise and lower the claw mechanism. Move the crane over the prize chute and lower the claw mecha­nism all the way until it starts to wind up backwards. Reverse the motor direction to raise the claw mechanism and properly rewind the string on the spool. Exit the programming mode and the string should be free of me­chanical binding.
- NOTE: If the claw stays open, first check for bad fuses on the main board. Next check that there are no wires dislodged from the connectors in the harness between the wagon and crane, the harness between the wagon and the main board, the crane assembly and the wagon assembly. If the problem still exists, and no fuses are blown or wires dislodged, it is likely that the transistor controlling voltage to the claw has blown on the main board. Have the coil assembly and transistor on the main board replaced by a qualified technician.
- NOTE: If the crane / wagon, in the home position, tries to move left or back, check to see that the actuators are both present. Next, check to see that the sensors are present. Next, check to see that the sensors and actuators are aligned. Then check to see that the sensor wires are not dislodged from the connectors. Finally, replace the sensor, it is likely to be bad.
11
GAME REPAIR
WARNING: ALWAYS REMOVE POWER FROM THE GAME BEFORE ATTEMPTING ANY SER­VICE, UNLESS NEEDED FOR SPECIFIC TEST­ING. FAILURE TO OBSERVE THIS PRECAU­TION COULD RESULT IN SERIOUS INJURY TO YOURSELF AND / OR OTHERS.
TROUBLESHOOTING
PHILOSOPHY
To find problems with the game, always check the obvious first. See that the game is plugged in and that all of the fuses are good.
Next, check to see that all of the connectors are firmly seated and that no wires have been pulled out.
When trying to find out if specific components are bad or not, try swapping them with components from another PINNACLE CRANE™ game, if available, to see if the problem moves with the component or stays where it was. This will help you decide if you have a problem with a specific component or maybe a problem with either the wiring or the main p.c. board. Use extreme caution when using probes or volt meters if the game is powered up. If checking continuity, it is important to disconnect the harnessing at both ends, as attached they may yield erroneous results.
If a p.c. board is suspected as causing your problems, check to see that all of the I.C. chips are firmly seated on the board.
MAIN P.C. BOARD
REPLACEMENT
1. Remove all A.C. power from the game
2. Unlock and open the front door
3. Carefully remove all of the connectors from the main p.c. board.
4. Remove the 4 long plastic hexagon nuts that
secure the board to the main board housing.
5. Gently pull the p.c. board from the mounting studs.
6. Reassemble in the reverse order using a new main p.c. board.
FRONT GLASS
REPLACEMENT
1. Remove all A.C. power from the game.
2. Remove the (3) 10-24 carriage bolts holding the top glass frame in place.
3. Loosen the (5) 1/4-20 kep nuts holding each side glass retainer in place and slide retainers back.
4. Loosen and remove the (3) self tapping screws holding the bottom glass retainer / window val­ance in place.
5. If the glass is broken, be sure to remove all pieces from where the new glass will rest.
6. With proper ceiling height, slide the new glass in from the top. NOTE: Be careful to proper align the glass with the side channels to prevent breakage.
7. When glass is properly seated, slide the side glass retainers into place and tighten the (5) 1/4­20 kep nuts for each side.
8. Re-install the bottom glass retainer and tighten into place via the (3) self tapping screws
9. Re-install the top window frame and tighten into place via the (3) 10-24 carriage bolts.
SIDE GLASS
REPLACEMENT
1. Remove all A.C. power from the game.
2. Remove wagon and crane assemblies.
3. Remove front and rear cabinet rails and hard­ware.
4. Remove fluorescent lights and brackets on side where glass is to be replaced.
5. Remove (2) side window retainers and (1) top window retainer.
6. Remove side marquee.
7. Back out long 1/4-20 bolts that hold on the side window retainers so they are flush with the 1” tube frame.
12
GAME REPAIR
8. Remove bolts holding playfield in place near bottom of the glass.
9. Install new glass from the inside of the game and drop into channel in the playfield.
10. Reinstall retainers, lights, brackets, marquee, playfield bolts and rails in reverse order.
PLUSH RETAINER WALL
REPLACEMENT
1. Remove all A.C. power from the game.
2. Unlock and open front door
3. Carefully remove the (2) 1/4-20 nuts holding the plastic plush retainer / wall to the side of the game.
4. Remove old plastic plush retainer wall
5. Reassemble in reverse order using new plastic plush retainer wall.
REMOVAL OF CRANE
MECHANISM
1. Remove all A.C. power from the game.
2. Unlock and open the front door.
3. Slide the crane assembly to the front center of the game.
4. Loosen black thumb screw securing the front to back micro track bracket in place. The thumb screw is located on the front face of the crane assembly nearest the door.
5. Slide the micro track bracket forward and up to disconnect it from the crane assembly.
6. Carefully lift the entire crane assembly off the rails approximately 2 inches, shift to the left as far as possible, drop the right side down past the right crane rail and slide the entire assembly out from between the two separator rails.
7. The crane assembly can now be removed from the cabinet so necessary maintenance / repairs can be made
8. Reassemble in reverse order.
REMOVAL OF CRANE
MECHANISM
1. Remove all A.C. power from the game.
2. Unlock and open front door.
3. Remove crane assembly as detailed previously.
4. Loosen black thumb screw securing the micro track bracket in place. The thumb screw is lo­cated on the upper right face of the wagon as­sembly at rear.
5. Slide the micro track bracket to the right and up to disconnect it from the wagon assembly.
6. Carefully lift the entire wagon assembly off the rails and rotate clockwise until the left front wheel clears the front rail.
7. Lower the front of the wagon assembly and re­move the assembly from between the two rails.
8. The wagon assembly can now be removed from the cabinet so necessary maintenance / repairs can be made.
9. Reassemble in reverse order.
13
GAME REPAIR
STRING REPLACEMENT
1. Remove all A.C. power from the game.
2. Unlock and open front door.
3. Remove crane assembly as previously stated.
4. Disconnect the claw assembly from the crane as­sembly by removing the two bolts securing the alu­minum coil cap to the coil housing.
5. Tie a knot at the end of the replacement string. Use super glue to prevent the knot from working loose or use a lighter to melt the knot to prevent loosen­ing.
6. Using a lighter, melt the other end of the string and form a point before it completely cools.
7. Remove crane housing cap by loosening the (2) thumbscrews.
8. Feed the pointed end up through the hole in the coil cap and pull until the knot is firmly seated on the inside of the cap. SEE CRANE ASSEMBLY DRAWING
9. A proper string routing diagram is located on the bottom side of the crane housing cap.
10. Feed the pointed end up through the hole in the bottom of the crane assembly housing.
11. Feed string over first string guide then under the next string guide.
12. Finally, feed the string through the hole in the side of the string spool, attached to the motor shaft, and tie another knot. (Once again, either use super glue to prevent the knot from working loose or use a lighter to melt the knot to prevent loosening)
13. The string is now properly strung.
14. Re-attach the claw assembly to the crane assem­bly using the two bolts that were removed in step 4.
15. Re-install the crane assembly into the game and set it in the home position with the claw assembly hanging
16. Turn on the game and the crane will automati­cally rewind the string properly.
in the prize chute.
MOTOR REPLACEMENT
1. Remove all A.C. power from the game.
2. Unlock and open front door.
3. Remove crane and / or wagon assembly as previ­ously stated. NOTE: What is removed depends on which motor has gone bad.
4. Loosen two thumb screws securing crane housing cap in place and remove. NOTE: This step is only for the 2 motors in the crane assembly.
5. Remove drive o-rings and wheels from the bad mo­tor.
6. De-solder the motor leads from the bad motor. NOTE: Be sure to note which wire goes to which motor lead, for if they are re-installed backwards, the motor will run opposite of its intended direction.
7. Carefully remove the bronze bushing supporting the motor shaft of the bad motor. NOTE: This step is only for the 2 motors in the crane assembly.
8. Remove the 4 bolts securing the motor to the hous­ing.
9. Carefully remove the bad motor.
10. Re-assemble in reverse order using new motor. NOTE: When motor is completely re-installed, place one drop of thread lock on each of the 4 bolts that secure the motor in place to prevent the bolts from backing out.
PRECAUTION
When installing a new motor in any of the three loca­tions, please note that the 4 screws, if tightened too much, could mis-align the motor and cause binding. It is advisable that you tighten the 4 screws just enough to keep the motor from moving. Then apply a small drop of (Blue) loctite on the back side of each of the 4 screws to prevent the screws from loosening. When the motor is installed properly, it should draw .5 amps or less when running at proper 22 volts.
14
GAME REPAIR
FUSE REPLACEMENT
CAUTION FOR CONTINUED PROTECTION AGAINST RISK OF FIRE. REPLACE ONLY WITH THE SAME TYPE OF FUSE HAVING THE SAME ELECTRICAL RATING.
AREA MAIN BOARD F2 6 MDQ 250 F3 3 MDQ 250 F4 4 MDQ 250
POWER MOD — 3 MDQ 250
ROPE LIGHT — 3 MDQ 250 CONTROLLER
IF THE SUPPLY CORD IS DAMAGED, IT MUST BE REPLACED BY THE MANUFACTURER OR ITS SERVICE AGENT OR A SIMILARLY QUALIFIED PERSON IN ORDER TO AVOID A HAZARD.
LOCATION AMP VOLT
CORD REPLACEMENT
15
PARTS LISTINGS
MECHANICAL PARTS
5011 SPRING BC1002 LEFT REAR CORNER BC1003 RIGHT REAR CORNER BC1004 CABINET FRAME BC1005 DOOR PANEL BC1006 DOOR FRAME BC1007 PRIZE DOOR BC1008 SIDE PANEL BC1011 SIDE WINDOW RETAINER BC1013 LOCK CAM BC1014 UPPER LOCK ROD BC1015 LOWER LOCK ROD BC1016 DOOR WHEEL BRACKET BC1017 DOOR WINDOW FRAME TOP BC1018 PODIUM BC1022 REAR CORNER CAP BC1023 DOOR SEAL BC1025 FRONT WINDOW VALENCE CG1020 FRONT / REAR CABINET RAIL CG1052 3” SWIVEL CASTER CG1055X WAGON ASSEMBLY CG1061X CRANE ASSEMBLY CG1054 WAGON ROLLER SHAFT CG1069X TRACK MOUNT RAIL ASSEMBLY CG2008 MOTOR / GEARBOX CG3019X THUMB SCREW C3030 WHEEL CG4003 O-RING DRIVE BAND CG1062 CRANE MOTOR HOUSING CAP CG1066 CRANE UP SPRING CG1070 COIL HOUSING CG1073 COIL SLIDER CG1075 COIL PLUNGER CG1078A SMALL CLAW CG1078B MEDIUM CLAW CG1078D JUMBO CLAW CG3036 COIL CLAW INTERCONNECT CG3037 CLAW SPIDER CG4004 STRING CG2014 JOYSTICK CG3008 MICRO TRACK 56 LINK CG3009 MICRO TRACK 35 LINK CG3013 COIN FUNNEL BC3026 MIRROR BC3027 FRONT GLASS BC3028 SIDE GLASS CG5014 LOCK T-HANDLE CG5015 LOCK BARREL BC9001NGL SERVICE MANUAL
GRAPHICS & DECALS
BC7007 DECAL SIDE MARQUEE BC7013 DECAL CONTROL PANEL JOYSTICK BC7015 DECAL CONTROL PANEL BUTTONS BC7027 DECAL FRONT MARQUEE
ELECTRICAL / ELECTRONIC
PARTS
2132 GE BRIGHT STICK 2970 DOOR SWITCH FP2007 SWITCH CG2012 F / B, UP, DOWN SENSOR CG2013 L / R SENSOR CG2010 F / B, UP, DOWN ACTUATOR HH1020 L / R ACTUATOR CG3038X SOLENOID ASSEMBLY CG2002 TRANSFORMER BC2032X DISPLAY PCB CG2034X MAIN PCB 2080 BRIDGE RECT. 10 AMP 400V 208004 VOLTAGE REG. IC LM338K 2110 TRANSISTOR TIP 122 2124 VOLTAGE REG. IC LM358 HD20224 5 V COUNTER CG2600 DBV MARS SERIES 2000 BC3005 ABS FRONT CORNER VALANCE BC3006 ABS REAR CORNER VALANCE
16
17
18
19
20
21
22
RMO
LEFT
BACK
FORWARD
DROP
RIGHT
COIN 1
COIN 1
SPEAKER
FILENAM
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DBV
MARS
AE2400
1 OF 17
PAGE
DRAWN BY
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CG2006X
FLASHING
DISPLAY
CG2054X
HARNESS
ASY.
CG2063X
COUNTER
PRIZE
COUNTER
COIN
COUNTER
CG2032X
DISPLAY PCB
CG2059X
REMOTE
HARNESS
P2
COIN
LAMPS
M
DOOR
CG2050X
HARNESS
ACCOUNTING
E
PROGRA
VOLUM
CLEAR
CLEAR
LAMP
LAMP
CG2058X
11/15/00
REVISED
CRANE WIRING DIAGRAM
2/19/98
P6
P9
CG2034X
MAIN PCB
DATE
DESCRIPTION
CG2066X
DBV EXT.
HARNESS
P10
STICK
BRIGHT
LAMPS
P8
P3
P1
P7
P4
REDRED
CLAW
CG1078DX
CRANE
CG1061X
CRANE
CG2053X
WAGON TO
LAMPS/
SWITCH
CG2058X
HARNESS
WAGON
CG1055X
FAN
CG2062X
HARNESS
FAN
2027X
WAGON
MAIN TO
CG2052X
LIGHTS
CG2057X
HARNESS
INTERNAL
OPTO
CG2060X
HARNESS
DOOR INTERLOCK
CG2061X
HARNESS
OPTO EXT.
CG2002X 110V
PRIZE
CG2039X
XFMR
CG2006X
WORKBOX
SENSOR PCB
23
1. TICKET SENSE
2. GROUND
3. TICKET RUN
4. 12 VOLTS
1. 12 VOLTS
2. 12 VOLTS
3. 12 VOLTS
4. DOOR SWITCH
5. 12 VOLTS
6. HEADLIGHTS
7. LEFT BLINKER
8. RIGHT BLINKER
9. GROUND
1. KEY
2. 16 VAC
3. 10 VAC
4. 36 VAC
5. 10 VAC
6. 13 VAC
7. 36 VAC
8. 16 VAC
9. 13 VAC
FILENAM
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RMO
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REVISED
1234
P3
1. GROUND
2. PROGRAM BUTTON
3. ACCOUNTING
123
456
P2
TICKETS
4. GROUND
5. AUDIO TOP
6. AUDIO WIPER
REMOTE
P7
P6
CRANE MAIN BOARD
123
456
987
LIGHTS
1. SEGMENT A
2. SEGMENT B
3. SEGMENT C
4. SEGMENT D
5. SEGMENT E
6. SEGMENT F
7. 12 VOLTS
8. SEGMENT H
9. SEGMENT G
10. SELECT 1
11. SELECT 2
12. GROUND
123
456
101112
987
DISPLAY
123
456
P10
P9
987
1. JOYSTICK UP
2. JOYSTICK DOWN
3. JOYSTICK RIGHT
123
456
987
POWER
4. JOYSTICK LEFT
5. JOYSTICK BUTTON
6. COIN INPUT
7. GROUND
8. GROUND
9. GROUND
10. DOLLAR BILL VALIDATOR
101112
15 14 13
DOOR
TITLE
11. SPEAKER +
12. SPEAKER -
13. 12 VOLTS
14. KEY
15. GROUND
CONNECTOR PIN OUT
DESCRIPTION
2/19/98
DATE
1. MOTOR UP
123
P1
2. MOTOR DOWN
3. HOME LEFT / RIGHT SENSOR
4. CLAW UP SENSOR
5. CLAW DOWN SENSOR
6. CLAW CLOSE ( CLAW - )
7. GROUND
456
101112
987
15 14 13
8. GROUND
9. MOTOR RIGHT
10. MOTOR BACK
11. HOME FRONT / BACK SENSOR
12. MOTOR LEFT
CARRAGE
13. MOTOR FORWARD
14. CLAW POWER ( CLAW + )
15. 36V
1. 12 VOLTS
2. PRIZE SENSOR
123
P4
24
3. GROUND
PRIZE
SENSOR
1. PRIZE COUNTER
2. 5 VOLTS
3. MCOIN / CREDIT COUNTER
123
P8
COUNTERS
D
C
B
A
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ASSEMBLY
LC BRACKET
#BC3003X-REMOTE
"21"20"19"22"22"
HARNESS
BASIC CRANE #BC3003X
"
2
white/gray black/blue
22
PROGRAM
ACCT.
ACCT.
TITLE
GND POT AUD
REVISED
REMOTE ASSEMBLY
3/22/99
DATE
DESCRIPTION
#BC2059X-REMOTE
black
black/blue
white/gray
black
red/white
red/black
12345
P2
REMOTE
Ground
Program
4321
D
C
Acct.
Ground
Audio
6
6 PIN PLUG #2173
Audio Pot
SOLID PIN #2100S
4321
B
A
25
TO
JOYSTICK
UP
#648
.250 FLAG
D
#653T
#648
.250 FLAG
5"
GROUND
LEFT
JOYSTICK
RIGHT
DOWN
.250 FLAG
#648
.250 FLAG
#648
#648
.250 FLAG
BUTTON
4" 4" 4"
#648
.250 FLAG
#639
21" 14"
LAMP
AND COIN
#650
GROUND
#650
14"
22"
COIN1
#653T
C
DBV
2400AE
TO MARS
use #8162-14 awg male mini
987654321
MALE PIN MINI #2569
9-PIN CAP MINI #2568
yellow
black/white
COIN1
#653T
32
2"
WHITE
BLACK
STRIP
GREEN
B
DOOR
"
15
#2513
1
BLACK
#PC20217
GREEN/YELLOW
2
WHITE
2 PIN CAP #2181
FEMALE PIN #2102
4" STRIP
A
PER GAME
BASIC.VSD
1
QTY
FILENAME
BASIC CRANE
CMZ
DRAWN BY
DOOR
#BC2050X
2 OF 6
PAGE
7/3/01
REVISED
#653T
"
60
WORKBOX
#PC20217
"
46.5
#652#652
TITLE
DATE
DESCRIPTION
#2874- 3 CONDUCTOR CABLE
#2874- 3 CONDUCTOR CABLE
GREEN
#650
#650
#651
3/22/99
"
"
"97"
98
100
"97"92"98"92"
108
"
98
98
"88"
88
POWER
"
COIN LAMP
38
#650
"
98
2 PIN PLUG #2103
14awg PIN #2422
BLACK
WHITE
1
2
4" STRIP
#BC2004X-12" GROUND
white/black
white/brown
white/orange
white/red
white/yellow
black/brown
black
black
black/white
yellow
red/gray
P9
4321
123456789
DOOR
Joy Up
Joy Right
Joy Down
Button
Joy Left
TO
Coin 1
Ground
PCB
MAIN
Ground
Ground
1011121314
DBV
Speaker +
D
brown/gray
orange
+12v
Speaker -
15
15 PIN PLUG #2144
SPLIT PIN #2100
Ground
KEY(not used)
C
TO DBV POWER
43" SEE SAMPLE
#2955-SPIRAL WRAP
26
EXTENTION HARNESS
AND BOARD.
B
NO CAGE
CAGE & WORKBOX#2
FOR BC IT GOES BETWEEN TRANSFORMER & WORKBOX#1
FOR CP IT GOES BETWEEN TRANSFORMER & WORKBOX
4321
A
D
C
PCB
TO DISPLAY
B
A
PER GAME
BASIC.VSD
1
QTY
FILENAME
CMZ RMO
DRAWN BY
3 OF 6
PAGE
123456789
"
95
101112
12 PIN PLUG #2106
SPLIT PIN #2100
BASIC CRANE
Display
#BC2054X
DESCRIPTION
TITLE
7/3/01
REVISED
3/22/99
DATE
brown
red/black
orange/black
123456789
P6
DISPLAY
Seg c
Seg a
4321
Seg b
D
yellow
green
Seg d
blue
Seg e
TO MAIN PCB
ORANGE
gray
+12v
Seg f
white
Seg h
Seg g
C
black/white
tan
101112
Sel 1
Sel 2
BLACK
ground
12 PIN PLUG #2106
27
SPLIT PIN #2100
4321
B
A
D
C
B
A
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BASIC.VSD
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PAGE
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BASIC CRANE
#651
"
40
yellow/black
"
#651
40
black
TITLE
#BC2058X
REVISED
DOOR INTERLOCK
3/22/99
DATE
DESCRIPTION
123456789
P7
9 PIN PLUG #2292
SOLID PIN #2100S
4321
D
C
28
4321
B
A
D
C
B
A
PER GAME
BASIC.VSD
CMZ RMO
6 OF 6
1
PAGE
TO OPTO PCB
QTY
DRAWN BY
FILENAME
123
BASIC CRANE
3 PIN HOUSING #2945
CONTACT PIN #2201
TITLE
12"
Opto
#BC2060X
DESCRIPTION
7/3/01
REVISED
3/22/99
DATE
orange
green/black
123
P4
+12
4321
Prize
TO MAIN PCB
D
black
Ground
3 PIN PLUG #2206
SOLID PIN #2100S
4321
C
B
A
29
D
C
B
A
HARNESS
TO WAGON
Motor Up
Motor Down
Claw -
Motor Right
Motor Bk
126
9
101213
BROWN
RED
BROWN
ORANGE
YELLOW
GREEN
3" STRIP
"
(130" CP)
#CP2052X
"
(50 LC & MC)
"
(60" WC)
#WC2052X
POWER CORD
#2997-2 CONDUCTOR
#CG2052X #LC2052X
"
#BC2052X
(138" BC)
(91" CG)
MAIN TO WAGON LOWER HARNESS
Motor Lt
Motor Fd
Claw +
Home L/R
Claw Up
34578
14
BLUE
BLUE
red
brown
green
TO FRAME
#652
"
21
TWISTED WIRE
GREEN/YELLOW
Claw Down
Ground
Ground
black
blue
white
TWISTED WIRE
Home F/B
EARTH
11
15
GREEN/YELLOW
15 PIN PLUG #2144
MALE PIN #2100
PER GAME
1
QTY
CRANE
HARNESS
TO WAGON TO
**BEND THIS END
MAIN TO WAGON UPPER HARNESS
Motor Up
Motor Down
123456789
BLACK
BLACK
BLACK
#1 PIN IS DOWN
"
108" WC
#WC2052AX
"
81" LC
"
48" BC
#BC2052AX
"
60" CG
CUT 62" CUT 50" CUT 86" CUT 110"
#CG2052AX #LC2052AX
"
Claw Up
Home L/R
Claw Down
BLACK
BLACK
Claw -
BLACK
BLACK
Ground
Ground
BLACK
BLACK
Motor Lt
Motor Bk
Home F/B
Motor Right
1011121314
BLACK
BLACK
BLACK
BLACK
Claw +
EARTH
Motor Fd
15
BLACK
GREEN/YELLOW
NOTE:
PRIOR TO 9/11/98
THIS CONNECTOR
WAS A 15 PIN MINI
PLUG W/ FEMALE
PINS
15 PIN PLUG #2144
MALE PIN #2100
NOTE:
PRIOR TO1/7/99
THIS HARNESS WAS
PART OF THE WAGON
PER GAME
1
QTY
EXTENSION HARNESS
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BROWN
RED
BROWN
ORANGE
YELLOW
GREEN
BLUE
BLUE
red
brown
green
black
126
Claw -
Motor Up
Motor Down
9
101213
Motor Bk
Motor Right
4321
P1
CARRAGE
TO MAIN PCB
Motor Lt
Motor Fd
34578
14
Claw +
Claw Up
Home L/R
Ground
Claw Down
D
blue
white
Ground
11
15
15 PIN PLUG #2144
36v
Home F/B
SPLIT PIN #2100
TO WAGON
C
97" MC
CUT 100"
#MC2052AX
"
CUT 42"
39.5" CP #CP2052AX
BLACK
BLACK
123456789
EXTENSION
Motor Up
Motor Down
30
BLACK
BLACK
Claw Up
Home L/R
BLACK
BLACK
BLACK
Claw -
Claw Down
BLACK
BLACK
Ground
Ground
B
BLACK
BLACK
BLACK
1011121314
Motor Lt
Motor Bk
Home F/B
Motor Right
BLACK
BLACK
GREEN/YELLOW
15
Claw +
EARTH
Motor Fd
15 PIN CAP #2367
FEMALE PIN #2102
TITLE
FILENAM
E
Main/Wagon
A
DRAWN BY
UPPER & LOWER
DESCRIPTION
PAGE
11/15/00
REVISED
4321
2/19/98
DATE
D
C
B
A
4 OF 17
PLUSH3.VSD
CHERYLZ1 RMO
HARNESS
TO CRANE
Motor Up
123456789
BLACK
LC2053X
30" (CUT AT 32")
Motor Down
Motor Fd.
Claw Up
BLACK
BLACK
BLACK
Claw Down
Claw -
Ground
BLACK
BLACK
BLACK
Claw +
Motor Bk
101112
BLACK
BLACK
Shield
"
GREEN/YELLOW
5
12 PIN PLUG #2106
GREEN/YELLOW
"
31.5
NOTE:
PRIOR TO 9/11/98
THIS CONNECTOR WAS A 12 PIN MINI
Male Pin #2100
NOTE: SHIELD
REQUIRED FOR CE
PLUG WITH FEMALE PINS #8163-MINI
GAMES ONLY
USING SHIELD
MALE PIN WHEN
USE A #2422-14 AWG
IN PIN 12.
FILENAM
E
#CG2053X
Wagon /Crane
DESCRIPTION
TITLE
PAGE
DRAWN BY
11/15/00
REVISED
2/19/98
DATE
#2835- SHIELD
PER GAME
BC
CG2053X
34.5" (CUT 36")
Home
sensor F/B
R/L
L/R
Sensor
MOVE OVER ON CRANE ASY
"
28
4321
FOR 60" SL SINGLE DO THE HIGHLIGHTED AREAS!!!
WAGON
TO MAIN TO
BLACK
123456789
HARNESS
Motor Up
BLACK
BLACK
Claw Up
Home L/R
Motor Down
BLACK
BLACK
BLACK
Claw -
Ground
Claw Down
Ground
BLACK
ORANGE
1011121314
Motor Bk
Motor Right
GREEN
BLACK
Motor Lt.
HomeF/B
Motor Fd.
BLACK
GREEN/YELLOW
15
Shield
Claw +
Motor
+
"8"
8
15 PIN CAP #2367
FEMALE PIN #2102
PIN #15 USE #2013-14 AWG
#652
GREEN/YELLOW
"
7
NOTE:
PRIOR TO 9/11/98
THIS CONNECTOR WAS A 15 PIN MINI CAP
W/ MALE PINS #8162-20-16 AWG MINI
1
QTY
4321
D
C
B
A
31
D
C
B
A
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PAGE
Claw
WHITE
Solenoid
BLACK
DRAWN BY
FILENAM
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11/15/00
#CG2056X
Crane
Retractable Cord
WHITE
BLACK
REVISED
2/19/98
1
2
3
4
U/D
Motor
+
CONN.
4-PIN CIRCULAR
DATE
DESCRIPTION
TITLE
F/B
Motor
+
PARTS PART OF THE CRANE BOM!
CONN IS PART OF THE CRANE BOM
SUB ASY SOLDERS THE WIRES FOR
THE MOTORS DIRECT AND ADDS THE
PINS ON THE SENSORS MAKING THOSE
PER GAME
1
#653
Down
Sense
Up
Sense
"8"8"5"6"8"8"8"6"8"
BROWN
RED
BLUE
BLACK
4321
CRANE
TO WAGON TO
123456789
HARNESS
Motor Up
Claw Up
Motor Fd
Claw Down
Motor Down
Claw -
Ground
5
WHITE
YELLOW
Claw +
101112
Motor Bk
"
8
GREEN/YELLOW
12 PIN CAP #2105
FEMALE PIN #2102
Shield
NOTE:
PRIOR TO 9/11/98
THIS CONNECTOR
WAS A 12 PIN MINI
CAP WITH MALE PINS
QTY
4321
D
C
B
A
32
D
C
B
A
PLUSH3.VSD
FILENAM
E
#CG2063X
Counter
12 OF 17
CHERYLZ1 RMO
PAGE
DRAWN BY
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REVISED
Prize
Counter
Black
#2558
Red
#2558
P8
5v
Counter
"
18
brown/white
orange
brown
123
+5v
PCNTR
CCNTR
5v
Coin
Counter
Red
Black
#2558
#2558
3 PIN PLUG #2206
SOLID PIN #2100S
TITLE
PER GAME
1
QTY
DESCRIPTION
2/19/98
DATE
TO MAIN PCB
4321
D
C
33
4321
B
A
D
Lamps 12v unregulated
1
3
5
2
C
Motors 22v unregulated
Claw 36v regulated
8
4
Logic 12v regulated
7
6
9
B
A
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SECONDARY
KEY
"
36
BLUE
10.5v ac @ 3.0 A ac 90%
BLUE
16.5v ac @ 3.5 A ac 85%
ORANGE
ORANGE
36v ac @ 3.5 A ac 60%
YELLOW
YELLOW
RED
13.2v ac @ 2.0 A ac 100%
RED
9 PIN PLUG #2292
20-14 awg MALE #8260
**PUT 29" OF #2955-BLACK SPIRAL
11/15/00
FRAME
#CG2002X/CG2004X
REVISED
110v Transformer
CONNECTOR.
WRAP 3" BACK FROM THE
TITLE
15"
2/19/98
DATE
DESCRIPTION
#CG2004X
BOX
"
8
3 PIN PLUG #2206
MALE PIN #2422
BLACK
WHITE
1
2
INTERNAL
120v To AC
2 PIN CAP #2181
LIGHTS
TRANSFORMER #CG2002
120v PRIMARY MCI# 2-51-9813
"
12
PRIMARY 120v
BLACK
WHITE
123
4321
To 120v
SWITCH
D
C
34
"
8
FEMALE PIN #2013
BLACK
WHITE
1
2
120V TO
DBV
2 PIN CAP #2181
B
GREEN/YELLOW
#652 #652
COVER
TRANSFORMER
4321
FEMALE PIN #2102
A
D
D
"
10
WITH
SPRING
ASY W/SPRING
#DD8239SX-SOCKET
MALE #8282
.250 YELLOW
ASY W/SPRING
#DD8239SX-SOCKET
"
#639
10
WITH
SPRING
C
C
MALE #8282
.250 YELLOW
#639
"
5
RED
B
B
A
A
RMO
16 OF 16
CRANPUSH2.VSD
#PC20217
"
5
TO TRANSFORMER
1
2
WHITE
BLACK
2 PIN PLUG #2103
SOLID PIN #2100S
FILENAM
E
PAGE
DRAWN BY
12/4/00
Cranpush
"
10
REVISED
#8283 - FLOURESCENT BULB (24" HO)
YELLOW
CG
88"
"
28
#8284-BALLAST
(MODEL#WH6-120-6)
#CP8284X- ASY BALLAST
#PC20217
#8283 - FLOURESCENT BULB (24" HO)
"
18
"
6
CP
123"
#8173-3 CONDUCTOR SVT CABLE
#CP2081X- AC BALLAST HARNESS
#CG2081X- AC BALLAST HARNESS
BLACK
GREEN
WHITE
123
3 PIN CAP #2288
FEMALE #2102
TITLE
#CP2081X-HARNESS AC BALLAST
9/15/99
DATE
DESCRIPTION
#CP8284X-ASY BALLAST
123
MALE #8282
.250 YELLOW
#639
"
5 1/2
WHITE
BLACK
GREEN/YELLOW
3 PIN PLUG #2206
SOLID PIN #2100S
PIN 1+3 USE #8260-20-14 AWG MALE
4321
4321
.250 #653T
"
5 1/2
4321
4321
#DD8239BX-SOCKET ASY
#DD8239BX-SOCKET ASY
B
D
D
C
C
B
A
A
35
D
C
B
To Fan
123
4
4 PIN MLX CAP #2158
FEMALE PIN #2176
To Ticket Dispenser
A
1 OF 1
MMARTIN
FANTICKET.VSD
PAGE
DRAWN BY
FILENAME
2/27/01
FanTicket Extension
REVISED
"
60
123
4
black
orange
123
4
4 PIN PLUG #2099
4
orange
SOLID PIN #2100S
4 PIN CAP #2101
FEMALE PIN #2102
#CG2064X-FAN HARNESS
123
black
"
15
blue
black
white
4 PIN MLX CAP #2158
FEMALE PIN #2176
orange
TITLE
DESCRIPTION
2/16/01
DATE
"
95
4 PIN PLUG #2099
blue
black *2
123
SOLID PIN #2100S
white
orange *2
4
HARNESS
4321
#CG2062X-FANTICKET EXTENSION
D
C
36
4321
B
A
B
D
D
C
C
B
A
A
#651
"
27
#LC2058X-DOOR INTERLOCK
yellow/black
123456789
P7
#651
black
9 PIN PLUG #2292
SOLID PIN #2100S
#651
#651
"
12
BROWN
BLUE
3 PIN CAP #2288
FEMALE #2102
123
#LC2055X-POWER BOX HARNESS
RMO RMO
DRAWN BY
LITTLE CRANE
DESCRIPTION
2 OF 4
PAGE
8/31/00
REVISED
7/2/98
DATE
LC.VSD
#PC20217
FILENAM
"
3
"
14
GREEN/YELLOW
#652 #638
E
TITLE
123456789
P1
"
55
#LC2054X-DISPLAY HARNESS
4321
4321
brown
red/black
orange/black
yellow
green
blue
ORANGE
123456789
P6
Display
Seg f
Seg c
Seg a
Seg b
Seg d
Seg e
gray
+12v
white
Seg h
101112
black/white
101112
Sel 1
Seg g
tan
BLACK
Sel 2
ground
12 PIN PLUG #2106
SPLIT PIN #2100
12 PIN PLUG #2106
SPLIT PIN #2100
Prize
Counter
Black
#LC2063X-COUNTER
5v
Coin
5v
Counter
Red
3 PIN PLUG #2206
SOLID PIN #2100S
Black
Red
#2558
"
6
orange
brown
brown/white
123
P8
COUNTER
+5v
PCNTR
CCNTR
4321
4321
B
D
D
C
C
B
A
A
37
D
ROPE
TO LIGHT
ROPE
TO LIGHT
C
ROPE
TO LIGHT
B
A
D
CHERYLZ1
LIGHT ROPE
CONTROLLER.VS
DRAWN BY
FILENAM
E
1 OF 1
PAGE
"
6 1/2
FOR- WK,DC
#2090X-ROPE LIGHT HARNESS
BROWN
12345
P2
ROPE
TO LIGHT
BLACK
BLUE
BROWN
5 PIN HOUSING #2419
AMP CONTACT PIN #2201
BLK
BUCHANAN
SPLICE CAP
INSULATOR &
12/6/00
FOR-JC
LIGHT ROPE CONTROLLER
REVISED
#JC2090X-ROPE LIGHT HARNESS
FOR-CP&AC
6/23/00
#CP2090X-ROPE LIGHT HARNESS
DATE
DESCRIPTION
TITLE
BLUE
"
8
BROWN
12345
P2
BLACK
BLUE
5 PIN HOUSING #2419
AMP CONTACT PIN #2201
BROWN
12345
P2
BLACK
BLUE
5 PIN HOUSING #2419
AMP CONTACT PIN #2201
1
2
WHITE
BLACK
2 PIN PLUG #2103
SOLID PIN #2100S
P2
"
18
#8173-SVT
4321
#2033X
CONTROLLER
PCBA-ROPE LIGHT
P1
D
#2089X-AC ROPE LIGHT HARNESS
WHITE
BLACK
123
P1
C
FOR JC,DC,DCSL,CP,CP AIR CONDITIONER
3 PIN HOUSING #2945
WITH AMP CONTACT #2201
#WK2089X-AC ROPE LIGHT HARNESS
BLACK
"
10
FOR WK
BLACK
P1
B
123
#8173-SVT
123
3 PIN PLUG #2206
SOLID PIN #2100S
"
18
#PC20217
WHITE
4321
WHITE
3 PIN HOUSING #2945
WITH AMP CONTACT #2201
A
38
Warranty
I.C.E warrants all components in the PINNACLE CRANE™ game to be free of defects in materials and workmanship for a period of ninety days from the date of purchase.
This warranty does not cover items damaged due to normal wear and tear, subjected to abuse, improperly assembled by the end user, modified, repaired, or operated in a fashion other than that described in the service manual.
If your PINNACLE CRANE™ game fails to conform to the above-mentioned warranty, I.C.E.'s sole responsibility shall be at its discretion to repair or replace any defective component with a new or remanufactured component of equal to or greater O.E.M. specification.
I.C.E. will assume no liability whatsoever, for costs associated with labor to replace defective parts, or travel time associated therein.
I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S. Ground, U.S. mail, or other comparable shipping means. Any express mail or overnight shipping expense is at the cost of the purchaser.
Products will be covered under warranty only when:
· The serial number of the game with the defective parts is given.
· The serial number of the defective part, if applicable, is given.
· Defective parts are returned to I.C.E., shipping pre-paid, in a timely fashion, if requested by I.C.E.
· A copy of the sales receipt is available as proof of purchase upon request of I.C.E.
I.C.E. distributors are independent, privately owned and operated. In their judgment, they may sell parts or accessories other than those manufactured by I.C.E. We cannot be responsible for the quality, suitability, or safety of any non-I.C.E. part, or any modification, including labor, which is performed by such a distributor.
39
WARRANTY
ICE Inc warrants that all of its products will be free from defects in material and workmanship.
When placing a warranty request, please be prepared to provide the following information:
Serial Number of Game or Bill of Sale
Machine Type
A Detailed Description of the Equipment Fault Symptoms
ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:
180 days on the Main PCB and Computers
90 days on all other components (i.e. DBV’s, Ticket Dispensers, etc)
30 days on repaired items
3 years on all Crane Harnessing
9 Months on Printers
DKS cashless systems offer a 3-year warranty on all components.
ICE Inc shall not be obligated to furnish a warranty request under the following conditions:
Equipment has been subjected to unwarranted stress through abuse or neglect
Equipment has been damaged as a result of arbitrary repair/modification attempts
Equipment that has failed through normal wear and tear
ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein.
All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. ICE Inc will cover all UPS ground, or comparable shipping means, freight costs during the warranty period. Expedited shipments are available for an additional charge.
Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality, suitability or safety of any non-ICE part, modification (including labor) that is performed by such a distributor.
I.C.E. Parts/Service Dept.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
40
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