Philips CDD 882 User Manual

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PHILIPS
CONSUMER ELECTRONICS
PHILIPS
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Lecteur ’Compact Disc’
Compact-Disc-Spieler
Compact Disc-Speler
Reproductor ’Compact Disc’
Lettore Compact Disc
Compact Disc-Afspiller
Compact Disc-Spelaren
Compact Disc -Soitin
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English
Figures
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page 90
Français
Figures
Deutsch
Abbiidungen
Nederlands
Figuren
Español
Figuras
Italiano
Figure
Dansk
Figurer
Svenska
Figurer
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sida 69 sida 90
Suomi
Kuvat
sivu 78 sivu 90
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English
CONTENTS
1. Introduction
2. Summary of controls etc.
3. Precautions
4. Installation
5. Connections
6. Using the player
-A. Playing a complete disc
- B. Special features during play
- C. Possible ways of starting play
- D. Programming
- E. FTS (Favourite Track Selection)
- F. Other possibilities
7. Additional information
- A. Using the remote control handset
- B. Replacing batteries in the remote control handset
- C. Using a timer
- D. Maintenance
8. Technical data
9. Before calling the repairman
1. INTRODUCTION
Welcome to the new sound experience of Compact Disc digital
audio.
The Compact Disc player
This Compact Disc player not only offers excellent sound quality,
ease of use and extensive display facilities, it also has a number of unique features, such as rapid access to any point on a disc {'Direct Track Access’) and the possibility of direct programming (’Direct Program’). In addition, the tracks on the disc or in a program can be played In random order. This player also has various repeat functions and has the facility for connecting a timer. Favourite Track Selection (FTS) allows youto store yourfavourite selection of music for each of your discs in the player’s permanent memory. When playing a disc you can then, if you
wish, listen to your previously chosen selection for that particular
disc.
When making recordings of your Compact Discs, it is possible to
automatically insert 3-second pauses between tracks. This is
useful if your cassette player has track-seeking facilities. This Compact Disc player only has digital outputs and can therefore only be used in combination with a Digital Analog
Converter, an amplifier with digital inputs or a digital sound
processor. In this way this player is fully prepared for future
developments in digital signal processing such as CD-I.
The Compact Disc
Each separate piece of music on a compact disc is called a TRACK. Some new discs, mostly of classical music, also have
INDEX numbers which show divisions within tracks. The track
and Index numbers for a disc are listed, together with the titles,
on the card In the disc holder.
All Compact Discs are made so that they contain track and time
information as well as the music; this is called the table of
contents. The player shows all this information on the display so
you can immediately see which track is being played and either
the elapsed or remaining time for that track or the remaining
playing time of the disc or program. The number of tracks and their playing times are also recorded in the table of contents on the compact disc. This information is read by the player at
start-up.
This booklet explains how to install, use and program your
Compact Disc player. Read it carefully and you will soon get used
to the player and all its possibilities.
2. SUMMARY OF CONTROLS ETC.
Open the flap at the back of this booklet to see the labelled illustrations referred to in the text.
Front of player (Fig. 1a)
1 Disc tray on which the OPEN button is situated; the tray closes
when the front is pressed briefly.
2 Display; gives information about the number of tracks on the
disc, the playing time, the state of play at any given moment and about the special functions of the player. It also indicates
when no disc has been inserted or when you make a mistake
in operating the player.
3 CLEAR button: for cancelling mistakes when compiling a
program, for deleting an item from a program or for erasing a favourite selection.
4 1-0 digit buttons: for moving on to a particular position on the
disc or for compiling a program.
5 M TRACK W buttons: for selecting a previous or a later track,
both before and during play and when programming. 6 STORE button: for storing details when compiling a program. 7 PLAY/REPLAY button; for starting play (PLAY) and returning
to the beginning of a track (REPLAY).
8 PAUSE button: for holding play at the start of a track or
passage, or interrupting play. 9 STOP/CM button: for stopping play; press twice to erase a
program from the temporary memory (CM = Clear Memory).
10 44 SEARCH ►► buttons: for fast fonvards or backwards
search for a particular passage. When used in conjunction
with FAST, the search speed is increased and the sound
switched off.
11 ON/OFF button: for switching the player on and off. The blue
lights above the button and on the right-hand side serve as
on/off indicators.
12 PLAY MODE switch with three positions; NORM, COPY and
AUTO.
13 SHUFFLE button: for playing the tracks on a disc or in a
program in random order.
14 REPEAT button: for repeating a disc or program.
15 TIME button: for selecting which time information you want to
appear on the display: ’REM TOTAL’ - the total remaining
playing time (’REM’=remaining), ’REM TRACK’ - the remain
ing playing time of the current track, or ’TRACK LAP’ - the
elapsed playing time of the current track (’LAP’ = elapsed).
16 A-^B button: for setting the start and stop point of a
continuous play loop.
17 SCAN button: for automatically playing the beginning of each
track on the disc.
18 FTS button: for activating the Favourite Track Selection
circuit.
19 IR receiver: for receiving infrared signals from the remote
control handset.
20 TIMER ON/OFF: for making the player automatically begin
playing when a timer is used. If there is an FTS program of the
disc in the memory then this will be played.
21 SELECT button: for selecting the SELECT setting to enter
data when searching or programming.
22 PROGRAM PLAY button: permits direct selection and play
(PLAY) or direct programming (PROGRAM) of tracks.
23 REVIEW button: for reviewing and checking a program. The
contents of the program are displayed one by one.
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Note: Most of the controls also appear on the remote control handset (Fig. 1b). The function below can only be operated using
the remote control handset: 24 "iill INDEX button: for returning to a previous index number
during play. INDEX 111"’ button: for moving on to a later index number during play.
Display (Fig. 2)
The display lights up when the player is switched on.
- ’PAUSE’ lights up when play is temporarily stopped.
- ’DISC’ flashes immediately after loading a disc.
- ’ERROR’ lights up briefly if you make a mistake when operating or programming.
- ’DISC’ and ’ERROR’ both light up if the disc is loaded upside
down or if the disc is missing or damaged.
- ’PROGRAM’ lights up when a program is stored in the player memory and whenever it is played.
-’A-»-B’ lights up whenever a passage is played without interruption from start point A to stop point B. ’A->B’flashes until
the stop point is set.
- ’FTS’ lights up when a program from the permanent memory of
the player is played. ’FTS’ flashes briefly when a disc has been stored in the permanent memory. ’FTS’ flashes after the FTS
button has been pressed.
- ’REPEAT’ lights up when a disc or program is repeated. .
- ’SCAN’ lights up after you have pressed the SCAN button so
that the player plays the beginning of each track on the disc.
- ’REVIEW’ lights up when you review a program.
- ’SHUFFLE’ lights up when the tracks on the disc or in a program are played in random order.
- ’TRACK’: The number shows the total number of tracks on the disc, or the track which is being played or selected at that moment.
- ’INDEX’: The number only changes if a track contains different index numbers.
- ’MIN’ and ’SEC’: The numbers indicate in minutes and seconds
the remaining playing time of a disc, a program or track, the
elapsed playing time of a track or a selected time position. When in the STOP mode, the total playing time of the disc is shown.
-Under ’TIME’ you can see what is being shown, the total remaining playing time (’REM TOTAL’ lights up), the elapsed playing time of a track (’TRACK LAP’ lights up) or the remaining playing time of a track (’REM TRACK’ lights up).
- ’PLAY’ lights up together with ’MODE’ when the player is set to the direct play mode.
- ’PROG’ lights up together with ’MODE’ when the player is set to the direct programming mode.
- ’1-20’ track number indicator: As soon as the table of contents of the disc has been traced, as many of these numbers as there are tracks on the disc remain alight. The progression of play can be followed as the track numbers go out one by one.
- ’-F20’ lights up if there are more than 20 tracks on the disc.
- ’(((O’ next to ’IR’ lights up when the IR receiver receives signals
from the remote control.
Rear of player (Fig. 3) a OPTICAL: output for digital signal processing via an optical
cable.
b ELECTRICAL: output for digital signal processing or future
applications such as CD-I.
c SYSTEM REMOTE CONTROL IN/OUT: connection for ex
ternal signal receiver for the remote control or for the remote control system of a HIFi system.
d FUSE (fuse holder): contains the main fuse forthe player. If this
should become defective, a newfuse of the same type must be used.
3. PRECAUTIONS
- CAecfr that your mains supply voltage is the same as that given on the type plate on the rear of the player. If not, contact your dealer. Certain versions of this player are equipped with a voltage selector on the rear panel. If you need to change the setting from
220/240 V to 110/120 V, you must at the same time replace the
500 mA fuse in the FUSE holder with a 800 mA type.
- Weverplace the player directly on top of an amplifier which may produce considerable heat.
- Always stand the player horizontally on a flat, firm base. Allow space around it for ventilation.
- Never place the player in a hot sunny position.
- Never allow the player to get damp.
- Keep the player free from dust as far as possible.
- Never attempt to repair the player yourself. This will make the guarantee void.
- Do not place audio or video cassettes on top of the player because of the magnetic fields created by the transformer in the player.
4. INSTALLATION
The following are supplied with your Compact Disc player:
- optical connecting lead with ’Tos-LInk’’ plugs
- connecting lead with one cinch plug at each end
- remote control handset
- batteries for remote control handset. Do not forget to remove these from the box. Remove all packing material from the player and the accessories.
1. Remove the two red transit clamps. These are situated on the underside of the player (Fig. 4). Turn them in an anti-clockwise direction and withdraw them from the player.
Always store the two transit clamps in a safe place. Always refit them before transporting the player.
2. Position the player as required, bearing in mind the precau tions given above.
3. Lift back the cover at the rear of the remote control handset and insert the batteries as indicated in the battery compartment
(Fig. 5). Then close the cover again.
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5. CONNECTIONS
6. USING THE PLAYER
This Compact Disc player can be connected in two ways.
Connection via the OPTICAL socket This output supplies a digital signal via an optical path; for this reason it can only be connected to the optical input of a Digital Analog Converter, an amplifier with an optical digital input or a digital sound processor. For this the optical lead is used.
1. Pull out the protective plug from the OPTICAL socket of the player.
Wofe; Store the protective plug in a safe place; it must be refitted to keep the input free from dust when there is no plug in it, e.g. during transportation.
2. Connect one end of the lead to the OPTICAL socket on the Compact Disc player.
3. Connect the other end to the optical input of the D/A converter or of another piece of equipment.
Press in the plugs until you hear a click.
Important: Ensure that there are no folds in the optical lead
because this will hinder the conduction of light.
Connection via the ELECTRICAL socket This output also supplies a digital signal and can therefore only
be connected to an input which is suitable forthis signal. Use here the lead with one cinch plug on either end. This connection socket is gold-plated in order to minimize the contact resistance between socket and lead. To maintain the high quality of this connection, we recommend that you use the connection lead supplied, the plugs of which are also gold-
plated.
1. Connect one end of the lead to the ELECTRICAL socket on the
player.
2. Connect the other end to the digital input of a D/A converter or other piece of equipment.
Important: Never connect the DIGITAL OUT ELECTRICAL socket to a non-digital input of an amplifier, such as AUX, CD, TAPE, or PHONO. This can damage the amplifier and the
loudspeakers.
Connection to the mains supply
Push the plug of the mains lead into the wall socket.
Fitting a mains plug (only for the U.K.) The wires in the mains lead are coloured:
Blue - Neutral Brown - Live
As these colours may not correspond with the colour markings
identifying the terminals in your plug proceed as follows:
- The Brown wire must be connected to the terminal which is
marked with the letter L or coloured Red.
-The Blue wire must be connected to the terminal which is
marked with the letter N or coloured Black.
Note: This apparatus must be protected by a 3 amp fuse if a
13 amp plug is used, or, if any other type of plug is used, by a 5 amp fuse either in the plug or adapter, or at the distribution
board. If in doubt consult a qualified electrician. Your Compact Disc player is now ready for use.
The following items are described in this section:
A. Playing a complete disc
B. Special features during play C. Possible ways of starting piay
D. Programming
E. FTS (Favourite Track Selection)
F. Other possibilities
- When using this Compact Disc player, various indications in the display explain what is happening. These are given below.
- A description is also given of what could go wrong and what you
should then do.
- The names used in the text to refer to the buttons are the same as those used on the player.
6A Playing a complete disc
1. Press ON/OFF.
-The display and the on/off indicators light up.
- ’DISC’ lights up.
If the display does not light up:
Is the mains lead connected properly? Is power available at the mains socket?
2. Press OPEN.
- The disc tray opens.
3. With your hand open and thumb and fingers extended, take the disc out of its holder, holding it by the edges and fit it, label side up, into the cradle in the disc tray (Fig. 6-7).
4. Close the disc tray by pressing gently on the front side.
- ’DISC’ flashes on the display.
-The disc spins for a moment and then stops.
- ’DISC’ goes out.
- The total number of tracks and total playing time of the disc are shown on the dispiay.
If 'DISC ERROR’ appears on the display:
Has the disc been inserted correctly? Is the disc dirty or damaged in anyway? (See Section 7E - Maintenance)
5. Press PLAY/REPLAY.
-The disc starts to spin and play begins.
-The track number indicator shows how many tracks there are on the disc. Each time atrack has been played, the number of that
track goes out.
-The numbers above ’TRACK’ and ’INDEX’ always indicate
which track and index number are being played at that moment,
starting with track 1, index 1.
- ’TRACK LAP’ appears on the dispiay.
-The elapsed playing time of each track is shown above ’MIN’ and ’SEC’.
You can go directly from step 3 to step 5.
If no sound (or distorted sound) is heard:
Is the disc dirty or damaged in any way? (See Section 7E - Maintenance) Is the correct source selected on the D/A converter or amplifier? Is the volume control on the amplifier still set to zero? Is the Compact Disc player connected correctly? (See Section 5 ­Connections) Is the player positioned horizontally?
If play stops or if a set pause of 3 seconds is inserted between tracks:
Is the PLAY MODE switch on NORM?
6. Press TIME whenever you want to know the remaining time of
the track.
- ’REM TRACK’ then appears on the display.
-The remaining playing time of the track is shown above ’MIN’ and ’SEC’.
7. Press TIME if you wish to know the remaining playing time of
the entire disc.
- ’REM TOTAL’ appears on the display. Above ’MIN’ and ’SEC’
you will see the total remaining playing time.
-When the last track has been played, the player will stop automatically. The display again shows the total number of tracks and the total playing time of the disc.
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8. Press OPEN.
-The disc tray opens.
-The information disappears from the dispiay.
- The entire track number indicator iights up.
9. Take the disc from the disc tray.
10. Cióse the disc tray.
- 'Disc appears on the dispiay, indicating there is no disc on the
disc tray.
11. Press ON/OFF.
-The dispiay and the on/off indicators go out.
-The piayer is now switched off.
6B Special features during play
Moving back to a previous index number
Press "iill INDEX on the remote control handset.
- Play stops for a moment, then restarts at the beginning of the
previous index number.
If the current track has no earlier index number:
- 'ERROR' appears briefly on the display.
- Play starts again from the first index number of the current track.
You can move back to an index number which is closer to the
beginning of the track by quickly and repeatedly pressing "lill INDEX. If you want to move back to an index number in an earlier track,
you must first select the required track number using M TRACK
and then the required index number using INDEX II»".
Short interruption of play
1. Press PAUSE.
- 'PAUSE' appears on the display.
-The music stops but the disc continues to spin. PLAY/REPLAY, ◄◄ SEARCH. FAST. SEARCH M TRACK and
TRACK M may be used during pause to move to any particular location.
2. Press PAUSE again to restart play from where it was interrupted.
Stopping play
Press STOP/CM.
-The disc stops spinning.
- The display again shows the total number of tracks and total playing time.
Returning to the beginning of the current track
Press PLAY/REPLAY.
- Play stops for a moment, then restarts at the beginning of the track.
Moving to the next track (or any later track)
Key in the desired track number using the 1-0 digit buttons. You can also repeatedly press TRACK W until the desired number appears on the display.
- The music stops, 'TRACK' flashes briefly on the display and a moment later the following track starts playing.
If there is no following track on the disc:
- 'ERROR' appears briefly on the display.
- Play continues with the current track.
Moving back to a previous track
Key in the desired track number using the 1-0 digit buttons. You can also repeatedly press M TRACK until the desired number appears on the display.
-The music stops, 'TRACK' flashes briefly on the display and a
moment later the following track starts playing.
If there is no previous track on the disc:
- 'ERROR' appears briefly on the display.
- Play continues with the first track.
Moving to the next (or any later) index number Press INDEX IIH" on the remote control handset.
- Play stops for a moment, then restarts at the beginning of the
next index number (of the current track).
If the current track has no further index number:
- 'ERROR' appears briefly on the display.
- Play starts again from the first index number of the current track.
You can move forward to an index number which is further towards the end of the track by quickly and repeatedly pressing
INDEX ...
.
If you want to move forward to an index number in a later track,
you must first select the required track number using TRACK W
and then the required index number using INDEX II»".
Searching for a passage
1. Press SEARCH ^ for a forward search.
2. Press SEARCH for a reverse search. Keep the button pressed until you reach the required piece of music. At this searching speed the sound remains audible. This makes it possible to find the exact passage.
If you try searching past either end of the disc:
- 'ERROR' appears briefly on the display. If you reach the end of the disc and release SEARCH ►►, play starts
several seconds before the end.
Rapid search for a passage
1. Press FAST.
- ’FASt’ appears on the display above 'MIN' and 'SEC.
2. Press SEARCH ►► or SEARCH within 1 second. Hold the SEARCH button pressed down; if you release the button
for a moment, search will recommence at the slowest speed. At the fast searching speed no sound is audible. This enables you to move quickly towards the passage you are looking for.
Repeating a disc
1. Press REPEAT.
- 'REPEAT appears on the display.
-The whole disc is repeated over and over.
2. To stop repeat, press REPEAT again.
- 'REPEAT' goes out.
- Play stops at the end of the disc. Playing the tracks on the disc in a random order
Press SHUFFLE.
- 'SHUFFLE' appears on the display.
- If the tray is open, it will now close.
-A 'P'appears above 'MIN'; above 'SEC a two-second pause is counted down, while an indicator above it can be seen moving.
This is repeated each time before a new track or program section
is played.
-The tracks on the disc are now played in an entirely random order, not the order in which they appear on the disc. If there is a program in the memory, this will be played in a random order, not corresponding to the order in the program.
If you also press REPEAT, the disc will be played repeatedly and each time all tracks will be played in a different random order. During playback in random order, you can use the M TRACK W buttons.
Setting up a continuous play loop
While a disc or program is playing you can set up a continuous
play loop.
1. During play, press A-»B at the required start point.
- 'A-»-B' starts flashing on the display.
- The start point of the play loop is set.
2. Press A-^B again at the required stop point.
- 'A->B' lights up continuously.
- The stop point of the play loop is set.
-The laser pick-up immediately moves back to point A and
everything between this point and point B will now be played. The
laser pick-up then returns to point A and so on.
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To quickly find the required start and stop points, you can use the SEARCH ►► and TRACK W buttons.
3, To break out of the continuous play loop, press A-^B for the third time.
- ’A-»-B’ goes out.
-The continuous play loop is broken, play continues as normal.
6C Possible ways of starting play
Starting with a particular track (Go to track...)
1. Place the disc on the disc tray.
2. Close the disc tray.
3. Enter the desired track number using the 1-0 digit buttons.
- The selected track number is shown on the display.
- 'TRACK' flashes on the display for 1 second and then remains lit up.
Two-digit numbers must be keyed in within this one second.
If you make a mistake you can press STOP/CM and then key in
the correct number.
- Play starts at the beginning of the selected track.
If you select a track which does not exist:
- 'ERROR' appears briefly on the display.
Starting at a particular index number (Go to track.../index...) Note: Make sure that no more than 7 seconds elapse between pressing buttons or the display will again show the total number of tracks and the total playing time. If you make a mistake, provided that you have not yet pressed PLAY/REPLAY, you can press CLE^ at any time and start again.
1. Press SELECT.
- 'TRACK' flashes on the display.
2. Enter the required track number.
3. Press SELECT once more.
- 'INDEX' flashes on the display.
4. Enter the required index number.
- The selected index number is shown on the display.
5. Press PLAY/REPLAY.
- Play starts at the beginning of the selected index number.
If you select an Index number which does not exist:
- 'ERROR' appears briefly on the display.
- Play starts at the beginning of the selected track.
You can also start with a particular index number by calling up the
required track and index number on the display by using the
TRACK ►! and INDEX !► buttons and by then pressing PLAY/
REPLAY. Starting at a selected time within a track (Go to track.../time...)
Note: Make sure that no more than 7 seconds elapse between pressing buttons or the display will again show the total number of tracks and the total playing time. If you make a mistake, provided that you have not yet pressed PLAY/REPLAY, you can press CLEAR at any time and start again.
1. Press SELECT.
- 'TRACK' flashes on the display.
2. Enter the required track number.
3. Press SELECT twice.
- 'MIN' flashes on the display.
4. Enter the minutes of the desired start time.
5. Press SELECT once more.
- 'SEC flashes on the display.
6. Enter the seconds of the desired start time.
7. Press PLAY/REPLAY.
- Play starts at the selected time.
If you select a time position which does not exist:
- 'ERROR' appears briefly on the display.
- Play starts at the beginning of the selected track.
Scanning a disc
1. Press SCAN.
- 'SCAN' appears on the display.
- if the tray is open, it will now close.
-The first 10 seconds of each track are played in turn.
-The track number indicates the track being played.
-At the end of the scan, the disc stops and the display again shows the total number of tracks and total playing time of the disc.
During the scan, it is possible to use the 1-0 digit buttons and the M TRACK W buttons. You can repeat the scan by pressing REPEAT.
2. When the player reaches a track which you wish to hear in full,
press SCAN again.
- 'SCAN' goes out.
-The remainder of the disc is now played, starting at the current
point.
6D Programming
You can set up and store a program to determine what parts of
a disc are to be played and in what order. Your program can contain any combination of:
-track numbers
- index numbers
- start and stop times within a track.
Such a combination is referred to as a 'program block’.
However, you are limited to 20 'memory blocks’. Each track
number takes up 1 block, each index number takes up 2 blocks
and each time position takes up 5 blocks, if you try to use more than 20 blocks, 'ERROR' appears on the display.
Before setting up a program, insert the disc and close the disc tray, it is also possible to set up a program before inserting the
disc and closing the tray, if you then press PLAY/REPLAY the tray will close and the program will be played.
Note: If you make a mistake, provided that you have not yet
pressed STORE, you can press CLEAR at any time and start
again.
Storing a track number
1. First press PROGRAM PLAY.
- 'PROGRAM' appears on the display nextto 'MODE'. The player
is now in the direct programming mode; you can now enter track
numbers directly into a program.
2. Enter the required track number, using the 1-0 digit buttons.
- 'TRACK' flashes briefly on the display.
-The track number is shown on the track number indicator and
briefly on the display.
- 'PROGRAM' appears on the display.
- The track number is now stored in the player memory.
3. Repeat step 2 for each track number you want to store.
- The number of tracks and playing time of your program are
shown on the display.
If ’ERROR’ appears on the display:
Does the selected track number exist? Are all 20 memory blocks already full?
Page 10
storing an index number
Note: Make sure that no more than 7 seconds elapse between pressing buttons or the display will again show the total number of tracks and the total playing time.
1. Press SELECT.
- TRACK’ flashes on the display.
2. Enter the required track number.
3. Press SELECT once more.
- ’ÍNDEX’ flashes on the display.
4. Enter the required index number.
-The index number is shown on the display.
5. Press STORE.
- ’PROGRAM’ appears on the display.
-The index number is now stored. When storing an index number, since the playing time of index
numbers is not included in the tabie of contents recorded on the Compact Disc, this time will not be added to the total playing time of the stored program. ’
-------
’ then appears on the dispiay.
6. Repeat steps 1-5 for each index number you want to store. You can aiso store a particuiar index number by calling up the
required track and index number on the display using the TRACK W and INDEX l№>' buttons and then pressing STORE.
Storing a specific start and stop time within a track Note: Make sure that no more than 7 seconds elapse between
pressing buttons or the display will again show the total number
of tracks and the total playing time.
1. Press SELECT.
- ’TRACK’ flashes on the display.
2. Enter the required track number.
3. Press SELECT twice.
- ’MIN’ flashes on the display.
4. Enter the minutes of the start time.
5. Press SELECT again.
- ’SEC’ hashes on the dispiay.
6. Enter the seconds of the start time.
7. Press STORE.
-The start time is now stored.
- ’MIN’ hashes again.
8. Enter the minutes of the stop time.
9. Press SELECT once more.
- ’SEC’ flashes again.
10. Enter the seconds of the stop time.
11. Press STORE.
-The stop time is now stored.
12. Repeat steps 1-11 for all start and stop times you want to store.
If ’ERROR’ appears on the display:
You have entered a time which does not exist or too high a stop time.
You can also store only a start time. To do so, follow steps 1-7 and then press STORE again.
- The rest of the track will then be stored as part of the program.
Reviewing a program
1. Press REVIEW.
- ’REVIEW’ appears on the display.
- The content of the program is shown on the display in the order in which it is stored.
If ’ERROR’ appears on the display:
The memory is empty and nothing is stored.
2. Press REVIEW again to interrupt reviewing.
- ’REViEW’ will then go out.
You can review a program prior to or during programmed play.
During reviewing you can use the M TRACK W buttons to move to a particular program block.
Erasing a track number, index number or start and stop times
from a program
1. Press REVIEW.
- ’REVIEW’ appears on the display.
- Each item of the program is displayed in the sequence in which it was stored.
2. Press CLEAR as soon as the number which you want to erase appears.
-The number you have erased disappears from the display.
Programmed play
Press PLAY/REPLAY.
- Play begins with the first item of your program. Aii other buttons (except SCAN) can also be used but now the
tracks will be played in the order in the program instead of the order on the disc (except when using SHUFFLE). Fast forward or backward search can oniy be used in the program block which is playing.
During play it is possible to add to the program.
Returning to the start of a program block
Press PLAY/REPLAY.
- Play stops for a moment, then restarts at the beginning of that
program block.
To erase the program
Press STOP/CM twice, or if the disc has already stopped, just once.
You can also press OPEN straight away.
- ’PROGRAM’ goes out.
- ’PLAY MODE’ lights up. The program has now been erased.
Storing track numbers using SCAN
This method of programming can only be used if you want to
store track numbers in the same order as they appear on the disc.
1. Press SCAN.
- ’SCAN’ appears on the display.
- If the tray is open, it will now close.
-The first 10 seconds of each track are played in turn.
- Above ’TRACK’ and on the track number indicator the track being played is always shown.
2. Whenever a track which you want to store is played, press STORE.
- ’PROGRAM’ appears on the display.
-The track number is now stored.
- The player immediately starts to scan the next track.
3. Repeat step 2 for each track you want to program.
Page 11
6E Favourite Track Selection (FTS)
Where possible the space which is thus made available will be used for storing new selections, unless the size of the new
If a program contains your favourite selection from a disc, which
you aiways want to play, you can keep it by transferring it to the
FTS memory. Such a selection can then be caiied up again at any desired time.
Note: When using FTS, the FTS button must aiways be used in conjunction with other buttons. Do not aiiow more than 5 se
conds to eiapse before pressing the next button, otherwise the
piayer assumes you have changed your mind, if this happens, ’FTS' stops flashing. Press the FTS button again to restart the command.
selection does not correspond to the resulting free space. As soon as the memory becomes full, it is reorganized, i.e. the remaining free space is made available. This reorganization is indicated by accelerated flashing of the
FTS indication, and can take up to 10 seconds. The player should definitely not be switched off during this accelerated flashing,
otherwise the entire FTS memory will be erased when it is
switched on again!
Note: Storing a disc in the FTS memory does not mean that you can only play the selected tracks. You can just as easily play the complete disc, or compile another, temporary program. The brief
Storing a program in the FTS memory
1. Set up a program as described in section 6D - Programming.
2. Press FTS.
- ’FTS’ flashes on the dispiay.
flashing of the 'FTS' indication after the disc is loaded reminds you, however, thatthis disc has an FTS program. If you then wish to play that program, press PLAY/REPLAY while ’FTS’ is still flashing.
3. Press STORE.
- ’FTS’ stops flashing.
-The display shows ’FtS’ and the ranking number of this program for a few moments.
-The program is stored in the FTS memory under this ranking number and can be recaiied whenever you insert this disc.
If 'ERROR' appears on the display:
The FTS memory is full or the ranking number is higher than 195. You must
erase some old FTS programs to make room to store this new program. No program has been set up.
4. Stick the FTS sticker with the ranking number on the spine of the disc hoider.
To erase an FTS program for one single disc
1. Press FTS.
- ’FTS’ flashes on the display.
2. Press TRACK W or M TRACK repeatedly until the ranking number to be erased appears on the display below ’FtS\
3. Then press CLEAR immediately.
- 'FtS CLr’vi\\\ briefly appear on the display.
The selection in question has now been erased from the memory.
if you do not know the ranking number of a selection, you must
first insert the disc.
1. First press FTS, then REVIEW.
FTS programmed play
1. Press FTS.
- ’FtS’ and the required ranking number appear on the display.
2. Then follow steps 2 and 3.
- 'FTS' flashes on the display.
2. Press PLAY/REPLAY.
- 'FTS' now stays lit up.
- Your favourite selection for this disc is now recalled and played automatically.
If ’ERROR’ appears on the display:
There Is no FTS program stored in the memory for this disc.
You can revert to normal play by pressing STOP/CM twice. The instructions for playing a program also apply to the functions
of the player during playback of an FTS program.
Erasing all FTS programs at once
Note: Only use this to erase the FTS programs for af/your discs,
for example if you wish to start anew.
1. Press FTS and then REVIEW or one of the M TRACK W buttons.
- ’FtS’ appears on the display together with a ranking number.
2. While this is still being shown on the display, immediately press REPEAT and CLEAR simultaneously.
- ’FtSALL’mW appear briefly on the display.
-The FTS memory has now been erased completely.
The FTS memory
The FTS memory will accept 1757 entries. Eight of these are used for the identification of each disc that you store in the FTS
memory. In addition, 1 entry is used for each track in the program.
The number of discs that you can store is thus dependent on the
number of tracks per disc that you program. If, for example, you program an average of 5 tracks per disc, there is enough room
for 135 discs - 1757;(8-l-5).
Each disc stored in the FTS memory is allocated a 3-digit ranking number, which is automatically shown on the display as '001', '002' etc. There are 195 ranking numbers available. A sheet with self-adhesive numbered stickers is supplied so that you can easily distinguish the discs with an FTS program. The sheet also contains a quantity of un-numbered stickers. A disc always retains the originally allocated ranking number, even when you erase the original selection by storing a new one.
A ranking number will only be cancelled if you erase the disc
completely from the FTS memory. This ranking number can then be allocated to another disc. By erasing selections, space is made free in the memory. This also happens if you make a new selection for an already stored disc; this new selection is in fact stored in a different location from
the old selection.
6F Other possibilities PLAY MODE switch
This switch can be set to one of three positions:
-NORM: for normal use - each track is played one after the other.
- COPY: a 3-second pause is inserted after each track before the next track is played.
When recording from your Compact Disc player, COPY can be
used if your cassette recorder has a track-seeking facility which detects the gaps between tracks.
- AUTO: stops play at the end of a track until you press PAUSE.
When recording from your Compact Disc player, AUTO enables you to determine the size of the gaps between tracks yourself. At a later stage, you can record material from another source in this gap, for example.
* Note for users in U.K. - Recording of material may require
consent. See Copyright Act 1956 and The Performers’ Protection
Acts 1958 to 1972.
Page 12
7. ADDITIONAL INFORMATION 8. TECHNICAL DATA
7A Using the remote control handset When the player is switched on and the disc is in place, virtually all functions can also be operated using the remote control handset. When the player receives a remote control signal, the IR indication ’(((O’ lights up.
If, because of the siting of the player, it is difficult for the beam from the remote control handset to reach the player directly, or if the distance between the player and the place where you want to use the handset is too great, you can connect a separate receiver to one of the SYSTEM REMOTE CONTROL IN/OUT sockets. This receiver is available as an accessory under type
number EM 2200. If the player is part of a HiFi system which as its own remote control system, whether this is built-in or separately connected, you can also operate it using this system by connecting the SYSTEM REMOTE CONTROL IN/OUT sockets of the player to those of the HiFi system. Although the signals of the remote control handset can also be received via reflection, you are recommended to aim the remote control handset directly at the IR reciever.
7B Replacing batteries in the remote control handset The remote control handset runs on three R03, UM4 or AAA
1.5 volt batteries. The life of a set of batteries is normally about
one year.
Remove the batteries as soon as they are flat or if you are not going to use the remote control handset for any length of time,
in order to prevent damage by possible battery leakage. 7C Using a timer
By using a timer you can make the piayer automatically start
playing a disc at a particular time. To do this, your player must be
switched on.
Press TIMER ON OFF. When the timer switches on the power supply to the player again, the following takes place:
- ’PAUSE’ appears on the display.
- Above ’MIN’ a ’P’appears and above ’SEC’ a 10 second pause
is counted down.
- Play begins.
If there is an FTS program for this disc in the memory, this will be
played when the power supply is switched on.
Outputs
- ELECTRICAL: 0.5 Vpp, 75£2 Optical readout system (laser pick-up)
- Laser: semi-conductor AIGaAs
-Wavelength: 780nm
Signal format
-Sampling frequency: 44.1 kHz
-Quantization: 16 bit linear/channel
Power supply
- Mains voltage: see type plate at rear of player
- Mains frequencies: 50 and 60 Hz
- Power consumption: 30 W approx.
-Safety requirements: lEC
Cabinet, general
-Material/finish: metal and polystyrene with decorative trim
- Dimensions (w x h x d): 420 x 104 x 363 mm
-Weight: 10.3 kg approx.
Disc
-Diameter: 120 mm
-Thickness: 1.2 mm
- Direction of rotation (seen from reading side): anti-clockwise
- Scanning velocity: 1.2-1.4m/s
- Rotation speed: 500-200 rpm
- Playing time (theoretical): 74 min (stereo)
-Track pitch: 1.6 pm
- Material: plastic
The right is reserved to change data if necessary
This Compact Disc player complies with the radio interference requirements as laid down in EC (European Community)
regulations.
7D Maintenance
Discs Although Compact Discs are covered with a protective layer, it
is still advisable to treat them carefully. As long as you always pick up discs by the edge, and put them
back in their holders immediately after use, cleaning will not
normally be necessary.
However, should fingerprints, dust or dirt appear, you can wipe them off with a soft, lint-free cloth. Wipe the disc in a straight line from centre to edge.
Never use detergent, abrasive cleaning agents or cleaning
agents used for conventional records! The player
The player mechanism is fitted with self-lubricating bearings, and
must not be oiied or greased.
Only use a damp cloth to clean the outside of the player. Do not
use cleaning agents containing aicohoi, spirits, ammonia or
abrasives.
The disc tray should be kept free of dust.
10
Page 13
9. BEFORE CALLING THE REPAIRMAN
If you suspect that your player is faulty, first consult this checklist.
You may find you have overlooked something quite simple.
Under no circumstances should you open up the player; this will
invalidate all rights under the guarantee.
1. After pressing the ON/OFF switch, the display does not light.
- The button is not pressed in far enough.
- One of the plugs of the mains lead is not connected or is not making contact.
-There is no supply at the mains socket. Plug in another electrical appliance and check if that works.
2. After pressing OPEN, the disc tray does not slide out.
- The transit clamps have not been removed.
- The player is not switched on. Check that the display and the on/off indicators light up.
- The microprocessor has not received the command properly. Check if the disc tray opens if you switch the player off and on again, and then press CPEN once more.
-The disc tray drive is not functioning. You cannot rectify this yourself.
3. After pressing the front of the tray, PLAY/REPLAY, SCAN or SHUFFLE, the disc tray does not slide in.
-The mains suppiy has been interrupted. Check if the display is lit.
- The microprocessor has not received the command correctly. Check if the disc tray closes if you switch the player off and on again.
- The disc tray drive is not functioning. You cannot rectify this yourself. If a disc is in position, remove it, then push the disc tray In carefully to close it.
6. Programming is not working properly.
-You must set the player to the direct programming mode by pressing PROGRAM/PLAY.
-The disc is dirty or badly scratched. See if cleaning the disc helps or try programming another disc.
-The microprocessor has not processed the commands properly. Erase the program by pressing STOP/CM and store it again; restart play and check if the fault has cleared.
-All 20memory blocks are already occupied and you have missed ’ERROR’ which indicates this.
-The FTS memory is full.
7. The following faults can be caused by the same circum stances:
Playback does not begin with the first track on the disc or of the program, but with another. Playback stops before the end of the disc or the program has been reached.
-The PLAY MODE switch is not in the NORM position.
-The microprocessor has not processed the command cor rectly. Check if switching the player off and on again, and then restarting clears the fault.
- The disc is dirty or badly scratched. See if cleaning the disc or using another, clean or scratch-free disc clears the fault.
-The disc is defective. Try another disc.
-There is an unwanted object in the disc tray.
8. The player does not react to commands from the remote control handset.
-The distance to the player was too great, or you did not aim accurately enough in the direction of the player.
-The batteries in the remote control handset are weak or flat.
4. After closing the disc tray, ’DISC’ and ’ERROR’ light briefly.
- The disc is not inserted with the label upwards or there is no disc in the disc tray.
- The disc is dirty. See if cleaning the disc, or using another, clean disc, clears the fault.
-The disc is defective. Try another disc.
-There is an unwanted object in the disc tray.
5. The disc is being played (indicated by the track number orthe elapsed time indication moving on regularly) but there is no sound.
-The player is connected to a non-digital input of the amplifier.
- The amplifier, D/A converter or other piece of equipment is not switched on.
- The position of the source selector switch(es) on the amplifier, D/A converter or other piece of equipment does not correspond with the input to which the player is connected.
-The amplifier or the loudspeakers connected to it are not working. Check with another sound source to see if this is the case.
- The microprocessor has not received the command correctly. Check if switching the player off and on again, and then restarting clears the fault.
-The connection between the player and the amplifier, D/A converter or other piece of equipment is broken.
- The input to which the player is connected is defective. Check
this by connecting the player to another digital input socket.
11
Page 14
NOTES
87
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NOTES
88
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06
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3104106 94801
Printed in Beigium
788/1
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