This guide is designed to help you with the following:
Understand the primary building blocks of the Endura network and the role each one plays
Understand the networking technologies applicable for Endura
Determine which approach to use for networking and which technologies are best for your security network business requirements
Information in this guide is organized as follows:
Network Architecture on page7
Endura Network Design Considerations on page8
Understanding the Endura Network Structure on page 9
•Appendix A: Endura Network Configuration Example on page 27
•Appendix B: WAN Configuration Example on page 31
•Appendix C: Endura Network Requirements Worksheet on page 37
™
Network Design Guide. This document is specifically designed as a guide and reference source for designing Endura
AUDIENCE
This guide is written for network administrators and engineers who have in-depth networking knowledge and experience.
HOW TO USE THIS GUIDE
If you are new to Endura, the Endura Network Design Guide serves as a high-level tutorial and network design source. If you are experienced
with Endura, this guide serves as a reference source.
•If you are new to Endura, you should read this guide from start to finish to get a good understanding of the Endura system network
requirements.
•If you are experienced with Endura, you should always consult this document as a reference source as new information might be available
periodically.
•As you read this guide, ensure that you complete the Endura Network Requirements Worksheet. Use this worksheet to validate that your
network meets the minimum requirements to support an Endura system. For information on the Endura Network Requirements Worksheet,
refer to Appendix C: Endura Network Requirements Worksheet on page 37.
ENDURA OVERVIEW
Endura is a high-quality, high-performance network-based video security system, which is based on a powerful distributed system architecture
and hardware/software platform for the total utilization of today’s Ethernet networks. This noncentralized system allows customers to make use
of a facility’s network and network infrastructure, representing a significant savings in cabling, hardware, and manpower resources.
No longer limited by traditional, centralized approaches, Endura offers an unconstrained platform for designing and implementing video security
systems. There is virtually no end to how a system and its components can interact and share video, audio, and control information.
The Endura hardware platform offers all the components necessary for designing, installing, and utilizing complete networked digital video
systems. With encoders, decoders, network video recorders, PC workstations, video console displays, storage expansion boxes, and advanced
management technologies, customers now have all the tools necessary for building a high-performance video security system—all delivered
over an Ethernet network with total access flexibility.
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5
ENDURA COMPONENTS
Endura components take full advantage of leading edge technologies such as Universal Plug and Play (UPnP™), allowing for fast, error-proof
installations and set up. Essentially, when an Endura device is added to a system, it announces itself and the services it has available.
The existing devices acknowledge the new unit and then begin exchanging information as user preferences and profiles dictate.
Table A lists the Endura components. Information in this table is updated periodically and might not describe the latest Endura products.
Table A. Endura Components
Endura ComponentDescription
NET5301T encoderThe NET5301T encoder is a high-performance MPEG4 video encoder. It accepts analog video and audio
signals and converts them into digital TCP/IP packets, as well as provides an interface for relays and
alarms.
NET5301R decoderThe NET5301R is a high-performance video decoder. It converts digital video and audio streams back
into video output for viewing on a composite, S-Video, or VGA monitor.
WS5050 workstationThe WS5050 Endura workstation (WS) is a Windows®-compatible system that is used for viewing video
and configuring an Endura system. The WS5050 is supplied with all PC hardware in a stand-alone box.
VCD5000 video console displayThe VCD5000 video console display (VCD) is a high-performance, multiple-stream decoding unit. It
converts multiple digital MPEG4 streams into video signals to be viewed on either composite, S-Video,
or VGA monitors. Up to four decoding cards can be added to this unit. Four models are available that
allow users to tailor their viewing systems with up to 64 displays. An unlimited number of video
console displays (VCDs) and decoders can be controlled from a single VCD. Using an Endura keyboard
or a standard USB-compatible PC mouse and keyboard, users can access the on-screen menus and
control an Endura system.
SM5000 system managerThe SM5000 system manager (SM) is an integrated hardware/software component that provides
distributed administration of multiple devices. The SM5000 also manages system security, functioning
as a key server for user and device authentication.
NVR5100 Series network video recorderThe NVR5100 Series network video recorder (NVR) represents a whole new generation of flexibility and
integration for network-based video system recording. It sits at the center of Endura, Pelco’s most
advanced integrated video security system. The NVR represents the state of the art in scalability,
features, and reliability.
The NVR5100 is capable of continuous, scheduled, alarm/event, and motion recording. Pre- and postalarm, event, and motion recording is also available and is fully programmable on a per-channel basis.
The unit maximizes storage efficiency using EnduraStor™, a time- and priority-based system that
identifies data to be removed when storage reaches capacity.
SEB5000 storage expansion boxThe SEB5000 storage expansion box (SEB) is a high-performance storage solution. Each SEB box can
add up to 3.9 TB of network storage. Multiple SEBs can be attached to a single NVR unit, providing a
very large, very scalable network storage solution.
EnduraStor storage optimizationEnduraStor offers the ability to reduce the frame rate of previously recorded video on an Endura system
after a specified period of time. After captured video has reached a user-defined age, EnduraStor goes
to work to “prune” the database and reduce the number of recorded frames. By enabling EnduraStor
within the system, a user has the unique ability to dramatically extend recording duration at a lower
frame rate.
ENDURA PRODUCT SUPPORT
Pelco provides 24-hour, seven-day-a-week product support designed to assist any customer with a technical problem involving Pelco equipment;
just dial (800) 289-9100 or (559) 292-1981 and ask for technical assistance.
6C1640M-B (3/06)
Network Architecture
The Endura network topology is based on using current networking technology. Pelco suggests that you recommend or select networking devices
and technologies that meet or exceed the features and functionality described in this section.
PHYSICAL MEDIA
Physical media used in the Endura network is as follows:
•100baseT minimum.
•1000baseT (gigabit) is recommended. One gigabit uplinks are required for some components.
•CAT5e cabling (minimum).
•CAT6 is recommended for gigabit links.
NETWORK PROTOCOLS
This section provides a summary of the networking protocols that are required to implement an Endura network and describes the features/
functionality that the protocols must exhibit.
UNICAST ROUTING PROTOCOLS
Basic unicast connectivity is required to implement an Endura network. At least one of the protocols listed below can be used to meet this
requirement:
•Routing Information Protocol (RIP): RIP is a simple routing protocol that is part of the Transmission Control Protocol/Internet Protocol
(TCP/IP) protocol suite. It determines a route based on the smallest hop count between source and destination. RIP is a distance vector
protocol that routinely broadcasts routing information to its neighboring routers and is known to waste bandwidth. It also has a limit of
15 hops. If a route is advertised as having 16 hops, it is flagged as unreachable.
•Open Shortest Path First (OSPF): OSPF is a routing protocol that determines the best path for routing IP traffic over a TCP/IP network
based on distance between nodes and several quality parameters. OSPF is an interior gateway protocol (IGP), which is designed to work
within an autonomous system. It is also a link state protocol that provides less router-to-router update traffic than the RIP protocol (distance
vector protocol) that it was designed to replace.
•Static routing: This protocol forwards data in a network via a fixed path. Static routing cannot adjust to changing line conditions as can
dynamic routing.
MULTICAST ROUTING PROTOCOLS
Multicast routing is required to allow Endura components to communicate with one another. At least one of the protocols listed below can be
used to meet this requirement:
•Protocol Independent Multicast (PIM): PIM is a multicast routing protocol that is used in conjunction with an existing unicast routing
protocol. PIM comes in two versions: Dense Mode (PIM-DM) and Sparse Mode (PIM-SM).
–Dense mode is most useful in the following instances:
•Senders and receivers are in close proximity to one another.
•There are a few senders and many receivers.
•The multicast traffic volume is high. Dense mode forwards multicast data everywhere, and lets switches prune out traffic that is
not requested.
•Multicast data is periodically flooded everywhere.
•The multicast traffic stream is constant.
PIM-DM uses Reverse Path Forwarding and looks a lot like Distance Vector Multicast Routing Protocol (DVMRP). The most significant
difference between DVMRP and PIM-DM is that PIM-DM works with whatever unicast protocol is being used. Also, PIM-DM does not
require any particular unicast routing protocol.
C1640M-B (3/06)7
–Sparse Mode is most useful in the following instances:
•There are few receivers in a group. Switches send multicast traffic only to the devices that request it.
•Senders and receivers are separated by Local Area Network (LAN) links.
•The type of traffic is intermittent.
PIM-SM is optimized for environments where there are many multipoint data streams. Each data stream is sent to a relatively small
number of the LANs in the internetwork. For these types of groups, Reverse Path Forwarding techniques waste bandwidth. PIM-SM
works by defining a rendezvous point. When a sender wants to send data, it first sends to the rendezvous point. When a receiver
wants to receive data, it registers with the rendezvous point. Once the data stream begins to flow from sender to rendezvous point to
receiver, the routers in the path will optimize the path automatically to remove any unnecessary hops. PIM-SM assumes that no hosts
want the multicast traffic unless they specifically ask for it.
PIM is able to simultaneously support dense mode for some multipoint groups and sparse mode for others.
•DVMRP: DVMRP is a routing protocol that supports multicast. Stemming from RIP and used in the Internet's Mbone (multicast backbone),
DVMRP allows for tunneling multicast messages within unicast packets. It also supports rate limiting and distribution control based on
destination address and is responsible for the following:
–Routes multicast datagrams
–Periodically floods multicast traffic (similar to PIM-DM)
–Allows use of non-multicast aware edge devices
INTERNET GROUP MANAGEMENT PROTOCOL
Internet Group Management Protocol (IGMP) is a communications protocol used to manage the membership of multicast groups. IGMP is a
required protocol in the Endura network and is used by IP hosts and adjacent multicast routers to establish multicast group memberships.
The specification that defines how to handle “unknown” multicast groups is not definitive. In this case, some vendors block multicast streams
that have no members, while other vendors will flood this same traffic. Flooding multicast streams that have no members can present a problem
in the Endura network because each video stream can be approximately 2 Mbps. In even a relatively small network, flooding Endura traffic can
significantly reduce network performance and the overall performance of the Endura system.
Endura Network Design Considerations
The Endura network is based on switching and routing technologies. When planning an Endura network, you need to know and understand the
difference between the traditional “Core” and “Intelligent Edge” network topology design approach.
•Traditional network design approach
The traditional network design topology is based on a central network core, which is responsible for all routing decisions. This approach
requires the use of high-performance and high-cost core network equipment. This approach will work if the specified core switch is capable
of managing all of the following:
–Making all of the unicast routing decisions
–Making all of the multicast routing decisions
–Handling all Endura network traffic: video, audio, PTZ, and UPnP
–Handling all other existing network traffic
This approach may meet your network design requirements. However this approach might not be as scalable as the intelligent edge design,
because the volume of network traffic can easily consume the capacity of the core switch.
If network expansion is a future goal, then the intelligent edge design offers a scalable networking solution.
•Intelligent edge design approach
The alternative to the traditional design is the intelligent edge design. This design is based on placing smart switches at the network edge,
which reduces the need for a centralized core to make all routing decisions. Instead of a single core switch managing all of the routing and
network traffic decisions, in the intelligent edge design, processing is distributed across all managed switches. The intelligent edge design
allows the network to scale because managed switches can be easily added to the network without burdening a single core switch.
As compared to the traditional design, the intelligent edge design does not use the concept of a “core switch.”
8C1640M-B (3/06)
Understanding the Endura Network Structure
The primary structure of an Endura network topology is organized into functional entities, which are called “blocks.” Grouping the functional
entities into individual blocks provide the following benefits:
•Blocks control and isolate traffic.
•Block design can be physical or logical.
•Each block is separated by VLANs.
•Blocks help determine network requirements.
The block concept makes it easy to understand and implement the Endura network design.
•A Block: The A Block is functionally responsible for encoding, recording, and storage of the video streams entering the Endura network
(both live and playback video).
•B Block: The B Block is functionally responsible for decoding and displaying the video streams, as well as providing the control and
configuration of all Endura components.
•Core Block: The Core Block is functionally responsible for Network layer 3 tasks, authentication and security, and interconnects the A and
B blocks.
•C Block: The C Block includes the entire block structure: A, B, and Core.
VLANS
UPnP
VLANs are an essential network topology requirement in the Endura network.
•Each Endura block is separated by VLANs.
•VLANs are groupings of switch ports creating different network segments for each group.
–Switches using VLANs create the same division of the network into separate broadcast domains are also a more cost-effective
solution.
–It is necessary to use a router when moving between VLANs.
•VLANs reduce the size of the broadcast domain.
•VLANs are used to managed and restrict Endura traffic.
•VLANs operate at layer 2 of the Open System Interconnection (OSI) model.
•All VLANs should be assigned an IP address to support routing.
Endura uses UPnP to enable easy and dynamic connectivity between devices on a network. Devices may dynamically add themselves to a
network without the need for user intervention or configuration. UPnP also allows devices on the network to check in with each other
periodically. This means the user can know which devices are available at any one time. If a device goes off line, users can be notified so the
problem may be addressed quickly, with minimal down time.
UPnP traffic stays isolated to VLANs because of Time-To-Live (TTL) settings. TTL determines how many network segments a packet can cross into
before it is discarded. TTL for UPnP packets is set to 1 so that the UPnP packets do not cross out of their originating block. TTL for video packets
is set much higher so that the video packets can traverse the entire network. For more information on TTL is used in the Endura network, refer to
Using TTL to Control Network Traffic in Broadcast Domains on page 11.
C1640M-B (3/06)9
ENDURA A BLOCK
The A Block is the most important design entity of the network. The A Block is functionally responsible for encoding, recording, and storage of
the video streams entering the Endura network (both live and playback video).
The A Block is summarized as follows:
•Each A Block can support up to 48 Encoders and one NVR5100.
•Each A Block is assigned to a specific VLAN.
•The number of A Blocks is unlimited.
•Each A Block has only one NVR5100 for recording of video streams from all Encoders in the A Block. Additional storage is provided by
SEB5000 storage expansion boxes.
Figure 1 shows the Endura components that comprise the A Block. The SEB5000 is shown directly connected to the NVR5100 using a patch
cable. If multiple SEB5000s are required, you can use a dedicated, Pelco-approved gigabit Ethernet switch to expand the video storage of the
NVR5100. For more information about connecting SEB5000s to the NVR5100, refer to Connecting the NVR5100 and SEB5000s on page 26 and
Connecting Multiple NVR5100s and SEB5000s on page 26.
A BLOCK
LAYER 2 SWITCH
ENCODER
ENCODER
NVR
SEB
INTERFACES WITH
THE CORE BLOCK
Figure 1. A Block: Encoding, Recording, and Playback
BROADCAST DOMAINS AND VLANS
In a network, the logical area within which all devices can see each other’s broadcasts is referred to as a broadcast domain. Endura components
generate multicast traffic, which in some cases can be treated like broadcast traffic, depending on the switch. For this reason, it is important to
isolate these broadcasts and to create a separate broadcast domain for each Endura block on the network. The most efficient approach is to use
VLANS to separate the broadcast domains (refer to Figure 2).
A BLOCK
BROADCAST DOMAIN 1
VLAN 3
A BLOCK 1
LAYER 2 SWITCH
CORE SWITCH
LAYER 3 SWITCH
VLAN 1
B BLOCK
BROADCAST DOMAIN 2
VLAN 4
ENCODER
ENCODER
NVR
SEB
VLAN 3
VLAN 3
VLAN 3
Figure 2. Using VLANs to Segment the Network into Separate Broadcast Domains for Each Block
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USING TTL TO CONTROL NETWORK TRAFFIC IN BROADCAST DOMAINS
In the Endura network, TTL is used to set the maximum amount of router hops that a packet is allowed to propagate through the network before
the packet is discarded. Using TTL provides an effective method to determine how many broadcast domains a given packet can traverse.
•For Endura components (excluding the SM5000), the default TTL settings are as follows:
–UPnP traffic: The TTL is set to 1. In this case, each block is assigned to a specific VLAN, keeping UPnP traffic isolated within that block
(refer to Figure 3).
–Video packets: The TTL is set to 3 so that the video packets can traverse the entire network.
•For the SM5000 in the Core Block, the default TTL setting is 4. In this case, the SM5000 Locator broadcasts can traverse across
subnetworks to discover Endura components.
This approach ensures that two networking functions be efficiently accomplished:
•Each NVR5100 only records video streams from encoders from which it sees in its block. The NVR5100 sends a query with a TTL of 1, which
means it will only discover devices on its VLAN.
•Unnecessary traffic is eliminated from traversing across the Core Block.
Figure 3 illustrates how the broadcast traffic is localized to A Block 1 in broadcast domain 1. In this case, the broadcast traffic from VLAN 1 never
traverses the network because TTL is decremented to 0 at the core switch and the packet is dropped.
A BLOCK
VLAN 3
ENCODER
ENCODER
NVR
SEB
LAYER 2 SWITCH
VLAN 3, TTL=1
VLAN 3, TTL=1
VLAN 3, TTL=1
CORE SWITCH
VLAN 1
TTL = 0
Figure 3. TTL Is Set to 1 in VLAN 2 and Keeps UPnP Traffic Within the A Block
B BLOCK
VLAN 5
C1640M-B (3/06)11
ENDURA B BLOCK
The Endura B Block generally determines the bandwidth requirements for the network. The B Block is functionally responsible for decoding and
displaying the video streams, as well as providing the control and configuration of all Endura components.
The B Block functionality is summarized as follows:
•Based on permissions, can view and control any camera on entire system
•Each B Block is assigned to a specific VLAN
•The B Block can be replicated any number of times (limited only by network capacity)
•Contains all viewing devices
–NET5301R decoders
–VCD5000 video console displays
–WS5050 Endura Workstations (WS)
Figure 4 illustrates the B Block.
CORE SWITCH
VLAN 2
Figure 4. B Block: Decoding and Viewing Video
LAYER 2 SWITCH
VCD
WS
DECODER
ENDURA TRAFFIC SUMMARY DETAILS
This section provides information that allows you to calculate the bandwidth requirements for the Endura network. The Endura traffic details are
summarized as follows:
•Maximum video stream from an NET5301T encoder is 5.0 Mbps plus overhead:
–Up to 3.0 Mbps total for both multicast live streams
•Up to 2 Mbps for stream 1 (4CIF)
•Up to 1 Mbps for stream 2 (CIF)
–Up to 2.0 Mbps for unicast recording stream
For information on calculating the bandwidth, refer to Calculating Bandwidth and Storage Requirements on page 13.
•5.5 Mbps total with audio and data.
•Network utilization should always be figured for the worst-case scenario. For information on calculating the worse-case bandwidth, refer to
Calculating Bandwidth and Storage Requirements on page 13.
•Playback is not a stream, but a “burst” of data.
•Each NVR5100 has a 100 Mbps cap on playback data:
–The NVR5100 will use as much of 100 Mbps bandwidth as necessary to transmit the requested clip data.
–The NVR5100 will divide that 100 Mbps up among multiple playback requests if necessary.
•NVR5100 playback is unicast.
.
•Constant and frequent requests for playback video must be included when determining worse-case bandwidth.
NOTES:
• Live video traffic is only steamed across the network when requested by a view station.
• Throughput needs to be calculated at various points on the network, depending on how many cameras are going to be viewed and at
what size.
12C1640M-B (3/06)
CALCULATING BANDWIDTH AND STORAGE REQUIREMENTS
You must ensure that the B and C blocks are able to handle the worse-case bandwidth (BWC) requirements. The following examples describe how
to calculate the worse-case bandwidth based on the playback video stream.
NOTE: Playback steams are used for calculating worse-case bandwidth requirements because each video stream is played back at the same
rate that it was recorded, no matter in what layout mode the video stream is being displayed.
In contrast, when viewing live video, the Endura WS5050, VCD5000, and NET5301R use EnduraView to select the appropriate video stream
automatically based on the layout mode.
•WS5050: The WS5050 pulls the highest value stream in either the single camera or quad layout mode.
•VCD5000: The VCD5000 pulls the lowest stream in quad layout mode.
•WS5050 or VCD5000: The WS5050 or VCD5000 pulls the lowest value stream in the 9- or 16-camera layout mode.
•NET5301R Encoder:
–The NET5301R pulls the highest value stream in the single layout mode.
–The NET5301R pulls the lowest value stream in the quad layout mode.
The following examples demonstrate that the playback video mode requires more bandwidth than does the live video mode. Typical applications
do not require displaying the maximum amount of simultaneous playback streams. A more realistic application might require more live video
streams are displayed than playback video streams. For this reason both playback and live video calculations are shown to aid in calculating
bandwidth.
To ensure that your network resources are more than adequate to support the Endura system, it is recommended that you use the bit rate
applicable for the playback video mode when calculating worse-case bandwidth requirements.
•For information on calculating bandwidth for the playback video mode, refer to Examples of Worse-Case Bandwidth Calculation in Playback
Mode on page 20.
•For information on calculating bandwidth for the live video mode, refer to Examples of Worse-Case Bandwidth Calculation in Live Video
Mode on page 21.
The worse-case bandwidth, BWC, requirements for live and playback video is given by the equation:
BWC = BW + O
where:
BW = Bandwidth and is given by the equation: BW = NS x B
OH = Overhead and is given by the equation OH = 25% x B
NS = Number of streams.
BR = Bit rate
The above equations are general and assume that all playback streams are of the same quality. For information about BR values, refer to NTSC
Frame Rates on page 14 and PAL Frame Rates on page 17.
H
R.
W .
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