PCE Instruments HSC 1660 User Manual

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HiBestViewer User Guide
High-Speed Camera PCE-HSC 1660
PCE-HSC 1660
PCE Americas Inc. 711 Commerce Way Suite 8 Jupiter FL-33458 USA From outside US: +1 Tel: (561) 320-9162 Fax: (561) 320-9176 info@pce-americas.com
www.pce-instruments.com/english
www.pce-instruments.com
PCE Instruments UK Ltd.
Units 12/13
Southpoint Business Park
Ensign way
Hampshire / Southampton
United Kingdom, SO31 4RF
From outside UK: +44
Tel: (0) 2380 98703 0
Fax: (0) 2380 98703 9
info@industrial-needs.com
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Table of Contents
Chapter 1 Getting Started/Overview .............................................................................. 3
1 Acquire View ................................................................................................. 3
2 Strip View ...................................................................................................... 4
3 Working View ................................................................................................ 5
Chapter 2 Install HiBestViewer ...................................................................................... 7
1 Installation Environment ................................................................................ 7
2 Install HiBestViewer Software Suite .............................................................. 7
3 Install High Speed Camera driver .................................................................. 9
4 Uninstall HiBestViewer Software Suite ......................................................... 9
Chapter 3 Acquire View, Capture Series Images ......................................................... 11
1 Install High-Speed Camera .......................................................................... 11
2 Start up HiBestViewer .................................................................................. 11
3 Acquire View Function Description ............................................................ 13
Chapter 4 Strip View, Browse and View Images ......................................................... 22
1 How to switch to Strip View ........................................................................ 22
2 Strip View Static Information ...................................................................... 23
3 Strip ViewAuxiliary ..................................................................................... 24
4 Save a series of images as general-purpose video file ................................. 30
5 Context Menu Function within Image Thumbnails ..................................... 32
6 Switch from Strip View to Working View ................................................... 35
Chapter 5 Working View, Further Examinng and Processing ...................................... 36
1 How to switch to Working View .................................................................. 36
2 Play Control ................................................................................................. 37
3 Other functions in Woking View .................................................................. 42
Chater 6 Hardware Installation .................................................................................... 47
1. Installing the Camera ................................................................................... 47
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Copyright
All rights reserved. Without the prior permission of the company, no part of this
user guide may be reproduced, adapted, transcribed, or copied.
The trademarks and product names mentioned in this user guide are legally registered to their respective companies. The usage of this user guide is described for “High-Speed Camera”. Our company makes no representation or warranties, either expressed or implied, with respect to the contents hereof and specifically disclaims any warranties, merchantability or fitness for any particular purpose.
Further, our company reserves the right to revise this publication and to make changes from time to time in the contents hereof without obligation of our company to notify any person of such revision or changes.
This user guide is protected by copyright laws. All copyrights are reserved by our company. Without prior permission, no part of this user guide may be reproduced, copied, transmitted, adapted, photographied, or transcribed. Any infringement of copyright will not be tolerated by our company.
Disclaimer
Our company make no warranty of any kind with regard to the content of this user guide, and the content of this user guide is subject to be revised without prior notice. We will not take the responsibility including any compensation for any mistake found in this user guide.
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Chapter 1 Getting Started/Overview
HiBestViewer is Software Suite applied for PC control, and the feature
descriptions are as follows:
1. HiBestViewer is PC control software, also the accompanying software to
the “High-Speed Camera” PCE-HSC 1660 (Except others are not supported by
HiBestViewer).
2. HiBestViewer, Windows Program, should be installed in Windows 7 and
latest Windows OS version or above.
3. At least 2GB RAM is recommended, so 64-bit PC and 64-bit version
Windows OS are recommended to run HiBestViewer.
Main functions for HiBestViewer are classified as below:
(1) Acquire View (2) Strip View (3) Working View
1 Acquire View
Help user capture images, and Acquire View functions are as follows:
1.1 Automatically connect to “High-Speed Camera” PCE-HSC 1660 from PC,
and it is listed on the context menu.
1.2 User can select “High-Speed Camera" PCE-HSC 1660 on the context menu.
1.3 Adjust camera’s capture setting, e.g.: resolution, exposure time and
gain.
1.4 Preview used to capture images and displayed on PC screen, is to
make sure the images are confirmed, and also the preparation is ready before storing.
1.5 Trigger is to start storing image, and user can set up “the number
of images can be stored” before trigger.
1.6 Figure 1-1 is Acquire View :
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Figure 1-1 Acquire View
2 Strip View
Help user view a series of stored images, and Strip View functions are as follows:
2.1 Quickly browse all of series images in order to find out the key
images segment.
2.1.1 Provide image thumbnails and display a series of image
thumbnails at one time for user to view images.
2.1.2 Provide the function of zoom in/out for user to adjust
images range if necessary.
2.1.3 Provide frame number and time (unit: micro-second) for
user to realize “the sequence of serial images and the range of a certain segment”.
2.2 User can preview a specified image by selecting its thumbnail for
detail inspection.
2.3 Mark the specified image thumbnails:
2.3.1 Set the specified image as the origin of the coordinates
(Frame number 0).
2.3.2 Set A-B play range as the start point (A point) or the end
point (B point).
2.4 Display basic information about a series of images, e.g.: total
number of images, frame rate and image resolution when capturing.
2.5 Save a series of images as general-purpose video file or image file,
e.g.: MP4, Mpeg2, and Bmp.
2.6 Figure 1-2 is StripView :
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Figure 1-2 Strip View
3 Working View
Help user play back a series of stored images, and Working View functions are as follows:
3.1 Versatile play back:
3.1.1 Play forward.
3.1.2 Play backward.
3.1.3 Play one step forward.
3.1.4 Play one step backward.
3.1.5 Back to the start point.
3.1.6 Forward to the end point.
3.1.7 Replay in loop.
3.2 Set A and B point of A-B play back range.
3.3 Set the specified image as the origin image (Frame number 0).
3.4 Set the play interval. It indicates how many images will be skipped
between current to the next image during play back.
3.5 Set up the play back speed.
3.6 Set a Bookmark to the image or remove Bookmark.
3.7 Set a comment to the image or remove comment.
3.8 Provide coordinate information of a specified position within
image (using mouse to click or drag to specify the position).
3.9 Figure 1-3 WorkingView :
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Figure 1-3 Working View
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Chapter 2 Install HiBestViewer
1 Installation Environment
1.1 PC Hardware Equipments:
1.1.1 CPU speed should be more than or equal to 2.0 GHz, and
Intel 64-bit CPU is recommended.
1.1.2 At least one or more USB 3.0 port, and Intel USB 3.0 host
controller is recommended.
1.1.3 RAM should be more than or equal to 2GB.
1.1.4 Hard disk capacity should be more than or equal to 512MB.
1.2 OS Environment:
1.2.1 Windows 7 or above Windows version
1.2.2 Windows 64-bit version is recommended
1.2.3 Run “Windows Update” and install all important patches to
Windows (Based on PC updating condition, it may need
more than one time to update).
2 Install HiBestViewer Software Suite
2.1 Turn on PC, insert the setup CD that contains HiBestViewer
Software Suite into the CD-ROM drive, and run “setup.exe”.
2.2 After “setup.exe” running, user may view Figure 2-1 or Figure 2-2
(version number may be different). If see Figure 2-2, it means that
user has installed HiBestViewer Software Suite before.
Figure 2-1 Setup starting
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Figure 2-2 Once installed HiBestViewer Setup
(If selecting “Repair HiBestViewer”, it will be re-installed; if selecting “Remove
HiBestViewer”, it will be removed.)
2.3 User follow prompts on the setup screen to complete installation.
2.4 When HiBestViewer is installed, HiBestViewer shortcut will be
shown on the desktop (See Figure 2-3), and also Windows
Programs will create a HiBestViewer Program Folder (See Figure
2-4).
Figure 2-3 HiBestViewer shortcut on PC Screen
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Figure 2-4 HiBestViewer Program Folder in Windows Programs
2.5 Attention! Do not install HiBestViewer in “Windows” or “Program
Files” or “Program Files (x86)”. Because in these folders, it is not
allowed to create folders or files unless user owns “administrator
priviledge”, this restriction will cause the main functions of
HiBestViewer out of work.
2.6 Attention! HiBestViewer setup program does not install driver; in
other words, “High-Speed Camera” is required to intall driver
individually.
3 Install High Speed Camera driver
3.1 Insert the setup CD and run
“Setup_USB_Driver\Setup_BestInc_USB_Driver.exe”.
3.2 User can follow prompts on the setup screen to complete
installation.
4 Uninstall HiBestViewer Software Suite
If want to remove HiBestViewer, user can run Uninstall program in HiBestViewer Program Folder (See Figure 2-5), or “Programs and
Features” via the Control Panel (See Figure 2-6).
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Figure 2-5 Uninstall Program in HiBestViewer Program Folder
Figure 2-6 “Programs and Features” in Control Panel
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Chapter 3 Acquire View, Capture Series Images
This chapter explains how to use Acquire View in HiBestViewer to take a series of
images through shooting the observed object and store these images. Takes “Python High-Speed Camera” PCE-HSC 1660 for example.
1 Install High-Speed Camera 3&(+6&
1.1 Use qualified USB 3.0 cable (the length should be shorter than (three meters),
directly connect “High-Speed Camera” to USB 3.0 port of PC.
If the distance between PC and “High-Speed Camera” PCE-HSC 1660
is more than three meters, user has to use USB 3.0 hub with
external input power to connect USB 3.0 ports between PC to
“High-Speed Camera” PCE-HSC 1660.
1.2 When PC connects to “High-Speed Camera” PCE-HSC 1660 via USB cable,
Windows will automatically recognize “High-Speed Camera” PCE-HSC 1660.
If successful, Windows will install drivers for “High-Speed Camera” PCE-HSC 1660.
1.3 If Windows cannot recognize “High-Speed Camera” PCE-HSC 1660, user has to
install drivers manually for “High-Speed Camera” PCE-HSC 1660. Also, “driver
setup program” is attached to “High-Speed Camera” PCE-HSC 1660 products.
2 Start up HiBestViewer
2.1 Double click “HiBestViewer shortcut” to start up HiBestViewer.
The default user interface is Acquire View; therefore, user will see
Acquire View at the beginning.
2.2 If the driver has been installed and at least one “High-Speed
Camera” PCE-HSC 1660 directly connects to PC, then user will see Figure 3-1. It
is shown that HiBestViewer detects “High-Speed Camera” and
automatically selects it as “controlled target”. Therefore, in Figure
3-1, Acquire View shows the sensor type of “High-Speed Camera” PCE-HSC 1660
and provides options for manipulating and also user may preview
the result.
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Figure 3-1 Successfully detect “High-Speed Camera” PCE-HSC 1660
2.3 On the contrary, if fail to detect camera, then user will see Figure
3-2, all the information are blank. It means that all options are
disabled. Prevew function cannot work, either.
Figure 3-2 Fail to detect “High-Speed Camera” PCE-HSC 1660
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2.4 HiBestViewer can automatically detect “if High-Speed Camera is
connected”. Therefore, if user connects “High-Speed Camera”
after HiBestViewer running, then it will take approximately 10 ~ 20 seconds to be well aware of “High-Speed Camera”. It takes times since Windows needs to enforce all USB standard
procedures for a new connected USB device. If successful, user
interface will be restored to Figure 3-1.
3 Acquire View Function Description
If “High-Speed Camera” successfully connects to PC, then available
functions are as below:
3.1 Camera Settings: HiBestViewer provides user interface to control
three basic parameters setting (See Figure 3-3).
3.1.1 Camera Resolution Setting: The resolution supported by
camera is limited, so user is only allowed to select
appropriate resolution via the context menu.
3.1.2 Camera Exposure Time Setting: The exposure time
supported by camera is limited, so user is only allowed to
select appropriate exposure time via the context menu.
3.1.3 Camera Gain Value Setting: The gain value supported by
camera is limited, so user is only allowed to select
appropriate gain value via the context menu.
In addition, when Preview is in progress, any setting options are
disabled.
Figure 3-3 Camera basic parameter settings
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3.2 Record Settings: See Figure 3-4
3.2.1 Max Frame: It shows that the maximum of images can be
stored. It is an information field and cannot be revised. Its
value depends on “current total available memory capacity”
and “memory capacity for one image”. Therefore, this
value will change if total available memory capacity is
changed. If user needs to store more images, then it is
recommended to close unnecessary applications and refresh
Acquire View (e.g.: switch to Strip View or Working View
and then switch back to Acquire View). Besides, if PC
memory capacity is actually increased, it also works.
3.2.2 Record Frames: Set up the number of images want to be
stored. User can set up the value based on requirements,
but the maximum cannot be over the former field (Max
Frames), and the minimum cannot be less than or equal to
0.
3.2.3 Record Time: It is an estimated time to complete the record
job. The estimation is based on the former field (Record
Frames) and frame rate of capturing image. It cannot be
revised (unit: second).
3.2.4 Trigger Settings: Set the trigger position. 0% ~ 100% is as
setting range, and its definition is as below:
3.2.4.1 When setting value is 100%: It means all of series
images that have been captured and kept in the
memory will be stored when the trigger occurs. In
other words, when the trigger occurs, just store
what user has got before trigger, and it is not
necessary to capture any new images.
3.2.4.2 Setting value is 0%: It means when the trigger
occurs, the system will start to capture images
from zero. And it will keep capturing images and
put captured images into memory until reach the
number that is specified in Record Frames field or
user stops the operation. In other words, when the
trigger occurs, the system will drop all images that
have captured before trigger. And then restart to
capture images until reach the goal or user stops
the operation.
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3.2.4.3 Setting value is n% and n > 0, n < 100. It means
that before trigger, n% images already are kept in
the memory. Therefore, the system will keep
capturing images and put captured images into
memory until reach Record Frames value * (100%
- n %) or user forces to stop the operation. And
then store all of series images from the memory.
User can use mouse to drag Trigger Settings Bar to set up
trigger position. The detailed information is displayed on
the bottom of Trigger Settings Bar, and cannot be revised
(See Figure 3-5).
3.2.4.4 Trigger Percentage: Display setting value after
dragging Trigger Settings Bar, and the range is
0% ~ 100%.
3.2.4.5 Pre-trigger frames: Total number of images that
has been kept in the memory before trigger.
3.2.4.6 Pre-trigger Time: The estimated record time before
trigger.
3.2.4.7 Post-trigger frame: Total number of images that
needs to be captured after trigger.
3.2.4.8 Time (Post-trigger Time): The estimated record
time after trigger.
Figure 3-4 Record Settings section
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Figure 3-5 Trigger Settings Bar section
3.3 Preview: Click “Preview button” to start, a series of images will be
sent back to PC through USB and displayed in the Preview
Window. Also, “Preview Progressing Information” on the bottom
of Preview Window shows the received number of image frames,
passed time, (Unit is second, and accurate to 2 decimal places) and
frame rate (fps) Note: Received Frame Number is the actual
number of images sent back to PC from camera; Processed Frame
Number is the number of images processed by application. These
two values should be the same under the normal condtion (See
Figure 3-6).
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Figure 3-6 Preview Window
3.4 Adjust the display of images in Preview Window: User can adjust
the way of images displayed in Preview Window. Acquire View
currently supports two display modes:
3.4.1 “Fit”: Fit to Window, based on the size for Preview
Window, automatically be adjusted by the program.
3.4.2 “1:1”: Based on the actual size to display. Because the
image size is not equal to the size of Preview Window, user
may only view the part of image.
Besides, user can use mouse to zoom in/out by clicking the
corresponding button (See Figure 3-7).
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Figure 3-7 Display Mode and Zoom In / Zoon Out
3.5 Stop “Preview” and “Store a series of images”: If user starts
Preview, “Stop button” will be enabled (See Figure 3-8).
3.5.1 Stop Preview: Once click “Stop button”, Preview will be
stopped immediately, and show the message, “Stop grab
image”. That is, “Preview button” is enabled while Trigger
and “Stop button” are disabled (See Figure 3-9).
3.5.2 Stop “Preview” and “Store a series of images”: Click “Stop
button”, user also already triggers, and the system will
cancel the stored images (See Figure 3-10).
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Figure 3-8 “Trigger and Stop Button” in the process of Previewing
Figure 3-9 Click “Stop Button” to Stop Preview
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Figure 3-10 Click “Stop Button” to stop Preview and Trigger
3.6 Trigger: If user starts Preview, (See Figure 3-8), user can click
“Trigger button” any time or use “extermal triggering signal” to
store a series of images. Once being triggerd, the description is as
below:
3.6.1 Follow the trigger position to store a series of images in the
memory (Please refer to 3.2.4 Trigger Settings for the
detailed description).
3.6.2 If user clicks “Stop button” before a series of images are
completely stored, the system will cancel storing a series of
images (Please refer to 3.5.2 for the description).
3.6.3 In the process of storing serial images, user interface will
show the progress status. Also, “Trigger button” cannot be
enabled (See Figure 3-11).
3.6.4 If a series of images is completely stored, the system will
automatically stop Preview, and user interface will show
the message about the path and filename of serial stored
images (See Figure 3-12). In addition, when user clicks
“OK” to close the message, the system will automatically
switch to Strip View.
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Figure 3-11 User Interface in the process of Trigger
Figure 3-12 User Interface when complete Trigger process
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Chapter 4 Strip View, Browse and View Images
This chapter explains how to use Strip View in HiBestViewer to browse and
view a series of stored images. Besides, user can select a range of data to set up as A-B Play range.
1 How to switch to Strip View
Three ways to switch to Strip View:
1.1 Use mouse to select Strip View on user interface (See Figure 4-1).
Attention: If there is no “a series of stored image”, Strip View will
be blank. Besides, Strip View supports to open only one serial
image.
Figure 4-1 Select Strip View Tab Control
1.2 After Acquire View triggers, a series of images will be stored, and
the system will automatically switch to Strip View (Please refer to
3.6 in Chapter 3 for detailed description).
1.3 User opens one stored series image before, procedure is as below:
1.3.1 Use mouse to select “File Open” on Menu Bar (See
Figure 4-2).
Figure 4-2 Open a series of stored image
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1.3.2 The system will open a “Windows API” (See Figure 4-3),
and user can select the file to open. If user opens the file
successfully, (File format should be fit in with the defined
format by HiBestViewer) the system will automatically
switch to Strip View.
Figure 4-3 Browse and select the file
2 Strip View Static Information
If user successfully opens one serial image, six static information will be
displayed on user interface (See Figure 4-4).
2.1 Full path name of the file.
2.2 A series of images attribute data:
2.2.1 Length: Take Figure 4-4 for example, the total number of
images is 1000.
2.2.2 Frame Rate: Take Figure 4-4 for example, the Frame Rate
is 99 fps.
2.2.3 Image Size: Take Figure 4-4 for example, the image size is
1280x1024 pixels.
2.3 A series of image thumbnails helps user to browse (See Figure 4-
4).
2.4 Bookmark makers: Marker is a brown square, on the right corner
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of image, for indicating the image is signed.
2.5 Frame number is corresponded to each image thumbnail on the left
corner (See Figure 4-4). The sorting rule of frame number is as
below:
2.5.1 The image frame number is 0 at the trigger position.
2.5.2 Frame number, a series of images before trigger, is
negative. Decrease one backward sequentially.
2.5.3 Frame number, a series of images after trigger, is positive.
Increase one forward sequentially.
2.6 The relative time of capturing images is corresponded to each
image thumbnail on the left corner of image, on the bottom of
frame number (Time unit is second and accurate to the fourth
decimal place). The sorting rule of relative time is as below (See
Figure 4-4):
2.6.1 The image relative time is 0 at the trigger position.
2.6.2 The relative time, a series of images before trigger, is
negative. Decrease sequentially.
2.6.3 The relative time, a series of images after trigger, is
positive. Increase sequentially.
Figure 4-4 Strip View Static Information
3 Strip ViewAuxiliary
In addition to static information, Strip View provides a variety of
auxiliary functions, including two parts. The first part: Seven icons on
Icon Bar, operates seven view functions. The second part: The function
of Scroll Bar and Zoom In/Zoom Out Bar (See Figure 4-5).
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Figure 4-5 Strip View Auxiliary
If want to operate the auxiliary function on Icon Bar, user can use mouse
to click the corresponding icon (See Figure 4-6).
Figure 4-6 Icon Bar View Auxiliary
Auxiliary functions on Icon Bar are as follows:
3.1 Frame Ticks: The fourth icon is counted from the left. Use mouse
to click this icon to open or close Frame Count Meter. When
Frame Count Meter is opened, it will be displayed on the bottom
of relative time. Frame Ticks icon will be framed by blue lines.
User can use mouse to click Frame Ticks icon to switch. Besides,
on the bottom of relative time, there is a list of yellow rectangles
aligned left to correspond to the above image thumbnails. User can
easily view the yellow rectangles over Frame Count Meter, and
realize the interval and position among image thumbnails (See
Figure 4-7).
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Figure 4-7 Frame Ticks
3.2 Time Line: The third icon is counted from the left. Use mouse to
click this icon to open or close Time Line. When Time Line is
opened, it will show Time Line over the Scroll Bar, and Time Line
icon will be framed by blue lines (See Figure 4-8).
Figure 4-8 Time Line
3.3 Time Align and Frame Align: The first and second icon is
respectively counted from the left. These two icons are for
switching two units of Time Line. The first unit is time. The
second unit is frame number. However, some restrictions are as
below:
3.3.1 Only when Time Line is opened will it show the unit of
Time Line.
3.3.2 Time Align and Frame Align cannot be displayed at the
same time.
User can switch unit to relative time (unit is second and accurate to
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the fourth decimal place) by selecting Time Align icon (See Figure
4-9). User can also switch unit to frame number by selecting
Frame Align icon (See Figure 4-10).
Figure 4-9 Time Align
Figure 4-10 Frame Align
3.4 Marker: The fifth icon is counted from the left. User can use
mouse to click Maker icon to switch comment on image
thumbnails. When Marker is opened, comment will be displayed
on the bottom of images (See Figure 4-11).
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Figure 4-11 Marker
3.5 Top Info: The sixth icon is counted from the left. User can use
mouse to click Top Info icon to open or close the display of A-B
Play range. A-B Play range means that user can specify the range
for a series of images. The origin of this range is called A point
while the terminal of this range is called B point. The detailed
description will be explained in this chapter 5-1. Besides, only one
A-B Play range is supported by the system. When opening A-B
Play range, there is a red line over the image thumbnails (Take
Figure 4-11 for example, Frame Number of A point is -4 while
Frame Number of B point is 6).
Figure 4-12 Top Info Display A-B Play Range
3.6 Preview: The seventh icon is counted from the left. User can use
mouse to click to Preview icon to open or close a single image.
User can use mouse to select image thumbnails, which is
highlighted to display. When opening Preview, the system will
show the image in a new window (See Figure 4-13). Besides, if
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user selects a series of image thumbnails (not only select a single
image), the system will only show the last selected image when
opening Preview instead of showing several images.
Figure 4-13 Preview Image
3.7 Scroll Bar: Use mouse to click or drag Scroll Bar to scroll series
image thumbnails, and user can move the view across all image
thumbnails. When scrolling, it can show animation (See Figure 4-
14).
Figure 4-14 Scroll Bar
3.8 Zoom In/Zoom Out Bar: Use mouse to click zoom in/out to adjust
the view range of a series of image thumbnails (See Figure 4-15).
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Figure 4-15 Zoom In/Zoom Out
4 Save a series of images as general-purpose video file
After successfully opening a series of images data, user can save them as
general-purpose video file or bitmap files. It can be saved as MPEG2
video file or MP4 video file, supported by the current system. A series of
images also can be saved as serial bitmap files (Microsoft bmp file
format).
4.1 Two ways to start “Save as User Interface”:
4.1.1 Use mouse to select File Save As (See Figure 4-16).
Figure 4-16 “Save as User Interface” from Menu Bar
4.1.2 Within image thumbnails, right click to select Context
Menu and then select Save As (See Figure 4-17).
Figure 4-17 “Save as User Interface” from Context Menu
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4.2 “Save as User Interface”
4.2.1 “Save as User Interface” is similar to “Windows Save As
User Interface”. Therefore, User can select the path and file
name on this interface (See Figure 4-18).
Figure 4-18 “Save As” User Interface
4.2.2 File type: User can select file type on user interface based
on requirements. Take Figure 4-19 for example, it is
selected as MP4 video file type.
Figure 4-19 Select Save as File Type
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4.2.3 Select “Save Options” (See Figure 4-20), there are three
options described as below:
4.2.3.1 Save Entire Video: Select this option if want to
convert and save all of series image data as
another file type.
4.2.3.2 Save Sub-Range: Select this option if want to
convert and save part of a series of images as
another file type. Also, user has to specify the start
and the end of frame number.
4.2.3.3 Select this option to specify frame rate, but it is
vaild only when the file is save as MP4 video file
type or MPEG2 video file type.
Figure 4-20 Save Options
5 Context Menu Function within Image Thumbnails
Right click mouse to show Context Menu within image thumbnails (See
Figure 4-21).
Figure 4-21 Context Menu
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Context Menu functions are described as follows:
5.1 Set A and Set B: Set A-B Play range (See Figure 4-22).
5.1.1 The default A-B Play range includes all images. In other
words, A point is the first image frame while B point is the
last image frame.
5.1.2 Select “Set A” in Context Menu, and the system will set the
selected image as A point (the start) of A-B Play range.
5.1.3 Select “Set B” in Context Menu, and the system will set the
selected image as B point (the end) of A-B Play range.
5.1.4 Nothing will happen if there is no selected image when
setting A point or B point.
5.1.5 On the contrary, if there are more than one selected images
when set A point or B point, then the last selected image
will be the setting target.
Figure 4-22 Set A-B Play Range
5.2 Set Selection As Range: Set “a series of images segment” as A-B
Play range (See Figure 4-23).
5.2.1 Select a series of images segment:
5.2.1.1 Use mouse to select a point (the start or end) in a
series of image thumbnails segment. Selected
image thumbnails will be highlighted.
5.2.1.2 Hold down “Ctrl key” or “Shift key”.
5.2.1.3 Use mouse to select the other point in a series of
image thumbnails segment. And all image
thumbnails in a series of image thumbnails
segment will be highlighted.
5.2.2 After selecting a series of image thumbnails segment, and
then select “Set Selection As Range” in Context Menu to
set A-B Play range.
5.2.3 Nothing will happen if there is no selected image
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thumbnails when clicking “Set Selection As Range”.
Figure 4-23 Set selected images as A-B Play Range
5.3 Set Range Selected: All image thumbnails are selected in A-B Play
range. After clicking this menu item, user will see all image
thumbnails highlighted in A-B Play range (See Figure 4-24).
Figure 4-24 Select all images in A-B Play Range
5.4 Set As Zero: Set frame number and relative time of selected image
to 0, and the system will revise frame number and relative time of
all images based on “sequence correlation”. Take Figure 4-25 for
example, the selected frame number is -200 and changes to Frame
number 0. However, two exceptions are described as below:
5.4.1 If there is no selected image, then nothing will happen
when enforce “Set As Zero”.
5.4.2 On the contrary, if “Set As Zero” is selected, and there are
more than one images selected. The system will take the
last selected image to be the 0 point.
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Figure 4-25 Set As Zero
5.5 Save As…: User can save a series of images as general-purpose
video file or bitmap files. Please refer to the section 4 in this
chapter for the detailed description.
6 Switch from Strip View to Working View
User can switch Strip View to Working View by double clicking within
image thumbnails. After switching to Working View, Play Head will
move to the image which user double clicks in Strip View.
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Chapter 5 Working View, Further Examinng and Processing
This chapter explains how to use Working View in HiBestViewer to examine
and process stored images.
1 How to switch to Working View
Two ways to switch to Working View. It is highly recommended to take
“switch from Strip View to Working View” method. Because it is the
only method to guarantee the file displayed in Working View that is
exactly the same file opened in Strip View.
1.1 Use mouse to click Working View tab control on user interface
(See Figure 5-1). Attention: Working View will be blank if user
never opens any a series of stored images or switches from Strip
View to Working View before.
Figure 5-1 Select Working View Tab
1.2 Switch from Strip View to Working View: Double click within
image thumbnails in Strip View (See Figure 5-2).
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Figure 5-2 Switch from Strip View to Working View
2 Play Control
Play control is classified as five parts: (1) Play Control Buttons (2) Play
Status Information (3) Play Progress Bar (4) Play Frame Rate & Play
Step Interval (5) Play Display Windows & Display Settings (See Figure
5-3).
Figure 5-3 Five parts of Play Control
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User can use these Play Control buttons for fine tuning play back and
display image in order to further examine the image data and correlation
among a series of images. Functions of each part are described as
follows:
2.1 There are eight Play Control Buttons shown as below:
2.1.1 (Reverse Play Button): Use mouse to click this button
to make images display backward sequentially from Play
Head position until user click “Stop Play Button” or all
images in A-B Play range has just finished playing.
2.1.2 (Stop Play Button): Use mouse to click this button to
stop the play. Nothing will happen if there is no play back
proceeding.
2.1.3 (Normal Play Button): Use mouse to select this button
to make images display forward sequentially from Play
Head position until user clicks “Stop Play Button” or all
images in A-B Play range has just finished playing.
2.1.4 (Cyclic Play Button): Use mouse to turn on/off cyclic
play mode. This button will be highlighted when being
turned on, see Figure . When this mode is turned off,
the button will restore to the original, see Figure .
Under cyclic play mode, after playing all images, it will
replay again automatically.
2.1.5 (Move to A point Button): Use mouse to click this
button to make Play Head move to A point in A-B Play
range (the start point in A-B Play range).
2.1.6 (Reverse Step Play Button): Use mouse to click this
button to make images play only one step backward from
Play Head position.
2.1.7 (Normal Step Play Button): Use mouse to click this
button to make images play only one step forward from
Play Head position.
2.1.8 (Move to B point Button): Use mouse to click this
button to make Play Head move to B point in A-B Play
range (the end point in A-B Play range).
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2.2 There are five Play Status Information as follows:
2.2.1 Play Speed: The number of images will be displayed per
second, see Figure 5-4 (fps frame per second).
2.2.2 Play Head position: This information is represented by
Frame Number and Relative Time. Time unit is second and
accurate to the fourth decimal place (See Figure 5-4).
2.2.3 A-B Play Range: This information is for A point and B
point as Frame Number (See Figure 5-4).
Figure 5-4 Play Status Information
2.3 Play Progress Bar: It provides several information, the setting of
A-B Play range, and Play Head position:
2.3.1 Overview on Play Progress Bar: The length of the progress
bar represents amount of all images data. Scales over the
progess bar are marked corresponding to Frame Number
and Relative Time. The time unit is second and accurate to
the fourth decimal place (See Figure 5-5).
Figure 5-4 Overview on Play Progress Bar
2.3.2 Position marker: User will see three kinds of position
marker on Play Progress Bar.
2.3.2.1 (Play Head): The current position of Play Head.
If want to know Play Head information, user can
check Play Status Information (Please refer to
2.2.2 for the description). It will be updated when
playing.
Besides, all play back functions (such as Reverse
Play, Normal Play, Normal Step Play, …) in
Working View may work only if Play Head locates
within A-B Play range. If Play Head does not
locate within A-B Play range, then all play back
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functions will not work. For letting play back
functions work, user can adjust A-B Play range or
use mouse to click “Move to A Point Button” (or
“Move to B Point Button”) to make Play Head
move into A-B Play Range.
2.3.2.2 (A-B Play Range): There are two markers on
Play Progress Bar. A point located on the left is
marked while B point located on the right is
marked. A-B Play range on Play Progress Bar is
shown as yellow rectangle. If want to know the
information about A-B Play range, please check
Play Status Information (Refer to 2.2.3 for the
description).
If user only sees one marker, it means that A point
is the same as B point, resulted in overlapping.
User can use mouse to drag the marker to separate
them.
2.3.2.3 (Bookmark): User can use Bookmark to mark a
position where user want to remember on Play
Progress Bar.
2.3.3 Operate the position marker: User can use mouse to drag
the marker.
2.3.3.1 Use mouse to drag (Play Head) to change Play
Head position even play back is going, only within
A-B Play range.
2.3.3.2 Use mouse to drag (A-B Play range marker) to
change A-B Play range.
2.4 Play Frame Rate & Play Step Interval: User can set Play Frame
Rate (frames per second). User can adjust the play interval for
every step.
2.4.1 Set Play Speed (frame per second): Use mouse to drag Play
Speed Slider, and the speed will be shown on the bottom of
Slider (See Figure 5-5).
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Figure 5-5 Play Speed Slider and the Corresponding Play Speed
2.4.2 Set Play Step: Use mouse to click Play Step ComboBox to
set Play Step (See Figure 5-6).
Figure 5-6 Set Play Step
2.5 Play Display Windows & Display Settings: When play back is
going, user will see what is playing in Play Display Window.
Besides, it supports other settings as below (See Figure 5-7).
2.5.1 “Fit”: Fit to Window, based on the size for Preview
Window, image display size will be adjusted automatically
by the program.
2.5.2 “1:1”: Based on the actual image size to display. Because
the image size is not equal to the size of Preview Window,
user may only view the part of image.
2.5.3 Zoom In/Out: Use mouse to click the corresponding button
to enforce zoom in or zoom out (See Figure 5-7).
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Figure 5-7 Play Display Window & Display Settings
3 Other functions in Woking View
Other functios are supported: (1) Set a specified image as frame 0 (2) Set
A point in A-B Play range (3) Set B point in A-B Play range (4)
Add/Remove Bookmark & Move to Next/Previous Bookmark (5)
Add/Modify/Remove comment & Move to Next/Previous comment (6)
Display the coordinate position of image (Unit is pixel). Functions are
described as follows:
3.1 Set a specified image as frame 0 (the image is specified by current
Play Head position): Use mouse to click “Set 0 button”, the system
will set the image where current Play Head locates at as frame 0.
Set as frame 0 means that set both of Frame Number and relative
time as 0. At the same time, the system will revise Frame Number
and relative time of all images based on “correlation sequence”
(See Figure 5-8). It is the same as “Set As Zero” in Strip View”
(Please refer to chapter 4 for the detailed description).
Figure 5-8 Set Play Head position as frame 0
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3.2 Set Play Head position as A point in A-B Play range: Use mouse to
click Set A button, and the system will set Play Head position as A
point in A-B Play range (See Figure 5-9).
Figure 5-9 Set Play Head as A point in A-B Play range
3.3 Set Play Head position as B point in A-B Play range: Use mouse to
click “Set B button”, and the system will set Play Head position as
B point in A-B Play range (See Figure 5-10).
Figure 5-10 Set Play Head as B point in A-B Play range
3.4 Add Bookmark: Use mouse to click button, and the system
will add Bookmark on Play Head position. Nothing will happen if
there is already a Bookmark on Play Head position (See Figure 5-
11).
Figure 5-11 A Bookmark is added on Play Head position
3.5 Remove Bookmark: Use mouse to click button, and the
system will remove Bookmark on Play Head position. Nothing
will happen if there is no Bookmark on Play Head position (See
Figure 5-12).
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Figure 5-12 A Bookmark is removed on Play Head position
3.6 Move to Previous Bookmark: Use mouse to click button. If
there is a Bookmark before Play Head, the system will move Play
Head to previous Bookmark. Nothing will happen if there is no
Bookmark before Play Head.
3.7 Move to Next Bookmark: Use mouse to click button. If there
is a Bookmark after Play Head, the system will move Play Head to
next Bookmark. Nothing will happen if there is no Bookmark
aftert Play Head.
3.8 Add/Modify/Remove Comment: User can add, modify, and
remove comment on the specified image (the image is specified by
current Play Head position). Descriptions are as below:
3.8.1 Move Play Head to the specified image. User can check
Play Status Information any time to confirm the current
Play Head postion. User can drag Play Head to nearby the
specified image, and use “Forward Step Play” or “Reverse
Step Play” in order to move Play Head to the target
postion. Take Figure 5-13 for example, make a comment at
Frame Number 100.
3.8.2 Comment Editor Area: Write down comments on the
images, including modify or remove existing comments.
Take Figure 5-13 for example, it is written down “This is a
test!” at Frame Number 100.
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Figure 5-13 Add/Modify/Remove Comment
3.9 Move to Previous Comment: Use mouse to click button, and
move to previous comment. If there is a comment before Play
Head, the system will move Play Head to the marked position and
the comment will be shown on Comment Editor Area. Nothing
will happen if there is no comment before Play Head.
3.10 Move to Next Comment: Use mouse to click button, and
move to next comment. If there is a comment next to Play Head,
and the system moves Play Head to the marked position and the
comment will be shown on Comment Editor Area. Nothing will
happen if there is no comment next to Play Head.
3.11 Display the position coordinate (Unit is pixel): Turn on “Cross
Line button” to get the position coordinate of a specified image,
and descriptions are as below:
3.11.1 Use mouse to click button to turn on/off “Cross Line
button”. After turning on it, user can see a blue Cross Line
shown on Display Window, and the coordinate value of
Cross Point will be also shown on the upper right corner
(See Figure 5-14). If want to turn off it, just click
button again.
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3.11.2 Use mouse to click anywhere on Play Display Window to
move Cross Point to the position which mouse clicks, and
its coordinate value will change to the new position.
Figure 5-14 Display the Coordinate of the Specified Position
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Chater 6 Hardware Installation
1. Installing the +LJK6SHHGCamera3&(+6&
Install a PCI express x1 Gen2 host adapter USB3.0 Card, if there is no USB3.0 ports
of PC. (Option)
* PCI Express USB 3.0 Card
* Install PCI Express USB 3.0 Card into PCI Express Slot, be operated by professionals.
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The camera is mounted on the tripod, using the mount point of the High-Speed Camera.
Connect the USB 3.0 Micro-B Head of the USB 3.0 Cable to the High-Speed Camera
PCE-HSC 1660, tighten thumbscrews locks for a secure connection. Connect the
USB Type A Head of the USB 3.0 Cable to the USB 3.0 Type A port of PC.
* High-Speed Camera PCE-HSC 1660 USB 3.0 Cable, Left Type A Connector, Right Micro-B Connector.
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The USB 3.0 Micro-B Port with two thumbscrew holes.
* The USB 3.0 Micro-B Cable with two thumbscrews.
* USB 3.0 Type A Port of PC (USB 3.0 Blue Connectors)
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* The Diagram of the High-Speed Camera PCE-HSC 1660 System
Power Indicator Green LED now is lighting.
Run the Software Suite of the Camera in the PC.
Take off the cover of the lens. To get better image, please turn the aperture and the
focal length of the camera by moving the sticks.
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Press the button of the external trigger cable to Capture Image.
Notes:
Please use a USB 3.0 Cable, 3 meter maximum.
The High-Speed Camera PCE-HSC 1660 is compatible with all C-mount lenses with respect to imager size.
The photo marked * is reference only.
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