Parker Brothers split second User Manual

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Is your hand
quicker
than your eye?
If
don't
already know,
then you're
surely about to
learn.
Welcome
to the world
of SPLIT SECOND! It's a
world of speed
and skill, of
variety and change, of
personal
challenge and
head-to-head competi-
tion. It's
a
world
that will fascinate
and frustrate
you;
that will keep you
on your toes and at
the
edge
of
your seat; that
will bedazzle your eye,
bedevil
your hand
and—beyond
all else—
bring
running
back for more!
The games.
There
are five basic
games. Of
these,
two also
offer advanced-play
variations
Thus, as
listed below,
there are
eight games
altogether:
1
.
Mad Maze
"Visible"
2.
Mad Maze
"Preview"
3.
Mad
Maze
"Invisible"
5.
Space
Attack
"Pro"
6.
Auto
Cross
7.
Stomp
8.
Speedball
4.
Space
Attack
"Beginner"
The object.
As
you can see,
the
themes
of the
basic
games are
different. So,
too,
are the rules.
Yet each
game's object
is exactly
the same: to
finish in the
shortest
possible time.
TECHNICAL
INFORMATION ABOUT
SPLIT
SECOND.
BEFORE
PLAYING, PLEASE
READ THIS
SECTION CAREFULLY
1. Proper
Care
The
game's electronic circuitry is very
delicate.
Therefore:
Never take
SPLIT SECOND
apart.
Don't drop
or jolt SPLIT
SECOND.
Take
care not to get
SPLIT SECOND wet.
2.
Batteries
You can make SPLIT SECOND
completely
portable
if
power it with
batteries. To
do
this,
you'll need
6 AA-size
batteries.
Use
only
ALKALINE
BATTERIES; they will
work
much
better than
regular carbon
batteries.
3.
Battery
Installation
a)
The
battery cover is the
printed area
on the bottom
of the game.
b)
To remove the cover, place your thumb onto
the ribbed
space
marked PRESS. While
pressing down, slide the
cover
about
¥2"
in
the direction of the arrow.
Then lift
the top
of
the cover toward you.
c)
Install your
batteries exactly
as
shown
(-1-
and
-)
on
the floor of the battery
compartment.
IMPROPER
INSTALLATION
OF
BATTERIES
MAY
PERMANENTLY
DAMAGE
YOUR
GAME.
4.
Battery
Removal
To
avoid
battery
leakage
and
consequent
damage
to
the
game:
Always
remove
the
batteries
when
storing
the
game for
long
periods
of
time.
Immediately
remove
any
batteries
that
you
suspect
to be
defective.
5.
Battery
Replacement
All
batteries
must
eventually
be replaced.
Therefore,
if
you ever find
that
your game
is not
working
properly,
you
probably
need new
bat-
teries. With
weak
batteries,
for
example,
there
may
be no light
or sound
when
you turn
the unit
on. Or,
as
you're playing,
one or
more
extra
lights
may
suddenly
appear
on the
screen.
.
AC
Adaptor
With
a 9-volt AC
adaptor
you can run
SPLIT
SECOND
on
house
current instead
of
batteries.
However, not
all 9-volt
AC
adaptors will
work
properly
with SPLIT
SECOND.
Parker
Brothers
offers
an AC
adaptor
which
is specifically
designed
to
be used with
SPLIT
SECOND.
The
adaptor
we
offer is
listed
by Underwriters'
Laboratories
and
meets
all child-related
safety
standards.
You may
order
this
adaptor (item
#3212) by
sending
your name,
address and
a
check
or
money
order
for
$8.95 to: Parker
Brothers,
RO.
Box
609,
Salem,
Mass. 01970.
Or
the
convenient
order form
provided.
CAUTION:
This
adaptor is different
from
any
adaptor
we
have offered
before;
and it is
the
only
adaptor
we
recommend for
use with SPLIT
SECOND.
If
you already
have
a
MERLIN'"
adaptor (item
#3210)
or
a WILDFIRE'"
adaptor
(item
#321
1
)
, do
not
use
either one
with SPLIT
SECOND;
the
game
will not
function
properly.
However,
the SPLIT
SECOND
adaptor
(item
#3212)
can
be used with
these other
Parker
Brothers
electronic
games: MERLIN,
WILD-
FIRE
and BANK
SHOT™
SPECIAL NOTES
In this game we use the word "second" to
describe time. Yet we
do so
only for rea-
sons of convenience. As
a
measure of
time, our "second" is not
exact. Techni-
cally it would
be
more
accurate to use the
word
"moment" or "instant" instead.
Throughout your SPLIT SECOND unit the
measure of time is completely consistent
from
game to game. Your unit's "second,"
however, may
be
either
slightly longer or
slightly shorter
than the "secon^" in
someone else's unit.
Keep this possible
difference in mind
when you're competing.
For the
most accurate scoring compari-
sons, it's
best to compete against some-
one on the same unit.
OVERVIEW
OF
PLAY
1
.
Turn the game ON, and the screen
will
show
the number 1. (Figure
1,
Page
4)
The games are numbered
according
to the
previous list. The number
1,
therefore, repre-
sents MAD MAZE "VISIBLE.
"
2.
The SELECT button. By
pressing this button,
you
can choose the game you
want to play. To
make your choice,
repeatedly press SELECT
until your
game's number appears on the
screen.
3.
The START button. As soon
as
you've
se-
lected the game
you
want
to
play, press START.
You'll hear the "game
start" sound, and the
timer will begin.
4.
The
ARROW buttons. Each game challenges
your ability to maneuver lights that appear on
the screen. The ARROW
buttons are direc-
tional
buttons. By pressing
them, you can move
a light in any direction:
LEFTor RIGHT, UP or
DOWN.
Figure
1.
5.
Completing
a
game
a)
"Game end" sound. At the end of a
game,
the screen will go
blank for
a
second or so,
and you'll hear either the
"Win" or "Lose"
sound. If you've beaten
the previous
time
record, you'll hear the
"Win" sound; other-
wise you'll hear the "Lose"
sound.
Figure
2. The lower the
number,
the better the
score.
b) Scoring. After
hearing the "game end"
sound, you'll
your score on the
screen.
Your score is the number
of seconds that it
takes you to complete a
game. Your score
will
be
correct to
the tenth of a
second, and
will range somewhere
between 00.0 sec-
onds
and 99.9 seconds.
In Figure
2,
for
example,
this player took 37.5 seconds
to
complete
a game.
c)
Beeping. Your
score will
be
displayed
for
just a
second or
so.
Then the
screen will
go
blank, and you'll hear a "beep"
every few
seconds. This "beep" is an
energy-saving
reminder that the unit is still turned ON. The
"beep"
will continue either until you start to
play again or until you turn the
unit OFF.
6.
Playing another game
a)
Same game. To
play the same
game, simply
press STARTand
you'll
be
ready to
begin.
b)
Different game. To
play
a
different game—
or even a
different version of the game you
just played— first press
SELECTuntil its
number appears; then press STARTand
you'll be ready to
begin.
7.
Special features
a) "Best score yet." Let's
say you
play the
same game a number of times in a row and
want
to
learn
the "best score yet" for that
game. Simply
press the "UP " ARROW
button. The screen will
show the record time
for
that particular game. (Figure
3)
However: As soon
as you
press SELECT
(thus choosing
either
a
different game or
a
different version of the same game), the
Figure 3. For "best score yet" press
the "UP"
ARROW button.
computer will no longer remember the "best
score yet"
for the previous game. Instead, it
will automatically start to
record the
"best
score
yet"
for the newly-selected game.
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