Paradox interactive EUROPA UNIVERSALIS User Guide

Paradox interactive EUROPA UNIVERSALIS User Guide

Europa Universalis - In Nomine

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Credits

GAME DESIGN

Johan Andersson

Henrik Fåhraeus

PROGRAMMING

Henrik Fåhraeus

Johan Andersson

Anna Drevendal

GRAPHICS

Jonas Jakobsson

LEAD TESTER

Chris King

MANUAL

Johan Andersson

Chris King

Henrik Fåhraeus

Anna Drevendal

In Nomine is the second expansion of our successful title, Europa Universalis III. We feel that Napoleon’s Ambition added a nice coat of polish to what was a very solid title, so ironically enough, we felt we could show some real ambition with our second expansion. The biggest changes are those that are not immediately visible to you, but we did a lot of work on how the AI worked. The main goal was to try and remove some of randomness out of the equation and put more calculation in. In the same manner we added decisions and missions; especially with the decisions, our goal was to make things less random and more strategic. However we still didn’t want every game to be the same, so like everything else in life it all turns on a little bit of luck.

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Expanded Timeline

We have added over 53 more years of game-play, by pushing back the start date to October 13th, 1399, at the Coronation of Henry IV. This extra time period gives you Tamerlane, the Byzantine Empire, and the end of the Hundred Years War.

We added 8 new levels of technology, including new units and effects. Also, not every technology-group now starts at the same level at the start of the game. This change - considering the big differences between technologies at game start - means that the supremacy of European countries when they reach the new world is that much greater.

Furthermore, the map of Europe received an overhaul, with Spain, the Netherlands, Germany, Russia and the Balkans getting new provinces and revised borders. In total, over 30 provinces were added.

A few new countries were also added to the game; here is a quick overview:

Aydin

A Turkish Principality founded in the wake of the Rum Sultanate, that ruled the west coast of Asia Minor for almost a whole century.

Aquileia

Italian Patriarchy centered on the historical city of Aquileia in northeastern Italy that flourished during the 11th and 12th century.

Byzantine Empire

The successor state to the Roman Empire centered on Constantinople or "Byzantium", as it was called before the Roman emperor Constantine decided to make it the new capital. The Byzantine Empire remained an

important power long after the western parts of the empire began to crumble.

Galicia

The medieval kingdom of Galicia existed from 910 to 1476, when the power struggle between queen Isabel I of Castile and her niece, Juana “la Beltraneja”, resulted in the destruction of the Galician nobility, ending all

hope of renewed autonomy (though on paper the kingdom still existed until 1833).

Jalayirid

The Jalayirid dynasty ruled a Mongol successor state to the Il-khanate, which had spanned most of western Persia and Iraq during the later half of the 14th century.

Majapahit

One of the last Hindu empires in Indonesia that came to dominate much of the Malay archipelago during the 14th century.

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Principality of Achea

A Peloponnese crusader state founded by William of Champlitte and Geoffrey I of Villehardouin after the fourth Crusade that eventually came to dominate southern Greece.

Meissen

A bishopric in eastern Germany centered on the city of Meissen, or the "cradle of Saxony" as it is sometimes referred to due to Meissen's long history.

Polotsk

The Duchy of Polotsk was one of the constituent principalities within the Kievan Rus. Unlike most of Rus, it escaped the devastating Mongol invasion of 1237-1239, only to end up as a vassal state to Lithuania in

1240. It was officially incorporated into the Grand Duchy of Lithuania in 1307, though it retained some degree of local autonomy until the 1390s.

Scandinavia

The three Scandinavian kingdoms of Sweden, Denmark and Norway were united under one crown between 1397 and 1523. However, this personal union, the so called Kalmar Union, was fraught with strife - intermittently

in a state of virtual dissolution - until the nobleman Gustav Vasa dealt the union its fatal blow and became king of Sweden. If history had taken a different turn, the three countries might in time have become one.

Sukhothai

One of the first Thai kingdoms, Sukhothai was established in the 13th century by Thai chieftains as the Khmer Empire that had previously held the area began to disintegrate.

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Religion

We have made several changes to how religion works in In Nomine. However, the most important is how you tolerate different religions in your provinces. The old slider system is gone. No longer can you simply decree that one day Pagans are the enemy and the next day they are to be tolerated completely. Instead, you have three distinct types of religious tolerance: the state religion, heretics, (those in the same religious group but not of the state religion) and heathens (everyone else). By default you love your state religion and burn everyone else,

although you tolerate heretics slightly more than heathens. You cannot directly change tolerance; instead you use national ideas and decisions to alter it.

Missionaries have also undergone a change. Under the previous system missions were a one off cost, did nothing while they were busy and then had a simple hit-or-miss chance of succeeding at the end of their mission. Now missionaries are much cheaper to send, require a yearly upkeep and will keep working until the province is converted. In addition, people don’t like being told that they have to believe in something else, so the province automatically receives a higher revolt risk if you have an active missionary; and we have added some events for when you have active missionaries just to keep things interesting.

In essence, missionaries could convert a province in a matter of months or they could take many years of game time to bring the one true faith to suffering people of the province. Also, on paper you could have a missionary active for an entire game and never have any luck, so you must bear this in mind when you use missionaries. As we mentioned above, missionaries cost money each month. You have a slider where

you can change this monthly cost and thus influencing how successful they will be. The more money the greater their chance of success. So the strategy works like this; the more missionaries you have, the more income you need to devote to keeping them working, and the more provinces have a raised revolt risk. But it also means you will be more likely to get people praying the right way sooner. It is up to you to decide.

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We have also added some extra abilities for the papal controller. Firstly the papal controller can declare a crusade against any non-Christian country. Any Catholic country gets bonuses if they declare war on the crusade target.

Secondly the pope can be persuaded to excommunicate another Catholic ruler. This allows Catholic countries to declare war without the usual religious penalties, and also makes life difficult for the ruler. Please remember that you are excommunicating the ruler, not the country. Thus, if you excommunicate a country in a personal union it will excommunicate all countries in the

union. In addition, this means if the ruler suddenly dies, your effort was in vain and you’ll have to try again. However you cannot excommunicate countries with good relations with the Pope; having good relations is one way of avoiding excommunication. It is also worth remembering that as being excommunicated is not a very nice experience, most countries will take a while to forgive you for it.

With this is in mind we have tweaked the rules for bribing cardinals. You now have a 3 month wait before that cardinal can be bribed again, this control of the curia may be difficult to get and harder to maintain.

One final note; we have removed the stability penalties for declaring war against countries that are from a different religious group than you.

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Rebels

We have made a number of changes to the rebel system for In Nomine. The basic concept remains unchanged; rebels will rise up in provinces, either due to events or revolt risk, and attempt to take control of them. However in In Nomine we have added an additional twist; not all rebels are the same! There are a number of rebel types, each with its own unique goals and behaviour. This will make handling them require more strategy than before, and makes for a more rewarding game-play.

If you view the revolt alert, you will notice what type of rebels you will get in certain provinces.

Here is a table of rebel types

type

defection

independence

resilient

reinforcing

general

Anti-tax

no

no

no

no

No

Nationalists

same culture

same culture

yes

yes

Yes

Patriots

same culture

no

yes

yes

Yes

Colonials

to colonial tag

to colonial tag

yes

yes

Yes

Colonial Patriots

to colonial tag

no

yes

yes

Yes

Revolutionary

no

no

yes

yes

Yes

Nobles

no

no

yes

no

Yes

Religious

same religion

no

yes

no

Yes

Heretics

no

no

yes

no

Yes

Pretenders

no

no

yes

yes

Yes

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As you can see, the different types give you a flavour of what rebels will do. The Defection and Independence columns tell you whether they will defect or try to gain independence and whom they will defect to or proclaim their independence as. Resilient describes whether the rebels will be destroyed on being forced to retreat or if you have to hunt them down. Reinforcing rebels will reinforce back up to full strength after the have taken control of a province. Finally, rebels with generals will get a random general on spawning who will aid them in combat.

Rebels can also do certain things, depending on their type, whenever they take control of a province and/or a country. Pretenders will install a new ruler on the throne, Revolutionary rebels will change the government, Religious rebels change the religion of a province, and so on.

The type of rebels you get in a province depends entirely on the state of your country and of a given province.

In addition to making rebels more interesting, we have also given you more options in dealing with them. In the religion screen you also have a rebel negotiation screen. Here you get the chance to buy off various rebel factions (if you wish to) and see the price you must pay in order to keep them happy.

If you find yourself in serious rebel trouble, you can try and buy off the most dangerous ones. However, it is not always possible to negotiate with rebels, as you may not have the prestige, or some may not be willing to negotiate at all.

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Decisions

This is probably the most fundamental change in In Nomine. To a certain degree, decisions are like events. They either affect a whole country or just a province, they have certain trigger conditions in order to happen and then they have an effect. The difference between decisions and events is that rather than there being a random chance of happening, you decide when a decision should be taken. There are in essence 5 types of decisions that exist In Nomine, Former Events, National, CountryUnique, Province, and Religious decisions.

Although there are 5 types of decision, there are 3 decision interfaces: religion, country and province. Those relating to religion, being any of the non-provincial decisions, can be found in the religion interface. The other country-level decisions can be found in the new decisions and missions overview, while the provincial decisions are found in the province interface. When certain key trigger conditions are met (called the potential) the decision will appear in the one of the three decision interfaces. However, just because the potential has been fulfilled, which allows you to see the decision, does not mean that all the trigger conditions, which allow you to act on the decision, have been fulfilled. The interface will show you what the trigger conditions are and which ones you have fulfilled. You will also be advised exactly what the effects of the decision are. This allows you to plan exactly which decisions you would like to make and aim for them.

As mentioned in the introduction, certain events have been converted into decisions. These include major event series like the Liberum Veto, but perhaps the biggest ones are the country creation events. No longer do you have to guess if you can change into a new country. If you have the potential to do it, the decision interface will let you know; including what, exactly, you are required to do in order to achieve it. When you fulfil the requirements, you do not have to wait for a random event to fire; you can ahead and do it immediately.

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