Oregon Scientific Tote N Teach User Manual

Tote N’ Teach
Electronic Learning Aid
For Ages 5+
Barbie™Tote N’ Teach
Dear Parent/Guardian Thank you for choosing the Barbie
Tote N’ Teach™is packed full of learning, offering stimulating
mind, the games and activities that make an invaluable contribution to your child’s development. The activities to help further your child’s skills cover vocabulary, memory, logic, mathematics and spelling.
The Barbie Learning with Barbie
Tote N’ Teach™encourages independent learning and creativity.
®
is so much fun!
About Your Tote N’ Teach
The Barbie™Tote N’ Teach™is supplied with the following components; please contact your retailer if any are missing:
Tote N’ Teach™. Designed with fun in
– Learning computer – Instruction manual – Bag
Instruction manual
Learning computer
BARBIE and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. © 2004 Mattel, Inc. All Rights Reserved.
1
Bag
Getting Started
Your Barbie™Tote N’ Teach™operates on 2 “AA” batteries (included).
Battery Installation
1) Unzip the learning computer compartment of the bag and remove the unit.
2) Make sure the unit is turned off.
3) Using a small Phillip’s head screw driver, unscrew the battery cover on the back of the unit. Do not take the screw all the way out of the cover.
4) The cover should drop out if you hold the unit upside down. If it does not, raise the battery cover with your fingernail and pull it out and up.
5) Insert the 2 “AA” batteries, taking careful note of the correct polarity.
6) Replace the cover and screw back into place.
Caution
• Different types of batteries or new and used batteries
are not to be mixed.
• Only use batteries of the same or equivalent type.
• Remove batteries from the unit if the unit is not going
to be used for a long period of time.
2
• Do not dispose of batteries in fire.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy
before being charged.
• Rechargeable batteries are only to be charged under
adult supervision.
• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
Cleaning and Maintenance
The unit should be regularly examined for damage to the enclosure and other parts. In the event of such damage the unit must not be used until the damage has been repaired. Always disconnect the power supply and/or remove the batteries before cleaning. Wipe the unit with a dry cloth.
• Do not get the unit wet.
• Do not dismantle the unit.
Auto-off
If there is no input on the unit for 5 minutes the unit will automatically say goodbye and turn itself off to conserve power. When you are ready to start playing again just press the “On/Off” button to turn the unit back on.
Blackout Screen or Abnormal Display
Reset the unit by pushing the reset button located on the back of the unit. Use a pencil to do this.
3
Starting the Barbie™Tote N’ Teach
Turn on the Tote N’ Teach™by pushing the “On/Off” button at the top right of the keyboard. Remember to turn the unit off when you have finished by pushing the same button.
The Cursor Keys
The four-way cursor buttons are used during some activities for control and for submitting your answer.
Settings
Press the “Settings” button to adjust the volume or screen contrast on the settings screen. Use the up and down cursor buttons to move the highlight between the volume and contrast. Use the left and right cursor buttons to adjust the settings. Press “Enter” to return to the Game Code entry screen when you have finished.
Activity Rules
Game Selection
There are 20 awesome activities in the Tote N’ Teach™. When you turn the unit on you will be asked to input a game code using the number keys. The game codes are written to the right of the screen. Remember to put a zero in front of the single digit numbers.
4
You can press the “Game Code” button (bottom left on the membrane keypad) at any time to choose a different activity.
Attempts
You have three attempts on each question. After three incorrect answers, the Tote N’ Teach™will reveal the correct answer. This feature applies to the following games: Flower Fun, Butterfly, Magic Spell, Word Quiz, Math Dash, Remember This, Jewel Box and Fun Facts. If there is no input after about 15 seconds, the
Tote N’ Teach™will repeat the instruction prompt.
Levels
Most of the activities have different levels. If you score 85 points or more at the end of a round of 10 questions, you will go to the next higher level of difficulty. If you score less then 50 points, you will go to an easier level.
Erase Button
The “Erase” button will erase your last entry. (Unless the answer is automatically submitted).
Shape and Number Buttons
The number buttons 1 to 4 are shaped as a triangle, a heart, a circle and a square. For the game “Shape De­coder” where you need to use shapes to input your answer, these buttons will function as shape buttons.
5
Loading...
+ 13 hidden pages